DEMONS’ CREST FAQ/WALKTHROUGH

By Squall Strife
[email protected]

Copyright Squall Strife 2000

Also, credit goes to Jeff and JJ Bogumil. Even though it gives you the names
of the bosses at the end of the game, I used their Mini-FAQ to give me the
names while I was playing through it, to make writing my FAQ easier. Also,
while I was there I accidentally glimpsed the location of the Hand Talisman,
so credit goes there as well.

UPDATE! 10/3 - TJ Hamilton sent me some useful info on boss strategies, in
particular weaknesses I left out.

"The eyeball Ovnunus is EXTREMELY weak to ground gargoyle attacks and can be
beaten with about 8 hits.
Especially easy to do this when he follows you into a corner, then jump out
so he's in the corner, then punish him."

"After that in bone yard, the knights are not invincible, you hit them
from behind with any shot. And the ground gargoyle is perfect for those
arms, especially if the head pops out to eat you: the shot to the head
makes the arms let go. And the boss you need ground gargoyle and get in
close to pound him with the much more powerful than buster shots. Its
easier to take a whack or two to get in close, than try to hop around.
The same for roll & toss. I've made the game alot easier just by sticking to
pounding them with GG's attack."

"After you get the wind crest, thats even more powerful on bosses,
especially the ones that can fly for some reason, including; arma, those
wasps, hippogryphs, and even the blob."

"When you said not to use the swim against the giant shellfish, thats only
true if you are very slow. If you wait too long to swim, then you get sucked
in, because it takes a moment for him to start kicking his legs. If you
anticipate his sucking, you can swim and just sit there until he's done,
while the toxic blows around you."

Thanks TJ!

As the manual states (I think…I lost mine a couple of years ago) Firebrand
is now entertaining the masses of the Demon Realm as a gladiator. A tough
existence, but hey, as long as the fights are fair…

Oh look, it’s an undead monster forty times your size!

BOSS: SOMULO

Fortunately for Firebrand, this guy has no imagination. He’ll back you up
against the wall (don’t try to attack him before then) and then stand still
and shoot fireballs at you. When he bends his head down to spit, simply jump
up and shoot a fireball at his head. If he does get the fireball off, just
hover until the flames go out.

After several fireballs to his rotten brain, Somulo will collapse, and a
section of wall will magically crumble. What are you waiting for? Get outta
there before they send in someone with a sense of tactics!

After you escape the arena, Somulo decides it’s not done playing, and sticks
his head through the gap. In what’s possibly the easiest boss fight in video
game history (aside from perhaps The Hulk, where you simply walked up to
Brainiac and punched him off a ledge) just hover next to the zombie dragons’
head and shoot him nonstop. He’ll crumble in no time.

FIRST AREA: THE GRAVEYARD

Very short and very basic. Blast the ghosts and ogres, collect the money
they give you, headbutt the statues and get what pops out, making sure not
to miss the one containing a Spell Vellum. You’ll eventually come to a very
large statue. Bash it and watch the fun unfold!

BOSS: HIPPOGRIFF #1

You’ll be seeing quite a few of these guys throughout the game. When he
hovers in your range, shoot him a couple of times and drop down before he
charges you. When he’s out of range, just avoid his easy-to-dodge triple
feather attack. He’ll turn back to stone for a time-out, but bash the statue
again to anger him back to (temporary) life. Deliver a few more hits and
he’ll turn back into stone. Bash it a last time to smash him into flaming
gravel.

You’ll now go outside the graveyard. This area is a little tricky compared
to the first one, but when you consider how “tricky” that area was was….

Anyhoo, just use the collapsing pillars to get across the carnivorous plant
pits. Look out for the ogres’ axes though, as they can knock you out of
mid-leap. And when you get to the final pit, go down the left side for your
first Urn.

In the second area, just get up wall using the platforms, but take note of
the different-looking sections of the main wall.

Secrets in this area:

AFTER YOU GET THE BUSTER: There’s a Life Vessel in the main wall of the
second area.
AFTER YOU GET GROUND POWER:N/A
AFTER YOU GET AIR POWER:N/A
AFTER YOU GET WATER POWER:N/A

After you make it up, you’ll meet a soon-to-be-familiar face….

BOSS: ARMA, ROUND ONE

All he’s got this time is a swoop and a single energy ball. Be careful when
he does his swoop though, as if it’s too low you’ll have to jump. (Would it
have killed Capcom to make Firebrand able to crouch?) Just keep pumping
flame into him, and he’ll soon retreat, leaving behind the Earth Crest.

NOTE: If you’re playing this as a ROM on a ZNES emulator, a glitch may make
Arma invincible. If this happens, just use a different emulator.

DEMON TOWN

After you get the crest, you’ll take to the skies with breathtaking (for
that time) Mode 7 graphics. Press start to take a look at the map. Looks
like Demon Town is your next stop! If you want, there’s also a spell shop, a
potion shop and a gaming hut on the map.

Arriving in Demon Town (what a lively place!) there are a few things of
interest. The demon beside the fountain will say different things to you
depending on what form you’re in, the Spell Shop will, duh, sell you
spells-I suggest you avoid this place, Demons’ Crest spells are pretty much
useless-the Potion Shop (inaccessible till you get the Buster-how do they do
any business?) will sell you potions, and the Mystic will identify your
talismans.

THIRD AREA: RESEVOIR

You’re probably itching to try out your new Ground power, but trying to use
it here will get you killed over and over. If you do go ground, there are
torches that can be slammed through the air. None hide secrets except the
last one. Charge it and go in the revealed doorway.

HIDDEN AREA: CATACOMBS

Stay Ground Gargoyle for most of the first area, as you’ll be in many a
position to attack from above. In the second area, you’ll have to keep the
candles lit if you want to see (not to mention keeping the bats off your
face.) For lots of quick illumination, blast the candelabras. When it’s
dark, the bats come out, and when it’s light, the ghosts do. The ghosts are
invincible to everything except G. Gargoyles’ shockwave.

AFTER YOU GET THE BUSTER: There’s a Spell Vellum early in the first area.
AFTER YOU GET GROUND POWER: N/A
AFTER YOU GET AIR POWER: N/A
AFTER YOU GET WATER POWER:N/A

BOSS: OVNUNU

Up till now you’ve faced weak bosses with predictable moves. Not this time.
This guy is BRUTAL and you WILL die several times before beating him. Three
flying eyeballs will surge up from the slime at once, flying around the
screen trying to ram you. When an eyeball rotates, it’s trying to hone in on
you, so fly out of it’s way once it stops. Kill them quickly as they will
eat your health up like popcorn. It takes three shots to kill each eyeball,
but given the painfully slow rate of fire on your default weapon (and don’t
bother going Ground Gargoyle-you’ll be doing a lot of flying in this fight.)
you’ll be eye-frying for a while. The only good part is, they’ll sometimes
give up a small health orb upon death. Don’t be disappointed if it falls in
the slime, as you can land there briefly without getting hurt. When the last
eyeball is toast, Ovnunu will be a little ticked that you’ve fricasseed his
family, and rise out of the slime himself to deal with you. He’ll fly around
the screen and occasionally stop to shoot a venom stream at you. He’s easier
to avoid then the eyeballs, but be careful because the venom stream can go
diagonally. Hit him with 12-15 fireballs to destroy him and get the Buster
power, a vast improvement over your default fireball.

With Ovnunus’ demise, you’ll be warped back to the world map. But we have
unfinished business at the town, don’t we? Back we go!

Go back to the reservoir and go straight past the statue this time to get to
the second part, the Boneyard. You can use Ground power here to destroy the
tombstones and bonepiles, but watch out for the zombie arms. If they snag
you, hammer the jump button to get away before the zombie heads show up for
a leisurely munch on your ankle. And be careful of the flying knights,
Buster power is the only way to destroy them.

AFTER YOU GET THE BUSTER:N/A
AFTER YOU GET GROUND POWER: The top left bonepile in the Boneyard contains a
Life Vessel.
AFTER YOU GET AIR POWER:N/A
AFTER YOU GET WATER POWER: An illusory underwater wall near the end of the
Reservoir hides the Hand talisman.

BOSS: BELTH

First of all, don’t even THINK about trying to fight this guy without the
Buster power. It will be impossibly hard and you’ll most likely end up
putting the controller through your TV. You may do that anyway though, as
it’s still a hard fight.

First of all, Belth has got a LOT of stamina. It’ll take about thirty Buster
shots before he turns red, then about another ten to turn him into kibble,
so be prepared for a long fight. Belth will walk across the ground swinging
his sword at you. Thing is, the sword can hit you while you’re in the air,
so when you fly over him be sure he doesn’t have time to prepare a swing. He
can also jump. Back away when he does it-don’t try running under him.
Finally, when he gestures at you, jump straight up as high as you can and
hover, and the charging slash won’t hit you.

FOURTH AREA:  JUNGLE

Ah, straightforward stages, the FAQ writers’ best friend. You can slash
through the vines with the Aerial Gargoyles’ air blasts. (thanks to Michael
Gordon for reminding me of this) There’s an urn in plain sight (though
you’ll need to walk on some thorns to get it) and the only thing about this
first area that stands out is a doorway you can headbutt open to lead to:

HIDDEN AREA: AQUIFER

Of course, you could take the easy way and wait till you have access to
Tidal Gargoyle….but what kind of gamer would you be then?

Hop on the platforms and avoid the deadly water (I thought Firebrand was a
demon, not a witch…) Go on to the second area, and be careful not to let the
eyeball bats knock you into the water. You’ll eventually come to….

BOSS: SCULA (TOSS AND ROLL)

You may be tempted to take out Roll first. Don’t do it. It’s a lot easier to
simply blast Toss with nonstop Buster shots, then when he throws Roll, wait
till he passes over you and then jump over Toss’ charge. When you’ve
destroyed Toss, Roll will start shooting himself around the room-or that’s
what he WOULD be doing if you hadn’t changed to Ground Gargoyle and sent
nonstop shockwave blasts into Roll as he’s on the ground, damaging him
heavily and not even letting him get up. Simple.

AFTER YOU GET THE BUSTER: N/A
AFTER YOU GET GROUND POWER: N/A
AFTER YOU GET AIR POWER: N/A
AFTER YOU GET WATER POWER: A hidden door leads to a Life Vessel.

OK, now back to the main stage. Pass over the lake (it’s a lot easier to
just fly over it then mess with the platforms) and go on to the last area.
Suddenly the boss will fly in, but not for the fight-he’ll simply light up
the whole area and leave. You’ll now have to contend with falling flaming
foliage, which can be a little difficult because it’s hard to see it coming.

NOTE: If you don’t kill Flame Lord the very first time you fight him, then
on your retry the forest will be gone (that fast? What were those, napalm
trees?) and FL will have new tactics.

BOSS: FLAME LORD

You’ve finally found this wicked arsonist. Let’s show him how precious our
forests are!

The strategy for the second form is the same no matter if the forest is
there or not, but the first uses different tactics depending on the forests’
presence.

IF THE FOREST IS THERE:

FL will stand still and send firebirds up in the air, which will drop down
as fireballs.

IF IT’S NOT:

FL will send a wandering firebird or two out directly at you.

Either way, his first form is a pushover. Just stand next to him and hammer
him with Buster power, but time yourself so you jump out of the way when he
flies toward a new location.

After you’ve delivered enough damage, FL will transform into a flying fire
skull. This one is a little tricky. It has three attacks: Swooping, which is
easily jumped over: Weaving, which is a little harder to avoid, you should
try running under him when he’s in the high loop: and going across the
screen dropping fireballs. Avoid the fireballs (try running past him just
after one has fallen) and jump up to blast him. After sending enough Buster
shots into him, you’ll extinguish this flaming freak and get the Tornado
power.

AFTER YOU GET THE BUSTER: A door in the second area leads to the Skull
Talisman.
AFTER YOU GET GROUND POWER: N/A
AFTER YOU GET AIR POWER: A Life Vessel in the last area is in the air just
out of Firebrands’ reach. You can also snag it with the Tornado.
AFTER YOU GET WATER POWER: N/A

FIFTH AREA: TOWERS

Go up through the first area, and be careful of the pop-out worms-they’re
invincible. Dodge the spikes and go on out to the balcony. Fly though the
air blasting the zombie knights, but don’t try to kill the flying bone
demons, they have a lot of health. Eventually you’ll come to the end, but
what’s in that strange blue tornado? Let’s go find out!

HIDDEN AREA: TOWER DUNGEON

You’ll find yourself in on a long floor. Uh-oh, that music sounds like the
prelude to a boss fight…

Oh, it’s just a Hippogriff.

BOSS: HIPPOGRIFF #2

This Hippogriff’s the same as the first one you fought, but this time he can
do his charge attack high or low. Either way, it’s easy to avoid, and in
very little time, you can turn this guy into the makings of a fine driveway.

NOTE: If you go through this area again, another Hippogriff will be waiting.

Now, you’ll find yourself in a large area with veiny walls and large towers
with platforms that rotate around them. Use these to get up to the first
doorway. When you’re outside, immediately drop down to the bottom floor. Go
in the door and bash the third statue for the Crown Talisman. Then, fly up
to the top right corner and snag the Spell Vellum.

When you reach the end, Arma shows up again, itching for a rematch.

BOSS: ARMA, ROUND TWO

Arma’s still using his swoop and energy ball, but when you’ve depleted
enough of his health, he’ll start throwing a tornado at you, to hold you in
place for his swoop attack. You can usually get out of the way in time,
though. Just keep pumping Busters into him to send him running, and the Air
Crest will be yours.

AFTER YOU GET THE BUSTER: N/A
AFTER YOU GET GROUND POWER:N/A
AFTER YOU GET AIR POWER: N/A
AFTER YOU GET WATER POWER: N/A

Now, we come back to the Tower. When our intrepid hero left for the Dungeon,
he was about to step up to the boss, so that’s where we’ll start.

BOSS: FLIER

This guy can be tough if you don’t see his pattern. When he spins around in
the air, watch what elevation he’s at. If he’s low, jump. If he’s high, stay
still. Once you’ve recognized this pattern, he’s easy. Just keep shooting
him, jumping over him and avoiding his flying claws, and the Claw power will
soon be yours.

AFTER YOU GET THE BUSTER: An Urn is in the wall of the first area.
AFTER YOU GET GROUND POWER: N/A
AFTER YOU GET AIR POWER: N/A
AFTER YOU GET WATER POWER: N/A

IMPORTANT NOTE: Before you go to Area 6, stop by Demon Town and stock up on
Ginseng. You’ll see why.

SIXTH AREA: THE RUINS

In the first area, I suggest you go aerial to avoid the fishmen. Also, your
air slash will destroy those pesky flying bone demons instantly. Once
inside, you’ll be doing a lot of switching between Ground and Air, but it
shouldn’t be too much of a problem. However, once you’re in a certain
hallway, a massive lump of rotten flesh will drop from the ceiling and show
you a whole new world of pain…

BOSS: CRAWLER

I hate this guy SO MUCH!!! You can only hit him when his eye opens, but of
course he only opens it to attack you. He’ll throw land creatures in an
overhand toss, release flying demons from his back, or slam his fist down
and cause rocks to fall. This will be a LONG fight and you’ll probably use
all of your Ginseng, as getting hit is unavoidable if you’re trying to do
major damage. About 50 Buster shots to the eye will crumble the Crawler and
grant you a very nice reward-the Water Crest! With all three crests, there’s
nowhere you can’t go!

AFTER YOU GET THE BUSTER:N/A
AFTER YOU GET GROUND POWER:N/A
AFTER YOU GET AIR POWER: Go up the shaft where the Crawler came out to reach
a small area with a Life Vessel.
AFTER YOU GET WATER POWER: See below.

Now that you have the Water Crest, let’s see what was in that lake the Ruins
are in, hmm?

HIDDEN AREA: THE LAKE

Cruise through the water, being careful to avoid the spikes. Combat is no
problem down here. Though the Tidal Gargoyles’ pressure blast attack is
practically worthless up above, underwater it’ll destroy anything in one
hit. Keep going, and eventually you’ll meet…

BOSS: HOLOTHURION

This one is a cinch after the Crawler. He’ll either exhale or inhale. When
he exhales, he blows out toxic red bubbles, and when he inhales, he’ll pull
them back in while attempting to devour you. His vacuum isn’t too powerful,
so you can stay back and get plenty of hits in. One thing to remember-Do NOT
press A! This will make you very susceptible to the vacuum and you WILL get
pulled in. Remember this, and you’ll have a quick victory.


SEVENTH AREA: THE MOUNTAINS

Hmm, this frozen ground looks kinda familiar! Oh yeah, saw the exact same
thing in the ice stage of Super Ghouls n’ Ghosts. Silly Capcom, did they
think we wouldn’t notice?

An important hidden stage is in the air here. Just go Aerial, fly to the top
of the screen, and keep going. You’ll run into it eventually.

HIDDEN AREA: ICE PALACE

Go through the stage and eventually you’ll come to two doors. Go through the
left one first to get a Life Vessel, then through the right.

BOSS: FLIER #2

This Flier is a bit tougher than his brother in the Towers, and the icy
floor can also be troublesome. Also, he can now dive diagonally, which is
next-to-impossible to avoid. Otherwise, use the same tactics as last time.

NOTE: If you pass through this area again, another Flier will await. Use
Legendary Gargoyle for a quick win.

Going upwards is tricky. You’ll have to use Aerial Gargoyle, but you’ll have
to turn back to normal to ignite the candles and keep the bats from
gangfanging you. Eventually….

BOSS: ARMA, FINAL BATTLE

This time, it’s to the death. It’s a tough fight, so make sure you’re well
stocked with Ginseng. Arma will use all three of his previous moves, and
when you deplete enough health, he’ll unveil his new attack, an wolf-shaped
ice blast. It moves the same way as the energy ball, but is faster and
stronger. Dodge it the same way you would the energy ball and keep blasting
away to finish Arma for good and get the Crest of Time.

AFTER YOU GET THE BUSTER:N/A
AFTER YOU GET GROUND POWER:A statue in the upper right of the second area
holds the Armor Talisman.
AFTER YOU GET AIR POWER: N/A
AFTER YOU GET WATER POWER:N/A

Now back to the main stage and on to the boss!

BOSS: GREWON

This guy is VERY tough if you didn’t get the Legendary Gargoyle yet.
Hopefully, you did. With the Legendary form, you should be able to finish
him quickly. When you hit him, Grewon will turn green, indicating
invincibility. Get to the wall and go up out of his reach. Then, fly out,
let him get ahead of you, drop down, fire, turn Aerial, get out of the reach
of his jumps, and hug the wall again. Repeat until he’s dust.

For slaying Grewon, you’ll get the useless Dragon Fire. Why useless? Well,
it’s weaker than the blast of the Legendary Gargoyle, which you had to have
to win the fight.

However, it’s not quite useless-it will complete the Fire Crest. Just one
more now, the Crest of Heaven. Time to pay a visit to our old buddy Phalanx!

Michael Gordon contributed an alternate way to beat Grewon.

“I found an easy way to defeat Grewon without having to take the legendary
gargoyle form. I'm sure you've noticed that certain enemies can be defeated
with one hit from the ground gargoyle but take several hits to be defeated
with buster shot, and the same applies for certain enemies and the air
gargoyle. Well apparently Capcom decided to have this elemental thing apply
to bosses too, because Grewon, as a creature of ice, is very weak against
fire blasts. That's right, the pathetic little fireball attack that you
start the game with is Grewon's weakness. I easily defeated him as a normal
gargoyle using only 1 bottle of ginseng. I think that annoying boss that
guards the water crest may have an elemental weakness too. Defeating Grewon
first and getting the demon fire before going into the upper are of the ice
level helps a bit.”

Thanks, Michael! Sorry I didn’t update for so long.

AFTER YOU GET THE BUSTER: N/A
AFTER YOU GET GROUND POWER: The last Spell Vellum is inside a bonepile in
the middle of a floating platform above a spiky floor.
AFTER YOU GET AIR POWER: The last Urn awaits you on a platform above where
you first start out.
AFTER YOU GET WATER POWER: N/A

FINAL STAGE: PHALANXS’ CASTLE

Blast the jester demons, and avoid the arrows, and you’ll soon see yet
another Hippogriff. Ooh, this one is gold! How non-menacing!

PITIFUL EXCUSE FOR A BOSS: HIPPOGRIFF #3

Yawn. Jump. Shoot. Avoid charge. You know the drill.

NOTE: Another of these losers will try to take you on if you go through here
again.

After you destroy the final Hippogriff, go into the tower and turn Aerial to
ascend quickly. Before you leave, headbutt the bell for a Life Vessel. Keep
your Aerial form in the next area to fly over the spikes, but keep checking
down for the second spikeless area. Fall though the fake floor for the Fang
talisman.

CONGRATULATIONS! You’ve now collected every crest, urn, vellum and talisman
in the game! Now, you get to be the Ultimate Gargoyle, and fight the
insanely hard Dark Demon! Lucky you!

In the next area, turn Legendary again for a quick plummet down another
tower. Fly across another spike area (don’t bother with the zombies, it’s
easier just to avoid them) and you’ll meet another Grewon.

BOSS: GREWON #2

The only problem this time is that there is no wall to climb up, so you may
have to turn Aerial to avoid his attacks. Also, this ones’ green
invincibility will last longer. You don’t really have to use tactics,
though, as a Legendary Gargoyle with the Fang Talisman can simply outlast
Grewon. Just keep pumping Legendary shots into him to turn him into a fur
coat. And then, it’s onto the  finale!

NOTE: Yet another member of the Grewon family will pay you a visit if you
pass through here again.

FINAL BOSS: PHALANX

This fight is in three stages.

First, Phalanx will fly across the screen and swoop down on you. He’ll also
pause to shoot an easily dodged plasma ball at you. He’ll also lay down
bouncing spheres of energy, but if you’re Legendary, with the Fang Talisman
equipped, you should make quick work of him.

Phalanx isn’t going to give up yet, though. He calls upon the power of the
Heaven Crest to fill him, giving his skin a golden hue and causing the room
to periodically fill with water. His moves are about the same, but his
plasma ball now has some homing power. Turn Tidal when the water comes in,
jump out of it, and turn Legendary for another few shots at Phalanx.

IMPORTANT NOTE: If you have not gotten all the crests, urns, vellums and
talismans, the game ends after you defeat this stage. If not….

Phalanx will inform you that you’ve merely destroyed his shadow, and will
take you to a lava pit to confront his obscenely powerful true form.

Phalanxs’ last form is tough, but there is a safe spot. Get on the same
level as his head, and keep moving so the lightning doesn’t hit you. From
this position, you’ll also be able to blast the orbs before they can get
you. When he opens his mouth, fire twice and drop down to avoid the beam.
Repeat until he’s dust.

Now the game ends…or does it?

NO!

Since you got all the items and fought the true Phalanx, you’ll get a
special code. (Do NOT press start during the end or you’ll miss it!) Use it
to become the Ultimate Gargoyle.

NOTE: It turns out I did *not* miss the code by pressing Start after all…you
also have to have all the Life Vessels, and I missed three. Jeff & JJ
Bogumils’ Mini-FAQ should help you out in that department though.

Stock up on Ginseng, then fly back to the map. Hey…what’s that new location
near Phalanxs’ old place? Land there, and go through a short area to find…

THE ULTIMATE DEMONS’ CREST CHALLENGE: THE DARK DEMON

Meet the Dark Demon, aka the WEAPON of Demon Crest. This guy makes Phalanxs’
third form look like a Hippogriff. He is a NIGHTMARE.

First of all, you MUST have a full supply of Ginseng. If you die after using
one of them, EXIT THE STAGE. Many of the Dark Demons’ attacks are simply
unavoidable.

And needless to say, the Armor Talisman will be getting quite a workout in
this fight. Also, don’t bother trying to use Ultimate Gargoyles’ charge
attack.

The Dark Demon has two forms: a large insect-like skeleton and a big demon
with a vaporous lower body.

The bugs’ attacks:

A small energy ball that relentlessly follows you around and will take 4-5
hits to destroy
A quartet of flying blades
A red tidal wave that covers the screen except for under the bug

The demons’ attacks:

Multiple flying blades
A dark orb that will turn the floor it hits into spikes

Strategy for the bug:

The bug will fly around the screen doing its’ first two attacks. Don’t
bother killing the ball, as another one will pop out the second that one
dies, and it’ll disappear anyway when the bug goes demon.

There is one really good window of opportunity that happens in this
fight-when it’s about to do its’ wave attack, it will stand still. Quickly
switch from Armor to Fang and hammer away at it, then switch back to Armor
and get under it.

Strategy for the demon:

The one good thing about the demon is that it can’t move. However, its blade
attacks are nearly impossible to avoid if you’re trying to hit it, so you’ll
take quite a bit of damage. It will eventually cover the entire floor and
walls with spikes, making the fight even more hazardous. To add to the fun,
he’ll fade in and out, and he can’t be hit when he’s faded. So I hate to
tell you, but there really isn’t a strategy for this form.

That’s all the advice I have on the Dark Demon, except one thing: Unlike all
the other bosses, he doesn’t turn red as he weakens, so don’t be discouraged
if you think you’re not hurting him.

WHOA! You beat the Dark Demon! (Ooh, he turned red. Isn’t that a cool
death?)  Sit back and watch the true ending, and congratulate yourself on
killing one of the most brutal bosses in action game history. Not to mention
beating one of the most ass-kicking SNES games out there! A winner is you!