Doomsday Warrior FAQ/Movelist
By: Rick L
Version 0.81
E-Mail: [email protected]

This FAQ is only allowed on GameFAQs, and is ©2003 by me, Rick L. The only way
you are allowed to use this FAQ is to simply have for your own usage. You may
not distribute, change, edit, or plagarize this FAQ in any way possible. If
there's something that I may have neglected that I don't want you doing, then
don't do it without my permission.

History:

Version 0.8: All main sections done, still minor things to add.
Version 0.81: A few errors corrected, and a couple of PAR codes added in.
Version 0.82: Added in more strategy for fighting Main.

This FAQ is designed to help you learn the different aspects of the game
"Doomsday Warrior", which can also be used for the Japanese version named
"Taiketsu!! Brass Numbers".  This FAQ shall also guide you through the basics
of the game, as well as some neat tricks and stuff. If you have something for
this FAQ, feel free to e-mail me, and if I don't get lazy with this... (>_O),
then I'll put it up with credit given to you.

Now...onward, to the FAQ!

Table of Contents:

1. Control Layout
2. General Info
a. Normal Mode
b. Easy Mode
c. Versus Mode
d. Option Menu
e. Fighting Tips
3. Tricks, Cheats, and Codes
a. Pro Action Replay codes
4. The Fighters
a. Sledge
b. Layban
c. Amon
d. Daisy
e. P-Lump
f. Grimrock
g. Nuform
h. Shadow
i. Ashura
j. Main
5. Credits

-----------------------
1. Control Layout
-----------------------

Here is the default control scheme for the game. The punch, jump, and kick
buttons can be changed in the Options Menu, discussed below.

Up: Used with an attack to do a high attack.
Down: Makes your character duck.
Left/Right: Moves your character.
"Y" Button: Punch
"B" Button: Jump
"A" Button: No usage.
"X" Button: Kick
"L" Button: Block
"R" Button: Block
"Select" Button: No usage
"Start" Button: Pauses game.

-------------------
2. General Info
-------------------

You'll probably want to look up some of this stuff if you're new to this game.

    a. Normal Mode

This mode is the primary 1-Player mode. The computer fighters will be a lot
harder than on the Easy Mode. You can choose the other six playable characters
to fight in any order you wish. After each of these fighters is defeated, you
are taken to your stats screen to improve your abilities. The number of bars you
can add depends on how much life you have, and will never be more than four
bars. The stats you can improve are your Arms, Legs, Defense, Vitality, and
Soul Power.

Arms: How strong your punches are.
Legs: How strong your kicks are.
Defense: How much damage you take.
Vitality: Most likely how quick you can recover.
Soul Power: Most likely how much strength your special moves have.

After you finish this, you will be given a password to continue from where you
left off.

After you defeat the six other characters, you are treated to a cutscene, and
then you must fight the game's bosses; Shadow, Ashura, and Main in best-of-three
battles. Once you defeat them, you're victorious! You've beaten the game, and
you'll be treated to the ending.

    b. Easy Mode

Easy mode is the same thing as the Normal Mode, only the computer fighter isn't
as hard. You also won't get a password to continue here, so you must beat the
game on this mode all the way through in one shot.

    c. Versus Mode

This mode lets you go head-to-head with a friend. You can pick from any of the
seven availible fighters, and duke it out in a best of three contest. First
person to win two out of three rounds wins.

    d. Option Mode

This mode lets you do a couple of things. First, you can choose from eight
different button schemes for the punch, kick, and jump buttons. You can also
sample the game's soundtrack and sound effects. Not exactly a whole lot to do
here.

    e. Fighting Tips

- Special moves are usually charge moves. The longer you hold down the first
button, the more range your special attack will have. Also, the amount of
damage delt from a special move increases the longer you keep it charged for.
Keep this in mind when fighting.

- Try not to get too particularly close to your opponent, especially the
computer. Not all characters have two throw moves, so if you press the wrong
button, then you'll end up getting thrown yourself. As well, against the
computer, they tend to have priority when it comes to throws, so be careful.

 - Blocking works wonders. While blocking, you won't take damage from regular
moves, and only minor damage from special moves. However, you can still be
caught in a throw while blocking, so be careful.

- You can restore your health in this game. If you need a break, just try to
find a spot where you can just keep your distance from your opponent. However,
you can only heal to the top of each bar, and cannot restore the health of a
previously drained bar. You have four bars of life in all, so be careful.

--------------------------------------
3. Tricks, Cheats, and Codes
--------------------------------------

a. Pro Action Replay Codes

7E02C604     Player 1 has Infinite Health

7E02200X     Player 1 Character Modifier (Use this to play as the bosses)

Replace X with the following:
-0: Sledge
-1: Layban
-2: Amon
-3: Daisy
-4: P-Lump
-5: Grimrock
-6: Nuform
-7: Shadow
-8: Ashura
-9: Main

Note: This code isn't perfect, and some characters (Like Ashura), may have a
different portrait and name under their life bar. I'm going to work to perfect
this at a later date.

--------------------
4. The Fighters
--------------------

Now, here is a list of moves and strategies for each of the different characters
in the game. Use them wisely, and to your benefit, and remember the other
strategies noted in the above parts of this FAQ. All button usage is the default
button scheme.

a. Sledge: "Hero of Earth"

Basic Moves:
(Y): Double Punch
Up + (Y): Uppercut
Down + (Y): Low Punch
(X): Kick
Up + (X): High Kick
Down + (X): Low Kick

Aerial Moves:
(Y): Jumping Punch
Down + (Y): Jumping Punch
(X): Jump Kick
Down + (X): Jumping Spin Kick

Throws:
Toward + (Y): Mega Punch (Close)

Special Moves:
Away (Hold), Forward + (Y): Dashing Punch
Down (Hold), Up + (Y): Blue Fireball

As Sledge:

Sledge is a good around average fighter, whose strong point is definitely his
punches. You'll want to play him in a "keep-away" sort of fashion. His fireball
is good for doing just that. Try not to over-use your lunge punch, as people
will be able to see it coming and block it. Use it only if in need of a
surprise attack. His uppercut can hit people out of a corner.

Against Sledge:

Sledge tends to use his fireball quite a bit. Be ready to jump over it. He also
has a tendency to get airborne quite a bit and attack. Be wary of this, and if
possible, try to knock him out of the air. He shouldn't be all that hard, just
keep an eye out for his attacks.

    b. Layban "Military Deserter"

Basic Moves:
(Y): Punch
Up + (Y): Uppercut
Down + (Y): Low Punch
(X): Double Kick
Up + (X): High Kick
Down + (X): Low Kick

Aerial Moves:
(Y): Jumping Punch
Down + (Y): Jumping Punch
(X): Jump Kick
Down + (X): Jumping Spin Kick

Throws:
Toward + (X): Mega Kick  (Close)

Special Moves:
Away (Hold), Forward + (Y): Dashing Punch
Down (Hold), Up + (Y): Shooting Star

As Layban:

Basically, this is just a different-looking Sledge who's good with kicks rather
than punches. Like Sledge, you'll want to use him as a "keep-away" character,
which his fireball can do. Use the dashing punch as a surprise attack, and use
sparingly.

Against Layban:

Layban is a lot like Sledge, so naturally, he's going to play like him. He
seems to like to throw you a lot more than Sledge does, so don't try to throw
him too much. He seems to jump less than Sledge too, so keep this in mind when
plotting your offense against him. If you've fought Sledge already, then you
should know what to expect from this guy.

 c. Amon "Heavy Metal King" (Or, as I prefer, "KISS Reject". =P)

Basic Moves:
(Y): Stomach Punch
Up + (Y): Overhand Blow
Down + (Y): Low Punch
(X): Shin Kick
Up + (X): Shin Kick
Down + (X): Low Kick

Aerial Moves:
(Y): Jumping Axehandle
(X): Jump Kick

Throws:
Toward + (Y): Head Smash (Close)
Toward + (X): Ceiling Toss (Close)

Special Moves:
Down (Hold), Up + (Y): Flying Body Press

As Amon:

You'll want to play this KISS reject carefully. He can't jump really well, so
if you really need to get a good leap, use his Flying Body Press attack. You
will want to get up close to your opponent and bash the crap out of them, since
he has no projectile attack. Use his throws with caution, as the computer tends
to have more priority with their throws than you do. Keep a defensive offense
with this guy, and you should be fine.

Against Amon:

Keep-Away characters are going to have their way with their guy. Make sure to
not get in too close to him, or you're going to be in quite a world of hurt.
Use your projectiles, and anything else in your repertoire to make sure he
keeps his distance, and the match is yours. He does jump quite a bit, so be
wary of him coming in with a flying body splash.

    d. Daisy "Dancing Plant"

Basic Moves:
(Y): Punch
Up + (Y): Punch
Down + (Y): Low Punch
(X): Side Kick
Up + (X): Flip Kick
Down + (X): Foot Sweep

Aerial Moves:
(Y): Jumping Punch
(X): Jump Kick

Throws:
Toward + (Y): Leg Throw
Toward + (X): Leg Throw to Ceiling  (Close)

Special Moves:
Away (Hold), Forward + (X): Dashing Flip Kick

As Daisy:

Daisy is a very fast fighter with a really good jump. She's most proficient
with her legs, as you can see. Use that to your advantage. However, there's a
couple of things that make Daisy just a bit difficult to use efficiently. The
reason is the lack of any real good special moves. Her dashing flip kick should
only be used to surprise others, because it can easily be blocked if seen ahead
of time, and as well the fact that a projectile can easily knock her out of the
move. You should mainly use her as a type of "Hit-and-Run" character

Against Daisy:

Whoo, is she a quick one. She's tough to keep your distance from sometimes, so
just try to punch her away if she gets close. Jump over her if she gets too
close for comfort, because she does like to throw often. Try to knock her out
of the air if at all possible too. You could try the keep-away thing with her,
but for the moves to have any good range to them, you need to charge for a
couple of seconds, which can be too long at times.

    e. P-Lump "Fatty Bomber" (I prefer the Japanese version more. The U.S.
                              version is "Fat Bomber".)

Basic Moves:
(Y): Palm Strike
Up + (Y): Palm Strike
Down + (Y): Low Palm Strike
(X): Side Kick
Up + (X): Ponytail Whip
Down + (X): Low Kick

Aerial Moves:
(Y): Jumping Punch
Down + (Y): Headbutt
(X): Jump Kick
Down +(X): Jump Kick

Throws:
Toward + (Y): Ponytail Throw  (Close)

Special Moves:
Away (Hold), Forward + (Y): Ground Fire
Down (Hold), Up + (Y): "The Fatty Bomber" (Flying Headbutt)

As P-Lump:

P-Lump is a short man. He doesn't really duck attacks all that well, however.
His jump, while not too good, is at least slightly better than Amon's jump. His
ground fire attack should be used against people who do a lot of low-blocking,
or as a surprise move to people who like to stay on the ground. You can use the
Flying Headbutt of his like Amon's flying body press, but is more used as an
attack than a get-away move. He's a rather unorthodox fighter who plays a bit
like Sledge and Layban, and a bit like Amon.

Against P-Lump:

P-Lump likes to both move away from you, and as well headbutt you to kingdom
come. If you have a character with a projectile, you can do a well-timed
fireball or something to score a free hit. He also loves to just send ground
fireballs your way as well. Those can be easily jumped over. He does like to
block, so be warned.

    f. Grimrock "Dizzen Lizard"

Basic Moves:
(Y): Claw Swipe
Up + (Y): Claw Swipe
Down + (Y): Uppercut Head Lunge
(X): Side Kick
Up + (X): Flipping Tail Whip
Down + (X): Tail Sweep

Aerial Moves:
(Y): Downward Claw
Down + (Y): Downward Claw
(X): Flipping Tail Whip
Down + (Y): Flipping Tail Whip

Throws:
Toward + (Y): Ceiling Smash (Close)
Toward + (X): Lightning Bolt  (Close)

Special Moves:
Away (Hold), Forward + (Y): Dashing Claw Swipe

As Grimrock:

Grimrock can be classified as a slower version of Daisy, in my book. he uses
his claws and his tail mainly. And like Daisy, he only has one move which works
just like hers. He jumps high, but like I stated earlier, he doesn't have
Daisy's speed. My suggestion will be to use your tail attacks often to try and
catch your opponent off guard, and use the Dashing Claw Swipe sparingly.

Against Grimrock:

Grimrock basically does little else than use his tail when the computer is
playing him. He's very, very aggressive too, so be ready to get on the
defensive. Get in an attack when possible, and try to keep a safe distance if
your character has a fireball you can use. His favorite thing to do is try to
corner you and then beat you over the head with his tail. Just try to avoid
getting cornered, and if you do, just hold down the block button until you can
launch some sort of offense.

    g. Nuform "Living Liquid"

Basic Moves:
(Y): High Strike
Up + (Y): Downward Strike
Down + (Y): Ducking Strike
(X): Low Strike
Up + (X): Upward Strike
Down + (X): Slide Trip

Aerial Moves:
(Y): Block Semi-Morph
Down + (Y): Blob Semi-Morph
(X): Spike Semi-Sorph
Down + (X): Circular Blade Semi-Morph

Throws:
Toward + (Y): Death Bubble (Close)

Special Moves:
Away (Hold), Forward + (Y): Fireball Spit

As Nuform:

Nuform is a very odd character. Its got excellent air attacks, a keep-away
fireball, and most of all, the Sliding Kick of Doom. You can easily use this
move for a cheap victory, but don't get too close or you'll get thrown. Use
Nuform's air attacks constantly, and as well get in a throw or two, because for
some odd reason, Nuform has a bit more priority on its throw. Use this in
conjunction with your fireball and slide trip, and you have one very cheap
character on your hands!

Against Nuform:

Nuform seems to constantly use its air attacks as well. Be aware of this, and
counter when necassary. Watch out for its fireball, which can easily be lept
over. If you're playing as P-Lump, and your opponent constantly does the slide
trip, then use his ground fireball to nail it.

    h. Shadow "Left Hand of Evil"

Well, there's really no particluar move set for Shadow. Basically, it's just a
clone of the other fighter that's being played against. However, if you put on
the PAR codes so that when you play as Shadow, and fight Shadow in the same
match, then the game freezes. Shadow acts the same way as the other fighter,
so use the above strategies for the characters to defeat it.

    i. Ashura "Right Hand of Evil" (An unintenional pun?)

Basic Moves:
(Y): Overhead Chop
Up + (Y): Fast Fury Punches
Down + (Y): Low Punch
(X): Stomach Punch
Up + (X): Stomach Punch
Down + (X): Low Punch #2

Aerial Moves:
(Y): Aerial Low Punch
Down + (Y): Aerial Low Punch
(X): Aerial Low Punch #2
Down + (X): Aerial Low Punch #2

Throws:
Toward + (Y): Slam and Chi Burn (Close)

Special Moves:
Away (Hold), Forward + (Y): Leaping Dash
Down (Hold), Up + (Y): Chi Fireball

As Ashura:

Ashura would have to be the most complete boss out of the three bosses to play
as in this game. However, you need to use a code, which is provided above in
the Tips, Cheats, and Codes section. Ashura is VERY strong, and one hit can
knock off about three-fourths of an entire bar. However, it seems as if when
you up his stats, he seems to not hit as hard, which is odd. His leaping dash
isn't really an attack, but it can close the distance between you and the
opponent so you can try to nail them with a Slam and Chi Burn throw. His
fireball can keep unwanted opponents away as well. Basically, Ashura is a great
character for both keeping your opponent away, and dealing damage as well.

Against Ashura:

Your work is basically cut out for you here. Within a few hits, you'll really
be reeling from his attacks, if not close to dead or something. Basically, the
most likely way to defeat him is to basically play keep-away. Don't even think
about closing the distance, or all six of his arms are going to pound the
living crap out of you. Constantly bombard him with fireballs, and never let
him corner you, and you should come out the victor. Good luck, warrior! You'll
need it!

    j. Main "Magical Lord"

(I should point out now that this game has an odd obsession with hands and arms.
Sledge is a good puncher, Nuform can only do punches, Ashura has six arms, and
Main is french for "hand" Whether intentional or not, it does seem odd...)

Basic Moves:
(Y): Magic Hand
Up + (Y): Sword Twirl
Down + (Y): Sword Swipe
(X): Magic Body Inferno
Up + (X): Magic Body Inferno
Down + (X): Blur Attack (Does No Damage)

Aerial Moves:
(Y): Flying Body Inferno
Down + (Y): Flying Body Inferno
(Note: When Main jumps, it counts as an attack, for some odd reason.)

Throws:
Toward + (Y): Lightning Bolt to Body (Close)
Toward + (X): Lightning Bolt (Like Grimrock's) (Close)

Special Moves:
Away (Hold), Forward + (Y): Short-Range Lightning Bolt
Down (Hold), Up + (Y): Ground Explosions

As Main:

Well, you probably don't want to play as Main, simply because after you win a
round with him, the game gets stuck. However, that won't stop you from playing
a round with him, will it? Well, for starters, his attacks are slow, which can
leave him very vulnerable to a projectile attack. You'll probably want to
definitely stay close when you play as Main, for he has no far-reaching attacks.

Against Main:

Well, you still have your work cut out for you. However, he should be easier
than Ashura, provided you don't let him get close. Let him have it with a
barrage of fireballs. Make sure you do your blocking too. Main's offense is
basically only practical in close, so if you can keep distance between the two
of you for the fight, then you pretty much have most of the fight. However,
when he has one bar left, things start to get tough in a huge hurry. He starts
by throwing cresent-shaped beams at you repeatedly. These can be jumped over,
but it can get quite difficult to do so. If you get close, he just knocks you
back. The best bet for this is to just nail him with a regular attack with
a lot of reach. Amon is going to have a hugely difficult time with him,
because of his lousy jumping. You might have a problem with P-Lump too.

-------------
5. Credits
-------------

I'd like to thank all those that helped make this FAQ possible in every way
shape and form. I know that's too many people to mention, but for those of you
it includes, many thank-yous for everything possible. An extra added thank you
goes to CJayC for a place for people to put up their FAQs and what-not. Three
extra thank you's to myself for actually making this FAQ!

That's all for this FAQ, now go play!
(Website Coming Soon)