SNES EarthBound
Low Level Game Guide
Version 1.00
Written by Cody Beasley, aka Oldskool_Jester
Copyright 2011



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Version Update

v1.00 - Initial draft



Table of Contents

1 - Disclaimer

2 - Gameplay Tactics

3 - Walkthrough

  3.1 - Start to Titanic Ant
  3.2 - Onett Police to Carpainter
  3.3 - Threed to Saturn Valley
  3.4 - Dusty Dunes Desert to Summers
  3.5 - Kraken to Dungeon Man
  3.6 - Deep Darkness to Lumine Hall
  3.7 - Lost Underworld to Onett
  3.8 - Final Preparations and The Final Battle

4 - Boss Strategies

  4.01 - StarMan Jr
  4.02 - Frank & Frankystien Mark II
  4.03 - Titanic Ant
  4.04 - Onett Police Force
  4.05 - Everdread
  4.06 - Carpainter
  4.07 - Boogie Tent
  4.08 - Mini Barf
  4.09 - Master Belch
  4.10 - Trillionage Sprout
  4.11 - Guardian Digger x5
  4.12 - Dept. Store Spook
  4.13 - Evil Mani Mani
  4.14 - Clumsy Robot
  4.15 - Shroooom!!!
  4.16 - Kraken
  4.17 - Shattered Man
  4.18 - Plague Rat of Doom
  4.19 - Thunder and Storm
  4.20 - Guardian General
  4.21 - Master Barf
  4.22 - StarMan Deluxe
  4.23 - Electro Spectre
  4.24 - Carbon Dog/Diamond Dog
  4.25 - Mondo Mole
  4.26 - Ness' Nightmare
  4.27 - Giygas w/Heavily Armed Pokey

5 - Final Thoughts






1 - Disclaimer

- I assume you have played this game through at least a few times, cause I
won't offer much for basic story tips or hints. You had better know what you're
doing by now if you are looking at this guide.

- Also, in the true sense of the term this IS NOT a TRUE low level game guide.
A true low level game of EarthBound would have Titanic Ant defeated at level 5,
which is only VAGUELY possible if you are lucky enough to have PSI Hypnosis
last for multiple turns against Titanic Ant.

- I know this does defy a traditionaly llv game, but it at least gets you
through the beginning, with a challenging rest of the game.

- For the record, I do my llv EarthBound game in a somewhat unique way, with
certain conditions for specific parts, but I'm sure you'll see the wisdom in my
decisions.

- This is probably my 10th low level playthrough, as it is probably my most
favorite game to play low level (with the possible exception of FFVI), so my
technique has only improved with time. I have wintessed countless epic battle
victories pulled of by so narrow a margin I shout "YES!", and thrust my fist
into the air. Yeah, I'm a dork, but I love this game.

- BBR is short for Big Bottle Rocket. With how many you use, I got tired of
typing it out every time so I added this part. As such, MBR will be Multi
Bottle Rocket, for the few times you actually get to use them. Likewise, BR is
simply Bottle Rocket, but if used in the plural, BRs, usually refers to any
Bottle Rocket type items you could have at the time.




2 - Gameplay Tactics

- If you see an enemy in your way, backtrack until they are just off the
screen a bit. You can make almost any enemy disappear this way, and it will be
crutial to help avoiding fights.

- Avoiding fights is not always possible, so dodging enemies is just as
important. Know your angles and know how each enemy moves. Most of all, look
for how your terrain might help. Trees, juts and corners in caves, or any
object that can block an enemies' path is your best friend. And do learn to
love Skip Sandwiches, as most straight moving enemies are faster than you. Do
also take note of which ones are slower than you.

- Utilize the time you have after a battle, as you are flashing and can't be
seen by other enemies for a few seconds. Use this time wisely to dash past
them and round a corner or go through a doorway if possible, so they cannot
give chase. Using a Skip Sandwich after a battle is highly effective if you
know there will be other enemies around that didn't join your previous battle.
Also, if you walk through a door, and there are enemies on the other side, you
can go back and fourth throught the door until they change to a managable
fight, or simply disappear. This will be referred to as the "in and out"
method.

- Changing direction abruptly as an enemy touches you can sometimes produce a
green swirlded first strike. There is a small chance that it will produce a red
swirled ambush, but I find that the prior is more often the case. I can be
risky, but I figure it's worth it, since a first strike is always a guaranteed
run. This technique works especially well on enemies that teleport into you
(Starmen and Starmen Supers). Although, if you wait for them to teleport near
you, just walking into them from any direction except behind (of all possible
directions) will produce a first strike.

- After defeating Titanic Ant, all normal fights will be run from, thus, it
is pivotal that you master the previous skills.

- ABUSE YOUR ROLLING LIFEBAR! I repeat, ABUSE YOUR ROLLING LIFEBAR!!! No
matter how much damage you take from any attack, your lifebar must "roll" to
the new total. Thus, if you take mortal damage, and you can use an item or PSI
LifeUp before it hits 0, then you won't die. Have the text speed set to "FAST"
so you can click through the actions faster, and if it is going to be close,
have other characters defend so you can pull off the heal ASAP. Also, if the
turn ends and your lifebar is still rolling up, stop and wait for it to stop
before proceeding with the next turn, as it will buy you more time to recover
from the next mortal attack.

- As I stated earlier, Skip Sandwiches are your best friends. Try to always
have at least one on you at all times, in case you need to escape a pile of
enemies that may be there after a successful escape.

- If you find that running from some fights is particularly difficult, or that
you are taking too much damage before escape, then try killing them down to one
and running. The collateral damage you take for unsuccessful fleeing attempts
will be quite minimized. Also, paralyzing the last remaining enemy gives you
time to heal back up in battle before you carry on, and with how much damage
you take later in the game, this can be quite the usefull strategy.

- Sometimes enemies burst into flames once they are defeated (Fire resistance
is not applied when foes burst into flames O_o). If you are killing off all but
one enemy before fleeing a battle, be sure not to slay any enemies that burst
into flames upon death, as that would be quite detrimental to your continuing
health.




3 - Walkthrough

3.1 - Start to Titanic Ant

- Grab your bat at get moving! You can also grab a Cookie from your sister on
the way out. Fight up to the top, but only reach lv3 before engaging the
StarMan Jr.

- Be sure to grab the Mr Baseball Cap, buy the Tee Ball Bat, and head to the
Arcade. Fight the 2 Sharks on the first floor, and level to 5, then go save
before taking on Frank and Frankystien Mark II. Just bash Frank and time your
attacks for his robot, not too hard, but if you mess up, you are quite toast.

- Grab the Shack Key and the Travel Charm, and try to have a few Hamburgers
when you enter the Giant Step Cave. Fight your way up to the break, being only
lv7, and recover with the Magic Butterfly. Get to the bottom of the final room,
and make sure that the last Black Antoid you fight there levels you up to 8.
Then, go up and challenge Titanic Ant. PSI Rockin until you can't anymore, and
bash away, healing when needed.

- Titanic Ant will prove to be your biggest challenge so far. The whole reason
I do the llg being lv 8 here is for PSI Rockin, because good luck beating him
with his help without it. I know it's possible, but the few xp you gain to be
lv8 here won't affect your final level really, so it's just less stressful this
way. From now on, no xp will be gained outside of forced battles and boss
battles.



3.2 - Onett Police to Carpainter

- Heal up with Frank, save at the Hotel, and head off to the Cop Shop. Having
a few Hamburgers can help, but is not totally necessary. Beat down the 4 cops,
then just lace Cpt Strong with PSI Rockin a few times, and he will fall. Head
to Twoson after, and heal up with Frank on the way.

- Avoid Everdred, and you can save yourself over 900xp. Buy lots of Fresh Eggs
and farm them to Chickens. Do this until you have $200 for Apple Kid and enough
for a Copper Bracelet from the Junk Shop. Save up as much as you want from
Chicken farming, the more the better for later, as you will not be receiving
much cash from dear 'ol Dad because of your lack of willingness to kill things.

- Traverse Peaceful Rest Valley avoiding all fights, and most importantly
obtaining the Hard Hat. Go to Happy Happy Village and buy the Sand Lot Bat. You
can take Fresh Eggs for free from the Food Stand, if you want some more cash.
Go get the Franklin Badge from Paula and fight Pokey's goons. This fight can't
be run from, so just accept that you are going to gain a level here. Head back
to the village and head to Carpainter. There is one Insane Cultist you must
kill in the mansion, and only one, but it is unavoidable. Another point here is
that the Insane Cultists can and will call for help, often. If they are
successful in either of the two forced fights with them, you might as well
reset. Extra enemies usually means extra xp, but I shouldn't have to tell you
that. This can be a pain sometimes...

- What a challenging boss... You could literally just defend and let him blast
himself away, but why not help him out with a bash or two? Once obliterated,
retrieve Paula and outfit her with armor, a better weapon is available soon
enough. You may want to retrieve the Great Charm from the cave in Happy Happy
Village. Its speed bonus will help you run better, and your speed is pathetic
right now, so any help is good help. You can get by without it, but I highly
recommend acquiring it. Head back to Twoson, taking the new shortcut through
Peaceful Rest Valley. Picking up a Teddy Bear or three and throwing them in
storage before heading to Threed can be a big help, especially when going
through the underground passage to Saturn Valley. Again, not totally necessary,
but worth a mention. Once ready, Runaway Five, yadda yadda, head to Threed.



3.3 - Threed to Saturn Valley

- Once in Threed, upgrade equipment, and go get the Teddy Bear in the trashcan
by the Hint Shop. Save before you hit the graveyard to confront the zombies
blocking the way. Just getting to them and returning can be quite a challenge,
the enemies in the graveyard will be numerous and not nice. Go get jumped at
the hotel and become Jeff for a bit.

- Once you have control of Jeff, throw away the Ruler and Protractor to make
some room for Tony's Cookies. Don't bother with the Broken Air Gun in the
locker, you won't be able to fix it for a long time. Once out of the school,
head down to the Tessie Watchers Club and stay the night to fix the Broken
Spray Can. Then, head back to the shop outside the gate and sell it for $250.
Sell the Cookies as well and buy some Picnic Lunches and Cups of Coffee. Fill
up most of your inventory, and also buy one Skip Sandwich DX, as it will more
likely than not come in handy. Once ready, purchase Bubble Monkey and head down
to the BrickRoad Dungeon.

- Ok, running in here will prove difficult, but not impossible. Plus, some of
the treasures are guarded but totally skipable. Skip the first 2 available
treasures and encounter the Worthless Protoplasm and run. You can then obtain
the Broken Iron, as it is not guarded. The next enemy is a Mad Duck, but you
can draw him away from the main path downwards, and easily manage to avoid him
completely. From here, there is one more Worthless Proto to run from, then you
can save at the phone before encountering the Roudy Mouse that guards the Stun
Gun and running. Save again, and head to the Rainy Circle cave.

- Now this part can get quite annoying when trying to get all the way through
at lv1. I won't hold it against you if you gain a few levels here, but it is
totally possible to make it through. It just may take a few tries, or in my
last attempt's case, 9 tries. But either way, you just gotta get lucky on some
early flees. You should be able to make it through the first section with only
2 fights, plus receive a Hamburger at the end. In the second section, go in and
out until you get a desirable (for a lack of better terms) battle, then
immediately use the Skip Sandwich DX and run through the rest of the section
while you are still flashing from after battle. Now, the third section can be a
total nightmare, or totally easy. Go in and out of the enterance until there
are no enemies in the immediate area, then go back and fourth the same until
you can grab the Bottle Rocket unhindered. Use the Bubble Gum, then go up and
down the ropes until there are no mushroom enemies up top, because they will
kill you. They can hit you for around 20 damage right now, and that gives you
MAYBE 3 chances to run before obliteration. Leave the cave and head to Dr
Andonuts Lab, and take the Sky Runner to Threed. You can pick up the Broken
Pipe if you want, but you won't likely be able to fix it before you return here
later.

- Once you reach Threed with Jeff, upgrade his equipment, and make sure to
have at least 4 BRs. Save and head to Bogey Tent. As long as you have a Teddy
Bear, this should not be too tough. Once down, head towards the hotel and wait
for Apple Kid's phonecall. Zombie Paper, yadda yadda, grad a few healing items
and head for the cave to Saturn Valley.

- Not much strategy through here, run and pray. Pray that you can escape the
fights post haste, as all enemies in here hit hard. Using the "in and out"
strategy through doorways is not recommended here, as in the hallways you can
sometimes encounter the Zombie Professors, as they appear in the hallways. It's
pretty random whether you will get a first strike or an ambush, but either way,
I absolutely hate getting possessed by minighosts, so just deal with the
zombies in the rooms. Give the Silver Bracelet to Paula, and heal up before
Mini Barf. He doesn't damage you much, so just blast away and he should fall
fairly quick. Pick up a few healing items if you want from the bum outside then
head to Saturn Valley.

- In Saturn Valley, buy two more Silver Bracelets and the Defense Ribbon. You
may want to pick up another Great Charm or two, but then again, you may not
even have the cash. Loot and save, and head to Grapefruit Falls. Tell the
first Slimey Little Pile you see that you have the Fly Honey to avoid fighting
him. Also, don't encounter any random SLPs as you cannot seem to run from them.
Skip all treasure and go straight for Belch. There is a SLP before the final
room that will talk to you, even if you are flashing from a previous battle, so
you can't avoid him. Just beat his arse and head to Belch. Just give him the
Fly Honey and blast him with 3 shots of PSI Freeze Beta and he's toast. Now,
upon Belch's demise, return through the Factory and loot. Head back to Saturn
Valley and wash all that stinky gunk off of you. Oh, and don't forget to give
Paula the Mr Saturn Coin. Heal up and prepare for to trek to Milky Well and
confront Trillionage Sprout.

- Getting to Trillionage Sprout can be another story, though. It's not a far
march, but it's full of foes and if you get Mashroomized, the only way to cure
it is to head back to Saturn Valley and sit in the hot springs. So avoid the
shroom enemies at all costs. Ranboobs can be paralyzed for an easy escape, and
in the second section, Magic Butterflies are quite common, there are a few
spawn points out here. After that, just grab the Slumber Coin and give it to
Jeff, then confront the boss. Your BBR should do half the job, then just keep
a healer while pounding away with the other two. Once defeated, head back to
Saturn Valley, then back through to Threed. If you are low on funds, you can
head back to Twoson now and farm more chickens. You should have gotten over
$2500 for beating Trillionage, so you should be ok. When set, head to Dusty
Dunes.



3.4 - Dusty Dunes Desert to Summers

- Once in the traffic jam, go upgrade your equipment at the store. I wouldn't
spend the money on a new weapon for Paula, as she sucks at hitting things, but
I would purchase the Coin of Slumber for Ness, as he needs the defense BAD at
this point. Don't worry about the presents in the desert, just hug the south
rocks to skip most enemies, and pick up the best present here anyways, a BBR,
along the way. Once you are back at the road, backtrack down the road (which is
now for some reason totally devoid of life right after a traffic jam) until you
see the "Desert" sign, then go up to get $1000 in a present. I say walk down
the road because you can't get sunstroke walking down the road, since i guess
it TECHNICALLY isn't the desert, so use it. After, head to Fourside, Runaway
Five, return to the shack in the desert. Bring a few Refreshing Herbs, since
you will likely get poisoned, and you won't learn PSI Healing Beta until you
defeat the 4th mole, at which point poison status won't be quite as lame. Save
and enter the cave.

- You can make this 5 trips if you want, since the Exit Mice are easily
obtained, and perfectly abusable. I did it in two, but use your own discretion.
Either way, head to the exit mice and then head straight down. Be sure not to
encounter the snakes, they poison quite often. The fight you want is a Nooseman
or two some Mad Ducks, since you kill off all but one Mad Duck, who can't hurt
you at all, and run. The ants can be paralyzed, but they do have PSI Magnet,
which I suppose is just more annoying than anything. Head down because there is
a Platinum Band behind this mole, and that is the best armour you are going to
find for quite a while. There are lots of juts and jags to lose enemies on in
here, so go back and fourth a lot. Master your avoision skills! All enemies are
gone once the 5 moles are defeated, so collect all missed treasure after, then
heal and head back to Fourside.

- Runaway Five, blah blah, head to the Dept Store and upgrade Jeff's weapon.
Buy a few BBRs, since you can now buy them. Give Jeff the Franklin Badge, and
save before Paula gets kidnapped. Also give the Platinum Band over to Jeff
before you let Paula go, it will help. Once she is gone, head to the top of the
mall. Now, it gets a little random. All of the enemies move in straight lines.
They home in on you, wait for a second, then home in again for another straight
line approach. You can exploit this a bit, but it takes some skill. Once you
reach the Dept Store Spook, let loose one BBR, then wait for Ness to fall. Heal
Jeff with Ness until he falls, then loose one more BBR to defeat him. Revive
Ness, heal and save, then head to Jackie's Cafe.

- I assume you are familiar with how to progress Moonside... but either way...
obtain all treasures and get to the Evil Mani Mani. Right before you face him,
get into a random encounter and have Ness killed off, as EMM is hardly able to
do it himself. Be sure to have Jeff equiped with a Great Charm or Travel Charm
for this fight, as EMM does use PSI Paralysis a lot, and that will totally
screw Jeff over. Once ready, just BBR him twice, and he should go down, but you
may have to hit him once or twice more if you are not getting over 450 per BBR
hit. Once down, head to the monkey cave, bringing a Skip Sandwich, Picnic
Lunch, and the Pencil Eraser with you, just to make it a little easier. Finish
the cave, and learn Teleport. You can go get a T-Rex's Bat now if you want, not
that Ness is going to be hitting much for a long time. Also, make sure you have
at least 2 Skip Sandwiches, preferably DXs, before heading to Monotoli's. Once
ready, save in the lobby and head upstairs.

- A quick side note here, as there are two ways to defeat the next boss, but
one of them requires Ness to have Sunstroke upon entering the Monotoli building.
Refer to the boss section for the two strategies, and decide which you will use
before entering.

- Now this part is a real pain... Once you reach the 48th floor, head to the
first door. There is a Sentry Bot on the other side, and it is not easy to make
it past him to the first door. So, before you head through to try, use a Skip
Sandwich and you should be able to just get past him. You may want to try going
in and out of the first door until he seems far enough away for you to make it,
as he can randomly appear within a certain range every time you enter the room.
Head out the left door, and run to the next door in the main room, avoiding yet
another Sentry Bot. In this room, there is a bot in the middle of 4 desks. Go
around all the desks to the left, and you can get by the top left desk along the
wall, but it may take a few tries, just go up and down until it lets you by. Now
there is only one bot left to dodge, and once you reach him, go back through the
door you entered, use your other Skip Sandwich, and bolt past him to the near
door on the right. Collect all treasures, er, the two treasures, after you, er,
the Runaway Five defeat Clumsy Robot. Take the free ride to Threed and reequip
Paula before heading to Winters via the Sky Runner.

- Once back in Winters, prepare for what could be a very annoying boss fight.
Since Paula is quite behind in xp, you want only her to survive Shrooom!. This
is much easier said than done, so make sure Paula is equiped with the Flame
Pendant and all your best armor. Leave the guys bare of all but weapons. Throw a
few healing items on Paula and your Bag of Dragonite for some extra insurance.
Once you defeat him, head back and take the Sky Runner to Summers. Get the Stoic
Club number, and go dig in to some Magic Cake. Once you have Poo, go and grab a
Diamond Band for Paula from the super expensive store, and anything else you
think you can afford. I wait until Scaraba to buy a second Platinum Band for a
fraction of the cost here, and it is only 10 defense less than the Diamond Band.
Ness' Big League Bat is also a third the cost in Scaraba. Head to Toto, and give
Poo the Flame Pendant and Franklin Badge before you save and head out to fight
the Kraken. It should only take an attempt or two to get only Poo to survive.



3.5 - Kraken to Dungeon Man

- So now you've reached Scaraba, but we have a few other things to take care of
first. Purchase anything else you need here, and if you have used your IQ
Capsules on Jeff, then he may have JUST enough IQ to fix the Broken Cannon, 32.
Either way, get your stuff and go back to Summers, to the Museum. Bring a Skip
Sandwich with you and you can avoid one of the Shattered Men. Just run right to
the hieroglyphs, and one will attack you. Just have Ness toast by the end of it,
read the hieroglyphs, and bolt out of the room. Easy! Head to Fourside and prep
for the sewers.

- Get the Signed Banana, and head for the sewers. Walk all the way there
through the water, if it can even be called that, as I find that fewer enemies
appear there. If Ness is damaged in an escape, don't heal him unless he is
critical, as you want him with only around 100 HP for the boss, so he can be
taken down in one hit. Just blast away with BBRs and high level PSI Freezes, as
that is the way to take down most bosses. Collect the treasure on the way out,
and head to Dalaam to confront Thunder and Storm.

- Upon entering, you can go for the Bracer of Kings right away and fight your
way to it, or just pick it up on the way out. It's not crutial for the boss or
anything, so I just wait until after. This is a short one, to be sure, and the
few other treasures are on the way. Do beware the Thunder Mites though, as if
you are unlucky enough to have his thunder rebound off of the Franklin Badge two
or three times, he will die, forcing you to reset. More annoying than anything
else, but something to watch out for. Make your way to the boss, not healing
Ness unless he's getting thrashed, as you need him alive to confront the boss.
Damage him for about 1000, then wait for Ness to fall, and then finish the job
with a healthy dose of PSI Freeze as usual. Once done, make sure you picked up
the Bracer of Kings, and head to Scaraba and prep for the Pyramid.

- Ok, we will be making 2 trips through the Pyramid, one to defeat the boss,
and the second to exit the other side. First off, be sure you have an Exit Mouse
with you to easily escape after defeating the Guardian General. Main reason is,
you want only Jeff to survive the boss, because he will need more xp to be par
level with the others, so he can take this one for the team. Proceed in, grab
all treasures, and head down to Guardian General. Don't heal anyone other than
Jeff on the way unless they are critical, so they can be downed easier by the
boss. Just throw a few Shields of Light on Jeff and wait for the others to die.
Exit Mouse out, revive Poo, and teleport to Saturn Valley to heal for free. Head
back to Scaraba, and do it all again, but this time proceeding out the other
side. As for battles, I find that the Guardian Hieroglyphs are the least
damaging and the easiest to flee from. Once out, purchase the French Fry Pan and
grab an MBR if you can afford it. You should have a Platinum Band to sell since
you got another Diamond Band in the Pyramid. If not, you can always pick a few
up in Deep Darkness. Grab the tower key and head to Dungeon Man.

- Once inside, heal and head to the top, collecting most treasure (I skip the
wet towel). Drop out, and try to head to the trees and get Dungeon Man stuck
ASAP, as even if you try to run, he will still attack, and could potentially win
the battle for you. You don't want that. Get him stuck, and get your submarine,
and plunge into Deep Darkness.



3.6 - Deep Darkness to Lumine Hall

- So, now we have arrived at Deep Darkness. Grab that last Diamond Band unless
you've alrealy got 3, and buy a Charm Coin for Ness, since Paula has the
Talisman Ribbon and Jeff SHOULD have your Mr Saturn Coin. Do not proceed into
Deep Darkness without at least one MBR, as that will lay Master Barf low in just
one shot. Most enemies should not be too tough to dodge, or avoid completely,
but you may get surprised by a few you can't see behind the trees. Just muddle
your way through, though the Eels can be especially annoying, since only one
person can be protected from lightning. Don't heal Ness unless you are still in
the early going. Do have him fall before confronting Master Barf though, so you
can just MBR him to death and be done with it. Head to the Tenda Village,
complete scenario, the head to Winters one you are ready for StoneHenge Base.

- Grab the Eraser Eraser, and head into StoneHenge Base. This place is quite
intense, and you will take a buttload of damage from pretty much everything.
However, this is the first and only time you will encounter the teleport
movement style Starman and Starman Super. You can thoroughly abuse this movement
style, and it's really too bad that this is the only dungeon that you can take
advantage of this. Once you get close to them, they will teleport a short
distance, then stop for about a second. Use this time to encounter them
yourself, but only aproach from the front or sides. This will pretty much
guarantee a first strike, which in turn, is a guaranteed escape. Skip all
treasures that are out of the way, as all enemies will disappear once StarMan DX
is down. You can stick around in a few fights to Spy the Starman Supers, with an
iota of a chance of obtaining a Sword of Kings, but it's totally not worth it.
Just sayin' that you can, not trying to encourage you to do so or anything.
Proceed all the way to the boss. Throw up a PSI Shield Sigma ASAP, so you don't
get absolutely murdered by PSI StarStorm. Erase his psychic power shield, then
pound away. Don't worry if he calls for help, as long as you don't actually kill
the help he calls, it will disappear when you defeat him and not gain you any
extra xp. Took me 4 tries to kill him without him calling for help, and the xp I
received was the same, but I needed to confirm this fact, so you're welcome lol.
Sweep all the treasure and be sure to obtain the Saturn Ribbon on you way out.
Oh, and don't forget to talk to Apple Kid as well.

- Grab the Shyness Book (Onett Library, first room), and prepare for Lumine
Hall. I wouldn't bother with the shop here, 7 Horns of Life is FAR too much for
his meager offerings. Plus you can buy better stuff than his just after the
Hall, so be patient. Head into the Hall, and head all the way to the left, then
take the ladder down, and go down to the next ladder up. To the right of the top
of this ladder is the Diadem of Kings, something you really want. Backtrack past
the two ladders, then go up and to the right. This will loop around down and to
the left a bit to another ladder. Take it down, then head down and left, then up
a bit until you reach another ladder. Head right from here a bit and pick up the
DX Water, then head back to the ladder. Go up, then to the left a bit and grab
the Lifenoodles, then drop down the hole. From there head right and grab the
Luxury Jerky and keep heading right, towards the ladder. Up this ladder will
likely be a host of Fobbys, but the boss is just to your left. Grab and equip
the Rabbit's Foot just down and to the left of the boss, then go at him. As for
battles in here, avoid the Uncontrollable Spheres at all costs, and try to aim
for Fobby battles, as they are easy to kill down to one and escape from. Also,
be sure to use Poo as your healer, because it is quite easy to encounter a large
group of Fobbys, then PSI Magnet Omega the crap out of them. As long as the
group has 4-6 of them, you should recover 20-30 PP per magnet. This helps a lot,
since Poo may be forced to use PSI Healing Gamma a lot if you die often. The
Conducting Spirits are also especially annoying, with their constant barrages of
PSI Thunders and Flashes. All in all, it shouldn't be too tough to reach Electro
Specter with the above directions. Once he is down, go collect any treasure you
missed, if you want to, and head down to the Lost Underworld.



3.7 - Lost Underworld to Onett

- Wow, I really hate how slow you move, but you just have to deal with it. Grab
the few treasures you can before you "leave" the dinosaur cage. Upgrade your
equipment here, then ready yourself for the Fire Spring. I'd make sure you have
an abundance of DX Water for Poo, so you can heal as much as you want, for this
is the most efficiant way to heal. Grab last few treasures on the way, save and
head into Fire Spring.

- Most treasure here is fairly easy to collect on the way through, but you can
leave some for the way out, because you will be actually leaving manually since
we haven't KO'd Mondo Mole yet. Now the enemies here are all like the Moonside
enemies in movement, but the more constricted environment forces them to
teleport more often. Mostly they will loop in one direction, then teleport a
little ways back of their path, then keep doing that unless they notice you. Hit
them as they are moving away from you and you can obtain a first strike fairly
easily. Again, turning abrubtly as they touch you can also produce a first
strike, but could also lead to an ambush, so be careful. Make your way to Carbon
Dog. This fight can be quite a handful, as he has a ton of HP and some nasty
attacks. You will want Ness down for the end of the battle, but it will be a
long battle, so wait for a bit before letting him fall. A healthy dose of PSI
Freeze and any BRs is of course the key, but don't use BRs if his Power Shield
is up, as you'll take half the damage back. Once defeated, make your way out,
grabbing anything you missed, and head back to Twoson, and back to Happy Happy
Village, as we will now take care of that now insignificant Mondo Mole.

- Before you engage Mondo Mole, make sure to have at least 3 Sudden Guts Pills
and a Brainfood Lunch or two either on Ness or in storage. Also give Ness the
Sea Pendant, Souvenir Coin, and Franklin Badge. Once Mondo Mole is down, you
will proceed immediately to Magicant.

- Buy one Earth Pendant and give it to your sister. Retrieve any items you need
from her, then go and get your decoy, I mean Flying Man. Be sure to save before
attempting to go on, it gets real nasty from here on in, especially with a
pathetically leveled Ness. The Loaded Dice are absolute turds, but you can get
away. Always paralyze them before you run, because that will render them unable
to call for help. Also paralyze any Carefree Bombs you come across, as they will
devestate you with their constant bomb barrages. This part can be difficult, and
I can say with a fair bit of certainty, that you WILL die a few times, but you
can make it. Once at the Sea of Eden, employ all of your avoision skills to get
past the Krakens. The first one is the hardest, but if he gets too far in, then
just walk back a bit more and his position will reset. You can lure the second
one over to the right, then go back down and around to the left to get past him.
The third, you should try to lure up to the stalactite, then go all the way up
and to the left, then down and around to Ness' Nightmare. This fight can be a
pain, but it's not overly difficult. May take a few tries, and the lamest part
is having to dodge the Krakens again. Beat his arse and head back to reality.

- Once you regain control, do anything else you might need to do in Onett
before talking to Dr Andonuts. Talk to him, try the Phase Disorder, then head to
Onett to retrieve a Meteorite Piece. In Onett, be sure to have Paula equiped
with the Rabbit's Foot, so she can be super fast. The Ghosts of Starman enemies
use PSI Starstorm in the first round EVERY time, so you need Paula to be tossing
up PSI Shield Sigma every battle in the first round, as you want it up before
you get starstormed. Take a few Skip Sandwich DXs with you, so once you finish a
battle, you can use it to take off, and once your aren't flashing, run into any
enemy you see, and you will likely get a first strike, from which you can flee
right away. Keep doing this all the way to the top. Grab the Meteorite Piece,
then you can use Teleport Beta just to the right and down of the Meteorite, so
blast back to Saturn Valley.




3.8 - Final Preperations and the Final Battle

- Ok, there isn't much that you really need to do here, but do go and buy a
buttload of BrainFood Lunches, as they are the best buyable item to recover PP.
A couple of Jars of Delisauce wouldn't hurt, as they triple the BFL's recovery.
You can grab a few MBRs if you want, but they aren't that effective for Giygas.
Do grab a few Skip Sandwich DXs though, they will help you make it to Giygas a
lot easier. Also fix the Broken Bazooka if you meet the required IQ with Jeff,
45. Bring any leftover Cups of Lifenoodles that you may have, or grab a Horn of
Life or two, then get ready to go. I still had over $25000 left after all was
said and done, and that included purchasing the crap house in Onett for $7500,
just to get the picture there lol. These are my final equip listings.

         - Ness lv44        - Paula         - Jeff            - Poo

- Weapon - Magicant Bat     - Holy Fry Pan  - Moon Beam Gun   - (Nothing)
- Body   - Earth Pendant    - Rabbit's Foot - Rain Pendant    - Cloak of Kings
- Arms   - Pixie's Bracelet - Goddess Band  - Cherub's Ribbon - Bracer of Kings
- Other  - Shiny Coin       - Saturn Ribbon - Souvenir Coin   - Diadem of Kings

- So once ready, (and I mean READY) proceed to the past, and get ready for the
final dodgeball game of the game. You can use the same method you used to get to
the meteroite here, by using a Skip Sandiwch DX right after a successful escape
to blast through swiftly, then encountering an enemy once you are not flashing
to get another first strike and easily continue on. Keep the Rabbit's Foot on
Paula until you reach Giygas, so she is still able to toss up PSI Shield Sigmas
ASAP, this place is crawling with Ghosts of Starmen and Final Starmen. Once you
get to him, switch Paula back to the Sea Pendant so she has optimal protection
for the final battle.

- I used to think this battle was difficult, a long time ago. It really isn't
that hard at all. Once down, proceed to the end of the game. (sorry, I couldn't
resist. Refer to the boss section for strategy on Giygas. I'm out).




4 - Boss Strategies

4.01 - StarMan Jr

- Ness lv1 - lv3

- Let Buzz Buzz do his thing, you can't lose. Starman Jr is only in here for
completion's sake.

4.02 - Frank and Frankystien Mark II

- Ness lv5

- Should only take 4 hits or so for Frank, heal if you fall below 25 HP.

- Frankystein Mark II attacks every second round, so defend if he did not hit
you in the previous round. Rarely, instead of throwing a punch, he will tear
into you, which does over 30 damage. Hopefully you won't have to deal with this
attack, but always make sure your HP is over 30.

4.03 - Titanic Ant

- Ness lv8

- Use PSI Rockin for the first 2 turns, then just bash away, as you don't have
much choice. He will likely drain your PP quickly, so use it up right away.
That way his PSI Magnet will be a wasted turn. Heal with a Hamburger if you
need to, but if he uses PSI LifeUp a few times, you are likely toast. May take
a few tries, but not too bad. Try beating him at lv5 for a TRUE llg, that is a
hair puller for sure.

4.04 - Onett Police Force

- Ness lv9

- Each of the 4 officers should only take 3 hits to down, but if they persist
with crushing chops, this can be a real pain. Hope you win a few Hamburgers
from them on the way and you should be ok.

- Just lace Strong with PSI Rockin a few times and he will fall like a ton of
bricks. He only has 140 HP, so even one will do with a few bashes. He likes to
lose his temper more than anything, which doesn't hurt you at all, though his
submission hold will devastate you, so finish this quickly.

4.05 - Everdred

- This boss can be easily skipped, just don't approach him. When you return
with Paula, he won't fight you.

4.06 - Carpainter

- Ness lv11

- Just let him blast himself away, and bash a few times. Heal if he paint
attacks you a few times, but otherwise this is a simple fight. The Franklin
Badge will win it for you.

4.07 - Bogey Tent

- Ness lv13, Paula lv1, Jeff lv1

- Ok, you had better hope you still have a Teddy Bear, because that will help
out large in this fight. Just BR away with Jeff, and Shield of Light with Ness
on both of your helpless lv1 characters. Turtle with Paula, as she can't do
anything worth risking an undefended hit. If you have any less than 5 BRs, you
will likely run out, so throw a few PSI Rockins in with Ness to close the deal.
This will probably take a few tries if he attacks a lot, but I find a lot of
the time that is not the case.

4.08 - Mini Barf

- Ness lv14, Paula lv9, Jeff lv11

- Mini Barf doesn't have many attacks that actually damage you, so this is
actually pretty easy. Just blast with PSI Rockin and PSI Fire, and let off your
BRs. The BRs actually miss a lot of the time, but it is still your best option,
as you will likely be uncontrolably crying early in this fight. Should go down
after 4 or 5 rounds.

4.09 - Master Belch

- Ness lv15, Paula lv12, Jeff lv14

- Just use the Fly Honey, and blast away, for it will totally distract Master
Belch. You won't have enough attack power to even dent him, so just blast away
with PSI Rockin and PSI Freeze Beta. He has less than 700HP, and should fall in
a few rounds.

4.10 - Trillionage Sprout

- Ness lv17, Paula lv15, Jeff lv17

- Okay, this bugger is pretty tough. For the first round, use PSI Rockin, PSI
Fire, and throw a Bomb with Jeff. That should eliminate the other two enemies
that accompany TS. After, use your BBR, designate Ness as the healer, and it's
really your choice between PSI Freeze and PSI Fire. You will have freeze beta
by now, but it does cost 9PP. Fire is 6, but freeze alpha is only 4, and does
only 10 - 20 damage less than fire, and all freeze moves have the chance to
solidify the enemy for a turn. This is something, regardless of enemy weakness,
that we will be exploiting for the entire game in boss fights. Unless the boss
is totally resistant to freeze, it's almost ALWAYS worth it. Aside from that,
the BBR should do near to half his HP in damage, then just plug away with the
PSI of your choosing. Ness should remain the healer, don't bother chancing a
PSI Rockin with him, as TS hits hard and often. A shield of light could also
be used, but is not totally necessary. Again, it's getting to him intact that
is the much harder part.

4.11 - Guardian Digger x5

- Ness lv20, Paula lv18, Jeff lv21
- Ness lv21, Paula lv19, Jeff lv22
- Ness lv22, Paula lv21, Jeff lv22
- Ness lv23, Paula lv22, Jeff lv23
- Ness lv24, Paula lv22, Jeff lv24

- Just defend with Ness and Jeff and PSI Freeze Beta twice. That will destroy
each one with ease.

4.12 - Dept Store Spook

- Ness lv25, Jeff lv25

- Fire one BBR at him, and wait for him to kill Ness off. Just keep healing
Jeff with Ness until he falls, then fire a second BBR to finish him off. If
you're not killing Ness off, just blast him with 2 BBRs right away while
healing with Ness, DSS will dole out tons of damage and quickly.

4.13 - Evil Mani Mani

- Ness lv25, Jeff lv27

- Unfortunately, Evil Mani Mani does not dole out the damage, so you want to
enter this fight with Ness already down. 2 BBRs should make short work of him,
but not every time. Be sure to have a Great Charm equiped to Jeff, or even the
Travel Charm if you have it on you, as EMM does like to use PSI Paralysis, and
that is the only thing he does that will totally screw Jeff over. If not
killing Ness off, just blast away with BBRs and PSI Rockin.

4.14 - Clumsy Robot

- Ness lv25, Jeff lv29

- There are two ways to do this, so both will be listed in detail.

- 1 - Defend until he finally decides to throw a missile at you. When he does,
have Jeff heal himself and Ness use PSI Paralysis before his rolling lifebar
expires. This may not work right away, making this the more luck-fueled of the
two methods, but it can still work. If PSI Paralysis fails, you are likely
screwed and will have to do it again. If it does work, just beat down the
helpless bugger until the Runaway Five appear.

- 2 - This method involves Ness having a Sunstroke upon entering the Monotoli
building. Once at the room before Clumsy Robot, wait for Ness to take sunstroke
damage until he has about 40 HP left, then confront him. Use PSI Paralysis right
away, until it works. Once he is paralyzed, just wait for Ness to fall, then
beat him down with Jeff until the Runaway Five show up. Done like dinner.

- 3 - Yeah, I know, I said two, but if you are not killing Ness off for this
fight, (and I only do to average the levels in the end), then just paralyze him
right away and proceed to beat down. It's really that easy.

4.15 - Shroooom!!!

- Ness lv25, Paula lv23, Jeff lv31

- Ok, for this fight, your goal is to have only Paula survive, since she is 2
bosses behind in xp. That will bring her right up to lv31 with Jeff. Now, to do
this is another matter entirely. There are a lot of ways this fight can go for
you to accomplish the Paula win, and a ton of it is all luck. Before engaging,
be sure that Paula is equiped with the Flame Pendant, and that you have removed
most of the guys' armor. Have a few HP recovery items on Paula, as well as your
Bag of Dragonite, in case she needs a trump finisher. Start off by throwing one
BBR at him with Jeff, and toss a Shield of Light or two on Paula. Just have
Paula defend for now, until someone gets Mashroomized. Shrooom! does not
physically attack often, so you will have to depend on yourself to kill yourself
off, as weird as that sounds. If Ness or Jeff gets shroomed first, then defend
with the others and attack with the confused one until one of the guys falls or
Paula gets shroomed. Once she is, defend with any other survivors and proceed to
PSI Fire at will. Eventually she will toss a few back at you, which should make
short work of the guys, while she is totally protected. She may run out of PP
before they're dead, but she can steal some back from Shrooom, or even Ness if
she misfires. Once they are down, just blast away with PSI Fire as much as you
can, and if that is not enough, just toss that Bag of Dragonite. I had it do
nearly 1000 damage, which is plenty more than you should need to kill him, but
it is a last resort, just-in-case type item. Then again, once the guys are down,
you could probably slay him with the dragonite in one blow, but that's up to
you. This should take a few attempts to complete with the desired results, so
don't worry if you horribly fail. Like I said, getting this battle to go your
way is mostly luck, so just keep at it.

- If not killing any party members off, blast him hard and fast with BBRs, PSI
Fire Beta and PSI Rockin Beta. If a character gets shroomed, it's up to you
whether or not to risk an attack.

4.16 - Kraken

- Ness lv25, Paula lv31, Jeff lv31, Poo lv18

- Well, now that you finally have Poo, time to catch him up in level. Equip him
with the Flame Pendant and give him the Franklin Badge, and enter the fray. Poo
will be invincible to all but Kraken generating a tornado, but Poo can easily
PSI LifeUp himself before falling. In case you haven't caught it yet, you want
only Poo to survive. Throw a few blast with the others for a round or two, and
wait for them all to fall. Once they are down, throw a few cheap PSI Freezes off
with Poo and heal if he tornadoes. Use a few bottles of water on Poo if you have
to heal often, cause Kraken can get tornado happy sometimes. All in all, it
should not be too tough to win with just Poo.

- If not downing the others, then blast him hard right away with your highest
level PSI Freezes, so he spends most of the battle solidified, and toss a few
BBRs. Make Ness your healer, and blast full force with the others. Hopefully you
can solidify him a few times, because any blast of fire or tornado will mean
serious trouble for you, you just have to get a little lucky.

4.17 Shattered Man

- Ness lv25, Paula lv31, Jeff lv31, Poo lv30

- Make sure to unequip Ness before this fight, and just defend with the others
while attacking with Ness until he falls. You can use Shield of Light on the
others for some added protection, but this guy isn't that tough at all. On the
other hand, you could get Ness sunstroke before hand and kill him off before you
engage, but it's not too hard to get him to down Ness for you.

4.18 - Plague Rat of Doom

- Ness lv25, Paula lv32, Jeff lv31, Poo lv31

- Hopefully Ness is near critical HP when you reach him. Just throw up Shields
of Light of the other 3 and wait for Ness to fall. You can throw a few attacks
in the mean time, just watch your damage, so you don't accidentally kill him. A
BBR should do, then once Ness falls, loose another BBR and PSI Freeze him to
death. Keep Poo on standby as a healer, since PRoD can dole out the damage. If
not killing Ness off, then just go full force right away with any BRs and all
the PSI Freeze he can handle. I know he is weak to PSI Fire, but Freeze can, as
you should know, solidify him sometimes, and does the same damage as fire for
the most part.

4.19 - Thunder and Storm

- Ness lv25, Paula lv34, Jeff lv33, Poo lv33

- Hopefully Ness is around 100 HP for the start, but blast Thunder and Storm
a bit right away, for around 1000 or so. PSI Freeze and a BBR should get things
moving, but the HP Sucker can also work quite well, sometimes exceeding 200
damage. Just wait for Ness to fall, and finish the job. It should not take too
long for Ness to take a blast of lightning or something. If he saves up for the
next assault, defend with everyone, as the attack will likely mortally wound
whoever it connects with, so be ready with a PSI Lifeup (unless he hits Ness of
course!). Also throw up some Shields of Light as a backup if you want, they're
not manditory or anything. Do also beware of his PSI Flash Beta, as it does have
a chance of downing anyone who is not equiped with the Night Pendant. If not
downing Ness, just go at him full power right away. Keep Ness on standby as a
healer so you can double blast the PSI Freeze, and have him solidified for most
of the fight.

4.20 - Guardian General

- Ness lv25, Paula lv36, Jeff lv35, Poo lv35

- The goal for this fight is to have only Jeff survive. Jeff and Paula should
be within 10000 xp of eachother, with Poo around 50000 xp behind. But, for the
levels we will reach by the end, Jeff requires about 85000 more xp to be par
level with Paula and Poo, so this one is all for him. As for strategy, you
should have let the others take some damage in escapes before you reached him.
Just use a few Shields of Light on Jeff and attack with the others, as they
can't even scratch Guardian General. Damage him for a few hundred, then wait for
the others to fall. After, a BBR, MAYBE two, should finish him. Having a few HP
recovery items on Jeff can help, if GG is being stubborn. If not downing the
others, just go at him full force. He only has 850 HP or so, should only take a
round or two.

4.21 - Master Barf, Puke, whatever!

- Ness lv25, Paula lv36, Jeff lv38, (Poo lv35)

- Be sure to have Ness down again, he just doesn't like xp. Just throw a MBR
to force Poo to swoop down and show off to end the battle. If not killing Ness
off, just have him alive to start and MBR him. It's really that simple. If, by
some minute chance your MBR misses him, just PSI Freeze and Rockin him to death.
Not much more to say, he doesn't even have 1500 HP...

4.22 - StarMan Deluxe

- Ness lv25, Paula lv38, Jeff lv39, Poo lv37

- Now, for the first time in long time, we're going to let Ness survive this
battle. Since he is so far behind now, he can get a few xp to level him out with
the others in the end. Start off by immediately using PSI Shield Sigma with
Paula, and try to nix his psychic power shield with PSI Thunder from Poo and the
Shield Killer with Jeff. Once it's down, blast away with the standard PSI Freeze
and any BRs you have. I didn't have any for this fight, and it was still fairly
easy. You can Brainshock him to help stymie his attacks a bit. Keep your shields
up in case he gets StarStorm happy, and just stay alive. If he calls for help,
just focus on StarMan DX and ignore them, as they will disappear once you
defeat him, and they won't hinder your efforts with extra xp.

4.23 - Electro Spectre

- Ness lv29, Paula lv39, Jeff lv40, Poo lv39

- Once again, have Ness survive this battle, as it will ensure near equal
levels by the end. Deal with his psychic power shield first with the standard
PSI Thunders and Shield Killer. Also barrage him with PSI Hypnosis and PSI
Brainshock, as he is vulnerable to both. Just bring down his shield then PSI
Freeze Gamma him to death. I know it is tempting to use PSI StarStorm, but
between 2 shots of freeze a round, he will likely be solidified for most rounds
posthence. Between that, Hypnosis, and Brainshock, he should barely be able to
touch you at all. Use any BRs you have, or the Hungry HP Sucker, as it can be
quite effective as well. The only risk of dying is if once of his electrical
attacks strikes the same person consecutively, but you should be able to recover
quick enough before they fall. All in all, he's not so tough, just plentiful in
the max HP department, as it will take over 3000 damage to defeat him.

4.24 - Carbon Dog/Diamond Dog

- Ness lv33, Paula lv41, Jeff lv41, Poo lv41

- So, you will want Ness down for the end of this one, but that doesn't mean he
has to fall right away. This will be a long battle, no matter what, so blast him
hard right away with PSI Freeze Gamma, BRs, and keep Ness on standby as a
healer. You want him to transform ASAP, as his fire breathing is devestating to
anyone without fire protection. Once he transforms to Diamond Dog, get those
shields of light up quick, as his attack is killer. Diamond Dog has just over
3000 HP, so this is a gruelling fight. Keep up the Freeze barrage, and if you
run out of PP, just PSI Magnet it back from DD, I'm pretty sure he has a few to
spare. If you are going to fire off any BRs, make sure his power shield is down
first, and also be aware of the fact that he can recast it. The Hungry HP Sucker
can again be usefull, doing anywhere from 250-450 damage if it connects. If not
killing Ness off, your strategy is pretty much the same, but you'll have to keep
his arse alive now too. Shouldn't be too tough, since you don't have to take
needless damage waiting for him to fall.

4.25 - Mondo Mole

- Ness lv33, Paula lv45, Jeff lv44, Poo lv44

- Just trounce him and move on. This late in the game, he will have no adverse
effects on your levels at all, you just need him out of the way. Have fun.

4.26 - Ness' Nightmare

- Ness lv33

- Use all of the Sudden Guts Pills you brought to bring your guts up to over
200, so you can SMASH! the crap out of him. That is really your only hope. You
don't even have 100 PP yet, and your regular attack does only 20-30 damage, but
a smash hit will do near to 300 damage. He will mortally damage you with PSI
Rockin Omega often, but use your rolling lifebar to squeeze an extra attack or
two in before you heal. He has 999 PP, but PSI Rockin Omega costs him 98 to use,
so once he is below 100 PP, it becomes a wasted turn. With the Sea Pendant
equiped, he can't diamondize you, that is a wasted turn on his part as well.
Just keep bashing away and healing when needed. Your only real danger here is if
you run out of PP to heal with before he is not able to use PSI Rockin Omega
anymore, but as long as you still have at least one BrainFood Lunch, you should
be able to outlast him, even with his PSI Lifeup Beta. One very important note
though, whenever you use PSI Lifeup Beta to recover from a mortal attack, don't
start the next turn until your lifebar has rolled back to full, to maximize your
time between healings. It shouldn't take more than a few attempts to destroy
him, and the harder part is making it past the 3 Krakens again if you lose. Bash
him to oblivion to save your soul!

4.27 - Giygas w/Heavily Armed Pokey

- Ness lv44, Paula lv45, Jeff lv44, Poo lv44

- So this is it, the big hurrah. The final fight, the showdown of showdowns...
I tried to amp it up a little, but it's really much easier than it should be, if
you know what you are doing. There will be several stages to this fight, but you
already knew that since you've beaten the game before, right?

- For the first stage, Giygas is invulnerable to everything, so you will want
to blast Pokey hard to advance the battle. You will need to toss up PSI Shield
Sigma yet again, as Giygas only attacks with PSI Rockin Alpha and Beta. Use
Brainshock on Pokey to help keep him at bay, as he can tear into you for upwards
of 300 damage. Just blast at him with PSI Freeze Gamma and the Heavy Bazooka,
as MBRs are not really effective. Keep Ness on standby as your designated healer
for this entire battle, he won't be of much use other than that. Beat down Pokey
until he turns off the Devil's Machine.

- Oh my gawd, it's soooooo scary! I'm fighting the background! I was always a
little disappointed this, never actually getting to see Giygas as more than a
distorted red face in the background, but this game is still awesome. Now,
Giygas has a variety of attacks. He can use what is the equivalent of PSI
Thunder Beta, a high level Flash attack, and a hit-all Freeze attack. So, you
may be a little conflicted as to which pendants to use, just be sure that Paula
has the Sea Pendant for full protection. Giving an Earth Pendant works the best
for Ness so he is half protected from Freeze and protected from Flash, as he has
the HP to take some hits, but I left Jeff with a Rain Pendant to reduce damage.
Poo's kinda on his own here, with no protection, but he will be fine. Be sure
to use Brainshock on Giygas, so he will attack himself half the time. You only
have to blast him for around 2500 damage to advance the battle, so keep up the
PSI Freeze Gamma. You can throw in a few Starstorms if you want, but Freeze does
always carry with it the chance of solidification, even on Giygas, and that is
a priceless fact that we have been abusing all game. Refrain from physical
attacks here so you don't knock some sense into him by removing his confusion,
but I'd still blast with the Heavy Bazooka for some added damage. Once you
damage him enough, Pokey will show up and taunt you to call for help, enter
stage 3.

- Just keep everyone alive (not that it matters, you gain no xp lol), and make
sure that Paula pulls off a Pray every round. Trust me, with how this fight
goes, now is the time for turtle power! Oh, but do keep him Brainshocked, I do
enjoy watching him strike himself with his own lightning occasionally. Just make
sure Paula pulls off the 9 or so Prays it takes, and just like that, you've beat
the game! And at some quite ridiculously low levels to boot!



5 - Final Thoughts

- Really, it is that easy. This game at low level is not about defeating the
boss, its about GETTING to that boss with enough juice left to survive. Well,
once you get through a bit of the game of course, as it is the earlier bosses
who are truely difficult, because you don't have as much time, er, HP, to heal
yourself after a mortal attack. That's just the thing though, it's not like you
have HP, it's more like TP, "time to heal before you fall down points". The real
challenge is surviving normal enemies with your pathetic defense and HP totals.

- Well, I hope you found this guide useful is some capacity, it may not be a
perfect llg, but I thoroughly enjoy playing EarthBound this way, as I enjoyed
writing this guide. I know this game has been out for well over 15 years, but
looking at the boards, I'm clearly not the only person still playing it, and I
saw that there was no llg guide, so I took up the task.

- Special thanks to Lvthn from the boards, he didn't directly contribute, but
he did inform me of a few things I was not aware of in the game, as well as a
few strategies for early parts of the game.

- If you have any questions on specific parts of the guide, you can email me
at [email protected], but I am not the most vigilant at checking my email.
You can PM over Gamefaqs.com, as I probably check gamefaqs more than my email.

FIN