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ZSNES/PAR codes for
Donkey Kong Country 3 - Dixie Kong's Double Trouble
Engineered by flamingspinach –
http://genesisreality.dyndns.org/
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This file is adapted from the readme for a .CHT file submission to Zophar’s
Domain (
http://www.zophar.net/). All these codes have been engineered by me,
flamingspinach, and are not supported by the makers of the game (namely, Rare
and Nintendo). I’ll keep trying to find codes until either I can’t think of
any more to hack, or all the ones I have thought of are impossible with the
current ZSNES cheat system. I’m following GameFAQs (
http://www.gamefaqs.com/)
convention in terms of the width of this document (79 characters), even though
it’s too small a file to really matter. :)
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Code Table (ZSNES/PAR format)
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1) 7E05CB63 INF GOLD COINS
2) 7E05C963 INF SILVER COINS
3) 7E05D563 INF LIVES
4) 7E18CD99 BANANA = LIFE
5) 7E18CB99 FAST BANANA COUNT
6) 7E18EAFF INF FUEL
7) 7E00CABE FULL INVINCIBILITY
8) 7E08B301 INVULNERABLE DIXIE
9) 7E092101 INVULNERABLE KIDDY
10) 7E05B040 INF BACKUP
11) 7E189107 INF WATER BLASTS
12) 7E1BAF19 WIN RACE TO 25
13) 7E05D300 WIN “COLLECT” GAME
14) 7E051D00 WIN “DESTROY” GAME
15) 7E05CF29 ALL DK COINS
16) 7E05CD0F ALL BANANA BIRDS
17) 7E060305 ALL COGS
18) 7E055100 KEEP FISH HAPPY
19) 7E0A6802 NO SNIPING
20) 7E15E601 FISH ALWAYS LIT
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Code Descriptions
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IMPORTANT NOTE: Try to turn off codes you don’t really need when you’re not
using them, or else they might freeze the game at some later point or make you
get stuck in some other way. This is because most games tend to reuse memory
at different points in the game, and so even though a code might do what it’s
supposed to do in the part of the game it was designed to work in, it could do
something completely different and unexpected in a different part of the game
(most likely crash it LOL). Make sure to turn off these codes, especially
before fighting the boss Kaos, or else the boss battle will go on forever!
Ouch. (I haven’t figured out which code is causing this, I’ll get back to
you.) Also, turn off code #19 at all times unless you REALLY need it because
it screws up a lot of the other codes, not to mention sometimes freezing the
game for no reason at all... it’s very touchy and often doesn’t even work.
I’ll try to find a better code.
IMPORTANT NOTE: Turn off codes #13 and #14 when fighting a final battle (i.e.
the castle and the submarine) – they cause the enemy scrapbook you see after
you beat the boss to become screwed up. You can leave it on if you want to see
strange mismatched names, though... once I even saw Funky Kong labeled as
Wrinkly Kong (!).
VERY IMPORTANT NOTE: Code #10 has been discovered to be the cause of two rare
crashes. So if you’re using #10, turn it off (1) if you ever watch the intro
after the title screen where it shows scenes from the game, or (2) if you
attempt the third ending (i.e. use the 15 banana birds’ mother to kill K.
Rool).
1) INF GOLD COINS – Pretty self-explanatory. I fixed the number of gold coins
at 99. Now you’ll always have 99 gold coins, no matter what. :)
2) INF SILVER COINS – Silver coins are the same as bear coins, I just called
them silver coins because they look silver-colored. It was made the same
way as #1.
3) INF LIVES – Also pretty self-explanatory. I fixed the number of remaining
lives at 99 in a similar fashion to #1 and #2.
4) BANANA = LIFE – Now this was pretty cool. I set the number of bananas
currently held to 99, so that whenever you get a banana the game thinks
you just completed a set of 100, and gives you a life. :) However, for
some reason, the number of bananas showed on the screen is stored in a
different place from the place where the actual number is stored. So
every time you get a banana, the bananas the screen shows you as having
resets to 0, while your actual banana count stays at 99, which means
that every time you get a banana, the game scrolls the number on the
screen all the way from 0 to 99... this can get pretty annoying. See
code #5 for the fix.
5) FAST BANANA COUNT – See #4. This code fixes the banana counter on the
screen at 99 so it doesn’t have to keep scrolling all the time.
6) INF FUEL – This gives your rocket infinite fuel in the last level of
Krematoa (Rocket Rush). Pretty useful, eh? :) Don’t forget to turn it
off when you’re not in the rocket, though – not that it does anything
bad, it just makes a fuel gauge show up on the right side of the
screen... which looks stupid in all the other levels. :D
7) FULL INVINCIBILITY – The code we’ve all been waiting for! This duplicates
the status you get when you break a “(!)” barrel. You won’t flicker like
normal though. The flickering effect is caused by the time remaining
until you change back to normal. When the time left (in some weird
units) is an odd number, your Kong is glowing, and when the time left is
an even number, they are not glowing. I happened to fix the timer at an
odd number, because it looks ugly to have your Kong glowing all the
time. :) If you’d prefer your character to glow, just change the last
digit of the code to F. Notes about this code: I think it may very
rarely cause the game to lock up if you slam into either (1) a
corrugated tin door in the building-type levels, or (2) a Koin or a
Koindozer. Be forewarned. I wouldn’t worry about it too much though.
Another note: THIS CODE DOES NOT PROTECT YOU FROM THREE THINGS: (1)
falling off a cliff, (2) getting squashed by the screen or the saw in
Ripsaw Rage or any other inevitable deaths like that, or (3) getting
killed by the slow type of electricity in the final battles (the kind
that the steel barrel is supposed to dissipate) IF you’re holding the
barrel. If you’re not holding the barrel when the slow electricity
touches you, you’ll be fine. Just make sure not to be touching a steel
barrel and the slow electricity at the same time. BTW, this code works
fine against normal electricity, just not the slow type that moves
across the room. <UPDATE version=“2.1”>Thanks to Wightmak, who has tested
out this code and found a few more situations in which it won’t work,
when you’re using the FULL INVINCIBILITY code without the invulnerability
codes. Namely, these are: 1) Crashing into things when you’re in a
toboggan will still kill you; 2) Walking on or touching vats of lava/acid
in the Mekanos levels will still kill you; 3) You cannot kill the “twin”
monsters (I seem to have forgotten what they are named), even though they
can’t kill you either; 4) Lightning bolts will still kill you; and 5) the
other forms of electricity in the battles against K. Rool (besides the
slow spark) will also kill you. Remember, this only happens if you don’t
use the Invulnerability codes as well. Of course, why wouldn’t you want
to save yourself the trouble and use both codes? LOL</UPDATE> <UPDATE
version=“2.11”> Wightmak tells me that in fact some of the lightning
bolts in the K. Rool battles are still harmless with the invincibility
codes, but others are not. Thanks.</UPDATE>
8) INVULNERABLE DIXIE – This is an awesome code. At any point where normally
Dixie would have gotten hurt and run away, leaving Kiddy flashing for a
couple of seconds, the game acts as if whatever would have hurt her
wasn’t there. For enemies it means she walks right through them, for
lava pools, etc., it means she walks right over them. :) Useful, no? How
did I create this code? I searched for values that were different
between when Dixie was flashing after Kiddy got hurt, and the rest of
the time. I called it “invulnerable”, not “invincible”, because there is
such a thing as invincibility (touch a barrel with an exclamation mark
on it and you become invincible, meaning you kill enemies by touching
them), and this is not a code for that.
9) INVULNERABLE KIDDY – Exact same as #8, except for Kiddy Kong. Made the same
way too, except vice versa.
10) INF BACKUP – This code basically covers areas that codes #8 and #9 don’t –
for example, the boss battle in the “K3” area involves throwing rocks at
a snowman (similar to in Swanky’s sideshow games), and the
invulnerability codes only work in normal sidescrolling levels. So what
exactly does this code do? When one character is hurt, they run away,
leaving the other character alone. When that character gets hurt, you
lose the level. However, this code causes there to always be a character
“on the sidelines”, so that even if you only have one character and
he/she dies, the other one will suddenly run in from the side of the
screen and take their place. This could theoretically go on forever.
Cool, no? It’s impossible to lose the level with this code, unless both
characters get hurt at the same time (i.e. falling off a cliff). It
doesn’t work in bonus stages either, because normally one hit will kill
you in a bonus stage, so this code doesn’t apply there. I actually found
this code while searching for codes #8 and #9... I searched for values
that changed depending on whether there were one or two characters
currently in play. This code sets the value so that there are always two
characters in play (hence the other character suddenly running onto the
screen). NOTE: THERE IS ONE SITUATION IN WHICH THIS CODE DOES NOT WORK:
if you fall off a cliff, not even this code will bring you another Kong
to play as.
11) INF WATER BLASTS – This gives you infinite water to shoot at enemies when
you’re Ellie the elephant (@_@). Normally you’d have to refill after
every 7 shots by pressing L or R next to water, but now you’ll never
have to (or be able to, because you’re all full) do that again! :)
12) WIN RACE TO 25 – Also pretty self-explanatory. It causes you to instantly
win the game “Race to 25” (which you can play at any Swanky’s Tent).
How? I fixed your score at 25 (usually you’d start at 0 and have to work
your way up to 25) so that as soon as the game starts, you’ve
automatically won! It’s pretty funny... heh. Especially when Cranky Kong
starts griping.
13) WIN “COLLECT” GAME – This works only for bonus games where you’re supposed
to collect something, like green bananas or stars. Normally, a coin
would appear after you get all the items. Now, it appears without you
having to get the items! :D This was done by searching for the number of
items remaining to collect. For some reason, it was offset by +8, but I
still needed to set it to 0 for it to work... o_O
14) WIN “DESTROY” GAME – This is the same as #6, but works only for the bonus
games that #13 doesn’t cover. So together, #6 and #7 turn all bonus
games into simple “Find the Coin” games, which are so easy I can’t think
of any code I could possible make to make them simpler... :) It was
found the same way as #13.
15) ALL DK COINS – This code gives you all the DK Coins, making Funky Kong
upgrade your vehicle. This is only useful at one specific time in the
game: when you have the Jet Ski. If you don’t have the Jet Ski yet,
it’ll just give you a temporary upgrade until the next time you go into
Funky’s Rentals. If you already have the Funky-Copter, it’ll cause a
weird, messed-up looking option to appear in Funky’s Rental Menu.
Remember, to upgrade from Motor Boat to Hovercraft, get the Patch from
the boss of the second area. To upgrade from Hovercraft to Jet Ski, get
one ski each from the bosses of the third and fourth areas. This code
should be used to upgrade from Jet Ski to Funky-Copter, and then turned
off for the rest of the game. I’ll try to find a new code that actually
changes what vehicles are available... but I don’t have it yet.
16) ALL BANANA BIRDS – Okay, I know you’re going to hate me for this, but...
(dramatic music) Let me present: The Cheapest Code in the History of the
World! (fanfare) @_@ Anyway, here’s what this code does: as soon as you
turn it all, you will have all 15 banana birds. Make sure to turn off
code #10, and then head to a Wrinkly Kong’s Save Cave. Then you will
enter a cutscene where you fly to the northwest corner of the map, meet
a huge peacock-looking bird, and then watch it chase down K. Rool and
drop an eggshell on him, effectively killing him (forever, we hope...
yeah right :) ). This is the third ending of the game, normally only
attained through a lot of hard work, because in order to get it, you
need all 15 banana birds, several of which require the Funky-Copter,
which requires all the DK Coins, which requires you to have beaten
Krematoa... yeesh. But now, you can simply start a new game, turn on
this code, push B (you’re already right outside Wrinkly’s place), and
watch the final hardest ending! o_O Crazy, no? LOL.
17) ALL COGS – Having trouble beating the levels in Krematoa? Can’t be
bothered to use code #11 to help you beat them? Well now you don’t even
need to! @_@ Get all five cogs (and entrance to Knautilus) instantly
with this code. :)
18) KEEP FISH HAPPY – In the level “Fish Food Frenzy” in the “Cotton-Top Cove”
area of the game, a fish follows you around. It will eat any fish nearby
it, which keeps it happy (a light blue color). The longer it goes
without eating a fish, the more reddish it will get, until finally it
gets mad at you and starts attacking you, causing you to lose the level
almost instantly. The main challenge of the level is keeping the fish
well-fed, and not allowing it to eat the spiky “Lurchins”, which
apparently give it heartburn. This code, obviously, removes that
challenge. :P I made it by searching for values that changed when the
fish’s color changed. Simple. DON’T FORGET TO TURN IT OFF WHEN YOU’RE
NOT USING IT! This could very well be the code that screws up the Kaos
boss battle (see the first Important Note at the top).
19) NO SNIPING – In the level “Krack-Shot Kroc” in the “K3” area of the game,
a sniping target follows you around and shoots you with a fireball every
10 seconds or so. This code will cause the target to ignore you and
wander around near the end of the level. BE WARNED! This code is
EXTREMELY buggy, probably because it hacks a complex part of the game
(what with the aiming, timing, etc.). The two most common bugs are: In
bonus games, the coin will never appear, even with codes #13 and #14 on,
and the game could suddenly black out and freeze at any time. So try not
to use this code. In fact, there’s really no need to use it anyway, you
could just use codes #8 and #9... o_O
20) FISH ALWAYS LIT – In the “Floodlit Fish” level, you play as Enguarde the
swordfish, and you have to periodically jab conveniently-located light-
producing fish so you can see well enough not to crash into enemies and
die (not that that’s a problem any longer - heh). So I made this code,
so that the lighting is always on, and you can in fact ignore those fat
annoying light-fish. :D
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Codes Planned for Later Updates
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- Codes to win Swanky Kong’s other two sideshow games.
- Codes so that when you raise the flag at the end of the level, it will
always show that you got both bonuses and the DK Coin. Shouldn’t be too
hard. BTW, can someone tell me what the different colors mean? I know a
non-flying square flag means you missed some bonuses and the DK Coin, a
flying square flag means you missed the DK Coin but got the bonuses, a
flying triangular flag means you missed the bonuses but got the DK Coin,
and both flying means you got the bonuses and the DK Coin. But what do
the colors mean? ;:s *is puzzled* <update version=“2.2”> Never mind, at
least three people have told me that the colors represent which of your
two characters beat the level – Dixie or Kiddy. Thanks to ZeldaSheik2001,
Wightmak, and Sayain.
- A code to make you start out with the Funky-Copter, or be able to set what
vehicle you have, or have all the options at Funky’s Rentals (that last
one would be preferable, because it makes use of the menu in the game
instead of having to type different codes).
- I’m still working on a low-gravity code. Should be pretty cool. :) Probably
pretty tough to find too.
+ COMPLETED! Infinite birds. shouldn’t be too hard.
- 00:00 total time to completion. Don’t know what that’ll do, but if there’s a
timer, it must do something. :) UPDATE: Oh yeah, it increases your
ranking on the high-scores.
- Codes to get the various items you can see in the upper right hand corner of
the screen in some of the bears’ houses. Should be interesting to start
out with Funky’s “Ultimate Ride”... Don’t know if Funky will make it for
you before he’s supposed to though. But getting the items shouldn’t be
too hard.
+ COMPLETED! Infinite DK Coins. This probably won’t work, since the game
obviously stores the status of the DK Coins from the various levels in
different places... you never know though, there might be a total value
stored somewhere.
- A code to let Kiddy Kong “splash-hop” more than twice... now THAT would be
cool. Again, probably won’t work though. Y’know.
+ COMPLETED! A true Invincibility Code (the kind where you actually hurt
enemies by touching them, not just walk through them unharmed). I tried
this a while ago, but it wasn’t really working... I’ll try some more
though. :)
- Codes to turn you into the different animals maybe... though that would be
REALLY hard. It would be really nice if ZSNES had on-the-fly ROM
patching support and a full debugger... but it doesn’t yet. :S
+ COMPLETED! Cheap tricks to get through other strange levels like “Fish Food
Frenzy” and “Krack-Shot Kroc”. (I haven’t played this game for a long
time, I’m just hacking as I go).
Any suggestions? Contact me – see the contact section below.
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Version History
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2.2 – Added info about the flag colors, which at least three people told me
about. Thanks. Also edited some text here and there (not any new info), put a
rudeness disclaimer in the legal section (LOL), added a couple sentences to the
contact section... yeah. :)
2.11 – Added a bit more info from Wightmak regarding the invincibility code.
Updated the Terms of Use and Contact sections a bit.
2.1 – Added some info from Wightmak regarding the invincibility code. Added
the Acknowledgements section for this purpose. :) Also added a legal section. I
decided I don’t want to get ripped off. I probably won’t, but whatever.
2.0 – I think a whole one more version is justified, because I added so much
stuff: Full Invincibility, Inf DK Coins, Get All Birds, Fish Always Lit, All 5
Cogs, Inf Fuel, Banana = Life, and Fast Banana Count codes. Also more
information about the Inf Backup, Win “Collect” Game, and Win “Destroy” game
codes. Also rearranged the order of some of the codes. Added more notes before
the code descriptions.
1.0 – The original code guide.
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Terms of Use
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Here’s what you need to know about this file, legally speaking. Don’t be
offended by the all caps text, please. I fully capitalized it not to seem as if
I were shouting at you but rather just to draw attention to it, and to make
sure that people actually read it. Thanks to Sayain for pointing out that some
people might see it otherwise. :)
I, FLAMINGSPINACH, OWN ALL RIGHTS TO THIS DOCUMENT, INCLUDING DISTRIBUTION,
MODIFICATION, ETC. BY USING THIS DOCUMENT IN ANY WAY, YOU AGREE TO THESE TERMS
OF USE: 1) YOU MAY NOT DISTRIBUTE OR REDISTRIBUTE THIS DOCUMENT UNLESS YOU HAVE
OBTAINED EXPLICIT, WILLING CONSENT FROM ME, FLAMINGSPINACH. 2) YOU MAY NOT
MODIFY THIS DOCUMENT AND REDISTRIBUTE IT, EVER. 3) YOU MAY NOT CLAIM THIS
DOCUMENT OR ANY RECOGNIZABLE PART THEREOF TO BE THE PROPERTY OF ANYONE
EXCEPTING MYSELF, FLAMINGSPINACH.
ALL REGISTERED TRADEMARKS AND COPYRIGHTED WORDS/PHRASES ARE PROPERTY OF THEIR
RESPECTIVE OWNERS.
Websites whose owners have explicit, willing consent from me to distribute
and/or redistribute this document:
-
http://www.gamefaqs.com/
Simple enough, no?
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Acknowledgements
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The contributions of these people helped make this guide possible. Please note
I treat everyone as gender-neutral just to be safe. :)
- Wightmak (Kyle Wightman) – for testing the invincibility code and giving me
some information about it. He/she also contributed info about the flag
colors.
- ZeldaSheik2001 – for causing me add the guidelines about contacting me. o_O
Also, he/she contributed info about the flag colors.
- Sayain – for contributing info about the flag colors. Also, he advised me
regarding the capitalization of the legal section. I can’t believe he/she
actually read my guide! :)
My thanks also go to:
- You, the reader of this FAQ. Thanks! :) For some reason this is my most
popular FAQ so far (judging from the number of people who have IMed me
about it). So thanks!
- Me, the writer of this FAQ. For writing it, obviously. :)
- CSoft and the ZSNES team. For writing the best PAR-code-hacking software out
there. Not that the ZSNES Cheat Search is all that great – but it’s
certainly better than anything else out there. -_- Anyway, thanks to
them. :D
- The writers, developers, and producers of this game. For obvious reasons.
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Contact
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You can contact me, flamingspinach, with questions, comments, suggestions, or
whatever (no spam please :) ) at:
AIM: flamingspinach
YIM: flamingspinach
MSN: flamiSUPERBLEARYngspinach@@@lycos.com
ICQ: 214673046
IRC: flamingspinach on sorcery.net
Jabber: flamingspinach on jabber.org (if I can get it to work... o_O)
Email: genesDECAFFEINATEDisreality@@@genesisreality.dynVORTEXdns.org
Some guidelines for talking to me (@_@): Don’t ask me to add you to my buddy
list, if you’re the one who contacted me. I won’t do it. After all, the reason
I’ve put this contact info up here is so that people can talk to me about my
guides, not for lonely people to bombard me with small talk. :) I don’t mind
talking to my readers on IM, but this contact section is not a Personals ad. If
you talk to me on IM after reading this FAQ, I expect that you want to talk to
me about my FAQ. That makes sense, doesn’t it? Thanks.
Of course, remove the ALL CAPS stuff and extra @'s, they're antispam... à la
Slashdot. o_O
-EOF-