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| Dragon Ball Z: Legend of the Super Saiya-jin |
| (Dragon Ball Z: Super Saiya-jin Densetsu) |
| State Save Hacking Guide |
| By TuxedoCyan |
|
[email protected] |
| Version 2.0 |
| Updated: April 13, 2001 01:00PM CST |
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Contents
1. Introduction
2. Version/Updates
3. Money/GP Offset
4. Character Offsets
5. Hex Help
6. Credits
7. Copyright Info
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| 1. Introduction |
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***Before reading on, be advised that you need the following so you can have
the full extent of this guide in use!***
A. ZSNES Emulator
B. DBZ Legend of the Super Saiya-jin ROM
C. Save/Freeze State of the Characters you wish to edit
Note: This is not the in game save, this is when you
Hit Esc. Click Game, Save State.
D. Best Hex Editor is HexWorkShop at www.bpsoft.com
E. Hopefully you know how to HexEdit. Because I
really don't feel like teaching, but I will
put a few pointers.
Welcome to my DBZ RPG State Save Hacking Guide! I've noticed many people
out there play this game and I assume there are some people that would like
to see what it would be like to give Goku a BP of 100,000 when fighting Raditz,
Or see Gohan with a BP of 2,000,000. Well the possibilities are endless, Perhaps
you are a die hard master to the game, and want to try starting from the
beginning with Goku's BP at 100. Well here is your chance. First of all though,
I am just beginning this, thus I will be updating ever chance I get, possibly
adding item, item lists, cards, and anything else I can think of to hack.
So enjoy what is here so far!
**Instructions**
All you have to do is open your Hex Editor program, open your save state
file, Usually it would be Dbz_rpg.zst or Dbz_rpg.zs# (with # as 1-9) or
what ever your game file name happens to be. All should be located in your
zsnes directory. Then edit away!
Any ways I hope you all enjoy this and e-mail me if you have any problems.
@
[email protected]
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| 2. Version/Updates |
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Version 2.0 ; Updated April 13, 2001, 1:00PM CST
- Minor Update
Version 1.5 ; Updated April 04, 2001, 9:30AM CST
- Discovered Spell Check for my guide ^_^;;
- Added website for HexWorkShop
Version 1.0 ; Updated December 22, 2000, 12:00AM CST
- Added paragraphs to guide
- Added Hex Help Section
- Major Updated.
Version 0.4 ; Updated December 20, 2000, 12:48AM CST
- Found out that character's offsets change by what order they are in.
- Added current and Max HP and KI offsets
- Added GP/Money Offset
Version 0.1 ; Created December 19, 2000 2:56AM CST
- Added Goku and Piccolo Character Offsets.
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| 3. GP/Money Offset |
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0DC7 Money
This is fairly easy, just go to the above offset and type the following
below for how ever much money you want your characters to have. 999 is the Max
If you want ---> 100 Money, type 64
200 Money, type C8
400 Money, type 90 01
600 Money, type 58 02
999 Money, type E7 03
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| 4. Character Offsets |
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Here is where you do your character editing. This is simple. All you have to
do is keep up with what characters you currently have, and what order they are in.
For an example, you start out with Goku and Piccolo. So Goku would be the first
character, and Piccolo would be the second character in order. You would edit Goku
under the first character offsets below, and edit Piccolo under Second character.
Later on you get more characters and such. Gohan will end up being your first
character later, so you would edit him under first character. Very easy.
- Level
Your character's level. Usually indicates experience. I believe the Max you can
get without hacking is level 50, but with this guide, you can give yourself level
99! Although, editing the level by itself doesn't change anything on your character
stats wise.
- Hit Points
Your hit points is basically your life. Now you can give yourself as much, or as
little HP as you wish. Max 999 to my knowledge. The Current HP and Max HP need to
be equal when editing.
- Ki
This is your magic points (so to speak). Give yourself anywhere from 1 to 999.
Current KI and Max KI should be equal when editing.
- Battle Power
Ah the famous BP! Give yourself as little as 1 BP, or as high as 9,999,999!
I haven't checked if you can go over 9million, so just to be safe, 9,999,999 is
the max.
- The Format*
All of the character offsets are backwards in a sense. I will show some examples
so people shouldn't get too confused.
Say you have Goku, and he is your first character. And you want to edit his HP.
First go to offset 1716 as written below. If Goku has 55/55 hp, then you should
see in hex, '37' on that offset. OK now you want to give him 200 hp. Just type
over that '37' and replace it with the hex number 'C8'. Your have way done now.
(if you were to return to your save, Goku would have 200/55. So now we need to
edit his Max hp. Go to offset 171D, and type 'C8' for 200. Now Goku has 200/200.
Another example. Now that Goku has 200/200 HP. Say you want to give him 500/500.
Go to offset 1716 again and this time type 'F4 01' to give him 500/200. Do the same
on offset 171D. Now you have 500/500 HP. For more help, look below under my
Hex Help Section.
First Character
1715 Level
1716 current HP
1718 current KI
171A BP
171D Max HP
171F Max KI
Second Character
1735 Level
1736 current HP
1738 current KI
173A BP
173D Max HP
173F Max KI
Third Character
1755 Level
1756 current HP
1758 current KI
175A BP
175D Max HP
175F Max KI
Forth Character
1775 Level
1776 current HP
1778 current KI
177A BP
177D Max HP
177F Max KI
Fifth Character
1795 Level
1796 current HP
1798 current KI
179A BP
179D Max HP
179F Max KI
Sixth Character
17B5 Level
17B6 current HP
17B8 current KI
17BA BP
17BD Max HP
17BF Max KI
Seventh Character
17D5 Level
17D6 current HP
17D8 current KI
17DA BP
17DD Max HP
17DF Max KI
Eighth Character
17F5 Level
17F6 current HP
17F8 current KI
17FA BP
17FD Max HP
17FF Max KI
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| 5. Hex Help |
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Here I have made a chart for converting dec. to hex. To get a certain amount
of whatever stat. you want, look under the Dec side for the normal number, then
look under the Hex side which are across from each other, to get the hex digit
to type in order to get the right Dec number.
Dec / Hex
For Level... 30 1E
50 32
70 46
99 63
For HP, & KI... 100 64
200 C8
300 2C 01
500 F4 01
700 BC 02
999 E7 03
For Battle Power... 1000 E8 03
1500 DC 05
3000 B8 0B
6000 70 17
12000 E0 2E
60000 60 EA
120000 C0 D4 01
300000 E0 93 04
1000000 40 42 0F
5000000 40 4B 4C
9999999 7F 96 98
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| 6. Credits |
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I would like to give credit to some people for inspiring me make this guide.
- Gamefaqs.com (www.gamefaqs.com)
For having such a great site with so many faqs.
- The Team of Zsnes (www.zsnes.com)
They have one of the best emulator out there on the net.
- Bandai (www.bandai.com)
The company that took part in making this game.
- Toei Animation
For doing a good anime.
- Bpsoft.com (www.bpsoft.com)
The best Hex editor in the world
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| 7. Copyright Info |
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This document is (c) copyright of TuxedoCyan 2000-2001. This document
and any part of this document is for public use on the www. and can not be sold,
reproduced, copied, edited, or re-written. This document was originally posted
on www.gamefaqs.com and may not be posted on any other websites without my
permission. In other words, DONT DO ANYTHING ILLEGAL WITHOUT MY PERMISSION PERIOD!
Dragon Ball Z: The Legend of the Super Saiya-jin(tm) is a (tm) to Bandai.
Dragon Ball Z (c) 1999 BIRD STUDIO/SHUEISHA, TOEI ANIMATION. Dragon Ball Z and
all related elements are trademarks of Akira Toriyama & TOEI ANIMATION, and are
used for informational purposes only. No copyright infringement is intended, or
should be inferred.