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                   | Dragon Ball Z: Legend of the Super Saiya-jin |
                   |  (Dragon Ball Z: Super Saiya-jin Densetsu)   |
                   |           State Save Hacking Guide           |
                   |                By TuxedoCyan                 |
                   |              [email protected]              |
                   |                 Version 2.0                  |
                   |      Updated: April 13, 2001 01:00PM CST     |
                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                                       Contents

                            1. Introduction
                            2. Version/Updates
                            3. Money/GP Offset
                            4. Character Offsets
                            5. Hex Help
                            6. Credits
                            7. Copyright Info

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| 1. Introduction |
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***Before reading on, be advised that you need the following so you can have
  the full extent of this guide in use!***

                       A. ZSNES Emulator
                       B. DBZ Legend of the Super Saiya-jin ROM
                       C. Save/Freeze State of the Characters you wish to edit
                          Note: This is not the in game save, this is when you
                          Hit Esc. Click Game, Save State.
                       D. Best Hex Editor is HexWorkShop at www.bpsoft.com
                       E. Hopefully you know how to HexEdit. Because I
                          really don't feel like teaching, but I will
                          put a few pointers.


  Welcome to my DBZ RPG State Save Hacking Guide! I've noticed many people
out there play this game and I assume there are some people that would like
to see what it would be like to give Goku a BP of 100,000 when fighting Raditz,
Or see Gohan with a BP of 2,000,000. Well the possibilities are endless, Perhaps
you are a die hard master to the game, and want to try starting from the
beginning with Goku's BP at 100. Well here is your chance. First of all though,
I am just beginning this, thus I will be updating ever chance I get, possibly
adding item, item lists, cards, and anything else I can think of to hack.
So enjoy what is here so far!

**Instructions**
All you have to do is open your Hex Editor program, open your save state
file, Usually it would be Dbz_rpg.zst or Dbz_rpg.zs# (with # as 1-9) or
what ever your game file name happens to be. All should be located in your
zsnes directory. Then edit away!
Any ways I hope you all enjoy this and e-mail me if you have any problems.
@ [email protected]

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| 2. Version/Updates |
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Version 2.0 ; Updated April 13, 2001, 1:00PM CST
- Minor Update

Version 1.5 ; Updated April 04, 2001, 9:30AM CST
- Discovered Spell Check for my guide ^_^;;
- Added website for HexWorkShop

Version 1.0 ; Updated December 22, 2000, 12:00AM CST
- Added paragraphs to guide
- Added Hex Help Section
- Major Updated.

Version 0.4 ; Updated December 20, 2000, 12:48AM CST
- Found out that character's offsets change by what order they are in.
- Added current and Max HP and KI offsets
- Added GP/Money Offset

Version 0.1 ; Created December 19, 2000 2:56AM CST
- Added Goku and Piccolo Character Offsets.

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| 3. GP/Money Offset |
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0DC7  Money

  This is fairly easy, just go to the above offset and type the following
below for how ever much money you want your characters to have. 999 is the Max


If you want --->   100 Money, type 64
                  200 Money, type C8
                  400 Money, type 90 01
                  600 Money, type 58 02
                  999 Money, type E7 03

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| 4. Character Offsets |
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  Here is where you do your character editing. This is simple. All you have to
do is keep up with what characters you currently have, and what order they are in.
For an example, you start out with Goku and Piccolo. So Goku would be the first
character, and Piccolo would be the second character in order. You would edit Goku
under the first character offsets below, and edit Piccolo under Second character.
Later on you get more characters and such. Gohan will end up being your first
character later, so you would edit him under first character. Very easy.

- Level
  Your character's level. Usually indicates experience. I believe the Max you can
get without hacking is level 50, but with this guide, you can give yourself level
99! Although, editing the level by itself doesn't change anything on your character
stats wise.

- Hit Points
  Your hit points is basically your life. Now you can give yourself as much, or as
little HP as you wish. Max 999 to my knowledge. The Current HP and Max HP need to
be equal when editing.

- Ki
  This is your magic points (so to speak). Give yourself anywhere from 1 to 999.
Current KI and Max KI should be equal when editing.

- Battle Power
Ah the famous BP! Give yourself as little as 1 BP, or as high as 9,999,999!
I haven't checked if you can go over 9million, so just to be safe, 9,999,999 is
the max.

- The Format*
  All of the character offsets are backwards in a sense. I will show some examples
so people shouldn't get too confused.

Say you have Goku, and he is your first character. And you want to edit his HP.
First go to offset 1716 as written below. If Goku has 55/55 hp, then you should
see in hex, '37' on that offset. OK now you want to give him 200 hp. Just type
over that '37' and replace it with the hex number 'C8'. Your have way done now.
(if you were to return to your save, Goku would have 200/55. So now we need to
edit his Max hp. Go to offset 171D, and type 'C8' for 200. Now Goku has 200/200.

Another example. Now that Goku has 200/200 HP. Say you want to give him 500/500.
Go to offset 1716 again and this time type 'F4 01' to give him 500/200. Do the same
on offset 171D. Now you have 500/500 HP. For more help, look below under my
Hex Help Section.


    First Character
1715  Level
1716  current HP
1718  current KI
171A  BP
171D  Max HP
171F  Max KI

    Second Character
1735  Level
1736  current HP
1738  current KI
173A  BP
173D  Max HP
173F  Max KI

    Third Character
1755  Level
1756  current HP
1758  current KI
175A  BP
175D  Max HP
175F  Max KI

    Forth Character
1775  Level
1776  current HP
1778  current KI
177A  BP
177D  Max HP
177F  Max KI

    Fifth Character
1795  Level
1796  current HP
1798  current KI
179A  BP
179D  Max HP
179F  Max KI

    Sixth Character
17B5  Level
17B6  current HP
17B8  current KI
17BA  BP
17BD  Max HP
17BF  Max KI

    Seventh Character
17D5  Level
17D6  current HP
17D8  current KI
17DA  BP
17DD  Max HP
17DF  Max KI

    Eighth Character
17F5  Level
17F6  current HP
17F8  current KI
17FA  BP
17FD  Max HP
17FF  Max KI

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| 5. Hex Help |
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  Here I have made a chart for converting dec. to hex. To get a certain amount
of whatever stat. you want, look under the Dec side for the normal number, then
look under the Hex side which are across from each other, to get the hex digit
to type in order to get the right Dec number.

                           Dec   /   Hex
For Level...                 30       1E
                            50       32
                            70       46
                            99       63
For HP, & KI...             100       64
                           200       C8
                           300       2C 01
                           500       F4 01
                           700       BC 02
                           999       E7 03
For Battle Power...        1000       E8 03
                          1500       DC 05
                          3000       B8 0B
                          6000       70 17
                         12000       E0 2E
                         60000       60 EA
                        120000       C0 D4 01
                        300000       E0 93 04
                       1000000       40 42 0F
                       5000000       40 4B 4C
                       9999999       7F 96 98

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| 6. Credits |
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I would like to give credit to some people for inspiring me make this guide.

- Gamefaqs.com (www.gamefaqs.com)
For having such a great site with so many faqs.
- The Team of Zsnes (www.zsnes.com)
They have one of the best emulator out there on the net.
- Bandai (www.bandai.com)
The company that took part in making this game.
- Toei Animation
For doing a good anime.
- Bpsoft.com (www.bpsoft.com)
The best Hex editor in the world

_____________________
| 7. Copyright Info |
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This document is (c) copyright of TuxedoCyan 2000-2001.  This document
and any part of this document is for public use on the www. and can not be sold,
reproduced, copied, edited, or re-written. This document was originally posted
on www.gamefaqs.com and may not be posted on any other websites without my
permission. In other words, DONT DO ANYTHING ILLEGAL WITHOUT MY PERMISSION PERIOD!
Dragon Ball Z: The Legend of the Super Saiya-jin(tm) is a (tm) to Bandai.
Dragon Ball Z (c) 1999 BIRD STUDIO/SHUEISHA, TOEI ANIMATION. Dragon Ball Z and
all related elements are trademarks of Akira Toriyama & TOEI ANIMATION, and are
used for informational purposes only. No copyright infringement is intended, or
should be inferred.