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Final Fantasy III (SNES) FAQ/Walkthrough
Time I Started This Guide: 10/7/06
Version: 1.4
Author: KoritheMan
E-Mail: verykoolguy2002[at]gmail[dot]com
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| Table of Contents |
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| 1. Introduction |
| 2. Version History |
| 3. Characters |
| 4. Storyline |
| 5. Controls |
| 6. Game Basics |
| 7. Walkthrough |
| 8. Bosses |
| 9. Enemies |
| 10. Items |
| 11. Weapons |
| 12. Shields |
| 13. Headgear |
| 14. Armors |
| 15. Relics |
| 16. Colosseum |
| 17. Rages |
| 18. Shops |
| 19. Espers |
| 20. Spells |
| 21. FAQs |
| 22. Codes n' Secrets |
| 23. Copyright |
| 24. Contact Info |
| 25. Credits |
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| 1. Introduction |
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Final Fantasy III is the SNES's masterpiece game, in my opinion. Even more
fun than Chrono Trigger, Secret of Mana, Lufia, all of those legendary games.
Final Fantasy III really is a true masterpiece. I can't really see anything
wrong with this game, but this is all just my opinion, remember? Anyway, this
game has some GREAT music, seriously the best music I've seen in any video
game. It has pretty good sounds too, especially considering the music usually
outclasses the sound in games, but the sound is good in this game, too.
This game has some great graphics for a SNES game, seriously one of the best
graphics you'll see in a SNES game, and this game has some great replay value,
especially if you aim to get every single item in the game after completing it
one time. Basically, this game has loads of side quests, and lots and lots of
hours of gameplay to it, as well as everything you'd want in a SNES RPG, so
you should definitely check this game out, but it might be rare to find since
it's very old.
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| 2. Version History |
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Version 1.4 / Added a rather nifty method that can be utilized with Locke when
uncursing the Cursed Shield. Thanks to Byron Campon for pointing
out to me the aforementioned method.
Version 1.3 / Fixed Locke's biography a bit. Made a significant error.
Version 1.2 / Fixed the Imperial Banquet part of my FAQ regarding what you
have to tell Gestahl in order to get everything good after the
banquet. If anyone was having trouble because of my directions
on that part, I apologize.
Version 1.1 / Made a small update.
Version 1.0 / Completed the guide.
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| 3. Characters |
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Terra Branford
Game Description: "A mysterious young woman, controlled by the Empire, and
born with the gift of magic......"
Biography: Terra is a young girl who is a half human and a half Esper. Her
father was the Esper Maduin. One day, Maduin found Madonna, a girl
who is not an Esper, but a human, lying on the ground of the Esper
World unconscious. Maduin nurses her back to health, then he falls
in love with her and Maduin and Madonna eventually have a baby,
whom they name Terra.
One day, Emperor Gestahl, leader of the evil Empire, finds out
about the Espers' magical powers, and so he and some soldiers that
are working for the Empire, come into the Esper World and attempt
to drain the Espers' powers for their own evil schemes. They do
succeed, and Maduin, Madonna, and Terra, get dragged into the human
world.
After that, Gestahl takes Terra as his own, and forces her to work
for the Empire. Terra eventually has the Slave Crown put on her
head, which robs her of all conscious thought, meaning she'll do
whatever the Empire wants her to do, regardless if it's evil or
not. The Slave Crown is eventually removed from Terra, and she
joins the Returners, an organization opposed to the Empire, later
on in the game.
When the world is destroyed by Kefka, Terra ends up in the town of
Mobliz with some children who have lost their parents. Since they
need Terra so much, she doesn't join your group until a little
while after you first meet her after the world is destroyed. Terra
rejoins your group to give the world hope for a good future.
Combat Information: Terra is a very good character to have on your team. She
has very high magic power, but she has low physical attack
power, which can be expected since she is a magic user
(how often do mages have high physical attack power?).
Terra can use her special ability, Morph (more on that
below), to transform into an Esper, thus doubling her
physical and magical attack power. Basically, Terra is a
magic user and not at all a physical attacker, unless you
give her the proper equipment.
You'll definitely want to have her on your team a lot,
especially because of her powerful Morph ability.
Terra's Special Abilities
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Morph
Description: Morph allows Terra to turn into an Esper, thus doubling both her
physical and magical attack power (as I stated above). Morph
doesn't last forever, though, as you'll notice a meter that goes
down gradually while Terra is in her Esper form. When that meter
goes down all the way, Terra reverts back into her human self,
thus her physical and magical attack power decreases back to what
it was before you used Morph.
Morph is only gained after you get her back into your group once
you complete the Magitek Factory and come back to Zozo. The more
often you use Morph with Terra, the less time she can stay
morphed, so you should only use Morph in the really tough boss
battles in the game, so that you make sure that you are able to
use it before a particularly hard boss battle.
After you defeat Phunbaba the second time in the World of Ruin
(when you recruit Terra into your group again), Terra will be
able to stay in Morph longer each time she gains Magic Points
after every battle (more on Magic Points in the Game Basics
section of this FAQ). Morph alone is what makes Terra as good as
she is.
Natural Magic Learning
Description: This isn't really an ability per se, but I didn't know where else
to put it. Basically, Terra is one of the only two characters in
the game (next to Celes) that can learn magic without the use of
an Esper. Below is a list of what level Terra learns certain
magic spells at.
Take note that Terra won't learn (nor will Celes) learn every
magic spell in the game just by gaining levels; she has to gain a
majority of spells through the use of Espers.
What Level Terra Learns Magic Spells At
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Level 1 - Cure
Level 3 - Fire
Level 6 - Antdot
Level 12 - Drain
Level 18 - Life
Level 22 - Fire 2
Level 26 - Warp
Level 33 - Cure 2
Level 37 - Dispel
Level 43 - Fire 3
Level 49 - Life 2
Level 57 - Pearl
Level 68 - Break
Level 75 - Quartr
Level 86 - Merton
Level 99 - Ultima
Locke Cole
Game Description: "Treasure hunter and trail-worn traveller, searching the
world over for relics of the past..."
Biography: Locke Cole is a treasure hunter according to his logic, although
it's safe to call him a thief, since that's basically what he is.
Locke had a girlfriend that was named Rachel. Locke used to take
her on expeditions with him to find some treasure, but one day, he
took her into a cave to find treasure. The floor collapsed beneath
Locke and he almost fell to his death, but Rachel pushed him out of
the way and fell in his stead.
Rachel wasn't killed, however, but remained with her parents in
Kohlingen. Rachel's parents, naturally, blamed Locke for her loss
of memory, caused by her fall. Rachel tells Locke to leave
Kohlingen because her parents seem to be unhappy when he is around.
Locke leaves, and eventually, he comes back to Kohlingen to find
out that Rachel has been killed in an imperial attack. Locke blames
himself for her death after that.
He also vows to protect anyone that he is able to from that point
on. Locke eventually joins the Returners in an effort to take down
the Empire, since the Empire ordered the attack that killed Rachel.
Combat Information: While Locke isn't an inherently useful character in terms
of overall power or any other stat for that matter, Locke
excels in Speed. Locke has the highest Speed of any party
member in the game, thus he will be able to take turns a
lot faster, especially when he has Haste cast on him or
has the RunningShoes relic,much faster than any other
party member can.
Locke's excelling in the speed category allows him to
steal both common items and rare items from enemies in
battle, and that's where Locke becomes useful. I'll
explain more about Steal below. Locke is an overall
average character in every stat, with an exception in
Speed.
Locke's Special Abilities
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Steal
Description: By using Steal, Locke will be able to steal either common or rare
items from a certain enemy. At first, Locke's success rate to
steal something is very low, but as he gains level, the success
rate of his Steal command will increase greatly. Locke has a 1/8
of stealing a rare item from an enemy. Also, if Locke is equipped
with the Thief Glove relic, Steal will be turned into Capture.
Capture is the same thing as Steal, except Locke attacks the
enemy and uses Steal after the attack. Capture does not increase
the success rate of you stealing an item. The Sneak Relic relic,
however, doubles Locke's chance of stealing an item from an
enemy. Also, not only Locke's level, but the level of the enemy
you are trying to steal from, determines Locke's success rate.
Also, one thing I haven't mentioned yet is that a lot of enemies
in the game hold two slots in which they have items: a common
slot, and a rare slot. The common slot is where you'll steal the
more useless item of the two items that the enemy has. The rare
slot, on the other hand, is where you'll be stealing the more
useful, and, obviously, more rare item that the enemy has.
There is approximately an 87.5% chance of you stealing the common
item from the enemy, and a 12.5% chance of stealing the rare item
from the enemy (the Sneak Ring does double the chances of you
stealing both the common and rare items, though, and the above
rule about how much of a chance you have to steal an item only
apply if Locke successfully steals; meaning the game doesn't say
"Couldn't steal!!").
Some enemies don't have both a common and a rare steal slot, but
just one, so take note of that.
Edgar Rene Figaro
Game Description: "The young king of Figaro Castle, ally to the Empire, and a
master designer of machinery..."
Biography: Edgar is the young king of Figaro Castle, and he also happens to be
the twin brother of Sabin Rene Figaro, who left Figaro Castle
because he was disgusted with the war-filled realm (the castle).
Edgar is not actually allied with the Empire, but is pretending to
be. The truth is, Edgar is collaborating with the Returners.
In short, the Returners are a rebellion against the Empire who hope
to take it down. Eventually, Figaro is attacked by Kefka, since
Edgar lied to him and told him Terra was not at the castle, when in
truth she was (the Empire wanted her back, so they sent Kefka to
retrieve her). Edgar then ventures to Mt. Kolts, where he meets
Sabin, his twin brother. When the two meet, Sabin joins Edgar.
Edgar and the group journey onward to the Returner's Hideout, where
the group spoke with Banon and the Returners. One of the Returners
is killed by an Imperial Soldier, which means the Empire is on the
way to the Returner's Hideout. The Returners then journey through
the Lete River, and continue their effort to stop the Empire from
there.
In the World of Ruin, Edgar rejoins your group in Figaro Castle,
after Celes and Sabin help him destroy four tentacles in the
castle.
Combat Information: Edgar excels in Strength, basically. Edgar is a
powerhouse, but he isn't quite as strong as his twin
brother Sabin, who has the strongest power in the game.
Edgar is best in Strength and Strength alone; that's what
I'm trying to say, basically. When you make Edgar a
dragoon, he is inherently useful, and will always be a
valuable asset to your group.
Edgar also has low magic power, so don't expect too much
from him in that category.
Edgar's Special Abilities
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Tools
Description: Edgar has a total of 8 Tools that he can obtain in the game. When
used, a Tool will always do something against the enemy/enemies
you are fighting. Each Tool has a different effect on the enemy.
Below is a list of which Tools Edgar will have access to in the
game, as well as where to find them.
Edgar's Tools
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Air Anchor
Location: Found in a chest in Fanatics' Tower, bet the Cursed Ring or Genji
Armor in the Colosseum to fight an enemy for this.
Description: When used, may instantly kill the selected target.
AutoCrossbow
Location: Edgar has this Tool when you first recruit him, buy in Figaro Castle
(WoB) for 250G (125G with a discount), buy in Figaro Castle (WoR)
for $250 (125G with a discount), steal from Hitman or Trapper.
Description: When used, Edgar will launch an uncountable amount of arrows at
all of the enemies onscreen to cause damage.
Bio Blaster
Location: Buy at Figaro Castle (WoB) for 750G (375G with a discount, buy at
South Figaro (WoB) for 500G (250G with a discount) buy at Figaro
Castle (WoR) for 750G (375G with a discount), steal from Chaser,
Innoc, or TunnelArmr, get it from a ProtoArmor.
Description: Edgar fires a beam of poison that hits all enemies onscreen and
poisons them, just as long as they aren't resistant to poison. It
also causes slight damage to the enemies.
Chain Saw
Location: By resetting the clock in Zozo, you can get this, also steal from
Dueller.
Description: This Tool allows Edgar to use a chain saw (obviously) on the
selected target. If Edgar attacks the enemy without a mask on, he
will inflict a lot of damage on the target. If he attacks with a
mask on, then he has a chance to instantly kill the selected
target, just as long as the target isn't resistant to instant
death.
Debilitator
Location: Buy at Figaro Castle (WoR) for 5000G (2500G with a discount).
Description: This Tool gives the selected target a random elemental weakness,
meaning it makes the target weak to something that it wasn't weak
against before you used Debilitator.
Drill
Location: Buy at Figaro Castle (WoB) for 3000G (1500G with a discount), buy at
Figaro Castle (WoR) for 3000G (1500G with a discount), steal from
Fortis.
Description: When used, Edgar will attack the selected target by drilling the
target.
Flash
Location: Buy at Figaro Castle (WoB) for 1000G (500G with a discount), buy at
Figaro Castle (WoR) for 1000G (500G with a discount), steal from
Rhynox or Sky Base.
Description: Damages all enemies, as well as causes the Blind status aliment
on them.
NoiseBlaster
Location: Buy at Figaro Castle (WoB) for 500G (250G with a discount), buy at
South Figaro (WoB) for 500G (250G with a discount), buy at Figaro
Castle (WoR) for 500G (250G with a discount), steal from Crane or
Junk.
Description: When used, this Tool emits a very loud noise, which can cause the
Confuse status aliment on all enemies, just as long as they are
not resistant to it.
Sabin Rene Figaro
Game Description: "Edgar's twin brother, who traded the throne for his own
freedom..."
Biography: Sabin is Edgar's twin brother, as the game implies. Sabin, at a
young age, lost his mother and father at the hands of the Empire.
Sabin claimed that the people in Figaro Castle didn't care when
either of his parents died; all that was on their minds was who was
going to be the next person to take over the throne. Sabin left
Figaro Castle after a coin toss he did with Edgar decided his fate.
Edgar took over the throne, while Sabin trained under his master,
Duncan, to gain some skills in martial arts to take down the
Empire. Sabin is eventually reunited with his brother in Mt. Kolts,
and he and Edgar try and stop the Empire.
Combat Information: Sabin excels in the Stength category. He is also a fairly
decent magic user, but only when paired with Earrings or
some Earrings and a Hero Ring. Sabin's AuraBolt Blitz
(more on Blitz below), as well as his Fire Dance Blitz,
his Air Blade Blitz, and lastly, his Bum Rush Blitz, all
rely on magic power for their damage.
Giving Sabin dual Earrings to boost his magic, or a Hero
Ring and an Earring to boost both physical and magical
attack power is a good idea.
Sabin's Special Abilities
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Blitz
Description: Sabin has a total of 8 Blitzes. Each Blitz has a certain effect
on an enemy. I'll list all of Sabin's Blitzes below. Also, each
Blitz has a button input that needs to be implemented in order to
preform a specific Blitz. Most people seem to have trouble with
this for some unknown reason, but it isn't hard. At all.
For example, to preform Pummel, Sabin's very first Blitz, you
have to press A when you highlight the Blitz icon in battle, then
after that, press (not hold) Left, Right, Left on the D-Pad, and
then press A again to preform Pummel. It's simple.
Air Blade
Command: Up, up-right, Right, Down-right, Down, Down-left, Left
Alternate Command: Up, Up, Right, Right, Down, Down, Left
Learnt At Level: 30
Description: This allows Sabin to deal wind-elemental damage to all enemies.
AuraBolt
Command: Down, Down-left, Left
Alternate Command: Down, Down, Left
Learnt At Level: 6
Description: Sabin fires a beam of magical energy at the selected target for
magic damage.
Bum Rush
Command: Left, Up-left, Up, Up-right, Right, Down-right, Down, Down-left, Left
Alternate Command: Left, Left, Up, Up, Right, Right, Down, Down, Left
Learnt At Level: 70
Learnt Otherwise: Duncan teaches Bum Rush to Sabin in the World of Ruin if you
visit his house.
Description: Sabin damages the selected target with a strong magic attack.
Fire Dance
Command; Left, Down-left, Down, Down-right, Right
Alternate Command: Left, Left, Down, Down, Right
Learnt At Level: 15
Description: Sabin does a fire-elemental attack to all enemies.
Mantra
Command: R, L, R, L, X, Y
Alternate Command: N/A
Learnt At Level: 23
Description: Fully restores HP to all party members in the battle, except for
Sabin.
Pummel
Command: Left, Right, Left
Alternate Command: N/A
Learnt At Level: 1
Description: Sabin attacks the selected target with rapid punches for physical
damage.
Spiraler
Command: R, L, X, Y, Right, Left
Alternate Command: N/A
Learnt At Level: 42
Description: Fully restores HP to all party members, but Sabin is forced out
of the battle.
Suplex
Command: X, Y, Down, Up
Alternate Command: N/A
Learnt At Level: 10
Description: Sabin picks up the selected target and throws it, just as long as
the target isn't immune to being Suplex'd.
Shadow
Game Description: "He owes allegiance to no one, and will do anything for
money. He comes and goes like the wind..."
Biography: Shadow's real name is Clyde. Shadow had a best friend named Baram.
One day, Clyde and Baram robbed a train of 1,000,000 G. The two
were caught, and Baram was severely wounded.by the authorities.
Baram wants Clyde to kill him with a knife, since he doesn't want
to have to suffer again when he is found. Clyde refuses to do that,
and so he leaves Baram.
Clyde eventually becomes the ninja you see him as in the game, and
eventually goes to the town of Thamasa, where he finds a girl whom
he falls in love with. Shadow and the girl have a baby girl, whom
they name Relm. After Relm's birth, Shadow leaves Thamasa, and his
dog, Interceptor, follows him.
Shadow is eventually hired by the Empire to search for the Espers,
because the Empire supposedly wants to talk "peace" with the
Espers. Shadow is eventually betrayed by the Empire once the Empire
has no use for him anymore. Shadow then joins your group when they
find him on the Floating Continent, and he is never seen again
until the World of Ruin, where he joins your group for good.
Combat Information: While Shadow alone may not be able to deal any serious
damage (he can deal good damage, but nothing compared to
what his dog, Interceptor, can do), he can deal good
damage. However, his dog, Interceptor, can deal even more
damage than Shadow can, even if Shadow is equipped with a
Genji Glove, two weapons, and an Atlas Armlet.
When Shadow is attacked, Interceptor will randomly
counterattack and hit an enemy in the current battle for
tons of damage. Interceptor can do 2x the damage Shadow
can do. Interceptor will be hurting 1000 or more, while
Shadow will be hurting 300-400 in the beginning of the
game.
Shadow's Special Abilities
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Throw
Description: Shadow's special ability, Throw, is quite a useful one. Shadow
can throw weapons that are in your inventory at an enemy to deal
damage. Depending on what you throw, Shadow can deal up to 9999
damage, the maximum amount of damage you can deal in this game!
Also, if Shadow throws a ThunderBlade at an enemy that is weak
to lightning (Inferno is one of them), it'll probably hurt about
5000-9999 damage, depending on Shadow's level and magic power.
Don't ever underestimate Throw, because it is a very good ability
to have, especially in particularly tough boss battles where a
weakness can be exploited (even if the current boss doesn't have
a weakness, Edgar can use the Debilitator to give the boss an
elemental weakness, which Shadow can exploit by throwing
something). Basically, Throw is inherently useful.
Cyan Garamonde
Game Description: "Faithful reatiner to his family's liege, with the courage
and strength of a hundred men..."
Biography: Cyan Garamonde, as the game implies, is the faithful retainer to
the king of Doma. Cyan has defended Doma Castle since the days of
the king's father. Cyan is the strongest warrior in Doma, but he is
a very old warrior. Cyan's wife, Elayne, and son, Owain, died in
Doma Castle thanks to the Empire poisoning everyone in the castle.
Cyan then seeks vengeance against the Empire for the death of his
wife and child, and so he goes to the Imperial Camp.
Sabin meets up with Cyan in the Imperial Camp, then the two join
each other in the fight against the Empire. In the World of Ruin,
Cyan writes letters to a girl named Lola. Lola thinks her boyfriend
is still alive, but the truth is, he died in Mobliz. As Cyan writes
to Lola, he realizes he is very much like her. He eventually tells
Lola the truth about her boyfriend.
Cyan also implores Lola not to let the past destroy her. Cyan joins
your group once again when they find him in Mt. Zozo.
Combat Information: Cyan has some decent Strength, but nothing super
impressive. Cyan is good in the early parts of the game
with Dispatch and Quadra Slice, but he becomes more and
more useless as the game goes on (believe me, you'll be
able to tell this as you go through the game).
Cyan can be good if equipped properly, but so many other
party members are already better than him anyway.
Cyan's Special Abilities
------------------------
SwdTech
Description: Cyan is able to preform techniques with his sword. He can do a
total of 8 techinques with his sword in all. SwdTechs are gained
by Cyan gaining levels, but he learns all SwdTechs after you beat
WrexSoul in the World of Ruin, even if he is not at the level
that is required to learn them. Below is a list of all of Cyan's
SwdTech's.
Dispatch
Learned At Level: 1
Description: When used, Cyan attacks an enemy with a physical attack.
Retort
Learned At Level: 6
Description: After you use this, Cyan will attack the enemy with a very strong
physical attack.
Slash
Learned At Level: 12
Description: This allows Cyan to halve the HP of the selected target.
Quadra Slam
Learned At Level: 15
Description: When used, Cyan attacks any enemies he wants to with his sword
four times.
Empowerer
Learned At Level: 24
Description: The amount of HP and MP that the selected target takes after you
use this ability, and Cyan's HP and MP are restored by that
amount.
Stunner
Learned At Level: 1
Description: Damages all enemies onscreen, and has a chance to cast Stop.
Quadra Slice
Learned At Level: 44
Description: When used, Cyan attacks any enemies he wants to with his sword
four times. This is a more powerful version of Quadra Slam.
Cleave
Learned At Level: 70
Description: This attack instantly kills all enemies onscreen when used.
Gau
Game Description: "Draped in monster hides, eyes shining with intelligence, a
youth surviving against all odds..."
Biography: Gau is a young boy who has learned the ways of the monsters on the
Veldt (that's why he can use his Rage ability in battle). Gau's
mother died after she gave birth to Gau, so then Gau's father left
Gau on the Veldt all alone and crying, because he thought Gau was a
monster. Gau was never reunited with his father until very late in
the game, where he finally gets to meet him again.
Gau's father denies that he ever had a son though when they finally
get to meet each other again, but Gau is still happy to see his
father is alive. Gau joins Sabin and Cyan when they stumble upon
him in the Veldt and give him some meat to eat.
Combat Information: Gau can't use a weapon, unless he is equipped with the
Merit Award Relic, but weapons are not where he's useful,
unless you do the wind-god Gau setup, that is. Gau's real
advantage comes in his Rage ability, which I will explain
below. Gau may seem very weak and very useless at first,
but believe me when I say he can be one of the most useful
party members in the game.
For example, you can learn the Templar Rage when you first
recruit Gau, meaning he can use Fire 2, which, when paired
with Earrings, will do around 2000 or more damage,
depending on which enemy you use Fire 2 on. So you see,
Gau is a very useful party member, and will always be
throughout the game.
Gau's Special Abilities
-----------------------
Rage
Description: You will notice that in battle on the Veldt, Gau has the Leap
command. When you use Leap in a battle on the Veldt, Gau will
learn an attack of each enemy you are fighting in the current
battle. After you have leaped Gau off, keep fighting until you
re-recruit him into your party. When you get him back, he'll have
learned some Rages, which is the result of using Leap.
It has been said that Gau will, if you have four party members in
your group (in other words, if you put another party member in
after you leap Gau off and only have three party members left
after you leap him off), learn the Rages of every single monster
you encountered on the Veldt after you leaped him off when you
decide to re-recruit him into your group.
I have tried this, and have not found that it is true, but rather
false. Either that, or there is a glitch in my game. Now, note
that every single time you encounter a new enemy, that enemy goes
to the Veldt, ready for you to encounter it when you get there.
There are only a few enemies that you can't encounter on the
Veldt after fighting them (e.g. Siegfried or Chupon).
Due to you not being able to encounter every enemy on the Veldt
(there are only very few enemies you can't encounter on the
Veldt), you won't be able to get some Rages unless you use game
genie. There are a total of 255 Rages in total, but there are
three you cannot get unless you a game genie. These are: Allo
Ver, Siegfried, and Chupon.
If you want to know all of the Rages, see the Rages section.
Celes Chere
Game Description: "Product of genetic engineering, battle-hardened Magitek
Knight with a spirit as pure as snow..."
Biography: Celes Chere was a girl who was artifically infused with magic when
she was a baby. Since then, she has had the ability to cast magic,
and learn natural magic (the only character other than Terra who
can do this). Celes is a general working for the Empire. Celes
torches the town of Maranda, and then later she is rescued by Locke
in South Figaro.
The reason for Celes being imprisoned in South Figaro was because
she betrayed the Empire, realizing how rotten they were. After she
is rescued by Locke, Celes joins the Returners. When she ventures
into the Magitek Factory, the Empire's secret base, she is accused
of betraying the Returners by Locke. She stops Kefka from killing
her friends to prove that she hasn't turned away from her friends.
Celes then rejoins your group again after the incident in Thamasa.
Celes and Cid, whom she calls grandfather, are the only ones left
(as far as Cid knows; there are quite a number of people left,
though) after Kefka destroyed the world. They are stranded on an
island, well away from any civilization. After Celes gets off the
island, she finds her missing friends and takes down the Empire.
Battle Information: Like Terra, Celes is a magic user. Period. She is a pure
magic user. Celes excels in magic power, but lacks in
physical attack power, which is typical of any type of
magic user on any video game, Final Fantasy or otherwise.
Basically, Celes is a magic user, and all her other stats
are average or below average.
Celes' Special Abilities
------------------------
Runic
Description: Runic allows Celes to absorb a magic attack sent your party's
way (even if you use something, she'll absorb it). When she
absorbs a magic attack, she gains the MP it cost to cast the
spell. In order for Celes to be able to use Runic, she needs to
have a sword that has the Runic ability. Note that the effect of
Runic wears off after one turn (it had to have a flaw).
Also, when you select a command with Celes when her next turn
comes along, Runic will wear off then, even if you haven't fully
completed your turn with Celes. Runic is a good ability, but it
had to have some downsides to it; everything has a downside.
What Level Celes Learns Magic Spells At
---------------------------------------
Level 1 - Ice
Level 4 - Cure
Level 8 - Antdot
Level 13 - Imp
Level 18 - Scan
Level 22 - Safe
Level 26 - Ice 2
Level 32 - Haste and Muddle
Level 40 - Bserk
Level 42 - Ice 3
Level 48 - Vanish
Level 52 - Haste2
Level 72 - Pearl
Level 81 - Flare
Level 98 - Meteor
Setzer Gabbiani
Game Description: "A blackjack-playing, world-traveling, casino-dwelling free
spirit..."
Biography: Setzer is a gambler. Daryl, Setzer's love, used to race each other
with their airships, the Blackjack (the Blackjack being Setzer's),
and the Falcon. Daryl and Setzer kept racing until eventually, when
Daryl was supposed to meet Setzer at their usual spot, crashed with
the Falcon. The Falcon was found one year later, but Daryl died in
the crash. Setzer, filled with grief, stored the Falcon in Daryl's
Tomb, so that he would not be reminded of her death.
Setzer eventually meets up with Celes and the group, where he joins
them. In the World of Ruin, he rejoins them, takes the Falcon out
of storage, and helps the group stop Kefka.
Battle Information: Setzer may not have strong physical attack power, but he
can be one of the most powerful characters in the game, if
equipped right. For example, if you equip Setzer with a
Fixed Dice, an Offering relic, as well as a Black Belt
relic, he will be able to deal out massive amounts of
damage. I'm talking about 40000+ damage to one enemy.
So while Setzer may not be good in the beginning of the
game, he excels in the World of Ruin as one of the most
valuable party members you can get.
Setzer's Special Abilities
--------------------------
Slot
Description: Setzer's first special ability, Slot, is a rather useless one,
unless you want to get some items thanks to you summoning the
Ragnarok Esper, and that takes a ton of luck. Anyway, Setzer has
quite a few things he can do with his Slot command. Like in real
slot games, if you get, for example, let's say, three diamonds,
Setzer will preform his 7-Flush ability.
Below is a list of each of the abilities Setzer can do with his
Slot command (look below GP Rain to see his Slots).
GP Rain
Description: When you equip Setzer with the Coin Toss relic, his Slot ability
becomes GP Rain. When you use GP Rain, Setzer takes some of your
money and throws it at the selected target to cause damage. This
is a very useless attack, which deals pitiful damage.
Setzer's Slot Abilities
-----------------------
7-Flush
Combo: Diamond, Diamond, Diamond
Description: Damages all enemies onscreen.
Chocobop
Combo: Chocobo, Chocobo, Chocobo
Description: Damages all enemies onscreen.
Esper Attack
Combo: Bar, Bar, Bar
Description: Summons a random Esper, even if you don't have it in your
possession yet.
Flash
Combo: 7, 7, 7
Description: Instantly kills every single enemy onscreen.
H-Bomb
Combo: Airship, Airship, Airship
Description: Damages all enemies onscreen.
Joker Doom
Combo: 7, 7, Bar
Description: Makes you get a game over.
Lagomorph
Combo: Anything that doesn't match up (e.g. if you get two diamonds and a
chocobo, rather than three diamonds, this will happen)
Description: A rabbit comes out and heals all party members onscreen for a
terribly low amount of HP.
Sun Flare
Combo: Bird, Bird, Bird
Description: When used, this attack summons the Esper Bahamut. Bahamut will
then use his fire breath to damage all enemies onscreen.
Mog
Game Description: "Human-loving, fast-talking, street-smart, SLAM-dancing
Moogle..."
Biography: Mog is a Moogle who lives in the Mines of Narshe. He and his Moogle
friends aided Locke when he was in the Mines of Narshe (the Moogles
aided him because there were guards after Terra, and the guards had
outnumbered Locke). Mog is the only Moogle who can talk with
something other than "Kupo!". Mog also knows a sasquatch named
Umaro, who lives somewhere deep inside the Mines of Narshe.
Mog convinces Umaro to join your group when your group finds him.
Battle Information: Mog can be both a good physical and magical attacker. Mog
excels in both attacking with weapons, as well as magic
power (if given the right Esper bonuses and equipped
right, that is). He can also make a great dragoon, even
better than Edgar can. Overall, Mog is definitely a party
member you'll want to have on your team. Trust me on this.
Mog's Special Abilities
-----------------------
Dance
Description: Mog can learn what are called "Dances", by fighting and winning a
battle in a certain terrain of the world. For example, if you win
a battle with him in your group in Jidoor or Zozo, Mog will learn
a Dance, which can be used in the terrain that Mog learnt it in.
Dances can be used outside of the original terrain that Mog
learnt the Dance from, but Mog has a chance to stumble and not
preform the Dance if you use one outside the original terrain.
If you use a Dance in the terrain that Mog learnt it in, then he
will succeed no matter what. The downside to this is that, while
Mog can do powerful attacks, you have no control over him until
he dies and you revive him, or until you win a battle, so be
careful. There are a total of eight types of terrain in which Mog
can learn Dances from. They are:
Town, Forest, Mountain, Water, Snow, Desert, Cave, and Grass. The
moment you use a Dance in a battle, you can't use another Dance
for the rest of the fight, so choose your Dance wisely, and be
sure to use a Dance in the right terrains, though you can try one
in the terrain that Mog didn't learn it from if you want to.
Below is a list of all of Mog's Dances.
Mog's Dances
------------
Desert Aria
Terrain Learnt: Desert
Attacks The Dance Does: Antlion: Gets rid of an enemy in battle.
Kitty: Damages one enemy.
Sand Storm: Damages all enemies with wind-based
damage.
Wind Slash: Damages all enemies with wind-based
damage.
Dusk Requium
Terrain Learnt: Cave
Attacks The Dance Does: Cave In: Takes away 75% an enemy's HP.
Elf Fire: Damages an enemy with fire-based damage.
Pois. Frog: Damages an enemy and has a chance to cast
the Poison status aliment.
Snare: Gets rid of an enemy in battle.
Earth Blues
Terrain Learnt: Mountain
Attacks The Dance Does: Land Slide: Damages an enemy.
Sonic Boom: Takes away 62.5% of an enemy's HP.
Sun Bath: Recovers all allies' HP.
Whump: Damages an enemy.
Forest Suite
Terrain Learnt: Forest
Attacks The Dance Does: Elf Fire: Damages an enemy with fire-based damage.
Harvester: Cures all negative status aliments on all
your party members.
Rage: Damages all enemies.
Wombat: Damages an enemy.
Love Sonata
Terrain Learnt: Town
Attacks The Dance Does: Elf Fire: Damages an enemy with fire-based damage.
Snare: Gets rid of an enemy in battle.
Specter: Casts Muddle on an enemy.
Tapir: Cures all negative status aliments on all your
party members.
Snowman Jazz
Terrain Learnt: Snow
Attacks The Dance Does: Ice Rabbit: Restores all allies' HP.
Snare: Gets rid of an enemy in battle.
Snowball: Halves the current HP of an enemy.
Surge: Damages all enemies.
Water Rondo
Terrain Learnt: Water (This Dance is only obtainable in the World of Balance)
Attacks The Dance Does: El Nino: Damages all enemies with water-based damage.
Plasma: Damages an enemy with lightning-based damage.
Specter: Casts Muddle on an enemy.
Wild Bear: Restores all allies' HP, as well as removes
any negative status aliments from your
group.
Wind Song
Terrain Learnt: Grass
Attacks The Dance Does: Cockatrice: Damages an enemy and has a chance to
petrify the target.
Plasma: Damages an enemy with lightning-based damage.
Sun Bath: Restores all allies' HP.
Wind Slash: Damages all enemies with wind-based
damage.
Strago Magus
Game Description: "An elderly gentleman, pure of heart, and learned in the
ways of monsters..."
Biography: Strago is an old man who is 70 years old, and lives in the town of
Thamasa, a village that houses the last remaining Mage Warriors of
Yore (the Mage Warriors can use magic). Although the power of the
Mage Warriors has weakened over time, some of it still remains, as
is evident when everyone in the village tries to put out a fire on
a house a few minutes after you meet Strago.
Strago's granddaughter is Relm, who is a 10 year old girl who is
cocky, but pure of heart. One day, a fire engulfs a house in
Thamasa. Relm is inside the house, and, after the futile efforts of
the townspeople trying to put out the blaze, Strago accompanies
Locke and Terra inside the house to get Relm back. Strago then
joins your group to help take down the Empire and defeat Kefka.
Strago also spent his youth hunting the monster Hidon, but gave up
on it until his friend Gungho was supposedly "injured" at the hands
of Hidon; this gave Strago the motivation needed to finally
confront and defeat Hidon.
Battle Information: Strago excels in magic, but lacks physical attack power.
Strago's real advantage comes with his Lore ability (more
on that below). Basically, Strago is a mage and nothing
but a mage. Since his Lores rely on magic power for their
damage (most of them, anyway), it's a wise decision to
give Strago magic-boosting Espers to boost his magic.
Strago's Special Abilities
--------------------------
Lore
Description: Since Strago was learned in the ways of monsters, he can learn
one attack that a monster you encounter does (similar to Rage,
but there are VERY few Lores Strago can obtain, compared to Gau's
huge plethora of over 250 Rages). For example, when you fight
Hidon, if you last long enough for him to do GrandTrain, after
you win the battle, Strago will learn the Lore GrandTrain.
Only a few enemies can give Strago Lores. I'll list all of the
Lores you can obtain below.
Obtainable Lores
----------------
Aero
Learned From Monsters: Dark Force, Harpiai, Harpy, Rhyos, Sprinter, Tyranosaur
MP Cost: 41
Description: Aero is an attack that deals wind-based damage to all enemies.
Aqua Rake
Learned From Monsters: Strago already has this Lore when you first recruit him
MP Cost: 22
Description: Deals water-based damage to all enemies onscreen.
Big Guard
Learned From Monsters: EarthGuard, Mover
MP Cost: 80
Description: Casts Safe and Shell on all allies when used.
Blow Fish
Learned From Monsters: Brainpan, Cactrot, Dark Force, Phase
MP Cost: 50
Description: Deals 1000 damage to a single enemy.
CleanSweep
Learned From Monsters: Blue Dragon, Dark Force, Enuo
MP Cost: 30
Description: Deals water-based damage to all enemies onscreen.
Condemned
Learned From Monsters: Critic, Dark Force, Still Life, Veteran, Zombie
MP Cost: 20
Description: Casts the Condemned status aliment on an enemy.
Dischord
Learned From Monsters: Chaser, Dark Force, Figaliz, IronHitman, Lizard
MP Cost: 68
Description: Halves the level of an enemy.
Exploder
Learned From Monsters: Balloon, Bomb, Dark Force, Junk, Wart Puck
MP Cost: 1
Description: Strago uses an exploding attack that kills himself and damages
the selected target for the exact amount of HP Strago has. For
example, if he has 9999 HP, Exploder will do 9999 damage. Not a
good move at all.
ForceField
Learned From Monsters: Doom
MP Cost: 24
Description: Makes you immune to a single element.
GrandTrain
Learned From Monsters: Hidon
MP Cost: 64
Description: Damages all enemies onscreen for massive damage.
L.3 Muddle
Learned From Monsters: Apokryphos, Dante, Dark Force, Goblin
MP Cost: 28
Description: Any enemy whos level is a multiple of 3 has Muddle inflicted on
them.
L.4 Flare
Learned From Monsters: Apokryphos, Dark Force, Dueller, Goblin, Trapper
MP Cost: 42
Description: Any enemy whos level is a multiple of 4 has Flare cast on them.
L.5 Doom
Learned From Monsters: Dark Force, Didalos, Goblin, Trapper
MP Cost: 22
Description: Any enemy whos level is a multiple of 5 is instantly killed when
you use this.
L.? Pearl
Learned From Monsters: Dark Force, Innoc
MP Cost: 50
Description: Any enemy whos level is a multiple of the number in the last
digit of your GP gets hit by Pearl.
Pearl Wind
Learned From Monsters: Dark Force, Ogor, Peepers, Sprinter, Vectuar
MP Cost: 45
Description: All allies' HP is restored by the amount of HP Strago has when he
cast it.
Pep Up
Learned From Monsters: Intangir, Junk, Muus
MP Cost: 1
Description: Fully restores one party member's HP/MP, but Strago is cast out
of the battle in the process.
Reflect???
Learned From Monsters: Dark Force
MP Cost: 0
Description: Gives every enemy that has Reflected cast on them several
negative status aliments.
Revenge
Learned From Monsters: Dark Force, Dragon, Gigantos, Pan Dora, Red Wolf
MP Cost: 31
Description: Damages an enemy equal to Strago's current HP.
Rippler
Learned From Monsters: Dark Force, Reach Frog
MP Cost: 66
Description: Exchanges status aliments with an enemy.
Sour Mouth
Learned From Monsters: Dark Force, Evil Oscar, Mad Oscar
MP Cost: 32
Description: Inflicts several negative status aliments on all enemies that are
onscreen.
Step Mine
Learned From Monsters: Brachosaur, Crawler, Dark Force, Dark Force,
GreaseMonk, Pug
MP Cost: MP cost is determined by the maximum amount of minutes you played /
30.
Description: Damages an enemy, but damage is based on the number of steps you
have taken / 32.
Stone
Learned From Monsters: Strago already has this Lore when you first recruit him
MP Cost: 22
Description: Damages all enemies onscreen, or damages only one, it just
depends. Also, damage is increased if an enemy's HP is the same
as Strago's. Also has a chance to cast Muddle.
Quasar
Learned From Monsters: Dark Force, Goddess
MP Cost: 50
Description: Damages all enemies onscreen.
Relm Arrowny
Game Description: "In her pictures she captures everything: forests, water,
light, the very essence of life..."
Biography: Relm is Strago's granddaughter. Her father is actually Shadow, but
Shadow left Relm and his wife behind in Thamasa. Strago has been
taking care of Relm ever since, as her grandfather, and he has
raised her to the best of his abilities, and she has become a fine
girl. Relm is a 10 year old, who is also very cocky. Relm joins
your group after you defeat Ultros in the Esper Cave.
Battle Information: Relm has very weak physical attack, physical defense, but
she excels in magic power. She has the best magic power in
the game; even more better than Terra or Celes. Because of
her excessively high magic power, you'll want to give her
Espers that boost her magic, as well as equip things on
her that will boost her magic power even more.
Relm's Special Abilities
------------------------
Sketch
Description: When you use Sketch, Relm will use an attack that the selected
target has. For example, if you use Sketch on Ultros, Relm will
use Tentacle. Not an inherently useful ability, even if she does
a very powerful attack like Ultimam because the damage it will do
is very minimal. However, the Sketch bug has one good use to it,
and that's the Sketch bug.
I'm saying a bug is useful, because this "bug" can you give you
200 of every item in the game. To see what the Sketch bug is all
about, read the Codes n' Secrets section of the FAQ.
Control
Description: By equipping the FakeMustache Relic on Relm, her Sketch ability
will be turned into Capture. Capture allows you to choose which
skill of the selected target's you want to use on them, rather
than automatically using one for you like Sketch does, so Control
is a little bit better, at least. However, like Sketch before it,
Control is utterly useless, because of severely minimal damage.
Umaro
Game Description: "Admirer of bone-carvings, as strong as a gigas, a sasquatch
pal with muscle!"
Biography: Umaro is a yeti who lives in the Mines of Narshe. Mog is his boss,
and Mog commands Umaro to join your group after you give him a good
beating.
Battle Information: Umaro is a very strong physical attacker. The bad thing
is, you have no control over Umaro at all. Umaro will
attack at will, but when he does attack, he does a pretty
hefty amount of damage to an enemy. When equipped with the
Rage Ring and Blizzard Orb Relics, Umaro can be a very
strong physical attacker.
Nevertheless, I don't recommend him on your team ever.
Umaro's Special Abilities
-------------------------
Umaro has no special abilities.
Gogo
Game Description: "Shrouded in odd clothing, ...is this a man...? ...a
woman...? ...or should we ask...?"
Biography: Gogo is a person dressed in clothing of various colors. You can't
see his face, so there are speculations as to who Gogo actually is.
Some say Gogo is Adlai Stevenson, some say he is Daryl, it just
depends on the person. However, Gogo is Gogo, no matter how you
look at it. It would ruin the story if Gogo was Daryl, and it would
not make sense for Gogo to be a long-dead politican, would it? No.
Simply put, Gogo is Gogo, and will remain that way forever.
Speculation cannot change, nor will it change, who Gogo is. If this
makes you feel better, Gogo was a mime in Final Fantasy V, so that
may be why he is in this game, since FF3 is FF6 in Japan, and FF5
came out before it. Quit worrying about who Gogo is and play the
game for what it is: a game.
Battle Information: Gogo dies very easily by everything thrown at him. In
other words, his defense for physical and magical attacks
is severely lacking. It sucks. However, Gogo can not only
use Mimic to mimic the last attack that was used, he can
use any other character's special abilities.
Gogo cannot be equipped with an Esper, just like Umaro.
Gogo's Special Abilities
------------------------
Mimic
Description: When you use this, Gogo will do the attack that was used last
turn. For example, if Terra uses Cure 3 and you use Mimic after
that, Gogo will do Cure 3. An okay ability, but nothing of
significant use. Gogo has more abilities than just Mimic, though.
By going on the Status screen, you can give Gogo up to three more
abilities.
You can give him anything from SwdTech, to Blitz, to Magic, to
Dance; anything you want to, almost. This is what makes Gogo
useful. If Gogo were to use Bum Rush, while it may not be quite
as potent as Sabin's is when uses it, it'll still hurt an enemy a
hefty amount of damage.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 4. Storyline |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
Long ago, the War of the Magi reduced the world to a scorched wasteland, and
magic simply ceased to exist.
1000 years have passed... Iron, gunpowder, and steam engines have been
rediscovered, and high technology reigns...
But there are some who would enslave the world by reviving the dread
destructive force known as "magic".
Can it be that those in power are on the verge of repeating a senseless and
deadly mistake?
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 5. Controls |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
Out of Battle Controls
----------------------
A Button: Examines things, confirms selected actions, scrolls through
sentences, opens chests, talks to people
B Button: Cancels selected actions, exits shop
Y Button: Does nothing
X Button: Brings up the menu screen
L Button: Switches to a different party member in the menu screen, depending
on which screen you are on, in the menu screen, press L after you
select a Cure spell to be able to heal all party members
R Button: Switches to a different party member in the menu screen, depending
on which screen you are on
Start: Does nothing
Select: Does nothing
D-Pad: Moves cursor, moves character
In Battle Controls
------------------
A Button: Confirms selected actions
B Button: Cancels selected actions
Y Button: Skips to another party member's turn, if you don't want to take the
current party member's turn (only works if more than one party
member is able to take his or her turn)
X Button: Skips to another party member's turn, if you don't want to take the
current party member's turn (only works if more than one party
member is able to take his or her turn)
L Button: If held with R simultaneously, you'll run away (some battles you
cannot run away from such as boss battles, so remember that), press
L in battle when you select a Cure spell or a Fire spell or anything
like that to hit all enemies, rather than just one
R Button: If held with L simultaneously, you'll run away (some battles you
cannot run away from such as boss battles, so remember that)
Start: Pauses the game
Select: Does nothing
D-Pad: Moves cursor
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 6. Game Basics |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
There are a lot of game basics in the game, which I will explain within this
section.
Menu Screen
-----------
First off, I'll explain the very important menu screen in this game. The menu
screen is pulled up by pressing X when outside of battle. The menu screen will
serve as a significantly important thing throughout the game for you. I'll
list all of the menu screen's many functions below.
Item
----
The first option on the menu screen is "Item". When selected, you will be
brought to a screen where all your items are displayed. If you haven't sorted
out your items, your items will appear in the same order you collected them
in. There are three options in this menu. They are: Use, Sort, and Rare. By
selecting the Use option, you'll be able to use items such as Tonics, Potions,
Elixirs, Ethers, and more.
Those type of items heal your HP and MP. It's good to use those items when you
really need to, to ensure that you are not half dead when entering a boss
fight. The items that are in gray you cannot use by using the Use option, but
the ones in white are the ones you can use. By selecting the Sort option, you
will be able to sort out your entire item list to where the items are listed
alphabetically.
If you don't use the Sort option, your items will be listed in the order that
you collected them in throughout the game. I like to use Sort, because it
makes it easier for me to scroll through my item list. Finally, the final
option on the Item screen is Rare. By selecting it, you'll be able to view the
key items that you have collected throughout the game. such as the Lump of
Metal.
Skills
------
The second option in the menu screen is the "Skills" option. When you select
this option, you'll be able to view each of your party members' special
abilities (e.g. Strago's Lore ability), view the magic spells you have in your
arsenal, as well as equip/unequip Espers on your party members. The first
option of this menu, Espers, is where you can unequip and equip Espers on a
party member of your choice.
To equip an Esper on a party member, move the cursor to the Esper you want to
select, then press A once the cursor is over the Esper. Then, simply press A
again and the Esper is equipped on a party member. To determine which party
member you want to equip an Esper on, you'll be forced to select a party
member after selecting the Skills option (not the Esper option).
The second option in the Skills menu is Magic. By selecting that option, you
will be able to view all of the magic spells that a certain party member has.
You can also use magic spells in this menu. The spells that are in white are
the ones that you can use, and the spells that are in gray are the ones you
can't use. You can use curative spells, such as Cure 3 in this menu.
The next options in the menu screen are simply options where you can view your
party members' special skills, such as Lore, Blitz, etc. You can also see the
moves that Strago has learnt if you highlight Lore. You can also see what kind
of Blitzes Sabin has learnt. Basically, anytime you select one of the special
skill options, you can see a list of the attacks of that special skill.
But you can't view every special skill that you have access to, however. You
can only view a select few of them.
Equip
-----
The next option in the menu screen is the "Equip" option. By selecting this
option, you can equip a party member of your choice with weapons, shields,
headgear, and armors. The Equip menu has several functions, which I will tell
you about here. By selecting Equip, the first option in this menu, you'll be
able to equip a party member with weapons, shields, headgear, and armors. To
start equipping a party member, press A when your cursor is over the Equip
option.
Once the cursor is over either Right-Hand, L-Hand, Head, or Body option, press
A and then you'll be brought to a list of weapons, shields, headgear, and
armors, depending on which equipment area you choose to select. Put the cursor
over something you want to equip, then press A to equip it. Nifty, eh? Your
left hand will always have a shield equipped, unless you have a Genji Glove or
a Gauntlet Relic equipped.
The next option is Optimum. When used, Optimum will equip the best possible
equipment on a party member, so that you won't have to equip that party member
manually. Not inherently useful, but hey, it's there, right? The next option
is Rmove, which, when used, will allow you to unequip anything you want to on
a party member. Finally, the last option in this menu is Empty, which will
allow you to unequip everything off a party member in an instant.
Relic
-----
The next option on the menu screen is the "Relic" option. By selecting it, you
will be able to use two options. The first one is Equip. By selecting Equip,
you'll be brought to an area where you can select two slots that you can equip
Relics in. When the cursor is over either the first or second slot, press A to
be brought to a list of available Relics you have to equip. Move the cursor
over the Relic you want to equip, then press A to equip it.
You can equip another Relic in the next slot the same way you did in the first
slot. The final option in the Relic menu is Empty, which unequips all Relics
from a party member.
Status
------
The next option in the menu screen is the "Status" option. Upon selecting it,
you'll be able to a party member's current experience points, how much it is
till that party member gains his or her next level. You can also view many
other things, such as a party member's current Vigor, etc. You can basically
view all kinds of things here. There is another thing you can do here, which
is give Gogo one of your other party member's special ability.
There's no reason for me to explain how to give Gogo a character's special
ability, as it is very easy to figure out.
Config
------
The next option in the menu screen is the "Config" option. When you select
this option, you'll be able to change several things. The first thing you can
change is the Battle Mode from Active to Wait. Active is where enemies attack
you even if you aren't ready, and are trying to use an item or anything like
that. Wait is where enemies don't attack you until after you have taken your
turn.
The next thing you can change on this menu is Battle Speed. You can change the
Battle Speed from 1 to 6. The lower the number, the slower the battle speed
will be in battle, and vise versa. The next thing you can change in this menu
is Message Speed. You can change it from 1 to 6, just like you can the battle
speed. The lower the number, the slower the message speed will be in the game,
and vise versa.
Another thing you can change in this menu is the Cmd. Set. You can change it
from Window to Short. The next option you can change in this menu is the Gauge
from On and Off. I'm guessing this means the gauge in battle that indicates
which party member's turn you are currently taking. Another option you can
change in this menu is Sound. You can change it from Stereo to Mono, as you
can in every game.
Yet another thing you can change here is Cursor. You can change it from Reset
to Memory. Yet another thing that can be changed in this menu is Reequip. It
can be changed from Optimum to Empty. The other option you can change on the
menu is Controller. You can change it from Single to Multiple. Another option
you can change by scrolling down after you highlight Controller is Mag. Order
from 1 to 5.
Another option available to you is altering is Window. You can change the
numbers from 1 to 8. The next option that you can change is the Color. You can
change it from Font to Window. You can alter something here, though I'm not
sure what. I wouldn't fool with it if I were you.
Save
----
The final option on the menu screen is the Save option. You can only select it
when you are at Save Points, or when you are on the World Map. By selecting
this option, you can save your game, which means if you die, you'll start from
where you last saved. If you die, your levels that you've gained are saved
automatically, but any GP you've gained, spells you learned, items you gained,
or anything like that is gone, so be careful.
You can use Tents at Save Points and on the World Map to fully restore all of
your party members' HP/MP. You can also use Sleeping Bags, the counterparts to
Tents, at Save Points and on the World Map.
Save Points
-----------
Throughout the game, you'll find what are called "Save Points". Save Points
look like shining stars on the ground, basically. By stepping on one, you'll
be able to save your game, as well as use Tents and Sleeping Bags to restore
your HP/MP fully. Tents restore all HP and MP to all characters, whereas
Sleeping Bags only restore HP/MP fully to one character. Save Points do not
appear on the World Map, since you will be able to save your game there at all
times, anyway.
Experience Points
-----------------
Experience points are the key to leveling up a party member. If a party member
needs 60 experience points to level up, then when you gain 60 or more
experience points by winning a battle (bosses don't give you experience in the
game that much, though; only very few of them actually do), that party member
will level up.
The maximum level in this game is 99. With each level up, a party members'
stats grow stronger and stronger, making that party member become stronger.
Stats
-----
Stats are what I call things like Vigor. Each party members have the same
stats, but how good those starts are varies widely among the different party
members in this game. The stats each character has, I will list below.
Vigor
-----
Vigor determines how much a party member will hurt with physical attacks. The
higher Vigor you have, the more damage enemies will take from you when you use
physical attacks. Even though they have the Hyper Wrist Reilc in this game,
which boosts Vigor, it won't make much of a difference even if you do equip
it or not, though, because you'll notice litte difference in your physical
attack damage.
Speed
-----
Speed determines how fast the ATB Gauge goes up in battle for a specific party
member. The higher a party member's Speed is, the faster the ATB Gauge will go
up, and that party member will take his or her turn faster than any of the
other party members in the battle will, unless of course another party member
in the battle outweighs that party member in Speed.
Stamina
-------
Stamina determines how much HP a party member gains by the use of Regen. It
also determines how much HP a party member will lose by Poison and Seizure.
In other words, Stamina determines how much HP a party member will gain or
lose. Stamina also determines how much HP a party member will gain when they
are equipped with a Tintinabar Relic. I should note that Stamina gained by
weapons does not effect how much HP a party member will gain with a
Tintinabar Relic.
Finally, Stamina also protects you from Instant Death attacks. The higher your
Stamina is, the more that Instant Death attacks won't effect you.
Magic Power
-----------
Magic Power determines how much a character will hurt with magic attacks. It
also determines how much you'll heal a party member or an enemy if you use a
curative spell.
Battle Power
------------
Battle Power is a stat that determines how much damage you will do when you
use the Fight command in battle. The more Battle Power you have, the more
damage you will do when you use the Fight command. Battle Power also controls
how much Umaro's charge attack and throw attack will hurt. Finally, Battle
Power does NOT determine how much Desperation Attacks will hurt, so keep that
in mind.
Defense
-------
Defense determines a party member's ability to take hits. In other words, the
higher the Defense stat of a party member is, the more damage they will be
able to absorb from physical attacks. Defense is only raised by equipment and
by Relics.
Magic Defense
-------------
Magic Defense determines a party member's ability to take hits from magical
attacks. In other words, the higher the Magic Defense stat of a party member
is, the more damagea they will be able to absorb from magical attacks. Magic
Defense is only raised by equipment and by Relics.
Evade
-----
Evade was supposed to be able to enable you to avoid physical attacks. Due to
a bug, however, that effect was never put into action in this game, so Evade
does absolutely nothing. Magic Block basically took over Evade.
Magic Block
-----------
Magic Block was never supposed to determine you avoiding physical attacks
(that was Evade's job), but due to the silly bug in the Evade status, it does.
In other words, this wonderful stat acts as Evade, and acts with its original
purpose, as well. Magic Block determines both physical evasion and evasion of
magical attacks. A character with 128% M.Block will be able to avoid basically
_any_ attack thrown at them, be it magical or physical.
Magic Block is definitely a stat you'll want to raise as much as you can, due
to its extreme superiority.
HP
--
HP stands for Hit Points, and it determines how much HP a party member has.
If you get damaged, your HP goes down. If your HP reaches 0, you get a game
over. The first set of numbers in your HP represent a party member's current
HP, whereas the second set of numbers in your HP represent a party member's
maximum HP. To recover your HP if it gets depleted, simply use any item that
heals your HP, such as a Tonic, or use curative spells, such as Cure 3.
If a party member dies, they can be brought back to life via the use of a
Fenix Down item, a Life spell, or a Life 2 spell. If you use Life 3 and the
party member you used it on dies, that party member will be instantly brought
back to life with their maximum HP. That makes Life 3 a pretty nifty spell,
wouldn't you agree?
MP
--
MP stands for Magic Points, and it determines how much MP a party member has.
If your MP gets depleted via the use of spells, or be it by an enemy using
Rasp on you, you can restore your lost MP via the use of an item that restores
your MP, such as a Tincture. The first set of numbers in your MP represent a
party member's current MP, whereas the second set of numbers in your MP
represent a party member's maximum MP.
Elixirs can fully restore both HP and MP, so those are always good to have.
There are no spells you can use to restore your MP. Wouldn't make much sense
for you to consume your MP via the use of spells, then use one to recover your
MP, now would it? ;)
Status Aliments
---------------
There are several status aliments in the game, which can be inflicted on your
party members. They are:
Berserk
-------
When a party member is berserked (you can't tell if an enemy is berserked),
the party member will turn red and steam or something like that will be coming
out of their heads. When a party member is berserked, you cannot control what
they do. A party member will attack with physical attacks when berserked, and
never do anything else. Muddle is different than Berserk, because your party
member attacks both you and the enemy, and uses magic attacks and not just
physical attacks.
Berserk doesn't last outside of battle. To cure it, use Dispel.
Clear
-----
Clear is a status aliment, that when inflicted on either an enemy or one of
your party members, will make the one whom had it casted on them invisible.
During the time when Clear is inflicted on an enemy or a party member, that
party member or enemy will be immune to physical attacks. A magic attack will
reveal the party member and/or enemy, though (it had to have its drawbacks,
didn't it?).
Also, if an enemy has Clear on it, you can use Doom or X-Zone to instantly
kill that enemy. It even works on bosses! However, that makes the game way too
easy (I know some of you would argue with me that the game is already broken
and easy, but this isn't Atom Edge's FAQ; I'm not here to preach about how
easy it is like he does every boss battle >_>). X-Zone isn't always guaranteed
to work, though, so be aware of that.
Even if a spell misses on a target that has Clear on it, the target will still
become visible. Any party member that has Clear on them will never use the
Desperation Attack they have, nor will they use a True Knight Relic if you
give it to a party member. Clear lasts outside of battle, so use a Remedy item
or a Remedy spell to counter it. Dispel works, too.
Condemned
---------
When a target has Condemned on it, a timer will appear above the target's
head. When the timer reaches 0, a Doom spell will be inflicted on the target
(take note that this Doom spell is unblockable). After that, the target is
killed. If the target that has Condemned on it is immune to Instant Death-type
attacks, then the inevitable Doom that follows the countdown (that scare you?)
will not kill the target.
If the Doom spell that comes from the countdown hits a target that is undead,
then it will heal the target. Condemned can be healed in combat by the use of
the following abilities: Pep Up, Spiraler, Tapir, and Wild Bear. Do not worry
about Condemned being on you outside of battle, because it won't be. If you
equip the Cursed Shld, the Condemned status aliment will automatically be on
the party member that has it equipped.
The Condemned effect will wear off of that party member after he or she gains
the Paladin Shld.
Dark
----
When Dark is inflicted on your party members (it can't be inflicted on an
enemy), the party member that it is inflicted on will have sunglasses over
their eyes (at least that's what it looks like to me). Due to a bug in the
game, however, Dark does nothing. It was originally supposed to blind a party
member, giving you a chance to miss the target with your physical attacks.
Enjoy the cool shades that Dark supplies you, because that's its only use.
Dark stays on a party member after combat, by the way. To heal it, simply use
a Remedy item, a Remedy spell, an Eyedrop item, or a Tent. This status aliment
DOES prevent Strago from learning Lores, however, so cure it if you want to
learn a Lore with him.
Float
-----
Float is a status aliment that causes the target that has it inflicted on it
to float (who couldn't figure that one out?). When the target is floating, it
is immune to the following attacks that enemies can do to you, or that you can
do to them: Chocobop, Earth Aura, Magnitude8, Quake, Slide, Takedown, Whump,
Wild Fang, and Wombat.
The target that has Float inflicted on it is also more susceptible to the air
attacks that the Hawk Eye and Sniper weapons do. To remove Float, since it
stays on a party member after battle, then simply use Dispel.
Freeze
------
Freeze is inflicted on a party member when a party member's color changes to
blue, and they look like they are frozen solid. When a party member is frozen,
he/she won't be able to take any turns until the effect wears off. To cure it,
simply use the Fire spell on the party member that has it on, and the target
will become unfrozen, and able to take turns once again.
Strago can't learn Lores if he's frozen, Celes or Gogo can't use Runic, and
the party member that is frozen won't be picked up when you use Sonic Dive.
Also, any attack that the enemy does to a frozen party member is sure to hit.
Freeze also prevents a party member from counterattacking the enemy if he/she
has the Black Belt Relic on. Finally, a party member that is frozen cannot
protect someone from death if the frozen party member has a True Knight Relic.
Freeze doesn't last outside of battle, by the way. Freeze will also wear off
manually eventually anyway, but it takes about 68 seconds, so it's better to
just use the Fire spell to cure it.
Haste
-----
Haste is not really a negative status aliment, but a beneficial one. When
Haste is inflicted on a party member, the target becomes red (this does not
apply to enemies who have Haste on them, by the way) and glows that color.
Haste allows a party member's speed to increase drastically, meaning that the
party member who has Haste will likely, unless another party member has very
high Speed, take a turn first.
A party member who has Haste on he/she will have a better chance of succeeding
when you try and run. Also, when Haste is on a party member, the countdown
from Condemned goes faster, Freeze wears off faster, Sleep wears off faster,
and Stop wears off faster. Also, the time it takes for Regen to heal you is
slower, as well.
Finally, the damage done by Poison and Seizure becomes slower, too. Haste that
is inflicted on a target that has Slow on it will replace the Slow status
aliment. If Haste is inflicted on a target that has a permanent Slow status
aliment on it, then Haste will have no effect. Haste doesn't stay on a party
member after battle, and you can remove it by using Dispel.
Hide
----
This status aliment is inflicted on a party member when you use Sonic Dive,
when you run away, when you have been taken out of battle by Engulf or Sneeze.
When a party member has Hide on them, you won't be able to take a turn with
that party member at all. In other words, a party member that has Hide on him
or her cannot take turns no matter what, and is cast out of the battle (Sonic
Dive doesn't cast you out of battle, though, but you won't be able to do
anything for a short period of time).
Also, a character with Hide on him/her won't be able to counterattack if you
have the Black Belt Relic on, Strago can't learn Lores, and you won't be able
to protect someone from death if you have True Knight on. If a party member
has ran away from battle, then he/she won't gain any experience points or
magic points after the battle.
If everyone in the battle you are currently in is dead but some have the Hide
status aliment on them, you won't gain any experience points or magic points
with any character, since the battle will be treated as a battle where
everyone has ran away from the battle. Hide doesn't linger outside battle, and
cannot be cured.
Image
-----
When Image is inflicted on a party member, the party member will create after
images of him/herself. Any physical attack that isn't unblockable, or that
comes from behind, is blocked when you have the Image status aliment on you.
Each attack you avoid when you have Image on, has a 25% chance to remove the
Image status aliment from you (*gasp*). If Cyan or Gogo is waiting for them to
be able to use Retort when he/she is hit by a phyiscal attack, Image won't do
anything.
If the party member has Freeze, Sleep, Sleep, or Stop on he/she, then Image
will not replace any of the aforementioned status aliments. Any party member
that has Image on them will not use his/her Desperation Attack. Image lingers
after battle, and can be cured by the use of Dispel.
Imp
---
When a party member has Imp inflicted on them, then they will become small,
green weird looking people. When a party member has Imp on them, Imp will
block out everything except for the following commands: Fight, Item, Jump,
Magic, and X-Magic. The only spells you can select for magic is the Imp spell.
The Imp spell will stay on a party member after a battle. To cure it, use an
Imp spell, a Green Cherry item, a Remedy item, or a Tent.
Remedy spells won't work to cure Imp, for some reason.
Life 3
------
This is another positive status aliment, rather than a negative one. When you
use the spell Life 3 on a party member, that party member will become revived
once they die, because you casted Life 3. I'll consider this a status aliment.
Also, when the said party member gets revived, they will have full HP.
Muddle
------
The Muddle status aliment will be on you when birds appear over a party
member's head and you see a green circle appear above the party member's head
that starts spinning along with the party member. When a party member has
Muddle on him/her, then that party member won't be able to be controlled, but
will rather attack either another party member, attack him/herself, or attack
the enemy.
A Muddled character will sometimes use magic to attack with, too. To cure
Muddle, use a Remedy item, Remedy spell, or simply attack the party member
that is Muddled with a phyiscal attack. Dispel works, too. Muddle doesn't last
outside of battle.
Mute
----
When a party member has Mute inflicted on them, then the target won't be able
to use magic at all; magic will be greyed out for you, and the enemy that has
been Muted will not be able to use magic spells, unless the enemy is immune to
Mute. To cure Mute, simply use a Remedy item or a Remedy spell. Dispel will
also cure it.
Mute doesn't last outside of battle.
Near Fatal
----------
When a party member is in "Near Fatal" mode, the said party member will be
crouching down with very little HP. When a party member reaches 1/8 of his/
her maximum HP, the party member will crouch down on the ground. The party
member will have a 1/16 chance to use his/her Desperation Attack (more on that
below the status aliments part of the Game Basics section, which you're
reading now).
To get a party member back up to good HP again and out of the Near Fatal mode,
simply heal that party member with a Tonic, a Potion, or a curative spell,
such as Cure 2 or Cure 3. When a party member gains enough HP, that party
member will stand up again. Near Fatal lasts outside of battle, by the way.
Using a Tent is also a good way to cure Near Fatal.
Petrify
-------
When a party member is Petrified, the party member will become a stone color
and be turned to stone. When a party member is Petrified, he/she won't be able
to do anything but stand there like a stone all day until you cure them. To
cure Petrify, use a Remedy item, a Remedy spell, or a Soft item. When a party
member that is Petrified gets attacked, he/she won't take any damage.
Petrify lasts outside of battle, and can be cured the same way as in a battle,
but you can use a Tent to cure it, too.
Poison
------
You'll be able to tell when Poison is inflicted on a party member, because a
few green bubbles will appear above the party member's head, indicating that
he/she has been poisoned. When a party member is poisoned, their HP will
gradually deplete after his/her turn. To cure Poison, use a Remedy item, a
Remedy spell, the Antdot spell, or an Antidote item.
Poison will last outside of battle, and you'll lose HP FAST each time you
walk, so it's a good idea to cure it. Believe me, you can get down to 1 HP in
a matter of 20 seconds. To cure it, do it the same way you would in a battle,
or use a Tent.
Reflect
-------
Reflect is a status aliment that causes the target (be it friend or foe) to
have any magic spell (almost any, anyway) that is cast at them thrown back at
the enemy or the party member, depending on who has Reflect on. For example,
if you use Reflect on a party member, then if the enemy uses Fire 3 on that
party member that is Reflected, then the Fire 3 will bounce off of the party
member and hit the enemy instead.
Not inherently useful if you happen to reflect a cure spell back at the enemy,
or heal them up with a Fire spell since the enemy is a fire-type enemy, but
Reflect is still cool to save you from certain death in certain situations.
Just be careful that you don't use Cure on all your party members if one of
them is reflected, or you will heal the enemy.
To cure Reflect, use Dispel, since that won't be bounced off. Reflect won't
linger after battle, by the way.
Regen
-----
When a party member has this inflicted on them, their HP will gradually go up.
This status aliment works the same way for enemies as it does for party
members. To cure Regen, use the Dispel spell. Regen doesn't linger after
battle.
Safe
----
When Safe is inflicted on a party member or an enemy, the target will have an
increase in physical attack defense. The damage taken from physical attacks
will be reduced by 1/3. To remove Safe, use Dispel. Safe doesn't stay on after
a battle.
Seizure
-------
Seizure is a stauts aliment that hurts the target the same way Poison does; by
gradually depleting your HP. Unlike Poison, Seizure damage doesn't increase
each time it hurts you. Other than that, it's the same thing basically. To
cure Seizure, use a Remedy item, a Remedy spell, or an Antdot item.
Seizure doesn't linger after battle, by the way.
Shell
-----
Shell is a status aliment that protects the target from magical attack damage.
The damage done by magical attacks is decreased by 1/3. Any barrier-piercing
magic attacks will ignore Shell, however, meaning they will do full damage.
Shell doesn't linger outside of battle. To cure it, use Dispel.
Sleep
-----
You'll be able to tell when this is inflicted on you, because the party member
whom it is inflicted on will fall to the ground. You'll also see some Z's
above the party member's head, indicating he/she is sleeping. When a party
member is asleep, he/she cannot do anything but sit there. Sleep will wear off
over time, but it's better to cure it when it first happens. To do that, use a
Remedy item, a Remedy spell, or by hitting the target with a physical attack.
Anyone who has Sleep inflicted on them will automatically be waken up when hit
with a physical attack. This prevents Strago from learning Lores, too, so be
sure he's awake at the end of a fight. Sleep doesn't linger outside of battle.
Slow
----
When Slow is inflicted on a party member or an enemy, the said target will not
be able to take turns as fast as they would normally. To cure Slow, use
Dispel. Slow doesn't stay outside of battle, either.
Stop
----
When Stop is inflicted on a party member or an enemy, the said target will not
be able to move at all until Stop is worn off. To cure Stop, use Dispel. Stop
doesn't stay outside of battle, either.
Wound
-----
When a party member has Wound on them, they will die. In other words, their HP
will reach 0, and you'll lose all control over them. All they'll do is lie on
the ground unconscious for the rest of the battle and then even outside of the
battle, until you revive them. To revive a wounded ally, use Life, Life 2, a
Fenix Down item, or a Tent (outside of battle).
Wound lasts outside of battle, as I mentioned above. It can be cured by using
a Fenix Down, a Tent, a Life spell, and a Life 2 spell.
Zombie
------
When a party member is inflicted with the Zombie status aliment, the target
will become green, and unable to do anything you want them to do. A party
member that is a Zombie will attack your other party members with physical
attacks, but never magical attacks. A Zombie-inflicted party member will never
attack the enemy, just other party members. A Zombie-inflicted party member
will also attack him/herself.
Zombie lasts outside of battle. To cure it, use a Tent or a Revivify item.
Desperation Attacks
-------------------
Most party members have a Desperation Attack. When a party members enters Near
Fatal mode (lose one-eighth of their maximum HP, to be exact), he/she has a
chance to perform what is called a Desperation Attack. Not all party members
can preform a Desperation Attack, though most can. Below is a list of the
party members' Desperation Attacks:
Terra: Riot Blade
Locke: Mirager
Edgar: Royal Shock
Sabin: Tiger Break
Celes: Spin Edge
Shadow: Shadow Fang
Cyan: Back Blade
Setzer: Red Card
Mog: MoogleRush
Strago: Sabre Soul
Relm: Star Prism
Gogo: X-Meteo
Battle System
-------------
The battle system in this game is a very important thing to know about. I will
explain to the best of my abilities about the battle system in this game down
below, so I suggest you who are new to the game (not likely anyone is new to
it, but whatever) read on.
Random Encounters
-----------------
When you walk around in any place that has monsters (all towns except for
Jidoor in the World of Ruin and Zozo in the World of Balance have no monsters
in them) in it, be it the World Map or a cave, when you walk around, you'll
eventually encounter either a lone enemy, or an enemy pack. These are called
"Random Encounters". When you encounter an enemy or some enemies, you have to
fight them and win the battle.
When you win a battle, you gain experience points, and later on in the game,
magic points. Experience points are vital to leveling up a character, whereas
magic points are vital to learning new spells via the use of Espers (more on
this in the Espers section of this FAQ). A boss doesn't usually give you any
experience points, except for in the World of Balance. They do, however, give
you some magic points.
You can run away from a battle, but you can't run away from bosses. If you run
away, however, you won't be able to get any experience points or magic points.
Also, when you win a random encounter, you get GP, which is your money in this
game. The more money you have, the more you can buy items and weapons, as well
as other things to help you in your quest, so the more money you have, then
the better off you are.
Be sure not to run away from EVERY battle in this game, so that you can stay
at a decent level and have some money throughout the game. Wouldn't want to
get to the end of the game at Level 20, then go back and have to build up to
Level 45 and get some money, would you? Didn't think so. When you enter a
battle, you can do a few things. I'll list them below. By the way, boss fights
are not considered random encounters.
Magitek
-------
This is available only thrice in the game ever. This command replaces Fight
when you have it in your arsenal. You only have this command available when you
are in Magitek Armor. There are several attacks that you have at your disposal
when you select this command. I'll list them all below, from the order they
appear in from left to right.
Fire Beam: Damages an enemy with fire-based damage.
Bolt Beam: Damages an enemy with lightning-based damage.
Ice Beam: Damages an enemy with ice-based damage.
Bio Blast: Damages all enemies onscreen with poison-based damage.
Heal Force: Heals an ally.
Confuser: Has a chance to confuse all enemies onscreen.
X-Fer: Has a chance to remove an enemy from battle.
TekMissile: Missiles hit an enemy for good damage.
Everything except for Fire Beam, Bolt Beam, Ice Beam, and Heal Force are Terra
exclusives, meaning any other character can't use those attacks when they are
in Magitek Armor.
Fight
-----
The first command when you enter a battle is "Fight". By using it, you'll be
able to use a physical attack on the enemy or on your party (though I do not
know why you'd want to hit one of your party members, unless they are under
Muddle or something). Fight will be turned into X-Fight if you equip the
Offering Relic.
X-Fight
-------
X-Fight is a better version of Fight. X-Fight allows a character to attack
four times in a row! If equipped with a Black Belt Relic, a party member will
be able to attack four more times if counterattacked! A bit broken, eh? That's
what I thought. X-Fight is only available to you if you equip a party member
with the almighty Offering Relic, found in the Ancient Castle.
X-Fight replaces Fight, by the way.
Special Ability
---------------
The next option when you get into a random encounter is the Special Ability
command. Anything from Blitz to SwdTech to Rage will be listed here. In other
words, you can use a party member's special ability by selecting this option.
Magic
-----
Magic is the next command when you get into a random encounter. By selecting
it, you will be able to use magic spells that you have learned thus far. You
will only be able to attack once with a magic spell, and magic spells consume
MP. Magic is replaced with X-Magic if you equip the Gem Box Relic.
X-Magic
-------
X-Magic is the better version of the Magic command. By equipping a party
member with the Gem Box Relic, found in Fanatics' Tower, Magic will be
replaced with X-Magic. X-Magic allows a party member to use two magic spells
in one turn. Nifty, eh? Yet another broken aspect of the game, but I'm not
here to preach how easy it is am I? I'm here to help, right?
By using a Quick spell on the party member that has the Gem Box equipped, you
will be able to use FOUR magic spells in two turns (Quick allows a party
member to take two turns)!
Item
----
The final command you'll see in the battle is Item command. By selecting it,
you'll be brought to your item list where you can use items or equip new
weapons. To equip a new weapon, simply scroll all the way up on your list (to
the very top item), then scroll up one more and you'll be brought to the menu
where your weapon and shield is. Move the cursor over the weapon, then press
A.
Now, scroll down through the list again and select a weapon that you want to
equip. A weapon in yellow is the one you can equip, but the ones in gray are
the ones you can't equip. After moving the cursor over the weapon you want to
equip, press A, scroll back up to the menu with your weapon and shield, then
press A on the weapon when the cursor is over it. And there you go!
You can also equip new shields the same way you can equip weapons.
Preemptive Attack
-----------------
This is the standard battle that you can run into. The enemies are on the
left, while your party members are on the right. Damage that you do with
physical attacks isn't reduced. You can run away and rows are also enabled.
Side Attack
-----------
Side Attack is where two of your party members are on the left, and two more
on the right. The enemies are in the middle of the screen. When you attack an
enemy that's in the back with a physical attack, you'll deal 1.5 as much
damage as you would normally. Also, you can run away in a Side Attack battle,
and rows are enabled.
Pincer Attack
-------------
In this battle formation, your party members are in the middle, with the
enemies on both sides. Basically, the enemy has ambushed you and you can't
run. Your party members that are attacked from behind take 1.5 as much damage
as they would normally. You cannot run away from the battle until you kill the
enemies on at least one side. Also, Row is enabled but you start in the Front
Row, but you can switch to the Back Row, though you can't see your party
members going to the Back Row.
Physical attacks that are inflicted on your group from behind will become
unblockable, even with M.Block and Image. The Clear status, Earth Wall, and
Interceptor can block those attacks, though.
Back Attack
-----------
In this battle formation, your party is on the left, and the enemies are on
the right. Rows are enabled in this battle formation. However, every party
member that was in the Front Row before the battle started are now treated
like they are in the Back Row, and vise versa. Party members take longer to
take their first turns in this battle formation, and running is enabled.
GP
--
GP is your money in this game, basically. The more money you have, then the
better off you will be in the longrun. Without GP, you can't buy any items,
and therefore you can't buy weapons, shields, headgear, armors, or relics. You
won't get very far in the game without any GP, so it is important to fight as
many random encounters as you can, rather than running away from them. Setzer
will take some of your GP and throw it at the enemy if you use his GP Rain
ability.
Steps
-----
Each time you take a step in the game, it is calculated and added to how many
steps you have taken in total in this game. By bringing up the menu, you can
view how much steps you have taken throughout the game. Your steps determine
how much Step Mine will hurt enemies when you use it. Step Mine damages the
enemy / 32 what your steps are. Other than determining how much damage Step
Mine will do, steps don't do anything but let you know how much you've walked.
ATB Gauge
---------
The ATB Gauge determines when a party member is able to take a turn. At the
start of each battle, you'll see a gauge for each of your party members that
are currently alive. When the gauge fills up all the way, you get to take a
turn with the party member whos gauge just filled up. After taking a turn, the
gauge resets itself and gradually fills up again until you get to take another
turn.
When a party member dies, their ATB Gauge is gone until you revive the dead
party member.
Row
---
This command appears in battle when you press left on the D-Pad when your
cursor is over one of the commands. Press A to use this command after your
cursor is over it. Once you select it, the party member whom you selected it
for will move to the Back Row or Front Row, depending on which row they were
in before you used Row. If you use Row again, that party member can go back
to either the Back Row or Front Row, depending on which row he/she is in.
If a party member is in the Back Row, then he/she will take less damage from
physical attacks, but will also hurt less with physical attacks. This row is
good for magic users. If a party member is in the Front Row, then he/she will
take more damage from physical attacks, but will also hurt more with physical
attacks. Rows don't effect magic power. To put a party member in the Back Row
or Front Row before a battle, press left on the D-Pad after you bring up the
menu.
Then, press A when the cursor is over the party member you want it to be on.
Press A another time after that to move a character to a different row.
Defense
-------
This command is the command after Row. To get to it, press right on the D-Pad
when your cursor is over a command, such as Fight. Then, press A when your
cursor is over the "Def." command to use it. By using this command, you'll use
up your turn, but you'll also be able to reduce the damage you take from
physical attacks. This is a useless command.
Chocobos
--------
Chocobos are yellow creatures, whom you can ride in this game. Chocobos are
found in Chocobo Stables, which are hidden inside forests (some are in towns,
though). When you find a Chocobo Stable, talk to the owner of the stable and
pay him a small fee to ride a Chocobo. Press B to dismount a Chocobo, and use
the D-Pad and the A button to move the Chocobo. Chocobo's can't enter caves or
any place with you for that matter.
They move very fast, though, so they are good to get from one place to another
if you don't feel like fighting random encounters along the way to your
destination. When you dismount a Chocobo, it goes back to the Chocobo Stable
that you got it from, and can be rented again whenever you like.
Map
---
There is a map each time you are on the World Map that appears at the bottom-
right corner of the screen. The white dots on the map indicate that a town, a
Chocobo Stable, or any other place you can go into is there. On the map, you
can see not only white dots, but continents. Also, the red dot on the map
marks your current position on the World Map. As you move, so does the red
dot.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 7. Walkthrough |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
Here is a complete walkthrough for this game from beginning to end.
World of Balance Walkthrough
----------------------------
When you start a new game, the game will tell you about the story of the game.
After that is done, you'll see three Magitek Knights, which are Vicks, Wedge,
and ????, who is Terra, standing on top of the mountain above the town of
Narshe. Vicks and Wedge talk about the Esper that's supposed to be down in
Narshe, and they talk about Terra having the Slave Crown on, too.
After the talking, you'll see the introduction to the game. Press A to skip it
if you want to, as it is just Vicks, Wedge, and Terra walking towards Narshe.
Once the introduction is done, you'll arrive in Narshe and finally gain
control of Terra in the town of Narshe.
Narshe
------
Just keep heading north in both areas of the town that you come to. You'll
encounter some enemies that you have to fight, but they are not a problem for
three Magitek Knights. Your attacks will do tons of damage to them. Once you
reach the end of the second area of town, go inside the mines.
Mines of Narshe
---------------
When you get inside of the Mines of Narshe, head northwest to a Save Point.
After you learn about what Save Points are, save your game. Now, use Terra's
Cure spell to heal up your party, then go north of the entrance to the mines.
You'll come across a gate when you do, which will be opened by Vicks. After
the gate is opened, go north and try and enter the next area beyond the gate,
only to have a Narshe guard send Whelk, the first boss of the game, after you.
Check the Bosses section of this guide to see how to defeat Whelk. Once you
defeat Whelk, go north into the next room. In the next room, go north and try
and go up the stairs where the Esper is. A cutscene will then occur, as the
Esper, who is named Tritoch, kills Vicks and Wedge, but spares Terra, since
she has some kind of connection to Espers. After the cutscene, the scene will
switch to Arvis' House.
Arvis' House
------------
You'll see Terra in a bed as the screen fades back in. When Arvis enters the
room and stops walking, you'll have control of Terra again, so step out of bed
and talk to Arvis. Arvis will explain to Terra that she had a Slave Crown on
her head, and that allowed her to be controlled, so that's why she can't
remember anything. The only thing Terra seems to remember is her name. When
you get to name Terra, go ahead and do so, since you have to anyway.
Eventually, some Empire soldiers will come knocking on the door of Arvis'
home, requesting that Terra come back to the Empire (the Empire was the one
controlling Terra with the Slave Crown, so that's why they want her back).
Arvis refuses to open the door, and tells Terra to follow him to a door to
which she can escape the house. Once you regain control of Terra, don't go
through the door Arvis showed you just yet.
Instead, examine the clock in the house to find an Elixir. After that, go
through the door Arvis showed you, and you'll be back outside.
Narshe
------
Back outside, head west across the bridge and into the Mines of Narshe.
Mines of Narshe
---------------
Once inside the Mines of Narshe, I sauggest you do some leveling up. I suggest
training until you are at least Level 7 or Level 8. After you've trained as
much as you want, follow the path from the entrance of the place (also, if you
need to heal, use Cure outside of battle or inside battle if you get too low
on HP) until you reach a Save Point. Save your game when you reach that Save
Point.
Now, keep going until you reach the northeastern corner of the room, but along
the way, deequip Terra of her weapon and armor. Now, you'll probably notice
two treasure chests, right? The one on the left contains a Sleeping Bag, and
the one on the right contains a Fenix Down. If you leave these chests for the
World of Ruin, they will house better items.
Since the leftmost chest only houses an Elixir in the World of Ruin, feel free
to open the leftmost chest and claim the Sleeping Bag as your own. At any
rate, when you reach the northeastern corner of the room, two guards will
surround Terra, and she'll fall down a hole and fall unconscious. After that,
you'll see Terra dreaming about her past when she was with the Empire.
The scene will then switch to Locke, who enters Arvis' House, sent Arvis sent
for him. Name Locke, then watch the dialogue between him and Arvis. After the
dialogue is over, Locke will arrive in the Moogle Cave, where Terra is. Locke
is outnumbered, and so the Moogles of the cave offer to help Locke defeat the
guards and save Terra. You'll now fight your first ever multi-party battle.
Here's how it works: you can control three parties, the first party being the
party Locke and three Moogles are in, the second party being the one with Mog
in it (Mog will become a very good asset to your team later when you can
actually recruit him), and the third party being one with four random Moogles
in it. Choose which party you want to use to fight with by pressing Y to
switch between parties.
I suggest you take Mog's group to fight off all of the enemies in the area,
except for the stationary guard at the bottom of the cave (be sure to put all
of the party members in the Back Row, by the way). After clearing out the
enemies with Mog's group, switch to Locke's group and equip Locke with Terra's
MithrilKnife and Buckler. Now, switch back to Mog's group yet again, then go
ahead and remove Mog of his Mithril Pike and Mithril Shld.
After that, switch back to Locke's group, approach the stationary boss to the
south, then put everyone in the Back Row except for Locke. Then press A to
engage in combat with him. Read the Bosses section to see how to defeat
Marshal. Upon defeating Marshal, Locke and Terra escape the Mines of Narshe.
You have now both Locke and Terra in your group.
Narshe
------
Place Locke in the Front Row, since he is a phyiscal attacker, and place Terra
in the Back Row and keep her there, since she is a magic user, and the Back
Row is very good for magic users. Anyway, once you regain control, talk to the
man standing by the building there. He'll let you go inside, so do so. This
building is known as the Classroom; it's basically a place for beginners to go
and learn about the game.
You won't need to learn anything there since you have this FAQ, but we'll go
inside just for a few items.
Classroom
---------
When you arrive in the Classroom, enter the rightmost door, then open the
chest in the room you come across to fight your first Monster-in-a-box battle.
Inside the chest is a single Lobo, so just attack it to defeat it. After doing
that, examine the yellow pot to the east to get a Tincture. Now, exit this
room, then enter the middlemost room. Once inside, open the chest to get a
Sleeping Bag, but ignore the pot, since there's nothing in it. Exit the room.
Now, feel free to enter the leftmost door. In the room you come to, open the
chest to get a Tonic. Now, go ahead and exit this room, as well as the whole
Classroom. By the way, the bucket that the guy is standing beside just north
of the entrance to this place fully restores your HP/MP when you press A in
front of it, just to let you know.
Narshe
------
Go ahead and exit Narshe to be on the World Map for the first time.
World Map
---------
When you arrive on the World Map for the first time, make sure Locke is in the
Front Row, and Terra in the Back Row. Now, equip the Mithril Shld you got from
Mog on Locke, then equip Terra with her MithrilKnife and Buckler that she had
before you stripped her of them. Then, give Locke the spare Dirk you have. It
doesn't have a lot of power, but what else can he use? His fists? At any rate,
head south and you'll eventually come to a desert.
Save your game when you reach the castle in the middle of the desert, then go
inside the castle, which is Figaro Castle.
Figaro Castle
-------------
When you arrive in Figaro Castle, the guard will try to stop you from coming
in, but quickly realizes who you are. When you regain control, head all the
way north through each room until you reach the throne room, where a man is
sitting on a throne. Talk to him, and you'll be introduced to Edgar, the king
of Figaro. Some dialogue will commence, as Edgar tries to hit on Terra after
Locke leaves, albeit unsuccessfully.
Terra thinks she isn't normal for not finding him "dashing" after Edgar leaves
the room, then you regain control. Now, go south and out of the throne room.
In the room you come to, head to the southwest corner of the room, then go
through the door there. In the room you come to, ignore the chest for a moment
and talk to the old man standing in here. You can buy some items from him. I
suggest buying a few Tonics, a few Softs, a Fenix Down, and a Tent.
After buying all that, exit the shop and open the chest in here to get a Soft.
Exit this room and head to the room to the east of you. Once inside here, talk
to the old man standing around and buy a Bio Blaster, as well as a
NoiseBlaster from him. Then, open the two chests in here to get a Tonic and an
Antidote. Now, exit this shop and head through either of the two doors above
the main door leading to the throne room.
By doing this, you'll come to a room with a chest containing a Fenix Down, so
open it, then exit this room and head to the outside part of the castle, where
the entrances to both the left and the right wing are. Once there, enter the
left wing. Then, keep going until you emerge outside in the desert. At that
point, go west and then north and through the door into the next room.
Once inside, go up the stairs and talk to the old lady to the west, who is
Matron. She'll tell you about Sabin and Edgar's past. You'll be introduced to
Sabin here, by the way (obviously). After Matron is done talking to you, go
back to the throne room and talk to Edgar. Someone from the Empire wants to
see Edgar after you talk to him. Edgar says that it is probably Kefka, and lo
and behold, it is.
Kefka arrives with two soldiers from the Empire to take back Terra. When you
finally gain control of Edgar, equip him with the MithrilPike you got from Mog
earlier. Now, go south and talk to the two troopers, and then talk to Kefka.
Kefka will tell Edgar that he heard that Terra found refuge here, and so he
wants to take her back.
Edgar refuses to let Kefka take Terra back, lying to Kefka about knowing the
whereabouts of Terra. Kefka threatens Edgar, then leaves with his two soldiers
following him. When you regain control of Edgar again, go north and talk to
Locke. Edgar will then leave your group and you'll regain control of Terra, so
follow Locke into your room, which is located in the right wing of the castle.
When you get inside your room, Terra and Locke will talk for a minute.
When they are done, the scene switches to Edgar in the bed. He gets up because
he smells fire, I guess. Edgar rushes outside to find Figaro Castle burning up
with flames. Kefka meant what he said when he threatened Edgar. Kefka and his
two soldiers come back with him, demanding Edgar give them back Terra. Talk to
the guard blocking the door to the north, then three Chocobos will come, and
Edgar will jump on one of them, with Locke and Terra being on the other two.
Figaro Castle will enter submerge mode, and Kefka will send his two soldiers,
who are now Magitek Knights, to attack you. I won't bother listing this fight
in the Bosses section, since these foes are very easy to defeat. Have Terra
use an MT Fire spell to see some dialogue, as Edgar and Locke get shocked at
Terra's ability to use magic, and use the Fire spell as an MT spell to cause
damage, not just see the dialogue.
Have Edgar use his AutoCrossbow Tool, and have Locke attack. They will go down
in no time. If you want to see the dialogue between Locke, Terra, and Edgar
later, then you have until the very last tile in Figaro Cave to see it. Once
you step on that tile, you can't see it anymore. After the battle, Terra,
Locke, and Edgar will talk about their next course of action. Your next
destination is the Returner's Hideout, but you still have a ways to go before
you get there.
World Map
---------
When you gain control of Edgar on the World Map, you should notice that you
are on a Chocobo. Go north (it looks like you are going north, but you are
really going to a southern point on the map) until you reach a cave. At that
point, get off the Chocobo, use a Tent and save your game, then enter the
cave there, known as Figaro Cave.
Figaro Cave
-----------
Once here, talk to the guard with the Chocobo beside him. He'll let you
through to the actual cave, as he heads back to Figaro Castle to let the other
people there know you are safe. Enter the cave when the guard moves. When you
get inside the cave, I suggest you train until you are about Level 10 or 11.
It may be a bit high, but you'll need it for the hard area coming up. If you
get low on HP, simply press A in front of the pool of water with the turtle in
it to fully restore your HP/MP.
After you train, enter the next room. Now, head all the way east, southwest,
and then north. Go up the stairs you come to at that point. From there, simply
make your way to the exit of the cave. It shouldn't be too hard to find. If
you can't find it, you seriously need an eye examination. Also, DO NOT open
the chests in here; they house much better items in the World of Ruin.
World Map
---------
Back on the World Map, head southeast, save your game, then enter the town
there, known as South Figaro.
South Figaro
------------
Once you get here, you'll see a man dressed in black walking away from you. We
will worry about him in a minute. For now, there are some shops for you to go
to better your equipment. Starting off, look around town until you find the
weapon and armor shop. Once inside there, go to the weapon shop first and buy
Terra a RegalCutlass. Give Edgar's MithrilBlade to Locke, then go ahead and
head over to the armor shop, to the east.
There, buy two Heavy Shlds, three Plumed Hats, a Cotton Robe, and a Kung Fu
Suit. Pull up the menu after that, then equip each of your party members with
your newly bought stuff by selecting the "Optimum" command. Now, exit this
shop and head over to the item shop and restock on anything you may need. Once
that is done, go over to the Relic Shop (it has a weird symbol on the
building; like a stone-shaped symbol or something).
Once there, buy three Star Pendants, a Jewel Ring, and some Sprint Shoes if
you can. Equip the three Star Pendants on your party members. Now, it's time
to get a couple of items around town. Starting off, examine the crate behind
the Chocobo Stable to get a Green Cherry. It turns into a Tent in the World of
Ruin, but you don't need to wait just to get a measly Tent, do you? No, you
don't, so grab it.
Now, head into the house behind the crate that you got the Green Cherry in.
Once inside, head east and exit this house through the eastern exit. Outside,
examine the bottom barrel to get a Fenix Down. After that, go east, then
northwest, then take one step south and you'll be in another part of the
house, but you'll be behind the house. Once in this room, examine the clock to
get an Elixir.
Here's a hint: from now on, most clocks will have Elixirs in them. For the
sake of calling this part of the FAQ a "walkthrough" though, I'll tell you
when a clock contains an Elixir. Anyway, after grabbing the Elixir, exit the
room and go back inside the house the way you came in. Once inside the house
again, go up the stairs in the northwestern part of the house. In the next
room that you come to, head east and enter the first door you come across.
In this room, go behind the bookshelf in here to get into another area. In
this area, simply go down the set of stairs to the south to get into yet
another new area. In this new area, go east, then southeast. You'll come to
three doors which you can enter. The first one is empty, the second one has a
Save Point in it, which I suggest you use, and finally, the last room has four
chests in it.
Open them all to get 500GP, 1000GP, 1500GP, and nothing! Yes, the last chest
is empty. None of the clocks in here contains Elixirs either, so don't bother
with them. Now, exit this room. Back in the previous room, head pretty far
west. So far west that you are past the first door in the room. At that point,
walk around the bottom part of the screen, where the black is. Eventually, you
will find a staircase leading to another room.
In this next room, open the two chests in here to get a Hyper Wrist Reilc, and
the RunningShoes Relic. Give the Hyper Wrist to Edgar, and the RunningShoes to
Locke. After you've equipped yourself with these new found Relics, exit this
hidden room. Now, in the house of the old servant of the richest man in town,
you'll find a Tonic in the lower floor of the house, to the east, located in a
bucket to the east of a yellow jar.
Now, the house is located, if you are wondering, just southwest of the item
shop. There are plenty of other items in South Figaro to get, but they all
turn into something better in the World of Ruin (most of them, anyway), so I
won't tell you where to get them. Now, about that guy dressed in black that we
saw when we first got into the town: I told you we'd deal with him, right? We
will, right now.
Head over to the pub, which is located to the east of the Relic Shop. Once you
get inside the pub, go up the stairs and head all the way east, and you'll see
the guy dressed in black at the counter with his dog, Interceptor. This guy is
none other than Shadow, as you'll find out by talking to him. After talking to
Shadow, go ahead and exit South Figaro.
World Map
---------
Ah, we're back on the World Map yet again, are we? This time, head northeast
of South Figaro, then enter the small house there, which is Sabin's House.
Sabin's House
-------------
Go through the door into the house. Inside, Edgar recognizes the smell in the
house. Examine the bucket in the northwes corner of the room to get a Tonic.
Now, you can use Sabin's bed to fully restore your HP/MP, so feel free to do
so if you need to. At any rate, when you're done here, exit this place
completely.
World Map
---------
Back on the World Map, head south, east, and north, then save your game and
enter the mountain there, known as Mt. Kolts.
Mt. Kolts
---------
When you arrive here (this is the hard dungeon I was talking about in Figaro
Cave, by the way), simply go up the stairs and follow the path out of this
first room into the next area. In this outside area, simply head east into the
next area. In this next area, head south, then east, past the huge rock that
looks like it's blocking your path (it's really not), then go southwest into
another outside area. Out here, grab the chest you see for a Guardian weapon.
Give that weapon to Locke since it's much better than the MithrilBlade. Now,
go back inside the previous room. Back in the previous room, head to the
northeastern corner of the room. When you are there, you'll see a wall that
looks to be blocking your path. Like the rock, it really isn't. Go east as far
as you can, then take one step north. Then, take two steps east, one step
south, then go north up the stairway into a hidden room.
In this room, open the chest to get an Atlas Armlet. This is a Relic, which
boosts your physical fight damage by quite a bit. I suggest you equip this on
Edgar, since it will boost the power of his AutoCrossbow Tool, which is a very
good thing. Now, exit this hidden room, and continue onward through the
mountain until you come across two cave entrances. Take the first one you come
across (the rightmost one), then open the chest you come to for a Tent.
Now, take the leftmost cave this time, then keep following the path up the
mountain, following the shadowy figure until you come across a bridge. Cross
the bridge when you come to it, then go through the cave entrance into the
next room. In this small room, get on the Save Point, use a Tent, and save
your game. Now, go ahead and go east and exit this area. In the outside area
you come to, simply follow the _VERY_ long slopes until you reach the shadowy
figure who has been near you throughout your journey up this mountain.
It turns out that the shadowy figure is none other than Vargas, one of
Duncan's students (Duncan also trained Sabin in the ways of martial arts, so
Vargas and Sabin are connected somehow, wouldn't you agree?), who has trained
in the ways of martial arts. Don't talk to Vargas just yet, but instead give
Locke the Atlas Armlet, and give Edgar the Hyper Wrist, I guess. Keep the
RunningShoes on Locke, though.
After that, talk to Vargas, who will enter combat against you. Read the Bosses
section of this FAQ to see how to defeat Vargas. After Vargas is defeated,
Sabin and your group will talk for a minute, then Sabin will join your group
after the dialogue. Once you regain control, go through the cave entrance that
Vargas was blocking. In this next room, simply open the chest to get a Tent,
then continue out of the mountain completely.
World Map
---------
Head all the way north and you'll eventually come to a cave. Enter it, then go
north into the Returner's Hideout.
Returner's Hideout
------------------
When you arrive here, talk to the nearby guard, then he'll tell you to follow
him. He'll escort you to a door, where you'll regain control. Before you go
inside the door, let's collect as many items as we can, shall we? Starting
off, go to the jar by the nearby golden armor (it's just east of the stairs
that you have to go up to get to the door the guard escorted you to) and check
it out go get a Green Cherry.
After that, head through the door northeast of where the guard at the start
was. Inside the room you come to, open the chest to get a Fenix Down. Now, go
ahead and enter the door that the guard escorted you to when you first got
here. Inside the room you arrive in, you'll see Banon, who wants to speak with
Terra. Before talking to him though, go ahead and open the chest in here to
get a Potion.
Now, save your game at the Save Point in here, then talk to Banon. Banon will
tell you how you are the last ray of hope that this world has, and that you
now confront terrible evils. He'll then go rest in bed, because he is very
tired, or so he says. The next morning, you'll wake up as Terra, right next to
Locke. Talk to Locke, then exit this room. Now, go and talk to Sabin, who is
by the golden armor that the jar containing the Green Cherry is.
Note that there is also a shop in the main room, so stock up some items there
if you need any (this shop sells Potions, by the way, so get those for sure).
Also, there is an Inn in the room just below the one with the shop, just to
let you know.
Once you do that, go into the room where Banon was. There, you'll find Edgar.
Talk to him. Now that you've talken to your party members, let's go and get
the remaining items in here, shall we? Starting off, head just north of the
entrance and you'll come across a bridge. Cross it, then continue north into
the next room. In this room, go north and open the three chests to get a Fenix
Down, an Air Anchor, and a True Knight Relic.
Now, examine the pot and jar beside the chests to get an Antidote and a
Tincture. After getting those, search around the wall east of the brown crates
in this room, then you'll find a secret passage, which you can go through.
Follow that secret passage to a chest containing a White Cape Relic. These
boost your M.Block by 10%, so they're pretty handy to have. At any rate, exit
the room once you acquire the White Cape.
Back in the main room, talk to the guard blocking the entrance to the hideout.
He'll let you outside to see Banon. Once outside, talk to Banon. If you tell
him you'll become their hope, then he'll give you a Gauntlet Relic, which
allows you to hold a weapon with both hands for more damage. If you tell Banon
that you won't be his ray of hope three times in a row, then you'll receive
the Genji Glove Relic from a guard a few minutes later.
It's up to you. The Genji Glove allows you to equip two weapons at one time.
The downside to this is that you won't have a shield, but the Gauntlet
restricts shields, too, so oh well. I personally think you should go for the
Genji Glove, since it's far superior to the Gauntlet Relic. You can only have
one of the two Relics, so choose carefully. The only other thing saying no
three times or yes changes is the plot. If you say you'll be their ray of
hope, then you'll see a cutscene where Banon and everybody else talk.
If you say no to Banon three times, then that meeting between Banon and the
rest of the Returners won't happen. Anyway, whether or not you say yes to
Banon or not (which I don't think you should), eventually a guard will come in
the main room of the hideout and collapse, because the Empire beat him up. The
Empire is coming from South Figaro to the hideout, so your group has to work
very quickly.
Locke goes to South Figaro to stymie the efforts of the Empire (in other
words, hold them off), while the rest of your group (including Banon) goes to
the Lete River to escape to Narshe. Once you finally regain control, it's time
to reequip yourself with some better things. I suggest that you give Sabin the
Mithril Shld that you have now that Locke is gone. Give Sabin Locke's Plumed
Hat, too. Give Terra the White Cape (replace it with the Star Pendant, since
you no longer need them).
Give Edgar the Atlas Armlet (replacing the Star Pendant), then give Edgar the
RunningShoes Relic. Give Terra anything for her second Relic. Finally, give
Sabin a Hyper Wrist and a True Knight Relic. Now that you've equipped yourself
once more, exit this area and you'll arrive in the room Banon was originally
in. Save your game here, then go the southern part of the room and exit back
to the area you were in when you reequipped yourself.
Back in that room, head all the way south into the Lete River, but be sure
your group is in the Back Row. No one needs to be in the Front Row, since you
won't really be using physical attacks here.
Lete River
----------
When you get here, approach the edge of the cliff, then choose to get on the
raft. If Banon dies, then you'll get a game over, which is why I told you to
put him in the Back Row. Banon's physical attack is TERRIBLE but thankfully,
he has a special ability called Health, which doesn't cost any MP, and heals
your party members' HP quite a bit. Anyway, you'll have to fight enemies while
you are riding the raft.
Shortly after getting on the raft, you'll come to a point where you have to
choose either to straight, left, or right. Go left. Eventually, you'll come to
a cave. Inside of that cave, save your game when you get off the raft. There
are no random encounters here. Now, get back on the raft. Eventually, you'll
come to a point where you have to choose to either go straight or left. Go
left again.
You'll come to a cave eventually again, so use a Tent and save your game at
the Save Point. Now, get back on the raft and you'll eventually come across an
octopus. Reed the Bosses section to see how to beat him. Upon defeating the
purple octopus Ultros, Sabin falls into the water, and is carried away by the
currents away from your group. Your group continues to ride the raft towards
Narshe.
After the cutscene, you'll be in control of Mog. Save your game at the nearby
Save Point, then press A in front of any of the party members there to start
their scenario. I suggest doing Terra, Banon, and Edgar's scenario first,
since it is the easiest and shortest one, so this walkthrough will be assuming
you are doing the scenarios in the order I did them in.
Terra, Banon, and Edgar's Scenario
----------------------------------
You'll arrive on the World Map with Terra, Banon, and Edgar in your party when
you finish the rest of your journey through the Lete River. Keep them in the
Back Row, and keep their equipment the same.
World Map
---------
Here, simply head west and north and enter Narshe.
Narshe
------
When you get inside Narshe, head all the way west, past the Classroom, until
you are up against the wall. At that point, head all the way north as far as
you can, then press A when you are facing the wall. A secret passage should
open up that will lead you inside the mines. Once it opens up, go inside.
Mines of Narshe
---------------
When you get into the mines, simply follow the path into the next area. In
this outside area, go south, west, and north and up the stairs, then continue
into the next area. In this next area, simply follow the path out of this area
and into the next one. When you reach the next room, go north a bit and you'll
see a ray of light move around the many rocks in the room. Your group thinks
that you should follow that light in order to get out of the room.
They are right. That is what you have to do. Simply memorize the pattern of
the light, and follow it into the next room. If you fail to follow the path of
where the light goes, then you might have to fight a random encounter (you
won't always, be you usually do). You might want to fight that random
encounter for the sake of a complete Rage list later on. At any rate, once you
follow the light's path, you'll be by the door to the exit of the room. Exit.
In this next area (boy, this looks familiar, doesn't it?), simply make your
way to the southeast part of the room until you find the exit. At that point,
exit the area. Note that the chest on the right has changed into a slightly
better item since your last visit, and you can get a Rune Edge by going into
the Moogle Lair, but I don't recommend opening either chest. When you exit the
room, you'll be outside again.
Head east as far as you can go, until you can't go east any further. At that
point, go south into Arvis' House. Once inside though, unequip Edgar and Terra
of their Relics. Then, head south through the door and a cutscene will occur,
as Arvis and Banon talk. Edgar says a few things too. After the cutscene, you
will regain control of Mog, and have to choose another scenario. Save your
game, and choose Sabin's.
Sabin's Scenario
----------------
You'll arrive on the World Map, by a lone shack as Sabin.
World Map
---------
First off, equip Sabin with a White Cape and a Star Pendant. Then, enter the
nearby shack that you see.
Shack
-----
Here, you'll see Shadow, as well as a merchant selling some goods. Talk to the
merchant and buy 99 Shurikens from him. It won't cost you but 2970 GP, so go
ahead and do that. Shurikens are also pretty powerful throughout the game, so
buy them. After that, I suggest you buy some Tonics, Fenix Downs, and a couple
of Tents, if you have the money. When you're done shopping, talk to Shadow,
and invite him to your group.
Then, exit this place.
World Map
---------
Now that you're back on the World Map, equip Shadow with a Plumed Hat, if you
have one. If you don't have one, go back into the shack and buy one for him.
Also, equip Shadow with the Atlas Armlet and the Genji Glove Relics. Put
Shadow in the Front Row, but keep Sabin in the Back Row, since he can just use
AuraBolt to kill every enemy you encounter. At any rate, head east until you
see a forest.
At that point, head all the way south until you see a small patch of desert.
Save your game and enter into the desert patch, and you'll arrive in the
Imperial Camp.
Imperial Camp
-------------
Once you get here, you'll see two soldiers talking about how bad Kefka is.
Ironically, Kefka comes to where they are to make sure they are keeping a
sharp lookout. Kefka then leaves, then the two soldiers are forced to join the
assault team that is about to attack Doma Castle. The scene then switches to
Doma Castle, where an army of Imperial soldiers attack Doma Castle.
Doma Castle
-----------
Here, you'll see two soldiers talking like it is too late for Doma, and that
it is the end of their kingdom. Cyan, the best of Doma's swordsmen, comes in
the room to try and fight off the Imperials. When you gain control of Cyan
outside, talk to the commander, who is the one dressed in black (as if you
couldn't figure that out already without my help). You'll then enter combat
against him.
To defeat him, simply have Cyan use his Retort SwdTech, which is the second
SwdTech. It is sure to kill him. After you defeat the commander, the other
soldiers will run away in fear. The scene then switches back to the Imperial
Camp, where you finally have control of Sabin again.
Imperial Camp
-------------
Enter the easternmost tent, then once inside, press A in front of the chest.
It's locked, so select the "Kick it" option to unlock it. You'll then attract
the attention of the dog outside the tent, and you'll have to fight it. It is
easy to defeat, so don't worry about dying. Once you defeat the Doberman, open
the chest to get a Star Pendant. Now, exit this tent.
Now go ahead and continue through the Imperial Camp (the leftmost tent, by the
way, contains nothing) and you'll come across General Leo and a soldier having
a conversation very shortly. After the dialogue, General Leo is summoned by
Emperor Gestahl. Leo leaves Doma in the soldier's hands. You'll then regain
control briefly, so head south and your group will hide again.
Then Kefka and Leo talk for a minute, then Leo leaves. Kefka then goes to
poison the river of Doma to kill all the inhabitants of Doma. Your group then
goes and attacks Kefka. He's easy to beat, just attack him once and the fight
will be over. After you attack Kefka, he'll run away. Talk to Kefka, then he
will run away again. Don't talk to him just yet, but instead, go inside the
tent to the northwest of where Kefka is standing.
Once inside, open the eastern chest to get a MithrilGlove. Then, open the left
chest to fight another Monster-in-a-box battle. You'll fight the Telstar
enemy. To defeat it, have Sabin use AuraBolt (Telstar will use Magizerk after
you use AuraBolt, which means only one AuraBolt throughout the battle, but oh
well, at least you get to use one AuraBolt), and have Shadow throw Shurikens.
He shouldn't take very long to defeat.
After you defeat Telstar, you'll get a Green Beret for defeating him. Give it
to Sabin. Now, exit this tent and go behind the tent (you have to be standing
in the gap between the crates for this to work) and press Up on the D-Pad to
jump over to the tent to the north. Go inside the tent once you reach it, and
inside, open the chest to get a Barrier Ring. Replace the Star Pendant Sabin
has on with this Relic, the Barrier Ring.
Since it'll boost Sabin's Magic Power by 2, you should give it to him, since
that'll give his AuraBolt an increase in damage. Now that you have the Barrier
Ring, go back and talk to Kefka. You'll have to fight him again, so just hit
him once to beat him. He'll run away again, like usual. Talk to him again,
then he'll send some enemies after you. Beat them by using AuraBolt/Shurikens.
After you defeat the enemies, the scene switch to Kefka poisoning the river.
After the river gets poisoned, the scene switches to Doma Castle again.
Doma Castle
-----------
Cyan and one of the soldiers of Doma will witness the entire people of Doma,
except for themselves, die because of the poison. Eventually, you'll regain
control of Cyan. When you do, head through the door to the north, then go down
the stairs in the following room to reach the main room of the castle. When
you reach the main room, head south through the door. Cyan will then go to the
king's room, only to see the king die shortly after he enters the room.
After the king dies, you'll regain control, so head to the southeastern corner
of the room and enter the door there after you exit the king's room. Inside
this next room, examine the jar to find a Remedy. Now, exit this room and head
through the door to the east of the king's room. Inside, you'll find Cyan's
wife, Elayne, and his son, Owain, killed by the poison. Cyan, filled with
anger, goes to the Imperial Camp to seek vengeance.
Imperial Camp
-------------
Here, you'll see Cyan fighting two Imperial soldiers by himself. If you step
in front of Cyan and talk to him, he'll hit you out of the way. Talk to Cyan
from the side to help him fight the Imperial soldiers. After you defeat them,
you'll have to fight two more battles like that, so talk to Cyan from the side
each time to help him fight them. If you step in front of him and talk to him,
he'll hit you out of the way again.
Once you defeat the three battles you have to fight, your group will get into
some Magitek suits. Once you regain control, head east as far as you can and
fight the two battles along the way. Then, at the split, head north. You'll
eventually have to fight another battle, so fight it. After that, continue
north and your group will get out of the Magitek suits. Your group will then
exit the Imperial Camp completely.
World Map
---------
Now that we're out of that dreadful place, equip Cyan with the Black Belt
Relic if you managed to get it from fighting the commander in Doma Castle. For
the second Relic, give him whatever you want (perhaps the MithrilGlove?). At
any rate, whenever you're ready, head west, south, and east and you'll come
across a bridge. Cross it, then save your game and head east and south into
the forest there, known as Phantom Forest.
Phantom Forest
--------------
When you arrive here, head east into the next area. In the following area, use
the recovery spring to recover your HP/MP if you need it. At any rate, go east
and then south into the next area. In this next area, head east into the next
area. In this next new area, go east once more into the next area when you
come to it. In this next area, go north and a cutscene will occur, as your
group enters the train there, known as Phantom Train.
Once inside, the train starts to move. Your group then realizes they need to
get off, but it is already too late.
Phantom Train
-------------
Try and exit the train, but you won't be able to. You'll then regain control
after Cyan tells you about the Phantom Train, so head east into the next car.
In this car, you'll see a ghost. Talk to it, then allow it join your party.
Even though it is only a temporary party member, it'll help you defeat a hard
enemy in here, so take him. Just don't use Possess with him, or you'll kill
him off.
After recruiting Mr. Creepy, enter the door in here. Inside, you'll find the
Impresario, as well as a switch on the wall. The Impresario can answer your
questions, whereas pressing the switch will activate a cutscene with Cyan and
Sabin. Go to the northwest corner of the room and face the wall. Then, head
two steps south, then one step north and press A on the ground to get a hidden
Tent. Now, rest/save at the Save Point, then exit the room.
Head back to the starting car, then head west and out of the car. In the
outside area you coem to, head west into the next car. In this car, like the
previous car, you'll find a few of ghosts walking around. One ghost will sell
you some items, so buy some if you need some, but either way, head west and
out of this car, into the next area. In this outside area, go west and enter
the door leading into the next car.
In this next car, walk around a bit and a ghost will block the exit out of the
car. Talk to it to engage in a battle with it. Defeat it, then exit this car.
Outside, tons of ghosts will surround you, blocking your escape routes. Go up
the ladder and then they will follow you. Go left and Sabin will jump to the
other side with the rest of your group, but that still is not enough. Head
into the nearby car and flip the switch on the wall.
This will cause the ghosts that were following you to follow you no more! Now,
go back inside the car you were just in and press the switch again to clear
the way into the rest of the car. Rest/save at the Save Point, then head all
the way west and out of this car. In the outside area you come to, as usual,
go west into the next car. In this restauraunt car, you can sit at one of the
tables and order some food, which will fully restore your HP/MP.
After you do that (if you do it), exit this car and go behind the car and then
enter it from behind. Back in the restauraunt car, open the chest to get an
Earring Relic. Earrings boost your Magic Power. Don't bother equipping it, but
instead, go ahead and exit this car. Back in the outside area again, head west
into the next car. In this car, enter the first door you come to and open the
chest and you'll fight Siegfried.
Siegfried here is not the real Siegfried, who is very skilled with a sword.
This one is a phoney. Let's beat him up, shall we (not like we have much of a
choice)? To defeat him, just attack him once. His attack that he does does
maybe 8 damage each hit, so don't worry. After defeating Siegfried, he takes
the treasure that was in the chest and runs. Exit this room and continue going
west and enter the next door when you come to it.
Inside, you should notice two empty tiles to the left of the bench. The left
tile has a Tent, so press A to get it. exit the car. Now, head west again into
the next car. In this car, head west, past the first door you come to, then
enter the second door you come across. In this room, open all the chests to
fight a Monster-in-a-box, get a Fenix Down, a Sniper Sight Relic, and another
Fenix Down.
To defeat the Monster-in-a-box, namely Specter, just have the ghost use his
Possess ability. It doesn't always work, but it usually does. Possess will
slay Specter in one hit. For your victory, you get another Hyper Wrist. How
worthless. Exit this room and continue west out of this car. When you get
outside again, head west and go through the door into a small room with a Save
Point. Rest/save your game, then exit the room.
Back outside yet again, go west and go through the door you come across. You
will arrive in a small room with three switches. Press the ones on the left
and right, leaving the middle one alone. Then, exit the room and head west
again when you get outside and approach the steam pipe and press A. You'll
fight the GhostTrain, so read the Bosses section to see how to win here. After
you win, Cyan will see his wife and child going to the other side since they
are dead.
Cyan will try and go after them, but they get inside the train and it's too
late to stop them. When you regain control of Sabin, head east and south and
exit this creepy place.
World Map
---------
Finally back on the World Map, deequip Shadow his entire set of equipment; his
weapons, armors, relics, everything. After you do that, head south, east, and
north, towards a cave entrance. Give Sabin Shadow's Ninja Gear, then give
Cyan the Black Belt Relic if he doesn't already got it, then give him the
Genji Glove Relic. Replace the Star Pendant Sabin has with the Atlas Armlet
Relic, then give Sabin a filler Relic (the Barrier Ring, perhaps?).
Then, enter the cave.
Baron Falls
-----------
Go north through the first two areas. You'll come to a cliff overlooking the
Veldt, as well as a huge river. Approach the cliff and Shadow will leave your
group. Walk way from the cliff and approach it again, then choose to jump off.
You'll then fight tons of Piranha enemies. They only have 10 HP each, so just
attack them to defeat them. After you defeat a lot of Piranhas, the monster
Piranha, Rizopas, will appear.
I won't classify him as a boss, but he can be one tough customer, especially
if you are playing an LLG. To defeat him, have Cyan use Dispatch and Sabin use
AuraBolt. Simple, isn't it? Rizopas attacks with El Nino sometimes, which can
deal upwards of 250 damage to both Sabin and Cyan, so watch out. After you
beat Rizopas, you'll float up to the surface of a place called "The Veldt",
where a boy named Gau, checks you to make sure you are okay.
The Veldt
---------
Here, you'll be introduced to Gau. After Sabin asks who he is, Gau runs away
and you regain control, so go south and exit this small area to be on the real
part of The Veldt. Once you get on The Veldt for the first time, there are
some things that you should know. First off, any enemy you encounter in the
game (well, almost any enemy) will appear here for you to fight later, which
is why The Veldt is a prime spot to get money in an LLG (enemies don't give
you experience here either, just money, so that's why I said that.
The enemies that appear here, Gau can learn Rages from by using his Leap
command (the game explains it, so I won't go into too much detail about it
here). Anyway, after you arrive on The Veldt, simply head to the notheastern
corner of The Veldt and enter the town there, known as Mobliz. Also note that
you have a random chance of encountering Gau on The Veldt after you win a
fight.
Since you don't have the Dried Meat to recruit him yet, just hit him if you
see him.
Mobliz
------
In here, head over to the item shop. Once there, buy some Dried Meat, and
stock up on anything you may need. Also, buy Sabin a MithrilClaw if you don't
have it yet, and be sure to buy Cyan a Kotetsu, or buy two for him if you have
the Genji Glove Relic on him and the Black Belt, which you should if you have
been using my FAQ. Now, buy two Magus Hats, two Heavy Shlds, a Plumed Hat, and
finally two Iron Armors.
If you don't have the money, get it by fighting in the Veldt. After you're
done shopping, exit this shop and know that there is a side quest you can do
here. It's a long and repetitive one, and the item you get from doing it isn't
really worth the time, effort, and money that it takes, but if you want to do
it, I'll tell you how.
There is a wounded lad in this town. To get to his location, enter the house
behind the Weapon/Armor shop. Once inside, you'll find the wounded lad I spoke
of in the northeastern part of the room, along with a letter on the desk. The
letter is from his love, Lola. Talk to the wounded lad, then go over to the
desk and pick up the letter. Then, exit this house and go the one directly to
the east. Inside, examine the clock to get an Elixir.
Then, talk to the old man by the clock and tell him you will send the letter
for 500 GP. After you do that, go to the Relic Shop and talk to the owner (you
can also use the bed in the back of the shop to rest for free). After talking
to the Relic Shop owner, go back to the wounded lad's house and pick up the
letter that has just arrived. Then, exit this house and visit the house to the
east.
Talk to the old man in there, then send the letter for 500 GP. Then, go back
to the Relic Shop, talk to the owner, then go back into the wounded lad's
house and read the next letter. Send it off for 500 more GP. Repeat this two
more times, then talk to the wounded lad and he'll give you the Tintinabar
Relic, since he knows now that you have been sending letters to Lola in his
stead. The Tintinabar Relic gradually recovers your HP with each step.
Not an inherently useful Relic, but hey, at least you helped someone, right?
Now that the side quest in this over, exit this town.
The Veldt
---------
Back on The Veldt, keep fighting enemies until you encounter Gau again. Give
him the Dried Meat item you just bought from Mobliz and then a very long scene
with Gau, Cyan, and Sabin will commence, as Gau joins your group to give you a
treasure in thanks for giving him Dried Meat. After Gau joins your group, you
will get an explanation of how to use his Rage command, as well as learn new
Rages. After that, you'll regain control, so head to the southern part of The
Veldt.
Once there, you should find a cave entrance. It leads to Crescent Mountain,
the place where Gau's treasure that he wants to give you is. Before you enter
there, though, save your game and fight some random encounters to gain Gau
some new Rages, as well as get some money. Fight till you get at least 30000
to 40000 GP. It takes a good bit, but it's worth it.
Some noteworthy Rages to get right now are: Stray Cat (Catscratch), Hazer
(Bolt 2), Templar (Fire 2), Pterodon (Fire Ball), Over-Mind (Elf Fire),
Marshal (Wind Slash), Dark Wind (Break), Telstar (Sonic Boom), Vaporite
(Blaze), and Trilium (Bio). You should try and collect as many Rages as you
can, but those are the most important ones that you can get right now.
After you're done collecting money and getting new Rages, use a Tent and save
your game, then enter Crescent Mountain.
Crescent Mountain
-----------------
When you arrive here, a short scene will occur. After it's over, head north
from the entrance seven steps, then head west three steps, then head north one
step, west two steps, then north one step, then finally west one more step and
a scene will activate, as Gau finds your group a Tonic, which is added to your
inventory. Now, keep going through this area and you'll come to a ramp shortly
(it's hard to see, but it's there; it's in the northern part of the area).
Go up that ramp, then go north one step, then go west and another scene will
activate, as Gau takes 500 GP from your money. Now, keep going through the
place until you come across a helmet that allows you to breathe underwater.
This is Gau's treasure which he spoke of. After your group takes the treasure,
they hop into the current. This is your next destination, namely the Serpent
Trench.
Serpent Trench
--------------
Once you get here, you'll ride the current and encounter random encounters as
you ride the current. When given the option of which direction you want to
take, either left or right, take the right path. You'll eventually come to a
cave-like area with a chest to the east. Open it to get an X-Potion. Then, go
ahead and exit this area via the northern exit. You'll now continue to ride
the current, encountering monsters as you do so.
Eventually, you'll have to choose between the left and the right path, so
choose the right path again and you'll come to another cave-like area. Here,
head west and north and go through the exit into the next cave-like area. In
this area, head to the southeastern corner and step on the switch to drain the
water in the room. After that, go down the stairs where the pool of water used
to be, then step on the hole to reach the next area.
In this next cave-like area, open the chest to get a Green Beret. Give this to
Gau or Cyan, if you didn't already give them both one by fighting Telstars on
The Veldt. At any rate, after opening the chest, make your way out of the room
by following the path out of it. After that, you'll ride the currents for a
few more seconds before you get washed up on the shores of Nikeah.
Nikeah
------
When you arrive here, don't board the ferry leading to South Figaro just yet.
Instead, head into the town itself. Once there, head over to the armor shop
and buy two Silk Robes, since you'll need them soon. Now, go to the Item Shop
and buy some Fenix Downs and Potions if you are low on them. Then, go ahead
and enter the Inn and examine the clock there to get another Elixir. Now, the
one last thing for you to do here is check out the Cafe.
Inside, you'll find a blonde-headed girl. If you talk to her, she'll want Cyan
to dance with her. Cyan gets mad about it, and even insults her. After the
scene, unequip all your party members of their Relics, as well as uneqip Sabin
of his Ninja Gear. Now, go back to the boat area, talk to the old man running
it, and tell him to take you to South Figaro.
Your group will say a few words, and this long and boring scenario is now
over. Only one more to go.
Locke's Scenario
----------------
You'll arrive in South Figaro, and you'll be in control of Locke (obviously).
South Figaro
------------
Once you gain control of Locke, equip him the following: Air Lancet, Green
Beret, Ninja Gear, and for the Relics, give him the Atlas Armlet and the Genji
Glove. Put him in the Front Row, too. Now that you're prepared, start off by
going to the Item Shop. Once inside, speak with the merchant, who will enter
combat against you. Use the Steal command until you manage to strip him of his
clothing. After you get his clothing, exit the Item Shop.
Now, head south of the Item Shop and enter the building there. Once there, go
downstairs and talk to the little boy. Since you are a merchant, he'll let you
pass. Now, go through the door leading out of the house. Back outside, go to
the Weapon/Armor shop, and east of it, you'll find some stairs. Go up them.
After that, follow the path west, then when it splits, go south and talk to
the Imperial soldier dressed in green and steal his clothes, too when you
fight him.
After that, head back down the stairs that led you to this high area. Then, go
south, then west, then north, and then finally west again when you emerge from
the stairs. Eventually, you'll come across an Imperial solider dressed in
brown just south of the Magitek Knight. Talk to him, and he'll move out of the
way. Now, go into the Cafe. Once there, go downstairs. You'll find another
merchant here. Talk to him, and then steal his clothes, as well as his cider.
When that is done, exit this room. Back outside, head south of the stairs that
led you to the area with the Imperial soldier dressed in green, then go behind
the house of the servant of the richest man in town. Once you get inside, talk
to the boy and he'll let you through again. Go upstairs and talk to the old man
and you'll give him the cider you stole earlier automatically. He'll drink it,
and tell you to go downstairs and give his grandson the password.
Once downstairs, talk to the boy and he'll ask you what the password is. Tell
him it's "Courage", then he'll open the secret passage out of the house for
you, so go through it when you regain control. In the room you come to, go
down the stairs and you'll appear in a room with many objects and a clock. Go
up the stairs and through the door out of the room. Now, head to the northwest
part of the room and go up the stairs into the next room.
In this previously visited room, head through the first door you come to then
go behind the bookshelf in the following room to appear in the next room. Once
there, go down the stairs to appear in yet another new room. In this room, go
east and south and you'll have the option to change clothes. If you stay in
your merchant oufit, you'll slightly change the upcoming dialogue with Celes.
I suggest you don't change, since you can see some Star Wars wannabe dialogue.
If you change your clothes back to normal Locke's clothes, then you'll get the
dialogue you were intended to get. At any rate, whether or not you change your
clothes, head south, then east and you'll see a scene with Celes and two of
the Empire's soldiers. One of the soldiers attacks Celes for betraying the
Empire. When you finally regain control of Locke, go inside the room and talk
to Celes. Untie her.
She'll then join your group after some dialogue. When you finally regain
control, talk to the sleeping soldier and take the Clock Key from him. Then,
go ahead and exit the room. Now, head into the next door you come across and
save your game. Then, continue into the next room you come to. In this room,
examine the second clock you come across, then use the Clock Key on it to open
up a secret door. Go through it.
In this room, put Celes in the Back Row, then equip her with the following:
MithrilBlade, Heavy Shld, Magus Hat, Silk Robe, and for Relics, give her an
Earring, and a White Cape (you'll get another Earring in just a minute). Now,
head east and southwest to a chest containing an Iron Armor. Don't equip it,
but instead continue along the maze until you come across a split to the
south.
It's hard to see, but if you look carefully, there will be an end to the black
to the south, so that's why I called it a split, because it is. Take that
split south and then west to a chest containing some Earrings. Give the
Earrings to Celes, replacing her White Cape. Now, head back east and then go
north, but not all the way. Instead, keep trying to move west until you can.
At that point, follow the path and go down the stairs to the next room.
In this room, head south and open the chest to get an Ether. The bucket has
nothing in it, so head back north and then open the remaining chests in the
room to get the following items: X-Potion, Ribbon. The Ribbon is located in a
chest just south of the one with the X-Potion in it. You can't see it, cause
it is in the black, but you can feel it as you walk. After pillaging the place
of its items, exit this area via the stairs.
Back in the maze area, go north of the split that went south, then go east
when the path splits, then go south and west to two chests containing a Heavy
Shld and a RegalCutlass. Give Celes the RegalCutlass and head just east of the
chest that contained the Earrings Relic, then go up the stairs out of this
maze. Try and go through the door and Celes and Locke will say a few things,
then you'll regain control, so go through it and exit the town by going east.
World Map
---------
Sabin's house still has the bed in it where you can rest, so do that if you
need to (which you probably do). After that, go west and north of South Figaro
and enter Figaro Cave. Save before entering.
Figaro Cave
-----------
Upon your arrival in Figaro Cave, you should know that new and tougher enemies
inhabit the place. They shouldn't be too much of a problem, however. I suggest
you do train until you are Level 15-16 with Celes and Locke. After that, make
your way to the area with the recovery spring and use it to recover your
HP/MP (leave the chests unopened, though, since they house much better in the
World of Ruin). Then, head south and you'll encounter TunnelArmr, your next
boss fight.
Read the Bosses section to see how to defeat TunnelArmr. Once you defeat him,
the scene will switch back to Narshe, where a decisive battle with the Empire
is about to take place.
Narshe
------
You'll see a very long scene with all of your party members, as well as Banon,
Arvis, and the Narshe elder. They talk about defending the Esper from the
Empire, and how an attack from the Empire is imminent. Eventually, you'll go
out to battle the Empire in the snowy hills of Narshe. You'll now face your
second multi-party battle. Since there are only seven party members, you'll
have to divide them a certain way.
I suggest you put your four strongest party members in one group, then the
second group should contain two of your second strongest party members. Then
finally, the last group should contain your weakest party member. Here's the
party members I had in each group:
Group 1 - Celes, Gau, Cyan, Edgar
Group 2 - Sabin, Locke
Group 3 - Terra
Put who you want in each group, but that's how I did it. Also, be sure that
each magic user is placed in the Back Row (this would include Gau, too, since
he's a magic user with his Rages). After your party is configured, talk to
Banon (Be sure to equip the stuff you've obtained throughout your journey on
your party members by standing in front of them and pressing A to gain control
of them. This would include giving Celes Earrings, etc.) and tell him that you
are ready, but save your game first.
Your group will then be ready to fight. I suggest placing each group beside
Banon. Group one should just fight any enemies they can, to ensure that the
other parties don't have to fight quite as much (your weaker parties could
fall very easily here, so fight as many enemies as possible with your best
group, which should be group one), while group two is positioned RIGHT beside
Banon to the south of him.
Finally, group three should be positioned to the right of Banon (and I mean
right beside him). Heal up after every battle, so that you won't die. When all
enemy groups are defeated (both green and brown-colored soldiers), go all the
way south towards Kefka and fight the patrolling soldier dressed in brown that
is guarding him. After that, heal up your HP/MP and talk to Kefka to fight
him. Read the Bosses section of the FAQ to see how to defeat him.
Once you defeat Kefka, he'll escape and your group will go see the Esper that
at the very top of the mountains. Terra will go ballistic again, then she'll
turn into her Esper form and fly off towards Zozo, which we'll get to go to
later on in the game. After Terra flies off, the scene will switch ot Arvis'
house.
Arvis' House
------------
When you wake up as Locke, some dialogue will commence, as your group decides
who is to go find Terra. The party members whom you decide not to take with
you to find Terra will stay behind in Narshe. You can only have a maximum of
four party members with you. Here's the party I took, so this FAQ will be
under the assumption that you took them too: Celes, Locke, Edgar, and Gau. If
you take only three party members with you, you can recruit Shadow into your
group again when you reach Kohlingen, which you'll get to shortly.
He charges you 3000 GP before he joins you. I don't suggest inviting him to
your group though, since it is most certainly not needed, and he is just a
waste of space in your group if you ask me, since he hasn't really improved
much since the last time you recruited him. It's your call, though, but I took
four party members, so this FAQ will be assuming that you did the same thing I
did.
Anyway, after your party is configured, exit this house.
Narshe
------
Back outside, head over to the Weapon Shop. Once inside, I suggest that you
buy Locke a Full Moon weapon, and then leave. Now, exit this shop and head
over to the Armor Shop, which is located behind the Item Shop up some stairs.
Once inside the Armor Shop, buy four Mithril Shlds, then leave. Now, head over
to the Item Shop and restock on some more items that you might need. Then, do
not go into the Relic Shop.
But instead, head into the Elder's house, which is located just west of the
Relic Shop. Go up the stairs west of that shop to get there. Once inside, the
clock has an Elixir in it, so check it out to get it. Now, exit this house and
head to the south of Arvis' house and enter the small shack you come to. Once
inside, open up all of the many chests in the room to get the following items:
5000 GP, Earrings, ThiefKnife, Wall Ring, Sneak Ring, and a Hyper Wrist.
The chest that is locked in this house will stay locked, so get out after you
collect those items. Now, since there's nothing better to do, leave Narshe.
World Map
---------
Once on the World Map, save your game and head all the way south into the
desert, then enter Figaro Castle.
Figaro Castle
-------------
If you have Sabin in your group and Edgar in your group with him, then a scene
will trigger when you go into the castle with them. By resting in the left
wing of the castle when Sabin leaves your group, you'll be able to see Sabin
and Edgar talking about their past. This is a part of the game where you can
see Sabin leaving Figaro. I suggest you do see it, since it's very cool. If
you do or do not, go to the Tool shop and buy Edgar some new Tools.
If Edgar is the leading party member in your group (if you are walking around
as him), then you'll get a discount on both the items and the Tools in the
castle. Buy Edgar a Flash Tool and a Drill Tool, then exit the shop. Now, go
ahead and head to the entrance of the castle (not the outside entrance, but
the room you come into after you enter the castle) and enter the room on the
left by going the down stairs.
In this area, talk to the old man and tell him to carry you to Kohlingen. When
the castle unburrows and you regain control, exit the castle completely (Sabin
will join you when you try to leave).
World Map
---------
Head to the north of Figaro Castle (I mean a long ways north) and you'll reach
a shack. Enter it. This is the Future Colosseum.
Future Colosseum
----------------
Here, examine the jar to get a Hero Ring. These boost physical attack and
magic attacks, so they are nice to have. Very nice. Exit. Now, head to the
northwest of Figaro Castle and enter the town there, known as Kohlingen.
Kohlingen
---------
Enter the northwesternmost house if you want to see a scene about Locke and
Rachel's tragic past (only if you have Locke in your group, does this become
available). Either way though, enter that house, since the clock there houses
an Elixir, so examine it. After that, you can go to the Cafe to recruit Shadow
for 3000 GP if you have three party members instead of four, but I don't
suggest you do it.
Regardless of what you do, head to the northeasternmost house next and go
behind it. Once inside, open the chest behind the golden armor to get a Green
Beret. Now, exit the house and go through the door if you want to see a crazy
old man who is watching over Rachel's dead body (go downstairs to get there).
If you want to see more of Locke's past, talk to Rachel's dead body.
Note that if you recruit Shadow into your group and keep resting at the Inn,
you can see three of his four dreams right now (the last one is not viewable
until the World of Ruin). Other than that, there's nothing of interest in
Kohlingen, so feel free to exit.
World Map
---------
Back on the World Map, head all the way south and you'll eventually come to a
town known as Jidoor. Enter it.
Jidoor
------
When you arrive here, head into the northernmost building (the huge building)
and enter it. Inside, go up the stairs to the right, then go north and examine
the jar to get a Tincture. Go to the Weapon Shop and buy two Kaisers for
Sabin. Buy Cyan two Forged weapons. Go over to the Armor Shop and buy two
White Dresses, and two Mithril Vests for Edgar and Cyan. Buy some Ninja Gears
for the rest of your group who could use them but doesn't have one.
Exit the building and rent a Chocobo in the Chocobo Stable in the southeastern
part of town.
World Map
---------
Ride the Chocobo you just bought in Jidoor across the path and you'll come to
Zozo shortly after that, so dismount the Chocobo, save your game, and enter.
Zozo
----
Once here, you should know that Zozo is more of a dungeon than a town, since
you have random encounters in this town. The random encounters here are fairly
difficult, too. The HadesGigas enemy can take away about 300 HP from all party
members with his Magnitude8 attack, and SlamDancers can use an MT Ice 2 spell,
as well as an MT Fire 2 and Bolt 2 spell, so have Wall Rings on your party
members (you might only have one at this point, though) to reflect it back.
Anyway, when you arrive here, equip any new equipment you have on your party
(give Locke the ThiefKnife and the Sneak Ring Relic for sure), then go west
and enter the Cafe. Go up the stairways here, then exit through the exit to
the east after you quit going up the stairs. Outside, follow the path up the
stairs and then enter the easternmost door out of the two doors, since the one
on the left is locked for now, and will stay that way for a long while.
In the room you come to, open the chest to get a Tincture. Then, exit the room
and exit the Cafe completely, as well. Back outside, head west and north and
enter the building that is supposed to be an Inn. You can't rest here, so why
is it called an Inn? Hmm, weird. Anyway, once inside the Inn, examine the
nearby clock not to get an Elixir, but to reset its time. The correct time is
6:10:50, so set it to that to open up a hidden passage to the east.
Go up the secret passage and open the chest to get a Chain Saw, Edgar's newest
Tool. This baby has 253 Battle Power to boot. Only downside is Edgar will
usually wear a mask and use the Chain Saw, which means instant death. This is
good, but if you do it against a boss, it's bad, so stick with Drill for boss
fights unless I say not to. Now, head out of the Inn and to the southwest part
of town and enter the building there, which is the Reilc Shop supposedly.
Once there, simply keep going up and up until you come across a wooden door.
Enter the door and open the chest inside to get a Thief Glove Relic. Equip
that on Locke too in place of the Genji Glove, which he should have on. With
the Thief Glove and Sneak Ring, as well as the ThiefKnife, Locke is now a
stealing machine! Exit this room. Now, instead of going up, go back down two
sets of stairs, since that is your only option at this point.
After descending the stairs, go north one step, west one step, north one step
again, then finally two steps west. You'll jump across the window to the other
building to the left. Nifty, eh? Now, go west and jump to the next building.
Then, enter the leftmost area (you'll emerge by the rightmost one after you
jump to the other side) and you'll be inside the building. Once inside, head
north and west and go up the stairs.
Then, examine all the pots/jars in the area to get a Potion and a Tincture. Go
south after getting those two items and exit this building. Back outside, head
up the obvious path, jumping from building to building when you have to. When
you come across a second wooden door (you'll come across a first one along the
way), enter it and open the chest to get a Fire Knuckle for Sabin. Give it to
him if he's in your group, but either way exit the room.
Keep going up the remainder of the building until you encounter what appears
to be a Vargas lookalike. Talk to him and he'll say he'll let you pass. He,
like the rest of the population of Zozo, lies, so you'll have to fight him.
Check the Bosses section to see how to win against Dadaluma. Once you defeat
Dadaluma, the evil martial artist, continue on up the remainder of the tower
and enter the door you come across.
In this room, go north, then west and east and open the two chests to get an
X-Potion and some RunningShoes. Then, continue north and a cutscene will occur
between your group, and the Esper Ramuh. Ramuh says that he has brought Terra
here. Terra is in bed and she will not join you. She's not really aware of
anything that's going on at the moment, unfortunately, so we'll have to wait
until later to recruit her into our party again.
After the cutscene is over, Ramuh will turn into Magicite, which is what is
left of Espers after they pass away. Press A on Ramuh's remains, and grab the
three other Magicite shards to. You now have your first Espers. Congrats! The
Esper names are: Ramuh, Stray, Kirin, and Siren. Each have their own different
attacks they do when you summon them, as well as their own spells they teach
you, not to mention their level up bonuses.
Go south after getting the Espers and talk to one of your party members, who
are waiting for you at the entrance to the room. The group will then talk on
their way down the building. When the group reaches the entrance to Zozo, they
will talk about their next course of action. You'll then have to choose two
party members to put in your group (Locke and Celes are mandatory). I chose to
put Gau and Edgar in my group, but it's up to you.
Once again, this FAQ will be assuming you used the party members I did for
this segment of the game. After you choose your party, exit Zozo.
World Map
---------
Head back to Jidoor. You know the way; it's to the southwest.
Jidoor
------
When you arrive here, go into the building you went into last time (the huge
building). Once inside there, talk to the Impresario, who is the man dancing
around like an idiot. After talking to him, he'll say that Celes looks just
like "Maria", who is the girl who is supposed to act in the Opera House. Once
the Impresario runs off and drops the letter, examine it and the person in the
top right will come and tell you who Setzer is.
After that, exit this house, as well as the town.
World Map
---------
Time to equip your party members with Espers. Give Locke Siren, give Gau
Stray, and give Edgar Ramuh. Don't bother giving Celes an Esper, since she is
about to leave your group for a short time. Also, this is something that a lot
of people seem to have trouble with; unequipping Espers. To unequip an Esper,
go to the Espers option in the menu, then select an Esper by pressing A when
your cursor is over it.
Then, simply go to a blank space in the Esper and press A. There you go. Now,
let's go and get some Rages, shall we? To get back to The Veldt from where we
are now, go back to Figaro Castle, talk to the old man and tell him to take
you to Narshe, then exit the castle and enter Figaro Cave. Go through the
cave, then go through Mt. Kolts, then go into the Returner's Hideout, travel
through the Lete River (the path to the Lete River is located in Banon's room,
all the way south of the Save Point on the southern part of the wall).
Once you do that, head east and southwest and cross the bridge by the Imperial
Camp (there is no Imperial Camp this time), then go into the Phantom Forest
and journey through it. From there, enter Baron Falls, then you'll end up on
The Veldt (you won't have to fight before ending up on The Veldt this time).
Once you are on The Veldt, go ahead and get as many new Rages as you want.
Some noteworthy Rages are:
Aspik (Giga Volt), HadesGigas (Magnitude8), SlamDancer (Ice 2), Anguiform
(Aqua Rake), Mind Candy (SleepSting), Gabbledegak (Vanish). After you get the
Rages you want, go through the Serpent Trench, then you'll end up in Nikeah.
Ride the ferry to South Figaro, then make your way back to the continent with
Jidoor from there.
From Jidoor, head all the way south, then east to the building you see there,
which is the Opera House, your next desintation.
Opera House
-----------
Some lengthy dialogue will commence, as Celes gets to act as Maria in the
opera scenes. I'll just skip on ahead to the part that you need to really be
concerned with, which is when you regain control of Locke. When you regain
control of Locke, head all the way east till you can't anymore, then go south
and exit this room. Now, head into the room that Celes went into earlier. Once
inside, talk to Celes.
Once you gain control of Celes, you can check the book to see what lines you
have to say on the upcoming part. Since you have this FAQ, you won't need to
do that, so just go ahead and go through the door in the room, then go north
and west through the curtain and of this room. You'll now be outside as Celes.
Here are the lines you have to say, incase you didn't check the score:
"Oh my hero..."
"I'm the darkness..."
"Must I..."
If you say all those lines when prompted to, then you'll be successful in the
acting. After you regain control of Celes, talk to Draco. He'll tell you to
dance with him, so follow everywhere he goes and then talk to him after he
stops dancing, and he'll turn into some flowers. Press A to pick up the
flowers. After that, head north, then east, then north, then finally west to
the edge of the stage.
Celes will then throw the flowers off the cliff, as the Chancellor comes to
Celes, telling her to forget about the past. NOTE: If you don't move around
fast enough (e.g. bring the flowers to the cliff fast enough), or get the
lines wrong, then you'll fail the acting and be escorted outside the Opera
House. You have a total of four tries to get the acting right. If you fail all
four of those times, then you get a game over.
At any rate, after the acting is done, the scene will switch back to Locke.
Read the letter in the room that Ultros dropped, then Locke will say that he
better go and tell the Impresario, so go and do so. Once you talk to the
Impresario about Ultros's plan, then you'll see Ultros above the stage on the
beams, planning to drop 4 tons of weight onto Maria.
Once you regain control of your entire party, be sure to equip the Sprint
Shoes Relic on a party member, then head to the top right corner of the room.
Once there, enter the door. In the room you come to, go up the stairs, talk to
the guy blocking you, then press the lone switch that is away from the other
three switches, then exit the room and head to the opposite corner of the room
(the northwest corner), then enter the door.
In this room, go up the stairs and go through the door and you'll arrive above
the stage onto the beams where Ultros is. On the beams, you'll have to fight
some enemies along the way which you can't avoid (you can see them moving
arouund very clearly, so that's how you know when you'll fight an enemy).
Fight those enemies along the way to Ultros. When you reach Ultros, talk to
him and he'll fall down onto the stage below, as will your group.
Your group will then enter combat against Ultros, as the Impresario plays some
awesome music for the fight (the title of the soundtrack is called Grand
Finale, and it is one of my favorite soundtracks in this game). Read the
Bosses section of the FAQ to see how to defeat Ultros once again. After you
defeat Ultros, Setzer comes in and kidnaps Celes, whom he thinks is Maria. The
scene then switches to The Blackjack, Setzer's airship.
The Blackjack
-------------
Celes will be locked in by Setzer. Eventually, Setzer finds out that Celes is
not Maria, and wants her off his ship. Eventually, you'll regain control. At
that point, talk to Setzer. After that, Celes convince Setzer to join them and
take them to the Empire's base. Celes tricks Setzer by flipping a coin that
has identical sides on it.
If you have both Sabin and Edgar in your group, then they'll notice that the
coin is the same coin they used to decide their fates ten years ago. When you
finally get Setzer to join you, he'll fly you to the continent that has the
Empire's base, Vector, on it.
World Map
---------
You appear right near a town, namely Albrook. Let's go check it out, shall we?
Albrook
-------
When you arrive here, go to the Weapon Shop and buy two Poison Claws for
Sabin (they'll come in handy in the World of Ruin). Then, go over to the Relic
Shop and buy four Wall Rings, and buy several pairs of Earrings, too. The
Armor Shop contains nothing of significant importance, so don't bother going
there. Now, let's go look for some hidden items, shall we?
Examine the clock in the hallway connecting the Armor Shop and the Cafe to get
an Elixir (like you'd expect to get anything else?). Now, examine the barrel
next to the Inn to get a Potion. After you get that, examine the jar in the
Weapon Shop to get a Tincture. That's all for hidden items. Now, exit this
town.
World Map
---------
Back on the World Map, let's visit some other towns on this continent, shall
we? Starting off, reequip Celes with the equipment she had before (give her
an Earring and a Wall Ring). Then, head all the way to the southwestern corner
of the World Map, then enter the town there, known as Maranda.
Maranda
-------
When you arrive in Maranda, head over to the Weapon Shop and buy a Trident. Go
ahead and exit the Weapon Shop after that, then head over to the Armor Shop.
Once inside there, you might wanna buy a couple of Mithril Vests. Do not give
them to Celes though, since the White Dress she already has on is a much
better armor for her.
After your business in the Armor Shop is done, exit it. Now, examine the
bottom crate in the southwestern corner of town to get a Revivify. After you
get that, there's one more item to get. To get it, examine the bottom crate to
the east of the Weapon Shop (it's where the girl and the Imperial soldier are
chasing each other) to get a Remedy. Now, exit town.
World Map
---------
After exiting Maranda, rent a Chocobo in the Chocobo Stable in the forest to
the southeast (to find the Chocobo Stable, go to the only other white dot on
the southwestern part of the continent that you are on by looking at the map
in the bottom right corner of the screen). After renting the Chocobo, ride it
to the center of the continent.
When you reach a place that looks similar to Figaro Castle, don't dismount
your Chocobo and enter that place just yet. Instead, travel due north of there
and you'll come across a town by a forest and a mountain behind it. Get off
the Chocobo and enter the town.
Tzen
----
Upon entering Tzen, you should head over to the Weapon Shop and buy Locke a
Boomerang weapon only if you have been using the Full Moon, since the
Boomerang weapon is infinitely better than the Full Moon weapon. At any rate,
when you are done in the Weapon Shop, head over to the Armor Shop. There, buy
some Mithril equipment if you don't have much, though you should.
After you are done there, know that the Relic Shop has some decent Relics, so
buy some over there if you need them. If you need to stock up on some items,
go to the Item Shop and do so. After you're done in Tzen, exit town.
World Map
---------
Back on the World Map, go ahead and rent a Chocobo. The Chocobo Stable is to
the east of Tzen in the forest. After renting a Chocobo from there, ride it
southward to the Empire's base of Vector. Dismount your Chocobo when you get
there, then enter Vector.
Vector
------
Upon arrival in Vector, you should know that if you sleep at an Inn in the
Empire's evil town, you'll get your money stolen from you, so don't bother.
Anyway, head into the small building to the west of the Inn. Once inside, talk
to the old lady and tell her you don't pledge your allegiance to the Empire.
Two guards will then attack you and you'll have to beat them. They are easy.
After you do that, you can talk to the girl anytime and she'll fully restore
your HP/MP. Nice! Exit the building and go to the Weapon Shop and buy Shadow a
Blossom weapon, then exit it. After that, head northeast of the Inn and talk
to the old man behind the crates. He'll tell you that he is a sympathizer of
the Returners, and that he has heard of you. Tell him you are ready to get
into the Imperial Magitek Research Facility, then he'll approach the guards to
the east and act sick, distracting them while you enter the facility.
To get on the crates, simply walk into the one on the left (you have to be
behind it, on its left side for it to work, so remember that) and you'll climb
atop the crates, then you'll make your way up the beams to the other side,
away from the attention of the soldiers. Once you regain control, follow the
path north and then take the split to an even more northerly direction when
you come to it.
Welcome to the Imperial Magitek Research Facility.
Imperial Magitek Research Facility
----------------------------------
When you arrive here, there is something you should know. Physical attacks do
not really harm the enemies here, so use magical attacks to harm the enemies
here. Anyway, after going down the first two sets of stairs, head south down
the next set of stairs, then take the easternmost pipe to a chest containing a
Tincture. After getting that, go back through the rightmost pipe, then head
all the left of the set of stairs to the north (not the one that led you down
to the pipes that led you to the Tincture, but the other one).
By heading left, you'll see a pipe, so go all the way left through it, and you
will slide down a conveyor belt to a chest containing a Flame Sabre. Equip it
on Celes or Edgar (I gave it to Edgar), then get in front of the hook when it
moves to you and press A to ride it across to the other side. After that, head
east and go through the first pipe you come across and then you'll ride a
conveyor belt down to another chest containing an X-Potion.
Now, ride the conveyor belt to the east to another chest containing a
ThunderBlade. Give it to either Celes or Edgar, whoever doesn't have one of
the elemental weapons (Celes or Edgar should already have the ThunderBlade).
Now, go south and open the chest to get a Remedy. After that, go down the
conveyor belt to the left. In this next area, head to the southwest corner of
the room and open the chest to get some DragoonBoots.
After you get that, head up the nearby set of stairs. Then, head up the path
and go through the door you come across and open the chest in the room you
come to to get a Gold Shld. Equip that on whomever you wish, then exit this
room via the way you came in. Now, head south, then go down the stairs that
you went up to get to the room with the Gold Shld when you come to them. Once
that is done, head all the way east, past the hook you see, then south into
the next room.
In this room, just south of where you enter, look closely and you should see a
door, so go through it and open the chest you see for a Gold Helmet. Give that
to whomever has the Gold Shld, preferably, then exit this room and head all
the way right, looking along the southern part of the wall as you walk. When
you spot a door that's barely visible, go through it, then go left and open
the invisible chest for a Gold Armor.
Give that to whomever has the other Gold equipment. After that, exit this room
and head up the stairs to the east. Then, open the chest for a Tent. Now, head
back out of this area completely, and head into the area with the chest that
had the DragoonBoots is. Once there, head to the northern part of the area,
then go up the stairs to the north of the conveyor belt that the robots ride.
After going up the stairs, you'll be in an area with a bunch of crates.
Look at the wall to the east, then try and go through each crate until you can
go through the pipe that you can barely sticking out of the wall. In the pipe,
go all the way south, then east at the split and open the two chests for a
Blizzard sword, the last of the elemental swords, as well as a Zephyr Cape
Relic. You've obtained all the items you possibly can right now, so head back
into the pipe.
Once there, go all the way south of the pipe, and you'll emerge back into the
room with the DragoonBoots chest, right near the stairs you went up to get to
the crate area. This time, head down the conveyor belt the robots always ride.
When you emerge from the conveyor belt, head south and you'll see Kefka throw
two Espers, Ifrit and Shiva, down the conveyor belt and into a pit below. When
Kefka gets done talking and you regain control, head south and down the
conveyor belt the Espers were sent down.
In the room you come to, ignore Ifrit and Shiva for now, and enter the door
that isn't blocked. Inside, rest/save your game, then exit the room. Back in
the room with the Espers, give your party members each a Wall Ring (you should
have 4, but if you don't, give them as much as you can), then talk to Ifrit to
engage in combat against Ifrit and Shiva. Check the Bosses section to see how
to defeat Ifrit and Shiva.
After you defeat them, talk to them both again and collect their Magicite
remains. Then, rest/save in the Save Point room again, then exit. This time,
enter the easternmost door that Shiva was blocking before you defeated her. In
the room you come to, go up the many sets of stairs, then exit through the
exit you come to. In this next room, head all the way west until you come to
the very last tube in this room. From there, head all the way south, then west
into a hidden area with a chest containing a Break Blade.
You will tell you have found that chest, because you won't be able to move in
that direction; trust me, you'll find it. After getting the Break Blade, go
back up to the last tube, then go west and north and through the door into the
next room. Here, go north and talk to the weird looking guy to engage in a
fight. This is the next boss of the game, Number 024. Read the Bosses section
to see how to defeat him.
After he's beaten, go through the door he was blocking. In the room you come
to, remove Celes of all her equipment, then go all the way north and press the
switch on the wall. Doing so will cause all of the Espers to go back to their
Magicite forms.
Cid will then enter the room, so watch the scene. Celes seems to be a traitor
to the Returners now, but she stops Kefka and the Magitek Soldiers from
killing her friends. Once the scene is over and you regain control, get into
the elevator with Cid and ride it down to the floor below. Once you regain
control, save your game at the nearby Save Point, then talk to Cid. He'll say
a few things about Celes, then you'll hear Kefka's maniacal laugh that we all
love so much.
Cid will send your group into the minecart (he won't be coming with you, the
coward), so that you can escape the facility. While you are riding the
minecart, you'll have to fight several enemy fights, each time against some
purple Mag Roader enemies. Eventually, you'll reach a boss, namely Number 128.
Once you reach Number 128, read the Bosses section if you like to see how to
defeat this boss.
After you defeat Number 128, you'll appear outside the Imperial Magitek
Research Facility, right by a Save Point. Rest/save there, then head all the
way south and you'll eventually come across Setzer, who rejoins with your
group. Setzer and your group escape Vector, only to be ambushed by two Crane
bosses sent by Kefka to prevent you from escaping. Read the Bosses section yet
again to see how to win here. Once you win against the Cranes, your group will
automatically head back to Zozo.
Zozo
----
When you arrive in Zozo again, Terra remembers that she was born in the Esper
Realm, after Locke shows her a piece of Magicite. You then gain control of the
Esper Maduin, who is in the Esper Realm. Get ready to have fun controlling an
Esper.
Esper Realm
-----------
When you gain control of Maduin, exit the house. Outside, head south, east,
and north and you'll come across an unconscious human girl named Madonna. Talk
to her and then choose to take her home with you. The scene will then switch
to Madonna lying in bed in an Esper's house. Talk to Madonna, and she and
Maduin will have a conversation for a short time, then the scene switches back
to you having control of Maduin in his house.
Exit the house, then head back to where you first found Madonna unconscious.
There, talk to Yura and he'll move. Then, continue on into the cave. Once in
the cave, head north and you'll spot Madonna, who is trying to return to the
human world. Talk to her, and Maduin will tell her that she can stay in the
Esper Realm if she doesn't want to return to her world. She says that humans
and Espers can never coexist, but Maduin is willing to try to see if humans
and Espres can coexist, and so they both marry and have a child.
That child is Terra. Once you regain control of Maduin, talk to the elder, who
is sitting at the table by the beast-like Esper. Then, talk to the fairy-like
Esper at the entrance to the house. The beast-like Esper will blame the Empire
invading the Esper Realm on Madonna, since she is a human, so she runs out of
the house, and Maduin is angry. Exit the house and head into the cave that you
saw Madonna in earlier.
Once inside, Gestahl and the two Imperial soldiers with him will be blown away
into the human world by the tempest caused by the elder Esper. Madonna will
try and get back into the Esper Realm, but is sucked into the human world, as
is Terra. Maduin goes after Madonna and Terra. Gestahl finds out that Terra is
a half human and half Esper hybrid, and so he quickly kills Madonna, and
Maduin is left in the hands of the Empire, to be used by them.
The scene then switches back to Zozo.
Zozo
----
Terra will say that she feels like she can finally control the power that she
has been born with, since she now knows where her power came from. Your group
decides to head back to Narshe, and so you exit Zozo automatically, and appear
on the Blackjack.
The Blackjack
-------------
On the Blackjack, Setzer will tell you how to drive the airship. Once you gain
control of your group again, fly to the southernmost continent, which is where
Vector is. Once there, fly to the northernmost point on the continent, and
land your airship by the town there when you see it. Enter that town. If you
went there when you first landed on this continent, you'll recognize it as
Tzen.
Tzen
----
Once here, the only thing to do is head to the top right part of the town,
where you'll find a guy hiding behind some trees. Talk to him and he'll offer
to you sell you the stone that he has, which is actually a piece of Magicite!
Accept his generous offer and buy it for 3000 GP. This Esper is known as the
Sraphim Esper. Alternatively, you could've waited until the World of Ruin to
buy the Esper for a mere 10 GP, but it's better to get it now, and 3000 GP is
not really much to spend.
Also, Sraphim doesn't teach you any new spells that any other Esper can't
teach you already, but you can learn the spells from Sraphim a lot faster than
with an Esper like Kirin. The only downside to Sraphim is that it doesn't have
a level-up bonus. After getting Sraphim, restock on items if you need to, then
exit.
World Map
---------
Board the Blackjack, then fly to the continent with Zozo and Jidoor on it. Go
ahead and land the Blackjack by Jidoor, then enter it.
Jidoor
------
Once you are in Jidoor, head to the Auction House, which is located to the
southeast of the huge mansion that you got the hidden Tincture in during your
first visit here. Once you are inside the Auction House, there are a few
things that you should know. First off, talk to the old man in the corner to
participate in the auction and bid on the featured item. The odds to get what
item to appear are as follows:
If you haven't bought any piece of Magicite yet (Golem or ZoneSeek):
Cherub Down: 50%
Chocobo: 25%
Cure Ring: 6.25%
Golem: 12.5%
ZoneSeek: 6.25%
If you bought Golem:
Cherub Down: 50%
Chocobo: 25%
Cure Ring: 12.5%
ZoneSeek: 12.5%
If you bought ZoneSeek:
Cherub Down: 50%
Chocobo: 25%
Cure Ring: 12.5%
Golem: 12.5%
If you bought Golem and ZoneSeek:
Cherub Down: 50%
Chocobo: 25%
Cure Ring: 25%
Alright, with that said, you should also know that you have to be willing to
go higher than what the bidding price is twice in each auction if you wish to
win. Also, you CANNOT get the Chocobo, incase you are wondering. In the same
sense, you can't get the Blackjack airship in the World of Ruin in here, so do
not waste your time trying that, either. If you don't go over the bidding
price the last time it is offered, you'll lose the auction, so keep that in
mind.
In other words, you can skip going higher on the first bidding price if you
want to, but the second one ultimately determines whether or not you'll get
the auction. Talk to the old man in the corner, and tell him that you want to
bid. Let's hope the item is Golem or ZoneSeek. Keep going in and out of the
Auction House after each auction until you find both Golem and ZoneSeek. After
you get both Golem and ZoneSeek, you're done here.
Keep in mind that Golem and ZoneSeek are very expensive, costing a total of
30000 GP. Here are the prices for the items that are available in the Auction
House:
Cherub Down: 10000 GP
Chocobo: 500000 GP
Cure Ring: 20000 GP
Golem: 20000 GP
ZoneSeek: 10000 GP
Also, if someone else manages to buy Golem or ZoneSeek and you don't, you can
always get them to reappear until you buy them, so don't worry. Remember, once
you get Golem and ZoneSeek, there's nothing else to do in Jidoor, so exit.
World Map
---------
Back on the World Map, board the Blackjack, then fly all the way back to
Narshe. It is located on the northernmost continent. You should be able to
easily spot it, because you'll be able to tell where you are by the familiar
landscape.
Narshe
------
When you arrive here, head north and a guard will say that they have been
expecting you, then your group will be carried inside the elder's house. Once
there, a long cutscene takes place, where your group says they need Terra to
go to the Sealed Gate and ask the Espers to help them in their struggle
against the Empire. Since Terra is the only one who can do this, and since she
wants to help your group fight against the Empire, she agrees.
Once you regain control, enter the Weapon Shop. There, buy Locke two Hawk Eye
weapons, and equip them on him. If you don't have a Genji Glove on him, give
him one, so that he can have two Hawk Eye weapons. The Hawk Eye has a 50%
chance to deal 1.5 damage to the target, and deal 3x more damage than normal
to enemies that are floating (e.g. Joker). Exit the Weapon Shop and let's head
over to the Armor Shop.
Once inside the Armor Shop, buy a Tiara for Terra, buy some Gold Shlds and
Gold Helmets for the party members that might use them (e.g. Edgar or Cyan).
Finally, buy some Power Sash armors for Locke, Gau, Shadow and Sabin. After
your business is done in the Armor Shop, exit it. Now, since the Relic Shop
has nothing new, there's only one thing left to do, which is get Mog.
To start this off, head over to the house where you opened all of the many
chests during your much earlier visit here. Incase you're wondering, it is
south of Arvis' house. Once inside the house, you'll see Lone Wolf, who will
quickly leave the house, since you caught him trying to steal the locked chest
in this house. Follow him outside. Outside, Lone Wolf will run away again, so
keep advancing through Narshe and you'll come across him again before long.
After that, simply continue north into the second area of the town. In this
area, head all the way north and you'll encounter Lone Wolf right when you get
to the entrance to the mines. He'll retreat further, so enter the mines. Once
inside the mines, head north, then east into the next area, then simply make
your way through the next couple rooms until you arrive outside the mines.
Outside, head west across the bridge, then go west, north, and then east, out
of this outside area, and back into the mines.
Back in the mines, simply head east back into the outside area. Now, go north
into the snowy mountains of Narshe, where you battled Kefka. Once there, head
north and advance into the next area when you come to it (also, saving at the
Save Point in the snowy mountains doesn't hurt either, so rest/save there if
you'd like). In this next area, head across the bridge to the west, then go
ahead and approach Mog, and Lone Wolf will tell you not to move or Mog's dust.
Do as Lone Wolf says and just sit there without pressing a button; Mog will
free himself of Lone Wolf's clutches, and the two of them will go flying, each
in opposite directions. If you talk to Lone Wolf, you'll get the Gold Hairpin
item, which halves the amount of MP you need to cast spells, but if you do
that, then you won't be able to get Mog until the World of Ruin, which isn't
good. I'd recommend talking to Mog, so this FAQ will assume you did.
After rescuing Mog from the cliff and Lone Wolf, he'll join your group and
wait for you on an airship, after calling Ramuh a psycho. Once you regain
control, exit Narshe.
World Map
---------
Back on the World Map yet again, board the Blackjack and fly to the very edge
of the continent that is all the way south of the small island about the size
of Bermuda on the northeastern part of the World Map. Once there, land your
airship by the town there known as Thamasa. Don't enter it, but instead walk
around the continent until you find a Baskervor enemy. When you do, note that
you can steal a rare Gaia Gear from that enemy, so keep stealing until you get
four of them.
Since you can only steal the Gaia Gear once from each Baskervor, you'll need
to find four of them and steal four Gaia Gears from them in total. It may take
a while, but it will make the next area MUCH, and I mean MUCH easier, so I
suggest you do it. After getting the four Gaia Gears, rest/save, then board
the Blackjack. Now, fly back to the continent with Vector. Once there, head
east of Vector and you'll see a town in front of a bridge. Land there, then
enter the town, known as the Imperial Base.
Imperial Base
-------------
Note that you must have Terra in your group for this, so be sure to have her.
When you arrive here, your group will find it odd that there are no Imperial
soldiers around. Terra wants to get it over with, so let's do that. Head over
to the eastern part of town, then exit.
World Map
---------
Back on the World Map, save your game and head east into the cave there, known
as the Cave to the Sealed Gate.
Cave to the Sealed Gate
-----------------------
When you arrive here, equip the four Gaia Gears you got on the four party
members you have (not every party member can use them, mind you, so put as
many on as you can). After that, head east and open the chest to get an
Assassin weapon for Shadow. After that, go south and exit this room. In this
new area that you arrive in, head south and check the leftmost alcove out of
the two to get a Tempest. Now, head to the eastern alcove and go down the
stairs to exit this room.
In this next new area, you'll notice how the bridges acquire different
positions every few seconds. This means you have to exit this room by crossing
moving bridges. If you are standing on a wrong tile on a bridge when the
bridge you are standing on moves, you'll fall in the lava and be taken back to
the very start of the room, which sucks if you're close to the end of the
bridge maze. Study the pattern of the bridges carefully, so that you'll be
able to distinguish which bridge tile to step on to advance through the room.
There are also two chests in this room. The easternmost one contains an
X-Potion, and the westernmost one contains the Coin Toss Relic for Setzer,
which turns Slot into GP Rain. Not useful at all, but get it anyway if you
want to be a completionist. When you reach the end of the room, exit into a
new area of the cave. In this new area, head east instead of south, then
follow the path to a chest containing an Ether.
After you get that, head south of the entrance to this room, then head east,
then just keep advancing through the area until you come across a bridge that
has a switch above it. Press that switch. The bridge will collapse and you'll
fall to your doom, getting yourself a game over. Muahaha! Just joking, but you
will fall and I don't see how you won't suffer a concussion after that. At any
rate, head west, then northwest to a chest containing a Genji Glove.
After you get that, head back to where you fell off the bridge at, then go up
the stairs to the east. Then, go north and you'll spot two switches. The one
on the left, when pressed, will open up a door in the stone wall with the
switches on them, and pressing the right switch will cause a Ninja enemy to
come down and attack you. You can fight this enemy an unlimited amount of
times, but you don't want to fight it right now, since it has the chance to
kill you if you aren't careful.
Press the leftmost switch, then go through the newly revealed door into the
next room. In this room, open the chest you see to get a Tent. Rest/save at
the Save Point in here, then exit the room. Now, back in the previous room,
keep advancing through the cave and you'll eventually come across another
switch above a bridge. Press this, then a staircase is revealed to the east.
Go down the staircase. There is something you should know about this small
area, and that is the hidden items in the area.
Although not inherently useful items by any means, you can collect a few items
in this area. They are found in the floor. Examine a floor tile by pressing A.
If you examine the right floor tile, you'll get an item. Keep examining the
floor tiles in this area until you find them all. The items you can get from
the floor are: 2000 GP, Inviz Edge, Remedy, and Water Skean. Note that the
2000 GP here is really only 293 GP, and the Remedy item is a Soft item. Also,
Water Skean is called Water Edge when you buy it, not Water Skean
After getting the hidden items from the floor, open the chest in the area to
get an Ether. Now, head to the eastern part of the area, then follow the path
out of the room. You'll come to a chest that is nearby, which contains an
Elixir, so be sure to open it. After getting the Elixir from the chest, head
east and down the nearby set of stairs, then head west and step on the next
switch. This will reveal a secret doorway leading to another room, so go
through it.
In this room, open the three chests to get two Magicites, an Ether, and the
Atma Weapon item. This item isn't powerful right now, even though it has 255
Bat Pwr, but it will become your most damaging weapon later on in the game.
For now, forget about equipping it, unless you want to deal pathetic damage.
The Atma Weapon's damage is determined by your HP. The higher your HP
currently is, then the more damage it'll do, and the lower your current HP is,
then the less damage it will do. The more HP you get as you level up in the
game, the more damage the Atma Weapon will do.
Since you may not have more than 1200 HP at this point, it's stupid to equip
the Atma Weapon right now. Wait until the World of Ruin when you are much
higher, and therefore have much more HP. At any rate, exit this room after you
loot it. Back in the previous room, head east and north, then press the switch
you come across to move the bridge to where you can get across. Cross the
bridge, then press the next switch you come across.
Now, open the chest you come across to get a Magicite item. From there, simply
make your way through the remainder of the cave, and you'll come across the
Sealed Gate very shortly. Once you come into the outside area with it, Kefka
will attack your group. You'll have to hold him off while Terra opens the
gate. Simply attack Kefka once like you did in the Imperial Camp to finish him
off. After you hit Kefka, Terra opens the Sealed Gate.
The Espers come swarming out of the Sealed Gate; it seems they are headed
towards Vector (after all the Empire's done to them, if you were them, I bet
you would do the same thing). The Sealed Gate will have rocks in front of it,
denying anyone access back into the Esper Realm. Terra says to return to the
ship, so do just that. Once you regain control, to the southwest corner of the
room, where a new path awaits. Take that path.
You'll be back in the starting room of the cave, so simply exit back to the
World Map.
World Map
---------
Back on the World Map, head west into the Imperial Base again.
Imperial Base
-------------
When you get back into the Imperial Base, head to the western part of it and
try to exit, only to be stopped by the rest of your group. Your group will say
that the Espers went toward Vector, and so your group gets on the Blackjack to
go to Vector to make sure.
The Blackjack
-------------
Once on the Blackjack, a cutscene will occur, as the Espers attack the ship
and cause Edgar to lose control. The ship crashlands on the World Map near
Maranda. Exit the airship.
World Map
---------
Back on the World Map yet again, head to the forest to the east of Maranda and
find the hidden Chocobo Stable in it. You'll be able to tell when you are near
it by the dot on the map.
Chocobo Stable
--------------
Go inside and rent a chocobo for 100 GP. Then, ride it all the way to Vector,
then get off. Now, go inside Vector.
Vector
------
When you arrive here, you'll notice how the entire area is nothing but ruins,
thanks to what the Espers did to the Empire when they released from the Sealed
Gate. I can't say I blame them though, since I would've done the same thing if
I were the Espers. Anyway, all of the Returners, Banon and Arvis included, are
in Vector, for no apparent reason. Head to the Imperial Castle, which is
located in the northernmost part of the area, where Banon is.
Imperial Castle
---------------
NOTE: The moment you arrive here, put Sprint Shoes on one party member. You'll
see why in a minute.
Once you arrive in the Imperial Castle, head up the nearby set of stairs, then
a guard of the Empire will come in and tell you to follow him, since Gestahl
is expecting you, apparently. This seems odd, but what choice do we have? Do
as the guard says and follow him to the door leading to the throne room. Go
through that door into the throne room. In the throne room, head north and you
will see a short bit of dialogue, as Emperor Gestahl has apparently had a
change of heart, and has lost his will to fight.
He wants to have the war stopped, apparently. Is he truly repentant? Only time
will tell. Once Gestahl leaves the room to prepare a feast for your group, Cid
asks you to talk to as many of the Imperial soldiers in the castle as you can
in the 4 minutes before dinner, since some of them would prefer to keep
fighting, rather than to end the war like Gestahl wants. Since we have nothing
better to do to past time, we'll do as Cid asks and talk to the soldiers.
There are a total of 24 soldiers that you must talk to before the four minutes
are up. You don't HAVE to talk to all of them, but it really helps if you do,
since you get some pretty nice things happen if you manage to do it. Anyway,
once you regain control, head south into the previous room. Once there, talk
to the four soldiers in the room, then head to the entrance of the room (the
southern entrance, not the northern one).
Once there, take the right path, ignoring the first door you come across. The
reason why you should ignore it is because Kefka is in there, and it isn't
worth your time to talk to him, since time is of the essence. Instead, enter
the second door you come across, then in the following room, go through the
door into an actual room. In that room, talk to the soldiers, but don't open
the chest or any of the other chests you encounter here, since you can later.
After talking to the two soldiers, go south of the chest and enter the next
room. In that room, talk to the Imperial soldier wandering around, again
ignoring the chest. After talking to the Imperial soldier, exit this room, and
head out of this area completely. Back in the room where you started following
the right path, continue following the right path and enter the next door you
come across to appear in a new area. In this area, head up the two sets of
stairs. From there, simply exit the room.
Once you get outside, talk to the nearby soldier, then head west and north,
speaking with two more soldiers. Now, head up the stairs in the central part
of the area, then head north and talk to two more soldiers that you encounter.
After that, go through the nearby door into a new room. In this room, speak
with the wandering Imperial soldier and he'll start a fight with you. You can
defeat him pretty easily with a level 2 elemental spell.
After talking to that soldier, exit the room. Back outside, head down the set
of stairs, then go through the door to the left. In the room you appear in,
talk to the nearby Imperial soldier, then follow the path out of the room from
there. Now, you are in the same room as the one where you took the right path,
but this time you are at the left path instead of the right path. Follow the
left path via the stairs, and enter the first door you come across.
In this room, talk to the MANY Imperial soldiers wandering around the place.
You'll have to fight one of them, so just beat it the same way you did the
previous one and you should be okay. Ignore the chest in the room. Once you
talk to all of the Imperial soldiers, go through the door in the northwestern
corner of the room. In the room you appear in, talk to the Imperial soldier to
start a battle with him.
Defeat him the same way you have all of the other Imperial soldiers up to this
point. After defeating him, exit the room, as well as the room with the many
Imperial soldiers. Back in the room with the left and right path, continue to
go down the stairs on the left path, ignoring the next door you come across.
After you exit the left path completely, exit this entire room via the south
exit, and you'll appear outside, where the final three soldiers await.
Talk to the three soldiers in here. One of them initiates a battle with you.
This time, you'll fight an Imperial soldier in Magitek Armor, so be careful.
A level 2 elemental spell or your strongest physical attack (e.g. Pummel or
Drill) should be able to dispose of him rather quickly. Once the time runs
out, whether or not you talked to all 24 soldiers, the banquet with Gestahl
and your group will take place.
At the banquet, Gestahl will ask you several questions. Depending on how you
answer, you get a lot of points, or hardly any points. The more points you get
here, the better things happen after the banquet. Here's what you answer when
Gestahl asks you a question:
1. Choose "To our hometowns..."
2. Choose "Leave him in jail."
3. Choose "That was inexcusable."
4. Choose "Celes is one of us!"
After this, Gestahl will allow you to ask him several questions. Ask him each
question down the list; never, and I repeat, NEVER, ask him the same question
twice, as doing this will cause you to lose 10 points, which is bad news for
you. Tsk tsk. Once you ask Gestahl the third question, you'll be prompted to
ask another question or move on. Choose to move on. Gestahl will ask you some
more questions, the answers being listed below on what you should say:
5. Choose "Yes, the Espers have gone too far."
6. Choose the first answer when Gestahl asked you which question you asked him
first; it should be the first answer.
At this point, choose to take a rest break, since here is your opportunity to
get 5 more points. After you choose to take a break, talk to and defeat the Sp
Forces enemies in this room (the robed guys sitting beside Gestahl). If you
lose to the Sp Forces, you get 0 points, but you get 5 points if you beat
them. They aren't hard; just use level 2 elemental spells or your strongest
physical attacks and they'll go down quickly.
Now, talk to the Sp Forces and go back to your seat and sit back down after
defeating the Sp Forces, and choose to begin talking again. At this point, you
will be asked two more questions by Gestahl. The answers are:
7. Tell him that you want to hear him say that the war is over.
8. Tell him yes when asked if you'll accompany him.
After all this, General Leo will come in the room. He's going to accompany you
(sadly, he won't join your party, but he will accompany you) to Albrook. Terra
decides to go to alone to Albrook, but Locke accompanies her, refusing to let
her go alone (he needs to forget about failing Rachel one of these days, don't
you agree?). The rest of your group stays behind in Vector, since they have a
hard time trusting Emperor Gestahl just like that (who wouldn't?).
Once you regain control, on your way out of the Imperial Castle, a guard will
come and tell you what the Emperor has done for you, depending on how many
points you have earned. Below is a list of what happens, depending on how many
points you have:
No Matter How Many Points You Have: South Figaro is liberated, though you do
not get anything for it.
50-66: South Figaro is liberated. You don't get anything for it. Doma Castle
is also liberated. You also gain a few items.
67-76: South Figaro is liberated. You don't get anything for it. Doma Castle
is also liberated. You also gain a few items. The house that was locked
in the Imperial Base by the Cave to the Sealed Gate previously is now
opened, and offers a lot of chests that contain items!
77-90: South Figaro is liberated. You don't get anything for it. Doma Castle
is also liberated. You also gain a few items. The house that was locked
in the Imperial Base by the Cave to the Sealed Gate previously is now
opened, and offers a lot of chests that contain items! Gestahl gives
you a Tintinabar Relic.
90-93: South Figaro is liberated. You don't get anything for it. Doma Castle
is also liberated. You also gain a few items. The house that was locked
in the Imperial Base by the Cave to the Sealed Gate previously is now
opened, and offers a lot of chests that contain items! Gestahl gives
you a Tintinabar Relic. The guard talking to you gives you a Charm
Bangle Relic.
I don't recommend exiting the Imperial Castle just yet. Instead, go through
the left and right paths and open all of the chests that you missed earlier.
They are located ONLY in the left and right paths and nowhere else, so don't
waste your time going anywhere else. The items you can get are: Revivify,
Tincture, Gale Hairpin, and an X-Potion. You can also talk to Kefka now and
not worry about whether you have time or not.
He's located in the first door you come across in the right path. He's in
jail, as you learned from Gestahl at the banquet. He says nothing important.
After getting the chests you missed earlier, exit the Imperial Castle, as well
as Vector.
World Map
---------
Back on the World Map, board the Blackjack that is beside Maranda. It's along
walk, but by doing it, you can see a cool scene. This FAQ will be assuming you
did it before you did anything else.
The Blackjack
-------------
Once you board the Blackjack, enter the main room and take the westernmost
door once there. You'll find Setzer and Cid talking about repairing the
airship. Setzer mentions his friend, Daryl, whom died when the Falcon, the
airship she used to pilot, crashed. After that, the dialogue ends. Once you
regain control, exit the Blackjack, since there's nothing else to do here.
World Map
---------
Back on the World Map, enter the Chocobo Stable in the forest to the east of
Maranda. There, rent a chocobo. Ride the Chocobo to the Imperial Base, which
is located to the east of Vector, and is in front of the bridge leading to the
Cave to the Sealed Gate. Once there, dismount your Chocobo and enter the small
Imperial Base.
Imperial Base
-------------
When you arrive here, enter the house. Once inside, go downstairs. In this
room, there are TONS of chests that you can open. They contain the following:
Cherub Down, X-Potion, Ether, Wall Ring, Elixir, Cure Ring, RunningShoes, Back
Guard, 8000 GP, 13000 GP, and 20000 GP. There is one more item you can get,
which is a Flame Sabre. Get it by examining the stove (why a sword is kept in
a stove is beyond me).
To get the Elixir I spoke of above, search the south wall for a hidden chest
that contains the Elixir. After pillaging the place, exit it, as well as the
entire Imperial Base.
World Map
---------
Head over to Albrook. There's no way you can miss it; it's the first town you
will come across on your way back to Vector.
Albrook
-------
When you finally arrive in Albrook, head east and go south when the path goes
south to enter the port. Once there, examine the southernmost crate out of the
two wooden crates that are nearby to get a Warp Stone. Now, head south and get
on the ferry. Once there, talk to General Leo. He'll introduce you to Celes
and Shadow. Celes leaves as soon as Locke tries to talk to her, then you gain
control once again of your group, so exit the port.
Back in the main part of town, stock up on any items you may need. The shops
here offer nothing more than they offered the first time you went here. If you
think you could see some of the equipment they have for sale here, knock
yourself out. After your errands are done, go over to the Inn and talk to the
Innkeeper. He'll let you rest for free, since General Leo told him about you.
In the middle of the night, Locke wakes up and heads outside.
He finds Celes, and a short cutscene occurs, where Locke tries to convince
Celes that he's still her friend, even though he doubted her by a small
fraction. After the cutscene, you regain control. Head to the port. Talk to
Leo, and choose to depart. The ferry won't arrive until tommorow morning, and
Leo advises you rest until then. When you regain control, talk to Leo. He and
Terra will talk for a bit.
After that, Shadow comes in and talks to Terra for a bit as well, then Terra
leaves and Locke comes and throws up because of seasickness. When morning
comes, talk to Leo, then talk to Locke. A few more things will be said, then
Terra, Shadow, and Locke are all in your party. You won't keep Shadow for very
long, unfortunately.
World Map
---------
Once on the World Map, head all the way northeast to Thamasa.
Thamasa
-------
Once you arrive in Thamasa, enter the Weapon and Armor Shop. Once there, buy a
few Ice Rods from the Weapon Shop. They will be useful very shortly. Also, buy
a Stout Spear for Mog and Edgar, as well as some Darts for Setzer. After that,
head over to the Armor Shop and buy the following: some Gaia Gears, IF you did
not already steal them from the Baskervor enemies earlier. Also, a few Gold
Armors are good to have, but I don't recommend buying them.
I DO suggest, however, buying two Mystery Veil helmets for Terra and Celes,
since they are very good. After that, exit this building. Now, head over to
the barrels by the mayor's house (it's above the Inn) and examine the top one
to get an Echo Screen. After that, head to the house to the east and examine
the barrel to get a Green Cherry. Also, a scene will occur here, as you see a
boy playing around with his Fire spell.
A magic-user? Odd. Very odd. This town is unfriendly enough already, but to
have someone use magic at such a young age? This is very odd. To see another
scene, head behind the house that you got the Green Cherry from. A little girl
apparently wants his mother to use Cure on her. This IS odd, isn't it? Two
magic-users, and we've only been here a couple minutes. I'm not so sure we can
trust this town, are you?
Anyway, after the scene, head over to the Relic Shop. It doesn't really have
anything you don't already have, but pick up on a few more Relics in there if
you want, since it has some nice Relics to offer. But that's not why I brought
you to the Relic Shop. Go around the flowers and examine the barrel to get a
Soft. Now, head over to the Item Shop. Once there, examine the middlemost
barrel to get an Eyedrop.
After you get that, head over to the Inn and examine the uppermost barrel by
the Inn to get a Fenix Down. Now that we're done pillaging the place, let's
head over to the house to the east of the mayor's house (where we got the
Green Cherry), shall we? Once inside, talk to the old man standing by the door
to be introduced to Strago Magus, a party member that you will get soon (no-
brainer, right?).
After your group talks to Strago, a young girl enters the room, and you are
then introduced to Relm Arrowny, Strago's granddaughter. After the dialogue is
over and you regain control, exit this house and head over to the Inn and rest
for 1 GP. In the middle of the night, Strago wakes your group up and says that
Relm is in danger. When you regain control, head into Strago's house. Why he
left it unlocked in the middle of the night is beyond me, but whatever.
Once inside, go upstairs. Then, examine the western wall until you find a
Memento Ring Relic hidden inside the western wall. Now, exit this house and
head over to the fiery house to the south. Once there, talk to Strago. He'll
try and use magic to put out the fire. Also, the mayor as well as another
villager, tries to use magic to put out the fire, but to no avail; the fire
only gets worse.
Strago goes inside the house, as do Locke and Terra. Once you get inside the
house and regain control, head north through the first two rooms, defeating
any flame enemies you come across. In the third room of the house, advance
through the room, defeating all the enemies you come across. When you come to
a choice between two doors, take the right one, since the left one allows you
to fight flame enemies over and over again.
In the next room, you'll come to another set of doors. The one on the right
takes you to a room with a chest containing a Fire Rod, so open that chest.
Then, go through the left door into the next room. In this next new room, go
through the easternmost door out of the two doors and open the chest to get an
Ice Rod. Now, go through the leftmost door to continue on. Now, in the hallway
you appear in, equip Strago with an Ice Rod, as well as two Earrings if you
have them.
Then, go through the door into the next room. In this room, your group finds
the source of the blaze, FlameEater. You'll engage in a boss battle with our
friend FlameEater, so read the Bosses section to see how to win. When you win,
your group finds Relm, but they up falling asleep just like Relm. Shadow comes
into the house miraculously and saves your group and Relm from the flames. He
says he only wanted Interceptor back, but I think that's a pretty lame excuse,
don't you?
The scene switches to your group talking inside of Strago's house. After the
dialogue ends and you regain control, exit the house. Outside, Shadow will
leave you, stating that he only wanted his dog back. Exit town.
World Map
---------
Outside, head southwest, then north and enter the cave there known as Crescent
Island.
Crescent Island
---------------
NOTE: It is strongly recommended you equip Gaia Gears on all your party
members here, including Relm when you recruit her. It works well for
this particular area.
When you arrive here, open the nearby chest to get a Heal Rod. Don't throw
this rod, since you can use it in the World of Ruin to get a Magus Rod, which
is the best rod in the game. After getting the Heal Rod from the chest, head
through the easternmost path, ignoring the northern and western paths, since
they lead to the same place anyway. After taking the east path, you'll appear
outside. Advance into the next part of the island.
When you reach a cave-like area again, head east and exit room. In the room
you come to, head to where the three golden statues are, and a cutscene will
commence once you do. You learn about the statues. Yippy! After you regain
control, head south and Ultros will fall down from the ceiling and knock your
group down. You'll have to fight him, as usual, so read the Bosses section to
see how to defeat him.
After you defeat Ultros, Relm joins your group and you regain control. Give
Relm an Esper, as well as any Earrings you might have left over. Her defense
SUCKS, I'll tell you that much, but she has the highest magic power out of any
party member in the game, making her a very good party member to have. You
should also know that you can examine the back of each of the three statues to
learn a little bit more about them.
At any rate, after you regain control, head west and north and exit this area
via the exit. In this room, rest/save at the Save Point. Then, go down the
nearby set of stairs and step on the northernmost tile out of the three tiles
on the floor that look weird. Doing so will cause the tile to collapse and
bring you to a room below. In this room, head through the northern exit, then
open the chest you come to to get a Chocobo Suit.
Now, head back into the previous room and this time, take the western exit.
Open the next chest to get a Tabby Suit. Equip these on Strago and Relm. Now,
exit to the previous room. Back in the previous room, jump off the bridge just
to the south of the western exit in this room. Jump off by pressing A when you
approach the bridge. After jumping off, make your way back to the room with
the three unstable tiles.
This time, take the easternmost tile and it'll drop you back into the room
below, but to a different part of it. This time, take the eastern exit and
open the chest to get an X-Potion. Now, jump off the bridge to the south, make
your way back to the tile room, and take the southernmost tile to fall to the
room below. Once there, follow the path out of this room. You'll be outside
once again, so simply advance onward into the next area when you get outside.
In this next cave-like area, head south and the Espers will come out and a
long scene will occur, as Yura, the rest of the Espers, and your group, all go
back to Thamasa to talk peace with the Empire. The war is now over... or is
it?
Thamasa
-------
Back in Thamasa, a cutscene will occur, as the Espers try and talk peace with
the Empire, appearing as if they succeeded at first. That is, until Kefka
comes in and ruins the peace talk. Kefka knocks out everyone, but Leo wakes up
and you have control of him. Talk to Kefka to initiate a battle with him. Just
attack or use the Shock command with Leo until the battle is over. Kefka then
disappears and supposedly calls Emperor Gestahl (it's actually Kefka himself
disguised as Gestahl).
At the end of the scene, Leo is killed by Kefka. Once the VERY long and very
good scene is over, the scene switches to your group by General Leo's grave.
The scene then switches to the rest of your group, who have returned safely
from Vector. After the scene, you appear on the World Map once again.
World Map
---------
Back on the World Map, board the Blackjack.
The Blackjack
-------------
On the Blackjack, a scene will occur, as you see the world start to fall apart
because of the immense power of the statues being unleashed. Eventually, you
regain control. Don't fly to the Floating Continent just yet. Instead, I would
recommend getting Mog's Water Rondo Dance, as well as any other Dance he has
not learned yet. The Water Rondo is a World of Balance exclusive, meaning you
can't get it in the World of Ruin.
If you want it, you only have a couple hours at most to get it. If you don't
get it now, you can get it after you get on the Floating Continent, but that's
it. After you fight the boss in the Floating Continent and continue on, that's
it; you can't get Water Rondo anymore, so this FAQ will be assuming you are
getting the Water Rondo now. Note that Mog must be in your party for this (but
that is obvious, right?).
To start this off, fly over to Baren Falls. Land there. Save your game and
enter it.
Baren Falls
-----------
Once inside Baren Falls, jump down into the water like you did when you first
got here. After that, you'll be on the Veldt.
The Veldt
---------
Once here, head over to Crescent Mountain and go inside.
Crescent Mountain
-----------------
Once here, simply make your way through the Serpent Trench. You'll appear in
Nikeah.
Nikeah
------
Here, rent a Chocobo via the Chocobo Stable in town to the north. Ride that
Chocobo all the way back to Baren Falls, where your airship awaits. Get back
in the airship.
The Blackjack
-------------
Back in the Blackjack, it's time to build Strago's Lores up. So, go get him if
you don't have him in your group. When you're ready, choose to lift off. Now,
fly to Thamasa and talk to Gungho, the old man near the Inn, if you want to
see a short scene. Our main goal is to fly around getting Strago some new
Lores. To see how to get them, although it isn't very specific (sorry about
that), see the Characters section.
If you wish to get some better information on how to get them, I suggest you
take a look at Djibriel's godly FAQ. After you get as many Lores as you can at
this point, then it's time to get Gau some Rages. Just go around and get some
Rages that you don't have. Simple. After that, you should head over to
Triangle Island, that small island in the northeastern corner of the map, of
which I have dubbed "The Bermuda Continent".
Once you are there, walk around to fight an Intangir enemy. The enemy is
invisible, but it's not a bug. Oh, no, my friend, it's anything but a bug. The
Intangir enemy has Vanish automatically on it at the start of the battle. To
nullify this, use any elemental spell. Of course, you could just use Doom, so
if a character doesn't have Doom yet, go to the Veldt and learn it. You can't
kill Intangir using anything but Doom at this point, since he has way too much
HP.
He'll counter with Meteo on the party member who hit him when you attack him
with a spell, but that's why you should use Doom, since you only have to worry
about Meteo one time. It does a good bit of damage, though, say around 1000,
so be careful. The reason I told you to fight Intangirs on this island is
because they give you 10 Magic Points each time you defeat them, and you need
all the magic spells you can get before the Floating Continent.
After you're done building up spells (Intangir gives you no experience, which
sucks, and by the way, don't build up spells with people who will never use
them, like Cyan), let's get as many of Mog's Dances as we can, shall we? The
Dances we can get now are:
Wind Song
Where: Land near Narshe, then walk around in the grass and fight and win a
battle to get the Wind Song Dance.
Forest Suite
Where: Go to any forest and fight and win a battle to get this Dance.
Desert Aria
Where: Go to any desert and fight and win a battle to get this Dance.
Earth Blues
Where: Go to Mt. Kolts. Once there, fight on the slopes to get this Dance.
Love Sonata
Where: Go to Zozo and fight and win a battle to get this Dance.
Dusk Requium
Where: If you didn't get this in the very beginning of the game, then you can
get this by fighting in Figaro Cave.
Water Rondo
Where: See above to see how to get this Dance. Of course, you should already
have this Dance by now, if you've been following my FAQ up until now,
you silly person.
After getting all the Dances with Mog, it's time to head to Doma Castle for a
few items. So, find it via the Blackjack, then land there and enter.
Doma Castle
-----------
Since the Empire was kind enough to free this area of Imperial troops, you can
now enter it, so do so. Once inside the throne room, head to the room where
Cyan found Owain and Elayne dead and open the chest in there to get an X-
Potion. You can find an Ether in the castle in the bedroom with the alarm
clock, an Elixir in the clock in the bedroom (it's in an alarm clock, not a
regular clock). You can also find a Remedy in a pot if you didn't get it
earlier.
Now, go through the door to the south of the one Owain and Elayne died in, and
you'll be outside. Outside, follow the path to the east and you'll be able to
find a door eventually that leads to a room. Inside that room is a Fenix Down,
as well as the Beads Relic. Now, exit Doma Castle since you've done everything
there is to do in it.
World Map
---------
Board the Blackjack. Then, buy any items you may need, any weapons, armors,
etc., encounter any enemy you want that you haven't encountered yet, because
we are able to go to the Floating Continent shortly, and therefore the World
of Ruin, at which point all things you could do in the World of Balance will
not be available anymore.
The Blackjack
-------------
On the Blackjack, get on the wheel and choose to find the Floating Continent.
You'll then have to choose only three party members, since you get Shadow in
your group on the Floating Continent (he doesn't leave in two seconds this
time, by the way, the sucker), which makes 4 party members. After choosing
your three party members, you get attacked by several waves of Imperial Air
Force enemies (IAF).
Level 2 elemental spells work well against them, as does your strongest
physical attacks. After you defeat several waves of enemies, Ultros will pop
his ugly head on the east side of your ship, so approach him when he gets
close enough to initiate a battle. Read the Bosses section to see how to beat
Ultros this fourth and final time. Yes, I said final time, believe it or not,
the lamer will give up after this.
After defeating Ultros, you'll fight another boss. Read the Bosses section to
see how to defeat the next boss, Air Force. After you defeat it, you lan don
the Floating Continent.
Floating Continent
------------------
NOTE: I STRONGLY suggest giving one of your party members the Phantom Esper,
even if they have learned the spells from it, since it really helps for
an upcoming battle.
When you arrive on the Floating Continent, rest/save at the nearby Save Point.
Then, talk to Shadow to recruit him into your group. Now, to advance through
the continent. You should know that when you approach walls, they will open up
to new areas of the continent. Not all walls will open though, but when you
think you have come across a dead end, you should know that you haven't, since
you can usually advance through to a new area when you think you see a dead
end.
Starting off, head east and approach the wall to open up a new path. After the
wall opens, follow the path and you'll come across another wall, which opens
up to a new path when you approach it. Take the path. Eventually, you'll come
across a blue orb, which is the Floating Continent's version of a chest, for
all of you who are ignorant out there (:P). Open it to get the Murasame sword
for Cyan. If you have Cyan, don't give this worthless garbage to him, since it
sucks even worse than Dispatch, which is bad.
After getting the Murasame, keep following the path, ignoring going to the
north. Instead, approach the south wall and a path will open up. Follow it and
open the blue orb to fight a monster-in-a-box, Gigantos. In battle, use
Phantom, since all of his attacks are physical, thus you'll be impervious to
physical attacks. He has some powerful ones too, so this is a wise course of
action. After defeating Gigantos, you get the Hardened Knife.
After you get that, go back to the north path I told you to ignore earlier. As
you approach the wall, a new path will open up. Step on the weird circular
area to be carried to a new area. Once you emerge from the circular area, keep
following the path and you'll eventually come to a switch on the ground. Step
on it. Doing that results in a new path being opened up to the east. Follow
that path until you come across another weird circular area (I'll call these
transporters from now on).
Step on the transporter to be transported to another area. Now, you'll appear
next to three transporters; the one you just came out of, and one to the left
and right. Which one should you take, you ask? You want to advance to Kefka
and Gestahl so bad, it hurts, doesn't it? So, let's take the left transporter.
You emerge by a switch on the ground, so go ahead and step on it, since doing
so will result in a path being lowered below us, which is just what we want.
Now, go north and step on another switch to create a shortcut to where we need
to go. Take that shortcut, then follow the familiar path. This time, instead
of going all the way east, take the long ladder. After doing that, head east
across the now lowered path (it's a very long path, so be aware) and you'll
eventually come across, after a long walk, a switch on the ground. Ignore it,
at least for now. Head to the south of the closed transporter area to the
north, to another transporter.
Step inside that one. You'll appear in a room with a Save Point. Rest/save
your game, then exit via the light. Now, head to the east and open the chest
to get a Beret. After that, step on the switch I told you to ignore earlier
to open up a new transporter. Step inside. You'll emerge in a new area of the
continent. This is where you can choose to go back to the world below.
IMPORTANT NOTE: If you haven't encountered every enemy you can in the World of
Balance, gotten every item, Water Rondo, etc., then this is your FINAL CHANCE
to do it.
If you don't do it now, then you'll never get another chance to get everything
you can possibly get in the World of Balance, so keep that in mind. Don't say
that I didn't warn you, because I just gave you a friendly warning. Anyway,
when you emerge from the transporter, follow the path and approach the wall
when you come to what looks like a dead end. After the wall opens up, follow
the path to the next boss of the game, Atma. Before fighting it, equip your
party members with Gaia Gear armor and Wall Rings.
Approach it and press A to initiate a battle with this huge beast. Check the
Bosses section to see how to defeat Atma. After you defeat Atma, Shadow leaves
your group (who didn't see that coming?) again. Don't bother going back to the
Save Point and saving. Instead, go up the stairs to where Kefka and Gestahl
area. Enjoy the LONG and very good cutscene. I won't spoil it for you. After
watching the scene and finally regaining control, reequip Celes.
You are timed 6 minutes to get off the Floating Continent, so equip Sprint
Shoes and hurry your butt up. Follow the path that collapses as you walk. You
will eventually come across a platform with a blue orb on it. To get it, you
have to go around the huge hole to the south of the platform. The orb houses
an Elixir. After getting that, head east and examine the star to start a fight
with Nerapa. This isn't a boss, so don't worry.
To defeat Nerapa, simply unload with your strongest physical attacks (Chain
Saw or Drill, Dispatch, Stray Cat, etc.). Or, simply use Rflect on a party
member, then bounce off a Bolt 2 or an Ice 2 spell. You'll win in no time.
After defeating Nerapa, head east and you'll have the option to jump off or
wait when you reach the end of the continent. Choose to wait, then stand there
and wait until the timer reaches 0:04 seconds. When it does, Shadow comes.
Now, you can escape the continent, resting assured that Shadow is coming with
you. The Blackjack is destroyed, and all your party members are scattered
through what's left of the destroyed world. The scene will eventually switch,
after you see the destruction of the world, to the World of Ruin, where you
appear in the Solitary Island as Celes.
World of Ruin Walkthrough
-------------------------
Solitary Island
---------------
When the scene switches to the Solitary Island, you'll see Cid walking around
the room, while Celes is in bed. She eventually wakes up. Seems she has been
in dreamland for a year. It's about time she woke up, wouldn't you agree? Cid
appears to be sick, and so Celes decides that she'll go and get some fish for
him to eat. Once you gain control of Celes, there's something you should know.
There is a counter set in the game for this particular part of saving Cid.
The counter's default number is 120. Every single second you spend in any
location except for the World Map, Cid's health meter goes down by 1. In other
words, if you spend 30 seconds on the beach, Cid's health meter goes from 120
to 90. When his health meter gets 30 or below, he dies, whereas if it gets to
256 or higher, he lives. When you go to the beach to give Cid fish, there are
some more things that you should know about.
First of all, there are four different types of fish for you to catch. To
catch a fish, walk up to one and press A when you are as close as you can be
to one. The four different types of fish are:
Fish - Slow Moving
Effect: Decreases Cid's health meter by 16 when you feed it to him.
Fish - Medium Moving
Effect: Increases Cid's health meter by 16 when you feed it to him.
Fish - Fast Moving
Effect: Increases Cid's health meter by 32 when you feed it to him.
Rotten Fish - Medium Moving
Effect: Decreases Cid's health meter by 4 when you feed it to him.
You can only feed Cid one fish at a time. To feed him one, go back and see him
and talk to him each time you catch a fish. To reset the fish, talk to Cid. As
I said above, if you can manage to get Cid's counter to 256 or higher, then he
will live. If you manage to let it drop to 30 or below, he will die, the poor
thing.
It doesn't matter if Cid lives or dies, as this won't change anything, other
than the fact that (*GASP* SPOILERS!) Celes won't try to commit suicide like
she does if he dies. I prefer just to let the poor soul die, since it takes
far too much effort and time to get the moron to live. This FAQ is assuming
you let Cid die. If you didn't, you can easily figure out what to do on your
own, since it's not that hard.
After Cid dies, Celes will go up to the mountain on the island, and you'll
regain control of her. Go north and examine the bird she'll try to commit
suicide by jumping off the mountain. It appears that Celes has given up all
hope. She's all alone in a dark world full of despair, with no hope of finding
her friends or any sign of civilization for that matter. Just when you think
Celes dies, though, she lands on the beach below and a bird comes and nurses
her back to health.
The bird has a familiar bandana, and so Celes finally realizes that she is not
alone; Locke is alive, and there is hope that she may yet find her lost
friends. Celes regains her courage. Once you regain control of Celes again,
head into the house. Cid is deceased, but seems to have left a note. How did
he leave a note when he is dead, you ask? I do not know the answer to that
question myself, but my guess would be that he is a zombie and he kept that
secret from everyone. Haha. Not really.
Anyway, examine the letter to find that Cid has a raft here for you to get off
the island with. Go downstairs in the room to find the raft. Celes will then
get on the raft, saying that she'll make Cid (or "Granddad") proud of her, and
so she sets sail towards what she hopes will be civilization. Eventually, you
will appear washed up on the shore, on the World Map.
World Map
---------
Been a long time since we were on the World Map, huh? Enter the nearby town.
Albrook
-------
Once you arrive here, there's nothing new that you can buy, so don't bother
going to the shops. Go to the item shop and restock on anything you may need.
There are some hidden items located throughout the city, if you didn't get
them in the World of Balance. You can find a Potion next to the Inn in a
barrel, an Elixir in the clock in the Cafe (the Relic Shop connects with the
Cafe, by the way).
Also, you'll find a Tincture in the pot in the weapon shop. There's also a
Warp Stone in the bottom crate in the port area, if you didn't get it in the
World of Balance. Now that you've got the items here, exit town.
World Map
---------
Okay, head all the way north, past the tower you come across (that's Kefka's
Tower, which remains inaccesible right now), then enter the town by the desert
there, known as Tzen (we went there in the World of Balance, remember?).
Tzen
----
When you arrive in Tzen, you'll be relieved to find signs of civilization. To
start off, head north and Kefka will bring the Light of Judgment on Tzen,
apparently for defying him. Once you regain control of Celes, head north some
more to find Sabin, who is somehow holding up a HOUSE with his muscles. See
what steroids can do to you? Once you get inside the house, equip Celes with a
Ribbon or Jewel Ring.
After equipping yourself, advance through the house, opening all of the chests
in the room. One chest by the stairs leading to the room with the kid contains
a monster-in-a-box, so avoid opening that one. The items you can get in here
are: Heal Rod, Pearl Rod, Hyper Wrist, Tincture, Drainer, and Magicite (the
Drainer and Magicite are in the room with the kid, just so you know). When you
come across the kid that is trapped in this house, approach him.
He'll come with you, and you'll regain control. The chest to the left of where
you can find the kid is another monster-in-a-box chest, so avoid opening that
one as well. After getting the kid, hurry out of here (I recommend equipping
Sprint Shoes), since you ARE timed, after all. If you can manage to make it
out of the house before the time runs out (which you should), then hurray for
you, you escape the collapsing house with the child unharmed.
But if not, game over for you. Let's hope that doesn't happen. After you get
out of the house, the house collapses and Sabin and Celes talk for a minute,
then you regain control; this time with Sabin in your group! Now that you have
Sabin, go to the shops and buy anything you may need. I definitely recommend
stocking up on some items if you need them, as well as buying some Relics that
you might not have.
Be sure to buy Sabin two Poison Claws if you don't have them already, as well
as another Fire Knuckle (if you didn't get the one in Zozo, buy him two). Do
not bother with the Kaiser weapons, since they suck. After you're done with
your shopping, exit town.
World Map
---------
Now that we're back on the World Map, let's advance the story, shall we? Head
to the easternmost part of the World Map (look at the map in the bottom right
to see what I mean), then you should notice a long strip of land that sort of
reminds me of Cuba. When you see that, cross the bridge that leads to Cuba
(>_>). Once you are on that strip of land, head to the northwestern part of
the continent, and enter the town there (use your map to get there), which is
Nikeah.
Nikeah
------
When you reach Nikeah, go to the Weapon Shop. Once there, buy two Enhancer
weapons for Celes, then exit the shop. Equip Celes with a Genji Glove and two
Enhancers, to boost her magic power by 14. After that, head over to the Armor
Shop. Once inside, buy a Diamond Shld, but give it someone besides Celes. Now
go and buy a Diamond Vest and equip it on Sabin. Now, exit and head over to
the Relic Shop and buy anything you may need there, though the Relics there
are generally not too good.
Now, head over to the Cafe and talk to all four of the bandits there. After
you talk to the leftmost one after talking to three other stupid ones, the one
on the left will leave the Cafe, so you should too. After leaving the Cafe,
you'll witness the four bandits going to the port to board the ferry leading
to Figaro Castle. Instead of following them, head back into the area with the
Weapon Shop and Armor Shop, and you'll spot an Edgar lookalike in the crowd.
When you talk to him, he doesn't say anything important. After you talk to him
once, he'll walk away, so follow him and talk to him again when he stops. He
will then run away to the entrance to the port, so talk to him there to, and
he will say that he been Gerad all his life, and he'll also use the words "My
lady", which, of course, only Edgar would say. This points to one thing: Gerad
is Edgar, don't you think? I sure do.
Gerad will retreat into the port, so go into the port yourself. Once there, go
ahead and sneak onto the ferry. You'll arrive in South Figaro shortly.
South Figaro
------------
NOTE: There are some hidden items in here that you should've left for the
World of Ruin. See the walkthrough for this town on your first visit to
it during the World of Balance to see the location of those items.
Whoa, it's been a WHILE since we've even came remotely close this town, huh?
Ah, home sweet home. Exit the port and head into town. Once inside town, head
to the Weapon Shop and buy two Gold Lances (one for Edgar, and one for Mog),
then leave. Now, head over to the Armor Shop. Once there, buy two DiamondArmor
items. Give one to Celes, and just hold onto the other one for now. Now, exit
this shop and head over to the Relic Shop and buy four Amulets.
You'll need these Amulet Relics later, so be SURE to buy them. After that, go
ahead and restock on any items you may need in the Item Shop. When you're
ready, head to the Inn and enter one of the rooms until you find Gerad. Talk
to him. Before long, the four bandits come in and he leaves with them. So, go
ahead and exit South Figaro.
World Map
---------
Back on the World Map, head southwest and north and enter Figaro Cave. Rest/
save before you do, though.
Figaro Cave
-----------
As you enter, talk to Siegfried, who is blocking the entrance to the next room
of the cave. He'll say that he is going to clear the monsters out of the cave,
and to wait there. This is false; you can wait for one week while you go and
vacation in Grand Bahama, but the monsters won't clear out. Go into the room
that Siegfried went into, then when you get in there, exit it to be in the
actual part of the cave. In this room, head west and go up the stairs, then
continue west and open the chest to get an X-Potion.
After you get that, head back to the entrance of this room, then head east and
open the chest to get an Ether. Once you get that, head to the northwestern
corner of the room, then enter the leftmost door out of the two doors there.
In the room you come to, cross the bridge and open the chest to get a Hero
Ring. Now, exit this room and go through the door to the east. In this room,
you'll see Gerad and the four bandits talking.
They give food to the turtle, and then they jump across the turtle into the
next room of the cave. You'll also spot Siegfried and his suspicious self in
here. Now, approach the water where the turtle is, which is no longer a spring
that recovers your HP/MP, sadly, and once there, stand in front of the turtle.
When the turtle comes toward you, press Up on the D-Pad then hold A to jump
across to the next room.
In this next new room, follow the path to the west out of this room. In the
next room, you can head to the northern part of the room if you want to see
what Siegfried was truly trying to accomplish here by telling you to wait, the
deceiving cheapskate bum. The main path you should take in this room is a
western path. After going all the way west from the entrance, head south into
Figaro Castle.
Figaro Castle
-------------
Once inside Figaro Castle, head out of this prison room. Then, head down the
set of stairs to the west. In the room you appear in, ignore the old man and
head to the west and go down the stairs. Previously, the old man would stop
you and not let you go down there no matter how hard you tried, but this time
you can go down there for some odd reason. Let's check this place out, shall
we?
In the room you appear in after going down the stairs, head through this room
and the next room; they are straight-foward. In the third room, you'll see
four chests; two in each room in the bottom part of the room. Open them to get
a Gravity Rod, Crystal Helm, Ether, and X-Potion. After pillaging the place,
go through the door to the left. Eventually, you'll end up in a room with a
chest containing a Regal Crown.
Exit the room and go back to the room with the four chests. Once there, go
through the northernmost door, into a hallway. The Hallway to Hell, to be
exact. Go through the hallway, into the next room. In this room, before you
take ONE STEP, take the time to properly equip Celes and Sabin. Here is the
equipment you should have on each:
Celes:
Enhancer
Diamond Shld
Mystery Veil
DiamondArmor
Wall Ring
RunningShoes
Golem Esper
Sabin:
Fire Knuckle
Mithril Shld
Regal Crown
Diamond Vest
Wall Ring
RunningShoes
Siren Esper
After equipping yourself properly, head north a bit talk to Gerad. A cutscene
will occur, as the four bandits go into the room straight ahead of you. Gerad
(or Edgar) stays behind to get rid of the monster in the room. Be prepared for
a boss battle. A rather tough one at that, if you aren't properly equipped.
Read the Bosses section to see how to defeat this next boss. Once you win,
Edgar will join your group. Things are definitely looking up!
Once you regain control, go into the room that the four bandits went into and
then examine the armor in the middle of the room to get a Soul Sabre. After
that, exit this entire area, and head into the room before the throne room,
with Edgar as the leader of your group. Once inside that room, buy any items
that you need to stock up on. There are new Tools for sale, so buy those for
sure. Once you're done with your errands, talk to the old man by going down
the stairs west of the entrance to the castle.
Tell him to take to Kohlingen. When he does, exit the castle.
World Map
---------
Reequip Celes with a Genji Glove and the two Enhancers. Then, equip the Genji
Glove and two Poison Claws or Fire Knuckles on Sabin. Then, equip Edgar with
the Gold Lance for sure, followed by the spare DiamondArmor you have. He
should use the Gold Shld for a shield, and the Crystal Helm for a helmet. Now
that you're fully equipped, head northwest and enter Kohlingen.
Kohlingen
---------
When you arrive in Kohlingen, head to the Cafe. Inside, talk to Setzer, who is
sitting at the table. After a few words between Celes and Setzer, he joins
your group. He says that he and your group will go to Daryl's Tomb to get a
new airship, since the Blackjack got destroyed. Yay! Once you regain control,
exit the Cafe and head to the Item Shop. Once there, stock up on some items,
and buy a few Revivifies, just in case you didn't buy the Amulets I told you
to buy earlier.
After your business in the Item Shop is done, head over to the Weapon Shop.
Once there, buy another Diamond Shld, or two if you don't have a spare one,
then give them to Edgar and Setzer. After that, buy a DiamondArmor and give it
to Setzer. Also, if you want to, buy Setzer a Diamond Helm (Edgar too if you
want), but it's inferior to the Green Beret, and you should have lots of them
by now.
Head over to the Weapon Shop. Once there, buy two Trump weapons, then equip
one on Setzer (equip two if you want to, but it's not recommended just yet),
then exit the shop, as well as the town.
World Map
---------
On the World Map, before we go visit Daryl's Tomb, let's get a couple of good
items, shall we? Head to the northernmost point on this continent (as always,
use your map) and you'll come across what looks similar to the Opera House.
This isn't the Opera House incase your curious self is wondering; this is the
Colosseum, which was in the World of Balance, a mere shack. Enter it.
Colosseum
---------
In the Colosseum, you can talk to the guy standing against the wall to the
north to choose an item that you want to bet. After highlighting an item, you
have to press A (OMG, NO-BRAINER!). This will bring out an opponent, which you
must defeat in order to get an even better or worse item than the one you
wagered, depending on what you wager. In a lot of cases, this opponent will be
Chupon, and you'll win a mere Elixir if you win an almost impossible fight
against the mammoth Chupon.
You have to use only one party member against the opponent, so if you have a
party of four like you do now, then you'll have to only use one of those party
members in order to fight the opponent, so choose carefully. Here are the
items that I recommend you wager right now:
Wager: Murasame
For: Aura
Wager: Tintinabar
For: Exp. Egg
Wager: Gold Hairpin
For: Dragon Horn
You can bet a Ribbon for a Gold Hairpin, but that's not really wise. You can
get Gold Hairpins an alternate way by opening a chest in Mt. Zozo, which we
are not even close to yet, or a chest in the Ancient Castle that also contains
it. Once you are done betting in the Colosseum, exit.
World Map
---------
Back on the World Map, go to the dot JUST west of the dot that is actually
Kohlingen on your map. This is Daryl's Tomb. Enter.
Daryl's Tomb
------------
NOTE: The moment you enter here, equip all four of your party members with
Amulets. If you don't have them, you'll have to rely on Revivifies to
cure the Zombie status that can be inflicted upon you here.
When you arrive here, approach the tomb and Setzer will open it up for you,
but also to say that there could be anything lurking down here, and to keep
your eyes peeled. Go inside the tomb when you regain control. Once inside,
head south into the main room. Once inside the main room, there are several
different doors to take: one to the top left, one to the top right, one to the
bottom right, one to the bottom left, and one to the south-central part of the
room.
So many doors to take? Which one should our curious selves enter next? Hmm,
let's see here... I'd say take the one on the bottom right. Inside, open the
chest to get a Genji Helmet. Equip it on Edgar, then exit the room and this
time, take the southwest room. Once inside, open the chest to get a Crystal
Mail. Give it to Setzer or Edgar (I gave it to Setzer), then go down the set
of stairs to the east and go into the next room.
In this room, open the chest to get a Czarina Gown. You can't equip this, so
don't bother trying. Now, before you venture into the next room, you should
know that there is a hidden Relic in this room, namely the Exp. Egg. You may
have gotten some at the Dragon's Neck Colosseum a few minutes ago, but even if
you did or didn't, you should still get this one. To get it, head to the
EXTREME southeastern corner of the wall in the room, and search around for a
hidden passage.
When you find it, go through the passage which will lead you to a chest that
contains an Exp. Egg. After you get that, go back out of the passage and exit
the room. In this next room, go north and press the switch on the wall, then
exit the room, as well as the next couple rooms until you get back in the main
room of the tomb. When you reach the main room, take the northeast room. Once
inside, examine the tombstone to reveal a door behind it. Go through it.
In this next new room, head north and press the switch on the wall to raise
the water level in this room. Now, exit back to the main room and take the
southern room once there. In the room you come to, ride the turtle to the next
room. In this room, press the nearby switch on the wall to raise the water
level even more. After that, you can go in the southern room instead of going
across the turtle, but all it takes you to is a room with four graves.
In that room, you can examine all four graves, starting from the bottom-right
one to get these words: The World is Square. This is what Square put in the
game, since their company name is Square, and the map on the World Map is also
square, so it could be representing that as well. Anyway, you can go to the
top-left room in the main room and put these letters in to get the secret of
the hidden Exp. Egg revealed to you: THEW, ORLD, ISSQ, UARE.
You have to examine the grave to do this, by the way. Since you already got
the Exp Egg., you won't need to do this. Anyway, back to where we were. If you
are confused, then you are in the room with a turtle, high water, and a switch
on the wall by the door. There is a south entrance in this room, too. Hop
across the turtle, then go through the door you come to. In this next room, go
all the way north, ignoring the area with the Save Point for now.
Eventually, you'll come across a chest containing a Man Eater. Equip this on
Setzer, then go and rest/save at the Save Point I told you to ignore earlier.
After that, open the chest you haven't opened in this room to fight a monster-
in-a-box, who is known as Presenter. I won't classify it as a boss. Just use
fire attacks against it, but don't attack the shell, since it's like Whelk,
and will counterattack with the Giga Volt attack, a more powerful version of
Mega Volt.
You win a Dragon Claw for defeating Presenter. However, you can get two Dragon
Claw weapons by eliminating the head AND shell at the SAME exact time. In
other words, if both the head and the shell have 300 HP left, and you use an
MT Fire 2 spell and hurt 300 or more on both parts, you get two Dragon Claws,
rather than one, which GREATLY increases Sabin's Bat Pwr. Anyway, after you
defeat Presenter, whether or not you get two Dragon Claws or not, go back to
the Save Point and rest/save.
Now, go through the northern exit in this room to appear in the semifinal room
of the tomb. In that room, go north and examine the tomb in the center of the
area to cause Dullahan, which I'm guessing is Daryl's spirit, to appear. Read
the Bosses section of the FAQ to see how to defeat Dullahan. After you defeat
Dullahan, go into the room behind the tomb. You'll see scenes from Setzer's
past here as you walk down the stairs with Setzer.
Eventually, after a long scene showing Setzer and Daryl, you'll find the
Falcon, the airship that the deceased Daryl had piloted. Eventually, you'll
regain control of your group on the Falcon, and you'll be on the World Map.
World Map
---------
You're "supposed" to be following that bird that Celes mentioned to Setzer,
since it is technically your next destination. There are a few things you can
do, though, before you do to make your life easier. Let's do them, shall we?
Skip ahead in the walkthrough to Maranda if you don't want to do it. Our first
destination is the continent with Narshe on it. So, fly the Falcon to the
northernmost continent on the map, where you should find Narshe.
Don't land when you see it, but keep flying around in the vicinity of Narshe
and you'll eventually spot trees the shape of a cross. Land and enter there.
Duncan's Hideout
----------------
When you arrive here, try and enter the house and Duncan will come out before
you can. Sabin and Duncan talk for a minute, then Sabin and Duncan start to
spar with each other, which allows Sabin to learn the Bum Rush Blitz, his
ultimate Blitz. You COULD'VE waited until Sabin was Level 70 to learn this,
but that would've taken too long, don't you agree? Yeah, I thought so. You can
thank me for Bum Rush later. ;)
After getting Bum Rush and regaining control, exit this hideout, since Duncan
doesn't say anything important, and there are no items to collect in his
house.
World Map
---------
Head back to the Colosseum. Once there, bet the Czarina Gown you got in
Daryl's Tomb. You'll fight a Sky Base enemy for the Minerva, which is the best
armor in the game for girls. Once you win against Sky Base, you get the
Minerva, so give it to Celes, then exit. Now, board the Falcon and fly to the
small continent on the southwestern part of the map and land there.
Incase you are wondering, this is the continent where Cid and Celes were in
the beginning of the World of Ruin. Enter the house, then go to the beach.
Once there, grab the Esper sitting by the water, known as Palidor. Now, exit
the house completely. Back on the World Map again, board the Falcon again.
This time, fly back to the continent with Narshe on it. Once there, land when
you get near Narshe and then enter Narshe.
Narshe
------
When you arrive in Narshe, you'll find that the town is a ghost town. Anyway,
when you enter town, go north and a wolf will come to greet you. He'll say
that there is only a single Moogle left anyway, and lets you pass. Head to the
west of the Classroom, then examine the wall there that Locke and Terra
escaped through in the beginning of the game to open up the entrance to the
mines. Go inside.
Mines of Narshe
---------------
When you get inside the Mines of Narshe, make your way to the room where you
had to follow the exact patterns of the light that moved around the rocks. In
that room, simply exit through the northern door, since you don't have to move
a certain way this time. In this room, follow the path and you'll come across
the entrance to a new room very shortly. Go inside. In this room, head north
and exit into the Moogle Lair via the northern exit.
Once inside the Moogle Lair, head north and talk to the Moogle standing by the
wall, which happens to be Mog. After he joins your group and you regain
control, press A directly behind where Mog was standing to get the Moogle
Charm Relic. The Moogle Charm Relic allows you to avoid any random encounters,
which is nice (you'll see why soon). You can't avoid boss battles though, so
keep that in mind.
Now, search the entire Moogle Lair's western and southwestern side to find a
chest in the southwest corner of the lair that contains a Ribbon. Open it, and
then go ahead and exit the Moogle Lair, as well as the Mines of Narshe
completely. Make your way back to the entrance of town. IMPORTANT NOTE: Put
Mog in your group first before you go back into Narshe; he is waiting for you
on the Falcon.
Narshe
------
When you get back to the entrance of Narshe, head north through the first two
areas and then enter the mines when you come to them.
Mines of Narshe
---------------
Once inside the mines again, head north, then east into the next room. After
that, simply advance through the next few areas until you reach the snowy
field where you battled Kefka in the World of Balance. Once there, you should
see a dragon moving about the place. If you bump into it, you'll have to fight
it, which is exactly what I want you to do, but NOT before you rest/save with
the Save Point in the area.
After saving, run into the dragon. Read the Bosses section to see how to win
against the Ice Dragon. The Ice Dragon, by the way, is one of the 8 dragons
scattered throughout the World of Ruin. By defeating all 8 dragons, you get
the Crusader Esper, since you break the "dragon seal". We're still a long ways
to go before we get the Crusader Esper, so don't worry about that for now, you
hear? Good.
Upon defeating the Ice Dragon, go back and rest/save at the Save Point. Once
you do that, exit this snowy field via the northern exit. In the area you come
to, cross the bridge, then approach the frozen Esper there. You'll engage in a
battle with it, so read the Bosses section again to see how to defeat Tritoch.
Once you defeat Tritoch, he realizes that you are trying to stop the war, and
so he becomes an available Esper by turning himself into Magicite. Nifty.
Once you get Tritoch and regain control, approach the edge of the cliff that
Tritoch was guarding, then choose to jump off. You'll appear in a cave, which
I will refer to as "Cave of Umaro".
Cave of Umaro
-------------
When you arrive in the Cave of Umaro (what a name, huh?), you should know that
if you step on the certain tiles in the cave, that you'll fall down a hole
because the tile will collapse (similar to how they did in Crescent Island in
the World of Balance, if you remember right). Anyway, upon your arrival here,
head through the nearby door into the next room. In this room, follow the path
to a chest containing an X-Ether.
There are no collapsing tiles to worry about right now, so don't worry. After
opening the chest, exit back to the main room of the cave. Once there, take
the westernmost door out of the three doors in this room, but don't step on
the two dark tiles by the door, since they will collapse on you if you do. In
the room that you come to after taking the western door, equip someone with
the Phantom Esper.
Now, get yourself into a random encounter, then use the Phantom Esper to make
your group become invisible. After doing that, open the nearby chest to fight
a monster-in-a-box battle, this time against 3 Pug enemies. They have 30000
HP, which is a lot for just a regular enemy, and they can hurt a LOT with
their constant barrage of phyiscal attacks.
To defeat the three Pugs, cast an MT Bio spell on them, then cast Haste or
Haste2, depending on which you have to speed up the poisoning. This will do
some damage, as will Tri-Dazer, the ability that Tritoch uses when you summon
him in battle, so be sure to use that, since the Pugs do have a weakness to
it.
After doing Tri-Dazer, use Fire 2 Celes, Bum Rush with Sabin, attack with
Setzer or use Fire 2 if he has it, have Edgar use Chain Saw, and have Mog use
Fire 2 or just attack (Mog should be in your group). Keep your HP high, and
you will win. After defeating the three Pugs, there is a chance you could have
won a Minerva from them, but not likely. If you did, that's great, but if not,
it's not surprising.
At any rate, upon defeating them, exit this room and step on one of the dark
tiles by the entrance to the room you just exited to fall down to a room
below. Once down there, make your way to the southwestern corner of the room,
via the bridges, and open the chest you come across to get a Gauntlet Relic.
Now, head to the extreme eastern part of hte room. Once there, cross the
bridge, then enter the door you come across (it won't take long to come across
it).
In this next room, follow the path and you'll reach a switch west of a bridge.
Ignore it and continue on, since it'll cause you to fall down to your doom.
Not really. Eventually, you'll reach another switch. Press it. You'll drop
down to a room with a bone in the middle of the room. Examine it, and your
group will realize that it is Magicite, and you'll gain the Terrato Esper.
Just as soon as you do, a sasquatch comes from out of nowhere and attacks your
group. This sasquatch is Umaro, whom you are about to get as a party member
after you beat him up. See the Bosses section to see how to defeat Umaro. Once
you beat Umaro, talk to him and he'll join your group since you have Mog with
you. If you don't have Mog, go back and get him and go back to the area where
Umaro is, then talk to him.
After Umaro joins you, exit Narshe completely.
World Map
---------
Get in the Falcon and fly to the strip of land where Nikeah is. This is known
as the Serpent Trench, by the way. Once you are on the Serpent Trench, fly
south of Nikeah to find a tower in the middle of a circular-shaped mountain.
Land there, then equip Mog with the Moogle Charm Relic, and go inside. This
tower is known as the Fanatics' Tower.
Fanatics' Tower
---------------
When you arrive here, you'll probably notice Strago is walking around with a
bunch of weird guys who have souled their souls to Kefka. Strago is in a
complete trance, so you can't recruit him before you start "oohing and aahing"
about it. We'll come back later and recruit him. For now, let's head up the
tower, shall we? Go up the tower and enter the first door you come across.
Open the chest in that room to get a Safety Bit Relic. Exit the room and
continue up the tower.
Enter the next door you come across. Inside, open the chest to get a Genji
Shld, then exit. Continue up the tower and enter the next door you come to.
Inside, open the chest to get a Stunner, but ignore the dragon in the room.
Exit the room after opening the chest with the Stunner. Now, head up the tower
even more and enter the next door you come across. Inside, open the chest to
get a Force Armor. Exit the room and go back down the tower until you come
across the very first door you entered.
Go inside and once inside, one tile to the east of the chest is an invisible
switch that you can press to open a new room below this one. So, stand one
tile south of the tile to the east of the chest, and press A. Presto! Switch
pressed (Wind Waker pun intended)! Exit and enter the room below. Inside, open
the chest to get the Air Anchor Tool for Edgar. It sometimes causes instant
death to enemies, which is decent, I guess.
Now, we've got what we came for, so let's exit this stupid tower and continue
our Moogle Raid.
World Map
---------
Back on the World Map, board the Falcon again. Then, fly to the southernmost
continent on the World Map. Once there, fly around until you find Kefka's
Tower. Since you have an airship, you can enter it. Technically, if you wanted
to, you COULD finish the game with the limited amount of party members that
you have, but I DO NOT recommend it AT ALL. This FAQ will not be giving you a
walkthrough for Kefka's Tower for a long while, so just wait before you jump
right into it, my little impatient buddy. :P
Anyway, land your airship directly over Kefka's Tower and press A. Then, a
short scene will take place on the airship. After it's over, you'll have to
set up three groups to go into Kefka's Tower. Put Mog in Group 1, and just put
two other random party members in Group 2 and Group 3. After you set up your
group, press B and you're in Kefka's Tower. Congrats. It helps if you take a
party member that has Warp, so do that.
Kefka's Tower
-------------
Once here, make sure the Moogle Charm is still on Mog. Descend the conveyor
and advance through the tower until you come across a pipe, which is basically
a door, leading to the next room. When you come to that, ignore the pipe and
head north and open the chest you come across to get a Coronet. After you get
that, go through the pipe I told you to ignore earlier, into the next room. In
this room, head down the conveyor, then go east and through the door into the
next room.
In this Magitek Factory-type room, simply follow the path out of the room, but
be sure to open the chest you come across to get the Fixed Dice weapon for
Setzer. Once you exit that room, you are done with Kefka's Tower, so warp out
of here with Warp or a Warp Stone, or simply go back to the very beginning and
use the crane. Your choice. Once you exit, go back in with Mog in Group 2.
Once you are back in the tower, switch to Group 2. With Mog in Group 2, head
through the tower and you'll eventually come across a room with conveyors that
don't work. In that room is a chest containing a Minerva, so definitely open
that. After that, continue south and you'll come across a choice between two
doors; one to the south, and one to the north of that one. Enter the one to
the north of the southern exit, then open the chest in the room to get a Tack
Star. Shadow can Throw this when you get him.
Exit the room and head south through the southern exit. In this room, exit
through the door to the south, then continue out of the room, ignoring the
other two doors in this Vector lookalike room. Once you exit that room, keep
going through the tower. Eventually, you'll come across a room with two pipes.
Take the leftmost one, since the right one leads you back to where you were.
After taking the left path, open the nearby chest to get a Force Shld.
Once you get that, go down the nearby conveyor, then head all the way west to
a chest containing a Force Armor. After you get that, head east and go through
the pipe to the next room. In this room, open the chest to get a Ribbon. Now,
exit this room, as well as the tower completely. Now, put Mog in Group 3 and
reenter the tower. This will be our final visit to Kefka's Tower for quite
some time, so enjoy it while it lasts. ;)
With Mog in Group 3, advance through the tower and you'll come across a chest
very shortly that contains a Red Cap, so open it. Now, go through the nearby
door, into the next room. In this room, simply go through the door to the
north to be in another room. In this room, follow the path and open the two
chests you come across to get a Nutkin Suit and a Gauntlet. Now, exit this
room, as well as the hallway room you come across.
Back in the main room, head south and you'll come across another door. Go
through it. In the room you come to, simply go west through the pipe into a
new room. In that room, open the nearby chest to get a Hero Ring. After you
get that, there is an EXTREMELY well hidden Aegis Shld to get. If you are
playing on an emulator, simply press 2 on your keyboard to disable layer 2.
With that disabled, the path is easily discernable.
If, on the other hand, you are playing on a console, do the following: Go down
as much as you can, then go east as much as you can. After that, go down as
far as you can go. Then, go north one step, then go left as far as you can go,
then go down as far as you can go. After doing that, go right a few steps,
then open up the chest when you come to to get the Aegis Shld. After getting
the Aegis Shld, go back into the black area, then go east as far as you can.
After that, go north and then east until you can't go any further. Once that
is done, simply go left as much as you can, then go north a bit and you'll be
able to see yourself again. Phew, that was tough! I don't see how you are
supposed to find the Aegis Shld if you are playing on a console. Now, exit
this room, as well as the tower.
World Map
---------
Once you are on the World Map, gather the rest of your party members, and I
recommend taking Setzer out of your group. Once your party is ready, get back
on the wheel and choose to lift off. If none of your party members have Vanish
and Doom, then I suggest you go learn it. After learning Vanish/Doom (this FAQ
is assuming you have it), then fly around the World Map until you come across
a battle on the Falcon.
This battle will be against Doom Gaze, a monster unleashed by Kefka. Doom Gaze
occupies a certain tile on the World Map when you are flying around (incase
you are wondering, Doom Gaze only appears when you are in the air). When you
reach that tile, a battle against Doom Gaze ensues. Doom Gaze has 55555 HP,
and before you can even take very much HP off, he runs away with the move
called Escape.
After he runs away, he occupies a different tile than he did before. Once you
land on that tile, you'll fight Doom Gaze again. This repeats until he is
finally dead. Each time you fight him, despite him running away, he doesn't
regain his HP, so if you take of 9999 HP before he runs away, the next time
you fight him, he'll have 45556 HP, instead of 55555. Got it? Good. Now, if
Mog has the Moogle Charm on, you won't encounter Doom Gaze, so be sure to take
that off if you wish to fight Doom Gaze (this FAQ will be assuming you did).
Get what I'm trying to say here? We're gonna fight Doom Gaze. Fly around the
World Map until you come across him. Before long, you should encounter him.
Read the Bosses section to see how to defeat Doom Gaze. After Doom Gaze has
been beaten, receive the Bahamut Esper he left behind. Hurray for us, we have
another Esper in our grasp! After getting the Bahamut Esper, fly to the
Serpent Trench.
Once there, fly to the east end of it, then land by the town there. Enter it.
It is Mobliz, a town we haven't visited since Sabin's Scenario in the World of
Balance.
Mobliz
------
Once here, you'll find that the town is more or less a picture of New Orleans
after Katrina. The Big Easy doesn't seem so big anymore, does it? Mobliz is a
clear picture of what Hurricane Katrina did to New Orleans. We HAVE to do
something about this! Starting off, head west and a kid will see that you are
coming, and so he goes inside the house to warn the others. Once you regain
control, head to the western end of New Orleans (I gotta stop calling it that,
don't I?) and examine the uppermost barrel out of the 3 barrels next to the
house to get a Fenix Down.
After you get that, enter the house that the kid went into. Once inside, check
the nearby clock to get an Elixir. Then, go downstairs in this room to reach a
new room. In that room, simply go through the door to appear in a cave, which
seems to be where all the people of this town are. Inside that cave, the kid
we saw earlier tries to stop you (look what Katrina did to this place) from
entering the room, but Terra insists he let you through.
Once you regain control, go through the door to the north, then talk to Terra,
who is inside the room. She'll tell you that she felt needed the moment she
arrived here, since almost all of the adults died trying to save their kids
after Kefka used the Light of Judgment on the town. Once Terra is done with
her touching speech and you regain control, exit this room, then head south
and exit the cave.
As soon as you do, Phunbaba, an ancient demon released by Kefka when the world
was destroyed, comes to attack the people of Mobliz. This is why the kid was
so scared of you when you first arrived here. Terra goes to fight Phunbaba by
herself, even though she has lost her will to fight. Just let Phunbaba kill
you when you enter combat with him as Terra, since anything you do will hurt 0
anyway.
After Terra gets knocked out, your group comes to the rescue. You'll enter
combat against Phunbaba, so check the Bosses section to see how to defeat this
evil beast. After you hurt Phunbaba and he runs away, you'll appear back in
the cave. Terra will refuse to accompany you, saying she needs more time. Once
you regain control, try and exit the cave. As you do, a kid stops you and
gives you the Fenrir Esper that Phunbaba dropped in his haste.
After you get that, leave town.
World Map
---------
Since we have the Falcon, we can make it where we can fight Phunbaba again and
kill him for good right now. So, board the Falcon, land it again, then reenter
Mobliz.
Mobliz
------
Back in New Orleans, head inside the westernmost house. Once inside, you'll
spot a dog move behind the bookcase in the room. Go behind the bookcase and
walk around until you find the path to the next room. When you reach the cave
room with Terra and Katarin inside, talk to Terra. After you find out that
Duane and Katarin are having a baby, a kid will run in and say that Phunbaba
is coming back again.
When you regain control, exit the cave room, and the scene will switch to the
outside area of Mobliz. Your group will engage in battle with Phunbaba. See
the Bosses section to see how to defeat him. There is another chart with
information on this second fight of Phunbaba, but the strategy remains the
same. Just know that after you damage him a bit this time, he'll use
BabaBreath, which knocks out a couple of your party members.
After Phunbaba uses BabaBreath, the battle will end. In a desperate attempt to
save Mobliz from even more destruction, Terra attacks Phunbaba like she did
last time, but this time in her Esper form (meaning she's Morphed). You don't
even have to see the Bosses section this time if you don't want to, since the
battle strategy is exactly the same as it has been since fight number 1. Do
not worry about Phunbaba using BabaBreath, because he won't this time.
After you defeat Phunbaba for the FOURTH time, he dies (persistent little
bugger!). After that, a cutscene occurs, and the kids of the town think that
Terra is a monster, since she is in her Esper form. One of the kids eventually
realizes that the Morphed Terra really is their "mama", so they all calm down.
Once the scene ends, Terra joins your group! Now that you've regained control,
equip Terra with some equipment other than what she has on if you want to (but
keep the Minerva on), then leave town.
World Map
---------
Back on the World Map, board the Falcon and make sure you have both Terra and
Celes in your group, since they will be the party members that can survive the
most, due to their godly Minerva armors. The other two party members that I
recommend having are Mog and Sabin, or Edgar and Sabin (preferably Edgar,
since you probably don't have a Dragon Horn yet, and therefore Mog can't make
a fantastic dragoon like he otherwise could with the Dragon Horn).
After configuring your party, take the wheel of the Falcon and fly to the
continent to the north of the Solitary Island (the Solitary Island is located
in the extreme southwestern corner of the map, incase you don't remember). On
that continent, fly to the southernmost point of it (the part that looks like
it has a tail sticking out to the right), then land there when you see a town.
This is Maranda, where we were supposed to go long ago. Enter it.
Maranda
-------
Once inside Maranda, head to the Armor Shop. Once there, buy two Tao Robes,
and buy Dark Gears for Shadow, Sabin, Gau, Locke, and Setzer. Then, exit the
shop and head over to the Weapon Shop. Once inside the Weapon Shop, buy four
Falchion swords, not because of their immense Bat Pwr, but because of their
worthiness in the Colosseum. You can bet Falchions for Flame Shlds in the
Colosseum, so definitely buy 4 Falchions so you can get 4 Flame Shlds soon.
Ignore everything else in this Weapon Shop, so exit after buying the Falchion
swords. Once you exit the Weapon Shop, head to the house to the east of the
Weapon Shop. Inside, talk to the girl by the desk, known as Lola. Lola will
tell you that her boyfriend in Mobliz sent her these flowers. Since Mobliz was
no doubt demolished by Kefka's Light of Judgment, someone else must have gave
her these flowers, as well as wrote the letters. But who?
Examine the letter on the desk to find that it has Cyan's handwriting on it.
Ah, so Cyan's the culprit, eh? After examining the letter, Lola will ask you
if you will attach a reply to the carrier pigeon outside. Tell her yes, then
exit this house. Outside, press A in front of the carrier pigeon to the left
of the house where Lola was to attach the reply. After doing that, the pigeon
flies off to Zozo.
Once you regain control, exit Maranda.
World Map
---------
Back on the World Map, board the Falcon and fly over to Zozo. Enter it after
you land by it.
Zozo
----
Back in this lame excuse of a town, talk to the carrier pigeon that's nearby,
and you'll see it fly to the tall building that's nearby, indicating that we
need to go there. Don't go climbing up the stairs on that building just yet.
Instead, head west and north, and behind the Cafe you'll find a guy who looks
remarkably like the merchant you could steal clothes from in South Figaro in
Locke's Scenario way back in the World of Balance.
Talk to that merchant lookalike and buy the Rust-Rid from him for 1000 GP. Now
that we have the Rust-Rid, we can go up to that tall building that the carrier
pigeon flew to. Hurray for us! Now that you've regained control, head to the
building by the entrance of the town, then enter it (this building is actually
the Cafe, incase you are wondering; I don't know why I keep calling it
"building").
Once inside, make your way up to the very top of the Cafe. Once you reach the
top, press A in front of the leftmost door out of the two wooden doors. After
you do, the Rust-Rid will dissolve the rust on the door, thus unlocking it. Go
through the door after the rust dissolves, then simply go north into Mt. Zozo
after you enter the door.
Mt. Zozo
--------
When you arrive here, head west and open the chest you come across to get an
Ice Shld. After you get that, go east, then south down the stairs and open the
next chest you come across to get a Red Cap. Now, go down the nearby set of
stairs, into the next area. In this area, follow the path and you'll come to a
chest containing a Thunder Shld very shortly. After opening the chest, keep on
following the path and you'll come across a chest eventually.
This chest contains an Aegis Shld. After getting the Aegis Shld from the
chest, go through the nearby exit that has light coming from it, and you'll be
in a small outside area with a chest. Open it to get a Gold Hairpin. After
that, exit back to the previous room. Back in the previous room, go through
the light exit to the north of the chest that contained the Aegis Shld, and
you'll appear outside.
Once outside, cross the nearby bridge, then go through the door into the next
room. In this room, head west across the bridge. Then, rest/save at the Save
Point that's nearby. After doing that, go east and step on the switch on the
ground. This will cause a dragon, namely the Storm Dragon, to come out of the
chest above you. Simply stand here and wait until the Storm Dragon touches you
to start a battle with it.
Read the Bosses section to see how to defeat Storm Dragon. Once you defeat
that tough dragon, go back and rest/save at the Save Point. After that, head
to the southeastern corner of the room, where you'll find a light exit. Go
through it to be outside. Outside, simply head east and go through the door to
be inside a cave. Inside the cave, examine the letter on the desk to find out
that it has been Cyan that was writing those letters to Lola.
There is a chest in here that you can't open just yet, but we'll get to do
that in a minute. After examining the letter, go through the light exit to the
east and you'll appear on a high cliff at the peak of the mountain outside.
Once outside, you'll see Cyan on the edge of the cliff, as well as a carrier
pigeon with him. A long cutscene will commence as soon as you enter the area,
as Cyan and your group talk for a bit.
Cyan says he realized that as he wrote to Lola, he was very much like her.
When you finally regain control, go back into the area where you first found
Cyan, then examine the shimmering dot in the northwest corner of the area to
get the key to the locked chest in the room where Cyan had all those flowers.
After getting the key, go back to the previous room and open the chest. You
get no items, but instead a supposed "Machinery Manual".
This doesn't do anything at all; it was just for nothing that we opened the
chest, I guess. What a shame. Oh well, that's life. After opening up the chest
in this room, exit this room, as well as Mount Zozo and Zozo itself completely
(I, for one, have had enough of Mt. Zozo AND Zozo, haven't you?).
World Map
---------
Back on the World Map, board the Falcon, as always. Then, fly to the Veldt and
land there, but before you do, make sure you only have 3 party members in your
group, since Gau can't join if you have four.
The Veldt
---------
When you arrive on the Veldt, walk around until you get a random encounter. If
you are lucky, on your first random encounter, Gau will appear and join you.
If not, keep battling until you find him. Once Gau joins you, there a ton of
new Rages to get. Get as many as you can or think you need. After getting our
friend Gau some new Rages, enter the cave on the Veldt that was known as
Crescent Mountain in the World of Balance.
It is now known as Cave in the Veldt.
Cave in the Veldt
-----------------
Once you get inside the Cave in the Veldt, walk a few steps and you'll see
Interceptor. He leaves and you regain control. Go through the northern door,
since the one on the right leads to a dead end. After going through the north
door, you'll be in a new room (obviously). In this room, follow the path and
open the chest you come across to get a Rage Ring. This Relic is for Umaro, by
the way. After getting the Rage Ring, ignore the four guys standing by the
fire, since they just tell you about Gau, and you already have him.
Instead of talking to them, head through the nearby wooden door, then simply
follow the path until you come across a path where you can't see your leading
party member, since he/she is in the black. When you come to that, go due west
and open the chest you come across to fight a monster-in-a-box, namely Allo
Ver. After defeating Allo Ver, you get the Tiger Fangs weapon for Sabin. Give
it to him, since it raises his magic power, and therefore it powers up Bum
Rush.
Now, go east a bit, then go south. Keep following the VERY long path, and you
will eventually end up in a room with a switch on the wall to the east of a
wooden door. Press it, as doing so will cause the rocks in the room to move
out of your way, thus allowing you to progress further into this cave. After
pressing the switch, head south and open the chest you come across to get the
Striker weapon. This weapon will allow us to recruit Shadow shortly (assuming
you didn't kill him at the Floating Continent).
After opening the chest, go back to where the rocks moved at, then advance
onward through the cave. Eventually, you'll come across a room with a Save
Point. Rest/save, and continue on into the next room. In this final room of
this short cave, you'll come across either Shadow or Relm, along with our
friend Interceptor, depending on whether or not you saved Shadow or let him
die in the Floating Continent.
This FAQ will be assuming that you see Shadow instead of Relm, since I even
told you to save Shadow in the Floating Continent. The moment you enter this
room, you notice the unconscious Shadow on the ground. Your leading party
member rushes over to the unconscious Shadow, only to be attacked by a beast;
also known as SrBehemoth. Read the Bosses section to see how to win here. Upon
winning, your group will carry Shadow to Thamasa.
Thamasa
-------
Once you arrive here, you'll see Shadow in bed, as well as Shadow dreaming
about his past. Once you regain control, exit Thamasa.
World Map
---------
Board the Falcon. Then, fly to Jidoor, then land there and enter it.
Jidoor
------
When you get in Jidoor, go to the Weapon Shop. There, buy two Partians and
give them to Edgar and Mog. Then, exit the Weapon Shop and head over to the
Armor Shop. When you get in there, buy one Circlet, then equip it on whoever
is still using a Green Beret. After that, exit the Armor Shop, since there is
nothing else that we need to buy in it. Now, head over to the Auction House
(if you wanted to go to the Relic Shop, then go, but it doesn't have anything
new aside from a Guard Ring Relic, which you don't need at this point).
Once inside the Auction House, there are new items you can win here. If you
did not get Golem and ZoneSeek in the World of Balance, you can get them here.
Here is what you can bid on:
If You Have Not Bought Golem and ZoneSeek:
1/1200 of an airship: 25%
Golem: 12.5%
Hero Ring: 50%
Imp Robot: 3.125%
Zephyr Cape: 3.125%
ZoneSeek: 6.25%
If You Bought Golem and ZoneSeek, But No Hero Ring:
1/1200 of an airship: 25%
Hero Ring: 50%
Imp Robot: 12.5%
Zephyr Cape: 12.5%
If You Bought Golem and ZoneSeek, As Well As The Hero Ring:
1/1200 of an airship: 50%
Imp Robot: 25%
Zephyr Cape: 25%
Like last time, if someone buys the Hero Ring, Golem, or ZoneSeek, that item
can appear the next time you enter the Auction House. Below is a list of the
prices for each item:
1/1200 of an airship: 1000000 GP
Golem: 20000 GP
Hero Ring: 50000 GP
Zephyr Cape: 10000 GP
ZoneSeek: 10000 GP
Like in the World of Balance with the Chocobo, you CANNOT buy the Imp Robot
or the 1/1200 of an airship, so don't even bother trying. The rich father will
always steal it from you. It seems Bill Gates is drowning in a pool of money,
even in the Auction House. I want you to try and get the Hero Ring here, if
you have enough money. If not, just come back later. After you are done in the
Auction House, head into the huge mansion in the northern part of town. This
mansion is actually known as Owzer's House.
Owzer's House
-------------
When you arrive here, head north and examine the two lamps on the wall to turn
on the lights in the room. This will allow you to go up the stairs to the west
without being forced back by a voice. After turning on the lights, go up the
stairs to the west, then examine the flower picture in the room to fight three
Nightshade enemies. If you let Shadow die in the Floating Continent, then the
flowers won't attack you, which means you can't fight Nightshade enemies, and
that means that you can't get one of Gau's best Rages.
Anyway, after fighting the Nightshade enemies, head to the southwest corner of
the room and examine the picture of the lady there to start a battle against
three Dahling enemies. Beat them, then go through the door that is revealed.
Boy, this is a picture of what a haunted house is like. After going through
the door, simply go down the stairs into the next room. In this room, advance
through the room until you come across a picture of a chair.
Approach that picture when you come to it and you'll be picked up by an old
lady, and have to fight a battle. Win the fight, then the picture returns to
normal. Now, keep going and you'll come to a choice between two doors. The one
on the left allows us to come across a chest containing a Moogle Suit, so go
through the left one first, then open the chest to get the Moogle Suit. Now,
exit this room and go through the eastern door this time.
In the room you come to, go north and go behind the three doors that open and
close automatically. When you go behind those doors, go as far west as you can
and then press A to open up a chest containing a Relic Ring. After getting
that, go through the westernmost door out of the three doors when it opens up.
The other two lead back to the previous room, so don't take them. Anyway, in
this next new room, simply go west through the door into the next room.
Here, you'll see four chests floating in the air high above your reach. Stand
under each of the four chests to start four battles in total (one for each
chest). After you win the battles, you can open the chest you were standing
under. The chests contain the following items: 2000 GP, Potion, Ether, and
Remedy. Not the best of items, but hey, we'll take what we can get. After you
get those four items, examine the picture of the armor in the room to fight a
battle with a Still Life enemy. Beat it and go through the new door.
In the room you come to, rest/save at the Save Point, then go through the
northern door (the other one leads back to where you came) into the next room.
In this small room, simply go through the door into the final room of this
creepy haunted house. In that final room, you'll find Relm (assuming you saved
Shadow in the Floating Continent), as well as Owzer. Talk to Owzer.
Owzer says there is a monster in the painting, and it's very hard to get it to
show itself. The monster attacks you, so you enter a boss fight. As always,
check the Bosses section of the FAQ to see how to win here. Once you defeat
the evil monster in the painting known as Chadarnook (which, somehow it looks
as if the monster is still in the painting after you defeat it o_O), Relm will
join your group, but only after you examine the eastern part of the bookshelf
to get the Starlet Esper that Owzer brought to his house.
If you didn't rescue Shadow in the Floating Continent, Relm won't even be
here. After you get the Starlet Esper, Relm joins your group and you exit this
haunted house automatically, and appear back in Jidoor. Exit Jidoor completely
once you appear back in it.
World Map
---------
Once you get back on the World Map yet again, board the Falcon, put Relm in
your group, and fly to the Serpent Trench. Once there, fly south of Nikeah and
land the Falcon by the Fanatics' Tower. Enter it.
Fanatics' Tower
---------------
When you get in here, Relm will break Strago of his trance, and he'll join
your group after Relm and he talk. Once he joins your group and you regain
control, exit the Fanatics' Tower.
World Map
---------
Board the Falcon. It's time that we give Strago and Relm some good equipment,
as well as get Strago some good Lores. Otherwise, they'll be useless in our
fight against Kefka, wouldn't you agree? Starting off, let's get Strago
prepped up first before Relm, shall we? Put Strago in your group, then fly to
the continent with Thamasa on it. Once there, walk around until you find a
Harpy enemy.
When you find that, let it use Aero. When it does, finish it off and Strago
will learn the Aero Lore if he didn't die during the fight, which I don't see
why he would've. Now that you've gotten Aero, it's time to get some more good
Lores (I'm not listing the meaningless Lores, such as Rippler, just the very
good and noteworthy ones, such as Aero and Big Guard). I'll list all of the
Lores that I recommend that you get below. Here's the list:
Aero
Found: Fight a Harpy enemy on the continent with Thamasa. Make sure it uses
Aero, or you can always have Relm use Control to make it do Aero. The
Harpy enemy is located in the grass or forest on the continent, not the
gray patches of land. By the way, the continent with Thamasa is in the
extreme southeastern corner of the map.
Big Guard
Found: I always go to Solitary Island for this one. Fly there, then wander
around in the desert there until you encounter an EarthGuard enemy.
If you use Sketch with Relm, there's a 75% chance she'll use Big Guard,
and Strago will learn it after the battle. If you want to avoid the
Sketch bug, make sure you are Level 16 or Level 23 or higher, and have
a Beret equipped on Relm as well.
You can also cast Stop on EarthGuard in order to use Sketch without him
selfdestructing himself on you, but you'd have to be very fast at doing
it, and the party member who gets the first turn would have to do it,
most likely. RunningShoes also helps you get to use Stop faster.
Finally, you can simply win the battle against an EarthGuard, go to the
Veldt, let Gau learn the Rage EarthGuard, and then use that Rage in a
battle with Strago, and he'll learn the Lore that way.
Sour Mouth
Found: Go to Daryl's Tomb, encounter a Mad Oscar. Let it use Sour Mouth (it
uses it when alone) then after the battle, Strago will learn the Lore.
Alternatively, you can use Sketch to get a 75% chance of using Sour
Mouth.
After getting those three Lores, head to Thamasa, and make sure you have both
Strago AND Relm in your group.
Thamasa
-------
Once here, head north a bit and Relm and Strago will go and relax, since it
has been awhile since they were here in Thamasa. Relm tells Strago that his
friend, Gungho, is hurt. Apparently, Gungho has been hurt by Hidon, the beast
Strago spent his youth hunting, but to no avail. Strago says he will avenge
Hidon for Gungho. Despite what Strago says about him going to fight Hidon by
himself, you can take three other party members with you if you want.
You don't have to have Relm either. Once you regain control, exit Thamasa.
World Map
---------
Board the Falcon, then fly to the very small island in the area with the cave-
like structure on it. Land there, then enter the cave there, known as Ebot's
Rock.
Ebot's Rock
-----------
NOTE: You HAVE to have Strago in your group here. Otherwise, you won't be able
to reach Hidon.
When you get inside here, go north and step on the tile. I can't give you a
specific walkthrough for Ebot's Rock. Each time you step on a tile like the
one in the beginning of Ebot's Rock, you'll warp to a new location. There are
four different locations you can warp to. You'll come across MANY chests
throughout your stay here in Ebot's Rock. Each chest, except for the one chest
blocking your path to Hidon, contains either 1-5 pieces of coral.
Coral is what the chest blocking your path to Hidon needs you to feed him. He
needs 22 pieces of coral, and you can't just give him 10, then 10 more later,
then 2 more later. You have to give him 22 pieces of coral all in one go,
otherwise, the coral will just reset and you'll have to go hunt for 22 more
pieces of coral each time. After you get 22 pieces of coral (I recommend that
you get a sheet of paper and write down how much coral pieces you have), keep
warping until you find the chest blocking your path to Hidon.
Approach that chest and give it the 22 pieces of coral you have. He'll let you
pass to Hidon after you do that. If you don't have Strago in your group and
give him the 22 pieces of coral, he won't let you pass, which is why I told
you above that Strago is mandatory here. Anyway, after feeding the hungry
chest, head north onto the platform where Hidon awaits. BEFORE FIGHTING HIM,
give someone the Bahamut Esper. You'll see why in battle.
Now, Press A in front of him to engage in a battle with him. Check the Bosses
section to see how to defeat Hidon. Once you defeat Hidon, the Strago will go
to Thamasa to tell Gungho the news.
Thamasa
-------
Back in Thamasa, Strago tells Gungho that he defeated Hidon. Gungho doesn't
believe him at first, but Relm convinces him that Strago really did defeat
Gungho. We also find out that Gungho, being the pathetic actor that he is, was
faking being hurt by Hidon in order to motivate Strago to kill Hidon. Once the
talking is over and you finally regain control, exit Thamasa.
World Map
---------
Get back on the Falcon, and let's head over to the Veldt. Once there, walk
around until you have fought and killed to SrBehemoth enemies. Once you have,
you'll get two BehemothSuits (one for each). Give both of them to Strago and
Relm. After that, board the Falcon again and fly to the continent with Maranda
on it. Once there, fly due west of Maranda and you should see the Opera House.
When you spot it, land there, then enter it.
Opera House
-----------
NOTE: Upon entering here, cast Float on all your party members, since you'll
need it for the boss battle in here.
When you enter the Opera House, go into the area with all the stairs, where
you can watch the opera singers (the area where you watched Draco's opera
preformance in the World of Balance). Once there, you'll see the Impresario
going crazy, because a dragon appears to be sitting in the middle of his
stage. So, let's head over to the room in the top right corner of this room.
Once inside that room, talk to the guy that is by the stairs, and he'll let
you through.
Once he does, you'll have to press a certain switch to get on the stage with
the dragon. See the one on the right that is away from the other three
switches? Press the one just to the left of that one to drop onto the stage
where the dragon is. The moment you get down there, you engage in battle with
the dragon. This dragon is known as the Dirt Dragon. Read the Bosses section
to see how to defeat Dirt Dragon.
Upon beating the Dirt Dragon, you get Strago's AWESOME Magus Rod, as well as
the death of another dragon, which leads us one step closer to the Crusader
Esper. Exit the Opera House after beating the Dirt Dragon.
World Map
---------
Equip Strago with the Magus Rod you just won from the Dirt Dragon, then board
the Falcon and fly over the Colosseum. Enter it when you reach it.
Colosseum
---------
When you get inside the Dragon's Neck Colosseum, bet your Heal Rod to fight a
Pug for a Magus Rod. This can be a tough fight to win, though, so save your
game before you bet, so if you lose, you can reset it and try again. After you
get the Magus Rod, bet the Gold Hairpin you got in Mt. Zozo for a Dragon Horn.
After winning that, you can give it to Mog or Edgar later (preferably Mog,
cause in my opinion, he makes a better dragoon than Edgar, because of his
higher magic power).
After you win those two items, go back to the Veldt and win two more legendary
BehemothSuits from the SrBehemoth enemies, then come back and bet them at the
Colosseum for two Snow Mufflers (one for each suit). Give those two Snow
Mufflers to Mog and Gau, since it is their best armor. After that, exit the
Colosseum, since you are ready to do so.
NOTE: If you are having too much trouble with the Pug enemy, I suggest you
look at the Colosseum section of this FAQ for a strategy. Also, a good
way to beat the Outsider enemy that has the Snow Muffler is to equip
Setzer with two Trump weapons, via the use of a Genji Glove.
World Map
---------
Now, board the Falcon and fly to the continent to the east of the one with
Narshe on it. Once there, search around for a huge forest area west of a
mountainous area. Land there and walk around and fight the Tyranosaur enemies
until one of them drops an Imp Halberd weapon. If you run into the Brachosaur
enemy, the strongest enemy that you can run into in a random encounter, RUN
AWAY AND DO NOT FIGHT IT OR YOU WILL DIE. There's no doubt about that.
After getting the Imp Halberd, head back to the Colosseum and bet it for a Cat
Hood. The battle is very simple. After getting the Cat Hood, give it to Relm
as her helmet. Now, exit the Colosseum and board the Falcon. We're done giving
Strago and Relm some decent power. So, fly over to the island in the northeast
corner of the map and land there. That's Triangle Island.
Once on Triangle Island, walk around until you run into a Zone Eater enemy.
That enemy will use Engulf on all your party members, thus sucking you up into
his belly. This is where you can get Gogo, a new party member, so just let the
Zone Eater use Engulf on you. I will refer to this dungeon as "Zone Eater
Dungeon".
Zone Eater Dungeon
------------------
NOTE: Equip as many Ribbons as you can, or Amulets. Also, equip Thunder Shlds
on your party members (equip as many as you have on your group).
Upon arrival here, there are two exits for you to take. The light to the north
allows you to exit this place, whereas the southern exit allows us to go
deeper into this creature, so take the southern exit. In the room you come to,
go west and get on the bridge. You'll notice people dressed in green walking
around on it. If they touch you, you fall off and plummet to the room below.
To jump to another bridge, stand in front of the bridge you want to jump to
and press A.
Your objective here is to jump across each bridge to make it to the other side
of the room without being knocked off by the people dressed in green. It may
sound hard (and it is a bit frustrating at times, but all you emulator users
will have no problem with this, due to the abusing of Save States), but all it
takes is good timing to do it. Anyway, jump from bridge to bridge until you
reach the other side of the room, doing your best not to get knocked off by
the people.
Be sure that you open all of the chests that are on the bridges though, since
they are fairly decent items. The chests containing the following items: Genji
Armor, Magical Brsh, and FakeMustache. The FakeMustache Relic is something
that only Relm can equip. It allows Sketch to be turned into Control, meaning
instead of a random attack of the enemy being used, you can pick which attack
of the enemy's that you want to use.
It's not as useful as it sounds, so don't get your hopes up. Don't believe me?
Go try it in a battle and see for yourself. Anyway, once you are at the other
side of the room, go down the nearby set of stairs into the next room. In this
room, rest/save at the Save Point, equip a pair of Sprint Shoes on a party
member, then go through the door west of the Save Point into the next room. In
this room, the ceiling will fall down every few seconds.
If it falls on top of you, you get a game over, which sucks. With Sprint Shoes
equipped, you aren't invulnerable to the ceiling falling, mind you, but you
won't get a game over nearly as easily. Sprint Shoes aren't enough to merit
protection if you rush through the room with your fists flying like Bruce Lee
would. Anyway, when you get in this room, advance through to the first chest
you come across.
Open it to get a Zephyr Cape. DO NOT ADVANCE through the room some more after
opening the chest. Instead, stand directly in front of the chest and wait for
the ceiling to fall. When it falls, it won't squash you, since the there is a
hole in the ceiling above the chest. In other words, the chest offers you some
protection. Nifty. After the ceiling falls, advance through the room some more
and when you come to another chest, open it to get a Hero Ring.
Like the last chest, stand in front of it and wait for the ceiling to fall.
Since you are standing in front of it, it won't hurt you. Once the ceiling
falls, advance through the room some more and you'll come across one final
chest, which contains a Tack Star. Shadow can Throw this. However, this final
chest DOES NOT offer protection from the ceiling like the last two did. What
do you do, you ask?
Well, run in front of the chest, open it, and then run south and exit the room
because of the southern exit. If you time it right, you'll exit the room
without dying. When you exit the room with the falling ceiling, you'll appear
in a small room. In that room, simply go south and into the next room. In this
next new room full of bridges (thankfully these don't have people on them) and
empty chests (with the exception of one chest that contains a Thunder Shld),
you have to make your way to the door in the northern part of the room.
Inside that door is Gogo, the party member that we're after. Instead of going
to the door, let's try and open up the only chest that isn't opened in here,
shall we? To do that, go west across the first bridge and jump across the
empty chest to the other side. After doing that, jump the two chests to the
north. Then, head to the southern edge of the bridge (where you are facing the
platform with the switch on it that you probably see).
Once there, jump to the platform with the switch on it. On that platform,
press the switch, as doing so will cause the very small broken pieces of what
were once bridges to become slightly extended. So, with the small pieces of
bridge extended, jump back to the entrance of the room via the piece of a
bridge to your east that just got extended. Once you do that, jump the chest
to the west, then go west and jump yet another chest.
After you've done that, jump the chest to the north and then open the chest
you come across to get a Thunder Shld. We went through a lot of trouble just
for one Thunder Shld, didn't we? After getting the Thunder Shld, make your
way to the door in the northern part of the room. It should be obvious how to
get there. Once you get there, go through the door into the next room. In this
very small room, simply go up the stairs and speak with the weird looking
whatever-it-is.
This is Gogo, the party member I was talking about. Incase you are wondering,
he appeared in Final Fantasy V as an optional boss fight. After you recruit
Gogo into your party, use Warp to get out of here. But, we're not done here
yet, for there are a few more chests for us to get. Don't worry, they aren't
at all hard to get, and don't take long. So, after warping out, reenter a
fight with Zone Eater and let it use Engulf again to your group.
Once you are back inside the Zone Eater Dungeon, go south into the first room.
Once there, get on the bridges with the people on them, and let one of them
knock you off to the room below. In that room, open the two chests in here to
get an Ether and a Red Jacket. After opening the chests, step on the switch to
lower a piece of the floor in the room. Now, use Warp and get out of here;
this time for good.
World Map
---------
Back on the World Map, fly to the continent where Albrook, Kefka's Tower, and
Tzen are. On that continent, fly behind the mountainous area that lies near
Tzen, and you should see a circular-shaped mountainous area, with a hole the
shape of a star in the middle. When you see that, fly above the star and press
A. You'll then have to set up two groups that will go into the cave. After you
set up your groups, enter the nearby cave, known as Phoenix Cave.
If you ever want to exit the Phoenix Cave, simply use Warp or use the crane in
the outside area near the entrance of the cave.
Phoenix Cave
------------
NOTE: It would be wise to have Mog as one of your party members. If he is in
one of your parties, give him the Moogle Charm, since the enemies here
are tough. Also, when you step on a spike in this cave, each party
member will lose 200 HP. If you step on a total of three tiles, each
party member will lose 600 HP. You have to step on spikes though in this
cave, so be prepared to heal.
Finally, almost all of the chests in this cave are empty, because a
certain someone opened them all. I won't tell you who, since I'm sure
you don't want me giving you spoilers, do you? 'Tis what I thought.
When you arrive in the Phoenix Cave, make sure you have Group 1. Step on the
switch that's nearby to open up the path to the next room. After stepping on
the switch, switch to Group 2, since if you get off the switch then the door
that you just opened will automatically close back. Anyway, after stepping on
the first switch, have Group 2 enter the room you just opened up. In the room
you come to, go up the stairs, then go east and south and step on the switch
above where Group 1 is.
After stepping on the switch, switch to Group 2 and go through the newly
opened door into the next room of the cave. In this new room, make sure you
stay with Group 2, even though technically you can use Group 1 too. With Group
2, head across the spikes to the east, then go east and southeast to a chest
that is sort of hidden. It contains a Warp Stone. After getting that, switch
to Group 1 and head west to a chest.
Get in front of the chest and you'll fall down a hole into a below room. In
that room (you took 400 damage because of the spikes, by the way), head up the
set of stairs to the south, which will lead you back to the room where you
fell down to this room at. When you reach that previous room, step on the
nearby switch to extend a bridge to the chest that sent you to your doom
earlier. Open that chest when the bridge extends to get a Wing Edge.
After getting that, switch to Group 2. With Group 2, backtrack a bit (this is
assuming you are at the chest I told you to open that contained the Warp Stone
but if you aren't, then you should already be near it) and step on the switch
you see on the floor (it's basically just to the west of the spikes, and
should be located to the east of where Group 1 should be). After stepping on
that switch, this will lower the spikes blocking Group 1's passage further
into the cave. Switch back to Group 1.
With Group 1, go across the now lowered spikes, then go down the set of stairs
to the west leading to the next room. In this room, you can't do anything yet,
so switch back to Group 2. With Group 2, head back to the chest containing the
Warp Stone. Once there, backtrack to the west and go down the stairs you see,
which lead you in the room where Group 1 should be, just on the other side of
the room.
When you reach that room (as Group 2), follow the path to the west of the
entrance across the bridges and you'll come across another floor switch. As is
always the case with these switches, step on it. Doing this will cause three
more rocks below the other three rocks to appear in the lava. This is just
what we need; now Group 1 can progress further into the cave.
Switch back to Group 1, then go east to where the rocks are. Once there, hop
across the rocks that you just caused to appear thanks to the interference of
Group 2. After hopping across the rocks, hop across another set of rocks to
the west, to reach the other side. Once you reach the other side, follow the
path and you'll come to another floor switch very shortly, as well as a path
leading to the north.
Step on the floor switch, as doing so will cause the huge platform to the east
of you to move to the west a bit, thus closing off Group 1's passage to the
north, but enabling Group 2 passage to the north. Nifty. Now, switch back to
Group 2 and follow the path to the east in this room, since it is the only
available path for you to follow. When you reach the end of the path, you'll
come to that huge platform that we moved with Group 1 earlier.
At that point, go north into the next room. In this next new room, go down the
set of stairs to the west, then you'll appear in the previous room with the
huge platform. In that room, you'll be on top of the huge platform. Simply go
south and step on another floor switch to allow Group 1 to go north into the
room that Group 2 used to get onto this platform. After stepping on the floor
switch, switch back to Group 1.
With Group 1, head north into the next room. In this room, go north and step
on the next floor switch that is located on a small platform overlooking an
area of water. After stepping on that switch, switch back to Group 2 and head
across the spikes that you just lowered by stepping on the switch. After you
go across the spikes with Group 2, continue west down the stairs into the next
room of the cave.
In this next room, you should see a TON of rocks inside a lava-filled area. Go
across the set of rocks to the west, then when you do that, go across some
more rocks to the south, then after that, go across some more rocks to the
east. After that, go east and north, ignoring the first small bridge that you
come across. When you reach a second small piece of bridge, jump across the
rocks to the north of that small piece of bridge (the first small piece of
bridge leads to an empty chest, so that's why you should ignore it).
You should end up on a platform with a set of stairs carrying you to another
room. Go up those stairs, into the next room. When you reach this new room,
press the switch on the wall to drain the water in this room, as well as drain
out all the lava in the rock-filled chamber (aka, the previous room). When you
you drain the water/lava and regain control, switch back to Group 1.
With Group 1, go west and you'll see a Save Point to the south. Rest/save
there, then continue heading to the west. Eventually, you'll come across an
area of rocks that was previously filled with water. When you come to that,
step on the floor switch to the north of the stairs leading down into the rock
area. Stepping on it will cause some rocks in the nearby rock area to move,
allowing Group 2 to progress further.
So, switch back to Group 2. With Group 2, head south and down the stairs into
the area of rocks that was filled with water earlier (this is the area of
rocks where a few rocks just got switched around because of you stepping on
the floor switch with Group 1 a minute ago). Once there, head all the way
south (previously, you couldn't have headed south, because the rocks would be
blocking your path) and you'll eventually come to an area with a chest and yet
another dragon.
Open the chest to get a Dragon Horn, then go and fight the dragon. Read the
Bosses section to see how to defeat the Red Dragon. After defeating the Red
Dragon, you get the Strato weapon for Cyan. Now, backtrack until you come to
some stairs that you can go up to, which lead to a higher platform with three
floor switches. When you come to that, go up those stairs, then step on the
uppermost floor switch. Now, switch back to Group 1.
With Group 1, head south and go into the rock-filled area. Then, continue to
go to the west, then go up the set of stairs you come across, then simply
continue into the next room. You'll appear in the rock-filled chamber that was
previously filled with lava. In that room, simply make your way to the
northwest corner of the room and go up the stairs there into the next room.
Since you drained all the lava out, you won't have to do anymore rock hopping;
you can just walk across the floor freely. Anyway, when you reach the next
room, go as far as south as you can go, until you are overlooking an area
below you that should have two rocks below it. Jump down to the rocks and you
will automatically cross them and appear on the platform where Group 2 is. On
that platform, go south and step on one of the two switches.
Then, switch to Group 2. With Group 2, step on the remaining switch where
Group 1 is. When both groups are on both switches, a path opens up, allowing
us to progress even further into the cave. Now, with either group, follow the
path south and go down the stairs into the final room of the cave. In this
room, you'll probably notice a red sparkling star to the north of you that's
out of your reach.
It is supposedly supposed to carry you back to the entrance of the cave, but I
have no idea how to reach it. Anyway, follow the short path in this room and
you'll come across Locke in a few seconds (literally). Locke says that he has
the Phoenix Esper, which can revive people. Apparently, Locke wants to bring
Rachel, his former love that lost her memory because of him, then later on
died in an Imperial attack, back to life using the Phoenix Esper.
Locke says that the Esper may have lost its power over time, though. Your
group, as well as Locke, end up heading to Kohlingen to bring back Rachel.
Kohlingen
---------
In Kohlingen, Locke and your group will enter a house where the dead Rachel
remains in a bed, guarded by a VERY weird old man. I won't spoil the scene for
you, since it is so cool, and the music is god-like. Once the scene is over,
Locke and Celes will eventually head outside into the actual town, and Locke
will give to your group the items that he found in the Phoenix Cave (that's
why the chests were all empty; it's because Locke opened them).
Once you regain control, you should know that you only have Locke and Celes
in your group. Exit town.
World Map
---------
Board the Falcon, which miraculously, has appeared right beside Kohlingen,
even though we were far away from Kohlingen when we entered the Phoenix Cave.
Once on the Falcon, I recommend setting up a better party, besides just Locke
and Celes, don't you agree? This isn't Locke's Scenario revisited, after all.
Once you set up your party, get on the wheel and fly to the continent with
Narshe on it.
Land by Narshe, then enter it. Make sure that you have Locke in your group
before entering here, though.
Narshe
------
Once inside Narshe, know that only a buildings remain unlocked. Our objective
here is to unlock all of the buildings. That won't do anything, but let's do
it anyway. To unlock a door, stand in front of it and press A. Locke will
unlock it, since treasure hunters are obviously good at picking locks. After
unlocking all the buildings, enter the Weapon Shop.
Inside, go downstairs and talk to the old man, who will give you either the
Ragnarok Sword or the Ragnarok Esper. I STRONGLY suggest you choose the sword,
because you can bet the Ragnarok in the Colosseum to get the Illumina sword,
which is the ultimate sword in the game, equippable by almost everyone. If you
choose the Ragnarok Esper instead of the sword, you'll gain an Esper that will
teach you Ultima, the ultimate MT spell, at an x1 learn rate.
Not only that, but Ragnarok's summon uses a move called Metamorph. You can use
Metamorph on enemies or bosses, and sometimes get some items from them. While
this is good, it doesn't compare to the awesomeness of the Illumina, so again,
I STRONGLY SUGGEST YOU PICK UP THE SWORD INSTEAD! This FAQ will be assuming
you chose the sword, but if you want the Esper, choose it. You can learn
Ultima at an x1 rate with the Paladin Shld, a shield I'll tell you about very
shortly, so I don't recommend the Esper.
After talking to the old man, exit the house and head over to the house above
the Relic Shop. Inside, go downstairs to find a guy in a bed. Talk to him and
he'll give you the Cursed Shld. The Cursed Shld makes whoever has it equipped
be weak to each element, and also gives an inherent Berserk, Condemned,
Muddle, Mute, and Seizure to the wearer, which is definitely not good. To
counter this, simply equip a Ribbon on whoever has the Cursed Shld equipped.
Also, equip the party member with a Relic Ring to go along with that Ribbon.
That way, all the status aliments put on you by the Cursed Shld will be gone
because of the Ribbon, and when and if the timer set on you by Condemned
reaches 0, you'll automatically be revived, thanks to the Relic Ring.
Alternatively, and perhaps more worthwhile, you can go with Locke to the
Solitary Island to uncurse the shield. Make sure he's equipped with the
ThiefKnife, along with the RunningShoes and a Ribbon. This way, you will not
only be protected from everything the shield inflicts sans Condemned, you'll
also be able to steal a boatload of Elixirs from the Peepers on the island.
Obviously, the choice is yours. Both methods work.
After you're prepared to uncurse the shield, leave Narshe.
World Map
---------
On the World Map, fly to the Solitary Island. Once there, walk around and win
256 battles with the Cursed Shld equipped, but make sure that the wearer of it
isn't Gogo, since it won't work on Gogo, and also make sure that the wearer is
alive after each battle. It doesn't matter if the wearer dies in battle, just
as long as he/she is alive after each battle. You can't go and battle on the
Veldt with the Cursed Shld on if you're wondering.
You don't HAVE to do this if you don't want to, since it'll probably take 2
hours or more, but I recommend it, since the Paladin Shld, which you get after
you fight 256 battles with the Cursed Shld equipped, makes you immune to all
elements in the game, and gives you 40% M.Block, the second best Defense stat
boost in the game, as well as the third best Magic Defense stat boost in the
game. Not only that, but the Paladin Shld teaches Ultima to the wearer at an
x1 rate, meaning almost all your party members can learn Ultima.
If you don't want to get the Paladin Shld, skip ahead some on the walkthrough.
After getting the Paladin Shld, board the Falcon again, and fly over to the
Colosseum.
Colosseum
---------
Once here, bet the Ragnarok for the Illumina. The fight against the Didalos
enemy that you have to fight in order to get the Illumina isn't that hard; but
avoid putting Relm into battle, since she'll most likely use Sketch, and in
turn that means that she might use Quake, which will not only Didalos, but her
own self as well, which isn't good. After winning the Illumina (I'd save my
game before you bet, just incase), congratulations! You've got the ultimate
sword in the game!
NOTE: If you are having trouble with Didalos (be sure to SAVE YOUR GAME BEFORE
YOU BET THE RAGNAROK), then equip a Wall Ring/Safety Bit on one of the
Minerva-wearers (Terra or Celes). You should have no trouble at all
after that. Also, an Ice Shld or a Flame Shld helps, too.
Now, bet the Striker to fight Shadow. He is very easy, and you can't lose,
even with someone like Relm. Seriously, if you lose, quit this game, since you
are WAY under-leveled, and can't even HOPE to even HURT Kefka even 100. After
you beat Shadow, he'll join your group, and you'll get the Striker you wagered
back. If you bet the Striker again, you'll fight Chupon. Now, bet the four
Falchions I told you to buy earlier in the walkthrough.
Win each of the four battles (one battle for each Falchion bet) to get a total
of four Flame Shlds. After getting those, bet the Strato you have for a Pearl
Lance. The battle is very easy. The Pearl Lance is the second best lance for
Edgar and Mog (the Aura Lance being the best). How do we get another one?
Simple. Bet the Aura you have for a Strato weapon. After winning the Strato,
bet it for another Pearl Lance.
After getting two Pearl Lances, leave the Colosseum.
World Map
---------
Back on the World Map, board the Falcon. After that, put Cyan in your group,
since it's time to finish his side quest. With Cyan in your group, fly to Doma
Castle. Incase you're wondering, it's located on a small island to the east of
the northern part of the Serpent Trench. Land there, then enter the castle.
Doma Castle
-----------
Once here, head inside the castle (duh). Once inside, head into the room just
to the east of the bedroom where you got the Elixir out of the alarm clock in
your visit here during the World of Balance, right before we went to the
Floating Continent. Once there, choose to take a rest. In the middle of the
night, Cyan's soul gets invaded by the three Dream Stooges. Apparently, since
Cyan's soul is in such anguish because of his past, they want to tortue him.
We have to do something! Even if you didn't want to, you are forced into
Cyan's Soul.
Cyan's Soul (Dream Stooges Area)
--------------------------------
When you arrive here, you'll only have one party member in your party for now,
so be careful not to die by the random encounters here. Also, if you want a
complete Rage list, encounter every possible enemy here, since you won't be
able to come back later. The enemies you can encounter are: Pan Dora, Critic,
Allosaurus, Parasite, and Barb-e. Anyway. once you arrive here, save at the
nearby Save Point. Now, your first priority is to rescue all your unconscious
party members.
Each party member is guarded by a Dream Stooge, meaning you have to rescue
two more party members, since the first party member guarded by a Dream Stooge
was the party member you're in control of now. Since it's VERY hard for me to
explain where each door leads in this maze, my best advice, which always works
for me, is to go through each door until you find your party members. When you
reach a Dream Stooge guarding one of your party members, the said Stooge runs
away, since his other Stooges aren't there to assist him in defeating you.
Once you find your two other party members, make your way to a room that is
separated from the main room. In that room, head south to a door. Go through
the door, only to be stopped by the three Dream Stooges. You'll enter combat
against them all this time, so read the Bosses section to see how to triumph.
After you win, go through the door and you'll appear in what looks just like
the Phantom Train from way back in Sabin's Scenario in the World of Balance.
Cyan's Soul (Phantom Train)
---------------------------
When you arrive here, head west into the first car. Inside, rest/save at the
Save Point. After that, simply head all the way west and exit the car when you
can. After exiting the first car, head west into the next car. In that car,
you'll have to solve a switch puzzle. To solve it, press the nearby switch on
the wall twice, then open the chest by the crates to get a Genji Glove. After
you get that, head all the way to the western end of the room.
There, you should find a chest that hasn't been opened yet. Open that chest to
get a Lump of Metal. After getting that, go back east and put the Lump of
Metal inside the empty chest that's in front of the chest that hasn't been
opened yet. After doing that, the empty chest won't move around anymore (if
you had tried to get to the closed chest without the Lump of Metal inside the
empty chest, the empty chest would've just moved around and blocked you), so
go ahead and open the chest to get a Flame Shld.
Once that is done, head west and exit this car. Now, head west and go through
the door into the next car. In this car, you'll have to solve a very confusing
switch puzzle. Luckily, I've got the solution for you, before you go and cry
in a corner. Anyway, when you get in here, open the two chests that are nearby
(you don't have to flick any switches to get to them, but they are a bit
hidden, so they may be hard to notice, so look carefully) to get an X-Potion
and a Ice Shld.
After you do that, it's time for the switch puzzle. The fourth switch should
be ignored for now, so you only have to flick three switches around. The order
to press the switches in is this:
3, 1, 3, 2, 3, 1
The switches start from left to right, meaning switch number 1 is the western
switch, 2 is the middle switch, and 3 is the rightmost switch. Once you solve
the puzzle, make your way to the western end of the room, where you'll find
six empty chests, much like the six chests we saw in the previous car (I did
not bother to mention those chests, since you can't do anything with them in
that car).
You have to make it to where some chests are open, and others remain empty.
Here is what you have to do:
O O X
X X O
KEY:
O = Open
X = Closed
So, do as I showed you above, then press the switch. If you did the chests the
right way, the switch will open up the path leading out of this car, so take
it. Once you exit the car, head west and enter the door you come across. You
appear in a small room with a Save Point. Rest/save, then exit the room and
continue west, into the next room when you come across another door. In that
room, pressing the switches does nothing, so simply exit the room right after
you get in it.
After exiting the room, you'll appear in a cave that looks somewhat similar to
Narshe.
Cyan's Soul (Narshe Cave)
-------------------------
Once here, you should know that this is the only time in the game other than
the very beginning and the Imperial Camp, that you'll be in Magitek Armor. Go
south into the first room when you gain control again. Now, if you keep going
to the east, you'll figure out very shortly that you are just going around in
circles. So, after exiting the first room, go back in it and the room will
change.
In that room, simply follow the path south and exit the room. You'll come to
an outside area where you see Cyan, as well as a bridge. Go west and get on
the bridge. When you reach the center of the bridge, you fall down into Doma
Castle.
Cyan's Soul (Doma Castle)
-------------------------
When you arrive here, you'll see Elayne and Owain tell you to stop WrexSoul, a
demon that's inside Cyan's soul, from tormenting him any longer. Once Elayne
and Owain disappear, they spawn a Save Point, so rest/save. After that, go out
of this room and head into the main room of the castle. There, head to the
northeastern room (where Cyan's wife and child died at) to see a scene of
Cyan's past, where he admits that he loves Elayne.
After you see that, there are two more scenes of Cyan's past to see, so let's
go and see them, shall we? Exit the northeastern room, then head south and
exit the main room of the castle. Once you appear outside, follow the path
west and you'll see another scene of Cyan's past, where he and Owain spar with
each other. After you see that, let's see the final scene, shall we? To see
it, head to the opposite of where you saw the last one at.
This final scene shows Cyan and Owain fishing. Now, head to the throne room of
the castle. Once there, you'll see Cyan, as well as WrexSoul, the demon
that's been tormenting Cyan ever since Kefka poisoned Doma's waterway. You'll
engage into combat with WrexSoul, so read the Bosses section to see how to
defeat him.
Once you defeat WrexSoul, some dialogue will commence, as Cyan talks to the
spirits of Elayne and Owain. Once they disappear, you'll appear in the real
Doma Castle.
NOTE: If you wanted to get all the items in here that you may have missed, you
still can.
Doma Castle
-----------
Head to the throne room. On the throne is the Alexandr Esper, so pick it up.
Also, Cyan has learned all of his SwdTechs by completing this side quest. Once
you get the Alexandr Esper, leave the castle.
World Map
---------
As usual, board the Falcon. Then, fly to Figaro Castle (it should be on the
continent with Kohlingen).
Figaro Castle
-------------
I suggest that you put Edgar as your leading party member and restock on some
items. After that, go to the entrance of the castle and go down the stairs to
the left. In the room you come to, talk to the old man and tell him move the
castle. He'll say that there is something odd about this stratum, and you'll
get the option to keep moving the castle, or to stop and investigate. So,
being the nosy fellas that we are, we're going to stop and investigate.
Exit this room and head down the staircase to the east. In the prison room
that you come to, head into the open cell to the far east, then go through the
open door in the cell to reach a cave, which I will refer to as Ancient Cave.
Ancient Cave
------------
When you arrive here, open the two chests in the room to get a Wing Edge and
an Ether. The leftmost chest has the Wing Edge, and the rightmost chest has
the Ether. After opening the two chests, exit this room via the easternmost
exit, located in the southeastern part of the room. After doing that, you'll
come to a room with a chest that's nearby. Open it to fight a monster-in-a-box
named Master Pug. This is the hardest monster-in-a-box battle in the game, by
the way, but we can take it down fairly easily.
Master Pug attacks with Step Mine, which is very painful. It's an unblockable,
ST attack, whose damage is determined by the amount of steps you have taken in
the game. Master Pug also uses WallChange, meaning he can change his elemental
weakness to anything. If Master Pug is weak against fire, he'll use Ice 3 (for
example; he doesn't just change back and forth between ice and fire for an
elemental weakness), so that's how you'll be able to tell what he's weak to.
Everytime Master Pug takes a step closer to your group, he'll use WallChange,
which can get very annoying after awhile. Here's what spells he'll use when he
uses WallChange, and this is how you determine what he's weak against after he
uses WallChange:
Weakness: Earth - Attack: CleanSweep
Weakness: Fire - Attack: Ice 3
Weakness: Ice - Attack: Fire 3
Weakness: Lightning - Attack: W Wind
Weakness: Pearl - Attack: Bio
Weakness: Poison - Attack: Pearl
Weakness: Water - Attack: Quake
Weakness: Wind - Attack: Bolt 3
Once you defeat Master Pug, you'll win the Graedus weapon. Now, head directly
to the west of the chest and you'll enter the next room via a secret passage.
When you reach the next room, you'll probably notice a chest to the south.
Make your way to that chest and then open it to get the Doom Darts weapon for
Setzer. They are inferior to the Fixed Dice weapon, so don't bother equipping
them unless you didn't do the Moogle Raid I told you to do earlier.
After getting the Doom Darts, head to the northwest corner of the room and go
through the entrance leading to the next room there (it's sort of hidden, but
just keep going west to enter it). In this room, head to the western side of
the room and open the chest you see to get an X-Potion. Further south is
another chest containing some Magicite. After opening the two chests, go down
the stairs in this room to reach the final room of the Ancient Cave.
In this room, rest/save at the Save Point, then go up the stairs on the west
side of the room to reach the Ancient Castle (that's its official name; not
just some made up crappy name of mine). Also, I should tell you that the room
you just exited in the Ancient Cave offers no random encounters.
Ancient Castle
--------------
Once you arrive here, head north a bit and you'll see a scene that shows a
past battle that ruined this city (yes, this was once a city) during the War
of the Magi. Once the scene ends and you regain control, advance through the
castle grounds and you'll eventually come across a door leading inside the
castle. Ignore it for now, and go through either of the two entrances to the
left of the castle door.
In the room you appear in, open the chest to fight another monster-in-a-box,
namely KatanaSoul. KatanaSoul is a bit tough, but you should easily come out
on top, considering all of the good equipment you have at this point in the
game. KatanaSoul is weak to poison, so use Bio on him to cause lots of damage.
After defeating KatanaSoul, you get the almighty, godly, rigged, and broken
Offering (like my nicknames? :P).
The Offering turns Fight into X-Fight. X-Fight allows a party member to attack
4 times in a row, which is pretty broken, depending on which weapon you are
using, and whether or not you have Genji Glove on. If you have a Genji Glove
on to go along with the Offering, you can attack 8 times, because each weapon
gets 4 attacks. It's not as powerful as you think though to get 8 attacks in a
row. You'd probably only do about 8000 damage, and Bum Rush, a Morphed Terra
hitting an elemental weakness, or a DragoonBoots/Dragon Horn jump could do it,
without sacrificing a shield.
I don't recommend doing the Genji Glove/Offering combo, because you'll have no
shield. Also, something I didn't mention was that you can run away from
KatanaSoul; he is unique since he's the only monster-in-a-box you can run away
from. Anyway, after getting the Offering, exit this room and then head to the
east of the castle door and you should spot another door (it can be hard to
see if your TV's brightness isn't up too high).
Go through it. In this room, open the chest to get the Punisher weapon. After
getting that, exit this room and go through the door leading inside the
castle. Once inside the castle, go north through the first room and you'll be
in the room. In the throne room, examine Odin's statue remains to cause him to
turn into a Magicite shard. Congrats! You've just got the Odin Esper! After
getting the Odin Esper, head through the entrance leading to a new room,
located just to the east of the throne.
Once in that room, open the two chests in the room to get a Blizzard Orb for
Umaro, and a Gold Hairpin. After getting that, head south, then slightly east
into a new room. In that room, head east and examine the pot for an X-Ether.
After getting that, examine the sparkle on the bookshelf to read the queen's
diary. Apparently, she is a human in love with an Esper. That Esper happens to
be Odin. How sweet. Will they sex it up and have another kid with remarkable
magical powers like Terra? Who knows.
After reading the queen's diary, head back into the throne room. Once there,
sit on the eastern part of the throne (the very eastern edge of it; I mean so
far east on it that if you take one step east, you'll be off it). From there,
take exactly five steps down, then press A. Doing so will create a staircase
in the room with the queen's diary, so head back in there. Once there, go down
the newly formed staircase to be in a new room.
In this room, you'll see a dragon walking around the place. Initiate a battle
with the beast, then read the Bosses section if you want to see how to win.
Once you defeat the Blue Dragon, you can examine the statue that looks like
Celes did when she was dressed up as Maria in the Opera House in the World of
Balance. If you do examine the statue though, you'll get the Raiden Esper,
since the queen's emotions will turn Odin into Raiden.
While Raiden is the ONLY way to get the Quick spell, which enables you to take
two turns with one party member, Odin is the only Esper that gives a +1 bonus
to Speed. If you do get Raiden, you can always learn Meteor (Odin teaches it)
via the use of the Crusader Esper, but at a much faster learn rate. However,
most players prefer Odin over Raiden until all the party members get the Speed
bonus.
I would personally choose to get Raiden now, since Speed isn't really all that
important when you're this powerful this late in the game, but it's up to you.
This FAQ will assume you took Raiden instead of staying with Odin. After you
get Raiden, exit the entire castle, as well as the entire Ancient Cave. After
exiting the Ancient Cave, you'll be back in Figaro Castle.
Figaro Castle
-------------
Back in Figaro Castle, go down the stairs to the left and talk to the old man.
Tell him to keep going when he says there's something odd about this stratum.
After he moves the castle, make sure it's moved back to where the Falcon is.
When it is, exit the castle.
World Map
---------
Once on the World Map, board the Falcon, then fly to the Serpent Trench. Once
there, fly south of Nikeah, then land by the Fanatics' Tower, then enter it.
Make sure you have a party member with Life 3 before you enter here, since you
basically need it for the boss in here (there are other methods to beating the
boss, but Life 3 is the most easy and efficient method). Also, I recommend you
equip Mog with the Moogle Charm, since the enemies here are among the toughest
in the entire game. Don't say I didn't warn you.
Fanatics' Tower
---------------
NOTE: This is the only dungeon in the entire game in which you can't use the
Fight command. So, I suggest you bring only your strongest magic users
to this tower, since you can only use the Magic and Item commands in
battle. The enemies here are among the toughest in the game, and you
can't run away from any battle in here, so be VERY CAREFUL. I STRONGLY
suggest you bring Mog and equip him with the Moogle Charm.
Technically, you CAN attack with physical by using Bserk on one of your
party members, but don't do it, since your physicals don't do but maybe
300 damage to the enemies here, and you can't control a party member
that's Berserked. Finally, Terra's Morph command is not available in the
Fanatics' Tower. The ONLY time that your physical attacks will hurt more
than 300 is if you have barrier-piercing weapons.
This will be our final visit to this dreadful tower. As I said above, I want
you to give Mog the Moogle Charm, to make things A LOT easier. Nevertheless,
for the sake of a complete Rage list, it might be wise to encounter every
possible enemy here, even though they are VERY hard to defeat. Anyway, once
you arrive here, start advancing up the tower. Since we did a Moogle Raid here
earlier, I will be assuming you have opened up all the chests I told you to
open during the Moogle Raid.
If you didn't, then see the walkthrough for this tower above (use CTRL + F for
a quick way to find it; just search for Fanatics' Tower over and over until
you find it). Go through every door you come across though, as one of them
contains a dragon I told you to ignore during our Moogle Raid. Assuming you
didn't already fight and win against him, fight the bugger. Read the Bosses
section to see how to defeat the White Dragon.
After you defeat the White Dragon, continue your trek up the tower. Eventually
you'll come across the very top of the tower. When you reach the top, go
through the door into a small room with a chest containing a Gem Box. The Gem
Box is a beauty. It turns Magic into X-Magic, which means you can use two
magic spells in one turn. VERY NICE. If you use the Quick spell when you have
the Gem Box equipped, you can use FOUR magic spells in one turn, which is very
nice. VERY VERY NICE.
After getting the broken Gem Box, exit this room. Back outside, try to climb
down the tower and you are attacked by the boss known as MagiMaster, one of
Kefka's strongest warriors. This could very well be the hardest boss in the
game, quite honestly. Make sure you have Life 3 with one party member, or you
are not prepared. Reset your game and learn Life 3 if you don't have it, since
at this point it's impossible to get off the tower unless you beat MagiMaster.
See the Bosses section to see how to defeat MagiMaster. After you defeat the
very hard to defeat MagiMaster, heal up and climb back down this tower and
then exit when you reach the bottom.
World Map
---------
There's one small side quest we can do before we go to Kefka's Tower, and that
is what I will call "Gau's Father Side Quest". To start this side quest, put
Sabin, Locke, Edgar, and Gau (obviously Gau) in your group, since having those
party members will allow you to see the most cutscenes that this side quest
has to offer. Incase you're wondering, you get nothing out of this, other than
a cutscene that's funny on some parts.
After setting up your party, fly to the west of the forest with the Tyranosaur
and Brachosaur enemies (incase you're wondering, that forest is located on the
continent to the east of the one with Narshe on it), and you should come to a
small shack. Land there, then enter it. This is Gau's father's house.
Gau's Father's House
--------------------
When you arrive here, go through the door into the house. Inside, speak with
the old man there, who is Gau's father. After speaking with him, Sabin will
tell Gau that that must be his father, and so the group goes over to Jidoor to
give Gau a more appropriate look so that he can show himself to his father
without looking like crap.
Jidoor
------
When the group arrives in Jidoor, you'll see a funny scene, and depending on
how many party members you've rescued up to this point, the scene's even
better! After the scene's over, you appear back in Gau's father's house.
Gau's Father's House
--------------------
Back here, Sabin will try to tell the old man that Gau is his son, but the old
man denies ever having a son. How sad. :( Once the scene is over, the side
quest ends. Even though Gau's father denied he ever had a son, Gau is happy
that his father is alive.
World Map
---------
Back on the World Map again, board the Falcon, then fly to the continent with
Albrook, Kefka's Tower, and Tzen. Once there, fly the Falcon directly above
Kefka's Tower, then press B. It's time to enter the final dungeon of the game.
If you need items, go restock. If you want to get the ultimate set ups for
each party member, look at MeepleLardicle's Character Guide, which can be
found at GameFAQs.
Now, set up the three groups with four of your strongest party members in each
group. After setting up the three groups, we're off to Kefka's Tower!
Kefka's Tower
-------------
NOTE: The walkthrough for this level will be assuming you opened as many
chests as possible during our Moogle Raid earlier. If you didn't do the
Moogle Raid, I won't tell you which chests contain which items, because,
again, I'm assuming you opened them during the Moogle Raid. I do list a
few chests in here though (when you reach the point in the walkthrough
that goes beyond where the Moogle Raid carried you, I'll list all of the
chests, since we never went that far during our last visit).
If you wish to see what the chests contain, or how to get them, see the
above walkthrough for this place during our first visit (use CTRL + F
and search for Kefka's Tower until you find it).
When you arrive here, make sure you have Group 1. Now, go down the nearby
conveyor, then follow the path until you come across a pipe-like thing, which
is basically a door in this dungeon, leading to the next room. Go through it.
In this room, go down the conveyor to the west, then follow the path out of
this room. When you reach the next new room, simply follow the path to the
other side of the room, then exit to the next area once you reach the exit of
the room.
In this outside area, head south until you come across a door leading to the
next room. Go through it. In this room is a dead end, so switch to Group 2.
With Group 2, go down the broken conveyor, then go through the door into a new
room. In this room, simply make your way to the southern exit and go through
it to reach a new area of the tower (the northern exit contains a chest, but
you should've gotten that earlier on our Moogle Raid).
In this area, go into the westernmost room out of the three rooms in this
room. This room looks like the Imperial Castle where Gestahl was supposedly
talking "peace", doesn't it? Hmm, sure does. Anyway, once in the western room,
you'll see a more powerful version of the Atma you encountered in the Floating
Continent. Approach it, then press A to start a battle. Read the Bosses
section to see how to win.
Once you win, rest/save at the Save Point that Atma spawned. Then, exit this
small room and go south into the next room. In this Vector lookalike room,
simply follow the path and you'll eventually come across a door leading you
out of the room. Go through it. When you exit the Vector lookalike room, go
through the pipe to the left, as the eastern pipe carries you back to where
you came.
After taking the left pipe, you'll appear outside. Outside, there's a good
chance you got the chest that's right in front of you (it had a Force Shld),
but you may not have gotten the chest in the extreme southwest corner of this
room. So travel to the southwest corner to be sure that you got it or not. It
contains a Force Armor. I'm assuming you went and opened the chest with the
Force Armor, so after you've done that, backtrack a bit and go through the
leftmost door (there is a door further east, but don't go in yet).
You'll end up in the room where Group 1 is, just opposite the group. Step on
the switch on the floor in here to move a square platform on the other side of
you, where Group 1 is, to the west. This will allow Group 1 to progress
further into Kefka's Tower. Yay! However, don't switch to Group 1; we still
have some things to do with Group 2 and 3 first. After stepping on the switch,
open the chest in the room to get a Ribbon, assuming you didn't get it on your
Moogle Raid.
After that, exit the room. Back outside, take the eastern door I told you to
ignore earlier. After going through that door, you'll appear in a short
hallway; simply go north through the door into the next room. In this room, go
north and press A in front of the dragon. You'll enter combat against the Gold
Dragon after that, so read the Bosses section if you want a strategy for this
boss.
Once you defeat the Gold Dragon, go through the next two rooms of the tower,
and you'll come to a huge Magitek Factory-like room. In that room, go all the
way north and step on the switch. After that, switch to Group 1. With Group 1,
go through the exit to the south to reach the next room. In this room, head
all the way east, then go through the door into the next room when you come to
it. In this next new room, simply follow the path and go through the door when
you come to it.
After that, you'll be outside. Outside, you'll come to a conveyor belt that's
broken in half, so we can't pass for now. We'll have to switch to another
group. That group is Group 3. With Group 3, advance through the first area,
and you'll come across a door shortly. The door you come to leads you to two
chests, which you should've got during our Moogle Raid. The southern one
allows you to continue, so take the door to the south of this one.
In the room you appear in, you'll be in a room that looks similiar to the
Magitek Factory. In that room (there's a chest in here, by the way, so see the
above walkthrough to see how to get it), there is a hidden Aegis Shld, which,
if you haven't gotten it yet, look at the above walkthrough for this tower,
since it is EXTREMELY well hidden, and near impossible to get to if you aren't
playing on an emulator.
Whether or not you got the Aegis Shld or not, get on the conveyor belt on the
north side of the room to reach a new room. In that room, head west and you
will encounter a Save Point. Rest/save at it, then go west and a boss will
come down from the ceiling and attack you. This is Inferno, so read the, yep,
you guessed it, Bosses section to see how to defeat him if you need a strategy
on beating him. After defeating Inferno, go back and rest/save at the nearby
Save Point.
Now, advance through the room until you come across the exit in this room. Go
through it. In the hallway you come to, simply go south through the door and
into the next area. In this area, follow the path to a chest containing a
Megalixir. After getting that, head west and press A in front of the chest
with the red sparkle on it. Doing that will cause the conveyor belt that was
broken in half to become whole again, thus allowing Group 1 to continue.
Instead of switching to Group 1, stick with Group 3 for now. Head up the
nearby conveyor belt, then open the chest you come across to get a Rainbow
Brsh weapon for Relm. Keep the Magus Rod on her, since it's better. Now, go
back around to the door to the east of the sparkling chest, then go through
that door, and you'll appear in a hallway. In that hallway, go north through
the door into the next room.
In this room, press A in front of the final dragon here to engage in combat
with it. Read the Bosses section if you want a strategy on defeating this
final dragon. Once you beat the Skull Dragon, the Dragon Seal breaks and you
get the Crusader Esper, which teaches Meteor at an x10 learn rate, and Merton,
a barrier-piercing MT attack that hurts your entire group and all enemies
onscreen, at an x1 learn rate.
Anyway, after getting the Merton Esper, go through the door to the east, then
go through the following room which contains nothing of importance. After
going through the unimportant room, you'll end up at the other side of where
Group 2 is, in the Magitek Factory lookalike room. There, head north and step
on the switch to open the door in this room. You can't reach the door yet, so
switch back to Group 1.
With Group 1, go up the conveyor belt that you restored into one piece earlier
thanks to you examining the sparkling chest. Oddly enough, the sparkle on the
chest is gone now. After crossing the conveyor belt, follow the path until you
reach a chest containing a Tack Star. After getting that, head east, then
north to another door. Go through that door, into the next room. In this room,
head all the way north through the opened door in this room.
In the room you appear in, go north, then west and south into the previous
room, but in a different location. You should be above Group 2 now. So, move
Group 2 off the switch, then switch back to Group 1 and move the ton onto the
switch below. After you do that, switch to Group 2. With Group 2, go up the
set of stairs that you just opened up with Group 1 a moment ago, then continue
north through the door into the next room.
In this previously visited room, head north, east, and south and go through
the exit leading to the previous room, but in a different location. You should
be overlooking the switch that Group 3 should be on. Move Group 3 off the
switch below Group 2, then push the ton down onto the switch. After you do
that, switch to Group 3, then go up the stairs to the south, then continue
north through the door into the previously visited room.
Once in that room, go north and step on the switch, then step on the other two
switches with the other two groups. After you step on all three switches,
switch back to Group 3, then go north through the door into the next room. In
that room, approach the machine there, known as Guardian, an enemy we have not
seen since Vector in the World of Balance. Read the Bosses section to see how
to defeat the once (not now) unbeatable Guardian.
After you defeat Guardian, rest/save at the Save Point spawned by him, then
go north through the door into the next room. In this small cave-like room,
head west and go through the door to the next area. In this outside area, go
east, then north across the not working conveyor belt, then approach the
statue you see there. This is one of the three statues Kefka revived. Check
the Bosses section to see how to defeat this statue called Poltrgeist.
Once you defeat Poltrgeist, you get the Aura Lance weapon for Mog or Edgar.
Advance through to a room with a Save Point. Rest/save there, then go back
to the Magitek Factory lookalike room. There, go south of the entrance to the
room that led you to Guardian, then go through the exit you come to (you'll
come to it after going south, incase you're confused). In the area you end up
in, step on the switch twice to reveal two doors in the room; one on each
side.
After doing, go back to where you defeated Poltrgeist. Then, go through the
door that leads to where the Save Point you rest/saved at a minute ago is. In
that room again, save again, then drop down the hole and you'll reach a cave-
like area with three switches. You are close to the middle one and can't step
on any other one, so step on the middle switch. Now, switch back to Group 1.
With Group 1, go south and exit this room, and you'll be in the room where you
had to push the tons onto the switches.
In that room, go through the door that got revealed when Group 3 stepped on
the switch to the east of you just a minute ago. After going through that
door, head north and go through the door into another new room. In that room,
simply go north and through the door into another room. In that room you'll
come across one of the three statues. Check the Bosses section to see how to
defeat him.
After you beat Doom, you get a Sky Render weapon. Rest/save at the Save Point
that Doom spawned, then go through the pipe to the north. In the room that you
appear in, step on the switch, then switch to Group 2. We're almost there!
Kefka will soon meet us face to face again, and we'll confront him! Doesn't
that send chills down to your spine? With Group 2, head south and exit this
room. In the Magitek Factory lookalike room, simply head through the door to
the east that's very near your current locale.
In the room you come to, go north through the door into the next room. In this
room, simply go north through the door you come across to get into the next
room. Here, you'll encounter Goddess, the last of the three statues. Check the
Bosses section out if you want a strategy for winning here. After you have
defeated Goddess, the last of the three statues Kefka revived, you get the
Excalibur sword, which is inferior to the Illumina in every way, but equip it
on whoever doesn't have the Illumina on.
After that, rest/save at the Save Point spawned by Goddess, then go north and
through the door into the room with the three switches. Step on the third and
final switch and you'll appear in the final room of the tower, where Kefka
waits for you. Watch the scene for yourself, since I am not going to spoil it
for you like I have everything else up to this point. Eventually, you'll be
given the choice of which party members you want to use for Kefka.
You can choose a total of 12 party members (two party members will always stay
behind on the Falcon) to fight Kefka. Choose your party wisely. I suggest that
you take at least one Minerva-wearer (Terra or Celes) to the battle, and at
least one dragoon. Note that once one party member dies, if you don't revive
him/her and you finish a battle with one of the three tiers, when you get to
the next tier, that party member will be dead, replaced with whoever you chose
to fight Kefka after that party member (for example, If Mog was number 4, and
died, and Edgar was number 5, Edgar would take his place).
After choosing the party members that will fight Kefka (keep in mind you do
not have to take all 12 party members, but it's common sense to do so), you
fight his three tiers. Each tier gets harder. When you finally reach Kefka,
you fight him, obviously. After he's dead, you beat the game, so enjoy the
ending to this magnificent masterpiece of a game! Oh yeah, read the Bosses
section to see how to defeat the three tiers and Kefka himself (I suggest you
do so, since these fights can get hard).
After the ending has been watched, congratulations on beating such an awesome
masterpiece of a game!
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 8. Bosses |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
------------------------------------------------------------------
| Boss Battle : |
| Whelk |
| HP: (Head) 1600 |
| HP: (Shell) 50000 |
| MP: (Head) 1000 |
| MP: (Shell) 120 |
| Level: (Head) 6 |
| Level: (Shell) 4 |
| Steal: (Head) N/A |
| Steal: (Shell) N/A |
| Item Won: (Head) Potion |
| Item Won: (Shell) Tincture |
| Strengths: (Head) N/A |
| Strengths: (Shell) Lightning |
| Weaknesses: (Head) N/A |
| Weaknesses: (Shell) N/A |
| Experience Points: (Head) N/A, (Shell) N/A |
| Money: 0GP |
| Magic Points: (Head) N/A, (Shell) N/A |
| Location: Narshe |
------------------------------------------------------------------
Strategy: Whelk is the first boss of the game, and he's actually pretty easy.
At the start of the battle, you'll probably notice how Vicks and
Wedge were talking about how you don't attack Whelk's shell. There
is the key to beating him, right there. If you attack his shell at
all, you'll damage it, but he'll use Mega Volt on one party member
or all party members in return for that damage you dealt. Since
Whelk has 50000 HP on his shell, don't waste your time attacking it.
You will get a Tincture from the fight if you do kill Whelk's HP
off, but it isn't worth it at all. After a few Mega Volts, Whelk
will run out of MP, which means you can attack his shell then, but I
do not suggest you kill him like that. Anyway, to beat Whelk, have
Vicks and Wedge use Fire Beam on the head, then have Terra use her
TekMissile attack on his head to cause some good damage.
Attack the head twice only, as after two hits, the head will hide
inside the shell. Don't attack Whelk during this time, but instead
wait until he comes out of his shell, then resume the attacking. If
you use Bolt Beam on Whelk's head, you'll heal him, so avoid that.
Even if you use it on the head, you'll heal him, so don't do that,
either. Repeat this process until Whelk is dead.
------------------------------------------------------------------
| Boss Battle : |
| Lobo/Lobo/Marshal |
| HP: (Lobo) 27 (each) |
| HP: (Marshal) 420 |
| MP: (Lobo) 5 |
| MP: (Marshal) 150 |
| Level: (Lobo) 5 |
| Level: (Marshal) 8 |
| Steal: (Lobo) Tonic (rare), Tonic (common) |
| Steal: (Marshal) MithrilKnife (common) |
| Item Won: (Lobo) Tonic |
| Item Won: (Marshal) Potion |
| Strengths: (Lobo) N/A |
| Strengths: (Marshal) N/A |
| Weaknesses: (Lobo) Fire |
| Weaknesses: (Marshal) Poison |
| Experience Points: (Lobo) 37 (each), (Marshal) N/A |
| Money: 410GP |
| Magic Points: (Lobo) N/A, (Marshal) N/A |
| Location: Mines of Narshe |
------------------------------------------------------------------
Strategy: The fight against Marshal is very easy. If you have Mog's group
fighting him, and if Mog learnt his first Dance, Dusk Requium, then
you can use that Dance and kick Marshal's butt very easily. If Mog
does Elf Fire, it will literally deal 1000 damage or so. If you have
Locke's group, on the other hand, then you should have everyone in
the Back Row before you enter this fight, except for Locke. Now, for
the attack pattern, simply kill off one Lobo that is guarding
Marshal.
Don't kill the second Lobo off, since if you do, Marshal will use
his Charge attack, which hurts a party member about 100, and can be
deadly after awhile. Keep attacking Marshal with your best attacks
until you kill him. Then, simply finish off the last Lobo to win the
battle. Not at all a hard fight if you play it right. Marshal can
attack with Net, which paralyzes a party member for quite a number
of turns.
There's not really any way around this, since Marshal's done it to
me virtually almost everytime I've fought him. The attacks that the
two Lobo enemies do don't pose a threat, so don't worry about them.
------------------------------------------------------------------
| Boss Battle : |
| Ipooh/Ipooh/Vargas |
| HP: (Ipooh) 360 (each) |
| HP: (Vargas) 11600 |
| MP: (Ipooh) 60 |
| MP: (Vargas) 220 |
| Level: (Ipooh) 11 |
| Level: (Vargas) 12 |
| Steal: (Ipooh) Potion (common), Potion (rare) |
| Steal: (Vargas) Tonic (common), MithrilClaw (rare) |
| Item Won: (Ipooh) N/A |
| Item Won: (Vargas) N/A |
| Strengths: (Ipooh) N/A |
| Strengths: (Vargas) N/A |
| Weaknesses: (Ipooh) Fire |
| Weaknesses: (Vargas) Poison |
| Experience Points: (Ipooh) N/A (each), (Vargas) N/A |
| Money: 0GP |
| Magic Points: (Ipooh) N/A, (Vargas) N/A |
| Location: Mt. Kolts |
------------------------------------------------------------------
Strategy: The fight against Vargas and his two Ipooh's can be your first hard
battle, but if you play your cards right, it's just as easy as the
previous battles you've faced thus far. Starting off, have Terra use
an MT Fire spell on the two Ipooh's to cause some good damage, then
have Edgar use his AutoCrossbow Tool to cause some good damage to
the two Ipooh's. Finally, try and have Locke use Steal to try and
steal the Potions from the two Ipooh's before you finish them off.
When the two Ipooh's are finished off, you can start attacking
Vargas.
You only have to take 720 HP off of Vargas, so do that, just have
Terra use Fire on him, have Edgar use his AutoCrossbow Tool, and
have Locke attack. Be sure to try and steal the MithrilClaw from
Vargas, because you can give it to Sabin after the battle, and it is
better than his default weapon, the MetalKnuckle. After you take 720
HP off Vargas, he'll use his ultimate attack, the Mortal Attack
Blizzard Fist to knock all three of your party members out of the
battle.
Sabin then comes in to save the day. After some dialogue, Vargas
tries to use Mortal Attack Blizzard Fist to Sabin, but he fails,
since Sabin is too strong to be defeated so easily. You'll then have
to fight Vargas with Sabin alone. Vargas uses Doom Fist on Sabin,
which means you have about one minute or so to defeat Vargas before
you get a game over. To do this, simply move the cursor over the
Blitz command, press A, then press Left, Right, Left, and A on the
D-Pad.
By doing this, Sabin will preform Pummel, thus defeating Vargas. The
two Ipooh enemies have some pretty potent attacks, but you should
just be sure to keep your HP up, and you'll be fine. Vargas, on the
other hand, does pose a threat. If you aren't careful, you could get
a game over very easily against Vargas. Vargas uses Gale Cut a lot,
which is an MT wind-elemental attack that hits all party members. It
hurts about 60-100, depending on your level and equipment.
Be sure to use an MT Cure with Terra after Vargas does it, to ensure
yourself that you don't die.
------------------------------------------------------------------
| Boss Battle : |
| Ultros |
| HP: 3000 |
| MP: 640 |
| Level: 13 |
| Steal: N/A |
| Item Won: N/A |
| Strengths: N/A |
| Weaknesses: Fire, Lightning |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: N/A |
| Location: Lete River |
------------------------------------------------------------------
Strategy: Ultros may be the first boss to give you trouble, which is one of
the reasons I told you to put all your characters in the Back Row.
Ultros attacks with Tentacle a lot, which can either hit all party
members, or only one party member. Better hope if it hits just one
party member that it doesn't hit a party member you really need,
such as Banon (*gasp*). If it hits all party members, you are better
off, since you can survive it much easier like that in the Back Row.
Unless Terra and Banon are in the Back Row, they'll likely be killed
off by Tentacle in one hit if it hits one of them (the MT Tentacle
won't kill them in one hit, regardless). Ultros's only other attack
that has a name is Ink, which will put the Blind status aliment on
you. Since Blind doesn't do anything, don't worry about it, since it
does very little damage. Anyway, to defeat Ultros, have Sabin use
his AuraBolt Blitz, have Edgar use AutoCrossbow, have Terra use an
ST Fire attack, and have Banon use Health every turn, even if you do
not need it.
When Ultros says "Delicious morsel, let me get my bib!", then he is
about to do an ST Tentacle to Terra, so watch out. If he says
"Muscle-heads? Hate 'em!", then he'll do an ST Tentacle to Sabin. If
he says "Y... you frighten me!", then he'll do an ST Tentacle to
Banon. I don't know if there is a way to tell if he's going to do an
ST Tentacle to Edgar, so just be on your guard. Repeat the attack
pattern I told you about, and Ultros should go down rather fast.
------------------------------------------------------------------
| Boss Battle : |
| GhostTrain |
| HP: 1900 |
| MP: 350 |
| Level: 14 |
| Steal: N/A |
| Item Won: Tent |
| Strengths: Poison |
| Weaknesses: N/A |
| Experience Points: Fire, Lightning, Pearl |
| Money: 0GP |
| Magic Points: N/A |
| Location: Phantom Train |
------------------------------------------------------------------
Strategy: GhostTrain may be a bit tough if you fight him regularly. There is a
trick to beating him though, which will make this fight much easier.
Since GhostTrain is undead, just use a Fenix Down on him to kill him
in one hit. Nifty, eh? ;) To fight him normally, have Sabin use his
AuraBolt Blitz, have Cyan use the Dispatch SwdTech, and have Shadow
throw Shurikens. Keep doing this until you defeat him. GhostTrain
attacks with Evil Toot, which can cause status aliments to your
group, which is never good. He also attacks with Wheel, which hurts
a little bit, so be careful. With 1900 HP, GhostTrain should fall
really quickly.
------------------------------------------------------------------
| Boss Battle : |
| TunnelArmr |
| HP: 1300 |
| MP: 900 |
| Level: 16 |
| Steal: Bio Blaster (rare), Air Lancet (common) |
| Item Won: Elixir |
| Strengths: N/A |
| Weaknesses: Lightning, Water |
| Experience Points: N/A |
| Money: 250GP |
| Magic Points: N/A |
| Location: Figaro Cave |
------------------------------------------------------------------
Strategy: TunnelArmr is very easy. If you got the Thunder Rod from the chest
in here (I don't recommend it), then you can throw it at him and
eliminate him in one hit. It will do around 2000 damage; possibly
even more! The normal way to run is to have Celes use Runic at all
times, unless you need healing, and have Locke attack. Have Locke
steal the Air Anchor from TunnelArmr, then equip it in the place of
his Guardian weapon. After that, have Locke attack every round,
while Celes uses Runic and heals when necessary until you win.
TunnelArmr attacks with Drill, Poison, and a few other attacks that
are potent. With Runic, Celes can absorb any magic attack sent your
way. Drill cannot be absorbed, since it is physical. Just don't let
your HP go below 100 and you should be fine.
------------------------------------------------------------------
| Boss Battle : |
| Kefka |
| HP: 3000 |
| MP: 3000 |
| Level: 18 |
| Steal: Elixir (rare), Ether (common) |
| Item Won: Peace Ring |
| Strengths: N/A |
| Weaknesses: N/A |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: N/A |
| Location: Narshe |
------------------------------------------------------------------
Strategy: This fight is very easy, despite Kefka having very powerful magic
spells, such as Ice, Ice 2, Poison, Bolt, Muddle, and Drain. To win
against him, I recommend you have Celes in your group, since she
will make things a whole lot easier. This FAQ will assume you have
her in your group, but if not, just keep your HP up, since you'll
have to without Celes. Anyway, have Celes just use Runic the whole
battle unless someone's HP gets low because of Kefka's physical
attack (not likely), while Cyan uses Quadra Slam or Dispatch, have
Sabin use Pummel or AuraBolt, have Edgar use AutoCrossbow, have Gau
use his Stray Cat Rage, or the Templar Rage also works good (with
dual Earrings, of course).
Have Terra use an ST Fire on Kefka if you have her in your group,
and have Locke just attack. Repeat this while keeping your HP up IF
you don't have Celes, and you'll win quickly (or you should). With
Runic, none of Kefka's spells, including Muddle, will even touch
you.
------------------------------------------------------------------
| Boss Battle : |
| Dadaluma |
| HP: 3270 |
| MP: 1005 |
| Level: 22 |
| Steal: Sneak Ring (rare), Jewel Ring (common) |
| Item Won: ThiefKnife, Head Band |
| Strengths: N/A |
| Weaknesses: Poison |
| Experience Points: (Dadaluma) N/A, (Iron Fist) 144 |
| (each) |
| Money: 1210GP (can be more depending on if you fight |
| the Iron Fists) |
| Magic Points: N/A |
| Location: Zozo |
------------------------------------------------------------------
Strategy: Dadaluma is a very easy boss. To defeat him, have Gau use his Stray
Cat Rage or his Trilium Rage if you have it (use that over Stray
Cat; I just mentioned Stray Cat incase you didn't have Trilium),
since a dual-Earringed Gau can deal upwards of 2000-3000 damage to
Dadaluma by using Trilium, since Dadaluma has a weakness to Poison.
Have Edgar use his Chain Saw Tool, have Celes use an ST Ice, and
have Locke try and steal the Sneak Ring from Dadaluma, then have him
attack after he steals.
If you have Cyan, have him use Dispatch. Have Sabin use Pummel. If
you have Shadow, have him throw Shurikens. When Dadaluma gets low on
HP, he'll heal himself up a lot with Potions and Tonics, then he'll
cast Safe on himself. Don't worry, though, just keep attacking him
and he'll go down easily. Dadaluma can send out two Iron Fists to
aid him in battle, but they aren't much of a problem. Use Edgar's
AutoCrossbow to make quick work of them.
Dadaluma has weak attacks, so don't worry about dying. He CAN,
however, throw MithrilKnives and Dirks at you, so watch out for
that, since it does insane ST damage to a party member.
------------------------------------------------------------------
| Boss Battle : |
| Ultros |
| HP: 2550 |
| MP: 500 |
| Level: 19 |
| Steal: N/A |
| Item Won: N/A |
| Strengths: Water |
| Weaknesses: Fire, Lightning |
| Experience Points: N/A |
| Money: 2GP |
| Magic Points: N/A |
| Location: Opera House |
------------------------------------------------------------------
Strategy: The second fight against Ultros is relatively easy. To defeat him,
have Edgar use his Drill Tool (Chain Saw is too risky for you to use
it effectively), have Gau use the Aspik Rage (if he has dual
Earrings, the damage will be even more amazing) to deal out some
VERY serious damage to Ultros. I'm talking about like 4000 damage to
him. Have Locke just attack. If you have Cyan, have him use his
useless Dispatch SwdTech, since that's basically all he can do at
this point. Have Sabin use his Fire Dance Blitz on Ultros to cause
some good damage to him.
Ultros can turn you into an Imp, so watch out for that. If you end
the battle quickly enough, Ultros won't be able to use Imp Song, so
try to end it as soon as possible. Ultros still has his Tentacle
attack, which will deal some heavy damage to a party member. If he
uses an ST Tentacle attack, it could deal up to 400 damage or more,
depending on your level and whether or not you are in the Front Row
or the Back Row. Overall though, Ultros is easier this time than he
was the first time. He can be harder if you don't play your cards
right, though.
------------------------------------------------------------------
| Boss Battle : |
| Ifrit/Shiva |
| HP: (Ifrit) 3300 |
| HP: (Shiva) 3000 |
| MP: (Ifrit) 600 |
| MP: (Shiva) 500 |
| Level: (Ifrit) 21 |
| Level: (Shiva) 21 |
| Steal: (Ifrit) N/A |
| Steal: (Shiva) N/A |
| Item Won: (Ifrit) N/A |
| Item Won: (Shiva) N/A |
| Strengths: (Ifrit) Fire |
| Strengths: (Shiva) Ice |
| Weaknesses: (Ifrit) Ice |
| Weaknesses: (Shiva) Fire |
| Experience Points: (Ifrit) N/A, (Shiva) N/A |
| Money: 0GP |
| Magic Points: (Ifrit) N/A, (Shiva) N/A |
| Location: Imperial Magitek Research Facility |
------------------------------------------------------------------
Strategy: This fight is extremely easy. If Celes has Ice 2, this can be over
in one turn, literally. If she doesn't, it'll take a little longer,
but it'll still be easy, especially if you have four Wall Rings on
your party members (which you should). To win, have Celes use Ice or
Ice 2 on Ifrit, have Locke attack, have Gau use the Stray Cat Rage,
have Edgar use Chain Saw or Drill (preferably Drill, since Chain Saw
is way too risky), have Cyan use Dispatch, and have Sabin use his
Pummel Blitz.
If Shiva happens to appear in the battle, then have Celes use Fire
or Fire 2 if she has it, and have everyone else attack the same way
as they did for Ifrit until you win.
------------------------------------------------------------------
| Boss Battle : |
| Number 024 |
| HP: 4777 |
| MP: 777 |
| Level: 24 |
| Steal: Rune Edge (common), Drainer (rare) |
| Item Won: Blizzard (common), Flame Sabre (rare) |
| Strengths: Varies |
| Weaknesses: Varies |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 4 |
| Location: Imperial Magitek Research Facility |
------------------------------------------------------------------
Strategy: This is another easy fight, sadly. To win, have Celes attack, have
Locke attack, have Edgar use Chain Saw, have Gau use Stray Cat, have
Sabin use Pummel, and have Cyan use Quadra Slice. After 30 seconds
of attacking you with physical attacks, Number 024 will use his
WallChange ability, which makes it where he is immune to one
element, and weak against another. If you use Scan to see his new
weakness, he'll merely use WallChange again, so don't bother doing
that.
Just repeat this battle tactic, healing whenver necessary (If you
didn't keep those Wall Rings on after Ifrit and Shiva, that is. If
you did, use Potions to heal) and you'll win quite easily and quite
swiftly, I might add.
------------------------------------------------------------------
| Boss Battle : |
| Number 128 |
| HP: (Number 128) 3276 |
| HP: (Left Blade) 700 |
| HP: (Right Blade) 400 |
| MP: (Number 128) 810 |
| MP: (Left Blade) 470 |
| MP: (Right Blade) 150 |
| Level: (Number 128) 23 |
| Level: (Left Blade) 22 |
| Level: (Right Blade) 21 |
| Steal: (Number 128) N/A (common), Tempest (rare) |
| Steal: (Left Blade) N/A (common), Tincture (rare) |
| Steal: (Right Blade) N/A (common), Tincture (rare) |
| Item Won: (Number 128) Tent |
| Item Won: (Left Blade) Fenix Down |
| Item Won: (Right Blade) Fenix Down |
| Strengths: Ice |
| Weaknesses: N/A |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 5 |
| Location: Imperial Magitek Research Facility |
------------------------------------------------------------------
Strategy: Now this boss battle could be a quite a hard one. It helps if you
have all of your party members in the Back Row, but if you don't,
you can still win, though it'll definitely be a lot harder. Anyway,
this boss comes with three body parts: the main body, and a left and
right arm. If you destroy the arms, they regenerate in 15 seconds,
so attacking them is useless and a waste of your time. Instead, what
you should do is concentrate all of your attacks on the main body of
Number 128. Have Edgar use his Chain Saw Tool, have Gau use the
Stray Cat, Aspik, or Marshal Rages (preferably Marshal if you have
it).
Have Locke attack, but ONLY after he steals the rare Tempest sword
from the main body of the creature. Have Cyan use Dispatch, since he
really can't do anything else, being as useless as he is. Finally,
having Sabin do Pummel or Fire Dance isn't a bad idea (I'd prefer to
use Fire Dance, but use whichever one you want). Since this boss has
a whole plethora of powerful attacks, you should be very careful,
being sure to keep your HP as high as possible throughout the fight.
When both arms are destroyed, Number 128 will use Haste on itself,
which greatly increases its speed, meaning it can take turns faster.
After both arms destroyed is when the creature REALLY starts to use
strong attacks. He can use the following when the arms are killed:
Atomic Ray, Gale Cut, Shock Wave, Blaster, and Net. Blaster is the
most dangerous attack this guy can do, since it can kill a party
member in one hit if it connects. Repeat the strategy I listed above
and keep your HP high throughout the fight to avoid death, and you
should come out on top.
------------------------------------------------------------------
| Boss Battle : |
| Crane/Crane |
| HP: (Right Crane) 2300 |
| HP: (Left Crane) 1800 |
| MP: (Right Crane) 447 |
| MP: (Left Crane) 447 |
| Level: (Right Crane) 24 |
| Level: (Left Crane) 23 |
| Steal: (Right Crane) Potion (common), Debilitator |
| (rare) |
| Steal: (Left Crane) N/A (common), NoiseBlaster (rare) |
| Item Won: (Right Crane) N/A |
| Item Won: (Left Crane) N/A |
| Strengths: (Right Crane) Fire |
| Strengths: (Left Crane) Lightning |
| Weaknesses: (Right Crane) Lightning, Water |
| Weaknesses: (Left Crane) Water |
| Experience Points: (Right Crane) N/A, (Left Crane) N/A|
| Money: 0GP |
| Magic Points: (Right Crane) 2, (Left Crane) 2 |
| Location: Blackjack |
------------------------------------------------------------------
Strategy: The left Crane is lightning-based, meaning DO NOT use lightning
spells on it under ANY circumstances, because if you do, you'll see
a message appear onscreen saying "Electrified LV 1!". After it gets
electrified three times by lightning, it'll unleash all of the
electrical energy that you hit it with to cause massive damage to
your group. The right Crane is a fire-based crane, so don't use fire
spells on that one, or a message will appear saying "Heat source LV
1!". After three fire spells on it, it'll unleash the fire energy it
has stored to cause massive damage to your group.
To win, simply use your strongest physical attacks on each Crane,
just avoid using magic at all costs, even ones that don't assist the
cranes, since they are so easy magic isn't necessary anyway. The
Stray Cat Rage works well if you need Gau to use a physical. This
battle will be over in no time if you just hack away with your best
physical attacks.
------------------------------------------------------------------
| Boss Battle : |
| FlameEater |
| HP: 8400 |
| MP: 840 |
| Level: 26 |
| Steal: Flame Sabre (common), N/A (rare) |
| Item Won: N/A |
| Strengths: Fire |
| Weaknesses: Ice, Water |
| Experience Points: 492 |
| Money: 1200GP |
| Magic Points: 4 |
| Location: Thamasa |
------------------------------------------------------------------
Strategy: Defeating FlameEater should take very little effort. As a matter of
fact, you can probably beat him by just throwing an Ice Rod at him
with a Morphed Terra. So, have Terra use Morph and throw the Ice Rod
at FlameEater (not the Bomblets). Instant win. If you want to know
what to do with the other characters, have Strago use his Aqua Rake
Lore to destroy all the Bomblets, then have Locke attack. Have
Strago attack after the Bomblets are gone, then use Aqua Rake to
kill them once FlameEater regenerates them.
If the battle lasts long enough, FlameEater will cast powerful
spells like Fire 2 and Fire 3, which can be nullified via the use of
Wall Rings. The battle shouldn't last long enough for FlameEater to
do any of his powerful attacks, though, so breathe easy; this is one
VERY easy fight.
------------------------------------------------------------------
| Boss Battle : |
| Ultros |
| HP: 22000 |
| MP: 750 |
| Level: 25 |
| Steal: White Cape (common), N/A (rare) |
| Item Won: N/A |
| Strengths: Water |
| Weaknesses: Fire, Lightning |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: N/A |
| Location: Crescent Island |
------------------------------------------------------------------
Strategy: Ultros is VERY easy this time around. He has a lot of HP, but you
will easily be able to knock it off with a Morphed Terra casting
Fire 2. Also, having Strago throw any Fire Rods you have is a good
idea, too. If Strago knows Fire 2, have him use that instead. Have
Locke simply attack, or use Fire 2 if he knows it. After you take
off enough HP, Relm will enter the battle and some dialogue will
commence, as Relm wants to take Ultros's portrait.
Relm threatens to commit suicide since Ultros doesn't want her to
paint his portrait. Ultros reluctantly agrees and you regain control
of your group, this time with Relm in it. Simply have Relm use her
Sketch ability to end the battle. You can kill Ultros before or
after you get Relm to join you, but Sketch is how you're supposed to
do it. Ultros does have some powerful attacks, such as Fire 3, but
they're nothing to worry about. The battle should be over long
before Ultros gets to do any real damage to you.
I forgot to mention that you can use Bolt 2 on Ultros to cause good
damage too, but Fire 2 is more powerful overall.
------------------------------------------------------------------
| Boss Battle : |
| Chupon/Ultros |
| HP: (Chupon) 10000 |
| HP: (Ultros) 17000 |
| MP: (Chupon) 40000 |
| MP: (Ultros) 8000 |
| Level: (Chupon) 26 |
| Level: (Ultros) 26 |
| Steal: (Chupon) Dirk (common), N/A (rare) |
| Steal: (Ultros) Dried Meat (common), N/A (rare) |
| Item Won: (Chupon) N/A |
| Item Won: (Ultros) N/A |
| Strengths: (Chupon) Fire |
| Strengths: (Ultros) Water |
| Weaknesses: (Chupon) Ice, Water |
| Weaknesses: (Ultros) Fire, Poison |
| Experience Points: (Chupon) N/A, (Ultros) N/A |
| Money: 0GP |
| Magic Points: 4 |
| Location: Blackjack |
------------------------------------------------------------------
Strategy: This fight is so very easy, you'll wet your pants. I sure hope not,
though. Starting off, just have everyone use Fire 2 or their best
attacks and Ultros will go down fast. Before you can kill Ultros, he
sends his friend Chupon to attack you. Oh noes! What are we going to
do now? Like Ultros, Chupon is also ridiculously easy. Just use Ice
2 on him. Fire is ineffective, so don't use that. Eventually, Chupon
will use Sneeze on your group, thus blowing you off the Blackjack
(that must have been one heck of a sneeze to get out).
Also, you can kill Ultros after he summons Chupon, but you don't
have to.
------------------------------------------------------------------
| Boss Battle : |
| Air Force/Laser Gun/MissileBay/Speck |
| HP: (Air Force) 8000 |
| HP: (Laser Gun) 3300 |
| HP: (MissileBay) 40 |
| HP: (Speck) 420 |
| MP: (Air Force) 750 |
| MP: (Laser Gun) 335 |
| MP: (MissileBay) 15 |
| MP: (Speck) 285 |
| Level: (Air Force) 25 |
| Level: (Laser Gun) 24 |
| Level: (MissileBay) 25 |
| Level: (Speck) 25 |
| Steal: (Air Force) Elixir (common), N/A (rare) |
| Steal: (Laser Gun) X-Ether (common), N/A (rare) |
| Steal: (MissileBay) N/A (common), Debilitator (rare) |
| Steal: (Speck) N/A (common), Amulet (rare) |
| Item Won: (Air Force) Czarina Ring |
| Item Won: (Laser Gun) N/A |
| Item Won: (MissileBay) N/A |
| Item Won: (Speck) N/A |
| Strengths: (Air Force) N/A |
| Strengths: (Laser Gun) N/A |
| Strengths: (MissileBay) N/A |
| Strengths: (Speck) N/A |
| Weaknesses: (Air Force) Lightning, Water |
| Weaknesses: (Laser Gun) Lightning, Water |
| Weaknesses: (MissileBay) Lightning, Water |
| Weaknesses: (Speck) Lightning, Water |
| Experience Points: (Air Force) N/A, (Laser Gun) N/A, |
| (MissileBay) N/A, (Speck) N/A |
| Money: 0GP |
| Magic Points: 10 |
| Location: Blackjack |
------------------------------------------------------------------
Strategy: This fight is one heck of an easy fight. Any character with Bolt 2
should use it. If you don't have Bolt spells, Aspik works well, as
does summoning Ramuh. Strago's Aqua Rake Lore works wonders, as
well. If you don't have any Bolt spells whatsoever (if you don't, I
feel sorry for you, you poor soul), then just unload with your most
powerful attacks, but focus all your attacks on Air Force and NO ONE
ELSE, do you hear me? Good. This boss should go down very quickly.
If you have a spare Thunder Rod, throw it at the enemy with the best
magic-user you have in your party to deal massive damage.
This boss has some very powerful attacks, which can really wear you
down after awhile. Two attacks I can name that are strong that this
boss uses are WaveCannon and Atomic Ray. Also, summoning ZoneSeek in
this battle can really help out, because of the Shell that it puts
on your group. If you are having too tough a time, go after
MissileBay first. An important note: Speck absorbs all magic attacks
sent your way if he is sent out into battle, so annihilate Speck if
he is sent out, using physical attacks. He has very little HP to get
rid of, so don't worry about that.
------------------------------------------------------------------
| Boss Battle : |
| Atma (1st fight) |
| HP: 24000 |
| MP: 5000 |
| Level: 37 |
| Steal: Elixir (common), Ribbon (rare) |
| Item Won: Elixir |
| Strengths: N/A |
| Weaknesses: N/A |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 10 |
| Location: Floating Continent |
------------------------------------------------------------------
Strategy: The battle against Atma can either be easy or hard, depending on how
you play your cards. It is advised that you have Wall Rings equipped
on all your characters before you enter this fight, to nullify the
Flare attack that Atma does. Flare is an ST attack that does severe
damage to a single party member (say around 800-1200). You won't be
able to use an MT Cure or Cure 2 spell with Wall Rings on, but you
can heal using X-Potions and Elixirs. As far as attacking goes, have
your physical attackers (e.g. Cyan and Edgar) unload with their most
powerful physical attacks, whereas your magic users use their best
magic attacks.
You can't exploit a weakness on Atma, since he has no weaknesses, so
just use any of your strongest spells (e.g. Bio and the level 2
elemental spells). Have Shadow throw Shurikens, and have Gau Rage a
powerful Rage, such as Aspik, Chimera, Ninja, Ing, or Bomb. Keep
attacking Atma with your strongest attacks, being sure to keep your
HP above 500, and you'll win. Atma has some very powerful attacks,
though, such as Flare Star, W Wind, Quartr, Meteo, and Flare. He has
even more attacks than these, so watch out.
You can use Celes to Runic once Atma starts using W Wind and Quartr,
so keep that in mind, too.
------------------------------------------------------------------
| Boss Battle : |
| Tentacle/Tentacle/Tentacle/Tentacle |
| HP: (Top Left Tentacle) 4000 |
| HP: (Top Right Tentacle) 5000 |
| HP: (Bottom Left Tentacle) 6000 |
| HP: (Bottom Right Tentacle) 7000 |
| MP: (Top Left Tentacle) 500 |
| MP: (Top Right Tentacle) 600 |
| MP: (Bottom Left Tentacle) 700 |
| MP: (Bottom Right Tentacle) 800 |
| Level: (Top Left Tentacle) 34 |
| Level: (Top Right Tentacle) 33 |
| Level: (Bottom Left Tentacle) 32 |
| Level: (Bottom Right Tentacle) 31 |
| Steal: (Top Left Tentacle) N/A (common), N/A (rare) |
| Steal: (Top Right Tentacle) N/A (common), N/A (rare) |
| Steal: (Bottom Left Tentacle) N/A (common), N/A (rare)|
| Steal: (Bottom Right Tentacle) N/A (common), N/A |
| (rare) |
| Item Won: (Top Left Tentacle) N/A |
| Item Won: (Top Right Tentacle) N/A |
| Item Won: (Bottom Left Tentacle) N/A |
| Item Won: (Bottom Right Tentacle) N/A |
| Strengths: (Top Left Tentacle) Earth, Water |
| Strengths: (Top Right Tentacle) Lightning, Water |
| Strengths: (Bottom Left Tentacle) Ice, Water |
| Strengths: (Bottom Right Tentacle) Fire |
| Weaknesses: (Top Left Tentacle) N/A |
| Weaknesses: (Top Right Tentacle) N/A |
| Weaknesses: (Bottom Left Tentacle) Fire |
| Weaknesses: (Bottom Right Tentacle) Ice, Water |
| Experience Points: (Top Left Tentacle) N/A, (Top Right|
| Tentacle) N/A, (Bottom Left |
| Tentacle) N/A, (Bottom Right |
| Tentacle) N/A |
| Money: 0GP |
| Magic Points: 5 |
| Location: Figaro Castle |
------------------------------------------------------------------
Strategy: This fight can easily be the hardest fight you've done thus far in
the game if you aren't properly equipped. You should be though,
since I told you everything you should equip before the start of the
fight. Have Sabin and Celes use their Espers when they get their
first turn, then just use your strongest attacks on the tentacles,
being sure not to heal them (they each have a different elemental
weakness and strength, so see the chart above to see what you should
use on each one), and you'll win. Be sure to keep your HP high, too.
They have some annoying attacks, like Seize, Entwine, and Bio, but
with Wall Rings and RunningShoes on both Sabin and Celes, you should
have no problem with this boss. Edgar is the only one who can be
seized. Have Edgar use his Chain Saw or Drill to cause damage, since
he most likely doesn't have any spells.
------------------------------------------------------------------
| Boss Battle : |
| Dullahan |
| HP: 23450 |
| MP: 1721 |
| Level: 37 |
| Steal: X-Potion (common), Genji Glove (rare) |
| Item Won: N/A |
| Strengths: Ice |
| Weaknesses: Fire |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 5 |
| Location: Daryl's Tomb |
------------------------------------------------------------------
Strategy: Now this boss is HARD, any way you look at it. Unless you are a PL
person, and have built up insanely high, say Level 40+, you will
have a hard time with this boss. Dullahan attacks fast and hard with
L? Pearl, Ice 2, Ice 3, Pearl, N. Cross, Absolute 0, and more. If
you have not figured it out by now, Dullahan is imprevious to ice,
so avoid using that on him. He is weak against fire spells, so have
Celes use Fire 2, have Sabin use Fire 2 if he has it, or just have
him attack otherwise. Have Setzer attack or use Fire 2 if he knows
it (his Slots suck), and have Edgar use Chain Saw, since it'll be
inherently more powerful than Fire 2.
Repeat this battle tactic, while healing a LOT, and having Celes
take the time to Runic sometimes instead of just attack, and you
will hopefully come out on top. Alternately, you can use Rasp on
Dullahan until you take away his 1721 MP to kill him. You will more
than likely come close to getting a game over here at the very
LEAST, since Dullahan has some STRONG attacks that can easily kill
you if you aren't careful.
------------------------------------------------------------------
| Boss Battle : |
| Ice Dragon |
| HP: 24400 |
| MP: 9000 |
| Level: 74 |
| Steal: N/A (common), N/A (rare) |
| Item Won: Force Shld |
| Strengths: Ice |
| Weaknesses: Fire |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 10 |
| Location: Narshe |
------------------------------------------------------------------
Strategy: Now even if you do have a Minerva-equipped Celes, this battle is
still hard. This is one of the hardest boss battles in the game, if
you ask me. The Ice Dragon attacks with some powerful attacks, such
as N. Cross and Absolute 0. N. Cross can get especially annoying, as
it can freeze your party members, as you probably know from fighting
Dullahan. Anyway, to win, have Celes use Fire 2, Sabin use Bum Rush,
Setzer attack or use Fire 2 if he knows it, and have Edgar use Chain
Saw. This boss will fall rather quickly if you keep this up.
Be sure that you keep everyone's HP high at all times though, and
revive anyone that dies. If anyone gets frozen (very likely), use an
MT Fire (not Fire 2) spell on your group to unfreeze the frozen
victims.
------------------------------------------------------------------
| Boss Battle : |
| Tritoch |
| HP: 30000 |
| MP: 50000 |
| Level: 62 |
| Steal: N/A (common), N/A (rare) |
| Item Won: N/A |
| Strengths: Earth, Ice, Lightning, Pearl, Poison, |
| Water, Wind |
| Weaknesses: Fire |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 10 |
| Location: Narshe |
------------------------------------------------------------------
Strategy: The battle against Tritoch is EXTREMELY easy, so don't worry about
his many strengths to elemental attacks. Aside from ice, those
strengths simply means that he nullifies those elements. Since he is
an ice creature though, he absorbs ice attacks, meaning they heal
him, so avoid using those at all costs. The strategy is basically
the same as the one was for Ice Dragon, but you don't have to use as
much caution, since Tritoch is a pushover. Have Celes use Fire 2,
Edgar use Chain Saw, Setzer use Fire 2 if he has it, otherwise have
him attack, and have Sabin use Bum Rush.
This battle should be over VERY quickly, since all Tritoch does is
use Rasp the entire battle. Well, he can attack with Ice 3, which is
painful, but he rarely does it, and a Minerva-wearing Celes should
not have to worry about dying.
------------------------------------------------------------------
| Boss Battle : |
| Umaro |
| HP: 17200 |
| MP: 6990 |
| Level: 33 |
| Steal: N/A (common), N/A (rare) |
| Item Won: N/A |
| Strengths: Ice |
| Weaknesses: Fire, Poison |
| Experience Points: N/A |
| Money: 10GP |
| Magic Points: N/A |
| Location: Narshe |
------------------------------------------------------------------
Strategy: Umaro is even easier than Tritoch. To defeat him, have Celes use
Fire 2, Edgar use Chain Saw, Sabin use Bum Rush, Setzer use Fire 2
or attack, and have Mog use Fire 2 or just attack. If anyone has
Tritoch (preferably Celes), then summon him, as Tri-Dazer will do a
ton of damage. Repeat this battle tactic and you'll win VERY, very
shortly. Umaro will eventually use a Green Cherry which powers him
up on his power and defense, as well as magic defense, but it's
nothing at all to worry about. Just continue the attacking.
------------------------------------------------------------------
| Boss Battle : |
| Doom Gaze |
| HP: 55555 |
| MP: 38000 |
| Level: 68 |
| Steal: N/A (common), N/A (rare) |
| Item Won: N/A |
| Strengths: Ice, Poison |
| Weaknesses: Fire, Pearl |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: N/A |
| Location: World Map |
------------------------------------------------------------------
Strategy: This fight is actually one of the hardest fights in the game if you
don't have Vanish/Doom. That's how I like to fight this battle,
however, since Vanish/Doom is so cheap it isn't even funny. But if
you are a cheater, then Vanish/Doom is for you. To beat Doom Gaze,
simply have the party member who has Vanish and Doom use Vanish.
Then, next turn, have that party member use Doom. Instant victory.
If you use Vanish/X-Zone, then you'll kill Doom Gaze, but won't get
the Bahamut Esper, which isn't good, so I don't recommend doing it.
You CAN, however, go back and beat Doom Gaze with Vanish/Doom or the
normal way, EVEN IF you use X-Zone on it. X-Zone doesn't actually
"kill" Doom Gaze, but rather makes him vanish out of the battle.
The way a man fights Doom Gaze is the way that I prefer doing it.
Since Doom Gaze is weak against fire, have any character use Fire 2
or Fire 3 on him. Tri-Dazer also works well. You may want to wait
until later in the game to fight him, since you might not can win
right now, even with a Minerva-wearing Celes. Doom Gaze will run
away after you take a certain amount of HP off, but just keep on
chasing him, hacking away at him with Fire 2 or 3, and keeping your
HP high, until you win.
Anyone who isn't a magic-user should use their strongest physical
attacks. Sabin should use Bum Rush, and Gau's SrBehemoth Rage is
AWESOME here, so definitely use that. He can do tons of damage with
a Hero Ring and an Earring, two Hero Rings, or two Earrings. Doom
Gaze has some very powerful attacks, such as Aero, an MT wind-
elemental attack that does serious damage to you. At the start of
the battle, Doom Gaze will cast L.5 Doom, which kills any party
member whose level ends or begins with 5.
Doom Gaze can also attack with a VERY STRONG physical attack, as
well as Ice 3. You can also throw Pearl Rods at Doom Gaze for a TON
of damage, as well as Fire Rods at him for some good damage as well.
Once you win, you get the Bahamut Esper, which teaches Flare.
------------------------------------------------------------------
| Boss Battle : |
| Phunbaba (1st fight) |
| HP: 28000 |
| MP: 10000 |
| Level: 28 |
| Steal: N/A (common), N/A (rare) |
| Item Won: N/A |
| Strengths: Lightning |
| Weaknesses: Poison |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: N/A |
| Location: Mobliz |
------------------------------------------------------------------
NOTE: If Sabin has two Poison Claws on, it really helps if you just want to
attack with him.
Strategy: The fight against Phunbaba shouldn't be hard at all, considering he
will run away after you take a very low amount of HP off him. To win
against Phunbaba, have any party member that is good with magic or
even half-decent, use Bio on Phunbaba. This will do considerable
damage to him, since he has a weakness to poison. If you already got
Gau in your party at this point in the game, Trilium works well
here, especially if he has Earrings on, or a Hero Ring.
Have Sabin use Bum Rush, and Edgar use Chain Saw. Phunbaba will fall
rather fast, just be sure to keep your HP up. Phunbaba attacks with
Solar Plex, Blow Fish, Bolt 2, and Bolt 3, so watch out. Celes will
not die though, since she has the Minerva on, which nullifies his
lightning attacks.
------------------------------------------------------------------
| Boss Battle : |
| Phunbaba (2nd fight) |
| HP: 26000 |
| MP: 10000 |
| Level: 31 |
| Steal: N/A (common), N/A (rare) |
| Item Won: N/A |
| Strengths: Lightning |
| Weaknesses: Poison |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: N/A |
| Location: Mobliz |
------------------------------------------------------------------
IMPORTANT NOTE: The same strategy as above applies to this second fight, so I
simply copy/pasted the above strategy. Also, if Sabin has two
Poison Claws on, it really helps if you just want to attack
with him.
Strategy: The fight against Phunbaba shouldn't be hard at all, considering he
will run away after you take a very low amount of HP off him. To win
against Phunbaba, have any party member that is good with magic or
even half-decent, use Bio on Phunbaba. This will do considerable
damage to him, since he has a weakness to poison. If you already got
Gau in your party at this point in the game, Trilium works well
here, especially if he has Earrings on, or a Hero Ring.
Have Sabin use Bum Rush, and Edgar use Chain Saw. Phunbaba will fall
rather fast, just be sure to keep your HP up. Phunbaba attacks with
Solar Plex, Blow Fish, Bolt 2, and Bolt 3, so watch out. Celes will
not die though, since she has the Minerva on, which nullifies his
lightning attacks. The only difference in this fight is the fact
that he does BabaBreath after you damage him enough, which knocks
out two of your party members.
------------------------------------------------------------------
| Boss Battle : |
| Phunbaba (3rd fight) |
| HP: 26000 |
| MP: 10000 |
| Level: 31 |
| Steal: N/A (common), N/A (rare) |
| Item Won: N/A |
| Strengths: Lightning |
| Weaknesses: Poison |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: N/A |
| Location: Mobliz |
------------------------------------------------------------------
IMPORTANT NOTE: The same strategy as above applies to this third fight, so I
simply copy/pasted the above strategy. Also, if Sabin has two
Poison Claws on, it really helps if you just want to attack
with him.
Strategy: The fight against Phunbaba shouldn't be hard at all, considering he
will run away after you take a very low amount of HP off him. To win
against Phunbaba, have any party member that is good with magic or
even half-decent, use Bio on Phunbaba. This will do considerable
damage to him, since he has a weakness to poison. If you already got
Gau in your party at this point in the game, Trilium works well
here, especially if he has Earrings on, or a Hero Ring.
Have Sabin use Bum Rush, and Edgar use Chain Saw. Phunbaba will fall
rather fast, just be sure to keep your HP up. Phunbaba attacks with
Solar Plex, Blow Fish, Bolt 2, and Bolt 3, so watch out. Celes will
not die though, since she has the Minerva on, which nullifies his
lightning attacks. Since you have Terra in your group this time, she
should use Bio or Ice 2 or Fire 2, if she doesn't have Bio.
------------------------------------------------------------------
| Boss Battle : |
| Storm Dragon |
| HP: 42000 |
| MP: 1250 |
| Level: 74 |
| Steal: N/A (common), N/A (rare) |
| Item Won: Force Armor |
| Strengths: Wind |
| Weaknesses: Lightning |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 10 |
| Location: Mt. Zozo |
------------------------------------------------------------------
Strategy: The fight against Storm Dragon is actually pretty hard. To be honest
here, I thought he was the hardest dragon next to the Ice Dragon. To
win, have Celes use Bolt 2 or Bolt 3, have Terra use Bolt 2 or Bolt
3, have Sabin use Bum Rush, have Edgar use Chain Saw, have Mog use
Bolt 2 or attack if he doesn't know Bolt 2, have Setzer attack or
use Bolt 2 (noticing a pattern here?), and Umaro automatically will
attack if you have him in this battle. The Storm Dragon has some
pretty potent attacks, such as Aero, and Rage, which is an MT attack
that is unblockable.
If you have a Minerva on, or a Thunder Shld, you can nullify Storm
Dragon's wind-elemental attacks (e.g. Rage). Storm Dragon also has a
fairly powerful physical attack that he uses. Storm Dragon also can
use Wind Slash, so watch out for that as well. If you have Fenrir or
Golem equipped, summon them. Just keep your HP high and unload with
Bolt 2 or Bolt 3, and you will hopefully win. It won't be a surprise
if you get a game over or come close, since Storm Dragon is hard.
However, DEFINITELY be sure to keep your HP high throughout this
tough battle, to ensure that you don't die. Casting Haste2 on your
group also helps.
------------------------------------------------------------------
| Boss Battle : |
| SrBehemoth |
| HP: 19000 |
| MP: 1600 |
| Level: 43 |
| Steal: N/A (common), Murasame (rare) |
| Item Won: ThunderBlade (common), Jewel Ring (rare) |
| Strengths: Ice |
| Weaknesses: Fire, Poison |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: N/A |
| Location: Cave in the Veldt |
------------------------------------------------------------------
Strategy: This fight shouldn't be too hard at this point in the game. Have all
your party members that have Fire 2 or Fire 3 use it (Celes and
Terra should already have Fire 3, Bolt 3, and Ice 3). Sabin should
use Bum Rush, Edgar should use Chain Saw, etc. You get the picture;
strongest physical attacks with physical attackers, and Fire 2 or
Fire 3 with your magic users. This battle should be over shortly.
SrBehemoth's attacks are quite strong though, with attacks like Ice
3, Pearl, and Meteo, so be careful.
------------------------------------------------------------------
| Boss Battle : |
| SrBehemoth |
| HP: 19000 |
| MP: 9999 |
| Level: 49 |
| Steal: N/A (common), N/A (rare) |
| Item Won: BehemothSuit |
| Strengths: Poison |
| Weaknesses: Fire, Pearl |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 5 |
| Location: Cave in the Veldt |
------------------------------------------------------------------
Strategy: This fight is the easiest in the game, next to GhostTrain. Just use
a Fenix Down on SrBehemoth. Since he is undead, instant victory. If
you wish to fight this boss normally, just use Fire 3 spells and
your strongest physical attacks, and keep your HP high. Simple.
------------------------------------------------------------------
| Boss Battle : |
| Chadarnook/Girl |
| HP: (Chadarnook) 30000 |
| HP: (Girl) 56000 |
| MP: (Chadarnook) 7600 |
| MP: (Girl) 9400 |
| Level: (Chadarnook) 41 |
| Level: (Girl) 37 |
| Steal: (Chadarnook) N/A (common), N/A (rare) |
| Steal: (Girl) N/A (common), N/A (rare) |
| Item Won: (Chadarnook) N/A |
| Item Won: (Girl) N/A |
| Strengths: (Chadarnook) Lightning |
| Strengths: (Girl) Pearl, Water |
| Weaknesses: (Chadarnook) Fire, Pearl |
| Weaknesses: (Girl) Fire |
| Experience Points: (Chadarnook) N/A, (Girl) N/A |
| Money: 0GP |
| Magic Points: 6 |
| Location: Jidoor |
------------------------------------------------------------------
Strategy: The fight against Chadarnook can be either hard or easy, depending
on what point in the game you decide to fight him at. If you've been
following my FAQ up until now, then you should have little to no
trouble with Chadarnook. But if not, you may have quite a bit of
difficulties with Chadarnook. Anyway, the strategy to defeating
Chadarnook is to not attack the woman. Everytime you attack her, she
counterattacks you and can put negative status aliments on your
group, which we don't want. Got it? Avoid attacking the woman at all
times, if you want to survive.
If you haven't noticed by now, what I'm trying to say is your main
target is the demon, not the woman. The attack pattern in this fight
is simple; attack with fire spells. Use Fire 3 with Terra and Celes
(you should have brought at least one of them with you), and anyone
else should use their strongest attacks (e.g. Edgar uses Chain Saw,
Sabin uses Bum Rush, etc.). Keep your HP high while attacking when
you can, and be sure to cure ANY AND ALL status aliments inflicted
on you during this fight, because otherwise you could get a game
over fairly easily.
Chadarnook has some fairly strong attacks, so watch out. He uses
attacks such as Bolt 2, Bolt 3, and Flash Rain. The woman uses the
move called Charm, which can be an annoying move. She also uses
Phantasm, which is an MT attack that you can't protect yourself from
no matter what you have equipped, and it drains all party members HP
slowly, so DEFINITELY watch your HP if Phantasm is used on you. She
has two other attacks, like Lullaby, an MT Sleep-setting attack, as
well as Doom Kiss.
By the way, even if you are strong enough to take of the 56000 HP of
the woman, she will just come back to life after you kill her, so
there's no point to try and kill her even if you are physically able
to.
------------------------------------------------------------------
| Boss Battle : |
| Hidon/Hidonite/Hidonite/Hidonite/Hidonite |
| HP: (Hidon) 25000 |
| HP: (Hidonite) 3500 (each) |
| MP: (Hidon) 12500 |
| MP: (Hidonite) 1000 (each) |
| Level: (Hidon) 43 |
| Level: (Hidonite) 43 |
| Steal: (Hidon) Warp Stone (common), Thronlet (rare) |
| Steal: (Hidonite) N/A (common), N/A (rare) |
| Item Won: (Hidon) Warp Stone |
| Item Won: (Hidonite) N/A |
| Strengths: (Hidon) Poison |
| Strengths: (Hidonite) N/A |
| Weaknesses: (Hidon) Earth, Fire, Pearl |
| Weaknesses: (Hidonite) N/A |
| Experience Points: (Hidon) N/A, (Hidonite) N/A |
| Money: 0GP |
| Magic Points: 6 |
| Location: Ebot's Rock |
------------------------------------------------------------------
IMPORTANT NOTE: Strago can learn his ultimate Lore here, the GrandTrain. So,
don't kill Hidon until Hidon uses GrandTrain, so that you can
learn the Lore. Also, be sure that Strago is alive after the
battle, otherwise he won't learn GrandTrain even if Hidon did
use it.
Strategy: First off, it helps A LOT if you come into this battle equipped with
Wall Rings on each party member. That way, when you get hit by an MT
Bio spell, then it'll bounce off your group and hit Hidon and his
Hidonites. Sure, it'll heal them some, but it's better than you
being hurt and poisoned. The Hidonites are particularly annoying,
and they alone make this battle a tough one. Still, with Wall Rings
and the right battle plan, you should come on top fairly easily. To
kill the Hidonites, simply use your strongest physical attacks (e.g.
Chain Saw or Drill; Bum Rush, while not physical, still hurts).
After killing the Hidonites, attack Hidon with Fire 3, Quake (be
sure to cast Float on all your party members if you decide to use
Quake, though), or throw Gravity Rods at him. If you have Pearl, use
it. Keep attacking like this while keeping your HP high throughout
this fight, and you'll win. NOTE: The best way to deal with the
Hidonites accompanying Hidon is to summon Bahamut. His Sun Flare
could kill them all in one hit.
------------------------------------------------------------------
| Boss Battle : |
| Dirt Dragon |
| HP: 28500 |
| MP: 16500 |
| Level: 53 |
| Steal: N/A (common), X-Potion (rare) |
| Item Won: Magus Rod |
| Strengths: N/A |
| Weaknesses: Water, Wind |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 10 |
| Location: Opera House |
------------------------------------------------------------------
Strategy: This boss can actually be pretty tough if you aren't careful. I hope
you did as I said and went into this battle with Float on all your
party members, otherwise you might have a few dead party members (I
hope that if that is the case, you are ready for their funerals). To
win, use your strongest magic attacks with Terra and Celes, use Bum
Rush with Sabin, GrandTrain with Strago (Aqua Rake is much weaker
than GrandTrain, even though this boss has a weakness to water),
Chain Saw with Edgar, Quadra Slice with Cyan, and strong magic with
Relm. Basically, use your strongest attacks.
Since this boss has no strengths, you don't have to worry about
using the wrong element and healing the boss. Dirt Dragon attacks
with some extremely powerful attacks, such as Honed Tusk, Quake,
Magnitude8, 50 Gs (that attack takes Float off your party members,
so watch out), and Slide. Keep your HP high and if Float wears off
because of his 50 Gs attack, don't bother putting it back on, just
keep on attacking.
------------------------------------------------------------------
| Boss Battle : |
| Red Dragon |
| HP: 30000 |
| MP: 1780 |
| Level: 67 |
| Steal: N/A (common), N/A (rare) |
| Item Won: Strato |
| Strengths: Fire |
| Weaknesses: Ice, Water |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 10 |
| Location: Phoenix Cave |
------------------------------------------------------------------
Strategy: At this point in the game, you shouldn't have too much difficulty
fighting the Red Dragon. Since this dragon is a fire dragon, he is
impervious to fire spells, so you should use ice spells. Have your
strongest magic-users use Ice 2 and Ice 3, have Edgar use Chain Saw,
have Sabin use Bum Rush, have Strago use Aqua Rake or GrandTrain,
have Gau use Woolly if he has it (it uses Ice 3), and have your
strongest physical attackers simply use their strongest physicals.
Keep repeating this battle tactic, while keeping your HP high, and
you'll win.
Red Dragon attacks with attacks such as Flare, L.4 Flare, Fire 2,
Fire 3, Fire Ball, S. Cross, and Flare Star. Potent attacks, but
with Minerva-wearers, as well as other party members who have good
equipment, those attacks shouldn't net you a game over. If you have
Fire Shlds equipped, that also helps to nullify the Red Dragon's
fire attacks.
------------------------------------------------------------------
| Boss Battle : |
| Curley/Larry/Moe |
| HP: (Curley) 15000 |
| HP: (Larry) 10000 |
| HP: (Moe) 12500 |
| MP: (Curley) 2000 |
| MP: (Larry) 2000 |
| MP: (Moe) 2000 |
| Level: (Curley) 47 |
| Level: (Larry) 47 |
| Level: (Moe) 47 |
| Steal: (Curley) N/A (common), N/A (rare) |
| Steal: (Larry) N/A (common), N/A (rare) |
| Steal: (Moe) N/A (common), N/A (rare) |
| Item Won: (Curley) N/A |
| Item Won: (Larry) N/A |
| Item Won: (Moe) N/A |
| Strengths: (Curley) Fire |
| Strengths: (Larry) Ice, Wind |
| Strengths: (Moe) Lightning |
| Weaknesses: (Curley) Ice, Water |
| Weaknesses: (Larry) Fire |
| Weaknesses: (Moe) N/A |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 6 |
| Location: Cyan's Soul (Dream Stooge Area) |
------------------------------------------------------------------
Strategy: The fight against the three Dream Stooges shouldn't be too hard at
this very late stage in the game, but just don't use the wrong
spells on them. Your first target should be the top Stooge, also
known as Curley. To win against Curley, just use Ice 2 or Ice 3 to
cause lots of damage to him. If Strago is present, have him use
GrandTrain to cause massive MT damage to the Dream Stooges. Sabin
should use Bum Rush, Edgar use Chain Saw, etc. All your characters
should use their strongest physical and magical attacks, just don't
heal them. The one on the top is Curley, the one on the right is
Moe, and the remaining one is obviously Larry, incase you are having
difficulties determining which one is weak against what.
After Curley is beaten (he was your first target, since if you kill
another Stooge first, he'll use Life 2 and revive them, and he can
also cast Pearl Wind, which heals the three Dream Stooges a lot), go
after Moe. Use Bserk on Moe, then use Mute on Larry. After that, go
ahead and unleash all your strongest physical/magical attacks on Moe
until he's dead. After that, finish off Larry with your strongest
physical and magical attacks. Since you casted Mute on Larry, he
will not be able to use Rflect on himself like he would if you did
not set Mute.
Overall, this battle is a fairly easy one, and aside from the Delta
Hit, there really isn't much to worry about. They do, however, use
spells such as Ice 3, so watch out. You should be more than fine,
though, with all the good equipment you have at this point in the
game. One thing I forgot to mention earlier was that when all three
of the Stooges are alive, they'll use Delta Hit, which sets Petrify
on a party member, so put Ribbons or Jewel Rings on before the
battle, or simply use a Soft to cure the petrification.
------------------------------------------------------------------
| Boss Battle : |
| SoulSaver/SoulSaver/WrexSoul |
| HP: (SoulSaver) 3066 (each) |
| HP: (WrexSoul) 23066 |
| MP: (SoulSaver) 566 (each) |
| MP: (WrexSoul) 5066 |
| Level: (SoulSaver) 41 |
| Level: (WrexSoul) 53 |
| Steal: (SoulSaver) N/A (common), N/A (rare) |
| Steal: (WrexSoul) N/A (common), Memento Ring (rare) |
| Item Won: (SoulSaver) N/A |
| Item Won: (WrexSoul) Pod Bracelet |
| Strengths: (SoulSaver) Fire, Pearl |
| Strengths: (WrexSoul) Fire, Pearl |
| Weaknesses: (SoulSaver) Ice |
| Weaknesses: (WrexSoul) Ice |
| Experience Points: (SoulSaver) N/A, (WrexSoul) N/A |
| Money: 0GP |
| Magic Points: 7 |
| Location: Cyan's Soul (Doma Castle) |
------------------------------------------------------------------
Strategy: Now even at this late stage in the game, WrexSoul is actually hard.
First off, you can't just go out and fight him like you can any
other boss. WrexSoul will possess one of your party members in the
beginning of the battle (you'll still have control of that party
member, but WrexSoul, the one you need to defeat, will disappear).
To get WrexSoul to appear to where you can fight him, kill the party
member who has been possessed. When WrexSoul appears again, use Ice
3 or Ice 2 on him, but don't expect to do much damage, since
WrexSoul has 220 Magic Defense, but that's the only way to really do
any damage.
You can also throw Ice Rods at WrexSoul to damage him. If ever
WrexSoul disappears again, do the same thing again to make him come
back out. Keep your HP high, and you should win. WrexSoul attacks
with Bolt 3, but you shouldn't have to worry about that. If you want
a VERY easy way to defeat WrexSoul, simply cast X-Zone after he
possesses you. It may take more than one try to be successful, but
eventually you'll eliminate the two SoulSavers, and since WrexSoul
is inside you, the battle is over.
If you attack the SoulSavers normally, they will just regenerate, so
don't even bother with that. If you use the X-Zone method, be warned
that you won't get the Pod Bracelet that WrexSoul has.
------------------------------------------------------------------
| Boss Battle : |
| Blue Dragon |
| HP: 26900 |
| MP: 3800 |
| Level: 65 |
| Steal: N/A (common), N/A (rare) |
| Item Won: Scimitar |
| Strengths: Water |
| Weaknesses: Lightning |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 10 |
| Location: Ancient Castle |
------------------------------------------------------------------
Strategy: The fight against the Blue Dragon is very easy. Normally, he would
be a very challenging opponent, but we have so much good equipment,
can we honestly say that the Blue Dragon is a worthy opponent? No,
we can't. To win, simply use Bolt 3 spells and unload with your
strongest physical and magical attacks, while keeping your HP high
and you'll win VERY quickly and almost effortlessly. The Blue Dragon
does have some pretty potent attacks though, such as CleanSweep,
Acid Rain, Flash Rain, and Aqua Rake (that's not all he does, but
those are the deadliest ones), so watch out if you don't have Ice
Shlds, the Paladin Shld, or Minervas.
Overall though, this boss should fall rather quickly. For winning,
you get the Scimitar weapon for Cyan.
------------------------------------------------------------------
| Boss Battle : |
| White Dragon |
| HP: 18500 |
| MP: 12000 |
| Level: 71 |
| Steal: X-Potion (common), N/A (rare) |
| Item Won: Pearl Lance |
| Strengths: Pearl |
| Weaknesses: N/A |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 10 |
| Location: Fanatics' Tower |
------------------------------------------------------------------
Strategy: The fight against the White Dragon will be very easy at this point
in the game. Since this boss absorbs Pearl (and also attacks with
Pearl), using it is out of the question, obviously. Just use your
strongest magic attacks, while keeping your HP up high if you ever
get hurt pretty badly (not likely, considering the amount of good
equipment you should have by now), and you'll win in a very, VERY
short time. This dragon has the lowest HP count out of all the 8
dragons in this game, by the way, if that makes you feel even better
than you do now.
The White Dragon attacks with Pearl and Dispel, and nothing more.
That's right, this wimpy dragon just has two attacks, and one of
them isn't even one that damages. Dispel does however, remove all
status aliments on your group, such as Rflect, Safe, or Shell, so do
watch out for that. This boss should fall very quickly.
------------------------------------------------------------------
| Boss Battle : |
| MagiMaster |
| HP: 50000 |
| MP: 50000 |
| Level: 68 |
| Steal: Elixir (common), Crystal Orb (rare) |
| Item Won: Megalixir |
| Strengths: Varies |
| Weaknesses: Varies |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 10 |
| Location: Fanatics' Tower |
------------------------------------------------------------------
NOTE: At the start of the battle, cast Life 3 on at least one party member.
You HAVE to do it, so don't ask questions, just do it!
Strategy: Now THIS is ONE heck of a fight. This could easily be classified as
the hardest boss battle in the entire game. I'm not lying; it's that
hard. Well, if it wasn't for a trick that you can do to make the
fight so much easier. Simply cast Bserk on MagiMaster, and instead
of him using WallChange like he does so very many times throughout
this battle, he'll stick with one elemental weakness throughout the
fight, making it very easy for you to pick him off. And since he
does nothing but physical attacks the entire time he is Berserked
(which will be for the entire battle, by the way), and he won't use
any magic attacks.
When MagiMaster hits 0 HP, he will use Ultima, which will no doubt
kill all your party members in one hit, since it hurts 5400+, and is
unblockable no matter what you do. This is why I told you you needed
Life 3 for this boss, because it brings you back to life when you
use it on a party member. If you don't have Life 3, there are a few
more methods you can use to survive Ultima. One is to keep track of
MagiMaster's HP with the Scan spell. Make sure that you know when
you can kill him. If you know for sure that he'll die by the next
attack, then you can use Palidor on your group.
Make sure that not all of your party members are carried up into the
heavens by Palidor, though. Make sure that the party member
delivering the finishing blow to MagiMaster is on the ground and not
in the air. That way, after you kill MagiMaster, he'll use Ultima,
but won't kill your other party members, since they were in the air.
The next method to defeating MagiMaster is to cast Bserk on him.
Once you do that, use Phantom to cast Vanish on all your party
members, that way you'll be imprevious to MagiMaster's, after a
while, annoying physical attacks.
Now, after Vanish is set, use Rasp over and over (you might want to
use Haste on all party members or use Haste2 if you have it to speed
the process up) until you drain all his 50000 MP. When you get his
MP to less than 80, you can kill him, because he won't have the MP
needed to use Ultima. This method could take AWHILE, so I do NOT
recommend doing it, but if you have to or you want to, then do it,
but don't say I didn't warn you. If you wish to fight MagiMaster
normally, note that he will use WallChange everytime you attack him,
which makes him very difficult to beat.
Not only that, but he'll use level 2 and level 3 elemental spells,
and he has a high 50 Magic Power, so those spells are VERY PAINFUL.
If you choose to fight him this way, there's a very likely chance
that you won't win, but instead will die a slow, painful death cause
of your stubbornness and not listening to my advice. You'll have to
guess his elemental weakness when he uses WallChange, since if you
Scan, he'll just do it again, which sucks very bad. I don't suggest
you fight him this way, since it's very hard and time-consuming. In
fact, it may be easier to just use the Rasp method if you are going
to fight him this way. Seriously.
------------------------------------------------------------------
| Boss Battle : |
| Atma (2nd fight) |
| HP: 55000 |
| MP: 19000 |
| Level: 67 |
| Steal: Drainer (common), Crystal Orb (rare) |
| Item Won: N/A |
| Strengths: Earth, Pearl, Poison, Water, Wind |
| Weaknesses: N/A |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 8 |
| Location: Kefka's Tower |
------------------------------------------------------------------
Strategy: This creature absorbs a LOT of elemental attacks, and is weak to
none. How nice. If you have Edgar in your group, you can use him to
give Atma an elemental weakness with his Debilitator Tool, which is
nice. Also, if Edgar and Mog are in your group and have Pearl Lances
on, give them Partisan weapons or the strongest lance aside from the
Pearl Lance that you have, since Atma will just be healed by the
damage from the Pearl Lances, since he of course, absorbs Pearl. To
defeat Atma, unload with your strongest physical and magical
attacks, but don't do anything that'll heal him (see the chart for
more information).
Keep attacking him while making sure your HP is above 2500 (assuming
you even have that much for maximum HP; if not, well you're screwed,
my friend, most likely), and you should win after a while. Atma does
have some powerful attacks, such as level 3 elemental spells, S.
Cross, Flare Star, N. Cross, CleanSweep, Quake, Meteor, and Ultima.
Ultima will damage all your party members at least 2500 or more
(probably more), so I hope you either have a lot of HP, or have Life
3, or you might die. If you don't have Life 3, use Palidor when Atma
flashes yellow (when he flashes yellow, that signifies he is about
to use Ultima), so that when he uses Ultima, your group will be in
the air, therefore it'll miss.
------------------------------------------------------------------
| Boss Battle : |
| Gold Dragon |
| HP: 32400 |
| MP: 4000 |
| Level: 62 |
| Steal: N/A (common), N/A (rare) |
| Item Won: Crystal Orb |
| Strengths: Lightning |
| Weaknesses: Water |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 10 |
| Location: Kefka's Tower |
------------------------------------------------------------------
Strategy: To defeat Gold Dragon, use your strongest magic attacks. It is a
likely chance you don't have Strago in your group, but if you do,
have him use Aqua Rake since this boss is weak to it (GrandTrain
also works). I told you above to use your strongest attacks, but do
not use lightning spells, since this boss will absorb those spells.
Your strongest physical attacks also work on this boss rather well.
A dragoon Mog and a dragoon Edgar are awesome for this fight,
especially with the Dragon Horn equipped on them.
Just keep unloading with your strongest attacks, while keeping your
HP up, and you'll win. This boss attacks with Bolt, Bolt 2, Bolt 3.
and Giga Volt. He can also use Rflect.
------------------------------------------------------------------
| Boss Battle : |
| Inferno/Rough/Striker |
| HP: (Inferno) 30800 |
| HP: (Rough) 8000 |
| HP: (Striker) 11000 |
| MP: (Inferno) 9700 |
| MP: (Rough) 770 |
| MP: (Striker) 2600 |
| Level: (Inferno) 67 |
| Level: (Rough) 69 |
| Level: (Striker) 67 |
| Steal: (Inferno) N/A (common), Ice Shld (rare) |
| Steal: (Rough) N/A (common), Flame Shld (rare) |
| Steal: (Striker) N/A (common), Flame Shld (rare) |
| Item Won: (Inferno) N/A |
| Item Won: (Rough) N/A |
| Item Won: (Striker) N/A |
| Strengths: (Inferno) Fire |
| Strengths: (Rough) Lightning |
| Strengths: (Striker) Ice |
| Weaknesses: (Inferno) Lightning |
| Weaknesses: (Rough) Ice |
| Weaknesses: (Striker) Fire |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 8 |
| Location: Kefka's Tower |
------------------------------------------------------------------
Strategy: The fight against Inferno should be relatively easy. If you do not
have any equipment that can nullify Petrify, then equipping some
Ribbons or Jewel Rings is wise. This boss is a carbon copy of the
boss Number 128 that you fought in the Magitek Factory ages ago. He
is much harder than his weaker counterpart, however. Your main
target is obviously the middle creature, Inferno, since if you kill
Striker or Rough (his arms), they'll just regenerate themselves,
rendering your efforts to kill them useless. Basically, ignore the
arms the entire battle, though it may be wise to dispose of one arm
every once in a while, in order to get rid of their annoying Delta
Hit attack.
Attack Inferno with Bolt 3, as well as your strongest physical
attacks (Bum Rush isn't wise, since it could kill one of Inferno's
arms, instead of hitting Inferno himself) or magical attacks. Be
sure not to use fire attacks on Inferno, since he absorbs that. Keep
up the attacking, while keeping your HP high, and doing your best to
make sure that you cure the petrification inflicted on you because
of Inferno's Delta Hit attack, and you'll win. Inferno has some very
painful attacks, such as Sobat, Shrapnel, Meteor, Atomic Ray, Giga
Volt, TekMissile, Bolt 2, Bolt 3, Shock Wave, and Rapier.
When I say Inferno has those attacks, I don't mean Inferno himself;
I'm referring to the entire boss. For some reason, I always have
considered all three parts of the boss to be called Inferno, incase
you are confused.
------------------------------------------------------------------
| Boss Battle : |
| Skull Dragon |
| HP: 32800 |
| MP: 1999 |
| Level: 62 |
| Steal: N/A (common), N/A (rare) |
| Item Won: Muscle Belt |
| Strengths: Poison |
| Weaknesses: Fire, Pearl |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 10 |
| Location: Kefka's Tower |
------------------------------------------------------------------
Strategy: The final dragon is actually pretty easy, though no dragon can be as
easy as the White Dragon. Dang, that thing was a pushover. Anyway,
to win, simply unload with your strongest physical and magic attacks
(except for poison spells; don't use those, since he absorbs them),
while keeping your HP high and curing any status aliments inflicted
on you (I say that because he can use Disaster, which sets Imp,
Dark, Condemned, Muddle, Mute, and Float), and you'll win quickly.
Skull Dragon attacks with Elf Fire, Specter, Disaster, and
Condemned. Not a huge plethora of attacks, and they aren't that
strong, either, though do watch out for the Disaster attack, since
it can be either ST or MT, and you DON'T want it to be MT.
You can easily nullify the effects of Disaster by equipping Ribbons.
------------------------------------------------------------------
| Boss Battle : |
| Guardian |
| HP: 60000 |
| MP: 5200 |
| Level: 67 |
| Steal: Force Armor (common), Ribbon (rare) |
| Item Won: N/A |
| Strengths: N/A |
| Weaknesses: Lightning, Water |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 7 |
| Location: Kefka's Tower |
------------------------------------------------------------------
Strategy: The fight against the once unbeatable Guardian is actually easy.
Since this machine is weak against water and lightning, if Strago
is in your group, have him use Aqua Rake. Any other party member
should use Bolt 3 or their strongest physical or magical attack.
Repeat this pattern tactic while making sure your HP stays high
throughout the fight, and, as always, you'll triumph.
Guardian has some powerful attacks, such as Meteo, Flare Star, Tek
Laser, Launcher, Tentacle, Missile, and Shock Wave. Those aren't all
of his attacks, by the way. I said earlire it was an easy fight, but
it can actually be hard if you're unprepared. Guardian changes
battle programs throughout the fight. When he changes programs, he
will attack with different attacks out of his many attacks at his
disposal. Just keep your HP high as I said above, and be sure that
you don't let more than one person die, and you should win.
This machine has a TON of HP though, so it could take a while to
win. His HP is one of the main reasons (in my opinion, anyway) that
this boss can be hard.
------------------------------------------------------------------
| Boss Battle : |
| Poltrgeist |
| HP: 58000 |
| MP: 18900 |
| Level: 67 |
| Steal: N/A (common), Red Jacket (rare) |
| Item Won: Aura Lance |
| Strengths: Fire, Wind |
| Weaknesses: Poison |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 10 |
| Location: Kefka's Tower |
------------------------------------------------------------------
Strategy: For being one of the three statues, Poltrgeist doesn't have hardly
any interesting attacks to show us, unfortunately. He CAN be hard,
though, so be on your guard. To win, use Bio and your strongest
physical and magical attacks, as always. Keep attacking and heal
when necessary and you'll win, as always. This boss has a weakness
to poison, so definitely make sure to use Bio, as well as throw any
Poison Rods you may have at the boss to cause massive damage.
Poltrgeist attacks with these attacks: Flare Star, Fire 3, Psygrip,
Stop, Aero, Blaster, WaveCannon, Shrapnel, S. Cross, and Meteo.
Quite potent attacks, if I do say so myself, so watch your HP.
------------------------------------------------------------------
| Boss Battle : |
| Doom |
| HP: 63000 |
| MP: 4800 |
| Level: 73 |
| Steal: N/A (common), Safety Bit (rare) |
| Item Won: Sky Render |
| Strengths: Ice, Poison |
| Weaknesses: Pearl |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 10 |
| Location: Kefka's Tower |
------------------------------------------------------------------
Strategy: Doom is another of the three statues that Kefka revived. He has some
VERY strong physical attacks, so watch out. This boss is weak
against pearl attacks, so use those. Anyone who has Pearl should use
it, and if you have the Aura Lance equipped on Edgar or Mog, remove
it and put on the Pearl Lance, since Doom is weak to that. Edgar and
Mog will be able to (if they are in your party) deal out some VERY
serious damage to Doom by jumping with Pearl Lances on. If anyone
doesn't have Pearl or would be better of using one of their other
attacks, then your best attack with that party member, just as long
as it isn't an ice attack or a poison attack, as those heal Doom.
Keep attacking Doom and he'll fall in a couple of minutes at most.
Doom attacks with a power physical known as Demon Rush, which can
deal upwards of 6000 damage to one party member. Thankfully, since
it is an ST attack, it isn't too much to worry about. Just be sure
that you revive anyone who falls victim to Demon Rush. Doom also has
these other attacks: Ice 3, ForceField, N. Cross, Absolute 0,
Targetting, and R. Polarity.
------------------------------------------------------------------
| Boss Battle : |
| Goddess |
| HP: 44000 |
| MP: 19000 |
| Level: 68 |
| Steal: N/A (common), Minerva (rare) |
| Item Won: Excalibur |
| Strengths: Lightning, Pearl |
| Weaknesses: N/A |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: 10 |
| Location: Kefka's Tower |
------------------------------------------------------------------
Strategy: The battle against Goddess, the last of the three statues that were
brought to life by Kefka, can actually be a hard one if you aren't
careful and don't keep your HP high throughout the fight. Since
Goddess has no weaknesses, and absorbs ice and pearl spells, you
might be frustrated that you can't exploit a weakness. Well, just
use Edgar's Debilitator to exploit an elemental weakness. Bingo! To
attack, just unload on her with your strongest physical and magic
attacks (except for ice and pearl, obviously), and be sure to
DEFINITELY keep your HP high throughout this fight and you will
hopefully triumph relatively shortly.
Goddess attacks with Love Token and Charm, the former being an
attack that we've already seen from Chadarnook, and the latter being
an attack that causes one party member to attack YOU, rather than
attack Goddess. In other words, she induces a love potion on a party
member, more or less. Nasty. Not good at all. She also Quasar, a
powerful MT attack that Strago can also learn a Lore of if he is in
this battle. She other attacks too, such as Lullaby and Flash Rain,
both of which we saw Chadarnook use, so be careful. Goddess is the
hardest of the three statues, and the most annoying.
She has more attacks than what I mentioned, so be on your guard.
------------------------------------------------------------------
| Boss Battle : |
| Face/Long Arm/Short Arm |
| HP: (Face) 30000 |
| HP: (Long Arm) 33000 |
| HP: (Short Arm) 27000 |
| MP: (Face) 10000 |
| MP: (Long Arm) 10000 |
| MP: (Short Arm) 10000 |
| Level: (Face) 74 |
| Level: (Long Arm) 73 |
| Level: (Short Arm) 73 |
| Steal: (Face) Elixir (common), N/A (rare) |
| Steal: (Long Arm) Elixir (common), N/A (rare) |
| Steal: (Short Arm) Elixir (common), N/A (rare) |
| Item Won: (Face) N/A |
| Item Won: (Long Arm) N/A |
| Item Won: (Short Arm) N/A |
| Strengths: (Face) N/A |
| Strengths: (Long Arm) N/A |
| Strengths: (Short Arm) N/A |
| Weaknesses: (Face) Fire |
| Weaknesses: (Long Arm) Wind |
| Weaknesses: (Short Arm) Water |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: N/A |
| Location: Kefka's Tower |
------------------------------------------------------------------
Strategy: The fight against the first of Kefka's three tiers is actually a bit
hard. If you don't have Ultima, or other powerful MT attacks, such
as Quake, Merton, or Meteor, then you'll have to take advantage of
the bosses weaknesses, by using an ST Fire 3 on the Face, a wind
attack such as Wind Slash or Aero (they are both MT, but, and even
if you were to use W Wind, that's still MT) on the Long Arm.
Finally, you can use Strago's (if you have him) Aqua Rake Lore to
cause lots of damage to the Short Arm. Overall, if you have some
strong MT attacks, such as GrandTrain, Meteor, Merton, or Ultima,
then by all means you use them. Eve though you don't exploit a
weakness with any of those attacks, you'll triumph much faster.
Be warned though, that you should keep your HP up HIGH throughout
this fight, since this boss uses some strong attacks. The boss (I am
including the Face, the Long Arm, and the Short Arm) uses the
following attacks: Shock Wave, Dread, Quake, VacuumWave, Slip Hit,
Safe, R.Polarity, Haste, and Magnitude8. Quite a plethora of strong
attacks, eh? With a Paladin Shld wearer, as well as the Minerva-
wearing Terra and Celes, you shouldn't get a game over from this
boss, though do be careful. After you beat tier 1, it's time for
tier 2.
------------------------------------------------------------------
| Boss Battle : |
| Hit/Magic/Tiger/Tools |
| HP: (Hit) 28000 |
| HP: (Magic) 41000 |
| HP: (Tiger) 30000 |
| HP: (Tools) 24000 |
| MP: (Hit) 10000 |
| MP: (Magic) 10000 |
| MP: (Tiger) 10000 |
| MP: (Tools) 10000 |
| Level: (Hit) 73 |
| Level: (Magic) 72 |
| Level: (Tiger) 70 |
| Level: (Tools) 73 |
| Steal: (Hit) Elixir (common), N/A (rare) |
| Steal: (Magic) Elixir (common), N/A (rare) |
| Steal: (Tiger) Elixir (common), N/A (rare) |
| Steal: (Tools) Elixir (common), N/A |
| (rare) |
| Item Won: (Hit) N/A |
| Item Won: (Magic) N/A |
| Item Won: (Tiger) N/A |
| Item Won: (Tools) N/A |
| Strengths: (Hit) N/A |
| Strengths: (Magic) N/A |
| Strengths: (Tiger) Earth |
| Strengths: (Tools) N/A |
| Weaknesses: (Hit) Poison |
| Weaknesses: (Magic) Earth |
| Weaknesses: (Tiger) Ice |
| Weaknesses: (Tools) Lightning |
| Experience Points: (Hit) N/A, (Magic) N/A, (Tiger) |
| N/A, (Tools) N/A |
| Money: 0GP |
| Magic Points: N/A |
| Location: Kefka's Tower |
------------------------------------------------------------------
Strategy: The second tier of the three tiers that guard Kefka is harder than
the first one, to be honest, so be very careful. Since there are
four targets, you're in for one heck of a ride. This boss attacks
fast and hard with powerful attacks, so be on your guard, and be
sure to definitely keep your HP up to at least 1500 on every party
member, and also cure any status aliments inflicted on you by the
boss, since this boss can inflict status aliments. Also, the target
on the far left uses Dispel, which can negate Rflect, Safe, or Shell
(as well as any other positive status aliment), so be careful. Now,
the attack pattern for this boss remains the same as it was for the
previous tier.
Attack with your strongest MT attacks, as well as your strongest ST
magic attacks (be sure to exploit their weaknesses when you hit them
with an ST magic spell), and your strongest physical attacks. Magic
is the only one with an elemental strength, which is earth, so avoid
using earth-elemental attacks on Magic, or you will heal him. A good
way to kill Tools is to use the Air Anchor Tool, or use the Doom
spell. Your first target should be Tools, then Magic. To beat Magic
easily, use Mute on him. After that, he becomes an easy target. If
he used Haste on Hit before you used Mute, use Slow to negate that
effect.
Your next target should be Hit. To make Hit be less of a threat, use
Slow on him. After that, you can kill Hit pretty easily. After Hit,
Magic, and Tools are gone, the only one left is Tiger, so attack him
with ice spells and your strongest physical/magical attacks to win.
Note that using your strongest MT/ST/phyiscal attacks on this boss
that I told you about above does actually work, since you don't HAVE
to cast all those status aliments on the boss if you don't want to,
though it sure does help. If you are confused of which enemy is
called what, then I'll tell you what attacks each enemy does. They
are:
Hit: 10 Hits
Magic: Quartr, Rasp, Poison, Bio, Fire 3, Ice 3, Bolt 3, Muddle,
Mute, Sleep, Flare, Pearl, Drain, Ice 2, Haste2, Slow 2, Imp,
Rflect, Life 3, Dispel, Stop, Haste
Tiger: Flare Star, N. Cross, S. Cross, Doom Tusk
Tools: Grav Bomb, Atomic Ray, Tek Laster, Diffuser, Delta Hit,
Missile, Absolute 0
------------------------------------------------------------------
| Boss Battle : |
| Girl/Sleep |
| HP: (Girl) 9999 |
| HP: (Sleep) 40000 |
| MP: (Girl) 10000 |
| MP: (Sleep) 10000 |
| Level: (Girl) 58 |
| Level: (Sleep) 71 |
| Steal: (Girl) Ragnarok (common), N/A (rare) |
| Steal: (Sleep) Atma Weapon (common), N/A (rare) |
| Item Won: (Girl) N/A |
| Item Won: (Sleep) N/A |
| Strengths: (Girl) Earth, Fire, Ice, Lightning, Pearl, |
| Poison, Water, Wind |
| Strengths: (Sleep) N/A |
| Weaknesses: (Girl) N/A |
| Weaknesses: (Sleep) N/A |
| Experience Points: (Girl) N/A, (Sleep) N/A |
| Money: 0GP |
| Magic Points: N/A |
| Location: Kefka's Tower |
------------------------------------------------------------------
Strategy: Yes, you can steal a Ragnarok sword from Girl, but you can't get out
of Kefka's Tower now, since the game's about to end, so you can't go
to the Colosseum and bet the Ragnarok for the Illumina, if you want
two Illuminas, or you didn't get the Ragnarok sword in Narshe.
Anyway, this boss is HARD. Simply put, it's the hardest of the three
tier battles that you have to face before fighting Kefka himself.
Girl only has 9999 HP, which is very low for a boss this late in the
game, but Sleep has 40000 HP, and some NASTY attacks. If you kill
Sleep before you kill Girl, Girl will use Life 2 to revive Sleep.
Thankfully, she doesn't start back with her 40000 HP once she gets
revived, but rather 9999.
That still doesn't mean you should kill Sleep before Girl, because
YOU SHOULDN'T. Trust me, you just shouldn't. Once Sleep dies, you
want her to STAY dead. So, focus all your attacks on Girl first.
Since she absorbs every element, if you are planning to use an MT
attack (which I think you should if you can, since hitting both Girl
AND Sleep in one attack is a good thing), use GrandTrain or Ultima.
Keep in mind that Meteor and Merton are also available options. For
ST magic attacks, use Flare, and nothing more. It would probably be
best, if you don't have GrandTrain, Ultima, Meteor, or Merton (keep
in mind that Merton hurts you unless you're properly equipped), use
your strongest physical attacks on Girl.
This would include Chain Saw, Drill, Bum Rush (that's not phyiscal,
but hey, she can't absorb it, even though it is magical), etc. I'd
recommend using physical attacks period, actually, but it never does
hurt to use those MT spells I listed. Once Girl is dead, go after
Sleep, since she's the only one left. Sleep doesn't absorb any
elements (oh, something I forgot to mention earlier was that if you
have Edgar or Mog in your group, and they have an elemental lance
on, then DON'T attack with them until you've equipped them with a
non-elemental lance), so just unload with your strongest physical
and magical attacks until you win.
Since this boss has VERY powerful attacks, as is always the case
with any boss, keep your HP up very high. I'd say about 1800+. The
Girl enemy attacks with the following attacks: Life 2, Calmness (it
causes instant death to a party member if it isn't blocked, which is
very bad), and Pearl Wind. That's another reason you want to kill
off Girl first; her Pearl Wind heals up both her and Sleep 9999.
Sleep attacks with the following attacks: W Wind, Merton, Calmness,
Meteo, Train, and Condemned. Train sets Mute and Dark on all party
members, and while Dark doesn't do anything, Mute does, so if you
don't have any Relics (say White Capes or Ribbons) to nullify those
effects, you better use a Remedy on each of your party members asap.
------------------------------------------------------------------
| Boss Battle : |
| Kefka |
| HP: 62000 |
| MP: 38000 |
| Level: 71 |
| Steal: Megalixir (common), N/A (rare) |
| Item Won: N/A |
| Strengths: Poison |
| Weaknesses: N/A |
| Experience Points: N/A |
| Money: 0GP |
| Magic Points: N/A |
| Location: Kefka's Tower |
------------------------------------------------------------------
Strategy: The final battle in the game against the evil and maniacal Kefka is
actually terribly easy. There are two attacks that pose the greatest
threat to you, and those are Goner and Ultima. His Ultima hurts
5000+ on all party members, so you won't survive that unless you use
Life 3 on at least one party member, so definitely do that.
Alternately, you could be in the air when he does Ultima, via the
use of the Palidor Esper or via jumping as a dragoon with Edgar or
Mog. To win, just unload with your strongest physical and magical
attacks until you win. Also, keep your HP to its maximum throughout
this fight, otherwise you aren't guaranteed survival.
While Kefka does have some extremely powerful attacks, he is quite
easy, which is sad, considering I expect final bosses to be hard. It
would seem final bosses are cursed to be easy, I guess. I can tell
you that a LOT of final bosses are ridiculously easy to defeat, and
Kefka is no exception. Anyway, Kefka's attacks are: Havoc Wing, a
VERY powerful ST attack, which will likely kill one party member if
he uses it. Also, he uses Goner, a very powerful MT attack that
hurts all party members about 3000+ damage, Ultima, which will hurt
5000+ on all party members (Ultima and Goner are both unblockable,
by the way, which sucks), Ice 3, Bolt 3, Fire 3, Meteor, Revenger,
Train, HyperDrive, and Fallen One.
HyperDrive is a powerful ST attack that will likely kill whoever is
hit with it. Train, which we saw in the previous battle against Girl
and Sleep, sets Dark and Mute on all party members, and, while Dark
itself doesn't do anything because of a bug in the game, Mute DOES
do something; it makes it where all your party members can't use
magic spells (including Lore), so DEFINITELY use Remedies on your
group if you don't have protective Relics on when Kefka does Train.
Without magic spells, you are doomed to fail. Also, his Fallen One
attack is a VERY dangerous attack (I didn't list it with Goner and
Ultima as his two most destructive attacks, since it's fairly easy
to recover from Fallen One).
When Kefka uses it, it will put all your party members' HP down to
1. That ISN'T good, because any attack that he does to a party
member will kill them after that, unless he uses a blockable attack
like Fire 3. To recover from Fallen One, just use an MT Cure 3 or
use the Megalixir you got from MagiMaster. Overall, you should just
keep your HP to its maximum throughout this fight, and use your most
powerful attacks (except for poison spells, since Kefka nullifies
that element), and you will hopefully win. It is not a bad idea to
use Golem, Fenrir, the Big Guard Lore, or the EarthGuard Rage after
Kefka does Fallen One at the start of the battle.
You should also use Life 3 on at least one party member, since you
will more than likely get a game over from Goner, and you WILL get a
game over from Ultima. When Kefka says "The end comes beyond chaos!"
you are about to die, simply put. That signifies that he is going to
use Goner. You might not die, but it's likely, so have Life 3 ready
for when he uses this or Ultima.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 9. Enemies |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
NOTE: Since there over 300 enemies in this game, I am NOT going to be listing
the enemies in alphabetical order. These enemies are listed in the order
that the Final Fantasy III ROM Editor "FF3USME62" lists them in. Also
note that on undead enemies, you can kill them with a Fenix Down, an
Elixir (if they don't have more than 9999 HP), and a Megalixir. You can
also damage them with Cure, Cure 2, Cure 3, Tonic, Potion, and an
X-Potion can kill them if they don't have more than 9999 HP.
Also, each time you encounter an enemy, that enemy will be able to
appear on the Veldt, so if you encounter a Lobo in the Classroom in
Narshe, Lobo enemies will always be able to appear on the Veldt. Bosses
can't appear on the Veldt though, except for a couple of them, such as
White Dragon and SrBehemoth. Also, all credit goes to Master ZED's
Monster Statistics Guide, which can be found on GameFAQs. Without it, I
would've had to spend weeks upon weeks upon weeks trying to figure out
each enemy's stats.
I already knew some enemies' weaknesses and everything, but not all of
the well over 300 enemies in this game, so thanks be to Master ZED's
awesome FAQ, since that's where most of this information came from. Now,
you should know that rare steals are listed first, and common steals are
listed second (the same is true about the item drops).
If I mess up anywhere on the steals or on the data of an enemy, please
drop me an e-mail and I'll correct it as soon as possible! Be warned that
there is a 90% chance that I've missed some information, or have given
incorrect information, simply because this is a very long list. I also
don't list all of the enemies that activate cutscenes, or the ones you
can't fight unless you use Game Genie (e.g. CzarDragon), so keep that in
mind.
This section will list each enemy in the game and their stats, HP, etc.
Guard
Level: 5
Location: Narshe (beginning of the game where you have Vicks and Wedge),
Vector
HP: 40
MP: 15
Experience Points: 48
GP: 48
Bat.Pwr: 16
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 6
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Special
Sketch: Battle, Battle
Control: Battle
Immune To: N/A
Status: N/A
Steal: Potion, Tonic
Item Won: Tonic
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Attack: Critical
Special Information: Human
Soldier
Level: 11
Location: Imperial Camp
HP: 100
MP: 15
Experience Points: N/A
GP: 48
Bat.Pwr: 12
Defense: 80
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Fire
Sketch: Scan, Battle
Control: Battle, Scan
Immune To: Blind, Sleep
Status: N/A
Steal: Tonic, Potion
Item Won: Tonic
Special Attack: Counter
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Run, Human
Templar
Level: 11
Location: Imperial Camp
HP: 205
MP: 50
Experience Points: N/A
GP: 96
Bat.Pwr: 16
Defense: 50
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Fire 2
Sketch: Special, Battle
Control: Battle, Special
Immune To: N/A
Status: Safe
Steal: Tonic, Tonic
Item Won: Potion
Special Attack: Axe
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 28.6%
Special Information: Can't Run, Human
Ninja
Level: 27
Location: Cave to the Sealed Gate, Floating Continent
HP: 1650
MP: 130
Experience Points: 694
GP: 520
Bat.Pwr: 22
Defense: 135
Speed: 37
Evade: 50
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 5
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Lightning, Pearl
Rage: Battle, Water Edge
Sketch: Fire Skean, Water Edge
Control: Battle, Fire Skean, Water Edge, Bolt Edge
Immune To: Blind, Confuse, Near Fatal, Petrify, Seizure, Sleep, Slow, Stop
Status: Float
Steal: Cherub Down
Item Won: Ninja Star
Special Attack: Inviz
Metamorph: Assassin, Striker, Trump, Trump
Metamorph % chance to miss: 57.1%
Special Information: Can't Run, Human
Samurai
Level: 40
Location: Ancient Castle, Cyan's Soul
HP: 3000
MP: 500
Experience Points: 1545
GP: 791
Bat.Pwr: 13
Defense: 10
Speed: 20
Evade: 0
Hit Rate: 100
Mag.Def: 20
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Lullaby
Sketch: Flare, Doom
Control: Battle, Flare, Doom, Haste2
Immune To: Berserk, Condemned, Death, Image, Imp, Muddle, Mute, Petrify,
Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Fatal
Metamorph: Genji Glove, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Human, If turned into an Imp, will use critical hits
Orog
Level: 30
Location: Daryl's Tomb
HP: 1584
MP: 250
Experience Points: 510
GP: 716
Bat.Pwr: 45
Defense: 105
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Pearl
Sketch: Bio, Pearl
Control: Battle, Bio, Pearl
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: N/A
Steal: Amulet
Item Won: Amulet, Revivify
Special Attack: Zombite
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 42.9%
Special Information: Human. Undead
Mag Roader (Purple)
Level: 19
Location: Imperial Magitek Research Facility
HP: 420
MP: 100
Experience Points: 232
GP: 277
Bat.Pwr: 12
Defense: 25
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 1
M.Block: 0
Absorbs: Ice
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Bio
Sketch: Special, Battle
Control: Battle, Special
Immune To: Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify, Sleep
Status: Safe
Steal: Shuriken, Bolt Edge
Item Won: Water Edge
Special Attack: Wheel
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 57.1%
Special Information: Can't Run
Retainer
Level: 59
Location: Kefka's Tower
HP: 7050
MP: 2600
Experience Points: 2300
GP: 2000
Bat.Pwr: 13
Defense: 100
Speed: 35
Evade: 40
Hit Rate: 100
Mag.Def: 180
Mag.Pwr: 5
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Shock
Sketch: Special, Wind Slash
Control: Battle, Special, Wind Slash, Condemned
Immune To: Blind, Condemned, Death, Muddle, Near Fatal, Petrify, Sleep
Status: N/A
Steal: Aura
Item Won: N/A
Special Attack: Tradeoff
Metamorph: Genji Glove, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Human, If turned into an Imp, will use critical hits
Hazer
Level: 12
Location: Phantom Train
HP: 120
MP: 100
Experience Points: 35
GP: 101
Bat.Pwr: 5
Defense: 110
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 7
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Pearl
Rage: Battle, Bolt 2
Sketch: Drain, Battle
Control: Battle, Drain, Fire
Immune To: Blind, Condemned, Death, Imp, Zombie
Status: N/A
Steal: Potion
Item Won: Tonic
Special Attack: Invizap
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Human, If MP reaches 0, Hazer dies
Dahling
Level: 37
Location: Owzer's House
HP: 3580
MP: 500
Experience Points: 1151
GP: 1260
Bat.Pwr: 1
Defense: 110
Speed: 35
Evade: 20
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 8
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Cure 2
Sketch: Mute, Cure 2
Control: Battle, Mute, Cure 2
Immune To: Berserk, Blind, Condemned, Death, Imp, Magitek, Muddle, Mute, Near
Fatal, Petrify, Sleep, Zombie
Status: N/A
Steal: Moogle Suit
Item Won: N/A
Special Attack: Sightless
Metamorph: Ribbon, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Run, Human, If MP reaches 0, Dahling dies
Rain Man
Level: 39
Location: Cyan's Soul
HP: 2722
MP: 180
Experience Points: 890
GP: 485
Bat.Pwr: 13
Defense: 110
Speed: 34
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 10
M.Block: 30
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice, Pearl, Water
Rage: Battle, Bolt 3
Sketch: Special, Bolt 3
Control: Battle, Special, Bolt 3, Flash Rain
Immune To: Berserk, Clear, Imp, Magitek, Mute, Near Fatal, Petrify, Sleep,
Zombie
Status: Float
Steal: N/A
Item Won: N/A
Special Attack: Umbrawler
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex, Human, If MP reaches 0, Rain Man dies
Brawler
Level: 9
Location: Mt. Kolts
HP: 137
MP: 100
Experience Points: 79
GP: 84
Bat.Pwr: 14
Defense: 100
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 70
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Stone
Sketch: Special, Battle
Control: Battle, Special
Immune To: Poison
Status: Berserk
Steal: Bandana
Item Won: Tonic
Special Attack: Punch
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Human, If turned into an Imp, will use critical hits
Apokryphos
Level: 26
Location: Floating Continent
HP: 1900
MP: 195
Experience Points: 1200
GP: 525
Bat.Pwr: 18
Defense: 80
Speed: 37
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Pearl, Water
Rage: Battle, L.3 Muddle
Sketch: Special, L.3 Muddle
Control: Battle, Special, L.3 Muddle, L.4 Flare
Immune To: Berserk, Condemned, Imp, Muddle, Near Fatal, Poison, Zombie
Status: N/A
Steal: Cure Ring
Item Won: N/A
Special Attack: Silencer
Metamorph: Elixir, Tonic, Tonic, Tonic
Metamorph % chance to miss: 42.9%
Special Information: Can't Suplex, If MP reaches 0, Apokryphos dies
Dark Force
Level: 26
Location: Kefka's Tower
HP: 8940
MP: 700
Experience Points: 2950
GP: 600
Bat.Pwr: 12
Defense: 105
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 7
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Pearl
Rage: Battle, CleanSweep
Sketch: L.5 Doom, CleanSweep
Control: Battle, L.5 Doom, CleanSweep, Pearl Wind
Immune To: Berserk, Imp, Muddle, Mute, Near Fatal, Sleep, Stop
Status: N/A
Steal: Crystal
Item Won: N/A
Special Attack: Hit
Metamorph: Elixir, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Human, If MP reaches 0, Dark Force dies
Whisper
Level: 12
Location: Phantom Train
HP: 230
MP: 90
Experience Points: 42
GP: 125
Bat.Pwr: 12
Defense: 95
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Demi
Sketch: Quartr, Demi
Control: Battle, Fire, Demi
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: Float, Seizure
Steal: Potion
Item Won: Soft
Special Attack: Impmare
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex, Undead
Over-Mind
Level: 13
Location: Phantom Train
HP: 390
MP: 190
Experience Points: 65
GP: 228
Bat.Pwr: 12
Defense: 55
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 7
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Elf Fire
Sketch: Dread, Battle
Control: Battle, Dread
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: N/A
Steal: Potion
Item Won: Green Cherry, Revivify
Special Attack: Wild Touch
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 28.6%
Special Information: Undead
Osteosaur
Level: 30
Location: Daryl's Tomb
HP: 1584
MP: 143
Experience Points: 770
GP: 542
Bat.Pwr: 45
Defense: 115
Speed: 33
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, X-Zone
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: N/A
Steal: Remedy
Item Won: Revivify
Special Attack: Fossil
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 57.1%
Special Information: If MP reaches 0, Osteosaur dies, Undead
Commander
Level: 10
Location: South Figaro
HP: 102
MP: 50
Experience Points: 85
GP: 153
Bat.Pwr: 13
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Break
Sketch: Fire, Battle
Control: Battle, Fire
Immune To: N/A
Status: N/A
Steal: Tonic, Tonic
Item Won: N/A
Special Attack: Grudge
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Human
Rhodox
Level: 7
Location: World of Balance, inside forests and plains near South Figaro and
Returner's Hideout
HP: 119
MP: 100
Experience Points: 59
GP: 80
Bat.Pwr: 11
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Snare
Sketch: Special, Snare
Control: Battle
Immune To: Berserk, Blind, Mute
Status: N/A
Steal: Tonic, Antidote
Item Won: N/A
Special Attack: Near Fatal
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 0%
Special Information: Can't Suplex
Were-Rat
Level: 4
Location: Mines of Narshe (WoB)
HP: 24
MP: 0
Experience Points: 21
GP: 22
Bat.Pwr: 13
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Poison
Sketch: Special, Battle
Control: Battle, Special
Immune To: Blind, Sleep
Status: N/A
Steal: Tonic, Tonic
Item Won: Tonic
Special Attack: Bite
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 0%
Special Information: If turned into an Imp, will use critical hits
Ursus
Level: 34
Location: Mt. Zozo
HP: 2409
MP: 74
Experience Points: 882
GP: 2000
Bat.Pwr: 15
Defense: 165
Speed: 34
Evade: 110
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Net
Sketch: Special, Fire 2
Control: Battle, Special
Immune To: Clear, Magitek, Muddle, Mute, Poison, Zombie
Status: N/A
Steal: Sneak Ring
Item Won: N/A
Special Attack: Scratch
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: If turned into an Imp, will use critical hits
Rhinotaur
Level: 8
Location: World of Balance, inside forests and plains near South Figaro and
Returner's Hideout
HP: 232
MP: 100
Experience Points: 246
GP: 186
Bat.Pwr: 25
Defense: 100
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: Lightning
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Mega Volt
Sketch: Mega Volt, Giga Volt
Control: Battle, Mega Volt
Immune To: Petrify, Slow, Stop
Status: N/A
Steal: Tonic, Mithril Claw
Item Won: Potion
Special Attack: Redline
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: If turned into an Imp, will use critical hits
Steroidite
Level: 54
Location: Kefka's Tower
HP: 25000
MP: 350
Experience Points: 4200
GP: 100
Bat.Pwr: 13
Defense: 5
Speed: 45
Evade: 0
Hit Rate: 100
Mag.Def: 70
Mag.Pwr: 15
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Pearl
Rage: Battle, Blizzard
Sketch: Special, Slide
Control: Battle, Special, Blizzard, Blaster
Immune To: Blind, Condemned, Death, Imp, Mute, Near Fatal, Petrify, Poison,
Sleep
Status: N/A
Steal: Thunder Shld
Item Won: N/A
Special Attack: Rush
Metamorph: Ogre Nix, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: If turned into an Imp, will use critical hits
Leafer
Level: 5
Location: World of Balance, inside forests and plains around Narshe, Triangle
Island
HP: 33
MP: 0
Experience Points: 24
GP: 45
Bat.Pwr: 13
Defense: 60
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 10
M.Block: 0
Absorbs: Ice
Nullifies: N/A
Weaknesses: Fire, Water
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: N/A
Status: N/A
Steal: Tonic, Tonic
Item Won: Tonic
Special Attack: Incisor
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 0%
Special Information: N/A
Stray Cat
Level: 10
Location: World of Balance, inside forests and plains around Doma Castle and
Imperial Camp
HP: 156
MP: 30
Experience Points: 42
GP: 90
Bat.Pwr: 9
Defense: 10
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 135
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Special
Sketch: Special, Blaster
Control: Battle, Special
Immune To: N/A
Status: N/A
Steal: Potion
Item Won: Tonic
Special Attack: Catscratch
Metamorph: Tintinabar, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: N/A
Lobo
Level: 5
Location: Narshe (beginning of the game where you have Vicks and Wedge),
Narshe Classroom
HP: 27
MP: 5
Experience Points: 37
GP: 30
Bat.Pwr: 20
Defense: 80
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 120
Mag.Pwr: 3
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: N/A
Status: N/A
Steal: Tonic, Tonic
Item Won: Tonic
Special Attack: Tusk
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 0%
Special Information: Can't Run
Doberman
Level: 12
Location: Imperial Camp
HP: 465
MP: 10
Experience Points: N/A
GP: 83
Bat.Pwr: 10
Defense: 100
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: N/A
Status: N/A
Steal: Potion, Tonic
Item Won: Potion
Special Attack: Bite
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 0%
Special Information: N/A
Vomammoth
Level: 1
Location: Narshe (beginning of the game where you have Vicks and Wedge), Mines
of Narshe during your first multi-party battle with the Moogles and
Locke
HP: 115
MP: 30
Experience Points: 50
GP: 90
Bat.Pwr: 110
Defense: 75
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 160
Mag.Pwr: 0
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Blizzard
Sketch: Special, Blizzard
Control: Battle, Special, Blizzard
Immune To: Sleep
Status: N/A
Steal: Potion, Tonic
Item Won: Potion
Special Attack: Bear Claw
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: Can't Run
Fidor
Level: 13
Location: Narshe (in the snowy hill area where you Kefka in the World of
Balance)
HP: 355
MP: 80
Experience Points: 160
GP: 180
Bat.Pwr: 25
Defense: 55
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 170
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: Petrify, Sleep
Status: N/A
Steal: Potion, Fenix Down
Item Won: N/A
Special Attack: Pounce
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: Can't Run, If turned into an Imp, will use critical hits
Baskervor
Level: 22
Location: Continent with Thamasa (WoB)
HP: 750
MP: 100
Experience Points: 465
GP: 458
Bat.Pwr: 17
Defense: 110
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 120
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Cyclonic
Sketch: Special, Absolute 0
Control: Battle, Special, Blizzard
Immune To: Condemned, Death, Poison
Status: N/A
Steal: Gaia Gear
Item Won: Potion
Special Attack: Claw
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: If turned into an Imp, will use critical hits
Suriander
Level: 40
Location: Ancient Castle, Cyan's Soul
HP: 2912
MP: 228
Experience Points: 1150
GP: 435
Bat.Pwr: 13
Defense: 105
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Pearl
Rage: Battle, Aqua Rake
Sketch: Special, Aqua Rake
Control: Battle, Special, Aqua Rake
Immune To: Berserk, Clear, Condemned, Death, Imp, Magitek, Muddle, Slow, Stop,
Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Yawn
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 42.9%
Special Information: N/A
Chimera
Level: 22
Location: Forest on the continent with Thamasa (WoB)
HP: 2237
MP: 100
Experience Points: 1144
GP: 760
Bat.Pwr: 25
Defense: 100
Speed: 45
Evade: 0
Hit Rate: 100
Mag.Def: 110
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Aqua Rake
Sketch: Special, Aqua Rake
Control: Battle, Special, Aqua Rake, Blizzard
Immune To: Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute,
Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie
Status: N/A
Steal: Hyper Wrist
Item Won: Gold Armor
Special Attack: Frisky
Metamorph: Flame Shld, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: N/A
Behemoth
Level: 28
Location: Floating Continent
HP: 5800
MP: 180
Experience Points: 2055
GP: N/A
Bat.Pwr: 25
Defense: 100
Speed: 50
Evade: 0
Hit Rate: 100
Mag.Def: 135
Mag.Pwr: 7
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Meteor
Sketch: Special, Meteor
Control: Battle, Special, Meteor, Fire 3
Immune To: Blind, Condemned, Imp, Muddle, Mute, Poison, Sleep, Slow, Stop
Status: N/A
Steal: RunningShoes
Item Won: X-Potion
Special Attack: Take Down
Metamorph: Elixir, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: N/A
Mesosaur
Level: 26
Location: On the southernmost continent in the plains (WoR)
HP: 1112
MP: 130
Experience Points: 459
GP: 456
Bat.Pwr: 13
Defense: 110
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Step Mine
Sketch: Special, Step Mine
Control: Battle, Special, Step Mine
Immune To: N/A
Status: N/A
Steal: Antidote
Item Won: N/A
Special Attack: T. Lash
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: N/A
Pterodon
Level: 12
Location: Lete River
HP: 380
MP: 70
Experience Points: 464
GP: 325
Bat.Pwr: 25
Defense: 65
Speed: 45
Evade: 0
Hit Rate: 100
Mag.Def: 180
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Fire Ball
Sketch: Special, Fire Ball
Control: Battle, Special, Fire Ball
Immune To: Imp
Status: Float
Steal: MithrilKnife, Guardian
Item Won: Potion
Special Attack: Wing
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex
FossilFang
Level: 20
Location: Deserts near Kohlingen, southernmost continent on the World Map in
deserts (WoB)
HP: 1399
MP: 219
Experience Points: 380
GP: 1870
Bat.Pwr: 25
Defense: 100
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 165
Mag.Pwr: 3
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Ice, Pearl, Water
Rage: Battle, Sand Storm
Sketch: Special, Sand Storm
Control: Battle, Special, Sand Storm, X-Zone
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: N/A
Steal: Remedy, Revivify
Item Won: N/A
Special Attack: Bone
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex, Undead
White Drgn
Level: 71
Location: Fanatics' Tower
HP: 18500
MP: 12000
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 110
Speed: 55
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 9
M.Block: 0
Absorbs: Pearl
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Pearl
Sketch: Flare. Pearl
Control: Battle, Pearl, Pearl, Pearl
Immune To: Berserk, Condemned, Death, Image, Imp, Muddle, Near Fatal, Petrify,
Poison, Seizure, Sleep
Status: N/A
Steal: Pearl Lance, X-Potion
Item Won: N/A
Special Attack: Hit
Metamorph: Cure Ring, Cure Ring, Pod Bracelet, Safety Bit
Metamorph % chance to miss: 57.1%
Special Information: Can't Control, Can't Run
Doom Drgn
Level: 54
Location: Kefka's Tower
HP: 18008
MP: 10000
Experience Points: 8500
GP: 2700
Bat.Pwr: 13
Defense: 110
Speed: 48
Evade: 0
Hit Rate: 100
Mag.Def: 90
Mag.Pwr: 13
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, N. Cross
Sketch: Fallen One, N. Cross
Control: Battle, Fallen One, N. Cross, S. Cross
Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify,
Sleep, Slow, Stop
Status: Float
Steal: Pod Bracelet
Item Won: N/A
Special Attack: Melt
Metamorph: Elixir, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Suplex, If MP reaches 0, Doom Drgn dies
Brachosaur
Level: 77
Location: Huge area of forest on the continent to the east of Narshe (WoR)
HP: 46050
MP: 51420
Experience Points: 14396
GP: N/A
Bat.Pwr: 55
Defense: 190
Speed: 95
Evade: 70
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 25
M.Block: 50
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Disaster
Sketch: Special, Step Mine
Control: Battle, Special
Immune To: Berserk, Blind, Condemned, Death, Image, Imp, Magitek, Muddle,
Mute, Near Fatal, Petrify, Seizure, Sleep, Slow, Stop, Zombie
Status: N/A
Steal: Ribbon
Item Won: Economizer
Special Attack: Swing
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: N/A
Tyranosaur
Level: 57
Location: Huge area of forest on the continent to the east of Narshe (WoR)
HP: 12770
MP: 420
Experience Points: 8800
GP: N/A
Bat.Pwr: 33
Defense: 125
Speed: 55
Evade: 0
Hit Rate: 100
Mag.Def: 160
Mag.Pwr: 16
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Meteo
Sketch: Special, Aero
Control: Battle, Special, Slow, Haste
Immune To: Berserk, Blind, Condemned, Death, Image, Imp, Magitek, Muddle,
Mute, Near Fatal, Petrify, Poison, Seizure, Stop, Zombie
Status: N/A
Steal: Imp's Armor
Item Won: Imp Halberd
Special Attack: Bite
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: If turned into an Imp, will use critical hits
Dark Wind
Level: 5
Location: World of Balance, inside forests and plains around Narshe, Triangle
Island
HP: 34
MP: 0
Experience Points: 28
GP: 41
Bat.Pwr: 13
Defense: 55
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Break
Sketch: Special, Battle
Control: Battle, Special
Immune To: Imp
Status: N/A
Steal: Tonic, Tonic
Item Won: N/A
Special Attack: Dive
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex
Beakor
Level: 11
Location: World of Balance, inside forests and plains around Imperial Camp,
around Doma Castle, and Gau's father's house
HP: 290
MP: 30
Experience Points: 108
GP: 135
Bat.Pwr: 12
Defense: 80
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: Imp
Status: N/A
Steal: Potion, Eyedrop
Item Won: Potion
Special Attack: Duster
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: If turned into an Imp, will use critical hits
Vulture
Level: 15
Location: World of Balance, inside forests and plains around Zozo and Jidoor
HP: 412
MP: 60
Experience Points: 160
GP: 485
Bat.Pwr: 13
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Wind
Rage: Battle, Shimsham
Sketch: Special, Shimsham
Control: Battle, Special, Shimsham
Immune To: Imp
Status: Float
Steal: Fenix Down, Potion
Item Won: Fenix Down
Special Attack: Blinder
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex
Harpy
Level: 42
Location: On the continent where Thamasa is (WoR)
HP: 3615
MP: 233
Experience Points: 1994
GP: 1221
Bat.Pwr: 13
Defense: 115
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Cyclonic
Sketch: Special, Cyclonic
Control: Battle, Special, Cyclonic, Aero
Immune To: Condemned, Death, Imp, Petrify, Sleep
Status: Float
Steal: Fenix Down
Item Won: N/A
Special Attack: Grip
Metamorph: Exp. Egg, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Suplex
HermitCrab
Level: 26
Location: Tzen (WoR)
HP: 305
MP: 35
Experience Points: 267
GP: 400
Bat.Pwr: 5
Defense: 150
Speed: 10
Evade: 0
Hit Rate: 100
Mag.Def: 80
Mag.Pwr: 5
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Water
Rage: Battle, Net
Sketch: Special, Net
Control: Battle, Special, Net
Immune To: Blind, Imp, Mute, Near Fatal, Petrify, Sleep
Status: Safe
Steal: Potion
Item Won: Warp Stone
Special Attack: Rock
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: N/A
Trapper
Level: 19
Location: Imperial Magitek Research Facility, Vector
HP: 555
MP: 80
Experience Points: 235
GP: 200
Bat.Pwr: 13
Defense: 180
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 135
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Rage: Battle, L.3 Muddle
Sketch: L.5 Doom, L.3 Muddle
Control: Battle, L.5 Doom, L.3 Muddle, L.4 Flare
Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
Status: Float
Steal: AutoCrossbow
Item Won: N/A
Special Attack: Program 18
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex
Hornet
Level: 6
Location: Figaro Cave, before the three scenarios (WoB)
HP: 92
MP: 0
Experience Points: 48
GP: 64
Bat.Pwr: 16
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: Imp
Status: Float
Steal: Tonic, Tonic
Item Won: N/A
Special Attack: IronNeedle
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex
CrassHoppr
Level: 11
Location: World of Balance, inside forests and plains around Imperial Camp and
around Doma Castle
HP: 243
MP: 80
Experience Points: 89
GP: 145
Bat.Pwr: 0
Defense: 50
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire, Wind
Rage: Battle, Bserk
Sketch: Special, Battle
Control: Battle, Special
Immune To: Imp, Sleep
Status: Float
Steal: Antidote, Antidote
Item Won: Potion
Special Attack: Wing Snap
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex
Delta Bug
Level: 26
Location: In the plains on the Serpent Trench (WoR)
HP: 612
MP: 80
Experience Points: 288
GP: 211
Bat.Pwr: 11
Defense: 220
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 5
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Mega Volt
Sketch: Special, Mega Volt
Control: Battle, Special, Mega Volt
Immune To: Berserk, Blind, Imp, Muddle, Poison
Status: N/A
Steal: Tonic
Item Won: Sleeping Bag
Special Attack: Rush
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: N/A
Gilomantis
Level: 26
Location: In plains and forests on the southernmost continent with Albrook,
Tzen, and Kefka's Tower (WoR)
HP: 1412
MP: 110
Experience Points: 559
GP: 756
Bat.Pwr: 16
Defense: 115
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Shrapnel
Sketch: Special, Lode Stone
Control: Battle, Special, Shrapnel
Immune To: Condemned, Death, Imp, Muddle, Sleep
Status: N/A
Steal: Poison Claw
Item Won: N/A
Special Attack: Sickle
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 42.9%
Special Information: N/A
Trilium
Level: 9
Location: Mt. Kolts
HP: 147
MP: 100
Experience Points: 97
GP: 134
Bat.Pwr: 13
Defense: 102
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 170
Mag.Pwr: 10
M.Block: 0
Absorbs: Water
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Bio
Sketch: Special, Battle
Control: Battle, Special
Immune To: Imp
Status: N/A
Steal: Remedy, Tonic
Item Won: N/A
Special Attack: Bane Touch
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex
Nightshade
Level: 37
Location: Owzer's House
HP: 2200
MP: 305
Experience Points: 872
GP: 767
Bat.Pwr: 13
Defense: 110
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 9
M.Block: 0
Absorbs: Water
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Charm
Sketch: Special, Charm
Control: Battle, Special, Charm
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow,
Stop, Zombie
Status: N/A
Steal: Nutkin Suit
Item Won: N/A
Special Attack: Poison Pod
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 42.9%
Special Information: N/A
Tumbleweed
Level: 55
Location: In the plains on the continent with the Dinosaur Forest that houses
the Tyranosaur and Brachosaur enemies, and also in the plains on the
continent with Doma Castle (WoR)
HP: 6200
MP: 600
Experience Points: 2554
GP: 1333
Bat.Pwr: 10
Defense: 120
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 90
Mag.Pwr: 10
M.Block: 0
Absorbs: Water
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Lifeshaver
Sketch: Special, Lifeshaver
Control: Battle, Special, Lifeshaver
Immune To: Berserk, Blind, Imp, Muddle, Mute, Poison, Sleep
Status: N/A
Steal: Titanium
Item Won: N/A
Special Attack: Blinder
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 42.9%
Special Information: N/A
Bloompire
Level: 26
Location: Serpent Trench Area (WoR)
HP: 12
MP: 400
Experience Points: 510
GP: 896
Bat.Pwr: 13
Defense: 254
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 254
Mag.Pwr: 10
M.Block: 0
Absorbs: Water
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Bio
Sketch: Special, Bio
Control: Battle, Special, Bio, Doom
Immune To: Berserk, Blind, Imp, Mute, Near Fatal, Petrify, Poison, Sleep,
Zombie
Status: N/A
Steal: Echo Screen
Item Won: Smoke Bomb
Special Attack: Energy Sap
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 42.9%
Special Information: Can't Suplex, If MP reaches 0, Bloompire dies, Undead
Trilobiter
Level: 12
Location: Figaro Cave during and after Locke's Scenario (WoB)
HP: 150
MP: 20
Experience Points: 105
GP: 135
Bat.Pwr: 11
Defense: 90
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special, Poison
Immune To: Imp
Status: Safe
Steal: Tonic, Antidote
Item Won: N/A
Special Attack: PoisonBarb
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: N/A
Siegfried
Level: 53
Location: Colosseum (bet a Megalixir to fight him)
HP: 32760
MP: 6000
Experience Points: N/A
GP: N/A
Bat.Pwr: 53
Defense: 160
Speed: 90
Evade: 25
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 25
M.Block: 25
Absorbs: N/A
Nullifies: N/A
Weaknesses: Earth, Fire, Ice, Lightning, Pearl, Poison, Water, Wind
Rage: Battle, Flare
Sketch: Battle, Battle
Control: Battle, HyperDrive, Shrapnel, Battle
Immune To: Condemned, Death, Petrify
Status: Safe
Steal: N/A
Item Won: N/A
Special Attack: Knuckles
Metamorph: Cursed Ring, Cursed Ring, Thronlet, Relic Ring
Metamorph % chance to miss: 57.1%
Special Information: Human, If turned into an Imp, will use critical hits
NOTE: This is one Rage that you can't get in the game without the use of some
form of cheat device, such as Game Genie, so keep that in mind.
Nautiloid
Level: 11
Location: Lete River
HP: 236
MP: 100
Experience Points: 216
GP: 173
Bat.Pwr: 18
Defense: 100
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Water
Nullifies: N/A
Weaknesses: Fire, Lightning
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: Imp
Status: Safe
Steal: Potion, Tonic
Item Won: Eyedrop
Special Attack: Ink
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: N/A
Exocite
Level: 11
Location: Lete River
HP: 196
MP: 100
Experience Points: 162
GP: 153
Bat.Pwr: 19
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Water
Nullifies: N/A
Weaknesses: Fire, Lightning
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: Blind, Imp
Status: N/A
Steal: Mithril Claw, Tonic
Item Won: Tonic
Special Attack: Scissors
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: N/A
Anguiform
Level: 13
Location: Serpent Trench (WoB)
HP: 315
MP: 150
Experience Points: 96
GP: 358
Bat.Pwr: 14
Defense: 80
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 6
M.Block: 0
Absorbs: Water
Nullifies: N/A
Weaknesses: Lightning
Rage: Battle, Aqua Rake
Sketch: Special, Aqua Rake
Control: Battle, Special, Aqua Rake
Immune To: Imp
Status: Blind
Steal: Potion
Item Won: Fenix Down
Special Attack: Garrote
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 28.6%
Special Information: N/A
Reach Frog
Level: 52
Location: In the forests/plains around Narshe, Maranda
HP: 3511
MP: 220
Experience Points: 1550
GP: 2600
Bat.Pwr: 13
Defense: 130
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 7
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Slimer
Sketch: Special, Slimer
Control: Battle, Special, Slimer
Immune To: Imp
Status: N/A
Steal: Tack Star, Potion
Item Won: N/A
Special Attack: Tongue
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: N/A
Lizard
Level: 26
Location: Serpent Trench Area (WoR)
HP: 1280
MP: 70
Experience Points: 297
GP: 356
Bat.Pwr: 14
Defense: 102
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 153
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Break
Sketch: Imp, Remedy
Control: Battle, Break, Dischord
Immune To: Mute, Near Fatal, Petrify
Status: N/A
Steal: Drainer
Item Won: Soft
Special Attack: Imp Glare
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: N/A
ChickenLip
Level: 18
Location: In the forests/plains on the southernmost continent, where Vector is
(WoB)
HP: 545
MP: 155
Experience Points: 190
GP: 279
Bat.Pwr: 11
Defense: 150
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 3
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Quake
Sketch: Special, Quake
Control: Battle, Special, Quake
Immune To: Condemned, Death, Imp, Mute, Petrify, Poison, Sleep
Status: N/A
Steal: Sleeping Bag, Tonic
Item Won: N/A
Special Attack: Lash
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: N/A
Hoover
Level: 49
Location: Desert to the south of Maranda (WoR)
HP: 12018
MP: 10500
Experience Points: 7524
GP: 10000
Bat.Pwr: 54
Defense: 130
Speed: 54
Evade: 30
Hit Rate: 180
Mag.Def: 60
Mag.Pwr: 22
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice, Water
Rage: Battle, Sand Storm
Sketch: Special, Sand Storm
Control: Battle, Special, Sand Storm, Quake
Immune To: Imp, Petrify, Sleep
Status: N/A
Steal: Remedy
Item Won: N/A
Special Attack: Crush
Metamorph: Elixir, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Suplex
Rider
Level: 14
Location: The snowy field area where you fight Kefka in Narshe (WoB)
HP: 1300
MP: 170
Experience Points: 400
GP: 1290
Bat.Pwr: 48
Defense: 120
Speed: 45
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire, Poison
Rage: Battle, Virite
Sketch: Special, Virite
Control: Battle, Special, Virite
Immune To: Imp, Muddle, Zombie
Status: N/A
Steal: Elixir, Mithril Vest
Item Won: Remedy, Remedy
Special Attack: Trident
Metamorph: Gold Armor, Gold Helmet, Gold Lance, Gold Shld
Metamorph % chance to miss: 42.9%
Special Information: Can't Run, Human
Chupon
Level: 53
Location: Colosseum (bet worthless items, such as Dirks and Potions)
HP: 50305
MP: 55530
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 190
Speed: 99
Evade: 0
Hit Rate: 100
Mag.Def: 190
Mag.Pwr: 10
M.Block: 0
Absorbs: Fire
Nullifies: N/A
Weaknesses: Ice, Water
Rage: Battle, W Wind
Sketch: Battle, Battle
Control: Battle, Sneeze, Sneeze, Sneeze
Immune To: Condemned, Death, Imp, Magitek, Muddle, Near Fatal, Petrify,
Poison, Seizure, Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Imp Goo
Metamorph: Cure Ring, Cure Ring, Safety Bit, Pod Bracelet
Metamorph % chance to miss: 57.1%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
NOTE: This is one Rage that you can't get in the game without the use of some
form of cheat device, such as Game Genie, so keep that in mind.
Pipsqueak
Level: 18
Location: Imperial Magitek Research Facility
HP: 250
MP: 50
Experience Points: 115
GP: 100
Bat.Pwr: 13
Defense: 200
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Rage: Battle, Imp
Sketch: Imp, Roulette
Control: Battle, Demi, Quartr
Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
Status: N/A
Steal: Tonic
Item Won: N/A
Special Attack: Program 55
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 42.9%
Special Information: Human
M-TekArmor
Level: 8
Location: Figaro Castle (WoB), Imperial Camp, South Figaro (WoB)
HP: 210
MP: 250
Experience Points: N/A
GP: N/A
Bat.Pwr: 18
Defense: 30
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 130
Mag.Pwr: 3
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning
Rage: Battle, Tek Laser
Sketch: Tek Laser, Battle
Control: Battle, Tek Laser
Immune To: Condemned, Death, Imp, Magitek, Petrify, Poison, Seizure, Zombie
Status: Safe
Steal: Potion, Tonic
Item Won: Potion
Special Attack: Metal Kick
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 42.9%
Special Information: Can't Control, Can't Run
Sky Armor
Level: 24
Location: The Blackjack, on your way to the Floating Continent
HP: 900
MP: 170
Experience Points: 350
GP: 400
Bat.Pwr: 16
Defense: 150
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 120
Mag.Pwr: 7
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Wind
Rage: Battle, Tek Laser
Sketch: Special, Tek Laser
Control: Battle, Special, Tek Laser
Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
Status: Float
Steal: Tincture
Item Won: N/A
Special Attack: Backlash
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 57.1%
Special Information: Can't Run, Can't Suplex
Telstar
Level: 14
Location: Imperial Camp
HP: 1800
MP: 250
Experience Points: N/A
GP: N/A
Bat.Pwr: 20
Defense: 120
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 13
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Rage: Battle, Sonic Boom
Sketch: Launcher, Tek Laser
Control: Battle, Tek Laser, Fire Ball
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
Status: Float
Steal: X-Potion
Item Won: Green Beret, Green Beret
Special Attack: SonicBlast
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 57.1%
Special Information: Can't Control, Can't Run, Can't Suplex
Lethal Wpn
Level: 47
Location: Ancient Castle
HP: 9200
MP: 1956
Experience Points: 5848
GP: 1189
Bat.Pwr: 18
Defense: 190
Speed: 55
Evade: 10
Hit Rate: 100
Mag.Def: 125
Mag.Pwr: 15
M.Block: 10
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Rage: Battle, Grav Bomb
Sketch: Special, Megazerk
Control: Battle, Special, Tek Laser, Absolute 0
Immune To: Berserk, Blind, Clear, Condemned, Image, Imp, Magitek, Muddle,
Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
Status: Reflect
Steal: Debilitator
Item Won: N/A
Special Attack: Metal Arm
Metamorph: Gold Armor, Gold Helmet, Gold Lance, Gold Shld
Metamorph % chance to miss: 57.1%
Special Information: N/A
Vaporite
Level: 5
Location: Mines of Narshe (WoB), Mt. Kolts
HP: 15
MP: 0
Experience Points: 23
GP: 29
Bat.Pwr: 13
Defense: 95
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Lightning
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Blaze
Sketch: Slow, Battle
Control: Battle, Slow
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: Float
Steal: Tonic, Tonic
Item Won: Tonic
Special Attack: Cling
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex, Undead
Flan
Level: 19
Location: Imperial Magitek Research Facility
HP: 255
MP: 110
Experience Points: 160
GP: 120
Bat.Pwr: 13
Defense: 13
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 100
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: Earth, Pearl, Poison, Water, Wind
Weaknesses: Fire
Rage: Battle, Slimer
Sketch: Special, Slimer
Control: Battle, Special, Slimer
Immune To: Blind, Imp, Petrify, Poison
Status: N/A
Steal: Magicite, Tonic
Item Won: N/A
Special Attack: Slip Gunk
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: N/A
Ing
Level: 21
Location: Cave to the Sealed Gate
HP: 1100
MP: 50
Experience Points: 740
GP: 442
Bat.Pwr: 18
Defense: 110
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 12
M.Block: 0
Absorbs: Fire, Poison
Nullifies: N/A
Weaknesses: Pearl, Water
Rage: Battle, Lifeshaver
Sketch: Special, Lifeshaver
Control: Battle, Special, Lifeshaver
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: Float
Steal: Amulet
Item Won: Revivify
Special Attack: Glare
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex, Undead
Humpty
Level: 27
Location: Figaro Cave (WoR), Figaro Castle (WoR)
HP: 800
MP: 100
Experience Points: 421
GP: 326
Bat.Pwr: 8
Defense: 145
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 135
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Poison
Sketch: Special, Poison
Control: Battle, Special, Poison
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: N/A
Steal: Green Cherry
Item Won: N/A
Special Attack: Hug
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 42.9%
Special Information: If MP reaches 0, Humpty dies, If turned into an Imp, will
use critical hits, Undead
Brainpan
Level: 25
Location: Floating Continent
HP: 1300
MP: 1000
Experience Points: 550
GP: 600
Bat.Pwr: 24
Defense: 120
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 110
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Lightning, Pearl
Rage: Battle, Blow Fish
Sketch: Special, Blow Fish
Control: Battle, Special, Blow Fish
Immune To: Berserk, Blind, Imp, Mute, Poison, Sleep, Zombie
Status: Float
Steal: Earrings
Item Won: N/A
Special Attack: Smirk
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex, If MP reaches 0, Brainpan dies
Cruller
Level: 28
Location: Figaro Cave (WoR), Figaro Castle (WoR)
HP: 1334
MP: 100
Experience Points: 419
GP: 797
Bat.Pwr: 11
Defense: 110
Speed: 30
Evade: 100
Hit Rate: 100
Mag.Def: 70
Mag.Pwr: 4
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Slimer
Sketch: Special, Slimer
Control: Battle, Special, Slimer
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop,
Zombie
Status: Blind, Poison
Steal: Tonic
Item Won: N/A
Special Attack: BrainStorm
Metamorph: Elixir, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: If MP reaches 0, Cruller dies, Undead
Cactrot
Level: 27
Location: Desert to the south of Maranda (WoR)
HP: 3
MP: 60000
Experience Points: N/A
GP: 10000
Bat.Pwr: 1
Defense: 255
Speed: 39
Evade: 250
Hit Rate: 100
Mag.Def: 255
Mag.Pwr: 50
M.Block: 250
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice, Water
Rage: Battle, Blow Fish
Sketch: Special, Blow Fish
Control: Battle, Special, Blow Fish
Immune To: Berserk, Blind, Clear, Condemned, Image, Imp, Magitek, Mute,
Muddle, Near Fatal, Petrify, Poison, Seizure, Sleep Zombie
Status: N/A
Steal: Soft
Item Won: Soft
Special Attack: Mind Sting
Metamorph: Imp's Armor, Imp Halberd, Titanium, TortoiseShield
Metamorph % chance to miss: 57.1%
Special Information: N/A
Repo Man
Level: 5
Location: Mines of Narshe (WoB)
HP: 35
MP: 0
Experience Points: 25
GP: 25
Bat.Pwr: 19
Defense: 90
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 120
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Exploder
Sketch: Special, Flare
Control: Battle, Special, Special, Special
Immune To: N/A
Status: N/A
Steal: Tonic, Tonic
Item Won: Tonic
Special Attack: Wrench
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Human
Harvester
Level: 16
Location: Zozo
HP: 428
MP: 85
Experience Points: 291
GP: 314
Bat.Pwr: 13
Defense: 105
Speed: 50
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Haste
Sketch: Special, Fire Wall
Control: Battle, Special, Drain
Immune To: Imp, Slow, Stop
Status: Float, Haste
Steal: DragoonBoots, Goggles
Item Won: Barrier Ring
Special Attack: Wrench
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.60%
Special Information: Human
Bomb
Level: 8
Location: Phantom Train, also in the forest located immediately to the west of
the Veldt and river of Baren Falls
HP: 160
MP: 50
Experience Points: 35
GP: 80
Bat.Pwr: 10
Defense: 90
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 1
M.Block: 0
Absorbs: Fire
Nullifies: N/A
Weaknesses: Ice, Water
Rage: Battle, Blaze
Sketch: Exploder, Blaze
Control: Battle, Exploder, Blaze
Immune To: Blind, Imp, Petrify, Poison, Zombie
Status: Float
Steal: Potion, Tonic
Item Won: Potion
Special Attack: Hit
Metamorph: Flame Shld, Tonic, Tonic, Tonic
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex
Still Life
Level: 37
Location: Owzer's House
HP: 4889
MP: 390
Experience Points: 2331
GP: 1574
Bat.Pwr: 13
Defense: 150
Speed: 45
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Lullaby
Sketch: Special, Lullaby
Control: Battle, Special, Lullaby, Condemned
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp. Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow,
Stop, Zombie
Status: N/A
Steal: FakeMustache
Item Won: N/A
Special Attack: Bane Kiss
Metamorph: Elixir, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Run, Can't Suplex, If MP reaches 0, Still Life dies
Boxed Set
Level: 45
Location: Ancient Castle
HP: 4020
MP: 105
Experience Points: 1504
GP: 465
Bat.Pwr: 13
Defense: 90
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 250
Mag.Pwr: 7
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Pearl
Rage: Battle, Meteor
Sketch: Special, Meteor
Control: Battle, Special, Meteor, Lode Stone
Immune To: Imp, Near Fatal, Poison
Status: Float, Reflect
Steal: Antidote
Item Won: N/A
Special Attack: Mirror Orb
Metamorph: Safety Bit, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Suplex, If MP reaches 0, Boxed Set dies
SlamDancer
Level: 15
Location: Zozo
HP: 392
MP: 120
Experience Points: 224
GP: 296
Bat.Pwr: 13
Defense: 115
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Ice 2
Sketch: Fire 2, Ice 2
Control: Battle, Fire 2, Ice 2, Bolt 2
Immune To: Berserk, Imp, Muddle, Poison
Status: N/A
Steal: ThiefKnife, Potion
Item Won: N/A
Special Attack: Daze Dance
Metamorph: Marvel Shoes, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Human
HadesGigas
Level: 16
Location: Zozo
HP: 1200
MP: 60
Experience Points: 550
GP: 600
Bat.Pwr: 18
Defense: 125
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 115
Mag.Pwr: 5
M.Block: 0
Absorbs: Earth
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Magnitude8
Sketch: Special, Magnitude8
Control: Battle, Special, Magnitude8
Immune To: N/A
Status: N/A
Steal: Atlas Arlmet
Item Won: N/A
Special Attack: Head Butt
Metamorph: Ogre Nix, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Human, If turned an Imp, will use critical hits
Pug
Level: 27
Location: Cave of Umaro
HP: 8000
MP: 15500
Experience Points: 1200
GP: 3333
Bat.Pwr: 13
Defense: 150
Speed: 35
Evade: 50
Hit Rate: 100
Mag.Def: 180
Mag.Pwr: 10
M.Block: 50
Absorbs: Water
Nullifies: N/A
Weaknesses: Fire, Lightning
Rage: Battle, Break
Sketch: Special, Break
Control: Battle, Special, Break
Immune To: Berserk, Condemned, Death, Muddle, Mute, Seizure, Sleep, Slow, Stop
Status: N/A
Steal: N/A
Item Won: Tintinabar
Special Attack: Cleaver
Metamorph: Imp's Armor, Imp Halberd, Titanium, TortoiseShield
Metamorph % chance to miss: 57.1%
Special Information: If turned an Imp, will use critical hits
Magic Urn
Level: 31
Location: Fanatics' Tower
HP: 100
MP: 10000
Experience Points: N/A
GP: N/A
Bat.Pwr: 5
Defense: 220
Speed: 40
Evade: 100
Hit Rate: 100
Mag.Def: 190
Mag.Pwr: 35
M.Block: 0
Absorbs: Earth, Fire, Ice, Lightning, Pearl, Poison, Water, Wind
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Cure 3
Sketch: Remedy, Cure 3
Control: Battle, Remedy, Cure 3, W Wind
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow,
Stop, Zombie
Status: N/A
Steal: Elixir, Tonic
Item Won: N/A
Special Attack: Hit
Metamorph: Megalixir, Tonic, Tonic, Tonic
Metamorph % chance to miss: 71.4%
Special Information: If MP reaches 0, Magic Urn dies
Mover
Level: 51
Location: Kefka's Tower
HP: 120
MP: 10500
Experience Points: 1500
GP: N/A
Bat.Pwr: 20
Defense: 115
Speed: 85
Evade: 225
Hit Rate: 100
Mag.Def: 254
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Merton
Sketch: Battle, Disaster
Control: Battle, Big Guard
Immune To: Berserk, Condemned, Image, Imp, Muddle, Mute, Near Fatal, Petrify,
Seizure, Sleep
Status: Float
Steal: Super Ball
Item Won: Magicite
Special Attack: Silencer
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 42.9%
Special Information: Can't Suplex, If MP reaches 0, Mover dies
Figaliz
Level: 45
Location: Ancient Cave
HP: 4220
MP: 140
Experience Points: 1219
GP: 554
Bat.Pwr: 29
Defense: 90
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 250
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Dischord
Sketch: Special, Dischord
Control: Battle, Special, Dischord, Raid
Immune To: Poison, Sleep
Status: Reflect
Steal: Potion
Item Won: N/A
Special Attack: Gunk
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: If turned into an Imp, will use critical hits
Buffalax
Level: 26
Location: In the plains on the Serpent Trench (WoR)
HP: 2252
MP: 218
Experience Points: 562
GP: 458
Bat.Pwr: 15
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire, Water
Rage: Battle, Slow 2
Sketch: Special, Battle
Control: Battle, Special, Surge
Immune To: Near Fatal, Petrify, Sleep
Status: Poison
Steal: Diamond Vest, Tincture
Item Won: N/A
Special Attack: Riot
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 42.9%
Special Information: If turned into an Imp, will use critical hits
Aspik
Level: 12
Location: Serpent Trench (WoB)
HP: 220
MP: 330
Experience Points: 48
GP: 115
Bat.Pwr: 2
Defense: 100
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 2
M.Block: 0
Absorbs: Water
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Giga Volt
Sketch: Special, Giga Volt
Control: Battle, Special, Giga Volt
Immune To: Blind, Imp, Muddle, Mute, Sleep
Status: Blind, Float
Steal: Tonic
Item Won: X-Potion
Special Attack: NumbSpines
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex
Ghost
Level: 10
Location: Phantom Forest, Phantom Train
HP: 226
MP: 70
Experience Points: 48
GP: 75
Bat.Pwr: 1
Defense: 105
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 1
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Bolt 2
Sketch: Fire, X-Zone
Control: Battle, Fire
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: Float
Steal: Tonic, Tonic
Item Won: Tonic
Special Attack: Pause
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex, Undead
Crawler
Level: 51
Location: In the plains around the northeastern continent on the map, around
Maranda, Jidoor, and Doma
HP: 3200
MP: 620
Experience Points: 1456
GP: 1224
Bat.Pwr: 13
Defense: 115
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 8
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Step Mine
Sketch: Special, Step Mine
Control: Battle, Special, Step Mine
Immune To: Poison
Status: N/A
Steal: Remedy
Item Won: N/A
Special Attack: Feeler
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: N/A
Sand Ray
Level: 6
Location: Desert near Figaro Castle, desert near Imperial Camp, desert near
Kohlingen (WoB)
HP: 67
MP: 10
Experience Points: 41
GP: 54
Bat.Pwr: 20
Defense: 110
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice, Water
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: N/A
Status: N/A
Steal: Antidote, Antidote
Item Won: Antidote
Special Attack: Tail
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: N/A
Areneid
Level: 6
Location: Desert near Figaro Castle, desert near Imperial Camp, desert near
Kohlingen (WoB)
HP: 87
MP: 15
Experience Points: 37
GP: 94
Bat.Pwr: 20
Defense: 80
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 135
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice, Water
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: N/A
Status: N/A
Steal: Tonic
Item Won: Tonic
Special Attack: Numb
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: N/A
Actaneon
Level: 12
Location: Serpent Trench (WoB)
HP: 230
MP: 98
Experience Points: 57
GP: 125
Bat.Pwr: 13
Defense: 100
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Water
Nullifies: N/A
Weaknesses: Fire, Lightning
Rage: Battle, Special
Sketch: Special, Aqua Rake
Control: Battle, Special
Immune To: Berserk, Imp, Muddle, Mute, Sleep, Zombie
Status: Blind
Steal: Potion
Item Won: N/A
Special Attack: Clamp
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: N/A
Sand Horse
Level: 27
Location: Desert near Figaro Castle, desert near Kohlingen (WoR)
HP: 1025
MP: 100
Experience Points: 475
GP: 726
Bat.Pwr: 15
Defense: 135
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 9
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice, Water
Rage: Battle, Sand Storm
Sketch: Special, Sand Storm
Control: Battle, Special, Sand Storm
Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Mute, Petrify, Sleep
Status: N/A
Steal: Potion
Item Won: N/A
Special Attack: Clamp
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 42.9%
Special Information: If MP reaches 0, Sand Horse dies
Dark Side
Level: 13
Location: Mines of Narshe, in the room where you have to follow the light, if
you miss the dull trigger when the light surrounds you, you'll fight
this enemy (WoB)
HP: 255
MP: 85
Experience Points: 165
GP: 138
Bat.Pwr: 10
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 8
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Ice 2
Sketch: Special, Fire 3
Control: Battle, Special, Fire
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: Float, Seizure
Steal: Tonic, Tonic
Item Won: Potion
Special Attack: Slip Touch
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex, Undead
Mad Oscar
Level: 30
Location: Daryl's Tomb
HP: 2900
MP: 980
Experience Points: 780
GP: 2292
Bat.Pwr: 20
Defense: 95
Speed: 30
Evade: 0
Hit Rate: 80
Mag.Def: 145
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison, Water
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Sour Mouth
Sketch: Special, Sour Mouth
Control: Battle, Special, Sour Mouth
Immune To: Condemned, Imp, Mute, Near Fatal, Sleep
Status: N/A
Steal: X-Potion
Item Won: Remedy, Revivify
Special Attack: Drool
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 28.6%
Special Information: N/A
Crawly
Level: 7
Location: Figaro Cave, before the three scenarios (WoB)
HP: 122
MP: 0
Experience Points: 71
GP: 120
Bat.Pwr: 13
Defense: 45
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special, Magnitude8
Immune To: N/A
Status: N/A
Steal: Remedy, Tonic
Item Won: N/A
Special Attack: Burn
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex
Bleary
Level: 7
Location: Figaro Cave, before Locke's Scenario (WoB)
HP: 119
MP: 10
Experience Points: 53
GP: 80
Bat.Pwr: 13
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Doom
Sketch: Special, Battle
Control: Battle, Special, Dread
Immune To: N/A
Status: N/A
Steal: Tonic, Tonic
Item Won: Tonic
Special Attack: Slumber
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: N/A
Marshal
Level: 8
Location: Narshe (when the Moogles help Locke escape with Terra) (WoB)
HP: 420
MP: 150
Experience Points: N/A
GP: 350
Bat.Pwr: 60
Defense: 110
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 9
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Wind Slash
Sketch: Special, Battle
Control: Battle, Special, Bolt 2
Immune To: Poison
Status: N/A
Steal: MithrilKnife
Item Won: Potion, Potion
Special Attack: Charge
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Run, Human
Trooper
Level: 13
Location: Narshe (in the snowy field where you fight Kefka) (WoB)
HP: 255
MP: 60
Experience Points: 90
GP: 96
Bat.Pwr: 15
Defense: 100
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 125
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: N/A
Status: N/A
Steal: MithrilBlade, Tonic
Item Won: N/A
Special Attack: Swing
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Run, Human
General
Level: 19
Location: Imperial Magitek Research Facility
HP: 650
MP: 30
Experience Points: 232
GP: 308
Bat.Pwr: 13
Defense: 155
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 105
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Cure 2
Sketch: Special, Cure 2
Control: Battle, Special, Cure 2
Immune To: N/A
Status: Safe
Steal: Mithril Shld, Tonic
Item Won: Green Cherry
Special Attack: Bio Attack
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 28.6%
Special Information: Human, If turned into an Imp, will use critical hits
Covert
Level: 44
Location: Zone Eater Dungeon
HP: 4530
MP: 240
Experience Points: 1757
GP: 1768
Bat.Pwr: 25
Defense: 100
Speed: 35
Evade: 50
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 11
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Pearl
Rage: Battle, Wind Slash
Sketch: Special, Wind Slash
Control: Battle, Special, Wind Slash, Rage
Immune To: Condemned, Death, Muddle, Mute, Near Fatal, Petrify
Status: N/A
Steal: Tack Star, Shuriken
Item Won: N/A
Special Attack: Disappear
Metamorph: Trump, Trump, Assassin, Striker
Metamorph % chance to miss: 57.1%
Special Information: Can't Run, Human, If turned into an Imp, will use
critical hits
Ogor
Level: 44
Location: Zone Eater Dungeon
HP: 4211
MP: 219
Experience Points: 1583
GP: 869
Bat.Pwr: 19
Defense: 100
Speed: 32
Evade: 30
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 11
M.Block: 30
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Poison
Rage: Battle, Storm
Sketch: Battle, Meteor
Control: Battle, Cold Dust, Pearl Wind
Immune To: Condemned, Death, Mute, Near Fatal, Petrify, Sleep
Status: N/A
Steal: Murasame, Ashura
Item Won: Revivify
Special Attack: Zombite
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 57.1%
Special Information: Human
Warlock
Level: 38
Location: Ebot's Rock
HP: 1300
MP: 1250
Experience Points: 970
GP: 333
Bat.Pwr: 10
Defense: 180
Speed: 39
Evade: 0
Hit Rate: 100
Mag.Def: 225
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Poison
Rage: Battle, Pearl
Sketch: Special, Pearl
Control: Battle, Special, Pearl
Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Petrify
Status: N/A
Steal: Warp Stone
Item Won: Warp Stone
Special Attack: MagicDrain
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: Human, If MP reaches 0, Warlock dies
Madam
Level: 53
Location: Kefka's Tower
HP: 8150
MP: 900
Experience Points: 2200
GP: 700
Bat.Pwr: 8
Defense: 100
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 12
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Pearl
Sketch: Flare, Pearl
Control: Battle, Flare, Pearl, Ice 3
Immune To: Blind, Condemned, Death, Mute, Near Fatal, Petrify
Status: N/A
Steal: Goggles
Item Won: N/A
Special Attack: Sightless
Metamorph: Ribbon, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Human, If MP reaches 0, Madam dies
Joker
Level: 17
Location: In the forests/plains on the southernmost contient where Vector is
(WoB)
HP: 467
MP: 90
Experience Points: 194
GP: 320
Bat.Pwr: 13
Defense: 125
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Poison
Rage: Battle, Bolt 2
Sketch: Special, Bolt 2
Control: Battle, Special, Bolt 2, Acid Rain
Immune To: Imp
Status: Float
Steal: Green Beret, Tonic
Item Won: Mithril Rod
Special Attack: Parasol
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex, Human
Iron Fist
Level: 15
Location: In the forests/plains near Jidoor and Zozo
HP: 333
MP: 65
Experience Points: 144
GP: 249
Bat.Pwr: 13
Defense: 75
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Stone
Sketch: Special, Stone
Control: Battle, Special, Stone
Immune To: N/A
Status: N/A
Steal: Head Band, Tonic
Item Won: MithrilKnife
Special Attack: Knee Kick
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Human, If turned into an Imp, will use critical hits
Goblin
Level: 46
Location: Ancient Cave
HP: 5555
MP: 1150
Experience Points: 2189
GP: 960
Bat.Pwr: 18
Defense: 70
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 250
Mag.Pwr: 7
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Pearl
Rage: Battle, Bolt 3
Sketch: Fire 3, Bolt 3
Control: Battle, Fire 3, Bolt 3, Ice 3
Immune To: Berserk, Condemned, Imp, Mute, Sleep
Status: Reflect
Steal: MithrilGlove
Item Won: N/A
Special Attack: Zap
Metamorph: Elixir, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Suplex, If MP reaches 0, Goblin dies
Apparite
Level: 20
Location: Cave to the Sealed Gate
HP: 781
MP: 60
Experience Points: 415
GP: 300
Bat.Pwr: 17
Defense: 110
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Fire, Poison
Nullifies: N/A
Weaknesses: Ice, Pearl
Rage: Battle, Imp
Sketch: Special, Special
Control: Battle, Special, Imp
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop,
Zombie
Status: Float, Seizure
Steal: Potion, Revivify
Item Won: Revivify
Special Attack: Slip Touch
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex, Undead
PowerDemon
Level: 29
Location: Daryl's Tomb
HP: 2058
MP: 360
Experience Points: 485
GP: 385
Bat.Pwr: 13
Defense: 145
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Flare
Sketch: Special, Flare
Control: Battle, Special, Flare
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop,
Zombie
Status: N/A
Steal: Diamond Vest, Potion
Item Won: Amulet, Revivify
Special Attack: Daze Dance
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 42.9%
Special Information: If MP reaches 0, PowerDemon dies, Undead
Displayer
Level: 38
Location: Ebot's Rock
HP: 3826
MP: 1327
Experience Points: 1510
GP: 393
Bat.Pwr: 13
Defense: 150
Speed: 44
Evade: 30
Hit Rate: 100
Mag.Def: 135
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Doom
Sketch: Special, Doom
Control: Battle, Special, Doom, X-Zone
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: N/A
Steal: Warp Stone
Item Won: Warp Stone
Special Attack: Rib
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 42.9%
Special Information: If MP reaches 0, Displayer dies, Undead
Vector Pup
Level: 11
Location: South Figaro
HP: 166
MP: 10
Experience Points: 128
GP: 83
Bat.Pwr: 14
Defense: 80
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: N/A
Status: Haste
Steal: Tonic, Tonic
Item Won: N/A
Special Attack: Bite
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 0%
Special Information: N/A
Peepers
Level: 23
Location: In the plains on Solitary Island, in the desert on Solitary Island,
in the deserts near Tzen (WoR)
HP: 1
MP: 19
Experience Points: 2
GP: N/A
Bat.Pwr: 7
Defense: 5
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 5
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice, Water
Rage: Battle, Pearl Wind
Sketch: Special, Pearl Wind
Control: Battle, Special, Pearl Wind
Immune To: Poison
Status: Seizure
Steal: Elixir
Item Won: N/A
Special Attack: Tail
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 0%
Special Information: Can't Suplex
Sewer Rat
Level: 16
Location: Opera House (WoB)
HP: 299
MP: 20
Experience Points: 108
GP: 156
Bat.Pwr: 13
Defense: 110
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 160
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: N/A
Status: N/A
Steal: Potion
Item Won: N/A
Special Attack: Incisor
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 0%
Special Information: Can't Run
Slatter
Level: 37
Location: Ebot's Rock
HP: 2600
MP: 97
Experience Points: 830
GP: 415
Bat.Pwr: 13
Defense: 125
Speed: 35
Evade: 20
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 10
M.Block: 10
Absorbs: N/A
Nullifies: N/A
Weaknesses: Pearl
Rage: Battle, Cave In
Sketch: Special, Shimsham
Control: Battle, Special
Immune To: Condemned, Death, Mute, Near Fatal, Petrify
Status: N/A
Steal: Warp Stone
Item Won: Warp Stone
Special Attack: Choke
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: If turned into an Imp, will use critical hits
Rhinox
Level: 19
Location: Imperial Magitek Research Facility
HP: 800
MP: 35
Experience Points: 592
GP: 400
Bat.Pwr: 13
Defense: 200
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 100
Mag.Pwr: 10
M.Block: 0
Absorbs: Lightning
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Life 3
Sketch: Special, Life 3
Control: Battle, Special, Life 3
Immune To: Condemned, Death, Petrify
Status: Safe
Steal: Flash
Item Won: N/A
Special Attack: BaneStrike
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: If turned into an Imp, will use critical hits
Rhobite
Level: 10
Location: In the forests/plains near the Imperial Camp, Doma Castle, and Gau's
father's house (WoB)
HP: 135
MP: 40
Experience Points: 53
GP: 110
Bat.Pwr: 9
Defense: 70
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Water
Rage: Battle, Life
Sketch: Special, Battle
Control: Battle, Special
Immune To: N/A
Status: N/A
Steal: Potion, Potion
Item Won: Tonic
Special Attack: Incisor
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 0%
Special Information: N/A
Wild Cat
Level: 36
Location: Owzer's House
HP: 1115
MP: 78
Experience Points: 701
GP: 416
Bat.Pwr: 17
Defense: 100
Speed: 30
Evade: 10
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire, Water
Rage: Battle, Blaster
Sketch: Special, Blaster
Control: Battle, Special, Blaster
Immune To: Mute
Status: N/A
Steal: Tabby Suit
Item Won: N/A
Special Attack: Pounce
Metamorph: Tintinabar, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: N/A
Red Fang
Level: 14
Location: In the plains near Kohlingen (WoB)
HP: 325
MP: 20
Experience Points: 135
GP: 185
Bat.Pwr: 13
Defense: 95
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Drain
Sketch: Special, Battle
Control: Battle, Special
Immune To: N/A
Status: N/A
Steal: Tonic, Tonic
Item Won: Dried Meat
Special Attack: Rabies
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 0%
Special Information: N/A
Bounty Man
Level: 13
Location: Narshe (in the snowy field where you fought Kefka) (WoB)
HP: 285
MP: 50
Experience Points: 115
GP: 55
Bat.Pwr: 16
Defense: 75
Speed: 32
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: N/A
Status: N/A
Steal: Potion, Potion
Item Won: N/A
Special Attack: Bite
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 0%
Special Information: Can't Run
Tusker
Level: 10
Location: Mt. Kolts
HP: 270
MP: 100
Experience Points: 163
GP: 102
Bat.Pwr: 28
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 135
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Blizzard
Sketch: Special, Blizzard
Control: Battle, Special
Immune To: N/A
Status: N/A
Steal: Potion, Tonic
Item Won: Soft
Special Attack: Gore
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: If turned into an Imp, uses critical hits
Ralph
Level: 17
Location: In the forests/plains on the southermnost continent where Vector is
(WoB)
HP: 620
MP: 10
Experience Points: 255
GP: 345
Bat.Pwr: 14
Defense: 135
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: Petrify
Status: N/A
Steal: Tiger Mask, Tonic
Item Won: Potion
Special Attack: Tackle
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: If turned into an Imp, uses critical hits
Chitnoid
Level: 26
Location: In the plains on the southernmost continent (WoR)
HP: 1111
MP: 60
Experience Points: 321
GP: 356
Bat.Pwr: 13
Defense: 140
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 80
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning
Rage: Battle, Stop
Sketch: Special, Battle
Control: Battle, Special
Immune To: Petrify
Status: Safe
Steal: Potion
Item Won: Remedy
Special Attack: Carapace
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: If turned into an Imp, uses critical hits
Wart Puck
Level: 44
Location: Zone Eater Dungeon
HP: 3559
MP: 330
Experience Points: 1595
GP: 1169
Bat.Pwr: 15
Defense: 120
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 160
Mag.Pwr: 11
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Rasp
Sketch: Special, Battle
Control: Battle, Special, Exploder
Immune To: Berserk, Condemned, Death, Imp, Muddle, Near Fatal, Poison, Slow,
Stop
Status: N/A
Steal: Dried Meat, Flail
Item Won: N/A
Special Attack: Yawn
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 42.9%
Special Information: N/A
Rhyos
Level: 36
Location: Cave in the Veldt
HP: 7191
MP: 354
Experience Points: 4928
GP: 1889
Bat.Pwr: 40
Defense: 150
Speed: 60
Evade: 0
Hit Rate: 100
Mag.Def: 160
Mag.Pwr: 15
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Surge
Sketch: El Nino, Surge
Control: Battle, Flare Star, Surge, Aero
Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Mute, Near Fatal,
Petrify
Status: N/A
Steal: Gold Lance
Item Won: N/A
Special Attack: Trident
Metamorph: Ice Shld, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
SrBehemoth
Level: 49
Location: Cave in the Veldt
HP: 19000
MP: 9999
Experience Points: N/A
GP: N/A
Bat.Pwr: 27
Defense: 105
Speed: 39
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Fire 3
Sketch: Special, Fire 3
Control: Battle, Battle, Battle, Battle
Immune To: Berserk, Image, Imp, Muddle, Mute, Petrify, Poison, Seizure, Sleep,
Slow, Stop
Status: N/A
Steal: N/A
Item Won: BehemothSuit, BehemothSuit
Special Attack: Hypno Gas
Metamorph: Cursed Ring, Cursed Ring, Relic Ring, Thornlet
Metamorph % chance to miss: 57.1%
Special Information: Can't Control, Can't Run, Undead
Vectaur
Level: 59
Location: Kefka's Tower
HP: 2800
MP: 180
Experience Points: 1400
GP: 350
Bat.Pwr: 13
Defense: 110
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 7
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice, Water
Rage: Battle, Pearl Wind
Sketch: Special, Pearl Wind
Control: Battle, Special, Pearl Wind
Immune To: Berserk, Blind, Condemned, Death, Muddle, Near Fatal, Poison,
Sleep, Slow, Stop
Status: N/A
Steal: Ninja Star
Item Won: N/A
Special Attack: Tusk
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 42.9%
Special Information: N/A
Wyvern
Level: 18
Location: In the forests/plains on the southernmost continent where Vector is
(WoB)
HP: 892
MP: 95
Experience Points: 484
GP: 434
Bat.Pwr: 15
Defense: 140
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Cyclonic
Sketch: Special, Cyclonic
Control: Battle, Special, Cyclonic
Immune To: Imp
Status: N/A
Steal: DragoonBoots, Tonic
Item Won: N/A
Special Attack: Slip Wing
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex
Zombone
Level: 21
Location: Cave to the Sealed Gate
HP: 1991
MP: 160
Experience Points: 1072
GP: 309
Bat.Pwr: 29
Defense: 150
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 100
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Condemned
Sketch: Special, Bolt 3
Control: Battle, Special, Poison, Bio
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: N/A
Steal: Potion, Fenix Down
Item Won: Fenix Down
Special Attack: Bone
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 42.9%
Special Information: Can't Suplex, Undead
Dragon
Level: 29
Location: Floating Continent
HP: 7000
MP: 850
Experience Points: 2931
GP: N/A
Bat.Pwr: 45
Defense: 130
Speed: 55
Evade: 40
Hit Rate: 100
Mag.Def: 100
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning
Rage: Battle, Revenge
Sketch: Special, Revenge
Control: Battle, Special, Revenge, Blizzard
Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify,
Seizure
Status: N/A
Steal: Genji Glove, Potion
Item Won: N/A
Special Attack: Tail
Metamorph: Elixir, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: N/A
Brontaur
Level: 50
Location: Kefka's Tower
HP: 10050
MP: 12850
Experience Points: 3000
GP: 1200
Bat.Pwr: 15
Defense: 130
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 110
Mag.Pwr: 12
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Fire 3
Sketch: Special, Fire 3
Control: Battle, Special, Fire 3, Meteor
Immune To: Berserk, Condemned, Death, Muddle
Status: N/A
Steal: Dried Meat
Item Won: N/A
Special Attack: Wail
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 0%
Special Information: N/A
Allosaurus
Level: 38
Location: Cyan's Soul
HP: 3000
MP: 300
Experience Points: 953
GP: 731
Bat.Pwr: 10
Defense: 105
Speed: 15
Evade: 0
Hit Rate: 100
Mag.Def: 50
Mag.Pwr: 3
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Doom
Sketch: Special, Doom
Control: Battle, Special, Doom
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: Poison
Steal: N/A
Item Won: N/A
Special Attack: PoisonClaw
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: N/A
Cirpius
Level: 10
Location: Mt. Kolts
HP: 134
MP: 100
Experience Points: 82
GP: 102
Bat.Pwr: 13
Defense: 80
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 110
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Haste2
Sketch: Special, Battle
Control: Battle, Special, Break
Immune To: Imp
Status: Float
Steal: Tonic, Antidote
Item Won: N/A
Special Attack: Beak
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex
Sprinter
Level: 53
Location: In the plains on the northeastern, in the plains near Doma Castle
(WoR)
HP: 4500
MP: 350
Experience Points: 2293
GP: 1420
Bat.Pwr: 13
Defense: 100
Speed: 55
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning
Rage: Battle, Aero
Sketch: Special, Aero
Control: Battle, Special, Cyclonic
Immune To: Blind, Imp, Near Fatal, Petrify, Poison, Slow, Stop
Status: N/A
Steal: N/A
Item Won: Imp's Armor
Special Attack: Drainbeak
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: N/A
Gobbler
Level: 19
Location: Imperial Magitek Research Facility
HP: 470
MP: 63
Experience Points: 438
GP: 250
Bat.Pwr: 13
Defense: 170
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 120
Mag.Pwr: 8
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Shimsham
Sketch: Special, Shimsham
Control: Battle, Special, Shimsham
Immune To: Imp
Status: Float
Steal: Potion, Green Cherry
Item Won: N/A
Special Attack: Silence
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex
Harpiai
Level: 29
Location: In the forests/plains near Kohlingen (WoR)
HP: 1418
MP: 100
Experience Points: 449
GP: 909
Bat.Pwr: 19
Defense: 102
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 153
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Wind
Rage: Battle, Aero
Sketch: Special, Aero
Control: Battle, Special, Aero
Immune To: Condemned, Death, Imp, Muddle, Near Fatal, Petrify, Sleep, Slow,
Stop
Status: Float
Steal: Fenix Down
Item Won: N/A
Special Attack: Nail
Metamorph: Exp. Egg, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Suplex
GloomShell
Level: 41
Location: On the continent with Thamasa (WoR)
HP: 2905
MP: 175
Experience Points: 1096
GP: 421
Bat.Pwr: 13
Defense: 115
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Net
Sketch: Special, Net
Control: Battle, Special, Net
Immune To: Berserk, Blind, Imp, Muddle, Petrify, Poison, Sleep
Status: N/A
Steal: Potion
Item Won: N/A
Special Attack: Rock
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: N/A
Drop
Level: 27
Location: Figaro Castle (WoR) (in the room with the four Tentacles)
HP: 1000
MP: 80
Experience Points: 398
GP: 427
Bat.Pwr: 6
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Rage: Battle, Muddle
Sketch: Special, Muddle
Control: Battle, Special, Muddle
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
Status: Seizure
Steal: Tincture
Item Won: Tincture
Special Attack: Mad Signal
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex, If MP reaches 0, Drop dies
Mind Candy
Level: 15
Location: In the forests/plains near Jidoor and Zozo (WoB)
HP: 290
MP: 100
Experience Points: 128
GP: 168
Bat.Pwr: 14
Defense: 105
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 165
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire, Wind
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special, Sleep
Immune To: Imp, Sleep
Status: Float
Steal: Tonic, Soft
Item Won: Soft
Special Attack: SleepSting
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex
WeedFeeder
Level: 17
Location: In the forests/plains on the southernmost continent with Vector on
it (WoB)
HP: 480
MP: 20
Experience Points: 278
GP: 234
Bat.Pwr: 13
Defense: 115
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire, Wind
Rage: Battle, Bserk
Sketch: Special, Lifeshaver
Control: Battle, Special, Bserk
Immune To: Blind, Imp, Mute, Sleep
Status: Float
Steal: Antidote, Antidote
Item Won: Echo Screen
Special Attack: Flap
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex
Luridan
Level: 34
Location: Mt. Zozo
HP: 2079
MP: 122
Experience Points: 707
GP: 1000
Bat.Pwr: 12
Defense: 210
Speed: 33
Evade: 25
Hit Rate: 100
Mag.Def: 125
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire, Wind
Rage: Battle, Land Slide
Sketch: Special, Land Slide
Control: Battle, Special, Land Slide, Cave In
Immune To: Berserk, Blind, Imp, Muddle, Sleep
Status: Float
Steal: Potion
Item Won: N/A
Special Attack: Horn
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: N/A
Toe Cutter
Level: 36
Location: Cave in the Veldt
HP: 2500
MP: 187
Experience Points: 1753
GP: 726
Bat.Pwr: 21
Defense: 125
Speed: 40
Evade: 20
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 12
M.Block: 0
Absorbs: Ice
Nullifies: N/A
Weaknesses: Fire, Wind
Rage: Battle, Shrapnel
Sketch: Special, Shrapnel
Control: Battle, Special, Shrapnel
Immune To: Berserk, Blind, Death, Imp, Muddle, Mute, Petrify, Poison, Sleep
Status: N/A
Steal: Poison Rod
Item Won: Poison Rod
Special Attack: Doomsickle
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 42.9%
Special Information: N/A
Over Grunk
Level: 15
Location: In the forests near Jidoor (WoB)
HP: 492
MP: 100
Experience Points: 219
GP: 365
Bat.Pwr: 13
Defense: 125
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 125
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Special
Sketch: Special, Poison
Control: Battle, Special, Muddle
Immune To: Berserk, Blind, Imp, Muddle, Sleep, Zombie
Status: N/A
Steal: Remedy, Potion
Item Won: N/A
Special Attack: Bane Touch
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 0%
Special Information: Can't Suplex
Exoray
Level: 29
Location: Daryl's Tomb
HP: 1200
MP: 112
Experience Points: 449
GP: 370
Bat.Pwr: 13
Defense: 105
Speed: 33
Evade: 0
Hit Rate: 100
Mag.Def: 105
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Virite
Sketch: Special, Virite
Control: Battle, Special, Virite
Immune To: Berserk, Blind, Imp, Muddle, Mute, Petrify, Sleep
Status: Shell
Steal: N/A
Item Won: Revivify
Special Attack: DoomPollen
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 28.6%
Special Information: Undead
Crusher
Level: 36
Location: Owzer's House
HP: 2095
MP: 40
Experience Points: 788
GP: 577
Bat.Pwr: 13
Defense: 105
Speed: 33
Evade: 0
Hit Rate: 100
Mag.Def: 105
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Lifeshaver
Sketch: Special, Lifeshaver
Control: Battle, Special, Lifeshaver
Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Petrify, Sleep
Status: N/A
Steal: Super Ball
Item Won: Super Ball
Special Attack: Blow
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 28.6%
Special Information: N/A
Uroburos
Level: 48
Location: Phoenix Cave
HP: 50
MP: 760
Experience Points: 1780
GP: 390
Bat.Pwr: 13
Defense: 252
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 252
Mag.Pwr: 10
M.Block: 0
Absorbs: Fire
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Quake
Sketch: Bio, Quake
Control: Battle, Bio, Quake
Immune To: Blind, Imp, Mute, Near Fatal, Petrify, Sleep
Status: N/A
Steal: Fenix Down
Item Won: Fenix Down
Special Attack: Doom Touch
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 28.6%
Special Information: N/A
Primordite
Level: 11
Location: Figaro Cave, during Locke's scenario and after it
HP: 145
MP: 10
Experience Points: 90
GP: 115
Bat.Pwr: 13
Defense: 50
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: Imp
Status: N/A
Steal: Tonic, Eyedrop
Item Won: N/A
Special Attack: Numblade
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: N/A
Sky Cap
Level: 40
Location: Cyan's Soul
HP: 3262
MP: 200
Experience Points: 1253
GP: 441
Bat.Pwr: 13
Defense: 105
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 8
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water, Wind
Rage: Battle, Megazerk
Sketch: Special, Atomic Ray
Control: Battle, Special, Tek Laser
Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
Status: Float
Steal: N/A
Item Won: N/A
Special Attack: SlipAnchor
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex
Cephaler
Level: 21
Location: On the continent with Thamasa (WoB)
HP: 420
MP: 100
Experience Points: 214
GP: 280
Bat.Pwr: 10
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special, Stop
Immune To: Condemned, Death, Imp, Seizure
Status: Float
Steal: Remedy, Potion
Item Won: N/A
Special Attack: Husk
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: N/A
Maliga
Level: 26
Location: Desert where Figaro Castle is, desert near Kohlingen (WoR)
HP: 952
MP: 100
Experience Points: 360
GP: 576
Bat.Pwr: 15
Defense: 110
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice, Lightning, Water
Rage: Battle, Remedy
Sketch: Special, Battle
Control: Battle, Special, Remedy
Immune To: Berserk, Blind, Condemned, Image, Imp, Muddle, Mute, Near Fatal,
Petrify, Seizure, Sleep
Status: N/A
Steal: Tonic
Item Won: N/A
Special Attack: Scissors
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: N/A
Gigan Toad
Level: 26
Location: In the plains on the southernmost continent (WoR)
HP: 458
MP: 20
Experience Points: 235
GP: 340
Bat.Pwr: 11
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 130
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Slimer
Sketch: Special, Slimer
Control: Battle, Special, Slimer
Immune To: Condemned, Death, Poison
Status: N/A
Steal: N/A
Item Won: Sleeping Bag
Special Attack: Croak
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: N/A
Geckorex
Level: 54
Location: In the plains near Narshe (WoR)
HP: 5000
MP: 1020
Experience Points: 2400
GP: 1120
Bat.Pwr: 13
Defense: 135
Speed: 35
Evade: 10
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 10
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Break
Sketch: Special, Break
Control: Battle, Special, Break, Dread
Immune To: Petrify
Status: N/A
Steal: TortoiseShld
Item Won: TortoiseShld
Special Attack: Petriglare
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 42.9%
Special Information: N/A
Cluck
Level: 38
Location: Ebot's Rock
HP: 2366
MP: 186
Experience Points: 770
GP: 422
Bat.Pwr: 13
Defense: 105
Speed: 33
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Quake
Sketch: Special, Quake
Control: Battle, Special, Quake
Immune To: Berserk, Blind, Imp, Muddle, Mute, Near Fatal, Petrify, Poison,
Sleep
Status: N/A
Steal: Warp Stone
Item Won: Warp Stone
Special Attack: Lick
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: N/A
Land Worm
Level: 59
Location: Kefka's Tower
HP: 12000
MP: 1300
Experience Points: 4600
GP: N/A
Bat.Pwr: 13
Defense: 80
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 120
Mag.Pwr: 8
M.Block: 0
Absorbs: Earth
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Magnitude8
Sketch: Special, Magnitude8
Control: Battle, Special, Magnitude8, Lode Stone
Immune To: Imp
Status: N/A
Steal: X-Potion
Item Won: N/A
Special Attack: Compress
Metamorph: Elixir, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Run, Can't Suplex
Test Rider
Level: 32
Location: Narshe (WoR)
HP: 3100
MP: 220
Experience Points: 1947
GP: 520
Bat.Pwr: 27
Defense: 135
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Flash Rain
Sketch: Special, Flash Rain
Control: Battle, Special, Flash Rain
Immune To: Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify
Status: N/A
Steal: Partisan
Item Won: Stout Spear
Special Attack: Gold Lance
Metamorph: Ice Shld, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Human, If MP reaches 0, Test Rider dies, If turned into
an Imp, will use critical hits
PlutoArmor
Level: 39
Location: Cyan's Soul
HP: 2850
MP: 220
Experience Points: 853
GP: 629
Bat.Pwr: 13
Defense: 105
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 9
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Rage: Battle, Tek Laser
Sketch: Special, Tek Laser
Control: Battle, Special, Tek Laser, Shrapnel
Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Crash
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 42.9%
Special Information: N/A
Tomb Thumb
Level: 33
Location: Cave of Umaro
HP: 2000
MP: 100
Experience Points: 500
GP: 150
Bat.Pwr: 10
Defense: 150
Speed: 32
Evade: 0
Hit Rate: 100
Mag.Def: 120
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Rage: Battle, Step Mine
Sketch: Special, Step Mine
Control: Battle, Special, Step Mine
Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
Status: N/A
Steal: N/A
Item Won: Green Cherry
Special Attack: Dash
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 28.6%
Special Information: Human
HeavyArmor
Level: 13
Location: South Figaro (Locke's Scenario), in the snowy field in the sequence
where you fight Kefka (WoB)
HP: 495
MP: 150
Experience Points: 80
GP: 195
Bat.Pwr: 53
Defense: 150
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 110
Mag.Pwr: 11
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Rage: Battle, Tek Laser
Sketch: Special, Tek Laser
Control: Battle, Special, Tek Laser
Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
Status: Safe
Steal: Iron Helmet, Tonic
Item Won: N/A
Special Attack: Metal Hand
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 42.9%
Special Information: N/A
Chaser
Level: 19
Location: Vector
HP: 1202
MP: 140
Experience Points: 691
GP: 380
Bat.Pwr: 13
Defense: 200
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 8
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Rage: Battle, Plasma
Sketch: Special, Plasma
Control: Battle, Special, Plasma, Dischord
Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
Status: Float
Steal: Bio Blaster
Item Won: N/A
Special Attack: Program 17
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 42.9%
Special Information: Can't Suplex
Scullion
Level: 57
Location: Kefka's Tower
HP: 27000
MP: 9000
Experience Points: 9000
GP: N/A
Bat.Pwr: 13
Defense: 175
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 15
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Rage: Battle, Dischord
Sketch: Special, Exploder
Control: Battle, Special, Special, Special
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
Status: N/A
Steal: Air Anchor
Item Won: N/A
Special Attack: Gamma Rays
Metamorph: Gold Armor, Gold Helmet, Gold Lance, Gold Shld
Metamorph % chance to miss: 57.1%
Special Information: N/A
Poplium
Level: 11
Location: Phantom Forest
HP: 145
MP: 25
Experience Points: 55
GP: 55
Bat.Pwr: 13
Defense: 55
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Special
Sketch: Slow, Battle
Control: Battle, Slow
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: Float
Steal: Potion
Item Won: Tonic
Special Attack: Cling
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex, Undead
Intangir
Level: 26
Location: Triangle Island (WoB)
HP: 32000
MP: 16000
Experience Points: N/A
GP: N/A
Bat.Pwr: 25
Defense: 150
Speed: 50
Evade: 50
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Earth, Fire, Ice, Lightning, Pearl, Poison, Water, Wind
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Pep Up
Sketch: Special, Step Mine
Control: Battle, Special, Pep Up
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: Clear, Float, Haste, Safe, Shell
Steal: Magicite
Item Won: Antidote
Special Attack: Sleep
Metamorph: Megalixir, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: If MP reaches 0, Intangir dies, If turned into an Imp,
will use critical hits
Misfit
Level: 26
Location: Floating Continent
HP: 1750
MP: 140
Experience Points: 750
GP: 786
Bat.Pwr: 26
Defense: 105
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Lifeshaver
Sketch: Special, Lifeshaver
Control: Battle, Special, Lifeshaver
Immune To: Berserk, Blind, Imp, Mute, Poison, Sleep, Zombie
Status: Float
Steal: Back Guard
Item Won: N/A
Special Attack: Enmity
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex, If MP reaches 0, Misfit dies
Eland
Level: 37
Location: Ebot's Rock
HP: 2740
MP: 145
Experience Points: 775
GP: 550
Bat.Pwr: 13
Defense: 110
Speed: 32
Evade: 10
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning
Rage: Battle, Bio
Sketch: Special, Bio
Control: Battle, Special, Bio, Poison
Immune To: Imp, Sleep
Status: N/A
Steal: Warp Stone
Item Won: Warp Stone
Special Attack: Stench
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: N/A
Enuo
Level: 46
Location: Ancient Cave
HP: 4635
MP: 280
Experience Points: 1429
GP: 968
Bat.Pwr: 13
Defense: 50
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 250
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Pearl
Rage: Battle, CleanSweep
Sketch: Special, CleanSweep
Control: Battle, Special, CleanSweep, Aqua Rake
Immune To: Berserk, Blind, Imp, Muddle, Near Fatal, Poison, Sleep, Slow, Stop
Status: Reflect, Seizure
Steal: X-Potion
Item Won: N/A
Special Attack: Slime
Metamorph: Elixir, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: N/A
Deep Eye
Level: 28
Location: In the forests/plains near Kohlingen (WoR)
HP: 1334
MP: 100
Experience Points: 385
GP: 485
Bat.Pwr: 14
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Dread
Sketch: Special, Dread
Control: Battle, Special, Dread
Immune To: Imp, Sleep
Status: N/A
Steal: Eyedrop
Item Won: N/A
Special Attack: Dreamland
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: N/A
GreaseMonk
Level: 8
Location: In the forests/plains near South Figaro and Returner's Hideout (WoB)
HP: 132
MP: 100
Experience Points: 53
GP: 256
Bat.Pwr: 15
Defense: 100
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Shell
Sketch: Special, Shell
Control: Battle, Special, Step Mine
Immune To: N/A
Status: Haste
Steal: Buckler, Tonic
Item Won: N/A
Special Attack: Dreamland
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Human
NeckHunter
Level: 28
Location: Figaro Cave (WoR), Figaro Castle (WoR)
HP: 1334
MP: 150
Experience Points: 588
GP: 1330
Bat.Pwr: 5
Defense: 102
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 153
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Imp
Sketch: Special, Imp
Control: Battle, Special, Imp
Immune To: Imp
Status: Haste
Steal: Dark Hood
Item Won: Peace Ring
Special Attack: Mad Sickle
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: Human, If turned into an Imp, will use critical hits
Grenade
Level: 17
Location: In the forest west of the Veldt (WoB)
HP: 3000
MP: 500
Experience Points: 190
GP: 500
Bat.Pwr: 13
Defense: 0
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Fire
Nullifies: N/A
Weaknesses: Ice, Water
Rage: Battle, Blaze
Sketch: Special, Blaze
Control: Battle, Special, Blaze, Fire Ball
Immune To: Imp, Petrify
Status: Float
Steal: Fire Skean
Item Won: N/A
Special Attack: Mezmerize
Metamorph: Flame Shld, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Suplex
Critic
Level: 40
Location: Cyan's Soul
HP: 1200
MP: 330
Experience Points: 1323
GP: 531
Bat.Pwr: 13
Defense: 125
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Condemned
Sketch: Special, Condemned
Control: Battle, Special, Condemned
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop,
Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Slip Seed
Metamorph: Cure Ring, Cure Ring, Pod Bracelet, Safety Bit
Metamorph % chance to miss: 57.1%
Special Information: Human, If MP reaches 0, Critic dies
Pan Dora
Level: 39
Location: Cyan's Soul
HP: 1522
MP: 350
Experience Points: 622
GP: 461
Bat.Pwr: 13
Defense: 140
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 80
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Revenge
Sketch: Special, Revenge
Control: Battle, Special, Revenge
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: Float
Steal: N/A
Item Won: N/A
Special Attack: Hypno Gas
Metamorph: Ribbon, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Suplex, If MP reaches 0, Pan Dora dies, Undead
SoulDancer
Level: 22
Location: Owzer's House
HP: 2539
MP: 100
Experience Points: 1531
GP: 769
Bat.Pwr: 1
Defense: 60
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 170
Mag.Pwr: 30
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Osmose
Sketch: Drain, Osmose
Control: Battle, Drain, Osmose, Fire 2
Immune To: Condemned, Death, Imp, Near Fatal, Petrify
Status: N/A
Steal: Moogle Suit
Item Won: N/A
Special Attack: Red Dance
Metamorph: Marvel Shoes, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Human, If MP reaches 0, SoulDancer dies
Gigantos
Level: 25
Location: Floating Continent
HP: 6000
MP: 1120
Experience Points: 7550
GP: N/A
Bat.Pwr: 20
Defense: 1
Speed: 50
Evade: 0
Hit Rate: 100
Mag.Def: 1
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Magnitude8
Sketch: Special, Battle
Control: Battle, Special, Revenge
Immune To: Muddle, Sleep
Status: Safe
Steal: Elixir, X-Potion
Item Won: Hardened, Hardened
Special Attack: Throat Jab
Metamorph: Ogre Nix, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Run, Human
Mag Roader (Red)
Level: 18
Location: Imperial Magitek Research Facility (rare enemy in the mine cart
ride)
HP: 250
MP: 100
Experience Points: 198
GP: 300
Bat.Pwr: 10
Defense: 20
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 1
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Mute
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Near Fatal, Petrify, Sleep
Status: Haste
Steal: Shuriken, Bolt Edge
Item Won: Fire Skean
Special Attack: Rush
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 42.9%
Special Information: Can't Run
Spek Tor
Level: 50
Location: In the plains on the northeasternmost continent, in the plains near
Doma Castle (WoR)
HP: 250
MP: 20
Experience Points: 1356
GP: 1254
Bat.Pwr: 30
Defense: 100
Speed: 70
Evade: 50
Hit Rate: 100
Mag.Def: 200
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Water
Rage: Battle, Blaster
Sketch: Special, Blaster
Control: Battle, Special, Acid Rain
Immune To: Condemned, Death, Mute
Status: N/A
Steal: X-Potion
Item Won: N/A
Special Attack: Scratch
Metamorph: Tintinabar, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: If turned into an Imp, will use critical hits
Parasite
Level: 39
Location: Cyan's Soul
HP: 1000
MP: 230
Experience Points: 455
GP: 461
Bat.Pwr: 1
Defense: 140
Speed: 20
Evade: 0
Hit Rate: 100
Mag.Def: 5
Mag.Pwr: 1
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Giga Volt
Sketch: Special, Giga Volt
Control: Battle, Special, Giga Volt
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: Float
Steal: N/A
Item Won: N/A
Special Attack: Scratch
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex, If MP reaches 0, Parasite dies
EarthGuard
Level: 23
Location: Desert on Solitary Island, desert near Tzen (WoR)
HP: 1
MP: 18
Experience Points: 1
GP: N/A
Bat.Pwr: 6
Defense: 5
Speed: 45
Evade: 0
Hit Rate: 100
Mag.Def: 5
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Water
Rage: Battle, Big Guard
Sketch: Special, Big Guard
Control: Battle, Special, Big Guard
Immune To: Blind, Condemned, Imp, Petrify, Sleep
Status: Safe, Seizure
Steal: Megalixir
Item Won: N/A
Special Attack: PoisonTail
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: N/A
Coelecite
Level: 20
Location: Cave to the Sealed Gate
HP: 480
MP: 15
Experience Points: 290
GP: 270
Bat.Pwr: 20
Defense: 120
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 130
Mag.Pwr: 10
M.Block: 0
Absorbs: Fire
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Magnitude8
Sketch: Special, Magnitude8
Control: Battle, Special, Magnitude8
Immune To: Berserk, Blind, Imp, Muddle, Mute, Sleep
Status: N/A
Steal: Potion, Antidote
Item Won: Antidote
Special Attack: HypnoSting
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: N/A
Anemone
Level: 33
Location: Cave of Umaro
HP: 2000
MP: 100
Experience Points: 1000
GP: 550
Bat.Pwr: 10
Defense: 115
Speed: 33
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 10
M.Block: 0
Absorbs: Lightning, Water
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Giga Volt
Sketch: Imp, Giga Volt
Control: Battle, Bolt 3, Giga Volt
Immune To: Berserk, Blind, Imp, Muddle, Sleep
Status: N/A
Steal: N/A
Item Won: Green Cherry
Special Attack: Imp Touch
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: N/A
Hipocampus
Level: 37
Location: Ebot's Rock
HP: 2444
MP: 82
Experience Points: 981
GP: 669
Bat.Pwr: 15
Defense: 115
Speed: 37
Evade: 0
Hit Rate: 100
Mag.Def: 160
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Flash Rain
Sketch: Acid Rain, Flash Rain
Control: Battle, Acid Rain, Flash Rain
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop,
Zombie
Status: Float
Steal: Warp Stone
Item Won: Warp Stone
Special Attack: Clamp
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex, If MP reaches 0, Hipocampus dies, Undead
Spectre
Level: 13
Location: Mines of Narshe, in the room where you have to follow the light, if
you miss the dull trigger when the light surrounds you, you'll fight
this enemy (WoB)
HP: 235
MP: 120
Experience Points: 220
GP: 138
Bat.Pwr: 1
Defense: 0
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 160
Mag.Pwr: 8
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Fire
Sketch: Bolt, Fire
Control: Battle, Bolt, Fire, Ice
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: N/A
Steal: Ice Rod, Tonic
Item Won: Tonic
Special Attack: Rod
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex, Human, Undead
Evil Oscar
Level: 56
Location: Kefka's Tower
HP: 7000
MP: 500
Experience Points: 2800
GP: 1320
Bat.Pwr: 13
Defense: 115
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 105
Mag.Pwr: 6
M.Block: 0
Absorbs: Earth, Ice, Lightning, Pearl, Poison, Water, Wind
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Bio
Sketch: Poison, Sour Mouth
Control: Battle, Poison, Sneeze, Sour Mouth
Immune To: Blind, Mute
Status: N/A
Steal: Warp Stone
Item Won: N/A
Special Attack: Demon Kiss
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 42.9%
Special Information: N/A
Slurm
Level: 23
Location: Crescent Mountain
HP: 505
MP: 20
Experience Points: 232
GP: 270
Bat.Pwr: 12
Defense: 50
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 50
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Slimer
Sketch: Special, Battle
Control: Battle, Special, Magnitude8, Quake
Immune To: Berserk, Blind, Clear, Image, Imp, Muddle, Mute, Seizure, Sleep,
Slow, Stop
Status: N/A
Steal: Potion
Item Won: N/A
Special Attack: Dijestive
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex
Slurm
Level: 23
Location: Crescent Mountain
HP: 505
MP: 20
Experience Points: 232
GP: 270
Bat.Pwr: 12
Defense: 50
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 50
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Slimer
Sketch: Special, Battle
Control: Battle, Special, Magnitude8, Quake
Immune To: Berserk, Blind, Clear, Image, Imp, Muddle, Mute, Seizure, Sleep,
Slow, Stop
Status: N/A
Steal: Potion
Item Won: N/A
Special Attack: Dijestive
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex
Latimeria
Level: 27
Location: In the forests near South Figaro (WoR)
HP: 1700
MP: 100
Experience Points: 612
GP: 971
Bat.Pwr: 15
Defense: 125
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 9
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning
Rage: Battle, Magnitude8
Sketch: Special, Magnitude8
Control: Battle, Special, Magnitude8
Immune To: Berserk, Blind, Death, Imp, Poison, Sleep
Status: N/A
Steal: Gaia Gear
Item Won: Antidote
Special Attack: Wind-up
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 28.6%
Special Information: N/A
StillGoing
Level: 12
Location: Phantom Train
HP: 200
MP: 84
Experience Points: 54
GP: 135
Bat.Pwr: 10
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Osmose
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: N/A
Steal: N/A
Item Won: Potion
Special Attack: Slip Touch
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Human, Undead
Allo Ver
Level: 19
Location: Cave in the Veldt
HP: 8000
MP: 8000
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 140
Speed: 55
Evade: 0
Hit Rate: 100
Mag.Def: 160
Mag.Pwr: 55
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Quake
Sketch: Special, Special
Control: Battle, Special, Special, Special
Immune To: Berserk, Imp, Mute, Poison, Sleep, Stop
Status: N/A
Steal: Potion, Tonic
Item Won: Tiger Fangs, Tiger Fangs
Special Attack: Dead End
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 57.1%
Special Information: Can't Run, Human, Undead
NOTE: This Rage is inaccesible in the game, due to bad programming.
Phase
Level: 47
Location: Phoenix Cave
HP: 4550
MP: 1700
Experience Points: 2600
GP: 890
Bat.Pwr: 11
Defense: 105
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Fire
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Blow Fish
Sketch: Special, Blow Fish
Control: Battle, Special, Blow Fish
Immune To: Condemned, Death, Imp, Mute, Petrify, Sleep
Status: Float
Steal: Fenix Down
Item Won: Fenix Down
Special Attack: Smirk
Metamorph: Elixir, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Run, If MP reaches 0, Phase dies
Outsider
Level: 18
Location: Kefka's Tower
HP: 8050
MP: 400
Experience Points: 2600
GP: 2800
Bat.Pwr: 15
Defense: 105
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 4
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Pearl
Rage: Battle, Pearl
Sketch: Special, Battle
Control: Battle, Special, X-Zone, Flare
Immune To: Berserk, Blind, Imp, Muddle, Poison, Sleep
Status: Haste
Steal: Break Blade
Item Won: N/A
Special Attack: Ruin
Metamorph: Assassin, Striker, Trump, Trump
Metamorph % chance to miss: 57.1%
Special Information: Can't Suplex, Human
Barb-e
Level: 39
Location: Cyan's Soul
HP: 3062
MP: 198
Experience Points: 1410
GP: 631
Bat.Pwr: 13
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 160
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Love Token
Sketch: Special, Love Token
Control: Battle, Special, Muddle, Dispel
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Slap
Metamorph: Ribbon, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Human, If MP reaches 0, Barb-e dies
Parasoul
Level: 47
Location: Phoenix Cave
HP: 2077
MP: 500
Experience Points: 1620
GP: 674
Bat.Pwr: 13
Defense: 80
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Fire
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Flash Rain
Sketch: Special, Flash Rain
Control: Battle, Special, Flash Rain, El Nino
Immune To: Imp, Mute, Petrify, Slow, Stop
Status: Float
Steal: Fenix Down
Item Won: Fenix Down
Special Attack: Spin Slice
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex, Human, If MP reaches 0, Parasoul dies
Pm Stalker
Level: 26
Location: Tzen (WoR)
HP: 265
MP: 190
Experience Points: 258
GP: 491
Bat.Pwr: 9
Defense: 40
Speed: 20
Evade: 0
Hit Rate: 100
Mag.Def: 115
Mag.Pwr: 6
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Drain
Sketch: Poison, Drain
Control: Battle, Poison, Drain, Bio
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: Float, Seizure
Steal: X-Potion
Item Won: N/A
Special Attack: Slip Touch
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex, If MP reaches 0, Pm Stalker dies, Undead
Hemophyte
Level: 56
Location: Kefka's Tower
HP: 6800
MP: 1600
Experience Points: 3090
GP: 200
Bat.Pwr: 12
Defense: 110
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 14
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Shock Wave
Sketch: Special, Shock Wave
Control: Battle, Special, Shock Wave, Pearl
Immune To: Condemned, Death, Imp, Near Fatal, Petrify
Status: N/A
Steal: Tack Star
Item Won: N/A
Special Attack: CursedGaze
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 28.6%
Special Information: Human
Sp Forces
Level: 21
Location: Imperial Castle (choose to take a break during the banquet with
Gestahl, then talk to one of the four guards by Gestahl and choose
to fight with them)
HP: 700
MP: 20
Experience Points: 200
GP: N/A
Bat.Pwr: 13
Defense: 100
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Safe
Sketch: Special, Battle
Control: Battle, Special, Safe
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Magitek, Muddle,
Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop,
Zombie
Status: Safe
Steal: Tonic
Item Won: Magicite
Special Attack: Blow
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 28.6%
Special Information: Can't Run, Human, If turned into an Imp, will use
critical hits
Nohrabbit
Level: 26
Location: In the forests/plains around South Figaro (WoR)
HP: 75
MP: 200
Experience Points: N/A
GP: N/A
Bat.Pwr: 7
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 100
Mag.Pwr: 30
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Water
Rage: Battle, Cure 2
Sketch: Cure, Cure 2
Control: Battle, Cure, Cure 2, Remedy
Immune To: Berserk, Condemned, Mute, Near Fatal
Status: Haste
Steal: Remedy
Item Won: Potion
Special Attack: Carrot
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 0%
Special Information: N/A
Wizard
Level: 32
Location: Mines of Narshe (WoR), snowy field where you fought Kefka in the
World Balance (WoR)
HP: 1677
MP: 200
Experience Points: 587
GP: 388
Bat.Pwr: 13
Defense: 50
Speed: 33
Evade: 0
Hit Rate: 100
Mag.Def: 160
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Poison
Rage: Battle, Demi
Sketch: Rasp, Demi
Control: Battle, Rasp, Demi, Stop
Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Petrify
Status: N/A
Steal: Ice Rod, Thunder Rod
Item Won: Fire Rod
Special Attack: Doom Step
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Human
Scrapper
Level: 34
Location: Mt. Zozo
HP: 1759
MP: 68
Experience Points: 797
GP: 2000
Bat.Pwr: 10
Defense: 125
Speed: 37
Evade: 120
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Elf Fire
Sketch: Special, Elf Fire
Control: Battle, Special, Elf Fire
Immune To: Berserk, Condemned, Death, Muddle, Petrify
Status: Haste
Steal: Thief Glove
Item Won: Air Lancet
Special Attack: Knife
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Human, If turned into an Imp, will use critical hits
Ceritops
Level: 33
Location: Cave of Umaro
HP: 200
MP: 100
Experience Points: 1000
GP: 850
Bat.Pwr: 10
Defense: 130
Speed: 34
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Lightning
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Giga Volt
Sketch: Imp, Giga Volt
Control: Battle, Bolt 3, Giga Volt
Immune To: Blind, Condemned, Death, Muddle, Near Fatal, Petrify, Poison
Status: Safe
Steal: N/A
Item Won: White Cape, Green Cherry
Special Attack: Pal Maker
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: If MP reaches 0, Ceritops dies, If turned into an Imp,
will use critical hits
Commando
Level: 18
Location: Imperial Magitek Research Facility
HP: 580
MP: 35
Experience Points: 252
GP: 273
Bat.Pwr: 13
Defense: 210
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Rage: Battle, Rflect
Sketch: Special, Battle
Control: Battle, Special, Shell
Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
Status: N/A
Steal: Mithril Vest, Tent
Item Won: Tent
Special Attack: Program 65
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Human
Opinicus
Level: 38
Location: Ebot's Rock
HP: 3210
MP: 514
Experience Points: 1270
GP: 519
Bat.Pwr: 22
Defense: 135
Speed: 38
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 20
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Slide
Sketch: Special, Slide
Control: Battle, Special, Slide, Surge
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: Seizure
Steal: Warp Stone
Item Won: Warp Stone
Special Attack: Riot
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 42.9%
Special Information: If turned into an Imp, will use critical hits, Undead
Poppers
Level: 33
Location: Cave of Umaro
HP: 1000
MP: 100
Experience Points: 800
GP: 350
Bat.Pwr: 5
Defense: 120
Speed: 34
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Stone
Sketch: Imp, Stone
Control: Battle, Break, Stone
Immune To: Imp
Status: Safe
Steal: N/A
Item Won: Green Cherry
Special Attack: Tail
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 0%
Special Information: Can't Suplex
Lunaris
Level: 26
Location: In the plains on the southernmost continent (WoR)
HP: 582
MP: 25
Experience Points: 308
GP: 247
Bat.Pwr: 13
Defense: 155
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: Condemned, Death, Mute, Near Fatal, Sleep
Status: N/A
Steal: Potion, Potion
Item Won: N/A
Special Attack: Face Bite
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 0%
Special Information: N/A
Garm
Level: 19
Location: Imperial Magitek Research Facility
HP: 615
MP: 45
Experience Points: 228
GP: 343
Bat.Pwr: 13
Defense: 220
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Rage: Battle, Demi
Sketch: Special, Ice 3
Control: Battle, Special, Fire 2
Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
Status: N/A
Steal: Fenix Down, Tonic
Item Won: N/A
Special Attack: Program 95
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 0%
Special Information: N/A
Vindr
Level: 36
Location: Owzer's House
HP: 885
MP: 87
Experience Points: 653
GP: 497
Bat.Pwr: 14
Defense: 100
Speed: 30
Evade: 90
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Acid Rain
Sketch: Special, Acid Rain
Control: Battle, Special, Acid Rain
Immune To: Imp, Sleep
Status: Float
Steal: Chocobo Suit
Item Won: N/A
Special Attack: Beak
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex
Kiwok
Level: 33
Location: Cave of Umaro
HP: 2000
MP: 100
Experience Points: 1000
GP: 750
Bat.Pwr: 10
Defense: 105
Speed: 33
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Imp
Sketch: Imp, Cyclonic
Control: Battle, Remedy
Immune To: Imp, Mute, Near Fatal, Petrify
Status: N/A
Steal: N/A
Item Won: White Cape, Green Cherry
Special Attack: Pick
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: If turned into an Imp, will use critical hits
Nastidon
Level: 32
Location: Narshe (WoR)
HP: 1877
MP: 100
Experience Points: 697
GP: 298
Bat.Pwr: 13
Defense: 145
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 105
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Blizzard
Sketch: Special, Battle
Control: Battle, Special
Immune To: Condemned, Death
Status: Safe
Steal: Potion, Tonic
Item Won: Potion
Special Attack: Grab
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: N/A
Rinn
Level: 11
Location: Mines of Narshe, in the room where you have to follow the light, if
you miss the dull trigger when the light surrounds you, you'll fight
this enemy (WoB)
HP: 110
MP: 35
Experience Points: 95
GP: 100
Bat.Pwr: 10
Defense: 55
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 125
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Fire
Sketch: Slow, Battle
Control: Battle, Slow
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: Float
Steal: Tonic, Tonic
Item Won: N/A
Special Attack: Cling
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex, Undead
Insecare
Level: 23
Location: Crescent Mountain
HP: 977
MP: 80
Experience Points: 292
GP: 410
Bat.Pwr: 15
Defense: 115
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire, Wind
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: Blind, Imp, Muddle, Mute, Sleep
Status: Float
Steal: Echo Screen
Item Won: Smoke Bomb
Special Attack: Wing Whisp
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex
Vermin
Level: 16
Location: Opera House (WoB)
HP: 499
MP: 40
Experience Points: 145
GP: 235
Bat.Pwr: 20
Defense: 120
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 190
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Scan
Sketch: Special, Bio
Control: Battle, Special, Bio
Immune To: N/A
Status: N/A
Steal: Antidote, Potion
Item Won: Potion
Special Attack: Bacteria
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 0%
Special Information: Can't Run, If turned into an Imp, will use critical hits
Mantodea
Level: 54
Location: In the plains on the northeastern continent, in the forests/plain
near Maranda, near Doma
HP: 4500
MP: 420
Experience Points: 4612
GP: 501
Bat.Pwr: 180
Defense: 145
Speed: 45
Evade: 0
Hit Rate: 100
Mag.Def: 100
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Wind Slash
Sketch: Special, Wind Slash
Control: Battle, Special, Wind Slash
Immune To: Blind, Condemned, Death, Imp, Near Fatal, Petrify, Seizure, Sleep
Status: N/A
Steal: Imp Halberd
Item Won: N/A
Special Attack: MindReaper
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 42.9%
Bogy
Level: 29
Location: In the plains around Kohlingen (WoR)
HP: 1318
MP: 100
Experience Points: 532
GP: 1200
Bat.Pwr: 15
Defense: 102
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 153
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: Petrify
Status: Safe
Steal: Potion
Item Won: N/A
Special Attack: Oogyboog
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: If turned into an Imp, will use critical hits
Prussian
Level: 41
Location: On the continent with Thamasa (WoR)
HP: 3300
MP: 188
Experience Points: 1396
GP: 773
Bat.Pwr: 13
Defense: 115
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Land Slide
Sketch: Special, Battle
Control: Battle, Special, Stone
Immune To: Muddle, Near Fatal, Petrify
Status: N/A
Steal: Full Moon
Item Won: N/A
Special Attack: Bear Hug
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: N/A
Black Drgn
Level: 26
Location: Desert near Solitary Island, desert near Tzen, desert in the Serpent
Trench area (WoR)
HP: 4000
MP: 600
Experience Points: 780
GP: 502
Bat.Pwr: 14
Defense: 102
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 20
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Storm
Sketch: Sand Storm, Fallen One
Control: Battle, Sand Storm, Doom, Bolt 2
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: Seizure
Steal: Revivify
Item Won: Tent
Special Attack: BonePowder
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 42.9%
Special Information: Can't Suplex, Undead
Adamanchyt
Level: 24
Location: Crescent Mountain
HP: 1305
MP: 50
Experience Points: 1450
GP: 189
Bat.Pwr: 22
Defense: 225
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 45
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Acid Rain
Sketch: Special, Blaster
Control: Battle, Special, Acid Rain
Immune To: Condemned, Death, Muddle, Near Fatal, Petrify
Status: Safe
Steal: Gold Shld
Item Won: N/A
Special Attack: Nail
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: If turned into an Imp, will use critical hits
Dante
Level: 28
Location: Figaro Cave (WoR), Figaro Castle (WoR)
HP: 1945
MP: 200
Experience Points: 1150
GP: 712
Bat.Pwr: 17
Defense: 105
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, L.3 Muddle
Sketch: Special, L.3 Muddle
Control: Battle, Special, L.3 Muddle, Ice 2
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: N/A
Steal: Diamond Helm
Item Won: Gold Shld
Special Attack: Nail
Metamorph: Thunder Shld, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Human, If MP reaches 0, Dante dies, Undead
Wirey Drgn
Level: 26
Location: Floating Continent
HP: 2802
MP: 200
Experience Points: 895
GP: 1300
Bat.Pwr: 35
Defense: 150
Speed: 31
Evade: 0
Hit Rate: 100
Mag.Def: 115
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Cyclonic
Sketch: Special, Cyclonic
Control: Battle, Special, Cyclonic
Immune To: Imp
Status: Float, Safe
Steal: DragoonBoots
Item Won: N/A
Special Attack: Wing
Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld
Metamorph % chance to miss: 57.1%
Special Information: Can't Suplex
Dueller
Level: 53
Location: Kefka's Tower
HP: 7200
MP: 1600
Experience Points: 2500
GP: 800
Bat.Pwr: 13
Defense: 185
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Rage: Battle, Mega Volt
Sketch: Special, Giga Volt
Control: Battle, Special, Mega Volt, Giga Volt
Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
Status: N/A
Steal: Chain Saw
Item Won: N/A
Special Attack: Megashock
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 42.9%
Special Information: N/A
Psychot
Level: 32
Location: Mines of Narshe (WoR)
HP: 900
MP: 55
Experience Points: 347
GP: 275
Bat.Pwr: 14
Defense: 165
Speed: 33
Evade: 0
Hit Rate: 100
Mag.Def: 125
Mag.Pwr: 10
M.Block: 0
Absorbs: Fire
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Lifeshaver
Sketch: Special, Lifeshaver
Control: Battle, Special, Lifeshaver
Immune To: Blind, Condemned, Death, Imp, Petrify, Poison, Sleep
Status: Float
Steal: Tonic, Tonic
Item Won: Tonic
Special Attack: Mindshock
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex
Muus
Level: 28
Location: In the forests/plains near Kohlingen (WoR)
HP: 900
MP: 100
Experience Points: 189
GP: 287
Bat.Pwr: 11
Defense: 110
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 105
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: Earth, Pearl, Poison, Wind, Water
Weaknesses: N/A
Rage: Battle, Pep Up
Sketch: Special, Pep Up
Control: Battle, Special, Pep Up
Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Near Fatal, Petrify,
Poison, Sleep, Zombie
Status: Shell
Steal: Magicite
Item Won: N/A
Special Attack: Gunk
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: If MP reaches 0, Muus dies
Karkass
Level: 43
Location: Zone Eater Dungeon
HP: 3850
MP: 185
Experience Points: 1399
GP: 826
Bat.Pwr: 13
Defense: 105
Speed: 33
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: Earth, Pearl, Poison, Wind, Water
Weaknesses: Fire, Pearl
Rage: Battle, Bolt 3
Sketch: Break, Bolt 3
Control: Battle, Break, Bolt 3, Flare
Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Near Fatal, Sleep
Status: Float
Steal: Soul Sabre, MithrilBlade
Item Won: N/A
Special Attack: Figaro Tea
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex, If MP reaches 0, Karkass dies, Undead
Punisher
Level: 35
Location: Mt. Zozo
HP: 2191
MP: 136
Experience Points: 1242
GP: 3000
Bat.Pwr: 28
Defense: 100
Speed: 35
Evade: 115
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Bolt 3
Sketch: Battle, Battle
Control: Battle
Immune To: Imp, Sleep, Slow, Stop
Status: Haste
Steal: Bone Club, Rising Sun
Item Won: N/A
Special Attack: Pummel
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: Human, If turned into an Imp, will use critical hits
Balloon
Level: 22
Location: Thamasa (burning house) (WoB)
HP: 555
MP: 80
Experience Points: 369
GP: 309
Bat.Pwr: 11
Defense: 20
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 130
Mag.Pwr: 10
M.Block: 0
Absorbs: Fire
Nullifies: N/A
Weaknesses: Ice, Water
Rage: Battle, Exploder
Sketch: Special, Exploder
Control: Battle, Special, Exploder
Immune To: Imp, Sleep
Status: Float
Steal: Fenix Down
Item Won: N/A
Special Attack: Flare Up
Metamorph: Flame Shld, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Suplex
Gabbledegak
Level: 15
Location: Zozo
HP: 350
MP: 20
Experience Points: 104
GP: 126
Bat.Pwr: 13
Defense: 85
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Vanish
Sketch: Special, Vanish
Control: Battle, Special, Vanish
Immune To: N/A
Status: N/A
Steal: Fenix Down, Eyedrop
Item Won: N/A
Special Attack: GoldWrench
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Human
GtBehemoth
Level: 58
Location: Kefka's Tower
HP: 11000
MP: 700
Experience Points: 4100
GP: 2900
Bat.Pwr: 7
Defense: 90
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 105
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Meteor
Sketch: Special, Meteor
Control: Battle, Special, Meteor, Fire 3
Immune To: Blind, Condemned, Death, Imp, Muddle, Mute, Petrify
Status: N/A
Steal: Tiger Fangs
Item Won: N/A
Special Attack: Hay Maker
Metamorph: Elixir, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Run
Scorpion
Level: 26
Location: Tzen (WoR)
HP: 290
MP: 19
Experience Points: 199
GP: 336
Bat.Pwr: 10
Defense: 5
Speed: 20
Evade: 0
Hit Rate: 100
Mag.Def: 215
Mag.Pwr: 9
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Poison
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Imp, Muddle, Mute, Near Fatal, Petrify, Sleep
Status: N/A
Steal: Tonic, Tonic
Item Won: Tonic
Special Attack: Doom Sting
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: N/A
Chaos Drgn
Level: 44
Location: Phoenix Cave
HP: 9013
MP: 1300
Experience Points: 4881
GP: 1000
Bat.Pwr: 13
Defense: 5
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 85
Mag.Pwr: 10
M.Block: 0
Absorbs: Fire
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Disaster
Sketch: Special, Disaster
Control: Battle, Special, Disaster, Meteor
Immune To: Condemned, Death, Muddle, Near Fatal, Petrify, Sleep
Status: N/A
Steal: Fenix Down
Item Won: Fenix Down
Special Attack: Cinderizer
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 42.9%
Special Information: If turned into an Imp, will use critical hits
Spit Fire
Level: 25
Location: The Blackjack, on your way to the Floating Continent
HP: 1400
MP: 180
Experience Points: 550
GP: 300
Bat.Pwr: 17
Defense: 155
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 130
Mag.Pwr: 4
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Wind
Rage: Battle, Tek Laser
Sketch: Special, Tek Laser
Control: Battle, Special, Tek Laser, Schiller
Immune To: Imp, Magitek, Petrify, Poison, Seizure, Slow, Stop, Zombie
Status: N/A
Steal: Elixir, Tincture
Item Won: Tincture
Special Attack: Propeller
Metamorph: Gold Armor, Gold Helmet, Gold Lance, Gold Shld
Metamorph % chance to miss: 42.9%
Special Information: Can't Run, Can't Suplex
Vectagoyle
Level: 57
Location: Kefka's Tower
HP: 7500
MP: 880
Experience Points: 2900
GP: 900
Bat.Pwr: 22
Defense: 110
Speed: 37
Evade: 10
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 9
M.Block: 30
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Aqua Rake
Sketch: Giga Volt, Aqua Rake
Control: Battle, Giga Volt, Aqua Rake, Blaze
Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Mute, Near Fatal,
Petrify, Seizure, Sleep, Slow, Stop
Status: N/A
Steal: SwordBreaker
Item Won: N/A
Special Attack: Counter
Metamorph: Thunder Shld, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: N/A
Lich
Level: 20
Location: Cave to the Sealed Gate
HP: 590
MP: 90
Experience Points: 374
GP: 350
Bat.Pwr: 1
Defense: 50
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 190
Mag.Pwr: 10
M.Block: 0
Absorbs: Fire, Poison
Nullifies: N/A
Weaknesses: Pearl
Rage: Battle, Fire 2
Sketch: Fire, Fire 2
Control: Battle, Fire, Fire 2, Fire 3
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop,
Zombie
Status: Float
Steal: Poison Rod, Green Cherry
Item Won: Green Cherry
Special Attack: Mad Touch
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex, If MP reaches 0, Lich dies, Undead
Osprey
Level: 26
Location: In the plains on the southernmost continent (WoR)
HP: 850
MP: 100
Experience Points: 249
GP: 596
Bat.Pwr: 12
Defense: 105
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 120
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Shimsham
Sketch: Special, Shimsham
Control: Battle, Special, Shimsham
Immune To: Condemned, Imp, Mute, Near Fatal, Petrify, Sleep
Status: Float
Steal: N/A
Item Won: Echo Screen
Special Attack: Beak
Metamorph: Fenix Down, Revivify, Tent, Warp Stone
Metamorph % chance to miss: 28.6%
Special Information: Can't Suplex
Mag Roader (Yellow)
Level: 32
Location: Mines of Narshe (WoR)
HP: 1777
MP: 100
Experience Points: 621
GP: 352
Bat.Pwr: 13
Defense: 115
Speed: 33
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Haste
Sketch: Special, Battle
Control: Battle, Special
Immune To: Imp, Mute, Petrify, Poison
Status: N/A
Steal: Shuriken, Bolt Edge
Item Won: Water Edge
Special Attack: Wheel
Metamorph: Gold Armor, Gold Helmet, Gold Lance, Gold Shld
Metamorph % chance to miss: 57.1%
Special Information: If MP reaches 0, Mag Roader dies
Bug
Level: 16
Location: In the deserts on the southernmost continent (WoB)
HP: 310
MP: 20
Experience Points: 165
GP: 210
Bat.Pwr: 13
Defense: 120
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Ice, Water
Rage: Battle, Stop
Sketch: Special, Battle
Control: Battle, Special
Immune To: Blind, Imp, Mute, Sleep
Status: Float
Steal: Potion, Soft
Item Won: N/A
Special Attack: StoneSpine
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex
Sea Flower
Level: 47
Location: Phoenix Cave
HP: 4200
MP: 200
Experience Points: 1315
GP: 670
Bat.Pwr: 13
Defense: 135
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 100
Mag.Pwr: 10
M.Block: 0
Absorbs: Fire, Water
Nullifies: N/A
Weaknesses: Ice, Lightning
Rage: Battle, Sleep
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Imp, Muddle, Mute, Poison, Sleep
Status: N/A
Steal: Fenix Down
Item Won: Fenix Down
Special Attack: Feeler
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: N/A
Fortis
Level: 54
Location: Kefka's Tower
HP: 9800
MP: 700
Experience Points: 3550
GP: 250
Bat.Pwr: 5
Defense: 160
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Rage: Battle, Fire Ball
Sketch: Special, Shrapnel
Control: Battle, Special, Fire Ball, Snowball
Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
Status: N/A
Steal: Drill
Item Won: N/A
Special Attack: Double Arm
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 42.9%
Special Information: N/A
Abolisher
Level: 24
Location: Crescent Mountain (grassy hilly areas)
HP: 860
MP: 82
Experience Points: 485
GP: 525
Bat.Pwr: 16
Defense: 125
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Poison
Sketch: Special, Poison
Control: Battle, Special, Poison
Immune To: Imp, Mute, Petrify, Sleep
Status: N/A
Steal: Antidote
Item Won: Fenix Down
Special Attack: Down Dust
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: N/A
Aquila
Level: 49
Location: Phoenix Cave
HP: 6013
MP: 820
Experience Points: 2781
GP: 906
Bat.Pwr: 13
Defense: 120
Speed: 40
Evade: 30
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 10
M.Block: 0
Absorbs: Fire
Nullifies: N/A
Weaknesses: Ice
Rage: Battle, Cyclonic
Sketch: Special, Cyclonic
Control: Battle, Special, Cyclonic, Shimsham
Immune To: Condemned, Death, Imp, Petrify, Sleep
Status: Float
Steal: Economizer, Fenix Down
Item Won: Fenix Down
Special Attack: Flap
Metamorph: Exp. Egg, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Suplex
Junk
Level: 53
Location: Kefka's Tower
HP: 2000
MP: 200
Experience Points: 2200
GP: 1100
Bat.Pwr: 2
Defense: 190
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 170
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Rage: Battle, Pep Up
Sketch: Special, Bolt 3
Control: Battle, Special, Pep Up, Exploder
Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
Status: Float
Steal: NoiseBlaster
Item Won: N/A
Special Attack: Parallout
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 28.6%
Special Information: N/A
Mandrake
Level: 23
Location: Crescent Mountain
HP: 1150
MP: 104
Experience Points: 378
GP: 450
Bat.Pwr: 16
Defense: 115
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 125
Mag.Pwr: 10
M.Block: 0
Absorbs: Water
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Raid
Sketch: Special, Raid
Control: Battle, Special, Raid
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Muddle, Mute,
Petrify, Poison, Sleep
Status: Confuse
Steal: Potion, Potion
Item Won: Remedy
Special Attack: StoneTouch
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 0%
Special Information: Can't Suplex
1st Class
Level: 11
Location: Mines of Narshe (after the Lete River) (WoB)
HP: 180
MP: 25
Experience Points: 117
GP: 112
Bat.Pwr: 13
Defense: 55
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 135
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Stone
Sketch: Special, Battle
Control: Battle, Special
Immune To: N/A
Status: N/A
Steal: Tonic, Tonic
Item Won: N/A
Special Attack: Ore Wrench
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: Human
Tap Dancer
Level: 43
Location: Zone Eater Dungeon
HP: 4452
MP: 270
Experience Points: 1727
GP: 526
Bat.Pwr: 13
Defense: 105
Speed: 39
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 11
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Slow 2
Sketch: Special, Slow 2
Control: Battle, Special, Slow 2, Haste2
Immune To: Berserk, Blind, Imp, Muddle, Near Fatal, Petrify, Poison, Sleep
Status: N/A
Steal: SwordBreaker, Dirk
Item Won: N/A
Special Attack: WaistShake
Metamorph: Marvel Shoes, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Human, If MP reaches 0, Tap Dancer dies
Necromancr
Level: 48
Location: Phoenix Cave
HP: 3525
MP: 900
Experience Points: 1510
GP: 791
Bat.Pwr: 13
Defense: 100
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 7
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Doom
Sketch: X-Zone, Doom
Control: Battle, X-Zone, Doom, Flare
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: Float
Steal: Fenix Down
Item Won: Revivify
Special Attack: ZombiStick
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Suplex, Human, If MP reaches 0, Necromancr dies,
Undead
Borras
Level: 35
Location: Mt. Zozo
HP: 4771
MP: 590
Experience Points: 2953
GP: 2500
Bat.Pwr: 23
Defense: 150
Speed: 43
Evade: 105
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 10
M.Block: 10
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Rage: Battle, Revenge
Sketch: Special, Special
Control: Battle, Special, Special, Special
Immune To: Condemned, Death, Mute
Status: N/A
Steal: Muscle Belt, Potion
Item Won: N/A
Special Attack: Uppercut
Metamorph: Ogre Nix, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Human, If turned into an Imp, will use critical hits
Mag Roader (Brown)
Level: 32
Location: Mines of Narshe (WoR)
HP: 1380
MP: 70
Experience Points: 647
GP: 284
Bat.Pwr: 14
Defense: 105
Speed: 33
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 10
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, L.4 Flare
Sketch: Special, Battle
Control: Battle, Special
Immune To: Blind, Imp, Mute, Poison
Status: Haste
Steal: Shuriken, Bolt Edge
Item Won: Fire Skean
Special Attack: Rush
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 28.6%
Special Information: If MP reaches 0, Mag Roader dies
Wild Rat
Level: 12
Location: Mines of Narshe (after the Lete River) (WoB)
HP: 160
MP: 10
Experience Points: 135
GP: 135
Bat.Pwr: 10
Defense: 85
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 100
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: N/A
Status: N/A
Steal: Tonic, Tonic
Item Won: N/A
Special Attack: Scratch
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 0%
Special Information: N/A
Gold Bear
Level: 13
Location: Figaro Cave, during and after Locke's Scenario (WoB)
HP: 275
MP: 0
Experience Points: 160
GP: 185
Bat.Pwr: 13
Defense: 40
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Special
Sketch: Special, Battle
Control: Battle, Special
Immune To: N/A
Status: N/A
Steal: Potion, Tonic
Item Won: Potion
Special Attack: Gouge
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: If turned into an Imp, will use critical hits
Innoc
Level: 52
Location: Kefka's Tower
HP: 6600
MP: 390
Experience Points: 2400
GP: 1950
Bat.Pwr: 13
Defense: 155
Speed: 33
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 12
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Rage: Battle, Virite
Sketch: L.? Pearl, Battle
Control: Battle, L.? Pearl
Immune To: Imp, Magitek, Petrify, Poison, Seizure, Stop, Zombie
Status: Float
Steal: Bio Blaster
Item Won: N/A
Special Attack: BrainBlast
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 42.9%
Special Information: N/A
Trixter
Level: 49
Location: Phoenix Cave
HP: 3815
MP: 9900
Experience Points: 1698
GP: 826
Bat.Pwr: 13
Defense: 120
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 165
Mag.Pwr: 7
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Pearl
Rage: Battle, Fire 2
Sketch: Fire, Fire 2
Control: Battle, Fire, Fire 2, Fire 3
Immune To: Blind, Condemned, Death, Imp, Muddle, Mute, Sleep, Stop
Status: Float
Steal: Fenix Down
Item Won: Fenix Down
Special Attack: Hit
Metamorph: Safety Bit, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Suplex, Human, If MP reaches 0, Trixter dies
Red Wolf
Level: 32
Location: Narshe (WoR)
HP: 1510
MP: 110
Experience Points: 687
GP: 412
Bat.Pwr: 10
Defense: 155
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Special
Sketch: Special, Revenge
Control: Battle, Special
Immune To: Berserk, Blind, Condemned, Death, Muddle, Mute, Near Fatal,
Petrify, Poison, Sleep, Slow, Stop
Status: N/A
Steal: Tonic, Tonic
Item Won: Tonic
Special Attack: Rush
Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat
Metamorph % chance to miss: 28.6%
Special Information: N/A
Didalos
Level: 59
Location: Kefka's Tower
HP: 12280
MP: 100
Experience Points: 3500
GP: N/A
Bat.Pwr: 13
Defense: 105
Speed: 37
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 12
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Rage: Battle, Merton
Sketch: Special, Quake
Control: Battle, Flare, Flare Star, Blaster
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop,
Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: PoisonTusk
Metamorph: Cursed Ring, Cursed Ring, Relic Ring, Thornlet
Metamorph % chance to miss: 57.1%
Special Information: Undead
Woolly
Level: 43
Location: Zone Eater Dungeon
HP: 3609
MP: 300
Experience Points: 1385
GP: 826
Bat.Pwr: 17
Defense: 105
Speed: 32
Evade: 20
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 11
M.Block: 0
Absorbs: Earth, Ice, Lightning, Poison, Water, Wind
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Ice 3
Sketch: Special, W Wind
Control: Battle, Special
Immune To: Berserk, Blind, Imp, Muddle, Near Fatal, Petrify, Poison, Slow,
Stop
Status: Float
Steal: Hardened, Imperial
Item Won: N/A
Special Attack: Frenzy
Metamorph: Safety Bit, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Suplex, Human, If MP reaches 0, Woolly dies
Veteran
Level: 51
Location: Kefka's Tower
HP: 10000
MP: 300
Experience Points: 2820
GP: N/A
Bat.Pwr: 11
Defense: 110
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 17
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Rage: Battle, Roulette
Sketch: Roulette, Condemned
Control: Battle, Doom, X-Zone, Roulette
Immune To: Condemned, Death, Imp, Near Fatal, Petrify
Status: N/A
Steal: Earrings
Item Won: N/A
Special Attack: Critical
Metamorph: Cursed Ring, Cursed Ring, Relic Ring, Thornlet
Metamorph % chance to miss: 57.1%
Special Information: Can't Suplex, Human
Sky Base
Level: 52
Location: Kefka's Tower
HP: 6000
MP: 550
Experience Points: 2300
GP: 670
Bat.Pwr: 10
Defense: 140
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 5
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Rage: Battle, Doom
Sketch: Doom, Giga Volt
Control: Battle, Doom, Doom, Doom
Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
Status: N/A
Steal: Flash
Item Won: N/A
Special Attack: Mind Slap
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 42.9%
Special Information: N/A
IronHitman
Level: 52
Location: Kefka's Tower
HP: 2000
MP: 800
Experience Points: 2000
GP: 700
Bat.Pwr: 13
Defense: 20
Speed: 31
Evade: 0
Hit Rate: 100
Mag.Def: 165
Mag.Pwr: 25
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Rage: Battle, Dischord
Sketch: Special, Dischord
Control: Battle, Special, Dischord, Tek Laser
Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
Status: N/A
Steal: AutoCrossbow
Item Won: N/A
Special Attack: Destroy
Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail
Metamorph % chance to miss: 42.9%
Special Information: N/A
Io
Level: 39
Location: Cyan's Soul
HP: 7862
MP: 1550
Experience Points: 3253
GP: 1995
Bat.Pwr: 13
Defense: 110
Speed: 60
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: Earth, Poison, Wind
Weaknesses: Lightning, Pearl, Water
Rage: Battle, Flare Star
Sketch: Special, Plasma
Control: Battle, Special, Plasma, Blaster
Immune To: Berserk, Blind, Clear, Image, Imp, Magitek, Muddle, Mute, Near
Fatal, Poison, Seizure, Sleep, Stop, Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Crush
Metamorph: Gold Armor, Gold Helmet, Gold Lance, Gold Shld
Metamorph % chance to miss: 57.1%
Special Information: N/A
Pugs
Level: 99
Location: Cave of Umaro, inside a monster-in-a-box chest
HP: 14001
MP: 11000
Experience Points: N/A
GP: N/A
Bat.Pwr: 5
Defense: 100
Speed: 70
Evade: 150
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 1
M.Block: 0
Absorbs: Water
Nullifies: N/A
Weaknesses: Fire
Rage: Battle, Special
Sketch: Battle, Battle
Control: Battle
Immune To: Berserk, Condemned, Death, Muddle, Near Fatal, Petrify, Sleep, Stop
Status: N/A
Steal: Minerva
Item Won: Minerva
Special Attack: Knife
Metamorph: Imp's Armor, Imp Halberd, Titanium, TortoiseShld
Metamorph % chance to miss: 57.1%
Special Information: Can't Run, If turned into an Imp, will use critical hits
Whelk (shell)
Level: 4
Location: Mines of Narshe (WoB)
HP: 50000
MP: 120
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 102
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 5
M.Block: 0
Absorbs: Lightning
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow,
Stop, Zombie
Status: N/A
Steal: N/A
Item Won: Tincture, Tincture
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
Presenter
Level: 19
Location: Daryl's Tomb
HP: 9230
MP: 1600
Experience Points: N/A
GP: 1000
Bat.Pwr: 53
Defense: 160
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 195
Mag.Pwr: 10
M.Block: 0
Absorbs: Ice, Lightning, Water
Nullifies: N/A
Weaknesses: Fire
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Image, Imp, Magitek, Muddle, Mute, Near Fatal,
Poison, Seizure, Sleep, Slow, Stop
Status: Float
Steal: N/A
Item Won: Dragon Claw, Dragon Claw
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Suplex, If MP reaches 0, Presenter
dies
Mega Armor
Level: 21
Location: Imperial Castle
HP: 1000
MP: 50
Experience Points: 350
GP: N/A
Bat.Pwr: 19
Defense: 120
Speed: 45
Evade: 0
Hit Rate: 100
Mag.Def: 100
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Sketch: Special, Tek Laser
Control: Battle, Special, Tek Laser
Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
Status: Safe
Steal: Potion
Item Won: N/A
Special Attack: MetalPunch
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
Vargas
Level: 12
Location: Mt. Koltz
HP: 11600
MP: 220
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 85
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Clear, Condemned, Death, Image, Imp, Magitek, Muddle,
Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
Status: N/A
Steal: Mithril Claw, Tonic
Item Won: N/A
Special Attack: Doom Fist
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex, Human
TunnelArmr
Level: 16
Location: Figaro Cave (during Locke's Scenario) (WoB)
HP: 1300
MP: 900
Experience Points: N/A
GP: 250
Bat.Pwr: 10
Defense: 29
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 15
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow,
Stop, Zombie
Status: N/A
Steal: Bio Blaster, Air Lancet
Item Won: Elixir, Elixir
Special Attack: Drill
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
Prometheus
Level: 56
Location: Kefka's Tower
HP: 14500
MP: 2050
Experience Points: 5200
GP: 1300
Bat.Pwr: 13
Defense: 170
Speed: 47
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Sketch: Special, S. Cross
Control: Battle, Special, S. Cross, N. Cross
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop,
Zombie
Status: N/A
Steal: Debilitator
Item Won: N/A
Special Attack: Drill
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: N/A
GhostTrain
Level: 14
Location: Phantom Train
HP: 1900
MP: 350
Experience Points: N/A
GP: N/A
Bat.Pwr: 10
Defense: 30
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 210
Mag.Pwr: 5
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Lightning, Pearl
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Imp, Muddle, Mute, Petrify, Poison, Seizure, Sleep,
Slow, Stop, Zombie
Status: N/A
Steal: N/A
Item Won: Tent, Tent
Special Attack: Wheel
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Undead
Dadaluma
Level: 22
Location: Zozo
HP: 3270
MP: 1005
Experience Points: N/A
GP: 1210
Bat.Pwr: 12
Defense: 85
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 143
Mag.Pwr: 3
M.Block: 10
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Death, Muddle, Near Fatal, Poison, Seizure, Zombie
Status: N/A
Steal: Sneak Ring, Jewel Ring
Item Won: ThiefKnife, Head Band
Special Attack: Sweep
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Run, Human, If turned into an Imp, will use
critical hits
Shiva
Level: 21
Location: Imperial Magitek Research Facility
HP: 3000
MP: 500
Experience Points: N/A
GP: N/A
Bat.Pwr: 15
Defense: 200
Speed: 35
Evade: 20
Hit Rate: 150
Mag.Def: 110
Mag.Pwr: 7
M.Block: 0
Absorbs: Ice
Nullifies: Earth, Lightning, Pearl, Poison, Water, Wind
Weaknesses: Fire
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Clear, Condemned, Death, Image, Imp, Magitek, Muddle,
Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop, Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
Ifrit
Level: 21
Location: Imperial Magitek Research Facility
HP: 3300
MP: 600
Experience Points: N/A
GP: N/A
Bat.Pwr: 25
Defense: 215
Speed: 35
Evade: 20
Hit Rate: 150
Mag.Def: 115
Mag.Pwr: 7
M.Block: 0
Absorbs: Fire
Nullifies: Earth, Lightning, Pearl, Poison, Water, Wind
Weaknesses: Ice
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Clear, Condemned, Death, Image, Imp, Magitek, Muddle,
Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop, Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
Number 024
Level: 24
Location: Imperial Magitek Research Facility
HP: 4777
MP: 777
Experience Points: N/A
GP: N/A
Bat.Pwr: 20
Defense: 170
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 100
Mag.Pwr: 3
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Condemned, Death, Magitek, Muddle, Mute, Near
Fatal, Petrify, Poison, Seizure, Slow, Stop, Zombie
Status: N/A
Steal: Drainer, Rune Edge
Item Won: Flame Sabre, Blizzard
Special Attack: Overflow
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Human, If MP reaches 0, Number
024 dies, If turned into an Imp, will use critical hits
Number 128
Level: 23
Location: Imperial Magitek Research Facility
HP: 3276
MP: 810
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 120
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 125
Mag.Pwr: 3
M.Block: 0
Absorbs: Ice
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Condemned, Death, Magitek, Muddle, Mute, Near
Fatal, Petrify, Poison, Seizure, Slow, Stop, Zombie
Status: N/A
Steal: Tempest
Item Won: Tent, Tent
Special Attack: Red Feast
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
Inferno
Level: 67
Location: Kefka's Tower
HP: 30800
MP: 9700
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 130
Speed: 45
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 10
M.Block: 0
Absorbs: Fire
Nullifies: N/A
Weaknesses: Lightning
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Condemned, Death, Magitek, Muddle, Mute, Near
Fatal, Petrify, Poison, Seizure, Slow, Stop, Zombie
Status: N/A
Steal: Ice Shld
Item Won: N/A
Special Attack: Sobat
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
Crane
Level: 23
Location: Blackjack (after escaping Vector)
HP: 1800
MP: 447
Experience Points: N/A
GP: N/A
Bat.Pwr: 14
Defense: 145
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 120
Mag.Pwr: 4
M.Block: 0
Absorbs: Lightning
Nullifies: N/A
Weaknesses: Water
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop,
Zombie
Status: N/A
Steal: NoiseBlaster
Item Won: N/A
Special Attack: Iron Ball
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run
Crane
Level: 24
Location: Blackjack (after escaping Vector)
HP: 2300
MP: 447
Experience Points: N/A
GP: N/A
Bat.Pwr: 14
Defense: 125
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 120
Mag.Pwr: 4
M.Block: 0
Absorbs: Fire
Nullifies: N/A
Weaknesses: Lightning, Water
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop,
Zombie
Status: N/A
Steal: Debilitator, Potion
Item Won: N/A
Special Attack: Iron Ball
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run
Umaro
Level: 33
Location: Cave of Umaro
HP: 17200
MP: 6990
Experience Points: N/A
GP: 10
Bat.Pwr: 25
Defense: 100
Speed: 45
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 11
M.Block: 0
Absorbs: Ice
Nullifies: N/A
Weaknesses: Fire, Poison
Sketch: Special, Battle
Control: Battle, Special
Immune To: Clear, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
Petrify, Seizure, Stop, Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Tackle
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Human
Guardian
Level: 67
Location: Kefka's Tower
HP: 60000
MP: 5200
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 150
Speed: 80
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 25
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Sketch: Special, Big Guard
Control: Battle, Special, Plasma
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop,
Zombie
Status: N/A
Steal: Ribbon, Force Armor
Item Won: N/A
Special Attack: Ink
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run
Air Force
Level: 25
Location: On the way to Floating Continent, right after you fall off the
Blackjack after the fight with Ultros
HP: 8000
MP: 760
Experience Points: N/A
GP: N/A
Bat.Pwr: 10
Defense: 150
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 120
Mag.Pwr: 12
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow,
Stop, Zombie
Status: N/A
Steal: Elixir
Item Won: Czarina Ring, Czarina Ring
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
FlameEater
Level: 26
Location: Thamasa (WoB)
HP: 8400
MP: 480
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 105
Speed: 34
Evade: 20
Hit Rate: 130
Mag.Def: 150
Mag.Pwr: 7
M.Block: 0
Absorbs: Fire
Nullifies: Earth, Lightning, Pearl, Poison
Weaknesses: Ice
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop,
Zombie
Status: N/A
Steal: Flame Sabre
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex, If MP reaches 0,
FlameEater dies
Atma
Level: 37
Location: Floating Continent
HP: 24000
MP: 5000
Experience Points: N/A
GP: N/A
Bat.Pwr: 45
Defense: 142
Speed: 67
Evade: 20
Hit Rate: 100
Mag.Def: 97
Mag.Pwr: 5
M.Block: 10
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: Clear, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
Petrify, Seizure, Stop, Zombie
Status: Float
Steal: Ribbon, Elixir
Item Won: Elixir, Elixir
Special Attack: Full Power
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex, If MP reaches 0,
Atma dies
Nerapa
Level: 26
Location: Floating Continent
HP: 2800
MP: 280
Experience Points: N/A
GP: N/A
Bat.Pwr: 11
Defense: 105
Speed: 48
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Fire
Nullifies: Earth, Poison, Water, Wind
Weaknesses: Ice, Lightning, Pearl
Sketch: Special, Battle
Control: Battle, Special
Immune To: Blind, Clear, Image, Imp, Magitek, Mute, Near Fatal, Petrify,
Poison, Seizure. Sleep, Slow, Zombie
Status: Float, Reflect
Steal: N/A
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Human, If MP reaches 0, Nerapa
dies
SrBehemoth
Level: 43
Location: Cave in the Veldt
HP: 19000
MP: 1600
Experience Points: N/A
GP: N/A
Bat.Pwr: 11
Defense: 120
Speed: 60
Evade: 0
Hit Rate: 100
Mag.Def: 130
Mag.Pwr: 9
M.Block: 0
Absorbs: Ice
Nullifies: N/A
Weaknesses: Fire, Poison
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Death, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison,
Seizure, Sleep, Zombie
Status: N/A
Steal: Murasame
Item Won: BehemothSuit, BehemothSuit
Special Attack: Evil Claw
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, If turned into an Imp, will use
critical hits
Tentacle
Level: 31
Location: Figaro Castle (WoR)
HP: 7000
MP: 800
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 102
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 153
Mag.Pwr: 8
M.Block: 0
Absorbs: Fire
Nullifies: N/A
Weaknesses: Ice, Water
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Clear, Condemned, Death, Imp, Magitek, Muddle, Near Fatal,
Seizure, Stop, Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Seize
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
Dullahan
Level: 37
Location: Daryl's Tomb
HP: 23450
MP: 1721
Experience Points: N/A
GP: N/A
Bat.Pwr: 55
Defense: 130
Speed: 55
Evade: 10
Hit Rate: 150
Mag.Def: 160
Mag.Pwr: 7
M.Block: 0
Absorbs: Ice
Nullifies: N/A
Weaknesses: Fire
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Clear, Condemned, Death, Imp, Magitek, Muddle, Near Fatal,
Seizure, Stop, Zombie
Status: Float, Haste
Steal: Genji Glove, X-Potion
Item Won: N/A
Special Attack: Morn Star
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, If MP reaches 0, Dullahan dies
Doom Gaze
Level: 68
Location: World Map (fly around in Falcon) (WoR)
HP: 55555
MP: 38000
Experience Points: N/A
GP: N/A
Bat.Pwr: 35
Defense: 150
Speed: 95
Evade: 30
Hit Rate: 150
Mag.Def: 170
Mag.Pwr: 8
M.Block: 30
Absorbs: Ice, Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Mute, Near Fatal,
Seizure, Sleep, Slow, Stop, Zombie
Status: Float, Safe, Shell
Steal: N/A
Item Won: N/A
Special Attack: Bane Claw
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Suplex, If MP reaches 0, Doom Gaze
dies
Chadarnook (Woman)
Level: 37
Location: Owzer's House
HP: 56000
MP: 9400
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 140
Speed: 50
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Pearl, Water
Nullifies: N/A
Weaknesses: Fire
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
Seizure, Sleep, Stop, Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Doom Kiss
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
Curley
Level: 47
Location: Cyan's Soul
HP: 15000
MP: 2000
Experience Points: N/A
GP: N/A
Bat.Pwr: 1
Defense: 100
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 110
Mag.Pwr: 10
M.Block: 0
Absorbs: Fire
Nullifies: N/A
Weaknesses: Ice, Water
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near
Fatal, Poison, Seizure, Slow, Stop, Zombie
Status: Float
Steal: N/A
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Human, If MP reaches 0, Curley
dies
Larry
Level: 47
Location: Cyan's Soul
HP: 10000
MP: 2000
Experience Points: N/A
GP: N/A
Bat.Pwr: 2
Defense: 90
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 120
Mag.Pwr: 5
M.Block: 0
Absorbs: Ice, Wind
Nullifies: N/A
Weaknesses: Fire
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Imp, Magitek, Near Fatal, Petrify, Poison, Seizure, Sleep,
Stop, Zombie
Status: Float
Steal: N/A
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Human
Moe
Level: 47
Location: Cyan's Soul
HP: 12500
MP: 2000
Experience Points: N/A
GP: N/A
Bat.Pwr: 4
Defense: 80
Speed: 25
Evade: 0
Hit Rate: 100
Mag.Def: 130
Mag.Pwr: 6
M.Block: 0
Absorbs: Lightning
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify,
Poison, Seizure, Sleep, Slow, Zombie
Status: Float
Steal: N/A
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Human, If MP reaches 0, Moe
dies, If turned into an Imp, will use critical hits
WrexSoul
Level: 53
Location: Cyan's Soul
HP: 23066
MP: 5066
Experience Points: N/A
GP: N/A
Bat.Pwr: 27
Defense: 70
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 220
Mag.Pwr: 5
M.Block: 0
Absorbs: Fire, Pearl
Nullifies: N/A
Weaknesses: Ice
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Clear, Condemned, Death, Imp, Magitek, Muddle, Mute, Near
Fatal, Petrify, Poison, Seizure, Sleep, Slow, Zombie
Status: N/A
Steal: Memento Ring
Item Won: Pod Bracelet, Pod Bracelet
Special Attack: KarmicBlow
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run
Hidon
Level: 43
Location: Ebot's Rock
HP: 25000
MP: 12500
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 110
Speed: 55
Evade: 0
Hit Rate: 100
Mag.Def: 160
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Earth, Fire, Pearl
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Mute, Petrify,
Poison, Seizure, Sleep, Stop, Zombie
Status: N/A
Steal: Thornlet, Warp Stone
Item Won: Warp Stone, Warp Stone
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Undead
KatanaSoul
Level: 61
Location: Ancient Castle, in a monster-in-a-box chest
HP: 37620
MP: 7400
Experience Points: N/A
GP: 30000
Bat.Pwr: 25
Defense: 115
Speed: 75
Evade: 20
Hit Rate: 130
Mag.Def: 175
Mag.Pwr: 11
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Magitek, Mute, Near Fatal, Petrify,
Sleep, Slow, Stop, Zombie
Status: N/A
Steal: Strato, Murasame
Item Won: Offering, Offering
Special Attack: SlayerEdge
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Human
L.30 Magic
Level: 54
Location: Fanatics' Tower
HP: 3000
MP: 700
Experience Points: N/A
GP: N/A
Bat.Pwr: 10
Defense: 200
Speed: 36
Evade: 100
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 20
M.Block: 0
Absorbs: Pearl
Nullifies: N/A
Weaknesses: Poison
Sketch: Bolt 2, Osmose
Control: Battle, Bolt 2, Osmose, Rflect
Immune To: Blind, Imp, Muddle, Mute, Stop
Status: N/A
Steal: Tincture
Item Won: Tincture
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Run, If MP reaches 0, L.30 Magic dies
Hidonite
Level: 43
Location: Ebot's Rock
HP: 3500
MP: 1000
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 85
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Earth
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Imp, Muddle, Sleep, Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: PoisonClaw
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: N/A
Doom
Level: 73
Location: Kefka's Tower
HP: 63000
MP: 4800
Experience Points: N/A
GP: N/A
Bat.Pwr: 60
Defense: 110
Speed: 61
Evade: 0
Hit Rate: 100
Mag.Def: 160
Mag.Pwr: 9
M.Block: 0
Absorbs: Ice, Poison
Nullifies: N/A
Weaknesses: Pearl
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
Petrify, Poison, Seizure, Sleep, Stop, Zombie
Status: N/A
Steal: Safety Bit
Item Won: Sky Render, Sky Render
Special Attack: Demon Rage
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
Doom
Level: 73
Location: Kefka's Tower
HP: 63000
MP: 4800
Experience Points: N/A
GP: N/A
Bat.Pwr: 60
Defense: 110
Speed: 61
Evade: 0
Hit Rate: 100
Mag.Def: 160
Mag.Pwr: 9
M.Block: 0
Absorbs: Ice, Poison
Nullifies: N/A
Weaknesses: Pearl
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
Petrify, Poison, Seizure, Sleep, Stop, Zombie
Status: N/A
Steal: Safety Bit
Item Won: Sky Render, Sky Render
Special Attack: Demon Rage
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
Goddess
Level: 68
Location: Kefka's Tower
HP: 44000
MP: 19000
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 85
Speed: 50
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 14
M.Block: 0
Absorbs: Lightning, Pearl
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Condemned, Death, Imp, Magitek, Muddle, Mute, Near
Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie
Status: Haste, Shell
Steal: Minerva
Item Won: Excalibur, Excalibur
Special Attack: Demon Rage
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
Poltrgeist
Level: 67
Location: Kefka's Tower
HP: 58000
MP: 18900
Experience Points: N/A
GP: N/A
Bat.Pwr: 15
Defense: 180
Speed: 53
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 13
M.Block: 0
Absorbs: Fire, Wind
Nullifies: N/A
Weaknesses: Poison
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Clear, Condemned, Death, Image, Imp, Muddle, Mute, Near
Fatal, Petrify, Poison, Seizure, Sleep, Zombie
Status: Float, Haste, Image, Safe
Steal: Red Jacket
Item Won: Aura Lance, Aura Lance
Special Attack: Demon Rage
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
Kefka
Level: 71
Location: Kefka's Tower
HP: 62000
MP: 38000
Experience Points: N/A
GP: N/A
Bat.Pwr: 80
Defense: 117
Speed: 72
Evade: 45
Hit Rate: 190
Mag.Def: 135
Mag.Pwr: 8
M.Block: 0
Absorbs: N/A
Nullifies: Poison
Weaknesses: N/A
Sketch: Special, Ultima
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Condemned, Death, Haste, Image, Imp,
Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Reflect,
Seizure, Shell, Sleep, Slow, Stop, Zombie
Status: Float
Steal: Megalixir
Item Won: N/A
Special Attack: Havoc Wing
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex, Human
L.40 Magic
Level: 55
Location: Fanatics' Tower
HP: 4000
MP: 1000
Experience Points: N/A
GP: N/A
Bat.Pwr: 10
Defense: 200
Speed: 38
Evade: 100
Hit Rate: 100
Mag.Def: 135
Mag.Pwr: 19
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Lightning
Sketch: Drain, Mute
Control: Battle, Drain, Mute, Vanish
Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Sleep, Slow, Stop
Status: Float
Steal: Tincture
Item Won: Tincture
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 28.6%
Special Information: Can't Run, If MP reaches 0, L.40 Magic dies
Ultros
Level: 13
Location: Lete River
HP: 3000
MP: 640
Experience Points: N/A
GP: N/A
Bat.Pwr: 15
Defense: 40
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 3
M.Block: 0
Absorbs: Water
Nullifies: N/A
Weaknesses: Fire, Lightning
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
Petrify, Poison, Seizure, Sleep, Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Ink
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
Ultros
Level: 19
Location: Opera House
HP: 2550
MP: 500
Experience Points: N/A
GP: 2
Bat.Pwr: 13
Defense: 105
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 4
M.Block: 0
Absorbs: Water
Nullifies: N/A
Weaknesses: Fire, Lightning
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
Petrify, Poison, Seizure, Sleep, Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Ink
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
Ultros
Level: 25
Location: Crescent Mountain
HP: 22000
MP: 750
Experience Points: N/A
GP: 3
Bat.Pwr: 22
Defense: 95
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 7
M.Block: 0
Absorbs: Water
Nullifies: N/A
Weaknesses: Fire, Lightning
Sketch: Tentacle, Tentacle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
Petrify, Poison, Seizure, Sleep, Zombie
Status: Float
Steal: White Cape
Item Won: N/A
Special Attack: Ink
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
Chupon
Level: 26
Location: Blackjack (on your way to Floating Continent)
HP: 10000
MP: 40000
Experience Points: N/A
GP: M/A
Bat.Pwr: 13
Defense: 100
Speed: 10
Evade: 0
Hit Rate: 100
Mag.Def: 55
Mag.Pwr: 10
M.Block: 0
Absorbs: Fire
Nullifies: N/A
Weaknesses: Ice, Water
Sketch: Special, Battle
Control: Battle, Special
Immune To: Condemned, Death, Imp, Magitek, Muddle, Near Fatal, Petrify,
Poison, Seizure, Zombie
Status: N/A
Steal: Dirk
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
L.20 Magic
Level: 51
Location: Fanatics' Tower
HP: 2000
MP: 500
Experience Points: N/A
GP: N/A
Bat.Pwr: 10
Defense: 200
Speed: 35
Evade: 100
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 21
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: N/A
Sketch: Quartr, Rasp
Control: Battle, Quartr, Rasp, Safe
Immune To: Berserk, Imp, Mute, Petrify, Sleep, Stop
Status: Reflect
Steal: Tincture
Item Won: Tincture
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Run, Human, If MP reaches 0, L.20 Magic dies
Siegfried
Level: 7
Location: Phantom Train
HP: 100
MP: 5
Experience Points: N/A
GP: 1
Bat.Pwr: 1
Defense: 50
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
Status: N/A
Steal: N/A
Item Won: Green Cherry, Green Cherry
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
L.10 Magic
Level: 48
Location: Fanatics' Tower
HP: 1000
MP: 300
Experience Points: N/A
GP: N/A
Bat.Pwr: 10
Defense: 200
Speed: 33
Evade: 100
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 22
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Sketch: Bolt, Slow
Control: Battle, Bolt, Slow, Haste
Immune To: Condemned, Death, Imp, Near Fatal, Sleep, Slow, Stop
Status: Float
Steal: Tincture
Item Won: Tincture
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 0%
Special Information: Can't Run, Can't Suplex, Human, If MP reaches 0, L.10
Magic dies, Undead
L.50 Magic
Level: 57
Location: Fanatics' Tower
HP: 5000
MP: 2000
Experience Points: N/A
GP: N/A
Bat.Pwr: 10
Defense: 200
Speed: 45
Evade: 100
Hit Rate: 100
Mag.Def: 130
Mag.Pwr: 18
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Sketch: Bio, Bserk
Control: Battle, Bio, Bserk, Haste2
Immune To: Berserk, Blind, Imp, Petrify, Poison, Sleep, Zombie
Status: N/A
Steal: Ether
Item Won: Tincture
Special Attack: Hit
Metamorph: Remedy, Remedy, Remedy, Remedy
Metamorph % chance to miss: 28.6%
Special Information: Can't Run, If MP reaches 0, L.50 Magic dies, Undead
Whelk (Head)
Level: 6
Location: Narshe (WoB)
HP: 1600
MP: 1000
Experience Points: N/A
GP: N/A
Bat.Pwr: 22
Defense: 100
Speed: 45
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
Status: N/A
Steal: N/A
Item Won: Potion, Potion
Special Attack: Slime
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
Presenter (Head)
Level: 31
Location: Daryl's Tomb
HP: 9845
MP: 1600
Experience Points: N/A
GP: 1000
Bat.Pwr: 75
Defense: 80
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 7
M.Block: 0
Absorbs: Ice, Lightning, Water
Nullifies: Poison
Weaknesses: Fire
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Clear, Image, Imp, Magitek, Muddle, Near Fatal, Poison,
Seizure, Zombie
Status: N/A
Steal: N/A
Item Won: Dragon Claw, Dragon Claw
Special Attack: PetriBlast
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Suplex
Master Pug
Level: 73
Location: Ancient Cave, in a monster-in-a-box chest
HP: 22000
MP: 1200
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 100
Speed: 45
Evade: 0
Hit Rate: 100
Mag.Def: 165
Mag.Pwr: 9
M.Block: 0
Absorbs: Water
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
Petrify, Seizure, Stop, Zombie
Status: N/A
Steal: Megalixir, Elixir
Item Won: Graedus, Graedus
Special Attack: Cleaver
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run
L.60 Magic
Level: 58
Location: Fanatics' Tower
HP: 6000
MP: 5000
Experience Points: N/A
GP: N/A
Bat.Pwr: 10
Defense: 200
Speed: 35
Evade: 100
Hit Rate: 100
Mag.Def: 125
Mag.Pwr: 17
M.Block: 0
Absorbs: Ice
Nullifies: N/A
Weaknesses: Fire
Sketch: Quake, Slow 2
Control: Battle, Quake, Slow 2, Regen
Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Poison, Stop
Status: Float
Steal: Ether
Item Won: Tincture
Special Attack: Hit
Metamorph: Safety Bit, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Control, Can't Run, Can't Suplex, Human, If MP
reaches 0, L.60 Magic dies
Merchant
Level: 5
Location: South Figaro (Locke's Scenario) (WoB)
HP: 119
MP: 20
Experience Points: 26
GP: 40
Bat.Pwr: 10
Defense: 50
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Condemned, Image, Imp, Magitek, Muddle,
Mute, Near Fatal, Petrify. Poison, Seizure, Sleep, Zombie
Status: N/A
Steal: Guardian, Plumed Hat
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Human
Tentacle
Level: 34
Location: Figaro Castle (WoR)
HP: 4000
MP: 500
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 102
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 153
Mag.Pwr: 8
M.Block: 0
Absorbs: Earth, Water
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Condemned, Death. Imp, Magitek, Muddle,
Mute, Poison, Sleep, Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Seize
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
Right Blade
Level: 21
Location: Imperial Magitek Research Facility
HP: 400
MP: 150
Experience Points: N/A
GP: N/A
Bat.Pwr: 20
Defense: 120
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 5
M.Block: 0
Absorbs: Ice
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Image, Imp, Magitek, Muddle, Mute, Poison,
Seizure, Sleep, Zombie
Status: N/A
Steal: Tincture
Item Won: Fenix Down
Special Attack: Rapier
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
Left Blade
Level: 22
Location: Imperial Magitek Research Facility
HP: 700
MP: 470
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 120
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 5
M.Block: 0
Absorbs: Ice
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Image, Imp, Magitek, Muddle, Mute, Poison,
Seizure, Sleep, Zombie
Status: N/A
Steal: Tincture
Item Won: Fenix Down
Special Attack: Slash
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
Rough
Level: 69
Location: Kefka's Tower
HP: 8000
MP: 770
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 80
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 190
Mag.Pwr: 10
M.Block: 0
Absorbs: Lightning
Nullifies: N/A
Weaknesses: Ice
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Image, Imp, Magitek, Muddle, Mute, Poison,
Seizure, Sleep, Zombie
Status: N/A
Steal: Flame Shld
Item Won: N/A
Special Attack: Rapier
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
Striker
Level: 67
Location: Kefka's Tower
HP: 11000
MP: 2600
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 75
Speed: 26
Evade: 0
Hit Rate: 100
Mag.Def: 185
Mag.Pwr: 7
M.Block: 0
Absorbs: Ice
Nullifies: N/A
Weaknesses: Fire
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Image, Imp, Magitek, Muddle, Mute, Poison,
Seizure, Sleep, Zombie
Status: N/A
Steal: Flame Shld
Item Won: N/A
Special Attack: Slash
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
L.70 Magic
Level: 56
Location: Fanatics' Tower
HP: 7000
MP: 3000
Experience Points: N/A
GP: N/A
Bat.Pwr: 10
Defense: 200
Speed: 40
Evade: 100
Hit Rate: 100
Mag.Def: 120
Mag.Pwr: 16
M.Block: 0
Absorbs: Fire
Nullifies: N/A
Weaknesses: Ice, Water
Sketch: Fire 3, Ice 3
Control: Battle, Fire 3, Ice 3, Bolt 3
Immune To: Berserk, Imp, Muddle, Near Fatal, Poison, Sleep
Status: N/A
Steal: Ether
Item Won: Tincture
Special Attack: Hit
Metamorph: Elixir, Tonic, Tonic, Tonic
Metamorph % chance to miss: 42.9%
Special Information: Can't Run, Human, If MP reaches 0, L.70 Magic dies
Tritoch
Level: 62
Location: Narshe (WoR)
HP: 30000
MP: 50000
Experience Points: N/A
GP: N/A
Bat.Pwr: 19
Defense: 254
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 70
Mag.Pwr: 4
M.Block: 0
Absorbs: Ice
Nullifies: Earth, Lightning, Pearl, Poison, Water, Wind
Weaknesses: Fire
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify,
Poison, Sleep, Slow, Stop
Status: Float
Steal: N/A
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
Laser Gun
Level: 24
Location: On the way to Floating Continent, right after you fall off the
Blackjack after the fight with Ultros
HP: 3300
MP: 335
Experience Points: N/A
GP: N/A
Bat.Pwr: 12
Defense: 130
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 9
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
Status: N/A
Steal: X-Ether
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Run, Can't Suplex
Speck
Level: 25
Location: On the way to Floating Continent, right after you fall off the
Blackjack after the fight with Ultros
HP: 420
MP: 285
Experience Points: N/A
GP: N/A
Bat.Pwr: 12
Defense: 230
Speed: 15
Evade: 0
Hit Rate: 100
Mag.Def: 160
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
Status: Runic
Steal: Amulet
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
MissileBay
Level: 25
Location: On the way to Floating Continent, right after you fall off the
Blackjack after the fight with Ultros
HP: 3000
MP: 7000
Experience Points: N/A
GP: N/A
Bat.Pwr: 12
Defense: 135
Speed: 20
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 8
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning, Water
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
Status: N/A
Steal: Debilitator
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Run, Can't Suplex
Chadarnook (Demon)
Level: 41
Location: Owzer's House
HP: 30000
MP: 7600
Experience Points: N/A
GP: N/A
Bat.Pwr: 18
Defense: 135
Speed: 61
Evade: 0
Hit Rate: 100
Mag.Def: 130
Mag.Pwr: 10
M.Block: 0
Absorbs: Lightning
Nullifies: N/A
Weaknesses: Fire, Pearl
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Petrify, Poison,
Seizure, Sleep, Stop, Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex, If MP reaches 0,
Chadarnook dies
Ice Dragon
Level: 74
Location: Snowfield in Narshe where you fought Kefka in the World of Balance
(WoR)
HP: 24400
MP: 9000
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 110
Speed: 60
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Ice
Nullifies: N/A
Weaknesses: Fire
Sketch: Fire 3, Ice 3
Control: Battle, Special
Immune To: Death, Imp, Magitek, Near Fatal, Petrify, Sleep, Stop, Zombie
Status: N/A
Steal: N/A
Item Won: Force Shld, Force Shld
Special Attack: Hit
Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld
Metamorph % chance to miss: 57.1%
Special Information: Can't Control, Can't Run, If MP reaches 0, Ice Dragon
dies
Kefka
Level: 18
Location: Snowfield in Narshe (WoB)
HP: 3000
MP: 3000
Experience Points: N/A
GP: N/A
Bat.Pwr: 22
Defense: 55
Speed: 45
Evade: 30
Hit Rate: 100
Mag.Def: 160
Mag.Pwr: 9
M.Block: 30
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie
Status: N/A
Steal: Elixir, Ether
Item Won: Peace Ring, Peace Ring
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
Storm Dragon
Level: 74
Location: Mt. Zozo
HP: 42000
MP: 1250
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 110
Speed: 65
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 9
M.Block: 0
Absorbs: Wind
Nullifies: N/A
Weaknesses: Lightning
Sketch: Pearl Wind, Aero
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
Petrify, Poison, Sleep, Slow, Stop, Zombie
Status: Float
Steal: N/A
Item Won: Force Armor, Force Armor
Special Attack: Wing Saber
Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld
Metamorph % chance to miss: 57.1%
Special Information: Can't Control, Can't Run, Can't Suplex
Dirt Dragon
Level: 53
Location: Opera House (WoR)
HP: 28500
MP: 16500
Experience Points: N/A
GP: N/A
Bat.Pwr: 23
Defense: 110
Speed: 55
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 12
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Water, Wind
Sketch: Magnitude8, Bolt 3
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify,
Seizure, Stop, Zombie
Status: Float
Steal: X-Potion
Item Won: Magus Rod, Magus Rod
Special Attack: Honed Tusk
Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld
Metamorph % chance to miss: 57.1%
Special Information: Can't Control, Can't Run
Ipooh
Level: 11
Location: Mt. Koltz
HP: 360
MP: 60
Experience Points: N/A
GP: N/A
Bat.Pwr: 18
Defense: 105
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Fire
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Clear, Condemned, Death, Magitek, Muddle, Near Fatal,
Petrify, Poison, Seizure, Sleep, Zombie
Status: N/A
Steal: Potion, Potion
Item Won: N/A
Special Attack: Claw
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: If turned into an Imp, will use critical hits
Leader
Level: 12
Location: Doma Castle, during Sabin's Scenario (WoB)
HP: 456
MP: 20
Experience Points: N/A
GP: 50
Bat.Pwr: 18
Defense: 5
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 110
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: N/A
Status: N/A
Steal: N/A
Item Won: Fenix Down, Black Belt
Special Attack: Axe
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, If turned into an Imp, will use
critical hits
Grunt
Level: 12
Location: Imperial Camp
HP: 100
MP: 10
Experience Points: N/A
GP: 48
Bat.Pwr: 11
Defense: 50
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: N/A
Status: N/A
Steal: Tonic
Item Won: Tonic
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Run, Human
Gold Dragon
Level: 62
Location: Kefka's Tower
HP: 32400
MP: 4000
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 110
Speed: 75
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Lightning
Nullifies: N/A
Weaknesses: Water
Sketch: Ice 3, Bolt 3
Control: Battle, Special
Immune To: Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify,
Seizure, Sleep, Slow, Stop, Zombie
Status: N/A
Steal: N/A
Item Won: Crystal Orb, Crystal Orb
Special Attack: Hit
Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld
Metamorph % chance to miss: 57.1%
Special Information: Can't Control, Can't Run, If MP reaches 0, Gold Dragon
dies
Skull Dragon
Level: 62
Location: Kefka's Tower
HP: 32800
MP: 1999
Experience Points: N/A
GP: N/A
Bat.Pwr: 15
Defense: 140
Speed: 57
Evade: 0
Hit Rate: 100
Mag.Def: 120
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Sketch: Rasp, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Death, Imp, Muddle, Mute, Near Fatal, Petrify,
Poison, Seizure, Sleep, Slow, Stop, Zombie
Status: N/A
Steal: N/A
Item Won: Muscle Belt, Muscle Belt
Special Attack: Hit (doesn't damage)
Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld
Metamorph % chance to miss: 57.1%
Special Information: Can't Control, Can't Run, Can't Suplex, If MP reaches 0,
Skull Dragon dies
Blue Dragon
Level: 65
Location: Ancient Castle
HP: 26900
MP: 3800
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 110
Speed: 75
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Water
Nullifies: N/A
Weaknesses: Lightning
Sketch: Blaster, Ice 3
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
Petrify, Seizure, Sleep, Stop, Zombie
Status: N/A
Steal: N/A
Item Won: Scimitar, Scimitar
Special Attack: Hit (Osmose)
Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld
Metamorph % chance to miss: 57.1%
Special Information: Can't Control, Can't Run
Red Dragon
Level: 67
Location: Phoenix Cave
HP: 30000
MP: 1780
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 110
Speed: 75
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Fire
Nullifies: N/A
Weaknesses: Ice, Water
Sketch: L.? Pearl, Fire 3
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Magitek, Mute, Near Fatal, Petrify,
Sleep, Stop, Zombie
Status: N/A
Steal: N/A
Item Won: Strato, Strato
Special Attack: Eraser
Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld
Metamorph % chance to miss: 57.1%
Special Information: Can't Control, Can't Run
Piranha
Level: 9
Location: Baren Falls
HP: 10
MP: 60
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Magitek, Mute, Near Fatal, Petrify,
Sleep, Stop, Zombie
Status: Float
Steal: N/A
Item Won: Tonic
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
Rizopas
Level: 13
Location: Baren Falls
HP: 775
MP: 39
Experience Points: N/A
GP: N/A
Bat.Pwr: 14
Defense: 110
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 175
Mag.Pwr: 3
M.Block: 0
Absorbs: Water
Nullifies: N/A
Weaknesses: Lightning
Sketch: Special, Battle
Control: Battle, Special
Immune To: Condemned, Death, Imp, Mute, Petrify, Poison, Zombie
Status: Float
Steal: N/A
Item Won: Remedy, Remedy
Special Attack: Bite
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex
Specter
Level: 19
Location: Phantom Train, in a monster-in-a-box chest
HP: 1500
MP: 10000
Experience Points: N/A
GP: N/A
Bat.Pwr: 15
Defense: 120
Speed: 40
Evade: 0
Hit Rate: 100
Mag.Def: 180
Mag.Pwr: 8
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Imp, Muddle, Sleep, Slow, Stop
Status: N/A
Steal: N/A
Item Won: Hyper Wrist, Hyper Wrist
Special Attack: Lightning
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, If MP reaches 0, Specter dies,
Undead
Short Arm
Level: 73
Location: Kefka's Tower (1st tier)
HP: 27000
MP: 10000
Experience Points: N/A
GP: N/A
Bat.Pwr: 50
Defense: 115
Speed: 37
Evade: 10
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Water
Sketch: Special, Battle
Control: Battle, Special
Immune To: Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Near
Fatal, Petrify, Poison, Sleep, Stop, Zombie
Status: N/A
Steal: Elixir
Item Won: N/A
Special Attack: VacuumWave
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't
Suplex
Long Arm
Level: 73
Location: Kefka's Tower (1st tier)
HP: 33000
MP: 10000
Experience Points: N/A
GP: N/A
Bat.Pwr: 35
Defense: 110
Speed: 39
Evade: 5
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 30
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Wind
Sketch: Special, Battle
Control: Battle, Special
Immune To: Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute,
Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie
Status: N/A
Steal: Elixir
Item Won: N/A
Special Attack: Red Claw
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't
Suplex
Face
Level: 73
Location: Kefka's Tower (1st tier)
HP: 30000
MP: 10000
Experience Points: N/A
GP: N/A
Bat.Pwr: 63
Defense: 140
Speed: 44
Evade: 10
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 12
M.Block: 0
Absorbs: N/A
Nullifies: Earth
Weaknesses: Fire
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Clear, Condemned, Death, Image, Imp, Magitek, Muddle,
Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop,
Zombie
Status: N/A
Steal: Elixir
Item Won: N/A
Special Attack: Slip Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't
Suplex
Tiger
Level: 70
Location: Kefka's Tower (2nd tier)
HP: 30000
MP: 10000
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 120
Speed: 21
Evade: 0
Hit Rate: 100
Mag.Def: 153
Mag.Pwr: 7
M.Block: 0
Absorbs: Earth
Nullifies: N/A
Weaknesses: Ice
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Condemned, Death, Imp, Magitek, Muddle,
Mute, Near Fatal, Petrify, Sleep, Slow, Stop, Zombie
Status: N/A
Steal: Elixir
Item Won: N/A
Special Attack: Doom Tusk
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't
Suplex
Tools
Level: 73
Location: Kefka's Tower (2nd tier)
HP: 24000
MP: 10000
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 105
Speed: 29
Evade: 0
Hit Rate: 100
Mag.Def: 153
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Float, Haste, Image, Imp, Magitek, Muddle,
Mute, Near Fatal, Petrify, Poison, Reflect, Regen, Safe, Seizure,
Shell, Sleep, Zombie
Status: Float
Steal: Elixir
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't
Suplex
Magic
Level: 72
Location: Kefka's Tower (2nd tier)
HP: 41000
MP: 10000
Experience Points: N/A
GP: N/A
Bat.Pwr: 1
Defense: 145
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 125
Mag.Pwr: 8
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Earth
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Condemned, Death. Float, Haste, Image, Imp,
Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Reflect, Regen,
Safe, Seizure, Shell, Sleep, Slow, Stop, Zombie
Status: Float
Steal: Elixir
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't
Suplex, Human
Hit
Level: 73
Location: Kefka's Tower (2nd tier)
HP: 28000
MP: 10000
Experience Points: N/A
GP: N/A
Bat.Pwr: 6
Defense: 115
Speed: 33
Evade: 0
Hit Rate: 100
Mag.Def: 153
Mag.Pwr: 9
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Sketch: Special, Battle
Control: Battle, Special
Immune To: Blind, Clear, Condemned, Death. Float, Haste, Image, Imp, Magitek,
Muddle, Mute, Near Fatal, Petrify, Poison, Reflect, Regen, Safe,
Seizure, Shell, Sleep, Zombie
Status: Float
Steal: Elixir
Item Won: N/A
Special Attack: 10 Hits
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't
Suplex, Human
Girl
Level: 58
Location: Kefka's Tower (3rd tier)
HP: 9999
MP: 10000
Experience Points: N/A
GP: N/A
Bat.Pwr: 73
Defense: 150
Speed: 41
Evade: 0
Hit Rate: 100
Mag.Def: 155
Mag.Pwr: 9
M.Block: 0
Absorbs: Earth, Fire, Ice, Lightning, Pearl, Poison, Water, Wind
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Condemned, Death, Float, Haste, Image, Imp,
Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Reflect, Regen,
Safe, Seizure, Shell, Sleep, Slow, Stop, Zombie
Status: Float, Regen
Steal: Raganarok
Item Won: N/A
Special Attack: Calmness
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't
Suplex
Sleep
Level: 71
Location: Kefka's Tower (3rd tier)
HP: 40000
MP: 10000
Experience Points: N/A
GP: N/A
Bat.Pwr: 63
Defense: 140
Speed: 46
Evade: 0
Hit Rate: 100
Mag.Def: 120
Mag.Pwr: 6
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Clear, Condemned, Death, Haste, Image, Imp,
Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Safe, Seizure,
Shell, Sleep, Slow, Stop, Zombie
Status: Float
Steal: Atma Weapon
Item Won: N/A
Special Attack: Calmness
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't
Suplex, Human
Hidonite
Level: 43
Location: Ebot's Rock
HP: 3500
MP: 1000
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 115
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 120
Mag.Pwr: 10
M.Block: 0
Absorbs: Earth, Fire, Ice, Lightning, Pearl, Poison, Water, Wind
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: Condemned, Death, Imp, Muddle, Mute, Sleep, Slow, Stop
Status: Reflect
Steal: N/A
Item Won: N/A
Special Attack: Confuclaw
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: If MP reaches 0, Hidonite dies
Hidonite
Level: 43
Location: Ebot's Rock
HP: 3500
MP: 1000
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 105
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 130
Mag.Pwr: 10
M.Block: 0
Absorbs: Poison
Nullifies: N/A
Weaknesses: Fire, Pearl
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie
Status: Reflect
Steal: N/A
Item Won: N/A
Special Attack: Zombi Claw
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Undead
Hidonite
Level: 43
Location: Ebot's Rock
HP: 3500
MP: 1000
Experience Points: N/A
GP: N/A
Bat.Pwr: 13
Defense: 95
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Earth, Fire, Ice, Lightning, Pearl, Poison, Water, Wind
Sketch: Special, Battle
Control: Battle, Special
Immune To: Imp, Petrify, Near Fatal, Zombie
Status: Safe
Steal: N/A
Item Won: N/A
Special Attack: Mega Claw
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, If turned into an Imp, will use
critical hits
L.80 Magic
Level: 53
Location: Fanatics' Tower
HP: 8000
MP: 2800
Experience Points: N/A
GP: N/A
Bat.Pwr: 10
Defense: 200
Speed: 37
Evade: 100
Hit Rate: 100
Mag.Def: 115
Mag.Pwr: 15
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Sketch: Rflect, Cure 3
Control: Battle, Rflect, Cure 3, Remedy
Immune To: Berserk, Imp, Muddle, Mute, Slow, Stop
Status: N/A
Steal: Ether
Item Won: Tincture
Special Attack: Hit
Metamorph: Ribbon, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Run, Human, If MP reaches 0, L.80 Magic
L.90 Magic
Level: 55
Location: Fanatics' Tower
HP: 9000
MP: 9000
Experience Points: N/A
GP: N/A
Bat.Pwr: 10
Defense: 200
Speed: 38
Evade: 100
Hit Rate: 100
Mag.Def: 110
Mag.Pwr: 14
M.Block: 0
Absorbs: Wind
Nullifies: Earth, Pearl, Water
Weaknesses: N/A
Sketch: Meteor, Merton
Control: Battle, Meteor, Merton, W Wind
Immune To: Condemned, Death, Imp, Mute, Near Fatal, Petrify, Sleep
Status: Reflect
Steal: Tincture
Item Won: N/A
Special Attack: Hit
Metamorph: Safety Bit, Tonic, Tonic, Tonic
Metamorph % chance to miss: 57.1%
Special Information: Can't Run, Can't Suplex, Human, If MP reaches 0, L.90
Magic dies
ProtoArmor
Level: 19
Location: Imperial Magitek Research Facility
HP: 670
MP: 125
Experience Points: 499
GP: 296
Bat.Pwr: 12
Defense: 230
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 110
Mag.Pwr: 7
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Lightning
Sketch: Special, Tek Laser
Control: Battle, Special, Tek Laser, Schiller
Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie
Status: N/A
Steal: Mithril Mail, Potion
Item Won: Bio Blaster
Special Attack: Program 35
Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld
Metamorph % chance to miss: 57.1%
Special Information: N/A
MagiMaster
Level: 68
Location: Fanatics' Tower
HP: 50000
MP: 50000
Experience Points: N/A
GP: N/A
Bat.Pwr: 1
Defense: 250
Speed: 90
Evade: 100
Hit Rate: 100
Mag.Def: 100
Mag.Pwr: 25
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: N/A
Sketch: Battle, Battle
Control: Battle, Ultima
Immune To: Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute,
Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie
Status: N/A
Steal: Crystal Orb, Elixir
Item Won: Megalixir, Megalixir
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex, Human, If MP
reaches 0, MagiMaster dies
SoulSaver
Level: 41
Location: Cyan's Soul
HP: 3066
MP: 566
Experience Points: N/A
GP: N/A
Bat.Pwr: 50
Defense: 150
Speed: 15
Evade: 0
Hit Rate: 100
Mag.Def: 175
Mag.Pwr: 3
M.Block: 0
Absorbs: Fire, Pearl
Nullifies: N/A
Weaknesses: Ice
Sketch: Special, Battle
Control: Battle, Special
Immune To: Imp, Mute, Poison, Seizure, Sleep, Stop
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Human
Ultros
Level: 26
Location: Blackjack (on your way to Floating Continent)
HP: 17000
MP: 8000
Experience Points: N/A
GP: N/A
Bat.Pwr: 10
Defense: 20
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 10
Mag.Pwr: 3
M.Block: 0
Absorbs: Water
Nullifies: N/A
Weaknesses: Fire, Poison
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
Petrify, Poison, Seizure, Sleep, Stop, Zombie
Status: N/A
Steal: Dried Meat
Item Won: N/A
Special Attack: OctopusInk
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex
Naughty
Level: 24
Location: Floating Continent
HP: 3000
MP: 195
Experience Points: N/A
GP: N/A
Bat.Pwr: 11
Defense: 115
Speed: 48
Evade: 0
Hit Rate: 100
Mag.Def: 145
Mag.Pwr: 10
M.Block: 0
Absorbs: Ice
Nullifies: Earth, Poison, Water, Wind
Weaknesses: Fire, Lighting, Pearl
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Image, Muddle, Near Fatal, Seizure,
Slow, Stop
Status: Float, Safe
Steal: N/A
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex, Human, If MP
reaches 0, Naughty dies, If turned into an Imp, will use
critical hits
Phunbaba (1st fight)
Level: 26
Location: Mobliz (WoR)
HP: 60000
MP: 10000
Experience Points: N/A
GP: N/A
Bat.Pwr: 53
Defense: 102
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 153
Mag.Pwr: 10
M.Block: 0
Absorbs: Lightning
Nullifies: N/A
Weaknesses: Poison
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Solar Plex
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, If turned into an Imp, will use
critical hits
Phunbaba (2nd fight)
Level: 31
Location: Mobliz (WoR)
HP: 28000
MP: 10000
Experience Points: N/A
GP: N/A
Bat.Pwr: 15
Defense: 105
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 6
M.Block: 0
Absorbs: Lightning
Nullifies: N/A
Weaknesses: Poison
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Solar Plex
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, If turned into an Imp, will use
critical hits
Phunbaba (3rd fight)
Level: 31
Location: Mobliz (WoR)
HP: 26000
MP: 10000
Experience Points: N/A
GP: N/A
Bat.Pwr: 15
Defense: 105
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 6
M.Block: 0
Absorbs: Lightning
Nullifies: N/A
Weaknesses: Poison
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Solar Plex
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, If turned into an Imp, will use
critical hits
Phunbaba (4th fight)
Level: 31
Location: Mobliz (WoR)
HP: 26000
MP: 10000
Experience Points: N/A
GP: N/A
Bat.Pwr: 15
Defense: 100
Speed: 35
Evade: 0
Hit Rate: 100
Mag.Def: 130
Mag.Pwr: 6
M.Block: 0
Absorbs: Lightning
Nullifies: N/A
Weaknesses: Poison
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal,
Petrify, Poison, Seizure, Slow, Stop, Zombie
Status: N/A
Steal: N/A
Item Won: N/A
Special Attack: Solar Plex
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, If turned into an Imp, will use
critical hits
Zone Eater
Level: 61
Location: Triangle Island (WoR)
HP: 7700
MP: 57000
Experience Points: 2000
GP: 2000
Bat.Pwr: 23
Defense: 120
Speed: 60
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: Ice
Nullifies: Earth, Fire, Lightning, Poison, Water, Wind
Weaknesses: Pearl
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Blind, Condemned, Death, Image, Imp, Magitek, Muddle,
Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop,
Zombie
Status: N/A
Steal: Warp Stone
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Suplex, If MP reaches 0, Zone Eater
dies
Officer
Level: 7
Location: South Figaro, in Locke's Scenario (WoB)
HP: 7700
MP: 57000
Experience Points: 33
GP: 66
Bat.Pwr: 13
Defense: 100
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 150
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Muddle, Petrify, Poison, Seizure,
Sleep, Slow, Stop
Status: N/A
Steal: Potion, Tonic
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Run, Human
Cadet
Level: 13
Location: Imperial Camp
HP: 380
MP: 48
Experience Points: N/A
GP: 144
Bat.Pwr: 13
Defense: 80
Speed: 30
Evade: 0
Hit Rate: 100
Mag.Def: 140
Mag.Pwr: 10
M.Block: 0
Absorbs: N/A
Nullifies: N/A
Weaknesses: Poison
Sketch: Special, Battle
Control: Battle, Special
Immune To: N/A
Status: Safe
Steal: Tonic
Item Won: Tonic
Special Attack: Axe
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Run, Human
Atma
Level: 67
Location: Kefka's Tower
HP: 55000
MP: 19000
Experience Points: N/A
GP: N/A
Bat.Pwr: 20
Defense: 75
Speed: 63
Evade: 0
Hit Rate: 100
Mag.Def: 70
Mag.Pwr: 10
M.Block: 0
Absorbs: Earth, Pearl, Poison, Water, Wind
Nullifies: N/A
Weaknesses: N/A
Sketch: Special, Battle
Control: Battle, Special
Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify,
Poison, Sleep, Stop, Zombie
Status: N/A
Steal: Crystal Orb, Drainer
Item Won: N/A
Special Attack: Hit
Metamorph: Antidote, Eyedrop, Green Cherry, Soft
Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, Can't Suplex, If MP reaches 0,
Atma dies
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 10. Items |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
In this section, I will list every item in the game, as well as what each one
does, etc. Thanks to Atom Edge for information about the Morph stuff. Without
his FAQ, I never would have figured out any of the Morph crap. All credit goes
to him. I also list the enemies in the same order that he does, just so you
know. Also, Super Slash let me put the enemies in the order he put them in.
You try and tell me you can make the locations of every items and where you
can Morph them, etc. without parapharsing. You can't. Impossible.
NOTE: To find the item you are looking for easily, hold CTRL and press F to
bring up a search engine. In that search engine, type the name of the
item you're looking for, then press Enter.
Antidote
Description: Cures the Poison status aliment.
Game Description: Cures the "Poison" status
Purchasable At (WoB): Figaro Castle, From one of the ghosts on the Phantom
Train, South Figaro, Kohlingen, Jidoor
Purchasable At (WoR): Figaro Castle, Kohlingen
Steal From: Rhodox, Mesosaur, CrassHoppr, Trilobiter, Boxed Set, Sand Ray,
Cirpius, WeedFeeder, Coelecite, Vermin, Abolisher
Win From: Sand Ray, Intangir, Coelecite, Latimeria
Colosseum: Bet an Antidote to fight Chupon for an Elixir
Morph: 1st Class, Aspik, Areneid, Actaneon, Apparite, Anemone, Abolisher, Bug,
Bleary, Brawly, Beakor, Commander, CrassHoppr, ChickenLip, Cluck,
Cephaler, Crawler, Candy, Commando, Cirpius, Coelecite, Crawly, Deep
Eye, Dark Side, Delta Bug, Dark Wind, Exocite, Eland, EarthGuard, Flan,
GiganToad, Geckorex, Grease Monk, Gabbledegak, GloomShell, Ghost,
Harvester, HermitCrab, Hornet, Hipcampus, Humpty, Hazer, Iron Fist,
Insecare, Joker, Lich, Luridan, Muus, Marshal, Mesosaur, Mind Candy,
Maliga, Nautiloid, NeckHunter, Necromancr, Pm Stalker, Parasoul,
Primordite, Poplium, Parasite, Psychot, Punisher, Rain Man, Rinn,
Soldier, Spectre, Scrapper, Slurm, StillGoing, Scorpion, Sand Ray, Sea
Flower, Trooper, Vaporite, Vectuar, Vindr, Wyvern, Wizard
Useable In Battle: Yes
Useable Outside Battle: Yes
NOTE: Sells for 25 GP.
Dried Meat
Description: Restores 150 HP.
Game Description: Eat when hungry
Purchasable At (WoB): Mobliz
Purchasable At (WoR): N/A
Steal From: Wart Puck, Brontaur, Ultros (4th fight)
Win From: Red Fang
Colosseum: Bet a Dried Meat to fight Chupon for an Elixir
Morph: Allosaurus, Adamanchyt, Brachosaur, Bounty Man, Brontaur, Baskervor,
Bogy, Chaos Drgn, Chitonid, Ceritops, Doberman, Fidor, Gold Bear, Lobo,
Leafer, Nohrabbit, Nastidon, Poppers, Prussian, Peepers, Red Wolf,
Rhodox, Rhinox, Rhobite, Red Fang, Ralph, Tusker, Tyranosaur, Vector
Pup, Vomammoth, Vermin
Useable In Battle; Yes
Useable Outside Battle: Yes
NOTE: Sells for 75 GP.
Echo Screen
Description: Cures the Mute status aliment.
Game Description: Cure "Mute" status
Purchasable At (WoB): South Figaro, Returners' Hideout, Nikeah, Jidoor, Tzen
Purchasable At (WoR): Figaro Castle, South Figaro, Tzen
Steal From: Bloompire, Insecare
Win From: WeedFeeder, Osprey
Colosseum: Bet an Echo Screen to fight Chupon for an Elixir
Morph: N/A
Useable In Battle: Yes
Useable Outside Battle: Yes
NOTE: Sells for 60 GP.
Elixir
Description: Fully restores HP/MP.
Game Description: Recovers HP/MP to 100%
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Rider, Magic Urn, Peepers, Gigantos, Spit Fire, Air Force, Atma
(Floating Continent), Master Pug, Kefka (when you fight him in
Narshe), Short Arm, Long Arm, Face, Tiger, Tools, Magic, Hit,
MagiMaster
Win From: TunnelArmr, Atma (Floating Continent)
Colosseum: Bet an Elixir to fight Cactrot for a Rename Card
Morph: Apokryphos, Behemoth, Cruller, Doom Drgn, Dragon, Enuo, GtBehemoth,
Goblin, Hoover, Land Worm, L.70 Magic, Phase, Still Life
Useable In Battle: Yes
Useable Outside Battle: Yes
NOTE: Sells for 1 GP, Locke gives this to you after beat the Phoenix Cave.
Ether
Description: Restores 150 MP.
Game Description: Recovers 150 MP
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: L.50 Magic, L.60 Magic, L.70 Magic, L.80 Magic, L.90 Magic, Kefka
(Narshe)
Win From: N/A
Colosseum: Bet an Ether to fight Chupon for an Elixir
Morph: N/A
Useable In Battle: Yes
Useable Outside Battle: Yes
NOTE: Sells for 1 GP.
Eyedrop
Description: Cures the Blind status aliment.
Game Description: Cures "Dark" Status
Purchasable At (WoB): Figaro Castle, South Figaro, Returners' Hideout,
Albrook, Tzen
Purchasable At (WoR): Figaro Castle, South Figaro
Steal From: Beakor, Deep Eye, Gabbledegak
Win From: Nautiloid, Primordite
Colosseum: Bet an Eyedrop to fight Chupon for an Elixir
Morph: 1st Class, Aspik, Areneid, Actaneon, Apparite, Anemone, Abolisher, Bug,
Bleary, Brawly, Beakor, Commander, CrassHoppr, ChickenLip, Cluck,
Cephaler, Crawler, Candy, Commando, Cirpius, Coelecite, Crawly, Deep
Eye, Dark Side, Delta Bug, Dark Wind, Exocite, Eland, EarthGuard, Flan,
Figaliz, GiganToad, Geckorex, Grease Monk, Gabbledegak, GloomShell,
Ghost, Harvester, Hermit Crab, Hornet, Hipcampus, Humpty, Hazer, Iron
Fist, Insecare, Joker, Kiwok, Lich, Luridan, Lizard, Muus, Marshal,
Mesosaur, Mind Candy, Maliga, Nautiloid, NeckHunter, Necromancr, Pm
Stalker, Parasoul, Primordite, Poplium, Parasite, Psychot, Punisher,
Rain Man, Rinn, Repo Man, Soldier, Spectre, Scrapper, Slurm, Still
Going, Scorpion, Sand Ray, Sea Flower, Trooper, Vaporite, Vectuar,
Vindr, Wyvern, Wizard
Useable In Battle: Yes
Useable Outside Battle: Yes
NOTE: Sells for 25 GP.
Fenix Down
Description: Revives a dead party member, but doesn't restore full health,
just a little bit.
Game Description: Recovers the wounded
Purchasable At (WoB): Figaro Castle, South Figaro, Merchant who rides on the
Chocobo outside of Gau's father's house, one of the
ghosts on the Phantom Train sells you this, Mobliz,
Nikeah, Narshe (before and after you get the Blackjack),
Kohlingen, Jidoor, Blackjack, Albrook, Tzen, Thamasa
Purchasable At (WoR): Albrook, Tzen, Nikeah, South Figaro, Figaro Castle,
Kohlingen, Jidoor, Thamasa
Steal From: Aquila, Balloon, Chaos Drgn, Fidor, Garm, Gabbledegak, Harpy,
Harpiai, Necromancr, Phase, Parasoul, Sea Flower, Trixter,
Uroburos, Vulture, Zombone
Win From: Anguiform, Aquila, Abolisher, Chaos Drgn, LeftBlade, Leader, Phase,
Parasoul, RightBlade, Sea Flower, Trixter, Uroburos, Vulture,
Zombone
Colosseum: Bet a Fenix Down to fight Cactrot for a Magicite
Morph: Anguiform, Brainpan, Buffalax, General, Gilomantis, Gobbler, Hemophyte,
Latimeria, Mantodea, Misfit, Ogor, Opinicus, Orog, Osprey, Sand Horse,
Sp Forces, Suriander, Templar, Toe Cutter, Vulture, Wart Puck
Useable In Battle: Yes
Useable Outside Battle: Yes
NOTE: Sells for 250 GP, after you beat the Phoenix Cave, Locke gives this to
you.
Green Cherry
Description: Removes the Imp status aliment.
Game Description: Cures "Imp" status
Purchasable At (WoB): One of the ghosts sells this to you on the Phantom
Train, Mobliz, Nikeah, Kohlingen, Narshe (after getting
the Blackjack), Tzen
Purchasable At (WoR): Tzen
Steal From: Gobbler, Humpty, Lich
Win From: Anemone, Ceritops, General, Kiwok, Lich, Over-Mind, Siegfried, Tomb
Thumb
Colosseum: Bet a Green Cherry to fight Chupon for an Elixir
Morph: 1st Class, Aspik, Areneid, Actaneon, Apparite, Anemone, Abolisher, Bug,
Bleary, Brawly, Beakor, Commander, CrassHoppr, ChickenLip, Cluck,
Cephaler, Crawler, Candy, Commando, Cirpius, Coelecite, Crawly, Deep
Eye, Dark Side, Delta Bug, Dark Wind, Exocite, Eland, EarthGuard, Flan,
Figaliz, GiganToad, Geckorex, Grease Monk, Gabbledegak, GloomShell,
Ghost, Harvester, HermitCrab, Hornet, Hipcampus, Humpty, Hazer, Iron
Fist, Insecare, Joker, Kiwok, Lich, Luridan, Lizard, Muus, Marshal,
Mesosaur, Mind Candy, Maliga, Nautiloid, NeckHunter, Necromancr, Pm
Stalker, Parasoul, Primordite, Poplium, Parasite, Psychot, Punisher,
Rain Man, Rinn, Repo Man, Soldier, Spectre, Scrapper, Slurm, Still
Going, Scorpion, Sand Ray, Sea Flower, Trooper, Vaporite, Vectuar,
Vindr, Wyvern, Wizard
Useable In Battle: Yes
Useable Outside Battle: Yes
NOTE: Sells for 75 GP.
Magicite
Description: When used, this item summons random Espers, even if you haven't
acquired them yet. Also, it doesn't take MP to summon an Esper
using Magicite, and you can summon the same one twice if you luck
allows.
Game Description: Summons random Espers
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Flan, Intangir, Muus
Win From: Mover, Sp Forces
Colosseum: Bet a Magicite to fight Chupon for an Elixir
Morph: N/A
Useable In Battle: No
Useable Outside Battle: Yes
NOTE: Sells for 1 GP.
Megalixir
Description: Fully restores HP/MP to all party members.
Game Description: Recovers party's HP/MP to 100%
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: EarthGuard, Kefka (Final Battle), Master Pug
Win From: MagiMaster
Colosseum: Bet a Megalixir to fight Siegfried for a Tintinabar
Morph: Intangir, Magic Urn
Useable In Battle: Yes
Useable Outside Battle: No
NOTE: Sells for 1 GP.
Potion
Description: Recovers 250 HP.
Game Description: Recovers 250 HP
Purchasable At (WoB): Figaro Castle, Returners' Hideout, one of the ghosts on
the Phantom Train sells this to you, Mobliz, Nikeah,
Narshe (before and after you get the Blackjack),
Kohlingen, Jidoor, Blackjack, Albrook, Tzen, Thamasa
Purchasable At (WoR): Albrook, Tzen, Nikeah, South Figaro, Figaro Castle,
Kohlingen, Jidoor, Thamasa
Steal From: Anguiform, Actaneon, Apparite, Allo Ver, Beakor, Bomb, Bounty Man,
Borras, Bogy, Bug, Chitonid, Cephaler, Crane, Coelecite, Doberman,
Dragon, Fidor, Gold Bear, Guard, GloomShell, Gobbler, Hazer,
HermitCrab, Ipooh, Lunaris, M-TekArmor, Mandrake, Mega Armor,
Nautiloid, Nastidon, Over-Mind, Over Grunk, Officer, ProtoArmor,
Poplium, Reach Frog, Rhobite, Stray Cat, Soldier, Sand Horse,
Sewer Rat, Slurm, Tusker, Vermin, Vomammoth, Whisper, Zombone
Win From: Bomb, Baskervor, Beakor, CrassHoppr, Doberman, Dark Side, Head of
Whelk, Marshal, M-TekArmor, Nastidon, Nohrabbit, Pterodon, Ralph,
Rhinotaur, StillGoing, Templar, Vermin, Vomammoth
Colosseum: Bet a Potion to fight Chupon for an Elixir
Morph: N/A
Useable In Battle: Yes
Useable Outside Battle: No
NOTE: Sells for 150 GP.
Remedy
Description: Removes any negative status aliments except for Zombie.
Game Description: Cures status aliments except "Zombie"
Purchasable At (WoB): Albrook, Blackjack, Thamasa
Purchasable At (WoR): Albrook, Nikeah, South Figaro, Figaro Castle, Kohlingen,
Jidoor, Thamasa
Steal From; Cephaler, Chitonid, Crawly, Crawler, Hoover, Nohrabbit, Over
Grunk, Osteosaur, Trilium
Win From: Chitonid, Mandrake, Mad Oscar, Rider, Rizopas
Colosseum: Bet a Remedy to fight Chupon for an Elixir
Morph: Allo Ver, Bloompire, Black Drgn, Crusher, Displayer, Evil Oscar,
Exoray, FossilFang, Ing, Karkass, L.50 Magic, Mandrake, Mover, Mad
Oscar, Nightshade, Over Grunk, Over-Mind, Osteosaur, PowerDemon,
Trilium, TumbleWeed, Uroburos
Useable In Battle: Yes
Useable Outside Battle: Yes
NOTE: Sells for 500 GP.
Rename Card
Description: Allows you to rename any of your party members. Disappears after
one use.
Game Description: Secret item
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Rename Card to fight Doom Drgn for some Marvel Shoes, bet the
Merit Award for this
Morph: N/A
Useable In Battle: No
Useable Outside Battle: Yes
NOTE: Sells for 1 GP.
Revivify
Description: Cures the Zombie status aliment.
Game Description: Cures "Zombie" status
Purchasable At (WoB): Figaro Castle, Kohlingen, Jidoor, Albrook, Blackjack,
Tzen, Thamasa
Purchasable At (WoR): Albrook, Tzen, Nikeah, South Figaro, Kohlingen, Jidoor,
Thamasa
Steal From: Apparite, Black Drgn, FossilFang
Win From: Apparite, Exoray, Ing, Mad Oscar, Necromancr, Ogor, Orog, Osteosaur,
PowerDemon
Colosseum: Bet a Revivify to fight Chupon for an Elixir
Morph: Anguiform, Buffalax, Brain Pan, General, Gilomantis, Gobbler,
Hemophyte, Latimeria, Misfit, Mantodea, Orog, Ogor, Opinicus, Osprey,
Suriander, Sand Horse, Sp Forces, Toe Cutter, Templar, Vulture, Wart
Puck
Useable In Battle: Yes
Useable Outside Battle: Yes
NOTE: Sells for 150 GP.
Sleeping Bag
Description: Fully restores HP/MP to a party member when at Save Points or on
the World Map.
Game Description: Recovers HP/MP to 100%
Purchasable At (WoB): South Figaro, Returners' Hideout, one of the ghosts on
the Phantom Train sells you this, Mobliz, Nikeah, Narshe
(only before getting the Blackjack), Kohlingen
Purchasable At (WoR): Albrook, Tzen, Nikeah, Kohlingen, Jidoor, Thamasa
Steal From: ChickenLip
Win From: Delta Bug, Gigan Toad
Colosseum: Bet a Sleeping Bag to fight Chupon for an Elixir
Morph: N/A
Useable In Battle: No
Useable Outside Battle: Yes
NOTE: Sells for 250 GP.
Smoke Bomb
Description: Allows you to escape from battles (though not from boss battles).
Game Description: Let's party escape from battle
Purchasable At (WoB): Nikeah, Narshe (only before getting the Blackjack),
Blackjack
Purchasable At (WoR): Albrook, Thamasa
Steal From: N/A
Win From: Bloompire, Insecare
Colosseum: Bet a Smoke Bomb to fight Chupon for an Elixir
Morph: N/A
Useable In Battle: Yes
Useable Outside Battle: No
NOTE: Sells for 150 GP.
Soft
Description: Removes the Petrify status aliment.
Game Description: Cures "Petrify" status
Purchasable At (WoB): Figaro Castle, South Figaro, Narshe (only before getting
the Blackjack), Jidoor
Purchasable At (WoR): Nikeah
Steal From: Bug, Cactrot, Mind Candy
Win From: Cactrot, Lizard, Mind Candy, Tusker, Whisper
Colosseum: Bet a Soft to fight Chupon for an Elixir
Morph: 1st Class, Aspik, Areneid, Actaneon, Apparite, Anemone, Abolisher, Bug,
Bleary, Brawly, Beakor, Commander, CrassHoppr, ChickenLip, Cluck,
Cephaler, Crawler, Candy, Commando, Cirpius, Coelecite, Crawly, Deep
Eye, Dark Side, Delta Bug, Dark Wind, Exocite, Eland, EarthGuard, Flan,
Figaliz, GiganToad, Geckorex, Grease Monk, Gabbledegak, GloomShell,
Ghost, Harvester, HermitCrab, Hornet, Hipcampus, Humpty, Hazer, Iron
Fist, Insecare, Joker, Kiwok, Lich, Luridan, Lizard, Muus, Marshal,
Mesosaur, Mind Candy, Maliga, Nautiloid, NeckHunter, Necromancr, Pm
Stalker, Parasoul, Primordite, Poplium, Parasite, Psychot, Punisher,
Rain Man, Rinn, Repo Man, Soldier, Spectre, Scrapper, Slurm, Still
Going, Scorpion, Sand Ray, Sea Flower, Trooper, Vaporite, Vectuar,
Vindr, Wyvern, Wizard
Useable In Battle: Yes
Useable Outside Battle: Yes
NOTE: Sells for 100 GP.
Super Ball
Description: Inflicts damage to all enemies, though it's hardly ever a lot.
Game Description: Bouncing damage
Purchasable At (WoB): N/A
Purchasable At (WoR): Tzen
Steal From: Crusher, Mover
Win From: Crusher
Colosseum: Bet a Super Ball to fight Chupon for an Elixir
Morph: N/A
Useable In Battle: Yes
Useable Outside Battle: No
NOTE: Sells for 5000 GP.
Tent
Description: Fully restores HP/MP to all party members, but can only be used
at Save Points or on the World Map.
Game Description: Recovers party's HP/MP to 100%
Purchasable At (WoB): Figaro Castle, South Figaro, Returners' Hideout,
Merchant that rides on the Chocobo outside of Gau's
father's house, Mobliz, Nikeah, Narshe (before and after
you get the Blackjack), Kohlingen, Jidoor, Albrook,
Blackjack, Tzen, Thamasa
Purchasable At (WoR): Nikeah, South Figaro, Figaro Castle, Kohlingen, Jidoor,
Thamasa
Steal From: Commando
Win From: Black Drgn, Commando, GhostTrain, Number 128
Colosseum: Bet a Tent to fight Chupon for an Elixir
Morph: Anguiform, Brain Pan, Buffalax, Gilomantis, General, Gobbler,
Hemophyte, Latimeria, Mantodea, Misfit, Osprey, Opinicus, Ogor, Orog,
Sp Forces, Sand Horse, Suriander, Toe Cutter, Templar, Vulture, Wart
Puck
Useable In Battle: No
Useable Outside Battle: Yes
NOTE: Sells for 600 GP.
Tincture
Description: Restores 50 MP.
Game Description: Recovers 50 MP
Purchasable At (WoB): Figaro Castle, Returners' Hideout, Narshe (before and
after getting the Blackjack), Kohlingen, Jidoor,
Albrook, Blackjack, Tzen, Thamasa
Purchasable At (WoR): Albrook, Tzen, Nikeah, South Figaro, Figaro Castle,
Kohlingen, Jidoor, Thamasa
Steal From: Buffalax, Drop, L.10 Magic, L.20 Magic, L.30 Magic, L.40 Magic,
Left Blade, Right Blade, Sky Armor, Spit Fire
Win From: Drop, L.30 Magic, L.40 Magic, L.50 Magic, L.60 Magic, L.70 Magic,
L.80 Magic, L.90 Magic, Spit Fire, Shell (Whelk)
Colosseum: Bet a Tincture to fight Chupon for an Elixir
Morph: N/A
Useable In Battle: Yes
Useable Outside Battle: Yes
NOTE: Sells for 750 GP.
Tonic
Description: Restores 50 HP.
Game Description: Recovers 50 HP
Purchasable At (WoB): Figaro Castle, South Figaro, Returners' Hideout,
Merchant that rides on the Chocobo outside of Gau's
father's house, one of the ghosts on the Phantom Train
sells you this, Mobliz, Nikeah, Narshe (only before
getting the Blackjack), Thamasa
Purchasable At (WoR): N/A
Steal From: 1st Class, Aspik, Areneid, Allo Ver, Bomb, Bleary, Cadet, Cruller,
Crawly, Cirpius, ChickenLip, Commander. Dark Wind, Delta Bug, Dark
Side, Dark Wind, Doberman, Exocite, Flan, GreaseMonk, Garm, Grunt,
Gold Bear, Guard, Ghost, General, HeavyArmor, Hornet, Iron Fist,
Joker, Leafer, Lobo, Magic Urn, M-TekArmor, Mind Candy, Maliga,
Nautiloid, Nastidon, Psychot, Pipsqueak, Primordite, Red Wolf,
Rinn, Repo Man, Ralph, Red Fang, Rhodox, Spectre, Scorpion, Sp
Forces, Soldier, Trilium, Trilobiter, Trooper, Tusker, Vomammoth,
Vector Pup, Vargas, Vaporite, Were-rat, Wyvern, Wild Rat
Win From: Areneid, Bleary, Brawler, Cadet, Exocite, Grunt, Ghost, Guard,
Hazer, Leafer, Lobo, Psychot, Poplium, Piranha, Repo Man, Rhobite,
Red Wolf, Scorpion, Stray Cat, Spectre
Colosseum: Bet a Tonic to fight Chupon for an Elixir
Morph: Apokryphos, Aquila, Barb-e, Balloon, Behemoth, Bomb, Borras, Boxed Set,
Chimera, Cruller, Dahling, Dragon, Dark Force, Doom Drgn, Dante, Enuo,
Goblin, Grenade, Gigantos, GtBehemoth, Harpy, HadesGigas, Hoover,
Harpiai, Intagir, Land Worm, L.60 Magic, L.70 Magic, L.80 Magic, L.90
Magic, Madam, Magic Urn, Pan Dora, Phase, Rhyos, Retainer, SlamDancer,
Stray Cat, Still Life, Samurai, Spek Tor, SoulDancer, Trixter, Test
Rider, Tap Dancer, Vectagoyle, Woolly
Useable In Battle: Yes
Useable Outside Battle: Yes
NOTE: Sells for 25 GP, you can also get this in Crescent Island if you let Gau
dig it up for you (see walkthrough).
Warp Stone
Description: Same effect as Smoke Bomb in battle, but it can also allow you to
warp out of places like Narshe if you don't have the Warp spell.
Game Description: Same effect as "Warp"
Purchasable At (WoB): Albrook, Blackjack, Thamasa
Purchasable At (WoR): Albrook, Jidoor
Steal From: Cluck, Displayer, Eland, Evil Oscar, Hipocampus, Hidon, Hermit
Crab, Opinicus, Warlock, Zone Eater
Win From: Cluck, Displayer, Eland, HermitCrab, Hipocampus, Hidon, Opinicus,
Slatter, Warlock
Colossuem: Bet a Warp Stone to fight Chupon for an Elixir
Morph: Anguiform, Brain Pan, Buffalax, General, Gobbler, Gilomantis,
Hemophyte, Latimeria, Mantodea, Misfit, Orog, Ogor, Osprey, Sp Forces,
Suriander, Sand Horse, Toe Cutter, Templar, Vulture, Wart Puck
Useable In Battle: Yes
Useable Outside Battle: Yes
NOTE: Sells for 350 GP.
X-Ether
Description: Fully restores MP to a party member.
Game Description: Recovers MP to 100%
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Laser Gun
Win From: N/A
Colosseum: Bet an X-Ether to fight Chupon for an Elixir
Morph: N/A
Useable In Battle: Yes
Useable Outside Battle: Yes
NOTE; Sells for 1 GP, also, Locke will give this to you after you beat the
Phoenix Cave.
X-Potion
Description: Fully restores HP to a party member.
Game Description: Recovers HP to 100%
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Dirt Dragon, Dullahan, Enuo, Gigantos, Land Worm, Mad Oscar, Pm
Stalker, Spek Tor, Telstar, White Dragon
Win From: Aspik, Behemoth
Colosseum: Bet an X-Potion to fight Chupon for an Elixir
Morph: N/A
Useable In Battle: Yes
Useable Outside Battle: Yes
NOTE: Sells for 1 GP.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 11. Weapons |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
This section will list every weapon in this game, as well as who can equip
them, what they do, etc. Credit goes to Atom Edge's awesome Item FAQ for most
of the information you'll find here, which would've taken me weeks, months
even, to find out normally.
NOTE: To find the weapon you are looking for easily, hold CTRL and press F to
bring up a search engine. In that search engine, type the name of the
weapon you're looking for, then press Enter.
Dirks
-----
Air Lancet
Game Description: Wind-elemental
Bat.Pow: 76
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Gogo, Locke, Relm, Strago
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): Returners' Hideout
Location (WoR): N/A
Purchasable At (WoB): Kohlingen, Narshe, Tzen
Purchasable At (WoR): N/A
Steal From: Scrapper
Win From: TunnelArmr
Colosseum: Bet an Air Lancet to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 475 GP. A wind-elemental weapon, meaning that wind-based
damage is added to the weapon's attack.
Assassin
Game Description: Randomly dispatches an enemy
Bat.Pow: 106
Vigor: 0
Defense: 0
Speed: +3
Evade %: 10%
Stamina: 0
Mag.Def: 0
Mag.Pow: +2
MEvade%: 0%
Equippable By: Locke, Shadow
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): Cave to the Sealed Gate
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet an Assassin to fight Test Rider for a SwordBreaker
Morph: Covert, Ninja, Outsider
NOTE: Sells for 1 GP. This weapon has a chance to instantly kill an enemy each
time you attack with it. If you attack an enemy that's undead with it,
that enemy will die each time you attack it, but be revived with full
HP.
Blossom
Game Description: N/A
Bat.Pow: 112
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Shadow
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Albrook, Narshe, Vector
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Blossom to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1600 GP. A wind-elemental weapon, meaning that wind-based
damage is added to the weapon's attack.
Dirk
Game Description: N/A
Bat.Pow: 26
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Celes, Edgar, Gogo, Locke, Mog, Relm, Setzer, Shadow, Strago,
Terra
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): South Figaro
Purchasable At (WoR): N/A
Steal From: Chupon (fight with Ultros on your way to Floating Continent),
Tap Dancer
Win From: N/A
Colosseum: Bet a Dirk to fight Chupon for an Elixir, bet the Gradeus and the
Thief Glove to get this
Morph: N/A
NOTE: 75 GP.
Graedus
Game Description: Pearl-elemental
Bat.Pow: 204
Vigor: 0
Defense: 0
Speed: 0
Evade %: +10%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Celes, Edgar, Gogo, Locke, Mog, Relm, Setzer, Shadow, Strago,
Terra
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: Master Pug
Colosseum: Bet a Graedus to fight Karkass for a Dirk
Morph: N/A
NOTE: Sells for 1 GP. A pearl-elemental weapon, meaning that pearl-based
damage is added to the weapon's attack.
Guardian
Game Description: Randomly evades an enemy's attack
Bat.Pow: 59
Vigor: 0
Defense: 0
Speed: +4
Evade %: +10%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Locke
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): Mt. Koltz
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Merchant, Pterodon
Win From: N/A
Colosseum: Bet a Guardian to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1 GP.
Hardened
Game Description: N/A
Bat.Pow: 121
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Shadow
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Woolly
Win From: Gigantos
Colosseum: Bet a Hardened to fight Phase for a Murasame
Morph: N/A
NOTE: Sells for 1 GP.
Imperial
Game Description: N/A
Bat.Pow: 82
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Shadow
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): Shadow has this when you first recruit him
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Woolly
Win From: N/A
Colosseum: Bet an Imperial to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 300 GP.
Kodachi
Game Description: N/A
Bat.Pow: 93
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Shadow
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Jidoor
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Kodachi to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 600 GP.
Man Eater
Game Description: Doubles damage done to human target
Bat.Pow: 146
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: +10%
Equippable By: Celes, Edgar, Gogo, Locke, Relm, Setzer, Shadow, Strago, Terra
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): Daryl's Tomb
Purchasable At (WoB): N/A
Purchasable At (WoR): Jidoor, Thamasa
Steal From: N/A
Win From: N/A
Colosseum: Bet a Man Eater to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 5500 GP.
MithrilKnife
Game Description: N/A
Bat.Pow: 59
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Celes, Edgar, Gogo, Locke, Mog, Relm, Setzer, Shadow, Strago,
Terra
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): Terra has this equipped when you first recruit her
Location (WoR): Gogo has this equipped when you first recruit him
Purchasable At (WoB): Mobliz, South Figaro
Purchasable At (WoR): N/A
Steal From: Marshal, Pterodon
Win From: Iron Fist
Colosseum: Bet a MithrilKnife to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 150 GP.
Striker
Game Description: Randomly dispatches an enemy
Bat.Pow: 190
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Shadow
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): Cave in the Veldt
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Striker to fight Shadow to recruit him for good. After that,
bet a Striker to fight Chupon for an Elixir
Morph: Covert, Ninja, Outsider
NOTE: Sells for 1 GP. This weapon has a chance to instantly kill an enemy each
time you attack with it. If you attack an enemy that's undead with it,
that enemy will die each time you attack it, but be revived with full
HP.
Stunner
Game Description: Randomly casts "Stop"
Bat.Pow: 220
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Shadow
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): Fanatics' Tower
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Stunner to fight Test Rider for a Strato
Morph: N/A
NOTE: Sells for 1 GP.
SwordBreaker
Game Description: Randomly evades an enemy's attack
Bat.Pow: 164
Vigor: 0
Defense: 0
Speed: 0
Evade %: +30%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Gogo, Locke, Relm, Shadow, Strago
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Maranda
Steal From: Vectagoyle, Tap Dancer
Win From: N/A
Colosseum: Bet a SwordBreaker to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 8000 GP.
ThiefKnife
Game Description: Randomly steals an enemy's item
Bat.Pow: 88
Vigor: 0
Defense: 0
Speed: +3
Evade %: +10%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: +10%
Equippable By: Locke, Shadow
SwdTech: N/A
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): Narshe
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: SlamDancer
Win From: Dadaluma
Colosseum: Bet a ThiefKnife to fight Wart Puck for a Thief Glove
Morph: N/A
NOTE: Sells for 1 GP. Also, each time you attack, Locke or Gogo have a chance
to use Capture instead of Fight.
ValiantKnife
Game Description: Gains power as HP decreases
Bat.Pow: 145
Vigor: 0
Defense: 0
Speed: 0
Evade %: +10%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: +10%
Equippable By: Locke
SwdTech: N/A
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): Kohlingen (after beating Phoenix Cave)
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a ValiantKnife to get fight Woolly for an Assassin
Morph: N/A
NOTE: Sells for 1 GP. Since this weapon ignores defense, its power is doubled
and also if you get low on HP, this weapon's damage increases.
Swords
------
Atma Weapon
Game Description: Transforms at Level Up, grows stronger as HP increases
Bat.Pow: 255
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Celes, Edgar, Locke, Terra
SwdTech: N/A
Runic: N/A
Two-Handed Weapon: N/A
Location (WoB): Cave to the Sealed Gate
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Sleep (the older girl in the final battle with Kefka)
Win From: N/A
Colosseum: Bet an Atma Weapon to fight GtBehemoth for a Graedus
Morph: N/A
NOTE: Sells for 1 GP. Since this weapon ignores defense, its power is doubled
and also the higher your HP gets (for example, if you get 5000 HP), the
more damage this weapon will do. If you have low current HP even if you
have high max HP, this weapon's power will be noticably weaker.
Blizzard
Game Description: Randomly casts "Ice"
Bat.Pow: 108
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: +2
MEvade%: 0%
Equippable By: Celes, Edgar, Locke, Terra
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): Imperial Magitek Research Facility
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Albrook, Tzen, Nikeah
Steal From: N/A
Win From: Number 024
Colosseum: Bet a Blizzard to fight Scullion for an Ogre Nix
Morph: N/A
NOTE: Sells for 3500 GP. This weapon is ice-elemental, which means that ice
damage is added to the weapon's attack, though only sometimes, since it
doesn't always cast Ice after you hit with it.
Break Blade
Game Description: Randomly casts "Break"
Bat.Pow: 117
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Celes, Edgar, Terra
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): Imperial Magitek Research Facility
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Outsider
Win From: N/A
Colosseum: Bet a Break Blade to fight Lethal Wpn for a Break Blade
Morph: N/A
NOTE: Sells for 6000 GP. This weapon has a chance to cast Break each time you
attack with it.
Crystal
Game Description: N/A
Bat.Pow: 167
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Celes, Edgar, Terra
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Jidoor
Steal From: Dark Force
Win From: N/A
Colosseum: Bet a Crystal to fight Borras for an Enhancer
Morph: Blue Dragon, Dirt Dragon, Gold Dragon, Ice Dragon, ProtoArmor, Red
Dragon, Wirey Dragon
NOTE: Sells for 7500 GP.
Drainer
Game Description: Absorbs damage as HP
Bat.Pow: 121
Vigor: 0
Defense: 0
Speed: 0
Evade %: 10%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Celes, Edgar, Locke, Terra
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): Tzen
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Atma, Lizard, Number 024
Win From: N/A
Colosseum: Bet a Drainer to fight Enuo for a Drainer
Morph: N/A
NOTE: Sells for 1 GP. Also, when you use this weapon on undead enemies or
enemies that have Zombie on them, the attacker will take damage and the
enemy will be healed; the reverse effect of what this weapon is supposed
to do.
Enhancer
Game Description: Mag Pwr up
Bat.Pow: 135
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: +7
MEvade%: +20%
Equippable By: Celes, Edgar, Terra
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Kohlingen, Nikeah, South Figaro
Steal From: N/A
Win From: N/A
Colosseum: Bet an Enhancer to fight Chupon for an Elixir, bet a Crystal for
this
Morph: N/A
NOTE: Sells for 5000 GP.
Epee
Game Description: N/A
Bat.Pow: 98
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Celes, Edgar, Terra
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Albrook, Maranda, Tzen, Vector
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet an Epee to fight to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1500 GP.
Excalibur
Game Description: Pearl-elemental sword
Bat.Pow: 217
Vigor: +2
Defense: 0
Speed: +2
Evade %: 20%
Stamina: 1
Mag.Def: 0
Mag.Pow: +1
MEvade%: 0%
Equippable By: Celes, Edgar, Locke, Terra
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: Goddess
Colosseum: Bet an Excalibur to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1 GP.
Falchion
Game Description: N/A
Bat.Pow: 176
Vigor: 0
Defense: 0
Speed: 0
Evade %: 10%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Celes, Edgar, Locke, Terra
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Maranda
Steal From: N/A
Win From: N/A
Colosseum: Bet a Falchion to fight Outsider for a Flame Shld
Morph: N/A
NOTE: Sells for 8500 GP.
Flame Sabre
Game Description: Randomly casts "Fire"
Bat.Pow: 108
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: +2
MEvade%: 0%
Equippable By: Celes, Edgar, Locke, Terra
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): Imperial Magitek Research Facility, Imperial Base
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Albrook, Tzen, Nikeah
Steal From: FlameEater
Win From: Number 024
Colosseum: Bet a Flame Sabre to fight Evil Oscar for an Ogre Nix
Morph: N/A
NOTE: Sells for 3500 GP. This weapon is fire-elemental, which means that fire
damage is added to the weapon's attack, though only sometimes, since it
doesn't always cast Fire after you hit with it.
Illumina
Game Description: A legendary sword
Bat.Pow: 255
Vigor: +7
Defense: 0
Speed: +7
Evade %: 50%
Stamina: +7
Mag.Def: 0
Mag.Pow: +7
MEvade%: +50%
Equippable By: Celes, Edgar, Locke, Terra
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): Colosseum
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet an Illumina to fight Scullion for a Scimitar, bet a Ragnarok to
fight Didalos for this weapon
Morph: N/A
NOTE: Sells for 1 GP. This weapon never misses, uses MP of the attacker to
inflict critical hits on the selected target, has a chance to cast Pearl
when you attack with it, and if you have no MP, it'll act like a normal
weapon and critical hit at random, damage is not affected by Back Row or
Front Row.
MithrilBlade
Game Description: N/A
Bat.Pow: 38
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Celes, Edgar, Locke, Terra
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): Edgar has this equipped when you first recruit him
Location (WoR): N/A
Purchasable At (WoB): South Figaro, Mobliz
Purchasable At (WoR): N/A
Steal From: Trooper, Karkass
Win From: N/A
Colosseum: Bet a MithrilBlade to fight Chupon for an Elixir
Morph: Chaser, Drop, Dueller, Fortis, Garm, HeavyArmor, Innoc, Iron Hitman,
Junk, Mag Roader (Purple), Mag Roader (Red), Mag Roader (Brown),
M-TekArmor Pipsqueak, PlutoArmor, Sky Base, Sky Armor, Sky Cap,
Telstar, Trapper, Tomb Thumb
NOTE: Sells for 275 GP.
Ogre Nix
Game Description: Uses MP to inflict mortal blow, May break if luck is bad.
Bat.Pow: 182
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Celes, Edgar, Locke, Terra
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet an Ogre Nix to fight SrBehemoth for a Soul Sabre, bet a
Blizzard to get this, bet a Flame Sabre to get this, bet a
ThunderBlade to get this
Morph: Borras, Gigantos, HadesGigas, Steroidite
NOTE: Sells for 1 GP. Each time you attack with this weapon, it uses the
attacker's MP to cause critical hits, if you have no MP, this weapon
acts like a normal weapon, and inflicts critical hits at random, has a
chance to break each time you attack with it.
Raganarok
Game Description: Randomly casts "Flare"
Bat.Pow: 255
Vigor: +7
Defense: 0
Speed: +3
Evade %: 30%
Stamina: +7
Mag.Def: 0
Mag.Pow: +7
MEvade%: +30%
Equippable By: Celes, Edgar, Locke, Terra
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): Narshe
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Girl (final battle, the younger girl out of the two girls at the
third tier)
Win From: N/A
Colosseum: Bet a Ragnarok to fight Didalos for an Illumina
Morph: N/A
NOTE: Sells for 1 GP. Each time you attack with this weapon, it uses the
attacker's MP to cause critical hits, if you have no MP, this weapon
acts like a normal weapon, and inflicts critical hits at random, has a
chance to cast Flare when you attack with it.
RegalCutlass
Game Description: N/A
Bat.Pow: 54
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Celes, Edgar, Terra
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): South Figaro (Locke's Scenario)
Location (WoR): N/A
Purchasable At (WoB): Narshe (after getting the Blackjack), South Figaro
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a RegalCutlass to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 400 GP.
Rune Edge
Game Description: Consumes MP to inflict mortal blow
Bat.Pow: 55
Vigor: 0
Defense: 0
Speed: 0
Evade %: 10%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Celes, Edgar, Terra
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): Mines of Narshe, in Moogle Lair
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Nikeah
Steal From: Number 024
Win From: N/A
Colosseum: Bet a Rune Edge to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 3750 GP.
Scimitar
Game Description: Randomly dices up enemy
Bat.Pow: 208
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Celes, Cyan, Edgar, Terra
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: Blue Dragon
Colosseum: Bet a Scimitar to fight Covert for an Ogre Nix
Morph: N/A
NOTE: Sells for 1 GP. Each time you attack with this weapon, it has a chance
to instantly kill an enemy.
Soul Sabre
Game Description: Absorbs damage as MP Randomly casts "Doom"
Bat.Pow: 125
Vigor: 0
Defense: 0
Speed: 0
Evade %: 10%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Celes, Edgar, Locke, Terra
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): Figaro Castle (in armor in the room where the thieves went
before you fought the four Tentacles)
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Karkass
Win From: N/A
Colosseum: Bet a Soul Sabre to fight Opinicus for a Falchion, bet an Ogre Nix
to get this
Morph: N/A
NOTE: Sells for 1 GP. If you attack an undead enemy or an enemy that has
Zombie on, as the attacker's MP will be drained, and the enemy's MP will
be healed, each time you attack, this weapon has a chance to cast Doom.
ThunderBlade
Game Description: Randomly casts "Bolt"
Bat.Pow: 108
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: +2
MEvade%: 0%
Equippable By: Celes, Edgar, Locke, Terra
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): Imperial Magitek Research Facility
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Albrook, Tzen, Nikeah
Steal From: N/A
Win From: N/A
Colosseum: Bet a ThunderBlade to fight Steroidite for an Ogre Nix
Morph: N/A
NOTE: Sells for 3500 GP. This weapon is lightning-elemental, which means that
lightning damage is added to the weapon's attack, though only sometimes,
doesn't always cast Bolt after you hit with it.
Lances
------
Aura Lance
Game Description: N/A
Bat.Pow: 227
Vigor: +3
Defense: 0
Speed: +2
Evade %: 0%
Stamina: +1
Mag.Def: 0
Mag.Pow: +3
MEvade%: 0%
Equippable By: Edgar, Mog
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: Poltrgeist
Colosseum: Bet an Aura Lance to fight Land Worm for a Sky Render, bet the Sky
Render for this
Morph: N/A
NOTE: Sells for 1 GP.
Gold Lance
Game Description: N/A
Bat.Pow: 139
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Edgar, Mog
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Kohlingen, South Figaro, Thamasa
Steal From: Rhyos
Win From: N/A
Colosseum: Bet a Gold Lance to fight Chupon for an Elixir
Morph: Io, Leathal Wpn, Mag Roader (Yellow), Rider, Scullion, Spit Fire
NOTE: Sells for 6000 GP.
Imp Halberd
Game Description: ??? if equipped as an Imp
Bat.Pow: 253
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone except Umaro
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Mantodea
Win From: Tyranosaur
Colosseum: Bet an Imp Halberd to fight Allosaurus for a Cat Hood
Morph: Cactrot, Pug, Pugs
NOTE: Sells for 1 GP. If you attack with this weapon normally, you'll hurt
extremely little. However, if you attack with this weapon while you're
an Imp, the damage is of this weapon is awesome.
Mithril Pike
Game Description: N/A
Bat.Pow: 70
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Edgar, Mog
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): Mog has this equipped when you get him for the multi-party
battle in the Mines of Narshe in the beginning of the game
Location (WoR): N/A
Purchasable At (WoB): Maranda, Narshe, Nikeah
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Mithril Pike to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 400 GP.
Partisan
Game Description: N/A
Bat.Pow: 150
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Edgar, Mog
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Jidoor
Steal From: Test Rider
Win From: N/A
Colosseum: Bet a Partisan to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 6500 GP.
Pearl Lance
Game Description: Randomly casts "Pearl"
Bat.Pow: 194
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: +3
MEvade%: 0%
Equippable By: Edgar, Mog
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Pearl Lance to fight Sky Base for a Strato
Morph: N/A
NOTE: Sells for 1 GP. Each time you attack with this weapon, it has a chance
to cast Pearl on the target. This weapon is pearl-elemental, so don't
use it on enemies that are resistant to it (like Atma in Kefka's Tower).
Stout Spear
Game Description: N/A
Bat.Pow: 112
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Edgar, Mog
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Thamasa
Purchasable At (WoR): South Figaro
Steal From: N/A
Win From: Test Rider
Colosseum: Bet a Stout Spear to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 5000 GP.
Trident
Game Description: N/A
Bat.Pow: 93
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Edgar, Mog
SwdTech: No
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Maranda, Narshe (only after getting the Blackjack)
Purchasable At (WoR): South Figaro
Steal From: N/A
Win From: N/A
Colosseum: Bet a Trident to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 850 GP. This weapon is also water-elemental, meaning that
water-based damage is added to the weapon's attack.
Knives
------
Ashura
Game Description: N/A
Bat.Pow: 57
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Cyan
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): Cyan has this equipped when you first recruit him
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Ogor
Win From: N/A
Colosseum: Bet an Ashura to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 250 GP.
Aura
Game Description: N/A
Bat.Pow: 162
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Cyan
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Retainer
Win From: N/A
Colosseum: Bet an Aura to fight Rhyos for a Strato, bet the Murasame to get
this
Morph: N/A
NOTE: Sells for 1 GP.
Forged
Game Description: N/A
Bat.Pow: 81
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Cyan
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Albrook, Jidoor, Vector
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Forged to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 600 GP.
Kotetsu
Game Description: N/A
Bat.Pow: 66
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Cyan
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Mobliz, Narshe (only before getting the Blackjack),
Nikeah
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Kotetsu to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 400 GP.
Murasame
Game Description: N/A
Bat.Pow: 110
Vigor: 0
Defense: 0
Speed: 0
Evade %: +10%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Cyan
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): Floating Continent
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Ogor, SrBehemoth, KatanaSoul
Win From: N/A
Colosseum: Bet a Murasame to fight Borras for an Aura, bet the Hardened for
this
Morph: N/A
NOTE: Sells for 4500 GP.
Sky Render
Game Description: N/A
Bat.Pow: 215
Vigor: 0
Defense: 0
Speed: 0
Evade %: +20%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Cyan
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: Doom
Colosseum: Bet a Sky Render to fight Scullion for an Aura Lance, bet the Aura
Lance for this
Morph: N/A
NOTE: Sells for 1 GP.
Strato
Game Description: N/A
Bat.Pow: 199
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Cyan
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: KatanaSoul
Win From: Red Dragon
Colosseum: Bet a Strato to fight Aquila for a Pearl Lance, bet a Pearl Lance
for this, bet a Stunner for this, bet a Magus Rod for this, bet an
Aura for this
Morph: N/A
NOTE: Sells for 1 GP.
Tempest
Game Description: Randomly casts "Wind Slash"
Bat.Pow: 101
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Cyan
SwdTech: Yes
Runic: Yes
Two-Handed Weapon: Yes
Location (WoB): Cave to the Sealed Gate
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Number 128
Win From: N/A
Colosseum: Bet a Tempest to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 4000 GP. Each time you attack with this weapon, it has a
chance to cast Wind Slash. This weapon is essential for getting a wind-
god Gau set-up (see the FAQs section).
Rods
----
Fire Rod
Game Description: Casts "Fire 2" when used as an item, and breaks
Bat.Pow: 79
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Gogo, Relm, Strago
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): Thamasa
Location (WoR): N/A
Purchasable At (WoB): Thamasa
Purchasable At (WoR): N/A
Steal From: N/A
Win From: Wizard
Colosseum: Bet a Fire Rod to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1500 GP. If you throw this rod at an enemy in battle (you do
not need the Throw command to do it; simply go to the Item option in
battle and throw it from there), the rod breaks and can never be used
again (it also casts Fire 2). Also, each time you attack with this
weapon, it has a chance to cast Fire 2 on the target. Also, this weapon
is firel-elemental, meaning that fire-based damage is added to the
weapon's attack.
Gravity Rod
Game Description: Casts "Quartr" when used as an item, and breaks
Bat.Pow: 120
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Gogo, Relm, Strago
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): Figaro Castle
Purchasable At (WoB): N/A
Purchasable At (WoR): Maranda, Thamasa
Steal From: N/A
Win From: N/A
Colosseum: Bet a Gravity Rod to fight Chupon for an Elixir, bet the Punisher
for this, bet the Rainbow Brsh for this
Morph: N/A
NOTE: Sells for 6500 GP. If you throw this rod at an enemy in battle (you do
not need the Throw command to do it; simply go to the Item option in
battle and throw it from there), the rod breaks and can never be used
again (it also casts Quartr). Also, each time you attack with this
weapon, it has a chance to cast Quartr on the target. Also, this weapon
is earth-elemental, meaning that earth-based damage is added to the
weapon's attack.
Heal Rod
Game Description: Recover target's HP
Bat.Pow: 200
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Gogo, Relm, Strago
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): Crescent Island
Location (WoR): Tzen
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Heal Rod to fight Pug for a Magus Rod
Morph: N/A
NOTE: Sells for 1 GP. When you attack with this weapon, it heals the target
instead of damages them, meaning you can heal your allies with it, or
attack undead enemies with it to hurt them, or even heal enemies, for
whatever reason you might want to do that for, ignores defense.
Ice Rod
Game Description: Casts "Ice 2" when used as an item, and breaks
Bat.Pow: 79
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Gogo, Relm, Strago
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): Thamasa
Location (WoR): N/A
Purchasable At (WoB): Thamasa
Purchasable At (WoR): N/A
Steal From: Spectre, Wizard
Win From: N/A
Colosseum: Bet an Ice Rod to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1500 GP. If you throw this rod at an enemy in battle (you do
not need the Throw command to do it; simply go to the Item option in
battle and throw it from there), the rod breaks and can never be used
again (it also casts Ice 2). Also, each time you attack with this
weapon, it has a chance to cast Ice 2 on the target. Also, this weapon
is ice-elemental, meaning that ice-based damage is added to the weapon's
attack.
Magus Rod
Game Description: Mag Pwr Up
Bat.Pow: 168
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: +7
MEvade%: +30%
Equippable By: Gogo, Relm, Strago
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: Dirt Dragon
Colosseum: Bet a Magus Rod to fight Allosaurus for a Strato, bet the Heal Rod
to get this
Morph: N/A
NOTE: Sells for 1 GP.
Mithril Rod
Game Description: N/A
Bat.Pow: 60
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: +2
MEvade%: 0%
Equippable By: Gogo, Relm, Strago
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): Strago has this equipped when you first recruit him
Location (WoR): N/A
Purchasable At (WoB): Thamasa
Purchasable At (WoR): N/A
Steal From: N/A
Win From: Joker
Colosseum: Bet a Mithril Rod to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 250 GP.
Pearl Rod
Game Description: Casts "Pearl" when used as an item, and breaks
Bat.Pow: 124
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Gogo, Relm, Strago
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): Tzen
Purchasable At (WoB): N/A
Purchasable At (WoR): Thamasa
Steal From: N/A
Win From: N/A
Colosseum: Bet a Pearl Rod to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 6000 GP. If you throw this rod at an enemy in battle (you do
not need the Throw command to do it; simply go to the Item option in
battle and throw it from there), the rod breaks and can never be used
again (it also casts Pearl). Also, each time you attack with this
weapon, it has a chance to cast Pearl on the target. Also, this weapon
is pearl-elemental, meaning that pearl-based damage is added to the
weapon's attack.
Poison Rod
Game Description: Casts "Poison" when used as an item, and breaks
Bat.Pow: 86
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Gogo, Relm, Strago
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Narshe (only after getting the Blackjack)
Purchasable At (WoR): N/A
Steal From: Toe Cutter, Lich
Win From: Toe Cutter
Colosseum: Bet a Poison Rod to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 750 GP. If you throw this rod at an enemy in battle (you do
not need the Throw command to do it; simply go to the Item option in
battle and throw it from there), the rod breaks and can never be used
again (it also casts Poison). Also, each time you attack with this
weapon, it has a chance to cast Poison on the target. Also, this weapon
is poison-elemental, meaning that poison-based damage is added to the
weapon's attack.
Punisher
Game Description: Uses MP to inflict mortal blow
Bat.Pow: 111
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Gogo, Relm, Strago
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): Ancient Castle
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Punisher to fight Opinicus for a Gravity Rod
Morph: N/A
NOTE: Sells for 1 GP. Consumer's the attacker's MP to cause critical hits. If
you have no MP, then the weapon will function like any other weapon, and
critical hits will be dealt at random.
Thunder Rod
Game Description: Casts "Bolt 2" when used as an item, and breaks
Bat.Pow: 79
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Gogo, Relm, Strago
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): Figaro Cave (during and after Locke's Scenario)
Location (WoR): N/A
Purchasable At (WoB): Thamasa
Purchasable At (WoR): N/A
Steal From: Wizard
Win From: N/A
Colosseum: Bet a Thunder Rod to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1500 GP. If you throw this rod at an enemy in battle (you do
not need the Throw command to do it; simply go to the Item option in
battle and throw it from there), the rod breaks and can never be used
again (it also casts Bolt 2). Also, each time you attack with this
weapon, it has a chance to cast Bolt 2 on the target. Also, this weapon
is lightning-elemental, meaning that lightning-based damage is added to
the weapon's attack.
Brushes
-------
Chocobo Brsh
Game Description: N/A
Bat.Pow: 60
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: +1
MEvade%: 0%
Equippable By: Relm
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): Relm has this equipped when you first recruit her
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Chocobo Brsh to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 300 GP. Cannot be thrown.
DaVinci Brsh
Game Description: N/A
Bat.Pow: 100
Vigor: 0
Defense: 0
Speed: +1
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: +1
MEvade%: 0%
Equippable By: Relm
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Thamasa
Steal From: N/A
Win From: N/A
Colosseum: Bet a DaVinci Brsh to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 3500 GP. Cannot be thrown.
Magical Brsh
Game Description: N/A
Bat.Pow: 130
Vigor: 0
Defense: 0
Speed: +1
Evade %: 0%
Stamina: +1
Mag.Def: 0
Mag.Pow: +1
MEvade%: 0%
Equippable By: Relm
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): Triangle Island
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Magical Brsh to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 5000 GP. Cannot be thrown.
Rainbow Brsh
Game Description: N/A
Bat.Pow: 146
Vigor: +1
Defense: 0
Speed: +2
Evade %: 0%
Stamina: +1
Mag.Def: 0
Mag.Pow: +2
MEvade%: 0%
Equippable By: Relm
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): Kefka's Tower
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Rainbow Brsh to fight Test Rider for a Gravity Rod
Morph: N/A
NOTE: Sells for 1 GP. Cannot be thrown.
Ninja Stars
-----------
Ninja Star
Game Description: Use with "Throw" command
Bat.Pow: 132
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: No one; this is an item used with the Throw command with Shadow
SwdTech: No
Runic: No
Two-Handed Weapon: No
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Thamasa
Steal From: Vectaur
Win From: Ninja
Colosseum: Bet a Ninja Star to fight Chaos Drgn for a Tack Star
Morph: N/A
NOTE: Sells for 500 GP. Can be thrown with Shadow by using the Throw command,
damage is not affected by Back Row or Front Row, never misses, ignores
defense.
Shuriken
Game Description: Use with "Throw" command
Bat.Pow: 86
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: No one; this is an item used with the Throw command with Shadow
SwdTech: No
Runic: No
Two-Handed Weapon: No
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Albrook, Kohlingen, Merchant that rides on the Chocobo
outside Gau's father's house, one of the ghosts on the
Phantom Train sells you this
Purchasable At (WoR): Thamasa
Steal From: Covert, Mag Roader (Yellow), Mag Roader (Purple), Mag Roader
(Red), Mag Roader (Brown)
Win From: N/A
Colosseum: Bet a Shuriken to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 15 GP. Can be thrown with Shadow by using the Throw command,
damage is not affected by Back Row or Front Row, never misses, ignores
defense.
Tack Star
Game Description: Use with "Throw" command
Bat.Pow: 190
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: No one; this is an item used with the Throw command with Shadow
SwdTech: No
Runic: No
Two-Handed Weapon: No
Location (WoB): N/A
Location (WoR): Triangle Island, Kefka's Tower
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Covert, Hemophyte, Reach Frog
Win From: N/A
Colosseum: Bet a Tack Star to fight Opinicus for a Rising Sun, bet a Ninja
Star to get this
Morph: N/A
NOTE: Sells for 1 GP. Can be thrown with Shadow by using the Throw command,
damage is not affected by Back Row or Front Row, never misses, ignores
defense.
Special Weapons
---------------
Bone Club
Game Description: Intricately carved
Bat.Pow: 151
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Umaro (automatically has this equipped)
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): Umaro has this equipped when you first recruit him, and it
cannot be removed
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Punisher
Win From: N/A
Colosseum: Bet a Bone Club to fight Test Rider for a Red Jacket, bet the Doom
Darts to get this, bet a Sniper to get this, bet a Rising Sun to
get this
Morph: N/A
NOTE: Sells for 10000 GP. Cannot be thrown.
Boomerang
Game Description: Same damage from back row
Bat.Pow: 102
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Locke
SwdTech: No
Runic: No
Two-Handed Weapon: No
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Maranda, Narshe (only after getting the Blackjack), Tzen
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Boomerang to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 2750 GP. Damage is not affected by Back Row or Front Row.
Flail
Game Description: Same damage from back row
Bat.Pow: 86
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Celes, Gogo, Relm, Strago, Terra
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Kohlingen, Narshe (before you get the Blackjack only)
Purchasable At (WoR): N/A
Steal From: Wart Puck
Win From: N/A
Colosseum: Bet a Flail to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1000 GP. Damage is not affected by Back Row or Front Row,
cannot be thrown.
Full Moon
Game Description: Same damage from back row
Bat.Pow: 95
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Locke
SwdTech: No
Runic: No
Two-Handed Weapon: No
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Jidoor, Kohlingen, Narshe (before you get the Blackjack
only), Tzen
Purchasable At (WoR): N/A
Steal From: Prussian
Win From: N/A
Colosseum: Bet a Full Moon to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1250 GP. Damage is not affected by Back Row or Front Row.
Hawk Eye
Game Description: Same damage from back row
Bat.Pow: 111
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Locke
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Narshe (after getting the Blackjack only), Thamasa
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Hawk Eye to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 3000 GP. Damage is not affected by Back Row or Front Row. If
you use this weapon on floating targets, the damage has a chance to be
doubled (you'll be able to tell if it is because Locke will throw the
weapon, instead of just attack with it like he does on non-Float
targets).
Morning Star
Game Description: Same damage from back row
Bat.Pow: 109
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Celes, Gogo, Relm, Strago, Terra
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Narshe (after getting the Blackjack only), Thamasa
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Morning Star to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 2500 GP. Damage is not affected by Back Row or Front Row,
cannot be thrown.
Rising Sun
Game Description: Same damage from back row
Bat.Pow: 117
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Locke
SwdTech: No
Runic: No
Two-Handed Weapon: No
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Punisher
Win From: N/A
Colosseum: Bet a Rising Sun to fight Allosaurus for a Bone Club, bet a Tack
Star for this
Morph: N/A
NOTE: Sells for 1 GP. Damage is not affected by Back Row or Front Row.
Sniper
Game Description: Same damage from back row
Bat.Pow: 172
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Locke
SwdTech: No
Runic: No
Two-Handed Weapon: No
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Jidoor
Steal From: N/A
Win From: N/A
Colosseum: Bet a Sniper to fight Borras for a Bone Club, bet the Dragon Claw
for this, bet the Wing Edge for this
Morph: N/A
NOTE: Sells for 7500 GP. Damage is not affected by Back Row or Front Row.
Wing Edge
Game Description: Same damage from back row, Randomly strikes mortal blow
Bat.Pow: 198
Vigor: +7
Defense: 0
Speed: +7
Evade %: 0%
Stamina: +1
Mag.Def: 0
Mag.Pow: +2
MEvade%: 0%
Equippable By: Locke
SwdTech: No
Runic: No
Two-Handed Weapon: No
Location (WoB): N/A
Location (WoR): Ancient Cave, Phoenix Cave
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Wing Edge to fight Rhyos for a Sniper
Morph: N/A
NOTE: Sells for 1 GP. Damage is not affected by Back Row or Front Row, each
time you attack with this weapon, you have a chance to instantly kill
the target, if the target is undead, this weapon will always kill that
enemy in one hit, and the enemy will be revived with full HP.
Gambler
-------
Cards
Game Description: N/A
Bat.Pow: 104
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Setzer
SwdTech: No
Runic: No
Two-Handed Weapon: No
Location (WoB): Setzer has this equipped when you first recruit him
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet the Cards to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 500 GP. Damage is not affected by Back Row or Front Row.
Darts
Game Description: N/A
Bat.Pow: 115
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Setzer
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Thamasa
Purchasable At (WoR): Kohlingen
Steal From: N/A
Win From: N/A
Colosseum: Bet the Darts to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 5000 GP. Damage is not affected by Back Row or Front Row.
Dice
Game Description: N/A
Bat.Pow: 1
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Setzer
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Kohlingen
Steal From: N/A
Win From: N/A
Colosseum: Bet the Dice to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 2500 GP. Damage is not affected by Back Row or Front Row,
ignores defense, damage is determined by your level, and the roll of the
dice (see the FAQs section for a more detailed explanation). Cannot be
thrown.
Doom Darts
Game Description: Randomly casts "Doom"
Bat.Pow: 187
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Setzer
SwdTech: No
Runic: No
Two-Handed Weapon: No
Location (WoB): N/A
Location (WoR): Ancient Cave
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet the Doom Darts to fight Opinicus for a Bone Club
Morph: N/A
NOTE: Sells for 1 GP. Damage is not affected by Back Row or Front Row, and
this weapon has a chance of casting Doom each time you attack with it.
Fixed Dice
Game Description: N/A
Bat.Pow: 1
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Setzer
SwdTech: No
Runic: No
Two-Handed Weapon: No
Location (WoB): N/A
Location (WoR): Kefka's Tower
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet the Fixed Dice to fight Trixter for a Fire Knuckle
Morph: N/A
NOTE: Sells for 1 GP. Damage is not affected by Back Row or Front Row, ignores
defense, damage is determined by your level, and the roll of the dice
(see the FAQs section for a more detailed explanation). Cannot be
thrown.
Trump
Game Description: Randomly dispatches an enemy
Bat.Pow: 133
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Setzer
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Kohlingen, Thamasa
Steal From: N/A
Win From: N/A
Colosseum: Bet the Trump to fight Allosaurus for a Trump
Morph: Ninja, Covert, Outsider
NOTE: Sells for 6500 GP. Damage is not affected by Back Row or Front Row, also
has a chance to kill an enemy in one hit, if used on undead enemies, it
will automatically kill them and they will be revived to full HP.
Claws
-----
Dragon Claw
Game Description: N/A
Bat.Pow: 188
Vigor: +2
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: +1
MEvade%: 0%
Equippable By: Sabin
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: Presenter (Head), Presenter (Shell)
Colosseum: Bet a Dragon Claw to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1 GP. Since this weapon is pearl-elemental, pearl-based damage
will be added to the weapon's attack.
Fire Knuckle
Game Description: N/A
Bat.Pow: 122
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Sabin
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): Zozo
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Tzen
Steal From: N/A
Win From: N/A
Colosseum: Bet a Fire Knuckle to fight TumbleWeed for a Fire Knuckle, bet the
Tiger Fangs for this, bet the Fixed Dice for this
Morph: N/A
NOTE: Sells for 5000 GP. Has a chance to cast Fire each time you attack with
it, cannot be thrown.
Kaiser
Game Description: N/A
Bat.Pow: 83
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Sabin
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Jidoor
Purchasable At (WoR): Tzen
Steal From: N/A
Win From: N/A
Colosseum: Bet a Kaiser to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 50 GP. Cannot be thrown, since this weapon is pearl-elemental,
pearl-based damage is added to the weapon's attack.
MetalKnuckle
Game Description: N/A
Bat.Pow: 55
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Sabin
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): Sabin has this equipped when you first recruit him
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a MetalKnuckle to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 250 GP. Cannot be thrown.
Mithril Claw
Game Description: N/A
Bat.Pow: 65
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Sabin
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Mobliz, Narshe (before getting the Blackjack only),
Nikeah
Purchasable At (WoR): N/A
Steal From: Rhinotaur, Exocite, Vargas
Win From: N/A
Colosseum: Bet a Mithril Claw to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 400 GP. Cannot be thrown.
Poison Claw
Game Description: Randomly poisons an enemy
Bat.Pow: 95
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Sabin
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Albrook, Maranda, Vector
Purchasable At (WoR): Tzen
Steal From: Gilomantis
Win From: N/A
Colosseum: Bet a Poison Claw to fight Test Rider for a Sniper
Morph: N/A
NOTE: Sells for 1250 GP. Has a chance to cast Poison each time you attack with
it, cannot be thrown. Since this weapon is poison-elemental, poison-
based damage will be added to the weapon's attack.
Tiger Fangs
Game Description: N/A
Bat.Pow: 215
Vigor: +3
Defense: 0
Speed: +2
Evade %: 0%
Stamina: +2
Mag.Def: 0
Mag.Pow: +3
MEvade%: 0%
Equippable By: Sabin
SwdTech: No
Runic: No
Two-Handed Weapon: Yes
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Albrook, Maranda, Vector
Purchasable At (WoR): Tzen
Steal From: GtBehemoth
Win From: Allo Ver
Colosseum: Bet the Tiger Fangs to fight Mantodea for a Fire Knuckle
Morph: N/A
NOTE: Sells for 1 GP. Cannot be thrown.
Skeans
------
Bolt Edge
Game Description: Multiple Thunder-element attack, use with "Throw' command
Bat.Pow: N/A
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: No one; it's a throwable item by Shadow by using the Throw
command
SwdTech: No
Runic: No
Two-Handed Weapon: No
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Albrook, Jidoor, Kohlingen, Narshe (only after getting
the Blackjack)
Purchasable At (WoR): Maranda
Steal From: N/A
Win From: N/A
Colosseum: Bet a Bolt Edge to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 250 GP. Can be thrown with Shadow by using the Throw command,
damage is not affected by Back Row or Front Row, never misses, this
Skean hits all enemies onscreen with lightning-based damage.
Fire Skean
Game Description: Multiple Fire-element attack, use with "Throw' command
Bat.Pow: N/A
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: No one; it's a throwable item by Shadow by using the Throw
command
SwdTech: No
Runic: No
Two-Handed Weapon: No
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Albrook, Jidoor, Kohlingen, Narshe (only after getting
the Blackjack)
Purchasable At (WoR): Maranda
Steal From: Grenade
Win From: Mag Roader (Red), Mag Roader (Brown)
Colosseum: Bet a Fire Skean to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 250 GP. Can be thrown with Shadow by using the Throw command,
damage is not affected by Back Row or Front Row, never misses, this
Skean hits all enemies onscreen with fire-based damage.
Inviz Edge
Game Description: Make thrower transparent, use with "Throw' command
Bat.Pow: N/A
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: No one; it's a throwable item by Shadow by using the Throw
command
SwdTech: No
Runic: No
Two-Handed Weapon: No
Location (WoB): Cave to the Sealed Gate (hidden in a tile on the floor; se
walkthrough)
Location (WoR): N/A
Purchasable At (WoB): Merchant that rides on the Chocobo outside Gau's
father's house
Purchasable At (WoR): Maranda
Steal From: N/A
Win From: N/A
Colosseum: Bet an Inviz Edge to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 100 GP. Can be thrown with Shadow by using the Throw command,
damage is not affected by Back Row or Front Row, never misses, this
Skean can only be used on Shadow, and it makes him invisible (in other
words, he has the Clear status inflicted upon him).
Shadow Edge
Game Description: Creates thrower's illusion, use with "Throw' command
Bat.Pow: N/A
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: No one; it's a throwable item by Shadow by using the Throw
command
SwdTech: No
Runic: No
Two-Handed Weapon: No
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Merchant that rides on the Chocobo outside Gau's
father's house, Jidoor
Purchasable At (WoR): Maranda
Steal From: N/A
Win From: N/A
Colosseum: Bet a Shadow Edge to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 200 GP. Can be thrown with Shadow by using the Throw command,
damage is not affected by Back Row or Front Row, never misses, this
Skean can only be used on Shadow, and it makes him have higher Evade (in
other words, he has the Image status inflicted upon him).
Water Edge
Game Description: Multiple Water-element, use with "Throw' command
Bat.Pow: N/A
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: No one; it's a throwable item by Shadow by using the Throw
command
SwdTech: No
Runic: No
Two-Handed Weapon: No
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Albrook, Jidoor, Kohlingen, Narshe (only after you get
the Blackjack)
Purchasable At (WoR): Maranda
Steal From: N/A
Win From: N/A
Colosseum: Bet a Shadow Edge to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 250 GP. Can be thrown with Shadow by using the Throw command,
damage is not affected by Back Row or Front Row, never misses, this
Skean hits all enemies onscreen with water-based damage.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 12. Shields |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
This section will list every shield in this game, as well as who can equip
them, what they do, etc. Credit goes to Atom Edge's awesome Item FAQ for most
of the information you'll find here, which would've taken me weeks, months
even, to find out normally.
NOTE: To find the shield you are looking for easily, hold CTRL and press F to
bring up a search engine. In that search engine, type the name of the
shield you're looking for, then press Enter.
Aegis Shld
Game Description: Randomly evades magic attack
Vigor: 0
Defense: +46
Speed: 0
Evade %: +20%
Stamina: 0
Mag.Def: +52
Mag.Pow: 0
MEvade%: +40%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Everyone except for Umaro
Location (WoB): N/A
Location (WoR): Mt. Zozo, Kefka's Tower
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet an Aegis Shld to fight Borras for a TortoiseShld
Morph: N/A
NOTE: Sells for 1 GP.
Buckler
Game Description: Randomly evades magic attack
Vigor: 0
Defense: +16
Speed: 0
Evade %: +10%
Stamina: 0
Mag.Def: +10
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Everyone except for Umaro
Location (WoB): Cyan, Edgar, and Terra have this equipped when you first
recruit him
Location (WoR): N/A
Purchasable At (WoB): Mobliz, South Figaro
Purchasable At (WoR): N/A
Steal From: GreaseMonk
Win From: N/A
Colosseum: Bet a Buckler to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 100 GP.
Crystal Shld
Game Description: Randomly evades magic attack
Vigor: 0
Defense: +50
Speed: 0
Evade %: +10%
Stamina: 0
Mag.Def: +34
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Cyan, Edgar, Setzer, Terra
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Maranda
Steal From: GreaseMonk
Win From: N/A
Colosseum: Bet a Crystal Shld to fight Didalos for a Cursed Ring
Morph: Blue Dragon, Dirt Dragon, Gold Dragon, Ice Dragon, ProtoArmor, Red
Dragon, Storm Dragon, Skull Dragon, Wirey Dragon
NOTE: Sells for 3500 GP.
Cursed Shld
Game Description: Is Cursed
Vigor: -7
Defense: -7
Speed: -7
Evade %: 0%
Stamina: -7
Mag.Def: -7
Mag.Pow: -7
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: Earth, Fire, Ice, Lightning, Poison, Water
Equippable By: Everyone except for Umaro
Location (WoB): N/A
Location (WoR): Narshe (see walkthrough, and also use CTRL + F and search for
"Cursed Shld" to find it easier)
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Cursed Shld to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1 GP. When you equip this on a party member, that party member
has the following negative status aliments inflicted on him/her:
Berserk, Condemned, Mute, Muddle, and Seizure. If the wearer is alive
after each battle with the shield equipped, it becomes the Paladin Shld
after you fight and win 256 battles. For more information, see the
walkthrough section of this FAQ. Note that Gogo cannot uncurse the
Cursed Shld. Also, with the Cursed Shld on, you become weak to every
element in this game.
Diamond Shld
Game Description: N/A
Vigor: 0
Defense: +40
Speed: 0
Evade %: +10%
Stamina: 0
Mag.Def: +27
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Cyan, Edgar, Setzer, Terra
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Kohlingen, Nikeah, South Figaro
Steal From: N/A
Win From: N/A
Colosseum: Bet a Diamond Shld to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1750 GP.
Flame Shld
Game Description: Absorbs Fire-elemental attack
Vigor: 0
Defense: +41
Speed: 0
Evade %: +20%
Stamina: 0
Mag.Def: +28
Mag.Pow: 0
MEvade%: +10%
50% Dmg: N/A
Absorb: Fire
No Effect: Ice
Weak Point: Water
Equippable By: Everyone except for Umaro
Location (WoB): N/A
Location (WoR): Cyan's Soul
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Rough, Striker
Win From: N/A
Colosseum: Bet a Flame Shld to fight IronHitman for an Ice Shld, bet a
Falchion to get this, bet an Ice Shld to get this
Morph: Bomb, Balloon, Chimera, Grenade
NOTE: Sells for 1 GP. Locke gives this to you after you beat the Phoenix Cave.
If used as an item in battle, will cast Fire 3, then disappear from your
inventory, teaches Fire 2 at an x5 learn rate.
Force Shld
Game Description: Protects against magic attacks
Vigor: 0
Defense: 0
Speed: 0
Evade %: +0%
Stamina: 0
Mag.Def: +70
Mag.Pow: 0
MEvade%: +50%
50% Dmg: Earth, Fire, Ice, Lightning, Poison, Water
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Everyone except for Umaro
Location (WoB): N/A
Location (WoR): Kefka's Tower
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: Ice Dragon
Colosseum: Bet a Force Shld to fight Dark Force for a Thornlet, bet the
Paladin Shld to get this
Morph: N/A
NOTE: Sells for 1 GP. Teaches Shell at an x5 learn rate.
Genji Shld
Game Description: N/A
Vigor: 0
Defense: +54
Speed: 0
Evade %: +20%
Stamina: 0
Mag.Def: +50
Mag.Pow: 0
MEvade%: +20%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Everyone except for Umaro
Location (WoB): N/A
Location (WoR): Fanatics' Tower
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Genji Shld to fight Retainer for a Thunder Shld, bet a
Thunder Shld for this
Morph: N/A
NOTE: Sells for 1 GP.
Gold Shld
Game Description: N/A
Vigor: 0
Defense: +34
Speed: 0
Evade %: +10%
Stamina: 0
Mag.Def: +23
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Cyan, Edgar, Mog, Setzer, Terra
Location (WoB): Imperial Magitek Research Facility
Location (WoR): N/A
Purchasable At (WoB): Narshe (only after getting the Blackjack), Thamasa
Purchasable At (WoR): Albrook, Tzen
Steal From: Adamanchyt
Win From: Dante
Colosseum: Bet a Gold Shld to fight Chupon for an Elixir
Morph: Io, Leathal Wpn, Mag Roader, Rider, Scullion, Spit Fire
NOTE: Sells for 1250 GP.
Heavy Shld
Game Description: N/A
Vigor: 0
Defense: +22
Speed: 0
Evade %: +10%
Stamina: 0
Mag.Def: +14
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Cyan, Edgar, Locke, Setzer, Terra
Location (WoB): South Figaro (basement)
Location (WoR): N/A
Purchasable At (WoB): Mobliz, Nikeah, South Figaro
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Heavy Shld to fight Chupon for an Elixir
Morph: Chaser, Drop, Dueller, Fortis, Garm, HeavyArmor, Innoc, Iron Hitman,
Junk, Mag Roader (red), Mag Roader (brown), M-TekArmor, Pipsqueak,
PlutoArmor, Sky Armor, Sky Cap, Tomb Thumb, Trapper, Telstar
NOTE: Sells for 200 GP.
Ice Shld
Game Description: Absorbs Ice-elemental attack
Vigor: 0
Defense: +42
Speed: 0
Evade %: +20%
Stamina: 0
Mag.Def: +28
Mag.Pow: 0
MEvade%: +10%
50% Dmg: N/A
Absorb: Ice
No Effect: Fire
Weak Point: Wind
Equippable By: Everyone except for Umaro
Location (WoB): N/A
Location (WoR): Mt. Zozo, Cyan's Soul
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Inferno
Win From: N/A
Colosseum: Bet an Ice Shld to fight Innoc for a Flame Shld, bet the Flame Shld
to get this, bet the Crystal Mail to get this
Morph: Rhyos, Test Rider
NOTE: Sells for 1 GP. If used as an item in battle, will cast Ice 3, then
disappear from your inventory, teaches Ice 2 at an x5 learn rate.
Mithril Shld
Game Description: N/A
Vigor: 0
Defense: +27
Speed: 0
Evade %: +10%
Stamina: 0
Mag.Def: +18
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Everyone except for Umaro
Location (WoB): Mog, Relm, Setzer, and Strago have this equipped when you
first recruit them
Location (WoR): Gogo has this equipped when you first recruit it
Purchasable At (WoB): Jidoor, Kohlingen, Narshe (before getting the Blackjack
only)
Purchasable At (WoR): N/A
Steal From: General
Win From: N/A
Colosseum: Bet a Mithril Shld to fight Chupon for an Elixir
Morph: Rhyos, Test Rider
NOTE: Sells for 600 GP.
Paladin Shld
Game Description: Houses a hero's soul
Vigor: 0
Defense: +59
Speed: 0
Evade %: +40%
Stamina: 0
Mag.Def: +59
Mag.Pow: 0
MEvade%: 40%
50% Dmg: N/A
Absorb: Fire, Ice, Lightning, Pearl
No Effect: Earth, Poison, Water, Wind
Weak Point: N/A
Equippable By: Everyone except for Umaro
Location (WoB): N/A
Location (WoR): After fighting 256 battles with the Cursed Shld equipped (if
the wearer of the Cursed Shld survives those battle, and Gogo,
by the way, cannot uncurse the Cursed Shld), you get this
ultimate shield.
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Paladin Shld to fight Hemophyte for a Forc Shld
Morph: N/A
NOTE: Sells for 1 GP. Teaches Ultima at an x1 learn rate.
Thunder Shld
Game Description: Absorbs Thunder-elemental attack
Vigor: 0
Defense: +43
Speed: 0
Evade %: +20%
Stamina: 0
Mag.Def: +28
Mag.Pow: 0
MEvade%: 10%
50% Dmg: Fire, Ice
Absorb: Lightning
No Effect: Wind
Weak Point: N/A
Equippable By: Everyone except for Umaro
Location (WoB): N/A
Location (WoR): Mt. Zozo, Zone Eater Dungeon
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Steroidite
Win From: N/A
Colosseum: Bet a Thunder Shld to fght Outsider for a Genji Shld, bet a Genji
Shld to get this, bet a Genji Glove to get this, bet a Gauntlet to
get this
Morph: Dante, Vectagoyle
NOTE: Sells for 1 GP. If used as an item in battle, will cast Bolt 3, then
disappear from your inventory, teaches Bolt 2 at an x5 learn rate.
TortoiseShld
Game Description: ??? if equipped while an Imp
Vigor: 0
Defense: +66
Speed: 0
Evade %: +30%
Stamina: 0
Mag.Def: +66
Mag.Pow: 0
MEvade%: 30%
50% Dmg: N/A
Absorb: Water
No Effect: N/A
Weak Point: N/A
Equippable By: Everyone except for Umaro
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Geckorex
Win From: Geckorex
Colosseum: Bet a TortoiseShld to fight Steroidite for a Titanium, bet an Imp's
Armor to get this, bet an Aegis Shld to get this
Morph: Cactrot, Pug, Pugs
NOTE: Sells for 1 GP. If equipped without being Imp, the shield is very weak,
but if equipped as an Imp, the shield can produce the highest Defense
rating in the game when combined with the Imp's Armor, teaches Imp at an
x1 learn rate.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 13. Headgear |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
This section will list every headgear in this game, as well as who can equip
them, what they do, etc. Credit goes to Atom Edge's awesome Item FAQ for most
of the information you'll find here, which would've taken me weeks, months
even, to find out normally.
NOTE: To find the headgear you are looking for easily, hold CTRL and press F
to bring up a search engine. In that search engine, type the name of the
headgear you're looking for, then press Enter.
Bandana
Game Description: N/A
Vigor: 0
Defense: +16
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +10
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Gau, Locke, Relm, Sabin, Terra
Location (WoB): Setzer has this equipped when you first recruit him
Location (WoR): N/A
Purchasable At (WoB): Kohlingen, Mobliz, Narshe (only before getting the
Blackjack), Nikeah
Purchasable At (WoR): N/A
Steal From: Brawler
Win From: Colossus (left out enemy; cannot fight)
Colosseum: Bet a Bandana to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 400 GP.
Bard's Hat
Game Description: Raises MP a little
Vigor: 0
Defense: +19
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +21
Mag.Pow: 0
MEvade%: +10%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Everyone except for Umaro
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Albrook, Maranda, Narshe (after getting the Blackjack),
Tzen, Vector
Purchasable At (WoR): Albrook, Kohlingen, Nikeah, South Figaro
Steal From: N/A
Win From: N/A
Colosseum: Bet a Bard's Hat to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1500 GP. Raises maximum MP by 12.5%.
Beret
Game Description: Raises the success rate of "Sketch"
Vigor: 0
Defense: +21
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +21
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Relm
Location (WoB): Floating Continent
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Tzen
Steal From: N/A
Win From: N/A
Colosseum: Bet a Beret to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1750 GP.
Cat Hood
Game Description: Raises the success rate of "Sketch"
Vigor: 0
Defense: +33
Speed: +2
Evade %: 0%
Stamina: 0
Mag.Def: +33
Mag.Pow: +4
MEvade%: 0%
50% Dmg: Earth, Fire, Ice, Lightning, Pearl, Wind
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Relm
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Cat Hood to fight Hoover for a Merit Award, bet the Titanium
for this, bet the Imp Halberd for this
Morph: N/A
NOTE: Sells for 1 GP. You gain double the amount of gold that you normally
would each time you win a fight with this helmet on.
Circlet
Game Description: Raises the success rate of "Control"
Vigor: +2
Defense: +25
Speed: +1
Evade %: 0%
Stamina: +3
Mag.Def: +19
Mag.Pow: +4
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Everyone except Umaro
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Jidoor, Thamasa
Win From: N/A
Colosseum: Bet a Circlet to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 3500 GP.
Coronet
Game Description: N/A
Vigor: 0
Defense: +23
Speed: +2
Evade %: 0%
Stamina: 0
Mag.Def: +23
Mag.Pow: +4
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Relm
Location (WoB): N/A
Location (WoR): Kefka's Tower
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Cornet to fight Evil Oscar for a Regal Crown, bet a Red Cap
for this
Morph: N/A
NOTE: Sells for 1 GP.
Crystal Helm
Game Description: N/A
Vigor: 0
Defense: +29
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +19
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Edgar, Setzer, Terra
Location (WoB): N/A
Location (WoR): Figaro Castle
Purchasable At (WoB): N/A
Purchasable At (WoR): Jidoor, Maranda
Steal From: N/A
Win From: N/A
Colosseum: Bet a Crystal Helm to fight Dueller for a Diamond Helm, bet a Genji
Helmet for this
Morph: Blue Dragon, Dirt Dragon, Gold Dragon, Ice Dragon, ProtoArmor, Red
Dragon, Storm Dragon, Skull Dragon, Wirey Dragon
NOTE: Sells for 5000 GP.
Dark Hood
Game Description: N/A
Vigor: 0
Defense: +26
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +17
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Gau, Gogo, Locke, Mog, Sabin, Shadow
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Jidoor, Thamasa
Steal From: NeckHunter
Win From: N/A
Colosseum: Bet a Dark Hood to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 3750 GP.
Diamond Helm
Game Description: N/A
Vigor: 0
Defense: +27
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +18
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Cyan, Edgar, Setzer, Terra
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Kohlingen, Nikeah, South Figaro
Steal From: Dante
Win From: N/A
Colosseum: Bet a Diamond Helm to fight Chupon for an Elixir, bet a Crystal
Helm for this
Morph: N/A
NOTE: Sells for 4000 GP.
Genji Helmet
Game Description: N/A
Vigor: 0
Defense: +36
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +38
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Everyone except for Umaro
Location (WoB): N/A
Location (WoR): Daryl's Tomb
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Genji Helmet to fight Fortis for a Crystal Helm, bet a Regal
Crown for this
Morph: N/A
NOTE: Sells for 1 GP.
Gold Helmet
Game Description: N/A
Vigor: 0
Defense: +22
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +15
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Edgar, Mog, Terra
Location (WoB): Imperial Magitek Research Facility
Location (WoR): N/A
Purchasable At (WoB): Narshe (only after getting the Blackjack), Thamasa
Purchasable At (WoR): Albrook, Tzen
Steal From: N/A
Win From: N/A
Colosseum: Bet a Gold Helmet to fight Chupon for an Elixir
Morph: Io, Leathal Wpn, Mag Roader (Yellow), Rider, Scullion, Spit Fire
NOTE: Sells for 2000 GP.
Green Beret
Game Description: Raises HP a little
Vigor: 0
Defense: +19
Speed: 0
Evade %: +10%
Stamina: 0
Mag.Def: +13
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Everyone except for Umaro
Location (WoB): Serpent Trench, Kohlingen
Location (WoR): N/A
Purchasable At (WoB): Maranda, Narshe (only after getting the Blackjack)
Purchasable At (WoR): Albrook, Kohlingen, Nikeah, South Figaro
Steal From: Joker
Win From: Telstar
Colosseum: Bet a Green Beret to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1500 GP. Raises maximum HP by 12.5%.
Hair Band
Game Description: Raises HP a little
Vigor: 0
Defense: +12
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +8
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Relm, Terra
Location (WoB): Celes has this equipped when you first recruit her
Location (WoR): N/A
Purchasable At (WoB): South Figaro
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Hair Band to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 75 GP.
Head Band
Game Description: Raises HP a little
Vigor: +3
Defense: +16
Speed: +1
Evade %: 0%
Stamina: +2
Mag.Def: +10
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Cyan, Gau, Locke, Mog, Sabin, Shadow
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Albrook, Jidoor, Kohlingen, Vector
Purchasable At (WoR): N/A
Steal From: Iron Fist
Win From: Dadaluma
Colosseum: Bet a Head Band to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 800 GP.
Iron Helmet
Game Description: N/A
Vigor: 0
Defense: +18
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +12
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Cyan, Edgar, Gau, Locke, Setzer, Terra
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Mobliz, Nikeah, Narshe (before getting the Blackjack
only), Kohlingen
Purchasable At (WoR): N/A
Steal From: HeavyArmor
Win From: N/A
Colosseum: Bet an Iron Helmet to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 500 GP.
Leather Hat
Game Description: N/A
Vigor: 0
Defense: +11
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +7
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Everyone except for Umaro
Location (WoB): Cyan, Edgar, Locke, Sabin, and Terra have this equipped when
you first recruit them
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Leather Hat to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 25 GP.
Magus Hat
Game Description: N/A
Vigor: 0
Defense: +15
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +16
Mag.Pow: +5
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Gogo, Mog, Relm, Strago, Terra
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Narshe (only before getting the Blackjack), Nikeah,
Mobliz, Kohlingen
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Magus Hat to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 300 GP.
Mithril Helm
Game Description: N/A
Vigor: 0
Defense: +20
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +13
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Cyan, Edgar, Gau, Gogo, Locke, Setzer, Shadow, Terra
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Maranda, Tzen, Narshe (only after getting the Blackjack)
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Mithril Helm to fight Chupon for an Elixir
Morph: Chaser, Drop, Dueller, Fortis, Garm, HeavyArmor, Innoc, Iron Hitman,
Junk, M-TekArmor, Mag Roader (Purple), Mag Roader (Red), Mag Roader
(Brown), PlutoArmor, Pipsqueak, Sky Cap, Sky Base, Sky Armor, Telstar,
Tomb Thumb, Trapper
NOTE: Sells for 1000 GP.
Mystery Veil
Game Description: N/A
Vigor: 0
Defense: +24
Speed: +1
Evade %: 0%
Stamina: 0
Mag.Def: +25
Mag.Pow: +3
MEvade%: +10%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Relm, Terra
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Thamasa
Purchasable At (WoR): Thamasa
Steal From: N/A
Win From: N/A
Colosseum: Bet a Mystery Veil to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 2750 GP.
Oath Veil
Game Description: N/A
Vigor: 0
Defense: +32
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +31
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Relm, Terra
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Maranda
Steal From: N/A
Win From: N/A
Colosseum: Bet an Oath Veil to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 4500 GP.
Plumed Hat
Game Description: N/A
Vigor: 0
Defense: +14
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +9
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Everyone except for Umaro
Location (WoB): Relm and Strago have this equipped when you first recruit them
Location (WoR): Gogo has this equipped when you first recruit him
Purchasable At (WoB): Merchant that rides on the Chocobo outside Gau's
father's house, Mobliz, Nikeah, South Figaro
Purchasable At (WoR): N/A
Steal From: Merchant
Win From: N/A
Colosseum: Bet a Plumed Hat to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 125 GP.
Red Cap
Game Description: Raises HP by 1/4
Vigor: +4
Defense: +24
Speed: +3
Evade %: 0%
Stamina: +2
Mag.Def: +17
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Everyone except for Umaro
Location (WoB): N/A
Location (WoR): Mt. Zozo, Kefka's Tower
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Red Cap to fight Rhyos for a Coronet
Morph: N/A
NOTE: Sells for 1 GP. Raises max HP by 25%.
Regal Crown
Game Description: N/A
Vigor: +1
Defense: +28
Speed: +1
Evade %: 0%
Stamina: +1
Mag.Def: +23
Mag.Pow: +1
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Edgar, Sabin
Location (WoB): N/A
Location (WoR): Figaro Castle
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Regal Crown to fight Opinicus for a Genji Helmet, bet a
Coronet for this
Morph: N/A
NOTE: Sells for 1 GP.
Thornlet
Game Description: Thorns inflict pain
Vigor: 0
Defense: +38
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Everyone except for Umaro
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Hidon
Win From: N/A
Colosseum: Bet a Thornlet to fight Opinicus for a Mirage Vest, bet the Force
Shld for this
Morph: Didalos, Siegfried, SrBehemoth, Veteran
NOTE: Sells for 1 GP. Whoever wears this helmet will have the Seizure status
aliment inflicted on him/her.
Tiara
Game Description: N/A
Vigor: 0
Defense: +22
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +20
Mag.Pow: +2
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Relm, Terra
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Narshe (only after getting the Blackjack), Thamasa
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Tiara to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1500 GP.
Tiger Mask
Game Description: N/A
Vigor: +3
Defense: +21
Speed: +2
Evade %: 0%
Stamina: +1
Mag.Def: +13
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Gau, Sabin
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Thamasa
Purchasable At (WoR): Tzen
Steal From: Ralph
Win From: N/A
Colosseum: Bet a Tiger Mask to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1250 GP.
Titanium
Game Description: ??? if equipped while an Imp
Vigor: 0
Defense: +42
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +42
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: Water
No Effect: N/A
Weak Point: N/A
Equippable By: Everyone except for Umaro
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: TumbleWeed
Win From: N/A
Colosseum: Bet a Titanium to fight Brachosaur for a Cat Hood, bet the
TortoiseShld for this
Morph: Cactrot, Pugs, Pug
NOTE: Sells for 1 GP. This helmet is weak when you equip it normally, but if
you are turned into an Imp, this helmet's defense increases by a wide
margin, teaches Imp at an x1 learn rate.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 14. Armors |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
This section will list every armor in this game, as well as who can equip
them, what they do, etc. Credit goes to Atom Edge's awesome Item FAQ for most
of the information you'll find here, which would've taken me weeks, months
even, to find out normally.
NOTE: To find the armor you are looking for easily, hold CTRL and press F to
bring up a search engine. In that search engine, type the name of the
armor you're looking for, then press Enter.
BehemothSuit
Game Description: Made of Behemoth hide
Vigor: +6
Defense: +94
Speed: +6
Evade %: 0%
Stamina: +6
Mag.Def: +73
Mag.Pow: +6
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Relm, Strago
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: SrBehemoth
Colosseum: Bet a BehemothSuit to fight Outsider for a Snow Muffler
Morph: N/A
NOTE: Sells for 1 GP.
Chocobo Suit
Game Description: Feel like a chocobo!
Vigor: +3
Defense: +56
Speed: +6
Evade %: 0%
Stamina: +2
Mag.Def: +38
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: Poison
Weak Point: N/A
Equippable By: Relm, Strago
Location (WoB): Crescent Mountain
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Vindr
Win From: N/A
Colosseum: Bet a Chocobo Suit to fight Veteran for a Moogle Suit, bet a Tabby
Suit for this
Morph: N/A
NOTE: Sells for 1 GP.
Cotton Robe
Game Description: N/A
Vigor: 0
Defense: +32
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +21
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Gogo, Relm, Strago, Terra
Location (WoB): Strago has this equipped when you first recruit him
Location (WoR): N/A
Purchasable At (WoB): South Figaro
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Cotton Robe to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 100 GP.
Crystal Mail
Game Description: N/A
Vigor: 0
Defense: +72
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +49
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Cyan, Edgar, Locke, Setzer, Terra
Location (WoB): N/A
Location (WoR): Daryl's Tomb
Purchasable At (WoB): N/A
Purchasable At (WoR): Maranda
Steal From: N/A
Win From: N/A
Colosseum: Bet a Crystal Mail to fight Covert for an Ice Shld
Morph: Blue Dragon, Dirt Dragon, Gold Dragon, Ice Dragon, ProtoArmor, Red
Dragon, Skull Dragon, Wirey Dragon
NOTE: Sells for 8500 GP.
Czarina Gown
Game Description: N/A
Vigor: +1
Defense: +70
Speed: +2
Evade %: 0%
Stamina: +2
Mag.Def: +64
Mag.Pow: +3
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Relm
Location (WoB): N/A
Location (WoR): Daryl's Tomb
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Czarina Gown to fight Sky Base for a Minerva, bet the Minerva
for this
Morph: N/A
NOTE: Sells for 1 GP.
Dark Gear
Game Description: N/A
Vigor: 0
Defense: +68
Speed: +6
Evade %: 0%
Stamina: 0
Mag.Def: +46
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Gau, Gogo, Locke, Sabin, Setzer, Shadow
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Jidoor, Maranda
Steal From: N/A
Win From: N/A
Colosseum: Bet a Dark Gear to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 6500 GP.
DiamondArmor
Game Description: N/A
Vigor: 0
Defense: +70
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +47
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Cyan, Edgar, Setzer, Terra
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Kohlingen, South Figaro
Steal From: N/A
Win From: N/A
Colosseum: Bet a DiamondArmor to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 7500 GP.
Diamond Vest
Game Description: N/A
Vigor: 0
Defense: +65
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +44
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Cyan, Edgar, Gau, Gogo, Locke, Mog, Sabin, Setzer,
Shadow, Terra
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Thamasa, South Figaro, Kohlingen, Nikeah
Steal From: Buffalax, PowerDemon
Win From: N/A
Colosseum: Bet a Diamond Vest to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 6000 GP.
Force Armor
Game Description: Mag Def up
Vigor: 0
Defense: +69
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +68
Mag.Pow: 0
MEvade%: +30%
50% Dmg: Earth, Fire, Ice, Lightning, Wind
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Cyan, Edgar, Locke, Setzer, Terra
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Fanatics' Tower, Kefka's Tower
Steal From: Guardian (Kefka's Tower)
Win From: Storm Dragon
Colosseum: Bet a Force Armor to fight SrBehemoth for a Force Armor
Morph: N/A
NOTE: Sells for 1 GP.
Gaia Gear
Game Description: Absorbs Earth-elemental attack
Vigor: 0
Defense: +53
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +43
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: Absorb
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Gau, Gogo, Locke, Mog, Relm, Sabin, Setzer, Shadow,
Strago
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Thamasa
Purchasable At (WoR): Nikeah, South Figaro
Steal From: Baskervor, Latimeria
Win From: N/A
Colosseum: Bet a Gaia Gear to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 3000 GP.
Genji Armor
Game Description: N/A
Vigor: +5
Defense: +90
Speed: +3
Evade %: 0%
Stamina: +2
Mag.Def: +80
Mag.Pow: +3
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Cyan, Edgar, Locke, Setzer, Terra
Location (WoB): N/A
Location (WoR): Zone Eater Dungeon
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Genji Armor to fight Borras for an Air Anchor, bet the Nutkin
Suit for this
Morph: N/A
NOTE: Sells for 1 GP.
Gold Armor
Game Description: N/A
Vigor: 0
Defense: +55
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +37
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Cyan, Edgar, Mog, Setzer, Terra
Location (WoB): Imperial Magitek Research Facility
Location (WoR): N/A
Purchasable At (WoB): Thamasa
Purchasable At (WoR): Albrook, Tzen
Steal From: N/A
Win From: Chimera
Colosseum: Bet a Gold Armor to fight Chupon for an Elixir
Morph: Io, Leathal Wpn, Mag Roader, Rider, Scullion, Spit Fire
NOTE: Sells for 5000 GP.
Imp's Armor
Game Description: ??? if equipped while an Imp
Vigor: 0
Defense: +100
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +100
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: Water
No Effect: N/A
Weak Point: N/A
Equippable By: Everyone except for Umaro
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Tyranosaur
Win From: Sprinter
Colosseum: Bet an Imp's Armor to fight Rhyos for a TortoiseShld
Morph: Cactrot, Pug, Pugs
NOTE: Sells for 1 GP. If this armor is equipped normally, it's weak, but when
you are turned into an Imp, the Defense and Magic Defense is raised by a
wide margin, teaches Imp at an x1 learn rate.
Iron Armor
Game Description: N/A
Vigor: 0
Defense: +40
Speed: -2
Evade %: 0%
Stamina: 0
Mag.Def: +27
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Cyan, Edgar, Locke, Setzer, Terra
Location (WoB): South Figaro (basement)
Location (WoR): N/A
Purchasable At (WoB): Mobliz, Nikeah, Kohlingen, Narshe (only before getting
the Blackjack)
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet an Iron Armor to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 350 GP.
Kung Fu Suit
Game Description: N/A
Vigor: 0
Defense: +34
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +23
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Gau, Locke, Sabin, Shadow
Location (WoB): Sabin has this equipped when you first recruit him
Location (WoR): N/A
Purchasable At (WoB): Mobliz, Nikeah, South Figaro
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Kung Fu Suit to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 125 GP.
LeatherArmor
Game Description: N/A
Vigor: 0
Defense: +28
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +19
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Cyan, Edgar, Gau, Gogo, Locke, Mog, Relm, Setzer,
Shadow, Strago, Terra
Location (WoB): Cyan, Edgar, Locke, and Terra have this equipped when you
first recruit them
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a LeatherArmor to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 75 GP.
Light Robe
Game Description: N/A
Vigor: 0
Defense: +60
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +43
Mag.Pow: +2
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Gogo, Relm, Strago
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Thamasa
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Light Robe to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 5500 GP.
Minerva
Game Description: Raises MP by 1/4
Vigor: +1
Defense: +88
Speed: +2
Evade %: 0%
Stamina: +1
Mag.Def: +70
Mag.Pow: +4
MEvade%: +10%
50% Dmg: Earth, Pearl, Poison, Water
Absorb: N/A
No Effect: Fire, Ice, Lightning, Wind
Weak Point: N/A
Equippable By: Celes, Terra
Location (WoB): N/A
Location (WoR): Kefka's Tower
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Pugs, Goddess
Win From: Pugs
Colosseum: Bet a Minerva to fight Pug for a Czarina Gown, bet a Czarina Gown
for this
Morph: N/A
NOTE: Sells for 1 GP. Raises maximum MP by 25%.
Mirage Vest
Game Description: Creates illusion of wearer
Vigor: 0
Defense: +48
Speed: +6
Evade %: 0%
Stamina: 0
Mag.Def: +36
Mag.Pow: 0
MEvade%: +10%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Everyone except for Umaro
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Mirage Vest to fight Vectagoyle for a Red Jacket, bet a
Thornlet for this
Morph: N/A
NOTE: Sells for 1 GP. When you equip this on a party member, that party member
has Image inflicted on him/her.
Mithril Mail
Game Description: N/A
Vigor: 0
Defense: +51
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +34
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Cyan, Edgar, Locke, Setzer, Terra
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Maranda, Narshe (only after getting the Blackjack)
Purchasable At (WoR): N/A
Steal From: ProtoArmor
Win From: N/A
Colosseum: Bet a Mithril Mail to fight Chupon for an Elixir
Morph: Chaser, Dueller, Drop, Fortis, Garm, HeavyArmor, Innoc, IronHitman,
Junk, Mag Roader (Purple), Mag Roader (Brown). Mag Roader (Red), M-
TekArmor, PlutoArmor, Pipsqueak, Sky Armor, Sky Base, Sky Cap, Trapper,
Tomb Thumb, Telstar
NOTE: Sells for 1750 GP.
Mithril Vest
Game Description: N/A
Vigor: 0
Defense: +45
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +30
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Everyone except for Umaro
Location (WoB): Setzer has this equipped when you first recruit him
Location (WoR): Gogo has this equipped when you first recruit him
Purchasable At (WoB): Albrook, Jidoor, Tzen, Maranda, Vector
Purchasable At (WoR): N/A
Steal From: Commando, Rider
Win From: N/A
Colosseum: Bet a Mithril Vest to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 600 GP.
Moogle Suit
Game Description: Be a moogle! Kupo!!
Vigor: 0
Defense: +58
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +52
Mag.Pow: +5
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: Poison
Weak Point: N/A
Equippable By: Relm, Strago
Location (WoB): N/A
Location (WoR): Owzer's House
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Dahling, SoulDancer
Win From: N/A
Colosseum: Bet a Moogle Suit to fight Madam for a Nutkin Suit, bet a Chocobo
Suit for this
Morph: N/A
NOTE: Sells for 1 GP.
Ninja Gear
Game Description: N/A
Vigor: 0
Defense: +47
Speed: +2
Evade %: 0%
Stamina: 0
Mag.Def: +32
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Gau, Gogo, Locke, Sabin, Setzer, Shadow
Location (WoB): Shadow has this equipped when you first recruit him
Location (WoR): N/A
Purchasable At (WoB): Albrook, Jidoor, Tzen, Vector
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Ninja Gear to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 550 GP.
Nutkin Suit
Game Description: A squirrel costume
Vigor: 0
Defense: +86
Speed: +7
Evade %: 0%
Stamina: 0
Mag.Def: +67
Mag.Pow: +3
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Relm, Strago
Location (WoB): N/A
Location (WoR): Kefka's Tower
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Nightshade
Win From: N/A
Colosseum: Bet a Nutkin Suit to fight Opinicus for a Genji Armor
Morph: N/A
NOTE: Sells for 1 GP.
Power Sash
Game Description: N/A
Vigor: +5
Defense: +52
Speed: +1
Evade %: 0%
Stamina: +5
Mag.Def: +35
Mag.Pow: 0
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Cyan, Gau, Locke, Sabin, Shadow
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Narshe (only after getting the Blackjack), Thamasa
Purchasable At (WoR): Nikeah, Tzen
Steal From: N/A
Win From: N/A
Colosseum: Bet a Power Sash to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 5000 GP.
Red Jacket
Game Description: Houses a legendary grappler's spirit
Vigor: +5
Defense: +78
Speed: +2
Evade %: 0%
Stamina: +4
Mag.Def: +55
Mag.Pow: +1
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: Fire
Weak Point: N/A
Equippable By: Edgar, Sabin
Location (WoB): N/A
Location (WoR): Zone Eater Dungeon
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Poltrgeist
Win From: N/A
Colosseum: Bet a Red Jacket to fight Vectagoyle for a Red Jacket, bet the
Mirage Vest for this, bet the Bone Club for this
Morph: N/A
NOTE: Sells for 1 GP.
Silk Robe
Game Description: N/A
Vigor: 0
Defense: +39
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +29
Mag.Pow: +1
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Gogo, Mog, Relm, Strago, Terra
Location (WoB): Relm has this equipped when you first recruit her
Location (WoR): N/A
Purchasable At (WoB): Kohlingen, Nikeah, Narshe (only before getting the
Blackjack)
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Silk Robe to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 300 GP.
Snow Muffler
Game Description: How cozy!
Vigor: 0
Defense: +128
Speed: 0
Evade %: +10%
Stamina: 0
Mag.Def: +90
Mag.Pow: N/A
MEvade%: +10%
50% Dmg: Fire
Absorb: Ice
No Effect: N/A
Weak Point: N/A
Equippable By: Gau, Mog, Umaro (Umaro has this automatically equipped, and it
is unremovable)
Location (WoB): Umaro has this equipped when you first recruit him, though it
is unremovable
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Snow Muffler to fight Retainer for a Charm Bangle, bet the
BehemouthSuit for this
Morph: N/A
NOTE: Sells for 1 GP.
Tabby Suit
Game Description: Resembles a tabby cat
Vigor: +2
Defense: +54
Speed: +2
Evade %: 0%
Stamina: +2
Mag.Def: +36
Mag.Pow: +2
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: Poison
Weak Point: N/A
Equippable By: Relm, Strago
Location (WoB): Crescent Mountain
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Wild Cat
Win From: N/A
Colosseum: Bet a Tabby Suit to fight Vectaur for a Chocobo Suit
Morph: N/A
NOTE: Sells for 1 GP.
Tao Robe
Game Description: Resembles a tabby cat
Vigor: 0
Defense: +68
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +50
Mag.Pow: +5
MEvade%: +10%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Gogo, Relm, Strago
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Maranda
Steal From: N/A
Win From: N/A
Colosseum: Bet a Tao Robe to fight Test Rider for a Tao Robe
Morph: N/A
NOTE: Sells for 6500 GP.
White Dress
Game Description: N/A
Vigor: 0
Defense: +47
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: +35
Mag.Pow: +5
MEvade%: 0%
50% Dmg: N/A
Absorb: N/A
No Effect: N/A
Weak Point: N/A
Equippable By: Celes, Relm, Terra
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Albrook, Vector, Tzen, Jidoor
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a White Dress to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1100 GP.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 15. Relics |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
This section will list every armor in this game, as well as who can equip
them, what they do, etc. Credit goes to Atom Edge's awesome Item FAQ for most
of the information you'll find here, which would've taken me weeks, months
even, to find out normally.
NOTE: To find the relic you are looking for easily, hold CTRL and press F to
bring up a search engine. In that search engine, type the name of the
relic you're looking for, then press Enter.
Amulet
Game Description: Protects against "Poison", "Dark", "Zombie"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Albrook, Tzen
Purchasable At (WoR): Tzen, Nikeah, South Figaro
Steal From: Ing, Orog, Speck
Win From: Orog, PowerDemon
Colosseum: Bet an Amulet to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 2500 GP.
Atlas Armlet
Game Description: Raises fight damage
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): Mt. Koltz
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Albrook, Jidoor
Steal From: HadesGigas
Win From: N/A
Colosseum: Bet an Atlas Armlet to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 2500 GP.
Back Guard
Game Description: Evades "Back attack" and "Pincer attack"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): Imperial Castle, Imperial Base
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Tzen
Steal From: Misfit
Win From: N/A
Colosseum: Bet a Back Guard to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 3500 GP.
Barrier Ring
Game Description: Casts "Shell" when HP is low
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: +2
MEvade%: 0%
Equippable By: Everyone
Location (WoB): Imperial Camp (behind tent that contains MithrilGlove and the
monster-in-a-box chest that houses Telstar)
Location (WoR): N/A
Purchasable At (WoB): Jidoor, Narshe (only before getting the Blackjack)
Purchasable At (WoR): Albrook, Thamasa
Steal From: N/A
Win From: Harvester
Colosseum: Bet a Barrier Ring to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 250 GP.
Beads
Game Description: Randomly evades enemies' attacks
Vigor: 0
Defense: 0
Speed: 0
Evade %: +20%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): N/A
Location (WoR): Doma Castle
Purchasable At (WoB): N/A
Purchasable At (WoR): Nikeah
Steal From: N/A
Win From: N/A
Colosseum: Bet the Beads to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 2000 GP.
Black Belt
Game Description: Randomly counterattacks when attacked
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Narshe (only after getting the Blackjack), Thamasa, Tzen
Purchasable At (WoR): Tzen
Steal From: N/A
Win From: Leader
Colosseum: Bet a Black Belt to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 2500 GP.
Blizzard Orb
Game Description: Equip on sasquatch, and...
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: +5
MEvade%: 0%
Absorb: Ice
No Effect: Fire
Equippable By: Umaro
Location (WoB): N/A
Location (WoR): Ancient Castle
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Blizzard Orb to fight Allosaurus for a Rage Ring, bet the
Rage Ring for this
Morph: N/A
NOTE: Sells for 1 GP. When equipped, this allows Umaro use the attack 'Storm',
which is an MT attack.
Charm Bangle
Game Description: Encounter fewer random enemies
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): Imperial Castle
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Charm Bangle to fight Retainer for a Dragon Horn, bet the
Snow Muffler for this, bet the Relic Ring for this, bet the Moogle
Charm for this
Morph: N/A
NOTE: Sells for 1 GP. If you get enough points by doing the rights things at
the Imperial Banquet, this is one of the items you'll receive from one
of Gestahl's men before you leave.
Cherub Down
Game Description: Casts "Float"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): Imperial Base
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Jidoor
Steal From: Ninja
Win From: N/A
Colosseum: Bet a Cherub Down to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 3150 GP. You can also buy this at the Auction House in Jidoor
(WoB only) for 10000 GP. Also, this Relic inflicts Float on the wearer.
Coin Toss
Game Description: Changes "Slot" into "GP Rain"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Gogo, Setzer
Location (WoB): Cave to the Sealed Gate
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet the Coin Toss to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1 GP. When equipped, Setzer's (or Gogo's) Slot becomes GP Rain
in battle. GP Rain uses your GP to attack a target, though it does very
low damage.
Crystal Orb
Game Description: Raises MP by 1/2
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Atma (Kefka's Tower), MagiMaster
Win From: Gold Dragon
Colosseum: Bet the Crystal Orb to fight Borras for a Gold Hairpin, bet the
Muscle Belt for this
Morph: N/A
NOTE: Sells for 1 GP. Raises maximum MP by 50%.
Cure Ring
Game Description: Casts "Regen"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): Imperial Base
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Nikeah, South Figaro, Thamasa
Steal From: Apokryphos
Win From: N/A
Colosseum: Bet a Cure Ring to fight Chupon for an Elixir
Morph: Chupon, Critic, White Dragon
NOTE: Sells for 4000 GP. This Relic inflicts Regen on the wearer.
Cursed Ring
Game Description: Is cursed
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Cursed Ring to fight Steroidite for an Air Anchor
Morph: Didalos, SrBehemoth, Siegfried, Veteran
NOTE: Sells for 1 GP. This Relic inflicts Condemned on the wearer. By the way,
regardless of what _anybody_ says, you CAN'T uncurse the Cursed Ring and
make into the all-powerful, omnipotent, awesome, ever so godly, Paladin
Ring, teaches X-Zone at an x5 learn rate.
Czarina Ring
Game Description: Casts "Safe", "Shell"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Celes, Relm, Terra
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): South Figaro, Thamasa, Nikeah, Jidoor
Steal From: N/A
Win From: Air Force
Colosseum: Bet a Czarina Ring to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1500 GP.
Dragon Horn
Game Description: Makes "Jump" continuous
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone except for Umaro
Location (WoB): N/A
Location (WoR): Phoenix Cave
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Dragon Horn to fight Rhyos for a Gold Hairpin, bet the Charm
Bangle for this, bet the Safety Bit for this, bet the Economizer
for this, bet the Gold Hairpin for this
Morph: N/A
NOTE: Sells for 1 GP.
DragoonBoots
Game Description: Changes "Fight" into "Jump"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone except for Umaro
Location (WoB): Imperial Magitek Research Facility
Location (WoR): N/A
Purchasable At (WoB): Thamasa
Purchasable At (WoR): Tzen
Steal From: Harvester, Wirey Drgn, Wyvern
Win From: N/A
Colosseum: Bet the DragoonBoots to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 4500 GP. When equipped, Fight becomes Jump in battle. When
used, Jump allows a party member to jump in the air, temporarily being
removed out of battle, thus unable to take in any damage, physical or
magical. When the party member comes down from the air, it'll hit an
enemy (you can't choose the enemy it hits) for damage. Damage is more
powerful with spears equipped.
Earrings
Game Description: Raises magic damage, More powerful if paired
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): South Figaro (Locke's Scenario), Phantom Train, Narshe
Location (WoR): N/A
Purchasable At (WoB): Narshe (only after getting the Blackjack), Tzen,
Thamasa, Albrook, Jidoor
Purchasable At (WoR): Albrook
Steal From: Brainpan, Veteran
Win From: N/A
Colosseum: Bet the Earrings to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 2500 GP.
Economizer
Game Description: Cuts MP consumed to 1
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone except for Umaro
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Aquila
Win From: Brachosaur
Colosseum: Bet an Economizer to fight Vectagoyle for a Dragon Horn, bet the
Gem Box for this
Morph: N/A
NOTE: Sells for 1 GP.
Exp. Egg
Game Description: Doubles obtained exp.
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): N/A
Location (WoR): Daryl's Tomb
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet an Exp. Egg to fight Steroidite for a Tintinabar, bet a
Tintinarbar for this
Morph: Aquila, Harpy, Harpiai
NOTE: Sells for 1 GP.
Fairy Ring
Game Description: Protects against "Poison, "Dark"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Narshe (only before getting the Blackjack), Nikeah
Purchasable At (WoR): South Figaro, Thamasa
Steal From: N/A
Win From: N/A
Colosseum: Bet a Fairy Ring to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 750 GP.
FakeMustache
Game Description: Changes "Sketch" to "Control"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Gogo, Relm
Location (WoB): N/A
Location (WoR): Zone Eater Dungeon
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Still Life
Win From: N/A
Colosseum: Bet a FakeMustache to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1 GP. When equipped, this Relic changes Sketch into Control in
battle. Control allows you to choose which attack of the selected target
that you want to use, rather than having the game make that decision for
you, like it does with Sketch.
Gale Hairpin
Game Description: Raises "Preemptive attack" rate
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): Imperial Castle
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Nikeah
Steal From: N/A
Win From: N/A
Colosseum: Bet a Gale Hairpin to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 4000 GP.
Gauntlet
Game Description: One weapon can be held in 2 hands to increase damage
Vigor: 0
Defense: +5
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): Returners' Hideout (tell Banon that you will become their last
ray of hope to get this)
Location (WoR): Cave of Umaro, Kefka's Tower
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Gauntlet to fight Vectagoyle for a Thunder Shld
Morph: N/A
NOTE: Sells for 1 GP.
Gem Box
Game Description: Changes "Magic" into "X-Magic"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone except for Umaro
Location (WoB): N/A
Location (WoR): Fanatics' Tower
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Gem Box to fight SrBehemoth for an Economizer
Morph: N/A
NOTE: Sells for 1 GP. When equipped, Magic turns into X-Magic in battle. When
used X-Magic allows you to use two spells in one turn. If you use Quick
on the party member that has X-Magic, you can use up to 4 magic spells
in one turn!
Genji Glove
Game Description: Possible to equip each hand with a weapon
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone except for Umaro
Location (WoB): Returners' Hideout (tell Banon that you won't become their ray
of hope three times, and a guard will give you this later on,
but take note that you can also talk to one of the guards in
the hideout if you decline Banon's offer only once to get this
Relic), Cave to the Sealed Gate
Location (WoR): Cyan's Soul
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Dragon, Dullahan
Win From: N/A
Colosseum: Bet a Genji Glove to fight Hemophyte for a Thunder Shld
Morph: Retainer, Samurai
NOTE: Sells for 1 GP.
Goggles
Game Description: Protects against "Dark"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Albrook, Nikeah, South Figaro
Purchasable At (WoR): Nikeah
Steal From: Harvester, Madam
Win From: N/A
Colosseum: Bet the Goggles to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 250 GP.
Gold Hairpin
Game Description: Halves MP consumed
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): N/A
Location (WoR): Mt. Zozo. Ancient Castle
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Gold Hairpin to fight Evil Oscar for a Dragon Horn, bet the
Ribbon for this, bet the Dragon Horn for this, bet the Crystal Orb
for this
Morph: N/A
NOTE: Sells for 1 GP. If you save Lone Wolf instead of Mog in Narshe in the
World of Balance, you'll get this.
Guard Ring
Game Description: Casts "Safe"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Jidoor, Thamasa
Steal From: N/A
Win From: N/A
Colosseum: Bet a Guard Ring to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 2500 GP. When equipped, this Relic inflicts Safe on the
wearer.
Hero Ring
Game Description: Raises fight and magic damage
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): Future Colosseum
Location (WoR): Figaro Cave (if you didn't open the chest that contained the
Thunder Rod in the World of Balance), Zone Eater Dungeon,
Kefka's Tower
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Hero Ring to fight Rhyos for a Pod Bracelet, bet the Pod
Bracelet for this
Morph: N/A
NOTE: Sells for 1 GP. This is also auctioned off in the Auction House in
Jidoor (WoR) only for 50000 GP.
Hyper Wrist
Game Description: Raises fight and magic damage
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): South Figaro (secret room south of where Celes is imprisoned),
Narshe (when you come back on your second visit)
Location (WoR): Tzen
Purchasable At (WoB): N/A
Purchasable At (WoR): Nikeah
Steal From: Chimera
Win From: Specter
Colosseum: Bet a Hyper Wrist to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 4000 GP. Raises Vigor by 50%. If you equip two Hyper Wrists,
nothing happens to your Vigor, you nosy kid you.
Jewel Ring
Game Description: Protects against "Dark", "Petrify"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): Narshe (only before getting the Blackjack), South Figaro
Location (WoR): Albrook, Thamasa, Tzen
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Dadaluma
Win From: N/A
Colosseum: Bet a Jewel Ring to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 500 GP.
Marvel Shoes
Game Description: Creates various effects
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet the Marvel Shoes to fight Tyranosaur for a Tintinabar, bet a
Rename Card for this
Morph: SoulDancer, SlamDancer, Tap Dancer
NOTE: Sells for 1 GP. When equipped, this Relic inflicts Shell, Safe, Regen,
and Haste on the wearer.
Memento Ring
Game Description: Departed mom's love protects against fatal magic attacks
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Relm, Shadow
Location (WoB): Thamasa (Strago's house, upstairs on left side of wall), Relm
has this equipped when you first recruit her
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Wrexsoul
Win From: N/A
Colosseum: Bet a Memento Ring to fight Chupon for a Memento Ring
Morph: N/A
NOTE: Sells for 1 GP. The wearer is protected from Zombie, Petrify, and Death
when this Relic is equipped.
Merit Award
Game Description: Allows heavy armor, etc. to be equipped
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Merit Award to fight Covert for a Rename Card, bet a Cat Hood
for this
Morph: N/A
NOTE: Sells for 1 GP. This Relic is unique in that it allows party members to
equip certain things they normally couldn't. You can't equip EVERY item,
but you can equip a lot. For example, Gau can equip a Tempest, which
means he can wield a weapon, if he has this equipped.
MithrilGlove
Game Description: Casts "Safe" when HP is low
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): Imperial Camp
Location (WoR): N/A
Purchasable At (WoB): Jidoor, Narshe (only before getting the Blackjack)
Purchasable At (WoR): Albrook
Steal From: Goblin
Win From: N/A
Colosseum: Bet a MithrilGlove to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 350 GP. If the wearer's current HP is 12.5% of his/her max HP,
the Safe status aliment is inflicted on the wearer.
Moogle Charm
Game Description: No random enemy encounters
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Mog
Location (WoB): N/A
Location (WoR): Moogle Lair (after Mog joins your group, examine the wall
directly behind where he was standing to get this)
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Moogle Charm to fight Outsider for a Charm Bangle
Morph: N/A
NOTE: Sells for 1 GP.
Muscle Belt
Game Description: Raises HP by 1/2
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Borras
Win From: Skull Dragon
Colosseum: Bet a Musle Belt to fight Allosaurus for a Crytsal Orb
Morph: N/A
NOTE: Sells for 1 GP. Raises maximum HP by 50%.
Offering
Game Description: Changes "Fight" into "X-Fight"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: KatanaSoul
Colosseum: Bet an Offering to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1 GP. This Relic changes Fight into X-Fight in battle. X-Fight
allows you to attack four times in a row. Each hit is twice as weak as
they are normally. Also, even if you select one target out of say, four
targets in the battle, the party member that has the Offering will
attack any of the targets that he/she chooses to, rather than the one
that you targeted. All critical hits and randomly casted magic (e.g.
from the Illumina) is disabled.
If you have the DragoonBoots Relic equipped with the Offering, Fight
will be Jump. Never misses.
Peace Ring
Game Description: Protects against "Berserk", "Muddle"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Albrook, Jidoor
Purchasable At (WoR): Tzen, Thamasa
Steal From: N/A
Win From: Kefka (Narshe), NeckHunter
Colosseum: Bet a Peace Ring to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1500 GP.
Pod Bracelet
Game Description: Casts "Safe", "Shell"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): N/A
Location (WoR): Mines of Narshe (in the easternmost chest in the room with the
Save Point, assuming you didn't open the chest in the World of
Balance)
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Doom Drgn
Win From: WrexSoul
Colosseum: Bet a Pod Bracelet to fight Hemophyte for a Hero Ring, bet the Hero
Ring for this
Morph: Chupon, Critic, White Dragon
NOTE: Sells for 1 GP. The wearer of this Relic automatically has Safe and
Shell inflicted on them.
Rage Ring
Game Description: Equip on sasquatch, and...
Vigor: +5
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Absorb: Fire
No Effect: Lightning
Equippable By: Umaro
Location (WoB): N/A
Location (WoR): Cave in the Veldt
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Rage Ring to fight Allosaurus for a Blizzard Orb, bet the
Blizzard Orb for this
Morph: N/A
NOTE: Sells for 1 GP. When equipped, Umaro will sometimes throw one of your
party members at enemy to cause good phyiscal damage. He can also jump
to the enemy to cause damage.
Relic Ring
Game Description: Makes body cold
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Umaro
Location (WoB): N/A
Location (WoR): Owzer's House
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: N/A
Colosseum: Bet a Relic Ring to fight Sky Base for a Charm Bangle
Morph: Didalos, Siegfried, SrBehemoth, Veteran
NOTE: Sells for 1 GP. When equipped, Umaro will have the same characteristics
as an undead enemy would have.
Ribbon
Game Description: Protects from status aliments
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): South Figaro (basement)
Location (WoR): Phoenix Cave, Moogle Lair (if you didn't open the chest that
contained the Rune Edge in the World of Balance), Kefka's
Tower
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Atma (Floating Continent), Brachosaur, Guardian (Kefka's Tower)
Win From: Barb-e, Dahling, L. 80 Magic, Madam, Pan Dora
Colosseum: Bet a Ribbon to fight Dark Force for a Gold Hairpin
Morph: N/A
NOTE: Sells for 1 GP. Protects the wearer from the following negative status
aliments: Berserk, Blind, Imp, Muddle, Mute, Petrify, Poison, Seizure,
Sleep, and Zombie, even if they are put on automatically (e.g. by the
Cursed Shld).
RunningShoes
Game Description: Casts "Haste"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): South Figaro (basement), Imperial Base, Zozo
Location (WoR): N/A
Purchasable At (WoB): Tzen, Thamasa, Narshe (only after getting the Blackjack)
Purchasable At (WoR): South Figaro
Steal From: N/A
Win From: N/A
Colosseum: Bet the RunningShoes to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 3500 GP. The wearer has the Haste status aliment set on them
by this Relic.
Safety Bit
Game Description: Protects against mortal magic attacks
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): N/A
Location (WoR): Fanatics' Tower
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Doom
Win From: N/A
Colosseum: Bet a Safety Bit to fight Pug for a Dragon Horn
Morph: Boxed Set, Critic, Chupon, L.60 Magic, L.90 Magic, Trixter, Woolly,
White Dragon
NOTE: Sells for 1 GP. The wearer is protected from Death, Petrify, and Zombie.
Sneak Ring
Game Description: Raises success rate of "Steal"
Vigor: 0
Defense: 0
Speed: +5
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Gogo, Locke
Location (WoB): Narshe (in house with the many chests, southeast part of town)
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): Tzen
Steal From: Dadaluma, Ursus
Win From: N/A
Colosseum: Bet a Sneak Ring to fight Tap Dancer for a Thief Glove
Morph: N/A
NOTE: Sells for 1500 GP. The success rate of Steal is doubled when you equip
this Relic.
Sniper Sight
Game Description: Ensures 100% "Fight" hit rate
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): Phantom Train
Location (WoR): N/A
Purchasable At (WoB): Albrook, Jidoor, Thamasa, Narshe (only before getting
the Blackjack)
Purchasable At (WoR): Tzen
Steal From: N/A
Win From: N/A
Colosseum: Bet a Sniper Sight to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 1500 GP. Allows you to never miss with a physical attack.
Sprint Shoes
Game Description: Allows person to sprint
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): Mobliz, Merchant that rides on the Chocobo outside Gau's
father's house, South Figaro, Thamasa, Returners'
Hideout, Narshe (only before getting the Blackjack)
Purchasable At (WoR): Albrook
Steal From: N/A
Win From: N/A
Colosseum: Bet the Sprint Shoes to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 750 GP. When equipped, this Relic allows you to walk 2x faster
than you normally would in every area except for towns. This doesn't let
you go faster on the World Map, and you only need to equip one to make
all the party members currently in your party walk faster.
Star Pendant
Game Description: Protects against "Poison"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): Imperial Camp
Location (WoR): N/A
Purchasable At (WoB): South Figaro, Nikeah
Purchasable At (WoR): South Figaro
Steal From: N/A
Win From: N/A
Colosseum: Bet a Star Pendant to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 500 GP.
Thief Glove
Game Description: Changes "Steal" to "Capture"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Gogo, Locke
Location (WoB): Zozo
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: Scrapper
Win From: N/A
Colosseum: Bet a Thief Glove to fight Harpy for a Dirk, bet a Sneak Ring for
this, bet a ThiefKnife for this
Morph: N/A
NOTE: Sells for 1 GP. When equipped, Steal turns into Capture in battle.
Capture allows you to attack with a phyiscal attack, and use Steal at
the same time. Also, this Relic negates most weapons' special
properties.
Tintinabar
Game Description: Recovers HP with each step
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): N/A
Location (WoR): N/A
Purchasable At (WoB): N/A
Purchasable At (WoR): N/A
Steal From: N/A
Win From: Pug
Colosseum: Bet a Tintinabar to fight Dark Force for an Exp. Egg, bet an Exp.
Egg for this, bet a Megalixir for this, bet the Marvel Shoes for
this
Morph: Spek Tor, Stray Cat, Wild Cat
NOTE: Sells for 1 GP. If you send letters for Lola's boyfriend in Mobliz (WoB
only), then eventually, after he realizes you've been sending letters
for him, will give this to you, if you do good at the banquet with
Gestahl, you get this as a reward.
True Knight
Game Description: Protects party members who are low on HP
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): Returners' Hideout
Location (WoR): N/A
Purchasable At (WoB): Jidoor, Narshe (only before getting the Blackjack),
South Figaro
Purchasable At (WoR): Albrook
Steal From: N/A
Win From: N/A
Colosseum: Bet a True Knight to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 500 GP. When a party members gets down to 12.5% of his/her max
HP, whoever has this Relic on will stand in front of that party member
and take damage for them whenever the wounded party member is about to
be attacked.
Wall Ring
Game Description: Casts "Rflect"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: 0%
Equippable By: Everyone
Location (WoB): Narshe (house with many chests, southeast part of town),
Imperial Base
Location (WoR): N/A
Purchasable At (WoB): Thamasa, Albrook, Narshe (only after getting the
Blackjack)
Purchasable At (WoR): Albrook, South Figaro, Thamasa
Steal From: N/A
Win From: N/A
Colosseum: Bet a Wall Ring to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 3000 GP. The wearer automatically has Reflect on them with
this Relic equipped.
White Cape
Game Description: Protects against "Imp", "Mute"
Vigor: 0
Defense: 0
Speed: 0
Evade %: 0%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: +10%
Equippable By: Everyone
Location (WoB): Returners' Hideout (see walkthrough, since it is very well
hidden)
Location (WoR): N/A
Purchasable At (WoB): Mobliz, Nikeah
Purchasable At (WoR): Nikeah
Steal From: Ultros (Crescent Mountain)
Win From: Ceritops, Kiwok
Colosseum: Bet a White Cape to fight Chupon for an Elixir
Morph: N/A
NOTE: Sells for 2500 GP.
Zephyr Cape
Game Description: Dodges attacks more easily
Vigor: 0
Defense: 0
Speed: 0
Evade %: +10%
Stamina: 0
Mag.Def: 0
Mag.Pow: 0
MEvade%: +10%
Equippable By: Everyone
Location (WoB): Imperial Magitek Research Facility
Location (WoR): Zone Eater Dungeon
Purchasable At (WoB): N/A
Purchasable At (WoR): Nikeah
Steal From: N/A
Win From: N/A
Colosseum: Bet a Zephyr Cape to fight Chupon for an Elixir, bet an Air Anchor
for this
Morph: N/A
NOTE: Sells for 3500 GP. Also, this is up for auction in the Auction House in
Jidoor (WoR only) for 10000 GP.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 16. Colosseum |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
This section will list each item that you can bet in the Colosseum, and what
you get for betting them, as well as who you fight when you do bet an item.
This will also include strategies for the enemies here, bet ONLY for the very
difficult ones (e.g. Chupon). Also, in the Colosseum, you have NO control over
your party member whatsoever; they attack automatically, as if they are in
Berserk mode.
The only difference is, they can use magic or physical attacks, whereas
Berserk is limited to physicals. Also, if Relm or Cyan wanted to use Sketch
and SwdTech, they could without you controlling it (this applies to every
other party member with a special ability, too). Also, if you wager an item
and have to fight Chupon, if you lose (very likely), you'll keep the item you
wagered, but you won't win the Elixir from Chupon, either.
Take note that out of the 255 items in the game, approximately 150 can be
wagered for an Elixir. In other words, over half the time, you'll be fighting
Chupon if you don't know what to wager. That's where this list comes in. If
you lose to an opponent aside from Chupon, you lose the item you wagered, so
ALWAYS, and I repeat, ALWAYS save your game before betting. That way, if you
lose your item, you can always reset and try again.
Items You Can Bet
-----------------
Items
-----
BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT
------------------------------------------------------------------------------
Antidote Elixir Chupon
Dried Meat Elixir Chupon
Echo Screen Elixir Chupon
Elixir Rename Card Cactrot
Ether Elixir Chupon
Eyedrop Elixir Chupon
Fenix Down Magicite Cactrot
Green Cherry Elixir Chupon
Magicite Elixir Chupon
Megalixir Tintinabar Siegfried
Potion Elixir Chupon
Remedy Elixir Chupon
Rename Card Marvel Shoes Doom Drgn
Revivify Elixir Chupon
Sleeping Bag Elixir Chupon
Smoke Bomb Elixir Chupon
Soft Elixir Chupon
Super Ball Elixir Chupon
Tent Elixir Chupon
Tincture Elixir Chupon
Tonic Elixir Chupon
X-Ether Elixir Chupon
X-Potion Elixir Chupon
Warp Stone Elixir Chupon
Weapons (Dirks)
---------------
BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT
------------------------------------------------------------------------------
Air Lancet Elixir Chupon
Assassin SwordBreaker Test Rider
Blossom Elixir Chupon
Dirk Elixir Chupon
Graedus Dirk Karkass
Guardian Elixir Chupon
Hardened Murasame Phase
Imperial Elixir Chupon
Kodachi Elixir Chupon
Man Eater Elixir Chupon
MithrilKnife Elixir Chupon
Striker Striker Chupon/Shadow
Stunner Strato Test Rider
SwordBreaker Elixir Chupon
ThiefKnife Thief Glove Wart Puck
ValiantKnife Assassin Woolly
Weapons (Swords)
----------------
BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT
------------------------------------------------------------------------------
Atma Weapon Graedus SrBehemoth
Blizzard Ogre Nix Scullion
Break Blade Break Blade Lethal Wpn
Crystal Enhancer Borras
Drainer Drainer Enuo
Enhancer Elixir Chupon
Epee Elixir Chupon
Excalibur Elixir Chupon
Falchion Flame Shld Outsider
Flame Sabre Ogre Nix Evil Oscar
Illumina Scimitar Scullion
MithrilBlade Elixir Chupon
Ogre Nix Soul Sabre SrBehemoth
Ragnarok Illumina Didalos
RegalCutlass Elixir Chupon
Rune Edge Elixir Chupon
Scimitar Ogre Nix Covert
Soul Sabre Falchion Opinicus
ThunderBlade Ogre Nix Steroidite
Weapons (Lances)
----------------
BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT
------------------------------------------------------------------------------
Aura Lance Sky Render Land Worm
Gold Lance Elixir Chupon
Imp Halberd Cat Hood Allosaurus
Mithril Pike Elixir Chupon
Partisan Elixir Chupon
Pearl Lance Strato Sky Base
Stout Spear Elixir Chupon
Trident Elixir Chupon
Weapons (Knives)
----------------
BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT
------------------------------------------------------------------------------
Ashura Elixir Chupon
Aura Strato Rhyos
Forged Elixir Chupon
Kotetsu Elixir Chupon
Murasame Aura Borras
Strato Pearl Lance Aquila
Sky Render Aura Lance Scullion
Tempest Elixir Chupon
Weapons (Rods)
--------------
BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT
------------------------------------------------------------------------------
Fire Rod Elixir Chupon
Gravity Rod Elixir Chupon
Heal Rod Magus Rod Pug
Ice Rod Elixir Chupon
Magus Rod Strato Allosaurus
Mithril Rod Elixir Chupon
Pearl Rod Elixir Chupon
Poison Rod Elixir Chupon
Punisher Gravity Rod Opinicus
Thunder Rod Elixir Chupon
Weapons (Brushes)
-----------------
BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT
------------------------------------------------------------------------------
Chocobo Brsh Elixir Chupon
DaVinci Brsh Elixir Chupon
Magical Brsh Elixir Chupon
Rainbow Brsh Gravity Rod Test Rider
Weapons (Ninja Stars)
---------------------
BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT
------------------------------------------------------------------------------
Ninja Star Tack Star Chaos Drgn
Shuriken Elixir Chupon
Tack Star Rising Star Opinicus
Weapons (Special Weapons)
-------------------------
BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT
------------------------------------------------------------------------------
Bone Club Red Jacket Test Rider
Boomerang Elixir Chupon
Flail Elixir Chupon
Full Moon Elixir Chupon
Hawk Eye Elixir Chupon
Morning Star Elixir Chupon
Rising Star Bone Club Allosaurus
Sniper Bone Club Borras
Wing Edge Sniper Rhyos
Weapons (Gambler)
-----------------
BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT
------------------------------------------------------------------------------
Cards Elixir Chupon
Darts Elixir Chupon
Dice Elixir Chupon
Doom Darts Bone Club Opinicus
Fixed Dice Fire Knuckle Trixter
Trump Trump Allosaurus
Weapons (Claws)
---------------
BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT
------------------------------------------------------------------------------
Dragon Claw Sniper Test Rider
Fire Knuckle Fire Knuckle TumbleWeed
Kaiser Elixir Chupon
MetalKnuckle Elixir Chupon
Mithril Claw Elixir Chupon
Poison Claw Elixir Chupon
Tiger Fangs Fire Knuckle Mantodea
Shields
-------
BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT
------------------------------------------------------------------------------
Aegis Shld TortoiseShld Borras
Buckler Elixir Chupon
Crystal Shld Elixir Chupon
Cursed Shld Cursed Ring Didalos
Diamond Shld Elixir Chupon
Flame Shld Ice Shld IronHitman
Force Shld Thornlet Dark Force
Genji Shld Thunder Shld Retainer
Gold Shld Elixir Chupon
Heavy Shld Elixir Chupon
Ice Shld Flame Shld Innoc
Mithril Shld Elixir Chupon
Paladin Shld Force Shld Hemophyte
Thunder Shld Genji Shld Outsider
TortoiseShld Titanium Steroidite
Headgear
--------
BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT
------------------------------------------------------------------------------
Bandana Elixir Chupon
Bard's Hat Elixir Chupon
Beret Elixir Chupon
Cat Hood Merit Award Hoover
Circlet Elixir Chupon
Coronet Regal Crown Evil Oscar
Crystal Helm Diamond Helm Dueller
Dark Hood Elixir Chupon
Diamond Helm Elixir Chupon
Genji Helmet Crystal Helm Fortis
Gold Helmet Elixir Chupon
Green Beret Elixir Chupon
Hair Band Elixir Chupon
Head Band Elixir Chupon
Iron Helmet Elixir Chupon
Leather Hat Elixir Chupon
Magus Hat Elixir Chupon
Mithril Helm Elixir Chupon
Mystery Veil Elixir Chupon
Oath Veil Elixir Chupon
Plumed Hat Elixir Chupon
Red Cap Coronet Rhyos
Regal Crown Genji Helmet Opinicus
Thornlet Mirage Vest Opinicus
Tiara Elixir Chupon
Tiger Mask Elixir Chupon
Titanium Cat Hood Brachosaur
Armor
-----
BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT
------------------------------------------------------------------------------
BehemothSuit Snow Muffler Outsider
Chocobo Suit Moogle Suit Veteran
Cotton Robe Elixir Chupon
Crystal Mail Ice Shld Covert
Czarina Gown Minerva Sky Base
Dark Gear Elixir Chupon
DiamondArmor Elixir Chupon
Diamond Vest Elixir Chupon
Force Armor Force Armor SrBehemoth
Gaia Gear Elixir Chupon
Genji Armor Air Anchor Borras
Gold Armor Elixir Chupon
Imp's Armor TortoiseShld Rhyos
Iron Armor Elixir Chupon
Kung Fu Suit Elixir Chupon
LeatherArmor Elixir Chupon
Light Robe Elixir Chupon
Minerva Czarina Gown Pug
Mirage Vest Red Jacket Vectagoyle
Mithril Mail Elixir Chupon
Mithril Vest Elixir Chupon
Moogle Suit Nutkin Suit Madam
Ninja Gear Elixir Chupon
Nutkin Suit Genji Armor Opinicus
Power Sash Elixir Chupon
Red Jacket Red Jacket Vectagoyle
Silk Robe Elixir Chupon
Snow Muffler Charm Bangle Retainer
Tabby Suit Chocobo Suit Vectaur
Tao Robe Tao Robe Test Rider
White Dress Elixir Chupon
Relics
------
BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT
------------------------------------------------------------------------------
Amulet Elixir Chupon
Atlas Armlet Elixir Chupon
Back Guard Elixir Chupon
Barrier Ring Elixir Chupon
Beads Elixir Chupon
Black Belt Elixir Chupon
Blizzard Orb Rage Ring Allosaurus
Charm Bangle Dragon Horn Retainer
Cherub Down Elixir Chupon
Coin Toss Elixir Chupon
Crystal Orb Gold Hairpin Borras
Cure Ring Elixir Chupon
Cursed Ring Air Anchor Steroidite
Czarina Ring Elixir Chupon
Dragon Horn Gold Hairpin Rhyos
DragoonBoots Elixir Chupon
Earrings Elixir Chupon
Economizer Dragon Horn Vectagoyle
Exp. Egg Tintinabar Steroidite
Fairy Ring Elixir Chupon
FakeMustache Elixir Chupon
Gale Hairpin Elixir Chupon
Gauntlet Thunder Shld Vectagoyle
Gem Box Economizer SrBehemoth
Genji Glove Thunder Shld Hemophyte
Goggles Elixir Chupon
Gold Hairpin Dragon Horn Evil Oscar
Guard Ring Elixir Chupon
Hero Ring Pod Bracelet Rhyos
Hyper Wrist Elixir Chupon
Jewel Ring Elixir Chupon
Marvel Shoes Tintinabar Tyranosaur
Memento Ring Memento Ring Chupon
Merit Award Rename Card Covert
MithrilGlove Elixir Chupon
Moogle Charm Charm Bangle Outsider
Muscle Belt Crystal Orb Allosaurus
Offering Elixir Chupon
Peace Ring Elixir Chupon
Pod Bracelet Hero Ring Hemophyte
Rage Ring Blizzard Orb Allosaurus
Relic Ring Charm Bangle Sky Base
Ribbon Gold Hairpin Dark Force
RunningShoes Elixir Chupon
Safety Bit Dragon Horn Pug
Sneak Ring Thief Glove Tap Dancer
Sniper Sight Elixir Chupon
Sprint Shoes Elixir Chupon
Star Pendant Elixir Chupon
Thief Glove Dirk Harpy
Tintinabar Exp. Egg Dark Force
True Knight Elixir Chupon
Wall Ring Elixir Chupon
White Cape Elixir Chupon
Zephyr Cape Elixir Chupon
Strategies
----------
Here is a list of strategies for some of the toughest enemies in the Colosseum
that you will face. If you think there should be an enemy here that isn't
listed, e-mail me and we'll see about getting into this FAQ. ;)
Also, if you feel like some of the strategies are lacking (in other words, if
you have a suggestion), feel free to e-mail me. I don't ignore anyone, by the
way, I just forget to check my e-mail a lot, so be patient.
Chupon
Strategy: Chupon is ONE tough customer, to be honest. Not only does he have a
whole plethora of HP (50305), but well over half the time, he will
use Sneeze and knock you of battle. You don't lose the item you
wagered before you fought Chupon if you lose, but you don't get
anything for losing, either. Chupon is vulnerable to one thing
(aside from Ice, of course), and that's Stop.
Since there is a VERY low possibility that one of your party members
will use Stop on Chupon when you fight him, much less Ice 3, the
best way to defeat Chupon is to equip Shadow with the Stunner, as
well as the RunningShoes Relic. With Haste on, Shadow stands a
chance of getting to attack Chupon before Chupon can Sneeze. It may
also help to equip Shadow with an Atlas Armlet or a Black Belt (I
would prefer the Black Belt, but that's just me).
The only thing you really can do is fight Chupon with Shadow at a
very high level, and pray that Shadow keeps using Fight to stun
Chupon, and that he doesn't do anything foolish to cause you to
lose, although you'll most likely lose against Chupon. I'm afraid
that's just a fact of life my friend. Tsk tsk. 'Tis a shame, but I
am afraid it's true. :(
One more thing you COULD do to win is equip Shadow with an Offering
Relic to go along with the RunningShoes Relic.
Outsider
Strategy: The fight against Outsider can be quite hard, especially in the very
beginning of the World of Ruin. The first thing you should do is
give Setzer a Genji Glove and a Black Belt, and give him two Trump
weapons. This is the best way to beat him, and the way that I
recommend to you. Now, when you fight him, hope Setzer attacks with
his phyiscal attacks. If he does, the Trump weapons have a chance
to instantly kill Outsider.
Since he is not immune to ID (Instant-death) attacks, he will die if
you happen to connect with an instant-death attack from the Trump
weapons. Not only does Outsider use Ruin (an ID attack that is
guaranteed to kill you if it connets), he uses X-Zone, which is also
guaranteed to kill you if it hits. You can't protect yourself from
these two attacks, so you'll just have to pray that the Trumps
connect with an ID attack.
Outsider attacks with Ninja Stars and Tack Stars, so be prepared to
take some very hefty damage. Overall, this is one hard fight.
Siegfried
Strategy: Siegfried could possibly be the hardest enemy you face in the
Colosseum. He has extremely high HP, has a 1 in 4 chance of using
HyperDrive, an unblockable attack that also ignores defense (it is
so powerful that it deals about 7000 damage), and he also knows the
deadly Shrapnel attack. What I recommend is coming in with a high
level party member equipped with any of these items: DragoonBoots,
Dragon Horn, Marvel Shoes, Stunner, Merit Award (if the character is
not Shadow), and some speed-boosting equipment.
What you want to do is jump on Siegfried with the Stunner on to try
and cast Stop on him. If you succeed, he will be stopped, and you
could potentially kill him while he is in Stop.
NOTE: This startegy came from mnrogar's Colosseum FAQ, found on
GameFAQs.com.
Pug: Pug is an extremely hard enemy to defeat, especially at low levels. He
attacks with Step Mine most of the time, which could deal anywhere
between 1000-2000, depending on how many steps you have taken (it usually
hurts me around 1700), and it's unblockable to boot. So, what to do, you
ask? Worry not, for I shall tell you. An easy way to win against Pug,
even at a low level, is to come in with a party member with 255 Defense,
and either a Ribbon equipped, or a Jewel Ring equipped.
The reason why is because those Relics prevent Pug from casting Break on
you. If you can't survive Step Mine because of lack of high HP (Pug will
counterattack with it everytime you kill him), equip a Green Beret, Red
Cap, or a Muscle Belt, as those will help. If you have just like 1000 HP,
even with those equipped, you better not have taken but 3000 steps or you
are dead. Pug won't use Step Mine with his MP depleted, however.
Oh, looks like we're onto something here, now doesn't it? You wanna know
how to drain his MP, hmm? Well, you have to make him waste it by making
him cast Break over and over. To do this, you have to hold down the L and
R buttons to make your character try and run away (even though you are
unable to run from battles in the Colosseum), so that your character will
not attack Pug, but instead will trigger a counter.
It'll take a pretty long time for Pug's MP to deplete, so a good idea is
to use tape on the L and R buttons, and go play another video game, go
online, look at some pr0n (XD, just joking), anything, while you are
waiting.
NOTE: This stragety came from mnrogar's Colosseum FAQ, found on
GameFAQs.com.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 17. Rages |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
This section will list all of the Rages that Gau can obtain in this game. Not
only that, but this section will go into explicit detail about the Veldt, the
Rages Gau can learn, the ones that can and can't be used because they aren't
stored in the game, etc. Basically, this is the place you come to if you want
to learn about Rages and the Veldt. There are a total of 255 Rages in this
game, but 3 of them can't be learned except with the use of a cheat device,
such as Game Genie.
These three Rages are Chupon, Siegfried, and Allo Ver. Gau can't learn those 3
Rages without some sort of cheat device. Since this is such a large section,
it is advised that you use CTRL + F, and type in what you are looking for.
IMPORTANT NOTE: Some Rages cause Gau to obtain special properties of an enemy.
For example, if you use the Brawler Rage, even if you have an
Ice Shld on, which causes you to absorb Ice-elemental attacks,
since Brawler absorbs Poison, you'll absorb Poison, but not
Ice. In other words, the prevailing factor is always the
properties of the enemy's Rage you are going to use.
Note also that Gogo can use Rages, too, though he can't Leap
on the Veldt. Finally, Strago can learn some Lores if Gau uses
a Rage that contains one of the Lores (for example, if you use
the EarthGuard Rage in battle with Strago with you, he will
learn the Big Guard Lore, assuming that Gau uses Big Guard,
rather than Battle). In order for Strago to learn a Lore from
a Rage, he has to witness the attack, and be alive after the
battle.
Also, each Rage has two things going for it, aside from
elemental properties, etc., of the enemy whos Rage you are
using. They are: Battle, which is just a regular physical
attack that Gau will sometimes use (more often than not, to be
specific). The other is the special move that comes with the
Rage (e.g. if Gau doesn't use Battle when you select Trilium,
he'll use Bio instead, which is that Rage's special ability).
Get it now? It's not that complicated, by any means, and you
should be able to get used to it fairly quickly. Also, when
either Gau or Gogo use a Rage, you cannot control them until
they either die, become petrified, or win a battle, so keep
that in mind before you spaz out. Note also that the attacks
called "Special" are merely that enemy's special attack.
For instance, Stray Cat's attack is listed as Special, but in
the game, that attack is not called Special, but Catscratch.
If you want to know which Lores Strago can learn from Rages,
simply look at the list of his 24 Lores in the Characters
section of this FAQ.
Rage List
---------
This Rage list lists the enemies in the order that they appear in the game
data (e.g. with the FF3USME62 editor).
Guard
Attack: Special
Special Properties: N/A
Soldier
Attack: Fire
Special Properties: N/A
Templar
Attack: Fire 2
Special Properties: Safe
Ninja
Attack: Water Skean
Special Properties: Float
Samurai
Attack: Lullaby
Special Properties: Death Protection
Orog
Attack: Pearl
Special Properties: Undead
Mag Roader
Attack: Bio
Special Properties: Safe, Death Protection
Retainer
Attack: Shock
Special Properties: Death Protection
Hazer
Attack: Bolt 2
Special Properties: N/A
Dahling
Attack: Cure 2
Special Properties: Death Protection
Rain Man
Attack: Bolt 3
Special Properties: Float
Brawler
Attack: Stone
Special Properties: Berserk
Apokryphos
Attack: L.3 Muddle
Special Properties: N/A
Dark Force
Attack: CleanSweep
Special Properties: N/A
Whisper
Attack: Demi
Special Properties: Float, Seizure, Undead
Over-Mind
Attack: Elf Fire
Special Properties: Undead
Osteosaur
Attack: X-Zone
Special Properties: Undead
Commander
Attack: Break
Special Properties: N/A
Rhodox
Attack: Snare
Special Properties: N/A
Were-Rat
Attack: Poison
Special Properties: N/A
Ursus
Attack: Net
Special Properties: N/A
Rhinotaur
Attack: Mega Volt
Special Properties: N/A
Steroidite
Attack: Blizzard
Special Properties: Death Protection
Leafer
Attack: Special
Special Properties: N/A
Stray Cat
Attack: Special
Special Properties: N/A
Lobo
Attack: Special
Special Properties: N/A
Doberman
Attack: Special
Special Properties: N/A
Vomammoth
Attack: Blizzard
Special Properties: N/A
Fidor
Attack: Special
Special Properties: N/A
Baskervor
Attack: Cyclonic
Special Properties: Death Protection
Suriander
Attack: Aqua Rake
Special Properties: Death Protection
Chimera
Attack: Aqua Rake
Special Properties: Death Protection
Behemoth
Attack: Meteor
Special Properties: N/A
Mesosaur
Attack: Step Mine
Special Properties: N/A
Pterodon
Attack: Fire Ball
Special Properties: Float
FossilFang
Attack: Sand Storm
Special Properties: Undead
White Drgn
Attack: Pearl
Special Properties: Death Protection
Doom Drgn
Attack: N. Cross
Special Properties: Float, Death Protection
Brachosaur
Attack: Disaster
Special Properties: Death Protection
Tyranosaur
Attack: Meteo
Special Properties: Death Protection
Dark Wind
Attack: Break
Special Properties: Float
Beakor
Attack: Special
Special Properties: N/A
Vulture
Attack: Shimsham
Special Properties: Float
Harpy
Attack: Cyclonic
Special Properties: Float, Death Protection
HermitCrab
Attack: Net
Special Properties: Safe
Trapper
Attack: L.3 Muddle
Special Properties: Float
Hornet
Attack: Special
Special Properties: Float
Crasshoppr
Attack: Bserk
Special Properties: Float
Delta Bug
Attack: Mega Volt
Special Properties: N/A
Gilomantis
Attack: Shrapnel
Special Properties: Death Protection
Trilium
Attack: Bio
Special Properties: N/A
Nightshade
Attack: Charm
Special Properties: Death Protection
TumbleWeed
Attack: Lifeshaver
Special Properties: N/A
Bloompire
Attack: Bio
Special Properties: Undead
Trilobiter
Attack: Special
Special Properties: Safe
Siegfried
Attack: Flare
Special Properties: Safe, Death Protection
Nautiloid
Attack: Special
Special Properties: Safe
Exocite
Attack: Special
Special Properties: N/A
Anguiform
Attack: Aqua Rake
Special Properties: Dark
Reach Frog
Attack: Slimer
Special Properties: N/A
Lizard
Attack: Break
Special Properties: N/A
ChickenLip
Attack: Quake
Special Properties: Death Protection
Hoover
Attack: Sand Storm
Special Properties: N/A
Rider
Attack: Virite
Special Properties: N/A
Chupon
Attack: W Wind
Special Properties: Death Protection
Pipsqueak
Attack: Imp
Special Properties: N/A
M-TekArmor
Attack: Tek Laser
Special Properties: Safe, Death Protection
Sky Armor
Attack: Tek Laser
Special Properties: Float
Telstar
Attack: Sonic Boom
Special Properties: Float, Death Protection
Lethal Wpn
Attack: Grav Bomb
Special Properties: Reflect
Vaporite
Attack: Blaze
Special Properties: Float, Undead
Flan
Attack: Slimer
Special Properties: N/A
Ing
Attack: Lifeshaver
Special Properties: Float, Undead
Humpty
Attack: Poison
Special Properties: Undead
Brainpan
Attack: Blow Fish
Special Properties: Float, Undead
Cruller
Attack: Slimer
Special Properties: Undead
Cactrot
Attack: Blow Fish
Special Properties: N/A
Repo Man
Attack: Exploder
Special Properties: N/A
Harvester
Attack: Haste
Special Properties: Float, Haste
Bomb
Attack: Blaze
Special Properties: Float
Still Life
Attack: Lullaby
Special Properties: Death Protection
Boxed Set
Attack: Meteor
Special Properties: Float, Reflect
SlamDancer
Attack: Ice 2
Special Properties: N/A
HadesGigas
Attack: Magnitude8
Special Properties: N/A
Pug
Attack: Break
Special Properties: Death Protection
Magic Urn
Attack: Cure 3
Special Properties: Death Protection
Mover
Attack: Merton
Special Properties: N/A
Figaliz
Attack: Dischord
Special Properties: Reflect
Buffalax
Attack: Slow 2
Special Properties: Seizure
Aspik
Attack: Giga Volt
Special Properties: Float
Ghost
Attack: Bolt 2
Special Properties: Float, Undead
Crawler
Attack: Step Mine
Special Properties: N/A
Sand Ray
Attack: Special
Special Properties: N/A
Areneid
Attack: Special
Special Properties: N/A
Actaneon
Attack: Special
Special Properties: Dark
Sand Horse
Attack: Sand Storm
Special Properties: Death Protection
Dark Side
Attack: Ice 2
Special Properties: Float, Seizure, Undead
Mad Oscar
Attack: Sour Mouth
Special Properties: N/A
Crawly
Attack: Special
Special Properties: N/A
Bleary
Attack: Doom
Special Properties: N/A
Marshal
Attack: Wind Slash
Special Properties: N/A
Trooper
Attack: Special
Special Properties: N/A
General
Attack: Cure 2
Special Properties: Safe
Covert
Attack: Wind Slash
Special Properties: Death Protection
Ogor
Attack: Storm
Special Properties: Death Protection
Warlock
Attack: Pearl
Special Properties: Death Protection
Madam
Attack: Pearl
Special Properties: Death Protection
Joker
Attack: Bolt 2
Special Properties: Float
Iron Fist
Attack: Stone
Special Properties: N/A
Goblin
Attack: Bolt 3
Special Properties: Reflect
Apparite
Attack: Imp
Special Properties: Float, Seizure, Undead
PowerDemon
Attack: Flare
Special Properties: Undead
Displayer
Attack: Doom
Special Properties: Undead
Vector Pup
Attack: Special
Special Properties: Haste
Peepers
Attack: Pearl Wind
Special Properties: Seizure
Sewer Rat
Attack: Special
Special Properties: N/A
Slatter
Attack: Cave In
Special Properties: Death Protection
Rhinox
Attack: Life 3
Special Properties: Safe, Death Protection
Rhobite
Attack: Life
Special Properties: N/A
Wild Cat
Attack: Blaster
Special Properties: N/A
Red Fang
Attack: Drain
Special Properties: N/A
Bounty Man
Attack: Special
Special Properties: N/A
Tusker
Attack: Blizzard
Special Properties: N/A
Ralph
Attack: Special
Special Properties: N/A
Chitnoid
Attack: Stop
Special Properties: Safe, Death Protection
Wart Puck
Attack: Rasp
Special Properties: Death Protection
Rhyos
Attack: Surge
Special Properties: Death Protection
SrBehemoth
Attack: Fire 3
Special Properties: Undead
Vectaur
Attack: Pearl Wind
Special Properties: Death Protection
Wyvern
Attack: Cyclonic
Special Properties: N/A
Zombone
Attack: Condemned
Special Properties: Undead
Dragon
Attack: Revenge
Special Properties: Death Protection
Brontaur
Attack: Fire 3
Special Properties: Death Protection
Allosaurus
Attack: Doom
Special Properties: N/A
Cirpius
Attack: Haste2
Special Properties: Float
Sprinter
Attack: Aero
Special Properties: N/A
Gobbler
Attack: Shimsham
Special Properties: Float
Harpiai
Attack: Aero
Special Properties: Float, Death Protection
GloomShell
Attack: Net
Special Properties: N/A
Drop
Attack: Muddle
Special Properties: Seizure, Death Protection
Mind Candy
Attack: Special
Special Properties: Float
WeedFeeder
Attack: Bserk
Special Properties: Float
Luridan
Attack: Land Slide
Special Properties: Float
Toe Cutter
Attack: Shrapnel
Special Properties: Death Protection
Over Grunk
Attack: Special
Special Properties: N/A
Exoray
Attack: Virite
Special Properties: Shell, Undead
Crusher
Attack: Lifeshaver
Special Properties: Death Protection
Uroburos
Attack: Quake
Special Properties: N/A
Primordite
Attack: Special
Special Properties: N/A
Sky Cap
Attack: Megazerk
Special Properties: Float
Cephaler
Attack: Special
Special Properties: Safe, Death Protection
Maliga
Attack: Remedy
Special Properties: N/A
Gigan Toad
Attack: Slimer
Special Properties: Death Protection
Geckorex
Attack: Break
Special Properties: N/A
Cluck
Attack: Quake
Special Properties: N/A
Land Worm
Attack: Magnitude8
Special Properties: N/A
Test Rider
Attack: Flash Rain
Special Properties: Death Protection
PlutoArmor
Attack: Tek Laser
Special Properties: N/A
Tomb Thumb
Attack: Step Mine
Special Properties: N/A
HeavyArmor
Attack: Tek Laser
Special Properties: Safe
Chaser
Attack: Plasma
Special Properties: Float
Scullion
Attack: Dischord
Special Properties: Death Protection
Poplium
Attack: Special
Special Properties: Float, Undead
Intangir
Attack: Pep Up
Special Properties: Clear, Death Protection, Float, Haste, Shell, Safe
Misfit
Attack: Lifeshaver
Special Properties: Float, Undead
Eland
Attack: Bio
Special Properties: N/A
Enuo
Attack: CleanSweep
Special Properties: Seizure, Reflect
Deep Eye
Attack: Dread
Special Properties: N/A
GreaseMonk
Attack: Shell
Special Properties: Haste
NeckHunter
Attack: Imp
Special Properties: Haste
Grenade
Attack: Blaze
Special Properties: Float
Critic
Attack: Condemned
Special Properties: N/A
Pan Dora
Attack: Revenge
Special Properties: Float, Undead
SoulDancer
Attack: Osmose
Special Properties: Death Protection
Gigantos
Attack: Magnitude8
Special Properties: Safe
Mag Roader
Attack: Mute
Special Properties: Haste, Death Protection
Spek Tor
Attack: Blaster
Special Properties: Death Protection
Parasite
Attack: Giga Volt
Special Properties: Float
EarthGuard
Attack: Big Guard
Special Properties: Seizure
Coelecite
Attack: Magnitude8
Special Properties: N/A
Anemone
Attack: Giga Volt
Special Properties: N/A
Hipocampus
Attack: Flash Rain
Special Properties: Float, Undead
Spectre
Attack: Fire
Special Properties: Undead
Evil Oscar
Attack: Bio
Special Properties: N/A
Slurm
Attack: Slimer
Special Properties: N/A
Latimeria
Attack: Magnitude8
Special Properties: Death Protection
StillGoing
Attack: Osmose
Special Properties: Undead
Allo Ver
Attack: Quake
Special Properties: Undead
Phase
Attack: Blow Fish
Special Properties: Float, Death Protection
Outsider
Attack: Pearl
Special Properties: Haste
Barb-e
Attack: Love Token
Special Properties: Death Protection
ParaSoul
Attack: Flash Rain
Special Properties: Float
Pm Stalker
Attack: Drain
Special Properties: Float, Seizure, Undead
Hemophyte
Attack: Shock Wave
Special Properties: Death Protection
Sp Forces
Attack: Safe
Special Properties: Death Protection
Nohrabbit
Attack: Cure 2
Special Properties: N/A
Wizard
Attack: Demi
Special Properties: Death Protection
Scrapper
Attack: Elf Fire
Special Properties: Haste, Death Protection
Ceritops
Attack: Giga Volt
Special Properties: Safe, Death Protection
Commando
Attack: Rflect
Special Properties: N/A
Opinicus
Attack: Slide
Special Properties: Undead
Poppers
Attack: Stone
Special Properties: N/A
Lunaris
Attack: Special
Special Properties: Death Protection
Garm
Attack: Demi
Special Properties: N/A
Vindr
Attack: Acid Rain
Special Properties: Float
Kiwok
Attack: Imp
Special Properties: N/A
Nastidon
Attack: Blizzard
Special Properties: Safe, Death Protection
Rinn
Attack: Fire
Special Properties: Float, Undead
Insecare
Attack: Special
Special Properties: Float
Vermin
Attack: Scan
Special Properties: N/A
Mantodea
Attack: Wind Slash
Special Properties: Death Protection
Bogy
Attack: Special
Special Properties: Safe
Prussian
Attack: Land Slide
Special Properties: N/A
Black Drgn
Attack: Storm
Special Properties: Seizure, Undead
Adamanchyt
Attack: Acid Rain
Special Properties: Safe, Death Protection
Dante
Attack: L.3 Muddle
Special Properties: Undead
Wirey Drgn
Attack: Cyclonic
Special Properties: Float, Safe
Dueller
Attack: Mega Volt
Special Properties: N/A
Psychot
Attack: Lifeshaver
Special Properties: Float, Death Protection
Muus
Attack: Pep Up
Special Properties: Shell, Death Protection
Karkass
Attack: Bolt 3
Special Properties: Float, Death Protection, Undead
Punisher
Attack: Bolt 3
Special Properties: Haste
Balloon
Attack: Exploder
Special Properties: Float
Gabbledegak
Attack: Vanish
Special Properties: N/A
GtBehemoth
Attack: Meteor
Special Properties: Death Protection
Scorpion
Attack: Poison
Special Properties: N/A
Chaos Drgn
Attack: Disaster
Special Properties: Death Protection
Spit Fire
Attack: Tek Laser
Special Properties: N/A
Vectagoyle
Attack: Aqua Rake
Special Properties: Death Protection
Lich
Attack: Fire 2
Special Properties: Float, Undead
Osprey
Attack: Shimsham
Special Properties: Float
Mag Roader
Attack: Haste
Special Properties: N/A
Bug
Attack: Stop
Special Properties: Float
Sea Flower
Attack: Sleep
Special Properties: N/A
Fortis
Attack: Fire Ball
Special Properties: N/A
Abolisher
Attack: Poison
Special Properties: N/A
Aquila
Attack: Cyclonic
Special Properties: Float, Death Protection
Junk
Attack: Pep Up
Special Properties: Float
Mandrake
Attack: Raid
Special Properties: Death Protection
1st Class
Attack: Stone
Special Properties: N/A
Tap Dancer
Attack: Slow 2
Special Properties: N/A
Necromancr
Attack: Doom
Special Properties: Float, Undead
Borras
Attack: Revenge
Special Properties: Death Protection
Mag Roader
Attack: L.4 Flare
Special Properties: Haste
Wild Rat
Attack: Special
Special Properties: N/A
Gold Bear
Attack: Special
Special Properties: N/A
Innoc
Attack: Virite
Special Properties: Float
Trixter
Attack: Fire 2
Special Properties: Float, Death Protection
Red Wolf
Attack: Special
Special Properties: Death Protection
Didalos
Attack: Merton
Special Properties: Undead
Woolly
Attack: Ice 3
Special Properties: Float
Veteran
Attack: Condemned
Special Properties: Float, Death Protection
Sky Base
Attack: Doom
Special Properties: N/A
IronHitman
Attack: Dischord
Special Properties: N/A
Io
Attack: Flare Star
Special Properties: N/A
Phew, that's all of the 255 Rages in this game my friend. Incase you didn't
bother to read above, allow me to reiterate; the only three Rages in this game
that you must use a cheat device (e.g. Game Genie) to get are Chupon, Allo
Ver, and Siegfried. Also, each Rage comes with an elemental property. For
example, the Guard Rage makes Gau weak to Poison, even if you have equipment
that can absorb Poison, or absorb everything (e.g. Paladin Shld).
For a complete list of all of these elemental properties, see Djibriel's Rage
FAQ, found at GameFAQs.com at this URL:
http://www.gamefaqs.com/console/snes/file/554041/35118
You are probably wondering, why, say, you can't get the L.70 Magic Rage, even
though you know you've encountered the enemy. For some reason, the data for
the Rages on the Fanatics' Tower (except for Magic Urn), and quite a number of
other Rages, weren't included in the data of this game. If you are wondering
why you can't get a specific Rage, even though you have already encountered
the enemy, CTRL + F that enemy until you find it in the Enemies section.
When you find that enemy, if where Control and Sketch is, there isn't a Rage
option, you can't Rage this enemy. Same goes for Control; if there is no
Control by Rage and Sketch in the Enemies section, you can't Control that
enemy.
Getting New Rages
-----------------
When you first recruit Gau, he has only a few Rages, none of which are really
noteworthy. These Rages are: Exocite, Hornet, Lobo, M-TekArmor, Rhinotaur,
Trilobiter, Were-Rat and Whisper. You are probably wondering how can you get
Gau to get some more useful Rages, or just get any new Rages at all, right?
Well, that's easy. There is a tutorial telling you how to get new Rages once
Gau is recruited into your group, but incase it didn't help you enough, or
incase you weren't paying attention to the Imp, I'll explain it to you.
First off, in order to even hope to get a new Rage, Gau has to be in your
party (obvious, isn't it? >_>). Once he is in your party, go to the Veldt. On
the Veldt, walk around until you enter into a random encounter. In that random
encounter, you will find an enemy that you have encountered so far in the
game. For example, if you've encountered the Stray Cat enemy, Stray Cat will
sometimes appear in one of the random encounters on the Veldt, waiting to be
Leaped by Gau, since you encountered him.
If you run away, get Sneezed out of battle, use a Warp Stone, or use Warp, you
will still be able to find the enemy you encountered later on in the Veldt.
Not all enemies in this game are Rageable, as I said above (read above to see
what I mean). Also note that no matter how long it takes to fight an enemy, be
it 1 minute or 2 hours, the enemies you encounter follow a pattern. I have
noticed that as I play the game and try and get new Rages, I'll encounter the
same monster formations in succession quite a number of times.
This is because the random encounters are not random in this game, be it on
the Veldt or in any other place you get into random encounters. They are, as a
matter of fact, not random at all; they are set. Set, meaning there is, for
example, a 1/6 chance of such and such formation appearing in such and such
place. If you want to know the odds of finding a monster formation (there are
no odds of finding Veldt formations, since they are already set because you
encounter the same monster formations back to back and over and over), see
Djibriel's WoB and WoR Walkthrough and Battle Tactics guide, at GameFAQs.
Anyway, back to my first point. Once you are in a random encounter with Gau in
your party (on the Veldt, obviously), choose the Leap command. If Gau doesn't
have this command, simply put, your game is screwed up, heh. After you have
your cursor over Leap, press A on one of the enemies in the current random
encounter you are in to have Gau jump into the enemy, and end the battle. If
you encounter a Stray Cat, as well as different enemies, if you Leaped just
the Stray Cat, don't worry.
Even if you did that, you can still get the Rages of the other monsters that
were in that random encounter, even if you just Leaped the Stray Cat. After
Gau is Leaped off, you're probably wondering how to get him, right? Well, that
is easy; walk around until you get into another random encounter. After you
win that random encounter, Gau has a random chance of appearing.
If he doesn't appear after one random encounter, keep trying other random
encounters until he does. Once he appears, don't attack him. Instead, just
wait until he says that he is your friend, and he'll rejoin your group. If you
do attack him, though, he will run away, saying that you scare animals, and
you will have to win more random encounters until that reappearance magic
happens and he reappears to join your group.
If you have four party members in your group and Gau is Leaped off into the
Veldt, you can't get him back unless you thin your numbers to three party
members or less. Also, I've heard countless times that you can Leap Gau off
at the Veldt, get in your airship, put four party members in your group, then
keep fighting battles on the Veldt, attacking Gau when he reappears, allowing
him to "supposedly" gain more Rages.
After Gau has learned the Rages you wanted him to, go back into the airship,
put your party to three or less, and get him back into your group, with all
the new Rages he has learnt. This would be nifty, if it actually worked. I
have tested this in the game countless times before, and it doesn't work. Mark
my words: IT DOES NOT WORK!
The only enemies, aside from the ones that weren't encrypted into the data, or
the three Rages you can't get without the use of a cheat device (Chupon,
Siegfried, and Allo Ver), that don't appear, are bosses. While the White
Dragon appears as a Rage, that's about it as far as Bosses come. If you're
wondering why bosses don't appear on the Veldt, that is why.
Also, Gau can learn spells from Espers, but there's really no real reason to
give Gau magic, because the Rages take care of that. However, for the sake of
targeting the enemies YOU want to target, rather than Gau doing it, you may
want to teach him some magic. The magic I recommend teaching to him, however,
is restorative magic. As a supporter, Gau can do really well, especially with
dual Earrings.
Wind God Gau
------------
There's one more thing Gau can do that's special; become what is called a Wind
God. What is a Wind God, you ask? I'll tell you. A Wind God Gau is created by
equipping Gau with the Merit Award Relic, which allows him to equip weapons.
With the Merit Award on, he can the Tempest weapon. With the use of a Tempest,
you have a good chance of a Wind Slash hitting all enemies onscreen, because
that's the Tempest does; it has a 50% chance of ignoring the weapon's actual
attack to cast Wind Slash.
Naturally, Wind Slash doesn't deal very much damage, due to its 48 Base Power
when it is unleashed. If you are wondering how Wind Slash works when you use a
Tempest in battle, here's how: The Tempest weapon has a 50% chance to cast
Wind Slash, although the weapon's actual attack is negated for this effect. If
the weapon's attack misses, Wind Slash still has a chance to hit. Now, how is
this useful, you ask? Well, normally, it isn't.
However, when combined with a Special, Wind Slash's Base Power significantly
increases. To be exact, it goes from a Base Power of 48, to a Base Power of
192, but ONLY IF you use the Stray Cat Rage, since Catscratch is the strongest
physical Rage can use. In other words, if you use Stray Cat with a Tempest
on (you should also put the Offering on Gau, for up to FOUR hits), you can
deal out some very serious damage, using the second strongest attack in the
game.
Very nice, huh? As I said above, equipping the Offering on Gau also helps with
this (it helps significantly). If somehow lady luck is on your side that much,
you could potentially get up to 4 consecutive hits from Wind Slash after you
use Stray Cat, each hit with a Base Power of 192, hitting all enemies onscreen
for insane amounts of damage. Avoid being a Wind God Gau (didn't want me to
say that, did you? :P) on enemies that are resistant to wind-elemental
attacks.
Rage and Run
------------
This tactic is especially useful in an SCC (Single Character Challenge). How
do you do this weird sounding tactic? Pick a Rage and hold L & R after that to
start running. Some of the bosses in this game cast spells on you that you can
protect against, but if they begin to become low on HP, let's just say that
you're screwed (XD). Why? Because, incase you haven't noticed, in this game,
when bosses reach low HP, they began to use their more powerful attacks.
Some of these attacks, such as Meteor are unblockable, which is very bad,
since in an SCC or an LLG (Low-Level Game), Gau or Gogo can die really fast,
because of lack of being able to block the attack, and with such low HP. I
recommend picking a Rage that gives you a lot of good protection from status
aliments, elements, etc. (Magic Urn is a good one), since while you are
protected from elements and such, you won't have to worry about dying as
easily, and while you are running, the boss runs out of MP.
Incase you are wondering, this tactic is only for battles you can't run away
from. When the boss runs out of MP, it won't be able to use those deadly
spells it could before, thus allowing you to stop your useless running like
the coward you are, and get to attacking.
Nightshade
----------
Nightshade is, without a doubt, one of Gau's best Rages. Why? Because when you
use it, Nightshade sets what is called "Charm" on the target. Charm confuses
the target, similiar to how Muddle does. However, unlike Muddle, Charm doesn't
wear off, and since it is not a status aliment, it can work on ANY enemy,
normal or boss. This isn't all that makes it rigged, either. Charm has an 80%
chance of hitting the target (to translate, that's a 4/5 chance, which is a
very common chance), meaning it will almost _always_ work.
Finally, if either Gau, Gogo, or the target that you Charmed dies, the effect
of Charm wears off. If you've Charmed one target, you can't Charm another one
until the target that you Charmed is dead. If Gau Charms an enemy that Gogo
also Charmed, then Gogo gets the target's "bond" shared with him, and that
means that Gau can Charm another target (he also has a chance to steal the
target that Gogo just Charmed).
One final note is that Charm can interact with Muddle, meaning that your party
and the enemies in the battle that you are currently in can use random moves
they have out of their arsenal against the proper party, since spells are
redirected twice.
NOTE: This information came from Djibriel's Rage Guide, found at GameFAQs.com,
so all credit goes to his FAQ, meaning it goes to him.
Io
--
The Io Rage is actually a useful Rage, believe it or not. It doesn't come in
handy on normal battles, but it DOES come in handy during boss battles. Below
is a list of the boss battles that you can use the Io Rage on to make quick
work of those bosses, via the use of the almighty Flare Star:
NOTE: The + on the list indicates that the target has a weakness to Fire, thus
the damage done by Flare Star is doubled. If you want to double the
damage of Flare Star on enemies that aren't weak to Fire, then try and
get a Fire weakness on them with the use of the Debilitator Tool.
Tritoch
Damage: 9920+
Ice Dragon
Damage: 9999+
Storm Drgn
Damage: 5920
Umaro
Damage: 5280+
Gold Drgn
Damage: 4960
Master Pug
Damage: 5840
Atma (Floating Continent)
Damage: 5360
Skull Dragon
Damage: 9920+
Chadarnook (Demon)
Damage: 6560+
Chadarnook (Woman)
Damage: 5920+
Doom Gaze
Damage: 9999+
Kefka
Damage: 5680
Guardian
Damage: 5360
Goddess
Damage: 5440
KatanaSoul
Damage: 4880
SrBehemoth (Undead)
Damage: 7840+
SrBehemoth (Alive)
Damage: 6880+
NOTE: This info also came from Djibriel's Rage Guide, found at GameFAQs.com.
Again, I'd like to thank HIM, NOT myself, for this information.
Magic Urn
---------
The Magic Urn Rage is a beauty. If you equip Gau with a Snow Muffler (Gogo
can't use one, otherwise I'd include him, too) and use this Rage, you will
be invincible, basically. Magic Urn makes you immune to all elements, and it
also offers a protection from Instant Death. While there is no "attack" that
this Rage has to offer that actually damages, it DOES enable you to use Cure
3 aside from the typical Battle command.
What does this mean? Well, it'll be extremely hard to take Gau down like this.
Not only does he have tremendously high Defense because of the Snow Muffler,
he also has Death Protection, and absorbs all elements in this game. If you
are worried about getting a Game Over, you shouldn't if you use this Rage.
Stray Cat
---------
The Stray Cat Rage is one of my favorites throughout this game, and I always
use it, even during the World of Ruin when so many Rages are available. While
this Rage doesn't offer Death Protection, immunity from any elements, no
positive status protection, no nothing. The reason I like it is because the
attack it uses; Catscratch. When used, Catscratch is the strongest normal
attack that Gau can dish out.
It can deal upwards of 1500 damage to Kefka in the fight with him at Narshe in
the World of Balance, making Gau a powerhouse capable of defeating pretty much
anything early on. In the World of Ruin, its usefulness becomes less and less
apparent, though it is still VERY useful for a Wind God Gau setup (read above
for that information).
Dark Wind
---------
Dark Wind in itself isn't a very good Rage later on in the game, but for a few
hours during the World of Balance, it can come in handy, simply because of the
Break attack it has a chance to unleash. This isn't inherently useful, per se,
but it CAN help if you are in desperate situations, especially in an LLG,
where desperate situations are quite common, due to low HP and low stats. An
LLG, by the way, is a Low-Level Game, trying to beat the game at the lowest
levels possible.
Deep Eye
--------
The Deep Eye Rage in itself isn't very special. However, the move it uses,
Dread, can come in handy in certain situations. If you use Shoat's Demon Eye
summon, or use Break, those two moves check if the enemies have a protection
against death (Instant Death Protection, in other words). If they do, those
two attacks will not work, thus not petrifying the target. If you guessed that
Dread induces Petrify on a target, you were right, although the hit rate of
Dread is inferior to that of Break.
Dread, on the other hand, DOESN'T check for Instant Death Protection, meaning
you CAN use it to Petrify monsters that can't be Petrified normally. If you
want to know which enemies Dread works on that Break or Demon Eye, doesn't,
e-mail me.
Intangir
--------
The Intangir Rage by itself isn't very useful. However, since you absorb all
elements in the game, have an Instant Death Protection on you, as well as
being immune to all status aliments, and finally, have Float, Safe, Shell, and
Haste on you, it's good. Unfortuantely, the Intangir Rage half the time uses
Pep Up, which will not only kill Gau or Gogo, but remove them from battle. The
Rage is useful though, if you use Mute on Gau BEFORE using the Rage.
Intangir is immune to Mute normally, but by using Mute on Gau before you do
the Rage, you'll be Muted when you use the Rage, thus preventing Pep Up. If,
however, Gau uses Pep Up for the first attack of the Rage after you select it
(as opposed to the typical Battle command), you won't have all the status
aliments and all that good crap on you. If Gau uses Battle after you select
the Rage for his first attack, you get all those good things happen to you.
Neat, huh? This Rage is definitely a useful one, especially if equipped with a
Snow Muffler.
Doom Drgn
---------
Because of N. Cross, the Doom Drgn Rage can be useful sometimes, but not near
about as useful as Nightshade. Not only that, but even if you manage to Freeze
the target with N. Cross from this Rage, Freeze wears off after 34 intervals
(the same ones used for Condemned, by the way). Also, if you use a fire-type
move, the effect of N. Cross wears off. While N. Cross has a hit rate of 90,
which is better than Charm's hit rate, since it has 0% M.Block, it has a 10%
chance to miss.
Even if the attack does land, there remains a 50% chance that it will not work
for you. Also, since Freeze has no visual effect on an enemy like it does your
party, you can't tell when Freeze is set, unless you see the target not do
anything at all but sit there and stare at space like he's mentally retarded
(no offense intended). To be blunt, Nightshade has an 80% chance of working,
whereas Doom Drgn has a 45% chance of working.
Useful Rages (WoB):
-------------------
Dark Wind, Aspik, ChickenLip, SlamDancer, HadesGigas, Gabbledegak, Marshal,
Over-Mind, Pterodon, Cirpius, Baskervor, Anguiform, Brawler, Behemoth,
Chimera, Gigantos, General, Stray Cat, Rhodox, Trilium, Vector Pup, Telstar,
Templar, Hazer, Ninja, Ing, Rhinox, Mag Roader (Purple), Mandrake, and
Primordite.
Useful Rages (WoR):
-------------------
White Drgn, Mover, Woolly, Punisher, SrBehemoth, Magic Urn, Veteran, Doom
Drgn, Tyranosaur, Brontaur, Evil Oscar, Mesosaur, Harpiai, Toe Cutter, Rhyos,
Outsider, Prussian, Nightshade, Retainer, and Vectaur.
To see how these Rages are useful, check out Djibriel's Rage Guide, found at
GameFAQs.com.
Note that Gogo can uses Rages too, but I won't go into detail about that,
since there isn't really a point to. Just know that Gogo has weaker Vigor than
Gau, and weaker stats overall.
IMPORTANT NOTE: As I dismiss this section, I leave behind an important note. I
do not list what elemental properties you get for what enemies
in this section, since it would be too tedious for me. If you
want to know that information, visit Djibriel's Rage Guide (I
have linked you to it over and over again; it should be
drilled into your head by now).
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 18. Shops |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
This section will list all of the shops in this game, and what is sold in
them.
-----------------------------------------
World of Balance Shops
----------------------
Albrook Shops
-----------------------------------------
Armor Shop
Location: Albrook
Items:
Head Band
Price: 1600GP
Bard's Hat
Price: 3000GP
Mithril Vest
Price: 1200GP
Ninja Gear
Price: 1100GP
White Dress
Price: 2200GP
-----------------------------------------
Item Shop
Location: Albrook
Items:
Potion
Price: 300GP
Tincture
Price: 1500GP
Eyedrop
Price: 50GP
Remedy
Price: 1000GP
Revivify
Price: 300GP
Fenix Down
Price: 500GP
Tent
Price: 1200GP
Warp Stone
Price: 700GP
-----------------------------------------
Relic Shop
Location: Albrook
Items:
Goggles
Price: 500GP
Peace Ring
Price: 3000GP
Earrings
Price; 5000GP
Sniper Sight
Price: 3000GP
Wall Ring
Price: 6000GP
Amulet
Price: 5000GP
-----------------------------------------
Weapon Shop
Location: Albrook
Items:
Forged
Price: 1200GP
Poison Claw
Price: 2500GP
Epee
Price: 3000GP
Blossom
Price: 3200GP
Shuriken
Price: 30GP
Fire Skean
Price: 500GP
Water Edge
Price: 500GP
Bolt Edge
Price: 400GP
-----------------------------------------
Blackjack Shop
-----------------------------------------
Item Shop
Location: Blackjack
Items:
Potion
Price: 300GP
Tincture
Price: 1500GP
Revivify
Price: 300GP
Fenix Down
Price: 500GP
Remedy
Price: 1000GP
Smoke Bomb
Price: 300GP
Warp Stone
Price: 700GP
Tent
Price: 1200GP
-----------------------------------------
Figaro Castle Shops
-----------------------------------------
Item Shop (Without Edgar as party leader)
Location: Figaro Castle
Items:
Potion
Price: 300GP
Tincture
Price: 1500GP
Fenix Down
Price: 500GP
Revivify
Price: 300GP
Antidote
Price: 50GP
Eyedrop
Price: 50GP
Soft
Price: 200GP
Tent
Price: 1200GP
-----------------------------------------
Item Shop (With Edgar as party leader)
Location: Figaro Castle
Items:
Potion
Price: 150GP
Tincture
Price: 750GP
Fenix Down
Price: 250GP
Revivify
Price: 150GP
Antidote
Price: 25GP
Eyedrop
Price: 25GP
Soft
Price: 100GP
Tent
Price: 600GP
-----------------------------------------
Weapon Shop (Without Edgar as party leader)
Location: Figaro Castle
Items:
AutoCrossbow
Price: 250GP
NoiseBlaster
Price: 500GP
Bio Blaster
Price: 750GP
Flash
Price: 1000GP
Drill
Price: 3000GP
-----------------------------------------
Weapon Shop (With Edgar as party leader)
AutoCrossbow
Price: 125GP
NoiseBlaster
Price: 250GP
Bio Blaster
Price: 375GP
Flash
Price: 500GP
Drill
Price: 1500GP
-----------------------------------------
Jidoor Shops
-----------------------------------------
Armor Shop
Location: Jidoor
Items:
Mithril Shld
Price: 1200GP
Head Band
Price: 1600GP
Mithril Vest
Price: 1200GP
Ninja Gear
Price: 1100GP
White Dress
Price: 2200GP
-----------------------------------------
Item Shop
Location: Jidoor
Items:
Potion
Price: 300GP
Tincture
Price: 1500GP
Antidote
Price: 50GP
Soft
Price: 200GP
Revivify
Price: 300GP
Fenix Down
Price: 500GP
Echo Screen
Price: 120GP
Tent
Price: 1200GP
-----------------------------------------
Relic Shop
Location: Jidoor
Items:
Peace Ring
Price: 3000GP
Barrier Ring
Price: 500GP
MithrilGlove
Price: 700GP
Earrings
Price: 5000GP
True Knight
Price: 1000GP
Sniper Sight
Price: 3000GP
-----------------------------------------
Weapon Shop
Location: Jidoor
Items:
Forged
Price: 1200GP
Kaiser
Price: 1000GP
Kodachi
Price: 1200GP
Full Moon
Price: 2500GP
Fire Skean
Price: 500GP
Water Edge
Price: 500GP
Bolt Edge
Price: 500GP
Shadow Edge
Price: 400GP
-----------------------------------------
Kohlingen Shops
-----------------------------------------
Armor Shop
Location: Kohlingen
Items:
Mithril Shld
Price: 1200GP
Magus Hat
Price: 600GP
Bandana
Price: 800GP
Head Band
Price: 1600GP
Iron Helmet
Price: 1000GP
Silk Robe
Price: 600GP
Iron Armor
Price: 700GP
-----------------------------------------
Item Shop
Location: Kohlingen
Items:
Potion
Price: 300GP
Tincture
Price: 1500GP
Revivify
Price: 300GP
Antidote
Price: 50GP
Green Cherry
Price: 150GP
Fenix Down
Price: 500GP
Sleeping Bag
Price: 500GP
Tent
Price: 1200GP
-----------------------------------------
Weapon Shop
Location: Jidoor
Items:
Air Lancet
Price: 950GP
Flail
Price: 2000GP
Full Moon
Price: 2500GP
Shuriken
Price: 30GP
Fire Skean
Price: 500GP
Water Edge
Price: 500GP
Bolt Edge
Price: 500GP
Inviz Edge
Price: 200GP
-----------------------------------------
Maranda Shops
-----------------------------------------
Armor Shop
Location: Maranda
Items:
Bard's Hat
Price: 3000GP
Green Beret
Price: 3000GP
Mithril Helm
Price: 2000GP
Mithril Vest
Price; 1200GP
Mithril Mail
Price: 3500GP
-----------------------------------------
Weapon Shop
Location: Maranda
Items:
Mithril Pike
Price: 800GP
Trident
Price: 1700GP
Poison Claw
Price: 2500GP
Epee
Price: 3000GP
Boomerang
Price: 4500GP
-----------------------------------------
Merchant Outside Gau's Father's House
-----------------------------------------
Item Shop
Location: Outside Gau's Father's House, talk to merchant on Chocobo
Items:
Tonic
Price: 50GP
Fenix Down
Price: 500GP
Tent
Price: 1200GP
Plumed Hat
Price: 250GP
Shuriken
Price: 30GP
Inviz Edge
Price: 200GP
Shadow Edge
Price: 400GP
Sprint Shoes
Price: 1500GP
-----------------------------------------
Merchant on Phantom Train
-----------------------------------------
Item Shop
Location: Phantom Train, talk to one of the ghosts in each car to sometimes
find one that is willing to sell you things
Items:
Tonic
Price: 50GP
Potion
Price: 300GP
Antidote
Price: 50GP
Green Cherry
Price: 150GP
Fenix Down
Price: 500GP
Sleeping Bag
Price: 500GP
Shuriken
Price: 30GP
-----------------------------------------
Mobliz
-----------------------------------------
Armor Shop
Location: Mobliz
Items:
Buckler
Price: 200GP
Heavy Shld
Price: 400GP
Plumed Hat
Price: 250GP
Magus Hat
Price: 600GP
Bandana
Price: 800GP
Iron Helmet
Price: 1000GP
Kung Fu Suit
Price: 250GP
Iron Armor
Price: 700GP
-----------------------------------------
Item Shop
Location: Mobliz
Items:
Dried Meat
Price: 150GP
Tonic
Price: 50GP
Potion
Price: 300GP
Eyedrop
Price; 50GP
Green Cherry
Price: 150GP
Fenix Down
Price: 500GP
Sleeping Bag
Price: 500GP
Tent
Price: 1200GP
-----------------------------------------
Reilc Shop
Location: Mobliz
Items:
Sprint Shoes
Price: 1500GP
White Cape
Price: 5000GP
-----------------------------------------
Weapon Shop
Location: Mobliz
Items:
MithrilKnife
Price: 300GP
MithrilBlade
Price: 450GP
Mithril Claw
Price: 800GP
Kotetsu
Price: 800GP
-------------------------------------------
Narshe Shops (Before getting the Blackjack)
-------------------------------------------
Armor Shop
Location: Narshe (before getting Blackjack)
Items:
Mithril Shld
Price: 1200GP
Magus Hat
Price: 600GP
Bandana
Price: 800GP
Iron Helmet
Price: 1000GP
Silk Robe
Price: 600GP
Iron Armor
Price: 700GP
-------------------------------------------
Item Shop
Location: Narshe (before getting Blackjack)
Items:
Tonic
Price: 50GP
Potion
Price: 300GP
Tincture
Price: 1500GP
Soft
Price: 200GP
Fenix Down
Price: 500GP
Smoke Bomb
Price: 300GP
Sleeping Bag
Price: 500GP
Tent
Price: 1200GP
-------------------------------------------
Relic Shop
Location: Narshe (before getting Blackjack)
Items:
Sprint Shoes
Price: 1500GP
Jewel Ring
Price: 1000GP
Fairy Ring
Price: 1500GP
Barrier Ring
Price: 500GP
MithrilGlove
Price: 700GP
True Knight
Price: 1000GP
-------------------------------------------
Weapon Shop
Location: Narshe (before getting Blackjack)
Items:
RegalCutlass
Price: 800GP
Mithril Claw
Price: 800GP
Kotetsu
Price: 800GP
Mithril Pike
Price: 800GP
Air Lancet
Price: 950GP
Flail
Price: 2000GP
Full Moon
Price: 2500GP
------------------------------------------
Narshe Shops (After getting the Blackjack)
------------------------------------------
Armor Shop
Location: Narshe (after getting Blackjack)
Items:
Gold Shld
Price: 2500GP
Bard's Hat
Price: 3000GP
Green Beret
Price: 3000GP
Mithril Helm
Price: 2000GP
Tiara
Price: 3000GP
Gold Helmet
Price: 4000GP
Mithril Mail
Price: 3500GP
Power Sash
Price: 5000GP
------------------------------------------
Item Shop
Location: Narshe (after getting Blackjack)
Items:
Potion
Price: 300GP
Tincture
Price: 1500GP
Fenix Down
Price: 500GP
Green Cherry
Price: 150GP
Tent
Price: 1200GP
Fire Skean
Price: 500GP
Water Edge
Price: 500GP
Bolt Edge
Price: 500GP
------------------------------------------
Relic Shop
Location: Narshe (after getting Blackjack)
Items:
Earrings
Price: 5000GP
Sniper Sight
Price: 3000GP
RunningShoes
Price: 7000GP
Wall Ring
Price: 6000GP
Black Belt
Price: 5000GP
------------------------------------------
Weapon Shop
Location: Narshe (after getting Blackjack)
Items:
Poison Rod
Price: 1500GP
Trident
Price: 1700GP
Boomerang
Price: 4500GP
Morning Star
Price: 5000GP
Hawk Eye
Price: 6000GP
Blossom
Price: 3200GP
-----------------------------------------
Nikeah Shops
-----------------------------------------
Armor Shop
Location: Nikeah
Items:
Heavy Shld
Price: 400GP
Plumed Hat
Price: 250GP
Magus Hat
Price: 600GP
Bandana
Price: 800GP
Iron Helmet
Price: 1000GP
Kung Fu Suit
Price: 250GP
Silk Robe
Price: 600GP
Iron Armor
Price: 700GP
-----------------------------------------
Item Shop
Location: Nikeah
Items:
Tonic
Price: 50GP
Potion
Price: 300GP
Echo Screen
Price: 120GP
Smoke Bomb
Price: 300GP
Green Cherry
Price: 150GP
Fenix Down
Price: 500GP
Sleeping Bag
Price: 500GP
Tent
Price: 1200GP
-----------------------------------------
Relic Shop
Location: Nikeah (talk to little boy wandering around near the Cafe)
Items:
Goggles
Price: 500GP
Star Pendant
Price: 500GP
White Cape
Price: 5000GP
Fairy Ring
Price: 1500GP
-----------------------------------------
Weapon Shop
Location: Nikeah
Items:
Mithril Claw
Price: 800GP
Kotetsu
Price: 800GP
Mithril Pike
Price: 800GP
-----------------------------------------
Returners' Hideout Shops
-----------------------------------------
Item Shop
Location: Returners' Hideout
Items:
Eyedrop
Price: 50GP
Tonic
Price: 50GP
Potion
Price: 300GP
Tincture
Price: 1500GP
Echo Screen
Price: 120GP
Sleeping Bag
Price: 500GP
Tent
Price: 1200GP
Sprint Shoes
Price: 1500GP
-----------------------------------------
South Figaro Shops
-----------------------------------------
Armor Shop
Location: South Figaro
Items:
Buckler
Price: 200GP
Heavy Shld
Price: 400GP
Hair Band
Price: 150GP
Plumed Hat
Price: 250GP
Cotton Robe
Price: 200GP
Kung Fu Suit
Price: 250GP
-----------------------------------------
Item Shop
Location: South Figaro
Items:
Tonic
Price: 50GP
Antidote
Price: 50GP
Soft
Price: 200GP
Eyedrop
Price: 50GP
Echo Screen
Price: 120GP
Fenix Down
Price: 500GP
Sleeping Bag
Price: 500GP
Tent
Price: 1200GP
-----------------------------------------
Relic Shop
Location: South Figaro
Items:
Sprint Shoes
Price: 1500GP
Goggles
Price: 500GP
Star Pendant
Price: 500GP
Jewel Ring
Price: 1000GP
True Knight
Price: 1000GP
-------------------------------------------
Weapon Shop (Without Edgar as party leader)
Location: South Figaro
Items:
Dirk
Price: 150GP
MithrilKnife
Price: 300GP
MithrilBlade
Price: 450GP
RegalCutlass
Price: 800GP
NoiseBlaster
Price: 500GP
Bio Blaster
Price: 750GP
----------------------------------------
Weapon Shop (With Edgar as party leader)
Location: South Figaro
Items:
Dirk
Price: 150GP
MithrilKnife
Price: 300GP
MithrilBlade
Price: 450GP
RegalCutlass
Price: 800GP
NoiseBlaster
Price: 250GP
Bio Blaster
Price: 375GP
-----------------------------------------
Thamasa Shops
-----------------------------------------
Armor Shop
Location: Thamasa
Items:
Gold Shld
Price: 2500GP
Tiger Mask
Price: 2500GP
Tiara
Price: 3000GP
Gold Helmet
Price: 4000GP
Mystery Veil
Price: 5500GP
Power Sash
Price: 5000GP
Gaia Gear
Price: 6000GP
Gold Armor
Price: 10000GP
-----------------------------------------
Item Shop
Location: Thamasa
Items:
Tonic
Price: 50GP
Potion
Price: 300GP
Tincture
Price: 1500GP
Remedy
Price: 1000GP
Warp Stone
Price: 700GP
Revivify
Price: 300GP
Fenix Down
Price: 500GP
Tent
Price: 1200GP
-----------------------------------------
Relic Shop
Location: Thamasa
Items:
Earrings
Price: 5000GP
Sniper Sight
Price: 3000GP
RunningShoes
Price: 7000GP
Wall Ring
Price: 6000GP
Black Belt
Price: 5000GP
DragoonBoots
Price: 9000GP
Sprint Shoes
Price: 1500GP
-----------------------------------------
Weapon Shop
Location: Thamasa
Items:
Mithril Rod
Price: 500GP
Fire Rod
Price: 3000GP
Ice Rod
Price: 3000GP
Thunder Rod
Price: 3000GP
Morning Star
Price: 5000GP
Hawk Eye
Price: 6000GP
Stout Spear
Price: 10000GP
Darts
Price: 10000GP
-----------------------------------------
Tzen Shops
-----------------------------------------
Armor Shop
Location: Tzen
Items:
Bard's Hat
Price: 3000GP
Mithril Helm
Price: 2000GP
Mithril Vest
Price: 1200GP
Ninja Gear
Price: 1100GP
White Dress
Price: 2200GP
-----------------------------------------
Item Shop
Location: Tzen
Items:
Tonic
Price: 50GP
Potion
Price: 300GP
Tincture
Price: 1500GP
Remedy
Price: 1000GP
Warp Stone
Price: 700GP
Revivify
Price: 300GP
Fenix Down
Price: 500GP
Tent
Price: 1200GP
-----------------------------------------
Relic Shop
Location: Tzen
Items:
Earrings
Price: 5000GP
RunningShoes
Price: 7000GP
Black Belt
Price: 5000GP
Amulet
Price: 5000GP
-----------------------------------------
Weapon Shop
Location: Tzen
Items:
Air Lancet
Price: 950GP
Full Moon
Price: 2500GP
Epee
Price: 3000GP
Boomerang
Price: 4500GP
-----------------------------------------
Vector Shops
-----------------------------------------
Armor Shop
Location: Vector
Items:
Head Band
Price: 1600GP
Bard's Hat
Price: 3000GP
Mithril Vest
Price: 1200GP
Ninja Gear
Price: 1100GP
White Dress
Price: 2200GP
-----------------------------------------
Weapon Shop
Location: Vector
Items:
Forged
Price: 1200GP
Poison Claw
Price: 2500GP
Epee
Price: 3000GP
Blossom
Price: 3200GP
World of Ruin Shops
-------------------
Albrook Shops
-----------------------------------------
Armor Shop
Location: Albrook
Items:
Gold Shld
Price: 2500GP
Bard's Hat
Price: 3000GP
Green Beret
Price: 3000GP
Gold Helmet
Price: 4000GP
Gold Armor
Price: 10000GP
-----------------------------------------
Item Shop
Location: Albrook
Items:
Potion
Price: 300GP
Tincture
Price: 1500GP
Fenix Down
Price: 500GP
Revivify
Price: 300GP
Remedy
Price: 1000GP
Sleeping Bag
Price: 500GP
Smoke Bomb
Price: 300GP
Warp Stone
Price: 700GP
-----------------------------------------
Relic Shop
Location: Albrook
Items:
Sprint Shoes
Price: 1500GP
Atlas Armlet
Price: 5000GP
Earrings
Price: 5000GP
Barrier Ring
Price: 500GP
MithrilGlove
Price: 700GP
True Knight
Price: 1000GP
Wall Ring
Price: 6000GP
Jewel Ring
Price: 1000GP
-----------------------------------------
Weapon Shop
Location: Albrook
Items:
Flame Sabre
Price: 7000GP
Blizzard
Price: 7000GP
ThunderBlade
Price: 7000GP
-----------------------------------------
Figaro Castle Shops
-----------------------------------------
Item Shop (Without Edgar as party leader)
Location: Figaro Castle
Items:
Potion
Price: 300GP
Tincture
Price: 1500GP
Antidote
Price: 50GP
Eyedrop
Price: 50GP
Echo Screen
Price: 120GP
Fenix Down
Price: 500GP
Remedy
Price: 1000GP
Tent
Price: 1200GP
--------------------------------------
Item Shop (With Edgar as party leader)
Location: Figaro Castle
Items:
Potion
Price: 150GP
Tincture
Price: 750GP
Antidote
Price: 25GP
Eyedrop
Price: 25GP
Echo Screen
Price: 60GP
Fenix Down
Price: 250GP
Remedy
Price: 500GP
Tent
Price: 600GP
-------------------------------------------
Weapon Shop (Without Edgar as party leader)
Location: Figaro Castle
Items:
AutoCrossbow
Price: 250GP
NoiseBlaster
Price: 500GP
Bio Blaster
Price: 750GP
Flash
Price: 1000GP
Debilitator
Price: 5000GP
Drill
Price: 3000GP
----------------------------------------
Weapon Shop (With Edgar as party leader)
Location: Figaro Castle
Items:
AutoCrossBow
Price: 125GP
NoiseBlaster
Price: 250GP
Bio Blaster
Price: 375GP
Flash
Price: 500GP
Debilitator
Price: 2500GP
Drill
Price: 1500GP
-----------------------------------------
Jidoor Shops
-----------------------------------------
Armor Shop
Location: Jidoor
Items:
Circlet
Price: 7000GP
Dark Hood
Price: 7500GP
Crystal Helm
Price: 10000GP
Dark Gear
Price: 13000GP
-----------------------------------------
Item Shop
Location: Jidoor
Items:
Potion
Price: 300GP
Tincture
Price: 1500GP
Fenix Down
Price: 500GP
Revivify
Price: 300GP
Remedy
Price: 1000GP
Warp Stone
Price: 700GP
Sleeping Bag
Price: 500GP
Tent
Price: 1200GP
-----------------------------------------
Relic Shop
Location: Jidoor
Items:
Czarina Ring
Price: 3000GP
Guard Ring
Price: 5000GP
Atlas Armlet
Price: 5000GP
Cherub Down
Price: 6300GP
-----------------------------------------
Weapon Shop
Location: Jidoor
Items:
Man Eater
Price: 11000
Partisan
Price: 13000GP
Crystal
Price: 15000GP
Sniper
Price: 15000GP
-----------------------------------------
Kohlingen Shops
-----------------------------------------
Armor Shop
Location: Kohlingen
Items:
Diamond Shld
Price: 3500GP
Bard's Hat
Price: 3000GP
Green Beret
Price: 3000GP
Diamond Helm
Price: 8000GP
Diamond Vest
Price: 12000GP
DiamondArmor
Price: 15000GP
-----------------------------------------
Item Shop
Location: Kohlingen
Items:
Potion
Price: 300GP
Tincture
Price: 1500GP
Antidote
Price: 50GP
Fenix Down
Price: 500GP
Revivify
Price: 300GP
Remedy
Price: 1000GP
Sleeping Bag
Price: 500GP
Tent
Price: 1200GP
-----------------------------------------
Weapon Shop
Location: Kohlingen
Items:
Darts
Price: 10000GP
Dice
Price: 5000GP
Trump
Price: 13000GP
Enhancer
Price: 10000GP
Gold Lance
Price: 12000GP
-----------------------------------------
Nikeah Shops
-----------------------------------------
Armor Shop
Location: Nikeah
Items:
Diamond Shld
Price: 3500GP
Bard's Hat
Price: 3000GP
Green Beret
Price: 3000GP
Diamond Helm
Price: 8000GP
Gaia Gear
Price: 6000GP
Power Sash
Price: 5000GP
Diamond Vest
Price: 12000GP
-----------------------------------------
Item Shop
Location: Nikeah
Items:
Potion
Price: 300GP
Tincture
Price: 1500GP
Soft
Price: 200GP
Fenix Down
Price: 500GP
Revivify
Price: 300GP
Remedy
Price: 1000GP
Sleeping Bag
Price: 500GP
Tent
Price: 1200GP
-----------------------------------------
Relic Shop
Location: Nikeah (talk to little boy wandering around near the Cafe)
Items:
White Cape
Price: 5000GP
Cure Ring
Price: 8000GP
Zephyr Cape
Price: 7000GP
Gale Hairpin
Price: 8000GP
Hyper Wrist
Price: 8000GP
Beads
Price: 4000GP
Amulet
Price: 5000GP
Czarina Ring
Price: 3000GP
-----------------------------------------
Weapon Shop
Location: Nikeah
Items:
Rune Edge
Price: 7500GP
Flame Sabre
Price: 7000GP
Blizzard
Price: 7000GP
ThunderBlade
Price: 7000GP
Enhancer
Price: 10000GP
-----------------------------------------
South Figaro Shops
-----------------------------------------
Armor Shop
Location: South Figaro
Items:
Diamond Shld
Price: 3500GP
Bard's Hat
Price: 3000GP
Green Beret
Price: 3000GP
Diamond Helm
Price: 8000GP
Gaia Gear
Price: 6000GP
Diamond Vest
Price: 12000GP
DiamondArmor
Price: 15000GP
-----------------------------------------
Item Shop
Location: South Figaro
Items:
Potion
Price: 300GP
Tincture
Price: 1500GP
Eyedrop
Price: 50GP
Echo Screen
Price: 120GP
Fenix Down
Price: 500GP
Revivify
Price: 300GP
Remedy
Price: 1000GP
Tent
Price: 1200GP
-----------------------------------------
Relic Shop
Location: South Figaro
Items:
Goggles
Price: 500GP
Star Pendant
Price: 500GP
Fairy Ring
Price: 1500GP
Amulet
Price: 5000GP
RunningShoes
Price: 7000GP
Wall Ring
Price: 6000GP
Cure Ring
Price: 8000GP
Czarina Ring
Price: 3000GP
-----------------------------------------
Weapon Shop
Location: South Figaro
Items:
Trident
Price: 1700GP
Stout Spear
Price: 10000GP
Enhancer
Price: 10000GP
Gold Lance
Price: 12000GP
-----------------------------------------
Thamasa Shops
-----------------------------------------
Armor Shop
Location: Thamasa
Items:
Mystery Veil
Price: 5500GP
Circlet
Price: 7000GP
Dark Hood
Price: 7500GP
Light Robe
Price: 11000GP
Diamond Vest
Price: 12000GP
-----------------------------------------
Item Shop
Location: Thamasa
Items:
Potion
Price: 300GP
Tincture
Price: 1500GP
Fenix Down
Price: 500GP
Revivify
Price: 300GP
Remedy
Price: 1000GP
Smoke Bomb
Price: 300GP
Sleeping Bag
Price: 500GP
Tent
Price: 1000GP
-----------------------------------------
Relic Shop
Location: Thamasa
Items:
Barrier Ring
Price: 500GP
Fairy Ring
Price: 1500GP
Wall Ring
Price: 6000GP
Jewel Ring
Price: 1000GP
Czarina Ring
Price: 3000GP
Guard Ring
Price: 5000GP
Peace Ring
Price: 3000GP
Cure Ring
Price: 8000GP
-----------------------------------------
Weapon Shop
Location: Thamasa
Items:
DaVinci Brsh
Price: 7000GP
Gravity Rod
Price: 13000GP
Pearl Rod
Price: 12000GP
Trump
Price: 13000GP
Gold Lance
Price: 12000
Man Eater
Price: 11000GP
Shuriken
Price: 30GP
Ninja Star
Price: 500GP
-----------------------------------------
Tzen Shops
-----------------------------------------
Armor Shop
Location: Tzen
Items:
Gold Shld
Price: 2500GP
Beret
Price: 3500GP
Tiger Mask
Price: 2500GP
Gold Helmet
Price: 4000GP
Power Sash
Price: 5000GP
Gold Armor
Price: 10000GP
-----------------------------------------
Item Shop
Location: Tzen
Items:
Potion
Price: 300GP
Tincture
Price: 1500GP
Green Cherry
Price: 150GP
Fenix Down
Price: 500GP
Echo Screen
Price: 120GP
Revivify
Price: 300GP
Sleeping Bag
Price: 500GP
Super Ball
Price: 10000GP
-----------------------------------------
Relic Shop
Location: Tzen
Items:
DragoonBoots
Price: 9000GP
Sneak Ring
Price: 3000GP
Black Belt
Price: 5000GP
Back Guard
Price: 7000GP
Sniper Sight
Price: 3000GP
Peace Ring
Price: 3000GP
Jewel Ring
Price: 1000GP
Amulet
Price: 5000GP
-----------------------------------------
Weapon Shop
Location: Tzen
Items:
Kaiser
Price: 1000GP
Poison Claw
Price: 2500GP
Flame Sabre
Price: 7000GP
Blizzard
Price: 7000GP
ThunderBlade
Price: 7000GP
Fire Knuckle
Price: 10000GP
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 19. Espers |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
This section lists all of the Espers you can obtain in this game, as well as
their attributes, what you can learn from them, etc.
Alright, before I begin, I would like to tell you a few things about Espers.
First of all, every party member except for Gogo and Umaro can use an Esper to
gain magic spells; even Gau. Most Espers give you "stat bonuses" at level up,
meaning that your stats increase (for example, the Tritoch Esper gives you a
+2 to Magic Power when you level up) if you have an Esper that gives you a
stat bonus at level up, and you manage to level up with the Esper equipped.
To bring up the Espers menu, press X to bring up the menu. There, go to Skills
and then select Espers (it'll only be selectable after you've obtained your
first four Espers in Zozo; namely Ramuh, Siren, Stray, and Kirin). After you
do that, you'll be on the Espers menu. Congratulations, mate. That was the
hard part... ya ready for an even HARDER thing, that most people find so
insanely difficult to do, yet it is so very easy anyone can figure it out (do
not take this as an insult btw >_>)?
Anyway, the "hard" thing to do is equip an Esper. To equip an Esper, select
an Esper after your cursor is over it by pressing A. After that, simply press
A again to equip that Esper on the party member of your choice. I didn't
mention this earlier, so incase you're confused, I'll let you know. If you
have one party member in your group only, then only one party member will have
the option to equip an Esper. If two, then two will have the option to equip
an Esper also, and so on.
Note that once a party member has an Esper equipped, another party member will
not be able to equip that Esper until it is removed from the other party
member (for example, if Sabin has Starlet, and Relm needs it, she won't be
able to equip it unless it is removed from Sabin). Get it now? Good. Each
Esper has a special attack that it does when you summon it. For example, Shoat
has an attack called "Demon Eye" when you summon him in battle, which sets
Petrification on enemies that it can set it on.
To remove an Esper, simply go to the Esper menu and select a party member that
has an Esper equipped. After you do that, press A on a blank space in the
Esper list to remove the Esper. After you select an Esper, you should know
that you'll be able to see which spells the Esper teaches you, and what attack
that the Espers uses when you summon it. Finally, you can see the learn rates
for each spells that you can learn.
Learn rates, by the way, determine how fast you learn a spell from an Esper.
Some Espers teach the same spells, though the learn rates are different for
each Esper. For instance, Ramuh teaches Bolt 2 at an x2 learn rate, whereas
Maduin teaches Bolt 2 an an x3 learn rate, which is slightly faster, though
not by much. I'll tell you a littel bit more about learn rates. If you equip
the Siren Esper, you can learn Sleep at an x10 learn rate.
That means that if you gain 1 Magic Point (Magic Points are what up the
percentages of the spells on the Esper you have equipped, thus enabling you to
learn those spells once the learn rate reaches 100%), you have learned Sleep
10% already. Nifty, eh (too bad not all Espers teach you spells this fast; all
of the better ones take quite long, I must admit)? Now, to see how much you've
learned of a spell, go to Magic in the menu screen of the party member you
want to check on.
When you get in the Magic menu, look around the list until you see, for
example, Fire: 10%. It'll be in gray if you haven't learned it, even if it is
a healing spell (such as Cure 3), indicating that you cannot use it. If you
haven't learned it and are in battle, then the spells won't even show up on
the list. Finally, to use an Esper in battle, go to your Magic list and then
go all the way up to the top and press Up (just like how you equip different
weapons and shields in battle).
If you don't have an Esper equipped, you can't use one, obviously. After you
press Up, press A when your cursor gets on the Esper name to use the summon
the Esper has to offer. Summons cost MP, so beware. Note also that you can
only summon an Esper ONE time with each party member (assuming all party
members have an Esper equipped) in each battle, and the summons in this game
aren't too terribly impressive, although a few are quite nice.
Whew, that about covers it, I think. Let's get onto the actual fun part, shall
we? Note that the Espers are listed in the order of the game.
Ramuh
Description: Lightning-elemental attack.
Summon Attack: Bolt Fist
MP Cost: 25
Level Up Bonus: At level up...: Stamina +1
Spells Taught:
Bolt
Learn Rate: x10
Bolt 2
Learn Rate: x2
Poison
Learn Rate: x5
Kirin
Description: Gradually recovers HP.
Summon Attack: Life Guard
MP Cost: 18
Level Up Bonus: At level up...: N/A
Spells Taught:
Cure
Learn Rate: x5
Cure 2
Learn Rate: x1
Regen
Learn Rate: x3
Antdot
Learn Rate: x4
Scan
Learn Rate: x5
Siren
Description: Silences enemies.
Summon Attack: Hope Song
MP Cost: 16
Level Up Bonus: At level up...: HP + 10%
Spells Taught:
Sleep
Learn Rate: x10
Mute
Learn Rate: x8
Slow
Learn Rate: x7
Fire
Learn Rate: x6
Stray
Description: Confuses enemies.
Summon Attack: Cat Rain
MP Cost: 28
Level Up Bonus: At level up...: MagPow +1
Spells Taught:
Muddle
Learn Rate: x7
Imp
Learn Rate: x5
Float
Learn Rate: x2
Ifrit
Description: Fire-elemental attack.
Summon Attack: Inferno
MP Cost: 26
Level Up Bonus: At level up...: Vigor +1
Spells Taught:
Fire
Learn Rate: x10
Fire 2
Learn Rate: x5
Drain
Learn Rate: x1
Shiva
Description: Ice-elemental attack.
Summon Attack: Gem Dust
MP Cost: 27
Level Up Bonus: At level up...: N/A
Spells Taught:
Ice
Learn Rate: x10
Ice 2
Learn Rate: x5
Rasp
Learn Rate: x4
Osmose
Learn Rate: x4
Cure
Learn Rate: x3
Unicorn
Description: Casts Remedy on the party.
Summon Attack: Heal Horn
MP Cost: 30
Level Up Bonus: At level up...: N/A
Spells Taught:
Cure 2
Learn Rate: x4
Remedy
Learn Rate: x3
Dispel
Learn Rate: x2
Safe
Learn Rate: x1
Shell
Learn Rate: x1
Maduin
Description: Non-elemental attack.
Summon Attack: Chaos Wing
MP Cost: 44
Level Up Bonus: At level up...: MagPow +1
Spells Taught:
Fire 2
Learn Rate: x3
Ice 2
Learn Rate: x3
Bolt 2
Learn Rate: x3
Shoat
Description: Petrifies enemies.
Summon Attack: Demon Eye
MP Cost: 45
Level Up Bonus: At level up...: HP + 10%
Spells Taught:
Bio
Learn Rate: x8
Break
Learn Rate: x5
Doom
Learn Rate: x2
Phantom
Description: Makes party visible.
Summon Attack: Fader
MP Cost: 38
Level Up Bonus: At level up...: N/A
Spells Taught:
Bserk
Learn Rate: x3
Vanish
Learn Rate: x3
Demi
Learn Rate: x5
Carbunkl
Description: Casts Rflect on the entire party.
Summon Attack: Ruby Power
MP Cost: 36
Level Up Bonus: At level up...: N/A
Spells Taught:
Rflect
Learn Rate: x5
Haste
Learn Rate: x3
Shell
Learn Rate: x2
Safe
Learn Rate: x2
Warp
Learn Rate: x2
Bismark
Description: Water-elemental attack.
Summon Attack: Sea Song
MP Cost: 50
Level Up Bonus: At level up...: Vigor +2
Spells Taught:
Fire
Learn Rate: x20
Ice
Learn Rate: x20
Bolt
Learn Rate: x20
Life
Learn Rate: x2
Golem
Description: Protects the party (protects the party from physical attacks by
the amount of HP equal to that of the summoner)
Summon Attack: Earth Wall
MP Cost: 33
Level Up Bonus: At level up...: Stamina +2
Spells Taught:
Safe
Learn Rate: x5
Stop
Learn Rate: x5
Cure 2
Learn Rate: x5
ZoneSeek
Description: Casts Shell on the party.
Summon Attack: Wall
MP Cost: 30
Level Up Bonus: At level up...: MagPow +2
Spells Taught:
Rasp
Learn Rate: x20
Osmose
Learn Rate: x15
Shell
Learn Rate: x5
Sraphim
Description: Recovers HP.
Summon Attack: Reviver
MP Cost: 40
Level Up Bonus: At level up...: N/A
Spells Taught:
Life
Learn Rate: x5
Cure 2
Learn Rate: x8
Cure
Learn Rate: x20
Regen
Learn Rate: x10
Remedy
Learn Rate: x4
Palidor
Description: Causes party members to use a Jump attack.
Summon Attack: Sonic Dive
MP Cost: 61
Level Up Bonus: At level up...: N/A
Spells Taught:
Haste
Learn Rate: x20
Slow
Learn Rate: x20
Haste2
Learn Rate: x2
Slow 2
Learn Rate: x2
Float
Learn Rate: x5
Fenrir
Description: Makes multiple images of the party.
Summon Attack: Moon Song
MP Cost: 70
Level Up Bonus: At level up...: MP + 30%
Spells Taught:
Warp
Learn Rate: x10
X-Zone
Learn Rate: x5
Stop
Learn Rate: x3
Tritoch
Description: Attacks with Fire/Ice/Lightning-based damage.
Summon Attack: Tri-Dazer
MP Cost: 68
Level Up Bonus: At level up...: MagPow +2
Spells Taught:
Fire 3
Learn Rate: x1
Ice 3
Learn Rate: x1
Bolt 3
Learn Rate: x1
IMPORTANT NOTE: If you use Tri-Dazer on an enemy that is weak to Fire (say,
Umaro), if that enemy is also resistant to Ice (Umaro is
resistant to Ice), you'll heal that enemy as opposed to hurt
it, because that enemy drains another element, just like it is
weak to one. Weird I know, but this is how Tri-Dazer works.
Terrato
Description: Earth-elemental attack.
Summon Attack: Earth Aura
MP Cost: 40
Level Up Bonus: At level up...: HP + 30%
Spells Taught:
Quake
Learn Rate: x3
Quartr
Learn Rate: x1
W Wind
Learn Rate: x1
Starlet
Description: Recovers all of the party's HP.
Summon Attack: Group Hug
MP Cost: 74
Level Up Bonus: At level up...: Stamina +2
Spells Taught:
Cure
Learn Rate: x25
Cure 2
Learn Rate: x16
Cure 3
Learn Rate: x1
Regen
Learn Rate: x20
Remedy
Learn Rate; x20
Alexandr
Description: Mystic purity attack.
Summon Attack: Justice
MP Cost: 90
Level Up Bonus: At level up...: N/A
Spells Taught:
Pearl
Learn Rate: x2
Shell
Learn Rate: x10
Safe
Learn Rate: x10
Dispel
Learn Rate: x10
Remedy
Learn Rate: x15
Phoenix
Description: Recovers battle status.
Summon Attack: Rebirth
MP Cost: 110
Level Up Bonus: At level up...: N/A
Spells Taught:
Life
Learn Rate: x10
Life 2
Learn Rate: x2
Life 3
Learn Rate: x1
Cure 3
Learn Rate: x2
Fire 3
Learn Rate: x3
Odin
Description: Slices through enemies.
Summon Attack: Atom Edge
MP Cost: 70
Level Up Bonus: At level up...: Speed +1
Spells Taught:
Meteor
Learn Rate: x1
Bahamut
Description: Attacks all enemies for non-elemental damage which ignores enemy
defense.
Summon Attack: Sun Flare
MP Cost: 86
Level Up Bonus: At level up...: HP + 50%
Spells Taught:
Flare
Learn Rate: x2
Ragnarok
Description: Turns an enemy into an item.
Summon Attack: Metamorph
MP Cost: 6
Level Up Bonus: At level up...: N/A
Spells Taught:
Ultima
Learn Rate: x1
Crusader
Description: Attack harms you and the enemy.
Summon Attack: Purifier
MP Cost: 96
Level Up Bonus: At level up...: MP + 50%
Spells Taught:
Merton
Learn Rate: x1
Meteor
Learn Rate: x10
Raiden
Description: Slices through enemies.
Summon Attack: True Edge
MP Cost: 80
Level Up Bonus: At level up...: Vigor +2
Spells Taught:
Quick
Learn Rate: x1
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 20. Spells |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
This section will list all the spells that you can learn in this game, and
some in-depth information about them.. For more information on how you learn
spells, see the Espers section of this FAQ. Also note that Terra and Celes are
the only party members in the game who are able to learn magic spells
naturally (called "natural magic"). See the Characters section of the FAQ for
that information.
A note about HP-restoring spells (Cure, Regen, etc.): if you use them on an
undead enemy, then that enemy will be healed, rather than damaged, because
since the enemy is undead, it cannot stand the power of good (White Magic
would be considered "good" magic, I guess), and therefore becomes damaged by
the attack. If you haven't learned that in each and every Final Fantasy game
you can do that in by now, you've been in a coma.
Super Slash allowed for me to use his descriptions for the spells that are in
his FAQ, so all thanks go to him for that. His FAQ can be found at GameFAQs,
as usual.
Cure
Description: Restores HP.
MP Cost: 5
Magic Type: White
Learned From Espers: Kirin, Shiva, Sraphim, Starlet
Multi-Target: Yes
Absorbed By: Reflect, Runic
Cure 2
Description: Restores HP.
MP Cost: 25
Magic Type: White
Learned From Espers: Golem, Kirin, Sraphim, Starlet, Unicorn
Multi-Target: Yes
Absorbed By: Reflect, Runic
Cure 3
Description: Restores HP.
MP Cost: 40
Magic Type: White
Learned From Espers: Phoenix, Starlet
Multi-Target: Yes
Absorbed By: Reflect, Runic
Life
Description: Revives wounded ally.
MP Cost: 30
Magic Type: White
Learned From Espers: Bismark, Phoenix, Sraphim
Multi-Target: No
Absorbed By: Runic
Life 2
Description: Revives wounded ally and restores to full HP.
MP Cost: 60
Magic Type: White
Learned From Espers: Phoenix
Multi-Target: No
Absorbed By: Runic
Life 3
Description: Inflicts "Reraise" status on alive ally.
MP Cost: 50
Magic Type: White
Learned From Espers: Phoenix
Multi-Target: No
Absorbed By: Runic
Antdot
Description: Removes Poison and Seizure status effects.
MP Cost: 3
Magic Type: White
Learned From Espers: Kirin
Multi-Target: No
Absorbed By: Runic
Remedy
Description: Removes all negative status effects.
MP Cost: 15
Magic Type: White
Learned From Espers: Alexandr, Sraphim, Starlet, Unicorn
Multi-Target: No
Absorbed By: Runic
Regen
Description: Inflicts Regen status on ally.
MP Cost: 10
Magic Type: White
Learned From Espers: Kirin, Sraphim, Starlet
Multi-Target: No
Absorbed By: Reflect, Runic
Fire
Description: Deals Fire-based damage.
MP Cost: 4
Magic Type: Black
Learned From Espers: Bismark, Ifrit, Siren
Multi-Target: Yes
Absorbed By: Reflect, Runic
Ice
Description: Deals Ice-based damage.
MP Cost: 5
Magic Type: Black
Learned From Espers: Bismark, Shiva
Multi-Target: Yes
Absorbed By: Reflect, Runic
Bolt
Description: Deals Lightning-based damage.
MP Cost: 6
Magic Type: Black
Learned From Espers: Bismark, Ramuh
Multi-Target: Yes
Absorbed By: Reflect, Runic
Poison
Description: Deals Poison-based damage. May inflict Poison status.
MP Cost: 3
Magic Type: Black
Learned From Espers: Ramuh
Multi-Target: No
Absorbed By: Reflect, Runic
Drain
Description: Damages target and heals caster by that same amount. If casted on
an undead foe, the foe gets healed and the caster takes damage.
MP Cost: 15
Magic Type: Black
Learned From Espers: Ifrit
Multi-Target: No
Absorbed By: Runic
Fire 2
Description: Deals Fire-based damage.
MP Cost: 20
Magic Type: Black
Learned From Espers: Ifrit, Maduin
Multi-Target: Yes
Absorbed By: Reflect, Runic
NOTE: The Flame Shld teaches this to you at an x5 learn rate.
Ice 2
Description: Deals Ice-based damage.
MP Cost: 21
Magic Type: Black
Learned From Espers: Maduin, Shiva
Multi-Target: Yes
Absorbed By: Reflect, Runic
NOTE: The Ice Shld teaches this to you at an x5 learn rate.
Bolt 2
Description: Deals Lightning-based damage.
MP Cost: 22
Magic Type: Black
Learned From Espers: Maduin, Ramuh
Multi-Target: Yes
Absorbed By: Reflect, Runic
NOTE: The Thunder Shld teaches this to you at an x5 learn rate.
Bio
Description: Deals Poison-based damage. May inflict Poison status.
MP Cost: 26
Magic Type: Black
Learned From Espers: Shoat
Multi-Target: Yes
Absorbed By: Reflect, Runic
Fire 3
Description: Deals Fire-based damage.
MP Cost: 51
Magic Type: Black
Learned From Espers: Phoenix, Tritoch
Multi-Target: Yes
Absorbed By: Reflect, Runic
Ice 3
Description: Deals Ice-based damage.
MP Cost: 52
Magic Type: Black
Learned From Espers: Tritoch
Multi-Target: Yes
Absorbed By: Reflect, Runic
Bolt 3
Description: Deals Lightning-based damage.
MP Cost: 53
Magic Type: Black
Learned From Espers: Tritoch
Multi-Target: Yes
Absorbed By: Reflect, Runic
Break
Description: Inflicts the Petrify status on target.
MP Cost: 25
Magic Type: Black
Learned From Espers: Shoat
Multi-Target: No
Absorbed By: Reflect, Runic
Doom
Description: Instantly dispatches opponent.
MP Cost: 35
Magic Type: Black
Learned From Espers: Shoat
Multi-Target: No
Absorbed By: Reflect, Runic
NOTE: If you Vanish an enemy or boss, and use Doom while that enemy/boss is
Vanished, you can instantly kill them and win the battle. This doesn't
work on all bosses, but well over half of them can be defeated this way.
Pearl
Description: Deals Pearl-based damage.
MP Cost: 40
Magic Type: Black
Learned From Espers: Alexandr
Multi-Target: No
Absorbed By: Reflect, Runic
Flare
Description: Deals non-elemental damage.
MP Cost: 45
Magic Type: Black
Learned From Espers: Bahamut
Multi-Target: No
Absorbed By: Reflect, Runic
Demi
Description: Lowers an enemy's HP by 50%.
MP Cost: 33
Magic Type: Black
Learned From Espers: Phantom
Multi-Target: No
Absorbed By: Runic
Quartr
Description: Lowers all enemies' HP by 25%.
MP Cost: 48
Magic Type: Black
Learned From Espers: Terrato
Multi-Target: Yes
Absorbed By: Runic
X-Zone
Description: Instantly dispatches all enemies.
MP Cost: 53
Magic Type: Black
Learned From Espers: Fenrir
Multi-Target: Yes
Absorbed By: Runic
NOTE: The Cursed Shld teaches this to you at an x5 learn rate.
Meteor
Description: Deals non-elemental damage.
MP Cost: 62
Magic Type: Black
Learned From Espers: Crusader, Odin
Multi-Target: Yes
Absorbed By: N/A
Ultima
Description: Deals non-elemental damage.
MP Cost: 80
Magic Type: Black
Learned From Espers: Ragnarok
Multi-Target: Yes
Absorbed By: Runic
NOTE: The Paladin Shld teaches this to you at an x1 learn rate.
Quake
Description: Deals Earth-based damage. Hurts you and enemies.
MP Cost: 62
Magic Type: Black
Learned From Espers: Terrato
Multi-Target: Yes
Absorbed By: Enemies resistant to Earth-elemental attacks.
W Wind
Description: Lowers all characters' HP to 6.25% of current HP. Hurts you and
enemies.
MP Cost: 75
Magic Type: Black
Learned From Espers: Terrato
Multi-Target: Yes
Absorbed By: N/A
Merton
Description: Deals Fire and Wind-based damage. Hurts you and enemies.
MP Cost: 85
Magic Type: Black
Learned From Espers: Crusader
Multi-Target: Yes
Absorbed By: N/A
Scan
Description: Scans an enemy's HP, MP, weakness, and level.
MP Cost: 3
Magic Type: White
Learned From Espers: Kirin
Multi-Target: No
Absorbed By: Reflect, Runic
Slow
Description: Inflicts the Slow status on target.t
MP Cost: 5
Magic Type: White
Learned From Espers: Palidor, Siren
Multi-Target: No
Absorbed By: Reflect, Runic
Rasp
Description: Deals direct damage to MP.
MP Cost: 12
Magic Type: White
Learned From Espers: Shiva, ZoneSeek
Multi-Target: No
Absorbed By: Reflect, Runic
Mute
Description: Inflicts the Mute status on target.
MP Cost: 8
Magic Type: White
Learned From Espers: Siren
Multi-Target: No
Absorbed By: Reflect, Runic
Safe
Description: Inflicts the Safe status on target.
MP Cost: 12
Magic Type: White
Learned From Espers: Alexandr, Carbunkl, Golem, Unicorn
Multi-Target: No
Absorbed By: Reflect, Runic
Sleep
Description: Inflicts the Sleep status on target.
MP Cost: 5
Magic Type: White
Learned From Espers: Siren
Multi-Target: No
Absorbed By: Reflect, Runic
Muddle
Description: Inflicts the Muddle status on target.
MP Cost: 8
Magic Type: White
Learned From Espers: Stray
Multi-Target: No
Absorbed By: Reflect, Runic
Haste
Description: Inflicts the Haste status on target.
MP Cost: 10
Magic Type: White
Learned From Espers: Carbunkl, Palidor
Multi-Target: No
Absorbed By: Reflect, Runic
Stop
Description: Inflicts the Stop status on target.
MP Cost: 10
Magic Type: White
Learned From Espers: Fenrir, Golem
Multi-Target: No
Absorbed By: Reflect, Runic
Bserk
Description: Inflicts the Berserk status on target.
MP Cost: 16
Magic Type: White
Learned From Espers: Phantom
Multi-Target: No
Absorbed By: Reflect, Runic
Float
Description: Inflicts the Float status on target.
MP Cost: 17
Magic Type: White
Learned From Espers: Palidor, Stray
Multi-Target: Yes
Absorbed By: N/A
Imp
Description: Inflicts/removes the Imp status from target.
MP Cost: 10
Magic Type: White
Learned From Espers: Stray
Multi-Target: No
Absorbed By: Reflect, Runic
NOTE: The Imp's Armor teaches this to you at an x1 learn rate.
The Titanium teaches this to you at an x1 learn rate.
The TortoiseShld teaches this to you at an x1 learn rate.
Rflect
Description: Inflicts the Reflect status on target.
MP Cost: 22
Magic Type: White
Learned From Espers: Carbunkl
Multi-Target: No
Absorbed By: Reflect, Runic
Shell
Description: Inflicts the Shell status on target.
MP Cost: 15
Magic Type: White
Learned From Espers: Alexandr, Carbunkl, Unicorn, ZoneSeek
Multi-Target: No
Absorbed By: Reflect, Runic
NOTE: The Force Shld teaches this to you at an x5 learn rate.
Vanish
Description: Inflicts/removes the Clear status from target.
MP Cost: 18
Magic Type: White
Learned From Espers: Phantom
Multi-Target: No
Absorbed By: Runic
Haste2
Description: Inflicts the Haste status on target. Targets all allies.
MP Cost: 38
Magic Type: White
Learned From Espers: Palidor
Multi-Target: Yes
Absorbed By: Reflect, Runic
Slow 2
Description: Inflicts the Slow status on target. Targets all enemies.
MP Cost: 26
Magic Type: White
Learned From Espers: Palidor
Multi-Target: Yes
Absorbed By: Reflect, Runic
Osmose
Description: Absorbs MP. If target is undead, caster takes damage and enemy
gets healed.
MP Cost: 1
Magic Type: White
Learned From Espers: Shiva, ZoneSeek
Multi-Target: No
Absorbed By: Runic
Warp
Description: Warps party out of battle. If outside of battle, warps to
entrance of level.
MP Cost: 20
Magic Type: White
Learned From Espers: Carbunkl, Fenrir
Multi-Target: No
Absorbed By: N/A
Quick
Description: Casters receives two turns immediately.
MP Cost: 99
Magic Type: White
Learned From Espers: Raiden
Multi-Target: No
Absorbed By: N/A
Dispel
Description: Removes all positive status effects.
MP Cost: 25
Magic Type: White
Learned From Espers: Alexandr, Unicorn
Multi-Target: No
Absorbed By: Runic
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| 21. FAQs |
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This section will be quite long for a FAQs section, simply because there are
SO very many questions asked in this game. I will try and cover all of the
questions that are most frequently asked, that are asked both on GameFAQs, and
elsewhere as well. Note that some of these questions are made up questions
(still meant to help the gamer), but some are questions that have actually
been asked.
Q: Should I take the Ragnarok Esper, or the Ragnarok sword?
A: A lot of people prefer to take the Ragnarok sword, rather than Esper. Even
though the Esper is the only way to gain access to the ability Metamorph,
which transforms enemies into items, it's not always guaranteed to work,
and when it does, you never get anything really good from it. This is the
only way to get the Cursed Ring though, but no, you CANNOT uncurse the
Cursed Ring and make it become the Paladin Ring. That's a myth.
Also, there is another way to learn Ultima, which Ragnarok teaches if you
choose the Esper, and that's by the Paladin Shld. Paladin Shld teaches it
to any party member who has it equipped at an x1 learn rate. Now, if you
choose the sword on the other hand, you can wager it in the Colosseum to
get the Illumina, the ultimate sword. There is absolutely no reason for you
to keep the Ragnarok sword, since the Illumina is inherently better.
You can also steal a Ragnarok sword from Girl in the third tier of the
final battle with Kefka in the World of Ruin, and, even though it's at the
very end of the game where you can steal it, that's still another way to
gain access to it. Sadly, since there is no way to escape the final battle,
there is absolutely no way for you to achieve two Illumina swords. Dang,
wouldn't a Genji Glove/Offering/Illumina/Illumina combo OWN? ;)
Q: What is the diffrerence between the Ragnarok and the Illumina? What makes
the Illumina stand out?
A: See the Weapons section for that information. You'll see what I mean if you
read the note on the Illumina, and then on the Ragnarok.
Q: Help! I didn't get the Bahamut Esper after defeating Doom Gaze!
A: This is because Doom Gaze won't drop it if you use Vanish/X-Zone to defeat
him. How in the world CAN Doom Gaze drop the Bahamut Esper if you use
X-Zone? You sent him to another dimension, along with the Esper. To be
serious, however, there IS still hope, should you use X-Zone on Doom Gaze.
You can still get the Bahamut Esper back by encountering Doom Gaze again,
because when you use X-Zone, you don't kill the boss, just make it vanish.
So if you do that, encounter it again, then defeat it normally, or with
Vanish/Doom to get the Bahamut Esper.
Q; How does this Vanish/Doom combination I always hear about work?
A: Most enemies and bosses in this game are vulnerable to what is called the
"Clear" status. When you use Vanish on an enemy or boss, they become
invisible under the Clear status, thus becoming impervious to physical
attacks. However, if you use any form of magic attack on them, or if they
have magic used on them by another enemy (e.g. Pep Up), they'll reappear
back to their initial state.
Once an enemy/boss is Vanished, you can use Doom on that enemy/boss to
instantly kill it, thus giving you an _EXTREMELY_ easy win, as well as a
very cheap win. Not ALL enemies/bosses are weak to this, but over half of
them (well over half) are.
Q: How does this Vanish/X-Zone combination I always hear about work?
A: The same exact as way as Vanish/Doom (see above). However, since you do not
actually kill the enemy with X-Zone (you send them to another dimension),
you cannot obtain their item drops (e.g. WrexSoul's Pod Bracelet drop).
Doom Gaze is the ONLY boss in the game you can fight again if you use
X-Zone. Also, X-Zone isn't guaranteed to work like Doom is; it may take
multiple tries before you actually succeed with this combination.
Q: How do I unequip Espers? Help!
A: This is a problem many gamers seem to have. However, removing Espers is
quite easy. To do it, go to the Esper menu with the party member whos Esper
you want to remove. On that menu, move your cursor over a blank spot in the
Esper list and press A. Voila!
Q: How do I uncurse the Cursed Shld?
A: Fight 256 battles with the Cursed Shld equipped, but you have to be alive
after each of those 256 battles. You can't battle on the Veldt to uncurse
it, either. The way I recommend doing it is going to the Solitary Island
(the island where Celes and Cid were stranded in the beginning of the World
of Ruin). After 256 battles (you being alive those 256 battles, obviously),
you get the Paladin Shld.
You CANNOT uncurse the Cursed Shld with Gogo, by the way, nor with Umaro,
since he can't equip shields. Since Cursed Shld sets inherent Berserk,
Muddle, Seizure, Condemned, and Mute. Not only that, but it makes you weak
to every elemental attack in the game, and lowers all stats by 7. To negate
these effects, equip a Ribbon and a Relic Ring (Ribbon gets rid o fall
negative status aliments, and Relic Ring gets rid of Condemned).
It is worth it, believe me, to get the Paladin Shld. It is the best shield
in the game, making you resistant to all 8 elements in the game, among
other very good things. See the Weapons section or the Walkthrough section
of the FAQ for more information on this.
Q: Can I uncurse the Cursed Ring?
A: No. The Cursed Ring, despite what anyone tells you, is merely a useless
item that does nothing but sit in your inventory until you sell it or equip
it. Since you can't uncurse it, there's no real reason for you to equip it.
Just sell it, or, if you are one of those completions who just HAVE to have
every item for no apparent reason. Personally, I couldn't give a crap if I
have every item or every Rage; I merely play the game for fun.
Anyway, to further clarify: the Cursed Ring CANNOT become the Paladin Ring.
If you don't believe me, waste your time battling 256 battles with this
thing equipped, and you'll find out for yourself. Don't say I didn't warn
you. ;)
Q: How can I get the Gamma Sword?
A: You can't. Rumor has it that you can fly around Kefka's Tower with the
Falcon for a very long time to get it, but the Gamma Sword isn't going to
be yours. Don't believe this rumor, since, not only is it false, but it has
no grounds for basis, either.
Q: How can I get the Revival Potion?
A: You can't. This, like the Gamma Sword before it, is a rumor. Supposedly,
you could fight 4000 battles in the Dinosaur Forest (the forest where the
Tyranosaur and Brachosaur enemies appear), then the Gold Dragon would
appear and give you the Revival Potion after you defeated it. Not only do I
not recommend wasting your time, there is a Gold Drgn enemy in Kefka's
Tower, giving us evidence that there IS no Gold Dragon.
Q: Help! I think I'm missing two Relics! What are they?
A: Most people let the old man on the airship unequip them (you can do that on
both the Blackjack and the Falcon; you'll be able to find the man easily,
since there are so few people aside from party members in the airship) of
their equipment. After that, they find that they have two Relics missing.
Most likely, these two Relics are on Umaro and since the man can't remove
Relics from Umaro, you'll have to remove them manually.
Q: Is there any possible way to delete saved games?
A: No. The only way to remove one is to save over one. After you start a file
and save in one of the three slots, you can say goodbye to a gorgeous blank
slot with no save game on it. :(
Q: Who is Gogo?
A: There has been a debate as to who Gogo is. Some say he is Adlai Stevenson,
a politican who has been dead for a long time. Others say he is Daryl.
Others don't care. I am one of those that don't care. I don't care at all
who Gogo is. To me, it's just a mime that I can use as a party member (and
a quite useful one at that). Gogo was originally a mime that you had to
fight in Final Fantasy V as an optional boss, in order to get a new job
class.
Since Final Fantasy III (SNES) is really Final Fantasy VI in Japan, we can
safely say that Gogo is that mime from Final Fantasy V. Quit debating over
who Gogo is, since you are only hurting your brain in the process. I forgot
to say that some people say that he is Gilgamesh from FFV, FFVIII, and
FFIX. Again, that argument is not true.
Q: Help! I can't preform a Blitz with Sabin! Is something wrong here?
A: For some reason, many people are under the assumption that Blitzing is hard
but that is, in reality, not true. It's very easy to Blitz. To Blitz, move
your cursor over to the Blitz icon in battle when it is Sabin's turn. After
your cursor is over Blitz, press A. Since you have a short amount of time
to preform a Blitz, you have to work quickly. After pressing A on Blitz,
you have to press different buttons of the D-Pad in a fairly fast amount of
time to preform a Blitz.
For example, to preform Pummel, you have to press Left, Right, and Left on
the D-Pad, and then press A. Pressing A after you do the fancy D-Pad stuff
applies to every Blitz; not just Pummel. Each time you are done inputting
the Blitz code, press A to preform the Blitz. If you still don't get how to
do it after this, here's a link to a Blitz FAQ written by Yoshi6400, that
most people find very useful:
http://www.gamefaqs.com/portable/gbadvance/file/930370/46958
If that doesn't help you, I don't know what to tell you. It shouldn't even
be HARD to Blitz, but for some reason, to a lot of people, it is.
Q: How do I see Shadow's dreams?
A: You can see three of Shadow's four dreams in the World of Balance. When you
reach the continent with Kohlingen on it after Figaro Castle burrows on
your trip to Zozo mid-way through the World of Balance, In Kohlingen, if
you have three party members or less, you can hire Shadow for 3000GP. Once
you hire Shadow, you can talk to the Innkeeper over and over until you see
one of Shadow's dreams. You can see up to a total of 3 dreams this way. If
you get low on money, go outside and build it back up.
In the World of Ruin, simply recruit Shadow into your group and then go to
sleep at the Inn in Kohlingen until you see Shadow's fourth and final
dream.
Q: Is Shadow Relm's father, or brother?
A: Father. Shadow's dreams should prove that to you. Even though the Memento
Ring says "Departed "mom's" love protects against fatal magic attacks",
that doesn't mean anything. Shadow, simply put, is Relm's father. The
Memento Ring is talking about RELM's mother, not anyone elses. Just cause
Shadow can equip the Memento Ring doesn't mean anything, either.
Q: Why does Interceptor like Relm, but no one else?
A: This is more than likely due to the fact that Shadow is Relm's father, and
thus with Relm being his daughter, and Interceptor being his partner, the
dog is nice to only Shadow and Relm.
Q: How do I get the Crusader Esper?
A: Defeat all 8 dragons. You don't have to beat them in order, just beat them.
Even if you are in Kefka's Tower, Fanatics' Tower, or Narshe (wherever you
killed the final dragon at), you'll get the Crusader Esper after you break
the Dragon Seal. The dragons, by the way, only appear in the World of Ruin
and have their names appear "Drgn", instead of "Dragon" like some enemies
may cause you to become confused because of.
Another way to distinguish whether or not you are fighting a legendary
dragon is if you see a dragon walking around in the same area you're in.
That, my friend, is one of the legendary dragons of this game.
Q: I've heard that there is a dragon in the Dinosaur Forest. Is there?
A: No. I remember calling Nintendo one time and they said there was one. There
isn't, believe me, I know. If you still think there is, you're gonna be
disappointed. There's no Gold Dragon that gives you the Revival Potion in
the Dinosaur Forest. The Nintendo guy was likely talking to me about the
Tyranosaur or Brachosaur enemies, not the Gold Dragon or a legendary
dragon.
Honestly, if there WAS a legendary dragon in the forest, wouldn't you see
it walking around like you do every other dragon? Thought so.
Q: Is Shadow a girl? The game sure seems to think so!
A: Even though the game calls Shadow a "she" after you take him back to
Thamasa to recover from his wounds in the Cave in the Veldt. If Shadow is
Relm's father, how can be a "she"? That's a bit scary, don't you think?
Shadow the Lesbian sounds JUST a bit freaky, don't you agree? o_O
To be perfectly serious, this was just a mistranslation in the game, as the
programmers never did bother to fix the "she" line. The reason why this
happens is because the game assumes you rescued Relm in the Cave in the
Veldt, rather than Shadow (in other words, you left Shadow dead in the
Floating Continent).
Q: What happens if I kill Shadow in the Floating Continent?
A: What do you think happens silly? He dies. You can't get him back, either.
If you kill him, shame on you, you murderer! >_>
Q: I saved Shadow in the Floating Continent, but instead of Relm at the Cave
in the Veldt, it's Shadow. What is going on here?
A: This just means that Shadow will appear in the Veldt, and Relm will appear
at Jidoor. If you didn't rescue Shadow at the Floating Continent, Relm will
appear in the Cave in the Veldt for to rescue, and no one will appear in
Jidoor.
Q: How do I recruit Shadow for good?
A: In the World of Ruin, bet the Striker weapon, found from a chest in the
Cave in the Veldt, at the Colosseum to fight Shadow. Beat Shadow to get him
as a party member. Note that after winning against Shadow, you get the
Striker weapon back, and if you bet the Striker again, your opponent will
be Chupon, rather than Shadow.
Q: Can Umaro use magic, via the use of Espers?
A: No. Umaro attacks automatically, and is a rather useless character.
Q: Can Umaro equip anything?
A: Relics. Other than that, he stays the naked yeti that he is.
Q: Is there a such thing as the Paladin Ring?
A: No. This, like many other things in this game, is a rumor. Don't waste your
time trying to get it.
Q: What is Psycho Cyan, and how do I preform it?
A: See the Codes n' Secrets section to see how to preform this.
Q: Can I still get the Gold Hairpin from Lone Wolf if I rescue Mog instead?
A: No, but you can get Gold Hairpins later in the game. Besides, Mog is much
more valuable than a Gold Hairpin at that point in the game.
Q: What are Gau's best Rages for the World of Balance and the World of Ruin?
A: See either Djibriel's Rage Guide, found at GameFAQs.com, for that info,
or see the Rages section of this FAQ. They both tell you the best Rages for
the World of Balance and the World of Ruin.
Q: I have yet to see a Desperation Attack, and I've been playing this game for
a long time. Help!
A: Elaborate on "long time". Regardless of what you want to believe, there is
a 1/16 chance for almost all of your party members (see Game Basics section
of the FAQ for this information) to use a Desperation Attack, once they
reach less than one-eighth of their maximum HP. A party member cannot use a
Desperation Attack the first 25 seconds of the battle, or if they have used
one already, or if they have Muddle, Zombie, Image, or Clear on, so keep
that in mind.
Q: I lost my airship after getting the Wondo Rondo Dance. Help! What do I do
now?
A: Relax, my friend, relax. It'll be okay; your airship isn't lost. It's in
the same place you left it. If you got the Water Rondo by falling off of
Barren Falls, you'll end up on the Veldt. Go to Crescent Island after that,
then take the left path both times, since you don't need the right path
anymore, since you should already have opened the chests on your first
visit here.
After crossing the Serpent Trench at Crescent Island, you'll end up in
Nikeah. Rent a Chocobo in Nikeah, then ride it all the way back to Barren
Falls, where your airship awaits. Alternately, you can walk back to Barren
Falls from Nikeah, but it's easier just to use a Chocobo. If you jumped in
the Lete River to get the Water Rondo Dance (you have to go through the
secret area in the room with the Save Point and the Fenix Down chest to get
to the Lete River after the fight with Ultros), walk through the same areas
I listed above.
When you reach Nikeah, board the ferry that sails to South Figaro. Once in
South Figaro, exit it, then go through Mt. Koltz, then go to the entrance
of the Returners' Hideout, where the Blackjack awaits.
Q: Why doesn't the Blind status aliment work?
A: This is because of a glitch in the game. If you haven't heard that this
game has more bugs than the Earth has insects, you must've been in a coma.
Blind doesn't work because the game programmers overlooked a bug that
caused Blind not to work. It doesn't work on you, or the enemies. Enjoy the
cool shades Blind has to offer, since that's all it does.
Q: Why doesn't the Evade stat work?
A: Like Blind before it, Evade has a bug in it that was overlooked by the game
programmers. Evade instead is transferred to M.Block%, which can make a
party member practically invincible, protecting both from physical attacks
(something Evade was supposed to do), and from magical attacks (M.Block was
already supposed to do this, so no bug there).
Q: What does M.Block% do? What's so important about it?
A: M.Block% originally was only supposed to enable you to block magic attacks.
However, due to a bug, M.Block% not only causes you to block magic attacks,
but it enables you to block physical attacks as well. The higher your
M.Block% is, the more attacks you can block. This is why a party member
with 128% M.Block is practically invincible, and why so many people on the
GameFAQs Message Boards talk about it a lot.
Q: Help! There are blank slots on my Esper list! What's wrong?
A: There are a total of 27 Espers in this game. Because of the way the Esper
list is layed out, there will always be blank spots in the list. Also of
note, you'll always have at least one empty slot that an Esper could fit
into, simply because if you have Odin, you can't have Raiden, and if you
have Raiden, you can't have Odin. If you instead choose the Ragnarok sword
over the Ragnarok Esper (something I strongly recommend), you'll have one
empty slot that the Ragnarok Esper could fit into.
Q: What's the difference between Odin and Raiden?
A: Odin teaches you Meteor at an x1 learn rate, and is the ONLY Esper to give
you a Speed +1 bonus at level up. Raiden, on the other hand, teaches Quick
(it is also the only Esper to do so) at an x1 learn rate, and gives you a
Stamina +2 bonus at level up. Because of the Speed +1 bonus, most people
prefer to level up the party members they want with Odin on before turning
it into Raiden. More information on what I think you should choose below.
Q: What should I choose? Odin or Raiden?
A: Odin is the only Esper that gives you a Speed +1 bonus at level up. There
is another way aside from Odin to learn Meteor, and at a much faster learn
rate at that, and that's the Crusader Esper. Raiden, on the other hand, is
the only Esper that teaches you the Quick spell, which allows you to take
two turns in one battle. A lot of people prefer to pick Odin instead of
Raiden, but I recommend Raiden, since Speed shouldn't make that much of a
difference at all.
To turn Odin into Raiden, talk to the stone of the queen in the room with
the Blue Drgn. Once you have done this, if you save it, you CANNOT undo it,
so think carefully.
Q: Does saving Cid change the story in any way?
A: Not really. If Cid dies, Celes will examine a letter left behind by Cid
(somehow, even as a dead person, he managed to write that letter o_O), but
if you save him, Cid will personally show Celes the raft that he used to
get by for a year. If you come and visit him while he's alive, it won't do
anything.
Q: How do I get the Palidor Esper?
A: After getting the Falcon, fly back to the Solitary Island. On the beach,
you'll find the Palidor Esper.
Q: I'm running low on GP; what is the best place to earn GP quickly?
A: The best place would have to be the desert south of Maranda, where you can
fight Hoovers for 10000GP, and Cactrots for 10000GP.
Q: What is the fastest way to gain Magic Points?
A: In the World of Balance, Intangir, found on Triangle Island (the small
continent about the size of Bermuda in the extreme northeastern corner of
the map), gives you 10 Magic Points if you kill him. Since Intangir will no
doubt kill you if you fight it normally, simply use Doom to kill it. Since
it is automatically Vanished, you won't need to use Vanish on it.
In the World of Ruin, the fastest way to gain Magic Points is the desert
south of Maranda. There, you can fight Hoovers for 5 Magic Points, and you
can also fight Cactrots for 10 Magic Points.
Q: What is the best place to level up?
A: In the World of Balance, Floating Continent is easily the best place to
level up. The enemies there are very strong though, so be careful. In the
World of Ruin, the best place to level up is the Dinosaur Forest. To find
it, fly to the continent east of Narshe, or north of the Veldt. You will be
able to tell when you have it, since the forest looks remarkably like the
head of a dinosaur.
In that forest, you'll fight either Tyranosaur enemies (most common), or a
Brachosaur enemy (most rare). The Brachosaur enemies are the hardest random
encounter enemy in the game. However, you can steal a Ribbon from them, as
well as a win an Economizer, though it is rare. Alternately, you can fight
enemies in the grass around the Dinosaur Forest, as well as the continent
with Doma Castle on it.
An easy way to gain experience with those enemies is to use Vanish on
yourself, or summon Phantom. You should only come with one party member
alive, however, and with an Exp. Egg, since that's the fastest way to level
up. The enemies outside the Dinosaur Forest or on the Doma continent are
also considerably easier to defeat at a much lower level, and give about
the same amount of experience points as the dinosaurs do, if not a bit
more.
Q: Why aren't any of my stats increasing, even though I keep leveling up?
A: Because stats don't increase at level ups; only HP/MP do. This is why it is
very important to level up with an Esper that gives a stat-boosting bonus
equipped. This is the only way to raise your stats, other than HP/MP.
Q: How many endings does this game have?
A: Just one. There can be minor variations in the ending if you don't get all
of the party members (technically, you only need Celes, Edgar, and Setzer
to beat the game). If you don't get all the party members, the party
members that you didn't get will simply have their portrait shown in the
background, and then you'll be shown the location where you could've got
them.
Q: Is there a Masamune in this game?
A: Yes, though it is called the Aura. For some reason, it wasn't called the
Masamune in this game, even though it really is. Also, it's considerably
weak for a Masamune weapon, since Masamune weapons are usually strong. Take
a look at the upgraded Masamune on Chrono Trigger, for example.
Q: Can I get more than one Offering?
A: No.
Q: Can I get more than one Gem Box?
A: No.
Q: Can I get unlimited Economizers?
A: You sure can. Brachosaurs have a rare Economizer drop, and therefore you
have a chacne to find an unlimited amount of them. This will be very time-
consuming though, and it really isn't necessary, since you are well able to
beat the game without the use of Economizers.
Q: Can Relm equip the Minerva?
A: No. The Minerva is exclusively for Terra and Celes.
Q: Can I steal an Atma Weapon sword from the Atma monster on the Floating
Continent?
A: No. I don't know who told you that, but you can't. There are two Atma
Weapons in this game; one in the Cave to the Sealed Gate, and the other at
the final battle with the third tier, since you can steal it from Sleep.
Q: What determines the damage that the Atma Weapon will do? And what also
determines its length?
A: This has been a question asked by many people, so I'll answer it. The Atma
Weapon's power is determined by your Vigor, the weapon's Battle Power, and
your level. Your maximum HP, as well as current HP, determines the damage
as well. The lower your HP, the lower the damage. Even if you have high
maximum HP, if you are low on HP currently, the damage will be considerably
lower.
What determines the length of the Atma Weapon is how much damage it does.
The more damage you deal out with the Atma Weapon, the longer it will be.
Finally, Atma Weapon ignores defense, meaning it's much more powerful than
a weapon that doesn't ignore defense.
Q: How do I do the Sketch Bug with Relm?
A: See the Codes n' Secrets section for that information.
Q: If I name Cyan Leo, will that make him start with four SwdTechs?
A: No. That does nothing. In order to start with four SwdTechs, Cyan needs to
be Level 15.
Q: If I don't get Mog in the World of Balance, can I get him in the World of
Ruin?
A: Yes. I recommend that even though you CAN get Mog in the World of Ruin, you
don't ignore him. He's actually a very good party member. Also, Mog can
learn the Water Rondo Dance ONLY in the World of Balance, since it is the
only part of the game with water terrain (Lete River and Serpent Trench).
Q: Does leveling up really matter all that much?
A: Not really. While leveling up certainly helps, you can beat this game with
Terra at Level 6 in a Low-Level Game. Also, you don't even need the stat
bonuses that the Esper gives you. Like I said about leveling up, however,
it certainly helps.
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| 22. Codes n' Secrets |
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In this section, I'll list all of the Codes n' Secrets I know in this game,
as well as how to do them, etc.
Code n' Secret #1 - Psycho Cyan
Location: In battle with Cyan in your group
How To Do It: Psycho Cyan is a glitch where Cyan goes crazy in battle,
basically. To preform it, you need Cyan in your group (duh).
With Cyan in your group, enter into a battle. In battle, have
Cyan SwdTech 2, which is Retort. After that, cast Imp on him.
Now, quickly kill him before he triggers retort, either with
something that kills in one hit, or use several magic spells. If
you are high enough, you can kill him with one magic spell.
Once he is dead, revive him. and then use the Fight command with
anyone else in your party aside from Cyan. Cyan, still an Imp,
will attack all enemies in the battle until they are dead, and
he'll never stop either.
Code n' Secret #2 - Sketch Bug
Location: In battle with Relm in your group
How To Do It: Put Relm in your group, and go into a battle on the Veldt (make
sure Gau is leaped off first). After winning the battle on the
Veldt, when Gau appears, Sketch him (you have to have 3 party
members or less to do this, by the way) before he has the chance
to rejoin your group (RunningShoes HELPS for this). If done
right, you'll have preformed what is known as the "Sketch Bug".
Alternately, you can Sketch Intangir, which is much easier.
The Sketch Bug can give you a ton of every item, even Atma
Weapons, Illuminas, Paladin Shlds, etc. I don't recommend doing
it because for one, it can freeze your game, swap party members,
or erase your saved files. Not only that, but it kills the
challenge of this game. Sure, some of you would argue that this
game has no challenge as it is, but that isn't my point, and I
do not preach about the challenge. This is a FAQ, not a sermon.
IMPORTANT NOTE: For this glitch to work, you must version 1.0 of
this game. If you have a version above that, go
to Super Slash's FF3 FAQ, found at GameFAQs, and
check his Game Genie Codes section.
Code n' Secret #3 - Save Anywhere In Some Dungeons
Location: Only works in certain dungeons
How To Do It: To preform this, you have to be in a dungeon where you can have
different groups (e.g. Phoenix Cave). Stand on a Save Point in
a dungeon like that, to enable the Save option on the menu. Once
you step on the Save Point, switch to another group. With that
group (be sure the group that's on the Save Point stays on the
Save Point), go to the menu, to see that the Save option is
still in white. You can save your game like this, and even use a
Tent. This is pretty useful, actually, especially in Kefka's
Tower, where you can get yourself into some pretty dangerous
situations, since the enemies there are tough,
NOTE: This information was referenced from Super Slash's FAQ,
found at GameFAQs.com, so all credit goes to him.
Alternately, you can Google search Game Genie codes, or use Super Slash's FAQ,
found at this URL:
http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_m.txt
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| 23. Copyright |
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This guide is copyrighted © 2006-2008, Kori Winstead. All rights reserved. All
trademarks and copyrights contained in this guide are owned by their
respective trademark and copyright holders. This FAQ is NOT to be reproduced
on ANY website except for the ones I list below:
GameFAQs.com
ign.com
neoseeker.com
gameplayworld.com
gamespot.com
absolutcheats.com
supercheats.com
gamerhelp.com
1up.com
If you would like this FAQ or any of my other FAQs to be on your site, then
e-mail me at
[email protected]. 99.9% of the time I will say yes, so
go ahead and e-mail me. The one website that CANNOT use my FAQ without my
permission is www.cheatcc.com. They have ripped me off in the past, and they
will never EVER be able to post ANY of my work. Also, they never kept up with
my most recent versions on one of my FAQs, so I will not allow them to use any
of my FAQs anymore.
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| 24. Contact Info |
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To contact me, e-mail me at verykoolguy2002[at]gmail[dot]com. Keep in mind that
I will not bother to respond to hate mails, threats, or anything of that sort,
just so you know (though common sense tells you that anyway, but I will remind
you, just so that you are 100% sure what not to send me). I will not respond
to spam, either. Only e-mails pertaining to this FAQ or any other FAQ I may
have that is not marked version Final will be accepted and responded to. But
please, read the FAQ before sending in a question.
It gets very annoying after a while to have to sit here and respond to e-mails
about things that are already blatantly answered in this FAQ. So the bottom
line is to read my FAQ first and if it doesn't contain the information you are
looking for, then go ahead and e-mail me and I'll gladly respond (though I'll
usually respond to question already answered in this FAQ anyway, just the way
I am, but that doesn't mean I like those e-mails).
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| 25. Credits |
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Nintendo: For allowing such a game to be played on their system.
Squaresoft: For making this.
Myself: For taking the time to write this guide.
CJayC: For hosting this FAQ, and for running GameFAQs.
Djibriel: Used his FAQ/Walkthrough, as well as his Rage Guide for some info in
this FAQ.
Atom Edge: His Item FAQ helped me to figure out some things I never knew about
the items.
Master ZED: His godly Monster Statistics Guide really helped me a lot for the
Enemies section.
Super Slash: Referenced his FAQ for just a couple of very minor things. Also,
he allowed me to use the descriptions he put for the magic spells
found in the Spells section of this FAQ.