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Contra 3: The Alien Wars - Boss FAQ
Last Updated: 3/19/03 (version 3.1)
Written by: insannescorp55
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Sites allowed to use this document:
GameFAQs -
http://gamefaqs.com/
N1 Video Games -
http://n1videogames.8m.com/
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Table of Contents:
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1. Intoduction
2. Version History
3. Contra is...
4. Controls
5. Weapons
6. Boss FAQ
7. My Review
8. Game and PAR Codes
9. Contact Information
10. Legal Information/Thanks
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1. Introduction
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Well, no offense to Hunter-K01, but the Boss FAQ that was there was kind of
weak. So I decided to bring this FAQ to you. I hope this FAQ will guide you on
your way to beating this game. And if it doesn't I hope you have fun playing
anyway. I am open to all of your feedback. You can contact me at
[email protected].
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2. Version History
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Version: 3.1.2874 (3/19/03) - Just a simple addition of a review section that I
wrote myself and updated the dates on the copyright.
Version: 3.0.7126 (12/22/02) - Stage 6 bosses updated. Some recommended weapons
added.
Version: 2.5.5724 (12/11/02) - Sections 1, 3, and 8 added and completed.
Version: 2.0.3781 (12/10/02) - Weapon descriptions added.
Version: 1.5.1594 (12/7/02) - Levels 4-5 Boss FAQ completed. Game and Par Codes
added. Legal Information/Thanks added.
Version: 1.0.3036 (12/6/02) - Levels 1-3 Boss FAQ completed. Controls and
weapons added.
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3. Contra is...
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Type of Game: Action
Publisher: Konami
Released: 2/28/92
Number of Players: 1-2
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4. Controls
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These controls are default controls for the English version of Contra III.
Start - Pause
Select - Birds eye levels: Shows map, Regular levels: not used
D-Pad - Move
L + R - Hold both to shoot both primary and secondary weapons, aim gun, turn
left or right(birds eye view levels only)
A - Sets off bomb(clears screen of enemies)
X - Switches primary and secondary weapons
B - Jump
Y - Shoots selected weapon
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5. Weapons
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Machine Gun - no sign
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Description: Your default weapon, given to you after injuries/start of game.
Why its good: It is a rapid fire weapon. It will continuously shoot fast rounds
of bullets, and there is no pauses in between rounds. I like this weapon the
best on bosses that spawn enemies. Such as the mini boss in stage three.
Why its bad: It isn't very powerful. No wonder its your default weapon.
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Laser - (L)
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Description: Shoots an extremely powerful laser.
Why its good: It is probably the most powerful weapon in the game. It is great
for boss fights because it quickly drains an enemies health.
Why its bad: Like always the best weapon has to have some flaw. This one is it
has a long time in between every shot on the laser. But this doesn't apply on
birds eye view levels though. It will shoot a continuous laser then.
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Flame Thrower - (F)
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Description: Shoots wall of flames.
Why it is good: It is a pretty powerful weapon and shoots continuosly.
Why it is bad: There really isn't anything bad about this gun besides it isn't
that powerful and has a small range.
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Shotgun - (S)
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Description: Scatters bullets like a shotgun.
Why its good: It is great for clearing rooms full of enemies and enemies at
multiple elevations.
Why its bad: It has a slow firing rate and is not very powerful on bosses.
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Heat Seaker - (H)
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Description: Heat seaking missles.
Why its good: It is attracted to enemies. Good for tight situations and packed
rooms. It is probably my favorite weapon and I try to keep one throughout the
game.
Why its bad: ...It isn't.
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Crash Bomb - (C)
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Description: Shoots rockets that explode on impact.
Why its good: Its extremely powerful and explodes near enemy so maybe even
hitting nearby enemies.
Why its bad: Slow rate of fire.
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Bomb - (bomb)
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Description: Clears screen of all minor enemies.
Why its good: Well, it clears the room. Powerful on bosses.
Why its bad: Works relatively slowly and causes slow motion.
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6. Boss FAQ
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Stage 1
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Stage 1 mini boss(1): The wall
First shoot out the cannons, then just shoot at the wall and watch out for the
red man at the top of the wall and blue men coming from the left of your
screen.
Stage 1 mini boss(2): The second wall
You should have a tank for this, if you don't just use the strategy above. One
close shot should take care of it.
Stage 1 mini boss(3): Grenade Launching Tank
This boss is very simple. Just have your best gun equiped and stand to the far
left corner of the screen. Shoot at the base until it dies. If you don't kill
him shortly after he starts moving away from you, you may have to adjust your
position to avoid being hit by bombs.
Stage 1 main boss: Alien Tortoise
Start at the bottom and shoot its red heart. This is how to kill it. Watch out
for stray bullets. Every once in a while it will shoot these flying things or
slug looking things out of its shell. Just shoot at them and they will die.
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Stage 2
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Stage 2 mini boss: Armored Aliens
When you select your position, the armored aliens are the blinking objects on
the map. There are 5 spread around the level. When their shell comes off shoot
them, but watch out because some of them shoot very rapidly at you. It doesn't
take much to kill them, but watch out for them shooting bullets at you.
Stage 2 main boss: Alien Spider
First, aim for his circular disks coming out from each of his six arms. After
this, take out his main gun. He will then do an attack where he floats up and
then slams down to the ground. Just keep moving once he starts doing this.
Shoot his red dot in the center to kill him.
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Stage 3
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Stage 3 mini boss(1): Spike Act 1
Let him pick you up on his wings, but watch out for the spike that comes out
from atop him. When you are below him shoot up at him. Once he is dead he will
start spinning very fast. Make sure to jump off of him before he is too low to
the ground. After he falls below the screen, watch out for the missles he
shoots.
Stage 3 mini boss(2): Spike Act 2
Basically, just go up as he moves and avoid the missles. To avoid the missles
easier, move up before he shoots them. They will move with your body. Once he
is at the top he will take on yet another form. Avoid his drill attack by
constantly moving up and down. When he is drilling at the wall he will reveal a
red dot. Shoot it to destroy him.
Stage 3 mini boss(3): Alien Ship
Move as far as you can to one side when it is throwing grenades; when it is
finished go under it and shoot the red dot revealed. Watch out for enemies
jumping from atop the ship. I suggest using a scatter gun, heat-seaker, or your
default gun. The others don't dispose of enemies from atop the ship as well as
these do.
Stage 3 main boss: Giant Aliens Act 1
This boss is two of your basic red and blue men, just a lot bigger, smarter,
and harder to kill. You can hang from the ceiling so make sure to use this to
your advantage. After you beat their first form, they will be just a head,
rolling around. Shoot them a bit more and they will die.
Stage 3 main boss: Giant Aliens Act 2
After you kill your two giant friends, a huge terminator robot will emerge from
behind the wall. He has three main attacks and uses them in this order. First,
he will shoot two lights from his eyes. They will move around the sreen trying
to hit you and after a few seconds will die out. His second is to shoot a wall
of flames out of his mouth in a circular pattern throughout the room. I suggest
you either stand below him and keep shooting until the flames are close to you
and then jump over, but if you are having trouble with this just climb the
walls and ceiling to avoid it. His third attack is to throw a bunch of bombs
into the room. When he does this run to the side that has less bomb and climb
onto that wall. Then he will do his flame attack again and then the series of
attacks will start over. Hit him in his mouth to kill him. I suggest using a
rapid fire weapon, such as your default or a laser.
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Stage 4
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Stage 4 mini boss: Tank
Your on your bike and your riding behind a tank. Shoot at it anywhere. You can
shoot the bombs it shoots of to make them explode earlier. Make sure to kill
enemies on jet packs flying above the tank. If you don't dispose of them, they
can become a great irritation. You can also jump off your bike to avoid shots
from both the tank and flying enemies.
Stage 4 mini boss: Alien Walking Stick
This is an easy mini boss. Just position yourself to the far left of your
screen. Hold down the R button so you don't move, and just continuously shoot
at an up/right motion. Any missles that he shoots should be destroyed in you
line of fire.
Stage 4 mini boss: Alien Ariel Ninja
Like a player from Castlevania this enemy will swing back and forth from
something he shoots from his arm. Shoot at his body when he is swinging back
and forth. He will switch sides so watch out for that. Also watch out for when
he pulls himself up to your level he will throw something at you. Just jump to
avoid it.
Stage 4 main boss: Alien Ship
This boss is different because your not on the ground. Your holding on to
missles shooting from the left of your screen towards the ship. They won't help
you at all though. First to take out the barrier protecting the ship you will
notice two devices that project the barrier; one on top and one on the bottom.
Shoot these out to destroy the barrier. Then once you've destroyed the barier,
just shoot away at the giant red dot in the center. Keep as far to the left as
you can though or you may get hit by one of the ships bombs.
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Stage 5
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Stage 5 mini boss: Red Ant Hole
This stage is similar to stage 2. It is an overhead view. There are 5 red ant
hills scattered throughout the world and you have to shoot and kill them. They
will shot a fireball at you if you don't kill them. Simple as that. Watch the
red ants that come out of them breathe fire.
Stage 5 main boss: Alien Rotton Fruit
That is what it looks like. Doesn't it? Anyway, when you see something poking
out of the side holes, shoot at it immediately. If you don't kill it start
running because it will chase you for a certain amount of time. Every once in a
while an eye will emerge from atop the fruit, this is its weak spot. Hit it
here to destroy it.
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Stage 6
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Stage 6 mini boss: Giant Centipede
Don't be intimidated by the name or his looks, if you do it as I say he
shouldn't be much of a problem. Stand at the lower level and constantly shoot
at his mouth. Don't let go of the shoot button until he is dead. He will try
and shoot giant slugs out of his mouth but that should be a problem if you are
constantly shooting.
Stage 6 mini boss: The Heart and... Scorpions???
There are four bud looking things on the floor and ceiling that spawn
scorpions, take them out first and the scorpions they spawn. Then shoot at the
heart. The heart has no known attack, but you can't touch it.
Stage 6 mini boss: Alien Frog
Don't be intimidated by this boss. He may look tough but if you know what
you're doing, it is easy to beat him. First, he will ram you. Avoid this. When
he retracts, he will open his weak spot up at his base. He will shott yellow
things at the ceiling and avoid them when they fall. Immediately after he will
shoot a yellow ray. Sometimes he will go underground. When he does this just
run under him when he jumps up.
Stage 6 mini boss: Silver Hawk
Next, you'll run into a siver hawk. He will start out flying towards the wall
and you. Position yourself either near the top or bottom of the screen when it
is away from the wall, and then move away from your position quickly when he
coes darting at you, then shoot his head when he backs off again. Do this a
couple of times and he will start disappearing and reapering while swinging his
tail. Use the same strategy as before.
Stage 6 main boss: Overlord
Okay, you have made it to the end. Done a certain way, he is a cinch. Okay,
first comes the head and claws to each side of it. Immediately concentrate fire
on the left claw (since you are automatically closer to it). If you do it fast
enough, and have good weapons, you should be able to take it out before it
unfurls and tries to hit you. Once the left claw is down, shoot the face,
making sure to destroy both eyes, which can shoot tiny shots at you. Then go
for the right claw, being sure to back off if necessary, since you now have
plenty of safe room. Remember, you have to hit the end of the claw, not the
claw body, to destroy it. Now, shoot the undefended brain, at the top of the
head.
Now, he is where a slow motion controller will come in handy. The brain will go
to the center of the screen, and a series of balls will spin around it. When
you shoot one, the brain will stop spinning, and will attack you using whatever
attack method the ball you shot stood for. Though you may personally find you
prefer another ball-method, the easiest to handle overall is the giant eye.
Stand on the left or right hand side of the brain, and, if you have a slow
motion controller, turn it on so you can time you shot to hit the giant eye. If
you don't have a slow motion controller, just try to time it right manually.
Two things about the giant eyeballs that the brain will attack with: one, they
are easy to destory, and two, they are worth *LOTS* of points. It is possible
to earn enough points during each round of eye attacks to earn another life.
See a strategy here? If you have less than 5 lives left or so, *AND* are
playing in the hard mode, you should stop and just keep building a good reserve
of lives for the *next* challenge. If you are not playing in the hard mode,
that isn't necessary, though it might be a good idea if you only have a couple
of lives left, to earn a few extra just in case you screw up towards the end.
Four or five rounds and the brain will go down.
If you are playing in hard mode, now you get to face the real final boss, and
fight for the right to see the real ending of the game. Upon jumping onto your
helicoptor, you will begin to rise out of the cavern. But, unlike easy or
normal mode, you won't just fly on out, you'll be attacked by a very pissed off
brain, in a spiked metal suit, with two flailing arms. The strategy here is to
KEEP MOVING. Go back and forth, from left to right, jumping up and firing at
its eye in the center, all the while avoiding its arms. Occasionally, the brain
will come up at you with the spikes on the top center of its body. Be ready to
jump out of the way, and to retaliate afterward.
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7. My Review
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The Contra series has never really gotten anywhere. Most gamers have never
heard of Contra or let alone played Contra. I was just browsing around
Funcoland looking for some good SNES games when I came across this. It was only
a couple of dollars so I figured, ''Why not?'' I brought it home, put in into
my system, and immediately fell in love with it. After a few minutes of game
play, I had finally found my place in the gaming world. It's so simplistic yet
so amazingly fun to play alone or by yourself.
There are seven different weapons you can use throughout the game. You can have
two at a time. Besides your two weapons, you have a smart bomb, which will
cause significant damage to bosses and kill everything else. Your weapons
include your machine gun, laser, flamethrower, crash bomb, homing missiles, and
shotgun. To get these, you have to destroy something called a weapon carrier.
When you kill them, they will spawn a weapon.
There are two different types of levels that occur in Contra III. There are
four side scrolling levels and two bird's eye levels. B
Graphics: 7/10
I know people who play games and if the graphics are 2-D, they take the game
out put it in a pile and never play a game again. People like this are missing
out on a great game. Though Contra III's graphics aren't stunning it is still
an awesome game. It is a 2-D game just like the other Contra games. Though the
graphics are kind of blocky, the gameplay all but makes up for the graphics.
Sound: 8/10
Sound isn't bad with all considered. It's an old Super Nintendo game. There
aren't many sound effects but when there are they are pretty cool. The
background music is also very cool in all of the levels. Unfortunately, the
franchise's great sounds will be ruined in Shattered Soldier.
Gameplay: 10/10
This is quite possibly the most fun Run 'N' Gun type game that I've ever
played. Once you get used to the controls and increase your skill level, this
game will come easily to you. There is also two different modes of two player
games. This game is also very fun to play with friends. The only flaw about the
gameplay is that you cannot save, nor is there a password system for beating a
level. This means when you get a game over, you can't just load a game and
continue from where you left off. You must start from the first level with no
stats, weapons, bonuses, nothing!
Story: 7/10
There really isn't much of a story. Most of the game is just shooting things.
But that's what counts.
Replay Value: 9/10
Most people don't give this game a chance. Once they get to the second level
that get a game over, they don't want to play again because they don't want to
have to struggle through the first level again. But if you give this game a
chance and keep playing, not only will you have a lot of fun, but you will play
it all the time, because this game does grow on you.
Overall: 10/10
I love Contra III and it is what got me into the rest of the Contra games and
other run 'n' gun games. It is so fun to play by youself or with friends, and
is so easy after you get to know what you're doing. If your looking for a Super
Nintendo game, this is the game for you. It's cheap and worth every cent of it.
And yes it has earned Konami as my favorite gaming company.
Why it's good:
-It has great game play
-It is very fun
-You'll love to play it over and over
-It has cool graphics and sound
-Can be played with two players
Why it's bad:
-You can't save
-There is no passwords
-The cheats only work for the Japan version.
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8. Game and PAR Codes
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Note: These codes only work on the Japanese version of Contra 3.
Level Select:
At the player selection screen, press Left, Down, Down/Left, Left, Start. A Hum
will be heard if you've entered the code correctly.
Unlock all Weapons:
At the player selection screen, press Right, Down, Down/Right, Right, Start. A
screem will be heard if you've entered the code correctly.
Sound Test:
On the title screen rapidly press X while pressing Down and Right to unlock the
sound test.
PAR Codes:
7E1F8Axx - Lives Modifier P1 (Note 1)
7E1F84xx - Gun 1 Modifier P1 (Note 2)
7E1F86xx - Gun 2 Modifier P1 (Note 2)
7E1F8Cxx - Bomb Modifier P1 (Note 1)
Note 1 - xx=any value from 00-FF (0-255)
Note 2 - xx=any value from 00-05
00=Machine Gun
01=Shotgun
02=Crash Bomb
03=Heat-Seakers
04=Flamethrower
05=Laser
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9. Contact Information
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If you have any questions on this guide, corrections, suggestions, or any other
feedback you would like to send me, I am open to all feedback you have. Here
are some different places you can reach me:
Email:
[email protected]
AIM: GreatMilinko55
GF Username: insannescorp55
Note: If you want to contact me via GameFAQs message board, I'm usually hanging
out at The Couch (id 406) or sepecifically post it on the Contra III message
board (id 8927).
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10. Legal Information/Thanks
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This document is copyright 2002-2003 insannescorp55/Greatmilinko55. All rights
reserved. Please don't copy, reproduce, use any parts from this FAQ, call it
your own, or put it on your own site without my discretion. Please email me if
you would like to use parts of my document or put it on your site. Plagiarism
is a legal offense; if you do copy any of the work from this document, legal
action will come in play. GameFAQs and N1 Video Games are the only current
sites that have permission to use this document. If you find this document on
another site, please tell me via email or AIM.
I'd like to thank Jeff Veasey for posting this FAQ on his site and also the
rest of the staff at GameFAQs. Also thanks to N1 Video Games for also using
this guide. Also thanks to Konami for publishing such a great game and all of
the other great games they have published. I just wish more people knew about
the Contra series.
For help on this FAQ, I'd like to thank Neocube for his PAR codes and Super
Saiyan Vegeta for his game codes.