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                       ** DRAGON QUEST 5 WALKTHROUGH **
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       By M_Dolens ([email protected])
       2005/02/25



                       *********************
                       * TABLE OF CONTENTS *
                       *********************

A : WALKTHROUGH
       A1 : The Beginning
       A2 : In Search of the Herbs
       A3 : A Castle of Ghosts
       A4 : Bring Back the Spring
       A5 : A Royal Kidnapping
       A6 : Ten Years Later
       A7 : Returning Home
       A8 : The True Empress
       A9 : A Reunion
       A10 : The Magic to Return
       A11 : The Ring of Fire
       A12 : The Ring of Water
       A13 : A Desert and a Mountain
       A14 : Trials of Royalty
       A15 : The Demon Tower
       A16 : Odds abd Ends
       A17 : Some Magic Items
       A18 : A Staff and a Cloak
       A19 : Finding Zenithia
       A20 : A Golden Orb From the Past
       A21 : Revenge is Sweet
       A22 : Rescuing Your Love
       A23 : The Demon World
       A23 : Bonus Dungeon

B : CHARACTER LIST
       B1 : Bianca
       B2 : Daughter
       B3 : Flora
       B4 : Henry
       B5 : Hero
       B6 : Papas
       B7 : Pippin
       B8 : Sancho
       B9 : Son

C : WEAPONS LIST

D : ARMOR LIST
       D1 : Helmets
       D2 : Armor
       D3 : Shields

E : ITEMS LIST

F : SPECIAL ITEMS LIST

G : SMALL MEDALS LIST

H : MAGIC LIST

I : RECRUITABLE MONSTERS LIST

J : CONTACT INFORMATION

K : COPYRIGHT INFORMATION


****************************************************************************


                       *******************
                       * A : WALKTHROUGH *
                       *******************



--------------------
| A1 : The Beginning |
--------------------


After a short scene of your birth, and your mother's death, you find
yourselfon a ship in your room with your father, Papas. Before you leave to
look around get the *MEDICAL HERB* from the drawer.

Talk to all the sailors on the deck before going down the stairs below deck.
After talking to the sailors down here (all the barrels are empty and the
chests are locked), head back upstairs and enter the captain's cabin.

When you finish talking to everyone, leave the cabin the ship will arrive at
Vista. The captain will tell you to go get Papas. Your father mentions
something about you being here two years ago. Before you can leave the ship,
Papas asks you if you've checked the drawers. Answer yes and you can leave
the ship.

Now you are in Vista Port. Papas goes to talk to his friends and leaves you
toplay by yourself. There's one person upstairs who remembers you and your
father (the barrels here are empty also).  When you try to leave town, you'll
be attacked by three slimes. Papas will come to the rescue (although, you'd
probably be able to win alone).

Papas will heal you after the battle. Then he'll lead you to Santa Rosa.
There might be random encounters, but Papas will take care of you until you
reach the next town.



-----------------------------
| A2 : In Search of the Herbs |
-----------------------------


Papas seems to be very popular in this town. Upon arrival, everyone comes out
to see him. You will end up at Sancho's house. Sancho's daughter, Bianca
invites you upstairs. She will ask you if you remember her. Either answer
doesn't matter. After trying to read to you, her mother will come and take
her away. Check the drawer for the *LEATHER HAT* (don't forget to equipe it).

Go downstairs and talk to Papas. He'll tell you that he has to go out for
a while. If you talk to Sancho, you can rest. However, you should explore
the town for a bit first. Grab the *MEDICAL HERB* from the drawer in Sancho's
house. Downstairs, get the *STRENGTH SEED* from the northern pot.

Upstairs in the Weapons shop, there's a *MEDICAL HERB* in the eastern
drawers.

You'll find out that a man is searching in the cave for herbs, and he hasn't
come back yet. You obviously are supposed to go looking for him. You should
level up to at least level 4 before you venture deep into the cave. It also
wouldn't hurt to purchase some weapons from the weapons shop in town. Since
you can't sleep at the inn, Sancho will let you sleep in his home (if you
need to replenish your HP and MP).


       Santa Rosa Cave:
       ----------------

       Head north and take your first left to find a *MEDICAL HERB* in a
       chest. Return to main path and continue north onto the next screen.
       Turn left take the stairs down to the next floor.

       On this floor, head right and down to find a chest with *50G*.
       Return to the stairs, and then head left and up (past the sign) to
       another chest with a *LEATHER SHIELD*. Then head down to the next
       screen. Turn left and take the stairs going down.

       Head left and up (passing the first right) to find the man trapped
       under a rock. Move it for him and he will leave to bring the herbs
       to Duncan's wife.

       If you move east and then south from the where you found the man, you
       will come across a slime who will give you some helpful information.

       North from the man is a chest with the *WAYFARER'S CLOTHES*. When you
       are finished leveling up, leave the cave and return to town.


Back in town, go to Sancho's house and have a rest. In the morning, you'll
find Bianca and her mother there. It seems that they have gotten the herbs
they needed. Papas decides to accompany them to Alkapa and asks you if you'd
like to come. Whatever your answer, you find yourself going to Alkapa.



-------------------------
| A3 : A Castle of Ghosts |
-------------------------


Papas decides to talk to his sick friend Duncan upon arrival in Alcapa. When
you try to leave the inn, Bianca joins you. Go upstairs in the inn and check
the drawers for a *DEFENSE SEED* and a *WING OF WYVERN*. Then go and talk to
everyone in the town.

People keep talking about some ghost named Lenoire, and how we shouldn't go
there (so that's probably where we will end up going). Go back to the inn and
talk to Papas. Duncan's wife ends up making you stay for the night.

During the night, Bianca will wake you up. She'll want to go with you to
Lenoire (in order to save the cat from the two mean boys). Before doing so, I
would suggest purchasing some equipment from town. You will probably have to
fight around town for a while to save some money. (You can sleep at the inn
for free when you need to. Papas will wake up with Duncan's cold and stay
another night until you complete the task.) When you are satisfied with your
equipment, head west around the mountains and then north to the castle.


       Lenoire Castle
       --------------

       The front door is locked, so head to the right and go all the way up
       until you reach the top. When you walk through the door, it will
       close behind you and lock you in. Head down the only set of stairs
       here.

       In this room, there will be six skeletons lying in beds. When you try
       take the stairs, they will stand up and take Bianca away. There's no
       where to go but down.

       Go up and open the northern chest for a *WING OF WYVERN*. The other
       chest is empty. Now fall down the hole, or take the stairs down. Exit
       through the southern door to find yourself outside.

       You'll hear a noise, and if you search the left grave, you'll find
       Bianca. She be annoyed but at least she'll join your party again.

       Return to the room you were just in and you'll find a ghost. Speaking
       to her will make one of the bookcases move to reveal a staircase.
       Take these down to the next floor.

       On this floor head west and the north through the door. Speak to the
       ghost on the bed who will ask you to help her get her grave back.
       Then exit south and head up to the stairs going down.

       The next room is completely black. Go all the way down, all the way
       right, and then down to a room. Here you'll find some stairs.
       Continue down the next sets of stairs until you arrive at the bottom.
       You'll see a ghost that will want you to follow it. Before you do,
       look in the pot for a *MEDICAL HERB*. Then take the staircase to the
       west.

       Speak to the ghost here. Erik will ask for your help (which you must
       agree to give). He'll tell you about a torch that he left in the
       kitchen. Return there and search the pot to find the torch.

       Now return to the dark room and use the torch. You'll see a set of
       stairs in the northeast corner that you should take.

       Go south, and you will notice that the statue is following you. If
       you search it, it will start a fight. This is kind of like a
       mini-boss. Defeating it will give you a *DEFENSE SEED*. Then just
       take the stairs to the south.

       Here you will find Erik again. He will tell you to follow him into
       the pot. Before you do, look in the southern pot for a *MEDICAL
       HERB*. When you search his pot, you'll be sent to another part of the
       castle.

       To the west, you'll find a door to the north and a staircase. Take
       the stairs down first. On this floor, go south and open the front
       door of the castle (you'll see why in a second). Then go back to the
       stairs. Head east and then north if you want to see the skeletons
       waiting for a feast, otherwise just take the stairs back up and head
       north through the door.

       The door to the right is an inn (after sleeping here, you will wake
       up outside, so it's a good thing you left the front door open). Take
       the north door, then head west and south to find stairs going up.

       Go east through the door to find a monster in the throne room (you
       might want to heal before speaking to him). The first time, he'll
       drop you into the room of skeletons to fight them. They're just
       regular monsters so kill them quickly and then head back up to the
       throne room.

       When you enter, you'll see the monster running out the door to the
       south. Follow him when you are ready.

       This is your first real boss fight. Boss Ghost isn't much stronger
       than the statue you fought earlier. It shouldn't be a problem.


               Boss Ghost - 195HP
               ------------------

               Have Bianca use Decrease and Surround. Let the Hero just
               pound away. Boss Ghost likes to cast Sap, so have the Hero
               counter with Upper (if you have it yet). He should go down
               quickly.


       After beating him, he'll promise to restore the graves if you let him
       live. You'll have to say yes. He'll disappear and Sophia and Eric
       will appear and bring you to the balcony with their graves. They'll
       thank you and leave behind the *GOLDEN ORB*.

       You'll have to leave the castle and walk back to Alcapa now.


Back at Alcapa, somehow everyone will know that you defeated the monster. In
the morning, Bianca will confront the two boys for the cat. They give it to
you since you did beat up the monster. Bianca will prompt you to pick a name
for it. She'll give you four choices. Borongo (which I named him) is now a
member of your party. You should purchase him some equipment before returning
to the inn.

Talk to Papas and answer yes to return to Santa Rosa (Bianca will be leaving
the party for a bit now, so make sure to take any items from her that you'd
like to keep). Before you leave, Bianca will give you *BIANCA'S RIBBON*.
She'll put it on Borongo for you.



----------------------------
| A4 : Bring Back the Spring |
----------------------------


After some talk about a letter for Papas, you will wake up in the morning.
Papas is, again, busy and leaves you to wonder around. Feel free to talk to
everyone in town. Don't forget to visit the drawf you saved in the cave. His
house is the one in the mountain to the north. You'll find a *HANDWOVEN CAPE*
in the drawer. Some people will be complaining about missing items.

In front of the church, you'll notice someone who looks remarkably similar to
you. He'll ask to see the *GOLDEN ORB*, which you'll have to agree to. He'll
give it back and tell you to take care of your father (interesting!).

Head to the inn and upstairs you'll find a ghost. Talk to her and she'll be
very surprised that someone can see her. She'll ask you to meet her in the
basement of Sancho's house later. So you might as well head there now.

In the basement, she'll tell you her name is Bella and she's the one who has
been playing tricks on everyone. She'll want you to return with her to her
country. She will disappear and a staircase will appear behind you. Take it
all the way up and you'll be transported to Faerie Village.

As soon as you arrive, Bella will take you see Lady Powan. Powan will ask you
if you would do her a favor (you have to say yes or you won't be able to
leave the village). She wants you to get the stolen *FLUTE OF SPRING* back.
Bella will join your party.

Take this time to search the village and talk to all the elves. There's a
church under where you spoke to Powan if you want to save. Check the north
pot next to the inn for a *HOLY WATER*. Inside the inn, you'll find a dwarf
who's running a general store. I suggest buying the *STONE FANG* for Borongo.
There's also an armor store to the right of the entrance where you should
purchase some upgrades.

Before heading to the next destination, the Dwarves' Cave, you should level
up Borongo a little. When you feel comfortable, exit Faerie Land and head far
to the west.

Enter the Dwarves' Cave when you come to it.


       Dwarves' Cave
       -------------

       Head south until you reach a sign, then turn west. Head north when
       you can to find two chests with *100G* and *25G*.

       Continue south and take the small entrance to the right. You'll come
       across a slime and a dwarf. Here you'll find out who stole the flute
       and why. The dwarf will also give you a hint about the *THIEVES'
       KEY*. Exit the dwarf's room and continue south (ignoring the path to
       the right) until you find the stairs heading down.

       If you are interested in speaking to some guy who's looking for the
       theives' key also, head down the stairs to your left. Otherwise, head
       north (on the west side) and take the opening to the west, and go
       down the stairs here.

       Take the second path from the top to the east to find a chest with an
       *AGILITY SEED*. From the chest, turn back west and go south. Take the
       first path east and take the stairs down here.

       On this floor, the door to the right is locked, so head north. In the
       chest, you'll find the *SECRETS OF THE KEYS*. This is not an item,
       but it will help you open the large door to the south. Inside the two
       chests, you will find *120G* and a *LIFE ACORN*. That's all for the
       Dwarves' Cave. Head back to Faerie Village now.


Back at Faerie Village, sleep at the inn and save your game. Your next
destination is the Ice Mansion. Head north from Faerie Village until you hit
some mountains. Then go west until you come across the Ice Mansion.


       Ice Mansion
       -----------

       Before entering, head to the northwest corner on the ice. You find
       an *INTELLIGENCE SEED* in a chest.

       Inside the front door, you'll find more ice. If you accidently fall
       down the hole, just take the stairs back up. Make your way to the
       other stairs going down first. The northeast chest is empty. The
       northwest chest has *5G* and the southwest chest has a *WING OF
       WYVERN*.

       Go back upstairs and make your way to the stairs going up. Make your
       way to the center of the room and talk to Zaile and you'll have to
       fight him. He's pretty easy compared to the the next boss after him.


               Zaile - 160HP
               -------------

               Zaile can cast RobMagic and Heal. He's pretty weak however,
               and he'll go down quickly.


       After defeating him, the Snow Queen will appear. She'll be angry and
       turn into a monster and attack you. This is the most difficult battle
       so far.


               Snow Queen - 600HP
               ------------------

               Snow Queen has a variety of attacks such as Ice Breath and
               Ice Bolt. She can cast spells such as Surround and Heal. Have
               Bella cast decrease and have the Hero and Borongo attack.
               Heal as necessary.


       When the Snow Queen dies you'll receive a *WING OF WYVERN*. Speak to
       Zaile and he'll take off to see his father. Open the two chests for a
       *BOOMERANG* and the *FLUTE OF SPRING*. Now return to the Faerie
       Village.


Back at Faerie Village, give the Flute of Spring to Powan and after a promise
to help you in the future, she will use the flute and you will be transported
back to Santa Rosa.



-------------------------
| A5 : A Royal Kidnapping |
-------------------------


You'll be in the basement of Sancho's house. Go upstairs and Sancho will tell
you that Papas was called to Reinhart. You were supposed to go to, but no one
could find you. Sancho says if you hurry, maybe you can catch up to him.

Go to the church and you'll find Papas there (I guess he didn't leave quite
yet). He'll tell you that you should do some praying before you leave, that
is save your game. Do anything else you need to do in town and then meet
Papas at the exit of the town. Then you will go to Reinhart.

Upon arrival, you will be taken straight to the king. The king will want to
speak to Papas, and we will be left (yet again) to wonder around on our own.
Search the castle and talk to everyone. You'll find an *ACORN OF MAGIC* in
the drawers in the room above the priest. You may also notice a room full of
chest that you can access later. Many people seem to be saying how horrible
Prince Henry is. Once you've spoken to everyone in the castle, return to the
thrown room and speak to king.

He wants you and Papas to watch Henry and be friends with him. Head to
Henry's room and you'll meet Papas on the way. He tells you to go in and
talk to Henry will he waits outside.

Talk to Henry and agree to be his goon. He'll tell you to get a badge from
the chest in the room to the south. Do so, but the chest will be empty. When
you return, Henry will be gone. Go talk to Papas and he'll come back to the
room with you and Henry will be there. Go back to Henry's room again, and
he'll tell you to get the badge again, and he'll disappear again. This time,
search the area where Henry was standing and you'll find a staircase.

Downstairs, you'll find Henry. Suddenly, two men will come in and kidnap
Henry. Follow them and watch them put Henry into a boat. Then return and tell
Papas. He will tell you not to tell any about Henry being kidnapped. Then
he'll tell you to follow him. Try to, but you'll lose him outside the castle,
but at least you outside now. Take the time to search the town and talk to
everyone. Also, purchase any equipement that you feel you need.

The little girl in town mentions something about a large cave to the
northeast. Since that is all the information we're given, it seems like
that's where we are going. Leave the castle and circle around the mountains
to the north. Head east between the mountains and the water above you. Go
south when you can and east when you can. Turn north again and pass the swamp.
You'll see the cave to the north.


       Reinhart Cave
       -------------

       Go straight through the first room. In the next room, you'll see
       Papas fighting some monsters, but you can't get to him yet. Head
       right and take the stairs down you come to. Head north through the
       door and open the chest for *180G*.

       Head back up the stairs and go up the stairs east over a small
       bridge. Then head south and open the chest for an *ANTIDOTE HERB*.
       From the chest, head north through the door. Here you'll find the men
       that kidnapped Henry. They will tell you that the queen hired them.

       Exit the room and circle around it north, east and then south. You'll
       see a chest with a *STRENGTH SEED*. Then take the stairs to the west,
       and head north through the large door. In this room, just turn left
       and go south through the door.

       Follow the path until you reach a door and Papas! You can watch him
       beat the monsters quickly, and then he'll join your party. Now it's
       time to save Henry.

       Move forward onto the symbol on the ground and a door will open. On
       the other side you'll find a boat. Take the boat west and then south
       to a chest with the *MONSTER LURE*. Then head all the way north and
       follow the water east to another chest of *ELVEN MEDICINE*.

       From the chest, head east and north through the hole. You'll arrive
       in the prison area. You'll automatically go and free Henry. When you
       try to leave, three monsters will appear and Papas will attack them.
       He'll tell you to take the boat and save Henry. Sail south and take
       the southeast passage down.

       Head all the way back to the entrance of the cave. If you stop to see
       the kidnappers, you'll find them all unconcious. When you reach the
       entrance, you will come across Gema. It is not possible to win this
       fight at this time. So you might as well go down swinging.

       After beating you (and laughing a lot), Gema will leave you lying on
       the floor. Papas will run in, and Gema will summon two monsters to
       fight Papas. He beats them, but then Gema threatens your life. Papas
       gives up and lets himself be beaten.

       As Papas lays on the floor, he'll tell you that your mother is still
       alive, and that he wants you to try and find her. Gema will then kill
       Papas. Suddenly he'll notice the *GOLDEN ORB* that you are carrying.
       He'll take it and crush it into dust before he takes you and Henry
       away, leaving Borongo alone. This is the end of the first generation.



----------------------
| A6 : Ten Years Later |
----------------------


You'll find that you are a slave now. There will be a guard yelling at you to
move your rock. Wonder around and talk to the guards and the slaves. Then
head up the stairs to the east and enter the door. Talk to everyone here.
You'll run into Henry who will tell you he feels sorry about what happened.

Take the stairs in the northwest when you're finished. Talk to the guard here
and then take the door to the south. You'll find some graves in the next
room, and a prisoner in the one after that. Since there's nothing else to do,
return to the temple roof. When you do, the guards will say that you're
stopping work for the day. Then you'll wake up in a different part of the
temple.

Talk to everyone here. You'll meet Maria (who is related to a guard you spoke
to earlier). Go back to the other room, and a guard will enter and tell
everyone it's time to work. Head to the roof of the temple. Some of the
prisoners have different things to say. Then head to your original work area.

You'll see that the guards are whipping Maria. Henry will rush to stop them,
and since you're a good friend, you might want to help also. Remember that
you don't have any weapons but the guards shouldn't be too difficult.


       Whip Man x2 - 65HP
       ------------------

       The whip men will use Herbs and occassionaly use a strange dance
       which will lower your MP. Cast upper just in case, and then just
       pound away. Gale is also a good option. Once you get one down, it
       shouldn't be too difficult.


After you defeat them, more guards will come and eventually you will be put
in jail. Just speak to Henry three times and Marina and her brother will
arrive. He'll open your cell and help you to escape. In return, you have to
take Maria with you. He'll hide you in a barrel in order to escape.

You'll wake up in a nunnery on the coast. Search around and talk to everyone.
Speak to Maria in the southeast corner, and she'll give you 1000g for helping
her. Try to leave the nunnery and you will see Henry at the entrance. Speak
to him twice to leave.

Head north from the nunnery and enter the town of Oracleberry. Henry is at
level 1, so be careful and keep him alive. Once you get to town, you can
outfit him with some equipment.

Look around the town. There's a *DEFENSE SEED* in the drawers above the armor
shop. Go down the stairs in the southwest corner of the town. Inside the pots
you'll find a *MONSTER LURE* and a *POT LID*. This room belongs to the
Monster Man. When you can recruit monsters, they will come and stay here. In
the casino, check the drawers in the dressing room for a *SILVER TIARA* and
a *SILK ROBE*.

You might have noticed that on the map, the day changes from day to night. In
Oracleberry, it is essential to search the town during both times. During the
night, in the northwest corner of town, you'll find a man selling a caravan.
Buy it for 300g. Now you'll be able to recruit monsters and keep them in the
caravan. There is also a casino in the center of town. Putting some time into
the casino could be very beneficial (ie. king metal sword and gringham whip,
both excellent items).

Now that you can recruit monsters, you may want to  wonder around and catch a
few. Taking the time to level them up and equip them is advised.

When your trip to Oracleberry is complete, take the Fortune Tellers advice
and head north and a bit west from the town. You will soon come across Santa
Rosa.



---------------------
| A7 : Returning Home |
---------------------


Santa Rosa has seemed to have suffered since you were last here. You'll hear
something about Reinhart's soldiers blaming Papas for the loss of their
prince. Head northwest and you'll find an *INTELLIGENCE SEED* in the pot in
the corner house. Behind it, speak to the old man. He tell you that Papas
left something of value in the cave.


       Santa Rosa Cave
       ---------------

       All the old sections of this cave are the same as before. Let's just
       skip them and head to the new part. Take the boat and follow the
       water until you reach a set of stairs going down. Take the second set
       down also.

       On this floor, walk north, west, north until you hit a
       T-intersection. Turn east here and go north to find a chest with
       *850G*. The return to the main path, and this time head west. Then
       turn north and take the stairs down here.

       Head west and north and east to a set of stairs going up. Move east
       and north to small open area. What you want to do here is walk around
       and 'break' the ground beneath you (corresponding to the floor one
       level down). You don't have to break it all. Just enough to be able
       to access the chest and the stairs. When your finished head north and
       downstairs to retrieve the *LAMP OF DARKNESS*. This will change day
       into night. Then take the stairs to the east down another floor.

       Move all the way west. Then south and take your first turn east.
       You'll be back in the center. Head all the way south, and turn north
       and down the stairs here.

       You'll be in a little room. Check the pots for a *STRENGTH SEED* and
       the drawers for a *LEATHER LOINCLOTH*. Behind the door, you'll find
       the *ZENITHIAN SWORD* and *PAPAS' LETTER*. The letter will explain
       your mother's kidnapping and what will now be your new quest. Leave
       the cave (or cast outside).


Back in Santa Rosa, go to the church and speak with the nun. She'll tell you
that we should head to Alcapa. Leave Santa Rosa and head west to Alcapa.



-----------------------
| A8 : The True Empress |
-----------------------


In Alcapa, speak to everyone. Stop off in the armor and weapon shops to
upgrade your equipment. In the northwest corner of the town, you'll find a
bar. Talk to the bunny girl and answer no. She'll let you talk to her father
in the back. Search the pots for the *SMALL MEDAL*.

Spend a night at the inn. Henry will wake you up in the middle of the night.
He'll speak of Reinhart. The next morning, leave Alcapa and head all the way
east to cross the river you come to. Head north after the cross to come to
Reinhart.

Reinhart has fullen on difficult times as well. Enter the castle, and Henry
will tell you to keep his royalty a secret. Search around (for what little
you can), and try to leave. Henry will mention the secret passage that was
used in the past.

Leave the castle, and turn east to follow the right side of the castle up to
where the secret passage and the boat were in the past. Get in the boat, and
sail south. Turn west and then north under the drawbridge to find a secret
entrance.

Move north onto the pedestal to examine it. You'll find a button of sorts.
Press it and a door will open to the north. On the other side, head east and
south to a set of stairs.

Go west past the first hole to the north, and take the second passage north
to find two chests with the *STEEL FANG* and the *SHELL HAT*. Now return and
take the first path to north that you just passed. On the next screen, just
follow the path past the first three cells until you come to the fourth. Here
you'll find the Queen has been imprisoned. Keep going south to the stairs at
the end going up.

Follow the path here and you'll notice that you're on the other side of the
original door you passed by earlier. Stepping on the symbol on the ground
will open it. Head up the stairs and you'll find yourself in the castle.

You'll be attacked by a couple dragon pups, but they are average monsters, so
just kill them quickly. Go north through the first door into the castle
kitchen. Here's the time to search around and speak to everyone.

Eventually talk to the king, Dale, and he'll give you *REINHART KEY*. Now you
can go through some doors that you couldn't before. If you remember the first
time through this castle, you might have noticed a room with three chests
that you couldn't get in before. Go there if you like and collect the
*1200g*, *ACORN OF LIFE* and the *HALF PLATE ARMOR* Head to the kitchen and
then exit south to the outside. Go through the other northern door, and
continue north the the next door in front of you. The pot in this room will
give you a *SMALL MEDAL*.

Downstairs you'll see a warp. Take it and you'll end up back around the
nunnery. Head north, over the bridge and west to the nunnery. Upon arrival,
speak to the nun by the organ, and Maria will join your party. You'll need
her to enter the south tower.

Make your way back to the warp point. The tower is to the south of that. Make
sure your party is all leveled up and equiped properly.


       South Tower
       -----------

       Try to open the door, and Maria will do it for you. Inside, take the
       stairs to northeast up to the 2nd floor. Head south to a chest with
       *650G*. Then return to the stairs and turn west and south across the
       path (be careful not to fall). Take the stairs here.

       Straight up, you will find stairs going up. Take them if you'd like
       to get a *MAGIC WATER*. If you head up the middle to the north,
       you'll come across two chests with a *SCALE SHIELD* and a *ACORN OF
       MAGIC*. Head west after this and take these stairs up to the next
       floor.

       Just follow the path on this floor to the next set of stairs going up.
       On the top you'll notice a gap in the path. Just take the left most
       line over the path to find the *MIRROR OF RA*. Cast outside and
       return to Reinhart.


Just head to the warp which is north of the Tower. Back at Reinhart, head to
the throne room and the chancelor will tell you that there are two empresses.
Go upstairs to help them solve this problem. Confront the empresses and use
the *MIRROR OF RA* on them. The one on the left is the monster.


       Imposter - 350HP
       ----------------

       The Imposter is not an incredibly hard fight. Have the Hero pound
       away as usual. Henry can cast surround. The Imposter can summon Trick
       Bags. They can't really hurt you too much, but they can seal your
       magic. The Imposter can attack with two different fire attacks also.
       I suggest using a third party party for healing.


After defeating the false empress, you'll wake up the next day in the throne
room. Henry will be leaving your party now in order to help his brother Dale
be king. Talk to everyone here. Henry will mention that boats can use Vista
Port again. He'll also tell you that all his equipment was sent to the
depository in Oracleberry (just in case you weren't aware of it already).

Before departing for Vista Port, you should head to Oracleberry to organize
your party and equipment. Then head to the port on the coast.



----------------
| A9 : A Reunion |
----------------


After boarding the boat, you will be taken to Port Selmi. Here's a whole new
town to explore. Check the drawers in the lighthouse for a *SMALL MEDAL*.
Also, search the flowers around the church for another *SMALL MEDAL* (the
east side) and *100G* (the west side). When you're ready, enter the inn and
walk to the right side. You'll see a peasant being bothered by to bandits. It
looks like you'll have to save the day.


       Badit Wolf x2 - 40HP
       --------------------

       These are just normal monsters. You shouldn't have any problems with
       them.


After winning, the peasant will tell you about the problems in his village
and ask for your help. He'll give you half the money they raised and tell
you that his village, Kabochi, is way to the south.

Walk north on the stage to get to the back room. Check the drawers to find a
*SILK APRON*. Going upstairs and look in the pot in the west room for *50G*.
Now there's nothing else to do here. Feel free to save your game and sleep at
the inn. Then head south to Kabochi.

Upon entering, it will be night. You'll see a shadow in the fields which will
run away. Enter the inn to the north and spend the night. In the morning, go
around and chat with the inhabitants. Walk by the water and move the plate on
the ground. Open the chest here for an *ARMBAND OF SACRIFICE*. You can find a
*STRENGTH SEED* in a pot in one of the houses, and a *LEATHER HAT* in a
barrel in a barn.

In the house with the horses outside, you'll come across the village elder
and the man you met at Port Selmi. They'll thank you for coming. Upstairs,
look in the pots for a *SMALL MEDAL* and a *MAGIC WATER*. Finally, enter the
door in the grass to the north. Here's a general store and a church. Search
in the top left corner of this room to find another *SMALL MEDAL*.

That's all for Kabochi right now. The elder mentioned something about the
west, so let's head in that direction to find the monster. Exit the town and
follow the mountains west until you come across a cave. (make sure you have
Bianca's Ribbon in your inventory).


       Kabochi Cave
       ------------

       Enter the cave and head east, ignoring the path south. Turn south
       when you hit the intersection. You'll see a skeleton and the remains
       of a campfire to the south. Search above the skeleton for a *SMALL
       MEDAL*. Then go west to a chest with a *STONE AXE*. Return the way
       you came and go south to the stairs.

       On this floor, head west over two bridges, then north and east across
       another bridge to find a man. Speak to him and you'll surprise him.
       He'll fall down the hole, and you should follow him down. Speak to
       him again (and again) to get some information about a horrible
       monster down here.

       To the south, there's a chest with an *IRON HELM* inside. Pick it up
       and go back north to the stairs going up. Move south back to the
       original stairs. Then keep going south and turn west to find a chest.
       This is a Man-Eater Chest.


               Man-Eater Chest - 90HP
               -----------------------

               It can be dangerous at times. Don't fight it unless you want
               to. They can drop small medals though, so it might be worth
               your while. They can cast Beat, which is might kill a member
               instantly. Other than that, they aren't very powerful.


       On a side note, you can keep fighting Man-Eater Chests to keep
       getting small medals. Just leave the room and return to fight it
       again. If you kill it with a critical strike, it will not drop any
       more medals however.

       When you are finished, go east and then north to a set of stairs.
       Enter the room and you'll find a Killer Panther. Could this be
       Borongo? Engage in battle and have the Hero use Bianca's Ribbon.
       Borongo will realize who you are and join your party.

       Examine the sword that Borongo was protecting and you notice that
       it's *PAPAS'SWORD*. Now exit the cave and return to Kabochi.


When everyone sees you with Borongo, they assume that you were behind the
monster attacking their village in the first place. Go and collect your
reward from the elder. You're finished with Kabochi, so make your way back to
Port Selmi.

Enter the inn at night and speak to the patrons. Someone will talk about
Papas, and another will comment on magic that makes it easier to travel. We
have nothing else to do, so we might as well search for this magic. Leave
Port Selmi and head west to Ruraphin.



---------------------------
| A10 : The Magic to Return |
---------------------------


Upon entering Ruraphin, go to the inn. Upstairs you'll find a *SMALL MEDAL*
in one of the pots here. In the bar, if you go upstairs and then back down
the other stairs, check the barrels for a *WING OF WYVERN*. Outside the bar,
go east and head to a small pit area. In the pots here, there is a *SMALL
MEDAL* and an *AGILITY SEED*. From the entrance to the bar and turn west.
Follow the path north around the back of the bar until you come to the other
section of this town.

The house to the southeast is a weapon shop during the day and an armor shop
at night. The other house is the one we're looking for. Look in the pots here
for a *MEDICAL HERB* and the barrels for a *MAGIC WATER*. Speak to the old
man and agree to help him with his experiment. Then follow him upstairs.
He'll ask you to get you the Rura Moon Herb. He'll show you on a map where it
is.

Now use the *LAMP OF DARKNESS* and re-enter the town at night. Upstairs
insidethe bar, search the barrels for an *ACORN OF MAGIC*. You also might
want to stop by the armor shop. It does stock some nice items. When you're
finished, get everything ready and head west to find the herbs.

Head north up the stairs, west over the bridge, and south down the stairs. It
has to be night in order for you to see the glowing herbs. Head all the way
south from the stairs and you'll see the glowing herbs. Pick some and return
to Ruraphin.

Upon return, take the herbs to Bennet and he will give you the Return spell
(about time). Now you should travel south of Ruraphin to search more.
However, you can return to Oracleberry first in order to purchase the
*WAYFARER'S MAP* from the same dwarf we bought the caravan from (it has to be
night time).



------------------------
| A11 : The Ring of Fire |
------------------------


South of Ruraphin, you'll come across a small hut. Search the well here for a
*SMALL MEDAL*. One of the people here will mention something about Henry
getting married. Leave the hut and move south to a cave.

Go east and south when you can to find a soldier. He's been sent to find you
by Henry. Cast Return to go back to Reinhart. Enter and go and speak to Dale.
He'll give you a hint on where to find the *ZENITHIAN SHIELD*.

Go upstairs and talk to Henry. He's getting married to Maria. Nothing else to
do here, so return to Ruraphin and head south again to that cave where we met
the soldier.

From the stairs, head east and then south. In the next room, go southeast to
a chest with a *SMALL MEDAL*. Return and head west and south to a set of
stairs. Outside, turn west, cross a bridge, and you'll come across Salabona.

When you enter the town, you will end up catching a dog for a little girl.
After that, search around the town. In the house south of the entrance,
there is a *SMALL MEDAL* in the drawers. In the inn, you can find an *IRON
SHIELD* in the drawers. The house in the southwest area of town has an
*INTELLIGENT SEED* in the drawers.

Now you should enter the mansion and speak to the men in line. As you have
probably learned, Ludman is looking for someone to marry his daughter. In
order to do so, Ludman wants the man to bring him the fire and water rings.
Whoever does can marry his daughter (or more importantly, get the family
shield). Before leaving, head upstairs and find the *SILVER BARRETTE* in the
drawers.

It's time to go to the Volcano to find the *RING OF FIRE*. You might need to
level up for a while before attempting this place.

To find the Volcano, cross the bridges to the west. Then head south and east
around the mountains before turning north.


       Volcano
       -------

       Once inside, move west from the stairs. Turn south on the second
       bridge you come to. Take this path all the way down to a chest with
       *450G*. Then return north and into the next room where you will loop
       around the lava and come back south.

       Continue to follow this path south and east (taking the southern path
       when you come to a fork). Take the stairs going down when you come to
       them.

       On this floor, head east and north to fight a Man-Eater Chest. Back
       east, you can step down onto the lava and walk to the chest to get
       the *STAFF OF ANTIMAGIC*. From the Man-Eater chest, head south all
       the way, east, and north. Turn east when you can for a chest with an
       *IRON HELM*.

       From here, take the northwestern path up to a set of stairs going
       down.

       On this floor, there is a lot of lava on the ground (use Stepguard if
       you have it). The northeastern path has a *DEFENSE SEED* in a chest.
       Return to the main path. Move west and then north along to the second
       opening to the west. Take it and go south over the lava for *1500G*.

       Now take the middle lava path going north. On the next screen take
       the lower-right path to a healing fountain. Then return the way you
       came and take the upper-right path to stairs going down.

       Here just head north to find the *RING OF FIRE*. Before you can get
       it, you'll be attacked by three Lava Savages.


               Lava Savage x3 - 400HP
               ----------------------

               This is a pretty difficult fight. Each Lava Savage can
               breathe fire that hurts your whole party. If you stayed at
               the casino long enough to get a Metal King Sword, it
               shouldn't be too hard.


       Now you'll get the *RING OF FIRE*. Cast Outside and return to
       Salabona.


Back at Salabona, go and talk to Ludman. He'll give you authorization to use
his boat to find the *RING OF WATER*. Leave the town and get in the boat.
Head north until you find a gate blocking your way. Get off the boat and
head northeast to Mountain Village.



-------------------------
| A12 : The Ring of Water |
-------------------------


In the nameless Mountain Village, go west over the field to find a door in
the grass. Inside look in the pot for a *STRENGTH SEED*. The east pot is a
Demon Jar if you feel like a fight. Search downstairs in the inn to find a
*SMALL MEDAL* in the barrels here. Upstairs, you'll find a *MEDICAL HERB* in
the drawers. Outside, search the right grave to find another *SMALL MEDAL*.

Enter the house to the north, and Duncan will be sick in bed. Talk to him and
Bianca will return from her mother's grave. You'll spend the night talking to
her about your adventures. In the morning, Bianca will eventually ask you if
she can join your party. Answer yes (since we do need her to open the gate
for us).

From the gate, sail northeast to find a river going north. Take the river to
a cave under a waterfall (you may have noticed this earlier in the game).


       Waterfall Cave
       --------------

       Inside, take the path south to stairs going down. On the next floor,
       go north and east around the water, then south to stairs going down.
       Here ignore the path north, and just go west to more stairs down.

       Go south until you end up on a bridge heading east. Enter the next
       cave door you come to. In this room, you can walk on the lighter
       parts of the water. Follow the path to the north side of the room,
       and then head west. You'll see a hole in the ground which you should
       fall into.

       Head south out the exit, and the east to the chest for a *ROBE OF
       SERENITY*. Retrace your steps back and fall down the hole. Ignore the
       stairs in this room and instead go north and east to stairs going
       down.

       From the stairs, go all the way south and out the exit. Now go west
       (you can cross the water), and south down the stairs. Go east first,
       up the stairs here and down a floor to a chest with an *ELVEN
       MEDICINE*. Head back to the first stairs and go north over the water
       and east under the waterfall to a chest with a *1200G*. Then enter
       the door to the north.

       Here is the *RING OF WATER*. Pick it up (without a boss fight), and
       cast outside and return to Salabona.


Back at Salabona, go and speak to Ludman. He'll tell you that you'll have to
make a choice between marrying Flora (his daughter) or Bianca. You'll have
the night to decide.

During the night, you won't be able to sleep. Leave the inn and go and talk
to everyone. Bianca will tell you to marry Flora. Ludman says that he'll pay
for the wedding no matter who you choose. Finally, head back to the inn and
sleep until next morning.

You'll be called to the mansion. Now you'll have to decide who you want to
marry. You can actually pick either one (I personally chose Bianca), but it
doesn't matter (besides some minor story details).

Ludman will tell you that you have to go pick up the *SILK VEIL* for your
wife. It is in the Mountain Village (which is just to the north by boat).
Head there and grab the veil then return to Salabona.

Head to Ludman's second house (surrounded by water). Give the veil to the
women of your choice. Then escort your bride to the church for the ceremony.

The next morning, return to Ludman's mansion. He'll let you collect the
contents of the two chests, *2000G* and the *ZENITHIAN SHIELD*. Whichever
girl you pick will be able to join your party.



-------------------------------
| A13 : A Desert and a Mountain |
-------------------------------


Ludman mentioned that you now have access to his ship. Go to Port Selmi and
talk to the man standing in front of the ship on the docks (you might
remember seeing him before). He'll also tell you that you should stop by the
tavern first.

Everyone seems to be talking about a great desert to the south. It looks like
that is where we are headed. Jump into your ship and sail south to find the
desert. You should have the *WAYFARER'S MAP* by now if you can't find your
way. You'll pass an island to your right that is surrounded by mountains.
Keep going south and you'll find the desert.

Before landing on the desert, follow it's coast to the east and you'll find
another island. This is the home of the Medal King. Here you can purchase
some nice items for all the medals you collect. This island also has some
good monsters for you to recruit.

In the desert, there is an oasis in the southeastern corner. Check the pot
for a *SMALL MEDAL*. From the oasis, head west to the castle of Telepador.

Search around and speak to everyone. Downstairs in the weapons shop, there
is a *WING OF WYVERN* in the pot. Inside the castle, search the pots in the
kitchen for a *DEFENSE SEED* and a mad pot (the east one). Downstairs, look
in the well for a *SMALL MEDAL*. You will also find the queen, Isis, down
here.

Speak to her and she'll take you to the *ZENITHIAN HELM*. You'll try to equip
it but it won't fit. Return to the downstairs floor and speak to Isis again.
She'll tell you to head east to Granvania. Jump in your boat and sail east
until you hit a large continent.

You'll come across Ned's Inn. Feel free to sleep and save your game here
before venturing north (over the marsh) to the mountain cave.


       Mountain Cave
       -------------

       The path is pretty straightforward. When you come to a fork in the
       path, take the northeastern stairs to a chest with *550G*. Just
       return to the main path and take the west stairs to continue on.

       When you have the option to go north or south, take the northern
       stairs. Follow the path to a chest with a *RING OF PRAYER*. Then go
       down the stairs here. Search the pots here. The left one is a *SMALL
       MEDAL*, and the right is a Mad Pot. Down another set of stairs is a
       woman who will let you sleep for the night. During the night, your
       wife will wake you up. When you try to move, you can't. The woman
       will come and say she casted a spell on you. She also sharpened your
       sword (which adds some strength points).

       Return to where you had the choice of going north or south. This time
       take the south stairs to another chest with a *SMALL MEDAL*. Next,
       head north and east to the cave opening.

       First go all the way west to a chest with a *SMALL MEDAL*. Then move
       north, east and north through the opening and up the stairs. On this
       floor, head south from the stairs and east onto the next level. Go
       north and circle around to the east and take the stairs up to another
       level.

       Now you are going south, past a wondering priest, to the exit to find
       the town of Chizod.


As you enter, your wife will stop and faint. You'll carry her into the inn to
rest. In the morning, she will be fine. Search the town and speak to the
people. You can find a *MONSTER LURE* in a barrel in the inn. If you walk
under the building to the east of the inn, you can find a *FIGHTER'S HAIR*
in a pot, and a *SMALL MEDAL* in a barrel. When you are finished looking
around the town, cross the bridge and enter the cave.


       Mountain Cave Continued
       -----------------------

       Head down the two sets of stairs. To the east, you can find a Mimic
       chest (which drop small medals every time, so they are worth the
       fight) and a chest with *1500G* (to the left). Return to the stairs
       and take the southwest path to a *SMALL MEDAL*. Then go back and
       move along the southeast path. Exit and fall down to a different
       floor.

       Enter the door on the ledge here. Head all the way west and south
       again to fall next to a chest with *ROGUE ARMOR* (which is cursed)
       in side. Now head through the door and down the stairs.

       On this floor, go north first to a chest containing a *LEAF OF THE
       WORLD TREE*. Return and move east to find two chests with a Mimic
       and a *SMALL MEDAL*. Now go south and west and out the hole to find
       another *SMALL MEDAL*.

       Back inside, head all the way east and down the stairs. Here is a
       chest with *270G*. Exit south and then enter the next door. Go west
       and take the stairs here.

       On this floor, head south if you want to speak to a bard that talks
       about Sancho. The stairs to the west will take you to a chest with a
       *BOMB STONE*. Back upstairs, go east and down the stairs. Continue
       going down until you come across a chest to the south. Pick up the
       *1600G* and then take the stairs going up.

       Keep going up and find a chest with another Mimic. Up again, and
       there will be two chests with a Man-Eater and a *WING OF WYVERN*
       (north chest). Ignore the stairs going up, and instead return down
       the stairs to the floor with three holes in the ground. Fall into
       the center hole here.

       Now exit to the south and fall to the ground. Here's another chest
       with a *STONE OF LIFE*. North through the door is an *AGILITY SEED*
       and a Man-Eater. To the west is an exit south. Granvania is a short
       walk to the north.



-------------------------
| A14 : Trials of Royalty |
-------------------------


Inside the castle, search some drawers for a *SMALL MEDAL*. Behind the item
shop you can grab an *INTELLIGENCE SEED*. To the west of the church, there's
a room full of pots. Search them for the *STRENGTH SEED* and a *SMALL MEDAL*.
To the east of the church, there is a secret room. Walk east under the stairs.
You will find three chests with a *HAT OF HAPPINESS*, a *RING OF PRAYER* and
*NAUGHTY UNDERWEAR*.

To the east of the castle (before entering) you can find Sancho's house.
Search the pot for an *ACORN OF LIFE*. The drawers are hiding *BOXER SHORTS*.
Go in and speak to him (yet before you do, make sure to take any items that
you want to keep from your wife). He'll eventually take you to see the king.
Your wife will faint again while you are talking to him. It turns out that
you are going to be a father soon. Bianca will now leave your party. Search
the drawers in here for a *STONE OF LIFE* and a *LACE BISUCHE*. Also on this
floor, another set of drawers will give you a *DEFENSE SEED*.

When you head downstairs, the king will want to talk to you. He'll tell you
that he wants you to become king. However, you'll have to go east the the
Cave of Trials first and bring back the *SYMBOL OF ROYALTY*. Leave the castle
and go east across the bridge and then north to find the cave.


       Cave of Trials
       --------------

       Upon entering, go through the door on the far right and then back
       through the same door. Now go through the second door on the left and
       back through it again. Now move south to a set of stairs.

       On this floor, head all the way north to find a *SMALL MEDAL*. Return
       to the main path and go west to a door. Move the rock to the south so
       it lines up with the latch on the door. Go and open the door and the
       water will push you into the rock. Then go north for the chest with a
       *SWORDEDGE ARMOR*.

       Go north through the door and take the stairs down. On the next
       floor, step on the tile to the left and stairs will appear. Here you
       will see a row of pillars in front of you. One of them is broken.
       Search it to find a hidden switch. A tile will appear. Go and step
       on it to make a bridge appear.

       Walk all the way north and pick up the *SYMBOL OF ROYALTY*. When you
       try to leave, you'll be attacked.


               Kandar -        600HP
               Shield Hippo -  88HP
               ---------------------

               This should not be a difficult battle for you. Shield Hippo
               will sometimes block your attacks, but that is about it.
               Kandarcan cast Healmore on occasion. If you've been leveling
               up well, they should go down quickly.


       You won't be able to cast Outside, so walk back through the cave to
       the floor with the four doors. Now you'll have to cast Outside and
       head back to Granvania.


Back in Granvania, speak to the king. Soon someone will come to tell you that
your wife is in labor. You will be led upstairs to her. You'll then be told
to wait downstairs. Go down and speak to everyone. Then you'll hear that you
now have a son and a daughter. Upstairs you'll have to name your children.
Your wife will then go to sleep.

In the morning, head downstairs for the ceremony. First, you have to sit on
the throne. Then you're told to go and see your subjects. After partying all
day, you will find yourself alone at night in the church.

Head up to your room. Search the bed and you'll find the mid-wife with your
children and your wife missing. Sancho will arrive. The next morning, there
will be a meeting. Soldiers are already looking for the queen. The chancellor
is missing also. Go to his room to the northeast to find the *FLYING SHOES*.

Using the shoes will transport you out of the castle.



-----------------------
| A15 : The Demon Tower |
-----------------------


You'll end up near a small inn with a church on top. Saving here would be a
good idea. Now make your way north to the tower.


       Demon Tower
       -----------

       Go through the door to the right first and head up the stairs. Go
       west to the tile. You'll have to fight a Leaonar first (just a
       normal monster). The tile will warp you to a different part in the
       tower.

       Search the jars here. The right is a Mad Pot, the left is a *SMALL
       MEDAL*. The chests have a *WIZARD'S ROBE* and a *STRENGTH SEED*. Then
       fight the monsters here, and step on one of the tiles.

       Take the stairs to your right up. Here, make your way to the chest
       through the spikes for an *ARMBAND OF SACRIFICE*. Then take the
       stairs to the right up to the next floor.

       From the stairs, go east and north to a set of stairs. Go up as far
       as you can and exit out the door to the south. Take the stairs down
       to three chests with a Mimic (east), *880G* and *MAGIC WATER*.
       Return to the spike room and take the stairs to the left this time.

       On this floor, follow the path across the hole and around to the
       stairs. Go out the south exit for a *ZOMBIE MAIL*. Return and take
       the stairs up. Now head outside, across the ledge, and back inside
       again. Take the stairs up.

       On this floor, move north and try to avoid the flames from the
       dragons on the walls. Go up the stairs to the right. Now head west
       and south to two chests with a *LEAF OF THE WORLD TREE* and a *SMALL
       MEDAL*.

       Now, push some rocks down the hole in the middle that you already
       passed. Three should be okay. Go back down the stairs you just took
       and go west.

       You'll want to push the rocks to the west in order to block the
       flames from the dragons in order to pass. Go up the stairs to the
       south. Go up the next set of stairs also.

       Ignore the door going outside and take yet another set of stairs up.
       Try to push the switch and you'll be attacked. Move the switch and
       step on the tile to be transported somewhere else.

       In this small room, check the pot for a *SMALL MEDAL*. The chest on
       the right is a Mimic, and the left has a *WING OF WYVERN*. Hit the
       switch before you step on the tile again. Go back down a set of
       stairs and go outside.

       Head across the platform and up the stairs. You'll come across the
       chancellor lying on the ground. He'll die when you speak to him. Take
       the stairs up.

       Talk to the orc on the throne.


               Orc Lv. 20 - 950HP
               ------------------

               Other than casting decrease, he's really not that hard. He
               does have a lot of HP, so keep pounding away. Feel free to
               counter his Decrease with an Increase to keep your defense
               up. When you defeat him, move west.


       Talk to the Wyvern here for another fight.


               Wyvern Lv. 35 - 800HP
               ---------------------

               He's got less HP than the Orc, but a lot more spells. He can
               cast Firebane and Snowblast as well as breath Flaming Breath.
               He will also use Healmore on occasion. Keep your HP up and
               keep hitting away.


       Head back east a little and north down the stairs here. Speak to your
       wife to learn about the kidnapping plot. Then you'll have to fight
       Jahmi. This is the real boss fight.


               Jahmi - 820HP
               -------------

               Jahmi can cast Blazemore and Aerocross. He will also breath
               Blizzards. At the beginning of the fight, you won't be able
               to hit him. Just try to keep your HP up and eventually he'll
               tell you that he's invincible. Your wife will then destroy
               his barrier making him beatable. Now you can really fight.


       After defeating him, Jahmi will mention that the blood of the
       Legendary Hero is in your wife. He'll say that she will eventually
       give birth to the Hero. In order to stop this from happening
       (although it's already to late), he'll turn you both into stone.
       This is the end of the second generation.



---------------------
| A16 : Odds and Ends |
---------------------


There will be a lot of scenes where you will be sold and separated from your
wife. You'll be sold to a man who puts you in his front yard. After years of
sitting there, finally Sancho and your son and daughter will come and rescue
you. They will turn you back into a real person. Then you will return to
Granvania.

In Granvania, your son and daughter will join your party as you try to go
downstairs. Speak to the chancellor (the old king) and to Sancho. Sancho will
join the party also. Behind the inn, you'll find Pippin. Both of these
characters can be picked up by speaking to Ruida.

Now that we are in the third generation, there are a few things we should do
before moving on. First, your son, the Legendary Hero, needs to fully equip
himself with the Legendary Equipment. Head to Telepador for the helm.

Speak to the queen downstairs, and then follow her to where the helm is. Sid
will try it on and it will fit him perfectly. Now you should head to Reinhart
Castle.

Go upstairs and speak to Henry. He has a son now, Collins. Collins will take
your son or daughter away for a tour. Go to Henry's old room and search the
stool to find Collins hiding from your children. A servant will arrive and
take him away. Head back upstairs and speak to Collins again. He'll give you
the *HAT OF WIND*.

Exit the castle, but before leaving the town head to the west of the castle.
You'll come across a man with a chest. He'll attack you.


       Kandar Henchman - 500HP
       -----------------------

       He can cast Sleep on you, but other than that, it's a pretty easy
       fight. He actually has less HP than the Kandar you fought in the
       past.


Inside the chest, you'll find the *DEMON ARMOR* (which is cursed). Now travel
to Mountain Village. Behind Duncan's house is another Kandar Henchman. Attack
him and pick up the *SILK BUSCHE* from the chest.



------------------------
| A17 : Some Magic Items |
------------------------


From Oracleberry, sail east until you hit land. Follow it around to the south,
east and then north until you come to a cave on the coast. Sail your ship
right into it.


       Water Cave
       ----------

       Follow the path from the entrance and turn north when you can. Get
       off your boat and walk north and west to find a chest with a *SATAN
       HELM*. Return to your boat and move east and then north. At this
       intersection go east and north to a chest with a *SMALL MEDAL*.

       From the chest, keep heading east. Follow the water under a bridge.
       When it opens up, to the north is a door that you can't get through
       yet, so go south and exit the cave.


Outside, follow the river south to find the town of El Heven. Search the town
and speak to everyone. In a pot, you'll find a *DEFENSE SEED* and a *SMALL
MEDAL*.

At the entrance of the town, walk al the way to the west. Then turn north and
follow the path up to a chest with a *MAGIC KEY*. Return to the entrance.
This time, walk under the the town directly west of the front door. Turn east
and south at the inn. Go south until you see a man near a fire. Here go
north along the east edge of town to a pond and a set of stairs. Downstairs,
you'll find the *MAGIC CARPET*.

Now that you possess the *MAGIC KEY* there are a few things that you can pick
up. First, head back to Port Selmi by casting Return.

In Port Selmi, go into the inn and walk up the stage to the area in the back.
On the eastern side is the door. Up the stairs you'll find a *THORN WHIP* and
*ACORNS OF LIFE*.

In Alcapa, go to the northwest house and speak to the woman behind the
counter. Tell her no and she'll let you pass the counter into the back room.
Go and open the door here for two chests with *15G* and a *STONE FANG*.

Finally, return to Granvania and head up to the second floor. On the west
side, you'll find two chests with *3000G* and a *METEORITE ARMBAND*.

Before we can take our new carpet for a ride, there's one more thing we
should do. This can be done later since the boss you will have to fight is
extremely difficult. If you choose to do this later, skip the Emblem cave
and complete that part of the walkthrough later. Head to Salabona. Go
upstairs in Ludman's house and speak to him. He'll want you to go to an
island in the northwest. Jump on your carpet and fly there. There is a
shrine there. Go inside and look at the jar. If the jar is red, go back and
tell him.

When you arrive back at Salabona, a guard will tell you that Ludman is
waiting for you on the tower. Don't go to the top of the tower until you are
ready. There's a pretty hard boss fight coming up. At the top of the tower,
Ludman will ask you to stay and keep watch. As soon as he leaves...


       Buorn - 4500HP
       --------------

       You might have noticed that Buorn has a large amount of HP. It will
       take a while to bring him down. He can cast Upper, so make sure that
       someone in your party can counter that with Decrease. He will also
       summon Thunder storms and breath Raging Flames. Someone casting
       Barrier can half the damage from the flames. Hit him with everything
       you've got and eventually he'll go down. After defeating him, you'll
       get a chest with the *FINAL KEY*.


Now that you have the *FINAL KEY*, return to Oracleberry. In the north part
of town, you'll find some stairs that lead to the prison. Open the middle
cell and the prisoner will tell you to search the chair. Search it for a
*SMALL MEDAL*. Now go to the Medal King's Castle.

Inside, open the cell door to reach the three chests. Two are *SMALL MEDALS*
and the other is a *GOLDEN TIARA*.



---------------------------
| A18 : A Cloak and a Staff |
---------------------------


North and slightly west of Santa Rosa is the Emblem Cave. Get on your carpet
and fly there. Head inside.


       Emblem Cave
       -----------

       Open the door and read the sign, but don't move the tile. Moving the
       tile would reveal a monster's face, and then there would be random
       battles. Go north and down the stairs.

       To the south, you'll find the tile that you can move to cover the
       face near the stairs. Then move north and down the stairs.

       On this floor, you'll see the tile to the south. Move it up, left,
       down, right and down into the southwest room to cover the face. The
       second  path on the left to the south has a *SMALL MEDAL*. The third
       path to the south has a *ELVEN AMULET*. Take the southeastern path
       now and go down the stairs here.

       On this floor, the first path to the east has a *DEMON HAMMER*
       waiting for you. All the way to the north, you'll find a room with
       four faces on the ground. You'll have to cover all the faces. From
       the first room, head west and you'll find a tile to the north. Push
       it north and into opening with another tile directly south of it.
       Cover a face and return south to push the second tile up two cover a
       second face.

       Return to where you picked up the first tile (the room directly west
       of the stairs). Head south through the opening here for the third
       tile. Push it all the way up to the north and cover another face.
       One more to go.

       The last tile is west of the faces room. Go west and north to find
       the final tile. Push it back and cover the last face. The monsters
       will disappear and the *ROYAL CLOAK* will appear. Now leave the cave.


Take your carpet and fly to the large middle continent. On the southern end,
you will find a large tower. Enter the Sky Tower.


       Sky Tower
       ---------

       Move north and enter the tower. On the first floor, go to the
       northeast corner and up the stairs. Then enter the small room here.
       Open the chest for a *LEAF OF THE WORLD TREE*. Go back down the
       steps and head to the northwest corner and up the stairs.

       Take the next two sets of stairs up. Here you will find a chest with
       a *SMALL MEDAL*. Head east and into the small room. Take the stairs
       to the north up, and take the next set up also. Then head outside.

       Move to the west and enter the small room here. Up the stairs you'll
       find the *MAGMA STAFF*. Exit the tower.


You'll now be heading to the eastern continent. Go slightly south and east of
El Heven.


------------------------
| A19 : Finding Zenithia |
------------------------


There will be a cave that is surrounded by mountains and water. In the water,
there is a castle. Stand to the south of the mountains and use the *MAGMA
STAFF*. The mountains will disappear and you'll be able to enter the cave.


       Water Cave
       ----------

       Take the stairs down to the next floor. Here you will come across
       some tracks and carts. Go down the stairs and get into the cart and
       move to the north. Farther north, there is a switch that you should
       push. Then go back south and get into the next cart.

       Go west past the cart and tracks to find a chest with *950G*. Then
       head south avoiding the cart again. To the west, there are stairs up
       to the two chests with a *SMALL MEDAL* and an *ACORN OF LIFE*. Now
       go and hit the switch to the south and get into the cart to be
       thrown over the rocks.

       This next area has two switches. Hit them both and get into the cart.
       You'll be thrown into the next room and into another cart. Take the
       stairs to the north.

       In this room, go south down the stairs and circle around all the way
       north for a chest with *750G*. Return to the original stairs and move
       east to a chest with a *MAGIC WATER*. Now go north down the middle
       and push the switch here. Go back south and hit the switch at the
       bottom and get in the cart. You'll fly across a gap.

       Here, jump in the cart on the left and jump over the gap. Hit the
       switch here and fall down the hole to return to the second cart. Jump
       into the second cart and you'll eventually end up down a set of
       stairs.

       Go west and up some stairs to a chest (which you past a second ago)
       with a *STAFF OF BENEDICTION*. Go back to the cart going in circles
       and hit the switch. The man in the cart will crash to the south. Go
       and talk to Pusan and he'll join your party.

       Get into the cart he just crashed in and head north and over a gap.
       Ignore the first cart here (it will take you back to the stairs).
       Instead, go north and this cart will take you to another room. Get in
       the cart here which goes into the water and drops you off in
       Zenithia.


Head north up through two sets of double doors and up a set of stairs to the
throne room. Pusan will tell you that there's a hidden staircast behind the
throne. Search and find it and take it. Then take the long ladder down into
the darkness.

When you reach the bottom, move east and Pusan will notice that the *GOLDEN
ORB* is missing. Speak to him again to watch some cutscenes. You'll have to
go back to Faerie Village to ask for a second *GOLDEN ORB*. Exit Zenithia.



----------------------------------
| A20 : A Golden Orb From the Past |
----------------------------------


From Salabona, get on your carpet and fly east over a bridge and a swamp.
Follow the river northeast until you come across a desert to the south. Land
here and start the walk to the Forest of Illusion to the south. Cross two
bridges and go to the southeast and step on the lighter green trees area.


       Forest of Illusion
       ------------------

       Make sure to have either the Son or the Daughter in order to be able
       to see the faerie. Inside the forest, go north to the next screen.
       Enter the little house and look at the pots for a *TINY MEDAL* and
       the drawers for an *ELVEN MEDICINE*. From the house, go north to the
       next screen.

       Go south on the next two screens. Then go east to another screen
       change. Open the chest here for a *FAERIE SWORD*. Now go north and
       walk back south to find a chest with *1500G*. Go north again to the
       campfire screen.

       Your daughter will tell you that there's someone by the fire. Speak
       to the invisible person. The faerie will tell you to follow. Follow
       your children north. They will enter a cave and you'll arrive at
       Faerie Village.


Go straight north and speak to Powan on the throne. She will give you the
*FAERIE HORN*. Leave Faerie Village and return to the Sky Tower (located on
the southern part of the middle continent). You won't be able to cast
Outside, so just walk south until you exit.

When you reach the tower, head north to a small lake. You'll find a boat that
you should sail north into the water to find a lillypad. Use the *FAERIE
HORN* and you'll find the Faerie Palace. Sail north and enter.

Get off your boat and speak to the Queen. She'll give you a copy of the
original orb. Go to the west room and speak to the guard to have him move.
Pass the stairs going up and take the stairs going down. Open the chests
here for a *THUNDER STAFF* and a *PRINCESS ROBE*. Now take the stairs up. Go
to the west and examine the map.

You'll be transported back to Santa Rosa when you were a child. Walk around
and talk to everyone (don't miss the soldier in the northwest). After
speaking to everyone, you can find yourself in front of the church. Speak to
yourself.

He'll let you look at the *GOLDEN ORB* and you'll be able to make the switch
with your copy. Now exit the town and transport back to the Faerie Palace.
Head back to Zenithia (by casting Return).

Go to the throne room and search behind the throne to find the stairs. Head
all the way back to where Pusan is waiting for you. You'll give him the orb
and the castle will rise out of the water. Now you can search Zenithia.

Inside the castle, you'll find the *SAP OF THE WORLD TREE* in a room with
water and plants (you can only carry one of these, but feel free to come
back here and restock at any time). Next to that room, you'll find a *SMALL
MEDAL* in the drawers. Go through the door to the north where you found the
medal and search the drawers to find a *GRAPPLING HOOK*.



------------------------
| A21 : Revenge is Sweet |
------------------------


Search behind the throne in Zenithian and go down the stairs. Stepping on the
tile here will grant you access to the floating castle. Our first destination
is to the southwest. Straight south of Salabona, you will eventually come
across an island surrounded by mountains. Land in the desert and walk east to
the Tower of Boble.


       Tower of Boble
       --------------

       The front door is locked so take the ladders all the way up to the
       top. Use the grappling hook on the hook on the top to lower yourself
       into the hole. Go down the stairs, then through the door and down
       another set of stairs. Open the chest here for a *SMALL MEDAL*.

       Head south out the door. Circle around the room with a nun inside and
       go through the door and down the stairs. Then exit south. Go up the
       stairs in the center of the room to find the nun who warns you about
       two monsters. Go back down the stairs and take the door to the
       northeast.

       Follow the path and exit south. Move east and ignore the hook for now.
       Instead, go north through the door. Take the stairs to the right
       first to find a chest with *2700G*. Go back up and take the left
       stairs and exit south.

       Move south, west and north around to the next door. Open the chest
       here for a *DEVIL'S ARMOR*. Continue east and out the door. South
       you will find a switch that will open the front door (which might be
       a good idea to push). Head all the way west and north and down the
       stairs.

       Move north through the swamp and down the stairs here. On this floor,
       go west first to a chest with an *ELVEN MEDICINE*. Down the stairs
       here, you will find a chest with a Mimic (to the north) and a chest
       with a *SMALL MEDAL*. Now take the stairs to the south up.

       On this floor, go east and then south to stairs going down. Then go
       east up another set of stairs. Move north and you'll run into Gonz.


               Gonz - 1700HP
               -------------

               All he will do is use physical attacks. This fight should not
               be a problem at all. Cast Increase if you feel it's
               necessary.


       Open the chest Gonz was protecting to find a *DRAGON'S LEFT EYE*. Go
       back up the previous two sets of stairs. Move north for two screens
       back to the center room.

       Go west again and down the stairs. Then go back up them in order to
       move north. Then go east and north and down the stairs you come to.
       Move north to find Gema.


               Gema - 4500HP
               -------------

               Gema is a more difficult fight than Gonz. Gema can breathe
               Flames and Numbing Breath. He can also cast Bounce and
               Blazemost. If you don't have someone who can cast Numboff,
               this might be a difficult fight. Barrier will also cut down
               on his attacks.


       Open the chest he was guarding for the *DRAGON'S RIGHT EYE*. Now
       return south to the stairs. Make your way back to the center of this
       floor by going south, west, south. Down the stairs and up again.
       Then go east to the stairs going up. Now move south across the swamp
       and up the stairs.

       Move south, east past the entrance and north through the door. Go
       east past the empty chest and through the next door. Move south,
       east and north through the door and up the stairs. Exit south and
       move west to the hook.

       You'll end up on the Dragon Statue. Insert the eyes in their proper
       places and the dragon's tongue will move. Jump down off the side of
       the statue and walk back up and into the mouth and down the stairs.

       Go down either of the ladders to find a *DRAGON STAFF*. Then climb
       back up and use the hook to go through the door. Move north around
       the blue floor and pick up the *DRAGON ORB*. Cast outside and return
       to Zenithia.


Back at Zenithia, head up to the throne room to find Pusan and some other
people. Talk to Pusan and give him the *DRAGON ORB*. He will transform back
into Master Dragon. He'll then give you the *HEAVEN BELL* (these will summon
him and you can fly on his back).



--------------------------
| A22 : Rescuing Your Love |
--------------------------


Go outside and use the *HEAVEN BELL* to summon Master Dragon. Fly to the
center continent and land on the Great Temple on the northern edge.


       Great Temple
       ------------

       Go through the door to the east first. Speak to the guard and tell
       him you won't leave. He'll attack you. This is just a normal monster.
       Defeat him and pick up the *ZENITHIAN ARMOR*.

       Now head north into the temple. The guards inside will make you join
       the ceremony. Try to speak to the guards again and they'll attack
       you. This is again just two normal monsters. They shouldn't be
       difficult.

       Walk around the side and make your way north to the stage. You'll see
       your wife's statue and a nun. Speak to the nun and she'll tell you
       that she's your mother.

       She'll talk to you about Papas and ask if you want to serve Ivol.
       Answer no to serving Ivol and tell her she's not your mother. She'll
       then change into Ramanda.


               Ramanda - 2000HP
               ----------------

               Ramada can cast Firevolt and Blizzard. He also breathes
               Flames. He should not be too difficult at this point in the
               game. Cast Barrier to protect from his magic attacks. Feel
               free to use Increase if needed. Pound away and he'll
               eventually go down.


       After defeating Ramanda, there's nothing you can do to change the
       statue back to your wife. Search the ground where Ramanda was
       standing to find a staircase going down.

       Take the stairs all the way down and exit to the south. Walk down the
       stairs moving west and go north through the hole. Open the large wood
       door you come to and enter. Head north here and circle back south.

       Feel free to kill the guard before taking the stairs here down to the
       next floor. Go through the door north. Move north, then all the way
       east. Go south down the ladder. West a little and then north under
       the path to the ladder. Go up and exit to the west.

       Move north and south down the stairs. Pick up the chest with the
       *DEMON CLAW*. Now head back to the first set of stairs. Instead of
       going up them, move west and then south under the path. Go up the
       stairs here and exit to the west. On this screen, move south to the
       exit. Pick up the two chests in this room for a *SHIELD OF RUIN*
       (which is cursed so don't equip it), and the *SLAVE CLOTHES*.

       Return to the previous room and move north, a little west, south
       under the path, west and north up the stairs. Feel free to again
       attack the guard before taking the stairs down here.

       Now you will walk north and face Ivol. Your whole party will be here
       to help you in the fight.


               Ivol - 4500HP
               -------------

               This will be the most difficult boss fight yet. Ivol can cast
               Explodet which can really hurt your party. He can also cast
               Bounce will protects him from your spells. Along with his
               magic he will also breath Glittering Ice and Freezing Rays
               (the latter of which will dispell all your magical effects).
               Use a combination of Barrier, Increase and Bikill. Feel free
               to swap characters as needed.


       After defeating him, he'll try to open the Demon World but nothing
       will happen. Pick of the *RING OF LIFE* that is left behind. Now
       retrace your steps all the way back to the exit. You won't be able
       to cast Outside, but there will be no random encounters.

       On the way out, you'll hear your mother's voice coming from the ring.
       She'll tell you not to come to the Demon World and that even the
       Legendary Hero is no match for the Demon Lord.

       Outside, you'll find that the statue has turn back into your wife.
       You will automatically return to Granvania.


Your children will hug their mother and a guard will come to tell you the
Ojiron wants to speak to you. Downstairs, Ojiron will ask you if you plan on
going to the Demon World. Answer yes and he'll plead you not to go.

Since almost everyone is telling us not to go there, I guess we will be
heading straight for the Demon World.



-----------------------
| A23 : The Demon World |
-----------------------


Now we are heading to the Water Shrine. Your children will be taken out of
your party, so you'll have to pay Ruida a visit if you want to bring them
along. Make sure you have the *RING OF FLAMES*, the *RING OF LIFE* and the
*RING OF WATER*. To get to the cave, cast Return to El Heven and take your
ship north.


       Water Shrine
       --------------

       We are heading back to a large door that couldn't be opened until
       now. Sail straight north and enter the large door. Moving north
       you'll find three statues.

       Place the *RING OF FLAMES* on the left statue. Put the *RING OF LIFE*
       on the middle statue. The *RING OF WATER* goes on the right. Now walk
       behind the statues and you'll be pulled into the Demon World.

       Try to exit to the south and you'll hear your mother's voice. She'll
       give you the gift of a *SAGE STONE*.


Exit and move east over the bridges and into the mountain maze. It's pretty
simple, so make your way to the town of Shahanna (or Jahanna).

Search the town and speak to everyone. Look in the barrel to the northwest of
the entrance for a *DEFENSE SEED*. From the entrance, walk west, north, east
and south around the outside of the town. You'll find two barrels. One will
have a *SMALL MEDAL*. A little farther south you'll find the last Kandar
Henchman. Fight him and open the chest for the *SANDS OF TIME*.

Inside the inn, look in the middle drawers for an *ELVEN MEDICINE*. You might
want to purchase some armor from the armor shop in the northwest also.

When you are ready, head south from the town and exit the mountain maze. Then
make your way east and north along the water. Cross the bridges west and
avoid the swamp to find Evil Mountain.


       Evil Mountain
       -------------

       Go straight north and through the door. Inside, use stepguard and
       walk straight north to the stairs going up. On this floor, there are
       some pots to the northwest that will attack you if you want.
       Otherwise, go northeast and then northwest to the stairs going up.

       On this floor, follow the path and take it southwest when it splits.
       Up the stairs here you'll find a chest with a *ROBE OF DARKNESS*. Go
       back down and head northwest and up the stairs.

       On this floor just head south to the stairs going up. Then exit to
       the south. You'll be outside. Move west and north. Go east when you
       can and north and west to a chest with an *ORGE SHIELD*.

       Return back the way you came and go west and north to a set of
       stairs. Grab the chest here for a *SMALL MEDAL*. Back upstairs, move
       west into the cave. Then go left and up the stairs.

       Here you'll find your mother. You'll also be attacked by two Dark
       Shamans. They're just normal monsters so kill them quickly. Your
       mother will try to trap Mildrath. She'll fail and she'll die. Papas'
       ghost will come and Martha and Papas will go off together.

       Take the ladder to the west and enter the cave here. Move north and
       down the stairs. On this floor move straight east across the one
       arrow tile. Continue east to open the chest for the *ECHOING HAT*.
       Then move west across the proper arrow tiles to get the second chest
       with a *SMALL MEDAL*. Now go up the stairs that are directly to the
       west.

       Step on the arrows that will take you down a set of stairs. Go back
       up the stairs and step on the arrows that will take you to the east.
       Now walk south all the way and step on the arrows that will take you
       to the *HOLY CHAMBERPOT* and the *SUN CROWN*.

       Now return all the way until you are back outside. Go south and
       ignore the cave entrance and move to the west for a chest with the
       *MULTI-EDGED SWORD*. Now go and enter the cave to the east.

       In this room, use the *HOLY CHAMBERPOT* you just picked up and a set
       of stairs will appear. Take them down.

       On this floor, be careful not to step on the tiles or you'll fall
       down a floor. First, go north to a chest that is a Mimic. Then
       return to the stairs and go east for a chest with the *KING METAL
       HELM*. Return to the stairs again and go south for *3300G*.

       Now move west until you have no choice but to fall down a hole. Take
       the only stairs back up and then go all the way north to stairs going
       down.

       Move all the way north again ignoring the path to the east. Go
       through the door and ignore the stairs. This next area is annoying.
       Each little room has a tile in the middle. Stepping on it will make
       the room move to the empty space. You want to move the rooms so the
       middle room can move one spot north in order to access the door.

       Move the bottom-left room right. Move the middle-left room down. Move
       the top-left room down. Move the top-center room left. Finally move
       the middle-center room up to the door.

       Just move north on this floor through the door. In the next room, go
       north up the stairs and try to open the chest. Two Hellbattlers will
       attack you. They are pretty strong, but they are just normal
       monsters. Defeat them and pick up the *ORIHALCON FANG*.

       Go through the next door if you are prepared to fight Mildrath.


               Mildrath (1) - 1600HP
               ---------------------

               Mildrath's first form is pretty easy. His big spell is
               Blazemost. He can also breathe Glittering Ice and Freezing
               Rays. He will also summon monsters such as Evil Clowns and
               Attackbots. Use Barrier, Increase, and BiKill.


               Mildrath (2) - 4500HP
               ---------------------

               Mildrath's second form is much more difficult. His big spell
               is now Explodet which does a lot of damage. He will still
               emit Freezing Rays which can be a real pain. On top of
               healing himself Mildrath will also breath Hellish Flames.
               Barrier is a necessity. Use Increase if needed and cast
               BiKill on your big hitters. You will probably have to switch
               your characters around in order to keep people alive.


       After defeating him, you will be taken back to Zenithia. You'll be
       taken, courtesy of Master Dragon, to some of the other towns you've
       already visited. Speak to everyone. Don't reset the game until the
       screen reads the end, otherwise you won't be able to get to the
       secret dungeon. Congratulations!



---------------------
| A24 : Bonus Dungeon |
---------------------


Load the game that you beat Mildrath on and cast Return to Evil Mountain.
Walk directly south into the swamp to find the bonus dungeon.


       Bonus Dungeon
       -------------

       From the stairs, walk west to find two chests with a *RESTORATION
       ORB* and a *SMALL MEDAL*. Return to the stairs and go north. Ignore
       the path to the east and continue northeast when the path splits.
       Grab the chest to fight a Mimic.

       Return to the main path and take the other route to the northwest.
       Ignore the south path and continue west to open the gate and move
       south to the next screen.

       Make your way around the holes and go east and south to the next
       screen to find a chest with the *SHIELD OF RADIANCE*. Return the way
       you came and move southwest.

       Here you'll come across cracks in the floor. If you step on them
       you'll fall to the floor below. You'll want to go down the stairs
       here (or fall) in order to get the *DRUM OF WAR*. The chest with it
       is directly west of the stairs. You'll have to walk across the swamp
       to get it.

       All the way east and north from the stairs, you'll find the *HELL
       SABRE*. Back upstairs, move south from the stairs, avoiding the holes.
       Then move west and north to the northwest area of the room and take
       the stairs going down.

       On this floor, you'll be in a maze. First you'll want to go right to
       get the *SWORD OF DECIMATION* (which is cursed). Return to the
       starting point and go  left, up, up-left, up, right, down, right,
       and down. The stairs are to the east.

       On this floor is another maze. From the main room, move left, down
       and down to find a chest with the *KING METAL ARMOR*. Return to the
       main room.

       Move north and take the stairs here to find two chests with a Mimic
       and an *ELVEN MEDICINE*. Return to the main room again. Now go down
       and right. The chest here is empty, so take the stairs down.

       On this floor, follow the path over the swamp. When you come to a
       fork choose west (instead of south). Then go north to find the *IRON
       BALL OF DECIMATION*. Head back south one screen and then west to
       stairs going down.

       Move north if you are prepared to face Esturk.


               Esturk - 9000HP
               ---------------

               Esturk is much more dangerous than Mildrath. He can attack
               twice per round. His spells include Explodet and Blazemost.
               He can, and will use Freezing Rays often to cancel your
               spells. He can also breath Glittering Ice and Hellish Flames.
               Make sure to have some Elven Amulets equiped since he will
               sometimes try to put you to sleep.

               You'll need Barrier for this fight to protect you from his
               breath attacks. The *DRUM OF WAR* will also help a lot in
               doubling your attack power. Esturk can use an Explodet +
               breath combo that will do about 200HP of damage so try to
               keep your HP above that. I would suggest a level out 50 to
               have a good chance.


       After defeating him, he'll tell you how many turns it took to beat
       him. You won't get anything if you beat him in a set number of rounds
       however. Congratulations, you just beat the hardest monster in the
       game!


****************************************************************************


                       **********************
                       * B : CHARACTER LIST *
                       **********************


-------------
| B1 : Bianca |
-------------

Bianca is decent with magic. Her attack power is okay, but
not as much as the Hero.

       Level   Spell/Skill
       -----   -----------
       3       Blaze
       5       Surround
       7       Decrease
       8       Fireball
       12      Sleep
       13      BiKill
       15      Firebane
       17      StepGuard
       18      Bounce
       20      Blazemore
       23      Defeat
       27      Firebolt
       33      Blazemost


---------------
| B2 : Daughter |
---------------

The Daughter is much better at magic than her brother, however
she is obviously not as skilled at attacking.

       Level   Spell/Skill
       -----   -----------
       5       Surround
       5       Return
       9       Outside
       11      Bang
       14      Snowblast
       16      BiKill
       18      Day-Night
       20      Sleep
       22      Decrease
       24      Boom
       27      Bounce
       30      Blizzard
       32      Bedragon
       36      Explodet


------------
| B3 : Flora |
------------

Flora is very similar to Biance when it comes to magic and
attacking ability.


------------
| B4 : Henry |
------------

Henry is pretty good at both magic and attacking. However,
he's not with your party for very long.

       Level   Spell/Skill
       -----   -----------
       1       Blaze
       3       Surround
       6       Decrease
       8       Bang
       12      Confuse
       15      Repel


-----------
| B5 : Hero |
-----------

The Hero is probably the most rounded character in the game.
He is good at magic and attacking.

       Level   Spell/Skill
       -----   -----------
       4       Heal
       6       Antidote
       8       Gale
       9       Upper
       11      Healmore
       12      Identify
       14      Outside
       16      Tornado
       18      Absorb
       22      HealAll
       25      Vivify
       28      Farewell
       32      Aerocross
       *       Return
       *       Chance

* learned in Ruraphin


------------
| B6 : Papas |
------------

The hero's father joins you twice during the game. You
cannot control him, however. Here's purely a fighter.

       Level   Spell/Skill
       -----   -----------
       27      Healmore


-------------
| B7 : Pippin |
-------------

Pippin is purely a fighter. He does not learn any spells
or skills.


-------------
| B8 : Sancho |
-------------

Sancho is a decent fighter, but the rest of his stats are very
poor.

       Level   Spell/Skill
       -----   -----------
       20      Increase
       20      Sleep
       25      RobMagic
       28      Beat
       30      Sacrifice
       32      Confuse


----------
| B9 : Son |
----------

The son is the Legendary Warrior. He is very good at attacking
and is decent with magic.

       Level   Spell/Skill
       -----   -----------
       5       StopSpell
       8       Increase
       10      Repel
       12      HealMore
       13      Firebane
       14      Numboff
       15      StepGuard
       16      HealAll
       18      Identify
       20      Curseoff
       23      Barrier
       25      Zap
       27      Revive
       30      HealUs
       34      Lightning
       38      Thordain


****************************************************************************


                       ********************
                       * C : WEAPONS LIST *
                       ********************


Listed in order of Attack Power. The numbers in brackets represent the
generation.

------          -------         ----------------        ----------
| Name |        | Power |       | Special Effect |      | Location |
------          -------         ----------------        ----------

Staff of
Benidiction     NA      Casts Healmore Spell    Water Cave

Poison Needle   +1      Can Kill in One Hit     Reinhart (2), Kabochi,
                                               Mountain Village,
                                               Northen Church,
                                               Santa Rosa (3)

Cypress Stick   +2      NA                      Santa Rosa

Bamboo Spear    +5      NA                      Santa Rosa, Alcapa

Fruit Knife     +6      NA                      Alcapa (2)

Sharpened Bone  +6      NA                      Santa Rosa

Club            +9      NA                      Port Selmi

Oak Cudgel      +9      NA                      Santa Rosa, Alcapa

Big Mallet      +10     NA                      Alcapa (2)

Bronze Knife    +12     NA                      Alcapa

Stone Fang      +12     NA                      Faeie Land, Reinhart,
                                               Oracleberry

Copper Sword    +13     NA                      Santa Rosa, Alcapa,
                                               Faerie Land, Reinhart

Boomerang       +15     NA                      Alcapa, Faerie Land,
                                               Reinhart, Oracleberry

Thorn Whip      +18     NA                      Alcapa

Iron Claw       +19     NA                      Reinhart, Alcapa (2),
                                               Kabochi

Stone Axe       +20     NA                      Reinhart (2), Port Selmi

Iron Staff      +22     NA                      Reinhart, Reinhart (2)

Chain Whip      +24     NA                      Reinhart, Oracleberry,
                                               Alcapa (2), Reinhart (2),
                                               Salabona

Bladed          +25     NA                      Oracleberry, Alcapa (2),
Boomerang                                       Port Selmi, Granvania

Chain Sickle    +27     NA                      Oracleberry, Alcapa (2)

Saw Blade       +27     NA                      Ruraphin, Telepador

Staff of        +29     Casts Firebane Spell    Faerie Palace
Thunder

Sledge Hammer   +30     NA                      Port Selmi, Ruraphin,
                                               Mountain Village, Granvania

Broad Sword     +33     NA                      Reinhart (2), Port Selmi,
                                               Ruraphin, Salabona,
                                               Mountain Village

Steel Fang      +35     NA                      Reinhart (2), Ruraphin,
                                               Salabona, Telepador,
                                               Granvania

Killer Earring  +35     NA                      Oracleberry

Papas' Sword    +40     NA                      Santa Rosa Cave (2)

Staff of        +40     Casts Stopspell         Volcano
Antimagic

Snake Sword     +42     NA                      Ruraphin, Mountain Village,
                                               Granvania

Sword of        +45     Casts Fireball          Salabona, Mountain Village,
Malice                                          Telepador, Chizod

Morning Star    +45     NA                      Port Selmi, Salabona,
                                               Telepador, Chizod

Steel Whip      +45     NA                      El Heven

Battle Axe      +45     NA                      Mountain Village,
                                               Telepador, Chizod

Fire Claw       +53     Cast Firebane           Chizod, Granvania

Slumber Sword   +55     Can Cause Sleep         Chizod, Granvania,
                                               El Heven

Staff of        +55     Changes MP to           Telepador, El Heven
Force                   Attack Power

Staff of        +60     NA                      Daughter has it
Stoross

War Hammer      +60     NA                      Northern Church,
                                               Santa Rosa (3), El Heven

Magma Staff     +63     NA                      Sky Tower

Flame           +65     NA                      Shahanna
Boomerang

Staff of        +66     Can Revive an Ally      Shahanna
Revival

Falcon Sword    +67     Attacks twice           Medal King Castle

Sword of        +70     NA                      El Heven
Temptation

Ice Blade       +70     NA                      Northern Church,
                                               Santa Rosa (3), El Heven

Demon Hammer    +70     NA                      Emblem Cave

Zombie          +80     Added Attack to         Northern Church,
Sword                   Undead                  Santa Rosa (3)

Fairy Sword     +85     NA                      Forest of Illusion

Spear of        +85     NA                      Northern Church,
Zeus                                            Santa Rosa (3)

Dragon          +90     Added Attack to         Northern Church,
Killer                  Dragons                 Shahanna, Santa Rosa (3)

Demon Claw      +90     NA                      Great Temple

Multi-Edge      +99     Cursed                  Evil Mountain
Sword

Demon Spear     +99     NA                      Shahanna


Sword of        +100    Heals 1/4 of Damage     Medal King Castle
Miracles                Given

Gringham        +100    NA                      Oracleberry
Whip

Blizzard        +105    NA                      Shahanna
Sword

Big Bowgun      +110    NA                      Shahanna

Zenithan Sword  +110    NA                      Santa Rosa Cave (2)

Orihalcon Fang  +115    NA                      Evil Mountain

Hell Saber      +120    NA                      Bonus Dungeon

Iron Ball Of    +125    NA                      Bonus Dungeon
Decimation

Dragon Staff    +125    Casts Bedragon          Tower of Boble

Metal King      +130    NA                      Oracleberry
Sword


****************************************************************************


                       ******************
                       * D : ARMOR LIST *
                       ******************


Listed in order of Defense

--------------
| D1 : HELMETS |
--------------

------          --------        ----------------        ----------
| Name |        |Defense |      | Special Effect |      | Location |
------          --------        ----------------        ----------

Leather Hat     +2              NA                      Mountain Village

Pointed hat     +3              NA                      Oracleberry

Wooden Hat      +6              NA                      Alcapa, Oracleberry,
                                                       Alcapa (2)

Hairband        +7              NA                      Alcapa

Fur hood        +11             NA                      Faerie Land, Reinhart,
                                                       Granvania

Silver          +14             NA                      Salabona
Barrette

Iron Helm       +16             NA                      Reinhart, Oracleberry,
                                                       Alcapa (2),
                                                       Port Selmi, Kabochi,
                                                       Ruraphin

Silk Hat        +20             NA                      Salabona, Telepador

Iron Mask       +25             NA                      Ruraphin, Chizod,
                                                       Granvania

Hat of the      +28             Return to Last Town     Shahanna
Wind

Echoing Hat     +28             Recasts Spell           Evil Mountain
                               (no MP)

Satan Helm      +30             Cursed                  Water Cave

Hat of          +35             Restores MP While       Granvania
Happiness                       Walking

Helm of Wisdom  +40             Raises Intelligence     El Heven,
                                                       Faerie Land (3)

Golden Tiara    +45             Can Prevent Status      Medal King Castle
                               Spells

Great Helm      +45             NA                      Shahanna

Zenithian Helm  +50             NA                      Telepador

Crown of        +60             NA                      Evil Mountain
the Sun

King Metal      +70             NA                      Evil Mountain
Helm


------------
| D2 : ARMOR |
------------

------          ---------       ----------------        ----------
| Name |        | Defense |     | Special Effect |      | Location |
------          ---------       ----------------        ----------

Piece of Cloth  +3              NA                      Faerie Land,
                                                       Oracleberry

Slave Clothes   +5              NA                      Great Temple

Handwoven Cape  +6              NA                      Santa Rosa

Wayfarer's      +7              NA                      Alcapa
Clothes

Silk Apron      +10             NA                      Alcapa

Leather Armor   +11             NA                      Alcapa, Faerie Land

Leather         +12             NA                      Faerie Land,
Loinclothe                                              Oracleberry


Silk Robe       +13             NA                      Oracleberry

Boxer Shorts    +15             NA                      Granvania

Scale Armor     +15             NA                      Faerie Land

Leather Dress   +17             NA                      Alcapa

Fur Coat        +18             NA                      Reinhart

Chain Mail      +19             NA                      Oracleberry

Slime Clothes   +20             NA                      Oracleberry,
                                                       Port Selmi

Dancer's        +20             NA                      Salabona
Clothes

Bronze Armor    +21             NA                      Reinhart, Oracleberry,
                                                       Alcapa (2)

Breast Plate    +23             NA                      Oracleberry,
                                                       Port Selmi,
                                                       Kabochi, Telepador

Naughty         +23             Can Stun Monsters       Granvania
Underwear

Half Plate      +25             NA                      Reinhart, Oracleberry,
Armor                                                   Alcapa (2),
                                                       Port Selmi

Cloak of        +28             Evades More Attacks     Salabona, Telepador
Evasion

Full Plate      +30             NA                      Port Selmi, Ruraphin,
Armor                                                   Salabona

Rogue Armor     +30             Cursed                  Mountain Cave

Turtle Shell    +33             NA                      Port Selmi, Ruraphin,
                                                       Salabona, Granvania

Robe of         +33             NA                      Waterfall Cave
Serenity

Lace Bisuche    +35             NA                      Telepador, Chizod

Mysterious      +37             Changes Damage          Medal King Castle
Bolero                          into MP

Wizard's Robe   +37             NA                      Chizod

Zombie Mail     +38             NA                      Demon Tower

Silver          +40             NA                      Granvania, El Heven
BreastPlate

Combat Pajamas  +40             NA                      Medal King Castle

Silver Mail     +40             NA                      Telepador, Chizod,
                                                       Granvania

Dress of        +45             Reduces Damage from     Granvania, El Heven
Radiance                        Spells

Blood Mail      +45             NA                      Chizod

Dragon Mail     +50             NA                      Granvania

Sage's Robe     +50             Reduces Damage from     El Heven
                               Spells

Swordedge Armor +55             Attacker Gets 1/4       Cave of Trials
                               of Damage

Robe of         +55             Reduces Damage from     Evil Mountain
Darkness                        Spells

Water Flying    +55             Reduces Damage from     Faerie Land (3)
Clothes                         Fire

Magic Armor     +60             Reduces Damage from     El Heven
                               spells

Silk Bisuche    +60             NA                      Faerie Land (3)

Angel Leotard   +70             NA                      Shahanna

Flame Armor     +70             Reduces Damage from     Faerie Land (3),
                               Water and Ice           Shahanna

Mystic Armor    +75             Heals HP Each Round     Medal King Castle

Mirror Armor    +80             NA                      Shahanna

Demon Armor     +85             Cursed                  Reinhart

Zenithian Armor +85             Reduces Damage from     Great Temple
                               Water, Fire and Spells

Royal Cloak     +90             Reduces Damage from     Emblem Cave
                               Water, Fire and Spells

King Metal      +95             NA                      Bonus Dungeon
Armor


--------------
| D3 : SHIELDS |
--------------

------          ---------       ----------------        ----------
| Name |        | Defense |     | Special Effect |      | Location |
------          ---------       ----------------        ----------

Pot Lid         +2              NA                      Oracleberry

Leather Shield  +4              NA                      Salabona

Scale Shield    +7              NA                      Alcapa, Oracleberry,
                                                       Alcapa (2),
                                                       Port Selmi,
                                                       Ruraphin, Granvania

Bronze Shield   +11             NA                      Faerie Land,
                                                       Oracleberry

Iron Shield     +16             NA                      Reinhart, Alcapa (2)

Magic Shield    +22             NA                      Port Selmi, Ruraphin,
                                                       Telepador, Chizod

Dragon Shield   +30             Reduces Damage from     El Heven
                               Ice and Fire

Aeolus Shield   +30             Casts Expel as Item     Granvania

Flame Shield    +40             Reduces Damage from     Faerie Land (3)
                                                       Water

Shield of       +46             Casts Healmore as       Faerie Land (3),
Strength                        Item                    Shahanna

Ogre Shield     +48             NA                      Evil Mountain

Shield of       +55             Reduces Damage from     Shahanna
Reflection                      Fire

Zenithian       +60             Casts Bounce as Item    Salabona
Shield

Shield of       +65             Reduces Damage from     Bonus Dungeon
Radiance                        Ice and Fire

King Metal      +70             NA                      Medal King Castle
Shield


****************************************************************************


                       ******************
                       * E : ITEMS LIST *
                       ******************


* - Used in battle
# - Unlimited use
@ - Must be Equiped

------                          ----------------
| Name |                        | Special Effect |
------                          ----------------

Acorns of Life                  Adds 1-5 HP

Acorns of Magic                 Adds 1-5 MP

Agility Seed                    Adds 1-5 to Agility

Angel’s Bell(*#)              Cures chaos spell

Antidote                        Cures Poison

Armband of Sacrifice(@)         Upon dying, you will explode hurting
                               all montsters
                               (doesn’t work on bosses)

Bomb stone*                     Casts a Boom Spell

Defense                         Adds 1-5 to Defense

Drum of War(*#)                 Doubles Attack of Party

Elven Amulet                    Protects against Status Spells

Elven Medicine                  Heals 30 HP of Party

Fighter’s Hair(*#)            Doubles One Character's Attack

Final Key(#)                    Opens All doors

Fragrance Bag(*)                Confuses One Enemy

Full Moon Herb                  Cures Paralysis

Herb                            Heals 30-40 HP

Holy Water                      Decreases Chance of Battles

Intelligence Seed               Adds 1-5 to Intelligence

Leaf of the World Tree          Revives One Character to Full HP

Magic Key                       Opens Certain Doors
                               (doors with red frames)

Magic Water                     Restores MP

Meteorite Armband(@)            Doubles One Character's Agility

Monster Lure                    Increases Chance of Battles
                               (can distract monsters in battle)

Reinhart Key(*)                 Opens Doors in Reinhart

Ring of Flame(@)                Used to get into Demon World
                               (casts tornado attack in battle
                               and needed to get married)

Ring of Life(@)                 Used to get into Demon world
                               (restores HP as you walk)

Ring of Prayer(@)               Restores MP

Ring of Water                   Used to get into Demon World

Sage’s Stone(*#)              Casts HealUs Spell
                               (only in battle)

Sap of the World Tree           Revives All Characters and Cures All

Small Medal                     Collect and Give to the
                               Medal King for Prizes

Stone of Life                   Will Possibly Stop an Instant Kill Spell
                               (must be in character's inventory)

Strength Seed                   Adds 1-5 to Strength

Wing of Wyvern                  Returns Party to the Last Town


*****************************************************************************


                       **************************
                       * F : SPECIAL ITEMS LIST *
                       **************************


Special Items can not be dropped.
@ - Must be Equiped

------                  ----------------
| Name |                | Special Effect |
------                  ----------------

Bianca’s Ribbon(@)    Used to make the panther join you
                       (increases montsters intelligence)

Dragon orb              Used to Reveal the Master Dragon

Flute of Spring         Used to Bring Spring to Faerie Village

Flying Shoes            Takes you to the Demon Tower

Gold Orb                Used to Keep Zenithia floating

Grappling Hook          Used to Climb Down from Hooks

Horn of the Fairies     Let's Humans see the Fairy Palace

Lamp of Darkness        Changes Day into Night

Left Dragon Eye         Used on the Dragon Statue
                       (gained after beating Gonz)

Magic Carpet            Able to Fly Over Plains and Water

Magma Staff             Destroys Mountains in Front of the Cave to Zenithia
                       (can also be used as a weapon)

Mirror of Ra            Reveals the True Objects

Papas’ Letter         Explains the Beginning of the Quest

Right Dragon Eye        Used on the Dragon Statue
                       (gained after beating Gema)

Sacred Pitcher          Removes Lava in Mildrath’s Castle

Sands of Time           Restarts a Battle

Silk Veil               Needed to Get Married

Silver Orb              Used to Keep Zenithia floating

Symbol of Royalty       Proves your Royalty

Torch                   Lights up Dark Places

Wagon                   Carries Extra Party Members

Wayfarer’s Map                World Map

Zenithian Bells         Summons Master Dragon and Lets you Fly Over
                       All Obstacles


****************************************************************************


                       *************************
                       * G : SMALL MEDALS LIST *
                       *************************

---     ------                          ----------
| # |   | Area |                        | Location |
---     ------                          ----------
1       Alcapa                          Pot
2       Reinhart Castle                 Pot in the Storage Room
3       Port Selmi                      Dresser in the Light House
4       Port Selmi                      In the flowers
5       Kabochi                         Pot in the Elder's House
6       Kabochi                         General Store (corner)
7       Western Cave                    Near the Campfire
8       Ruraphin                        Pot in the Inn
9       Ruraphin                        Pot on the Upper Level
10      Rumor Shrine                    Well
11      Salabona Tunnel                 Chest
12      Salabona                        Drawers in Andy's House
13      Mountain Village                Grave
14      Mountain Village                Barrel in the Inn Basement
15      Desert Oasis                    Pot
16      Telepador                       Well in Isis's Chambers
17      Chizod Mountain Path            Pot
18      Chizod Mountain Path            Chest
19      Chizod Mountain Path            Chest
20      Chizod                          Pot in the Northwestern House
21      Granvania Mountain Path         Chest
22      Granvania Mountain Path         Chest
23      Granvania Mountain Path         Chest
24      Granvania                       Pot, NW corner of 1st Floor
25      Granvania                       Drawers, SE corner 2nd Floor
26      Cave of Trials                  Chest
27      Demon Tower                     Chest
28      Demon Tower                     Chest
29      Demon Tower                     Chest
30      Jijo's House                    Drawers
31      Tunnel to Elhebun               Chest
32      Elhebun                         Pot in the Southeastern Corner
33      Oracle Valley                   On the ground in one of the cells
34      Medal King Castle               Chest
35      Medal King Castle               Chest
36      Royal Cloak Cave                Chest
37      Sky Tower                       Chest
38      Path to Zenithia                Chest
39      Forest of Illusion              Pot in Dwarf's House
40      Zenithia                        Drawers
41      Tower of Boble                  Chest
42      Tower of Boble                  Chest
43      Shahanna                        Pot outside
44      Evil Mountain                   Chest
45      Evil Mountain                   Chest


* Note : Man-Eater Chests (along with some other monsters) will sometimes
       drop Small Medals. Mimics will always drop small medals.


****************************************************************************


                       ******************
                       * H : MAGIC LIST *
                       ******************

------          ----    ----------------
| Name |        | MP |  | Special Effect |
------          ----    ----------------

Absorb          2       Caster absorbs MP of spells cast on him

Aerocross       8       140 damage to group

Antidote        2       Removes poison

Bang            5       25 damage to all enemies

Barrier         3       Protects party from spell damage

Beat            4       Possible instant kill

Bedragon        18      Turns the caster into a dragon

Bikill          6       Doubles attack power

Blaze           2       15 damage

Blazemore       4       80 damage

Blazemost       10      190 damage

Blizzard        12      100 damage to all enemies

Boom            8       60 damage to all enemies

Bounce          4       Reflects one spell back at enemy

Chance          20      Completely random effect

Confuse         5       Confuses one group of enemies

Day-Night       3       Changes between day and night

Defeat          7       Possible instant kill of one
                       group of enemies

Defense         4       Lowers one group of enemies defense

Expel           1       Removes one group of undead enemies

Explodet        15      180 damage to one group

Farewell        All     Revives party with full HP
                       (caster dies)

Fireball        4       20 damage to one group

Firebane        6       40 damage to one group

Firevolt        10      100 damage to one group

Identify        3       Explains an item

Increase        3       Increases defense of party

Gale            2       20 damage to one group

Heal            2       Heals 40 HP of one ally

HealAll         7       Heals all HP of one ally

HealMore        5       Heals 80 HP of one ally

HealUs          18      Heals 100 HP of party

HealUsAll       36      Heals all HP of party

Lightning       15      200 damage to one group

Numboff         2       Removes paralysis of party

Outside         8       Removes party from a dungeon

Repel           4       Repels weak monsters

Return          8       Returns party to visited towns

Revive          20      Revives an ally with full HP

RobMagic        0       Steals MP from one enemy

Sacrifice       1       Caster dies while damaging enemies

Sap             3       Decreases one enemy's defense

Sleep           3       Puts group of enemies to sleep

Sleepmore       5       Same as sleep (greater chance)

Snowblast       5       50 damage to one group

Stepguard       2       Walk over damage areas with no
                       damage to party

StopSpell       3       Stops one group of enemies' spells

Surround        5       Lowers enemies hit percentage

Thordain        10      600 damage to one enemy
                       (all party use)

Tornado         4       40 damage to one group

Upper           2       Increases one ally's defense

Vivify          10      Possible to revive one ally

Zap             8       80 damage to all enemies


****************************************************************************


                       *********************************
                       * I : RECRUITABLE MONSTERS LIST *
                       *********************************


Numbers in the brackets are the maximum level.


----------------
| Attackbot (30) |
----------------

       No Spells or Skills

--------------
| Big Eye (20) |
--------------

       Level   Spell/Skill
       -----   -----------
       1       Healmore
       1       Cold Breath
       5       Build Up
       8       Dazzling Light
       10      Sweet Breath
       15      HealAll

--------------------
| Blizzard Hawk (25) |
--------------------

       Level   Spell/Skill
       -----   -----------
       3       Defeat
       3       Cold Breath
       3       Freezing Breath
       8       Strange Dance 3
       15      HealUs
       23      Sparkling Breath

----------------
| Bomb Baby (15) |
----------------

       Level   Spell/Skill
       -----   -----------
       1       Sacrifice
       5       Body Attack

---------------
| Bombcrag (20) |
---------------

       Level   Spell/Skill
       -----   -----------
       5       Sacrifice
       5       Charge Up
       10      Body Attack
       19      Farewell

--------------
| Borongo (99) |
--------------

       Level   Spell/Skill
       -----   -----------
       17      Charge Up
       21      War Cry
       33      Freeze Ray
       40      Thunder

--------------
| Brownie (99) |
--------------

       No Spells or Skills

----------------
| Centaurus (50) |
----------------

       Level   Spell/Skill
       -----   -----------
       3       Healmore
       5       Burning Breath
       9       Repel
       15      Boom
       20      Bikill
       23      HealAll
       27      Barrier

------------
| Curer (50) |
------------

       Level   Spell/Skill
       -----   -----------
       2       HealAll
       3       Healmore
       8       Upper
       10      Increase
       12      Vivify
       18      HealUs
       23      Revive
       30      HealUsAll

-------------------
| Dancing Jewel (7) |
-------------------

       Level   Spell/Skill
       -----   -----------
       2       Decrease
       2       Confuse
       2       StopSpell
       2       Strange Dance 1
       4       Absorb
       5       Beat
       6       Sleepmore
       7       Aerocross

---------------------
| Dancing Needle (23) |
---------------------

       Level   Spell/Skill
       -----   -----------
       3       Strange Dance 1
       5       Strange Dance 2
       10      Sleep Attack
       15      Strange Dance 3
       20      Numbing Attack
       25      Body Attack

-----------------
| Dragon Pup (30) |
-----------------

       Level   Spell/Skill
       -----   -----------
       1       Fiery Breath
       5       Sweet Breath
       15      Flaming Breath
       28      Violent Flames

-------------
| Drakee (99) |
-------------

       Level   Spell/Skill
       -----   -----------
       5       Surround
       10      Sleep
       15      Day-Night
       17      Strange Dance 1
       20      RobMagic
       22      Dazzling Lights
       38      Bedragon

----------------
| Eigerhorn (50) |
----------------

       Level   Spell/Skill
       -----   -----------
       4       Firebane
       4       Tornado
       4       Snowblast
       7       War Cry
       9       Charge Up
       11      Firevolt
       13      Eerie Light
       15      Blizzard

-----------------
| Eliminator (30) |
-----------------

       Level   Spell/Skill
       -----   -----------
       7       Massacre
       20      Sap

--------------------
| Farewell Crag (20) |
--------------------

       Level   Spell/Skill
       -----   -----------
       3       Farewell
       6       Body Attack
       8       Bounce
       10      Dazzling Lights
       14      Vivify
       20      Thunder

--------------
| Gigantes (7) |
--------------

       No Spells or Skills

------------
| Golem (50) |
------------

       Level   Spell/Skill
       -----   -----------
       8       Build Up
       11      Charge Up
       20      Meditate
       45      Thunder

-------------------
| Great Dragon (60) |
-------------------

       Level   Spell/Skill
       -----   -----------
       3       Flaming Breath
       10      Violent Flames
       15      Freezing Flames
       20      Burning Breath
       30      Sparkling Breath
       50      Infernal Flames

-------------
| Healer (99) |
-------------

       Level   Spell/Skill
       -----   -----------
       4       Heal
       5       Repel
       7       Healmore
       10      Antidote
       15      Numboff
       20      HealAll
       25      HealUs
       30      Vivify
       36      HealUsAll

------------------
| Hellbattler (15) |
------------------

       Level   Spell/Skill
       -----   -----------
       3       Explodet
       3       Violent Flames
       5       Firevolt
       7       Bounce
       8       Revive
       11      Blazemost
       13      Sparkling Breath
       15      Infernal Flames

-----------
| Hork (30) |
-----------

       Level   Spell/Skill
       -----   -----------
       5       Lick
       5       Poison Attack
       10      Cold Breath
       15      Tempting Dance
       20      Poison Breath
       25      Deadly Poison

------------------
| King Healer (20) |
------------------

       Level   Spell/Skill
       -----   -----------
       3       HealUsAll
       3       RobMagic
       5       Aborb
       7       Barrier
       10      Revive
       14      Farewell
       17      Chance
       20      Bedragon

-----------------
| King Slime (30) |
-----------------

       Level   Spell/Skill
       -----   -----------
       3       Vivify
       5       Increase
       10      Barrier
       12      Blazemore
       15      Revive
       18      Freezing Rays
       20      Violent Flames
       27      Blazemost

-------------
| Kukkle (20) |
-------------

       Level   Spell/Skill
       -----   -----------
       1       Decrease
       5       Surround
       10      Sleep
       13      Confuse
       15      Expel
       17      Increase
       18      Curseoff
       19      Stopspell
       20      Bikill

--------------
| Leaonar (30) |
--------------

       Level   Spell/Skill
       -----   -----------
       5       Surround
       9       Build Up
       12      Decrease
       15      Flaming Breath

-------------
| Lionex (23) |
-------------

       Level   Spell/Skill
       -----   -----------
       1       Aerocross
       8       Eerie Light
       14      Zap
       20      Lightning

-----------------
| Mad Dragon (40) |
-----------------

       Level   Spell/Skill
       -----   -----------
       6       Sweet Breath
       7       Tempting Dance
       8       Flaming Breath
       10      Burning Breath
       13      Deadly Poison
       15      Violent Flames

---------------
| Magician (99) |
---------------

       Level   Spell/Skill
       -----   -----------
       3       StopSpell
       3       Blaze
       5       Fireball
       12      Firebane
       15      Robmagic
       19      Blazemore
       24      Absorb
       28      Firevolt

--------------
| Messala (50) |
--------------

       Level   Spell/Skill
       -----   -----------
       3       StopSpell
       3       Eerie Light
       6       Beat
       11      Sleepmore
       14      Blazemore
       20      Defeat
       22      Curseoff
       27      Freezing Breath
       30      Blazemost

------------------
| Metal Babble (8) |
------------------

       Level   Spell/Skill
       -----   -----------
       2       Fireball
       2       Bang
       3       Upper
       4       Firebane
       5       Boom
       6       Firevolt
       7       Farewell
       8       Explodet

----------------
| Minidemon (30) |
----------------

       Level   Spell/Skill
       -----   -----------
       2       Blazemore
       4       Lick
       10      Confuse
       13      Sweet Breath
       17      Boom
       20      Day-Night
       23      Chance
       25      Blazemost
       28      Explodet

-------------
| Nereus (50) |
-------------

       Level   Spell/Skill
       -----   -----------
       3       Snowblast
       3       Tornado
       6       Bounce
       10      Return
       12      Sleep
       17      Vivify
       20      Blizzard
       23      Aerocross
       40      Thunder

---------------
| Orc King (30) |
---------------

       Level   Spell/Skill
       -----   -----------
       3       Vivify
       6       Beat
       8       HealUs
       9       StepGuard
       11      Revive
       15      Defeat
       20      Blizzard

-----------------
| Puppet Man (30) |
-----------------

       Level   Spell/Skill
       -----   -----------
       3       Strange Dance 2
       6       Bounce
       10      Strange Dance 3
       15      StopSpell
       18      Absorb
       20      Repel
       23      Tempting Dance
       25      Tornado
       30      Aerocross

------------
| Slime (99) |
------------

       Level   Spell/Skill
       -----   -----------
       7       Expel
       10      Increase
       15      Decrease
       18      Outside
       20      Confuse
       25      StepGuard
       30      Vivify
       45      Eerie Lights
       77      Meditate
       99      Infernal Flames

-------------------
| Slime Knight (99) |
-------------------

       Level   Spell/Skill
       -----   -----------
       3       Heal
       3       RobMagic
       5       Healmore
       9       Antidote
       12      Bang
       18      Numboff
       20      HealAll
       23      Boom

-------------------
| Soldier Bull (30) |
-------------------

       Level   Spell/Skill
       -----   -----------
       3       Charge Up
       5       Upper
       10      Bikill
       15      Decrease

---------------
| Springer (50) |
---------------
       Level   Spell/Skill
       -----   -----------
       3       Decrease
       5       Upper
       7       Tornado
       15      Aerocross

-------------
| Wyvern (60) |
-------------

       Level   Spell/Skill
       -----   -----------
       3       Healmore
       5       Cold Breath
       10      Sleep
       12      Outside
       15      HealAll
       18      HealUs
       22      Freezing Breath
       24      Return
       28      Sleepmore
       31      Confuse

-----------
| Yeti (40) |
-----------

       Level   Spell/Skill
       -----   -----------
       3       War Cry
       5       Cold Breath
       8       Sweet Breath
       12      Build Up
       15      Snowblast
       20      Lick
       22      Freezing
       30      Blizzard


****************************************************************************


                       ***************************
                       * J : CONTACT INFORMATION *
                       ***************************


If, for any reason, you feel the need to contact me, I can be reached by
email at [email protected]. If there is something that I missed, or any
mistakes may have been made through my walkthrough, please email me and let
me know. Any corrections or changes that you point to me will be credited to
you. Thanks.


****************************************************************************


                       *****************************
                       * K : COPYRIGHT INFORMATION *
                       *****************************


Copyright 2005(c). If anyone would like to use this walkthrough on your site,
please email me for permission (and I'll probably say yes). Whatever you do,
don't steal, change, sell or use any or all of this walkthrough without my
permission. This walkthrough can only be found on www.gamefaqs.com and
www.neoseeker.com. Thanks again.