Super Robot Wars 4
               Super Famicom Version

               By Dragoon T
               E-Mail: [email protected]

               Version 5

       Contents:

  1: Intro

  2: Copyright

  3: Robots

  4: Characters

  5: Strategys


 Introduction:

       Super Robot Wars 4(SRW4) is a Super Famicom Title released by Banpresto
that never saw U.S release. It's main premise is bringing Robots from all sorts
of Anime(Such as Gundam and Mazinger Z) and showing how they join forces to
fight various Evils. SRW4 also had a Playstation Remake..But I've never played
it so this is for the SFC version. You'll notice that pretty much the entire
guide was scraped and rewritten. Why did I do this you ask? Because it's been so
very long since I've updated it, my Japanese has improved, I know over 3 times
as much as I did before, and I realized just how vague some of the descriptions
were. Although the basic structure of the guide is the same, about 90 percent of
it was deleted and rewritten. I hope you enjoy it.

 For the record, I CAN help with Questions regarding some of the other Super
Robot War games..specificaly SRW3, EX, Masou Kishin: Lord of Elemenals, SRW Link
Battler, SRW2 Gaiden, SRW Alpha Gaiden

As usual, The Robots, Series, Pilots, etc. all named in this Guide are the
respective property of their respective owners, and I make no claim on them.
This GUIDE, however, does belong to me. I ask that you not use it for Profit, do
not bundle it in with any software/hardware/documents, and ask permission from
me to use it. Any use unauthorized use of this guide will be met with
appropirate action.

 Any other sites having it do not have my permission, and I ask that you inform
me if you find them.

Feel free to E-Mail any questions you have, I always love to help.






  Whats New in this Version:

Version 5: ALL of the Robot Sections with the exception of the Mammoth Super
Robot Section are DONE! This INCLUDES the Secret Characters! Many Thanks go out
to Everyone at the SRW Board! Next Update WILL have the Robots completly done,
and then I'll move onto In-Depth views of Individual Pilots. Okay Okay...I DID
Touch the Super Robots...Mazinger Series is done^_~

Version 4: After much deliberation, I've decided to NOT do a full Walkthrough,
and simply concentrate on doing a Robot/Pilor guide. I WILL have a Secret Units
section though. Anyway...more Redone sections, and  ALL the Gundam MS's SHOULD
be finished up now. Heavy Metal L-Gaim, Aura Battler Dunbine, and Masou Kishin
are the next series to finish up, and then I have to take on the Mammoth Super
Robot Section.

Version 3(Unreleased): Guide burned to ashes and then reborn from the Flames. I
should call this Version 1 Neo..but I'm lazy =p

Version 2: Super Robot section added, Corrections done in the Real Robot Section

Version 1:  EVERYTHING AND THE KITCHEN SINK!! See..It's all nice and white and
shiny and I bought it just for you all...Aren't I a nice guy?^_~




  What you should know:

 I'm still learning Japanese, so my translations might be abit off. I generaly
use the 'Internet accepted' way of pronouncing some of the names. A REALLY good
example of this is Camille Vidan from Zeta Gundam. His name can be said:

 Kamiru
 Kamilru
 Camille
 Camillu

 You get the idea, and it's the same way with his last name. So if you go to
some Gundam site and see a mention to a Kamiru instead of a Camille..you'll know
that their the same person. This is just one example.





 Table of Contents:

 1: Game Basics
 2: Strategys
 3: Robot/Pilot Guide
 4: Secrets
 5: My Opinions
 6: My Final Team



Game Basics:

      A Button: Comfirm/Select
      B Button: Cancel/Show Quick Stats(When on Robot)
      X Button: Show Map
      Y Button: Not Used
      L Button: Move to next Unit
      R Button: Move to next Unit
      Start Button: Not Used
      Select Button: Not Used


 Menu shown when you press A Button when not on a Robot:

 End Turn
 Show Robots(In this Menu L and R will switch between Most HP/Highest Pilot
Level)
 List Powers
 Change AI Settings
 Options
 Mission Objective
 Save


 Menu that appears when you click on a robot(Note: Not all Robots will have all
This Commands..and some depend on Conditions at the time)

 Move
 Powers
 Attack
 Transform(If Robot has Transform Ability)
 Ground(If robot can go underground)
 Land(If Robot is Flying and Can land. Note: Unless it can go Underwater it
cannot land on Water)
 Combine(If Robot can Combine)
 Stats

 Robot Screen:

 Robots are ranked in the Following Categorys:

 Speed(Adds to Hit Percentage and Dodge Percentage)
 Limit(Determines Maxx Hit/Evade)
 Armor(How much damage is reduced from an attack)
 Mobility(How Far it can move in a turn)

 In the lower left Corner is a list of Terrans with letters beside them. A -
Means the robot cannot function in that terran. Ranks are from D to A..with A
being the best. Weapons function the same way.

 In the middle is a list of Robot Abilitys such as Transform and Combine.

 Lower Middle is wether or not the Robot has a Sheild, and it's Size. Size
ranges from S to LL..with S getting Evade Bonuses and LL getting Evade Penaltys.


 Pilot Screen:

 From Left to Right The numbers are:

 Close Range(Skill with CLose Combat weapons) Dodge Percetage: Pilot Skill +
Robot's Speed  ????
 Far Range(Skill with Ranged Weapons) Hit percentile: Pilot Skill + Robots
Speed

 Raw Skill: Determines critical hits

 Lower Right(Maybe left) is the Pilots Terran skills, which Modify the robots.
Lower middle are pilot skills. Pilot Skills are as Follows(Not all Pilots have
all Skills):

 Cutting + Number: X/4(With X being Level of Skill) chance of using a Beam
Saber/Sword/Aura Sword/Long Pointy Object Ideal for Slashing/Etc. to: Parry
Incoming SOLID Missle attacks such as Bazooka Shells, Funnels, Familias, S Mines,
Incom, Fin Funnels and Missles as well as Sword Based Melee attacks and Certain
Other Melee attacks

 Shield + Number: X/4(With X being level of Skill) Chance of using a Shield(If
robot has a Shield) to Halve Damage done to robot. If Robot was blocking in the
first place then Damage is 1/4 Normal.

 Aura Senshi: Allows use of Aura Cut and Hyper Aura Cut

 Newtype: Allows use of Funnels and Fin Funnels

 Enhanced Human: Allows use of Funnels and Fin Funnels

 Potential: Doubles(?) Crtical Rate chance when robot has 1/6 HP remaining.
Note: ALMOST ALL Super Robot Pilots have this Skill.



  Robot/Pilot Guide

     Real Robots:

 Real Robots in General:

    Real Robot is the term given to those Machines that Rely more on
Technological/Pilot Skill to function effectively. The term 'Real' applies to
these robots well, since Each and every Robot in this Category has detailed
information on it's inner workings, Armaments, and
capabilities. A Real Robot's Pilot goes a long way in it's usefulness, as
without a Pilot(More so then Super Robots) a Real Robot is horrendously
ineffective. In this Game, the Units from Mobile Suit Gundam, Z Gundam, ZZ
Gundam, Gundam F-91, Chars Counter attack, Gundam 0080 War in the Pocket Gundam
0083 Stardust Memory, and a Cameo from Sentinel Gundam(^_^) are all Considered
Real Robots. The Robots from Aura Battler Dunbine and Masou Kishin, while not
Real Robots, have many Similar Charictisics and are considered Real Robots. Game
wise Real Robots have Superior Agility and Speed, with Excellent Pilots and a
variety of Long Range Weaponry. The Gundam is the perinial Real Robot Unit, and
Almost all of the Real robots come from the Gundam Universe. Most Gundam Units
will come equipped with a Low Power but High Hit rate Vulcan, a Beam Sword, and
a Beam Rifle. Upper Class Gundam units will have Incom, Funnels, and Fin Funnels,
Bazookas, Beam Rifle Variants etc.  Aura battler units will, mostly, come
equipped with a Sword, Aura Cut, and Hyper Aura Cut, Vulcan, and Aura Claw(The
Botuns only have Vulcan and the Sword attacks). Masou Kishin will come equipped
with a Melee Attack(Based on their Robot), a Famila attack(Similar to Funnels),
A Projectile weapon based on the robot, and a Map weapon based on the robot.
Real Robot Pilots will often have the 'Cutting' Special Skill, and some will
have 'Sheild' as well. In most cases the best Real Robot pilots are the ones
with either the Newtype or Enhanced Human skill. Newtypes gain a second movement
point quicker then any other unit in the game, Recieve special bonuses for
Hitting and Dodging, and gain high skill scores. Enhanced Humans function the
same as Newtypes. Either having the Newtype Skill or the Enhanced Human skill is
Nesscary for using Funnels and Fin Funnels. For Aura Battlers most will have the
Cutting Ability. The best Aura Battler pilots will have the Aura Senshi
Skill..which allows useage of Aura cut and Hyper Aura Cut. Masou Kishin Pilot
skills vary depending on the character. Spell wise, Concentration, Flash, and
Sure Hit are common, while HP Recovery Spells are uncommon. One of the Gundam
Pilots, Christina McKenzie, is one of the few characters who learn Resurrection.
Most of the 'Title' Pilots(Camille, Amuro, Judo, Seabook and Kou specificly) all
learn the Triple damage Spirit Spell. Cham, Shou's Fairy Co-Pilot, is the only
person outside of the Main Character who can learn Miracle.


 Oh Yeah..One other thing. The Pilot listing is who starts in the Unit, and, if
it differs from it's series, the Person who piloted it in the series will be
listed as well. This is more for refrence, so don't go thinking you HAVE to put
them there^_~

 Real Robot Units:

  Gundam
  Pilot: Amuro Ray
  Series: Mobile Suit Gundam

 The Gundam is basicly the poster child of the entire Real Robot Phenomenon. It
was it that shattered people's views on the way Mecha in Anime could be viewed.
The RX-78 Gundam is the Perinial Real Robot. For a Starting unit it's Stats are
high, and it has a good set of weapons. The Hyper Hammer is superior to Beam
Sabers, and the Bazooka adds alittle more punch. Amuro is one of the Best Pilots
Bar None, and even when the Gundam outlives it's usefullness you'll be switching
him to another suit. The Gundam was, basicly, the turning point of the 'One year
war' of the Universal Century. With Amuro at the Helm it helped to beat back the
Tide of Zeonic Forces and played Critical Roles in Several Crucial battles. It
marked the Federations First True Mobile Suit.

 Gundam Mk II
 Pilot: Emma Seen
 Series: Z Gundam

 The Gundam MKII is a significant improvement of the original gundam, and
actually has the power to be a good support unit in the Mid-Game, and with
alittle help, the end game as well. It's stats are overall very high and it
comes recomended. Emma is a decent pilot,  but really has no outstanding
charicteristics. The Gundam MkII is just that, a New version of the Gundam
designed by the Titans, an Anti-Space colony movement and one of your main foes.
At the beginning of Zeta Gundam 3 of the suits are captured. In this game you
only use this one.

G-Defensor
Pilot: Katsu Kobayashi
Series: Z Gundam

This..Thing..Utterly sucks on it's on. The long Rifle is powerful, but the
unit's weapons are so limited and it's stats so low, you'd have to be crazy to
send it out on it's own. Katsu is one of the games worst pilots, and there's no
reason at all why you'd want to use him. Luckily, the G-Defensor DOES have
another purpose. The G-Defensor was introduced late in the Zeta Gundam series as
the Gundam MKII became more and more overpowered. It combines with the suit to
make a much more powerful unit.

Super Gundam
Pilot: Emma Seen
Co-Pilot: Katsu Kobayashi
Series: Z Gundam

 One of the Absoulute best support units you'll ever have. The Super Gundam is
a combination of the Gundam Mk2 and the G-Defensor, and benefits from the
Upgrades done to BOTH units..and has the weapons of both units as well. This
suit is absolutly perfect for training a Fledging pilot, as the G-Defensor's
pilot will gain experience as well as the main pilot, and their Spirit magic can
be used as well. Their's really no reason NOT to use this except for the fact
that the Combination needs to be done in battle, so you HAVE to Use 2 unit slots
to Deploy both the Gundam MK2 and the G-Defensor.



Re-ZG
Pilot: Amuro Rei/Keyla Sue
Series: Chars Counter Attack

  The Re-ZG is a hidden unit, and it takes alittle bit of work to get it. But
considering you get it very early and it's very powerful, you should do all you
can to get it. The Re-ZG starts in BWS(Back Weapon System) Mode, which allows it
to fly and gives it 2 beam based attacks and 1 Missle based attack. When it is
destroyed(Or any point that you decide to Uncombine it) it becomes the Re-ZG
Mobile suit, with some very powerful weapons. This 'Kill Twice' Attribute of it
is very useful and serves well as a great support role. I highly suggest you
switch Amuro over to this from the Gundam when you get it. If you upgrade it's
Armor and Weapons, you'll find that this actually has the power to be used the
entire game. It's one of my all time Favorite Units, and I highly suggest you
use it. The Re-ZG was meant to be a Mass-Produced version of the Zeta Gundam. It
dropped the Zeta's Transformation abilitys in favor of the BWS, Back Weapon
System. While the System was loaded the Re-ZG resembled more of a fighter, and
used several beam rifles for offense. At the Pilots Option the BWS could be
Jettionsoned, making the Re-ZG a more conventinal suit. The Federation
eventually scrapped the design though because of costs, and the Protype was
Delivered to the Lond Bell Task Force and used by Amuro Rei.





NT-1 Alex
Pilot: Christie McKenzie
Series: Gundam 0080 War in the Pocket

In every SRW Game the NT-1 Ends up as an Underpowered Unit, Having only it's
Beam Saber and Rifle, Head Vulcans and Wrist Mounted Gatling guns for weapons.
Early in the game it'll serve well, but there's no reason to continue using it
when you can rotate it off your deployment list, especially considering Late in
the game it'll be automaticly Junked! =p I do suggest you switch Christie off it
and continue to use her, because she is one of the Few people capable of
learning the Russurect Psycho spell. The NT-1 was actually a Test Type Mobile
Suit(With Chris as the Test Pilot), showcasing several new techonologys such as
the 'Linear Frame(?...I might have this name wrong..) Cockpit and highly
sensitive controls meant for a Newtype Pilot(Hence the NT..Newtype)

 Editors Note: In SRWA, We've managed to see the Full Armor Double Zeta, The Z2,
Char's Custom Zaku(AKA The Killer Zaku from Hell) and the Nu Gundam HWS. Isn't
about time you have us the Full Armor NT-1 Alex, Banpresto?^_~

Zaku II Kai
Pilot: Bernard Wiseman
Series: Gundam 0080

There...isn't much to say. It's a Zaku all right, the exact same you'll be
fighting during the early part of the game. Weak Stats and weapons(All though it
DOES have a ranged weapon that can be used after movement..which is sorta rare
for Real Robots) it gets slaughtered Wholesale against pretty much everything.
It IS Kinda Cute though^_~. Bernie is an Average pilot, and should be used as
such. Both Chris and Bernie are Pseudo Secret Characters, and require abit of
work to get. I could go into loads on the Zaku's place in Gundam history, but it
would be a guide in and of itself. Surfice to say, The Zaku was the Gundam
Worlds First 'True' Mobile Suit(It's also become Synominus with Weak, Easily
Blown away Cannon Fodder...Go fig^_~) Like the NT-1, This Suit will be Junked
Later in the game.


Z Gundam
Pilot: Camille Vidan
Series: Z Gundam

 Finaly, we're getting into the Units you'll be fielding at the end of the game.
Although you get the Z Gundam Realitvly early, it starts and remains a strong
unit. The Mega Launcher is a VERY Powerful Beam Weapon, and will even be able to
break through Aura Barriers after a few Upgrades. The Mega Beam Saber is a NASTY
Surprise for anyone going in close, and the Waverider transformation makes
getting to places quickly a Snap. The Z Gundam, history wise, was the
Culmination of Anaheim Electronics' 'Z Project', using New Mobile Suit
Techonologys(Such as the Moveable Frame) and was used in Both the Grypp's War(Z
Gundam) and later the Neo Jion(Zeon) Uprising(ZZ Gundam). Camille is an excllent
pilot with a GREAT Spell Set, and he even gets Spirit! Although Energy Concerns
can be a problem, you can always count on the Z Gundam to provide you with some
serious firepower.



 ZZ Gundam:
 Pilot: Judo Ashita
 Series: ZZ Gundam

You'll have to forgive the lack of a history explnation on this suit, as I've
yet to see ZZ Gundam(Although I DO know the Basic Storyline of it...). Anyway,
The ZZ Gundam is extremly heavily armed, and it's Hi-Mega Cannon is one of the
best map weapons in the game. Judo gets Spirit as well, and has other useful
spells too. Ammo is a BIG Concern with this suit, as it's Beam Saber is
realtivly standard, The Hi Mega Cannon sucks Energy, and the Double Beam Rifle
has limited ammo. Make sure you watch your cosumption so you don't end up dry in
the middle of a fire fight.

 Gundam F91
 Pilot: Seabook Arno
 Series: Gundam F91

Since SRW4 dosen't have V Gundam in it, the F91 represents the 'Pinnacle' of
Mobile Suit building(Technicaly, F91 took place several DECADES after Chars
Counter Attack!). Because of this, both it's look and it's Weapons load is alot
diffrent then what you may be used to. The F91 is arguably the most powerful
unit you'll get from the Gundam Universe. It's Variable Speed Beam Rifle(VSBR)
is easily the best beam based projectile in the game, although you have to watch
your energy consumption to use it effectively. It's other weapons get the Job
done, but have no other qualitys. What sets the F91 apart from the other MS's
you'll get is that it's the one of the ONLY two Non-Aura Battler Units in the
game that you'll get that has the After Image Ability. As stated before, this
Awesome Ability gives you a 50% chance of Dodging ANY Attack when your morale
hits 130. Keeping in mine that this activates AFTER your Initial chance of
dodging, and it makes for some VERY Agile units! Seabook will preform amiably in
it, and he DOES have Spirit, but their are better pilots out there. It's your
Call on wether to Replace him or not.

 Type 100:
 Pilot: Quattro Bajina(Char Azanable)
 Series: Z Gundam

  Although this unit was VASTLY improved in Later SRW Games, in this one it is
a Lackluster unit that just dosen't have what it takes. Low Armor, Low HP, and
for a Mobile Suit, Low Agility, all reglate this one to the scrap heap. If you
DO decide to use it, take advantage of it's Single Redeeming Factor: It's Map
weapon. Char/Quattro, however, is the Exact Opposite of this unit. Although it's
possible he'll leave the team later, make use of him as much as you can. He's
probibly Amuro's equal, if slightly better when it comes to long range combat.

Sazabi:
Pilot: Char Azanable
Series: Chars Counter Attack

 A Semi Secret Unit(You have to take the 'Char' branch at a certain stage and
then do several others things. See Hidden Units section), the Sazabi is ALMOST
but not quite Equal to the Nu Gundam. It's funnels lose out to the Fin Funnels,
and it's Beam Shot Rifle dosen't have quite the Range of the Nu's Beam Rifle.
it's still a very strong unit, and quite worth using.

GP01 Full Burner
Pilot: Kou Uraki
Series: Gundam 0083

Hey? What happened to the Original GP01? Whereas Everyone is stuck with crappy
suits at the beginning, Kou gets to keep his Full Burner Upgrade? Well, thats
good news for you. Unparreled speed and movement make this one a Diamond in the
rough. A Worthy addition to your forces. Only problem is, you can't keep it so
any upgrades you do on it are ultimately wasted. *Sighs*



GP02A Physalis
Pilot: Anaval Gato
Series: Gundam 0083

 There are 2 ways of looking at the GP02a: I'm Willing to get the Atomic
Bazooka and I'm not willing to go through the trouble. If your going for the
Bazooka by the gods this unit is worth it. The Bazooka, which is the single
strongest Map weapon, hell ANY weapon, you'll ever be able to us, makes it worth
the price of admission alone. HOWEVER....If your not willing to go through the
steps to get it OR your on the Super Robot Route DON'T BOTHER. Gato is an
EXCELLENT Pilot but Losing Char AND the Sazabi is NOT worth it if you can't get
the Bazooka. You heard right...You have to give up Char to get Gato and the
GPO2a. Tough Choice. *Sighs*. On the bright side, Cecilly Fairchild comes with
him, so it's not a TOTAL Lost if you don't get the Bazooka.

GP03 Stamen:
Pilot: Kou Uraki
Series: Gundam 0083

 It's pretty much the GPO1fb minus the Unparraled Movement. It's still a good
unit though, and worth upgrading because....

GP03 Dendrobium
Pilot: Kou Uraki
Series: Gundam 0083

 It eventualy becomes THIS, and the Upgrades carry over! This is hands down my
Favorite Unit in the game. This Suit has it all: High Armor, HP, Fire Power,
Speed. You name it, you have it. The only DOWNSIDE to it is that you have to
equip the Ultra-Rare Minovsky craft on it to be able to use it on any map other
then Outer Space. It's WELL WORTH IT though. Even better, it reverts to the
Stamen When Destroyed or you choose to seperate it(Like the Re-ZG)!

Jagd Doga
Pilot: Quess Paryiah
Series: Chars Counter Attack

Quess and the 'Doga are another hidden unit, but THIS is a good one. The Jagd
Doga has an EXCELLENT Selection of Weapons and it even has funnels to boot! My
Favorite tactic is to put my 'Non Star' Newtypes...people like Four and Rosmaia,
into it, as it's QUITE a good Unit. Quess? God..I hate her. I hope she dies. I
wish the Desingers had had the Lond Bell Junk HER instead of the Alex. Oh
yeah...You CAN Choose to get a Jeagen with Quess instead of the Jagd Doga..but I
have to ask: WHY!?!



Superior Gundam(S-Gundam)
Pilot: ?????(He's not in the game Anyway)
Series: Sentinel Gundam

W00t! Super Special Cameo Action! Everyone's Favorite Sentinel Gundam suit
makes it's ONLY Appearence so far in the SRW Games! And it IS a Cameo...They
basicly find the suit after a battle and repair it...None of the characters and
none of the other units appear. One HECK of a Cameo and a GREAT Easter Egg for
Gundam fans! Anyway, this suit has it ALL! Incoms, Powerful Beam Weaponry,
Powerful Beam Saber, GREAT Agility, An Aerial Transformation...I LOVE this Suit.
Only problem is you have to be Real Robot Route to get it..oh yeah, and you have
to sacrfice the Guntank to get it. The only problem is you may very well have
SOLD it by this point! ^_^



Ex Superior Gundam(Ex-S Gundam)
Pilot: ????(Not in the game anyway)
Series: Senitnel Gundam

  W00T! DOUBLE Easter Egg Cameo Action! This is hands down one of the best
suits in the game. Not only does it RETAIN all the Weaponry from it's previous
form, but it ADDS Several new Weapons like the Beam Smart Gun and the Reflector
Incoms, which are almost the Equal of Fin Funnels! I Guarentee you that if you
get this suit, you WILL use it. The ONLY problem with it is you have to kill
Four to get it. AAAAAAAAAARGH! The Choices I have to Make!!!! =p


 Nu Gundam
 Pilot: Amuro Ray
 Series: Char's Counter attack

 Probibly one of the best units you'll ever get...period. The Nu Gundam comes
equipped standard with a Stronger then Normal I Field, the Powerful Fin Funnels,
an Upgraded Beam Rifle and Saber and uncanny speed and mobility. When you get
this you'll stick Amuro in it and never have him use another suit.



 Quebeley Mk II
 Pilot: Elpe Puru and Puru2
 Series: ZZ Gundam

 There are 2 Diffrent Qubeley MkII's available: Puru's Purple and Puru 2's
orange, and depending on your game you'll get 1 or Both of them(Still trying to
find out what determines this). On their own the Qubeley is an excellent support
unit, with Powerful Funnels and Beam Rifle but it has one GLARING Weakness: It
can't last long in a fight. Both the Funnels AND Rifle use Ammo, which only
leaves it's subpar Beam Saber when they run dry. If you can refill their ammo
it's less of a weakness, but this lack of staying power REALLY Limits their
usefulness. Both Puru and Puru 2 have their uses, but neither really stands out.
They make excellent support pilots.

 Bagina Gina(?)
 Pilot: Cecily Fairchild
 Series: Gundam F91

 Think of this as the F91 Light. It dosen't have all the nifty attacks and
powers as the F91, but it's still very quick and it's Beam Launcher is very
powerful(ALMOST Equivilent to the VSBR). If you happen to get this unit, You'll
use it. Cecily is a passable pilot, but nothing special.

Methuss:
Pilot: Fa ?????
Series: Z Gundam

 The first Aerial Support suit you can get, the Methuss earns it's place as a
Mobile and Agile Repairer. It's offense, defense, and praticaly every other of
it's stats  is LAUGHABLY weak however, and Fa absoulutly SUCKS as a Pilot. You
can do alot better then this

Jeagan:
Pilot: Keyla Sue, Hathaway Noah, Quess Paraya(Simulator)
Series: Char's Counter Attack/Gundam F91

 Probibly the best of the 'Cannon' Fodder units you'll get, you'll always have
enough units to choose from that you'll NEVER need to use this suit. Sell it for
Cash


GM III
Pilot: ?????
Series: ZZ Gundam

 SELL IT! It's absoulutly worthless, and it'll get junked later in the story as
well.


 Guntank:
 Pilot: Whoever you put in it
 Series: Mobile Suit Gundam

 You only get it on the Real Robot Route, and it has one use: Spare Parts for
the S Gundam. Don't go selling it, but don't bother using it either.

 GunCannon:
 Pilot: Chuck Keith
 Series: Mobile Suit Gundam

 A Passable Support unit because of it's Long Range Attack, this suit still
lacks Agility and power. Not really worth using. Keith sucks as a pilot.


 Gundam Pilots without a Mech:

 Four Murasame:
    One of my Absoulute Favorite Gundam characters Ever, and Camille's One True
Love(Mention NOT that Heathen Fa's Name! Four and Camille Forever!). Four has
the 'Love' and 'Hot Blood' Spells, which make her a GREAT Support Character. If
you have it she'll do EXTREMLY well in the Jagd Doga

 Rosamia Badam:
   This is one messed up lady. She's been brainwashed into thinking she's
Camille's Sister and a whole bunch of other stuff...well, Anyway..You have to
choose between her and Four, and Rosmaia's process is alot more involved. Then
again, you can get the Ex-S Gundam Along with Rosmaia, so it's ALMOST worth the
Guilt of killing off Four. The choices we have to make =p


 Aura Battler Units:

 Aura Battler Note: All Aura Battler units have the following built in features:

 Aura Barrier: Stops up to 3000 points worth of Beam Damage

 After Image: When morale reaches 130 50% chance of evading attack NO MATTER
THE HIT PERCENTAGE

 Aura Cut and Hyper Aura Cut: VERY powerful High Morale Moves that require the
Aura Senshi Skill to be used.

Aura Battlers on a whole: Unbeliveably agile and fast, even more then the
Gundams. They Specilize in High Speed Close Range battles, and have little in
the way Ranged attacks. Only Marvel and Shou are worth using in a normal game,
although if you get Galeria she makes a good unit as well. One of the troubles
with the Aura Battlers is a Lack of good units. Only the Sabine/Zuwass, Dunbine,
and Bilvine are really worth using. It's your call to use Galeria's Bastoll or
Rimules Rineck, but I never found them that useful, even considering all of the
advantages they have. All Aura Battler units have Aura Sword, Aura Cut, and
Hyper Aura Cut as a standard move. Bilbine is the top of the line unit. Shou is
one of the best pilots Period, and Cham is the only character outside of your
own that can Learn Miracle.
 Botun:
 Pilot: Marvel Frozen, Keen Keets, Ni ????
 Series: Aura Battler Dunbine

  The bottom class Aura Battler. It has only the 3 Aura Attacks, and the Aura
vulcan, which is similar to the Vulcans present on most Gundams. Not really
worth using, but Marvel's gonna be stuck in one until Shou Upgrades



 Dunbine:
 Pilot: Shou Zama
 Series: Aura Battler Dunbine

  The Dunbine is an unbeliably powerful unit, and will actually be used from
the time you get it to the end of the game! HOWEVER, You DON'T want to Upgrade
it, because it's possible to replace it with an even better unit, but Dunbine's
upgrades won't carry over to it.

 Sabine
 Pilot: ??????
 Series: Aura Battler Dunbine OAV

 This looks like a Larger and Much more ornate(and White) version of the Dubine.
This suit is one of the choices Silky Mae will give you if you find her. This
suit is the Premium choice as it has a higher speed(The other has higher
Armor)..and let me tell you this, Speed in this game is probibly the most
importent stat: You can't die if your not hit by anything.  This suit only has
the Basic Aura Sword, Aura Slash, and Hyper Aura Slash, meaning it's vulnerable
to range assaults, but with it's huge move radius and 10%HP recover that
shouldent be a problem. This suit, in addition, has a VERY High Armor rating,
something that most Aura Battler units don't have. You might actually be tempted
to KEEP Shou in this and put Marvel in the Bilvine! WELL Worth the Trouble of
finding, and you get Silky Mae as a Co-Pilot Fairy too!

 Zambuss
 Pilot: Shou Zama
 Series: Aura Battler Dunbine OAV

 This is the other choice Silky Mae gives you for a Dunbine replacement. This
looks like a Large black Dragon thing. It has a Higher Armor and HP rating then
it's couterpart, but I usualy pick the other one because of it's higher speed
rating. This one has the same weapons but a smaller move radius, and also has
10% HP Recover.

Bilbine:
Pilot Shou Zama
Series: Aura Battler Dunbine

 This suit is scary. In SRW4, there is NOTHING Scarier then Shou at Full Morale
piloting this thing. Upgrade Hyper Aura Cut, Get his Morale to 130, and just
chop away. Even the bosses are gonna have a hard time pinning him down. Not to
mention that the Bilvine has a GREAT Aresenal of Long Range weapons too! It even
has a More Powerful Aura Sword(Aura Beam Sword) then the other units! There's no
reason NOT to use it!

Bastoll
Pilot: Galeria Gimyi
Series: Aura Battler Dunbine

   Surprisingly, Galaria's Bastoll is actually On Par with the Dunbine,
although not quite as powerful as the Sabine/Zuwass or the Bilvine. It's really
hard to pin down what makes it so versatile. It has the Aura Claw(Always a Plus),
A Missle Attack(Invaulable when fighting other Aura Battlers) and all the other
AB Goodness you've come to expect. If you decide to get Galaria you'll probibly
end up using her, and that's never a bad thing.

Rineck
Pilot: Rimule Ruft
Series: Aura Battler Dunbine

  You'll have blasted a good number of Rinecks by the time you get Rimule, so
you should know what to expect. It's basicly a Botun on Steroids. It dosen't
have the Sheer...Excellence...of the other Aura Battlers, but it isn't completly
useless either. If your big on Using Nii, Kun, Or Rimule, you can't go wrong
with this unit.


 Masou Kishin Units:

 Cybuster(AKA Cybaster, Saibuster)
 Pilot: Masaki Andou
 Series: Masou Kishin(Original Series)
 Element Asscication: Wind

  Pocessing the Highest Speed base among all your units and some staggeringly
powerful attacks, the Cybuster ALSO has one of the best Map weapons in the game
in Cyflash! Cosmo Nova should be on a Super Robot, Discutter does more damage
then any other sword based attack(With the Exception of the Aura Battlers
Various Aura Cuts), Akashic Buster is a solid long range move, Hi-Familla is
almost equivilent to funnels, and it even has a Transformation that makes it
even more mobile! DEFINETLY one of the Upper Class Units!

 Goddess
 Pilot: Tooty(Tutty) Norbuck
 Series Masou Kishin(Original Series)
 Element Association: Water

 The Goddess is a mid level suit, capable of both Long Ranged and passable
short ranged attacks, as well as pocessing the map weapon 'Kelvin Blizzard'.
Unfortunetly it's Map weapon hits Ally and Foe alike, and it's HP, Armor, and
Agility leave much to be desired. A Passable Support unit, but their are far
better.



Zamseed
Pilot: Mio ?????
Series: Masou Kishin(Original Series)
Element Assciation: Earth

 Long Range Firepower at it's finest. An EXCELLENT Secondary Suit with a Great
Pilot, The Zamseed also pocesses adequete speed and armor plus 10% HP Regen! It
DOES have a Glaring weakness however, and that is low Ammo supply. Almost all of
it's weapons require either Ammo or Energy, and it's VERY easy to leave yourself
unable to attack. It's Map Weapon, Resonance Quake, is a massive all around
Attack similar to the Cyflash, but it does not diferentiate between Ally and
Enemy, making it a liability and thus massively reducing it's usefulness.

 Granveil
 Pilot: Hwang Yan Fong(?)
 Series: Masou Kishin
 Element Association: Fire

  An Almost Exact Copy of the Goddess in Weapons Load and Capabilitys,
substituting the element of fire instead of water, it's Map Weapon 'Megiddo
Flare' is hard to aim but powerful. It has the same Advantages and Disadvantages
of the Goddess, and as such, it's up to you wether or not to use it.

 Granzeon
 Pilot: Shuu ???
 Series: Masou Kishin
 Element Asscoiation: None(Gravity)

After all the trouble to get Shuu, you'd figure that the Granzon is
overpowering: WRONG. Although it has a Beefy HP total and some impressive Armor
it's Evasive ability is nowhere NEAR what you'd expect, and he chews through his
Ammo FAST. He's a GOOD Unit, but it by no means Dominates. Getting Shuu is more
like a Super Crown then anything blockbuster...He's a nice bonus for your
excellent playing skills.

 Wiredoll/Wizoll(Possibly Kai?)
 Pilot: Saphine Grace
 Series: Masou Kishin

 So-So. Saphine has some good Psycho Spells, but the Wiredoll(Kai?) is
completly average. Your call to use it or not: You won't be missing anything
Major if you decide not to use it. Main thing against it is that by the time you
can get Shuu and Crew, You've already gone and formed your perfect team. It's
hard to fit her in at that point.

 Nols Rei
 Pilot: Monica Gran Belisa
 Series: Masou Kishin

 I am SOOOOOOOOO Ticked! The Nols Rei SHOULD'VE had an HP Replenishment skill,
but it DOESEN'T! This practialy SCRAPS Any Value it might of had!! You can use
it if you want, but it's offensive power is low. A VERY Big Disapointment for
the 'Shuu Crew' Overall


 Heavy Metal L-Gaim

  Located between Super Robots and Real Robots are the units from Heavy Metal
L-Gaim. Often considered Aura Battler Dunbines 'Terrestrial' Counterpart these
share the Aura battlers high evasiveness. However, because their land based
suits and lack the After Image ability, do not use this in the same way as your
Aura Battlers: They will get shredded. They work best as Long Range support.
Both Daba and Gavlee are the best offensive pilots, although Lacee has an
EXCELLENT Set of Spells and is a passable support pilot. Note that Gavlee is
only convinceable on the Real Robot Route. The L-Gaim units also pocess the
HIGHLY Useful S Mine, a Semi Ranged attack that can be used After-Movement..But
only Twice before needing a Refill. It may not seem like much but it can be VERY
useful at times! All L-Gaim units have the 'Beam Coating' ability inheirent to
them. They can absorb up to 1000 points of beam damage.

 L-Gaim
 Pilot: Daba Mylord
 Series: Heavy Metal L-Gaim

 It looks like a Dumpling..I know. But, believe it or not, Daba is capable of
using this, unupgraded, until he gets the MKII version AND still be an offensive
force. It's mostly because Daba is an EXCELLENT Pilot, but for a starting unit
L-Gaim has some surprisngly high stats! It's Beam Coating is Icing on the cake,
making it perfect for fighting basicly any Mobile Suit at Long Range.

 D-Seerd(?)
 Pilot: Amu ????
 Series: Heavy Metal L-Gaim

 VERY Similar to the L-Gaim in Stats and Combat abilitys! Amu, however, is a
weak pilot and not worth the effort. Your better off sending out another unit
besides this.

 Kamurabi(?) Temple
 Pilot Gaw-Ha Leece
 Series: Heavy Metal L-Gaim

  At the point you get this unit(VERY Early in the game) it is VERY powerful,
as everything on it has been upgraded several times. It's worth using simply
because of that. Later on though it'll be outclassed.

 Noble D-Seered
 Pilot: Gaw-Ha Lecee(In the Anime? I have no Idea...)
 Series: Heavy Metal L-Gaim

 You get this around the same time as the L-Gaim MKII. It's REALLY Limited
Weapons Wise(Just a Laser Cannon, S Mines, and Beam Saber!!!) but it's also very
agile. If your using Lecee heavily, it's worth using. If not, then don't bother.

Ashura Temple
Pilot: Gavlae Gablee(???)
Series: Heavy Metal L-Gaim

POWERFUL. VERY Powerful! And Very Agile too! If your lucky enough to get it,
use it. Ammo can be abit of a concern, but Gavlae is a powerful pilot and this
suit has ALOT going for it!

L-Gaim MkII
Pilot: Daba Myload
Series: Heavy Metal L-Gaim

THIS Is why you might pass on Upgrading the L-Gaim. This is a completly
seperate unit, so you'll have to start Anew on your upgrades but WOAH what an
Upgrade for Daba! The L-Gaim Mk II has a Transformation that lets it go
Aerial(Similar to the Waverider on the Z Gundam) And THIS is a Nice Bonus as
it's the only Heavy Metal Unit Capable of going Aerial! EVERYTHING on this is
just Plain Better: It's MAP Weapon is only Icing on the cake!!!


 More to Follow Later.





Super Robots:

 All Super Robots have the following traits in Common: BIG! MASSIVE! HUGE!
POWERFUL! SLOW! Seriously..Super Robots are Generaly all Large and LL size Units
that have an incredible amount of weapons, Tons of Armor and HP and the Dodging
Chance of a Snail on Ice. Many of the Super Robots weapons are useless however,
and their best attacks tend to drain alot of Energy , have a Low Ammom count,
Require High Amounts of Morale or even All of the above! There are actually Two
Types of Super Robots: Single Robots(Most of them) and Combinable
Robots(Combattler V, Zambot3, and Dancougar). Several Super Robots also poscess
alternate forms and transformations..some of which are Useful(Getta 3) and some
of which are not(Daitank). When using a Super Robot keep in mind that the best
attacks to Upgrade for them are their 'Finishing Move', a Decent Ranged
attack(With the Aftermovement P symbol if possible) and a Close Range Move that
has no Ammo of Energy Requirements. Upgrade their Armor,HP and Energy, Agiltiy
upgrades are wasted because these are so slow anyway(There ARE a Few exceptions).
Unlike a Real Robot, where the Pilot is more importent then the Suit, A Super
Robot tends to outshine it's pilot. Most of your Pilots are gonna have, standard,
Hot Blood and one of the healing spells. Most, but not all, have Motivate, Iron
Wall, Full Heal, Sure Hit, and Flash. A Very Precious Few Pilots are capable of
learning Spirit.


 Mazinger Z
 Pilot: Kouji
 Series: Mazinger Z

  The perenial Super Robot(And one of the 1st) Mazinger Z has a Serious
disadvantage for the first part of the game..It can't fly. This means it has to
Plod along on the ground..and it has a very Low Movement score. You'll find if
you use this Robot Heavily(at least Until you get the Scrander Upgrade) that
you'll have to Reign your mobile suits in while you wait to catch up. This is
very Importent: EVEN IF YOU DON'T PLAN TO USE THIS UNIT AS A PERMANENT UNIT Be
sure to Level Kouji Up and Upgrade it! Their will be a Stage where Kouji has to
go pretty much Solo for a few turns and you'll be screwed if you haven't been
keeping up. Once you get the Scrander Upgrade Mazinger Z becomes alot more
versatile..but I found it just lacks the Raw attack power to make it worth using
as the game continues

Diana A/Aphrodite A
Pilot: Sayaka
Series: Mazinger Z

 The Diana A, and it's upgrade the Aphrodite A, are probibly the only Healer
units worth using in this game. It has ALOT of HP and Armor, which is importent
because it's going to draw alot of fire. It's Weapons are nothing to speak
of..If your using this unit your using it to Heal Units up and not attack.

Boss Bobot(Yes...It's spelled like that)
Pilot: Boss
Series: Mazinger Z

 When a Robots best move is it's Pilot's 'Self Destruct' spell..you KNOW
somethings wrong =p

Great Mazinger
Pilot: Tetsuya
Series: Great Mazinger(?)

  Ahhhh..Much Better. I LOVE this unit. It's got some of the Highest Armor I've
ever seen and good HP too. It's Most powerful move(Great Booster) has ONE
drawback: It can only be used once before it needs to be reloaded. It's SECOND
most powerful(Thunder Break) Move Drains Energy like it was going out of Style.
Even with that this unit is great for Sucking down damage. Just be careful how
you use your Ammo and Energy. This Great Mazinger is probibly the ONLY
Incarnation I'll use, but you really need to Scramble a Ammo Refilling Unit to
get the most out of it.

Venus A
Pilot: Jun
Series: Great Mazinger(?)

 Basicly an Upgraded Aphrodite A that can Fly. It's really superior to it in
everyway. I've never been big on these types of units though.


Marine Spacer/Drill Spacer/Double Spacer Spacer/Grendizer
Pilot: Various on the Spacers, Duke Fleed for Grendizer
Series: Grendizer

 I combined these 4 because their all related. Each of the Spacers can combine
with the Grendizer to add it's attacks and movement style to it. This gives the
Robot Great Versatility and has a RE-ZG effect on it(The Spacer dies, Grendizer
lives). However, they have to be combined during battle and that means you need
to take up unit slots to use 'em right. It's up to you on wether the sacrifice
of Roster space is worth it. Grendizer on it's on plays like a Cross Between
Great Mazinger/Mazinger Z, with the Energy Draining Thunder Break and a Powerful
Rocket Punch. I don't really like using it though, as it's not too effective
without the Spacers and like the Gundam Mk II/G Defensor it has to be combined
in battle.


Getta 1
Pilot: Ryouma
Series: Getta Robo

Probibly the Form of the Getta robo your gonna use the Most The Getta 1's
Trademark to fame is it's Getta Beam Attack. This attack is Bloody INSANE. The
Damage it does is RIDICULOUS compared to it's low energy cost. Most Vetrean SRW
players Refer to the Getta 1 as the 'Boss Killer' and it's a well deserved
reputation. The Getta One Flies, meaning it has a High Mobility, and unlike most
Super Robots it has a Very High Agility score. There's really nothing stopping
you from using this unit..I give it a Wholehearted Recomendation

Getta 2
Pilot: Hayato
Series: Getta Robo

The 2nd form of the Getta Robo, you'll find you'll rarely, if ever, use this
Unit. It's attacks are awful compared to the Getta 1's, it's limited to Ground
Movement, and Hayatos Stats aren't very good. The Getta 2 DOES have a Few
Redeeming Virtues. It can go underground, and it has the Awesome After-Image
Ability!

Getta 3
Pilot: Benky
Series: Getta Robo
 Talk about a Speciclized Unit! The Getta 3's specialty is underwater combat.
You'll only have use for it on like 3 maps..But God...You NEED it on those Three!
The only move you should upgrade is his Final attack..Trust me, If you run into
the DragoSauro you'll appreciate it!^_~

Getta Dragon
Pilot: Ryouma
Series: Getta Robo(?)

Getta 1's Upgrade. This upgrade is awesome because any upgrades you did to the
Original Getta Robots STAY on it..meaning This unit can get very powerful. It
gains a New Move, the Ultimate attack 'Stunner Star Shine' and shows it's full
potential as a Boss Killer. Keep the Getta Beam Upgraded, as well as that will
contiue to be your main move, but Put some Cash into the Shine Sparkle(It's new
Weapon) as well..You'll appreciate it when you need to take down a Boss.

Getta Rygar
Pilot: Hayato
Series: Getta Robo(?)

 This unit has the Sole Distinction of not being used at ALL =p

Getta Posiden
Pilot: Benkey
Series: Getta Robo(?)

 I was wrong..I never used this one either =p


Shin Getta 1
Pilot: Ryouma
Series: Shin Getta Robo

My GOD! If that's what it looks like Super Deformed I can only imagine what the
Real thing looks like! This thing is HUGE and REALLY nasty Looking..and you have
to SEE the Axe it Pulls out when it does it's Standard attack! Both the Getta
Beam and Shine Sparkle get a boost when you get this robot, and like the
previous upgrade, all Upgrades bought for will stay with it. Unfortunetly Energy
becomes a Concern as Getta Beam now costs 30 Energy as opposed to 10. However,
you DO get access to the Disgustingly Powerful Stunner Sunshine^_~

Shin Getta 2
Pilot: Hayato
Series: Shin Getta Robo

 By the time you get the Shin Getta your pretty much in Space for the rest of
the game..and This unit sucks in Space

Shin Getta 3
Pilot: Benkey
Series: Shin Getta Robo

  See Shin Getta 2 =p

GoShogun
Pilot: ????
Series: Go Shogun

 God..I love this Unit. It's like the Gundam of Super Robots. Almost all of
it's Moves are Beam Based. I suggest you pour Cash into the Go-Flasher(It's
Ultimate Move) and the Go-Sabre(A Great, No Cost, In close attack)...All the
others have limited Ammo and aren't worth the time. GoShogun suffers from a Lack
of Armor(Compared to other Super Robots) but makes up for it with a higher
Agility score. When using GoShogun use it with a Sniping Mentality...Use it's
Go-Flasher to Weaken Bosses and then go in for the Kill with the Go-Saber. Use
it's other attacks for fending off Enemy attacks..The Go-Flasher requires alot
of energy and you want to cut down on Morale Lost due to Battleship docking.