SNES - JAP
Multiple Players/Fighting
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H Y P E R
D I M E N S I O N
ASCii art by Jez Lucas
==============================================================================
Dragonball Z Hyper Dimension FAQ Copyright © 2001 Jez Lucas
Version 1.16
Written by Jez Lucas
{
[email protected]}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AUTHOR'S NOTE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This FAQ is a result of somebody's hard work. I will not allow and definitely
WILL NOT tolerate any copyright violations to take place at present or in
the future. You will only be allowed to use this document and everything in it
for personal use only. That means that you can keep this in your palmtop,
laptop, PC, WAP phone, etc., provided that no one be able to take this and use
this for any kind of commercial profit. Printing of this document is allowed,
but to distribute and photocopy this whether or not to gain money or anything
similar is prohibited. Any forms of organizations that get profit are NOT
allowed to take this and/or translate this and especially call this THEIRS.
I've read cases of such form of plagiarism and will not allow the same to
befall my piece of hard work. Posting this without permission is not allowed.
If I see this posted somewhere without my consent and permission, printed in
a magazine, paper, or such, translated and ripped-off in any form whether
electronic or not, be warned that I will hunt you down and bring you to court
before you even know it and I'll make sure that your lives become hell! I have
lots of ways and sources of finding you plagiarizers so I hope you got
everything clear!
==============================================================================
COPYRIGHT INFO
==============================================================================
Unpublished work Copyright 2001 Jez Lucas
This FAQ and everything included within this file may not be reproduced in
any way, shape or form whether it may be electronical or not. This FAQ may not
be placed on your webpage without my permission. This may not be used for
profitable purposes in any way. Furthermore, this FAQ may not be used as a
cheap way to earn money, recognition, etc. either by selling, having this
entire or part(s) of this document for rent or otherwise, whether or not money
would be made. Most especially, this FAQ may not be used by publishers,
editors, etc. of any company, group, team, etc., nor may this be used for
promotional purposes. This may not be used or reprinted in magazines, books,
commercial sites, etc. or in any other form or way of printed or electronic
media. This was been written for personal use only. Plagiarism, ripping-off,
and any other form of illegal use of this FAQ is strictly prohibited. This
FAQ was created and is owned by me, Jez Lucas. All other unspecifically
mentioned copyrights in this FAQ are acknowledged.
------------------------------------------------------------------------------
___
/ A \_________________________________________________________________________
==============================================================================
VERSION HISTORY
==============================================================================
VERSION (v0.9x) - FOR DBZHD JAPANESE VERSION FAQ
[v0.9x] - **/**/** - Started making this FAQ
[v0.91] - 03/15/01 - Finally finished making this FAQ
Initial release
[v0.92] - 03/17/01 - Made corrections
[v0.93] - 03/19/01 - Made corrections
[v0.94] - 03/22/01 - Made some corrections
[v0.95] - 03/25/01 - Added Disclaimer addition
[v0.96] - 03/27/01 - Renamed "Desperation Moves" to "Super
Moves" and "Ultimate Desperation
Moves" to "Desperation Moves"
[v0.97] - 03/28/01 - Modified the character names in the
Table of Contents
- Put up Author's Note
- Changed translation of "Chou" from
"Ultra" to "Super"
- Corrected FAQ's by Jez Lucas part
- Added E-Mails part
[v0.98] - 04/01/01 - Made some minor fixings
[v0.99] - 04/11/01 - Corrected V's into v
- Fixed CAPS
- Added 1 new address to find this FAQ
- Added "Survey"
[v1.00] - ??/??/?? - Put new moves for Piccolo and Gotenks
- Error checks
[v1.01] - 05/23/01 - Put glitch information on Gotenks
[v1.02] - 05/25/01 - Modified Vegetto's moves: "Big Bang
Attack" to "Big Bang" and "Gyalick
Hou" to "Galactic Juggle"
[v1.03] - 05/28/01 - Corrected info about Freeza being a
changeling. He is not.
- Changed "DESPERATION MOVES" to "SUPER
MOVES" under [BATTLE MODE NOTATION -
ADVANCED]
- The lines "...be consumed by Toguro
Ani" under the E-MAILS area have been
changed to "...be destroyed by Freeza"
[v1.04] - 05/29/01 - Added move I forgot to put on Vegeta's
General Moves List
- Capitalization fixings
- Fixed a "mis-ENTERing" under STAGE
SELECT SCREEN - 2 = Heaven
- Added LEVELS for the Super Moves of
the rest of the characters
- Added Buu Forms Information part
- Checked spellings
- Added FAQ locations list
- Renamed remaining "Desperation Moves"
and "Ultimate Desperation Moves" to
"Super Moves" and "Desperation Moves"
- Under this Version History, it was
written that I started making this
FAQ last 05/30/00 for version 0.9x.
Well, that was wrong. I mispasted
that date from my Mahou Kishi Reiasu
FAQ. To correct that, if I'm not
mistaken, this was made either last
03/13/01 or last 03/14/01.
[v1.05] - 05/30/01 - Added new location for this FAQ
- Added new person to thank
- Minor typo fixings
- Removed my website address from the
FAQ (I've permanently given up on
continuing my site)
[v1.06] - 05/31/01 - Removed "a" from version
- Modified number of players in GAME DATA
- Typo fixings
[v1.07] - 06/03/01 - Added new Cell move I forgot to put
- Typo fixings
- Renamed "Desperation Moves" to "Super
Moves" and "Ultimate Desperation
Moves" to "Desperation Moves"
[v1.08] - 06/05/01 - Corrected typo of Freeza's move "Daichi
Restuzan" to "Daichi Retsuzan"
- Corrected move command of Freeza Cutter
and Psychokinesis for Freeza
- Corrected Cell's Psychokinesis command
- Added new person to thank
[v1.09] - 06/05/01 - !!MAJOR!! typo fixings
[v1.10] - 06/10/01 - Move command correction for Vegetto's
"Kakusan Energy Dan" and Freeza's
"Psychokinesis"
[v1.11] - 07/07/01 - Corrected some name puns
- Added some more name puns info
[v1.12] - 09/07/01 - Added new location to find this FAQ
- Added new person to thank
- Corrected ROM size information
[v1.13] - 10/04/01 - Added new location to find this FAQ
- Added new person to thank
- Minor typo errors
- Corrected info about Gokou not being
able to use Genki Dama in SSJ mode. He
could
[v1.14] - 11/19/01 - Added "querks" secret something
- Minor info changes
- Changes in move commands
- Added persons to thank whom I forgot to
thank long long ago
[v1.15] - 11/25/01 - >>MAJOR UPDATE!!!<< COMBO's ADDED!!!
[v1.16] - 06/03/02 - Added PICCOLO'S ULTIMATE COMBO!
------------------------------------------------------------------------------
THIS FAQ CAN BE FOUND ONLY IN THE FOLLOWING LOCATIONS:
NINTENDO-Z:
http://www.nintendo-z.com
DBZGTLEGACY:
http://www.dbzgtlegacy.com
DBZPLACE:
http://www.dbzplace.dns2go.com
DBZELDA:
http://www.angelfire.com/dbz/dragonballzelda
GAME ADVICE:
http://www.gameadvice.com
GAMEFAQS:
http://www.gamefaqs.com
------------------------------------------------------------------------------
___
/ I \_________________________________________________________________________
==============================================================================
TABLE OF CONTENTS
==============================================================================
1. Introduction - Dragonball Z HD - Introduction, Ratings and Game/ROM Data
[1.1] Story
2. Basic Tutorial
[2.1] Controls and Screens
[2.1a] - Title Screen
[2.1b] - Screens
[2.1c] - Controls and Moves
- BATTLE MODE NOTATION - BASIC
- BATTLE MODE NOTATION - ADVANCED
- Neutral
- Ground
- Sky
- OTHER BATTLE NOTATIONS
3. General Forms Information
A. Super Saiya-jin Levels Information
B. Freeza Forms Information
C. Cell Forms Information
D. Buu Forms Information
4. Character Information and Move List
A. THE Z SOLDIERS
-Son Gokou [Super Saiya-jin Level Two Son Gokou]
-Vegeta [Majin Super Saiya-jin Level Two Prince Vegeta]
-Gotenks [Super Saiya-jin Level Three Gotenks]
-Son Gohan [Sixteen Years Old Mystic Son Gohan]
-Vegetto [Super Saiya-jin Level Two Vegetto]
-Piccolo [Piccolo Junior]
B. THE VILLAINS
-Mr. Buu [Fat Buu]
-Buu [Super Buu]
-Freeza [Planet Destroyer Perfect Freeza]
-Cell [Android Number 21 Perfect Cell]
5. Others
[5.1] Secrets and Codes
[5.2] Combo's!
[5.3] Name Puns
[5.4] Origin
[5.5] FAQ's by Jez Lucas
6. Credits
[6.1] Special Thanks
[6.2] List of the Damned
[6.3] Frequently Asked Questions
[6.4] E-Mails
[6.5] Disclaimer
------------------------------------------------------------------------------
_____
/ 1.0 \_______________________________________________________________________
==============================================================================
INTRODUCTION - DRAGONBALL Z HYPER DIMENSION
==============================================================================
In 1996, two years after DRAGONBALL Z 3 - SUPER BUTOUDEN, one of the popular
DRAGONBALL Z fighting games of the DRAGONBALL Z SUPER BUTOUDEN saga, was
released and a year after the success of the fourth DRAGONBALL Z game for the
Super Nintendo, the fighting-rpg - DRAGONBALL Z - THE LEGEND OF THE SUPER
SAIYA-JIN, made its way through the gaming market, BANDAI again introduced
another one of their DRAGONBALL Z masterpieces - a one of a kind and a must-
have: DRAGONBALL Z - HYPER DIMENSION. The release of the game surprised and
amazed the public, being very innovative and having highly sophisticated
three-dimensional graphics and very fun gameplay. Due to its complexity and
its highly advanced development, DRAGONBALL Z - HYPER DIMENSION unsurprisingly
made it to the top, being one great game of its own kind that rivaled even
those of the PSX games.
But unlike the previous DRAGONBALL Z fighting games of the DRAGONBALL Z
SUPER BUTOUDEN saga, there have been some changes in DRAGONBALL Z - HYPER
DIMENSION. The line that separates the characters have been purposely removed,
transforming it into a more Street Fighter kind of game, adding much to the
challenge. Life and Ki bars have been replaced by a LIFE-KI connection feature
PLUS the Regenerate feature also. The flight button have been taken out as
well, and have been replaced by an interesting Multi-Level Shift System (MLS
System). Moreover, the new Three Dimensional Assault Command (3-DA Command)
AND the Three Dimensional Battle System (3-DB System) adds to another of its
new appealing battle features. Of course, the METEO ATTACKS and DESPERATION
MOVES remain but with a little bit of modification. I would recommend this
excellent game to everyone especially to those who are die-hard fans of both
DRAGONBALL Z and anime alike. Enjoy.
------------------------------------------------------------------------------
MY PERSONAL RATINGS FOR THE GAME:
Storyline: 7.7/10 - The game covers up the last three sagas of Dragonball Z.
Graphics: 9.8/10 - The graphics are terrific! The character frames very much
detailed and most of the backgrounds are realistic. The
projectiles are nice, too. However, when some desperation
moves are performed in a close distance, the graphics of
the projectiles are cut-off. Projectile transparency also
was a minus to the game, forming little up to no effect
at all. But to top all of that, the over-all graphics are
excellent.
Music: 7.8/10 - It's okay for a fighting game...
Game Play: 8.9/10 - If you love fighting games then you're gonna like this!
Overall: 8.6/10 - Not bad for a fighting game! Superb!
------------------------------------------------------------------------------
HERE's A TECHNICAL DATA ABOUT THE GAME AND THE ROM:
______________________________________________________
|-------DRAGONBALL-Z-HYPER-DIMENSION-GAME-DATA---------|
| |
|Console: SNES (Super Nintendo Entertainment System) |
|Genre: Fighting |
|Players: One or more |
|Save Y/N: No |
|Publisher: BANDAI |
|Year: 1996 |
|-------DRAGONBALL-Z-HYPER-DIMENSION--ROM-DATA---------|
| |
|ROM Type: SNES (Super Nintendo Entertainment System) |
|ROM Size: 4,194,304b |
|Save RAM: No |
------------------------------------------------------
------------------------------------------------------------------------------
_____
_______/ 1.1 \________________________________________________________________
------------------------------------------------------------------------------
STORY
------------------------------------------------------------------------------
The story starts where the TV animation left off. It begins at the point
when Son Gokou has reached planet Namek to battle and prevent Freeza from
gathering all the seven magical Dragon Balls and wishing for immortality. It
goes on until the creation of Android Cell and his Perfect transformation up
to the Buu saga, where Buu, an evil demon sealed long ago comes to earth from
another dimension and wrecks havoc.
Once you begin STORY MODE, you will start off as Piccolo and engage in a
battle with Freeza, so as to give time for Son Gokou to gather up enough
energy for the Genkidama to finally destroy Freeza. But the assault fails to
kill the Planet Destroyer, and Piccolo gets badly wounded and prevents him
from being able to fight anymore. So now, Son Gokou must fight Freeza alone.
Son Gokou's power is then triggered by his anger as he witnesses the death of
his best friend, Klilyn, courtesy of Freeza himself. He turns into Super
Saiya-jin, the legendary warrior that Freeza fears the most and then
commences into battle with the evil soldier. Well, the rest is up to you to
find out and discover!
------------------------------------------------------------------------------
_____
/ 2.0 \_______________________________________________________________________
==============================================================================
BASIC TUTORIAL
==============================================================================
Here is a brief tutorial of the game.
------------------------------------------------------------------------------
_____
______/ 2.1 \_________________________________________________________________
------------------------------------------------------------------------------
Controls and Screens
------------------------------------------------------------------------------
In this section, the controls and menus are explained.
------------------------------------------------------------------------------
______
______/ 2.1a \_________________________________________________________________
------------------------------------------------------------------------------
Title Screen
------------------------------------------------------------------------------
SCREEN MENUS--
Story Mode
Versus Mode
-VS. 2P BATTLE
-VS. CP BATTLE
Practice Mode
Tenkaichi Budoukai
Options
-SOUND
-STAGE COLOR
-LOCATION SHIFT
-EFFECT
-BGM
*Move the D-pad UP or DOWN to navigate and press A to access preferred menu.
Pressing B at any Menu and/or sub-menu will bring you back to previous menu.
------------------------------------------------------------------------------
--OPTIONS--
------------------------------------------------------------------------------
SOUND----------------STEREO/MONO
STAGE COLOR----------RANDOM/NOON/DUSK/NIGHT
LOCATION SHIFT-------ON/OFF
EFFECT---------------000-119
BGM------------------<BGM'S>
-NOISY
-ANOTHER S.
-SPEED
-MEILO
-LANDBASE
-U. BLUE
-SIDEBAD
-FEAR
-EMERGENCY
-HEART S.
-EARTH
-END
-D.B. 8
-WORLD DB
-NATIVE
-GET
-HAPPY BY
-SCENE 1
-UNTITLED
*Press UP or DOWN to navigate and press LEFT OR RIGHT to select sub-option.
----SOUND--
Allows you to choose whether you want STEREO or MONO sound
----STAGE COLOR--
Allows you to select stage color
----LOCATION SHIFT--
Turn it ON if you wish to enable the Multi-Level Shift System (MLS System)
and turn it OFF if you wish to battle on a single level only stage
----EFFECT--
Listen to different sound effects in the game
----BGM--
Listen to different background music's in the game
------------------------------------------------------------------------------
FIGHTING MODES
------------------------------------------------------------------------------
STORY MODE
-You get to battle in connjuction with the anime's story but cannot make a
voluntary selection of the character(s) that you will be using and whom
you will be fighting with. Just like what it says, STORY MODE, you go on
with the flow of the story.
VERSUS MODE
-Lets you battle with a friend (or a rival if that is the case) who uses the
second player controller or with the COMPUTER controlled by Artificial
Intelligence (AI).
TENKAICHI BUDOUKAI ("First Heavenly Martial Arts Gathering")
-Characters fight out for the number one position. You can either select
the computer players or let the computer do it by itself by pressing X.
------------------------------------------------------------------------------
______
______/ 2.1b \________________________________________________________________
------------------------------------------------------------------------------
SCREENS
------------------------------------------------------------------------------
In this section, the different screens are explained and the commands that
are available for each type of screen. This does not include the Title Screen.
------------------------------------------------------------------------------
CHARACTER SELECTION SCREEN - NORMAL
------------------------------------------------------------------------------
Screen available at: Versus Mode, Practice Mode
Can be accessed: After selecting FIGHTING MODES PRACTICE or VERSUS.
Commands Available: UP/DOWN/LEFT/RIGHT - NAVIGATE/SELECT CHARACTER
A - CONFIRM SELECTION OF CHARACTER
B - CANCEL CONFIRMATION/RETURN TO TITLE
X - SELECT CHARACTER AT RANDOM
Screen Layout:
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| T |
| 1P FRAME I 2P FRAME |
| name M name |
| E |
|_____________________|
||¯¯¯|¯¯¯|¯¯¯|¯¯¯|¯¯¯||
|| 1 | 2 | 3 | 4 | 5 ||
||¯¯¯|¯¯¯|¯¯¯|¯¯¯|¯¯¯||
|| 6 | 7 | 8 | 9 | 0 ||
| ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FRAMES - On the top left and right of the screen are the navigated/selected
characters' frames, or, to be exact, pictures.
TIME - This is the time allocated for you to finish up all necessary
things to finish, like character selection and so on. This goes on
up until you get to select the battleground and the handicap. If
the time runs out anywhere within the three screens' time, you
will be unable to access the next following screen(s) anymore and
will immediately proceed in battle with the computer-default battle
settings and use the character where the cursor was last into.
CHARS - Right below are ten boxes with small pictures of the selectable
characters. To navigate through this screen, press the directional
pad UP, DOWN, LEFT OR RIGHT. You will be able to see a picture of
the character browsed and his name right below his frame. If you
are not familiar with the characters and/or if you cannot read
Japanese, I have supplied the character names the way they are
written, in the order that they are found and numbered them
according to the layout.
#1: Son Gokou
#2: Vegeta
#3: Gotenks
#4: Son Gohan
#5: Vegetto
#6: Piccolo
#7: Mister Buu
#8: Buu
#9: Freeza
#0: Cell
------------------------------------------------------------------------------
CHARACTER SELECTION SCREEN - TENKAICHI BUDOUKAI
------------------------------------------------------------------------------
Screen available at: TENKAICHI BUDOUKAI
Can be accessed: After selecting FIGHTING MODE TENKAICHI BUDOUKAI
Commands Available: UP/DOWN - NAVIGATE/SELECT CHARACTER
A - CONFIRM SELECTION OF CHARACTER
B - CANCEL CONFIRMATION/RETURN TO TITLE
X - SELECT CHARACTER AT RANDOM
Y - CHOOSE CHARACTER CONTROLLER TYPE (1P-10P/COM)
Screen Layout:
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |¯¯¯|¯¯¯|¯¯¯|¯¯¯| |
| | 1 | 2 | 3 | 4 | |
| ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ |
| Commands |
| [FRAME]Instructions|
| |
| |
| |¯¯¯|¯¯¯|¯¯¯|¯¯¯| |
| | 6 | 7 | 8 | 9 | |
| ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These are the characters that appear as DOWN is pressed:
#1: Son Gokou
#2: Vegeta
#3: Gotenks
#4: Son Gohan
#5: Vegetto
#6: Piccolo
#7: Mister Buu
#8: Buu
#9: Freeza
#0: Cell
------------------------------------------------------------------------------
COMPETITION BLOCKS SCREEN - TENKAICHI BUDOUKAI
------------------------------------------------------------------------------
Screen available at: TENKAICHI BUDOUKAI
Can be accessed: After selecting characters in TENKAICHI BUDOUKAI
Commands Available: A - CONFIRM BATTLE BEGIN
Screen Layout:
BLOCK1 BLOCK2
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| |¯¯¯|¯¯¯|¯¯¯|¯¯¯| |
| | 1 | 2 | 3 | 4 | |
| ¯|¯ ¯|¯ ¯|¯ ¯|¯ |
| ¯|¯ ¯|¯ |
| ¯¯¯|¯¯¯BLOCK5 |
| ___|___BLOCK6 |
| _|_ _|_ |
| | | | | |
| |¯¯¯|¯¯¯|¯¯¯|¯¯¯| |
| | 6 | 7 | 8 | 9 | |
| ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BLOCK3 BLOCK4
Explanation:
The competitors in BLOCKS 1-6 will fight it out until only four warriors
are left. The winners of the first and second block will then battle each
other as fifth block fighters as well as the winners of third and fourth
blocks as the fighters of the sixth block. Whoever wins in blocks five and
six will finally battle each other for the first place.
------------------------------------------------------------------------------
STAGE SELECT SCREEN
------------------------------------------------------------------------------
Screen available at: Versus Mode, Practice Mode
Can be accessed: After selecting a character
Commands Available: UP/DOWN/LEFT/RIGHT - NAVIGATE
A - CONFIRM SELECTION OF STAGE
Screen Layout:
______________________________
| ___ |
||¯¯¯|¯¯¯| |¯¯¯| | ||
|| 2 | 3 | | 1 | | 1 ||
| ¯¯¯ ¯¯¯ |¯¯¯|¯¯¯| |¯¯¯||
| |¯¯¯| | 2 | 3 | | 3 ||
| | 2 | |¯ ¯|¯ ¯|¯ ¯||¯¯¯|¯¯¯||
| |¯¯¯| | 4 | 5 | 6 || 7 | 8 ||
| | 5 | ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ |
| ¯¯¯ |
| P1 P2 |
| ANIMATION T ANIMATION|
| I |
| M |
| E |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The stages and stage levels are as follows:
EARTH--
1 = Kami's Palace - This is the very topmost level located at the sky but
is considered as a GROUND level.
2 = Heaven - In this SKY level, the palace of Kami is visible and
the world can be seen in a "heavenly" way. It seems
beyond the earth's atmosphere since the clouds can be
seen from above.
3 = Sky - In this SKY level, you battle in the skies a hundred
kilometers above the earth!
4 = Island - A perfect place for a perfect battle away from
innocents.
5 = Tenkaichi Budoukai - The Martial Arts Tournament Ring.
6 = Burning City - A previously populated city becomes a battleground!
NAMEK--
7 = Crater - Considered as SKY level, you battle right above the
planet's dangerous region as Namek nears its end.
8 = Namek Grounds - A GROUND level in planet Namek.
------------------------------------------------------------------------------
HANDICAP SCREEN
------------------------------------------------------------------------------
Screen available at: Versus Mode, Practice Mode
Can be accessed: After selecting a stage
Commands Available: UP/DOWN - NAVIGATE
LEFT/RIGHT - DECREASE/INCREASE POINTS
A - BEGIN BATTLE
Screen Layout:
______________________________
| 1P HANDICAP 2P |
| 400----------KI----------400 |
| +00--------ATTACK--------+00 |
| 0----------DEF-----------0 |
| COM LEVEL------------------2 |
| BGM-------------------RANDOM |
| |
| |
| |
| P1 P2 |
| ANIMATION T ANIMATION|
| I |
| M |
| E |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
HANDICAP OPTIONS EXPLAINED--
KI - YOUR STARTING KI POINTS
ATTACK - YOUR STRENGTH. THIS DETERMINES THE DAMAGE YOU MAKE.
DEF - YOUR DEFENSE. THIS DETERMINES HOW MUCH DAMAGE YOU TAKE.
COM LEVEL (1-4) - THIS DETERMINES HOW THE ARTIFICIAL INTELLIGENCE WILL ACT ON
BATTLE. INCREASING THIS WILL MAKE YOUR OPPONENT STRONGER AND
DECREASING THE VALUE WILL DO THE OPPOSITE.
BGM - YOU CAN SELECT WHAT BACKGROUND MUSIC WILL PLAY DURING THE
BATTLE.
------------------------------------------------------------------------------
BATTLE SCREEN
------------------------------------------------------------------------------
Screen available at: ALL FIGHTING MODES
Can be accessed: After going through everything
Commands Available: START - Pauses the game
See BASIC MOVES AND CONTROLS and CHARACTER INFORMATION AND
MOVELIST for a complete set of commands available.
Screen Layout:
GROUND LEVEL: SKY LEVEL:
______________________________ ______________________________
| ###==========KI==========### | | ###==========KI==========### |
| ( ) ( ) | | ( ) ( ) |
| | | |
| | | |
| | | _ |
| BACKGROUND | | BACKGROUND (_) |
| ,, / \ | | <|> |
| ; ; \ / _ :| | 2P---> /\ |
|__/____\,__||_________(_)___/ | | _ \ \ |
| (_)/<platform two><|> | | (_)/ <platform two> |
|____/--'______________<\--'___| | /--' |
| /\ <---1P 2P---> \ | | /\ <---1P |
| |_|_ <platform one>___ | | / / <platform one> |
| | | |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
LEVELS EXPLAINED:
GROUND LEVEL - This is the part of the stage or location where the characters'
feet are affixed to the ground, with the exception of Freeza,
since he naturally flies around.
SKY LEVEL - This is the part of the stage or location where, when the
characters battle in it, they automatically use the technique
called "Bukuujutsu", or, in translation, "No Air", which then
enable them to fly.
Legends:
### = Vigor Meter - Shows you how much KI and Vigor you have left. It connects
with the Life Force Bar as well as with the Regeneration
Meter. When certain moves are performed, this number
decreases. This determines your KI energy. You can perform
as much of these KI-minus moves as you want until this goes
down to zero. But this number dropping to zero will not
disable you from performing Ki-minus moves. It will however
use your Life Force instead and drain you when you attempt
to use Ki-minus moves. You can prevent this by keeping this
number as high as possible using the Regenerate move. Not
only does this number affect your energy usage but it does
affect how much damage you can take before you truly get
hurt too. When you receive damage and this number is high,
your Life Force will not go down. Instead, the Vigor Meter
will take the damage for you. When this goes down to zero,
you will become more vulnerable to attacks. By regenerating
this, your Life Force will slowly increase as well.
( ) = Regen Meter - Regeneration Meter. This counts how much KI and Vigor you
are regenerating when you perform the regeneration move.
One whole turn of the blue clock-like thing will add 5 KI/
Vigor Points and also a percent in your Life Force.
=== = Life Force - This shows you how much life you have left before you get
defeated. This can be refilled using the Regenerate move.
<platform one> - This is the main battleground. It's where you are.
<platform two> - This is the second platform in the game (a.k.a. MIDDLE
GROUND). When a character performs his specific Three
Dimensional Assault, he moves away from the opponent and
then into the second platform and back into the first to
finish off his attack.
------------------------------------------------------------------------------
______
______________/ 2.1c \________________________________________________________
------------------------------------------------------------------------------
BASIC MOVES AND CONTROLS
------------------------------------------------------------------------------
If you already know the controls of this game, you should skip this part.
The functions of buttons and keys are explained here. An in-depth explanation
of their functions are also included. Note that the directions are reversed
for the other player.
I. Controller Functions
,--------------.----- L/R Buttons
/ |
,______. ,______.
,-^--------`---^--------^-.
/ _ \
| __| |__ [X]-------X Button
| |__ __|SEL STRT [Y] (A)---- A Button
| | |_| |,---| | (B) ----- B Button
\ | | || | /
`|-------'| | `-|------'
| | \ '-- Y Button
|Select Button Start Button
`-- Directional Pad (D-PAD)
--MENUS AND SUBMENUS--
D - Navigate/Choose
A - Confirm
B - Return to previous screen
X - No Function
Y - No Function
--CHARACTER SELECTION--
D - Navigate/Choose
A - Confirm Character
B - Cancel Confirmation
X - Random Character Selection
Y - (For TENKAICHI BUDOUKAI ONLY) Select controller type - 1P/2P/3P/COM
[ BATTLE MODE NOTATION - BASIC ] ------------------------------------------
---CONTROLLER LAYOUT AND FUNCTIONS-----------------------------------------
ub u uf Jump Backwards Jump / Fly Jump Forward
\ | / (UP-BACK) (UP) (UP-FORWARD)
b -- n -- f Retreat / Defend Neutral Approach
/ | \ (BACK) (FORWARD)
db d df Defensive Crouch Crouch Offensive Crouch
(DOWN-BACK) (DOWN) (DOWN-FORWARD)
---BASIC MOVES-------------------------------------------------------------
UP - LETS YOU JUMP, OR IF YOU'RE IN SKY LEVEL, LETS YOU FLY UPWARDS. SOME
TECHNIQUES REQUIRE ONE TO JUMP IN ORDER TO PERFORM THEM. SUCH TECHS
CAN BE USED IN SKY LEVEL WITHOUT THE REQUIREMENT OF PRESSING THIS
BUTTON.
UF - LETS YOU JUMP TOWARDS YOUR OPPONENT.
F - LETS YOU APPROACH YOUR OPPONENT. AT SKY LEVEL, IT ENABLES YOU TO
FLY TOWARDS THE DIRECTION.
DF - LETS YOU CROUCH TO DODGE KI ATTACKS. RESULTS MAY EITHER SUCCEED OR
FAIL COMPLETELY DEPENDNG HOW HIGH THE KI ATTACK IS AND HOW LOW THE
CHARACTER CROUCHES. AT SKY LEVEL, IT LETS YOU GLIDE TOWARDS THE
DIRECTION.
D - LETS YOU CROUCH TO DODGE KI ATTACKS. RESULTS MAY EITHER SUCCEED OR
FAIL COMPLETELY DEPENDNG HOW HIGH THE KI ATTACK IS AND HOW LOW THE
CHARACTER CROUCHES. AT SKY LEVEL, IT LETS YOU GLIDE TOWARDS THE
DIRECTION.
DB - LETS YOU CROUCH TO DODGE KI ATTACKS AND BLOCK BOTH MID AND LOW TYPES
OF ATTACKS. DODGING MAY EITHER SUCCEED OR FAIL COMPLETELY DEPENDNG HOW
HIGH THE KI ATTACK IS AND HOW LOW THE CHARACTER CROUCHES. IF DODGING
FAILS, A BLOCK WILL AUTOMATICALLY FOLLOW, WHICH LETS YOU TAKE LESS
DAMAGE AND PREVENT YOU FROM BEING VULNERABLE TO SOME DEGREE. AT SKY
LEVEL, IT LETS YOU GLIDE TOWARDS THE DIRECTION.
B - LETS YOU RETREAT AND MOVE BACKWARDS. IT ALSO ENABLES YOU TO BLOCK
MID TYPES OF ATTACKS. AT SKY LEVEL, IT ENABLES YOU TO SOAR BACKWARDS.
BU - LETS YOU JUMP AWAY FROM YOUR OPPONENT AND LETS YOU BLOCK ATTACKS
PERFORMED IN MID-AIR. AT SKY LEVEL, IT ENABLES YOU TO MOVE TOWARDS
THE DIRECTION.
---BUTTON LAYOUT AND FUNCTIONS---------------------------------------------
[ L : R ] [{+ DIRECTION} DASH / (+ SPECIFIC BUTTON) 3-D ASSAULT]
X BASH
Y A PUNCH KI ASSAULT
B KICK
---BASIC MOVES-------------------------------------------------------------
A = KI ASSAULT - PERFORMS AN ATTACK USING KI ENERGY TO RELEASE A
BOLT OF KI ENERGY TOWARDS YOUR OPPONENT. IN SKY
LEVEL, YOU CAN CHOOSE THE FIREBALL'S DIRECTION
BY PRESSING UP, FORWARD, OR DOWN.
B = KICK - THROW A KICK AT YOUR OPPONENT!
X = HAJIKU (SNAP) - WITH CORRECT TIMING, ALLOW SOME KI ATTACKS TO
DISSIPATE IN THIN AIR BY BASHING THEM! SLAM YOUR
ENEMY HARD WITH A BASH!
Y = PUNCH - HIT 'EM HARD WITH A PUNCH!
L / R + D = DASH - DASH TOWARDS SPECIFIED DIRECTION
L / R + * = 3-D ASSAULT - DEPENDING ON YOUR OPPONENT'S POSITION (L = LEFT,
R = RIGHT), PRESS L OR R + THE (*)SPECIFIC BUTTON
ASSIGNED TO YOUR CHARACTER FOR A PLATFORM SHIFT
AND PERFORM A THREE DIMENSIONAL ASSAULT (3-DA)
COMMAND!
[ BATTLE MODE NOTATION - ADVANCED ] ---------------------------------------
---CONTROLLER LAYOUT AND FUNCTIONS-----------------------------------------
ub u uf Jump Backwards Jump / Fly Jump Forward
\ | / (UP-BACK) (UP) (UP-FORWARD)
b -- n -- f Retreat / Defend Neutral Approach
/ | \ (BACK) (FORWARD)
db d df Defensive Crouch Crouch Offensive Crouch
(DOWN-BACK) (DOWN) (DOWN-FORWARD)
---BUTTON LAYOUT AND FUNCTIONS---------------------------------------------
[ L : R ] [{+ DIRECTION} DASH / (+ SPECIFIC BUTTON) 3-D ASSAULT
X BASH
Y A PUNCH KI ASSAULT
B KICK
---ADVANCED MOVES-:-NEUTRAL------------------------------------------------
THESE ARE THE ADVANCED MOVES YOU CAN PERFORM ON BOTH GROUND AND SKY LEVELS:
Y + B = REGENERATE - RESTORE YOUR LIFE AND KI BY HOLDING BOTH Y AND B
AT THE SAME TIME.
F,B,F + X = SIDE BASH - BASH YOUR OPPONENT TO THE OTHER SIDE OF THE
SCREEN TO ENTER A NEW SIDE LEVEL. WILL NOT WORK
IF LOCATION SHIFT IS OFF.
B,DB,D,DF,F + A = KI 45 - PERFORMING THIS MOVE WILL ALLOW YOUR CHARACTER
TO BLAST OFF A 45-DEGREE SUPER PROJECTILE
EQUIVALENT TO A FIRST-SECOND DEGREE INBETWEEN
PROJECTILE. THE DIRECTION OF THE PROJECTILE HAVE
TWO POSSIBILITIES: 45 DEGREES GOING UP OR 45
DEGREES GOING DOWN, DEPENDING ON THE POSITION
OF YOUR CHARACTER AGAINST THE OPPONENT. IN GROUND
LEVEL, THE DIRECTION IS 45-UP. IN SKY LEVEL, IF
YOU ARE BELOW THE OPPONENT, IT'S 45-UP, WHILE
IF HE'S EITHER INFRONT OF YOU OR BELOW YOU, IT
GOES 45-DOWN. GOOD AGAINST JUMPING OPPONENTS.
D,DB,B,F + A = SUPER - PERFORMING THIS MOVE WILL ENABLE YOUR CHARACTER
TO DO A HORIZONTAL SUPER PROJECTILE ATTACK AT
YOUR OPPONENT, WHICH HAS THREE DEGREES, AND THEIR
VISUAL APPEARANCE AND STRENGTH MAY VARY DEPENDING
ON HOW LONG YOU HOLD A. FIRST DEGREE WILL RESULT
IN A SMALL FORM OF ENERGY RELEASE, WHILE SECOND
DEGREE IS A MUCH BIGGER KI BLAST, AND LAST,
HOLDING THE A BUTTON THE LONGEST TIME, WILL ALLOW
YOUR CHARACTER TO PRODUCE A HUGE AND POWERFUL
BLAST OF CONCENTRATED ENERGY TOWARDS YOUR
OPPONENT THAT COULD DEAL MASSIVE DAMAGE. HOWEVER,
NOT ALL THE CHARACTERS' DESPERATIONS CAN REACH
THE THIRD DEGREE. SOME EVEN HAVE ONLY ONE. IT ALL
DEPENDS ON THE CHARACTER.
---ADVANCED MOVES-:-GROUND-------------------------------------------------
THESE ARE ADVANCED MOVES YOU CAN PERFORM ONLY ON GROUND LEVEL:
FF = FORWARD HOP - HOP TOWARDS YOUR OPPONENT.
BB = BACKWARD HOP - HOP AWAY FROM YOUR OPPONENT.
F + X = THROW - AT CLOSE RANGE, PERFORM THIS MOVE TO GRAB AND
THROW YOUR OPPONENT.
D,DF,F + X = UPPER BASH - BASH YOUR OPPONENT UPWARDS TO BATTLE AT SKY LEVEL
(IF SKY LEVEL IS UNAVAILABLE OR IF LOCATION SHIFT
IS TURNED OFF, THIS WILL ONLY BE EQUIVALENT TO A
REGULAR ATTACK AND WILL NOT MAKE YOU SWITCH TO
SKY LEVEL).
DESPERATION - The Meteo Attacks, or Desperation Moves vary for
every character, and will only work if your life
is flashing red. To add to that, they are very
hard to perform so you may not get the results
you desire at all times.
---ADVANCED MOVES-:-SKY----------------------------------------------------
THESE ARE THE MOVES YOU CAN PERFORM ONLY AT SKY LEVEL:
U + Y = UPPER HIT - FLY UPWARDS AND HIT YOUR OPPONENT!
D + B = LOW ATTACK - FLY DOWNARDS AND HIT YOUR OPPONENT!
D,DB,B + X = EARTH BASH - SLAM YOUR OPPONENT TO THE EARTH WHILE AT SKY
LEVEL (IF LOCATION SHIFT IS TURNED OFF, THIS
WILL ONLY BE EQUIVALENT TO A REGULAR ATTACK AND
WILL NOT MAKE YOU SWITCH TO GROUND LEVEL).
---SUPER MOVES-------------------------------------------------------------
All characters have two (2) Super Moves, one being shot at 45-degree
angle and the other one, the much more powerful one, which goes straight
forward. In the ADVANCED MOVES : NEUTRAL part of this FAQ, I gave the
following nicknames to both desperations:
KI 45 - Since it's a KI attack fired at a 45-degree angle
SUPER - Since it's strong
The command for the KI 45 move is: B,BD,D,DF,F + A
As for the SUPER move: D,BD,B,F + A
Some SUPER moves could be charged up to third degree to deal major damage
by holding the A button when the command is inputted.
Keep in mind that performing these moves will subtract quite an amount of
life from your Life Force, so use at your own risk.
[ OTHER BATTLE NOTATIONS ]-------------------------------------------------
---UCHIKAESU---"COUNTER ATTACK"--------------------------------------------
If you've noticed, a faint spark is produced when you block an attack. As
long as this spark is still present, you can perform a counter-attack. In
order to do this, pull off any special move as long as the spark shimmers.
---COLLISSIONS ON GROUND LEVEL---------------------------------------------
When two punches or kicks meet each other on ground level, the two will
engage in a short, automatic physical battle. Afterwards, both characters
will jump away from each other and crouch. When this happens, you can
perform a hands free massive projectile attack. In order to do this,
during the crouching position, be the first to press any of the following
buttons and perform their effects:
A - If you decide to press A, then press it, but DON'T LET GO! Holding A
will make you fire a regular KI Assault and then charge-up a third
degree desperation projectile and fire it!
B - KI Assault followed by first degree desperation projectile
X - KI Assault followed by first degree desperation projectile
Y - KI Assault followed by first degree desperation projectile
---COLLISSIONS ON SKY LEVEL AND THE THREE DIMENSIONAL BATTLE SYSTEM--------
Now when two kicks or punches collide on SKY level, you will get the chance
to eradicate your opponent while he defends or vice versa, with the help
of the game's very innovative THREE DIMENSIONAL BATTLE SYSTEM.
The 3-DB System performs much like the game's 3-DA Command feature, except
that the one who goes to the second platform is the one who gets the chance
to defend, and that he goes much farther unto the background, while the
character in the first platform gets to damage the defender. If the one who
attacks fails to connect a Massive Ki Assault towards the defender in one
round, then the two shifts places and roles. The previous attacker will now
defend while the previous defender will be the one to attack. The battle
will end only if a Massive KI Assault connects. Be noted that you can
fire as many KI bolts as you want but they deal very little damage, and
doing just that so will possibly take forever. Anyway, the 3-DB goes like
this...
IF YOU ARE THE ATTACKER--
You will end up staying in the foreground to attack your opponent who will
happen to be staying in the background for the meantime. He gets to defend
himself, though. You get to attack using...
A = "Renzoku Energy Dan" ("Consecutive Energy Bullets")
- Pressing A will allow you to fire three consecutive enregy bullets
B = Massive Ki Assault
- Pressing B will cause your character to fire a strong KI attack
IF YOU ARE THE DEFENDER--
You'll be in the second platform at the very end of the background and will
*TRY* to deflect your opponent's KI assaults or dodge his massive one.
X = Deflect Renzoku Energy Dan
- This will allow you to throw away your opponent's energy bullets
Y = Dodge Massive Ki Assault
- You get the chance to avoid your opponent's Massive Ki Assault with Y
What's the thing with this one is that it's just plain luck. You'll never
know what the upcoming attack is, whether it's the energy bullets or the
strong KI energy bolt. The best way is to just select Y to be safe since
the energy bullets don't do much damage anyway even if they hit you.
------------------------------------------------------------------------------
_____
/ 3.0 \_______________________________________________________________________
==============================================================================
GENERAL FORMS INFORMATION
==============================================================================
You may encounter different forms of the different characters in the game.
In order to further explain the different visuals that you'll be seeing which
you might not be familiar with, I have provided this section in dedication
to the different characters' different forms and a basic information about
the certain form or transformation. I have purposely disregarded Buu's forms
because I don't have the time to put them here, and I was never in the mood to
do so. If anyone could provide me with his forms, please e-mail me immediately
and you will be properly acknowledged.
---SUPER SAIYA-JIN LEVELS INFORMATION---------------------------------------
All individuals carrying the blood of a Saiya-jin has the ability to
increase their power levels and attain a Super Saiya-jin level, whether or
not they are full-blooded Saiya-jins. This can either be achieved through
rigorous training, will power or can be triggered by emotions. But not all
can go beyond the first level, and only a few were able to go beyond that.
By turning into Super Saiya-jin, one's powers increase in a variety of ways
depending on which level is attained. The Super Saiya-jin levels are then
explained in this section to help you further determine which is which.
SAIYA-JIN - A race of ruthless warriors that possesses intense
power and many potentials. As a Saiya-jin, one
becomes stronger for every battle fought. The level
at which a Saiya-jin's power can reach has many
possibilities.
SUPER SAIYA-JIN - In order to reach the first level of a Super
Saiya-jin, one must have the will to go beyond the
normal level. At this state, the Saiya-jin's
muscles increase a little, an energy glow envelops
the body and the hair rises a bit and turns golden
blonde. The power level greatly increases including
speed and strength.
ULTRA SUPER SAIYA-JIN - This level is attained when a Saiya-jin strives to
go beyond the levels of a Super Saiya-jin. At this
stage, the Saiya-jin's muscles greatly become huge
covered by a brighter glow of energy. The hair
becomes golden blonde, more erect and more depth
of the hair can be seen. This greatly increases a
Saiya-jin's strength, but does the opposite to the
speed of the Saiya-jin.
SUPER SAIYA-JIN TWO - Anger triggers this transformation. At this stage,
the Saiya-jin's muscles develop and the body is
engulfed by a very bright energy glow and surrounded
by small, electric waves. The hair stands up, while
to some, a single strand remains hanging by the
forehead, and turns golden blonde, and the depths
are much more visible. During this transformation,
strength, speed and power increases greatly to a
much more higher extent than the first two
transformations.
SUPER SAIYA-JIN THREE - When a Saiya-jin reaches this Super Saiya-jin level,
the muscles increase slightly and the body is again
covered by a bright glow of energy. The eyebrows
disappear and the hair turns golden blonde, plus, it
grows long behind the Saiya-jin's back with a much
more visible depth. It gives more power and speed.
But due to its high energy consumption, the time
to stay in this level is limited.
---FREEZA FORMS INFORMATION-------------------------------------------------
During Freeza's introductory animation, you will see his four different
forms as he transforms into Perfect Freeza, his final form. Coming from a
race that could change forms, Freeza has the ability to transform into any
of his forms, one being stronger than the first. Though you could only use
his final form, his transformation forms are explained here.
FORM ONE: ARMORED FREEZA - Freeza's first form is a small creature wearing
Saiya-jin-like armor, his head looks like a
horned helmet, and his skin is of a shade of
red striped with black lines. He is weaker in
this stage, and is able to hide his powers more
so he wastes less energy while at this form.
FORM TWO: GIANT FREEZA - At this form, his muscles grow enormously and
so does his size, strength and power. His horns
also bends into a right angle and his armor
breaks. He gains more strength and power during
this form.
FORM THREE: MONSTER FREEZA - During this transformation, Freeza's horns turn
white and multiplies into four. His head grows
longer in a curved form, his shoulder pads
slants and he becomes more lizard-like. His
power level becomes stronger at this point.
FORM 4: PERFECT FREEZA - Freeza's final transformation. He becomes
shorter than he really is, his skin becomes all
white in color and his power tremendously
increases. He looks more human and weaker at
this form but his powers are intense.
---CELL FORMS INFORMATION---------------------------------------------------
Cell has many transformations. In his introductory animation, we see him
transform from his second stage to his Perfect Cell stage. He achieves Cell
form number two by means of absorbing Android Number 17 and reaches Perfect
Cell by absorbing Android Number 18. Although his first form isn't shown
in his introductory animation and that you could only use his final form, I
will explain the differences of his different forms.
FORM ONE: IMPERFECT CELL - In his first stage, his mouth is looks like
capsule, his head has a fan-shaped covering
and an oblongated gem by his forehead. He
has a pair of beetle-like wings and a sharp
stinger extends upon his back. He is weak at
this form, though by using his tail to "eat"
creatures, he is able to increase his power
level. And by absorbing Android Number 18,
he becomes more powerful and turns into his
next stage.
FORM TWO: SEMI-PERFECT CELL - At this stage, Cell's physical appearance
changes a bit. The covering on his head
more or less becomes like horns that extend
above his head and the gem upon his forehead
is further revealed as a crystal ball-like
thing which forms the upper part of his head
in the middle of his "horns". His mouth also
changes from a capsule into a human-like one
covered by thick lips. The frame of his head
becomes covered and his muscles grow bigger.
His power greatly increases and so does his
speed and defense.
FORM THREE: PERFECT CELL - By finally being able to absorb Android
Number 18, Cell reaches his perfect form. In
this stage, his face resembles that of a
human and the thick lips disappear. His
chest plate, shoulder pads turn from green
to black, and his tail hides behind his back
and his muscles increase slightly. His power
level increases so much and so does his
strength and speed.
FORM FOUR: ULTRA PERFECT CELL - As Cell tries to go beyond perfect form, his
face more or less begins to resemble his
second form and his power increases beyond
one hundred percent.
---BUU FORMS INFORMATION----------------------------------------------------
I don't have the time to make this part. If anyone can help me out, please
do so and send me a line!
------------------------------------------------------------------------------
_____
/ 4.0 \_______________________________________________________________________
==============================================================================
CHARACTER INFORMATION AND MOVE LIST
==============================================================================
I have created a general information about every character and added their
moves as well and how to perform them, their original Japanese move names and
of course, their translation. The characters are listed according to the way
they are presented in the "Character Selection Screen" section of this FAQ.
Each character move list is composed of several parts: above is the name of
the character and the category they are under. The character type might also
be included before the name. After that is a general information about the
character, followed by a general move list. After those are the special moves,
super moves and desperation moves. The moves are further given translations
and explanations. As for the command moves, directional commands are written
in capitals while button commands are written in capitals enclosed in
(parenthesis). Concerning super moves, the number of level or degree it can
achieve is also listed down, while some notes and/or comments will be found
for the desperation moves (meteo smash). Note that those moves having no
translations are moves directly translated from Katakana to Romaji, so writing
down the translation name for that move will not make any difference other
than seeing the move name twice, while self-named moves will be identified.
There may also be some cases wherein I just named the move myself. I don't
own the manual but am just familiar with the anime, so moves that I have not
heard of or have never seen before were just self-named. Those with "?"
under Translation are just self-named moves, while those with "Actual" are
either moves translated into Romaji or moves I'm pretty sure they are actually
named with. If you own the manual (which you probably don't that's why you got
my FAQ) and know Japanese, please send me the right move name(s) right away.
Move names/corrections that you send that are taken from other FAQs will not
be posted. Thanks.
==============================================================================
SON GOKOU [SUPER SAIYA-JIN LEVEL TWO SON GOKOU] Z SOLDIERS
==============================================================================
Son Gokou is the pure-hearted main character of DRAGONBALL Z, coming from a
planet called Vegeta, a planet once inhabited by a race of warriors called
the Saiya-jins. He was originally sent to earth to destroy it, but later he
forgot his mission after his head hit a hard rock. As he grew older, he became
the strongest person on earth after many rigorous trainings under Kame Sennin,
Karin-sama, Kami-sama, Kaioh-sama and the likes. He defended the world at all
costs against trespassers even at the cost of his life. He appears here in the
second level of Super Saiya-jin. His real name is Kakarrot.
--------------------------[ General Moves List ]------------------------------
Side Slash Hold [L] or [R] + (B)
Two Punches D, DF, F + (Y)
Jump Knee Lift F, DF, D, DF + (B)
Slash Down Kick (In Air) F, D + (B)
Two Kicks F + (B)
Gekiretsurenkyaku B, DB, D, DF, F + (B)
Abisegeri D, DB, B + (B)
Shunkan Idou B, DB, D, DB + (B)/(Y)
Kantsu Energy Dan F, B, F + (A)
Kamehame Ha B, DB, D, DF, F + (A)
Chou Kamehame Ha D, DB, B, F + (A)
Genki Dama B, DB, D, DF, F, U + (Y)
------------------------------[ Special Moves ]-------------------------------
Move Name: Side Slash (Three Dimensional Assault Command)
Translation: ?
Command: Hold [L] or [R] + (B)
Description: Gokou moves towards the second platform and back to the first
performing a fast kick at the opponent.
Move Name: Two Punches
Translation: ?
Command: D, DF, F + (Y)
Description: Gokou rushes towards the enemy and performs two punches, the last
one allowing the opponent to be knocked out into the air.
Move Name: Jump Knee Lift
Translation: Actual
Command: F, DF, D, DF + (B)
Description: Just as it says. Gokou jumps knee-first.
Move Name: Slash Down Kick
Translation: Actual
Command: (In air) F, D + B
Description: Gokou offers the opponent a flying kick!
Move Name: Two Kicks
Translation: ?
Command: F + (B)
Description: Gokou kicks twice.
Move Name: Gekiretsurenkyaku
Translation: Violent Kicking
Command: B, DB, D, DF, F + (B)
Description: Gokou performs multiple kicks.
Move Name: Abisegeri
Translation: Pour Down
Command: D, DB, B + (B)
Description: Gokou jumps with his legs wide open and slams the opponent with
his heel down followed by his other foot.
Move Name: Shunkan Idou
Translation: Instant Mobility
Command: B, DB, D, DB + (B)/(Y)
Description: Pressing (Y) as the command is performed will instantly place Son
Gokou a few steps farther, or if the enemy is close, behind the
opponent, while pressing (B) instead will transport Son Gokou a
few steps behind.
Move Name: Kantsu Energy Dan
Translation: Piercing Energy Bullet
Command: F, B, F + (B)
Description: Gokou performs a KI ASSAULT but fires a rather larger bolt of KI.
This can dissipate and win some KI attacks including the Renzoku
Energy Dan.
----------------------------[ SUPER MOVES LIST ]------------------------------
Move Name: Kamehame Ha
Translation: Wave Attack of the Turtle School
Level: First Degree
Command: B, DB, D, DF, F + (A)
Description: The 45 degree projectile of Son Gokou. He gathers KI in his
cupped palms and fires it out diagonally.
Move Name: Chou Kamehame Ha
Translation: Super Wave Attack of the Turtle School
Level: First Degree to Third Degree
Command: D, DB, B, F + (A)
Description: By holding the (A) button when the move is performed, Son Gokou
gathers energy in his cupped palms and throws it out as a wave
of KI energy. The intensity of the blast depends on how long the
(A) button is held.
-------------------------[ DESPERATION MOVES LIST ]---------------------------
Move Name: Genki Dama
Translation: Life Force Sphere
Other Notes: Completely Unblockable
Command: B, DB, D, DF, F, U + (Y)
Description: Gokou beats up the enemy with a combination of physical attacks,
turns into Super Saiya-jin Level Three Son Gokou, finishes off
the attack with an uppercut, flies into the sky, goes into normal
Saiya-jin state, collects spirit and energy from around him in
his palms to form the Genki Dama and then finally slams the
gigantic ball into the enemy, then reverts back to his Super
Saiya-jin Level Two Son Gokou form.
==============================================================================
VEGETA [MAJIN SUPER SAIYA-JIN LEVEL TWO PRINCE VEGETA] Z SOLDIERS
==============================================================================
Considering that he is in his Majin form, I still preferred to put him under
the Z SOLDIERS category, since he is just under a spell and is naturally a
part of the Z TEAM. Anyway, to begin with Vegeta's information, he is the
prince of all Saiya-jins, ruling the once existing planet from where he came
from, Vegeta, as the son of King Vegeta. He was later on sent away by Freeza
with Nappa to another planet when Freeza destroyed his planet. As he returned,
Freeza informed him that a meteor hit Planet Vegeta, and he instantly believed
the lies of Freeza. He later served Freeza as his right-hand man and helped
him conquer many planets and sell them, until he was later eventually sent off
to earth with his companion Nappa and Gokou's brother, Raditz. There, as the
Z SOLDIERS beat Raditz, he learned about the Dragon Balls and wanted to gain
immortality, so they set off to earth but were defeated by Gokou, whereas his
companion died under his own hands. He later trains to become stronger than
Gokou so that he could finally beat him. However, he realizes that Freeza was
also after the Dragon Balls and learns about the Namek-jin Dragon Balls, and
then sets off to planet Namek and meets up with the Z TEAM as well as with
Freeza. He planned to destroy Freeza but was later mocked and told the truth
about the fate of their planet, which Freeza informs Vegeta that he destroyed
and that he was a fool to believe about his lies. Although Vegeta tried to
battle Freeza, he eventually died, but was later brought to life by the Dragon
Balls. He continued to train to bypass Gokou's power as the story progressed,
and was also able to achieve the first Saiya-jin Level up to the Second one
between the Android Saga and the Majin Buu Saga. Because of his desire to be
much stronger than Gokou, he allowed himself to be enchanted by Babi-di's
magic, promising him high level of power, possessed by Madoshi Babidi, thus,
the "M" in his forehead.
--------------------------[ General Moves List ]------------------------------
Driving Elbow Hold [L] or [R] + (Y)
Sliding D, DF, F + (B)
Super Dash D, DF, F + (B) [3x]
Needle Block F, D, DF + (B)
Bakuken Ha DB, UF + (Y)
Dash Bakuken Ha B, DB, D, DF, F + (Y)
Vegeta Final Blast Bomb D, DB, B + (Y)
Renzoku Energy Dan D, DF, F + (A)
Super Energy Dan (In Air) D, DB, B + (A)
Bakuhatsu Ha D, U + (Y)
Big Bang Attack B, DB, D, DF, F + (A)
Final Flash D, DB, B, F + (A)
Galactic Gunfire B, DB, D, DF, F, U + (Y)
------------------------------[ Special Moves ]-------------------------------
Move Name: Driving Elbow (Three Dimensional Assault Command)
Translation: Actual
Command: Hold [L] or [R] + (Y)
Description: Vegeta steps into the second platform and then back with an elbow
hit.
Move Name: Sliding
Translation: Actual
Command: D, DF, F + (B)
Description: Vegeta slides down with his foot arrowed to his opponent's feet
and performs a sliding kick.
Move Name: Super Dash
Translation: Actual
Command: D, DF, F + (B) [3x]
Description: Perform the Sliding command thrice and Vegeta executes a deadly
combo of a sliding kick, a knee hit, a punch and a jump kick.
Move Name: Needle Block
Translation: Actual
Command: F, D, DF + (B)
Description: Vegeta rises into the air with his knee extended. It could hit
several times if done close enough.
Move Name: Bakuken Ha
Translation: Sword of Spirit
Command: DB, UF + (Y)
Description: Vegeta hops forward in the air and quickly releases a burst of
energy from his palms.
Move Name: Dash Bakuken Ha
Translation: Dash Burst Fist Wave
Command: B, DB, D, DF, F + (Y)
Description: Vegeta charges some energy and then dashes towards his enemy to
release a burst of energy from his palm.
Move Name: Vegeta Final Blast Bomb
Translation: Actual
Command: D, DB, B + (Y)
Description: Vegeta causes a certain amount of energy to radiate from and
surround his body for a couple of seconds. This can also be
performed in the air and could actually make weaker Ki assaults
dissipate.
Move Name: Renzoku Energy Dan
Translation: Consecutive Energy Bullets
Command: D, DF, F + (A)
Description: Vegeta, the all-out master of this move, shoots out three
consecutive KI assaults from his palms at high speed.
Move Name: Chou Energy Dan
Translation: Super Energy Bullets
Command: (In Air) D, DB, B + (A)
Description: Vegeta shoots down two bullets of KI downwards in mid-air.
Move Name: Bakuhatsu Ha
Translation: Explosion Wave
Command: D, U + (Y)
Description: Vegeta commands a geyser of energy to erupt from the ground.
----------------------------[ SUPER MOVES LIST ]------------------------------
Move Name: Big Bang Attack
Translation: Actual
Level: First Degree
Command: B, DB, D, DF, F + (A)
Description: Vegeta stretches out one arm forward with his palm open and
shoots out a a massive KI energy diagonally at 45 degrees.
Move Name: Final Flash
Translation: Actual
Level: First Degree to Third Degree
Command: D, DB, B, F + (A)
Description: Vegeta powers up with his arms outstretched sidewards, then he
brings his hands closer together and fires a huge beam of Ki. The
longer you hold the (A) button, the wider the beam.
-------------------------[ DESPERATION MOVES LIST ]---------------------------
Move Name: Galactic Hou
Translation: Galactic Gunfire
Command: U, D + (Y)
Description: Vegeta slams his opponent hard down the ground, keeps himself
suspended in the air and then shoots out a huge amount of energy
bullets downwards, promising his victim torment and pain for that
period of eternity.
==============================================================================
GOTENKS [SUPER SAIYA-JIN LEVEL THREE GOTENKS] Z SOLDIERS
==============================================================================
Gotenks is the Fusion of Goten - Gokou's second son, and Trunks - Vegeta's
son. In effect, both kids produce a highly naive individual with a complex
childish personality. Though stupid at times, even giving his pathetic moves
silly names, he IS strong, able to achieve the third level of a Super
Saiya-jin.
--------------------------[ General Moves List ]------------------------------
Ultra Headbutt Hold [L] or [R] + (Y)
Power Tackle DF + (Y), F, DF, D, DB, B + (Y)
Inoshishi Attack D, DF, F + (Y)
Rolling Thunder Punch B, DB, D, DF, F + (Y)
Ultra Diving Headbutt (In Air) F, DF, D, DB, B + (Y)
Kikou Ha (In Air) F, B, F + (A)
Renzoku Energy Dan D, DF, F + (A)
R. Shine Shine Missiles D, DF, F, D, DF, F + (A)
Full Power Kikou Ha B, DB, D, DF, F + (A)
Super Ghost Kamikaze Atk. D, DB, B, F + (A)
Renzoku Super Donuts F, B, DB, D, DF, F + (Y)
------------------------------[ Special Moves ]-------------------------------
Move Name: Ultra Headbutt (Three Dimensional Assault Command)
Translation: Actual
Command: Hold [L] or [R] + (Y)
Description: Gotenks performs a cartwheel towards the second platform and then
attacks towards the first platform head first.
Move Name: Power Tackle
Translation: Actual
Command: DF + (Y), F, DF, D, DB, B + (Y)
Description: Gotenks dives and slides on the floor and rushes forward with
his head.
Move Name: Inoshishi Attack
Translation: Wild Boar Attack
Command: D, DF, F + (Y)
Description: Gotenks dashes and then hops forward and performs a headbutt.
Move Name: Rolling Thunder punch
Translation: Actual
Command: B, DB, D, DF, F + (Y)
Description: Gotenks swings his arm a number of times and then triggers an
uppercut jab.
Move Name: Ultra Diving Headbutt
Translation: Actual
Command: (In Air) F, DF, D, DB, B + (Y)
Description:
Move Name: Kikou Ha
Translation: Spirit Cultivation Wave
Command: (In Air) F, B, F + (A)
Description: Gotenks gathers energy in his hands and thrusts them forward
afterwards to release a blast of Ki a bit narrower than normal
ones.
Move Name: Renzoku Energy Dan
Translation: Consecutive Energy Bullets
Command: D, DF, F + (A)
Description: Gotenks performs a Ki assault thrice in a row.
Move Name: Renzoku Shine Shine Missiles
Translation: Consecutive Death Missiles
Command: D, DF, F, D, DF, F + (A)
Description: Very similar to the Renzoku Energy Dan, the only difference is
that in this one, Gotenks fires 11 bolts of Ki instead of 3!
----------------------------[ SUPER MOVES LIST ]------------------------------
Move Name: Full Power Kikou Ha
Translation: Full Power Spirit Cultivation Wave
Level: First Degree
Command: B, DB, D, DF, F + (A)
Description: Gotenks gathers a lot of energy in his hands from behind and
fires out a large bolt of Ki in a 45 degree angle.
Move Name: Super Ghost Kamikaze Attack
Translation: Super Ghost Divine Wind Attack
Level: First Degree to Third Degree
Command: D, DB, B, F + (A)
Description: By holding the (A) button as the move is performed, Gotenks
spits out 1 to 3 ghost versions of himself that homes and then
explodes into the enemy as each one makes contact.
-------------------------[ DESPERATION MOVES LIST ]---------------------------
Move Name: Renzoku Super Galactica Donuts - Gekitotsu Volleyball
Translation: Consecutive Super Galactica Donuts - Crash Volleyball
Command: F, B, DB, D, DF, F + (Y)
Description: Gotenks releases three, diameter-changeable manipulated rings of
Ki that surround and trap the enemy. Once immobile, his opponent
is encaged inside the rings (or donuts) as they take the shape of
a ball. For the finishing touches, he kicks the ball and lets it
bounce everywhere.
==============================================================================
SON GOHAN [SIXTEEN YEARS OLD MYSTIC GOHAN] Z SOLDIERS
==============================================================================
After the battle with Cell during the Cell Game, Gohan, Gokou's son, has
grown up as the years passed by. With the release of Majin Buu, he trained
under the Kaioshins. Plus, under the power of the Kaioshin who came from the Z
Sword, his powers have increased and he's undergone a god-like transformation,
thus, the title "Mystic Gohan".
--------------------------[ General Moves List ]------------------------------
Zanzouken Rushing Knee Hold [L] or [R] + (B)
Jet Upper F + (Y)
Bakuretsu Punch B (Hold), F + (Y)
Zankuu Kyaku D (Hold), U + (B)
Bukuu Kyaku (In Air) F, D + (B)
Bakuretsu Kyaku B (Hold), F + (B)
Renzoku Energy Dan D, DF, F + (A)
Masenkou B, DB, D, DF, F + (A)
Kamehame Ha D, DB, B, F + (A)
Gekiretsu Rush F, DF, D, DB, B, F + (B)
------------------------------[ Special Moves ]-------------------------------
Move Name: Zanzouken Rushing Knee (Three Dimensional Assault Command)
Translation: One Pattern Rushing Knee
Command: Hold L or R + (B)
Description: Gohan splits image and moves into the second platform and back
with a rushing knee attack.
Move Name: Jet Upper
Translation: Actual
Command: F + (Y)
Description: Gohan rushes with an uppercut.
Move Name: Bakuretsu Punch
Translation: Exploding Punches
Command: B (Hold), F + (B)
Description: Gohan rushes forward and initiates a punch combo.
Move Name: Zankuu Kyaku
Translation: Violent Flying Kick
Command: D (Hold), U + (B)
Description: Gohan jumps in the air and kicks vertically.
Move Name: Bukuu Kyaku
Translation: Flying Kick
Command: (In Air) F, D + (B)
Description: Gohan jumps, stops in the air for a millisecond and then dives
on the opponent and performs fast, consecutive kicks. A tech
he learned from his trainer - Piccolo!
Move Name: Bakuretsu Kyaku
Translation: Exploding Kicks
Command: B (Hold), F + (B)
Description: Gohan dashes forward and kicks twice.
Move Name: Renzoku Energy Dan
Translation: Consecutive Energy Bullets
Command: D, DF, F + (A)
Description: Gohan fires three energy bullets in a straight line and he even
does it with just one hand - and faster!
----------------------------[ SUPER MOVES LIST ]------------------------------
Move Name: Masenkou
Translation: Magic Flash
Level: First Degree
Command: B, DB, D, DF, F + (A)
Description: Gohan places his hands palm over palm above his forehead and
gathers Ki, then he extends his arms forward and releases a bolt
of Ki in a 45 degree angle.
Move Name: Chou Kamehame Ha
Translation: Super Wave Attack of the Turtle School
Level: First Degree to Third Degree
Command: D, DB, B, F + (A)
Description: Possessing 3, possible levels to attain by holding the (A) button
as the move is performed, Gohan cups his hands, gathers energy
and then releases a beam of Ki horizontally.
-------------------------[ DESPERATION MOVES LIST ]---------------------------
Move Name: Gekiretsu Rush
Translation: Violent Rush
Command: F, DF, D, DB, B, F + (B)
Description: Gohan rushes violently at the enemy and performs a combination of
punches, plus a grand finale of an uppercut!
==============================================================================
VEGETTO [SUPER SAIYA-JIN LEVEL TWO VEGETTO] Z SOLDIERS
==============================================================================
With the performance of the fusion dance, Vegeta and Gokou fuses to create
the world's strongest warrior - Gogeta! But after defusing, Vegeta, with all
his pride, never wanted to ever fuse again due to the fusion dance, which he
thinks is absurd, pathetic and very humiliating. But Gokou found a way to fuse
with him again without the requirement of the dance. Instead, with the potara
earrings of Kaioshin, they fuse again, this time to become Vegetto!
Vegetto only appeared a few times. Although the fusion with the potara
earrings were supposed to be permanent, entering Buu changed the law of
physics and separated them, which led Vegeta into shattering the other earring
and thus ending the possibilities of seeing Vegetto again.
Vegetto is quite different from Gogeta. Gogeta doesn't waste any time in
battle and likes to finish his opponent out easily, while Vegetto, on the
other hand, is just as arrogant as Gotenks who enjoy taking his sweet time in
fights which also leads to his downfall.
--------------------------[ General Moves List ]------------------------------
Slash Arrow Hold [L] or [R] + B
Dash Elbow D, DF, F + (Y)
Double Slash Down Kick (In Air) F, D + (B)
Super Dash F, DF, D, DB, B + (B)
Uppercut Kick DB, UF + (B)
Kakusan Energy Dan D, DF, B + (A)
Big Bang B, DB, D, DF, F + (A)
Final Kamehame Ha D, DB, B, F + (A)
Galactic Juggle D, DB, B, DB, D, DF, F + (Y)
------------------------------[ Special Moves ]-------------------------------
Move Name: Slash Arrow (Three Dimensional Assault Command)
Translation: ?
Command: Hold [L] or [R]
Description: Vegetto hops into the second platform and then back to deliver a
faced-down backwards kick.
Move Name: Dash Elbow
Translation: Actual
Command: D, DF, F + (Y)
Description: Vegetto dashes forward with his elbow extended. If it connects,
a jab follows immediately.
Move Name: Double Slash Down Kick
Translation: Actual
Command: (In Air) F, D + (B)
Description: Vegetto dives downwards with a kick followed by another one.
Move Name: Super Dash
Translation: Actual
Command: F, DF, D, DB, B + (B)
Description: Vegetto dashes towards the opponent and performs a heavy
combo that ends with a strong kick.
Move Name: Uppercut Kick
Translation: ?
Command: DB, UF + (B)
Description: Vegetto jumps upwards, swinging his leg as a kick.
Move Name: Kakusan Energy Dan
Translation: Scattering Energy Bullet
Command: D, DF, B + (A)
Description: Vegetto throws three KI assaults with just a swing of his arm.
----------------------------[ SUPER MOVES LIST ]------------------------------
Move Name: Big Bang
Translation: Actual
Level: First Degree
Command: B, DB, D, DF, F + (A)
Description: Vegetto stretches out one arm forward with and shoots out a
massive KI energy diagonally at 45 degrees, but this time, the
Big Bang Attack radiates not from his palm but from his fist.
Move Name: Final Kamehame Ha
Translation: Final Wave Attack of the Turtle School
Level: First Degree to Third Degree
Command: D, DB, B, F + (A)
Description: With the combined powers of Vegeta's Final Flash and Son Gokou's
Kamehame Ha, they form the devastating Final Kamehame Ha - a KI
blast that causes massive damage. Hold the (A) button for more
intensity.
-------------------------[ DESPERATION MOVES LIST ]---------------------------
Move Name: Galactic Juggle
Translation: Actual
Command: D, DB, B, DB, D, DF, F + (Y)
Description: Vegetto promises his opponent eternal torture. He stars out
charging energy, then followed by a juggle that sends his
adversary into the air. Before his opponent's body falls down, he
raises an arm and shoots out a beam of KI upwards that keeps his
enemy air-borne for around two seconds more or less. Afterwards,
he catches the body before it falls off and slams it hard into
the ground that a blinding explosive pillar of light shoots
upwards from where the beaten body is thrown.
==============================================================================
PICCOLO [PICCOLO JUNIOR] Z SOLDIERS
==============================================================================
Son Gokou's mortal enemy turned good. He was the son of Evil King Piccolo;
Kami's evil side whom Gokou defeated when he was still a kid. Piccolo Junior
was sent out to the wild through an egg and planted on his mind was revenge
for his father. He lost under Son Gokou's hands and promised to beat him
someday. Eventually, Gokou's brother, Raditz, comes to earth and kidnaps
Gohan. Gokou seeks for Piccolo's help and he managed to kill both Gokou and
Raditz simultaneously, thus, winning the battle and gaining his revenge at
the same time. Raditz informs him that other Saiya-Jin's will come in a span
of one year. Seeing Son Gohan's potential, he trains him to become a warrior
and eventually made him into a fighter.
--------------------------[ General Moves List ]------------------------------
Sonic Kick Hold [L] or [R] + (B)
Mystic Attack - High F, DF, D, DF + (Y), F, DF, D, DB, B + (Y)
Mystic Attack - Low F, DF, D, DF + (B), F, DF, D, DB, B + (Y)
Regenerate Counter Attack B, DB, D, DF, F + (Y)
Bukuu Kyaku (In Air) F, D + (B)
Kai Kou Ha B, DB, D + (A)
Tsuiseki Energy Dan F, DF, D, DF + (A)
Gekiretsukoudan B, DB, D, DF, F + (A)
Makankousappou D, DB, B, F + (A)
Kakusan Yuudouko Dan F, B, DB, D, U + (Y)
------------------------------[ Special Moves ]-------------------------------
Move Name: Sonic Kick (Three Dimensional Assault Command)
Translation: Actual
Command: Hold [L] or [R] + (B)
Description: Piccolo hops into the second platform and returns with his leg
extended.
Move Name: Mystic Attack - High
Translation: Actual
Command: F, DF, D, DF + (Y), F, DF, D, DB, B + (Y)
Description: Piccolo stretches his arm and hits the upper body of his enemy.
Move Name: Mystic Attack - Low
Translation: Actual
Command: F, DF, D, DF + (B), F, DF, D, DB, B + (Y)
Description: Piccolo crouches, stretches his arm and hits the lower body of
his enemy.
Move Name: Regenerate Counter Attack
Translation: ?
Command: B, DB, D, DF, F + (Y)
Description: Piccolo defends. When hit, his arm takes in the damage and then
falls off, but he regenerates his arm and smacks his opponent.
Move Name: Bukuu Kyaku
Translation: Flying Kick
Command: (In Air) F, D + (B)
Description: Piccolo jumps, stops in the air for a millisecond and then dives
on the opponent and performs fast, consecutive kicks.
Move Name: Kai Kou Ha
Translation: Mystic Light Wave
Command: B, DB, D + (A)
Description: An electric-like beam protrudes from Piccolo's forehead and
causes immobilization when it hits.
Move Name: Tsuiseki Energy Dan
Translation: Chase Energy Bullet
Command: F, DF, D, DF + (A)
Description: Piccolo creates a ball of KI that seeks his opponent.
----------------------------[ SUPER MOVES LIST ]------------------------------
Move Name: Gekiretsukoudan/Chou Bakuretsu Ma Ha
Translation: Furious Light Bullet/Super Exploding Devil Wave
Level: First Degree
Command: B, DB, D, DF, F + (A)
Description: Piccolo charges up KI in between his palms that are set infront
of his chest. Then a sphere of light condenses there and then he
stretches out his hands to fire a massive cannon of KI at a 45
degree angle. Gekiretsukoudan is the name of this attack used on
games while the name Chou Bakuretsu Ma Ha is the official anime
or manga name used for this attack.
Move Name: Makankousappou
Translation: Devil Piercing Light Killing Attack
Level: First Degree to Third Degree
Command: D, DB, B, F + (A)
Description: A combination attack where a swirling string of energy coils
around a straight beam that, when it hits, does not explode,
rather, it drills right through, causing lots of painful damage,
but the damage dealt depends how long you charge it.
-------------------------[ DESPERATION MOVES LIST ]---------------------------
Move Name: Kakusan Yuudouko Dan
Translation: Scattering Guided Bullets
Command: F, B, DB, D, U + (Y)
Description: Piccolo sends his opponent in the air and beats 'em up there for
quite a while. Then he sends his enemy higher with a strong blow
and prevents his adversary from falling through telekinesis. He
throws out five energy bullets to surround his opponent, and
eventually control the bolts so they all shoot towards his
target.
==============================================================================
MR. BUU [FAT BUU] VILLAINS
==============================================================================
Buu was an evil demon who almost destroyed the world. Because of that, he
was sealed and sent far away to be never again found, but Babi-di released
him in an attempt to have control over him and use him in his own plans. He
eventually killed Babi-di and soon became good with some help from his best
friend, Mr. Satan.
--------------------------[ General Moves List ]------------------------------
Big Crash Hold [L] or [R] + (B)
Heavy Press D (Hold), U + (Y)
Planet Attack B (Hold), F + (Y)
Shin Planet Attack B (Hold), F + (Y), B, DB, D, DF, F + (Y)
Buu Buu Spin B (Hold), F + (B)
Kakusan Energy Dan D, DB, B + (A)
Oyatsu Kosen D (Hold), U + (B)
Buu Bomb B, DB, D, DF, F + (A)
Mightiness Bomber D, DB, B, F + (A)
Jinruizetsumetsukougeki D, DF, F + (Y)(B)
------------------------------[ Special Moves ]-------------------------------
Move Name: Big Crash (Three Dimensional Assault Command)
Translation: Actual
Command: Hold [L] or [R] + (B)
Description: Buu hops into the second platform and then back butt-first.
Move Name: Heavy Press
Translation: Actual
Command: D (Hold), U + (Y)
Description: Buu slaps the opponent with his two hands.
Move Name: Planet Attack
Translation: Actual
Command: B (Hold), F + (Y)
Description: Buu rushes foward with his stomach, then performs
a headbutt, and then rolls back to safety.
Move Name: Shin Planet Attack
Translation: New Planet Attack
Command: B (Hold), F + (Y), B, DB, D, DF, F + (Y)
Description: Buu performs a Planet Attack followed by a tackle.
Move Name: Buu Buu Spin
Translation: ?
Command: B (Hold), F + (B)
Description: Buu spins like a ballet dancer and hits the enemy with
his hips.
Move Name: Kakusan Energy Dan
Translation: Scattering Energy Bullet
Command: D, DB, B + (A)
Description: Buu throws out three KI assaults with both palms that travel in
three, different directions.
Move Name: Oyatsu Kosen
Translation: Snack Beam
Command: D (Hold), U + (B)
Description: Buu hits his enemy with an electric-like beam that protrudes out
of his antenna-like thing over his head and transforms his
opponent into a piece of chocolate, munches on it before
finally spitting it out to return his adversary back to normal.
----------------------------[ SUPER MOVES LIST ]------------------------------
Move Name: Buu Bomb
Translation: Actual
Level: First Degree
Command: B, DB, D, DF, F + (A)
Description: Buu gathers energy all over his body and releases it as a field
barrier that surrounds him, stopping any projectile on its path
and at the same time causing a great deal of damage when it hits
the opponent.
Move Name: Mightiness Bomber
Translation: Actual
Level: First Degree to Third Degree
Command: D, DB, B, F + (A)
Description: A tri-leveled attack, powering up a blast with the hold of (A)
button and fires out the sphere right after.
-------------------------[ DESPERATION MOVES LIST ]---------------------------
Move Name: Jinruizetsumetsukougeki
Translation: Mankind Extinction Assault
Command: D, DF, F + (Y)(B)
Description: Buu electrocutes the enemy, flies in the air and shoots out beams
out of his mouth unto everywhere to cause a massive explosion.
==============================================================================
MAJIN BUU [SUPER BUU] VILLAINS
==============================================================================
When the fat Buu absorbed almost every Z Soldiers, Vegeta and Gokou managed
to release all that he had absorbed including the original Buu. Afterwards,
Buu transformed into a thinner Buu and eventually into a smaller type who was
even more powerful than the other Buu's they had fought with.
Concerning Majin Buu, I don't have the slightest idea what this character's
move names really are called. If you do know, please e-mail me right away! I
feel so low with the inability to provide an accurate move list on this guy.
So please, if you know anything, send me a line! But provide a verification
that'll prove that the move you gave is actually the real one. Thanks.
--------------------------[ General Moves List ]------------------------------
Buu Rolling Attack Hold [L] or [R] + (Y)
Buu Floater (In Air) F, B, DB, D + (Y)
Whip D, DF, F + (Y)
Extending Punch F + (Y)
Underground Kick D, DB, B = (Y)/(B)/(A)
Buu Rolling Tackle B, DB, D DF, F + (Y)
Kantsu Energy Dan F, B, F + (A)
Renzoku Energy Dan (In Air) F, D + (Y)/(B)
Energy Bullet B, DB, D, DF, F + (A)
Energy Ball D, DB, B, F + (A)
Ude Bunri Kougeki B, F, DF, D, U + (Y)
------------------------------[ Special Moves ]-------------------------------
Move Name: Buu Rolling Attack (Three Dimensional Assault Command)
Translation: ?
Command: Hold [L] or [R] + (Y)
Description: Buu rolls into a blob and then spins towards the opponent.
Move Name: Buu Floater
Translation: ?
Command: (In Air) F, B, DB, D + (Y)
Description: Buu flattens himself into a glider-like thing and floats.
Move Name: Whip
Translation: ?
Command: D, DF, F + (Y)
Description: Buu uses the thing hanging over his head as a whip.
Move Name: Extending Punch
Translation: ?
Command: F + (Y)
Description: Buu advances forward with a step and punches diagonally
with his arm elongated.
Move Name: Underground Kick
Translation: ?
Command: D, DB, B = (Y)/(B)/(A)
Description: Buu burrows his leg underground and then it rises foot-first.
The distance of his leg from him depends what button is pressed.
Move Name: Buu Rolling Tackle
Translation: ?
Command: B, DB, D DF, F + (Y)
Description: Buu rolls himself and rockets towards the enemy.
Move Name: Kantsu Energy Dan
Translation: Piercing Energy Bullet
Command: F, B, F + (A)
Description: Buu releases a piercing bullet of KI.
Move Name: Renzoku Energy Dan
Translation: Consecutive Energy Bullets
Command: (In Air) F, D + (Y)/(B)
Description: Buu breathes out three, bolts of KI. The direction it travels
depends which button is pressed.
----------------------------[ SUPER MOVES LIST ]------------------------------
Move Name: Energy Bullet
Translation: ?
Level: First Degree
Command: B, DB, D, DF, F + (A)
Description: Buu releases a large bullet of energy that travels diagonally.
Move Name: Energy Ball
Translation: ?
Level: First Degree to Third Degree
Command: D, DB, B, F + (A)
Description: Buu charges up a large sphere of energy that could level up to
three. He throws it afterwards and explodes when it hits.
-------------------------[ DESPERATION MOVES LIST ]---------------------------
Move Name: Ude Bunri Kougeki
Translation: Arm Detachment Assault
Command: B, F, DF, D, U + (Y)
Description: Buu grabs his opponent, swings his arm and causes it to fly out,
knocking out his enemy.
==============================================================================
FREEZA [PLANET DESTROYER PERFECT FREEZA] VILLAINS
==============================================================================
Freeza was a bane of the universe. He was the one who destroyed planet
Vegeta and killed the entire militia of Gokou's father, Bardock. He wrecked
havoc wherever he went and even destroyed planet Namek. Gokou eventually
killed him but he managed to survive when his father, King Cold, resurrected
him into an android. Trunks killed him then, though.
--------------------------[ General Moves List ]------------------------------
Double kick Hold [L] or [R] + (B)
Freeza Cutter D, DB, B + (Y)
Double Slash Down Kick (In Air) F, D + (B)
Psychokinesis F, DF, D, DB, B + (Y)
Kikou Ha F, DF, D, DF + (Y)
Daichi Retsuzan B, DB, D + (A)
Kienzan F, DF, D, DF + (A)
Death Ball (In Air) D, DB, B + (B)
Death Ball B, DB, D, DF, F + (A)
Freeza Buster D, DB, B, F + (A)
Spiral Headbutt D, DB, B + (Y)(B)
------------------------------[ Special Moves ]-------------------------------
Move Name: Double Kick (Three Dimensional Assault Command)
Translation: ?
Command: Hold [L] or [R] + (B)
Description: Freeza hops into the second platform and back with both legs
extended.
Move Name: Freeza Cutter
Translation: ?
Command: D, DF, F + (Y)
Description: Freeza swings his arm to create a fast, stream of air that cuts.
Move Name: Double Slash Down Kick
Translation: Actual
Command: (In Air) F, D + (B)
Description: Freeza jumps and then kicks downwards towards his enemy followed
by another kick.
Move Name: Psychokinesis
Translation: Actual
Command: F, DF, D, DB, B + (Y)
Description: Freeza levitates his opponent and causes an explosion to occur.
Move Name: Kikou Ha
Translation: Spirit Cultivation Wave
Command: F, DF, D, DF + (Y)
Description: With a thrust of his arm, a beam protrudes out of his palm.
Move Name: Daichi Retsuzan
Translation: Earth Cutter
Command: B, DB, D + (A)
Description: Freeza shoots a beam out of his finger towards the earth to
form a stream of energy that travels forward and cuts through
the ground.
Move Name: Kienzan
Translation: Spirit Disc Cutter
Command: F, DF, D, DF + (A)
Description: Freeza condenses a disc of KI over his palm and sends it out
to follow his opponent.
Move Name: Death Ball
Translation: Actual
Command: (In Air) D, DB, B + (B)
Description: Freeza forms a black ball of energy over his finger and throws
it downwards. It creates an after-shock when it hits the ground
that could also cause damage when touched.
----------------------------[ SUPER MOVES LIST ]------------------------------
Move Name: Death Ball
Translation: Actual
Level: First Degree
Command: B, DB, D, DF, F + (A)
Description: Freeza forms a blazing sphere of KI very much similar to a star
in between his palms set atop of his head. He throws it out
diagonally right after.
Move Name: Freeza Buster
Translation: Actual
Level: First Degree
Command: D, DB, B, F + (A)
Description: Freeza extends a palm forward and concentrates to form a sphere
that would travel slowly forward. It is very devastating, having
only one level but is equivalent to the third level. However,
the time that it takes to cast it seems forever!
-------------------------[ DESPERATION MOVES LIST ]---------------------------
Move Name: Spiral Headbutt
Translation: ?
Command: D, DB, B + (Y)(B)
Description: Freeza creates a barrier around his body and then soon charges
towards the enemy with his fists first. I don't know the actual
name for this attack as it isn't even a headbutt. But it sure
does looks like one from afar.
==============================================================================
CELL [ANDROID NUMBER 21 PERFECT CELL] VILLAINS
==============================================================================
A long time ago, Gokou brought down a group of military people known as the
Red Ribbon Army. Dr. Gero, a part of the organization, decided to get revenge
on Gokou and created the ultimate perfect fighting machine - Cell.
What's very special about Cell is that he is the only character who has two
kinds of Ultimate Desperation Attacks.
--------------------------[ General Moves List ]------------------------------
Grand Slider Hold [L] or [R] + (Y)
Bakuretsu Punch D, DF, F + (Y)
Cell Junior Umi Dashi F, B, F + (B)
Psychokinesis F, DF, D, DB, B + (Y)
Astral Shock F, DF, D, DB, B + (B)
Kantsu Energy Dan F, B, F + (A)
Energy Shot (In Air) F, D + (Y)
Honoo B, DB, D, DF, F + (Y)
Kamehame Ha B, DB, D, DF, F + (A)
Chou Kamehame Ha D, DB, B, F + (A)
Chou Bakuhatsu Ha F, DF, D, DB, B, DB, D, DF, F + (Y)
Chou Bakuretsu Punch F, B, F, B, F + (Y)
------------------------------[ Special Moves ]-------------------------------
Move Name: Grand Slider (Three Dimensional Assault Command)
Translation: Actual
Command: Hold [L] or [R] + (Y)
Description: Cell rushes from the second platform and bangs with his shoulder.
Move Name: Bakuretsu Punch
Translation: Violent Punches
Command: D, DF, F + (Y)
Description: Cell rushes forward performing a combo of punches.
Move Name: Cell Junior Umi Dashi
Translation: Spawning of Cell Juniors
Command: F, B, F + (B)
Description: Cell spits out a Cell Junior that hops towards the opponent
and explodes when it connects.
Move Name: Psychokinesis
Translation: Actual
Command: F, DF, D, DB, B + (Y)
Description: Cell levitates and shoots his enemy in the air before he
throws his adversary to the ground.
Move Name: Astral Shock
Translation: Actual
Command: F, DF, D, DB, B + (B)
Description: Cell causes his body to radiate and explode energy in every
direction.
Move Name: Kantsu Energy Dan
Translation: Piercing Energy Bullet
Command: F, B, F + (A)
Description: Cell fires a larger bolt of KI.
Move Name: Energy Shot
Translation: Actual
Command: (In Air) F, D + (Y)
Description: Cell uses two fingers to shoot out a beam of energy downwards.
Move Name: Honoo
Translation: Flame
Command: B, DB, D, DF, F + (Y)
Description: Cell bursts out flames diagonally from his hands. The slashing of
his arm could hit also if the opponent is close.
----------------------------[ SUPER MOVES LIST ]------------------------------
Move Name: Kamehame Ha
Translation: Wave Attack of the Turtle School
Level: First Degree
Command: B, DB, D, DF, F + (A)
Description: With his hands cupped, he gathers energy and shoots out a large
bolt of KI diagonally.
Move Name: Chou Kamehame Ha
Translation: Super Wave Attack of the Turtle School
Level: First Degree to Third Degree
Command: D, DB, B, F + (A)
Description: By holding the (A) button when the move is performed, Cell
gathers energy in his cupped palms and throws it out as a wave
of KI energy. The intensity of the blast depends on how long the
(A) button is held.
-------------------------[ DESPERATION MOVES LIST ]---------------------------
Move Name: Chou Bakuhatsu Ha
Translation: Super Explosion Wave
Command: F, DF, D, DB, B, DB, D, DF, F + (Y)
Description: Cell surpasses Perfection and moves on to a higher form. He
punches the ground and causes three pillars of explosion to
shoot out from the ground.
Move Name: Chou Bakuretsu Punch
Translation: Super Violent Punches
Command: F, B, F, B, F + (Y)
Description: Cell surpasses Perfection and moves on to a higher form. He
then initiates a series of punches that cause massive damage.
------------------------------------------------------------------------------
_____
/ 5.0 \_______________________________________________________________________
==============================================================================
OTHERS
==============================================================================
Okay... Anything that didn't fit anywhere else, I dumped here.
_____
_______/ 5.1 \________________________________________________________________
------------------------------------------------------------------------------
SECRETS AND CODES
------------------------------------------------------------------------------
There are several secrets in the game that could be unlocked by setting
codes or performing other actions. This is a compilation of all the secrets
and codes that I know about the game. Those submitted are notified and the
actual e-mail messages are put up the way they were sent.
¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-
Glitch
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Submitted by: Justus van Veghel (
[email protected])
Hello, I have been reading your DBZ HD FAQ and i read that i could e-mail
you if I had some (interesting) information. Well, my info is on a glitch
that can be used to your advantage. When you play in a tenkaichi budokai and
you end up playing a computer-controlled Gotenks, something weird happens.
When his life bar is flashing red, he could use his desperation move, the
volleyball thing. Nothing weird about that, except when he finishes doing
it(it has to hit you, i think) He won't do anything anymore, he won'even
walk. He just stands there ready to be defeated.
Well, that was my info, hope you can use it.
Added by: Goten SSJ4 (
[email protected])
Justus knows something, but not all.
FIRST: he USES his desperation move (not could)
SECOND: you have to BLOCK it, if you avoid it then nothing weird is happening
THIRD: after you block it, the CPU Gotenks becames the player #2.
¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-¯-
Querks
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
Submitted by: Alex McGlynn (
[email protected])
The CPU for any mode of the game has a little querk with some of the
characters. If you are thrown down (X+direction), usually the computer does
the exact same thing, depending on what direction you are thrown. For example,
if SS2 Goku throws you to the left, he will almost always use the Two Kicks
attack. If he throws you to the right, he will almost always use the Abesergi
- Jump Knee Lift combination. Almost all characters have querks.
------------------------------------------------------------------------------
_____
______________/ 5.2 \_________________________________________________________
------------------------------------------------------------------------------
COMBO's
------------------------------------------------------------------------------
These are terrific combo's submitted by a game fan. He wants it in "FAQ
Format", so here goes!
------------------------------------------------------------------------------
DRAGON BALL Z - Hyper Dimension (Combo List) v.1.0
------------------------------------------------------------------------------
made by
--= Ricky the Kid =--
(
[email protected])
------------------------------------------------------------------------------
Updated: November 20, 2001
------------------------------------------------------------------------------
LEGEND:
U = Up P = Punch
D = Down K = Kick
L = Left Ki = Ki Blast
R = Right
JK = Jumping Kick JP = Jumping Punch
CK = Crouching Kick CP = Crouching Punch
SK = Standing Kick SP = Standing Punch
B = Regular Bash SB = Sideward Bash
UB = Upper Bash DB = Downward Bash
------------------------------------------------------------------------------
Now I will discuss the intricacies of ground and air-combos in DBZ-HD. If
any of you have played X-Men VS Street Fighter, Marvel VS Street Fighter,
Marvel VS Capcom 1 and 2, and the Rival School Series... then you'd feel
right at home with this game. :)
Like all air combos, they must start with a "launcher". To launch someone
in the air, one must perform a regular attack (a Punch or a Kick) followed
immediately by the so-called "launcher" which is performed by pressing Punch
and Kick simultaneously (yes, yes... exactly the same command as the CHARGE/
REGENERATE technique). That's the basic launcher. Other characters have
launchers within their own special moves... for example, Goku's charging
double-punch (D, DF, F + P)
Once the opponent is in mid-air, you are allowed to perform 3 attacks while
your opponent is airborne. In most mid-air attacks, we will make full use of
the Diagonal Ki Blasts, Super Ki Blasts, and Desperation Moves.
NOTE: Some characters can use their Desperation Moves on airborne
opponents dealing maximum damage without the chance of retaliation, while
there are others that can only be chained from a ground combo. And then
there are others that need either a dizzied opponent, or just a real stupid
opponent who cannot block an absolutely avoidable Desperation Move.
Now let's move on to the characters, shall we?
(I'll just jot down the combos I use the most, since there are a LOT of
possible combos to execute)
------------------------------------------------------------------------------
==============================================================================
SON GOKU
------------------------------------------------------------------------------
Moves List:
Side Slash Hold [L] or [R] + K
Two Punches D, DF, F + P
Jump Knee Lift F, DF, D, DF + K
Slash Down Kick (In Air) F, D + K
Two Kicks F + K
Gekiretsurenkyaku B, DB, D, DF, F + K
Abisegeri D, DB, B + K
Shunkan Idou B, DB, D, DB + K or P
Kantsu Energy Dan F, B, F + Ki
Kamehame Ha B, DB, D, DF, F + Ki
Chou Kamehame Ha D, DB, B, F + Ki
Genki Dama B, DB, D, DF, F, U + P
------------------------------------------------------------------------------
Ground Combos:
<centerfield>
JK, SP, SP, Gekiretsurenkyaku
<corner>
JK, SP, SP, SK or CK, Gekiretsurenkyaku
------------------------------------------------------------------------------
Air Combos:
<centerfield>
JK, SP, SP, P+K (Launcher), Abisegeri, Kamehameha, Kantsu Energy Dan
JK, SP, SP, SP, Double Punch (Launcher), P, Kamehameha, Kantsu Energy Dan
<corner>
JK, SP, SP, P+K (Launcher), Kamehameha, P, Kamehameha or Chou Kamehameha(L2)
JK, SP, SP, P+K (Launcher), Kamehameha, Jump Knee Lift
JK, SP, SP, P+K (Launcher), Chou Kamehameha(L1), Kamehameha, Jump Knee Lift
JK, SP, SP, SP, Double Punch (Launcher), P, Kamehameha, Kamehameha
------------------------------------------------------------------------------
Special note concerning Goku:
The trick to performing Goku's Desperation Move successfully is that you need
to anticipate how fast your opponent gets up after he has fallen. Since
Goku's Genki Dama attack is unblockable, if you can time it to connect right
after your opponent has gotten up, then your opponent is in for quite a treat.
------------------------------------------------------------------------------
==============================================================================
VEGETA
------------------------------------------------------------------------------
Moves List:
Driving Elbow Hold [L] or [R] + P
Sliding D, DF, F + K
Super Dash D, DF, F + K [3x]
Needle Block F, D, DF + K
Bakuken Ha DB, UF + P
Dash Bakuken Ha B, DB, D, DF, F + P
Vegeta Final Blast Bomb (In Air) D, DB, B + P
Renzoku Energy Dan D, DF, F + Ki
Super Energy Dan (In Air) D, DB, B + Ki
Bakuhatsu Ha D, U + P
Big Bang Attack B, DB, D, DF, F + Ki
Final Flash D, DB, B, F + Ki
Galactic Gunfire U, D + P
------------------------------------------------------------------------------
Ground Combos:
<centerfield and corner>
JP, CK, Super Dash 3x, Needle Block, Needle Block
(note: last needle block will connect only with some characters depending on
how quickly they land from a ground-to-air assault or a launcher)
JP, Final Blast Bomb
------------------------------------------------------------------------------
Air Combos:
<centerfield>
JP, SK, P+K (Launcher), Final Flash(L1), Forward+K, Big Bang Attack
<corner>
JP, SK, SK, P+K (Launcher), Big Bang Attack, SK, Final Flash(L2) or
Needle Block
------------------------------------------------------------------------------
Vegeta's Cheese: :)
Driving Elbow, Galactic Gunfire (when Driving Elbow is blocked)
------------------------------------------------------------------------------
Special note concerning Vegeta:
As you've noticed, most of my combos start with a JP (Jumping Punch). Why?
Because there's a strong possibility that it becomes a cross over combo...
making it difficult for your opponent to know which direction to block.
Pretty nifty, wouldn't you say? :)
------------------------------------------------------------------------------
==============================================================================
GOTENKS
------------------------------------------------------------------------------
Moves List:
Ultra Headbutt Hold [L] or [R] + P
Power Tackle DF + P, F, DF, D, DB, B + P
Inoshishi Attack D, DF, F + P
Rolling Thunder Punch B, DB, D, DF, F + P
Ultra Diving Headbutt (In Air) F, DF, D, DB, B + P
Kikou Ha (In Air) F, B, F + Ki
Renzoku Energy Dan D, DF, F + Ki
R. Shine Shine Missiles D, DF, F, D, DF, F + Ki
Full Power Kikou Ha B, DB, D, DF, F + Ki
Super Ghost Kamikaze Atk. D, DB, B, F + Ki
Renzoku Super Donuts F, B, DB, D, DF, F + Ki
------------------------------------------------------------------------------
Ground Combos:
<centerfield and corner>
JP, Power Tackle (cheese)
JP, SP, SP, SP, R. Renzoku Energy Dan or Renzoku Shine Shine Missiles
<centerfield and most preferably dizzied>
Super Ghost Kamikaze Attack(L3), Inoshishi Attack
- or -
Super Ghost Kamikaze Attack(L3), (quickly dash forward then...)
Full Power Kikou Ha
<corner and most preferable dizzied>
(must be 3-4 paces away from the opponent)
Super Ghost Kamikaze Attack(L3), Full Power Kikou Ha
- or -
Super Ghost Kamikaze Attack(L3), Renzoku Super Donuts
------------------------------------------------------------------------------
Air Combos:
<centerfield and corner>
JP, SP, Rolling Thunder Punch (Launcher), (while in air) JP, (on ground) SP,
Full Power Kikou Ha
<corner>
JP, SP, SP, P+K (Launcher), Full Power Kikou Ha, SP, Full Power Kikou Ha
------------------------------------------------------------------------------
Special note concerning Gotenks:
Most of Gotenks' combos are air jugglers... so you may tinker around with
other aerial assaults once you've successfully launcher your opponent in
mid-air.
Since Gotenks' Super Ghost Kamikaze Attack is a guided projectile, they are
most effective in the SKY Levels. So here's a quick SKY Level Launcher for
Gotenks... (JP, SP, SP, UB)... and once you've reached the SKY Level, pour
on with your Renzoku Shine Shine Missiles and Super Ghost Kamikaze Attack. :)
------------------------------------------------------------------------------
==============================================================================
MYSTIC GOHAN
------------------------------------------------------------------------------
Moves List:
Zanzouken Rushing Knee Hold [L] or [R] + K
Jet Upper F + P
Bakuretsu Punch B (Hold), F + P
Zankuu Kyaku D (Hold), U + K
Bukuu Kyaku (In Air) F, D + K
Bakuretsu Kyaku B (Hold), F + K
Renzoku Energy Dan D, DF, F + Ki
Masenkou B, DB, D, DF, F + Ki
Kamehame Ha D, DB, B, F + Ki
Gekiretsu Rush F, DF, D, DB, B, F + K
------------------------------------------------------------------------------
Ground Combos:
<centerfield and corner>
JK, SP, SP, SP, Bakuretsu Kyaku
JK, SP, SP, Bakuretsu Punch
JK, Bukuu Kyaku
JK, CP, Zankuu Kyaku
JK, SP, SP, SP, Gekiretsu Rush
------------------------------------------------------------------------------
Air Combos:
<centerfield>
JK, SP, P+K (Launcher), Masenkou, Jet Upper, SK
<corner>
JK, SP, SP, P+K (Launcher), Masenkou, CP, Jet Upper
JK, SP, SP, P+K (Launcher), Masenkou, SP, Kamehameha(L2)
(You could try and use the Kamehameha(L3) as your finale... but it takes
either perfect timing or just sheer luck to execute it. The key lies on
the timing of the SP before the Kamehameha... and of course, the Kamehameha(L3)
will only connect on lighter opponents like Gotenks and Buu)
------------------------------------------------------------------------------
Special note concerning Gohan (and to those unfamiliar with the Guile Combo):
Gohan's combos are like Guile's wherein you must charge Down or Back
while you're performing your aerial assault (JK or JP) so that by the time
you land, you are ready to execute the charged attack right after a regular
attack. (e.g. JK (hold D right away), CP, (...and then releasing D to perform
the...) Zankuu Kyaku)
------------------------------------------------------------------------------
==============================================================================
VEGETTO
------------------------------------------------------------------------------
Moves List:
Slash Arrow Hold [L] or [R] + K
Dash Elbow D, DF, F + P
Double Slash Down Kick (In Air) F, D + K
Super Dash F, DF, D, DB, B + K
Uppercut Kick DB, UF + K
Kakusan Energy Dan D, DF, B + Ki
Big Bang B, DB, D, DF, F + Ki
Final Kamehame Ha D, DB, B, F + Ki
Galactic Juggle D, DB, B, DB, D, DF, F + P
------------------------------------------------------------------------------
Ground Combos:
<centerfield and corner>
JK, SP, SP, SP, Dash Elbow
JK, SP, SP, SP, Super Dash
JK, SK, Uppercut Kick
JK, CP, CK, Uppercut Kick
------------------------------------------------------------------------------
Air Combos:
<centerfield>
JK, SP, SP, P+K (Launcher), Uppercut Kick
JK, SP, SP, P+K (Launcher), Final Kamehame Ha(L1), Big Bang, Dash Elbow
JK, SP, SP, P+K (Launcher), Big Bang, Galactic Juggle
<corner>
JK, SP, SP, SP, P+K (Launcher), Final Kamehame Ha(L1), Big Bang, Super Dash
JK, SP, SP, SP, P+K (Launcher), Big Bang, SP, Final Kamehame Ha(L2)
JK, SP, SP, SP, P+K (Launcher), Final Kamehame Ha(L1), Big Bang,
Galactic Juggle
------------------------------------------------------------------------------
==============================================================================
PICOLLO (one of my personal combo favorites)
------------------------------------------------------------------------------
Moves List:
Sonic Kick Hold [L] or [R] + K
Mystic Attack - High F, DF, D, DF + P
Mystic Attack - Low F, DF, D, DF + K
Regenerate Counter Attack B, DB, D, DF, F + P
Bukuu Kyaku (In Air) F, D + K
Kai Kou Ha B, DB, D + Ki
Tsuiseki Energy Dan F, DF, D, DF + Ki
Gekiretsukoudan B, DB, D, DF, F + Ki
Makankousappou D, DB, B, F + Ki
Kakusan Yuudouko Dan F, B, DB, D, U + P
------------------------------------------------------------------------------
Ground Combos:
<centerfield and corner>
JK, SP, SP, SK, Mystic Attack (High or Low)
JK, SP, SP, CK, Mystic Attack (Low)
JK, SP, SP, SK, Tsuiseki Energy Dan
JK, SP, SP, SK, Kakusan Yuudouko Dan
JK, Bukuu Kyaku
------------------------------------------------------------------------------
Air Combos:
<centerfield>
JK, SP, P+K (Launcher), SK, Tsuiseki Energy Dan, (jump) Bukuu Kyaku
- or -
JK (crossover), SP, P+K (Launcher), Kai Kou Ha, Tsuiseki Energy Dan,
(jump) Bukuu Kyaku
JK, SP, P+K (Launcher), SK, Kakusan Yuudouko Dan
<corner>
JK, SP, SP, P+K (Launcher), Kai Kou Ha, Kai Kou Ha, Gekiretsukoudan
JK, SP, SP, P+K (Launcher), Gekiretsukoudan, SK, Gekiretsukoudan
JK, SP, SP, P+K (Launcher), Gekiretsukoudan, SK, Kakusan Yuudouko Dan
------------------------------------------------------------------------------
Special note concerning Piccolo:
He may not have as much combos as the others, but they are pretty darn
impressive to look at! His Bukuu Kyaku helps a lot when evading projectiles,
and his Regenerate Counter Attack works best when countering a rushing attack
like Gohan's Bakuretsu Punch. But the most impressive aspect about Piccolo
is the fact that he's one of the few Z-Warriors who can end his combos with
his Desperation Move easilly... dealing a heckuvalotta damage! And noone can
accuse him of being cheesy. :)
------------------------------------------------------------------------------
==============================================================================
MR. BUU or MAJIN BUU
------------------------------------------------------------------------------
Moves List:
Big Crash Hold [L] or [R] + K
Heavy Press D (Hold), U + P
Planet Attack B (Hold), F + P
Shin Planet Attack B (Hold), F + P, B, DB, D, DF, F + P
Buu Buu Spin B (Hold), F + K
Kakusan Energy Dan D, DB, B + Ki
Oyatsu Kosen D (Hold), U + K
Buu Bomb B, DB, D, DF, F + Ki
Mightiness Bomber D, DB, B, F + Ki
Jinruizetsumetsukougeki D, DF, F + P+K
------------------------------------------------------------------------------
Ground Combos:
<centerfield>
JP, CP, CP, CP, CK
JP, CP, CP, CP, Oyatsu Kosen
<corner>
JP, CP, CP, Heavy Press, Heavy Press, Oyatsu Kosen (very difficult to perform)
JP, CP, CP, Heavy Press, Heavy Press, Jinruizetsumetsukougeki
------------------------------------------------------------------------------
Air Combos:
<centerfield and corner>
JP, CP, CP, Heavy Press (launcher), Oyatsu Kosen
JP, CP, CP, Heavy Press (launcher), Jinruizetsumetsukougeki
JP, SK, P+K (Launcher), SK, Jinruizetsumetsukougeki
------------------------------------------------------------------------------
Special note concerning Majin Buu:
Being the heaviest among the DBZ-HD fighters, he's the hardest to air combo
since there's not much elevation when he's launched.
------------------------------------------------------------------------------
==============================================================================
KID BUU
------------------------------------------------------------------------------
Moves List:
Buu Rolling Attack Hold [L] or [R] + P
Buu Floater (In Air) F, B, DB, D + P
Whip D, DF, F + P
Extending Punch F + P
Underground Kick D, DB, B = P/K/Ki
Buu Rolling Tackle B, DB, D DF, F + P
Kantsu Energy Dan F, B, F + Ki
Renzoku Energy Dan (In Air) F, D + P/K
Energy Bullet B, DB, D, DF, F + Ki
Energy Ball D, DB, B, F + Ki
Ude Bunri Kougeki B, F, DF, D, U + P
------------------------------------------------------------------------------
Ground Combos:
<centerfield and corner>
JP, SP, SP, SP, Whip
JP, SP, SP, SP, Buu Rolling Tackle
JP, CP, CP, Underground Kick(Short), Underground Kick(Medium),
Underground Kick(Long) (difficult to time all 3 Underground Kicks)
JP, SP, SP, SP, Ude Bunri Kougeki
------------------------------------------------------------------------------
Air Combos:
<centerfield>
JP, SP, P+K (Launcher), SK, SK, Energy Bullet
<corner>
JP, SP, P+K (Launcher), Energy Bullet, SP, Energy Bullet
------------------------------------------------------------------------------
Special note concerning Kid Buu:
I'm not quite fond of this guy's combos. But he's pretty good at zoning your
opponents using your Renzoku Energy Dan. To make a quick horizontal 3-hitter,
Dash Forward or Backward (tapping the direction of your choice twice) then
quickly perform the Renzoku Energy Dan. When you dash/hop forward/backward,
it's already considered as being in mid-air (even for a split second)... and
that's when you can perform your aerial assault. And this applies to ANYONE.
------------------------------------------------------------------------------
==============================================================================
FREEZA (ah yes!... I luuuuv this guy's air combos!)
------------------------------------------------------------------------------
Moves List:
Double kick Hold [L] or [R] + K
Freeza Cutter D, DB, B + P
Double Slash Down Kick (In Air) F, D + K
Psychokinesis F, DF, D, DB, B + P
Kikou Ha F, DF, D, DF + P
Daichi Retsuzan B, DB, D + Ki
Kienzan F, DF, D, DF + Ki
Black Death Ball (In Air) D, DB, B + K
Death Ball B, DB, D, DF, F + Ki
Freeza Buster D, DB, B, F + Ki
Spiral Headbutt D, DB, B + P+K
------------------------------------------------------------------------------
Ground Combos:
<centerfield and corner>
JP, SP, SP, SK, Psychokinesis
------------------------------------------------------------------------------
Air Combos:
<centerfield and corner>
JP, SP, P+K (Launcher), Kienzan, Daichi Retsuzan, Kikou Ha
<only corner>
-- for fighters who get up fast --
JP, SP, P+K (Launcher), Death Ball, Kikou Ha, (wait for opponent to land,
..then immediately do the...) Freeza Buster
-- for fighters who get up slow --
JP, SP, P+K (Launcher), Death Ball, Kikou Ha, Death Ball (wait for opponent
to land, then immediately do the...) Freeza Buster
------------------------------------------------------------------------------
Special note concerning Freeza:
For those of you who think the Freeza Buster sucks, well... it doesn't.
Yes, it takes too long to charge this monumental projectile, but once
it connects... OH YES! Good thing I was able to devise a combo for it.
Timing is of the essence, as always. If only I could find a way to end
a combo with his Spiral Headbutt. Hmmm... wishful thinking. :P
------------------------------------------------------------------------------
==============================================================================
CELL
------------------------------------------------------------------------------
Moves List:
Grand Slider Hold [L] or [R] + P
Bakuretsu Punch D, DF, F + P
Cell Junior Umi Dashi F, B, F + K
Psychokinesis F, DF, D, DB, B + P
Astral Shock F, DF, D, DB, B + K
Kantsu Energy Dan F, B, F + Ki
Energy Shot (In Air) F, D + P
Honoo B, DB, D, DF, F + P
Kamehame Ha B, DB, D, DF, F + Ki
Chou Kamehame Ha D, DB, B, F + Ki
Chou Bakuhatsu Ha F, DF, D, DB, B, DB, D, DF, F + P
Chou Bakuretsu Punch F, B, F, B, F + P
------------------------------------------------------------------------------
Ground Combos:
<centerfield and corner>
JK, SP, SP, Bakuretsu Punch
------------------------------------------------------------------------------
Air Combos:
<centerfield>
JK, SK, SK, P+K (Launcher), SK, (move forward a bit) SK, Chou Kamehame Ha(L2)
<corner>
JK, SK, SK, P+K (Launcher), Kamehame Ha, SK, Chou Kamehame Ha(L2)
------------------------------------------------------------------------------
Special note concerning Cell:
I don't like this guy much. He's more of a DEFENSE sorta guy. On offense,
I could only name a few combos (as you've already noticed). His Desperation
Attack may be quite damaging, but I couldn't find a way to end a good combo
with it. Oh well, if you want a little cheese, try using the Psychokinesis
every time your opponent gets up. Or you may want to annoy your opponent
with a barrage of Cell Juniors, Kantsu Energy Dan, and Energy Shots.
------------------------------------------------------------------------------
Well... that's all I can input. Any questions, just email me or somethin'. :)
------------------------------------------------------------------------------
SPECIAL THANKS TO:
------------------------------------------------------------------------------
JEZ LUCAS - for his FAQ. If it weren't for his moveslist, I wouldn't have
come up with these combos.
JOFF ABAINZA - for consistently challenging me in this game. That's how I
discovered most of my combos.
RANULF GOSS, RAYMOND WEE, DICK, "BONGBONG" GERONIMO, "ICE" DE OCAMPO, BUBB
GAUNA, MITCH ARENAS, JOE GAYAO, GARI, ADRIAN AW-YOUNG, DICKY, ADRIAN PEDROSO,
ANGELO TAN, ANTHONY TAN, TRINA MENDOZA, LANCE CORPUS, CANDY SERA JOSE, LHEE,
and many others...
- for being my sparring partners in any Street Fighter game.
CAPCOM - for keeping me entertained with their long line of fighting games. :)
BANDAI - for all their addicting DBZ Games for the SNES, SEGA and Playstation.
------------------------------------------------------------------------------
==============================================================================
PICCOLO'S ULTIMATE COMBO - SUBMITTED BY VALODIM (
[email protected])
==============================================================================
Hi!
First of all: I'm German so don't expect good English :)
I found out the ULTIMATE Combo with Piccolo, but it is so goddamn hard that
almost nobody is able to do it at normal speed... this is what I call a
combo... If you want to use it in combination with Piccolos Desperado attack
(if your enemy was hard but you got him at last), it takes 65DMG+Desperado, if
you don't have the desp. and need a finishing move, you may use extended Punch
with Throw. BUT if you want to use it for ultimate Juggling, it makes 93
Damage and juggles ALWAYS, so if you are able to do this combo perfectly, you
will only have to hit once in order to win.
It's quite unfair but it's also so damn hard to get to work, you mustn't hit
too late and you also mustn't hit too early. With some Keys to press you can't
explain, so here the instructions:
Jump to enemy and kick in air, land in front of him, punch and kick (in order
to uppercut, you may punch twice, but this is a risk). Jump forward and kick
the enemy, then immediately do a Bukuu Kyaku (not too early, not too late,
this is the hardest point of the Combo), you should land right behind the
enemy, the enmy is still in air. This is the Point where you must decide:
-bash, jump and kick in order to juggle and do the whole combo again (very
unfair)
-desperate in order to use the desperado (cool looking finishing move)
-bash and use the extended Punch with throw (cool looking finishing move
without desperado)
-use any other attack (if possible with bash first)
I noticed it once and practiced it about 70 hours and now I succeed 60 of
hundred times I try it :))
wishing you many fun while trying this out,
Valodim
PS: This isn't a fake, try it on a slow emulator and you'll see it works! Mail
me back if you got it!
------------------------------------------------------------------------------
_____
_____________________/ 5.3 \__________________________________________________
------------------------------------------------------------------------------
NAME PUNS
------------------------------------------------------------------------------
Sure, you know their names. But what meanings lie behind them? This
section will try to cover the names that you will encounter in the game either
from the story or from the selectable characters.
------------------------------------------------------------------------------
Kakarrot - a play on the word "CARROT".
Gokou - it means "AIR".
- it also means "AWAKENED TO THE VOID"
- also the Japanese reading for "Sun Wukong" - the monkey king in
Journey to the West
Gohan - the Japanese word for "RICE".
- could also mean "AWAKENED TO A RICE" or "AWAKENED TO A MEAL" or
maybe "WAKE ME FOR BREAKFAST"
Vegeta - a play on the word "VEGETABLE".
Piccolo - a kind of flute.
Klilyn - the Japanese word for "CHESTNUT".
Trunks - a male swimsuit.
Satan - the devil.
Shenlong - this name was an adoption of the nickname of the martial arts
actor, Jackie Chan (Chen Long)
- also means "Dragon God"
Babi-di - taken from the song that the fairy godmother in Cinderella sang.
Buu - taken from the song that the fairy godmother in Cinderella sang.
Freeza - taken from the word "FREEZER".
Cold - taken from the word "COLD".
------------------------------------------------------------------------------
_____
____________________________/ 5.4 \___________________________________________
------------------------------------------------------------------------------
ORIGIN
------------------------------------------------------------------------------
Dragonball Z, that which originated from Dragonball, was actually derived
from the Chinese tale "Journey to the West". Here are a few information about
how the characters of Dragonball/Dragonball Z are related to Journey to the
West. They are arranged the way they were introduced in the story.
------------------------------------------------------------------------------
|
DRAGONBALL Z | JOURNEY TO THE WEST
______________________________________|_______________________________________
|
Son Gokou | The Monkey King
|
Son Gokou's stick | The same weapon the Monkey King used
|
Kintoun Cloud | The same cloud the monkey King used
|
Oolong | The Pig Disciple
|
Yamcha | The former bandit disciple
|
Klilyn | The Holy Tang Monk
|
Tenshinhan | The three-eyed sun god
|
Ox-King | The Ox-Demon
|
Ox-King's Mountain | Home of Ox-Demon
|
The Fruit of King Yama | Immortality fruit of the heavens
------------------------------------------------------------------------------
_____
___________________________________/ 5.5 \____________________________________
------------------------------------------------------------------------------
FAQ's by Jez Lucas
------------------------------------------------------------------------------
I've written quite a number of other FAQ's too aside from this one, but, I
haven't been able to update my other FAQ's coz I still have got lots of
schoolwork and I'm so busy and all. My latest versions are always posted at
the following websites:
GAME ADVICE:
http://www.gameadvice.com
(This one's probably the most updated)
GAMEFAQS:
http://www.gamefaqs.com
(A bit less updated)
DBZELDA:
http://www.angelfire.com/dbz/dragonballzelda
(For DBZ HD FAQ only)
DBZPLACE:
http://www.dbzplace.dns2go.com
(For DBZ HD FAQ only)
DBZGTLEGACY:
http://www.dbzgtlegacy.com
(For DBZ HD FAQ only)
NINTENDO-Z:
http://www.nintendo-z.com
(For DBZ HD FAQ only)
------------------------------------------------------------------------------
>>These are the following FAQ's that I've already finished doing:
Mahou Kishi Reiasu
-The Magic Knight Rayearth RPG for SNES
Bishoujo Senshi Sailormoon Super S
-The Sailormoon Super S fighting game for SNES
Dragonball Z Hyper Dimension
-The last of the Dragonball Z fighting games saga for SNeS
Yuu Yuu Hakusho 3 - Tokubetuhen
-Another one of the Yuu Yuu Hakusho cinematics fighting game for SNES
>>These are my FAQ's currently being made:
Tenchi Muyo!
-The Tenchi Muyo! RPG for SNES
>>These are my future planned FAQ's to be made. I may or may not make them:
Yuu Yuu Hakusho 1
-The first Yuu Yuu Hakusho cinematics fighting game for SNES
Yuu Yuu Hakusho 2 - Kakutou no Shyou
-A Yuu Yuu Hakusho SF-like fighting game for SNES
Yuu Yuu Hakusho 4 - Final
-The last of the Yuu Yuu Hakusho fighting games for SNES
ALL THESE FAQ'S INCLUDING THIS ONE YOU'RE READING ARE COPYRIGHT BY ME:
-Copyright (c) 2000-2001 Jez Lucas
-Copyright (c) 2000-2001 YonakaOokami
-Copyright (c) 2000-2001 NightWolf
Whichever of these names I use, it's copyright by me.
------------------------------------------------------------------------------
_____
/ 6.0 \_______________________________________________________________________
==============================================================================
CREDITS
==============================================================================
Some people (and non-people) who deserves my thanks...
------------------------------------------------------------------------------
_____
_______/ 6.1 \________________________________________________________________
------------------------------------------------------------------------------
SPECIAL THANK's
------------------------------------------------------------------------------
[Valodim]
[email protected]
He gave me the ULTIMATE COMBO for Piccolo!
[rps - Ricky the Kid]
[email protected]
[email protected]
He gave me the combo's! Excellent addition for this FAQ!!!
[ZeroPilot195]
[email protected]
I forgot to thank this guy. He supports my FAQ by posting it in his site at
the following address:
http://www.dbzgtlegacy.com
[Geoffrey Brian Aberhart]
[email protected]
I forgot to thank this guy. He gave me name puns info last July 02, 2001.
[Alex McGlynn]
[email protected]
He provided the "querks" thing.
[Goten SSJ4]
[email protected]
He gave me corrections on moves and an added info about Justus' info plus
suggestions.
[Paul Croft]
[email protected]
He supports my FAQ by posting it in his site at the following address:
http://www.nintendo-z.com
[Jeremy Jones]
[email protected]
He corrected me about what I said about Gokou not being able to use Genki Dama
in Super Saiya-jin mode. Gokou could.
[Michael Givens]
[email protected]
He corrected me the Freeza moves and made me remember to add Vegeta's
Bakuhatsu Ha move in Vegeta's General Moves List. He also informed me of
my errors about some command moves.
[Jose Collado]
[email protected]
He supports my FAQ by posting it in his site at the following address:
http://www.dbzplace.dns2go.com
[?]
[email protected]
He corrected me that Freeza isn't a changeling. Changelings are characters
like Oolong and Puar.
[Daniel Tuong]
[email protected]
He provided me with Gogetta's 45 degree and meteo move names.
[Justus van Veghel]
[email protected]
He provided me with the Gotenks glitch information.
[Jay Walkin]
[email protected]
He provided me with the follow-up moves for Gotenks' Power Tackle and
Piccolo's Mystic Attack that I didn't know.
[Daniel F. Hirt]
[email protected]
He supports my FAQ by putting it in his site at the following address:
http://www.angelfire.com/dbz/dragonballzelda.
[KageKaze]
[email protected]
This guy really helped me out a lot through his e-mails. He shared to me the
many different programs that he uses in his FAQ. He was also some sort of
"inspiration" to me coz since I read his FAQ's, I wanted to make one, and
then ended up with one FAQ that I am very proud of, which eventually grew
into a higher number of FAQ's. Thanks man!
KageKaze's homepage could be found at:
http://pages.prodigy.net/guyver_3/index.html
[Edsamail Philippines]
http://www.edsamail.com.ph
My free e-mail service provider that gives me the opportunity to send and
receive e-mails without going on-line. Honestly, I don't like "@edsamail" coz
it's corny, you know. If you wish to send me an e-mail through this heaven
sent e-mail service provider that has a totally disgusting (sorry) "@ddress",
feel free to do so at
[email protected]. If you wish to mail me (and take a
longer span of time to get back a response from me) in my e-mail address WITH
STYLE, then mail me at...
[Gwapo.com]
http://www.gwapo.com
[email protected]! Yeah, that's right! That's personalized e-mail! In Filipino
language, "gwapo" means "good-looking" or "handsome". Well, I guess at least
now you have a vague idea of how I look like, hehehe... (Ignore me, hehe).
[Gameadvice]
http://www.gameadvice.com
For posting my FAQ and at least making the world see that I'm something!
[Gamefaqs]
http://www.gamefaqs.com
For posting my FAQ and at least making the world see that I'm something!
[Miscellaneous]
Hands and Keyboard
My delicate hands and my messed-up keyboard for enabling me to write this FAQ.
My keyboard's been messed-up totally just because of this! Some letters won't
appear as I press them. Oh, my forever loyal keyboard... And my delicate,
tired hands...
------------------------------------------------------------------------------
_____
______________/ 6.2 \_________________________________________________________
------------------------------------------------------------------------------
LIST OF THE DAMNED
------------------------------------------------------------------------------
This new section will be focused on those damn plagiarists who plan or have
already ruined my work. At present, I know no one who have done so, and I am
hoping that there will be no names posted here for as long as this FAQ exists.
If you know anyone who violated any Copyright Information, please contact me
right away.
------------------------------------------------------------------------------
_____
_____________________/ 6.3 \__________________________________________________
------------------------------------------------------------------------------
FREQUENTLY ASKED QUESTIONS
------------------------------------------------------------------------------
I accept complaints, comments and suggestions for my FAQ's. These enable me
to further work on my works of literature. If you have any, feel free to drop
me an e-mail. Now, to the real F.A.Q.'s!
Q: Is this your first-ever written FAQ?
A: Nope. This is my fourth one. However, I managed to finish this earlier than
the third one I wrote.
Q: Can I post your FAQ at my website?
A: It depends upon my decision. If I say yes, you have to follow what's
written in the Disclaimer and the Copyright.
Q: Where can I get the latest revisions of the FAQ?
A: You can get the latest revisions of this FAQ either from GAMEFAQs,
GAMEADVICE, DBZELDA or DBZPLACE.
Q: Can you send me this FAQ?
A: I might be able to, depending on the file size. If this FAQ keeps on
growing, its file size will also grow. If I am to send this FAQ to you,
you must have WINZIP first before you could get to open the file
attachment. Don't complain if I can't send this to you. Just get the
latest update from any of the addresses that I specified in this FAQ.
Q: Are you ignoring my E-mail's?
A: No. I never do that, but there are just a few complications:
1) The main reason to that probably is SCHOOL. I've got tons of school
works like homeworks and projects and final papers and stuffs that I
really need to get my hands working on. School is my first priority now,
and I am sometimes busy even during weekends due to the very same
reason.
2) I might have trouble with the computer, like a crash or something.
3) This isn't the only FAQ that I'm working on. Sometimes, I forget to
check my mail trying to finish a game and writing down an FAQ at the
same time.
4) The answer might already be found in the FAQ itself.
------------------------------------------------------------------------------
_____
_____________________________/ 6.4 \__________________________________________
------------------------------------------------------------------------------
E-MAILS
------------------------------------------------------------------------------
If you would like to send me comments, suggestions, valuable information
and contributions, then send me an e-mail (
[email protected]) with the
following data followed:
Criteria: COMMENTS
Subject: DBZHD COMMENTS
Content: The following e-mail should contain your personal opinions,
reactions and/or comments regarding this FAQ. Negative comments are
accepted but the use of foul language and mockery passing beyond the
border line will cause bad consequences. I will contact your ISP
and/or your ESP for your information and I'll make sure that you get
what you deserve! Plus, your e-mail will be automatically sent to
and be destroyed by Freeza. Otherwise, any nice comments will be
properly appreciated.
Criteria: SUGGESTIONS
Subject: DBZHD SUGGESTIONS
Content: Suggestions like what you readers think would make my FAQ much
better are very much needed. Pathetic suggestions to give it up and
just do something else rather than continue on with writing FAQs
and anything similar will not be tolerated will merit certain
consequences. Bad ones.
Criteria: COMMENTS AND SUGGESTIONS
Subject: DBZHD COMMENTS & SUGGESTIONS
Content: If you choose to give both comments and suggestions, then do so and
just combine both subjects together.
Criteria: INFORMATION
Subject: DBZHD INFORMATION
Content: Such valuable contributions of important information will be given
proper credit, but those who five information I don't find very
important will not expect their names to be posted in the Special
Thanks section.
Criteria: CONTRIBUTION
Subject: DBZHD CONTRIBUTION
Content: If you'd like to contribute secrets and other un-found-out stuffs
about the game, then this is the subject to write.
Criteria: OTHERS
Subject: DBZHD FAQ
Content: If none of your mails fall under the earlier criterias, then have
the subject of your mail named DBZHD FAQ. Reports about people you
find out plagiarizing my work and any other concerns are under this.
------------------------------------------------------------------------------
SURVEY
------------------------------------------------------------------------------
This won't take long so if you can, please fill this survey up. I'd like to
know what you think about this FAQ. Just copy the entire survey below, paste
it on your e-mail Compose Message screen and place an "x" inside the ( )'s
of your answer per question number, making your choice look like (x). After
all the troubles, send it to
[email protected] with the subject "DBZHD
SURVEY". Thanks for your time!
1. [ASCii] - How good is the ASCii Art?
( ) Superb
( ) Pretty Good
( ) Satisfactory
( ) Needs improvement
( ) Sucks
2. [FORMAT] - How good is the way the FAQ was presented?
( ) Superb
( ) Pretty Good
( ) Satisfactory
( ) Needs improvement
( ) Sucks
3. [INFO] - How complete are the information found in this FAQ?
( ) Complete
( ) Lacks little things
( ) Terrible
4. [ORGANIZATION] - How organized is the FAQ?
( ) Very
( ) Needs Improvement
( ) Drives me crazy!!!
( ) What a mess!
5. [RATING] - Rate it!
( ) The best FAQ for this game I've ever seen!
( ) Very competitive one! It's almost as good as the others!
( ) Good work! Keep it up!
( ) Dump it.
------------------------------------------------------------------------------
_____
____________________________________/ 6.5 \___________________________________
------------------------------------------------------------------------------
DISCLAIMER
------------------------------------------------------------------------------
This FAQ was intended for private and personal use only and could only be
reproduced if given my permission. No parts of this document may be altered,
edited, changed, modified, removed or deleted in any way. This FAQ cannot be
used for profitable purposes. This was not meant to be for sale. All other
unmentioned copyrights and trademarks are acknowledged. No one is allowed to
update this FAQ. Helps, comments and/or suggestions are accepted and also
given credit.
Anyone who sends me information that I don't have yet and also sounds quite
useful for this FAQ is given credit in the Special Thanks section. If I come
across a certain information that I'd like to use, I'll contact the person
and ask for permission. No reply means an unofficial addition to this FAQ.
Contributors will surely be given credit if they provide useful information
while useless junks won't be. Also, if anyone posted here doesn't want their
e-mail or URL written down, just drop me a line and I'll gladly remove it in
the next update.
Sounds like a fair deal to me, but I don't know about you. If you are a
proud owner of DRAGONBALL Z games site, then I say you should decide about
asking me permission to put this up on your site and you should, since this
is the best DRAGONBALL Z - HYPER DIMENSION FAQ on the web and that's just
the plain and simple truth. If you've seen anything better, then make sure IT
IS better and contact me right away so I can change the above statement.
Dragonball Z Hyper Dimension © 1996 BANDAI
Dragonball Z Hyper Dimension FAQ © 2000-2001 Jez Lucas
Lastly, thanks to everyone who took time reading this FAQ. Without you, this
will not be possible. No monkeys were harmed in the writing of this guide.
==============================================================================
End of FAQ Dragonball Z Hyper Dimension
T h a n k s f o r r e a d i n g
Copyright Jez Lucas 2000-2001
All Rights Reserved