Compiled and useful
for Final Fantasy III for the Super Nintendo
or Final Fantasy VI for the Sony Playstation.
*** Introduction
Gau is a skinny kid with a mullet who managed to spend his whole life eating
grass on an African flatland without so much as getting a tan or growing
any stubble. But don't make him mad, because he will UWAAOOO all over you, and
you don't want that to happen. Believe me, you just don't. Don't even ask me
what it means. It's too horrible.
Anyway, his skill, Rage, is powerful but intimidatingly large, so I wrote this
guide to make it less intimidating. This guide is not really for beginners,
so I do not use much space to explain basics or plot-points. It is pure data.
Almost. I wax poetic sometimes.
*** Revision History
3.9, Oct. 22nd, '06 - First update in over a year! Rewrote certain parts,
rearranged chapter I based on player experience.
3.8, March 8th, '05 - Rewrote parts of section I; reworked section III.
3.7, March 3rd, '05 - Per request, separated sections I & II.
3.6, March 1st, '05 - Corrections.
3.5, February 7th, '05 - Combined sections I & II, rewrote specific advise.
3.4, February 3rd, '05 - Some important corrections; tightened formatting;
added an "Element" column to chart. Changed title.
3.3, February 2nd, '05 - Chapter I elaborated; Chapter II better; footnote
method now consistent. Added a Rage, and chart now
indicates easy-to-miss Rages. I improved spell
descriptions in Chapter III. Deleted the stupid
ASCII art.
3.2, February 1st, '05 - Removed all Lore material. Cleaner, nicer guide to
Rage.
3.1, January 31st, '05 - Added information on some Rages and modified
formatting and rewrote some paragraphs.
3.0, January 30th, '05 - It returns! I FINALLY filled in the status effects of
Rages, and redid the tables. Also, modified
formatting, and other minor changes.
2.5.5, May 5th, '03 - I skipped a number. Rewrote the Lores guide and chart.
Made lots of minor corrections.
2.3, April 25th, '03 - More niceties, rearranged the order of the guide.
2.2, April 24th, '03 - Added to Rage skill descriptions, and a brief
explanation of column titles, and changed Gau's
"Minimum of Fuss" guide.
2.1, April 22nd, '03 - Filled in gaps, corrected some mistakes.
2.0, April 20th, '03 - Complete rewrite, added Strago section.
1.0, April 9th, '03 - Added to "Important Rages" section, updated
Introduction, and modified Strategy section.
0.9, April 8th, '03 – Microsoft Word version.
0.8, April 7th, '03 - The first draft! Lists Rages in a few ways; not easy
to read and not convenient to print.
*** Other Rage Resources (and their specific contributions)
The Rage Guide by Djibriel:
Source of better information about NightShade|Charm; the Muted Intangir
strategy; Flare Star; useful Rages; and Tyranosaur|Meteo. Also, contains
exhaustive information about Rage/Veldt/Equipment/Status mechanics, glitches,
and so on; recommendations for equipment, boss strategies, and many other
surprising facts. (Added to v. 3.5: info on Gau's default Rages, getting
Anguiform and Aspik before the MRF, some advice on Rages with the same skills
but better stats, and info on obtaining Flame Shlds).
Algorithms FAQ V 1.6 by Terii Senshi (teriisenshi at aol dot com):
Numerical details and correct spelling for all of the Rage skills.
(In)Complete List of Monsters 3.0 by Garry Dobson:
A very thorough Rage by Order of Apppearance list. Helpful!
FF3us Monster Stats Guide 1.1 and
FF3us Attack Guide v1.1 by Master ZED (cytekzed at aol dot com):
Correct spellings of monster names, accurate locations, filled in nasty gaps
of information like Virite, Flare Star, and Shock, and immense help for the
Lore Locations Chart. Also special thanks for suggestions for improvement, and
info about Veteran and Tempest.
Lord J's FF3usME v. 6.2 (lord_j at hotmail dot com):
Accurate information about enemy scripts, which I scanned for hours looking
for Lores.
*** Table of Contents
CHAPTER I: All the Best Rages with a Minimum of Fuss
A. WoB: From Narshe to the Phantom Train
B. WoB: From the Serpent Trench to Zozo
C. WoB: After the Magitek Research Facility
D. WoB: The Sealed Gate and the Floating Continent
D. WoR: From the Solitary Island to the Daryl's Tomb
E. WoR: Miscellanious Quests
CHAPTER II: Chart of Rages by Monster Order of Appearance
A. WoB: From Narshe to the Phantom Forest
B. WoB: From the Serpent Trench to the Magitek Research Facility
C. WoB: From the Sealed Gate to the Floating Continent
D. WoR: From the Solitary Island to the Daryl's Tomb
E. WoR: Miscellanious Quests
CHAPTER III: Chart of Rages by Skill
A. Damage-Dealing Special Skills
B. Status-Causing Special Skills
C. Magic Skills
Don't get every Rage. Seriously. Just don't do it. Look, I'm a completionist,
too, but completionism only makes sense if it offers some kind of reward,
right? Right? *Sigh* OK, if you want to be obsessive-compulsive about it, skip
down to CHAPTER II and take note of any monster with a (¹) next to it. Those
are the ones that are easy to miss. Djibriel's Rage Guide has more thorough
information on strategies for acquiring those Rages (especially Red Mag Roader)
so I direct completionists his way.
This section concerns itself with the cream of the crop, and even then, it is a
little inflated. IMO, a short Rage list is a happy Rage list, and the less time
I have to hear the Veldt song, the happier I am.
A. WORLD OF BALANCE: From Narshe through the Phantom Train
Here are a few tips you will want to keep in mind as you play. First, you might
want to try and maximize the formations of monsters you want, and minimize
battles with monsters you don't want. This will greatly ease your Veldt
hunting. Second, battles that you run away from WILL appear on the Veldt.
Third, I recommend choosing Sabin's scenario SECOND (after the Terra scenario)
because Locke's scenario has no noteworthy Rages, and will only clutter the
Veldt cycle. Of course, Terra's scenario houses Dark Side|Ice 2, and we want
that.
Now, let's look at the cream of the crop for the first part of the game:
Notes:
-Rhodox|Snare will be your premier instant death attack for a long time,
especially because it stops enemies from retaliating against a successful hit.
This also makes it your one-stop Intangir killer.
-Fire Ball looks pretty (especially when there are lots of enemies), but I
demoted it from "Awesome" to "Good" because, between Elf Fire, Blaze, and Wind
Slash, you will likely never use Fire Ball.
-Numb and Numblade are exactly the same. Primordite protects against Imp and is
weak against Bolt instead of Water and Ice. If you get one, you don't need the
other one.
-Telstar protects from everything except Slow and Stop.
-Hazer has protection from instant death.
-Blaze looks pathetic, but it's actually stronger than Fire 2--hence Templar's
demotion.
Easily Missed Monsters:
-Dark Side will only appear if you DON'T follow the sparkly thing through the
cave in Banon's scenario. Don't leave until you see Dark Side. Try to get
both formations!
-Telstar is a Monster-in-a-Box in a tent to far lower left of your entry into
the Imperial Base.
-Over-Mind is a somewhat rare monster found only inside one train cars of the
Phantom Train: the one housing the switch to detach the cars (c.f., Djibriel's
walkthrough).
B. WORLD OF BALANCE: From the Serpent Trench to Zozo
This is where the game REALLY begins. Marshal and Stray Cat are strong, but
they will be piddly compared to the glory that awaits you. If you're willing to
walk a long way, you can teach Gau any Rage up to Zozo monsters BEFORE going to
the Magitek Research Facility. Before doing anything, you can get
Anguiform|Aqua Rake and Aspik|Giga Volt, which together make the Research
Facility a walk a field of daisies. Walk all the way south of Narshe, through
Figaro Cave, over Mt. Kolts, through the Returner's Hideout and Lete River,
over to Nikeah to buy a chocobo, all the way down the eastern continent, to the
Veldt. Once you have your Rages, hop into the Serpent Trench back to Nikeah,
sail to South Figaro, and go back through Figaro Cave to resume your quest.
However, as an editorial point, I strongly recommend holding off on your second
Veldt visit until after you complete the Zozo quest. Aspik and Anguiform are
not vital before that point (story completionists won't even use Gau), and if
you wait, you will be rewarded with the following Rages, with less Veldt
clutter:
Great Rages Awsome Rages "Upgrades"
-------------------------------------------------------------------------------
Hadesgigas|Magnitude8 Anguiform|Aqua Rake SlamDancer|Ice 2
Aspik|Giga Volt
Notes:
-None of these monsters are hard to meet.
-Lots of strong multi-enemy attack spells here; Magnitude8 is great, and Aqua
Rake can take care of fliers, not to mention whole armies of wind-weak
Imperial sissies.
-SlamDancer|Ice 2 has the simple advantage over Dark Side|Ice 2 of not giving
the Rager Undead or Seizure status.
C. WORLD OF BALANCE: After the Magitek Research Facility
Once you escape from the Magitek Research Facility, you have control of the
airship! Thus, before we take our most important jaunt to the Veldt, it
behooves us to visit a few interesting friends. First, fly to the continent
east of the Veldt (where Thamasa is), and search the forests for both
formations of Chimera. Chimera is tough, so don't be afraid to run away if you
must. While you are there, have Locke steal four Gaia Gears from the Baskervors
in the plains--I will explain shortly (and thanks to Djibriel for the tip)!
Next, fly to the unofficially named Triangle Island to the far northeast.
Intangirs be here! Use that Rhodox Rage I told you about, and you're done for
now. Fly to the Veldt.
Great Rages Awsome Rages "Upgrades"
-------------------------------------------------------------------------------
Wyvern|Cyclonic ChickenLip|Quake Chimera|Aqua Rake
Rhinox|Life 3 General|Cure 2
Intangir|Pep Up
Notes:
-For some real shenanigans, have a character learn "Float" from Stray (obtained
in Zozo), Float your characters, and commence Quaking whenever you can.
Otherwise, equip those Gaia Gears you "treasure-hunted," and Quake will heal
all your non-floating party members (note Edgar and Cyan cannot equip Gaia
Gear without a Merit Award). You'll be the most violent Quaker there ever was.
-Chimera combines an awesome skill with protection from status ailments and
from instant death.
-If you cast Mute on the Rager before Raging Intangir, you have a Hasted, Safe,
Shelled, Clear, Floated, 'Ribboned', element-absorbing behemoth of a character
(but not protected from Slow or Stop). Intangir|Pep Up is also the easiest way
to teach Strago the Pep Up Lore, which I am sure you are DYING to do (hur
hurrrr).
D. WORLD OF BALANCE: The Sealed Gate and the Floating Continent
I presume you will want to visit the Veldt sometime between the Sealed Gate
scenario and your first romp through the Floating Content, but there are not
enough interesting Rages between them to divide these sections.
Gigantos, Behemoth, and Ninja come from the Floating Continent. While the first
two are nothing to have puppies over, Ninja|Water Edge is literally the cutting
edge in multi-target damage. Too bad it will soon be horribly outdone by Aero.
Notes:
-Zombone|Condemned is the fastest way to teach Strago the Lore, Condemned.
-Aqua Rake takes a back seat to Water Edge for flying monsters from here on;
but you might still consider Chimera|Aqua Rake for its superior protection
from status ailments and instant Death.
-Gigantos, unlike his "little" brother Hadesgigas, gives Protect status.
D. WORLD OF RUIN: From the Solitary Island to the Daryl's Tomb
With small variations, the first half of the World of Ruin is basically linear.
You'll likely come across all of these beasties without even thinking about it,
although to be safe, make sure you don't leave the Solitary Island without
watching an Earthguard starve to death.
Notes:
-Mesosaur|Step Mine ought to be a favorite weapon, since it has all of the
benefits and none of the drawbacks of Stago's Lore of the same name. To get
the damage up to 9999, you have to walk 319,968 steps, and there's no worry
about MP. Here's an easy way to do it: at any time when it's convenient, go to
Jidoor and walk into it from the left. Continue walking, and you will exit the
city, and then immediately re-enter. Now tape the D-pad down, and with Sprint
Shoes, your mad little pilgrimage will be over in about 15 hours. (Thanks to
Xuxon in the GameFAQs forums for this tip).
E. WORLD OF RUIN: Miscellanious Quests
The World of Ruin after getting the Airship is your leisurely smorgasbord of
positively awsome Rages. Go ahead, be a glutton, go after the best Rages first.
If you're too weak to beat a monster, run away! It will still appear on the
Veldt. Use this for toughies like Tyranosaur if they tenderize you into
hero-burger.
Notes on Skills:
-Veteran|Roulette and Nightshade|Charm are two very broken skills; the former
is an unblockable death spell; the latter is a permanent, universal "Muddle"
that can be cast on one monster at a time. Sick, is all I have to say.
-Replace your dilapidated Trilium Rage with Evil Oscar--same delicious Bio
skill, exciting new element-absorbing package! (except fire).
-Use Vectaur instead of Peepers for Pearl Wind, because Seizure = bad.
-Which of Gau's offensive Rages is best? Depends on the context.
1. If you need to and can, exploit enemy elemental weaknesses with Bolt 3,
Ice 3, Quake, Pearl, or Bio.
2. Failing that, do a Merton+Flame Shlds combo (esp. if the critter has a
weakness to fire/wind). Buy Falchions in Jidoor and bet them at the
Colliseum for Flame Shlds to equip your whole party.
3. If Merton's fire and wind elements work against you, resort to Meteo or
Shock for multiple enemies, or Land Slide for one as it is less likely to
miss.
4. Or just use Meteo constantly, 'cuz it's METEO AND TI ROX0R5!1!! (Glee!) :3
This chart lists monsters by rough order of appearance; not only can you know
everything about a particular Rage, but also generally where to find it. Read
the KEY closely to understand each listing. After each section, there is an
"interlude," which discusses the best Rages from the group, easy-to-miss
monsters, little strategy-ets, and other dribs and drabs.
KEY:
"Note" Column:
$ - A great Rage! Try to get it.
¹ - Easy to miss.
g - Gau starts with this Rage.
x - Rage cannot be normally obtained.
Status effects:
D - Dark/Blind « - Slow
Z - Zombie » - Haste
P - Poison X - Stop
V - Vanish/Clear [ - Safe
I - Imp { - Shell
S - Stone/Petrify R - Regen
Ø - Death/Mortal attack W - Wall/Rflect
# - Condemned/Countdown ^ - Float
B - Blink/Image
M - Mute Worthwhile special info:
! - Bserk/Rage
? - Muddle/Confuse U - Undead/Cold
@ - Seizure º - Dies at MP=0
) - Sleep
Elements:
f - Fire
i - Ice
b - Bolt/Lightning
p - Poison
a - Air/Wind
h - Holy/Pearl
e - Earth
w - Water
+ - All Elements
A. WORLD OF BALANCE: From Narshe to the Phantom Forest
Monster Skill Note Gives Immune From Absorb Weak
-------------------------------------------------------------------------------
[Narshe]
Lobo Tusk g f
Guard Critical p
Vomammoth Blizzard ) f
Were-Rat Poison g D) p f
Vaporite Blaze U^ DZPISM!) p fh
Repo Man Exploder p
Marshal Wind Slash $ P p
[Outside Figaro]
Leafer Incisor i fw
Dark Wind Break ^ I f
Sand Ray Tail iw
Areneid Numb $ iw
M-TekArmor Tek Laser g [ DIPSZ#@ b
[Figaro Cave]
Hornet IronNeedle g ^ I f
Crawly HeartBurn f
Bleary Doom f
[Outside South Figaro]
Rhinotaur Mega Volt g S«x b
GreaseMonk Shell » p
Rhodox Snare $
[Mt.Kolts]
Brawler Stone g ! P p i
Tusker Blizzard f
Cirpius Haste2 $ ^ I
Trilium Bio $ I w f
[Lete River]
Nautiloid Ink [ I w fb
Exocite Scissors g DI w fb
Pterodon Fire Ball $ ^ I f
[South Figaro]
HeavyArmor Tek Laser [ ZPIS@ bw
Commander Break p
Vector Pup Bite » f
[Figaro Cave 2]
Trilobiter PoisonBarb g [ I
Primordite Numblade $ I b
Gold Bear Gouge
[Narshe 2]
1st Class Stone p
Wild Rat Scratch p f
Dark Side Ice 2 $¹ U@^ DZPISM!) p fh
Rinn Fire ¹ U^ DZPISM!) p fh
Spectre Fire ¹ U DZPISM!) p fh
[Outside Doma]
Beakor Duster I f
Rhobite Life w
CrassHoppr Bserk ^ I) fa
Stray Cat Catscratch $
[Imperial Base]
Soldier Fire D) p
Templar Fire 2 $ [ p
Doberman Bite ¹ f
Telstar Sonic Boom $¹ ^ DZPVISØ#BM!?@) bw
[Phantom Forest and Phantom Train]
Ghost Bolt 2 U^ DZPISM!) p fh
Poplium Cling U^ DZPISM!) p fh
StillGoing Osmose U DZPISM!) p fh
Whisper Demi g U@^ DZPISM!) p fh
Bomb Blaze $ ^ DZPIS f iw
Hazer Bolt 2 $ º ZIØ# h
Over-Mind Elf Fire $¹ U DZPISM!) p fh
B. WORLD OF BALANCE: From the Serpent Trench to the Magitek Research Facility
Monster Skill Note Gives Immune From Absorb Weak
-------------------------------------------------------------------------------
[Serpent Trench]
Anguiform Aqua Rake $ D I w b
Actaneon Clamp D ZIM!?) w fb
Aspik Giga Volt $ D^ DIM?) w f
[Narshe Battle]
Bounty Man Bite f
Trooper Swing p
Fidor Pounce S) f
Rider Virite ZI? fp
[Outside Kohlingen]
Red Fang Drain
Vulture Shimsham ^ I w
Over Grunk Bane Touch DZI!?) f
Mind Candy SleepSting ^ I) fw
Iron Fist Stone p
FossilFang Sand Storm U DZPISM!) p fihw
[Zozo]
HadesGigas Magnitude8 $ e p
Gabbldegak Vanish p
Harvester Haste »^ I«X p
SlamDancer Ice 2 $ PI!? p
[Opera House]
Vermin Scan p i
Sewer Rat Incisor p f
[Outside Vector]
Ralph Tackle S
Joker Bolt 2 ^ I bp
WeedFeeder Bserk ^ DIM) fw
Wyvern Cyclonic $ ^ I i
ChickenLip Quake $ PISØ#M) i
Bug Stop ^ DIM) iw
[Vector and the Magitek Research Facility]
Garm Demi ZPIS@ bw
Commando Rflect ZPIS@ bw
Pipsqueak Imp ZPIS@ bw
Flan* Slimer DPIS f
General Cure 2 $ [ p
Trapper L.3 Muddle ^ ZPIS@ bw
Rhinox Life 3 $ [ SØ# b
Gobbler Shimsham ^ I
Pl Mag Roader Bio [ ISØ#M?) i f
Rd Mag Roader Mute ¹ » ISØ#!) i
Chaser Plasma ^ ZPIS@ bw
*-Flan nullifies (reduces damage to 0) poison, wind, pearl, earth, and water
elemental attacks [pahew].
C. WORLD OF BALANCE: From the Sealed Gate to the Floating Continent
Monster Skill Note Gives Immune From Absorb Weak
-------------------------------------------------------------------------------
[Sealed Gate]
Lich Fire 2 ºU^ DZPISM!) fp h
Apparite Imp U@ DZPISM!) fp ih
Coelecite Magnitude8 DIM!?) f i
Zombone Condemned $ U DZPISM!) p fh
Ing Lifeshaver $ U^ DZPISM!) fp hw
Ninja Water Edge $ ^ DS?@)«X p bh
[Vector 2]
Sp Forces Safe ¹ [ DZPVSØ#BM!?@)«X p
[Outside Thamasa]
Cephaler Husk [ IØ#? b
Chimera Aqua Rake $ DZPVISØ#BM!?@)«X
Baskervor Cyclonic PØ#
[Flaming House]
Balloon Exploder ^ I) f iw
[Esper Mountain]
Slurm Slimer DVIBM!?@)«X f
Adamanchyt Acid Rain [ SØ#?
Abolisher Poison ISM)
Mandrake Raid ? DPVISØ#BM!?) w f
Insecare Wing Whisp ^ DIM?) fa
[Woods west of the Veldt]
Grenade Blaze ¹ ^ IS f iw
[Triangle Island]
Intangir Pep Up $ ºV^»{[ DZPISØ#M!?@) +
[Imperial Air Force]
Sky Armor Tek Laser ^ ZPIS@ ba
Spit Fire Tek Laser ZPIS@«X ba
[Floating Continent]
Brainpan Blow Fish ºU DZPIM!) p fbh
Dragon Revenge ISØ#M!?@ b
Behemoth Meteor $ DPI#M?)«X i
Misfit LifeShaver ºU^ DZPIM!) p fh
Apokryphos L.3 Muddle º ZPI#!? bhw
Wirey Drgn Cyclonic ^[ I
Gigantos Magnitude8 [ ?) p
D. WORLD OF RUIN: From the Solitary Island to the Daryl's Tomb
Note: The World of Ruin is linear until you get the new airship after Daryl's
Tomb. Following the advice of NPCs will carry you to Maranda and Mt. Zozo;
after that, the obvious choice is to plunder the Veldt Cave. However, with the
world being your Rage oyster, I'll be conservative and guess that you picked up
Gau right after the Tomb. If you do nothing else after that, here are the new
monsters you will see.
Monster Skill Note Gives Immune From Absorb Weak
-------------------------------------------------------------------------------
[Solitary Island]
Peepers Pearl Wind $ @ P iw
EarthGuard Big Guard $ @[ DIS#) w
Black Drgn Sand Storm U@ DZPISM!) p fh
[Southern Continent]
Lunaris Face Bite Ø#M)
Osprey ShimSham ^ IS#M) i
Chitonid Stop [ SØM b
Gigan Toad Slimer PØ# i
Mesosaur Step Mine i
Gilomantis Shrapnel $ IØ#?) f
[Tzen]
Scorpion Poison DISM!?)
Pm Stalker Drain ºU@^ DZPISM!) p fh
HermitCrab Net [ DISM) w
[Serpent Trench]
Buffalax Slow 2 $ P S) fw
Delta Bug Mega Volt DPI!? f
Bloompire Bio ºU DZPISM!) w f
Lizard Break SM p i
[Outside South Figaro]
Maliga Remedy DIS#BM!?@) ibw
Nohrabbit Cure 2 » #M! w
Latimeria Magnitude8 DPIØ!I b
Sand Horse Sand Storm º DISØ#M!?) iw
[Figaro Cave]
Dante L.3 Muddle ºU DZPISM!) p
Neckhunter Doom » I p
Cruller Slimer ºUDP DZPISM!)«X p fh
Humpty Poison ºU DZPISM!) p fh
Drop Muddle º@ DZPVISØ#BM!?@) bw
[Outside Kohlingen]
Harpiai Aero $ ^ ISØ#?)«X a
Bogy Oogyboog [ S
Muus* Pep Up º{ DZPISØ@!?)
Deep Eye Dread I) f
[Colliseum]
Siegfried Flare x [ SØ# +
Chupon W Wind x ZPISØ#?@ f iw
[Daryl's Tomb]
Osteosaur X-Zone $ ºU DZPISM!) p fh
Mad Oscar Sour Mouth $ I#M) pw f
Orog Pearl $ U DZPISM!) p fh
Exoray Virite U{ DISM!?) p fh
PowerDemon Flare $ ºU DZPISM!) p fh
*-Muus nullifies (reduces damage to 0) poison, wind, pearl, earth, and water
elemental attacks [pahew].
E. WORLD OF RUIN: Miscellanious Quests
Well, from this point on, kindly disregard all semblance of order. There is
no "before" and no "after" - lies, lies and chicanery, all of it! Whatever
punishment your party can withstand--that quest is yours to complete, within
limits (e.g., you have to get through Ruined Narshe before you go through
Umaro's Cave).
The game does make suggestions, though. Messenger Pigeons inspire Celes to
tell you to go to Maranda, where another pigeon directs you to Zozo, where Cyan
mentions Gau and the Veldt, etc. That is that order listed here. If you follow
it, you won't have the best Rages--like Tyranosaur|Meteo--until the end of the
game. Not good! So anyway, here it is.
Monster Skill Note Gives Immune From Absorb Weak
-------------------------------------------------------------------------------
[Outside Maranda]
Crawler Step Mine P i
Mantodea Wind Slash DISØ#@) f
Reach Frog Slimer P!?) i
Hoover Sand Storm IS) iw
Cactrot Blow Fish DZPVIS#BM!?@) iw
[Mount Zozo]
Borras Revenge Ø#M p
Ursus Net ZPVM? f
Punisher Bolt 3 $ » I)«X p
Luridan Land Slide $ ^ DI!?) fa
Scrapper Elf Fire » SØ#!? p
[Veldt Cave]
Toe Cutter Shrapnel DPISØM!?) i fa
Rhyos Surge DISØ#M!?
Allo Ver Quake x U PIM!)X p fh
SrBehemoth Fire 3 $ ZPSØM!?@) i fp
[Outside Thamasa]
GloomShell Net DPIS!?) i
Harpy Cyclonic ^ ISØ#)
Prussian Land Slide S?
[Owser's House]
Nightshade Charm $ DZPVISØ#BM!?@) w f
Dahling Cure 2 º DZISØ#M!?) p
Vindr Acid Rain ^ I) f
Wild Cat Blaster M fw
Crusher LifeShaver DISØ#!?) f
SoulDancer Osmose º ISØ# p
Still Life Lullabye º DZPVISØ#BM!?@)«X f
[Phoenix Cave]
Aquila Cyclonic ^ ISØ#) f i
Chaos Drgn Disaster SØ#?) f i
Trixter Fire 2 º^ DIØ#M?)X h
Necromancr Doom ºU^ DZPISM!) p fh
Phase Blow Fish º^ ISØ#M) f i
Parasoul Flash Rain º^ ISM«X f i
Uroburos Quake DISM) f i
Sea Flower Sleep DPIM!?) fw ib
[Outside Narshe]
Geckorex Break S i
[Ruined Narshe]
Red Wolf Rush DPSØ#M!?)«X
Nastidon Blizzard [ Ø# f
Test Rider Flash Rain º ISØ#M? p
Yl Mag Roader Haste º PISM
Bn Mag Roader L.4 Flare º PISM
Wizard Demi DISØ#!? bp
Psychot LifeShaver ^ DPISØ#) f i
[Umaro's Cave]
Anemone Giga Volt DI!?) bw fb
Pug Break SØ#!?)X w f
Tomb Thumb Step Mine ZPIS@ bw
Kiwok Imp ISM i
Poppers Stone [ I f
Ceritops Giga Volt º[ DPSØ#? b f
Pugs Knife x SØ#!?)X w f
[Triangle Island]
Woolly Ice 3 $ º^ DPIS!?«X ibpaew f
Tap Dancer Slow 2 º DPIS!?) p
Covert Wind Slash SØ#M? p h
Karkass Bolt 3 ºU^ DIØ#!?) p fh
Wart Puck Rasp PIØ#!?«X f
Ogor Storm SØ#M) bp
[Fanatic's Tower]
Magic Urn Cure 3 $ º DZPVISØ#BM!?@)«X +
White Drgn Pearl PISØ#B!?@) h
[Outside Doma]
Sprinter Aero DPIS«X b
Tumbleweed LifeShaver DPIM!?) w f
Spek Tor Blaster Ø#M w
[Cyan's Dream]
Barb-e Love Token º DZPVISØ#BM!?@) p
Critic Condemned º DZPISM!)«X
Pan Dora Revenge ºU^ DZPISM!) p fh
Allosaurus Doom P DZPISM!) fh
Parasite Giga Volt º DZPISM!) f
Samurai Lullaby ZISØ#BM!? p
Suriander Aqua Rake ZVIØ#!?«X h
Rain Man Bolt 3 º^ ZVISM!) ihw
Io Flare Star $ DZPVIBM!?@)X bhw
PlutoArmor Tek Laser ZPIS@ bw
Sky Cap Megazerk ^ ZPIS@ baw
[Ancient Castle]
Enuo Cleansweep @W DPI!?)«X h
Goblin Bolt 3 ºW I#M!) h
Figaliz Dischord W P) i
Lethal Wpn Grav Bomb W DZPVISBM!?@) bw
Boxed Set Meteor º^W PI h
[Ebot Rock]
Slatter Cave In SØ#M h
Opinicus Slide U@ DZPISM!) p fh
Displayer Doom ºU DZPISM!) p fh
Hipocampus Flash Rain ºU^ DZPISM!)«X p fh
Eland Bio I) b
Cluck Quake DPISM!>) p i
Warlock Pearl º ISØ3M!? bp
[Dinosaur Forest]
Tyranosaur Meteo $ DZPISØ#BM!?@X i
Brachosaur Disaster DZISØ#BM!?)X i
[Kefka's Tower]
Vectaur Pearl Wind $ DPØ#!?)«X iw
GtBehemoth Meteor DIS#M?«X
Evil Oscar Bio $ DM ibpahew f
Land Worm Magnitude8 I e i
Brontaur Fire 3 Ø#!? i
Outsider Pearl » DPI!?) p h
Mover Merton $ º^ IS#BM!?@) p
Madam Pearl º DSØ#M p
Hemophyte Shock Wave ISØ#
Dark Force Cleansweep º IM!?)X h
Retainer Shock $ DSØ#?) p
Steroidite Blizzard DPISØ#M) h
IronHitman Dischord ZPIS@ bw
Veteran Roulette $ ISØ#
Didalos Merton U DZPISM!)X p fh
Dueller Mega Volt ZPIS@ bw
Fortis Fire Ball ZPIS@ bw
Scullion Dischord DZPVISØ#BM!?@) bw
Innoc Virite ^ ZPIS@X bw
Sky Base Doom ZPIS@ bw
Junk Pep Up ^ ZPIS@ bw
Doom Drgn N. Cross º^ ISØ#M!?)«X
Vectagoyle Aqua Rake DISØM!?@)«X
These Rages are nothing more than attacks with different strengths and their
own names. They aren't very exciting, but look out for Catscratch. The Level
numbers operate in the following way:
These Rages look like attacks, but cause no physical damage. Instead, they
inflict a status effect. They are much more reliable than their magical
counterparts.
These Rages take the form of traditional Magic, Lore, or various enemy skills
which only Gau can use. For easy comparison and selection, they are organized
as follows:
Attack Spells Status Spells Healing Spells
Single Target Enemy Targets Single Target
One or All Targets Ally Targets Multiple Targets
All Targets
KEY:
Pwr - Power; Non-damage-dealing spells and spells whose "Pwr" does not reflect
their actual strength are n/a.
Hit - Hit Rate; unblockable skills are n/a.
El - Element of attack, as follows:
f - Fire p - Poison e - Earth
i - Ice a - Air/Wind w - Water
b - Bolt/Lightning h - Holy/Pearl - - Non-elemental or n/a
I - Ignores Defense; sometimes means that a skill is very powerful, but
sometimes refers to healing or to a special mode of damage
calculation. Non-damage-dealing spells are n/a ("/").
U - Unblockable; these skills won't miss except in cases of enemy immunity.
Untargetted spells are n/a ("/").
N - No Split Damage; these spells do not become less effective when cast on
multiple enemies at once. Single target and non-damage-dealing spells are
n/a ("/").
Attack Spells: Single Target
Special Effects
Skill Pwr Hit El I U N Monster Sources
-------------------------------------------------------------------------------
Blow Fish n/a n/a - Y Y / Damage is 1000
Brainpan, Phase, Cactrot
Cave In n/a n/a - N Y / Reduces target HP to 25% and causes Siezure
Slatter
Demi n/a 120 - N N / Reduces target HP to 50%
Whisper, Garm, Wizard
Drain 38 120 - N N / Drain; no damage past caster max HP
Red Fang, Pm Stalker
Elf Fire 72 n/a f N Y / ---
Over-Mind, Scrapper
Exploder n/a n/a - Y Y / Damage is caster HP; kills caster
Repo Man, Balloon
Flare 60 150 - Y N / ---
Power Demon, Siegfried
Grav Bomb n/a 100 - N N / Reduces target HP to 50%
Lethal Weapon
Land Slide 65 n/a - Y Y / ---
Luridan, Prussian
LifeShaver 84 n/a - N Y / Drain; no damage past caster max HP
Ing, Misfit, Crusher, Tumbleweed, Psychot
Pearl 108 150 h N N / ---
Orog, Warlock, White Drgn, Madam,
Outsider
Plasma 70 n/a b N Y / ---
Chaser
Poison 25 100 p N N / Causes Poison
Were-Rat, Abolisher, Scorpion, Humpty
Raid 40 100 - N N / Drain; no damage past caster max HP
Mandrake
Revenge n/a n/a - Y Y / Damage is caster max HP minus current HP
Dragon, Borras, Pan Dora
Shimsham n/a n/a - N Y / Reduces target HP to 50%
Vulture, Gobbler, Osprey
Shock Wave 25 120 - N N / ---
Hemophyte
Sonic Boom n/a n/a - N Y / Reduces target HP to 37.5%; causes Siezure
Telstar
Step Mine n/a n/a - Y Y / Damage is the number of steps divided by 32
Mesosaur, Crawler, Tomb Thumb
Tek Laser 20 150 b N N / ---
M-TekArmor, Heavy Armor, Sky Armor,
Spit Fire, Pluto Armor
Attack Spells: One or All Targets
Special Effects
Skill Pwr Hit El I U N Monster Sources
-------------------------------------------------------------------------------
Bio 53 120 p N N N Causes poison
Trilium, Mag Roader (Big Purple),
Bloompire, Eland, Evil Oscar
Blaze 68 120 f N N N ---
Vaporite, Bomb, Grenade
Bolt 2 61 150 b N N N ---
Ghost, Hazer, Joker
Bolt 3 120 150 b N N N ---
Punisher, Karkass, Rain Man, Goblin
Fire 21 150 f N N N ---
Spectre, Rinn, Soldier
Fire 2 60 150 f N N N ---
Templar, Lich, Trixter
Fire 3 121 150 f N N N ---
SrBehemoth, Brontaur
Giga Volt 110 130 b N N N ---
Aspik, Anemone, Ceritops, Parasite
Ice 2 62 150 i N N N ---
Dark Side, SlamDancer
Ice 3 122 150 i N N N ---
Wooly
Mega Volt 20 150 b N N N ---
Rhinotaur, Delta Bug, Dueller
Shrapnel 120 120 - N N N ---
Gilomantis, Toe Cutter
Stone 40 75 - N N N Causes Muddle; multiplies damage by 14x if
caster and monster at same level
Brawler, 1st Class, Iron Fist, Poppers
Attack Spells: All Targets
Special Effects
Skill Pwr Hit El I U N Monster Sources
-------------------------------------------------------------------------------
Acid Rain 25 100 pw N N Y ---
Adamanchyt, Vindr
Aero 150 125 a N N N ---
Harpiai, Sprinter
Aqua Rake 71 150 aw N N N ---
Anguiform, Chimera, Suriander, Vectagoyle
Blizzard 25 140 i N N N ---
Vomammoth, Tusker, Nastidon, Steroidite
Cleansweep 50 150 w N N Y ---
Enuo, Dark Force
Cyclonic n/a 75 - N N N Reduces target HP to 6.25%
Wyvern, Baskervor, Wiry Dragon, Aquila
Fire Ball 50 150 f N N N ---
Harpy, Pterodon, Fortis
Flare Star n/a n/a - Y Y N Damage is 80 times the level of a random
target, divided by the number of targets
Io
Flash Rain 60 140 iw N N N ---
Parasoul, Test Rider, Hipocampus
L.4 Flare 66 n/a - Y / Y Targets enemies of level divisible by four
Mag Roader (Small Brown)
Magnitude8 100 130 e N N N Cannot hit targets with Float
HadesGigas, Coelecite, Gigantos,
Latimeria, Land Worm
Meteo 60 80 - Y N Y ---
Tyranosaur
Meteor 36 n/a - Y Y N ---
Behemoth, Boxed Set, GtBehemoth
Merton 138 n/a fa Y Y N Targets allies as well
Didalos, Mover
Quake 111 n/a e Y Y N Targets allies as well; cannot hit targets
with Float
Chicken Lip, Allo Ver, Uroburos, Cluck
Sand Storm 45 n/a a N Y Y ---
FossilFang, Black Drgn, Sand Horse, Hoover
Shock 128 n/a - N Y N ---
Retainer
Slide 75 n/a e N Y N ---
Opinicus
Storm 100 n/a i N Y N ---
Ogor
Surge 55 n/a i N Y Y ---
Rhyos
Virite 20 80 p N N N Causes Poison
Rider, Exoray, Innoc
Water Edge 100 n/a w N Y N ---
Ninja
Wind Slash 48 n/a a N Y Y ---
Marshal, Mantodea, Covert
W Wind* n/a 100 - N N Y Reduces target HP to 6.25%
Chupon
Status Spells: Enemy Targets (Single target unless otherwise specified)
Special Effects
Skill Pwr Hit El I U N Monster Sources
-------------------------------------------------------------------------------
Blaster n/a 70 - / N / Causes Death
Wild Cat, Spek Tor
Break n/a 120 - / N / Causes Petrify
Dark Wind
Charm n/a 80 - / N / Causes 'Muddle'-like status; no immune
enemies; never wears off; cannot be
lifted; only works on one target at a time
Nightshade
Condemned n/a n/a - / Y / Causes Condemned
Zombone, Critic
Disaster n/a 62 - / N / Causes Dark, Imp, Condemned, Muddle, Float
Chaos Drgn, Brachosaur
Dischord n/a 100 - / N / Reduces target to 50% its prior level
Figaliz, Iron Hitman, Scullion
Doom n/a 95 - / N / Causes Death
Bleary, Necromancer, Allosaurus,
Displayer, Sky Base
Dread n/a 75 - / N / Causes Petrify
Deep Eye
Imp n/a 100 - / N / Causes Imp; removes Imp status
Pipsqueak, Apparite, Neck Hunter, Kiwok
L.3 Muddle n/a n/a - / N / Targets enemies of level divisible by three;
Causes Muddle
Trapper, Apokryphos, Dante
Love Token n/a n/a - / Y / Makes target take physical damage for caster
Barb-e
Lullaby n/a 90 - / N / Causes Sleep
Still Life, Samurai
Megazerk n/a n/a - / Y / Targets all enemies; causes Bserk
Sky Cap
Muddle n/a 94 - / N / Causes Muddle
Drop
Mute n/a 100 - / N / Causes Mute
Mag Roader (Small Red)
N. Cross n/a 45* - / N / Causes Freeze (Hit is 90, but only effective
half of the time)
Doom Drgn
Net n/a 100 - / N / Causes Stop
HermitCrab, Ursus, Gloom Shell
Osmose 26 150 - / N / Drain; affects target MP
StillGoing, SoulDancer
Rasp 10 150 - / N / Damages target MP
Wart Puck
Roulette n/a n/a - / Y / Causes Death; never targets allies
Veteran
Scan n/a 222 - / N / Displays target HP and weakness
Vermin
Sleep n/a 111 - / N / Causes Sleep
Sea Flower
Slimer n/a 100 - / N / Causes Slow
Flan, Slurm, Gigan Toad, Cruller,
Reach Frog
Slow 2 n/a 150 - / N / Causes Slow
Buffalax
Snare n/a 100 - N N / Causes Death; stops enemy counterattack
Rhodox
Sour Mouth n/a 100 - / N / Causes Dark, Poison, Imp, Mute, Muddle,
Sleep
Mad Oscar
Stop n/a 100 - / N / Causes Stop
Bug, Chitonid
X-Zone n/a 85 - N N / Targets all enemies; causes Death; stops
enemy counterattack
Osteosaur
Status Spells: Ally Targets (Single target unless otherwise specified)
Special Effects
Skill Pwr Hit El I U N Monster Sources
-------------------------------------------------------------------------------
Big Guard n/a n/a - / Y / Causes Safe and Shell on all allies
EarthGuard
Bserk n/a 150 - / N / Causes Bserk
CrassHoppr, WeedFeeder
Haste n/a n/a - / Y / Causes Haste
Harvester, Mag Roader (Big Yellow)
Haste2 n/a n/a - / Y / Targets all allies; causes Haste
Cirpius
Rflect n/a n/a - / Y / Causes Rflect
Commando
Safe n/a n/a - / Y / Causes Safe
Sp Forces
Shell n/a n/a - / Y / Causes Shell
GreaseMonk
Vanish n/a n/a - / Y / Causes Clear
Gabbldegak
Healing Spells: Single Target
Special Effects
Skill Pwr Hit El I U N Monster Sources
-------------------------------------------------------------------------------
Life n/a n/a - Y Y / Lifts Wounded; restores target to 12.5% HP
Rhobite
Life 3 n/a n/a - / Y / Causes "Life 3" status; when target dies,
casts "Life"
Rhinox
Pep Up n/a n/a - Y Y / Heals one ally; amount is caster HP; caster
is removed from battle
Intangir, Muus, Junk
Remedy n/a n/a - / Y / Lifts Dark, Poison, Petrify, Mute, Muddled,
Seizure, Sleep, Slow, Stop
Maliga
Healing Spells: Multiple Targets
Special Effects
Skill Pwr Hit El I U N Monster Sources
-------------------------------------------------------------------------------
Cure 2 28 n/a - Y Y N Heals one or all allies
General, Nohrabbit, Dahling
Cure 3 66 n/a - Y Y N Heals one or all allies
Magic Urn
Pearl Wind n/a n/a - Y Y Y Heals all allies; amount is caster HP
Peepers, Vectaur
As noted in Master Zed's Attack Guide, Cyan's Tempest sword has one really
cool effect: when combined with Rage skills, it makes them unblockable, and
distributes them to all enemies. Catscratch, NumbBlade, and other skills
suddenly become WAY more powerful than they were ever intended. Obviously,
Cyan cannot use Rage. Solution? Merit Award! Unfortunately, Square blocked Gau
from equipping the Merit Award in the PlayStation versions of Final Fantasy
VI. Solution? Gogo! Yes, our favorite Mime can be a Doma-Retainer-Sword-
Wielding-Wild-Boy-of-the-Veldt in a matter of seconds.
If you ask me, this is cheating. It's no different than Psycho-Cyan, Vanish-
Doom, Relm-Sketching for Ragnaroks and $$$, or other things. Don't get me
wrong; I have no morals against cheating. But I don't think this tactic will
get you far in the Low-Level-Game or Natural-Magic-Game circles.
If you liked this guide, write me at (skoobouy at hotmail dot com) and let me
know. If you didn't like it, write me at (djibriel at gmail dot com) and let me
know. Little joke! Don't tease the octopus, kids!