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Final Fantasy II FAQ/Walkthrough (SNES)
Time I Started This Guide: 7/26/06
Version: 1.1
Author: KoritheMan
E-Mail: verykoolguy2002[at]gmail[dot]com
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| Table of Contents |
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| 1. Introduction |
| 2. Version History |
| 3. Characters |
| 4. Storyline |
| 5. Controls |
| 6. Game Basics |
| 7. Walkthrough |
| 8. Bosses |
| 9. Enemies |
| 10. Items |
| 11. Weapons |
| 12. Shields |
| 13. Headgear |
| 14. Armor |
| 15. Gauntlets/Rings |
| 16. Spells |
| 17. Shops |
| 18. FAQs |
| 19. Codes n' Secrets |
| 20. Copyright |
| 21. Contact Info |
| 22. Credits |
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| 1. Introduction |
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Final Fantasy II is actually Final Fantasy IV in Japan, and the game never
made it to the U.S (the good version anyway). Instead, we got a much less
challenging version, namely Final Fantasy II, which was released in the U.S.
In this version, the text is a lot less serious than the text in Final Fantasy
IV. Combine that with some of the items that were taken out of the game, and
when you consider the fact that the difficulty has been decreased
substantially, this game definitely has its flaws when compared to Final
Fantasy IV.
Still, if you can't get your hands on FFIV, I'd recommend playing this game,
since it is at least 15 hours worth of gameplay in it, which is rather short,
but it's still a fun game with a very good story, good music, and good sounds.
Basically, this is one game you have to play.
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| 2. Version History |
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Version 1.0 / Completed the guide.
Version 1.1 / Oops! Missed quite a few things in the initial release that were
added with this update.
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| 3. Characters |
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NOTE: Each character has their own special abilities, which I will list after
their biographies.
Cecil: Cecil is the Dark Knight of Baron and captain of the Red Wings, Baron's
royal air force, who has trained under King Baron to use the
Dark Sword. Baron has been a father to Cecil all his life, but lately
something has been wrong with the king. He seeks crystals, and will
kill anyone, even innocent people for a crystal. King Baron gives no
real reason why he must obtain the crystals, but he will resort to any
means to get his hands on them.
Cecil eventually rebels against King Baron, becomes a Paladin after
conquering the darkness within himself, defeats King Baron, who was a
monster all along and not a human, then finally Cecil and his friends
destroy the evil Zeromus, who was the one behind the whole crystal
hunting incidents.
Cecil's Abilities
-----------------
Cover (Paladin)
Description: When used, Cecil will take the damage for another party member,
rather than that party member taking the damage from a phyiscal
attack.
Off (Paladin)
Description: When used, this command makes it where Cecil stops taking damage
for that particular partner.
White (Paladin)
Description: This is where all Cecil's magic spells that help your group are
stored.
Kain: Kain is Cecil's best friend, and is also a Dragoon. Dragoons are people
who jump on their foes to attack, basically. Kain and Cecil travel to
Mist Cave to go to Village Mist to deliver a package from the king of
Baron to that village, only to find out that the package will burn the
village completely. Kain is later mind controlled by Golbez (after he
disappears from your group in the Village Mist incident), who is the
supposed main villain at the time, and for much of the game for that
matter. Kain rejoins Cecil a couple times and gets mind controlled a
couple times. Basically, he can't make up his mind who he wants to fight
with.
Kain's Abilities
----------------
Jump
Description: By using this command in battle, Kain will be able to jump in the
air for quite a few seconds, then jump down onto the selected
target to do damage. This command is especially useful in the
earlier parts of the game, but it gets noticably useless mid to
late game.
Rosa: Rosa is a White Mage, and Cecil's friend. She is also the daughter of
Cid, who is the engineer who builds airships for Baron. After Cecil and
Kain go to deliver the king's package to Village Mist, she is filled
with sorrow and longs for Cecil to return, and she journeys to the
desert town of Kaipo, but ends up with severe fever which can only be
cured by the SandRuby. Cecil and two other people (I won't tell you who
they are so that you won't be spoiled) get the SandRuby shortly after
seeing the sick Rosa in Kaipo, then they give it to her, she is healed,
and then she joins Cecil and his friends in their quest to stop Golbez
from getting his hands on the crystals.
Rosa's Abilities
----------------
Aim
Description: This command is only accessible if you have a bow and arrow
equipped on Rosa. This allows Rosa to hit the selected target
with an arrow with more accuracy than she would have normally
without this command.
White
Description: This is where all Rosa's magic spells that help your group are
stored.
Rydia: Rydia is a little girl from Village Mist. Her mother died because Kain
and Cecil, not knowing, killed her mother's dragon in Mist Cave on
their way to Village Mist. Rydia attacks Cecil and Kain for killing her
mother, because not only did she lose her mother, her entire village
was burnt up because of the king's package Cecil and Kain delivered.
After attacking Cecil and Kain, Rydia is taken to Kaipo by Cecil and
she rests there at the Inn for the night, recovers, and joins Cecil in
his quest to stop Golbez after Cecil saves her from some Baron guards
seeking to kill her.
Later, Rydia is swallowed by Leviatan, the legendary beast of the sea,
and she later rescues Cecil from Golbez's clutches and rejoins your
group as an adult with much greater Black Magic than as a kid, and she
even has some new summons (yes, Rydia is a summoner; this wouldn't be a
Final Fantasy game without one). Overall, Rydia is a VERY useful party
member!
Rydia's Abilities
-----------------
Black (Kid/Adult Rydia)
Description: This is where all Rydia's magic attacks that harm enemies/bosses
are stored.
Call (Kid/Adult Rydia)
Description: This allows Rydia to summon monsters to help you in the current
battle you're in. Some are not useful, but most are. Some summons
heal your group, while others hurt the enemy/boss you are
fighting.
White (Kid Rydia)
Description: This is where all Rydia's magic spells that help your group are
stored.
Tellah: Tellah is an old man who is a sage. He used to know a plethora of very
effective magic spells, but unfortunately, he's forgot almost every
single one of those powerful spells, and only knows a few, and the
ones he does know are rather weak. Tellah first joins Cecil when he
sees that Cecil is a Dark Knight. He asks for Cecil's help because he
needs to defeat a huge octopus with eight tentacles in order to get to
Damcyan Castle, where his daughter, Anna, ran off to to get married to
a bard (who is actually the Prince of Damcyan disguised as a bard)
named Edward.
Tellah did not consent to the marriage of Anna and Edward, and Tellah
feels that something evil is brewing in the direction of Damcyan, and
wants to get there as quickly as possible to see if his feeling is
correct. Cecil and Tellah do eventually make it to Damcyan, where they
find Anna died, because she shielded Edward, who is a coward, from
arrows that threatened to take his life. Tellah then leaves Damcyan in
search for Golbez, who was the one really responsible for taking the
life of Anna (Tellah originally thought it was Edward who had killed
her).
Tellah later rejoins Cecil on Mt. Ordeals in his quest to become a
Paladin, then Tellah regains all the spells he had forgotten, and
becomes a valuable party member for a short time after that!
Tellah's Abilities
------------------
Black
Description: This is where all Tellah's magic spells that harm enemies/bosses
are stored.
White
Description: This is where all Tellah's magic spells that help your group are
stored.
Edward: Edward is the Prince of Damcyan, though he pretends to be a bard. He
is in love with Tellah's daughter, Anna. Anna shields Edward from some
arrows that threatened to take his life when Baron attacked Damcyan in
search of the crystal there. Edward is blamed by Tellah for Anna's
death, though in truth it was Golbez, not Edward, who killed Anna
(Golbez was responsible for the attack on Damcyan, thus is guilty of
killing her). After Tellah leaves Damcyan, Edward joins Cecil and his
friends in their quest to find the SandRuby to cure Rosa's fever. They
eventually end up finding the SandRuby, then they give it Rosa, she
recovers, joins the group, like you'd expect.
Edward is sent into the water when he and the group encounter the
beast of the sea, Leviatan. Edward is not seen until your group
journeys to Toroia Castle to get the Earth Crystal. Edward is a very
useless character, to be honest, though thankfully you don't get him
for very long.
Edward's Abilities
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Hide
Description: When used, Edward will hide from the enemy/boss you're fighting
like the coward he is. You won't be able to use him at all during
the time of his hiding, but to get him out of hiding, simply
use the Show command, which appears when you hide. Note that
Edward will automatically hide after he is kneeling down (meaning
he is about to die), and you'll never be able to get him to show
himself either, even if you use the Show command.
Show
Description: When Edward is hiding, use this command to bring him back into
the battlefield. Note that this command is useless if Edward
hides due to low HP.
Sing
Description: This command allows Edward to sing a song. The effects of the
song vary. This is a slightly useful command, though not useful
enough for you to want to use it. Just stick with Edward's
regular attack.
Yang: Yang is a Karate Master in the kingdom of Fabul. All of the other karate
fighters in the kingdom are only at their training level, whereas Yang
is a master. Yang is first met by your group on Mt. Hobs when he is
ambushed by some bombs. He quickly disposes of those, but then gets
attacked by a huge monster formed of several bombs, then your group
comes to aid, defeats the monster, then Yang joins your group. Yang and
your group then travel to Fabul to stop Baron from obtaining the crystal
from Fabul. They arrive just in time, as a decisive battle takes place
within the walls of the castle.
Yang and your group ultimately win that battle, only to have Golbez
capture Rosa. Golbez also manages to get his hands on the crystal. After
the incident in Fabul, Yang and your group set sail on a boat bringing
them to Baron, where Leviatan, the beast of the sea, appears. Rydia gets
swallowed by Leviatan, and Yang goes after her. Yang is never seen again
until your visit to Baron, where he rejoins your group after you defeat
him in his mind controlled state. I won't spoil anything else about Yang
here, just know that he is one of your best party members, and you'll
have him for a long time.
Yang's Abilities
----------------
Kick
Description: When used, Yang will use a kick to attack all the enemies that
are currently in the battle. This ability is not very useful, and
it is Yang's only ability. It's not useful because you deal a
very low amount of damage to the enemies when you use this.
Palom: Palom is a student that trains under the elder of Mysidia in the ways
of Black Magic. Palom is a young boy, who has a twin sister named
Porom. Palom and Porom are sent by the elder of Mysidia to go with
Cecil to Mt. Ordeals, where he wishes to become a Paladin, though in
truth they are not meant to accompany him, but spy on him and if need
be, destroy him (because of his actions in Mysidia in the beginning of
the game). After Cecil becomes a Paladin and arrives back at Mysidia,
Palom and Porom reveal to him that they were sent to spy on him, rather
than accompany him.
After Cecil becomes a Paladin, the elder of Mysidia allows Palom and
Porom to accompany (not spy) Cecil on his way to Baron. Palom and Porom
turn themselves into stone when the walls threaten to crush Cecil and
the others after they defeat Kainazzo, the Fiend of Water, in Baron.
Palom and Porom aren't seen again until near the end of the game, when
the elder of Mysidia removes their petrification (though you never get
to see the elder remove their petrification). Palom is a great asset to
your group, though you only get him for a short time.
Palom's Abilities
-----------------
Black
Description: This is where all Palom's magic spells that harm enemies/bosses
are stored.
Twin
Description: If Porom is alive and Palom is alive, you can use this command
with either of the twins to use either Flare or Comet on all
enemies onscreen for good to great damage.
Porom: Porom is a student that trains under the elder of Mysidia in the ways
of White Magic. Basically, Porom is a White Mage, unlike her brother
Palom, who is a Black Mage. Porom and Palom were sent by the elder of
Mysidia to spy on Cecil and kill him if need be when he went to Mt.
Ordeals to cast out the darkness within himself and become a Paladin.
Luckily, Porom and Palom never have to lay a finger on Cecil, since he
actually becomes a Paladin and has no evil intentions after that. Porom
and Palom accompany Cecil after his visit to Mt. Ordeals, because the
elder of Mysidia allows them to.
Porom and Palom turn themselves into stone to save Cecil and the group
from walls that threaten to crush them after their fight with Kainazzo.
Porom and Palom are never seen until near the end of the game, when
they help destroy the Giant of Bab-il (the elder removed their
petrification status, which is how they became alive again) and bring
peace to the world! Porom is definitely a great asset to your team for
the short time that you get her. She is even better than Tellah until
he remembers all the spells he had forgotten.
Porom's Abilities
-----------------
Twin
Description: If Palom is alive and Porom is alive, you can use this command
with either of the twins to use either Flare or Comet on all
enemies onscreen for good to great damage.
White
Description: This is where all Porom's magic spells that help your group are
stored.
Cid: Cid is the engineer in the kingdom of Baron, who makes airships for the
kingdom. Cid was thrown in prison by King Baron for refusing to make an
airship that would be used a killing machine. Cid is eventually released
from prison, and joins your group and gives them a new airship after the
fight with Kainazzo, with which they can use to travel arond the earth a
lot faster. Cid leaves your group fairly soon after you get him, and he
isn't a very good party member.
Cid's Abilities
---------------
Peep
Description: When used, this command allows Cid to scan the HP, as well as the
weaknesses of the selected target. Note that you can't use this
command on bosses.
Edge: Edge is the Prince of Eblan Castle, and he also happens to be a very
arrogant ninja. Edge is first met by your group when he is fighting the
last of the Four Fiends, the Fiend of Fire, Rubicant. Edge is injured in
the fight, and is healed by Rosa. Edge then joins your group, and you
have him for the whole game after that. Edge also likes Rydia. Edge
seeks to defeat Rubicant to avenge his mother and father's death. Dr.
Lugae turned both Edge's parents into monsters, and so Edge blames
Rubicant for that and seeks to kill Rubicant to avenge his parents. Edge
eventually succeeds in defeating Rubicant.
Edge may have extremely weak defense (he's definitely not what you'd
expect for a ninja in terms of defense, that's for sure), but his Dart
command is quite valuable, and that's what makes him a good party member
to have.
Edge's Abilities
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Dart
Description: Edge can throw a wide-vareity of weapons at the selected target
when you use this. Be sure you don't use this command unless you
are in a boss fight, otherwise you'll waste items.
Ninja
Description: This is Edge's magic, basically. Edge starts off with very little
ninja skills, In time, however, they grow until he has quite a
few ninja skills at his disposal. This is a fairly useful
ability, especially in the fight against the Four Fiends in the
Giant of Bab-il.
Sneak
Description: When used, Edge will attempt to steal an item from the selected
target. This is pretty useful.
FuSoYa: FuSoYa is a Lunarian who lives on the Moon. FuSoYa has some connection
with Cecil and Golbez, as well as Zemus, who is the true main villain
of the game (Golbez was suspected to be the main villain throughout
much of the game). FuSoYa also an extremely powerful Black Magic user
and White Magic user, and is a very valuable party member for the
short time that you get him.
FuSoYa's Abilities
------------------
Black: This is where all FuSoYa's magic spells that harm enemies/bosses are
stored.
White: This is where all FuSoYa's magic spells that help your group are
stored.
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| 4. Storyline |
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Basically, the story goes like this: Baron's royal air force, the Red Wings,
which Cecil (the main character of the game) commands, is the key to getting
all of the crystals that are scattered throughout the earth. After all of the
crystals have been obtained, the way to the Moon is said to open. If the Moon
opens, the kingdom of Baron will obtain unspeakable power. The King of Baron,
who has been acting strange lately, seeks the crystals and uses the Red Wings
to obtain them, though he gives no real reason as to why he must obtain the
crystals, except that he must. Cecil eventually questions the king's orders
(since the king will sink as low as killing innocent people) and is expelled
from his command of the Red Wings.
Cecil is then given a package from the king, which he and Dragoon Kain deliver
to Village Mist, only to find out that the package opens up automatically when
brought into the village, and burns up the village. Cecil then rebels against
the king and protects the summoner from Village Mist, Rydia, from Baron guards
who want to kill her at the Inn in Kaipo after the Village Mist incident.
Cecil eventually loses all his friends, goes to Mt. Ordeals, becomes a
Paladin (meaning he repents of his past sins and casts out the darkness within
him), regains his friends, and eventually detroys Zemus and brings peace to
the world!
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| 5. Controls |
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Out of Battle Controls
----------------------
A Button: Talk to people, examine things, confirm selected actions, opens
chests, get on airships, the Hovercraft, and you can also dismount
chocobos this way, get on the Big Whale, land airships, scrolls
through sentences
B Button: Cancel selected actions, exit shops
Y Button: Does nothing
X Button: Brings up the menu
L Button: Does nothing
R Button: Switch the current party member who is currently walking
Start: Does nothing
Select: Scrolls through sentences
D-Pad: Moves character, moves cursor, also if you move the D-Pad left or
right, you can target all the party members on the menu screen and use
a healing spell such as Cure1 on them (you can't use Heal or anything
like that on all of them at once, though)
In-Battle Controls
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A Button: Confirm selected actions
B Button: Cancel selected actions
Y Button: Does nothing
X Button: Does nothing
L Button: Hold this button down with the R button simultaneously to run away
from battles (you cannot run away from boss battles)
R Button: Hold this button down with the L button simultaneously to run away
from battles (you cannot run away from boss battles)
Start: Pauses the game
Select: Does nothing
D-Pad: Moves cursor, also if you move the D-Pad left or right, depending on
which direction the enemies are located, you can target all enemies
with a magic spell, and you can also move the D-Pad left or right,
depending on which side your party is on and use a magic spell on them
such as Cure1 to heal them (you can't use Heal or anything like that on
all of them at once, though)
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| 6. Game Basics |
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There are a lot of game basics in the game, which I will explain within this
section.
Battle System
-------------
The battle system in Final Fantasy II is simple, and works just like most FF
battle systems. You are in a screen where you see enemies on one side, and
your party on the other. There are several types of fights you can get into,
which I will list below (though do note that regardless of what type of battle
you get yourself into, the object remains the same: attack the enemies until
they are defeated, and you'll emerge victorious and gain experience points,
money, and sometimes items):
Standard Fight
--------------
In this fight, your characters are on the right side, while the enemies are on
the left side.
Strike First
------------
In this fight, you get to take your turns first, allowing you to attack the
enemies before they can attack you. This is a very cool battle you can get
yourself into.
Attacked From Behind
--------------------
In this battle, you are attacked from behind, meaning the enemies are on the
east side, and your characters are on the left side. You take less damage from
attacks in this battle, and you also deal less damage.
Surprised!
----------
A surprised battle is where the enemies are on the right, and your group is on
the left. The enemies get to attack first, and your group deals less damage
than normal. This battle can also occur when your characters are on the right
and the enemies on the left, like a normal battle, and the enemies get to
attack first then as well.
NOTE: You can run away from any battle except for a boss battle. Also, when
you run away, you lose a small amount of money.
Menu Screen
-----------
The menu screen is what you'll be using for the entire game, as it's where you
use items, heal your characters, equip weapons and armor, all that good stuff.
I'll explain everything about it below.
Item
----
This is the first option on the menu screen, which you'll be using quite a bit
throughout the game. This option allows you to use items to heal your group's
HP/MP. You can use items such as Cure1s and Tents here, as well as many other
items.
Sort
----
This is located at the very bottom of the item screen. By pressing A twice
when you have this highlighted, you can sort all your items to organize your
inventory. You can also move the icon around to anywhere you want in your
inventory. If you want to throw away an item, simply select an item from the
item list, and drag it into the garbage can symbol in your item pack. Then,
when the item is over the garbage can symbol, press A and you'll throw the
item away. This is especially useful if your inventory is crowded, and you
aren't near a town to sell off the things you don't need.
Magic
-----
This is the second option on the menu screen, where you'll be able to heal
your group via the use of White Magic. You cannot use Black Magic on the menu
screen; only White Magic.
Equip
-----
This is the next option on the menu screen, which is where you can equip each
and every one of your characters with weapons, shields, armor, and gauntlets/
rings. After you get a new weapon, shield, armor, or gauntlet/ring for a
particular character, you can equip them on the character that can use them to
make that character more powerful. Just because you find a new weapon doesn't
always mean it's better, though; weapons do have their drawbacks, after all.
This doesn't apply to just weapons, but everything you find.
Form
----
This option allows you to change your party members' row from front to back.
The front row is for attackers, while the back row is for magic users. When
you select this option, the 1st, 3rd, and 5th party members on the list (if
you go from up to down) are in the front row (this is also assuming you have a
five man party), and the 2nd and 4th party members on the list are in the back
row. If you are in the front row, your physical attacks will do more damage,
but enemies will hurt you more with physical attacks.
If you are in the back row, you will take less damage, but also deal less
damage with physical attacks, which is why the back row is best for magic
users since they are so weak on physical defense.
Change
------
By selecting this option, you'll be able (assuming you have a party of five)
to have three front row users, and three back row users, or vise versa.
Custom
------
This option lets you change a few things in the menu screen. I will list what
you can change below:
Battle Message
--------------
This determines the speed of the messages in battle. For example, if you use
Fire3, a message will pop up on the top of the screen saying "Fire3". Any
messages like that will be sped up the higher the number is, and the lower the
number is, the slower those messages will be slowed down. The lowest number is
1, which is very slow, and the highest number is 6, which is very high.
Battle Speed
------------
This determines the speed of a battle. The lowest number is 1, which is very
slow, and the highest number is 6, which is very high.
Sound
-----
By choosing this option, you can adjust the sound to Stereo or Mono.
Window Color
------------
Here, you can change the window color to blue, green, or red.
Status
------
This option allows you to view a ton of things, which I will list below:
Experience Points
-----------------
Since we're on the subject of experience points, I may as well talk about them
in more thorough detail than I have in this FAQ thus far. After each battle
you win, be it a regular battle or a boss battle, your characters will gain
experience points. If all of your party members are alive after the end of the
battle, everyone of them will gain some experience points. Experience points
are divided between each character, so if a boss gives you 20000 experience
points, all of your party members (if they are alive) won't gain 20000
experience points apiece, but it'll be divided up, where a party of four
people (though the maximum amount of people you can have in your party at one
time is five) would gain 5000 experience points each, which would equal up to
the 20000 the boss gives you.
Anyway, this is one of the options when you click the Status option on the
menu screen. You'll be able to tell how much experience a party member needs
to go to the next level, and you'll also be able to see how much experience
points a party member has gained in total. Experience points, by the way, are
used for leveling up to the next level. Whenever a party member has gained the
required amount of experience he/she needs to go to the next level, that party
member will gain a level.
The maximum level in this game is 99. With each level up (well, almost every
level up, but I'll get to that in a minute), a party members' stats grow
stronger and stronger, making that party member become stronger. At level 70
and up, however, there is a change with level ups. Instead of growing
stronger, your party grows WEAKER. Yes, weaker. Your stats have a chance to
decrease if you level up past level 70, and this weakening trend continues
until you are level 99. This is not a glitch, but it's something that Square
put in this game for some reason unknown to man.
There is a remedy to this, however, but it's a rather annoying one. If you
want to keep having your stats get raised rather than lowered, carefully
monitor your stats at level 71 on up, and if they go down, reset your game
and level up again until your stats go up. Like I said, this is a rather
annoying method, but it's the only remedy to this stupid thing Square put
into this game.
Job/Level
---------
This is another thing you'll see when you visit the Status screen. Job means
what class your character is (for example, Rydia is a Caller, so her job is a
Caller). Level means your party members current level.
Hand
----
This shows you what hand your party members use their weapons with.
Name
----
This represents the name of your character (e.g. Cecil).
Ability
-------
You'll see this stat when you view the Status screen. Ability is not one of
your party members' stats. Ability consists of several stats on a party
member, and I will list those several stats below (note that after the Wisdom
stat comes HP among other things, but they are not part of "Ability"):
Agility
-------
How much time a party member has to wait for them to be able to take their
turn.
Strength
--------
This represents how much a party member's physical attack will hurt the
selected target.
Vitality
--------
This represents how much a party member can withstand damage from a physical
attack.
Will
----
The stronger the Will of a party member is, the stronger their White Magic
will be.
Wisdom
------
The stronger the Wisdom of a party member is, the stronger their Black Magic
will be.
HP
--
HP means Hit Points, and it represents how much life your character has. The
first HP numbers represent how much HP that party member currently has,
whereas the second HP numbers represent the party member's maximum HP. If a
party member's HP reaches 0, that party member dies, and must be revived via
the use of a Life item, a Life1 spell, a Life2 spell, or by resting at an Inn
in a town. You can also keep your HP up and not die by using items such as
Cure1, Cure2, and Cure3, and White Magic spells such as Cure1, Cure2, Cure3,
and Cure4. Always keep your HP up high throughout the game, and be careful not
to die. Also, you can use Tents or Cabins to recover your HP.
MP
--
MP means Magic Points, and it represents how much magic energy your character
has before he/she can no longer cast magic. The first MP numbers represent how
much MP that party member currently has, whereas the second MP numbers
represent the party member's maximum MP. If a party member's MP reaches 0,
that party member will no longer be able to use magic, and his/her MP must be
restored via the use of an Ether1 item, an Ether2 item, and an Elixir item, or
by resting at an Inn in a town. It is important to always keep track of your
MP, and make sure you have enough to use magic. Also, you can use Tents or
Cabins to recover your MP.
Attack
------
The higher this number is, the more damage a party member will do with
physical attacks.
Attack %
--------
The higher the percentage is, the better chance you have of hitting enemies,
and the lower the percentage is, the less chance you have of hitting enemies.
Defense
-------
The higher this number is, the less damage a party member will take from
phyiscal attacks.
Defense %
---------
The higher the percentage is, the less chance the enemy will have of hitting
you with physical attacks, and the lower the percentage is, the better chance
the enemy will have of hitting you with physical attacks.
Magic Defense
-------------
The higher this number is, the less damage a party member will take from
magic attacks.
Magic Defense %
---------------
The higher the percentage is, the less chance the enemy will have of hitting
you with magic attacks, and the lower the percentage is, the better chance the
enemy will have of hitting you with magic attacks.
Save
----
You can save your game at a Save Point, or on the World Map. You can also use
Tents and Cabins at Save Points and on the World Map. Note that this is the
final option on the menu screen, and this is not on the status screen.
Status Aliments
---------------
There are several status aliments in the game, which can be inflicted on your
party members. They are:
Berserk
-------
This is the first status aliment that can be inflicted upon your group. If a
party member is berserked, that party member will automatically attack with
physical attacks, and you won't be able to control them at all. To cure this,
use a Heal item or a Heal spell. Note that after a battle is over, if you
still had Berserk on a party member, the effect of Berserk will wear off.
Charm
-----
This means a party member is confused. You'll be able to tell when a party
member has Charm inflicted upon them by a green circle above their head. They
will also spin around in confusion and attack whoever they wish (in other
words, you can't control them when they are in this state). To counter this,
use a Heal item, a Heal spell, or simply attack that person with a physical
attack. Note that after a battle is over, if you still had Charm on a party
member, the effect of Charm will wear off.
Count
-----
This status aliment is a VERY bad one, but it will definitely happen to you at
least once throughout the entire game, so be prepared. Anyway, sometimes an
enemy will cause a timer to appear above a party member's head. When the timer
reaches 0, that party member dies. To counter this, simply use a Heal item or
a Heal spell. Note that after a battle is over, if you still had Count on a
party member, the effect of Count will wear off.
Curse
-----
When a party member is cursed, their physical attack power lowers, which is
not good, especially if that party member is a good attacker (e.g. Yang). To
cure this, simply use a Heal item or a Heal spell. Also, this status aliment
can be recognized by a purple skull above a party member's head. Note that
after a battle is over, if you still had Curse on a party member, the effect
of Curse will wear off. Also, a party member will be kneeling down like he/she
is wounded if they have Curse inflicted on them.
Darkness
--------
You'll be able to tell if a character has this status aliment inflicted on
them if they have black goggles on over their eyes. To cure this, use a Heal
item or a Heal spell. Also, when a party member is in this state, their
accuracy with physical attacks lower. Note that after a battle is over, if you
still had Darkness on a party member, the effect of Darkness will wear off.
Float
-----
When a party member has Float inflicted upon them, that party member will
float up in the air and will be immune to Earth attacks, such as Quake. To
counter this, if you are on the World Map, enter a town or another place aside
from the World Map or exit the dungeon you are currently in and the effect
will wear off. Note that after a battle is over, if you still had Float on a
party member, the effect of Float will not wear off, but must be cured
manually. Also, you'll see a wing beside a party member on the menu screen if
they have Float inflicted on them.
Mute
----
A party member has a bubble-like thing over their head with dots inside the
bubble, so that's how you'll be able to tell that they're muted. They'll also
be crouching down in their wounded state if they are muted. When a party
member is in Mute status, that party member cannot use magic attacks, be it
Black Magic or White Magic. To counter Mute, use a Heal item or a Heal spell.
Note that after a battle is over, if you still had Mute on a party member, the
effect of Mute will not wear off, but must be cured manually.
Paralyze
--------
When a party member has Paralyze inflicted on them, you'll see two zigzag
lines on that party member (one on each side of that particular party member).
Cure this via the use of a Heal item or Heal spell, or just simply wait until
the effect wears off. Note that after a battle is over, if you still had
Paralyze on a party member, the effect of Paralyze will wear off. Also note
that if all of your party members in battle get paralyzed, you'll get a Game
Over, which is never good.
Petrify
-------
You'll be able to tell when a party member has this on them, because they'll
be totally gray-colored. When a party member is petrified, they can't move for
a short amount of time. Use a Heal item or a Heal spell to counter this. Note
that after a battle is over, if you still had Petrify on a party member, the
effect of Petrify will wear off.
Piggy
-----
A party member will turn into a pig if this status aliment is inflicted on
them. When a party member is in this state, that party member cannot use his
or her special abilities, cannot use any form of Black Magic or White Magic,
except for Piggy, which is Black Magic. To counter this status aliment, use a
Heal item or a Heal spell, or use the Piggy spell. Note that after a battle is
over, if you still had Piggy on a party member, the effect of Piggy will not
wear off, but must be cured manually.
Poison
------
When a party member is poisoned, you'll see that party member become purple.
Also, that particular party member will be kneeling down like he/she is nearly
dead. To cure this status aliment, use a Heal item or a Heal spell. When a
party member is poisoned in battle, that party member will take damage after
each turn. Note that after a battle is over, if you still had Poison on a
party member, the effect of Poison will not wear off, but must be cured
manually. Also, if you walk in a dungeon or on the World Map when you are
poisoned, you'll take 1 damage for each step.
Sleep
-----
When a party member is put to sleep, you'll see a blue bubble from that party
member's nose. To counter this status effect, use a Heal item or a Heal spell.
When a party member is asleep, that party member will be unable to move for
the entire battle unless you cure it off them. Note that after a battle is
over, if you still had Sleep on a party member, the effect of Sleep will wear
off.
Slow
----
When a party member has Slow on them, it will take longer than normal for that
party member's turn to come up. To cure this, simply use a Heal item or a Heal
spell. Note that after a battle is over, if you still had Slow on a party
member, the effect of Slow will wear off.
Stone
-----
A party member will keep turning to stone until they are eventually fully
turned into stone. When that happens, they won't be able to do anything at all
except for sit there. To cure this, use a Heal item or a Heal spell. Note that
after a battle is over, if you still had Stone on a party member, the effect
of Stone will wear off (only if they are not completely turned to stone). Note
also that if all party members become stone, the game is over.
Stop
----
When a party member has Stop status on them, they won't be able to make a turn
at all, and they'll be frozen (not with ice, but they'll just stand there). To
cure this, use a Heal item or Heal spell. Note that after a battle is over, if
you still had Stop on a party member, the effect of Stop will wear off.
Tiny
----
You'll defnitely be able to tell when a party member has this inflicted upon
them, because they will turn tiny and look like a little kid. To cure this,
use a Heal item or a Heal spell. Note that after a battle is over, if you
still had Tiny on a party member, the effect of Tiny will not wear off, but
must be cured manually.
Toad
----
A party member will turn into a frog if this status aliment is inflicted on
them. When a party member is in this state, that party member cannot use his
or her special abilities, cannot use any form of Black Magic or White Magic,
except for Toad, which is Black Magic. To counter this status aliment, use a
Heal item or a Heal spell, or use the Toad spell. Note that after a battle is
over, if you still had Toad on a party member, the effect of Toad will not
wear off, but must be cured manually.
Wall
----
Well this isn't really a status aliment by any means, but I'll put it here
since I have no place better to put it. When Wall is inflicted on a character
(or an enemy, since you yourself can learn this ability), a barrier will be
activated on that party member, which means any magic attack you use on that
party member, be it Black Magic or White Magic, will be reflected off that
particular party member and bounce off and effect another target.
To counter this status aliment, you must wait until it wears off, though
you'll never be able to tell when it wears off, so just use a Cure spell on
that party member to see if it has worn off (be sure it's a weak Cure spell so
it won't heal the enemy a whole lot just incase it does hit the enemy).
Chocobos
--------
In this game are a few types of Chocobos. Chocobos are alternate means of
transportation aside from airships and the Hovercraft. I'll list all of the
Chocobo types below:
NOTE: To get on a Chocobo, walk up to one and press A while facing it. To
dismount a Chocobo, press A on the World Map. Also note that each type
of Chocobo is found in a Chocobo's Forest, which are located in forests
(obviously), which are dark green grassy areas on the World Map. Also,
whenever you are on any type of Chocobo, you won't get yourself into
random encounters.
Black Chocobo
-------------
These Chocobos are rare Chocobos. When you are on one, you'll be able to fly
around the World Map, but unfortunately, you cannot fly over mountains, but
you can land in forests, which is good. Also, this Chocobo doesn't go back to
the Chocobo Forest where you got it from after you dismount it. Instead, it
will stay where you dismounted it at until you get back on it a second time.
After you get on it a second time, it'll fly you back to the Chocobo's Forest
you got it from.
Chocobo
-------
This is the standard Chocobo found in all Final Fantasy games. When you are on
this Chocobo, you'll be able to move about the World Map much faster than you
would on foot. These are extremely common Chocobos. After you dismount it, it
will take itself back to the Chocobo's Forest you got it from.
Fat Chocobo
-----------
These are very fat Chocobos, but they are common because you can summon them
via the use of Carrot items. When summoned, you can store items in a Fat
Chocobo. They are invisible, so to find a Fat Chocobo (they are usually in
Chocobo's Forest, by the way), look for an invisible barrier. When you find an
invisible barrier, that's how you know you've found a Fat Chocobo. This is the
only Chocobo you can't mount aside from a White Chocobo.
White Chocobo
-------------
These are rare Chocobos, just like Black Chocobos. These Chocobos fully
restore your MP, so that's always good, especially if you are running low on
Tents, Cabins, and Ethers.
Fight
-----
This command is in each battle you get yourself into, and by using it, the
party member that used it will preform a physical attack on the selected
target. Do note that magic users, such as Rydia and Rosa, are not people you
want to have doing the Fight command, as they will deal terrible damage to the
selected target.
Change
------
Press Left on the D-Pad once during a party member's turn, and this command
will pop up. This allows you to switch your party's row around. For example,
if Cecil is in the front row, and Rydia in the back row, when you use this
command, Rydia will be in front, while Cecil is in the back.
Parry
-----
Press Right on the D-Pad once during a party member's turn, and this command
will pop up. This allows you to simply defend, rather than attack. The only
time this is useful is when you fight the Dark Knight Cecil on Mt. Ordeals as
Cecil the Paladin.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 7. Walkthrough |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
Here is a complete walkthrough for this game from beginning to end.
The game will open up with Cecil and some members of the Red Wings on an
airship flying towards Baron after stealing the crystal from the Mysidians.
The crew feels bad for killing innocent people and stealing the crystal, but
eventually Cecil tells them to stop it, then shortly after that, monsters
appear and attack the crew; Cecil quickly disposes of them. More monsters come
and are taken care of by Cecil once again. After the monsters are defeated,
Cecil and the crew arrive at Baron Castle.
Baron
-----
When you arrive in Baron, Baigan will greet you. Baigan will lead Cecil
through the castle until he reaches the room before the throne room, where
Baigan dismisses him and tells him to wait there, as Baigan goes and talks to
King Baron in private. Baigan tells King Baron that Cecil is beginning to
question his orders, and then the king tells Baigan to send Cecil in. When
Cecil arrives in the throne room, he gives the king the Crystal of Water that
he and the crew stole from the Mysidians. Cecil eventually asks the king why
he and his crew must obtain the crystals.
The king becomes furious at Cecil for questioning him, as he thinks Cecil is
trying to disobey him, even though that's not at all Cecil's intent (yet).
After becoming furious at Cecil, the king dismisses Cecil from being captain
of the Red Wings. After that, Cecil receives a Package from King Baron, which
he wants Cecil to deliver to the Village Mist, and he gives no reason for that
either. Kain then comes in the room and tries to talk to the king, only to be
pushed out of the room by the guards along with Cecil.
After Cecil and Kain exit the throne room, Kain talks to Cecil for a few
seconds, then leaves, as you gain control of Cecil. Once you have control of
Cecil, head south and down the stairs to the next room. In this room, head
south, then east at the split to where the lone guard is. Once there, you'll
see a switch behind the guard; stand in front of it and press A. Doing so will
open up the room behind you, so go in that small room and open the three
chests in there for 300GP, a Cure1, and a Tent. After obtaining the chests,
exit the room.
This time, head all the way west of where the lone guard by the room where you
just got the chests from is, then when the path splits north, go north and you
will appear outside. There, head west and down the stairs to the next room. In
this room, head south a bit and Rosa will come in and talk to Cecil, then she
will leave the room and you'll regain control of Cecil. Now, continue south,
out of the room and you'll be back outside again. Once outside, head west and
north, then you'll encounter Cid, who will talk to Cecil momentarily before
going home to see Rosa.
After Cid leaves and you regain control, enter the Left Tower, which is the
door at the very bottom of the door to the left of the door to the east that
Cid came out of. When you enter the Left Tower, simply go north up the stairs
to the next room. There, head east and speak to the girl and she'll let you
through to your room, so go east past where the girl was and go upstairs to
Cecil's room. Once there, head west and get in the bed, where a cutscene will
commence, as Cecil thinks to himself about his actions at Mysidia.
Rosa then comes in the room and she and Cecil talk for a minute, then Cecil
will eventually send her back to her room because it's late. After that, Cecil
will say a few more words, then the scene switches to the next day as you see
Cecil walking into the main room of the castle, where he meets up with Kain.
The two then journey out of Baron Castle, as you see the Prologue of the game
unfold. After the Prologue is over, you'll regain control of Cecil, and you'll
be on the World Map.
World Map
---------
On the World Map, enter the nearby Town of Baron, which is located on either
side of Baron Castle.
Town of Baron
-------------
Once here, head north, then east and examine the pot by the Inn for a Cure1.
Now, head west, past the Inn, then head north and examine first pot you come
to for a Cure1. After that, enter the nearby house, which is Rosa's mother
house. Once inside there, examine the left side of the bookshelf for another
Ether1. After you get that, examine the pot in the northwestern corner of the
room to get a Tent. Once you have that, exit this house. Back outside, head
south one step, then head east and cross the bridge. Then, head all the way
north to the area with the mass of trees and an old lady.
There, head north of the old lady, then when you are facing a tree, head east
and you'll be in the trees. Inside the trees, follow the path north, then all
the way west, then finally southwest, and you'll emerge in a grassy area where
there are three invisible chests. You'll be able to tell when you've reached
one of these chests, because you won't be able to move in the direction you
are trying to move in because of an invisible barrier blocking your path.
In other words, when you encounter an invisible barrier, that's a chest, so
open each of the three chests in this grassy field to get a Life, a Heal, and
a Heal. After you get these items, follow the path back out of the trees, then
when you emerge back to where you encountered the old lady, head out of the
area where she is completely. Then, head southwes, cross the bridge, then go
north and cross the next bridge. After that, head west and north, up the
stairs, and into the area by the water.
In that area, go down the stairs you see, and you'll be in the water. There,
simply follow the path until you come across a square area of water. There,
you'll come across two more invisible barriers, so when you come across those,
that means that there is a chest nearby, so open both those chests to get a
Tent in each of them. After you get these two items, go to the Inn. Once
inside, head northwest and south and examine the pot for a Cure1. Now, head
northeast, southeast, and all the way north, then you'll see a room with three
chests like what we saw in Baron Castle.
Anyway, examine the two swords that you see on the wall to reveal open up the
room behind you with the three chests. Go inside the room and open the three
chests for a Cure1, a Heal, and Tent. After you get these items, exit the Inn.
Back outside, head west and enter the Item Shop. There, buy a few Cure1s (try
not to overspend, as you only have 300GP; if you want to have a lot of items,
go outside and fight some battles to gain some money). After you shop, exit
the Town of Baron completely.
World Map
---------
On the World Map again, save your game and head all the way northwest, then
enter the cave you see there. This is Misty Cave, your next destination.
Misty Cave
----------
When you arrive in Misty Cave, follow the path east and go up the stairs.
Then, go west and then northwest, then go down the set of stairs there, then
go west and go up the set of stairs there. Then, go north up the two sets of
stairs, then open the chest you come to for a Cure1. Now, head back down the
stairs, then head east and cross the wooden bridge. When you reach the other
side, head up the nearby set of stairs, then head east and open the chest you
come to for a Heal. Now, head back down the stairs and then head down the set
of stairs to the southeast.
After that, head south down another set of stairs, then head southwest and
north, up the set of stairs. Then, open the chest for a Tent. Now, head
southeast and north, up the stairs. Then, head east and open the chest for yet
another Cure1. Now, head north and cross the bridge, then you'll hear that
voice threaten you again. Ignore it and head north, towards the exit of the
cave and the voice will call to you again and ask you if you wish to continue
on. Tell the voice Yes, and the mist in the cave will form into the Dark Mist,
the first boss of the game.
See the Bosses section of the FAQ to see how to beat Dark Mist. When you've
won the fight, go north and exit the Misty Cave.
World Map
---------
On the World Map, remove Kain of all his equipment, save your game, then head
all the way east into the town there, which is Village Mist.
Village Mist
------------
Once here, head east a bit and the Package King Baron told you to deliver will
explode, wiping out all of the Callers in the village except for Rydia, the
girl with the green hair you see onscreen. Cecil and Kain learn that by
killing the D.Mist, they killed Rydia's mother, who is the girl lying on the
ground dead beside Rydia. Cecil and Kain approach Rydia (not the way you
perverse minded people think, by the way) after they talk to each other about
rebelling against King Baron. After approaching Rydia, some dialogue occurs
between Cecil, Kain, and her.
Cecil and Kain try and take her with them, but she refuses, and so she summons
Titan, a powerful summon that uses Quake on both Cecil and Kain, knocking them
out. The scene then switches to the World Map, showing Village Mist crumbling
because of the earthquake. After the earthquake, Cecil wakes up in a field
with Rydia, with Kain nowhere in sight. Cecil then exits the field, taking
Rydia with him. After this, you'll be on the World Map.
World Map
---------
On the World Map, head north, then east, then enter the town there known as
Kaipo.
Kaipo
-----
When you arrive in the desert town of Kaipo, head north into the town itself,
then Cecil will automatically take Rydia to the Inn, where the Innkeeper
charges him no money. Cecil and Rydia rest for the night, then three guards
from Baron come in to kill Rydia, but Cecil refuses to hand her over, and a
battle commences. Check the Bosses section to see how to win this fight. When
you win, Cecil and Rydia will talk for a moment, then Rydia will join your
group, and then the scene will switch to the next day, as you regain control
of Cecil.
Now, head to the eastern corner of the room and there is an Item Shop there.
Buy a lot of Cure1s, some Lifes, a couple Heals, and a couple Tents. After
your shopping is done, exit the Inn. Outside, head east and examine the
uppermost pot out of the two pots near the house with no door to get an Ether1
item. Once that is done, head to the Weapon Shop located to the south of you.
Once there, sell off Kain's equipment, then buy Rydia a Staff weapon, then
equip it on her, sell the old Rod she was using, then exit this shop.
Now, exit Kaipo.
World Map
---------
Here, place Rydia in the back row and level her up until she's Level 8. Then,
when you're done training, go back to Kaipo and rest at the Inn, then visit
the house in the northeast corner of Kaipo. Once inside, you'll find Rosa, who
is sick with severe fever. To cure her fever, you'll need the SandRuby, which
you do not have yet. So, since there's nothing better to do, exit Kaipo. Now,
go east and all the way north from Kaipo, then enter the cave there known as
Watery Pass. Save your game before you enter.
NOTE: If you run into an Imp enemy, they have a chance of dropping an Imp
item, which is a rare item. When used, this item causes Rydia to learn
the Imp summon, which is utterly useless, but for the sake of
completion, if you can get your hands on it, then by all means use it.
Watery Pass-South
-----------------
When you arrive here, head northeast, then north and cross the bridge. Then,
open the two chests to the north to get a Cure1 and a Heal. After that, head
back to the entrance. From there, follow the path west and when you cross the
bridge, open the chest to the south to get a Tent. Now, go all the way north
and cross the next bridge. At the end of that bridge is Tellah, an old man,
who also happens to be a sage. Talk to Tellah, and he'll see that you are a
Dark Knight, and joins your party. Now, place Tellah in the back row.
Also, here's a bit of information on Tellah: He has 90 MP, and his MP doesn't
go up, no matter how many times you level him up. Also, it takes so long to
level him up, I doubt you'll ever even gain one level with him for the short
time that you have him. Finally, he knows some spells, but they are very poor
spells. He has unfortunately forgot almost all the spells he once knew, and he
doesn't gain them back until quite some time from now. Anyway, after you place
Tellah in the back row, head northeast, cross the bridge, and open the chest
there for 150G.
Now, head northeast and south, crossing the two bridges you come across, and
after going down the stairs when you go south, you'll be in the water. There,
head west and north and open the chest on the piece of ground there for an
IronRing. Give this to Tellah, since he needs Defense and Rydia already has
one equipped. Now, head back to the ladder that you got you into the water.
From there, head southwest and you'll eventually come to a big waterfall.
Approach it and hold Up on the D-Pad and you'll enter a secret room with
three chests inside.
They contain the following: Cure2, Elixir, and 1000G. After you get the chests
in the room, exit it, then backtrack to the chest you got 150G in before you
went east to get into the water leading to this secret room. From the chest
containing 150G, cross the bridge again, then go up the set of stairs to your
left.
Then, follow the path northwest, then go up the stairs to the next room. In
this room, head all the way north and cross the bridge you come across, then
go down the stairs to the left, and you'll be in the water. Once there, head
southwest, then north onto dry ground again. There, simply head north and open
the chest there for a Cure1. Now, head south down the two sets of stairs, and
you'll be back in the water yet again. This time, head east, southwest and
north, up the stairs, onto dry ground again.
Now go northwest towards a chest containing an Ether1. Now, head east and
south and cross the bridge to the other side. At the other side, follow the
path west and cross the next bridge you come to, then continue north through
the door into the next room. In this room, head north and Tellah will set up a
shelter for your group, and he, Cecil, and Rydia will rest for the night
before venturing onward. After the night's over and you regain control, save
your game on the Save Point and head north and exit this room. In the next
room, head northeast and cross the bridge.
Then, open the chest you see to the northeast to get an IceRod. Equip this on
Rydia immediately, then clone one for Tellah. To see how to clone weapons or
shields, see the Codes n' Secrets section of this FAQ. After you have both
Rydia and Tellah equipped with the IceRod, head south from the chest, go down
the two sets of steps into the water. In the water, head east and then north
and go up the stairs back onto dry ground. There, head north and go through
the door to the next room. In this next room, head west one step, then head
southwest and cross the bridge to the other side.
Now, head west, southeast and south towards a chest containing 200GP. After
you get that, head directly west and open the next chest you come across to
get a Cure1. Now, head east and northwest, crossing the bridges along the way.
At the other side, take the left path this time, cross the bridge, go up the
stairs, then go north through the door to the next room. In this room, head
northwest, and you'll be in a secret passage in the wall. Follow the secret
passage west two steps, then all the way northeast, then eventually southeast,
then you'll come to a chest containing a Leather Hat.
Give this to Rydia and then give the Cap Helmet Rydia was wearing to Tellah,
so he has a Helmet on. After you've equipped yourself, head back into the
secret passage and follow it northwest, then southeast and open the chest you
see to get an Ether1. By getting this chest, you'll also be able to actually
see Cecil again (you couldn't before because you were in the secret passage).
Anyway, after grabbing the Ether1, head north and go upstairs to Watery Pass-
North.
Watery Pass-North
-----------------
When you get here, head northeast, cross the bridge, then head south, down the
three sets of stairs (be sure to grab the two chests containing Ether1s along
the way). Then, open the two nearby chests for a Heal and a Darkness Sword.
Give this to Cecil immediately, since it's his best weapon for now. After
that, head north and exit this cave completely.
World Map
---------
On the World Map, use a Tent and save your game, then head west and north and
enter the cave there, and you'll arrive in Waterfalls.
Waterfalls
----------
Here, head south and you'll fall down the waterfall into an area below. There,
head onto the nearby area of dry ground to the east. Then, follow the path
until you come across two chests; open them both to get a Darkness Helmet and
a Darkness Gauntlet for Cecil. Equip these both on him immediately, as these
are the best he can get for now. After you've equipped Cecil, go back up the
stairs that led you down to these two chests, then head west and north across
the bridge, then continue north into the Lake.
Lake
----
Here, head east and you'll come to two chests; open them for a Darkness Armor
for Cecil, as well as an Ether1. Equip the Darkness Armor on Cecil, then head
west, northwest, and south into the water. There, go west and north and you'll
encounter Octomamm, the octopus Tellah talked about earlier. See the Bosses
section of the FAQ for a strategy on defeating this monster. After you win the
battle against Octomamm, head north and exit the Lake.
World Map
---------
On the World Map, remove Tellah of all his equipment, then head west and north
to see the Red Wings bomb Damcyan to kill everyone inside the castle so they
can get the crystal (gee, we're noticing how evil King Baron really is, and
how Tellah's feeling of danger in Damcyan was correct, aren't we?). After you
witness that, head north into Damcyan Castle.
Damcyan
-------
When you arrive here, head south one step, then head east and north until you
are one step before you are facing the wall. When you are, head east and then
north (don't head east too far or you'll exit the castle), then go through the
door you come across and you'll be in a new area. In this room, head west and
talk to the fallen guard, then he'll die after he dies you talk to him. After
he dies, press the switch on the wall behind where the guard was before he
died, then doing so will open the door to the north of the entrance to the
room.
Go through the newly opened door, then head north until you can't anymore. At
that point, go west into the small room there. Once inside that room, take one
step south of where the two chests are in the other room you're not in yet,
then head southwest into the small room with the two chests. Open them to get
a Leather Hat and a CrossBow. After you get those two items, take one step
south of the chests in the room, then head west into the next small room and
open the chest there for a RubyRing.
Now, head west from the entrance of the room, then go down the stairs you come
across to get into the basement of the castle. There, open all of the chests
and examine all of the pots to get the following items: 2 Cure1s, 500 GP,
Life, Ether1, 20 White Arrows, and 10 Iron Arrows. Once you loot the treasures
in the room, exit it, then head back to the entrance of the castle. From
there, head all the way north and go through the door to the next room of the
castle. In there, head north and up the stairs to the next room.
Here, open the only closed chest in the room for a Tent, then go up the stairs
on the south side of the room, and you'll be on the third floor of the castle.
There, head north and a cutscene will occur, as Edward comes in the room after
Tellah finds his daughter Anna half dead. Tellah attacks Edward, and during
his attack, you'll witness one of the coolest lines in the game: "You spoony
bard!". Tellah eventually stops attacking Edward, as Anna talks to him before
she dies. After Anna is done talking with Tellah, she dies. Then, Tellah will
leave your group shortly after Anna dies to kill Golbez for killing Anna.
After Tellah leaves, more dialogue will take place, as Cecil, Rydia, and
Edward talk for a bit, then Edward joins your group after Cecil convinces him
to. Once Edward joins your party, you'll regain control again on the World
Map.
World Map
---------
Here, let's talk a little bit about Edward, shall we? He's level 5, his HP is
significantly low, his Defense sucks, his Attack sucks, so what's he good for,
you ask? Nothing. Absolutely nothing, except maybe putting some status effects
on some enemies with his Sing command, and that's big maybe. I suggest going
back to Lake and training Edward until he's at least level 10 (be sure to
place him in the back row).
Edward will be fairly strong at level 10, at least able to survive more than
two attacks. Before training Edward, though, equip an IronRing on him, as it
is better than this RubyRing. If you don't have one, go to Kaipo and get one
at the Armor Shop. Once you train Edward, exit the Lake, get on the Hovercraft
and head northeast of Damcyan, then get on the rocks you see in the water.
Ride them to the other side, then at the other side, head southwest and
southeast, then enter the cave there known as Antlion Cave, your next
destination.
Antlion Cave
------------
NOTE: Keep Edward in the back row here unless you're confident he won't die.
When you enter this cave, head southwest, cross the small bridge, and open the
chest for 190G. Now, head east and south down the steps there, then head east
and north and open the chest there for a Cure1. After you get this, head
southeast, go up the stairs you come to, cross the bridge, and open the chest
to the north to get 210G. Now, go head southwest, cross the bridge again, then
go down the stairs again. Then, head west and south down the stairs you come
to, then head east and go north under the bridge, and open the chest you come
to for another Cure1.
Now, head all the way southwest, then when the path splits south, go south,
then west when you can't go south anymore, then go up the stairs and open the
chest you come across for a Tent. Then, go northeast and open the next chest
you come across for another Cure1. Now, head west and south and go down the
stairs that brought you to these two chests. Then, head east and northeast,
then finally south down the stairs into the next area of the cave. There, go
all the way south to a chest containing a Life.
Once you get that, head southwest, go up the stairs, then go through the door
to the next room. In this room, open the chest to get a Charm Harp. Equip it
on Edward immediately, then exit this room. In the previous room, head south,
west, and all the way north, then go up the stairs to the next room. Here, go
west and through the door to the next room. In this room, use a Tent at the
Save Point, then save your game and open the three chests in this room to get
a Life, an Ether1, and a Tent. After that, head back south and exit the room.
Back in the previous room, head east and south back into the previous room.
Once there, head southwest and northeast and open the chest for a Heal. Now,
head west and south, down the stairs, then head all the way west, then open
the chest you come to for 250G. Now, cross the nearby small bridge, then go
down three sets of stairs while going all the way south until you reach some
stairs leading you into Antlion's Nest. When you enter Antlion's nest, head
all the way south and Edward will try and take the SandRuby from Antlion.
Antlion will attack Edward, then your group will enter battle against the
creature, so see the Bosses section of the FAQ for a strategy on this boss.
After he's defeated, the SandRuby will be yours. Once you regain control,
backtrack to the entrance of the cave, then exit from there.
World Map
---------
Back on the World Map, get on the Hovercraft and ride it across the rocks to
the other side. At the other side, head southwest of Damcyan, then you'll see
some more shallows (rocks). Ride them southeast into the desert where Kaipo
is. When you reach the desert, head all the way southeast, then park your
Hovercraft near Kaipo, then enter it.
Kaipo
-----
Here, visit the northeast house in town where Rosa is, then talk to Rosa, then
when a menu pops up on which item to use on her, use the SandRuby on her, then
her fever will be cured. After you cure Rosa's fever, you'll some dialogue,
where Rosa wants to accompany Cecil on his journey. Cecil declines at first,
but Edward eventually convinces Cecil to let Rosa go with him, and so Cecil
does. After Rosa joins your group, the scene switches to nighttime, where you
will witness Edward go outside by the water and begin playing his harp.
While he's playing his harp, a monster will appear and attack Edward. This is
WaterHag, and it's not a boss battle; it's a very easy enemy that can be
easily defeated even with a level 5 Edward. Simply use a few physical attacks
to kill WaterHag. After WaterHag is killed, you'll see Anna, who will talk to
Edward for a moment, then go back in the water and disappear. The scene then
switches to the next morning, where you'll be in the house where Rosa was
before you cured her fever.
Now, Rosa is very weak in Defense, as well as Attack, so put her in the back
row immediately, but just go ahead and put Edward in the front row, since Rosa
needs the Defense more than Edward does at this point. After placing Rosa in
the back row, give her a Staff, which I'm sure you have at least one of in
your inventory. If not, go to the Weapon Shop and buy her one and equip it.
After you equip Rosa with the Staff, give her a Leather Hat if you have one.
If not, a Cap Helmet will do.
There's nothing else you need to equip on Rosa right now, so head over to the
Weapon Shop and sell off any old equipment you don't need, but be sure to keep
a Cap Helmet, an IronRing, and a RubyRing (you won't be using the RubyRing for
a long while from now, but keep it anyway for that time). After your business
in the Weapon Shop is done, exit it and then exit Kaipo.
World Map
---------
Back on the World Map yet again, board the Hovercraft and head northwest and
ride the shallows back to Damcyan. From there, head northeast and cross the
shallows to the other side, near where Antlion Cave is. When you reach the
other side, head southeast and then park your Hovercraft near the mountain
there. Save your game, then enter the mountain there, known as Mt. Hobs, your
next destination.
Mt. Hobs-West
-------------
Once here, head north and a cutscene will occur, as your group wants Rydia to
use Fire to melt the ice blocking the path. Rydia doesn't want to at first,
because fire was the element that destroyed Village Mist. Eventually, after
Rosa talks to her about it, Rydia decides to use Fire to melt the ice blocking
the path, as if she didn't do it, Fabul would suffer the same fate as Damcyan.
After Rydia melts the ice, she learns Fire1! Once you regain control, head
northwest and north, up the stairs, then continue north to the next area.
In this area, head west and southeast and open the four chests you come across
to get a Tent, a Cure1, a Heal, and 350G. After you get those items, head back
west and then head northwest, step on the Save Point, then rest/save. Now,
exit this area by heading northeast back to the way you came. When you enter
the first area of Mt. Hobs, head east and north and go through the door to the
Summit.
Summit
------
When you arrive here, head east and open the chest you come across to get 10
White Arrows. After you get that, go up the nearby set of stairs, then go up
the next set of stairs to your north, but before you can, a cutscene occurs,
where you'll see Yang, a karate fighter from Fabul, attacking monsters that
have ambushed him. He defeats them with relative ease, but then an even bigger
enemy, namely MomBomb, attacks Yang. Your group realizes that this enemy is
dangerous, and decides to help Yang fight MomBomb.
You'll enter combat against MomBomb, so read the Bosses section for help on
winning this fight. After you defeat MomBomb, some dialogue will occur, as
Yang will join your group to protect Fabul from the imminent attack of the Red
Wings. Once you gain control of Cecil again, head west and north into Mt.
Hobs-East.
Mt. Hobs-East
-------------
Once here, simply follow the path until you reach the exit of the mountain. At
that point, exit the mountain.
World Map
---------
On the World Map, head east, northeast, and southeast and you'll come across a
castle with bridges on each side of it, as well as a moat nearby. Enter the
castle there, which is known as Fabul, your next destination.
Fabul
-----
Once inside Fabul, head all the way north and go through the door to the next
room. In this room, head east and north and enter the Weapon/Armor Shop. In
there, I suggest you buy two Thunder Claws for Yang, and then equip them on
him. After Yang is equipped, give him an IronRing, as well as a Cap Helmet.
Now, sell off any old equipment you don't need, but be sure to still keep the
RubyRing I told you to keep earlier in the walkthrough. Now, buy Cecil a Black
Helmet, Black Armor, and Black Gauntlet.
Equip them on him, then sell off his old Darkness gear. After your business in
the Weapon/Armor Shop is done, exit it, then head over to the Inn and buy some
items. I suggest buying some Cure1s, some Lifes, some Heals, and some Tents.
Now, go up the stairs in this room, and you'll be in the next room of the
castle. There, go over to the south side of the room and go through the door
there, and you'll be outside.
There, enter the Right Tower. Once there, go up the stairs to the next room.
In that room, examine the pot to the east to get 500G. Now, go back to the
entrance of the room, then go up the stairs to the final floor of the Right
Tower. There, open the chest to get a Tent, then get in the king's bed, and
your group will recover all their HP/MP. After resting in the king's bed, get
out of the Right Tower and head to the Left Tower. Once inside, examine the
leftmost pot out of the two pots east of the lone chest for a Cure1.
After you get that, open the three chests in the room to get a Cure1, a Heal,
and a Tent. Once that is done, exit the Left Tower and head through the door
in the central building out of the three buildings in this outside area to get
back to where you once were in the castle. In that room, go around the wall,
then go north and up the stairs to the king's room. Once there, unequip Rosa
of all of her equipment, then head north a bit and a cutscene will occur, as
your group and the king of Fabul talk about the imminent attack from Baron's
Red Wings.
At first the king is reluctant to trust Cecil, since he is a Dark Knight. Yang
convinces the king to trust Cecil and your group, and so he does. Eventually,
the king will ask you if you will help them defend the castle, so say yes when
you are asked that and then Rydia and Rosa will join the office of relief,
leaving your group with only Cecil, Edward, and Yang. After Rydia and Rosa
leave your group, Baron's forces will begin attacking Fabul to try and get the
crystal, then you'll enter your first boss battle in Fabul. Read the Bosses
section to see how to win this first fight out of five fights in Fabul.
Once you win the first battle, the Red Wings will attack, and then Cecil and
your group retreats to the first room of the castle. There, a few words will
be said by Cecil and Yang, then a wave of enemies will come in the room and
attack your group. These enemies are WaterHag, Imp Cap., and Weeper. They are
not hard at all, so I won't include them in the Bosses section. Simply have
Cecil, Edward, and Yang use physical attacks on these enemies to kill them in
a matter of 1-2 hits.
After you win the battle, your group will retreat to another room, where you
will face off against another battle with two Fighters and a General. Read the
Bosses section for a strategy on this battle. After you win, the group will
retreat into the throne room. where a karate fighter transforms into a
Gargoyle enemy and attacks them. Defeat it, then an Imp Cap., WaterHag, and
Weeper will come in and attack your group, so beat them, then as your group
flees to the crystal room, Edward trips and gets attacked by two Fighters and
a General.
Beat them, then your group will flee to the crystal room, where Kain will come
in and attack Cecil, because he is under Golbez's control. You can't beat Kain
in this fight, so just let him kill you and then a cutscene will occur, as
Golbez comes in and takes the crystal, as well as Rosa, then Golbez leaves.
After Golbez and Kain leave, Rydia will use Cure on the group to heal their
wounds. Then, some dialogue will commence, and after it's over, you'll regain
control of Cecil. Once you regain control, head south and exit the crystal
room.
Back in the throne room, examine the pot to the southwest to get a Cure1. Once
that is obtained, head over to the eastern side of the room. There, press the
switch on the floor you see, then the door behind it will open up, so enter it
to be in a secret passage. Go northeast and southeast in the secret passage,
then you'll be in a room with three chests, so open them to get a Cure1, a
Black Shield, and an Ether1. Be sure to give the Black Shield to Cecil as his
new shield, since it's better than the Shadow Shield he still has on. Now,
follow the secret passage back to the throne room.
Then, exit the throne room and head to the Inn. Once there, go to where the
Innkeeper is, and he'll let your group rest for free. Some dialouge will take
place, as your group comes up with a plan to sneak into Baron. After the
dialogue is finished, your group goes to bed, then the scene switches to the
next day, as your group talks to King Fabul about getting a boat so that they
can use it to sneak into Baron. King Fabul will eventually give you a Black
Sword, which you should equip on Cecil after the dialouge is over.
After equipping the Black Sword on Cecil, sell of your Shadow Shield and your
Darkness Sword, then exit Fabul.
World Map
---------
On the World Map, remove Rydia, Edward, and Yang of all their equipment, then
get on the boat you see to the east of Fabul. Once you are on the boat, your
group will board the boat as they say goodbye to Yang's wife. Once your group
boards the boat, a few words will be spoken, then the boat will set sail for
Baron. Eventually, however, your group gets attacked by Leviatan, the beast
of the sea. The sailors on the ship then panic, but the captain tells them to
stop it.
Rydia then gets knocked into the water, then Yang jumps in after her. Edward
then gets knocked down, but not into the water. The boat then spins out of
control into the whirlwind where Leviatan is. The scene then switches to
Cecil, who is alone on a beach. He calls for Rydia, then Edward, then Yang,
but they are nowhere to be seen. You'll then appear on the World Map near
Mysidia.
Since there's nothing better to do, save your game and head east to the town
there known as Mysidia (yes, the place Cecil and the Red Wings took the
crystal from in the beginning of the game).
Mysidia
-------
Once you arrive in Mysidia, there are some things to do here. They are
optional, but nevertheless cool to do. First off, head over to the Inn. There,
talk to the dancer east of the mage behind the counter in the Inn. She'll
dance, then it'll make Cecil sleepy, then when he wakes up, he'll wake up as a
pig outside, and you'll be beside an old lady, who I assume is the dancer. The
old lady will run away, so head over to the Inn and talk to the dancer again.
This time, when she dances, you'll wake up as normal Cecil, rather than a pig.
Now, the next thing of interest for you in Mysidia is to go back to the Inn
and talk to the Black Mage behind the counter there. He'll give you a drink
puts the Poison status aliment on you. To cure this, simply use a Heal item.
Now, the next thing of interest for you here lies to the west of the Inn,
where you will find a White Mage beside a pool of water. Talk to her and she
will run away of you because she's scared of you. She runs to the bushes to
the west, so talk to her again and she'll run away completely.
Once that is done, head all the way north of the entrance to Mysidia, into the
big house there, known as the House of Prayer. Inside, head north and talk to
the elder. Cecil will tell the elder that he and his friends were on their way
to Baron to rescue a girl who was captured (which we know was Rosa). The elder
tells Cecil that it would be his trial because he lost his friends in the
shipwreck.
Cecil then tells the elder that he wishes to go to Mt. Ordeals to the east,
and so he sends Palom and Porom to accompany Cecil (their real mission is to
spy on him, though). After Palom and Porom, two skilled magic users of
Mysidia, join your group, head over to the Weapon Shop, located in the
southwestern part of Mysidia. Once inside, buy a Cure Staff for Porom, and a
FlameRod for Palom, then equip the newly bought weapons on the two mages, then
sell off their old weapons.
Now, exit the Weapon Shop and head over to the Armor Shop. There, buy four
Silver Rings, three Gaea Helmets, and two Gaea Robes. Next, buy the Paladin
Shield, the Paladin Helmet, the Paladin Armor, and the Paladin Gauntlet. These
will be used on Cecil not too long from now. If you can't afford all of the
equipment, simply go outside and build up money until you get enough, then go
back into Mysidia and buy the equipment you couldn't afford earlier.
Equip the Gaea equipment you bought on Palom and Porom, as well as two Silver
Rings on Palom and Porom. Once you're equipped, sell off all your old
equipment, except for the RubyRing I've been telling you to keep for so long,
and also keep Yang's two Thunder Claws, as you'll get him back soon enough.
Be sure to keep the two Silver Rings, as well as the extra Gaea Helmet you
bought. After you sell off your old equipment, exit Mysidia.
World Map
---------
On the World Map, put Palom and Porom in the back row if you haven't done so
already. Once they are in the back row, save your game and level them up until
they are Level 15, since they are very weak right now. Once you've trained
them, use a Tent to recover your HP/MP. After that, head all the way east,
then southeast, then all the way northeast (head northeast for a long time).
Eventually, you'll come across a huge forest shaped like a circle.
At that point, keep heading east and you'll reach Mt. Ordeals. Rest/save, then
enter Mt. Ordeals.
Mt. Ordeals
-----------
In Mt. Ordeals, head northwest towards the fire you see in the distance. When
you reach the wall of fire, Palom will use Ice to melt the fire. After the
fire is melted, Porom will hit Palom for bragging, as the elder of Mysidia
told them not to sumbit to arrogance. After that, a cutscene will occur, as
the scene switches to Golbez, Kain, and Rosa. Golbez will call for Milon, the
Fiend of Earth, who is one of the Four Fiends of Elements. Golbez explains to
Milon that Cecil is climbing Mt. Ordeals, and that his mission is to kill him.
Kain will want to go kill Cecil instead of Milon, as he tells Golbez that
Cecil is a formidable opponent. Golbez puts Kain in his place by telling him
no, and that his mission is to watch Rosa. After that, the cutscene ends and
you regain control of Cecil. Once you regain control, follow the path to the
northeast, then east of the set of stairs you come to is a chest, so open it
to get a Cure1. Now, climb the set of stairs you ignored earlier, then open
the chest you come to to get another Cure1.
Once you get that, head west and go up the set of stairs there, then go
through the nearby door to the next area of Mt. Ordeals. Once there, go up the
nearby set of stairs, then head east and north up the hill and you'll come
across Tellah, as some dialogue occurs. Cecil explains to Tellah after Palom
and Porom introduce themselves of course, that Leviatan attacked them and then
he tells Tellah that Rosa was captured by Golbez. Tellah says that he came to
Mt. Ordeals to find the legendary magic spell, Meteo, which he thinks can beat
Golbez.
Eventually, Tellah will join your group so when he does, equip on him the
extra Gaea Helmet I told you to buy in Mysidia. Then, clone a FlameRod for him
and give it to him. See the Codes n' Secrets section of this FAQ if you want
to learn how to clone, just incase you didn't look at it when I told you to
clone the IceRod in Watery Pass for Tellah. Give Tellah the Silver Ring that
you bought from Mysidia as well. Once Tellah has been equipped, go through the
door Tellah came out of, into the next area.
In this area, head southwest, then go upstairs to a chest containing an Ether1
item. Once you get that, go back down the stairs then head east and north up
the hill, then head east and north up the two sets of stairs, then head west
and cross the small bridge, then go down the hill you see to the west and then
open the chest for another Ether1. After that, go back up the hill, then head
west through the door to the summit of Mt. Ordeals.
Once you reach the summit, head south one step and you'll hear a hissing
noise. Porom accuses Palom of doing it, but Palom says that it's not him. Once
you regain control, go west and northeast and as you approach the stairs, you
will hear the hissing noise again. Head east and cross the small bridge, then
rest/save at the Save Point there. Then, head back west and go up the stairs.
Then, head west and try and get on the bridge, but before you can, Milon will
attack you, along with four Ghasts.
Check the Bosses section of the FAQ to see how to win this fight. Once you
have defeated Milon, go back to the Save Point and rest/save. Then, go and
cross the bridge you couldn't cross earlier, then the screen will go dark and
Milon will attack you again, this time as Milon Z. Milon says that his true
power lies in death, so let's see just how powerful this guy really is, shall
we? See the Bosses section of this guide to see how to defeat Milon Z.
Once Milon Z. has been defeated, he'll fall off the mountain and die, so go
back and rest/save at the Save Point, then cross the bridge again. This time
there's no Milon to distract you thankfully, so go ahead and approach the door
surrounded by rocks on all sides. As you approach the door, you'll hear a
voice call to Cecil, calling him son, as Cecil and your group go inside. Once
inside, some dialogue will take place, as KluYa, Cecil's father, gives him the
Sacred Power, which will make him a Paladin.
Once Cecil changes, he's not officially a Paladin yet. He still has to conquer
the darkness within him, otherwise the Sacred Power will not accept him. You
will enter a fight with the Dark Knight version of Cecil, with you being the
Paladin Cecil. I'm not going to include this fight in the Bosses section; just
Parry three times to win this fight. After you conquer Cecil's darkness, he
officially becomes a Paladin! Tellah will then learn Meteo, the legendary
black magic spell, but you'll never be able to use it because of his 90 MP.
After Tellah learns Meteo, Palom and Porom will try and tell Cecil that they
were actually sent to spy on him rather than accompany him, but just as they
are about to, Tellah tells them it's time to go get Golbez and leaves the
room. Palom follows him out, then Porom and Cecil leave the room, as you
regain control of Cecil. Once you regain control of Cecil, you'll notice that
he is Level 1, rather than what level he was as a Dark Knight. Don't worry,
he's not as weak as you might think.
Besides, backtracking all the way out of Mt. Ordeals will cause him to get to
Level 10 or higher! Anyway, equip the Paladin equipment you bought in Mysidia
on Cecil, then go back to the Save Point and save. After that, backtrack the
way you came, and exit Mt. Ordeals.
NOTE: If you managed to get a Lilith Rod in Mt. Ordeals, equip it on Palom and
clone one and equip it on Tellah, as it's a great weapon.
World Map
---------
Back on the World Map, head southwest to a small circular forest. Enter that
forest, as there is a Chocobo's Forest there.
Chocobo's Forest
----------------
In here, approach one of the Yellow Chocobos and press A to get on one. Then
you will appear back on the World Map. There, follow the path back to Mysidia.
Then, when you reach Mysidia, press A to dismount your Chocobo. Once your
Chocobo is dismounted, enter Mysidia.
Mysidia
-------
Back in Mysidia, head all the way north and enter the House of Prayer. There,
head north and speak with the elder, who will be surprised that Cecil became a
Paladin. Then, Cecil will find out that Palom and Porom were sent to spy on
him, rather than assist him in his journey up Mt. Ordeals to become a Paladin.
After that, the Mysidian will legend will be told to Cecil, and then some more
dialogue will commence, as Tellah eventually tells the elder that he can't
forgive Golbez for killing Anna, and that he must avenge her with Meteo.
Eventually, near the end of the dialogue, Palom and Porom will try to go with
Cecil to Baron, but at first the elder is reluctant to let them go, but then
he lets them go with Cecil and Tellah to Baron, then the dialogue ends and you
regain control of Cecil. When you regain control, head over to the Item Shop
and restock on anything you may need. After that is done, head north of the
Item Shop and enter the building there that was blocked off earlier.
This is the Serpent Road, your next destination.
Serpent Road
------------
Here, simply go north and step on the white tile in the center of the room,
and you'll arrive in the Town of Baron.
Town of Baron
-------------
Once here, head south and exit the building. Then, in the actual town, head
over to the Inn. Once there, head east and northwest, then talk to Yang and he
will send the two Baron guards sitting at the table with him to attack you.
They are not hard, though they can be if you let them inflict status aliments
on you. If they manage to get a status aliment on you, use a Heal item or a
Heal spell to counter the effects. Use physical attacks with Cecil, and have
Palom and Porom use Twin, while Tellah uses strong magic like Fire3.
After the two Baronian guards have died, Yang will attack you. Use strong
magic with Tellah, Twin with Palom and Porom, and have Cecil attack to defeat
him. Also, be sure to heal often in the fight with Yang, since Kick hurts a
lot. Once you defeat Yang, some short dialogue will occur, as Yang joins your
group! Once Yang joins your group, your group will go over to the beds and
rest for free since the Innkeeper lets you rest for free for killing the
Baronian guards.
Once your group is inside the room where you rest in Inns, some dialogue will
occur, as Yang is ashamed that he attacked your group. Before the dialogue
ends, Yang will give you the Baron Key, which will help you sneak into Baron!
After that, your group gets some rest, then the scene switches to the next
day. When you regain control, exit the Inn. Then, head over to the Weapon/
Armor Shop located on the north side of town. There, examine the door, then
use the Baron Key on it when you are prompted to use an item on it.
By using the Baron Key to unlock the door, you'll open the Weapon/Armor Shop,
so go ahead and go inside. Once inside, head over to the southeast corner of
the shop. Once there, go south of the seat to the right of the table, then you
will be in a secret passage. Follow it east, north, west, and south and you'll
be behind the counter of the Armor Shop. There, open the only closed chest to
get 2000G. Once you get that, exit from behind the Armor Shop, then when you
are back in the secret passage, follow it west and south and you'll be behind
the counter in the Weapon Shop.
Once there, open the only closed chest to get a Thunder Claw. Since you should
already have two (you will have two if you've followed my walkthrough up to
this point), you won't need this one, but you can sell it for money. If you do
not have a Thunder Claw, go ahead and equip this one and clone one as soon as
possible and give that one to Yang after you clone it. Anyway, after opening
the chest with the Thunder Claw, follow the secret passage back to where the
table is. Then, head over to the Armor Shop and buy a Headband for Yang, as
well as a Karate Robe.
Give these both to Yang immediately as his new equipment, then give Yang the
last Silver Ring you have in your inventory. If you didn't follow my guide up
to this point and don't have a Silver Ring, simply give him an IronRing
instead. At any rate, after your business in the Armor Shop is done, head over
to the Weapon Shop and buy a Thunder Rod for Palom, then clone one for Tellah
as soon as possible and give one to him as well. Now, equip the two Thunder
Claws you've saved for Yang if you haven't done so already.
Once you're fully equipped, sell off any old equipment you don't need, but be
sure to keep that RubyRing I've been telling you to hold on to for so long.
After you sell of your old equipment, exit the Weapon/Armor Shop. Then, head
southwest to the big building there. Use the Baron Key to unlock the door,
then when the door is unlocked, go through it. Inside the building you arrive
in, head northeast and you'll enter a secret passage. Follow it east to a
chest containing 1000G.
After you get that, go back west then go down the stairs into the Old Water-
way.
Old Water-way
-------------
In here, I suggest training Palom and Porom until they're Level 20. Once they
are, you can progress through this place. From the start, head south and cross
the bridge. Then, follow the path southeast and open the chests you come to to
get a Cure2, an Ether1, and a Life. Once you get those items, go behind the
wall where the three chests are, then follow the path north while crossing
three bridges. Once you cross the three bridges, head northeast and then head
southeast, crossing two bridges.
After you cross the two bridges, cross the next one which is located east and
north of you, then after crossing that bridge, head north into the next area.
In this area, you'll basically have to go through a maze. Starting off, head
northeast and south and go down the steps into the water. Then, head south to
the blue coloring of the wall, which is a secret passage. Follow that secret
passage southwest, into a small room. In that room, open the chest to get
500G. Once you get that, head south into the blue colored wall there and then
follow the secret passage southeast to the next room.
There, open the chest you see to get a Life. After you get that, get on the
very first part of the stairs in the area (the stairs that contained the chest
that you just opened). Once you are on the very first part of the stairs, go
east, then go into the nearby secret passage, then follow it southeast to the
next room. In this small room, go down the steps then enter the secret passage
to the southeast. Follow it north and you'll emerge in the water. Now, head
up the stairs to the platform in the center of the area and open the chest to
get a Life.
Once that is done, get off the platform and head south to the secret passage.
Follow it southeast, then you'll emerge in the water. Head east and all the
way north to the next room. In this next room, head northeast and north up the
stairs, then head west into the secret passage and follow it west, southwest,
and north, then open the chest you come to for an Ether1. Once you get that,
go back in the secret passage and follow it out the way you came. Then, go up
the stairs (not the long set of stairs that brought you here; the ones leading
to a different room) to the next room.
In this next new room, head northwest and go through the door to the next
room. In this room, head north and rest/save at the Save Point you come to.
After that, head northeast and follow the secret passage east to a chest that
contains the Ancient Sword. I don't suggest equipping it, because although it
lowers enemies' attack power, Cecil's attack power will be drastically lowered
if you equip this weapon on him, but it's your choice. At any rate, exit the
room after retrieving the Ancient Sword from the chest.
Then in the previous room, head southeast and north up the stairs, then
continue your track northward to exit the Old Water-way completely. After you
exit the Old Water-way, you'll appear in Baron Castle.
Baron
-----
Once here, head southwest, then all the way southeast until you come across a
hole in the wall. When you come across that hole, go through it, then go ahead
and go to Cecil's room located in the Left Tower (the room where Rosa and
Cecil were talking in the very beginning of the game before your journey to
Village Mist with Kain) and get in his bed to recover all your HP/MP. Once you
do that, exit the Left Tower and head southeast and go through the door you
come across.
Then, go north and up the stairs and you'll be back outside. There, simply go
east and go down the stairs and you'll be in the first floor of the castle.
Once there, head southeast and you'll encounter Baigan, who will say that he
is not mind controlled by Golbez, and he will join your group supposedly. As
Cecil and Baigan walk towards the throne room, Palom and Porom smell something
fishy, and say that there is a monster around. Baigan pretends he doesn't know
what they are talking about, but eventually he reveals himself as a monster.
You'll then enter combat with Baigan, so see the Bosses section of the FAQ to
see how to defeat him. Once he's defeated, go back to Cecil's room and rest.
Then, head back to the room where you encountered Baigan. Once there, head
north of the entrance to the room and go through the door to the next room.
Then, simply go north through the next two rooms and you'll reach the throne
room where King Baron is. Once there, head north and talk to King Baron, who
is on his throne.
He'll tell Cecil that it isn't good that he's become a Paladin, and then he
will transform into Kainazzo, the Fiend of Water, and attack your group. Be
sure to check the Bosses section out if you want a strategy for this boss
battle. Once Kainazzo is defeated, Cid will tell King Baron that he is going
to pay for putting him in jail, but he realizes it's your group and not King
Baron. Then, after much dialogue, your group will exit the throne room to get
on Cid's airship.
Just as your group exits the throne room, Kainazzo sends the walls closer and
closer to your group, threatening to crush them (kinda like what happened in
Star Wars Episode IV: A New Hope). The doors leading out are locked, and so
Palom and Porom turn themselves into stone to stop the walls from crushing the
group. Tellah tries to turn them back to normal, but he can't because they
have become stone by their own will. Sadly, you couldn't unequip Palom and
Porom's equipment unless you did it before the fight with Kainazzo, which I
did not advise you to.
After Palom and Porom turn to stone, a few more words will be said, as your
group is saddened over the loss of Palom and Porom. The scene then switches to
Golbez, Kain, and Rosa in the Tower of Zot. There, Golbez will tell Kain that
getting the last crystal is a problem, but Kain comes up with an idea to have
Cecil get the Crystal of Earth for them. He explains to Golbez the plan, then
Kain goes to deliver the message to Cecil. The plan, by the way, is for Cecil
to bring them the Crystal of Earth, then they'll give him Rosa in exchange for
the crystal.
Once the cutscene ends, you'll see your group going to the Enterprise, Cid's
airship, as Cid leads them to it. Once your group gets on the Enterprise, you
will see a ship fly towards the Enterprise. Kain is on this ship, and delivers
the message to Cecil that if he doesn't give them the Crystal of Earth, then
they will kill Rosa. Cecil will try to snap Kain out of it, but Kain simply
tells him "That's all.". Eventually, you'll regain control of Cecil, but this
time on the Enterprise.
World Map
---------
On the World Map, before we go to Toroia to get the Crystal of Earth, there
are a few things we can get first, so let's get them, shall we? First off, fly
directly north of Baron, then land the Enterprise by Village Mist, the first
village you come across while flying north. Then, once you land, save your
game and enter Village Mist.
Village Mist
------------
When you arrive here, head east and north to the house in the northwest corner
of the village. Enter the house and once inside, go through the unlit
fireplace and you'll be in a secret passage. Follow that secret passage to the
northeast, where you'll enter a room with three chests. The chests contain a
Tiara Helmet, a Cloth, and a RubyRing. Even though you've been saving up the
RubyRing for so long, you still need to keep the one you just found, as you'll
need two for the upcoming part in the game anyway, so keep this one.
Once you obtain those three chests, head east, south, west, and south of the
entrance to this hidden room and you'll come to another hidden room, where you
will find a chest containing a Change Rod. Give this to Tellah as his new
weapon, since it's very good. Once that is done, exit this house completely.
Back outside, head east of the Weapon and Armor Shop and go through the trees,
into the small grassy field, where you can open two invisible chests to get a
Cure1 and a Heal.
Once you get that, follow the path out of the grassy field and out of the
trees, then once you emerge from the trees, head north into another small
grassy area, where you'll find another invisible chest containing 100G. Now,
since you've gotten all the chests there is to obtain in Village Mist, and
since the Weapon Shop and Armor Shop don't sell anything you need, exit this
place.
World Map
---------
Back on the World Map, board the Enterprise, then fly northeast, towards Kaipo
and once at Kaipo, fly all the way east, then when you see an island sticking
out pretty far, fly east of it, then fly southward a bit and you should see a
small island with a town on it. Land on that island, then enter the town there
known as Silvera, where we can get our hands on some new equipment.
Silvera
-------
Once here, head all the way north (as far north as the Weapon and Armor Shop
at least), then go east into a small grassy area. There, open the invisible
chest for a Silver Staff. Don't bother equipping it on Tellah, since you got
the Change Rod in Village Mist a moment ago. Anyway, after getting the Silver
Staff, head west and northeast and enter the grassy area where the small toad
that's walking around is. Once inside that grassy field, search around for
another invisible chest that contains the Silver Knife.
After you get that, exit this grassy field and head west into another grassy
field, where you can find another invisible chest containing 5000G. Once you
get that, head south and enter the Weapon Shop. Once inside, buy a Silver
Hammer and a Silver Sword and equip them on Cecil and Cid immediately, then
sell off their old weapons, but keep Cid's Wooden Hammer, as you'll need it
soon. Now, head over to the Armor Shop and once there, buy two Silver Helmets,
a Silver Shield (don't buy Cid one), two Silver Gauntlets, and two Silver
Armors.
I highly doubt you'll be able to afford two Silver Armors unless you're very
over-leveled, because of the steep price for one: 17000G apiece. Nevertheless,
if you can afford one, buy one and equip one on Cecil or Cid, or if you can
afford both, that's great. I suggest you train in a moment (not much, just a
little) anyway, so if you can't afford two right now, you'll most definitely
be able to afford it after that. Anyway, after you buy the Silver equipment in
the Armor Shop, sell off everything except the Silver Staff, the Tiara Helmet,
the two RubyRings you have, and the Wooden Hammer.
The other equipment that you need is already equipped (or should be if you've
been following my guide up to this point), so you won't have to worry about
accidentally selling it. Just for clarification, the other equipment that you
do not need to sell off is a Silver Ring, and the Karate Robe on Yang. After
your business in the Armor Shop, exit this town completely.
World Map
---------
On the World Map, board the Enterprise, then fly back to Baron. From there,
fly southward and you'll reach a large island with a town on it. Land there,
and enter the town there known as Agart.
Agart
-----
You won't be here but about thirty seconds at most, trust me, as there is only
one hidden item to obtain here. To get it, head northwest from the entrance to
the town and enter the grassy area you come to. Once inside, search for an
invisible chest, then when you find it, open it for a Cure2. That's the only
hidden item there is to obtain here, so after you get that, exit this place.
World Map
---------
On the World Map, board the Enterprise and fly back to Baron. From there, fly
to the northwest until you come across a huge forest with a castle and a town
on the southwestern edge of it. When you come to that, land the Enterprise on
a spot that isn't a forest (just one step north of the Town of Toroia is a
fine spot to land). Once you land, save your game and start training. I would
recommend that you gain 2-3 levels with each party member.
After you level up, use a Tent to rest, then save your game. Also, you'll more
than likely have enough money to buy the one Silver Armor you missed out on
(or the two if you couldn't afford even one) in Silvera, so head back there
and buy what you couldn't before, which is the Silver Armor or Armors, if you
couldn't buy even one. After that, go back to the Toroia area and land the
Enterprise where you landed it before. Then, enter the Town of Toroia, the
nearby town.
Town of Toroia
--------------
When you arrive here, head north across the bridge, then head east and go down
the steps into the water. Once there, follow the path southwest, northwest,
and northeast and you'll eventually come to a set of stairs, so when you do,
go up them. Then, head west and go through the trees, then in the grassy
field, open the invisible chests you find to get 1000G, an Ether2, an Ether1,
and a Cure2. Once you get all those items, stock up on some items in the Item
Shop, since you probably need to by now.
Then, exit Town of Toroia.
World Map
---------
Here, simply enter the nearby castle, which is Toroian Castle.
Toroian Castle
--------------
When you arrive in Toroian Castle, head all the way north and go through the
door you come across, and you'll be in the first floor of the castle. There,
head northwest and go through the door you come across, then you'll be
outside. Once outside, head west and southeast and go through the door into
the building there. Once inside, you'll see Edward lying down in a bed. He
doesn't join your group this time around, fortunately. Anyway, once inside the
building where Edward is, approach him and some dialogue will occur.
Your group basically explained what happened after Leviatan attacked, and
Cecil will eventually explain that the Crystal of Earth is in the hands of the
Dark Elf. After learning that, Edward will give Cecil the TwinHarp item, which
is basically Edward's substitute. The TwinHarp will help you later on in the
game. In fact, it'll help you not too long from now. After the dialogue ends
and you regain control, exit this building. Back outside, follow the path west
and north, back into the first floor of the castle.
Once there, head east and go through the door you come across, and you'll be
outside. There, head east one step, then head southwest and go through the
door to the next room. In this room, there are three stairways leading to
three different rooms. The stairway to the left is useless for you at the
moment, but will be useful later, so just ignore it for now. Instead, take the
middle stairway and you'll be in another room. In this next room, examine the
pots until you find an Ether1.
Once you do, exit the room and then take the right staircase this time. Then,
in this next room, press the switch on the floor four different times to open
all four doors leading to chests in each small room. Open the eight chests in
the room to get two Tents, two Cure2s, two Ether1s, and two RubyRings. Keep
these two RubyRings as well, since they'll be useful really soon. Once you are
done pillaging the place, exit this room, as well as the entire castle.
World Map
---------
Back on the World Map, head all the way north and you'll eventually come to a
small circle shaped forest separated from the huge forest that surrounds this
continent. When you come to that circular forest, enter it.
Chocobo's Village
-----------------
Here, find a Black Chocobo. Once you find one, press A in front of one and you
will be on the World Map with it.
World Map
---------
Back here again, fly the Black Chocobo to the southeast, then to the northeast
and land the Black Chocobo in the forest on the continent there that is
separated from the large continent to the south that houses both the Town of
Toroia and the Toroian Castle. Once you land on this continent, rest/save, and
go ahead and enter the cave there, known as Cave Magnes.
Cave Magnes
-----------
Once here, you should know that Dark Elf will put up a magnetic barrier that
will cause you not to be able to use your Silver equipment. If you get into a
battle with Silver equipment on, you will get a game over, which is not good.
Note that in battle you CAN re-equip some Silver equipment and finish the
battle with the equipment without getting a game over, which is good, but I
honestly do not recommend it, since it's tedious to unequip/reequip yourself
every battle since you get yourself into so many random encounters in the
game.
Anyway, when you arrive here, you can finally put the four RubyRings you've
been keeping to use. So first of all, remove Cecil of ALL of his equipment,
and give Cecil a RubyRing. Then, remove Cid of everything and give him the
Prisoner outfit and the Wooden Hammer you've been keeping for him. Also be
sure to give Cid a RubyRing. Then, remove Yang's Silver Ring and exchange it
with a RubyRing.
Then, remove Tellah's Silver Ring and give him a RubyRing. After you're
equipped, I don't suggest you fight any of the random encounters you get
yourself into here, since you have no equipment and therefore are very
susceptible to any type of phyiscal damage or magic damage. Anyway, after you
equip yourself, let's progress through the cave, shall we? From the start,
head south one step and your group will notice the magnetic field in the cave.
After that, head east and cross the bridge and you'll come to a chest; open it
to get a Cure2. Once you get that, head west and cross the bridge until you
come across some stairs leading southward; go down them. Then, head southeast
and go cross the next bridge you come across. After that, head southwest and
cross the next bridge you come across, then head northwest, past the stairs
leading to the next room and you'll come to another chest.
Open this one to get a Heal. Now, head east and go down the stairs you ignored
earlier, and you'll be in the next room of the cave. In this room, head west
and then when the path splits north, go north. Then, go west after going north
and you'll come to a chest containing an Ether1. Now, head back east and then
go across the bridge you come to. Then, go through the door to the northeast.
In this small room, open the two chests to get an Ether1 and 500G. After that,
exit the room.
Back in the previous room, head all the way west and go down the stairs to the
next room. In this next new room, head southwest and go through the door to
the next room. In this room, save your game, but don't bother healing; just
save and exit. Now, head south and across the bridge, then head southwest and
go through the door to the next room. In this next room, open the three chests
to get a Cure3, a Cure2, and a Life. Then, exit this room.
Back in the previous room, go west and cross the bridge, then head north and
go through the door to the next room. In this room, open the chest to the
north to get a Charm Claw for Yang. Clone one for him the next time you get
into a random encounter, then equip the cloned one on him as well, so he'll
have two Charm Claws, rather than one. Now, from the entrance of this room,
head northwest and go down the stairs you come to into the next room of the
cave.
In this next new room, head across the nearby bridge, then head northwest,
past the wall that has the door leading to the next room on it, and open the
chest you come to for an Ether2. Once you get that, go through the door I told
you to ignore just now, and you'll be in the final room of Cave Magnes, where
the Dark Elf and the Crystal of Earth lies. In that room, head north and you
will see that Dark Elf is blocking the Crystal of Earth. Talk to him and you
will enter combat against him.
Just keep attacking him and you'll eventually lose, since you cannot win this
fight, as it progresses the story by you losing. After you lose to Dark Elf,
Edward will play his harp and because you have the TwinHarp, Dark Elf will be
able to hear it. Once Dark Elf hears it, the magnetic field disappears, so you
can reequip your group with their equipment that you took off in the beginning
of this cave. Once you reequip your characters, talk to Dark Elf again to
start another fight with him.
This time, consult the Bosses section of the FAQ to see how to beat him. When
you win against Dark Elf, Dark Elf will say a few words then disappear, so
when he does, head north and grab the Crystal of Earth, then head south and
exit the crystal room. Then, in the actual cave, have Tellah use Exit to warp
out of Cave Magnes.
World Map
---------
Back on the World Map, get on the Black Chocobo you used to get on this
continent with, then it'll fly you back to the Chocobo's Village you got it
from earlier. Exit the Chocobo's Village, then save your game and head all the
way south and enter Toroian Castle again.
Toroian Castle
--------------
Back in Toroian Castle, head all the way north and go through the door to the
first floor of the castle. Then, head north into the second floor of the
castle. Once there, the eight Clerics will gather around you when they see
that you have the Crystal of Earth. Then, you'll hear a voice, which is Kain's
voice. Kain tells you to get on the Enterprise. After you regain control,
before we go and give the Crystal of Earth to Kain, let's get the last bit of
treasure there is in this castle, shall we?
Talk to the eight Clerics, then exit the room. Then, head southeast and go
through the door and you'll be outside. Outside, follow the path southwest and
go through the door you come to and you'll be in a room we visited on our
visit to Toroian Castle. In that room, head down the left staircase into the
basement of the castle. Once there, talk to the girl you see behind the jail
and tell her you have the eight Clerics' permission, then she'll let you take
the treasures.
So, after she opens the door for you, go through it and follow the path north,
east, and southwest and then go down the stairs to the room with the treasure
chests. In that room, open all eighteen treasure chests to get the following
items: 2 Cure2s, 2 Heals, 2 Ether1s, 2 Ether2s, 2 Elixirs, 2000G, GreatBow, 20
Fire Arrows, 10 Lightning Arrows, and 20 Ice Arrows. Now, exit Toroian Castle.
World Map
---------
Enter the Town of Toroia, since we need to restock on items before our journey
to the next dungeon.
Town of Toroia
--------------
Once here, head over to any shop and feel free to sell off anything you do not
need anymore. This includes the RubyRings you've been keeping almost all game.
Be sure to keep the following items: Silver Staff, Tiara Helmet, and Silver
Ring. After selling off your old equipment, head over to the Item Shop and
restock on some items. Buy everything you can, but don't overspend till you
have nothing left, as that's never good. Once your business in the Item Shop
is done, rest at the Inn, then exit the town.
World Map
---------
Back on the World Map yet again, board the Enterprise. Once you do, your group
will follow Kain's airship, and you'll eventually arrive in the Tower of Zot.
Tower of Zot
------------
When you arrive here, some minor dialogue will take place, as Golbez and your
group say a few things. Once you regain control, you should know that if you
wish to exit the Tower of Zot for any reason at all, you can do so by stepping
into the middle tile in the area with the four black orbs in the southwest
corner of the first room you appear in. Anyway, from the start, head to the
northwest corner of the room and open the chest you come across to get a Fire
Armor.
Give this to Cecil immediately as his new armor, since it's quite good. After
that, head east and go through the door to the second floor of the tower. Once
there, make your way to the end of the room and you'll come across a door, so
go through it, but along the way to that door, open the chest you come across
to fight some monsters. Well, actually you only fight one monster, which is a
FlameDog. Simply have Tellah cast Ice-3 to kill it. After you win the fight
against the FlameDog, you'll get a Fire Sword for Cecil.
Give that to Cecil as his new weapon, then go through the nearby door to the
next floor of the tower. When you reach the third floor, head southeast, then
north at the split. Then, follow the obvious path, ignoring the southern split
that you'll eventually come to, as it leads to nothing. After the path is
over, head all the way northwest and you'll come across another door leading
further into the tower, so go through it and you'll be in the fourth floor of
the tower.
There, head southwest and go down the stairs, then follow the path southeast
and you'll eventually come to two sets of stairs. Take the first set of stairs
you come across first, then head northwest and go through the door to the
fifth floor of the tower. There, open the nearby chest to get a Poison Claw.
Equip that on Yang immediately, then clone one for him as soon as possible,
then give the cloned Poison Claw to Yang as well so that he'll have to Poison
Claws.
After getting the Poison Claw, head west, southeast, and southwest and go down
the stairs you come to, then open the chest to get a Fire Shield. Give this to
Cecil as his new shield, then backtrack out of this room. Back in 4F, head
southeast and go up the stairs you come across, then go through the door and
you'll appear back in 5F. Back in 5F, open the chest you couldn't reach
earlier to get an Earth Hammer for Cid. Give it to Cid, then exit this room.
Back in the previous room, head southeast and northeast, up the stairs, then
go through the door to the next room. In this room, head south and open the
chest you come across for a Wizard Robe. Give this to Tellah as his new armor
immediately, then exit this room. Now, head southwest, southeast, and north up
the stairs I told you to ignore earlier, then continue north through the door
to the next room. In this next new room, head southwest and go through the
door you come to.
In this room, you'll find a Save Point, so rest/save, then exit this room.
Back in the previous room, go west and go up the stairs, then go north a bit
more and the screen will turn dark, as three girls will appear and say a few
words before entering battle with you. These girls are known as the Magus
Sisters, so read the Bosses section to see how to defeat them. After they're
defeated, go back and rest/save, then go back to where you fought the Magus
Sisters at.
Then, go through the door you couldn't go through earlier, and you'll be in
another room. In this room, remove Tellah of all his equipment, then head
north and you'll encounter Kain and Golbez. Cecil will give Golbez the Crystal
of Earth, then Tellah will enter combat against Golbez. Eventually, Tellah
uses Meteo and kills himself. Golbez's control over Kain is broken after
Tellah uses Meteo on him. Golbez will eventually hit Cecil with a powerful
attack, sending him back. Golbez will then stop attacking Cecil (I won't tell
you why, since it's a spoiler).
Then, he'll retreat to the door behind you. Then, your group goes over to
Tellah and then he disappears soon after. Eventually, you'll regain control,
so when you do, talk to Kain and he'll take you to the room where Rosa is. As
soon as your group enters, Rosa is nearly squashed by a black ball above her,
but she is luckily rescued by your group before that happens. After Rosa is
rescued, some dialogue will occur, as both Rosa and Kain join your party!
Now, equip Rosa with the Silver Staff, the Tiara Helmet, the Wizard Robe, and
a Silver Ring (You should have those items if you've followed my guide up to
this point. If not, then Rosa is going to be awfully weak for the upcoming
boss fight). After equipping Rosa, head south one step and you'll encounter
Valvalis, the third of the Four Fiends of Elements in this game. Valvalis is
the Fiend of Wind, and you must fight her, so see the Bosses section for a
strategy on winning this fight.
Once you defeat Valvalis, the Tower of Zot will collapse, then Rosa will use
Exit and warp her and your group back to Baron Castle.
Baron
-----
When you arrive here, you'll be in Cecil's room, as some dialogue will occur.
Kain tells your group that there are four more crystals Golbez has to collect
before the way to the Moon will open, and Kain explains that those last four
crystals are the Dark Crystals, and they are literally hidden under the earth
in the Underground. Eventually, Kain will give you the Magma Key, and your
group will eventually take a rest for the night. When you wake up, head east
and down the stairs to exit Cecil's room.
From there, make your way out of this building completely. When you get
outside, head southeast and go through the door to the next room. There, go
north up the stairs and you'll be outside again, so head east and up the
stairs from there, and you'll arrive in the first floor of the castle. Once
there, head southeast and go up the stairs and you'll be back outside. Back
outside, head upstairs to the next room, then go south in that room to be back
outside yet again.
Back outside, go west and north into the Right Tower. Once inside the Right
Tower, open the chests in the room to get the following items: a Heal, a
Cure1, a Tent, and another Cure1. To get the chest by the stairs, go down the
stairs to the next room, then go back up the stairs to the room with the
chests. The moment you emerge in the room with the chests, don't move and open
the chest. After opening the chests in the room, take the stairs on the east
side of the room, leading you into the second floor of the Right Tower.
In there, open the two chests on the west side of the room to get a Life and a
Cure2. Once that is done, examine the pot directly below where you appear in
this room after going up the stairs to get an Ether1. Then, open the three
chests in this room to get two Tents and an Ether1. Now, head back down to the
very first room of the Right Tower. There, go downstairs to the basement. In
the basement, examine the four pots until you find an Elixir, as one of them
contains that item.
After you get that, you can head east to the next room and there you can see
the real King Baron, but he simply tells you to go to the Land of Summoned
Monsters and return here, and that he can be of help, then he disappears. Go
see him if you want, though it's not necessary. Anyway, once your business in
Baron is done, exit it.
World Map
---------
On the World Map, board the Enterprise and fly south of Baron and you'll reach
an island with a town. Land there and enter Agart.
Agart
-----
When you arrive here, head north through the door and you'll be inside an area
with a well. Approach the well and press A on it, then you'll be prompted to
use an item. Use the Magma Key Kain gave you in Baron, and the key will be
dropped into the well, causing an earthquake that opens up a hole in a
mountain outside. After the earthquake is over and you regain control, go
ahead and exit Agart.
World Map
---------
Back here again, board the Enterprise and fly above the hole you just created
by dropping the Magma Key in the well in Agart. Once the Enterprise is
hovering above the hole, press A and you'll be Underground. Once underground,
you'll encounter the Red Wings, who will attack the Enterprise. The Enterprise
will crashland near the Castle of Dwarves, which is your next destination, so
enter it when you regain control.
Castle of Dwarves
-----------------
The moment you arrive here, remove Cid of all of his equipment. Then, head all
the way north through two rooms and you'll reach the King's Room. Once there,
the king will be glad to see that you are okay, then Cecil asks him who he is,
as the king introduces himself as King Giott, the king of the Castle of
Dwarves, as well as the ruler of the Underground. Some dialogue will further
commence after the introduction, as King Giott tells your group that two of
the four Dark Crystals have already been taken.
Eventually, Cid will leave your group to repair the Enterprise and to make it
where it can fly over lava, so he goes back to the Upper World to do it. Yang
will eventually sense that someone is spying on them, and so King Giott opens
the door to the crystal room for them. When your group arrives in the crystal
room, the dolls will come to life, as that's what's been eavsdropping on your
group the whole time. The dolls will attack you, so read the Bosses section to
see how to win.
After you win, the dolls will disappear and Golbez will enter the room. Golbez
will tell Cecil the reason he is gathering all the crystals, then he'll enter
battle against your group. Just let him use Demolish on all your characters,
but just as he is about to do it to Cecil, Rydia calls up the Mist Dragon (aka
D. Mist) and it blows Golbez's Shadow Dragon away. Then, Rydia uses Heal on
Cecil. thus curing his paralysis.
You will then enter the real boss battle against Golbez, so see the Bosses
section of this FAQ to see how to win. Upon defeating Golbez, some dialogue
will occur as Rydia joins your group again! She can no longer use any White
Magic, but she excels in Black Magic now, and she even has a few new Call
spells! After Rydia joins your group, Golbez turns into a hand and takes the
crystal, then disappears. Your group will then appear in the King's Room.
Your group will tell King Giott that Golbez took the crystal, then King Giott
says that your group must protect the last crystal from Golbez. After the
dialogue ends and you regain control, place Rydia in the back row and make
sure Yang, Cecil, and Kain are all in the front row, and also be sure to place
Rosa in the back row (which I'm sure you did long ago). After configuring your
party, exit the King's Room.
In this room, head southeast and go upstairs to the second floor of the
castle. There, head east and north and go up the stairs and you'll be in the
Right Tower of the castle. Once there, open the chest to get a Dwarf Axe. Give
it to Kain, then go upstairs to the next room of the Right Tower. In this
room, head west and south from where you start, then head west, then north one
step, then west one step again, then finally one step north and then check out
one of the two nearby pots, as one of them contains 500G.
After you get that, make your way back to where you started in this room. From
there, go upstairs to the next room of the Right Tower. In there, open the
four chests to get the following items: an Ether1, a Strength Ring, an Ether2,
and an Elixir. After obtaining the four items in the room, exit it. Now, give
head back to the main room of the castle (the room before the King's Room).
Back there, head to the western side of the room and go upstairs to the next
room.
Here, examine the pot by the Item Shop/Inn to get 1000G. Then, head southwest
and go up the stairs to the Left Tower. Once inside the Left Tower, go up the
stairs to the next room. In this next room, head west, south, west, and then
southeast from where you start, then examine the pots till you find one that
contains 500G. Now, backtrack to where you started in the room, then go up the
stairs to the next room of the Left Tower.
Once there, you'll have to go through the walls to get into secret passages
that will lead you to all four chests in the room eventually. Since it is hard
to explain in words, just try and go through each wall you come to and follow
the path in each secret passage until eventually, you obtain all four chests
in the room. The chests contain the following items: a Bl. Belt Robe, an
Elixir, an Ether1, and a Cure2.
Once you get the items in the room, exit it, as well as the entired Left Tower
completely and head back to the main room of the castle. Once there, head to
the eastern side of the room and go upstairs to the next room. In this room,
buy go to the Weapon Shop but before you buy Kain a Flame Spear, there's
something you should know. The Dwarf Axe you just got gives Kain more Defense,
but less Attack, whereas the Flame Spear gives him more Attack, but less
Defense.
It's up to you which one you want to have Kain use, but I chose the Flame
Spear. After equipping Kain, head over to the Armor Shop and buy a Fire Armor
and equip it on Kain. Also, buy him a Fire Shield and equip it on him. Now,
buy a Wizard Robe, a Wizard Helmet, and three Rune Rings. Give the three Rune
Rings to Yang, Rosa, and Rydia. Then, give the Wizard Helmet and Wizard Robe
to Rydia. Now that you're fully equipped, sell off Cid's old equipment, as
well as anything else you don't need.
Now, head down the stairs to the west of the Weapon Shop, and you'll be in the
basement of the castle. Once there, examine the several pots to the north of
you to find three Carrot items. I'll explain what these do in the Items
section of the FAQ. After you get the Carrots from the pots, head all the way
west and you'll come across a lone dwarf.
Talk to him, then he'll open a door for you, so go through it and you'll be in
the wall, so head west and you'll be in a new room. In this room, head west
and southeast towards three chests containing three Cabins. Cabins are
upgraded versions of Tents, which fully recover your HP/MP, and they also
revive any dead party members you have, whereas Tents do not. Basically, Cabin
items are a heck of a lot better than Tents, and soon enough you'll be able to
buy them!
After obtaining the three Cabins, head west and southwest and go up the stairs
you encounter, and you'll be in the next room. In this room, head all the way
southwest and you'll come across stairs leading out of the castle, as well as
a lone pot. Use this pot to recover your HP/MP fully, as well as cure all
status aliments.
You can do this as many times as you want, so make use of this pot and examine
it to recover our HP/MP. After doing that, go up the stairs and you'll be out
of the castle finally.
World Map
---------
Back on the World Map, save your game and gain a couple levels with each party
member. If you get low on HP, use the pot in the Castle of Dwarves to recover
your HP/MP. After training, save your game and from the exit of the Castle of
Dwarves, head southwest, north, west, and north and you'll eventually come
across some tanks. Go past them, then continue northward into the Tower of
Bab-il.
Tower of Bab-il
---------------
Here, head all the way north, then take the east path to a chest containing
an Ether1. Now, backtrack and take the west path and open the chest you come
to to get 10 Ice Arrows. Then, go south and open the next chest you come to
and you will get 10 more Ice Arrows. After that, head northeast and north and
go through the door you come to, and you'll be in the second floor of the
tower. Once there, open the nearby chest to get a Bandana Helmet. Equip it on
Yang as his new helmet immediately.
Once that is done, go east and south from the chest and you'll come to a door
leading to another room, so enter the room and once inside, you'll find a
chest. Open it and a monster will come out and attack you. After you defeat
the enemy in chest, you'll get a Blizzard Spear for Kain, so give it to him
as his new weapon immediately, then exit this room. Back in the previous room,
head east and northeast and go through the door to the next room.
In this next room, open the chest and you'll fight another Alert enemy. Upon
defeating it, you'll be rewarded with an IceBrand sword for Cecil, so give
this time to him as his new weapon. After that, exit the room and head west
and north and go through the door to the third floor of the tower. There, open
the nearby chest to get a CatClaw. Equip it on Yang and then clone one for him
as soon as possible, giving that to him as well.
Once Yang is equipped, from the chest that contained the CatClaw, go
southeast, then northeast, and then finally south to a chest containing a
Life. Now, head all the way northwest, southeast and south of the chest you
just opened up and go past the door you come across, and you'll come across
another chest containing another Life. Get that, then backtrack to the chest
that contained the CatClaw for Yang.
From there, head southeast and southwest and go through the door to the next
room. In this room, open the nearby chest to get an Archer Bow. Then, head
southeast to a chest containing yet another Life. Get that, then exit this
room. Back in the previous room, head back to the chest that contained the
CatClaw. From there, head southwest, northwest, and all the way southeast and
you'll come across the door you bypassed earlier to get the Life in the chest
to the east.
Go through that door, and you'll be in the next room of the tower. There, go
west into the nearby room. There, step on the Save Point and rest/save your
game, then exit the room. Now, head east, then north, then all the way east
across the path. Eventually, you'll come to a door, so go through it and in
this next room, open the chest and you'll be attacked by another Alert enemy.
Beat it, then you'll get an Ice Armor, which you should equip on Cecil right
away as his new armor.
After getting the Ice Armor, exit the room. Back in the previous room, head
west and southeast and enter the next door you come across, then in that room,
open the chest and you'll be attacked by yet another Alert. Kill it, then you
will be rewarded with an Ice Shield. Give this to Cecil, then exit the room.
Now, head west and all the way northwest, then you'll come to a door you have
not been through yet (the reason I had you ignore the door to the east of the
room you got the Ice Shield in is because that next door leads to nothing).
Go through that door, into the next room. In this room, follow the path south,
then when it splits, head east, northwest, and south to a chest containing
2000G. Once you get that, follow the path northeast and south. Once you stop
following the path, head all the way east, ignoring the middle path for now.
Eventually, after heading east a lot, the path will split. At that point, head
northeast and south to a chest containing a Cure2.
Now, head northwest and north through the door to the next room. In this room,
head west and go through the door at the end to the next room. In this next
room, head all the way east and go through the door you come to and you'll be
in a Save Point room. Rest/save there, then exit the room. Now, backtrack to
the entrance of this room. From there, head all the way south, then west at
the split and you'll come across a chest containing an Ether2.
Once you get that, head east and northeast and go through the door to the next
room. Here, head southwest and north up the stairs and you'll see Dr. Luage
and Rubicant, the Fiery Fiend of Elements, and the last of the Four Fiends of
Elements, I might add. After Rubicant leaves, Dr. Lugae will talk to himself
for a moment, then when he notices your group, he attacks you. Read the Bosses
section of this FAQ to see how to win this fight. After winning, Dr. Lugae
will fight you by himself, with his supposed "true power".
Read the Bosses seciton to see how to win this fight, too. Once you win that
fight, Dr. Lugae will say that the dwarves will be wiped out by his Super
Cannon. Also, you'll receive the Tower Key after defeating Dr. Lugae, which
unlocks the door to the Super Cannon. Once you regain control, be sure to cure
the Poison status aliment on all of your party members that Dr. Lugae
inflicted on your party during the fight.
After that, head southeast and north and exit this room. Then, in a room you
have already been to, head southwest, northeast, and southeast to the next
room. There, rest/save at the Save Point, then exit the room. Now, go west and
through the door to yet another previously visited room. In there, go east and
through the door into another room. In that room, head southwest and north up
the stairs and you'll come to a locked door.
Use the Tower Key you got from Dr. Lugae on that door to unlock it, then enter
the room. In this room, remove all of Yang's equipment before you take one
step. After that, go north one step and your group will stop the three Dark
Imps from using the super cannon to destroy the dwarves. You'll enter combat
against the three Dark Imps, but they are not at all hard to defeat. Beat
them, then the Dark Imps will destroy the controls to the super cannon.
The cannon will threaten the dwarves, but Yang leaves your group to try to
stop it from destroying the dwarves. Your group will be knocked out of the
room by Yang, then Yang will tell you to tell his wife to live for him. The
super cannon room will then explode, and Yang along with it. Once you regain
control, head back to the entrance of the tower. As you try to go down the
stairs leading out of the tower, Golbez will cause the stairs to collapse.
Then, your group will fall out of the Tower of Bab-il, but Cid uses the new
version of the Enterprise and saves your group from the fall just in time.
Then, an airship will start chasing the Enterprise, but Cid can't get beat
them, and so he jumps off the Enterprise and seals up the entrance to the
Underworld with a bomb. Eventually, you'll gain control of Cecil on the World
Map.
World Map
---------
Here, fly north until you come to the continent with Baron on it. Land there
when you come to it, then enter Baron Castle.
Baron
-----
Once here, press the switch on the wall to the left of the double doors, and
the double doors will open, so go through them. Then, head north some more and
you will come to another set of double doors, so press the switch on the wall
to the left of the double doors to open the double doors. Once they are opened
up, go through them and you'll be in the first floor of the castle. There, go
northeast and up the stairs and you'll be outside.
There, simply head east and down the stairs, then in the room you appear in,
go all the way south to exit it and be outside again. Outside, talk to one of
the two people dressed in blue, as these are Cid's associates. They will put a
hook on the Enterprise, as Cid told them to already. Once the hook is on the
Enterprise, you'll emerge back on the World Map on the new version of the
Enterprise.
World Map
---------
Back on the World Map, fly all the way northeast of Baron until you come to
Damcyan. From Damcyan, fly east towards Mt. Hobs, where you should find the
Hovercraft you got very early in the game. Fly the Enterprise directly above
the Hovercraft, then press A and the hook will pick up the Hovercraft. With
the Hovercraft hooked below the Enterprise, fly back to Baron. From there, fly
southwest until you come across an island with the Tower of Bab-il on it, as
well as a castle.
Land on the southeastern part of the continent, then enter Eblan Castle.
Eblan
-----
Once here, head all the way north through the door into the next room. In this
room, go northeast and through the wall to find a chest containing a Cure2.
After you get that, head west and north into a small room. In this small room,
simply head north to the throne room. When you reach the throne room, head
northeast until you don't think you can go northeast anymore. At that point,
head all the way east through the wall and go down the stairs to the next
room.
In this room, open the three chests to get a Cure2, a Life, and a Cabin. Then,
exit this room. Back in the throne room, head west through the wall and go to
the opposite side of where you emerge from the secret passage in the wall. At
the opposite side, head west through the wall and go down the stairs to the
next room, where you'll find two chests containing a Cure2 and a Heal. Now, go
back to the throne room and head south of the throne to exit the room.
Now, head over to the Left Tower. Once inside, head south two steps, then head
east and you'll go through the wall. Follow the secret passage east, north,
then finally west to a chest containing monsters. Defeat them, and you'll be
rewarded with the Slumber Sword. Don't equip it, but instead head back to the
entrance of this room. From there, head north and up the stairs to the next
room.
In this room, examine the bottom pot out of the three pots in the northwest
part of the room to get a Cure2. Once you get that, head all the way south of
the stairs in this room, then head east, north, and east through the secret
passage in the wall and open the two chests you come across to get 2000G and
10 Mute Arrows. Now, head back to the stairs in the center of the room. From
there, head west and south to a small room with a chest containing an Ether1.
Get that, then exit this room and head over to the Right Tower. In the Right
Tower, head to the northwesternmost pillar in this room, then head west and
you'll be in a secret passage in the wall. Follow it west, then north one
step, then west, and then finally southeast to a chest containing 600G. After
you get that, head back through the secret passage, then go up the stairs to
the left of the entrance to this room, and you'll be in a new room.
In this next new room of the castle, press the switch on the wall to the east
of the stairs that brought you to this room, as doing so will open the door,
allowing you to go further into the room, so go through the door. After you
go through the door, open the chests on the western side of the room to get a
Cure2 and an Ether1. Then, examine the pots in this room, as one of them has a
Life item inside. After getting that, open the chest you can reach on the east
side of the room to get a Cabin.
Once that is done, head east of the pots in the room and you'll be in a secret
passage in the wall. Follow it to the chest you couldn't reach earlier, and
then open it to fight some monsters. Defeat them, and you'll be rewarded with
a Drain Spear, which is a very good weapon for Kain, so give it to him. Though
do note that you should NOT attack Undead enemies with this weapon, as they
will take Kain's HP, rather than Kain taking theirs.
Anyway, after getting the Drain Spear, head back to the chest that contained
the Cabin in this room, then fall down the hole and open the chest you come to
in the next room to get 800G. After that, head west and south to three chests
containing two Ether1s, as well as monsters in the eastern chest. Defeat the
monsters to get an Elixir. After you get that, follow the path west and
southeast, out of the castle.
World Map
---------
Back on the World Map, rest/save, then board the Hovercraft. Once you are on
the Hovercraft, get on the shallows southwest of Eblan Castle and ride them to
a cave. Land your Hovercraft by the cave, then enter the cave, known as Cave
Eblana.
Cave Eblana
-----------
When you arrive here, head east through the wall and open the chest to get a
Shuriken. Then, continue east through the next wall and open the chest you
come to to get a Heal. Now, go back to the entrance of the cave and from
there, head southwest and cross the bridge. Then, go all the way southeast and
go across the next bridge you come across. After that, head northeast and
south to a chest containing 1200G.
Now, head to the southwest corner of the room and once there, go down the
stairs leading you to the next room of the cave. In this room, head south and
west and go through the door to the Inn/Item Shop. Head over to the Item Shop
and restock on items, selling off your old equipment that you don't need. Do
not bother resting at the Inn, but instead exit this building. Back in the
previous room, head west and go through the door to the Weapon/Armor Shop.
There, head over to the Weapon Shop and buy Rosa a Power Staff, and then go
over to the Armor Shop and buy Rydia a Black Armor, and buy Kain an Ice Shield
and an Ice Armor and equip them both on him, then equip the Black Armor on
Rydia, and then equip the Power Staff on Rosa, then finally sell off the old
equipment that you don't need. Once your business in the Weapon/Armor Shop is
done, exit it.
Now, go southwest and go up the stairs, then head west and enter the building
there. Inside, examine the pots on the eastern and western side of the room to
find two Cure1s. Then, exit this room. Back in the previous room, head south,
east, and north up the stairs and you'll be in the Pass to Bab-il.
Pass to Bab-il
--------------
Once here, open the nearby chest to get an Ether1, then head west and all the
way north to a chest containing a Tent. After you get that, head east and
south and enter the secret passage in the wall. Follow it southeast to a chest
containing a Cure2. Once you get that, follow the secret passage back to the
area where you got the Tent in the chest. After emerging from the secret
passage, head north and up the stairs to the next room.
In this next room, head northeast and north, up the stairs you come to and you
will come to a chest containing a Cure3. After you get that, head west and
southeast and go through the secret passage in the wall that you come to, then
follow it southeast to a chest containing a Shuriken. Now, go back through the
secret passage, then head south to the next room. In this room, go south and
open the three chests you come across to get 2 Cure2s, as well as a Cabin.
Now, head through the nearby secret passage in the wall and you'll come to two
chests containing Elixirs. Once you get the Elixirs, go back through the
secret passage and head southeast and southwest to a chest containing 800G.
Now, go east to three chests containing 850G, and two Lifes. After opening the
chests, head west and all the way north into the next room. In this room, go
through the nearby door to the northeast into the next room.
In this room, rest/save at the Save Point, then head northeast of the Save
Point through the secret passage in the wall and you'll come to a chest. Open
it to fight monsters. Beat them to get a Drain Sword for Cecil. Don't bother
equipping it on Cecil, but rest/save again, then exit this room. Back in the
previous room, head all the way north, then west when you see Edge, the ninja
prince of Eblan, as well as Rubicant, the Fiery Fiend of Elements.
After heading west, Edge and Rubicant will enter combat against each other.
Rubicant quickly disposes of Edge with a Glare attack. Rubicant then runs off,
and Edge falls over. Your group goes up to Edge and after some talk, Rosa uses
Cure2 on Edge to recover him back to full health. Edge will then join your
party after a few more words. Now, since Edge is only Level 25, train him till
he is Level 30.
When he is, go back and rest/save at the Save Point in this room, then head
back to the spot where Edge was fighting Rubicant. From there, head all the
way south until you are against the wall. When you are, head west through the
secret passage to a chest containing an Ether2. Once you get that, get out of
the secret passage then head north to the Tower of Bab-il.
Tower of Bab-il
---------------
Back in the Tower of Bab-il head all the way north and Cecil will wonder how
the group is going to get into the tower, but Edge gets the group into the
tower. Once you are inside the actual tower, head over to the nearby chest and
open it to get a Cure3. Now, follow the very long path and you'll eventually
come across a door leading to another room. Go east and past the door, then
head north at the split and you'll come across a chest.
Open it to get another Cure3. Now, head back to the door you just went past,
then go through the door to the next room of the tower. In there, follow the
obvious path until you come across some stairs leading southward. Go down
those stairs, then open the chest you come to and you'll fight some monsters.
Beat them and you'll get the Ogre Axe weapon. Give this weapon to Cecil, as it
is better than the IceBrand he still has.
After equipping Cecil, head north up the stairs, then follow the path west and
southeast, then go through the door you come to to reach the next room. In
this room, go southeast, past the door, then continue north up the set of
stairs you come across, then open the chest after going up the stairs to get
2000G. Now, go back to the door I told you to ignore, then go through it, into
the next room of the tower. In this room of the tower, head east, then all the
way northwest, then finally southeast and you'll reach a chest.
The chest contains a Middle Katana for Edge, so equip it on him, then clone
him another one as soon as possible. After Edge is equipped with two Middle
Katanas, from the chest that you just opened, head west and north into the
next room. In this next new room, follow the path eastward and you'll come to
two doors eventually. Enter the first door you come across to reach a room
with a Save Point. Rest/save there, then exit the room.
Back in the previous room, head east and go through the door to the next room
of the tower. In this room, simply head west through the nearby door to reach
B5F. In B5F, head all the way southwest till you reach a dead end. At that
point, head north and open the chest you come to get 82000G! Once you get
that, head southeast and north up the stairs you passed earlier. After going
up the stairs, you'll encounter Edge's parents, King Eblan and Queen Eblan.
They will tell you to come with them to the Dark World, then they'll enter
combat against you. They aren't true bosses, so I won't include them in the
Bosses section of this FAQ. Just keep using regular attacks on them or just
sit there until they both disappear. After the battle, Rubicant will appear,
and Edge and he will say a few words, then Edge will tell Rubicant he'll show
him true power, and he'll learn the Blitz and Flood Ninja techniques.
When you regain control, talk to Rubicant and he'll recover your groups HP/MP
fully, then he'll enter combat against you, so consult the Bosses section of
the FAQ to see how to win the fight against the last of the Four Fiends of
Elements. After defeating Rubicant, the Chamberlain of Eblan Castle and a few
of Eblan Castle's guards will come and talk to Edge. After they leave and you
regain control, go through the nearby door into the crystal room.
In there, head north a bit and your group will fall down to another part of
the tower. In the room you fall down into, head north and open the chest for a
Cure2. After that, go southwest and go through the door to the next room. In
here, head east and north and go through the door to 6F. In 6F, head south
down the path and you'll eventually come across a split. At that point, head
east and north, where you'll come across another chest containing another
Cure2 item.
After getting that, head all the way southwest and go through the door to the
final room of the Tower of Bab-il. In that room, your group will find an
abandoned airship, then it'll be aptly named the "Falcon" by Edge. After that,
your group will take off and you'll regain control on the World Map of the
Underworld.
World Map
---------
With your newly acquired Falcon, fly southeast (note that you can't go over
magma with the Falcon just yet) towards the Castle of Dwarves. When you reach
it, land the Falcon by it and save your game and enter it.
Castle of Dwarves
-----------------
Once here, head all the way north through two rooms and you'll reach the
the throne room, where King Giott awaits. In the throne room, head north a bit
and King Giott will talk to Cecil for a moment, then King Giott will tell Luca
to give him her necklace. You'll then receive the Luca Key, which is the key
to opening the Sealed Cave. King Giott insists that you protect the last
crystal from Golbez at all costs.
After getting the Luca Key, head over to the room where the Inn is (look at
the walkthrough for your first visit to the Castle of Dwarves if you don't
remember how). Once there, head east of the counter of the Inn and head down
the stairs there to reach the basement. In the basement, head east and go
through the door you come across. Inside the room, you'll find Cid, who is
sleeping in a bed. Approach Cid, as that'll wake him up.
Once Cid wakes up, some dialogue will occur and after it is over, Cid will
make it where the Falcon can fly over magma! After you regain control, exit
the Castle of Dwarves.
World Map
---------
Back on the World Map, board the Falcon and fly southwest towards a cave,
which is the Sealed Cave. Before going there though, we're gonna take a few
detours to gain some experience, some gold, as well as some items, and even
a few new summons. From the Sealed Cave, head southeast and land the Falcon by
the town there, then enter the town there known as Tomra.
Tomra
-----
Once you are inside Tomra, head north and enter the Weapon Shop. Inside, buy a
Chain Whip for Rydia, then walk through the wall to the east to get into the
Armor Shop. Inside there, buy two Diamond Shields, two Diamond Helmets, two
Diamond Armors, five Diamond Rings, two Diamond Gaunlets, and a Tiara Helmet.
After buying all of that, equip the Diamond equipment on Cecil and Kain, and
give the Diamond Rings that you have to Rydia, Rosa, and Edge. Give the Tiara
Helmet you just bought to Rydia, as she needs it.
After equipping yourself, sell off any old equipment you don't need (though do
not sell Shurikens if you have any left over), then exit the Weapon/Armor
Shop. Now, head to the northwest corner of the town and enter the house there.
Inside that house, open the chests and examine the pots in the room to find
the following items and money: 470G, 480G, 490G, 2 Cure2s, and a Cabin. After
getting the items here exit this building, as well as the town.
World Map
---------
Here, board the Falcon and fly northwest of the Sealed Cave and land the
Falcon on the small island with a cave that you come to. After landing, rest/
save, then enter the cave there, known as Land of Monsters.
Land of Monsters
----------------
NOTE: A majority of the floor tiles in this cave hurt your HP with each step,
and to not be harmed by the floor tiles, Rosa will need to learn Float.
If she doesn't have it, gain her levels outside until she is Level 32,
as that's when she learns it. Also, it would be a good idea to get her
Wall, as she learns that at Level 34, and you'll need it for the
upcoming boss fight. Also note that if you manage to get the Silence
Staff weapon, equip it on Rosa, since it's the strongest Staff in the
game.
When you arrive here, head south one step and Rydia will tell you that this is
where she was brought after Leviatan attacked. After Rydia comments on the
place, have Rosa cast Float on everyone, then head southeast and open the
chest you come across to get a Cure2. Then, head all the way north to another
chest, which contains a Life. After you get that, go west and you'll be in a
secret passage in the wall. Follow it west to another chest contaning an
Ether1.
Once you get that, head east through the wall again, then head southwest,
northwest, and then south down the stairs into the next room. In this room,
cast Float on all your party members again, then follow the path east and when
you see a chest in the southeast corner of the room in an alcove, open it to
get a Cure2. After you get that, head west and northwest to another chest that
contains a Cabin.
After you get the Cabin, head all the way southeast, then south down the
stairs into the next room of this cave. In this next room, cast Float on your
party yet again, then follow the path and you'll eventually come to a chest;
open it to get a Life. Now, head east and you'll come to another chest, which
contains a Cure3. Now, head east of the chest and you'll be in a secret
passage in the wall. Follow this passage all way southwest, then at the split
to the north, head northeast to a room with three chests.
Open them to get a Poison Axe, a Ninja Katana, and a Cure2. Equip the Ninja
Katana on Edge, then clone him another one as soon as possible, then equip
that one, too. After Edge is equipped, go back to where you first entered the
secret passage at and from there, follow the path northwest and then when you
emerge from the secret passage, head northwest to the chest you see. Open it
and you'll fight some monsters, so beat them to get the Defense Sword, which
you should give to Cecil right away as his new weapon.
After giving that to Cecil, head east and southwest through the wall and step
on the gray teleporter you come across, which will teleport you to the Land of
Summons.
Land of Summons
---------------
Once here, open the nearby chest to the west to get an Ether1. Then, head up
the nearby set of stairs and head north a bit and open the chest you see to
get 2000G. After you get that, go east, northeast, and southeast down the
stairs you come across, then open the chest you come across to get 2000G. Now,
continue south to another chest containing 3000G. After getting that, head
north from the chest you just opened and you'll be teleported to another room
via an invisible gray teleporter.
In this room, head north and open the four chests to get 10 Samurai Arrows, an
Elixir, an Ether2, and a Samurai Bow. After that, head south back to the gray
teleporter in this room then step on it to be teleported to the first room of
the Land of Summons. Back in the first room, backtrack to the gray teleporter
you ignored earlier to open the other chests in this room (not the teleporter
you entered this place with, but the only other one besides the invisible one
in the room).
Then, step on the gray teleporter and you'll be taken to the next room. In
here, step back on the gray teleporter and back in the first room of this
place, head southeast and grab the chest that appeared out of reach to get a
Rat Tail. After getting that, get back on the gray teleporter to be teleported
to the room we were just in a moment ago. In this room again, head over to the
nearby Item Shop and restock on any items you may need.
Then, exit the Item Shop and head directly west of the Item Shop and enter the
house you come to. Inside, open the two treasure chests to get a Heal and a
Life. After that, rest/save and exit this room. Back in the previous room, go
west and south and enter the Weapon Shop. Once inside, buy a Blitz Whip for
Rydia and a Lunar Staff for Rosa, though if you have the Silence Staff on her,
don't bother buying a Lunar Staff, since the Silence Staff is infinitely
better.
After your business in the Weapon Shop is done, exit it and head over to the
Armor Shop to the southeast of the Weapon Shop. Once inside the Armor Shop,
buy two Aegis Shields and two Sorcerer Robes. Give the Aegis Shields to Cecil
and Kain, and give the two Sorcerer Robes to Rydia and Rosa. Then, sell off
any old equipment you don't need, then head back to the house west of the Item
Shop and save your game there again. Then, exit the building.
Now, head to the building just south of you and enter it, because it's the
library and that's where you need to go next. Once inside the library, head
down the stairs to the west, then in this room, step on the gray teleporter
and you will be teleported to a room with the king and queen of this place.
Talk to the queen, which is Queen Asura, and she will ask to test you. Accept
her challenge and she'll enter combat against you.
Read the Bosses section of the guide to see how to take her out. Once Asura is
defeated, Rydia will learn the Call spell Asura! Now, go back to the Save
Point and rest/save, then go back to the room where Asura is and this time,
talk to the king, who is really Leviatan. Accept his challenge and he'll also
enter combat against you, so check the Bosses section to see how to win this
fight. Upon defeating Leviatan, Rydia learns the Call spell Levia.
Now, use the Exit spell to exit this creepy place.
World Map
---------
Back on the World Map, board the Falcon and fly to the northwest corner of the
World Map. You'll find a huge continent with a cave there, so land there and
enter the cave there, known as Sylvan Cave.
Sylvan Cave
-----------
When you get here, have Rosa cast Float on everybody, since the majority of
the tiles throughout this cave take away 50 HP from all your party members
with each step, as was the case in Land of Monsters. Anyway, from the start,
head east and open the two chests you come to (ignore the chest behind the two
that you can currently reach, sicne you can't reach the third chest just yet)
to get a Cure2 and 10 Charm Arrows. After that, head southwest and south into
the next room.
In this room, don't bother casting Float, but instead head east and northwest
and go down the stairs you come across into the next room of the cave. In this
next new room, don't bother casting Float, but instead go southwest and north
and open the two chests to get a Cure2 and a Heal. Now, get into the nearby
secret passage in the wall and follow it to the third chest, which contains a
Charm Rod. After getting that, exit this room via the way you came in.
Back in the previous room of the cave, head west, southeast, and southwest and
go up the stairs you come across to reach the next room. Here, have Rosa cast
Float on the party and then head east to a Save Point. Rest/save there, then
go northeast and go into the secret passage in the wall, then follow it to the
northwest, where you'll reach a chest you couldn't reach earlier. Open that
chest to get an ElvenBow weapon. After getting that, follow the path back out
of the secret passage in the wall.
Now, head all the way southwest till the path splits, then when it does, head
north two reach two chests containing a Cabin and 1000G. After that, head
south and down the stairs to the next room. In this room, head southwest and
northeast and go up the stairs to the next room. In here, head north and open
the several chests to get the following items: 10 Lit Arrows, 10 Fire Arrows,
10 Ice Arrows, a Cure2, and an Ether1. After getting those items, head back
south and exit this room.
Back in the previous room, cast Float and head southwest slightly, then all
the way northeast and go into the secret passage in the wall. Follow it in a
counter-clockwise direction to reach the chest in the small room there. Open
the chest and you will fight some monsters, so beat them to get a Mute Knife.
After you get that, backtrack out of the secret passage and go down the
nearby set of stairs to the next room of this cave.
In this next new room, have Rosa cast Float on everybody again, then go into
the nearby secret passage in the wall and follow it west to a chest which
contains an Elixir. After getting that, go back through the secret passage and
head south, west, and all the way southeast and you'll eventually come to a
house. Enter it. Once inside the house, open the two chests to get a CatClaw
and a Poison Claw. After getting those items, head west to find Yang in a bed.
He won't respond if you try and talk to him, so there's nothing we can do yet,
but be sure to talk to the Sylphs in here.
Now, go up the stairs in this room, then in the next room, go north and into
the rectangle platform to be transported outside of the cave. Rest/save
outside, then reenter the Sylvan Cave. Once inside the Sylvan Cave again, go
all the way south into the next room. In this room, head east and northwest
and go down the stairs you come across to the next room. In this next room,
head east into the secret passage in the wall. Follow it northeast to an area
with several empty chests.
In that area, simply go upstairs to the next room, then in this room, cast
Float and head east and southwest to four chests containing 3000G, 2000G, a
Heal, and a Cure2. Now, go east and south and open the four chests you come
across to get two Heals, a Cure3, a Cure2, and an Ether1. Now, fall down the
nearby hole and you'll drop down to another room. In that room, head all the
way north, then west into the secret passage; follow it to the area with the
several empty chests you were in earlier.
Back in that area, simply step on the gray teleporter to be teleported to
another room of the cave. In here, open all six chests and fight the enemies
in each chest to get the following items: three Elixirs, an Avenger Sword, a
FullMoon Boomerang, and 10 Medusa Arrows. Now, head east and step on the gray
teleporter and you'll be teleported back outside.
World Map
---------
Now, we can finally go to the Sealed Cave, since you can't complete the Yang
side quest just yet, due to not being able to get back to the Upper World.
Fly southeast of the Land of Monsters cave, then land on the continent with a
cave on it. Rest/save and enter that cave, which is the Sealed Cave.
Sealed Cave
-----------
Once here, head north and press A in front of the door. Use the Luca Key on
the door to open it. After opening it, proceed to the next room. In this room,
head east and south and go down the rope. Then, head slightly west then to the
southwest and you'll come to a chest containing a Life. After getting that, go
ahead and approach the nearby white door and press A in front it, and you'll
start a battle with a TrapDoor enemy. There are tons of TrapDoors throughout
this cave, and they are very annoying enemies.
They attack with Disrupt, which instantly kills one party member, because it
is unblockable. Also, when a TrapDoor gets down to 1000 HP, they will turn
into a Mantcore enemy or a Yellow D, so be careful. Anyway, after you beat the
TrapDoor, revive whoever died (if they did) and enter the next room. In this
room, open the two chests to get a Long Katana and an Ether1. Don't give the
Long Katana to Edge, since it's far worse than the Ninja Katana. When you open
the chests, exit this room.
Back in the previous room, head southwest slightly, then northwest, up the
rope. After that, examine the nearby door to initiate a fight with another
TrapDoor enemy. Beat it, then venture into the next room. In this room, open
the two chests to get a Cure2 and an Ether1. Then, head south of the chest
that contained the heal, and enter the next room, since the other two doors in
this room lead to nothing, so unless you want the experience points, don't
bother fighting the two TrapDoors in here.
Anyway, when you reach the next room, go down the rope and follow the path to
a chest containing a Life. Then, go up the rope again and this time, cross the
nearby bridge to the east and open the chest you come to for another Life.
Once that is done, go north and you'll come across two doors. Ignore the first
one unless you want experience points, since it leads to nothing. Instead, go
ahead and examine the second one beat, the TrapDoor, and enter the next room.
Once inside, open the chest to get a Light Sword.
Don't bother equipping it on Cecil, since it's worse than the Defense Sword.
After obtaining the Light Sword, exit this room, then head west and examine
the next door you come across, beat the TrapDoor that attacks you, then enter
the next room. In this room, open the three chests to get a Ninja Star, an
Elixir, and 5000G. After opening the chests, exit this room. Then, back in the
previously visited room, go west as far as you can, then examine the very last
door you come to and also examine the one right before that one, as that room
contains a Save Point.
Aside from those two doors, the other ones lead to nothing. Beat the TrapDoor
on the door before the last door, and then enter the room and rest/save there.
Then, exit it and then examine the door to the west of you, beat the TrapDoor,
then enter the room. In this next new room, open the two chests to find a
Long Katana and a Ninja Helmet. Give the Ninja Helmet to Edge, but don't
bother giving him the Long Katana, since it's worse than the Ninja Katana.
Now, exit this room.
Back in the previous room, go southwest slightly and then all the way south of
the last door in this room and you'll come across another door. Examine it,
beat the TrapDoor, then continue onward to the next room. In this next room,
open the chest to get an Ether1, then go west and south to the next room. In
this room, open the two nearby chests to get a Life and a Cure2. After you get
those items, exit this room via the southern exit, since the door in this room
leads to nothing, so don't bother with it unless you want the experience.
In this next new room of the cave, go around the high structure and then cross
the bridge. Then, head east, past the rope, and you'll come to a chest which
contains a Life item. After getting that, don't bother fighting the TrapDoor
in this room, since it leads to nothing, but instead go down the rope you
passed earlier, and you'll be in a new area. In this area, head east and fight
the TrapDoor, then go into the next room. There, open the two chests to get an
Ether2 and a Cure3.
After opening the chests, exit this room, then head southwest and northwest in
the previous room and go down the stairs you come across, into the next room.
In here, rest/save your game, then continue south out of this room. In this
next room, get to the south end of the room, then when you're there, go north,
then slightly west and down the stairs to the next room of the cave. Here, go
around the structure and then cross the bridge. Beat the TrapDoor you come to,
then go back and rest/save at the Save Point.
Then, make your way back to where the TrapDoor you just defeated was, then go
into the crystal room. In there, go north and grab the Dark Crystal, then exit
this room. Back in the previous room, head south and as you try to cross the
bridge, the wall will start to come towards you, threatening to crush your
group. You'll then enter combat against EvilWall, so check the Bosses section
of this FAQ to see how to defeat it. After you defeat EvilWall, remove Kain of
all his equipment, then go back to the entrance of this cave.
When you reach the entrance, Golbez will mind control Kain again, as Kain
punches Cecil and Cecil drops the Dark Crystal. After the dialogue is over and
you regain control, exit the Sealed Cave.
World Map
---------
Board the Falcon and land it by the Castle of Dwarves. Then, enter it.
Castle of Dwarves
-----------------
Back in the Castle of Dwarves, go back to the throne room. There, head north a
bit and some dialouge will occur, as King Giott tells you to go to Mysidia,
since the elder of Mysidia is obviously praying for the Big Whale to come.
Your group will wonder how they are going to get back to the Upper World,
since the only way up there is sealed because of Cid. Cid then volunteers to
put a drill on the Falcon, which will get you back to the Upper World. You'll
then a cutscene with Cid and his crew putting a drill on the Falcon.
After the drill is attached to the Falcon, Cid will be back in the bed resting
and he also tells you that he can't be of much help anymore. And with that,
exit the Castle of Dwarves.
World Map
---------
Back on the World Map, board the Falcon and fly to the northeast corner of the
area. Once there, fly directly above the hole and then press A; you'll drill a
hole through the mountain Cid sealed up, then you'll be back in the Upper
World. Now we can complete Yang's side quest, so head back to Fabul and then
enter it.
Fabul
-----
Back in Fabul, head over to the Left Tower and head to the very top floor in
it, where you'll meet Yang's wife. Talk to her and she'll give you the Frying
Pan item, which you'll need to wake Yang up. After getting the Frying Pan, go
ahead and exit Fabul.
World Map
---------
Board the Falcon and fly back to the Underworld. Once there, fly back to the
Sylvan Cave, land the Falcon there, and enter it again.
Sylvan Cave
-----------
Back in this boring and repetitive cave, head back to the house where Yang is.
Once there, press A in front of Yang and you'll be given the option of which
item to use on him. Use the Frying Pan on him and he'll wake up, as some
dialogue occurs. Yang wants to come with your group and fight with your group,
but the Sylphs who have been keeping Yang will not allow him to go, and thus
he stays locked up in this house in the boring Sylvan Cave. We went through
all this trouble and Yang won't even join us!
Oh well, after the dialogue, Rydia will learn the Call spell Sylph. After she
learns it and you regain control, go upstairs in this room and then in the
next room, simply head north into the rectangle platform to be teleported out
of the cave.
World Map
---------
Board the Falcon, fly back to the Upper World, then fly back to Fabul yet
again.
Fabul
-----
Back in Fabul, go and visit Yang's wife again. Give her the Frying Pan and
she'll give you the Spoon item, which is the most powerful Dart item in this
game. When used, it will damage the selected target 9999 damage no matter
what. Though you can only get one Spoon item and this is obviously the only
one in the game, so I STRONGLY suggest you save it for the final battle in
the game. After getting the Spoon, exit Fabul.
World Map
---------
Now, board the Falcon and fly back to the continent with the Tower of Bab-il
and Eblan Castle southwest of Baron. Once there, land the Falcon and get on
the Enterprise. Then, pick up the Hovercraft which should be by the entrance
of Cave Eblana. After picking up the Hovercraft, fly south of Baron and land
on the island with Silvera. After landing both the Enterprise and the
Hovercraft, ride the shallows to the cave there, then land the Hovercraft and
enter the cave.
Adamant Grotto
--------------
Once here, head north up the stairs and talk to the small guy in the blue
shirt. He will give ask for a Rat Tail, so give it to him and he'll give you
the Adamant ore. After that, exit this place.
World Map
---------
Back on the World Map yet again, board the Enterprise and fly back to the
continent with the Tower of Bab-il (don't bother picking up the Hovercraft),
as that's where the Falcon should be. Once on that continent, board the Falcon
and head back to the Underworld. Once there, fly directly south of where you
entered the Underworld and you'll find a continent with a town. Land there and
enter the town, known as Kokkol, the Smith's.
Kokkol, the Smith's
-------------------
Once here, head north into the house. In the house, head up the stairs to the
next room. In this room, head west and talk to the guy sleeping in bed. He'll
tell you that he's not going to make another sword, since he can't even find
the Adamant ore. You'll then be given the choice of which item to show him, so
show him the Adamant ore, then he'll get out of bed after taking your Legend
sword to make another sword out of it. Now, exit this room. As soon as you
exit the room, don't step off the stairs.
Instead, head east through the secret passage in the wall and open the chest
for 1000G. After getting that, exit this place, since you can't get the sword
the guy is making just yet.
World Map
---------
Board the Falcon, fly back to the Upper World, then fly back to Mysidia. Land
the Falcon by it, then enter it.
Mysidia
-------
When you arrive in Mysidia, head north a bit and the elder will tell you to
come to the Tower of Wishes. Once inside the tower, the Mysidian legend will
be displayed onscreen, then shortly after that, the Big Whale will come out of
the water outside of Mysidia. Once the dialogue is over and you regain control
of Cecil, reenter Mysidia, since you were automatically taken out. Back in
Mysidia, sell off any old equipment you don't need, though don't sell anything
you can Dart.
After selling off your old equipment, exit town.
World Map
---------
Back on the World Map yet again, save your game and board the Falcon, as there
is another side quest we can do on the Upper World. After boarding the Falcon,
fly to Baron, then land your Falcon there, then enter Baron Castle.
Baron
-----
Once you arrive in Baron, head to the Right Tower. Once there, go down the
stairs to the left and you'll reach the basement. Once there, head east and
down the stairs to the next room. In this room, go southeast and King Baron
(the real one) will appear, then he'll tell you that he must test you before
Rydia can summon him at her will. You'll then fight Odin, so read the Bosses
section to see how to defeat him. After Odin is defeated, Rydia will learn the
Call spell Odin, as Odin disappears.
Now, exit Baron Castle.
World Map
---------
Board the Falcon once more, then fly to the Underworld. Once there, head back
to Kokkol, the Smith's and talk to the guy and he'll give you the Excalbur
sword, which is a VERY powerful weapon for Cecil, and it can be cloned and
Darted for massive damage, so from now on, be sure you have a hefty supply of
Excalbur swords cloned, so that you can Dart them in boss battles. Now, exit
Kokkol, the Smith's.
Now, fly over to Mysidia, land the Falcon and get on the Big Whale. Once you
are inside the Big Whale, there are some things you should know. First off,
the crystal will take you either to earth or to the moon. Secondly, there is a
Fat Chocobo in here, which you can store your items with. Finally, there are
some beds here in the area with the Fat Chocobo, in which you can rest to
fully recover your HP/MP. Anyway, examine the crystal and you'll arrive on the
moon.
Moon
----
On the moon, fly around until you spot a blue mountain. Once you spot it, land
on the mountain behind the blue building. Then, get out of the Big Whale and
once you are out if it, head west and go down the ramp, then rest/save and
enter the cave, known as Lunar Path.
Lunar Path
----------
Once here, go east and northeast toward a chest containing some monsters. Beat
them to get an Elixir. After getting that, go west and northeast, past the
stairs leading out of the path and you'll come across two chests, so open them
to get a Cure2 and a Heal. Now, head west and north, up the stairs you ignored
and you'll exit this place.
Moon
----
Back on the moon, head east and all the way southeast and you'll come across
another cave. Rest/save by the cave, then enter it.
Lunar Path
----------
In this second Lunar Path, simply head west and all the way south, where you
will find the exit.
Moon
----
Go west and north and enter the cave there known as Lunar's Lair, but save
your game before you enter there.
Lunar's Lair
------------
Once inside here, a person is waiting for you. First off, though, head west
and north and examine the floor tile when you are just one step back from the
silver square on the ground, and you'll fight some monsters, namely two
RedGiant enemies. Defeat them and you get nothing, go figure. Now, step on the
nearby silver square to recover your HP, as well as cure all status aliments.
Now, head east and north from the entrance of this place and step on the
silver square there to recover your MP. Now, go north of the entrance to this
place and a voice will call to you, then some dialogue will commence between
FuSoYa and your group. I won't spoil the dialogue here. After it's over,
FuSoYa will join your group. After he does, leave this place.
Moon
----
Back on the moon, backtrack through both Lunar Path's and then when you reach
the Big Whale again, board it. Once you are on the Big Whale, examine the
console north of the crystal and you'll be able to fly the Big Whale. On the
Big Whale, fly to the northwest and you should see a circle-shaped mountain
surrounding a cave. Land the Big Whale on that circular mountain, then rest/
save your game and enter the cave there, known as Cave Bahamut.
Cave Bahamut
------------
When you arrive here, go south, ignoring the split to the east for a moment.
You'll come to a chest containing a Samurai Gauntlet for Cecil, so give it to
him immediately as his new gauntlet. Now, go to the east split I told you to
ignore earlier, then go through the secret passage in the wall there and
follow it to a chest containing a Samurai Shield for Cecil. Give it to him,
then follow the path back out of the secret passage. Now, go southeast and
south and go up the stairs to the next room.
In this room, head west and north at the split, and you'll eventually come
across a chest, which you should open, as it contains the Samurai Armor for
Cecil, so give it to him immediately. After that, go southeast and open the
chest for a Samurai Helmet, which you should equip on Cecil right away as his
new helmet. Now, if you haven't cloned any Excalbur's yet, do so now, since
you will have to fight three Behemoth enemies in here, all of which are very
tough.
After you've cloned some Excalburs, head west and then north at the split and
you will fight your first Behemoth. To win, have Cecil attack, Edge Dart
Excalburs, have Rosa use White if she knows it, and also have her heal the
group. Have Rydia use Nuke if she knows it. If not, have her use Fire3. Have
FuSoYa use Nuke, Meteo, or White. After killing the Behemoth, head north into
the room. In this room, head south and you'll fight another Behemoth.
Beat it the same way as before, then follow the path southwest and north, then
you will encounter a guy who looks similar to Edward (you'll have to fight the
third and final Behemoth along the way). Talk to him and he'll ask to test
your strength, so accept his challenge and you'll enter combat against
Bahamut. As usual, check the Bosses section of this FAQ to see how to win.
After defeating Bahamut, Rydia will learn the Call spell Baham! Now, use Exit
to exit this cave.
Moon
----
Board the Big Whale and once inside, examine the crystal and you'll arrive
back on earth near the Tower of Bab-il.
World Map
---------
A very long piece of dialogue will commence, as Edward, Yang, Palom, Porom,
Cid, and the dwarves are in tanks/airships shooting at the Giant of Bab-il
that emerges from the Tower of Bab-il. Cid will fly your group into the Giant
of Bab-il, which is your next destination.
Giant of Bab-il
---------------
Once you are inside the Giant of Bab-il, you should know that you CANNOT exit
it like you could the Tower of Zot. From the start, head north and go around
the gap in the floor then step on the gray tile to be transported to the neck
of the giant. In the neck, simply head south and step on the gray tile to
reach the chest of this giant. Once in the chest, go southwest and open the
chest for a Shuriken. Now, follow the path till you come across a chest. Open
it to get a Cure2.
After that, go down the nearby set of stairs, then go east and north to a
chest containing an Ether1. Now, head northwest and south down the stairs and
open the chest you come across to get a Cabin. Now, go to the northeast corner
of this room to find another chest; open it to get 10 Samurai Arrows. Now, go
southwest and north up the stairs and step on the gray tile to be transported
to the stomach of the giant.
Once inside the stomach, head north and open the chest for a Life. Now, go
back south, but don't step on the gray tile. Instead, head east and you'll see
two sets of stairs; the rightmost one to a chest containing another Life. Now,
head southwest and go up the stairs I told you to ignore earlier. Then, follow
the path until you come across another gray tile. Step on it to be transported
to the passage of the giant.
In the passage, head southeast and go up the stairs and open the chest you
encounter and you'll fight some monsters. Beat them, and you'll get an Elixir.
After getting that, head southeast and north and go up the stairs you come
across, then go west to a Save Point. Rest/save there, then go east and north
and step on the gray tile you come to and you'll be transported to the lung of
the giant. Inside the lung, head north a bit and the Four Fiends will come
back to life and attack you.
Read the Bosses section to see how to defeat them one last time. When you beat
them, go back to the Save Point in the previous room and rest/save there, then
go back to the lung. Back in the lung, head all the way north and step on the
gray tile you come across to be transported to the CPU of the giant. Once you
are in the CPU, go up the stairs and then your group will encounter combat
against the CPU of this giant. Like always, check the Bosses section to see
how to win this fight.
After winning, Golbez enters the room and FuSoYa uses some spells and causes
Golbez to come back to his senses (after FuSoYa uses the spells, he falls
over). After Golbez comes back to his senses, some dialogue will take place,
then Golbez and FuSoYa go to stop Zemus, who was the one controlling Golbez.
Kain then enters the room, since he is no longer mind controlled, and he leads
your group to safety. Eventually, after the destruction of the Giant of
Bab-il, you'll be on the Big Whale.
When you are on the Big Whale, your group will talk, as usual. Cecil tells
Rydia and Rosa to get off the Big Whale then as Edge, Cecil, and Kain go to
the moon, Rosa and Rydia appear. After some talking, they rejoin your group,
and you regain control on the moon.
Moon
----
Fly to the south of the blue building, and land the Big Whale on the circular
area of blue mountains surrounding a cave. Then, simply walk into the cave,
which is known as Cave of Humingway.
Cave of Humingway
-----------------
I brought you here because I suggest you buy some items. There are Namingways
here. Tons of them. One of them will let you change your party members' names,
and another one will let you buy items. The one that lets you buy items sells
Ether1s, Ether2s, and Elixirs! It'll cost a ton of money to buy them, though,
but I definitely suggest you buy at least a few Elixirs. When you're ready to
leave this place, do so.
Moon
----
Now, land on the mountain behind the blue building. Go through the two Lunar
Paths, then when you reach the cave leading to Lunar's Lair, enter it, but
rest/save before you do.
Lunar's Lair
------------
Once inside here, go north behind where FuSoYa greeted you when you first
entered this place, then you'll be in the crystal room. In there, step on the
gray tile in the middle of the room and you'll be transported to Lunar
Subterrane, the final dungeon of the game.
Lunar Subterrane
----------------
NOTE: Enemies in here (some of them at least) drop Artemis Arrows, which are
the best arrows in this game. If you have anyone using a bow and arrow,
give the Artemis Arrows to that person.
When you arrive here, head northeast and go through the secret passage in the
wall. After emerging from the secret passage, follow the long path northwest
and southeast to a chest with monsters inside. Beat them to get a Ninja Robe
for Edge. Equip that on him, then head back to where you first started this
place. From there, head northwest and go through the secret passage in the
wall. After emerging from the secret passage, head south to a teleporter. Step
on it when you find it to be transported to the next room.
In this room, go east and north and open the chest to fight some monsters.
After beating them, you'll get the Life Staff for Rosa, so give it to her if
you didn't manage to get your hands on the Silence Staff, the best Staff in
the game, in the Land of Monsters. After equipping that on Rosa, go west and
south of the chest and step on the teleporter to reach the next room. In this
next room, head to the south side of the room, then you'll see a door, so go
through it, into the next room.
Once here, go southeast and northwest, then examine the floating sword there
and you'll initiate a battle with Pale Dim, the first boss of this final
dungeon. Read the Bosses section to see how to defeat it. Once you defeat Pale
Dim, you'll receive the Murasame Katana, which you should equip on Edge right
now. After equipping it, clone him another one as soon as possible and give
the cloned one to him as well.
Now, exit this room, then backtrack to where you started at in this final
dungeon. Once there, get to the south side of the room and go through the door
into the next room. In here, go southeast and go into the secret passage in
the wall. Follow it northwest, ignoring the split to the north for now, and
you'll come to a chest containing a Flame Whip. Give this whip to Rydia as her
new weapon, then go to the north split I told you to ignore earlier and follow
it north, then west.
After you emerge from the secret passage in the wall, go west and go through
the secret passage in the wall. Then, continue west and open the chest you
come across to get a Dragoon Shield for Kain. Give that to him, then clone one
for Cecil as soon as you can, then give Cecil the cloned one. Now, go back
east and north and go through the door to the next area. In this area, go
south and go past the door leading to the next room, then go southeast of that
door and you should see a secret passage in the east wall.
Follow that secret passage to a chest containing a Dragoon Helmet. Give it to
Kain as his new helmet, then follow the next secret passage to the east of
you, where you'll find a chest containing a Dragoon Armor. Give this to Kain
as his new armor, then go southwest and open the chest you come across to get
a Dragoon Gauntlet. Give that to Kain, then backtrack to the door leading to
the next area I told you to ignore earlier, then go through it, into the next
room.
In here, head all the way east to a chest containing 10 Artemis Arrows. After
getting that, go back west then south down the stairs. Now, head west and go
through the door you come across, into the next room. In this room, simply
open the chest to get an Elixir, then leave this room. Back in the previous
room, head all the way east and go down the stairs you come across, then head
west and go through the door into the next room.
In this room, get to the northeast corner of the room and once there, open the
chest you find to get a Cure3. Now, head all the way west, then south and open
the chest you come to to get another Cure3. After that, head through the door
(it's a small hole in the black) to the east of you to enter the next room.
Once here, open the nearby chest and you'll enter combat against a Behemoth.
Beat it to get the Stardust Rod. Don't bother equipping this on Rydia.
Instead, go east and south down the stairs into the next room of this place.
In this next new room, go south and down the stairs, then go west, ignoring
the door for now, and open the chest you come across to get a Crystal Shield.
Give this to Cecil, then go east through the door I told you to ignore
earlier. In this new room, go northeast and go through the secret passage you
come to in the wall and then open the chest to get a Protect Ring. Give it to
Rosa, then follow the secret passage in the wall to the east of you, then when
you emerge from it, go south into the next room.
Here, head east and open the chest you come across and you'll fight another
Behemoth. Kill it and you'll be rewarded with the Crystal Armor, which you
should equip on Cecil as his new armor immediately. After doing that, exit
this room, then in the previous room, head north and go through the door into
the next area. In this area, head east and north and open the chest and you
will fight two Red D. enemies. Beat them to get a Crystal Gauntlet. Equip that
on Cecil, then head west and go through the door you come across.
In this next room, head northwest and south and open the chest to get a White
Robe. Give this to Rosa as her new armor, then go north through the door into
the next room. In this new room, go west and north and open the chest you come
across to get a Crystal Helmet. Equip that on him, then head southeast until
you come across a door. When you do, enter it. In here, open the chest to get
a Cabin. Now, there is something you should know about this room, because it
is no ordinary room.
This room houses the legendary Pink Puff enemies, which are the key enemies to
getting the Pink Tail, which you can give to the small guy in Adamant Grotto
for the Adamant armor, the ultimate armor in the game, which all characters
can equip. Now, there's a 1/64 chance of a Pink Puff actually appearing, and
there's a 1/64 chance that that Pink Puff will drop the Pink Tail. In other
words, it's a VERY rare item, but it is a good one, as the armor it makes
makes the party member you give it to nearly invincible.
And it gets even better; you can find an unlimited amount of Pink Tails,
although that's a very rare chance, and I doubt you'll even have the patience
to find even one. If you are using an emulator, you can use Save States when
you encounter a Pink Puff and keep loading state until you get the Pink Tail.
This is obviously not a legit way, but you might want to do it. Anyway, if you
do get the Pink Tail, go back to the Adamant Grotto in the Upper World and
talk to the small guy in the blue shirt.
Give him the Pink Tail and he'll make you the Adamant armor, which is the best
armor in the game. Anyway, after opening the chest in the Pink Puff room, exit
it. Back in the previous room, head down the nearby set of stairs into the
next room. In this room, head south and down the stairs, then open the two
chests on each side to get 10 Artemis Arrows, as well as a Ninja Star. After
you get those two items, go northwest of the chest you just opened and you
should come to an invisible path.
Follow it west, then go northeast and enter the secret passage in the black
and follow that secret passage to the next room. In this room, open the chest
to get a Life, then head all the way east and you'll eventually come across a
teleporter. When you do, step on it to be taken to the next room. Once here,
go all the way north and step on the teleporter you come across to be taken to
yet another new room. In this next room, head all the way north and open the
chest you come across to get another Protect Ring.
Give this one to Rydia, as she is in desperate need of defense at this point.
After you give it to her, continue north and step on the next teleporter you
come to to reach the next room. Here, rest/save at the Save Point, then head
south and exit this room. In this next room, examine the nearby floating
weapon you couldn't reach earlier, and you'll enter combat against Wyvern, the
next boss of this game, obviously. Check the Bosses section of this FAQ to see
how to defeat Wyvern.
After winning, you get the Crystal Sword for Cecil. Unfortunately, you can't
clone this sword like you can Excalburs, and the Crystal is stronger than the
Excalbur, meaning it would make a great Dart weapon if you could clone it, but
unfortunately you can't. Give this to Cecil immediately as his new weapon,
then exit this room. Now, backtrack to the room where you walked across the
invisible path. Once there, go down the rightmost set of stairs this time
around, then simply follow the path to the next room.
When you reach the next room, head northwest and north to a chest containing a
Heroine Robe. Give this to Rydia, then go southeast and north into the next
room. In this room, head southeast and enter the first door you come to and
rest/save at the Save Point in the room you come to. After that, exit the room
and then in the previous room, head east a bit more and go through the next
door you come across. Before examining the sword, though, it is advised that
you kill off one of your party members (I killed off Kain).
So do that, then examine the sword and you'll enter combat against Plague, the
next boss of this game. After defeating Plague, you'll get the White Spear for
Kain, which is his best spear, obviously, so give it to him, then go back and
rest/save at the Save Point in the room to the left. After doing that, head
even further east, past the second door in this room and you'll come to yet
another door, so enter it.
In this small room, head north a bit and a battle will initiate between your
group and two D. Lunars. Check the Bosses section of the FAQ for a strategy on
winning this fight. After you win, open the two chests in the room and you get
two Ribbon Helmets, which you should give to Rydia and Rosa right away. After
equipping Rydia and Rosa, go back and rest/save at the Save Point, then exit
that room. Then, after exiting, go all the way east back to the third door
(the door that had the two D. Lunars in it).
When you reach the third door, go east, past it, then go all the way north,
then west and south down the stairs you come across. After that, head west and
enter the nearby door to arrive in the next room. Once here, go east, then all
the way southwest, then when you see a chest, go north and open it to get a
Ninja Star. Afterward, head to the southeast corner of the room, where you'll
find another floating sword. Examine it to start a fight Ogopogo, the
semifinal boss of this game.
Read the Bosses section of the FAQ to see how to defeat Ogopogo. After you
defeated Ogopogo, you'll receive the Masamune Katana, which you should give to
Edge immediately. After giving that to him, clone him another one as soon as
possible, then give him the cloned one, too. After Edge is equipped with both
Masamune Katanas, go west and north and you should see some stairs; go down
them.
In this room, simply make your way to the southeast corner of the room, where
you'll find a teleporter leading to the next room (be sure that you open the
chests along the way to the next room to get an Elixir and a Whistle). When
you reach the next room, make your way to the southeast corner of the room,
where you'll find another teleporter leading you to the semifinal room of
Lunar Subterrane, but be sure to open the chests along the way to the
teleporter to get two Ninja Stars.
In the semifinal room, make your way to the southwest corner of the room,
rather than the southeast corner. Then, step on the gray teleporter to be
transported to the final room of Lunar Subterrane, where Zemus, Golbez, and
FuSoYa fight. When you reach the final room, head north a bit and a cutscene
will commence, as Golbez and FuSoYa attack Zemus with everything they've got.
Their attacks are useless, and they eventually use Meteo, which they think
kills Zemus.
Afterward, your group comes in and some dialogue commences. Zemus's physical
form may have died, but his spirit lives on, as death only increased Zemus's
hatred. Zemus becomes Zeromus, and Golbez and FuSoYa attack him again, but
this time, Meteo is useless. Golbez tries to use the Crystal item on Zeromus
to get him to show his true form. It fails since Golbez is a man of darkness,
then Zeromus finishes Golbez and FuSoYa off with a Meteo of his own.
After that, the scene will switch to the Tower of Wishes, where you'll see
the elder of Mysidia, as well as the other party members and friends you met
throughout the game pray for Cecil's safety. Eventually, the scene will switch
to your group in a battle screen with Zeromus, where Cecil and your group gets
recovered fully and ready to fight. When you regain control finally, have
Cecil use the Crystal item he took from Golbez on Zeromus.
This will cause Zeromus's true form to present itself, so consult the Bosses
section one last time for this final battle in the game. After you beat
Zeromus, watch the ending of the game, since I don't have any intentions to
spoil it for you. After you watch the ending, Final Fantasy II has been
completed!
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 8. Bosses |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
------------------------------------------------------------------
| Boss Battle : |
| D.Mist |
| HP: 465 |
| Strengths: N/A |
| Weaknesses: N/A |
| Experience Points: 700 |
| Gold: 140G |
| Location: Misty Cave |
------------------------------------------------------------------
Strategy: This fight is so very easy. D.Mist's attacks will do very little
harm to your group. Have Cecil attack and Kain use Jump. Keep this
pattern up and eventually D.Mist will change forms into a cloud of
mist. During this time, don't attack it at all, otherwise you'll be
hit with a counterattack, namely ColdMist, which damages your entire
party for 30 damage or more. Just wait until D.Mist turns back into
its dragon form. When it does, repeat the attack/Jump pattern and
wait it out if he turns back into mist. You'll win this one with
little effort.
------------------------------------------------------------------
| Boss Battle : |
| Officer/Soldier/Soldier |
| HP: (Officer) 221 |
| HP: (Soldier) 27 (each) |
| Strengths: (Officer) N/A |
| Strengths: (Soldier) N/A |
| Weaknesses: (Officer) N/A |
| Weaknesses: (Soldier) N/A |
| Experience Points: (Officer) 400, (Soldier) 160 (each)|
| Money: 135G |
| Location: Kaipo |
------------------------------------------------------------------
Strategy: This fight is extremely easy. There are two ways to win this fight.
The first way is to attack and kill all three Soldiers, causing the
Officer to run away in panic. This is the easiest method, but it
does not give you as much experience points, which isn't good. The
second way to win is to kill two Soldiers off, then go for the
Officer until he is defeated, then finish the last Solider off after
the Officer's defeat. This method gives you the most experience
points, as well as gold out of the battle, so this is the method I
recommend using. Overall though, this fight is definitely an easy
one.
------------------------------------------------------------------
| Boss Battle : |
| Octomamm |
| HP: 2350 |
| Strengths: N/A |
| Weaknesses: Darkness, Lightning |
| Experience Points: 1200 |
| Gold: 500G |
| Location: Lake |
------------------------------------------------------------------
Strategy: The fight against Octomamm isn't tough, though it will last a long
time because of the high amount of HP Octomamm has. As you damage
Octomamm throughout the battle, its tentacles begin to disappear one
by one, until eventually he has one left, which means he's very
close to being dead. Have Cecil attack, Rydia use Call to call
Chocobo, and have Tellah use Lit-1 on Octomamm to damage him a
decent amount of damage every round. Keep doing this while keeping
your HP up and you'll win.
------------------------------------------------------------------
| Boss Battle : |
| Antlion |
| HP: 1000 |
| Strengths: N/A |
| Weaknesses: N/A |
| Experience Points: 1500 |
| Gold: 800G |
| Location: Antlion Cave |
------------------------------------------------------------------
Strategy: The fight against Antlion is the toughest boss in the game thus far.
Nevertheless, it's still not too terribly difficult to defeat, but I
want you to exercise caution. Anyway, each time you attack Antlion,
it'll counterattack with an attack called Counter, which does a
decent amount of damage to a party member. This is especially bad if
Edward or Rydia gets hit by it, since they are both very weak in
Defense. Anyway, the strategy to defeating Antlion is quite simple.
Have Cecil use physical attacks, Rydia Call Chocobo, and Edward
attack. Keep this up and watch your HP and heal it when necessary,
and you'll win.
------------------------------------------------------------------
| Boss Battle : |
| Bomb/GrayBomb/MomBomb |
| HP: (Bomb) 50 (each) |
| HP: (GrayBomb) 100 (each) |
| HP: (MomBomb) 1080 |
| Strengths: (Bomb) N/A |
| Strengths: (GrayBomb) N/A |
| Strengths: (MomBomb) N/A |
| Weaknesses: (Bomb) N/A |
| Weaknesses: (GrayBomb) N/A |
| Weaknesses: (MomBomb) N/A |
| Experience Points: (Bomb) 370 (each), (GrayBomb) 450 |
| (each), (MomBomb) 0 |
| Money: 555G |
| Location: Mt. Hobs |
------------------------------------------------------------------
Strategy: This fight is actually a bit tough, so be careful in this fight. The
fight starts off with you fighting what looks to be a regular Bomb
enemy. You have to damage this Bomb lookalike a total of 1080 HP in
order to get the second form of MomBomb to appear. Have Cecil
attack, Rydia Call Chocobo, Rosa attack (if she has arrows, which I
did not advise in the walkthrough, have her use the Aim command),
Edward attack, and Yang attack. Keep doing this until you take off
1080 HP from MomBomb. Be sure to keep your HP high throughout this
battle, as this guy's attacks HURT.
After taking off 1080 HP, MomBomb will transform into a huge bomb
creature (though in truth this creature does not at all resemble a
Bomb enemy). Have Cecil attack, Rydia Call Chocobo, Rosa attack and
heal the group when necessary, have Edward attack, and have Yang
attack. Keep your HP up as usual, and you'll prevail through this
second form. Eventually, though, MomBomb will explode and cause some
great damage to your group, so I hope you are at full health when
that happens, otherwise you might die. If you die, use a Life item
or have Rosa use Life1 if she is alive.
When you get to the third and final form of MomBomb, you'll face off
against three Bombs and three GrayBombs. Use physical attacks to
beat them, but keep your HP high throughout the fight since they use
Explode. After you've beaten the third form, you've beaten MomBomb.
------------------------------------------------------------------
| Boss Battle : |
| Fighter/Fighter/General |
| HP: (Fighter) 65 (each) |
| HP: (General) 320 |
| Strengths: (Fighter) N/A |
| Strengths: (General) N/A |
| Weaknesses: (Fighter) N/A |
| Weaknesses: (General) N/A |
| Experience Points: (Fighter) 410 (each), (General) 608|
| Money: 355G |
| Location: Fabul |
------------------------------------------------------------------
Strategy: This fight is the same fight as the one you had in Kaipo in the very
beginning of the game, only it's harder. The same strategy is used
for this battle as well. Either you can kill off both Fighters, then
the General will run away, or you can kill one Fighter, kill the
General, then kill the last Fighter. This method gives you more gold
and experience points, and it is the method I suggest using. Use
whichever method you prefer, though. Have Cecil attack, Edward
attack, and Yang attack. If your HP gets too low, then heal up with
a Cure1 and continue the assault. This fight isn't too hard, to be
honest.
------------------------------------------------------------------
| Boss Battle : |
| Ghast/Ghast/Ghast/Ghast/Milon |
| HP: (Ghast) 170 (each) |
| HP: (Milon) 3100 |
| Strengths: (Ghast) N/A |
| Strengths: (Milon) Lightning |
| Weaknesses: (Ghast) Fire, Sacred Power |
| Weaknesses: (Milon) Fire |
| Experience Points: (Ghast) N/A (each), (Milon) 3800 |
| Money: 3280G |
| Location: Mt. Ordeals |
------------------------------------------------------------------
Strategy: The fight against Milon and his four monster friends, namely Ghasts,
is quite easy, to be honest. Have Palom and Porom use Twin to get
rid of all of the Ghasts, or have Palom use Fire2 on all the Ghasts
and on Milon (either way works fine). Once the Ghasts are taken care
of, it's time to focus all your attacks on Milon himself. Take out
Milon by having Tellah use Fire1, Palom use Fire2, Porom cure the
group with Cure1 or Cure2 when necessary, and have Cecil attack.
Also, Twin works good on Milon, if you don't want to use Fire2. Keep
this attack pattern up while keeping your HP up, and you'll defeat
Milon in no time.
------------------------------------------------------------------
| Boss Battle : |
| Milon Z. |
| HP: 3000 |
| Strengths: N/A |
| Weaknesses: Arrows, Fire, Sacred Power |
| Experience Points: 4000 |
| Gold: 3000G |
| Location: Mt. Ordeals |
------------------------------------------------------------------
Strategy: Milon Z. is not hard, either. Have Cecil attack, Tellah use Cure2 on
Milon Z. to cause damage to him (since he is undead, Cure2 will hurt
him, rather than heal him), have Porom use Cure 2 on Milon Z to
damage him, and have Palom use Fire2. Twin is not as useful in this
fight as it was in the last fight, since Fire2 outdamages Flare and
doesn't have to have both twins alive to be used. If your HP gets
too low (Palom and Porom's HP could get low before you know it),
heal them up as soon as possible. Now, Milon's attacks are rather
nasty, though thankfully all he does is either poison one of your
party members, or he will attack one of them with a strong physical
attack.
The strong physical attack can easily cause Palom and Porom's HP to
get low, since they are so weak on Defense it isn't funny, so watch
their HP, as well as Cecil and Tellah's HP throughout this fight to
ensure you don't die. The poison attack isn't really that big of a
deal; just use a Heal item or a Heal spell to counter its effects.
------------------------------------------------------------------
| Boss Battle : |
| Baigan/Left Arm/Right Arm |
| HP: (Baigan) 3500 |
| HP: (Left Arm) 350 |
| HP: (Right Arm) 350 |
| Strengths: (Baigan) N/A |
| Strengths: (Left Arm) N/A |
| Strengths: (Right Arm) N/A |
| Weaknesses: (Baigan) N/A |
| Weaknesses: (Left Arm) N/A |
| Weaknesses: (Right Arm) N/A |
| Experience Points: (Baigan) 4800, (Left Arm) 10, |
| (Right Arm) 10 |
| Money: 3000G |
| Location: Baron |
------------------------------------------------------------------
Strategy: The fight against Baigan can easy or hard, depending on how you play
it out, though in truth it's usually quite frustrating more than it
is hard, because Baigan's arms use some very annoying attacks on you
that can easily take you out if you don't watch your HP. Starting
off, have Cecil attack Baigan's body, have Yang attack Baigan's body
as well, have Palom and Porom use Twin, and have Tellah use Lit-3,
Fire3, or Ice-3 on Baigan's body to cause massive damage. When you
hit Baigan with Lit-3, Fire3, or Ice-3, he'll put up a barrier on
himself; in other words, he has Wall on himself after that.
This means that you can't hit Baigan with another magic attack like
you just did with Tellah, and he can even reflect Twin off himself
and cause it to hit you instead, so Twin is useless after Baigan
uses Wall as well. After he casts Wall on himself, have Cecil attack
his body, while you have Yang do the same. Repeat this battle tactic
and use a spell every now and then (though make sure it's a weak
one, just incase it bounces off Baigan and kills you instead) to see
if Baigan's Wall has wore off. If it has, use another powerful spell
from Tellah to cause massive damage on Baigan.
Just watch your HP throughout this fight, and do as I said and you
should prevail. Also, if Tellah's MP gets too low, use an Ether1 to
build it back up. After Baigan's body has been killed off, kill off
the Left Arm and the Right Arm and you'll win. His arms don't use
Wall on themselves, so they are easy to kill.
------------------------------------------------------------------
| Boss Battle : |
| Kainazzo |
| HP: 4000 |
| Strengths: N/A |
| Weaknesses: Ice, Lightning |
| Experience Points: 5500 |
| Gold: 4000G |
| Location: Baron |
------------------------------------------------------------------
Strategy: Kainazzo is the easiest of the Four Fiends of Elements, in my
opinion. Kainazzo has two poses: one is when he's out of his shell
(how he looks when you first enter combat against him), and the
other is when Kainazzo has water surrounding him. In his first pose,
Kainazzo is weak to Ice, and in his second pose, he's weak against
Lightning. First off, wait until he starts gathering the water, then
when he does, have Tellah use Lit-3, Palom use Lit-2, Yang attack,
Porom heal when needed, and Cecil attack. When Kainazzo isn't in his
water state, have Palom use Ice-2, while Tellah uses Ice-3. Repeat
this while healing when necessary, and you'll win.
Note that when Kainazzo is hiding inside his shell, he'll use Remedy
to heal himself up 400 HP each time he does it, so have Tellah use
Lit-3 and Palom use Lit-2 when he's hiding inside his shell and you
should kill him if you didn't kill him long before he hides inside
his shell.
------------------------------------------------------------------
| Boss Battle : |
| Dark Elf/Dark D. |
| HP: (Dark Elf) 22000 |
| HP: (Dark D.) 3000 |
| Strengths: (Dark Elf) N/A |
| Strengths: (Dark D.) N/A |
| Weaknesses: (Dark Elf) N/A |
| Weaknesses: (Dark D.) Sacred Power |
| Experience Points: (Dark Elf) N/A, (Dark D.) 5000 |
| Money: 5000G |
| Location: Cave Magnes |
------------------------------------------------------------------
Strategy: The fight against Dark Elf and Dark Dragon really isn't that hard.
For the first part of the battle, you'll face off against Dark Elf,
obviously. First of all, note that you don't have to take off 22000
HP before you can move onto to the Dark Dragon. Anyway, for the
strategy against Dark Elf, have Cecil attack, Yang attack, Tellah
use Fire3, and Cid attack. Repeat this while healing when necessary
until Dark Elf transform into Dark Dragon. When he does, have Tellah
use Weak on Dark Dragon; this will take off almost all of his HP. In
fact, it takes off so much HP from Dark Dragon that all you have to
do after that is hit him one time and it's over, so do that and you
will win.
The only attack you need to be aware of is the D.Breath attack,
which can take off several hundred HP from all your party members in
a single shot, so definitely watch out for that and quickly recover
your HP with Tellah after that attack. Also note that Weak doesn't
always work, so keep using it until it does. Also, the most deadly
attack Dark Elf (not Dark Dragon) has to offer is Weak, so quickly
recover from that if it happens to you.
------------------------------------------------------------------
| Boss Battle : |
| Cindy/Mindy/Sandy |
| HP: (Cindy) 4300 |
| HP: (Mindy) 2200 |
| HP: (Sandy) 2500 |
| Strengths: (Cindy) N/A |
| Strengths: (Mindy) N/A |
| Strengths: (Sandy) N/A |
| Weaknesses: (Cindy) N/A |
| Weaknesses: (Mindy) N/A |
| Weaknesses: (Sandy) N/A |
| Experience Points: (Cindy) 5000, (Mindy) 5000, |
| (Sandy) 5000 |
| Money: 9000G |
| Location: Tower of Zot |
------------------------------------------------------------------
Strategy: At the start of the battle, the leftmost sister will csat Wall on
Cindy, the fat sister in the middle. Then one of your party members
will be with either Fire2, Ice-2, or Lit-2, but it doesn't do much
damage, so don't worry too much. Anyway, your main target in the
beginning of the fight is Cindy, so go for her. Have Cecil, Yang,
and Cid use physical attacks on her since that's all they can do,
and have Tellah cure the group when needed. After Cindy dies, you
can focus your attacks on either sister. Have Cecil, Yang, and Cid
use physical attacks on each of the remaining sisters, while Tellah
uses Fire3, Ice-3, or Lit-3 on the two remaining sisters, and you
will win this fight.
If a party members gets charmed (confused) or has Berserk inflicted
on them, use a Heal to quickly recover from the effects.
------------------------------------------------------------------
| Boss Battle : |
| Valvalis |
| HP: 6000 |
| Strengths: N/A |
| Weaknesses: N/A |
| Experience Points: 9500 |
| Gold: 5500G |
| Location: Tower of Zot |
------------------------------------------------------------------
Strategy: Valvalis is easily the toughest boss you've faced thus far in this
game. Unlike the last two fiends, she is no pushover! At the start
of the battle, Valvalis will cause a tornado to surround her. When
she is in her tornado state, you can harm her, but not that much at
all, so you'll need to get her out of this state if you wish to
inflict any heavy damage. How, you ask? Simple. Have Kain use Jump
and when he comes down, she'll be out of her tornado state, thus you
will be able to inflict some decent damage on her. When she is out
of her tornado state, have Cecil attack, Yang attack, Cid attack,
Kain attack, and Rosa just cure the group when they need it.
Each time Valvalis wraps herself inside of a tornado, she will use
Weak on a party member, then use Ray on a party member (she doesn't
always use Ray on the party member she uses Weak on), which will
eventually turn one of your party members to stone (if they become
completely gray, that is) temporarily, thus making that party member
unable to move. To counter this, use a Heal item or a Heal spell.
Each time Valvalis is in her tornado state, have Kain use Jump to
get her out of that state. Repeat this process while healing whoever
gets low on HP, and you'll eventually win this battle.
------------------------------------------------------------------
| Boss Battle : |
| Brena/Cal/Calbrena |
| HP: (Brena) 300 (each) |
| HP: (Cal) 1000 (each) |
| HP: (Calbrena) 4600 |
| Strengths: (Brena) N/A |
| Strengths: (Cal) N/A |
| Strengths: (Calbrena) N/A |
| Weaknesses: (Brena) N/A |
| Weaknesses: (Cal) N/A |
| Weaknesses: (Calbrena) N/A |
| Experience Points: (Brena) 1000 (each), (Cal) 1000 |
| (each), (Calbrena) 19000 |
| Money: 9500G |
| Location: Castle of Dwarves |
------------------------------------------------------------------
Strategy: This fight is actually quite hard, though the first part of the
fight is relatively easy. For the first part of the fight, you'll
face off against six dolls (3 Brenas and 3 Cals). Have Cecil attack,
have Yang attack, have Kain attack, and have Rosa attack since she
has nothing better to do, but also have her cure the group if need
be. Repeat this pattern until the dolls transform into Calbrena.
Note that if you are a high enough level, say around 50-60, you CAN
kill all of the dolls and end the fight and not have to fight
Calbrena, though it's likely you're not THAT over-leveled.
Anyway, when you face off against the giant doll Calbrena, you
should have Cecil attack, have Yang attack, have Kain jump, and have
Rosa cure the group at all times to keep the party's HP up. Repeat
this battle tactic until you win this rather tough fight. Note that
Calbrena will sometimes use Glance on a party member, which confuses
a party member, so use a Heal to quickly recover from that. Calbrena
can also go back to the six doll form if she runs out of power, then
when she transforms back into Calbrena, you'll have to take off all
her HP again.
------------------------------------------------------------------
| Boss Battle : |
| Golbez |
| HP: 22000 |
| Strengths: N/A |
| Weaknesses: N/A |
| Experience Points: 20000 |
| Gold: 11000G |
| Location: Castle of Dwarves |
------------------------------------------------------------------
Strategy: The first part of the fight is a story battle, so just lose. After
everyone except Cecil is dead, Rydia will summon Mist Dragon and
blow away Golbez's Shadow Dragon, then she'll use Heal on Cecil and
he'll be able to move! This is when the real battle begins. Your
first means of business should be to revive Kain, Rosa, and Yang
(though if you had Kain use Jump when you had an opportunity, Kain
should still be alive). After that, have Yang attack, Cecil attack,
Rosa heal the group, Rydia use some strong spells such as Lit-2,
Ice-2, or Fire2.
Finally, have Kain use Jump. Repeat this while healing if necessary
until Golbez is dead.
------------------------------------------------------------------
| Boss Battle : |
| Balnab/Balnab-Z/Dr. Lugae |
| HP: (Balnab) 3927 |
| HP: (Balnab-Z) 4000 |
| HP: (Dr. Lugae) 4416 |
| Strengths: (Balnab) N/A |
| Strengths: (Balnab-Z) N/A |
| Strengths: (Dr. Lugae) N/A |
| Weaknesses: (Balnab) N/A |
| Weaknesses: (Balnab-Z) N/A |
| Weaknesses: (Dr. Lugae) N/A |
| Experience Points: (Balnab) N/A, (Balnab-Z) N/A, |
| (Dr. Lugae) N/A |
| Money: 0G |
| Location: Tower of Bab-il |
------------------------------------------------------------------
Strategy: There are two wins you can win this fight. The easy method is just
to go for Dr. Lugae and ignore Balnab. If you kill Dr. Lugae first,
you won't have to fight Balnab-Z. The harder way to winning this is
to kill Balnab, rather than Dr. Lugae. After you kill Balnab, Dr.
Lugae will operate Balnab manually and become Balnab-Z. The strategy
for Dr. Lugae, Balnab, and Balnab Z is simple. Have Cecil attack,
Yang attack, Rydia summon Titan, Rosa heal the group when needed,
and have Kain use Jump. Be sure to keep your HP high throughout the
fight, though it's generally not needed, since this is a rather easy
fight.
------------------------------------------------------------------
| Boss Battle : |
| Dr. Lugae |
| HP: 6600 |
| Strengths: N/A |
| Weaknesses: N/A |
| Experience Points: 15000 |
| Gold: 4000G |
| Location: Tower of Bab-il |
------------------------------------------------------------------
Strategy: This fight is actually easier than the first one. Dr. Lugae, at the
start of the fight, will still be in his human form, but he quickly
transforms into a skeleton and attacks you like that. Dr. Lugae uses
Gas, which puts a party member to sleep, and he also uses Poison the
moment he becomes a skeleton, which sets Poison on all your party
members. Don't bother curing the poison. Anyway, the strategy for
this fight is the exact same as was with the previous one, which is
to have Cecil attack, Yang attack, Kain use Jump, Rydia summon
Titan, and Rosa cure the group when needed since she has nothing
better to do.
The last attack Dr. Lugae does is Laser, which hits one party member
for very minimal damage, so it's nothing to worry about. If you get
put to sleep by Dr. Lugae, use a Heal item or a Heal spell (if Rosa
isn't asleep, that is) on the party member that's asleep to wake him
or her up. Overall, this is a relatively easy fight and should be
won with little or no trouble.
------------------------------------------------------------------
| Boss Battle : |
| Rubicant |
| HP: 25000 |
| Strengths: Fire |
| Weaknesses: Ice, Water |
| Experience Points: 25000 |
| Gold: 7000G |
| Location: Tower of Bab-il |
------------------------------------------------------------------
Strategy: Rubicant is easily the hardest of the Four Fiends of Elements, and
the hardest fight you've had thus far in the game, that's for sure.
Whenever Rubicant is hiding in his cloak, you cannot harm him with
Ice or Water attacks, but you can harm him with physical attacks.
Rubicant has Glare, an extremely powerful attack, which will likely
kill one party member, or get them very very close to death.
Rubicant's Fire2 attack isn't particularly powerful, so that's not
too much to worry about. Anyway, the strategy for defeating Rubicant
is quite simply, honestly.
Have Cecil attack, Kain use Jump, Rydia use Ice-2 or Ice-3 if she's
learnt it (she learns it at Level 38), or have Rydia summon Shiva.
Have Edge attack, throw Shurikens, or use the Flood Ninja ability.
Finally, have Rosa heal the group at all times. Don't use Ice spells
or Edge's Flood against Rubicant when he is in his cloak, otherwise
it will heal him, rather than hurt him, and you don't want that.
Repeat this strategy while being sure to keep your HP up throughout
the fight, since Glare hurts in the range of 1000-2000 on a party
member, and you'll eventually win.
Note that if Rubicant is not killed, but he gets very low on HP, he
will say that he has lost and then he'll appear back on the
battlefield and then he'll die. If you manage to take all 25000 HP
off Rubicant, however, he will die without saying he has lost.
------------------------------------------------------------------
| Boss Battle : |
| Asura |
| HP: 23000 |
| Strengths: N/A |
| Weaknesses: N/A |
| Experience Points: 20000 |
| Gold: 0G |
| Location: Land of Summons |
------------------------------------------------------------------
Strategy: The fight against Queen Asura can be one of the most difficult boss
fights in the game if you don't know how to go about it. There is a
trick to beating Asura, however. Since Asura uses Cure3 or Cure4 on
herself almost every round, it'll make it nearly impossible, unless
you are Level 65+, to kill her. Have Rosa cast Wall on Asura. That
way, when she tries to heal herself, the spell will bounce back off
and heal you instead! After you cast Wall on Asura, that's when you
can begin attacking her, so have Cecil attack, Kain use Jump, Rydia
summon Titan, Edge attack or throw Shurikens, and Rosa cure the
group at all times.
Each time you hit Asura, she counterattacks with a physical attack,
which does some fairly potent damage to a party member, so recover
that party member's HP after that happens. Repeat this battle tactic
until you win.
------------------------------------------------------------------
| Boss Battle : |
| Leviatan |
| HP: 35000 |
| Strengths: N/A |
| Weaknesses: Lightning |
| Experience Points: 28000 |
| Gold: 0G |
| Location: Land of Summons |
------------------------------------------------------------------
Strategy: Now this fight is quite difficult, to be honest. When Leviatan is
facing your group, that means he's getting ready to do Big Wave, a
very powerful wave attack identical to the one Kainazzo used, except
it's a LOT stronger than the wimpy Wave attack Kainazzo used. When
Leviatan is not facing your group, but has himself raveled up, he
will attack random party members with Ice-2. To win, have Cecil
attack, Edge use the Ninja skill Blitz, Kain use Jump, Rosa heal the
group at all times, then finally have Rydia summon Indra or use
Lit-3 if you have it. Repeat this battle tactic while being sure to
keep your HP up VERY high throughout this entire fight and you
should prevail.
------------------------------------------------------------------
| Boss Battle : |
| EvilWall |
| HP: 19000 |
| Strengths: N/A |
| Weaknesses: N/A |
| Experience Points: 23000 |
| Gold: 8000G |
| Location: Sealed Cave |
------------------------------------------------------------------
Strategy: This is easily the hardest fight in the game up to this point. Each
turn, EvilWall moves ever so closer to your group, threatening to
crush them. When EvilWall does reach your group, he will use Crush
on a party member one by one until eventually, you're dead. To win,
have Rosa cast Slow on EvilWall, which will slow its crushing you
down. After casting Slow, have Cecil attack, Edge attack or Dart
Ninja Stars or any spare Dart items you may have (though don't Dart
the Spoon), have Rosa cure the group at all times, have Rydia use
Nuke if she knows it (she shouldn't though, unless you're over-
leveled), or have her summon Leviatan, and have Kain use Jump.
Repeat this battle tactic while keeping your HP high and hopefully
you'll come out on top. This is a speed battle, meaning you have to
kill EvilWall swiftly before it manages to kill you. Also note that
EvilWall does Petrify to a party member, so cure that party member
with a Heal item or a Heal spell as soon as possible if they get
turned into stone.
------------------------------------------------------------------
| Boss Battle : |
| Odin |
| HP: 20500 |
| Strengths: N/A |
| Weaknesses: Lightning |
| Experience Points: 18000 |
| Gold: 0G |
| Location: Baron |
------------------------------------------------------------------
Strategy: Now this fight is a very tricky one. Like the fight with EvilWall,
this is a speed battle, only this time, there's no time to heal up,
since Odin will easily dispose of your group within the first few
turns. When Odin raises his sword, he'll do an attack that kills all
of your party members in one hit. You'll have to be HIGHLY over-
leveled, say in the range of 70+ to survive this attack. Have Cecil
attack, have Edge attack or Dart something (though don't Dart the
Spoon, even though you'd probably be desperate to), have Rydia use
Lit-3 or Nuke if she knows it, and have Rosa use White if she knows
it. If not, have her attack.
Don't heal up in this fight, just go all out with your strongest
attacks and you'll hopefully prevail.
------------------------------------------------------------------
| Boss Battle : |
| Bahamut |
| HP: 37000 |
| Strengths: N/A |
| Weaknesses: N/A |
| Experience Points: 35000 |
| Gold: 0G |
| Location: Cave Bahamut |
------------------------------------------------------------------
Strategy: The fight against Bahamut is hard if you don't know the trick to
beating Bahamut. Bahamut will countdown from 5 to 0, and when that
timer reaches 0, Bahamut will unleash an attack called MegaNuke,
which kills all of your party members in one hit (very similar to
what Odin does) unless you are extremely over-leveled. The trick is
to have Rosa and FuSoYa cast Wall on your party members while you
have Cecil attack, Edge Dart Excalburs or attack if you don't have
any, and have Rydia summon Leviatan.
When Bahamut unleashes MegaNuke, since you have Wall up, it'll
bounce off your group and hit Bahamut instead, causing decent
damage. Bahamut will then countdown again from 5 to 0; do the same
tactic as before until you win.
------------------------------------------------------------------
| Boss Battle : |
| Elements |
| HP: (Milon Z.) 17000 |
| HP: (Rubicant) 39000 |
| HP: (Kainazzo) 21000 |
| HP: (Valvalis) 27000 |
| Strengths: (Milon Z.) Holy, Meteo |
| Strengths: (Rubicant) Fire, Holy, Lightning, Meteo |
| Strengths: (Kainazzo) Holy, Ice, Meteo, Water |
| Strengths; (Valvalis) Holy, Meteo |
| Weaknesses: (Milon Z.) Arrows, Fire, Sacred Power |
| Weaknesses: (Rubicant) Ice, Water |
| Weaknesses: (Kainazzo) Lightning |
| Weaknesses: (Valvalis) Lightning |
| Experience Points: (Milon Z.) 15625, (Rubicant) 15625,|
| (Kainazzo) 15625, (Valvalis) 15625 |
| Money: 10000G |
| Location: Giant of Bab-il |
------------------------------------------------------------------
Strategy: The Four Fiends of Elements are back in this fight, as usual. The
first one you'll fight is Milon Z. Have Cecil attack him, have Edge
attack or Dart Excalburs, or use the Ninja skill Flame. Have Rydia
use Fire3 or summon Baham, have FuSoYa use Fire3, and have Rosa heal
the group. DO NOT use White on ANY of the Four Fiends, and don't use
Meteo either, since both attacks will heal them. Be careful though,
as Milon Z. sets Curse on your group, so use Heal to recover from
that. After Milon Z. is gone, Rubicant appears to fight you. This
time, he doesn't hide in his cloak, therefore you can always harm
him. Have Cecil attack, Edge attack, use the Ninja skill Flood, or
have him Dart Excalburs. Rubicant still uses Glare, so watch out,
because he will use it on all party members this time.
Have Rydia use Ice-3 or call Levia, have FuSoYa use Ice-3, and have
Rosa cure the group when needed. After Rubicant is gone, Kainazzo
comes in to fight you. Have Cecil attack, Edge attack, use the Ninja
skill Blitz, or Dart Excalburs. Have Rosa heal the group when you
need to, have Rydia use Lit-3 or call Indra. Have FuSoYa use Lit-3.
Kainazzo's wave attack hurts you a lot more this time than it did
during the first fight, so be prepared for it. Finally, you'll fight
Valvalis after defeating Kainazzo. To beat her, have Cecil attack,
Edge attack, use the Ninja skill Blitz, or have him Dart Excalburs.
Have Rosa cure the group when needed, then have Rydia use Lit-3 or
call Indra. Finally, have FuSoYa use Lit-3 on Valvalis to damage her
significantly. Valvalis uses Weak on a party member, then she tries
to petrify someone, so be sure to recover from Weak when she uses
it. After Valvalis is defeated, this battle is over.
------------------------------------------------------------------
| Boss Battle : |
| Attacker/CPU/Defender |
| HP: (Attacker) 2000 |
| HP: (CPU) 20000 |
| HP: (Defender) 2000 |
| Strengths: (Attacker) N/A |
| Strengths: (CPU) N/A |
| Strengths: (Defender) N/A |
| Weaknesses: (Attacker) N/A |
| Weaknesses: (CPU) N/A |
| Weaknesses: (Defender) N/A |
| Experience Points: (Attacker) 50000, (CPU) 50000, |
| (Defender) 50000 |
| Money: 10332G |
| Location: Giant of Bab-il |
------------------------------------------------------------------
Strategy: This fight is actually pretty hard if you don't know how to do it.
If you kill both the Attacker and the Defender before you kill the
CPU, the CPU will use Globe199 on two of your party members, which
is unblockable and hurts them 9999 damage, thus killing them. So,
your objective is to kill either the Attacker or the Defender first
(also note that after the CPU does Globe199, it'll revive the
Attacker and the Defender). I recommend killing the Attacker first,
since it will be the only one attacking throughout this fight.
While the Defender heals the CPU up by 2000 every round or so, it
isn't that big of a deal, especially considering you can't attack
the CPU because at the start of the battle, CPU casts Wall on
itself. The Defender is the orb on the left, and the Attacker is the
orb on the right. To win, have Cecil attack, Edge attack or Dart
Excalburs (don't waste Excalburs on the Attacker or the Defender).
Have Rosa or FuSoYa use Wall on at least one party member, then have
Rydia use Nuke (don't use a Call spell, since it'll more than likely
kill both the Attacker and the Defender, and then the CPU will use
Globe199) or Fire3.
Use Nuke or Fire3 on the party member that has Wall on them, though,
and hope it hits the CPU. After the Attacker is destroyed, do what I
said above to kill the CPU. Once the CPU is gone, kill the Defender
and the battle is over.
------------------------------------------------------------------
| Boss Battle : |
| Pale Dim |
| HP: 27500 |
| Strengths: N/A |
| Weaknesses: N/A |
| Experience Points: 59000 |
| Gold: 0G |
| Location: Lunar Subterrane |
------------------------------------------------------------------
Strategy: Fighting Pale Dim is relatively easy, since Pale Dim barely does
anything aside from cast Slow on your group. Slow can pose a
problem, though, because the slower you are, the more time it takes
for you to be able to attack this creature, while he can freely
attack you without having to worry about time. Aside from Slow, Pale
Dim uses Quake, which will not harm you if you have Float on. Pale
Dim also occasionally uses Storm on your group, which gets all their
HP down to below 10, so DEFINITELY watch out for that. Also note
that Pale Dim counterattacks with Slow everytime you attack it.
To win, have Cecil attack, have Kain use Jump, have Rosa use White if
she knows it (which she should), and have her heal the group if they
need it, have Rydia summon Baham or use Nuke if she knows it, then
have Edge attack or Dart Excalburs. Repeat this and heal if needed
and you'll have won this fight in no time.
------------------------------------------------------------------
| Boss Battle : |
| Wyvern |
| HP: 25000 |
| Strengths: N/A |
| Weaknesses: N/A |
| Experience Points: 64300 |
| Gold: 0G |
| Location: Lunar Subterrane |
------------------------------------------------------------------
Strategy: The moment this fight starts, Wyvern will use MegaNuke on all your
party members, causing massive damage. Quickly use Cure4 to recover
from that attack. After you recover, have Cecil attack, Edge attack
or Dart Excalburs, have Rydia use Nuke or summon Baham, have Rosa
use White and cure the group when needed, and have Kain use Jump.
Repeat this battle tactic while keeping your HP up high throughout
this fight, and you'll prevail over Wyvern. Though do note that if
you summon Baham, Wyvern will counterattack with his deadly MegaNuke
attack, so I would advise using Nuke over Baham. Also, after you
use Nuke or any magic attack for that matter, Wyvern will use Wall
on itself.
At this point, have Rosa use Wall on one of your party members, then
use a strong magic spell on the party member that has Wall on him/
her and it'll bounce back off and hit Wyvern. If you aren't careful,
this fight can be very tough.
------------------------------------------------------------------
| Boss Battle : |
| Plague |
| HP: 28000 |
| Strengths: N/A |
| Weaknesses: Arrows |
| Experience Points: 31200 |
| Gold: 550G |
| Location: Lunar Subterrane |
------------------------------------------------------------------
Strategy: This battle is a bit tricky, but if you have a dead party member
when you enter this fight, then you should win. I killed Kain off
before I entered this fight, so I'm going to assume you did the same
(if not, it doesn't matter). First off, have Cecil attack, Rosa use
White, have Rydia use Nuke or call Baham, and have Edge revive Kain
with a Life item, though don't revive him until you have about 5
seconds left on your timer (I forgot to mention that Plague, as soon
as the fight begins, causes a timer on every one of your party
members from 10 to 0, and when it reaches 0, you die).
After Kain is revived (by reviving Kain, the timer is reset shortly
after), repeat the above process except have Edge attack or Dart
Excalburs, and have Kain attack, since there's no time to use Jump
in this fight. Don't even focus on healing, since you don't have
time for that either.
------------------------------------------------------------------
| Boss Battle : |
| D. Lunar/D. Lunar |
| HP: (D. Lunar) 21000 (each) |
| Strengths: (D. Lunar) N/A |
| Strengths: (D. Lunar) N/A |
| Weaknesses: (D. Lunar) N/A |
| Weaknesses: (D. Lunar) N/A |
| Experience Points: (D. Lunar) 50000 (each) |
| Money: 0G |
| Location: Lunar Subterrane |
------------------------------------------------------------------
Strategy: Despite the fact that there are two D. Lunars, this fight is still
VERY easy. Have Cecil attack (his Crystal Sword will hurt 9999 every
round), have Kain use Jump, have Rosa cure the group when needed,
have Rydia attack, since the D. Lunars will just heal themselves up
for a few thousand HP if you use her summons, and have Edge attack
or Dart Excalburs. Repeat this battle tactic while healing and you
will win this very simple fight. The D. Lunars attack with Virus and
Fire, both of which are relatively weak attacks. Still, be sure to
keep your HP up throughout the fight, as I said above.
------------------------------------------------------------------
| Boss Battle : |
| Ogopogo |
| HP: 37000 |
| Strengths: N/A |
| Weaknesses: N/A |
| Experience Points: 61100 |
| Gold: 0G |
| Location: Lunar Subterrane |
------------------------------------------------------------------
Strategy: Even though Ogopogo looks like a water enemy, he's not weak against
Lightning like Leviatan was. As soon as the fight starts, Ogopogo
unleashes two Big Wave attacks on your group, dealing massive
damage. Have Rosa use Cure4 on your group to recover from that very
powerful attack right after it's done. After you've healed up, have
Cecil attack, have Kain use Jump, have Edge attack or Dart Excalbur
swords, have Rydia summon Baham or use Nuke, and have Rosa use
White and heal the group when necessary.
Repeat this until you've defeated Ogopogo.
------------------------------------------------------------------
| Boss Battle : |
| Zeromus |
| HP: 100000 (estimate) |
| Strengths: N/A |
| Weaknesses: N/A |
| Experience Points: N/A |
| Gold: 0G |
| Location: Lunar Subterrane |
------------------------------------------------------------------
Strategy: I hope you cloned a ton of Excalburs for this fight, because you're
going to need them because of Zeromus's extremely high HP. I'm not
even sure of his exact HP; 100000 is just an estimate. Anyway, to
win, have Cecil attack, Kain use Jump, Rosa use White, Rydia use
Nuke or Meteo (if she has it), or you can have her summon Baham to
cause lots of damage to Zeromus. Finally, have Edge attack or Dart
Excalburs (Darting is a FAR better option). Be sure that you have
Rosa not only use White, but cure the group with Cure4 when they
need it, too.
Zeromus has some VERY powerful attacks, such as Big Bang, which
damages your entire party 2000+ damage unless you have the Adamant
armor, so definitely have Rosa use Cure4 each time after Zeromus
does it. Also, Zeromus uses other attacks, such as Blk.Hole, Nuke,
White, Weak, and Meteo (though his Meteo is VERY weak, as is his
Nuke). Blk.Hole gets rid of things like Wall or Fast, so keep that
in mind. Overall, you must keep your HP at its maximum throughout
the entire fight so that you won't die by a sudden Big Bang attack,
and you have to unload with your most powerful attacks to win this.
You should also know that when Zeromus is shaking, that means he is
going to use Big Bang.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 9. Enemies |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
This section will list each enemy in the game and their stats, HP, etc. Note
that the attacks section on an enemy does not include their normal attacks;
only their specials.
Alert
Attacks: Alert, Beam
Items Dropped: Cure1
HP: 1425
Experience Points: 2100
Gold: 380G
Weaknesses: N/A
Aligator
Attacks: Fight (x2)
Items Dropped: Cap Helmet, Cure2, Leather Robe
HP: 150
Experience Points: 840
Gold: 95G
Weaknesses: Ice
AquaWorm
Attacks: Wave
Items Dropped: Cure1, Cure2, Heal
HP: 638
Experience Points: 1200
Gold: 350G
Weaknesses: Lightning
Arachne
Attacks: Quake
Items Dropped: Cure1, Cure2
HP: 3500
Experience Points: 4400
Gold: 585G
Weaknesses: Arrows, Ice
Armadilo
Attacks: N/A
Items Dropped: Cure2, Cure3, Silver Hammer, Silver Shield
HP: 300
Experience Points: 1600
Gold: 195G
Weaknesses: N/A
Balloon
Attacks: Explode
Items Dropped: Bomb, Cure1
HP: 600
Experience Points: 2480
Gold: 315G
Weaknesses: Arrows
Basilisk
Attacks: N/A
Items Dropped: Cure1
HP: 90
Experience Points: 140
Gold: 30G
Weaknesses: N/A
Beamer
Attacks: Beam
Items Dropped: Tent
HP: 1800
Experience Points: 3250
Gold: 890G
Weaknesses: N/A
Behemoth
Attacks: Storm
Items Dropped: Avenger Sword, Headband, Power Robe, Strength Ring
HP: 16000
Experience Points: 58700
Gold: 65000G
Weaknesses: N/A
BlackCat
Attacks: Bluster
Items Dropped: CatClaw, Cure2
HP: 593
Experience Points: 2800
Gold: 345G
Weaknesses: N/A
BlackLiz
Attacks: Petrify
Items Dropped: Medusa Arrows, Medusa Sword
HP: 700
Experience Points: 1300
Gold: 45G
Weaknesses: Ice
BladeMan
Attacks: Virus
Items Dropped: Cabin, Tent
HP: 1050
Experience Points: 2600
Gold: 210G
Weaknesses: Sacred Power
Blue D.
Attacks: Blizzard
Items Dropped: Cure2, Dragon Whip, Dragoon Spear, Shuriken
HP: 13200
Experience Points: 36000
Gold: 40200G
Weaknesses: N/A
Bomb
Attacks: Explode
Items Dropped: Cure1
HP: 50
Experience Points: 370
Gold: 80G
Weaknesses: N/A
Breath
Attacks: Blast, Report
Items Dropped: N/A
HP: 31300
Experience Points: 60000
Gold: 50000G
Weaknesses: N/A
Cannibal
Attacks: Pollen
Items Dropped: Heal
HP: 370
Experience Points: 571
Gold: 220G
Weaknesses: Fire
Carapace
Attacks: N/A
Items Dropped: Cure2, Cure3, Silver Hammer, Silver Shield
HP: 700
Experience Points: 1350
Gold: 230G
Weaknesses: Ice
Cave Bat
Attacks: Vampire
Items Dropped: Cure1, Cure2
HP: 150
Experience Points: 630
Gold: 155G
Weaknesses: Arrows, Sacred Power
CaveNaga
Attacks: N/A
Items Dropped: Poison Arrows
HP: 255
Experience Points: 750
Gold: 205G
Weaknesses: Sacred Power
CaveToad
Attacks: Toad
Items Dropped: Heal
HP: 44
Experience Points: 90
Gold: 25G
Weaknesses: Ice
Centaur
Attacks: N/A
Items Dropped: Cabin, Tent
HP: 380
Experience Points: 1000
Gold: 175G
Weaknesses: N/A
Centpede
Attacks: N/A
Items Dropped: Cure1, Cure2
HP: 600
Experience Points: 2800
Gold: 345G
Weaknesses: N/A
Chimera
Attacks: Blaze
Items Dropped: Fire Arrows
HP: 700
Experience Points: 2300
Gold: 230G
Weaknesses: N/A
Clapper
Attacks: Blitz
Items Dropped: Cure1
HP: 7000
Experience Points: 8000
Gold: 900G
Weaknesses: Arrows
Cocktric
Attacks: Beak
Items Dropped: Life
HP: 100
Experience Points: 280
Gold: 120G
Weaknesses: Arrows
Conjurer
Attacks: Call
Items Dropped: Cure Staff, Rune Ring, Silence Staff
HP: 3000
Experience Points: 3700
Gold: 475G
Weaknesses: N/A
Cream
Attacks: N/A
Items Dropped: Cure1, Cure2
HP: 55
Experience Points: 150
Gold: 35G
Weaknesses: Lightning
NOTE: While you can hurt this enemy with physical attacks, you hurt it 1, so
use magic attacks to quickly kill it.
Crocodile
Attacks: Fight (x2)
Items Dropped: Cap Helmet, Cure2, Leather Robe
HP: 292
Experience Points: 870
Gold: 300G
Weaknesses: Ice
D. Bone
Attacks: Poison
Items Dropped: Cure1, Cursed Ring
HP: 9000
Experience Points: 14100
Gold: 6750G
Weaknesses: Fire
D. Fossil
Attacks: Curse
Items Dropped: Cure1, Cursed Ring
HP: 10000
Experience Points: 15100
Gold: 8100G
Weaknesses: Fire, Sacred Power
D. Machin
Attacks: Fire
Items Dropped: Cure1
HP: 15000
Experience Points: 41500
Gold: 2550G
Weaknesses: Fire
Dark Imp
Attacks: N/A
Items Dropped: Cure1, Cure2, Imp, Tent
HP: 199
Experience Points: 1940
Gold: 45G
Weaknesses: N/A
DarkTree
Attacks: Bersk
Items Dropped: Heal
HP: 1800
Experience Points: 5500
Gold: 525G
Weaknesses: Fire
Eagle
Attacks: N/A
Items Dropped: Life
HP: 18
Experience Points: 30
Gold: 10G
Weaknesses: N/A
Egg
Attacks: Hatch
Items Dropped: N/A
HP: 700
Experience Points: 1300
Gold: N/A
Weaknesses: Ice
ElecFish
Attacks: N/A
Items Dropped: Heal
HP: 200
Experience Points: 650
Gold: 230G
Weaknesses: Arrows
EpeeGirl
Attacks: N/A
Items Dropped: Cabin, Tent
HP: 390
Experience Points: 1260
Gold: 200G
Weaknesses: N/A
EvilDoll
Attacks: N/A
Items Dropped: Cure1
HP: 300
Experience Points: 1420
Gold: 270G
Weaknesses: N/A
EvilMask
Attacks: Nuke, Virus, Wall, White
Items Dropped: Cure2, Cure3, Elixir, Glass Helmet
HP: 25500
Experience Points: 50000
Gold: 50000G
Weaknesses: N/A
EvilShel
Attacks: N/A
Items Dropped: Heal
HP: 58
Experience Points: 110
Gold: 30G
Weaknesses: Lightning
FangShel
Attacks: N/A
Items Dropped: Heal
HP: 300
Experience Points: 850
Gold: 550G
Weaknesses: Lightning
FatalEye
Attacks: Count
Items Dropped: Elixir, Ether1, Ether2, Protect Ring
HP: 25000
Experience Points: 40000
Gold: 65200G
Weaknesses: Arrows
Fiend
Attacks: Charm
Items Dropped: Cure2, Ether1
HP: 2980
Experience Points: 6400
Gold: 625G
Weaknesses: N/A
FlameDog
Attacks: Flame
Items Dropped: Fire Arrows
HP: 1221
Experience Points: 1720
Gold: 245G
Weaknesses: Ice
FlameMan
Attacks: Flame
Items Dropped: Fire Arrows
HP: 579
Experience Points: 1720
Gold: 300G
Weaknesses: Ice
FloatEye
Attacks: N/A
Items Dropped: Heal
HP: 20
Experience Points: 40
Gold: 10G
Weaknesses: Arrows
Gargoyle
Attacks: Weak
Items Dropped: Cure1
HP: 160
Experience Points: 320
Gold: 100G
Weaknesses: Arrows, Sacred Power
Ghost
Attacks: Fire2
Items Dropped: Cure1, Cursed Ring
HP: 1100
Experience Points: 3700
Gold: 365G
Weaknesses: N/A
Ghoul
Attacks: N/A
Items Dropped: Cure1
HP: 120
Experience Points: 930
Gold: 180G
Weaknesses: Fire, Sacred Power
GiantBat
Attacks: Vampire
Items Dropped: Cure1, Cure2
HP: 399
Experience Points: 1280
Gold: 365G
Weaknesses: Arrows, Fire
Ging-Ryu
Attacks: Blaze, Tornado
Items Dropped: Cure1
HP: 7500
Experience Points: 25000
Gold: 19000G
Weaknesses: N/A
GlomWing
Attacks: N/A
Items Dropped: Artemis Arrows, Heal
HP: 1380
Experience Points: N/A
Gold: 1400G
Weaknesses: N/A
Gorgon
Attacks: Glance, Ray
Items Dropped: Medusa Arrows, Medusa Sword
HP: 2000
Experience Points: 4750
Gold: 250G
Weaknesses: N/A
Green D.
Attacks: Thunder
Items Dropped: Heal
HP: 2200
Experience Points: 4800
Gold: 370G
Weaknesses: N/A
Gremlin
Attacks: Charm
Items Dropped: Cure2, Ether1
HP: 385
Experience Points: 1500
Gold: 275G
Weaknesses: Fire
Grenade
Attacks: Explode
Items Dropped: Bomb, Cure1
HP: 820
Experience Points: 2650
Gold: 630G
Weaknesses: Arrows
Grudger
Attacks: N/A
Items Dropped: Lightning Arrows
HP: 1400
Experience Points: 2460
Gold: 190G
Weaknesses: Sacred Power
Guard
Attacks: Piggy, Size
Items Dropped: Cure1
HP: 200
Experience Points: 720
Gold: 500G
Weaknesses: N/A
Hooligan
Attacks: Weak
Items Dropped: Cure1, Cursed Ring
HP: 1900
Experience Points: 4090
Gold: 485G
Weaknesses: Arrows, Sacred Power
HorseMan
Attacks: N/A
Items Dropped: Cure1, Cursed Ring
HP: 3000
Experience Points: 9990
Gold: 1220G
Weaknesses: N/A
HugeCell
Attacks: Remedy, Retreat
Items Dropped: Cure1, Cure2
HP: 555
Experience Points: 1510
Gold: 255G
Weaknesses: N/A
HugeNaga
Attacks: N/A
Items Dropped: Poison Arrows
HP: 1200
Experience Points: 3600
Gold: 240G
Weaknesses: N/A
Hydra
Attacks: Entangle
Items Dropped: Poison Arrows
HP: 285
Experience Points: 680
Gold: 255G
Weaknesses: Lightning
IceBeast
Attacks: Blizzard
Items Dropped: Ice Arrows
HP: 445
Experience Points: 1570
Gold: 280G
Weaknesses: Fire
Ice Liz
Attacks: N/A
Items Dropped: Ice Arrows
HP: 400
Experience Points: 1500
Gold: 290G
Weaknesses: Fire
Imp
Attacks: N/A
Items Dropped: Cure1, Cure2, Imp, Tent
HP: 6
Experience Points: 20
Gold: 10G
Weaknesses: N/A
Imp Cap.
Attacks: N/A
Items Dropped: Cure1, Cure2, Imp, Tent
HP: 37
Experience Points: 189
Gold: 50G
Weaknesses: N/A
IronBack
Attacks: N/A
Items Dropped: Cure2, Cure3, Silver Hammer, Silver Shield
HP: 100
Experience Points: 1100
Gold: 235G
Weaknesses: Fire
IronMan
Attacks: N/A
Items Dropped: Silver Armor, Silver Knife, Silver Shield, Silver Sword
HP: 2500
Experience Points: 3700
Gold: 385G
Weaknesses: N/A
Jelly
Attacks: N/A
Items Dropped: Cure1, Cure2
HP: 35
Experience Points: 140
Gold: 35G
Weaknesses: Fire
NOTE: While you can hurt this enemy with physical attacks, you hurt it 1, so
use magic attacks to quickly kill it.
Juclyote
Attacks: N/A
Items Dropped: Cure2
HP: 1700
Experience Points: 7200
Gold: 1560G
Weaknesses: N/A
Kary
Attacks: Hug, Retreat
Items Dropped: Artemis Arrows, Heroine Robe
HP: 2700
Experience Points: 13100
Gold: 3500G
Weaknesses: N/A
King-Ryu
Attacks: Blitz, Entangle
Items Dropped: Cure1
HP: 8200
Experience Points: 30000
Gold: 23000G
Weaknesses: N/A
Lamia
Attacks: Charm
Items Dropped: Charm Arrows, Charm Harp, RubyRing
HP: 1200
Experience Points: 2060
Gold: 1210G
Weaknesses: N/A
Larva
Attacks: Counter, Psych
Items Dropped: Cure1, Cure2
HP: 28
Experience Points: 50
Gold: 10G
Weaknesses: N/A
Last Arm
Attacks: Fission, Magnet, Search
Items Dropped: Cure1
HP: 9500
Experience Points: 8800
Gold: 320G
Weaknesses: N/A
Lilith
Attacks: Slap
Items Dropped: Ether1, Lilith Rod
HP: 320
Experience Points: 2750
Gold: 365G
Weaknesses: Fire
MacGiant
Attacks: N/A
Items Dropped: Cabin, Ogre Axe, Poison Axe, Rune Axe
HP: 8500
Experience Points: 31000
Gold: 7000G
Weaknesses: N/A
Machine
Attacks: N/A
Items Dropped: Lightning Arrows
HP: 3600
Experience Points: 8200
Gold: 985G
Weaknesses: N/A
Mad Ogre
Attacks: N/A
Items Dropped: Cure2, Headband, Strength Ring, Zeus Gauntlet
HP: 1700
Experience Points: 2370
Gold: 270G
Weaknesses: N/A
Mad Toad
Attacks: Toad
Items Dropped: Heal
HP: 59
Experience Points: 130
Gold: 35G
Weaknesses: Ice
Mage
Attacks: Blast
Items Dropped: Cure2, Mage
HP: 500
Experience Points: 1100
Gold: 235G
Weaknesses: N/A
Mantcore
Attacks: Blaze
Items Dropped: Fire Arrows
HP: 2000
Experience Points: 35000
Gold: 1200G
Weaknesses: N/A
Marion
Attacks: Call
Items Dropped: Cure Staff, Rune Ring, Silence Staff
HP: 473
Experience Points: 1290
Gold: 195G
Weaknesses: N/A
Medusa
Attacks: Glance, Ray
Items Dropped: Medusa Arrows, Medusa Sword
HP: 430
Experience Points: 1250
Gold: 225G
Weaknesses: N/A
Mind
Attacks: Armor, Charm
Items Dropped: N/A
HP: 12300
Experience Points: 65000
Gold: 50000G
Weaknesses: N/A
Molbol
Attacks: Breath, Digest
Items Dropped: Heal, Samurai Arrows
HP: 1999
Experience Points: 11000
Gold: 460G
Weaknesses: N/A
MoonCell
Attacks: Remedy, Retreat
Items Dropped: Ether1
HP: 980
Experience Points: 3300
Gold: 1100G
Weaknesses: N/A
Naga
Attacks: Mute
Items Dropped: Poison Arrows
HP: 900
Experience Points: 1220
Gold: 150G
Weaknesses: N/A
Needler
Attacks: Needle
Items Dropped: Cure1
HP: 110
Experience Points: 370
Gold: 55G
Weaknesses: N/A
Ogre
Attacks: N/A
Items Dropped: Cure2, Headband, Strength Ring, Zeus Gauntlet
HP: 865
Experience Points: 1100
Gold: 240G
Weaknesses: N/A
Panther
Attacks: Bluster
Items Dropped: CatClaw, Cure2
HP: 285
Experience Points: 830
Gold: 255G
Weaknesses: Sacred Power
Pike
Attacks: N/A
Items Dropped: Cure1, Cure2
HP: 65
Experience Points: 120
Gold: 35G
Weaknesses: Lightning
PinkPuff
Attacks: Dance
Items Dropped: Elixir, Ether2, Ninja Star, Pink Tail
HP: 10000
Experience Points: 10000
Gold: 55555G
Weaknesses: N/A
Piranha
Attacks: N/A
Items Dropped: Cure1, Cure2
HP: 105
Experience Points: 460
Gold: 145G
Weaknesses: Lightning
Procyote
Attacks: Poison
Items Dropped: Cure2
HP: 2200
Experience Points: 8100
Gold: 1850G
Weaknesses: N/A
Pudding
Attacks: N/A
Items Dropped: Ether1
HP: 1050
Experience Points: 3060
Gold: 1300G
Weaknesses: N/A
NOTE: While you can hurt this enemy with physical attacks, you hurt it 1, so
use magic attacks to quickly kill it.
Puppet
Attacks: N/A
Items Dropped: Cure1
HP: 256
Experience Points: 860
Gold: 180G
Weaknesses: Fire
Python
Attacks: N/A
Items Dropped: Poison Arrows
HP: 593
Experience Points: 760
Gold: 345G
Weaknesses: Ice, Sacred Power
Q. Lamia
Attacks: Charm
Items Dropped: Charm Arrows, Charm Harp, RubyRing
HP: 1100
Experience Points: 2900
Gold: 250G
Weaknesses: N/A
Raven
Attacks: Fight (x2)
Items Dropped: Cabin, Cure2, Leather Helmet
HP: 941
Experience Points: 740
Gold: 700G
Weaknesses: N/A
Red Bone
Attacks: N/A
Items Dropped: Cure1
HP: 170
Experience Points: 320
Gold: 295G
Weaknesses: Fire, Sacred Power
Red D.
Attacks: Fight (x2), Heat Ray
Items Dropped: Crystal Ring, Dragoon Gauntlet, Dragoon Spear, FireBomb
HP: 15000
Experience Points: 51800
Gold: 60500G
Weaknesses: Ice
Red Eye
Attacks: Gaze
Items Dropped: Heal
HP: 2000
Experience Points: 3500
Gold: 465G
Weaknesses: Arrows
RedGiant
Attacks: Emission, Explode
Items Dropped: Cabin, Ogre Axe, Poison Axe, Rune Axe
HP: 11800
Experience Points: 18900
Gold: 1500G
Weaknesses: N/A
Red Worm
Attacks: Retreat, Vampire
Items Dropped: Ether1
HP: 7000
Experience Points: 7350
Gold: 310G
Weaknesses: Fire
Revenant
Attacks: N/A
Items Dropped: Cure1
HP: 160
Experience Points: 680
Gold: 190G
Weaknesses: Fire, Sacred Power
Roc
Attacks: Fight (x2)
Items Dropped: Cabin, Cure2, Leather Helmet
HP: 999
Experience Points: 1410
Gold: 150G
Weaknesses: Arrows
Roc Baby
Attacks: Beak
Items Dropped: Life
HP: 50
Experience Points: 1010
Gold: 85G
Weaknesses: Arrows
RocLarva
Attacks: Psych
Items Dropped: Cure1, Cure2
HP: 800
Experience Points: 2830
Gold: 40G
Weaknesses: N/A
RockMoth
Attacks: Powder
Items Dropped: Heal
HP: 850
Experience Points: 3200
Gold: 315G
Weaknesses: N/A
SandMan
Attacks: N/A
Items Dropped: Heal
HP: 20
Experience Points: 80
Gold: 20G
Weaknesses: Ice
Sandpede
Attacks: N/A
Items Dropped: Cure1, Cure2
HP: 60
Experience Points: 80
Gold: 20G
Weaknesses: N/A
SandWorm
Attacks: Tornado
Items Dropped: Cure1, Cure2, Heal
HP: 75
Experience Points: 88
Gold: 20G
Weaknesses: N/A
Screamer
Attacks: N/A
Items Dropped: Heal
HP: 20
Experience Points: 80
Gold: 20G
Weaknesses: Ice
Searcher
Attacks: Alert, Beam
Items Dropped: Cure1
HP: 5500
Experience Points: 18200
Gold: 900G
Weaknesses: N/A
Skeleton
Attacks: Lit-1
Items Dropped: Cure1
HP: 50
Experience Points: 240
Gold: 125G
Weaknesses: Fire, Sacred Power
Skull
Attacks: N/A
Items Dropped: Cure1
HP: 740
Experience Points: 1055
Gold: 120G
Weaknesses: Fire, Sacred Power
Slime
Attacks: N/A
Items Dropped: Cure1, Cure2
HP: 50
Experience Points: 760
Gold: 50G
Weaknesses: Fire
Sorcerer
Attacks: Call
Items Dropped: Cure Staff, Rune Ring, Silence Staff
HP: 1000
Experience Points: 2370
Gold: 275G
Weaknesses: Ice
Soul
Attacks: Fire1
Items Dropped: Cure1, Cursed Ring
HP: 150
Experience Points: 160
Gold: 165G
Weaknesses: Sacred Power
Spirit
Attacks: Fire1
Items Dropped: Cure1, Cursed Ring
HP: 50
Experience Points: 290
Gold: 125G
Weaknesses: Sacred Power
StaleMan
Attacks: Sleep
Items Dropped: Earth Hammer, Zeus Gauntlet
HP: 2100
Experience Points: 2100
Gold: 435G
Weaknesses: Ice
StingRat
Attacks: Needle
Items Dropped: Cure1
HP: 300
Experience Points: 1210
Gold: 220G
Weaknesses: N/A
Stoneman
Attacks: N/A
Items Dropped: Cure2, Cure3, Medusa Arrows
HP: 2000
Experience Points: 2590
Gold: 240G
Weaknesses: Ice
SwordMan
Attacks: Absorb
Items Dropped: Cabin, Tent
HP: 320
Experience Points: 1100
Gold: 175G
Weaknesses: Fire, Sacred Power
SwordRat
Attacks: Needle
Items Dropped: Cure1
HP: 30
Experience Points: 70
Gold: 20G
Weaknesses: N/A
Talanta
Attacks: Quake
Items Dropped: Cure1, Cure2
HP: 2315
Experience Points: 2800
Gold: 600G
Weaknesses: N/A
TinyMage
Attacks: Fire1, Hold, Ice-1, Lit-1, Psych
Items Dropped: Ether1, Ether2, Rod, Silver Ring
HP: 69
Experience Points: 260
Gold: 100G
Weaknesses: N/A
TinyToad
Attacks: Toad
Items Dropped: Heal
HP: 400
Experience Points: 1850
Gold: 335G
Weaknesses: Ice
ToadLady
Attacks: Croak
Items Dropped: Ether2, Heal, Life, Ribbon Helmet
HP: 2960
Experience Points: 3500
Gold: 600G
Weaknesses: N/A
Tofu
Attacks: N/A
Items Dropped: Cure1, Cure2
HP: 102
Experience Points: 1060
Gold: 385G
Weaknesses: Ice
NOTE: While you can hurt this enemy with physical attacks, you hurt it 1, so
use magic attacks to quickly kill it.
Tortoise
Attacks: N/A
Items Dropped: Cure2, Cure3, Silver Hammer, Silver Shield
HP: 400
Experience Points: 1700
Gold: 235G
Weaknesses: Ice
TrapDoor
Attacks: Disrupt, Morph, Search
Items Dropped: N/A
HP: 5000
Experience Points: 31000
Gold: 4500G
Weaknesses: N/A
TrapRose
Attacks: Pollen
Items Dropped: Heal
HP: 300
Experience Points: 1210
Gold: 35G
Weaknesses: Fire
Treant
Attacks: N/A
Items Dropped: Heal
HP: 260
Experience Points: 1000
Gold: 150G
Weaknesses: Fire
Tricker
Attacks: Lit-3, Peep
Items Dropped: Cure1, Cure2, Imp, Tent
HP: 12000
Experience Points: 21000
Gold: 10700G
Weaknesses: Lightning
Turtle
Attacks: N/A
Items Dropped: Heal, Tent
HP: 150
Experience Points: 240
Gold: 80G
Weaknesses: Ice
VampGirl
Attacks: Vampire
Items Dropped: Cure2
HP: 250
Experience Points: 819
Gold: 195G
Weaknesses: Fire, Sacred Power
VampLady
Attacks: Lit-2, Vampire
Items Dropped: Cure2
HP: 2375
Experience Points: 4600
Gold: 190G
Weaknesses: Fire, Sacred Power
Warlock
Attacks: Drain, Fire2, Ice-2, Lit-2, Psych
Items Dropped: Ether2, Heal, Life, Ribbon Helmet
HP: 4250
Experience Points: 17300
Gold: 2400G
Weaknesses: N/A
Warrior
Attacks: N/A
Items Dropped: Tent
HP: 2400
Experience Points: 4300
Gold: 575G
Weaknesses: N/A
WaterBug
Attacks: Remedy, Retreat
Items Dropped: Heal, Tent
HP: 110
Experience Points: 230
Gold: 80G
Weaknesses: Lightning
WaterHag
Attacks: N/A
Items Dropped: Cure1
HP: 48
Experience Points: 180
Gold: 40G
Weaknesses: Lightning
Weeper
Attacks: N/A
Items Dropped: Cure1
HP: 100
Experience Points: 120
Gold: 40G
Weaknesses: N/A
WereBat
Attacks: Vampire
Items Dropped: Cure1, Cure2
HP: 800
Experience Points: 2050
Gold: 355G
Weaknesses: Arrows, Fire
Witch
Attacks: Slow
Items Dropped: Ether1, Ether2, Rod, Silver Ring
HP: 300
Experience Points: 1670
Gold: 330G
Weaknesses: N/A
Yellow D
Attacks: Thunder
Items Dropped: Heal
HP: 1800
Experience Points: 34000
Gold: 1500G
Weaknesses: N/A
Zombie
Attacks: N/A
Items Dropped: Cure1
HP: 40
Experience Points: 120
Gold: 35G
Weaknesses: Fire, Sacred Power
NOTE: While you can hurt this enemy with physical attacks, you can't hurt it
very much, so use magic attacks to quickly kill it.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 10. Items |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
This section will list all of the items in the game, what they do, etc.
Adamant
Description: This is an ore which will create a very powerful sword, namely
the Excalbur, when you give it to the only human in Kokkol, the
Smith's in the Underworld. This is obtained by exchanging the Rat
Tail for this from the guy in the blue shirt.
Baron
Description: This key was given to you by Yang in Town of Baron after you got
him out of his mind controlled state. This key will open up the
Weapon/Armor Shop, as well as the entrance to the Old Water-way
in Town of Baron.
Cabin
Description: You can use this item at Save Points or on the World Map. When
used, this item fully restores all your party members' HP/MP, as
well as revives anyone who may be dead.
Carrot
Description: If you ever come across a spot in the game where there is an
invisible barrier blocking your way and it says Smells Like
Chocobos, you can use the Carrot item to summon a Fat Chocobo. A
Fat Chocobo will store any items you may not need, and you can
always call it later if you need the items you stored back.
Crystal
Description: When used on Zeromus, it will reveal his true form, then you will
be able to fight him and actually damage him. Cecil grabs this
from Golbez right before the final battle commences.
Cure1
Description: This is a very common item, which, when used, will recover a
small amount of the selected party member's HP.
Cure2
Description: This is a fairly common item, which, when used, will recover a
decent amount of the selected party member's HP.
Cure3
Description: This is a very rare item, which, when used, will recover a high
amount of the selected party member's HP.
Darkness
Description: This is one of the Dark Crystals of the Underworld, which you
will eventually find in the game. It serves no purpose other than
being a plot item.
Earth
Description: This is the Crystal of Earth of Toroia. This is found after you
defeat Dark Elf, and is given to Golbez in exchange for Rosa.
Elixir
Description: This is a very rare item except very late in the game where you
can buy it in Cave of Humingway for a high price. When used, this
item fully recovers all of the selected party member's HP/MP.
Ether1
Description: When used, this item recovers the selected party member's MP by a
small bit.
Ether2
Description: When used, this item recovers the selected party member's MP by a
high amount.
FireBomb
Description: When used, this item hits all enemies onscreen for fire damage.
Heal
Description: This item, when used, heals any status aliments a party member
may have on them, be it Poison or Mute. This can be used both in
and outside of battle.
Imp
Description: When you use this item, Rydia will learn the Imp Call spell.
Life
Description: By using this item on a dead party member, you'll be able to
resurrect that dead party member.
Luca
Description: This is a key given to you by Luca in the Castle of Dwarves. It
is used to open the door to the Sealed Cave.
Mage
Description: When you use this item, Rydia will learn the Mage Call spell.
Magma
Description: Kain gives this key to you in Baron Castle after you escape the
Tower of Zot. It is used to open the way leading to the
Underworld.
Package
Description: This item is given to you by King Baron in the very beginning of
the game, as he wants you to deliver it to Village Mist, yet he
gives no reason as to why he wants you to do that. When you get
to Village Mist, the Package automatically opens and fire burns
up the village, leaving only one survivor: Rydia.
Pan
Description: Given to you by Yang's wife when you are near the end of the
Sylvan Cave side quest in the Underworld. Use this on Yang in the
Sylvan Cave to hit him on the head, thus making him regain his
consciousness. After that, take the Pan back to Yang's wife and
she will give you the Spoon item, which you can Dart for 9999
damage no matter what.
Pass
Description: This item is found in Toroian Castle, and allows you to see a
show.
Pink Tail
Description: This extremely rare and valuable item is dropped only by Pink
Puff enemies in Lunar Subterrane in a certain room (see the
walkthrough section to find out which room this is). You have a
1/64 chance of actually encountering a group of Pink Puffs, and
you have a 1/64 chance of getting that group of Pink Puffs you
encounter to actually drop the Pink Tail. When you get the Pink
Tail, take it to the guy in the blue shirt in Adamant Grotto, and
he will give you the Adamant armor for it in return.
The Adamant armor is the ultimate armor in the game, equippable
by all party members.
Rat Tail
Description: A rat's tail found in Land of Monsters in a chest. Bring it to
the guy in the blue shirt in Adamant Grotto and he will give you
the Adamant ore, which is used to make the Excalbur sword.
SandRuby
Description: An item dropped by the creature Antlion in Antlion Cave, which
when used, will cure Rosa's terrible fever.
Tent
Description: This is the weaker counterpart of the Cabin item. You can use it
at Save Points or on the World Map. When used, this item will
recover approximately 1000 HP and 100 MP on all party members,
but does not revive any dead party members.
Tower
Description: The Tower Key is found after you defeat Dr. Lugae in the Tower of
Bab-il. This key is used to open the door to the Super Cannon,
which threatens to annihilate the dwarves.
TwinHarp
Description: Edward gives this to you when you visit him in Toroian Castle.
When you encounter the Dark Elf and are beaten because you can't
use your metal weapons, Edward plays this harp and this allows
you to equip your metal weapons, since the Dark Elf hates the
sound the TwinHarp makes.
Whistle
Description: When used, this item will call a Fat Chocobo, no matter where you
are. This is a very useful item. You can buy it for a fairly high
price in Cave of Humingway on the Moon.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 11. Weapons |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
This section will list every single weapon in the game, and what they do, etc.
Arrows
------
Artemis
Attack %: 0%
Attack: +75
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edward, FuSoYa, Palom, Porom,
Rosa, Rydia
Charm
Attack %: 0%
Attack: +40
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edward, FuSoYa, Palom, Porom,
Rosa, Rydia
Darkness
Attack %: 0%
Attack: +20
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edward, FuSoYa, Palom, Porom,
Rosa, Rydia
Fire
Attack %: 0%
Attack: +15
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edward, FuSoYa, Palom, Porom,
Rosa, Rydia
Ice
Attack %: 0%
Attack: +15
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edward, FuSoYa, Palom, Porom,
Rosa, Rydia
Iron
Attack %: 0%
Attack: +5
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edward, FuSoYa, Palom, Porom,
Rosa, Rydia
Lit
Attack %: 0%
Attack: +15
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edward, FuSoYa, Palom, Porom,
Rosa, Rydia
Medusa
Attack %: 0%
Attack: +1
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edward, FuSoYa, Palom, Porom,
Rosa, Rydia
Mute
Attack %: 0%
Attack: +35
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edward, FuSoYa, Palom, Porom,
Rosa, Rydia
Poison
Attack %: 0%
Attack: +30
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edward, FuSoYa, Palom, Porom,
Rosa, Rydia
Samurai
Attack %: 0%
Attack: +50
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edward, FuSoYa, Palom, Porom,
Rosa, Rydia
White
Attack %: 0%
Attack: +10
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edward, FuSoYa, Palom, Porom,
Rosa, Rydia
Axes
----
Dwarf
Attack %: 19%
Attack: +62
Equippable By: Cecil (Dark Knight/Paladin), Cid, Kain
Ogre
Attack %: 45%
Attack: +80
Equippable By: Cecil (Dark Knight/Paladin), Cid, Kain
Poison
Attack %: 10%
Attack: +95
Equippable By: Cecil (Dark Knight/Paladin), Cid, Kain
Rune
Attack %: 10%
Attack: +102
Equippable By: Cecil (Dark Knight/Paladin), Cid, Kain
Blades
------
Long
Attack %: 40%
Attack: +40
Equippable By: Edge
Masamune
Attack %: 50%
Attack: +65
Equippable By: Edge
Middle
Attack %: 40%
Attack: +32
Equippable By: Edge
Murasame
Attack %: 50%
Attack: +55
Equippable By: Edge
Ninja
Attack %: 40%
Attack: +48
Equippable By: Edge
Short
Attack %: 40%
Attack: +25
Equippable By: Edge
Boomerangs
----------
Boomerang
Attack %: 30%
Attack: +20
Equippable By: Edge
FullMoon
Attack %: 45%
Attack: +40
Equippable By: Edge
Bows
----
Archer
Attack %: 0%
Attack: +20
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edward, FuSoYa, Palom, Porom,
Rosa, Rydia
Artemis
Attack %: 30%
Attack: +35
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edward, FuSoYa, Palom, Porom,
Rosa, Rydia
CrossBow
Attack %: -10%
Attack: +10
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edward, FuSoYa, Palom, Porom,
Rosa, Rydia
ElvenBow
Attack %: 25%
Attack: +25
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edward, FuSoYa, Palom, Porom,
Rosa, Rydia
GreatBow
Attack %: -10%
Attack: +15
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edward, FuSoYa, Palom, Porom,
Rosa, Rydia
Samurai
Attack %: 10%
Attack: +30
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edward, FuSoYa, Palom, Porom,
Rosa, Rydia
ShortBow
Attack %: -20%
Attack: +5
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edward, FuSoYa, Palom, Porom,
Rosa, Rydia
Claws
-----
CatClaw
Attack %: 55%
Attack: +0
Equippable By: Edge, Yang
NOTE: When you attack an enemy with this, there is a chance that Sleep will be
cast on that enemy.
Charm
Attack %: 0%
Attack: +0
Equippable By: Edge, Yang
NOTE: When you attack an enemy with this, there is a chance that Charm will be
cast on that enemy.
Fire
Attack %: 30%
Attack: +0
Equippable By: Edge, Yang
Ice
Attack %: 30%
Attack: +0
Equippable By: Edge, Yang
Poison
Attack %: 40%
Attack: +0
Equippable By: Edge, Yang
NOTE: When you attack an enemy with this, there is a chance that Poison will
be cast.
Thunder
Attack %: 30%
Attack: +0
Equippable By: Edge, Yang
Dark Swords (Dark Knight Cecil Swords)
--------------------------------------
Black
Attack %: 40%
Attack: +30
Equippable By: Cecil (Dark Knight)
NOTE: When you attack an enemy with this, there is a chance that enemy will be
instantly killed.
Darkness
Attack %: 35%
Attack: +20
Equippable By: Cecil (Dark Knight)
Shadow
Attack %: 30%
Attack: +10
Equippable By: Cecil (Dark Knight)
Hammers
-------
Earth
Attack %: 25%
Attack: +65
Equippable By: Cid
Silver
Attack %: 25%
Attack: +55
Equippable By: Cid
Wooden
Attack %: 25%
Attack: +45
Equippable By: Cid
Harps
-----
Charm
Attack %: 40%
Attack: +18
Equippable By: Edward
NOTE: When you attack an enemy with this, there is a chance that Charm will be
cast.
Dreamer
Attack %: 35%
Attack: +8
Equippable By: Edward
NOTE: When you attack an enemy with this, there is a chance that Sleep will be
cast.
Knives
------
Dancing
Attack %: 44%
Attack: +28
Equippable By: Cecil (Dark Knight/Paladin), Edge, Edward, FuSoYa, Kain, Palom,
Rydia
Mute
Attack %: 25%
Attack: +35
Equippable By: Cecil (Dark Knight/Paladin), Edge, Edward, FuSoYa, Kain, Palom,
Rydia
Silver
Attack %: 45%
Attack: +20
Equippable By: Cecil (Dark Knight/Paladin), Edge, Edward, FuSoYa, Kain, Palom,
Rydia
Light Swords (Paladin Cecil Swords)
-----------------------------------
Crystal
Attack %: 50%
Attack: +200
Equippable By: Cecil (Paladin)
Excalbur
Attack %: 50%
Attack: +160
Equippable By: Cecil (Paladin)
Legend
Attack %: 50%
Attack: +40
Equippable By: Cecil (Paladin)
Light
Attack %: 50%
Attack: +99
Equippable By: Cecil (Paladin)
Ninja Stars
-----------
Ninja
Attack %: 99%
Attack: +88
Equippable By: N/A; use this as a Dart item to throw at enemies
Shuriken
Attack %: 99%
Attack: +40
Equippable By: N/A; use this as a Dart item to throw at enemies
Spoon
Attack %: 100%
Attack: +255
Equippable By: N/A; use this as a Dart item to throw at enemies
Rods
----
Change
Attack %: 45%
Attack: +15
Equippable By: FuSoYa, Palom, Rydia, Tellah
NOTE: When you attack an enemy with this, there is a chance that Pig will be
cast.
Charm
Attack %: 50%
Attack: +30
Equippable By: FuSoYa, Palom, Rydia, Tellah
NOTE: When you attack an enemy with this, there is a chance that Charm will be
cast.
FlameRod
Attack %: -5%
Attack: +7
Equippable By: FuSoYa, Palom, Rydia, Tellah
IceRod
Attack %: 0%
Attack: +5
Equippable By: FuSoYa, Palom, Rydia, Tellah
Lilith
Attack %: -40%
Attack: +13
Equippable By: FuSoYa, Palom, Rydia, Tellah
NOTE: When you attack an enemy with this, you will absorb HP from an enemy and
the amount of HP you absorb from the enemy is how much HP you'll
receive.
Rod
Attack %: -10%
Attack: +3
Equippable By: FuSoYa, Palom, Rydia, Tellah
Stardust
Attack %: 10%
Attack: +45
Equippable By: FuSoYa, Palom, Rydia, Tellah
Thunder
Attack %: 0%
Attack: +20
Equippable By: FuSoYa, Palom, Rydia, Tellah
Spears
------
Blizzard
Attack %: 30%
Attack: +77
Equippable By: Kain
Dragoon
Attack %: 40%
Attack: +99
Equippable By: Kain
Drain
Attack %: -28%
Attack: +88
Equippable By: Kain
NOTE: DO NOT attack undead enemies with this, since you will heal them and in
the process hurt your own HP.
Flame
Attack %: 30%
Attack: +66
Equippable By: Kain
Gungnir
Attack %: 30%
Attack: +92
Equippable By: Kain
Spear
Attack %: 50%
Attack: +9
Equippable By: Kain
White
Attack %: 40%
Attack: +109
Equippable By: Kain
Wind
Attack %: 30%
Attack: +55
Equippable By: Kain
Staffs
------
Cure
Attack %: 0%
Attack: +8
Equippable By: Cecil (Paladin), FuSoYa, Porom, Rosa, Rydia (Kid), Tellah
Life
Attack %: 15%
Attack: +48
Equippable By: FuSoYa, Porom, Rosa, Rydia (Kid), Tellah
Lunar
Attack %: 10%
Attack: +36
Equippable By: FuSoYa, Porom, Rosa, Rydia (Kid), Tellah
Power
Attack %: 50%
Attack: +30
Equippable By: FuSoYa, Porom, Rosa, Rydia (Kid), Tellah
NOTE: When used as an item, this Staff causes Berserk on the enemy, and when
you attack an enemy with this, there is a chance that Berserk will be
cast.
Silence
Attack %: 10%
Attack: +52
Equippable By: FuSoYa, Porom, Rosa, Rydia (Kid), Tellah
NOTE: When used as an item, this Staff causes Mute on the enemy, and when you
attack an enemy with this, there is a chance that Mute will be cast.
Silver
Attack %: 5%
Attack: +12
Equippable By: Cecil (Paladin), FuSoYa, Porom, Rosa, Rydia (Kid), Tellah
Staff
Attack %: -5%
Attack: +4
Equippable By: Cecil (Paladin), FuSoYa, Porom, Rosa, Rydia (Kid), Tellah
Swords
------
Ancient
Attack %: 27%
Attack: +35
Equippable By: Cecil (Paladin), Kain
NOTE: When you attack an enemy with this, there is a chance that Curse will be
cast.
Avenger
Attack %: 50%
Attack: +80
Equippable By: Cecil (Paladin), Kain
NOTE: When you equip this sword, the party member that it is equipped on will
have Berserk on him/her.
Defense
Attack %: 40%
Attack: +105
Equippable By: Cecil (Paladin), Kain
NOTE: This sword raises your defense a bit.
Drain
Attack %: 0%
Attack: +45
Equippable By: Cecil (Paladin), Kain
NOTE: DO NOT attack undead enemies with this, since you will heal them and in
the process hurt your own HP.
Fire
Attack %: 30%
Attack: +65
Equippable By: Cecil (Paladin), Kain
IceBrand
Attack %: 30%
Attack: +75
Equippable By: Cecil (Paladin), Kain
Medusa
Attack %: 30%
Attack: +78
Equippable By: Cecil (Paladin), Kain
NOTE: When you attack an enemy with this, you may slowly petrify them.
Silver
Attack %: 30%
Attack: +50
Equippable By: Cecil (Paladin), Kain
Slumber
Attack %: 27%
Attack: +55
Equippable By: Cecil (Paladin), Kain
NOTE: When you attack an enemy with this, there is a chance that Sleep will be
cast.
Whips
-----
Blitz
Attack %: 10%
Attack: +40
Equippable By: Rydia (Adult)
NOTE: When you attack an enemy with this, there is a chance that Hold will be
cast.
Chain
Attack %: 5%
Attack: +30
Equippable By: Rydia (Adult)
NOTE: When you attack an enemy with this, there is a chance that Hold will be
cast.
Dragon
Attack %: 20%
Attack: +80
Equippable By: Rydia (Adult)
NOTE: When you attack an enemy with this, there is a chance that Hold will be
cast.
Flame
Attack %: 15%
Attack: +50
Equippable By: Rydia (Adult)
NOTE: When you attack an enemy with this, there is a chance that Hold will be
cast.
Whip
Attack %: 0%
Attack: +20
Equippable By: Rydia (Adult)
NOTE: When you attack an enemy with this, there is a chance that Hold will be
cast.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 12. Shields |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
In this section, I will list every shield in the game, as well as what they
do, etc.
Aegis
Defense %: 34%
Defense: +4
Magic Defense %: 4%
Magic Defense: +5
Equippable By: Cecil (Paladin), Cid, Kain
NOTE: This shield protects the wearer from the Petrify status aliment.
Black
Defense %: 24%
Defense: +2
Magic Defense %: 1%
Magic Defense: N/A
Equippable By: Cecil (Dark Knight)
Crystal
Defense %: 40%
Defense: +7
Magic Defense %: 6%
Magic Defense: +4
Equippable By: Cecil (Paladin)
Diamond
Defense %: 32%
Defense: +4
Magic Defense %: 3%
Magic Defense: +2
Equippable By: Cecil (Paladin), Cid, Kain
NOTE: This shield causes the wearer to take 1/2 damage from Lightning attacks.
Dragoon
Defense %: 38%
Defense: +6
Magic Defense %: 5%
Magic Defense: +3
Equippable By: Cecil (Paladin), Cid, Kain
NOTE: This shield causes the wearer to take 1/2 damage from Fire, Ice, and
Lightning attacks.
Fire
Defense %: 28%
Defense: +3
Magic Defense %: 2%
Magic Defense: +2
Equippable By: Cecil (Paladin), Cid, Kain
NOTE: This shield causes the wearer to take 1/2 damage from Ice attacks.
Ice
Defense %: 30%
Defense: +3
Magic Defense %: 2%
Magic Defense: +2
Equippable By: Cecil (Paladin), Cid, Kain
NOTE: This shield causes the wearer to take 1/2 damage from Fire attacks.
Iron
Defense %: 20%
Defense: +1
Magic Defense %: 0%
Magic Defense: N/A
Equippable By: Cecil (Paladin), Cid, Kain
Paladin
Defense %: 24%
Defense: +2
Magic Defense %: 1%
Magic Defense: +1
Equippable By: Cecil (Paladin)
Samurai
Defense %: 36%
Defense: +5
Magic Defense %: 4%
Magic Defense: +3
Equippable By: Cecil (Paladin), Cid, Kain
Shadow
Defense %: 22%
Defense: +1
Magic Defense %: 0%
Magic Defense: N/A
Equippable By: Cecil (Dark Knight)
Silver
Defense %: 26%
Defense: +3
Magic Defense %: 2%
Magic Defense: +2
Equippable By: Cecil (Paladin), Cid, Kain
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 13. Headgear |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
In this section, I will list every piece of headgear in this game, as well as
what they do, etc.
Bandana
Defense %: 2%
Defense: +3
Magic Defense %: 1%
Magic Defense: +1
Equippable By: Cecil (Paladin), Cid, Edge, Edward, FuSoYa, Kain, Palom, Porom,
Rosa, Rydia, Tellah, Yang
Black
Defense %: -10%
Defense: +6
Magic Defense %: 1%
Magic Defense: +1
Equippable By: Cecil (Dark Knight)
Cap
Defense %: -5%
Defense: +1
Magic Defense %: 1%
Magic Defense: +1
Equippable By: Cecil (Paladin), Cid, Edge, Edward, FuSoYa, Kain, Palom, Porom,
Rosa, Rydia, Tellah, Yang
Crystal
Defense %: -10%
Defense: +12
Magic Defense %: 5%
Magic Defense: +8
Equippable By: Cecil (Paladin)
NOTE: This helmet causes the wearer to take 1/2 damage from Fire, Ice, and
Lightning attacks.
Darkness
Defense %: -10%
Defense: +5
Magic Defense %: 0%
Magic Defense: +1
Equippable By: Cecil (Dark Knight)
Diamond
Defense %: 10%
Defense: +9
Magic Defense %: 2%
Magic Defense: +2
Equippable By: Cecil (Dark Knight/Paladin), Cid, Kain
NOTE: This helmet causes the wearer to take 1/2 damage from Fire, Ice, and
Lightning attacks.
Dragoon
Defense %: -10%
Defense: +11
Magic Defense %: 4%
Magic Defense: +7
Equippable By: Cecil (Paladin), Cid, Kain
Gaea
Defense %: -3%
Defense: +3
Magic Defense %: 5%
Magic Defense: +5
Equippable By: FuSoYa, Palom, Porom, Rosa, Rydia, Tellah
Glass
Defense %: 20%
Defense: +15
Magic Defense %: 10%
Magic Defense: +10
Equippable By: Edge, Cecil (Paladin), FuSoYa, Kain
NOTE: This helmet protects the wearer from all status aliments.
Headband
Defense %: 0%
Defense: +1
Magic Defense %: 1%
Magic Defense: +1
Equippable By: Cecil (Paladin), Cid, Edge, Edward, FuSoYa, Kain, Palom, Porom,
Rosa, Rydia, Tellah, Yang
NOTE: This helmet protects the wearer from the Confusion status aliment.
Iron
Defense %: -10%
Defense: +3
Magic Defense %: 0%
Magic Defense: N/A
Equippable By: Cecil (Dark Knight/Paladin), Cid, Kain
Leather
Defense %: -4%
Defense: +2
Magic Defense %: 3%
Magic Defense: +3
Equippable By: Cecil (Paladin), Cid, Edge, Edward, FuSoYa, Kain, Palom, Porom,
Rosa, Rydia, Tellah, Yang
Ninja
Defense %: 4%
Defense: +5
Magic Defense %: 1%
Magic Defense: +1
Equippable By: Cecil (Paladin), Cid, Edge, Edward, FuSoYa, Kain, Palom, Porom,
Rosa, Rydia, Tellah, Yang
NOTE: This helmet protects the wearer from the Sleep status aliment.
Paladin
Defense %: -10%
Defense: +7
Magic Defense %: 2%
Magic Defense: +2
Equippable By: Cecil (Paladin)
Ribbon
Defense %: 2%
Defense: +9
Magic Defense %: 12%
Magic Defense: +12
Equippable By: Cecil (Paladin), Cid, Edge, Edward, FuSoYa, Kain, Palom, Porom,
Rosa, Rydia, Tellah, Yang
NOTE: This helmet protects the wearer from the all status aliments, excluding
Death. Also, this helmet causes the wearer to take less damage from
Fire, Ice, and Lightning attacks.
Samurai
Defense %: -10%
Defense: +10
Magic Defense %: 3%
Magic Defense: +6
Equippable By: Cecil (Dark Knight/Paladin), Cid, Kain
Shadow
Defense %: -10%
Defense: +4
Magic Defense %: 0%
Magic Defense: N/A
Equippable By: Cecil (Dark Knight)
Silver
Defense %: -10%
Defense: +8
Magic Defense %: 2%
Magic Defense: +2
Equippable By: Cecil (Paladin), Cid, Kain
Tiara
Defense %: 0%
Defense: +7
Magic Defense %: 9%
Magic Defense: +10
Equippable By: Porom, Rosa, Rydia
NOTE: This helmet causes the wearer to take 1/2 damage from Lightning attacks.
Wizard
Defense %: -2%
Defense: +5
Magic Defense %: 7%
Magic Defense: +7
Equippable By: Cecil (Paladin), FuSoYa, Palom, Porom, Rosa, Rydia, Tellah
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 14. Armor |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
In this section, I will list every armor in the game, as well as what they do,
etc.
Adamant
Defense %: 99%
Defense: +100
Magic Defense %: 8%
Magic Defense: +20
Equippable By: Cecil (Paladin), Cid, Edge, Edward, FuSoYa, Kain, Palom, Porom,
Rosa, Rydia, Tellah, Yang
NOTE: This armor raises all of your stats (e.g. Strength, Will) by 15.
Bard
Defense %: 0%
Defense: +2
Magic Defense %: 0%
Magic Defense: +1
Equippable By: Cecil (Paladin), Cid, Edge, Edward, FuSoYa, Kain, Palom, Porom,
Rosa, Rydia, Tellah, Yang
Black (Armor-type)
Defense %: -10%
Defense: +9
Magic Defense %: 0%
Magic Defense: +3
Equippable By: Cecil (Dark Knight)
Black (Robe-type)
Defense %: 0%
Defense: +8
Magic Defense %: 7%
Magic Defense: +7
Equippable By: FuSoYa, Palom, Rydia, Tellah
Bl. Belt
Defense %: 20%
Defense: +10
Magic Defense %: 2%
Magic Defense: +3
Equippable By: Cecil (Paladin), Cid, Edge, Edward, FuSoYa, Kain, Palom, Porom,
Rosa, Rydia, Tellah, Yang
Cloth
Defense %: 0%
Defense: +1
Magic Defense %: 0%
Magic Defense: N/A
Equippable By: Cecil (Paladin), Cid, Edge, Edward, FuSoYa, Kain, Palom, Porom,
Rosa, Rydia, Tellah, Yang
Crystal
Defense %: -10%
Defense: +23
Magic Defense %: 6%
Magic Defense: +10
Equippable By: Cecil (Paladin)
NOTE: This armor protects the wearer from all status aliments, excluding
Death. Also, this armor causes the wearer to take less damage from Fire,
Ice, and Lightning attacks.
Darkness
Defense %: -10%
Defense: +7
Magic Defense %: 0%
Magic Defense: +2
Equippable By: Cecil (Dark Knight)
Diamond
Defense %: -10%
Defense: +19
Magic Defense %: 2%
Magic Defense: +4
Equippable By: Cecil (Paladin), Cid, Kain
NOTE: This armor causes the wearer to take 1/2 damage from Lightning attacks.
Dragoon
Defense %: -10%
Defense: +23
Magic Defense %: 5%
Magic Defense: +8
Equippable By: Cecil (Paladin), Cid, Kain
NOTE: This armor causes the wearer to take 1/2 damage from Fire, Ice, and
Lightning attacks.
Fire
Defense %: -10%
Defense: +15
Magic Defense %: 2%
Magic Defense: +4
Equippable By: Cecil (Dark Knight/Paladin), Cid, Kain
NOTE: This armor causes the wearer to take 1/2 damage from Ice attacks.
Gaea
Defense %: 0%
Defense: +3
Magic Defense %: 3%
Magic Defense: +3
Equippable By: Cecil (Paladin), FuSoYa, Palom, Porom, Rosa, Rydia, Tellah
Heroine
Attack: +4
Defense %: 30%
Defense: +20
Magic Defense %: 5%
Magic Defense: +5
Equippable By: Porom, Rosa, Rydia
NOTE: This armor protects the wearer from the Hold status aliment.
Ice
Defense %: -10%
Defense: +17
Magic Defense %: 2%
Magic Defense: +4
Equippable By: Cecil (Dark Knight/Paladin), Cid, Kain
NOTE: This armor causes the wearer to take 1/2 damage from Fire attacks.
Iron
Defense %: -10%
Defense: +4
Magic Defense %: 0%
Magic Defense: +1
Equippable By: Cecil (Dark Knight/Paladin), Cid, Kain
Karate
Defense %: 20%
Defense: +5
Magic Defense %: 1%
Magic Defense: +2
Equippable By: Cecil (Paladin), Cid, Edge, Edward, FuSoYa, Kain, Palom, Porom,
Rosa, Rydia, Tellah, Yang
Leather
Defense %: 0%
Defense: +2
Magic Defense %: 1%
Magic Defense: +1
Equippable By: Cecil (Paladin), Cid, Edge, Edward, FuSoYa, Kain, Palom, Porom,
Rosa, Rydia, Tellah, Yang
Ninja
Defense %: 16%
Defense: +24
Magic Defense %: 8%
Magic Defense: +50
Equippable By: Edge
Paladin
Defense %: -10%
Defense: +11
Magic Defense %: 1%
Magic Defense: +3
Equippable By: Cecil (Paladin)
Prisoner
Defense %: 0%
Defense: +1
Magic Defense %: 0%
Magic Defense: +1
Equippable By: Cecil (Paladin), Cid, Edge, Edward, FuSoYa, Kain, Palom, Porom,
Rosa, Rydia, Tellah, Yang
NOTE: This armor protects the wearer from the Sleep status aliment.
Power
Defense %: 0%
Defense: +5
Magic Defense %: 0%
Magic Defense: +0
Equippable By: FuSoYa, Palom, Rydia, Tellah
Samurai
Defense %: -10%
Defense: +21
Magic Defense %: 2%
Magic Defense: +4
Equippable By: Cecil (Dark Knight/Paladin), Cid, Kain
Shadow
Defense %: -10%
Defense: +5
Magic Defense %: 0%
Magic Defense: +1
Equippable By: Cecil (Dark Knight)
Silver
Defense %: -10%
Defense: +13
Magic Defense %: 2%
Magic Defense: +4
Equippable By: Cecil (Dark Knight/Paladin), Cid, Kain
Sorcerer
Defense %: 0%
Defense: +12
Magic Defense %: 9%
Magic Defense: +9
Equippable By: Cecil (Paladin), FuSoYa, Palom, Porom, Rosa, Rydia, Tellah
NOTE: This armor causes the wearer to take 1/2 damage from Lightning attacks.
White
Defense %: 0%
Defense: +18
Magic Defense %: 4%
Magic Defense: +10
Equippable By: Cecil (Paladin), FuSoYa, Porom, Rosa, Tellah
NOTE: This armor protects the wearer against the Darkness status aliment.
Wizard
Defense %: 0%
Defense: +5
Magic Defense %: 5%
Magic Defense: +5
Equippable By: Cecil (Paladin), FuSoYa, Palom, Porom, Rosa, Rydia, Tellah
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 15. Gauntlets/Rings |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
In this section, I will list every Gauntlet/Ring in the game, as well as what
they do, etc.
Gauntlets
---------
Black
Defense %: -10%
Defense: +4
Magic Defense %: 0%
Magic Defense: N/A
Equippable By: Cecil (Dark Knight)
Crystal
Defense %: 10%
Defense: +10
Magic Defense %: 4%
Magic Defense: 7
Equippable By: Cecil (Paladin)
Darkness
Defense %: -10%
Defense: +3
Magic Defense %: 0%
Magic Defense: N/A
Equippable By: Cecil (Dark Knight)
Diamond
Defense %: -10%
Defense: +7
Magic Defense %: 3%
Magic Defense: +3
Equippable By: Cecil (Paladin), Cid, FuSoYa, Kain
NOTE: This gauntlet causes the wearer to take 1/2 damage from Lightning
attacks.
Dragoon
Defense %: -10%
Defense: +9
Magic Defense %: -3%
Magic Defense: +6
Equippable By: Cecil (Paladin), Cid, Kain
NOTE: This gauntlet causes the wearer to take 1/2 damage from Fire, Ice, and
Lightning attacks.
Paladin
Defense %: -10%
Defense: +8
Magic Defense %: 1%
Magic Defense: +5
Equippable By: Cecil (Paladin)
Samurai
Defense %: -10%
Defense: +5
Magic Defense %: 3%
Magic Defense: +8
Equippable By: Cecil (Paladin), Cid, FuSoYa, Kain
Shadow
Defense %: -10%
Defense: +2
Magic Defense %: 0%
Magic Defense: N/A
Equippable By: Cecil (Dark Knight)
Silver
Defense %: -10%
Defense: +6
Magic Defense %: 2%
Magic Defense: +2
Equippable By: Cecil (Paladin), Cid, FuSoYa, Kain
Zeus
Defense %: -10%
Defense: +11
Magic Defense %: 5%
Magic Defense: +8
Equippable By: Cecil (Paladin), Cid, FuSoYa, Kain
Rings
-----
CrysRing
Defense %: 5%
Defense: +20
Magic Defense %: 10%
Magic Defense: +12
Equippable By: Cecil (Paladin), Cid, Edge, Edward, FuSoYa, Kain, Palom, Porom,
Rosa, Rydia, Tellah, Yang
NOTE: This ring protects the wearer from all status aliments, excluding Death.
Also, this ring causes the wearer to take less damage from Fire, Ice,
and Lightning attacks.
Cursed
Defense %: -10%
Defense: -8
Magic Defense %: -4%
Magic Defense: -8
Equippable By: Cecil (Dark Knight/Paladin), Cid, Edge, Edward, FuSoYa, Kain,
Palom, Porom, Rosa, Rydia, Tellah, Yang
NOTE: This ring absorbs Fire, Ice, and Lightning attacks.
Diamond
Defense %: -0%
Defense: +6
Magic Defense %: 6%
Magic Defense: +8
Equippable By: Edge, Edward, Palom, Porom, Rosa, Rydia, Tellah, Yang
IronRing
Defense %: 0%
Defense: +2
Magic Defense %: 1%
Magic Defense: +2
Equippable By: Edge, Edward, Palom, Porom, Rosa, Rydia, Tellah, Yang
Protect
Defense %: 5%
Defense: +10
Magic Defense %: 10%
Magic Defense: +12
Equippable By: Cecil (Paladin), Cid, Edge, Edward, FuSoYa, Kain, Palom, Porom,
Rosa, Rydia, Tellah, Yang
NOTE: This ring causes the wearer to take 1/2 damage from Fire, Ice, and
Lightning attacks.
RubyRing
Defense %: 0%
Defense: N/A
Magic Defense %: 2%
Magic Defense: +3
Equippable By: Cecil (Paladin), Cid, Edge, Edward, FuSoYa, Kain, Palom, Porom,
Rosa, Rydia, Tellah, Yang
Rune
Defense %: 0%
Defense: +5
Magic Defense %: 8%
Magic Defense: +8
Equippable By: Cecil (Paladin), Cid, Edge, Edward, FuSoYa, Kain, Palom, Porom,
Rosa, Rydia, Tellah, Yang
Silver
Defense %: 0%
Defense: +4
Magic Defense %: 4%
Magic Defense: +4
Equippable By: Edge, Edward, Palom, Porom, Rosa, Rydia, Tellah, Yang
Strength
Attack: +1
Defense %: 0%
Defense: +2
Magic Defense %: 2%
Magic Defense: +2
Equippable By: Cecil (Paladin), Cid, Edge, Kain, Rydia
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 16. Spells |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
In this section, I will list every spell in the game, as well as what they do,
etc.
Black Magic Spells
------------------
NOTE: The numbers on all these Black Magic spells after I put "Learnt:" means
what level Palom and Rydia learn that Black Magic spell.
Drain
Learnt: (Palom) 26, (Rydia) 35
MP Cost: 18
Description: When used, this attack drains HP from an enemy, and the amount of
HP that's drained from the enemy heals your HP by that amount.
Fatal
Learnt: (Palom) 46, (Rydia) 49
MP Cost: 35
Description: This attack will kill an enemy in one hit, though it does not
work on bosses.
Fire1
Learnt: (Palom) N/A; he has this when you first recruit him, (Rydia) N/A; she
learns this at Mt. Hobs
MP Cost: 5
Description: When used, the caster will unleash a fire attack on the targeted
enemy/enemies for small damage.
Fire2
Learnt: (Palom) 12, (Rydia) N/A; she has this when you recruit her as an
adult
MP Cost: 15
Description: When used, the caster will unleash a fire attack on the targeted
enemy/enemies for decent damage.
Fire3
Learnt: (Palom) 33, (Rydia) 40
MP Cost: 30
Description: When used, the caster will unleash a fire attack on the targeted
enemy/enemies for strong damage.
Ice-1
Learnt: (Palom) N/A; he has this when you first recruit him, (Rydia) 2
MP Cost: 5
Description: When used, the caster will unleash a ice attack on the targeted
enemy/enemies for small damage.
Ice-2
Learnt: (Palom) 11; (Rydia) N/A; she has this when you recruit her as an
adult
MP Cost: 15
Description: When used, the caster will unleash a ice attack on the targeted
enemy/enemies for decent damage.
Ice-3
Learnt: (Palom) 32, (Rydia) 38
MP Cost: 30
Description: When used, the caster will unleash a ice attack on the targeted
enemy/enemies for strong damage.
Lit-1
Learnt: (Palom) N/A; he has this when you first recruit him, (Rydia) 5
MP Cost: 5
Description: When used, the caster will unleash a lightning attack on the
targeted enemy/enemies for small damage.
Lit-2
Learnt: (Palom) 13, (Rydia) 5 N/A; she has this when you recruit her as an
adult
MP Cost: 15
Description: When used, the caster will unleash a lightning attack on the
targeted enemy/enemies for decent damage.
Lit-3
Learnt: (Palom) 34, (Rydia) 42
MP Cost: 30
Description: When used, the caster will unleash a lightning attack on the
targeted enemy/enemies for strong damage.
Meteo
Learnt: (Palom) 50, (Rydia) 60
MP Cost: 99
Description: The ultimate Black Magic attack in the game will hurt all enemies
onscreen for massive damage.
Nuke
Learnt: (Palom) 52, (Rydia) 50
MP Cost: 50
Description: This is a very strong explosive attack, which will cause massive
damage on the targeted enemy.
Piggy
Learnt: (Palom) 11, (Rydia) 20
MP Cost: 1
Description: A pretty useless attack. When used, it can turn some enemies into
pigs.
Psych
Learnt: (Palom) 40, (Rydia) 31
MP Cost: 0
Description: When used, this attack drains HP from an enemy, and the amount of
HP that's drained from the enemy heals your HP by that amount.
Quake
Learnt: (Palom) 23, (Rydia) 44
MP Cost: 30
Description: Quake is a fairly strong earthquake attack on all enemies
onscreen for damage.
Sleep
Learnt: (Palom) N/A; he has this when you first recruit him, (Rydia) 8
MP Cost: 12
Description: An attack that can put some enemies to sleep.
Stone
Learnt: (Palom) 36, (Rydia) 46
MP Cost: 15
Description: An attack that can turn some enemies into stone, meaning they are
dead.
Stop
Learnt: (Palom) 14, (Rydia) 15
MP Cost: 15
Description: An attack that can sometimes cast Stop on the enemy.
Toad
Learnt: (Palom) 22, (Rydia) 13
MP Cost: 7
Description: An attack that can turn some enemies into toads.
Venom
Learnt: (Palom) N/A; he has this when you first recruit him, (Rydia) 10
MP Cost: 2
Description: When used, this attack poisons the selected target, and cause
minor damage.
Virus
Learnt: (Palom) 19, (Rydia) 26
MP Cost: 20
Description: This is basically the same thing as Venom, except it hurts the
selected target for more damage. This attack still poisons the
selected target.
Warp
Learnt: (Palom) 29, (Rydia) 12
MP Cost: 4
Description: In dungeons, use this to warp to the previous room in dungeons.
In castles, use this to warp to the previous room as well.
Weak
Learnt: (Palom) 48, (Rydia) 48
MP Cost: 30
Description: This attack is a tornado that is unleashed on the selected target
that causes the target's HP to get down to below 10 (this does
not work on any boss except for Dark D.).
Call Spells
-----------
Asura
Learnt: Rydia gets this after you defeat Asura
MP Cost: 50
Description: Rydia calls Asura and she heals your group by a high amount of
HP.
Baham
Learnt: Rydia gets this after you defeat Bahamut
MP Cost: 60
Description: Rydia calls Bahamut and he uses a very strong attack called
MegaNuke that hits all enemies onscreen for powerful explosive
damage.
Bomb
Learnt: Rydia gets this if you use a Bomb item
MP Cost: 10
Description: Rydia calls a Bomb and the Bomb enemy then explodes, killing
itself and hurting the enemy in the process.
Chocb
Learnt: N/A; Rydia has this when you first recruit her
MP Cost: 7
Description: Rydia calls a Chocobo, which kicks an enemy for minor damage.
Imp
Learnt: N/A; Rydia gets this if you use an Imp item
MP Cost: 1
Description: Rydia calls an Imp, which uses a VERY weak punch on an enemy,
causing light damage.
Indra
Learnt: N/A; Rydia has this when you recruit her as an adult
MP Cost: 30
Description: Rydia calls Indra, the god of lightning, and he uses his staff to
unleash a lightning attack against all enemies onscreen.
Jinn
Learnt: N/A; Rydia has this when you recruit her as an adult
MP Cost: 30
Description: Rydia calls Jinn, the god of fire, and he attacks all enemies
onscreen for fire damage.
Levia
Learnt: Rydia gets this after you defeat Leviatan
MP Cost: 50
Description: Rydia calls Leviatan and he uses a strong tsunami wave attack
that hits all enemies onscreen for water damage.
Mage
Learnt: N/A; Rydia gets this if you use an Mage item
MP Cost: 18
Description: Rydia calls a Mage and the Mage attacks an enemy with a blast.
Mist
Learnt: N/A; Rydia has this when you recruit her as an adult
MP Cost: 20
Description: Rydia calls the Mist Dragon from the very beginning of the game,
and he uses a strong wind attack that hits all enemies onscreen.
The damage the attack does depends on how high Rydia's max HP is.
Odin
Learnt: Rydia gets this after you defeat Odin
MP Cost: 45
Description: Rydia calls Odin, who will use his sword to cut through all of
the enemies onscreen. If Odin succeeds in cutting through all of
the enemies, every enemy onscreen will be killed, resulting in an
instant victory. Note that this does not work on bosses.
Shiva
Learnt: N/A; Rydia gets this after you recruit her as an adult
MP Cost: 30
Description: Rydia calls Shiva, the god of ice, and she attacks all enemies
onscreen for ice damage.
Sylph
Learnt: Rydia gets this after you recruit her as an adult
MP Cost: 25
Description: Rydia calls Sylph, and the Sylph absorbs the HP of all enemies
onscreen and then the amount of HP that is absorbed is divided
among all your party members.
Titan
Learnt: N/A; Rydia gets this after you recruit her as an adult
MP Cost: 40
Description: Rydia calls Titan, who uses a powerful earthquake attack that
hits all enemies onscreen.
Ninja Skills
------------
NOTE: The numbers on some of these Ninja Skills after I put "Learnt:" means
what level Edge learns that Ninja Skill.
Blitz
Learnt: N/A; Edge learns this right before the fight with Rubicant
MP Cost: 25
Description: Edge unleashes a lightning attack, which hits all enemies
onscreen for lightning damage.
Flame
Learnt: N/A; Edge has this when you first recruit him
MP Cost: 15
Description: Edge unleashes a fire attack, which hits all enemies onscreen for
fire damage.
Flood
Learnt: N/A; Edge learns this right before the fight with Rubicant
MP Cost: 20
Description: Edge unleashes a water attack, which hits all enemies onscreen
for water damage.
Image
Learnt: 38
MP Cost: 6
Description: This attack raises Edge's evasion.
Pin
Learnt: 27
MP Cost: 5
Description: When used, this attack has a chance to paralyze the selected
target.
Smoke
Learnt: 33
MP Cost: 10
Description: Edge creates a smoke, and he and your party can escape battles
(though not boss battles) that way.
Twin Magic Spells
-----------------
Comet
Chance of Being Cast When Twin Is Used: 25%
MP Cost: N/A
Description: Palom and Porom hit all enemies onscreen with comets.
Flare
Chance of Being Cast When Twin Is Used: 75%
MP Cost: N/A
Description: Palom and Porom create a powerful fire attack that hits all
enemies onscreen.
White Magic Spells
------------------
NOTE: The numbers on some of these White Magic Spells after I put "Learnt:"
means what level Cecil, Porom, Rosa, and Rydia learn that White Magic
spell. Also note that the Dark Knight Cecil doesn't learn any of these
spells; the Paladin Cecil does.
Bersk
Learnt: (Porom) 18, (Rosa) 20
MP Cost: 18
Description: When used on the selected target, the target has Berserk casted
on it, meaning the target will automatically attack with physical
attacks and you can't control a party member if you do it to a
party member.
Blink
Learnt: (Porom) 23, (Rosa) 23
MP Cost: 8
Description: This spell, when used on a party member, raises that party
member's evasion.
Charm
Learnt: (Porom) 25, (Rosa) 24
MP Cost: 10
Description: This spell can cause Charm on some enemies.
Cure1
Learnt: (Cecil) N/A; he has this when he becomes a Paladin, (Kid Rydia) 3,
(Porom) N/A; she has this when you first recruit her, (Rosa) 13
MP Cost: 3
Description: This is a very weak healing move that can be used on one target
or multiple targets (enemies included). This spell only heals
your HP by a small amount. Note that this spell can be used to
damage undead enemies. You can also use this outside battle.
Cure2
Learnt: (Cecil) 15, (Porom) 13, (Rosa) 24
MP Cost: 9
Description: This is a decent healing move that can be used on one target or
multiple targets (enemies included). This spell heals your HP by
a decent amount. Note that this spell can be used to damage
undead enemies. You can also use this outside of battle.
Cure3
Learnt: (Porom) 33, (Rosa) 28
MP Cost: 18
Description: This is a strong healing move that can be used on one target or
multiple targets (enemies included). This spell heals your HP by
a high amount. Note that this spell can be used to damage undead
enemies. You can also use this outside of battle.
Cure4
Learnt: (Porom) 38, (Rosa) 48
MP Cost: 40
Description: This is a very strong healing move that can be used on one target
or multiple targets (enemies included). This spell heals your HP
by a significant amount. Note that this spell can be used to
damage undead enemies. You can also use this outside of battle.
Exit
Learnt: (Cecil) 19, (Porom) 19, (Rosa) N/A; she has this after you complete
the Tower of Zot
MP Cost: 10
Description: Use this to exit the current dungeon that you're in completely.
You cannot do this in all dungeons, though. Also use this to run
away from battles (not boss battles).
Fast
Learnt: (Porom) 38, (Rosa) 30
MP Cost: 25
Description: When used, this spell will cause the selected target to gain an
increase in speed.
Float
Learnt: (Porom) 40, (Rosa) 32
MP Cost: 8
Description: This spell allows your party members to float in the air both in
and outside of battle (though your party members don't actually
float outside of battle like they do inside a battle). When you
are floating, you won't take damage from the floor tiles in the
Land of Monsters and the Sylvan Cave. Also, you will be able to
take 0 damage from Quake.
Heal
Learnt: (Cecil) 24, (Porom) 20, (Rosa) 18
MP Cost: 20
Description: Use Heal to cure any status aliments on a party member. Heal does
not revive dead party members.
Hold
Learnt: (Kid Rydia) 7 ,(Porom) N/A; she has this when you first recruit her,
(Rosa) N/A; she has this when you first recruit her
MP Cost: 5
Description: This ability, when used, has a chance to paralyze the selected
target for a few turns.
Life1
Learnt: (Porom) 11, (Rosa) 11
MP Cost: 8
Description: Life1 will allow you to revive a party member that is dead and
when that party member gets revived, his/her HP is recovered by a
very small amount.
Life2
Learnt: (Porom) 56, (Rosa) 42
MP Cost: 52
Description: Life2 will allow you to revive a party member that is dead and
when that party member gets revived, his/her HP is recovered by
100%.
Mute
Learnt: (Porom) 15, (Rosa) 15
MP Cost: 6
Description: When used, this spell can cause the Mute status on some enemies.
Peep
Learnt: (Cecil) 8, (Porom) N/A; she has this when you first recruit her,
(Rosa) N/A; she has this when you first recruit her
MP Cost: 1
Description: View an enemy's weakness, as well as HP. Note that you cannot do
this on boss battles.
Sight
Learnt: (Cecil) 3, (Kid Rydia) 4, (Porom) N/A; she has this when you first
recruit her, (Rosa) N/A; she has
this when you first recruit her
MP Cost: 2
Description: This spell will enable you to zoom the camera out, and by doing
that you will be able to see more things than you normally could
on the World Map because the camera zooms out.
Size
Learnt: (Porom) 31, (Rosa) 29
MP Cost: 6
Description: When used, this spell can cause the selected target to become
small.
Slow
Learnt: (Porom) N/A; she has this when you first recruit her, (Rosa) N/A; she
has this when you first recruit her
MP Cost: 14
Description: When used, this spell will cause the selected target to gain a
decrease in speed.
Wall
Learnt: (Porom) 44, (Rosa) 34
MP Cost: 30
Description: By using Wall, the caster will create a barrier on the selected
target. If any magic attack is inflicted on the target that has
Wall on it, that magic attack will be deflected back onto either
a party member, or the enemy, depending on who has Wall.
White
Learnt: (Porom) 52, (Rosa) 49
MP Cost: 46
Description: The ultimate White Magic spell causes the caster to use a very
powerful holy-type attack on the selected target for massive
damage.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 17. Shops |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
In this section, I will list every shop in the game, as well as what is sold
in them.
Baron Shops
Armor Shop
Location: Town of Baron
Items:
Headband Helmet
Price: 450G
Karate Robe
Price: 4000G
Silver Ring
Price: 650G
-----------------------------------------
Item Shop
Location: Town of Baron
Items:
Cure1
Price: 30G
Life
Price: 150G
Tent
Price: 200G
Carrot
Price: 50G
Heal
Price: 100G
Ether1
Price: 10000G
-----------------------------------------
Weapon Shop
Location: Town of Baron
Items:
Thunder Rod
Price: 700G
Cure Staff
Price: 480G
Fire Claw
Price: 350G
Ice Claw
Price: 450G
Thunder Claw
Price: 550G
-----------------------------------------
Village Mist
Armor Shop
Location: Village Mist
Items:
Bard Robe
Price: 70G
-----------------------------------------
Weapon Shop
Location: Village Mist
Items:
Whip
Price: 3000G
Dancing Knife
Price: 5000G
-----------------------------------------
Kaipo
Armor Shop:
Location: Kaipo
Items:
Cap Helmet
Price: 100G
Cloth Robe
Price: 50G
Leather Robe
Price: 200G
IronRing
Price: 100G
-----------------------------------------
Item Shop
Location: Kaipo
Items:
Cure1
Price: 30G
Life
Price: 150G
Tent
Price: 200G
Carrot
Price: 50G
Heal
Price: 100G
Ether1
Price: 10000G
-----------------------------------------
Weapon Shop
Location: Kaipo
Items:
Rod
Price: 100G
Staff
Price: 160G
ShortBow
Price: 220G
Iron Arrow
Price: 10G apiece
-----------------------------------------
Fabul
Item Shop
Location: Fabul
Items:
Cure1
Price: 30G
Life
Price: 150G
Tent
Price: 200G
Carrot
Price: 50G
Heal
Price: 100G
Ether1
Price: 10000G
-----------------------------------------
Weapon/Armor Shop
Location: Fabul
Items:
Fire Claw
Price: 350G
Ice Claw
Price: 450G
Thunder Claw
Price: 550G
Black Helmet
Price: 980G
Black Armor
Price: 3000G
Black Gauntlet
Price: 800G
-----------------------------------------
Mysidia
Armor Shop
Location: Mysidia
Items:
Gaea Helmet
Price: 700G
Gaea Robe
Price: 500G
Silver Ring
Price: 650G
Paladin Shield
Price: 700G
Paladin Helmet
Price: 4000G
Paladin Armor
Price: 8000G
Paladin Gauntlet
Price: 3000G
-----------------------------------------
Item Shop
Location: Mysidia
Items:
Cure1
Price: 30G
Cure2
Price: 150G
Life
Price: 150G
Tent
Price: 200G
Cabin
Price: 1000G
Heal
Price: 100G
Ether1
Price: 10000G
-----------------------------------------
Weapon Shop
Location: Mysidia
Items:
Ice Rod
Price: 220G
FlameRod
Price: 380G
Cure Staff
Price: 480G
CrossBow
Price: 700G
White Arrow
Price: 20G apiece
-----------------------------------------
Town of Toroia
Armor Shop
Location: Town of Toroia
Items:
Cap Helmet
Price: 100G
Leather Helmet
Price: 330G
Cloth Robe
Price: 50G
Leather Robe
Price: 200G
RubyRing
Price: 1000G
-----------------------------------------
Item Shop
Location: Town of Toroia
Items:
Cure1
Price: 30G
Life
Price: 150G
Tent
Price: 200G
Carrot
Price: 50G
Heal
Price: 100G
Ether1
Price: 10000G
-----------------------------------------
Weapon Shop
Location: Town of Toroia
Items:
Wooden Hammer
Price: 80G
GreatBow
Price: 2000G
Fire Arrow
Price: 30G apiece
Ice Arrow
Price: 30G apiece
Lit Arrow
Price: 30G apiece
-----------------------------------------
Agart
Armor Shop
Location: Agart
Items:
Iron Shield
Price: 100G
Iron Helmet
Price: 150G
Iron Armor
Price: 600G
Iron Gauntlet
Price: 130G
IronRing
Price: 100G
-----------------------------------------
Item Shop
Location: Agart
Items:
Cure1
Price: 30G
Life
Price: 150G
Tent
Price: 200G
Carrot
Price: 50G
Heal
Price: 100G
Ether1
Price: 10000G
-----------------------------------------
Weapon Shop
Location: Agart
Items:
Rod
Price: 100G
Staff
Price: 160G
Spear
Price: 60G
Boomerang
Price: 3000G
ShortBow
Price: 220G
CrossBow
Price: 700G
Iron Arrows
Price: 10G apiece
White Arrows
Price: 20G apiece
-----------------------------------------
Silvera
Armor Shop
Location: Silvera
Items:
Silver Shield
Price: 1000G
Silver Helmet
Price: 3000G
Silver Armor
Price: 17000G
Silver Gauntlet
Price: 2000G
-----------------------------------------
Item Shop
Location: Silvera
Items:
Heal
Price: 100G
-----------------------------------------
Weapon Shop
Location: Agart
Items:
Silver Staff
Price: 4000G
Silver Knife
Price: 3000G
Silver Hammer
Price: 8000G
Silver Sword
Price: 6000G
-----------------------------------------
Castle of Dwarves
Armor Shop
Location: Castle of Dwarves
Items:
Fire Shield
Price: 1250G
Fire Armor
Price: 30000G
Wizard Helmet
Price: 2000G
Wizard Robe
Price: 1200G
Rune Ring
Price: 2000G
-----------------------------------------
Item Shop
Location: Castle of Dwarves
Items:
Life
Price: 150G
Cure1
Price: 30G
Cure2
Price: 150G
Tent
Price: 200G
Cabin
Price: 1000G
Carrot
Price: 50G
Heal
Price: 100G
Ether1
Price: 10000G
-----------------------------------------
Weapon Shop
Location: Castle of Dwarves
Items:
Dwarf Axe
Price: 15000G
GreatBow
Price: 2000G
Darkness Arrow
Price: 40G apiece
Fire Sword
Price: 14000G
Flame Spear
Price: 11000G
-----------------------------------------
Cave Eblana
Armor Shop
Location: Cave Eblana
Items:
Ice Shield
Price: 10000G
Ice Armor
Price: 35000G
Black Robe
Price: 10000G
-----------------------------------------
Item Shop
Location: Cave Eblana
Items:
Life
Price: 150G
Cure1
Price: 30G
Cure2
Price: 150G
Tent
Price: 200G
Cabin
Price: 1000G
Carrot
Price: 50G
Heal
Price: 100G
Ether1
Price: 10000G
-----------------------------------------
Weapon Shop
Location: Cave Eblana
Items:
Power Staff
Price: 2000G
IceBrand
Price: 26000G
Blizzard Spear
Price: 21000G
Short Katana
Price: 4000G
Boomerang
Price: 3000G
Archer Bow
Price: 3000G
Poison Arrow
Price: 70G apiece
-----------------------------------------
Tomra
Armor Shop
Location: Tomra
Items:
Diamond Shield
Price: 15000G
Diamond Helmet
Price: 10000G
Diamond Armor
Price: 40000G
Diamond Gauntlet
Price: 5000G
Tiara Helmet
Price: 20000G
Diamond Ring
Price: 4000G
-----------------------------------------
Item Shop
Location: Tomra
Items:
Life
Price: 150G
Cure1
Price: 30G
Cure2
Price: 150G
Tent
Price: 200G
Cabin
Price: 1000G
Carrot
Price: 50G
Heal
Price: 100G
Ether1
Price: 10000G
-----------------------------------------
Weapon Shop
Location: Tomra
Items:
Middle Katana
Price: 7000G
Chain Whip
Price: 6000G
Ogre Axe
Price: 45000G
Archer Bow
Price: 3000G
Mute Arrow
Price: 100G apiece
-----------------------------------------
Land of Monsters
Armor Shop
Location: Land of Monsters
Items:
Aegis Shield
Price: 20000G
Sorcerer Robe
Price: 30000G
-----------------------------------------
Item Shop
Location: Land of Monsters
Items:
Life
Price: 150G
Cure1
Price: 30G
Cure2
Price: 150G
Tent
Price: 200G
Cabin
Price: 1000G
Carrot
Price: 50G
Heal
Price: 100G
Ether1
Price: 10000G
-----------------------------------------
Weapon Shop
Location: Land of Monsters
Items:
Whip
Price: 3000G
Chain Whip
Price: 6000G
Blitz Whip
Price: 10000G
Charm Rod
Price: 5000G
Lunar Staff
Price: 7000G
Charm Arrow
Price: 110G apiece
-----------------------------------------
Kokkol, the Smith's
Item Shop
Location: Kokkol, the Smith's
Items:
Shuriken
Price: 20000G
Ninja Star
Price: 50000G
Samurai Arrow
Price: 140G apiece
-----------------------------------------
Cave of Humingway
Item Shop
Location: Cave of Humingway
Items:
Cure2
Price: 150G
Life
Price: 150G
Ether1
Price: 10000G
Ether2
Price: 50000G
Elixir
Price: 100000G
Cabin
Price: 1000G
Whistle
Price: 20000G
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 18. FAQs |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
Q: Can I get the Alarm/Alert items in the SNES version?
A: No. Those two items were dummied out in the SNES version of this game, so
therefore you cannot obtain them.
Q: Why can't I equip a weapon on Cid? I gave him a Silver Shield and now I am
unable to give him a weapon. Help!
A: Since Cid requires two hands to use a shield, you can't give him both a
hammer and a shield, just one or the other. I would suggest that you choose
a hammer over a shield, simply because what good is Cid without a weapon?
Q: Are you sure that your calculations are correct on how rare a Pink Tail is?
I've tried for ages and I still can't obtain it.
A: The Pink Pail is a VERY rare item, and could possibly be one of the most
difficult challenges in a video game you could ever accomplish. Like I have
stated in my walkthrough, there is a 1/64 chance of encountering a group of
Pink Puffs, and there is a 1/64 chance that the group you encounter will
drop the Pink Tail. If you don't think you can obtain it, then just quit
trying; a lot of people have, since it is a very hard challenge.
Q: Is there a Game Developer's Room in this game?
A: No. It is not in this version, but it is in Final Fantasy IV in America.
Q: Where is the Game Developer's Room located?
A; It is located in the Castle of Dwarves. there is a hidden path (in FFIV)
right between the Weapon Shop and the Armor Shop. That hidden path will
lead you to the Game Developer's room.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 19. Codes n' Secrets |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
I'll list all the codes n' secrets I know in this game below.
Code n' Secret #1 - Cloning Weapons/Shields
How To Do It: There is a glitch in this game that allows you to clone Weapons
and Shields. First off, you must go into a battle (not a boss
battle). Once inside a battle, go to Item and then select a
blank spot in the item menu. After selecting that, go all the
way to the very top of the item list till you can't go any
further, than at that point, press Up on the D-Pad. You should
now see the Weapon you have equipped, as well as the Shield.
Highlight the Weapon or Shield, depending on which one you want
to clone, then press A after highlighting one of them. After
pressing A, you'll unequip the Weapon/Shield, depending on which
one you highlighted. After unequipping the Weapon or Shield,
exit the item menu and run away from the battle. Then, go to the
menu screen and then select the character that you removed the
Weapon/Shield from.
Then, reequip the Weapon/Shield, then press A on the thing you
just equipped, then go down to a blank spot in your inventory.
Now, press A on the blank spot to select it, then go back up to
the Weapon/Shield, then press A on it and you'll unequip it
again, but this time there'll be 2 of the item, rather than 1!
Code n' Secret #2 - Free Experience
How To Do It: There are certain enemies in the games that use Call. When they
use Call, another monster aside from themselves appears. Attack
the monsters that are called, but don't ever attack the enemy
who uses Call, otherwise you'll stop the process. You can keep
doing this until you have the amount of experience you want. You
must also note that the experience points you gain will reset
eventually. I would not recommend you battle for more than 20
minutes, just incase it resets.
Code n' Secret #3 - Skipping the Sealed Cave
How To Do It: There's a glitch in FF2 that allows you to skip the Sealed Cave.
To do this, defeat Golbez in the Castle of Dwarves. After he is
defeated, sit through all that dialogue in the throne room after
the fight. Then, when you regain control, have Rydia use Warp.
You'll then appear in the crystal room of the Castle of Dwarves,
so take the crystal that is somehow there even though Golbez
supposedly took it. After taking the crystal, exit the crystal
room.
When the time comes to head over to the Sealed Cave, go there
and in the room with the locked door leading into the actual
cave, Golbez will mind control Kain, and Kain will take the Dark
Crystal from Cecil. This scene would happen after the Sealed
Cave has been completed, but since you did this glitch, this
scene occurs the moment you enter the Sealed Cave.
Code n' Secret #4 - Items Hidden In The Floor
How To Do It: There are several hidden items in the floor in various areas in
the game. I'll list them all according to the places you visit
first in the game. I'll also post links to pictures of these
hidden items, because it's MUCH easier to do that than to
explain where the items are in words.
1) In the Tower of Bab-il on your second visit, there's a Poison
Claw that can be found here:
http://img245.imageshack.us/img245/356/ff2pic1us8.jpg
2) In the Sealed Cave, there's a floor tile where you'll be able
to fight some monsters. The link to the picture is at this
URL:
http://img245.imageshack.us/img245/6402/ff2pic2gx8.jpg
3) In the Sealed Cave, there's another floor tile that houses a
Shadow Sword. The link to the picture can be found here:
http://img245.imageshack.us/img245/2695/ff2pic3kx7.jpg
4) In Lunar's Lair, there is a floor tile that allows you to
fight some RedGiant enemies. As always, the link to the area
where you find this can be found here:
http://img150.imageshack.us/img150/7601/ff2pic4qd8.jpg
5) In Lunar's Lair, there is another tile that nets you 280G.
Here's the link to the image, as always:
http://img150.imageshack.us/img150/6427/ff2pic5xg1.jpg
6) In Lunar Subterrane, you can find a Rod on one of the floor
tiles. The link is, as usual, posted at imageshack under
this URL:
http://img63.imageshack.us/img63/8607/ff2pic6cm2.jpg
7) In Lunar Subterrane, you can get 150G. The image is here:
http://img245.imageshack.us/img245/7532/ff2pic7bc0.jpg
NOTE: All of these pictures must be enlarged in order for you to fully view
them. Also, note that ALL of these images for these hidden items came
from Kain Stryder's FAQ. The original source, however, is from Zach
Keene's website. Without these images, I could've never explained how to
get all of these hidden items, since they are VERY hard to explain how
to get in words.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 20. Copyright |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
This guide is copyrighted © 2006, Kori Winstead. All rights reserved. All
trademarks and copyrights contained in this guide are owned by their
respective trademark and copyright holders. This FAQ is NOT to be reproduced
on ANY website except for the ones I list below:
GameFAQs.com
ign.com
neoseeker.com
gameplayworld.com
gamespot.com
absolutcheats.com
supercheats.com
gamerhelp.com
1up.com
If you would like this FAQ or any of my other FAQs to be on your site, then
e-mail me at
[email protected]. 99.9% of the time I will say yes, so
go ahead and e-mail me. The one website that CANNOT use my FAQ without my
permission is www.cheatcc.com. They have ripped me off in the past, and they
will never EVER be able to post ANY of my work. Also, they never kept up with
my most recent versions on one of my FAQs, so I will not allow them to use any
of my FAQs anymore.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 21. Contact Info |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
To contact me, e-mail me at verykoolguy2002[at]gmail[dot]com. Keep in mind that
I will not bother to respond to hate mails, threats, or anything of that sort,
just so you know (though common sense tells you that anyway, but I will remind
you, just so that you are 100% sure what not to send me). I will not respond
to spam, either. Only e-mails pertaining to this FAQ or any other FAQ I may
have that is not marked version Final will be accepted and responded to. But
please, read the FAQ before sending in a question.
It gets very annoying after a while to have to sit here and respond to e-mails
about things that are already blatantly answered in this FAQ. So the bottom
line is to read my FAQ first and if it doesn't contain the information you are
looking for, then go ahead and e-mail me and I'll gladly respond (though I'll
usually respond to question already answered in this FAQ anyway, just the way
I am, but that doesn't mean I like those e-mails).
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 22. Credits |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
Jesus Christ: The Son of God who loves me and died for me. He died for me, so
that I may have eternal life and not be condemned. Thanks. :)
Nintendo: For allowing such a game to be played on their system.
Squaresoft: For making this.
Myself: For taking the time to write this guide.
CJayC: For hosting this FAQ, and for running GameFAQs.
DBM11085: I needed to know the levels you learnt Black/White magic, so I used
his guide to find out how (I already knew some myself, but not all).
Kain Stryder: I used his FAQ for some things I didn't know, like the enemy
drops.