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** DRAGON QUEST 5 WALKTHROUGH **
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By M_Dolens (
[email protected])
2005/02/25
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* TABLE OF CONTENTS *
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A : WALKTHROUGH
A1 : The Beginning
A2 : In Search of the Herbs
A3 : A Castle of Ghosts
A4 : Bring Back the Spring
A5 : A Royal Kidnapping
A6 : Ten Years Later
A7 : Returning Home
A8 : The True Empress
A9 : A Reunion
A10 : The Magic to Return
A11 : The Ring of Fire
A12 : The Ring of Water
A13 : A Desert and a Mountain
A14 : Trials of Royalty
A15 : The Demon Tower
A16 : Odds abd Ends
A17 : Some Magic Items
A18 : A Staff and a Cloak
A19 : Finding Zenithia
A20 : A Golden Orb From the Past
A21 : Revenge is Sweet
A22 : Rescuing Your Love
A23 : The Demon World
A23 : Bonus Dungeon
B : CHARACTER LIST
B1 : Bianca
B2 : Daughter
B3 : Flora
B4 : Henry
B5 : Hero
B6 : Papas
B7 : Pippin
B8 : Sancho
B9 : Son
C : WEAPONS LIST
D : ARMOR LIST
D1 : Helmets
D2 : Armor
D3 : Shields
E : ITEMS LIST
F : SPECIAL ITEMS LIST
G : SMALL MEDALS LIST
H : MAGIC LIST
I : RECRUITABLE MONSTERS LIST
J : CONTACT INFORMATION
K : COPYRIGHT INFORMATION
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* A : WALKTHROUGH *
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| A1 : The Beginning |
--------------------
After a short scene of your birth, and your mother's death, you find
yourselfon a ship in your room with your father, Papas. Before you leave to
look around get the *MEDICAL HERB* from the drawer.
Talk to all the sailors on the deck before going down the stairs below deck.
After talking to the sailors down here (all the barrels are empty and the
chests are locked), head back upstairs and enter the captain's cabin.
When you finish talking to everyone, leave the cabin the ship will arrive at
Vista. The captain will tell you to go get Papas. Your father mentions
something about you being here two years ago. Before you can leave the ship,
Papas asks you if you've checked the drawers. Answer yes and you can leave
the ship.
Now you are in Vista Port. Papas goes to talk to his friends and leaves you
toplay by yourself. There's one person upstairs who remembers you and your
father (the barrels here are empty also). When you try to leave town, you'll
be attacked by three slimes. Papas will come to the rescue (although, you'd
probably be able to win alone).
Papas will heal you after the battle. Then he'll lead you to Santa Rosa.
There might be random encounters, but Papas will take care of you until you
reach the next town.
-----------------------------
| A2 : In Search of the Herbs |
-----------------------------
Papas seems to be very popular in this town. Upon arrival, everyone comes out
to see him. You will end up at Sancho's house. Sancho's daughter, Bianca
invites you upstairs. She will ask you if you remember her. Either answer
doesn't matter. After trying to read to you, her mother will come and take
her away. Check the drawer for the *LEATHER HAT* (don't forget to equipe it).
Go downstairs and talk to Papas. He'll tell you that he has to go out for
a while. If you talk to Sancho, you can rest. However, you should explore
the town for a bit first. Grab the *MEDICAL HERB* from the drawer in Sancho's
house. Downstairs, get the *STRENGTH SEED* from the northern pot.
Upstairs in the Weapons shop, there's a *MEDICAL HERB* in the eastern
drawers.
You'll find out that a man is searching in the cave for herbs, and he hasn't
come back yet. You obviously are supposed to go looking for him. You should
level up to at least level 4 before you venture deep into the cave. It also
wouldn't hurt to purchase some weapons from the weapons shop in town. Since
you can't sleep at the inn, Sancho will let you sleep in his home (if you
need to replenish your HP and MP).
Santa Rosa Cave:
----------------
Head north and take your first left to find a *MEDICAL HERB* in a
chest. Return to main path and continue north onto the next screen.
Turn left take the stairs down to the next floor.
On this floor, head right and down to find a chest with *50G*.
Return to the stairs, and then head left and up (past the sign) to
another chest with a *LEATHER SHIELD*. Then head down to the next
screen. Turn left and take the stairs going down.
Head left and up (passing the first right) to find the man trapped
under a rock. Move it for him and he will leave to bring the herbs
to Duncan's wife.
If you move east and then south from the where you found the man, you
will come across a slime who will give you some helpful information.
North from the man is a chest with the *WAYFARER'S CLOTHES*. When you
are finished leveling up, leave the cave and return to town.
Back in town, go to Sancho's house and have a rest. In the morning, you'll
find Bianca and her mother there. It seems that they have gotten the herbs
they needed. Papas decides to accompany them to Alkapa and asks you if you'd
like to come. Whatever your answer, you find yourself going to Alkapa.
-------------------------
| A3 : A Castle of Ghosts |
-------------------------
Papas decides to talk to his sick friend Duncan upon arrival in Alcapa. When
you try to leave the inn, Bianca joins you. Go upstairs in the inn and check
the drawers for a *DEFENSE SEED* and a *WING OF WYVERN*. Then go and talk to
everyone in the town.
People keep talking about some ghost named Lenoire, and how we shouldn't go
there (so that's probably where we will end up going). Go back to the inn and
talk to Papas. Duncan's wife ends up making you stay for the night.
During the night, Bianca will wake you up. She'll want to go with you to
Lenoire (in order to save the cat from the two mean boys). Before doing so, I
would suggest purchasing some equipment from town. You will probably have to
fight around town for a while to save some money. (You can sleep at the inn
for free when you need to. Papas will wake up with Duncan's cold and stay
another night until you complete the task.) When you are satisfied with your
equipment, head west around the mountains and then north to the castle.
Lenoire Castle
--------------
The front door is locked, so head to the right and go all the way up
until you reach the top. When you walk through the door, it will
close behind you and lock you in. Head down the only set of stairs
here.
In this room, there will be six skeletons lying in beds. When you try
take the stairs, they will stand up and take Bianca away. There's no
where to go but down.
Go up and open the northern chest for a *WING OF WYVERN*. The other
chest is empty. Now fall down the hole, or take the stairs down. Exit
through the southern door to find yourself outside.
You'll hear a noise, and if you search the left grave, you'll find
Bianca. She be annoyed but at least she'll join your party again.
Return to the room you were just in and you'll find a ghost. Speaking
to her will make one of the bookcases move to reveal a staircase.
Take these down to the next floor.
On this floor head west and the north through the door. Speak to the
ghost on the bed who will ask you to help her get her grave back.
Then exit south and head up to the stairs going down.
The next room is completely black. Go all the way down, all the way
right, and then down to a room. Here you'll find some stairs.
Continue down the next sets of stairs until you arrive at the bottom.
You'll see a ghost that will want you to follow it. Before you do,
look in the pot for a *MEDICAL HERB*. Then take the staircase to the
west.
Speak to the ghost here. Erik will ask for your help (which you must
agree to give). He'll tell you about a torch that he left in the
kitchen. Return there and search the pot to find the torch.
Now return to the dark room and use the torch. You'll see a set of
stairs in the northeast corner that you should take.
Go south, and you will notice that the statue is following you. If
you search it, it will start a fight. This is kind of like a
mini-boss. Defeating it will give you a *DEFENSE SEED*. Then just
take the stairs to the south.
Here you will find Erik again. He will tell you to follow him into
the pot. Before you do, look in the southern pot for a *MEDICAL
HERB*. When you search his pot, you'll be sent to another part of the
castle.
To the west, you'll find a door to the north and a staircase. Take
the stairs down first. On this floor, go south and open the front
door of the castle (you'll see why in a second). Then go back to the
stairs. Head east and then north if you want to see the skeletons
waiting for a feast, otherwise just take the stairs back up and head
north through the door.
The door to the right is an inn (after sleeping here, you will wake
up outside, so it's a good thing you left the front door open). Take
the north door, then head west and south to find stairs going up.
Go east through the door to find a monster in the throne room (you
might want to heal before speaking to him). The first time, he'll
drop you into the room of skeletons to fight them. They're just
regular monsters so kill them quickly and then head back up to the
throne room.
When you enter, you'll see the monster running out the door to the
south. Follow him when you are ready.
This is your first real boss fight. Boss Ghost isn't much stronger
than the statue you fought earlier. It shouldn't be a problem.
Boss Ghost - 195HP
------------------
Have Bianca use Decrease and Surround. Let the Hero just
pound away. Boss Ghost likes to cast Sap, so have the Hero
counter with Upper (if you have it yet). He should go down
quickly.
After beating him, he'll promise to restore the graves if you let him
live. You'll have to say yes. He'll disappear and Sophia and Eric
will appear and bring you to the balcony with their graves. They'll
thank you and leave behind the *GOLDEN ORB*.
You'll have to leave the castle and walk back to Alcapa now.
Back at Alcapa, somehow everyone will know that you defeated the monster. In
the morning, Bianca will confront the two boys for the cat. They give it to
you since you did beat up the monster. Bianca will prompt you to pick a name
for it. She'll give you four choices. Borongo (which I named him) is now a
member of your party. You should purchase him some equipment before returning
to the inn.
Talk to Papas and answer yes to return to Santa Rosa (Bianca will be leaving
the party for a bit now, so make sure to take any items from her that you'd
like to keep). Before you leave, Bianca will give you *BIANCA'S RIBBON*.
She'll put it on Borongo for you.
----------------------------
| A4 : Bring Back the Spring |
----------------------------
After some talk about a letter for Papas, you will wake up in the morning.
Papas is, again, busy and leaves you to wonder around. Feel free to talk to
everyone in town. Don't forget to visit the drawf you saved in the cave. His
house is the one in the mountain to the north. You'll find a *HANDWOVEN CAPE*
in the drawer. Some people will be complaining about missing items.
In front of the church, you'll notice someone who looks remarkably similar to
you. He'll ask to see the *GOLDEN ORB*, which you'll have to agree to. He'll
give it back and tell you to take care of your father (interesting!).
Head to the inn and upstairs you'll find a ghost. Talk to her and she'll be
very surprised that someone can see her. She'll ask you to meet her in the
basement of Sancho's house later. So you might as well head there now.
In the basement, she'll tell you her name is Bella and she's the one who has
been playing tricks on everyone. She'll want you to return with her to her
country. She will disappear and a staircase will appear behind you. Take it
all the way up and you'll be transported to Faerie Village.
As soon as you arrive, Bella will take you see Lady Powan. Powan will ask you
if you would do her a favor (you have to say yes or you won't be able to
leave the village). She wants you to get the stolen *FLUTE OF SPRING* back.
Bella will join your party.
Take this time to search the village and talk to all the elves. There's a
church under where you spoke to Powan if you want to save. Check the north
pot next to the inn for a *HOLY WATER*. Inside the inn, you'll find a dwarf
who's running a general store. I suggest buying the *STONE FANG* for Borongo.
There's also an armor store to the right of the entrance where you should
purchase some upgrades.
Before heading to the next destination, the Dwarves' Cave, you should level
up Borongo a little. When you feel comfortable, exit Faerie Land and head far
to the west.
Enter the Dwarves' Cave when you come to it.
Dwarves' Cave
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Head south until you reach a sign, then turn west. Head north when
you can to find two chests with *100G* and *25G*.
Continue south and take the small entrance to the right. You'll come
across a slime and a dwarf. Here you'll find out who stole the flute
and why. The dwarf will also give you a hint about the *THIEVES'
KEY*. Exit the dwarf's room and continue south (ignoring the path to
the right) until you find the stairs heading down.
If you are interested in speaking to some guy who's looking for the
theives' key also, head down the stairs to your left. Otherwise, head
north (on the west side) and take the opening to the west, and go
down the stairs here.
Take the second path from the top to the east to find a chest with an
*AGILITY SEED*. From the chest, turn back west and go south. Take the
first path east and take the stairs down here.
On this floor, the door to the right is locked, so head north. In the
chest, you'll find the *SECRETS OF THE KEYS*. This is not an item,
but it will help you open the large door to the south. Inside the two
chests, you will find *120G* and a *LIFE ACORN*. That's all for the
Dwarves' Cave. Head back to Faerie Village now.
Back at Faerie Village, sleep at the inn and save your game. Your next
destination is the Ice Mansion. Head north from Faerie Village until you hit
some mountains. Then go west until you come across the Ice Mansion.
Ice Mansion
-----------
Before entering, head to the northwest corner on the ice. You find
an *INTELLIGENCE SEED* in a chest.
Inside the front door, you'll find more ice. If you accidently fall
down the hole, just take the stairs back up. Make your way to the
other stairs going down first. The northeast chest is empty. The
northwest chest has *5G* and the southwest chest has a *WING OF
WYVERN*.
Go back upstairs and make your way to the stairs going up. Make your
way to the center of the room and talk to Zaile and you'll have to
fight him. He's pretty easy compared to the the next boss after him.
Zaile - 160HP
-------------
Zaile can cast RobMagic and Heal. He's pretty weak however,
and he'll go down quickly.
After defeating him, the Snow Queen will appear. She'll be angry and
turn into a monster and attack you. This is the most difficult battle
so far.
Snow Queen - 600HP
------------------
Snow Queen has a variety of attacks such as Ice Breath and
Ice Bolt. She can cast spells such as Surround and Heal. Have
Bella cast decrease and have the Hero and Borongo attack.
Heal as necessary.
When the Snow Queen dies you'll receive a *WING OF WYVERN*. Speak to
Zaile and he'll take off to see his father. Open the two chests for a
*BOOMERANG* and the *FLUTE OF SPRING*. Now return to the Faerie
Village.
Back at Faerie Village, give the Flute of Spring to Powan and after a promise
to help you in the future, she will use the flute and you will be transported
back to Santa Rosa.
-------------------------
| A5 : A Royal Kidnapping |
-------------------------
You'll be in the basement of Sancho's house. Go upstairs and Sancho will tell
you that Papas was called to Reinhart. You were supposed to go to, but no one
could find you. Sancho says if you hurry, maybe you can catch up to him.
Go to the church and you'll find Papas there (I guess he didn't leave quite
yet). He'll tell you that you should do some praying before you leave, that
is save your game. Do anything else you need to do in town and then meet
Papas at the exit of the town. Then you will go to Reinhart.
Upon arrival, you will be taken straight to the king. The king will want to
speak to Papas, and we will be left (yet again) to wonder around on our own.
Search the castle and talk to everyone. You'll find an *ACORN OF MAGIC* in
the drawers in the room above the priest. You may also notice a room full of
chest that you can access later. Many people seem to be saying how horrible
Prince Henry is. Once you've spoken to everyone in the castle, return to the
thrown room and speak to king.
He wants you and Papas to watch Henry and be friends with him. Head to
Henry's room and you'll meet Papas on the way. He tells you to go in and
talk to Henry will he waits outside.
Talk to Henry and agree to be his goon. He'll tell you to get a badge from
the chest in the room to the south. Do so, but the chest will be empty. When
you return, Henry will be gone. Go talk to Papas and he'll come back to the
room with you and Henry will be there. Go back to Henry's room again, and
he'll tell you to get the badge again, and he'll disappear again. This time,
search the area where Henry was standing and you'll find a staircase.
Downstairs, you'll find Henry. Suddenly, two men will come in and kidnap
Henry. Follow them and watch them put Henry into a boat. Then return and tell
Papas. He will tell you not to tell any about Henry being kidnapped. Then
he'll tell you to follow him. Try to, but you'll lose him outside the castle,
but at least you outside now. Take the time to search the town and talk to
everyone. Also, purchase any equipement that you feel you need.
The little girl in town mentions something about a large cave to the
northeast. Since that is all the information we're given, it seems like
that's where we are going. Leave the castle and circle around the mountains
to the north. Head east between the mountains and the water above you. Go
south when you can and east when you can. Turn north again and pass the swamp.
You'll see the cave to the north.
Reinhart Cave
-------------
Go straight through the first room. In the next room, you'll see
Papas fighting some monsters, but you can't get to him yet. Head
right and take the stairs down you come to. Head north through the
door and open the chest for *180G*.
Head back up the stairs and go up the stairs east over a small
bridge. Then head south and open the chest for an *ANTIDOTE HERB*.
From the chest, head north through the door. Here you'll find the men
that kidnapped Henry. They will tell you that the queen hired them.
Exit the room and circle around it north, east and then south. You'll
see a chest with a *STRENGTH SEED*. Then take the stairs to the west,
and head north through the large door. In this room, just turn left
and go south through the door.
Follow the path until you reach a door and Papas! You can watch him
beat the monsters quickly, and then he'll join your party. Now it's
time to save Henry.
Move forward onto the symbol on the ground and a door will open. On
the other side you'll find a boat. Take the boat west and then south
to a chest with the *MONSTER LURE*. Then head all the way north and
follow the water east to another chest of *ELVEN MEDICINE*.
From the chest, head east and north through the hole. You'll arrive
in the prison area. You'll automatically go and free Henry. When you
try to leave, three monsters will appear and Papas will attack them.
He'll tell you to take the boat and save Henry. Sail south and take
the southeast passage down.
Head all the way back to the entrance of the cave. If you stop to see
the kidnappers, you'll find them all unconcious. When you reach the
entrance, you will come across Gema. It is not possible to win this
fight at this time. So you might as well go down swinging.
After beating you (and laughing a lot), Gema will leave you lying on
the floor. Papas will run in, and Gema will summon two monsters to
fight Papas. He beats them, but then Gema threatens your life. Papas
gives up and lets himself be beaten.
As Papas lays on the floor, he'll tell you that your mother is still
alive, and that he wants you to try and find her. Gema will then kill
Papas. Suddenly he'll notice the *GOLDEN ORB* that you are carrying.
He'll take it and crush it into dust before he takes you and Henry
away, leaving Borongo alone. This is the end of the first generation.
----------------------
| A6 : Ten Years Later |
----------------------
You'll find that you are a slave now. There will be a guard yelling at you to
move your rock. Wonder around and talk to the guards and the slaves. Then
head up the stairs to the east and enter the door. Talk to everyone here.
You'll run into Henry who will tell you he feels sorry about what happened.
Take the stairs in the northwest when you're finished. Talk to the guard here
and then take the door to the south. You'll find some graves in the next
room, and a prisoner in the one after that. Since there's nothing else to do,
return to the temple roof. When you do, the guards will say that you're
stopping work for the day. Then you'll wake up in a different part of the
temple.
Talk to everyone here. You'll meet Maria (who is related to a guard you spoke
to earlier). Go back to the other room, and a guard will enter and tell
everyone it's time to work. Head to the roof of the temple. Some of the
prisoners have different things to say. Then head to your original work area.
You'll see that the guards are whipping Maria. Henry will rush to stop them,
and since you're a good friend, you might want to help also. Remember that
you don't have any weapons but the guards shouldn't be too difficult.
Whip Man x2 - 65HP
------------------
The whip men will use Herbs and occassionaly use a strange dance
which will lower your MP. Cast upper just in case, and then just
pound away. Gale is also a good option. Once you get one down, it
shouldn't be too difficult.
After you defeat them, more guards will come and eventually you will be put
in jail. Just speak to Henry three times and Marina and her brother will
arrive. He'll open your cell and help you to escape. In return, you have to
take Maria with you. He'll hide you in a barrel in order to escape.
You'll wake up in a nunnery on the coast. Search around and talk to everyone.
Speak to Maria in the southeast corner, and she'll give you 1000g for helping
her. Try to leave the nunnery and you will see Henry at the entrance. Speak
to him twice to leave.
Head north from the nunnery and enter the town of Oracleberry. Henry is at
level 1, so be careful and keep him alive. Once you get to town, you can
outfit him with some equipment.
Look around the town. There's a *DEFENSE SEED* in the drawers above the armor
shop. Go down the stairs in the southwest corner of the town. Inside the pots
you'll find a *MONSTER LURE* and a *POT LID*. This room belongs to the
Monster Man. When you can recruit monsters, they will come and stay here. In
the casino, check the drawers in the dressing room for a *SILVER TIARA* and
a *SILK ROBE*.
You might have noticed that on the map, the day changes from day to night. In
Oracleberry, it is essential to search the town during both times. During the
night, in the northwest corner of town, you'll find a man selling a caravan.
Buy it for 300g. Now you'll be able to recruit monsters and keep them in the
caravan. There is also a casino in the center of town. Putting some time into
the casino could be very beneficial (ie. king metal sword and gringham whip,
both excellent items).
Now that you can recruit monsters, you may want to wonder around and catch a
few. Taking the time to level them up and equip them is advised.
When your trip to Oracleberry is complete, take the Fortune Tellers advice
and head north and a bit west from the town. You will soon come across Santa
Rosa.
---------------------
| A7 : Returning Home |
---------------------
Santa Rosa has seemed to have suffered since you were last here. You'll hear
something about Reinhart's soldiers blaming Papas for the loss of their
prince. Head northwest and you'll find an *INTELLIGENCE SEED* in the pot in
the corner house. Behind it, speak to the old man. He tell you that Papas
left something of value in the cave.
Santa Rosa Cave
---------------
All the old sections of this cave are the same as before. Let's just
skip them and head to the new part. Take the boat and follow the
water until you reach a set of stairs going down. Take the second set
down also.
On this floor, walk north, west, north until you hit a
T-intersection. Turn east here and go north to find a chest with
*850G*. The return to the main path, and this time head west. Then
turn north and take the stairs down here.
Head west and north and east to a set of stairs going up. Move east
and north to small open area. What you want to do here is walk around
and 'break' the ground beneath you (corresponding to the floor one
level down). You don't have to break it all. Just enough to be able
to access the chest and the stairs. When your finished head north and
downstairs to retrieve the *LAMP OF DARKNESS*. This will change day
into night. Then take the stairs to the east down another floor.
Move all the way west. Then south and take your first turn east.
You'll be back in the center. Head all the way south, and turn north
and down the stairs here.
You'll be in a little room. Check the pots for a *STRENGTH SEED* and
the drawers for a *LEATHER LOINCLOTH*. Behind the door, you'll find
the *ZENITHIAN SWORD* and *PAPAS' LETTER*. The letter will explain
your mother's kidnapping and what will now be your new quest. Leave
the cave (or cast outside).
Back in Santa Rosa, go to the church and speak with the nun. She'll tell you
that we should head to Alcapa. Leave Santa Rosa and head west to Alcapa.
-----------------------
| A8 : The True Empress |
-----------------------
In Alcapa, speak to everyone. Stop off in the armor and weapon shops to
upgrade your equipment. In the northwest corner of the town, you'll find a
bar. Talk to the bunny girl and answer no. She'll let you talk to her father
in the back. Search the pots for the *SMALL MEDAL*.
Spend a night at the inn. Henry will wake you up in the middle of the night.
He'll speak of Reinhart. The next morning, leave Alcapa and head all the way
east to cross the river you come to. Head north after the cross to come to
Reinhart.
Reinhart has fullen on difficult times as well. Enter the castle, and Henry
will tell you to keep his royalty a secret. Search around (for what little
you can), and try to leave. Henry will mention the secret passage that was
used in the past.
Leave the castle, and turn east to follow the right side of the castle up to
where the secret passage and the boat were in the past. Get in the boat, and
sail south. Turn west and then north under the drawbridge to find a secret
entrance.
Move north onto the pedestal to examine it. You'll find a button of sorts.
Press it and a door will open to the north. On the other side, head east and
south to a set of stairs.
Go west past the first hole to the north, and take the second passage north
to find two chests with the *STEEL FANG* and the *SHELL HAT*. Now return and
take the first path to north that you just passed. On the next screen, just
follow the path past the first three cells until you come to the fourth. Here
you'll find the Queen has been imprisoned. Keep going south to the stairs at
the end going up.
Follow the path here and you'll notice that you're on the other side of the
original door you passed by earlier. Stepping on the symbol on the ground
will open it. Head up the stairs and you'll find yourself in the castle.
You'll be attacked by a couple dragon pups, but they are average monsters, so
just kill them quickly. Go north through the first door into the castle
kitchen. Here's the time to search around and speak to everyone.
Eventually talk to the king, Dale, and he'll give you *REINHART KEY*. Now you
can go through some doors that you couldn't before. If you remember the first
time through this castle, you might have noticed a room with three chests
that you couldn't get in before. Go there if you like and collect the
*1200g*, *ACORN OF LIFE* and the *HALF PLATE ARMOR* Head to the kitchen and
then exit south to the outside. Go through the other northern door, and
continue north the the next door in front of you. The pot in this room will
give you a *SMALL MEDAL*.
Downstairs you'll see a warp. Take it and you'll end up back around the
nunnery. Head north, over the bridge and west to the nunnery. Upon arrival,
speak to the nun by the organ, and Maria will join your party. You'll need
her to enter the south tower.
Make your way back to the warp point. The tower is to the south of that. Make
sure your party is all leveled up and equiped properly.
South Tower
-----------
Try to open the door, and Maria will do it for you. Inside, take the
stairs to northeast up to the 2nd floor. Head south to a chest with
*650G*. Then return to the stairs and turn west and south across the
path (be careful not to fall). Take the stairs here.
Straight up, you will find stairs going up. Take them if you'd like
to get a *MAGIC WATER*. If you head up the middle to the north,
you'll come across two chests with a *SCALE SHIELD* and a *ACORN OF
MAGIC*. Head west after this and take these stairs up to the next
floor.
Just follow the path on this floor to the next set of stairs going up.
On the top you'll notice a gap in the path. Just take the left most
line over the path to find the *MIRROR OF RA*. Cast outside and
return to Reinhart.
Just head to the warp which is north of the Tower. Back at Reinhart, head to
the throne room and the chancelor will tell you that there are two empresses.
Go upstairs to help them solve this problem. Confront the empresses and use
the *MIRROR OF RA* on them. The one on the left is the monster.
Imposter - 350HP
----------------
The Imposter is not an incredibly hard fight. Have the Hero pound
away as usual. Henry can cast surround. The Imposter can summon Trick
Bags. They can't really hurt you too much, but they can seal your
magic. The Imposter can attack with two different fire attacks also.
I suggest using a third party party for healing.
After defeating the false empress, you'll wake up the next day in the throne
room. Henry will be leaving your party now in order to help his brother Dale
be king. Talk to everyone here. Henry will mention that boats can use Vista
Port again. He'll also tell you that all his equipment was sent to the
depository in Oracleberry (just in case you weren't aware of it already).
Before departing for Vista Port, you should head to Oracleberry to organize
your party and equipment. Then head to the port on the coast.
----------------
| A9 : A Reunion |
----------------
After boarding the boat, you will be taken to Port Selmi. Here's a whole new
town to explore. Check the drawers in the lighthouse for a *SMALL MEDAL*.
Also, search the flowers around the church for another *SMALL MEDAL* (the
east side) and *100G* (the west side). When you're ready, enter the inn and
walk to the right side. You'll see a peasant being bothered by to bandits. It
looks like you'll have to save the day.
Badit Wolf x2 - 40HP
--------------------
These are just normal monsters. You shouldn't have any problems with
them.
After winning, the peasant will tell you about the problems in his village
and ask for your help. He'll give you half the money they raised and tell
you that his village, Kabochi, is way to the south.
Walk north on the stage to get to the back room. Check the drawers to find a
*SILK APRON*. Going upstairs and look in the pot in the west room for *50G*.
Now there's nothing else to do here. Feel free to save your game and sleep at
the inn. Then head south to Kabochi.
Upon entering, it will be night. You'll see a shadow in the fields which will
run away. Enter the inn to the north and spend the night. In the morning, go
around and chat with the inhabitants. Walk by the water and move the plate on
the ground. Open the chest here for an *ARMBAND OF SACRIFICE*. You can find a
*STRENGTH SEED* in a pot in one of the houses, and a *LEATHER HAT* in a
barrel in a barn.
In the house with the horses outside, you'll come across the village elder
and the man you met at Port Selmi. They'll thank you for coming. Upstairs,
look in the pots for a *SMALL MEDAL* and a *MAGIC WATER*. Finally, enter the
door in the grass to the north. Here's a general store and a church. Search
in the top left corner of this room to find another *SMALL MEDAL*.
That's all for Kabochi right now. The elder mentioned something about the
west, so let's head in that direction to find the monster. Exit the town and
follow the mountains west until you come across a cave. (make sure you have
Bianca's Ribbon in your inventory).
Kabochi Cave
------------
Enter the cave and head east, ignoring the path south. Turn south
when you hit the intersection. You'll see a skeleton and the remains
of a campfire to the south. Search above the skeleton for a *SMALL
MEDAL*. Then go west to a chest with a *STONE AXE*. Return the way
you came and go south to the stairs.
On this floor, head west over two bridges, then north and east across
another bridge to find a man. Speak to him and you'll surprise him.
He'll fall down the hole, and you should follow him down. Speak to
him again (and again) to get some information about a horrible
monster down here.
To the south, there's a chest with an *IRON HELM* inside. Pick it up
and go back north to the stairs going up. Move south back to the
original stairs. Then keep going south and turn west to find a chest.
This is a Man-Eater Chest.
Man-Eater Chest - 90HP
-----------------------
It can be dangerous at times. Don't fight it unless you want
to. They can drop small medals though, so it might be worth
your while. They can cast Beat, which is might kill a member
instantly. Other than that, they aren't very powerful.
On a side note, you can keep fighting Man-Eater Chests to keep
getting small medals. Just leave the room and return to fight it
again. If you kill it with a critical strike, it will not drop any
more medals however.
When you are finished, go east and then north to a set of stairs.
Enter the room and you'll find a Killer Panther. Could this be
Borongo? Engage in battle and have the Hero use Bianca's Ribbon.
Borongo will realize who you are and join your party.
Examine the sword that Borongo was protecting and you notice that
it's *PAPAS'SWORD*. Now exit the cave and return to Kabochi.
When everyone sees you with Borongo, they assume that you were behind the
monster attacking their village in the first place. Go and collect your
reward from the elder. You're finished with Kabochi, so make your way back to
Port Selmi.
Enter the inn at night and speak to the patrons. Someone will talk about
Papas, and another will comment on magic that makes it easier to travel. We
have nothing else to do, so we might as well search for this magic. Leave
Port Selmi and head west to Ruraphin.
---------------------------
| A10 : The Magic to Return |
---------------------------
Upon entering Ruraphin, go to the inn. Upstairs you'll find a *SMALL MEDAL*
in one of the pots here. In the bar, if you go upstairs and then back down
the other stairs, check the barrels for a *WING OF WYVERN*. Outside the bar,
go east and head to a small pit area. In the pots here, there is a *SMALL
MEDAL* and an *AGILITY SEED*. From the entrance to the bar and turn west.
Follow the path north around the back of the bar until you come to the other
section of this town.
The house to the southeast is a weapon shop during the day and an armor shop
at night. The other house is the one we're looking for. Look in the pots here
for a *MEDICAL HERB* and the barrels for a *MAGIC WATER*. Speak to the old
man and agree to help him with his experiment. Then follow him upstairs.
He'll ask you to get you the Rura Moon Herb. He'll show you on a map where it
is.
Now use the *LAMP OF DARKNESS* and re-enter the town at night. Upstairs
insidethe bar, search the barrels for an *ACORN OF MAGIC*. You also might
want to stop by the armor shop. It does stock some nice items. When you're
finished, get everything ready and head west to find the herbs.
Head north up the stairs, west over the bridge, and south down the stairs. It
has to be night in order for you to see the glowing herbs. Head all the way
south from the stairs and you'll see the glowing herbs. Pick some and return
to Ruraphin.
Upon return, take the herbs to Bennet and he will give you the Return spell
(about time). Now you should travel south of Ruraphin to search more.
However, you can return to Oracleberry first in order to purchase the
*WAYFARER'S MAP* from the same dwarf we bought the caravan from (it has to be
night time).
------------------------
| A11 : The Ring of Fire |
------------------------
South of Ruraphin, you'll come across a small hut. Search the well here for a
*SMALL MEDAL*. One of the people here will mention something about Henry
getting married. Leave the hut and move south to a cave.
Go east and south when you can to find a soldier. He's been sent to find you
by Henry. Cast Return to go back to Reinhart. Enter and go and speak to Dale.
He'll give you a hint on where to find the *ZENITHIAN SHIELD*.
Go upstairs and talk to Henry. He's getting married to Maria. Nothing else to
do here, so return to Ruraphin and head south again to that cave where we met
the soldier.
From the stairs, head east and then south. In the next room, go southeast to
a chest with a *SMALL MEDAL*. Return and head west and south to a set of
stairs. Outside, turn west, cross a bridge, and you'll come across Salabona.
When you enter the town, you will end up catching a dog for a little girl.
After that, search around the town. In the house south of the entrance,
there is a *SMALL MEDAL* in the drawers. In the inn, you can find an *IRON
SHIELD* in the drawers. The house in the southwest area of town has an
*INTELLIGENT SEED* in the drawers.
Now you should enter the mansion and speak to the men in line. As you have
probably learned, Ludman is looking for someone to marry his daughter. In
order to do so, Ludman wants the man to bring him the fire and water rings.
Whoever does can marry his daughter (or more importantly, get the family
shield). Before leaving, head upstairs and find the *SILVER BARRETTE* in the
drawers.
It's time to go to the Volcano to find the *RING OF FIRE*. You might need to
level up for a while before attempting this place.
To find the Volcano, cross the bridges to the west. Then head south and east
around the mountains before turning north.
Volcano
-------
Once inside, move west from the stairs. Turn south on the second
bridge you come to. Take this path all the way down to a chest with
*450G*. Then return north and into the next room where you will loop
around the lava and come back south.
Continue to follow this path south and east (taking the southern path
when you come to a fork). Take the stairs going down when you come to
them.
On this floor, head east and north to fight a Man-Eater Chest. Back
east, you can step down onto the lava and walk to the chest to get
the *STAFF OF ANTIMAGIC*. From the Man-Eater chest, head south all
the way, east, and north. Turn east when you can for a chest with an
*IRON HELM*.
From here, take the northwestern path up to a set of stairs going
down.
On this floor, there is a lot of lava on the ground (use Stepguard if
you have it). The northeastern path has a *DEFENSE SEED* in a chest.
Return to the main path. Move west and then north along to the second
opening to the west. Take it and go south over the lava for *1500G*.
Now take the middle lava path going north. On the next screen take
the lower-right path to a healing fountain. Then return the way you
came and take the upper-right path to stairs going down.
Here just head north to find the *RING OF FIRE*. Before you can get
it, you'll be attacked by three Lava Savages.
Lava Savage x3 - 400HP
----------------------
This is a pretty difficult fight. Each Lava Savage can
breathe fire that hurts your whole party. If you stayed at
the casino long enough to get a Metal King Sword, it
shouldn't be too hard.
Now you'll get the *RING OF FIRE*. Cast Outside and return to
Salabona.
Back at Salabona, go and talk to Ludman. He'll give you authorization to use
his boat to find the *RING OF WATER*. Leave the town and get in the boat.
Head north until you find a gate blocking your way. Get off the boat and
head northeast to Mountain Village.
-------------------------
| A12 : The Ring of Water |
-------------------------
In the nameless Mountain Village, go west over the field to find a door in
the grass. Inside look in the pot for a *STRENGTH SEED*. The east pot is a
Demon Jar if you feel like a fight. Search downstairs in the inn to find a
*SMALL MEDAL* in the barrels here. Upstairs, you'll find a *MEDICAL HERB* in
the drawers. Outside, search the right grave to find another *SMALL MEDAL*.
Enter the house to the north, and Duncan will be sick in bed. Talk to him and
Bianca will return from her mother's grave. You'll spend the night talking to
her about your adventures. In the morning, Bianca will eventually ask you if
she can join your party. Answer yes (since we do need her to open the gate
for us).
From the gate, sail northeast to find a river going north. Take the river to
a cave under a waterfall (you may have noticed this earlier in the game).
Waterfall Cave
--------------
Inside, take the path south to stairs going down. On the next floor,
go north and east around the water, then south to stairs going down.
Here ignore the path north, and just go west to more stairs down.
Go south until you end up on a bridge heading east. Enter the next
cave door you come to. In this room, you can walk on the lighter
parts of the water. Follow the path to the north side of the room,
and then head west. You'll see a hole in the ground which you should
fall into.
Head south out the exit, and the east to the chest for a *ROBE OF
SERENITY*. Retrace your steps back and fall down the hole. Ignore the
stairs in this room and instead go north and east to stairs going
down.
From the stairs, go all the way south and out the exit. Now go west
(you can cross the water), and south down the stairs. Go east first,
up the stairs here and down a floor to a chest with an *ELVEN
MEDICINE*. Head back to the first stairs and go north over the water
and east under the waterfall to a chest with a *1200G*. Then enter
the door to the north.
Here is the *RING OF WATER*. Pick it up (without a boss fight), and
cast outside and return to Salabona.
Back at Salabona, go and speak to Ludman. He'll tell you that you'll have to
make a choice between marrying Flora (his daughter) or Bianca. You'll have
the night to decide.
During the night, you won't be able to sleep. Leave the inn and go and talk
to everyone. Bianca will tell you to marry Flora. Ludman says that he'll pay
for the wedding no matter who you choose. Finally, head back to the inn and
sleep until next morning.
You'll be called to the mansion. Now you'll have to decide who you want to
marry. You can actually pick either one (I personally chose Bianca), but it
doesn't matter (besides some minor story details).
Ludman will tell you that you have to go pick up the *SILK VEIL* for your
wife. It is in the Mountain Village (which is just to the north by boat).
Head there and grab the veil then return to Salabona.
Head to Ludman's second house (surrounded by water). Give the veil to the
women of your choice. Then escort your bride to the church for the ceremony.
The next morning, return to Ludman's mansion. He'll let you collect the
contents of the two chests, *2000G* and the *ZENITHIAN SHIELD*. Whichever
girl you pick will be able to join your party.
-------------------------------
| A13 : A Desert and a Mountain |
-------------------------------
Ludman mentioned that you now have access to his ship. Go to Port Selmi and
talk to the man standing in front of the ship on the docks (you might
remember seeing him before). He'll also tell you that you should stop by the
tavern first.
Everyone seems to be talking about a great desert to the south. It looks like
that is where we are headed. Jump into your ship and sail south to find the
desert. You should have the *WAYFARER'S MAP* by now if you can't find your
way. You'll pass an island to your right that is surrounded by mountains.
Keep going south and you'll find the desert.
Before landing on the desert, follow it's coast to the east and you'll find
another island. This is the home of the Medal King. Here you can purchase
some nice items for all the medals you collect. This island also has some
good monsters for you to recruit.
In the desert, there is an oasis in the southeastern corner. Check the pot
for a *SMALL MEDAL*. From the oasis, head west to the castle of Telepador.
Search around and speak to everyone. Downstairs in the weapons shop, there
is a *WING OF WYVERN* in the pot. Inside the castle, search the pots in the
kitchen for a *DEFENSE SEED* and a mad pot (the east one). Downstairs, look
in the well for a *SMALL MEDAL*. You will also find the queen, Isis, down
here.
Speak to her and she'll take you to the *ZENITHIAN HELM*. You'll try to equip
it but it won't fit. Return to the downstairs floor and speak to Isis again.
She'll tell you to head east to Granvania. Jump in your boat and sail east
until you hit a large continent.
You'll come across Ned's Inn. Feel free to sleep and save your game here
before venturing north (over the marsh) to the mountain cave.
Mountain Cave
-------------
The path is pretty straightforward. When you come to a fork in the
path, take the northeastern stairs to a chest with *550G*. Just
return to the main path and take the west stairs to continue on.
When you have the option to go north or south, take the northern
stairs. Follow the path to a chest with a *RING OF PRAYER*. Then go
down the stairs here. Search the pots here. The left one is a *SMALL
MEDAL*, and the right is a Mad Pot. Down another set of stairs is a
woman who will let you sleep for the night. During the night, your
wife will wake you up. When you try to move, you can't. The woman
will come and say she casted a spell on you. She also sharpened your
sword (which adds some strength points).
Return to where you had the choice of going north or south. This time
take the south stairs to another chest with a *SMALL MEDAL*. Next,
head north and east to the cave opening.
First go all the way west to a chest with a *SMALL MEDAL*. Then move
north, east and north through the opening and up the stairs. On this
floor, head south from the stairs and east onto the next level. Go
north and circle around to the east and take the stairs up to another
level.
Now you are going south, past a wondering priest, to the exit to find
the town of Chizod.
As you enter, your wife will stop and faint. You'll carry her into the inn to
rest. In the morning, she will be fine. Search the town and speak to the
people. You can find a *MONSTER LURE* in a barrel in the inn. If you walk
under the building to the east of the inn, you can find a *FIGHTER'S HAIR*
in a pot, and a *SMALL MEDAL* in a barrel. When you are finished looking
around the town, cross the bridge and enter the cave.
Mountain Cave Continued
-----------------------
Head down the two sets of stairs. To the east, you can find a Mimic
chest (which drop small medals every time, so they are worth the
fight) and a chest with *1500G* (to the left). Return to the stairs
and take the southwest path to a *SMALL MEDAL*. Then go back and
move along the southeast path. Exit and fall down to a different
floor.
Enter the door on the ledge here. Head all the way west and south
again to fall next to a chest with *ROGUE ARMOR* (which is cursed)
in side. Now head through the door and down the stairs.
On this floor, go north first to a chest containing a *LEAF OF THE
WORLD TREE*. Return and move east to find two chests with a Mimic
and a *SMALL MEDAL*. Now go south and west and out the hole to find
another *SMALL MEDAL*.
Back inside, head all the way east and down the stairs. Here is a
chest with *270G*. Exit south and then enter the next door. Go west
and take the stairs here.
On this floor, head south if you want to speak to a bard that talks
about Sancho. The stairs to the west will take you to a chest with a
*BOMB STONE*. Back upstairs, go east and down the stairs. Continue
going down until you come across a chest to the south. Pick up the
*1600G* and then take the stairs going up.
Keep going up and find a chest with another Mimic. Up again, and
there will be two chests with a Man-Eater and a *WING OF WYVERN*
(north chest). Ignore the stairs going up, and instead return down
the stairs to the floor with three holes in the ground. Fall into
the center hole here.
Now exit to the south and fall to the ground. Here's another chest
with a *STONE OF LIFE*. North through the door is an *AGILITY SEED*
and a Man-Eater. To the west is an exit south. Granvania is a short
walk to the north.
-------------------------
| A14 : Trials of Royalty |
-------------------------
Inside the castle, search some drawers for a *SMALL MEDAL*. Behind the item
shop you can grab an *INTELLIGENCE SEED*. To the west of the church, there's
a room full of pots. Search them for the *STRENGTH SEED* and a *SMALL MEDAL*.
To the east of the church, there is a secret room. Walk east under the stairs.
You will find three chests with a *HAT OF HAPPINESS*, a *RING OF PRAYER* and
*NAUGHTY UNDERWEAR*.
To the east of the castle (before entering) you can find Sancho's house.
Search the pot for an *ACORN OF LIFE*. The drawers are hiding *BOXER SHORTS*.
Go in and speak to him (yet before you do, make sure to take any items that
you want to keep from your wife). He'll eventually take you to see the king.
Your wife will faint again while you are talking to him. It turns out that
you are going to be a father soon. Bianca will now leave your party. Search
the drawers in here for a *STONE OF LIFE* and a *LACE BISUCHE*. Also on this
floor, another set of drawers will give you a *DEFENSE SEED*.
When you head downstairs, the king will want to talk to you. He'll tell you
that he wants you to become king. However, you'll have to go east the the
Cave of Trials first and bring back the *SYMBOL OF ROYALTY*. Leave the castle
and go east across the bridge and then north to find the cave.
Cave of Trials
--------------
Upon entering, go through the door on the far right and then back
through the same door. Now go through the second door on the left and
back through it again. Now move south to a set of stairs.
On this floor, head all the way north to find a *SMALL MEDAL*. Return
to the main path and go west to a door. Move the rock to the south so
it lines up with the latch on the door. Go and open the door and the
water will push you into the rock. Then go north for the chest with a
*SWORDEDGE ARMOR*.
Go north through the door and take the stairs down. On the next
floor, step on the tile to the left and stairs will appear. Here you
will see a row of pillars in front of you. One of them is broken.
Search it to find a hidden switch. A tile will appear. Go and step
on it to make a bridge appear.
Walk all the way north and pick up the *SYMBOL OF ROYALTY*. When you
try to leave, you'll be attacked.
Kandar - 600HP
Shield Hippo - 88HP
---------------------
This should not be a difficult battle for you. Shield Hippo
will sometimes block your attacks, but that is about it.
Kandarcan cast Healmore on occasion. If you've been leveling
up well, they should go down quickly.
You won't be able to cast Outside, so walk back through the cave to
the floor with the four doors. Now you'll have to cast Outside and
head back to Granvania.
Back in Granvania, speak to the king. Soon someone will come to tell you that
your wife is in labor. You will be led upstairs to her. You'll then be told
to wait downstairs. Go down and speak to everyone. Then you'll hear that you
now have a son and a daughter. Upstairs you'll have to name your children.
Your wife will then go to sleep.
In the morning, head downstairs for the ceremony. First, you have to sit on
the throne. Then you're told to go and see your subjects. After partying all
day, you will find yourself alone at night in the church.
Head up to your room. Search the bed and you'll find the mid-wife with your
children and your wife missing. Sancho will arrive. The next morning, there
will be a meeting. Soldiers are already looking for the queen. The chancellor
is missing also. Go to his room to the northeast to find the *FLYING SHOES*.
Using the shoes will transport you out of the castle.
-----------------------
| A15 : The Demon Tower |
-----------------------
You'll end up near a small inn with a church on top. Saving here would be a
good idea. Now make your way north to the tower.
Demon Tower
-----------
Go through the door to the right first and head up the stairs. Go
west to the tile. You'll have to fight a Leaonar first (just a
normal monster). The tile will warp you to a different part in the
tower.
Search the jars here. The right is a Mad Pot, the left is a *SMALL
MEDAL*. The chests have a *WIZARD'S ROBE* and a *STRENGTH SEED*. Then
fight the monsters here, and step on one of the tiles.
Take the stairs to your right up. Here, make your way to the chest
through the spikes for an *ARMBAND OF SACRIFICE*. Then take the
stairs to the right up to the next floor.
From the stairs, go east and north to a set of stairs. Go up as far
as you can and exit out the door to the south. Take the stairs down
to three chests with a Mimic (east), *880G* and *MAGIC WATER*.
Return to the spike room and take the stairs to the left this time.
On this floor, follow the path across the hole and around to the
stairs. Go out the south exit for a *ZOMBIE MAIL*. Return and take
the stairs up. Now head outside, across the ledge, and back inside
again. Take the stairs up.
On this floor, move north and try to avoid the flames from the
dragons on the walls. Go up the stairs to the right. Now head west
and south to two chests with a *LEAF OF THE WORLD TREE* and a *SMALL
MEDAL*.
Now, push some rocks down the hole in the middle that you already
passed. Three should be okay. Go back down the stairs you just took
and go west.
You'll want to push the rocks to the west in order to block the
flames from the dragons in order to pass. Go up the stairs to the
south. Go up the next set of stairs also.
Ignore the door going outside and take yet another set of stairs up.
Try to push the switch and you'll be attacked. Move the switch and
step on the tile to be transported somewhere else.
In this small room, check the pot for a *SMALL MEDAL*. The chest on
the right is a Mimic, and the left has a *WING OF WYVERN*. Hit the
switch before you step on the tile again. Go back down a set of
stairs and go outside.
Head across the platform and up the stairs. You'll come across the
chancellor lying on the ground. He'll die when you speak to him. Take
the stairs up.
Talk to the orc on the throne.
Orc Lv. 20 - 950HP
------------------
Other than casting decrease, he's really not that hard. He
does have a lot of HP, so keep pounding away. Feel free to
counter his Decrease with an Increase to keep your defense
up. When you defeat him, move west.
Talk to the Wyvern here for another fight.
Wyvern Lv. 35 - 800HP
---------------------
He's got less HP than the Orc, but a lot more spells. He can
cast Firebane and Snowblast as well as breath Flaming Breath.
He will also use Healmore on occasion. Keep your HP up and
keep hitting away.
Head back east a little and north down the stairs here. Speak to your
wife to learn about the kidnapping plot. Then you'll have to fight
Jahmi. This is the real boss fight.
Jahmi - 820HP
-------------
Jahmi can cast Blazemore and Aerocross. He will also breath
Blizzards. At the beginning of the fight, you won't be able
to hit him. Just try to keep your HP up and eventually he'll
tell you that he's invincible. Your wife will then destroy
his barrier making him beatable. Now you can really fight.
After defeating him, Jahmi will mention that the blood of the
Legendary Hero is in your wife. He'll say that she will eventually
give birth to the Hero. In order to stop this from happening
(although it's already to late), he'll turn you both into stone.
This is the end of the second generation.
---------------------
| A16 : Odds and Ends |
---------------------
There will be a lot of scenes where you will be sold and separated from your
wife. You'll be sold to a man who puts you in his front yard. After years of
sitting there, finally Sancho and your son and daughter will come and rescue
you. They will turn you back into a real person. Then you will return to
Granvania.
In Granvania, your son and daughter will join your party as you try to go
downstairs. Speak to the chancellor (the old king) and to Sancho. Sancho will
join the party also. Behind the inn, you'll find Pippin. Both of these
characters can be picked up by speaking to Ruida.
Now that we are in the third generation, there are a few things we should do
before moving on. First, your son, the Legendary Hero, needs to fully equip
himself with the Legendary Equipment. Head to Telepador for the helm.
Speak to the queen downstairs, and then follow her to where the helm is. Sid
will try it on and it will fit him perfectly. Now you should head to Reinhart
Castle.
Go upstairs and speak to Henry. He has a son now, Collins. Collins will take
your son or daughter away for a tour. Go to Henry's old room and search the
stool to find Collins hiding from your children. A servant will arrive and
take him away. Head back upstairs and speak to Collins again. He'll give you
the *HAT OF WIND*.
Exit the castle, but before leaving the town head to the west of the castle.
You'll come across a man with a chest. He'll attack you.
Kandar Henchman - 500HP
-----------------------
He can cast Sleep on you, but other than that, it's a pretty easy
fight. He actually has less HP than the Kandar you fought in the
past.
Inside the chest, you'll find the *DEMON ARMOR* (which is cursed). Now travel
to Mountain Village. Behind Duncan's house is another Kandar Henchman. Attack
him and pick up the *SILK BUSCHE* from the chest.
------------------------
| A17 : Some Magic Items |
------------------------
From Oracleberry, sail east until you hit land. Follow it around to the south,
east and then north until you come to a cave on the coast. Sail your ship
right into it.
Water Cave
----------
Follow the path from the entrance and turn north when you can. Get
off your boat and walk north and west to find a chest with a *SATAN
HELM*. Return to your boat and move east and then north. At this
intersection go east and north to a chest with a *SMALL MEDAL*.
From the chest, keep heading east. Follow the water under a bridge.
When it opens up, to the north is a door that you can't get through
yet, so go south and exit the cave.
Outside, follow the river south to find the town of El Heven. Search the town
and speak to everyone. In a pot, you'll find a *DEFENSE SEED* and a *SMALL
MEDAL*.
At the entrance of the town, walk al the way to the west. Then turn north and
follow the path up to a chest with a *MAGIC KEY*. Return to the entrance.
This time, walk under the the town directly west of the front door. Turn east
and south at the inn. Go south until you see a man near a fire. Here go
north along the east edge of town to a pond and a set of stairs. Downstairs,
you'll find the *MAGIC CARPET*.
Now that you possess the *MAGIC KEY* there are a few things that you can pick
up. First, head back to Port Selmi by casting Return.
In Port Selmi, go into the inn and walk up the stage to the area in the back.
On the eastern side is the door. Up the stairs you'll find a *THORN WHIP* and
*ACORNS OF LIFE*.
In Alcapa, go to the northwest house and speak to the woman behind the
counter. Tell her no and she'll let you pass the counter into the back room.
Go and open the door here for two chests with *15G* and a *STONE FANG*.
Finally, return to Granvania and head up to the second floor. On the west
side, you'll find two chests with *3000G* and a *METEORITE ARMBAND*.
Before we can take our new carpet for a ride, there's one more thing we
should do. This can be done later since the boss you will have to fight is
extremely difficult. If you choose to do this later, skip the Emblem cave
and complete that part of the walkthrough later. Head to Salabona. Go
upstairs in Ludman's house and speak to him. He'll want you to go to an
island in the northwest. Jump on your carpet and fly there. There is a
shrine there. Go inside and look at the jar. If the jar is red, go back and
tell him.
When you arrive back at Salabona, a guard will tell you that Ludman is
waiting for you on the tower. Don't go to the top of the tower until you are
ready. There's a pretty hard boss fight coming up. At the top of the tower,
Ludman will ask you to stay and keep watch. As soon as he leaves...
Buorn - 4500HP
--------------
You might have noticed that Buorn has a large amount of HP. It will
take a while to bring him down. He can cast Upper, so make sure that
someone in your party can counter that with Decrease. He will also
summon Thunder storms and breath Raging Flames. Someone casting
Barrier can half the damage from the flames. Hit him with everything
you've got and eventually he'll go down. After defeating him, you'll
get a chest with the *FINAL KEY*.
Now that you have the *FINAL KEY*, return to Oracleberry. In the north part
of town, you'll find some stairs that lead to the prison. Open the middle
cell and the prisoner will tell you to search the chair. Search it for a
*SMALL MEDAL*. Now go to the Medal King's Castle.
Inside, open the cell door to reach the three chests. Two are *SMALL MEDALS*
and the other is a *GOLDEN TIARA*.
---------------------------
| A18 : A Cloak and a Staff |
---------------------------
North and slightly west of Santa Rosa is the Emblem Cave. Get on your carpet
and fly there. Head inside.
Emblem Cave
-----------
Open the door and read the sign, but don't move the tile. Moving the
tile would reveal a monster's face, and then there would be random
battles. Go north and down the stairs.
To the south, you'll find the tile that you can move to cover the
face near the stairs. Then move north and down the stairs.
On this floor, you'll see the tile to the south. Move it up, left,
down, right and down into the southwest room to cover the face. The
second path on the left to the south has a *SMALL MEDAL*. The third
path to the south has a *ELVEN AMULET*. Take the southeastern path
now and go down the stairs here.
On this floor, the first path to the east has a *DEMON HAMMER*
waiting for you. All the way to the north, you'll find a room with
four faces on the ground. You'll have to cover all the faces. From
the first room, head west and you'll find a tile to the north. Push
it north and into opening with another tile directly south of it.
Cover a face and return south to push the second tile up two cover a
second face.
Return to where you picked up the first tile (the room directly west
of the stairs). Head south through the opening here for the third
tile. Push it all the way up to the north and cover another face.
One more to go.
The last tile is west of the faces room. Go west and north to find
the final tile. Push it back and cover the last face. The monsters
will disappear and the *ROYAL CLOAK* will appear. Now leave the cave.
Take your carpet and fly to the large middle continent. On the southern end,
you will find a large tower. Enter the Sky Tower.
Sky Tower
---------
Move north and enter the tower. On the first floor, go to the
northeast corner and up the stairs. Then enter the small room here.
Open the chest for a *LEAF OF THE WORLD TREE*. Go back down the
steps and head to the northwest corner and up the stairs.
Take the next two sets of stairs up. Here you will find a chest with
a *SMALL MEDAL*. Head east and into the small room. Take the stairs
to the north up, and take the next set up also. Then head outside.
Move to the west and enter the small room here. Up the stairs you'll
find the *MAGMA STAFF*. Exit the tower.
You'll now be heading to the eastern continent. Go slightly south and east of
El Heven.
------------------------
| A19 : Finding Zenithia |
------------------------
There will be a cave that is surrounded by mountains and water. In the water,
there is a castle. Stand to the south of the mountains and use the *MAGMA
STAFF*. The mountains will disappear and you'll be able to enter the cave.
Water Cave
----------
Take the stairs down to the next floor. Here you will come across
some tracks and carts. Go down the stairs and get into the cart and
move to the north. Farther north, there is a switch that you should
push. Then go back south and get into the next cart.
Go west past the cart and tracks to find a chest with *950G*. Then
head south avoiding the cart again. To the west, there are stairs up
to the two chests with a *SMALL MEDAL* and an *ACORN OF LIFE*. Now
go and hit the switch to the south and get into the cart to be
thrown over the rocks.
This next area has two switches. Hit them both and get into the cart.
You'll be thrown into the next room and into another cart. Take the
stairs to the north.
In this room, go south down the stairs and circle around all the way
north for a chest with *750G*. Return to the original stairs and move
east to a chest with a *MAGIC WATER*. Now go north down the middle
and push the switch here. Go back south and hit the switch at the
bottom and get in the cart. You'll fly across a gap.
Here, jump in the cart on the left and jump over the gap. Hit the
switch here and fall down the hole to return to the second cart. Jump
into the second cart and you'll eventually end up down a set of
stairs.
Go west and up some stairs to a chest (which you past a second ago)
with a *STAFF OF BENEDICTION*. Go back to the cart going in circles
and hit the switch. The man in the cart will crash to the south. Go
and talk to Pusan and he'll join your party.
Get into the cart he just crashed in and head north and over a gap.
Ignore the first cart here (it will take you back to the stairs).
Instead, go north and this cart will take you to another room. Get in
the cart here which goes into the water and drops you off in
Zenithia.
Head north up through two sets of double doors and up a set of stairs to the
throne room. Pusan will tell you that there's a hidden staircast behind the
throne. Search and find it and take it. Then take the long ladder down into
the darkness.
When you reach the bottom, move east and Pusan will notice that the *GOLDEN
ORB* is missing. Speak to him again to watch some cutscenes. You'll have to
go back to Faerie Village to ask for a second *GOLDEN ORB*. Exit Zenithia.
----------------------------------
| A20 : A Golden Orb From the Past |
----------------------------------
From Salabona, get on your carpet and fly east over a bridge and a swamp.
Follow the river northeast until you come across a desert to the south. Land
here and start the walk to the Forest of Illusion to the south. Cross two
bridges and go to the southeast and step on the lighter green trees area.
Forest of Illusion
------------------
Make sure to have either the Son or the Daughter in order to be able
to see the faerie. Inside the forest, go north to the next screen.
Enter the little house and look at the pots for a *TINY MEDAL* and
the drawers for an *ELVEN MEDICINE*. From the house, go north to the
next screen.
Go south on the next two screens. Then go east to another screen
change. Open the chest here for a *FAERIE SWORD*. Now go north and
walk back south to find a chest with *1500G*. Go north again to the
campfire screen.
Your daughter will tell you that there's someone by the fire. Speak
to the invisible person. The faerie will tell you to follow. Follow
your children north. They will enter a cave and you'll arrive at
Faerie Village.
Go straight north and speak to Powan on the throne. She will give you the
*FAERIE HORN*. Leave Faerie Village and return to the Sky Tower (located on
the southern part of the middle continent). You won't be able to cast
Outside, so just walk south until you exit.
When you reach the tower, head north to a small lake. You'll find a boat that
you should sail north into the water to find a lillypad. Use the *FAERIE
HORN* and you'll find the Faerie Palace. Sail north and enter.
Get off your boat and speak to the Queen. She'll give you a copy of the
original orb. Go to the west room and speak to the guard to have him move.
Pass the stairs going up and take the stairs going down. Open the chests
here for a *THUNDER STAFF* and a *PRINCESS ROBE*. Now take the stairs up. Go
to the west and examine the map.
You'll be transported back to Santa Rosa when you were a child. Walk around
and talk to everyone (don't miss the soldier in the northwest). After
speaking to everyone, you can find yourself in front of the church. Speak to
yourself.
He'll let you look at the *GOLDEN ORB* and you'll be able to make the switch
with your copy. Now exit the town and transport back to the Faerie Palace.
Head back to Zenithia (by casting Return).
Go to the throne room and search behind the throne to find the stairs. Head
all the way back to where Pusan is waiting for you. You'll give him the orb
and the castle will rise out of the water. Now you can search Zenithia.
Inside the castle, you'll find the *SAP OF THE WORLD TREE* in a room with
water and plants (you can only carry one of these, but feel free to come
back here and restock at any time). Next to that room, you'll find a *SMALL
MEDAL* in the drawers. Go through the door to the north where you found the
medal and search the drawers to find a *GRAPPLING HOOK*.
------------------------
| A21 : Revenge is Sweet |
------------------------
Search behind the throne in Zenithian and go down the stairs. Stepping on the
tile here will grant you access to the floating castle. Our first destination
is to the southwest. Straight south of Salabona, you will eventually come
across an island surrounded by mountains. Land in the desert and walk east to
the Tower of Boble.
Tower of Boble
--------------
The front door is locked so take the ladders all the way up to the
top. Use the grappling hook on the hook on the top to lower yourself
into the hole. Go down the stairs, then through the door and down
another set of stairs. Open the chest here for a *SMALL MEDAL*.
Head south out the door. Circle around the room with a nun inside and
go through the door and down the stairs. Then exit south. Go up the
stairs in the center of the room to find the nun who warns you about
two monsters. Go back down the stairs and take the door to the
northeast.
Follow the path and exit south. Move east and ignore the hook for now.
Instead, go north through the door. Take the stairs to the right
first to find a chest with *2700G*. Go back up and take the left
stairs and exit south.
Move south, west and north around to the next door. Open the chest
here for a *DEVIL'S ARMOR*. Continue east and out the door. South
you will find a switch that will open the front door (which might be
a good idea to push). Head all the way west and north and down the
stairs.
Move north through the swamp and down the stairs here. On this floor,
go west first to a chest with an *ELVEN MEDICINE*. Down the stairs
here, you will find a chest with a Mimic (to the north) and a chest
with a *SMALL MEDAL*. Now take the stairs to the south up.
On this floor, go east and then south to stairs going down. Then go
east up another set of stairs. Move north and you'll run into Gonz.
Gonz - 1700HP
-------------
All he will do is use physical attacks. This fight should not
be a problem at all. Cast Increase if you feel it's
necessary.
Open the chest Gonz was protecting to find a *DRAGON'S LEFT EYE*. Go
back up the previous two sets of stairs. Move north for two screens
back to the center room.
Go west again and down the stairs. Then go back up them in order to
move north. Then go east and north and down the stairs you come to.
Move north to find Gema.
Gema - 4500HP
-------------
Gema is a more difficult fight than Gonz. Gema can breathe
Flames and Numbing Breath. He can also cast Bounce and
Blazemost. If you don't have someone who can cast Numboff,
this might be a difficult fight. Barrier will also cut down
on his attacks.
Open the chest he was guarding for the *DRAGON'S RIGHT EYE*. Now
return south to the stairs. Make your way back to the center of this
floor by going south, west, south. Down the stairs and up again.
Then go east to the stairs going up. Now move south across the swamp
and up the stairs.
Move south, east past the entrance and north through the door. Go
east past the empty chest and through the next door. Move south,
east and north through the door and up the stairs. Exit south and
move west to the hook.
You'll end up on the Dragon Statue. Insert the eyes in their proper
places and the dragon's tongue will move. Jump down off the side of
the statue and walk back up and into the mouth and down the stairs.
Go down either of the ladders to find a *DRAGON STAFF*. Then climb
back up and use the hook to go through the door. Move north around
the blue floor and pick up the *DRAGON ORB*. Cast outside and return
to Zenithia.
Back at Zenithia, head up to the throne room to find Pusan and some other
people. Talk to Pusan and give him the *DRAGON ORB*. He will transform back
into Master Dragon. He'll then give you the *HEAVEN BELL* (these will summon
him and you can fly on his back).
--------------------------
| A22 : Rescuing Your Love |
--------------------------
Go outside and use the *HEAVEN BELL* to summon Master Dragon. Fly to the
center continent and land on the Great Temple on the northern edge.
Great Temple
------------
Go through the door to the east first. Speak to the guard and tell
him you won't leave. He'll attack you. This is just a normal monster.
Defeat him and pick up the *ZENITHIAN ARMOR*.
Now head north into the temple. The guards inside will make you join
the ceremony. Try to speak to the guards again and they'll attack
you. This is again just two normal monsters. They shouldn't be
difficult.
Walk around the side and make your way north to the stage. You'll see
your wife's statue and a nun. Speak to the nun and she'll tell you
that she's your mother.
She'll talk to you about Papas and ask if you want to serve Ivol.
Answer no to serving Ivol and tell her she's not your mother. She'll
then change into Ramanda.
Ramanda - 2000HP
----------------
Ramada can cast Firevolt and Blizzard. He also breathes
Flames. He should not be too difficult at this point in the
game. Cast Barrier to protect from his magic attacks. Feel
free to use Increase if needed. Pound away and he'll
eventually go down.
After defeating Ramanda, there's nothing you can do to change the
statue back to your wife. Search the ground where Ramanda was
standing to find a staircase going down.
Take the stairs all the way down and exit to the south. Walk down the
stairs moving west and go north through the hole. Open the large wood
door you come to and enter. Head north here and circle back south.
Feel free to kill the guard before taking the stairs here down to the
next floor. Go through the door north. Move north, then all the way
east. Go south down the ladder. West a little and then north under
the path to the ladder. Go up and exit to the west.
Move north and south down the stairs. Pick up the chest with the
*DEMON CLAW*. Now head back to the first set of stairs. Instead of
going up them, move west and then south under the path. Go up the
stairs here and exit to the west. On this screen, move south to the
exit. Pick up the two chests in this room for a *SHIELD OF RUIN*
(which is cursed so don't equip it), and the *SLAVE CLOTHES*.
Return to the previous room and move north, a little west, south
under the path, west and north up the stairs. Feel free to again
attack the guard before taking the stairs down here.
Now you will walk north and face Ivol. Your whole party will be here
to help you in the fight.
Ivol - 4500HP
-------------
This will be the most difficult boss fight yet. Ivol can cast
Explodet which can really hurt your party. He can also cast
Bounce will protects him from your spells. Along with his
magic he will also breath Glittering Ice and Freezing Rays
(the latter of which will dispell all your magical effects).
Use a combination of Barrier, Increase and Bikill. Feel free
to swap characters as needed.
After defeating him, he'll try to open the Demon World but nothing
will happen. Pick of the *RING OF LIFE* that is left behind. Now
retrace your steps all the way back to the exit. You won't be able
to cast Outside, but there will be no random encounters.
On the way out, you'll hear your mother's voice coming from the ring.
She'll tell you not to come to the Demon World and that even the
Legendary Hero is no match for the Demon Lord.
Outside, you'll find that the statue has turn back into your wife.
You will automatically return to Granvania.
Your children will hug their mother and a guard will come to tell you the
Ojiron wants to speak to you. Downstairs, Ojiron will ask you if you plan on
going to the Demon World. Answer yes and he'll plead you not to go.
Since almost everyone is telling us not to go there, I guess we will be
heading straight for the Demon World.
-----------------------
| A23 : The Demon World |
-----------------------
Now we are heading to the Water Shrine. Your children will be taken out of
your party, so you'll have to pay Ruida a visit if you want to bring them
along. Make sure you have the *RING OF FLAMES*, the *RING OF LIFE* and the
*RING OF WATER*. To get to the cave, cast Return to El Heven and take your
ship north.
Water Shrine
--------------
We are heading back to a large door that couldn't be opened until
now. Sail straight north and enter the large door. Moving north
you'll find three statues.
Place the *RING OF FLAMES* on the left statue. Put the *RING OF LIFE*
on the middle statue. The *RING OF WATER* goes on the right. Now walk
behind the statues and you'll be pulled into the Demon World.
Try to exit to the south and you'll hear your mother's voice. She'll
give you the gift of a *SAGE STONE*.
Exit and move east over the bridges and into the mountain maze. It's pretty
simple, so make your way to the town of Shahanna (or Jahanna).
Search the town and speak to everyone. Look in the barrel to the northwest of
the entrance for a *DEFENSE SEED*. From the entrance, walk west, north, east
and south around the outside of the town. You'll find two barrels. One will
have a *SMALL MEDAL*. A little farther south you'll find the last Kandar
Henchman. Fight him and open the chest for the *SANDS OF TIME*.
Inside the inn, look in the middle drawers for an *ELVEN MEDICINE*. You might
want to purchase some armor from the armor shop in the northwest also.
When you are ready, head south from the town and exit the mountain maze. Then
make your way east and north along the water. Cross the bridges west and
avoid the swamp to find Evil Mountain.
Evil Mountain
-------------
Go straight north and through the door. Inside, use stepguard and
walk straight north to the stairs going up. On this floor, there are
some pots to the northwest that will attack you if you want.
Otherwise, go northeast and then northwest to the stairs going up.
On this floor, follow the path and take it southwest when it splits.
Up the stairs here you'll find a chest with a *ROBE OF DARKNESS*. Go
back down and head northwest and up the stairs.
On this floor just head south to the stairs going up. Then exit to
the south. You'll be outside. Move west and north. Go east when you
can and north and west to a chest with an *ORGE SHIELD*.
Return back the way you came and go west and north to a set of
stairs. Grab the chest here for a *SMALL MEDAL*. Back upstairs, move
west into the cave. Then go left and up the stairs.
Here you'll find your mother. You'll also be attacked by two Dark
Shamans. They're just normal monsters so kill them quickly. Your
mother will try to trap Mildrath. She'll fail and she'll die. Papas'
ghost will come and Martha and Papas will go off together.
Take the ladder to the west and enter the cave here. Move north and
down the stairs. On this floor move straight east across the one
arrow tile. Continue east to open the chest for the *ECHOING HAT*.
Then move west across the proper arrow tiles to get the second chest
with a *SMALL MEDAL*. Now go up the stairs that are directly to the
west.
Step on the arrows that will take you down a set of stairs. Go back
up the stairs and step on the arrows that will take you to the east.
Now walk south all the way and step on the arrows that will take you
to the *HOLY CHAMBERPOT* and the *SUN CROWN*.
Now return all the way until you are back outside. Go south and
ignore the cave entrance and move to the west for a chest with the
*MULTI-EDGED SWORD*. Now go and enter the cave to the east.
In this room, use the *HOLY CHAMBERPOT* you just picked up and a set
of stairs will appear. Take them down.
On this floor, be careful not to step on the tiles or you'll fall
down a floor. First, go north to a chest that is a Mimic. Then
return to the stairs and go east for a chest with the *KING METAL
HELM*. Return to the stairs again and go south for *3300G*.
Now move west until you have no choice but to fall down a hole. Take
the only stairs back up and then go all the way north to stairs going
down.
Move all the way north again ignoring the path to the east. Go
through the door and ignore the stairs. This next area is annoying.
Each little room has a tile in the middle. Stepping on it will make
the room move to the empty space. You want to move the rooms so the
middle room can move one spot north in order to access the door.
Move the bottom-left room right. Move the middle-left room down. Move
the top-left room down. Move the top-center room left. Finally move
the middle-center room up to the door.
Just move north on this floor through the door. In the next room, go
north up the stairs and try to open the chest. Two Hellbattlers will
attack you. They are pretty strong, but they are just normal
monsters. Defeat them and pick up the *ORIHALCON FANG*.
Go through the next door if you are prepared to fight Mildrath.
Mildrath (1) - 1600HP
---------------------
Mildrath's first form is pretty easy. His big spell is
Blazemost. He can also breathe Glittering Ice and Freezing
Rays. He will also summon monsters such as Evil Clowns and
Attackbots. Use Barrier, Increase, and BiKill.
Mildrath (2) - 4500HP
---------------------
Mildrath's second form is much more difficult. His big spell
is now Explodet which does a lot of damage. He will still
emit Freezing Rays which can be a real pain. On top of
healing himself Mildrath will also breath Hellish Flames.
Barrier is a necessity. Use Increase if needed and cast
BiKill on your big hitters. You will probably have to switch
your characters around in order to keep people alive.
After defeating him, you will be taken back to Zenithia. You'll be
taken, courtesy of Master Dragon, to some of the other towns you've
already visited. Speak to everyone. Don't reset the game until the
screen reads the end, otherwise you won't be able to get to the
secret dungeon. Congratulations!
---------------------
| A24 : Bonus Dungeon |
---------------------
Load the game that you beat Mildrath on and cast Return to Evil Mountain.
Walk directly south into the swamp to find the bonus dungeon.
Bonus Dungeon
-------------
From the stairs, walk west to find two chests with a *RESTORATION
ORB* and a *SMALL MEDAL*. Return to the stairs and go north. Ignore
the path to the east and continue northeast when the path splits.
Grab the chest to fight a Mimic.
Return to the main path and take the other route to the northwest.
Ignore the south path and continue west to open the gate and move
south to the next screen.
Make your way around the holes and go east and south to the next
screen to find a chest with the *SHIELD OF RADIANCE*. Return the way
you came and move southwest.
Here you'll come across cracks in the floor. If you step on them
you'll fall to the floor below. You'll want to go down the stairs
here (or fall) in order to get the *DRUM OF WAR*. The chest with it
is directly west of the stairs. You'll have to walk across the swamp
to get it.
All the way east and north from the stairs, you'll find the *HELL
SABRE*. Back upstairs, move south from the stairs, avoiding the holes.
Then move west and north to the northwest area of the room and take
the stairs going down.
On this floor, you'll be in a maze. First you'll want to go right to
get the *SWORD OF DECIMATION* (which is cursed). Return to the
starting point and go left, up, up-left, up, right, down, right,
and down. The stairs are to the east.
On this floor is another maze. From the main room, move left, down
and down to find a chest with the *KING METAL ARMOR*. Return to the
main room.
Move north and take the stairs here to find two chests with a Mimic
and an *ELVEN MEDICINE*. Return to the main room again. Now go down
and right. The chest here is empty, so take the stairs down.
On this floor, follow the path over the swamp. When you come to a
fork choose west (instead of south). Then go north to find the *IRON
BALL OF DECIMATION*. Head back south one screen and then west to
stairs going down.
Move north if you are prepared to face Esturk.
Esturk - 9000HP
---------------
Esturk is much more dangerous than Mildrath. He can attack
twice per round. His spells include Explodet and Blazemost.
He can, and will use Freezing Rays often to cancel your
spells. He can also breath Glittering Ice and Hellish Flames.
Make sure to have some Elven Amulets equiped since he will
sometimes try to put you to sleep.
You'll need Barrier for this fight to protect you from his
breath attacks. The *DRUM OF WAR* will also help a lot in
doubling your attack power. Esturk can use an Explodet +
breath combo that will do about 200HP of damage so try to
keep your HP above that. I would suggest a level out 50 to
have a good chance.
After defeating him, he'll tell you how many turns it took to beat
him. You won't get anything if you beat him in a set number of rounds
however. Congratulations, you just beat the hardest monster in the
game!
****************************************************************************
**********************
* B : CHARACTER LIST *
**********************
-------------
| B1 : Bianca |
-------------
Bianca is decent with magic. Her attack power is okay, but
not as much as the Hero.
Level Spell/Skill
----- -----------
3 Blaze
5 Surround
7 Decrease
8 Fireball
12 Sleep
13 BiKill
15 Firebane
17 StepGuard
18 Bounce
20 Blazemore
23 Defeat
27 Firebolt
33 Blazemost
---------------
| B2 : Daughter |
---------------
The Daughter is much better at magic than her brother, however
she is obviously not as skilled at attacking.
Level Spell/Skill
----- -----------
5 Surround
5 Return
9 Outside
11 Bang
14 Snowblast
16 BiKill
18 Day-Night
20 Sleep
22 Decrease
24 Boom
27 Bounce
30 Blizzard
32 Bedragon
36 Explodet
------------
| B3 : Flora |
------------
Flora is very similar to Biance when it comes to magic and
attacking ability.
------------
| B4 : Henry |
------------
Henry is pretty good at both magic and attacking. However,
he's not with your party for very long.
Level Spell/Skill
----- -----------
1 Blaze
3 Surround
6 Decrease
8 Bang
12 Confuse
15 Repel
-----------
| B5 : Hero |
-----------
The Hero is probably the most rounded character in the game.
He is good at magic and attacking.
Level Spell/Skill
----- -----------
4 Heal
6 Antidote
8 Gale
9 Upper
11 Healmore
12 Identify
14 Outside
16 Tornado
18 Absorb
22 HealAll
25 Vivify
28 Farewell
32 Aerocross
* Return
* Chance
* learned in Ruraphin
------------
| B6 : Papas |
------------
The hero's father joins you twice during the game. You
cannot control him, however. Here's purely a fighter.
Level Spell/Skill
----- -----------
27 Healmore
-------------
| B7 : Pippin |
-------------
Pippin is purely a fighter. He does not learn any spells
or skills.
-------------
| B8 : Sancho |
-------------
Sancho is a decent fighter, but the rest of his stats are very
poor.
Level Spell/Skill
----- -----------
20 Increase
20 Sleep
25 RobMagic
28 Beat
30 Sacrifice
32 Confuse
----------
| B9 : Son |
----------
The son is the Legendary Warrior. He is very good at attacking
and is decent with magic.
Level Spell/Skill
----- -----------
5 StopSpell
8 Increase
10 Repel
12 HealMore
13 Firebane
14 Numboff
15 StepGuard
16 HealAll
18 Identify
20 Curseoff
23 Barrier
25 Zap
27 Revive
30 HealUs
34 Lightning
38 Thordain
****************************************************************************
********************
* C : WEAPONS LIST *
********************
Listed in order of Attack Power. The numbers in brackets represent the
generation.
------ ------- ---------------- ----------
| Name | | Power | | Special Effect | | Location |
------ ------- ---------------- ----------
Staff of
Benidiction NA Casts Healmore Spell Water Cave
Poison Needle +1 Can Kill in One Hit Reinhart (2), Kabochi,
Mountain Village,
Northen Church,
Santa Rosa (3)
Cypress Stick +2 NA Santa Rosa
Bamboo Spear +5 NA Santa Rosa, Alcapa
Fruit Knife +6 NA Alcapa (2)
Sharpened Bone +6 NA Santa Rosa
Club +9 NA Port Selmi
Oak Cudgel +9 NA Santa Rosa, Alcapa
Big Mallet +10 NA Alcapa (2)
Bronze Knife +12 NA Alcapa
Stone Fang +12 NA Faeie Land, Reinhart,
Oracleberry
Copper Sword +13 NA Santa Rosa, Alcapa,
Faerie Land, Reinhart
Boomerang +15 NA Alcapa, Faerie Land,
Reinhart, Oracleberry
Thorn Whip +18 NA Alcapa
Iron Claw +19 NA Reinhart, Alcapa (2),
Kabochi
Stone Axe +20 NA Reinhart (2), Port Selmi
Iron Staff +22 NA Reinhart, Reinhart (2)
Chain Whip +24 NA Reinhart, Oracleberry,
Alcapa (2), Reinhart (2),
Salabona
Bladed +25 NA Oracleberry, Alcapa (2),
Boomerang Port Selmi, Granvania
Chain Sickle +27 NA Oracleberry, Alcapa (2)
Saw Blade +27 NA Ruraphin, Telepador
Staff of +29 Casts Firebane Spell Faerie Palace
Thunder
Sledge Hammer +30 NA Port Selmi, Ruraphin,
Mountain Village, Granvania
Broad Sword +33 NA Reinhart (2), Port Selmi,
Ruraphin, Salabona,
Mountain Village
Steel Fang +35 NA Reinhart (2), Ruraphin,
Salabona, Telepador,
Granvania
Killer Earring +35 NA Oracleberry
Papas' Sword +40 NA Santa Rosa Cave (2)
Staff of +40 Casts Stopspell Volcano
Antimagic
Snake Sword +42 NA Ruraphin, Mountain Village,
Granvania
Sword of +45 Casts Fireball Salabona, Mountain Village,
Malice Telepador, Chizod
Morning Star +45 NA Port Selmi, Salabona,
Telepador, Chizod
Steel Whip +45 NA El Heven
Battle Axe +45 NA Mountain Village,
Telepador, Chizod
Fire Claw +53 Cast Firebane Chizod, Granvania
Slumber Sword +55 Can Cause Sleep Chizod, Granvania,
El Heven
Staff of +55 Changes MP to Telepador, El Heven
Force Attack Power
Staff of +60 NA Daughter has it
Stoross
War Hammer +60 NA Northern Church,
Santa Rosa (3), El Heven
Magma Staff +63 NA Sky Tower
Flame +65 NA Shahanna
Boomerang
Staff of +66 Can Revive an Ally Shahanna
Revival
Falcon Sword +67 Attacks twice Medal King Castle
Sword of +70 NA El Heven
Temptation
Ice Blade +70 NA Northern Church,
Santa Rosa (3), El Heven
Demon Hammer +70 NA Emblem Cave
Zombie +80 Added Attack to Northern Church,
Sword Undead Santa Rosa (3)
Fairy Sword +85 NA Forest of Illusion
Spear of +85 NA Northern Church,
Zeus Santa Rosa (3)
Dragon +90 Added Attack to Northern Church,
Killer Dragons Shahanna, Santa Rosa (3)
Demon Claw +90 NA Great Temple
Multi-Edge +99 Cursed Evil Mountain
Sword
Demon Spear +99 NA Shahanna
Sword of +100 Heals 1/4 of Damage Medal King Castle
Miracles Given
Gringham +100 NA Oracleberry
Whip
Blizzard +105 NA Shahanna
Sword
Big Bowgun +110 NA Shahanna
Zenithan Sword +110 NA Santa Rosa Cave (2)
Orihalcon Fang +115 NA Evil Mountain
Hell Saber +120 NA Bonus Dungeon
Iron Ball Of +125 NA Bonus Dungeon
Decimation
Dragon Staff +125 Casts Bedragon Tower of Boble
Metal King +130 NA Oracleberry
Sword
****************************************************************************
******************
* D : ARMOR LIST *
******************
Listed in order of Defense
--------------
| D1 : HELMETS |
--------------
------ -------- ---------------- ----------
| Name | |Defense | | Special Effect | | Location |
------ -------- ---------------- ----------
Leather Hat +2 NA Mountain Village
Pointed hat +3 NA Oracleberry
Wooden Hat +6 NA Alcapa, Oracleberry,
Alcapa (2)
Hairband +7 NA Alcapa
Fur hood +11 NA Faerie Land, Reinhart,
Granvania
Silver +14 NA Salabona
Barrette
Iron Helm +16 NA Reinhart, Oracleberry,
Alcapa (2),
Port Selmi, Kabochi,
Ruraphin
Silk Hat +20 NA Salabona, Telepador
Iron Mask +25 NA Ruraphin, Chizod,
Granvania
Hat of the +28 Return to Last Town Shahanna
Wind
Echoing Hat +28 Recasts Spell Evil Mountain
(no MP)
Satan Helm +30 Cursed Water Cave
Hat of +35 Restores MP While Granvania
Happiness Walking
Helm of Wisdom +40 Raises Intelligence El Heven,
Faerie Land (3)
Golden Tiara +45 Can Prevent Status Medal King Castle
Spells
Great Helm +45 NA Shahanna
Zenithian Helm +50 NA Telepador
Crown of +60 NA Evil Mountain
the Sun
King Metal +70 NA Evil Mountain
Helm
------------
| D2 : ARMOR |
------------
------ --------- ---------------- ----------
| Name | | Defense | | Special Effect | | Location |
------ --------- ---------------- ----------
Piece of Cloth +3 NA Faerie Land,
Oracleberry
Slave Clothes +5 NA Great Temple
Handwoven Cape +6 NA Santa Rosa
Wayfarer's +7 NA Alcapa
Clothes
Silk Apron +10 NA Alcapa
Leather Armor +11 NA Alcapa, Faerie Land
Leather +12 NA Faerie Land,
Loinclothe Oracleberry
Silk Robe +13 NA Oracleberry
Boxer Shorts +15 NA Granvania
Scale Armor +15 NA Faerie Land
Leather Dress +17 NA Alcapa
Fur Coat +18 NA Reinhart
Chain Mail +19 NA Oracleberry
Slime Clothes +20 NA Oracleberry,
Port Selmi
Dancer's +20 NA Salabona
Clothes
Bronze Armor +21 NA Reinhart, Oracleberry,
Alcapa (2)
Breast Plate +23 NA Oracleberry,
Port Selmi,
Kabochi, Telepador
Naughty +23 Can Stun Monsters Granvania
Underwear
Half Plate +25 NA Reinhart, Oracleberry,
Armor Alcapa (2),
Port Selmi
Cloak of +28 Evades More Attacks Salabona, Telepador
Evasion
Full Plate +30 NA Port Selmi, Ruraphin,
Armor Salabona
Rogue Armor +30 Cursed Mountain Cave
Turtle Shell +33 NA Port Selmi, Ruraphin,
Salabona, Granvania
Robe of +33 NA Waterfall Cave
Serenity
Lace Bisuche +35 NA Telepador, Chizod
Mysterious +37 Changes Damage Medal King Castle
Bolero into MP
Wizard's Robe +37 NA Chizod
Zombie Mail +38 NA Demon Tower
Silver +40 NA Granvania, El Heven
BreastPlate
Combat Pajamas +40 NA Medal King Castle
Silver Mail +40 NA Telepador, Chizod,
Granvania
Dress of +45 Reduces Damage from Granvania, El Heven
Radiance Spells
Blood Mail +45 NA Chizod
Dragon Mail +50 NA Granvania
Sage's Robe +50 Reduces Damage from El Heven
Spells
Swordedge Armor +55 Attacker Gets 1/4 Cave of Trials
of Damage
Robe of +55 Reduces Damage from Evil Mountain
Darkness Spells
Water Flying +55 Reduces Damage from Faerie Land (3)
Clothes Fire
Magic Armor +60 Reduces Damage from El Heven
spells
Silk Bisuche +60 NA Faerie Land (3)
Angel Leotard +70 NA Shahanna
Flame Armor +70 Reduces Damage from Faerie Land (3),
Water and Ice Shahanna
Mystic Armor +75 Heals HP Each Round Medal King Castle
Mirror Armor +80 NA Shahanna
Demon Armor +85 Cursed Reinhart
Zenithian Armor +85 Reduces Damage from Great Temple
Water, Fire and Spells
Royal Cloak +90 Reduces Damage from Emblem Cave
Water, Fire and Spells
King Metal +95 NA Bonus Dungeon
Armor
--------------
| D3 : SHIELDS |
--------------
------ --------- ---------------- ----------
| Name | | Defense | | Special Effect | | Location |
------ --------- ---------------- ----------
Pot Lid +2 NA Oracleberry
Leather Shield +4 NA Salabona
Scale Shield +7 NA Alcapa, Oracleberry,
Alcapa (2),
Port Selmi,
Ruraphin, Granvania
Bronze Shield +11 NA Faerie Land,
Oracleberry
Iron Shield +16 NA Reinhart, Alcapa (2)
Magic Shield +22 NA Port Selmi, Ruraphin,
Telepador, Chizod
Dragon Shield +30 Reduces Damage from El Heven
Ice and Fire
Aeolus Shield +30 Casts Expel as Item Granvania
Flame Shield +40 Reduces Damage from Faerie Land (3)
Water
Shield of +46 Casts Healmore as Faerie Land (3),
Strength Item Shahanna
Ogre Shield +48 NA Evil Mountain
Shield of +55 Reduces Damage from Shahanna
Reflection Fire
Zenithian +60 Casts Bounce as Item Salabona
Shield
Shield of +65 Reduces Damage from Bonus Dungeon
Radiance Ice and Fire
King Metal +70 NA Medal King Castle
Shield
****************************************************************************
******************
* E : ITEMS LIST *
******************
* - Used in battle
# - Unlimited use
@ - Must be Equiped
------ ----------------
| Name | | Special Effect |
------ ----------------
Acorns of Life Adds 1-5 HP
Acorns of Magic Adds 1-5 MP
Agility Seed Adds 1-5 to Agility
Angel’s Bell(*#) Cures chaos spell
Antidote Cures Poison
Armband of Sacrifice(@) Upon dying, you will explode hurting
all montsters
(doesn’t work on bosses)
Bomb stone* Casts a Boom Spell
Defense Adds 1-5 to Defense
Drum of War(*#) Doubles Attack of Party
Elven Amulet Protects against Status Spells
Elven Medicine Heals 30 HP of Party
Fighter’s Hair(*#) Doubles One Character's Attack
Final Key(#) Opens All doors
Fragrance Bag(*) Confuses One Enemy
Full Moon Herb Cures Paralysis
Herb Heals 30-40 HP
Holy Water Decreases Chance of Battles
Intelligence Seed Adds 1-5 to Intelligence
Leaf of the World Tree Revives One Character to Full HP
Magic Key Opens Certain Doors
(doors with red frames)
Magic Water Restores MP
Meteorite Armband(@) Doubles One Character's Agility
Monster Lure Increases Chance of Battles
(can distract monsters in battle)
Reinhart Key(*) Opens Doors in Reinhart
Ring of Flame(@) Used to get into Demon World
(casts tornado attack in battle
and needed to get married)
Ring of Life(@) Used to get into Demon world
(restores HP as you walk)
Ring of Prayer(@) Restores MP
Ring of Water Used to get into Demon World
Sage’s Stone(*#) Casts HealUs Spell
(only in battle)
Sap of the World Tree Revives All Characters and Cures All
Small Medal Collect and Give to the
Medal King for Prizes
Stone of Life Will Possibly Stop an Instant Kill Spell
(must be in character's inventory)
Strength Seed Adds 1-5 to Strength
Wing of Wyvern Returns Party to the Last Town
*****************************************************************************
**************************
* F : SPECIAL ITEMS LIST *
**************************
Special Items can not be dropped.
@ - Must be Equiped
------ ----------------
| Name | | Special Effect |
------ ----------------
Bianca’s Ribbon(@) Used to make the panther join you
(increases montsters intelligence)
Dragon orb Used to Reveal the Master Dragon
Flute of Spring Used to Bring Spring to Faerie Village
Flying Shoes Takes you to the Demon Tower
Gold Orb Used to Keep Zenithia floating
Grappling Hook Used to Climb Down from Hooks
Horn of the Fairies Let's Humans see the Fairy Palace
Lamp of Darkness Changes Day into Night
Left Dragon Eye Used on the Dragon Statue
(gained after beating Gonz)
Magic Carpet Able to Fly Over Plains and Water
Magma Staff Destroys Mountains in Front of the Cave to Zenithia
(can also be used as a weapon)
Mirror of Ra Reveals the True Objects
Papas’ Letter Explains the Beginning of the Quest
Right Dragon Eye Used on the Dragon Statue
(gained after beating Gema)
Sacred Pitcher Removes Lava in Mildrath’s Castle
Sands of Time Restarts a Battle
Silk Veil Needed to Get Married
Silver Orb Used to Keep Zenithia floating
Symbol of Royalty Proves your Royalty
Torch Lights up Dark Places
Wagon Carries Extra Party Members
Wayfarer’s Map World Map
Zenithian Bells Summons Master Dragon and Lets you Fly Over
All Obstacles
****************************************************************************
*************************
* G : SMALL MEDALS LIST *
*************************
--- ------ ----------
| # | | Area | | Location |
--- ------ ----------
1 Alcapa Pot
2 Reinhart Castle Pot in the Storage Room
3 Port Selmi Dresser in the Light House
4 Port Selmi In the flowers
5 Kabochi Pot in the Elder's House
6 Kabochi General Store (corner)
7 Western Cave Near the Campfire
8 Ruraphin Pot in the Inn
9 Ruraphin Pot on the Upper Level
10 Rumor Shrine Well
11 Salabona Tunnel Chest
12 Salabona Drawers in Andy's House
13 Mountain Village Grave
14 Mountain Village Barrel in the Inn Basement
15 Desert Oasis Pot
16 Telepador Well in Isis's Chambers
17 Chizod Mountain Path Pot
18 Chizod Mountain Path Chest
19 Chizod Mountain Path Chest
20 Chizod Pot in the Northwestern House
21 Granvania Mountain Path Chest
22 Granvania Mountain Path Chest
23 Granvania Mountain Path Chest
24 Granvania Pot, NW corner of 1st Floor
25 Granvania Drawers, SE corner 2nd Floor
26 Cave of Trials Chest
27 Demon Tower Chest
28 Demon Tower Chest
29 Demon Tower Chest
30 Jijo's House Drawers
31 Tunnel to Elhebun Chest
32 Elhebun Pot in the Southeastern Corner
33 Oracle Valley On the ground in one of the cells
34 Medal King Castle Chest
35 Medal King Castle Chest
36 Royal Cloak Cave Chest
37 Sky Tower Chest
38 Path to Zenithia Chest
39 Forest of Illusion Pot in Dwarf's House
40 Zenithia Drawers
41 Tower of Boble Chest
42 Tower of Boble Chest
43 Shahanna Pot outside
44 Evil Mountain Chest
45 Evil Mountain Chest
* Note : Man-Eater Chests (along with some other monsters) will sometimes
drop Small Medals. Mimics will always drop small medals.
****************************************************************************
******************
* H : MAGIC LIST *
******************
------ ---- ----------------
| Name | | MP | | Special Effect |
------ ---- ----------------
Absorb 2 Caster absorbs MP of spells cast on him
Aerocross 8 140 damage to group
Antidote 2 Removes poison
Bang 5 25 damage to all enemies
Barrier 3 Protects party from spell damage
Beat 4 Possible instant kill
Bedragon 18 Turns the caster into a dragon
Bikill 6 Doubles attack power
Blaze 2 15 damage
Blazemore 4 80 damage
Blazemost 10 190 damage
Blizzard 12 100 damage to all enemies
Boom 8 60 damage to all enemies
Bounce 4 Reflects one spell back at enemy
Chance 20 Completely random effect
Confuse 5 Confuses one group of enemies
Day-Night 3 Changes between day and night
Defeat 7 Possible instant kill of one
group of enemies
Defense 4 Lowers one group of enemies defense
Expel 1 Removes one group of undead enemies
Explodet 15 180 damage to one group
Farewell All Revives party with full HP
(caster dies)
Fireball 4 20 damage to one group
Firebane 6 40 damage to one group
Firevolt 10 100 damage to one group
Identify 3 Explains an item
Increase 3 Increases defense of party
Gale 2 20 damage to one group
Heal 2 Heals 40 HP of one ally
HealAll 7 Heals all HP of one ally
HealMore 5 Heals 80 HP of one ally
HealUs 18 Heals 100 HP of party
HealUsAll 36 Heals all HP of party
Lightning 15 200 damage to one group
Numboff 2 Removes paralysis of party
Outside 8 Removes party from a dungeon
Repel 4 Repels weak monsters
Return 8 Returns party to visited towns
Revive 20 Revives an ally with full HP
RobMagic 0 Steals MP from one enemy
Sacrifice 1 Caster dies while damaging enemies
Sap 3 Decreases one enemy's defense
Sleep 3 Puts group of enemies to sleep
Sleepmore 5 Same as sleep (greater chance)
Snowblast 5 50 damage to one group
Stepguard 2 Walk over damage areas with no
damage to party
StopSpell 3 Stops one group of enemies' spells
Surround 5 Lowers enemies hit percentage
Thordain 10 600 damage to one enemy
(all party use)
Tornado 4 40 damage to one group
Upper 2 Increases one ally's defense
Vivify 10 Possible to revive one ally
Zap 8 80 damage to all enemies
****************************************************************************
*********************************
* I : RECRUITABLE MONSTERS LIST *
*********************************
Numbers in the brackets are the maximum level.
----------------
| Attackbot (30) |
----------------
No Spells or Skills
--------------
| Big Eye (20) |
--------------
Level Spell/Skill
----- -----------
1 Healmore
1 Cold Breath
5 Build Up
8 Dazzling Light
10 Sweet Breath
15 HealAll
--------------------
| Blizzard Hawk (25) |
--------------------
Level Spell/Skill
----- -----------
3 Defeat
3 Cold Breath
3 Freezing Breath
8 Strange Dance 3
15 HealUs
23 Sparkling Breath
----------------
| Bomb Baby (15) |
----------------
Level Spell/Skill
----- -----------
1 Sacrifice
5 Body Attack
---------------
| Bombcrag (20) |
---------------
Level Spell/Skill
----- -----------
5 Sacrifice
5 Charge Up
10 Body Attack
19 Farewell
--------------
| Borongo (99) |
--------------
Level Spell/Skill
----- -----------
17 Charge Up
21 War Cry
33 Freeze Ray
40 Thunder
--------------
| Brownie (99) |
--------------
No Spells or Skills
----------------
| Centaurus (50) |
----------------
Level Spell/Skill
----- -----------
3 Healmore
5 Burning Breath
9 Repel
15 Boom
20 Bikill
23 HealAll
27 Barrier
------------
| Curer (50) |
------------
Level Spell/Skill
----- -----------
2 HealAll
3 Healmore
8 Upper
10 Increase
12 Vivify
18 HealUs
23 Revive
30 HealUsAll
-------------------
| Dancing Jewel (7) |
-------------------
Level Spell/Skill
----- -----------
2 Decrease
2 Confuse
2 StopSpell
2 Strange Dance 1
4 Absorb
5 Beat
6 Sleepmore
7 Aerocross
---------------------
| Dancing Needle (23) |
---------------------
Level Spell/Skill
----- -----------
3 Strange Dance 1
5 Strange Dance 2
10 Sleep Attack
15 Strange Dance 3
20 Numbing Attack
25 Body Attack
-----------------
| Dragon Pup (30) |
-----------------
Level Spell/Skill
----- -----------
1 Fiery Breath
5 Sweet Breath
15 Flaming Breath
28 Violent Flames
-------------
| Drakee (99) |
-------------
Level Spell/Skill
----- -----------
5 Surround
10 Sleep
15 Day-Night
17 Strange Dance 1
20 RobMagic
22 Dazzling Lights
38 Bedragon
----------------
| Eigerhorn (50) |
----------------
Level Spell/Skill
----- -----------
4 Firebane
4 Tornado
4 Snowblast
7 War Cry
9 Charge Up
11 Firevolt
13 Eerie Light
15 Blizzard
-----------------
| Eliminator (30) |
-----------------
Level Spell/Skill
----- -----------
7 Massacre
20 Sap
--------------------
| Farewell Crag (20) |
--------------------
Level Spell/Skill
----- -----------
3 Farewell
6 Body Attack
8 Bounce
10 Dazzling Lights
14 Vivify
20 Thunder
--------------
| Gigantes (7) |
--------------
No Spells or Skills
------------
| Golem (50) |
------------
Level Spell/Skill
----- -----------
8 Build Up
11 Charge Up
20 Meditate
45 Thunder
-------------------
| Great Dragon (60) |
-------------------
Level Spell/Skill
----- -----------
3 Flaming Breath
10 Violent Flames
15 Freezing Flames
20 Burning Breath
30 Sparkling Breath
50 Infernal Flames
-------------
| Healer (99) |
-------------
Level Spell/Skill
----- -----------
4 Heal
5 Repel
7 Healmore
10 Antidote
15 Numboff
20 HealAll
25 HealUs
30 Vivify
36 HealUsAll
------------------
| Hellbattler (15) |
------------------
Level Spell/Skill
----- -----------
3 Explodet
3 Violent Flames
5 Firevolt
7 Bounce
8 Revive
11 Blazemost
13 Sparkling Breath
15 Infernal Flames
-----------
| Hork (30) |
-----------
Level Spell/Skill
----- -----------
5 Lick
5 Poison Attack
10 Cold Breath
15 Tempting Dance
20 Poison Breath
25 Deadly Poison
------------------
| King Healer (20) |
------------------
Level Spell/Skill
----- -----------
3 HealUsAll
3 RobMagic
5 Aborb
7 Barrier
10 Revive
14 Farewell
17 Chance
20 Bedragon
-----------------
| King Slime (30) |
-----------------
Level Spell/Skill
----- -----------
3 Vivify
5 Increase
10 Barrier
12 Blazemore
15 Revive
18 Freezing Rays
20 Violent Flames
27 Blazemost
-------------
| Kukkle (20) |
-------------
Level Spell/Skill
----- -----------
1 Decrease
5 Surround
10 Sleep
13 Confuse
15 Expel
17 Increase
18 Curseoff
19 Stopspell
20 Bikill
--------------
| Leaonar (30) |
--------------
Level Spell/Skill
----- -----------
5 Surround
9 Build Up
12 Decrease
15 Flaming Breath
-------------
| Lionex (23) |
-------------
Level Spell/Skill
----- -----------
1 Aerocross
8 Eerie Light
14 Zap
20 Lightning
-----------------
| Mad Dragon (40) |
-----------------
Level Spell/Skill
----- -----------
6 Sweet Breath
7 Tempting Dance
8 Flaming Breath
10 Burning Breath
13 Deadly Poison
15 Violent Flames
---------------
| Magician (99) |
---------------
Level Spell/Skill
----- -----------
3 StopSpell
3 Blaze
5 Fireball
12 Firebane
15 Robmagic
19 Blazemore
24 Absorb
28 Firevolt
--------------
| Messala (50) |
--------------
Level Spell/Skill
----- -----------
3 StopSpell
3 Eerie Light
6 Beat
11 Sleepmore
14 Blazemore
20 Defeat
22 Curseoff
27 Freezing Breath
30 Blazemost
------------------
| Metal Babble (8) |
------------------
Level Spell/Skill
----- -----------
2 Fireball
2 Bang
3 Upper
4 Firebane
5 Boom
6 Firevolt
7 Farewell
8 Explodet
----------------
| Minidemon (30) |
----------------
Level Spell/Skill
----- -----------
2 Blazemore
4 Lick
10 Confuse
13 Sweet Breath
17 Boom
20 Day-Night
23 Chance
25 Blazemost
28 Explodet
-------------
| Nereus (50) |
-------------
Level Spell/Skill
----- -----------
3 Snowblast
3 Tornado
6 Bounce
10 Return
12 Sleep
17 Vivify
20 Blizzard
23 Aerocross
40 Thunder
---------------
| Orc King (30) |
---------------
Level Spell/Skill
----- -----------
3 Vivify
6 Beat
8 HealUs
9 StepGuard
11 Revive
15 Defeat
20 Blizzard
-----------------
| Puppet Man (30) |
-----------------
Level Spell/Skill
----- -----------
3 Strange Dance 2
6 Bounce
10 Strange Dance 3
15 StopSpell
18 Absorb
20 Repel
23 Tempting Dance
25 Tornado
30 Aerocross
------------
| Slime (99) |
------------
Level Spell/Skill
----- -----------
7 Expel
10 Increase
15 Decrease
18 Outside
20 Confuse
25 StepGuard
30 Vivify
45 Eerie Lights
77 Meditate
99 Infernal Flames
-------------------
| Slime Knight (99) |
-------------------
Level Spell/Skill
----- -----------
3 Heal
3 RobMagic
5 Healmore
9 Antidote
12 Bang
18 Numboff
20 HealAll
23 Boom
-------------------
| Soldier Bull (30) |
-------------------
Level Spell/Skill
----- -----------
3 Charge Up
5 Upper
10 Bikill
15 Decrease
---------------
| Springer (50) |
---------------
Level Spell/Skill
----- -----------
3 Decrease
5 Upper
7 Tornado
15 Aerocross
-------------
| Wyvern (60) |
-------------
Level Spell/Skill
----- -----------
3 Healmore
5 Cold Breath
10 Sleep
12 Outside
15 HealAll
18 HealUs
22 Freezing Breath
24 Return
28 Sleepmore
31 Confuse
-----------
| Yeti (40) |
-----------
Level Spell/Skill
----- -----------
3 War Cry
5 Cold Breath
8 Sweet Breath
12 Build Up
15 Snowblast
20 Lick
22 Freezing
30 Blizzard
****************************************************************************
***************************
* J : CONTACT INFORMATION *
***************************
If, for any reason, you feel the need to contact me, I can be reached by
email at
[email protected]. If there is something that I missed, or any
mistakes may have been made through my walkthrough, please email me and let
me know. Any corrections or changes that you point to me will be credited to
you. Thanks.
****************************************************************************
*****************************
* K : COPYRIGHT INFORMATION *
*****************************
Copyright 2005(c). If anyone would like to use this walkthrough on your site,
please email me for permission (and I'll probably say yes). Whatever you do,
don't steal, change, sell or use any or all of this walkthrough without my
permission. This walkthrough can only be found on www.gamefaqs.com and
www.neoseeker.com. Thanks again.