Crono Trigger Perfect Low-level Game FAQ version 2.2 19/08/2012
Disclaimer: This is a not-for-profit and unaffiliated guide for Chrono Trigger
Table Of Contents:
Utilise the FIND option on your browser/notepad/wordpad. search for
the relevant number with the outer brackets to find the section of your
interest.
Contents:
>-1-< About
>-2-< Introduction
>-3-< Hints & Tips, basic LLG strategy 101
>-4.1-< Exp Mechanics
>-4.2-< Battle Mechanics
>-5.1-< Stat Boosting Tabs Discussion
>-5.2-< Missable Tabs List Walkthrough:
>-6-< 1000 A.D - Crono's Home
>-7-< 600 AD - Cathedral
>-8-< 1000 AD - Guardia Prison
>-9.1-< 2300 AD - Bangor Dome
>-9.2-< 2300 AD - Proto Dome
>-10-< End of Time & 1000 AD - Heckran Cave
>-11-< 600 AD - Zenan Bridge & Denadoro Mtns
>-12-< 65000000 BC - Reptite Lair
>-13-< 600 AD - Magus' Castle
>-14-< 65000000 CB - Tyrano Lair
>-15-< 12000 BC - Magic Kingdom + Pendant Treasures
>-16-< 600 & 1000 AD - Sunken Desert Side-Quest
>-17-< 12000 BC - Mt Woe
>-18-< 12000 BC - Ocean Palace
>-19-< 12000 BC - Blackbird
>-20-< 23000 BC - Death Peak
>-21-< 600 & 1000 AD Rainbow Shell Side-Quest
>-22-< 2300 AD - Sunstone Side-Quest
>-23-< 2300 AD - Geno Done Side-Quest
>-23-< 600 & 1000 AD - Northern Ruins Side-Quest
>-24-< 600 AD - Ozzie's Fort Side-Quest
>-25-< 1000 AD - Black Omen
>-27-< 1999 AD - Lavos Preparation & The Final Battle
>-28-< Pink Nu
>-29-< Ocean Palace Lavos
>-30-< Low Levels - The Boring Theory
>-31-< Videos
>-32-< Author's Notes
>-33-< Credits
>-34-< Final Notes
>-34-< Version History
>-36-< Contact Details
>-1-<
About
This FAQ is not just my work. It has been a collection of many years
of player's experiences and discoveries other than my own. And whilst
much of the information in this FAQ is indeed my own original work, people
who contributed to this FAQ will be credited.
It's been a long time since I have worked on this FAQ, and whilst I have
been active in the community it has taken this long to bring myself to
literally rewrite this FAQ. In fact it was only when I first played the
iPhone version that I decided so, where this new format will be used in a
dedicated FAQ for that platform.
Enjoy your playthrough, and best of luck on your challenge!
>-2-<
Introduction
A low-level game (LLG), as self-explanatory as it is, is a playthrough
at very low levels. In fact this FAQ will detail currently the lowest
reported levels possible in this game. As of now I am calling out to
computer/macro programmers, see section >-30-<, to help me work on find
even lower still paths for finishing this game, or even people who can
give me advice on manipulating excel sufficiently. Many Thanks.
This guide will detail how to complete all areas and side quests, and even
all the optional bosses.
As of now the lowest levels currently possible are:
Crono: 1
Marle: 4
Lucca: 15
Frog : 15
Robo : 16
Ayla : 20
Magus: 37
And this FAQ will explain how to achieve this.
As a rule for sake of maximizing the difficulty of this challenge and
for certain sentiment. Magus should be excluded from any fighting
party and Chrono included wherever possible.
It is recommended you play at least one regular playthrough of the
game before attempting this. The reasons are because it takes about that
long to become sufficiently adept with the mechanics and controls of the
game, and also this FAQ will not go into detail with storyline
elements unless necessary. To finish this FAQ you will inevitably need
to become even more skilled at the game, factors such as timing, memory
and precise movement are crucial to the challenge. Don't be intimidated
however, this is far from the hardest low-level RPG challenge, after this
you might want to try FF-XII or FF-III/VI, good luck with those, good luck!
>-3-<
Hints & Tips, basic LLG strategy 101
-Game Settings
Maximize the amount of time you have to press buttons and minimize time
lose by scrolling the menu by setting the battle speed to 8 (slowest) and
cursor to memory. Also, of course set your battle mode to Wait. We will
need to play around with the battle speed later to manipulate some
mechanics, but I will explicitly tell you when that's the case, keep these
setting as default.
-Saving
This guide will not mention it as much, but save wherever possible.
Save before entering new areas and after completing them. Keep multiple
saves so that any late mistakes (not buying enough revives before 65
Million BC is a common mistake of mine) can be corrected.
-Avoiding encounters
All but one of Chrono Triggers encounters are not random, they all happen
in preset locations with preset triggers and monsters, part of why
Chrono Trigger is such an amazing game. As a result many of the
encounters, including inescapable ones can be avoided by simply avoiding
the trigger. All inescapable battles which can be avoided will be
detailed in the FAQ, but many others can be avoided by simply not
touching said monster or just not getting too close, take looping paths
away from monsters you can see and you'll avoid 60% of encounters, just
like that.
-Running from encounters
If the battle can be run from, you can do so just by holding the L&R,
if using an emulator you can also set both these buttons to a single
key for convenience sake
-Treasure Hunting
There is a LOT of treasure in Chrono Trigger, so much so that you will
never really need to buy a single piece of equipment to win the game, and
doing so anyway is probably a waste of money. Your ability to earn money
from battles before the Wallet is limited to just those forced
encounters and so scavenging as much as possible is essential to being
successful in this game. You will need a huge number of Mid-Tonics &
Revives for Magus' fort and for Reptite Palace, and like it or not,
you're going to have to pay for all of them!
-Referring to other FAQ's GameFAQ's is full of great FAQ's by other
authors, and I would recommend using them for information if you ever
become lost at any point. This FAQ will attempt to keep you on track as
much as possible without you doing this, but there is no shame in doing so.
Some particularly useful FAQ's include:
Tabs Location FAQ by vbvieira
http://www.gamefaqs.com/snes/563538-chrono-
trigger/faqs/19651
Mechanics Guide by DragonKnight Zero & G*Paladin
http://www.gamefaqs.com/snes/563538-chrono-trigger/faqs/14148
General Walkthrough by Phoenix
http://www.gamefaqs.com/snes/563538-chrono-
trigger/faqs/17035
-Stat-Boosting Tabs
Tabs are as far as I am aware crucial to your ultimate success in this
game. So far all battles including all sidequests except for all of the
Black Omen and Lavos have been completed without any tabs. But as far
as I am aware Lavos himself is impossible without at least boosting your
character's speed or using Magus. More on this in section 5.1
>-4.1-<
Game Mechanics:
While I will not attempt to replicate DragonKnight Zero &
G*Paladin's brilliant FAQ, I will detail some of the most crucial
mechanics for completing a LLG.
-Experience Mechanics
Your characters join the party at predetermined levels, they are
not influenced at all by the current party member's levels.
Crono: 1
Marle: 1
Lucca: 2
Frog : 5
Robo : 10
Ayla : 18
Magus: 37
On top of that the characters will also require the maximal exp reach
the next level.
Experience is not divided across party members like most RPG's. That is,
form your experience if an enemy earns 1000 experience and you have
2 party members alive the experience is divided and both characters would
receive 500 each. This is not the case for Chrono Trigger, for if an
enemy yields 1000 experience, then all characters alive will receive that
much, regardless of how many are dead. So to minimize experience gain,
only 1 character can be alive at the end of each battle.
Party members outside the party receive 75% of the experience those
inside the party do. And experience 'spillover' is written off,
hence it's impossible for a character to level up twice outside the main
party. This is a crucial mechanic and will affect how experience is
shuffled between party members to abuse this as much as possible. This
means that if for example, Lucca requires just 5 exp to gain a level, and
she is outside the main party and you fight a battle which yields 1000
exp. If you do the math she potentially should gain 750 experience, but
will actually only gain the 5 exp for the next level. That's a whole 745
exp written off. Just like that.
Also, on a more subtle note, the game rounds down any experience gained
and does not count fractions as far as I have tested. Hard to actually
abuse but again calling help aforementioned.
>-5.1-<
Tabs Discussion
I have seen this topic debated with varying degrees of vigour, and
almost always stemming from the question 'How come you’re characters are
hitting so much damage at such low levels?'. Part of the answer to this
question comes down to the damage calculation mechanics, which you can
refer to the game mechanics FAQ to understand. The other part is usually
that we have boosted our characters with various boosting Tabs. For
those purists out there though, I can confirm, this challenge is
possible all the way up till the second and third forms of Lavos without
the use of a single tab, and the use of such will only be pushed upon
entering the Black Omen. So far I have had success completing the game by
giving Robo just five Speed Tabs and nobody anything else. This FAQ will
not show you exactly how to do it this way, but if you are determined you
should be able to work it out on your own the hints I give along the way.
Now, very importantly, if you plan on tackling Ocean Palace Lavos (as I
will expect given the massive interest seen in QHovrik's excellent LP on
Something Awful), then you will need use, a lot, of tabs whether you like
it or not, and hence I suggest you pick up at least all the Speed Tabs you
possibly can, in order to be able to max our Crono, Marle, Robo & Ayla's
Speed.
For the purposes of this guide, you will be Maxing out Marle & Ayla's
speed at first chance and bringing Crono & Robo up to 15, the latter two
because of major timing issues with the Lavos forms.
>-5.2-<
Missable Tabs list
I have pulled this list from the Tabs FAQ and left the ones directly
relevant to a LLQ (missable ones which we can't get because we don't have
charm yet, for example, I have left out. I suggest you check this list
before you enter each new area, so you know where to look. For a
complete tab list see the dedicated FAQ, which will include all the non-
missable tabs. You do NOT need to collect every single tab on the way,
you can live without a couple of power, and without a single magic
tab for that instance, so don't kill yourself trying to get 1500 points
in the bike race, for instance.
The areas with missable tabs are few and far between, also cross check
all the areas you enter with the original FAQ to save yourself time
revisiting these areas later.
600 AD - Magus' Castle
After Defeating Flea - 1 Magic Tab South East of the hole that Ozzie makes -
1 Magic Tab
12000 BC
Enhasa’s Water,Wind,Fire; Defeat the 6 Nus - 1 Speed and Magic
Tab Kajar, northeast room - 1 Speed Tab Scratch the Nu at Zeal Castle - 1
Magic Tab
12000 BC
South of the beast's nest - 1 Power Tab Beast's Nest, charm Mud Imp - 1 Speed
Tab Mount of Woe, before the Giga Gaia - 1 Magic Tab Mount of Woe, charm Giga
Gaia - 1 Speed Tab Ocean Palace, in the elevator, go down then up - 1 Magic
Tab Ocean Palace, charm Golem Twins - 2 Magic Tabs Northeast of Blackbird,
after getting everyone's equipment back - 1 Magic Tab
2300 AD
Death Peak, right of the first tree - 1 Power Tab Geno Dome, behind the red
laser - 1 Magic Tab Geno Dome, southeast of the long passage - 1 Power Tab
Geno Dome, in the "switch" of the secret passage - 1 Magic Tab Geno Dome,
near the last Poyozo Doll - 1 Speed Tab
600 AD
37. Sunken Desert, charm the Retinite’s core - 1 Speed Tab 38. Defeat
Retinite, then come back to the first room - 1 Power Tab
So with all this aside, and without further ado, on to the main challenge!
**>-6-<***
1000 A.D Crono's Home
**********
Get everything from Crono's Mum & Mayors Manor. Also there is a Power Tab
in Guardia Forest. After meeting Marle make sure you return the girls
kitten, refuse to sell the pendant, don't eat the old man's lunch and wait
for Marle. This will ensure you get 7 innocent votes and a handsome reward
as a result. There is nothing else to do here, you can't fight anything
either. So just continue to the teleporter and you'll be transported to 600
AD.
*********
600 A.D Truce Canyon
*********
Here you'll face your first forced encounter.
**********
Imp x 3
6 Exp
**********
A straightforward fight, these are the only exp Crono will absorb this
game and aren't enough to level him up.
encounters collect the Powerglove & Tonic then head into the Market, buy
about 20 Tonics (more than enough for the next section) now head
into Guardia Forest.
Besides the Power Tab here, there's also a bush here with a monster who
will drop a shelter when you go up to it. Leaving and re-entering the
forest will yield a shelter each time. So take this opportunity and farm
about 15. While you could potentially sell these you really don't need
to, there's enough money elsewhere. Just keep these for personal use.
In future whenever you pass through this area, it's convenient to visit
the bush for a free shelter :-).
Ransack the castle for all its treasure and after the subsequent
storyline scenes you'll gain Lucca (Level 2). Time for the cathedral!
Give Lucca the Bandana and Crono the Power Glove.
**>-7-<***
Cathedral
**********
Enter, find the hairpin and you'll face a forced encounter
**********
Nagette x 4
32 Exp
**********
These will likely require 1 or 2 Tonics, but have Crono & Lucca kill the
2 Nagettes closest to Lucca first then focus on the other 2, let Crono die
and Lucca finishes this, healing as necessary. Their slow spell is
annoying so don't cut it too close with Tonics. After Frog joins you save
outside.
The cathedral has only one encounter that you can avoid but cannot run
from, and that encounter is on the stairs with the red carpet, and
it is only triggered if you try to run on the red carpet without touch-
encountering the diablos before it. So to be safe, encounter all monsters
on the walkways and the diablos before (running from all of them) before
trying to run up the red carpet. Get all the treasures except the ones
in Magus' shrine and the Nagette Bromide including the Steel Sabre and
Power Tab. The other treasures you can get later. The area after the
stairs contains no inescapable encounters except the one in the organ
room which is forced. Get all the treasures, optimize your equipment
and heal your characters with slurp and you will face..
*********
Hench x3 + Diablos x2
53 Exp
*********
Just attack and use Frog's slurp on himself to conserve resources, have
Frog absorb this by having Crono and Lucca killed off near the end. Now
proceed to Yakra, picking up everything on the way. Optimize
your equipment Pick up the IronSword (Frog) play the organ and head
straight towards Yakra (avoiding the monsters), heal with a shelter.
Optimize your characters, learning frog with his original armour and
accessory. Give Crono the Powerglove and Lucca the Bandana.
*********
Yakra
50 Exp
920 Hp
*********
Yakra, a very straightforward boss once you discipline yourself with
healing yourself appropriately with Tonics/Slurps. In this case, heal only
Chrono and Frog, as Yakra only does his counter attack when there are
3 characters alive. When Yakra gets low, say below 200 Hp, let Crono
die off and Frog solo. Keep Frog above 70 Hp at all times and there is
nothing to worry about. Frog will absorb this 50 exp.
After the following scenes you'll be back at the castle, but now you can
go back to the Cathedral here and pick up all the items you missed out on
before now that the place is void of monsters. The most important of
which is the Speed Belt! Before you go back to 1000 A.D. Make sure you buy
so you have 30 Tonics, this should be enough for the next few sections,
there is nothing worse than running out of tonics when fighting the dragon
tank!
**>-8-<***
1000 A.D - Guardia Prison
**********
Head straight for Guardia Castle, there is nothing else to do here.
When asked who initiated contact, admit that you did and deny being
attracted by Marle's wealth. Once you are in jail you should have 6
ethers for you if everything went well, otherwise don’t worry about it,
save and heal and wait out the 3 days. Every encounter in this jail you
cannot run from, but you can avoid all of them. After Lucca saves you grab
the Bronzemail and head out, al. the fallen guards outside this room
will have a mid-tonic for you when prompted, make sure you do so!
Speaking of Mid-Tonics, SAVE Fritz! Doing so will net you 10 Mid-Tonics
later head up and around (do not take bottom corridor as this leads to
inescapable encounters), go across bridge and head straight through to
the next room which has 2 inescapable but avoidable shield monsters
then go left into the next room, grab the shelter then head back into the
room with the 2 monsters.
Now to avoid these 2 line yourself up right in between the two and
run through, you will avoid this encounter, head left and head through
the hold and eventually reach a room with a Lode Sword!! (Crono) and 1500
G, come back up now head right & upstairs. Pick up the 5 Mid Tonics off
the guard and save, if your using an emulator save state too, now
equip Crono with the Speed Belt or Power Glove and Lucca with the Speed
Belt or Bandana - make sure Crono has his Lode Sword equipped.
**********
Dragon Tank
40 Exp
Head - 600 Hp
Grinder - 208 HP
Body - 266 Hp
**********
Crono should be able to do 80 damage, Lucca 35, open out all out on the
HEAD, now the battle begins.
The head is Capable of healing each part of the body 70 damage
(sometimes faster than you can damage it), so that must go down first, the
head and body can also attack, the head does a fire based attack & the body
fires missiles - (which I found was usually Crono), so after initial blitz
have Lucca focus on healing herself & Crono with tonics and Crono
attacks head. Do NOT use Cyclone. AFTER the Tank released its energy
(running you over..) have both Crono & Lucca heal themselves with a Tonic
or two & continue attacking till head gone (40 or less Hp - not safe BTW).
Do same with Grinder, keep Crono alive for the body. When the Head &
Grinder are gone the body will counterattack with a laser (30 damage),
keep Crono on decent health until you’re sure you've taken most of its
600
Hp, then let Crono die from its counter-attacks and finish things up with
Lucca - who will absorb the Exp & Grow to level 3. Escape the castle, Collect
Marle and escape to 2300 AD.
**>-9.1-<***
2300 A.D
***********
You arrive in Bangor Done, in the room you arrive in is a sealed door,
behind it is the Wallet, but.. We got another half of a game to play before
we can go through this, so this means you still got lots of monsters to
avoid etc.. hehe.
Head straight to Lab 16 and go through it, make sure you grab the
Berserker, Lode Sword and Lode Bow along with all the other chests and
running from every encounter (including the Mutants), there are no forced
encounters here, don't worry!
Anyways, you CAN go to the Sewer Access, head right and grab the 600 G in
the Chest (the fight is escapable), this isn’t necessary but every bit
of cash helps, return back to Arris Dome. You should be nearly empty on
Tonics right now, go buy about 20-30, this will be plenty for now, save and
then head downstairs. Head towards the food storage, stop before you
reach the room before the storage (the one with the boss encounter).
Give Lucca the Iron Helm, Speed Belt & Madain Suit, Marle the best of
whatever you got left (with the Bandana) and Crono the Bronze Mail &
Power Glove. Now run straight through the room and you’ll encounter a Boss
(if you wait in the room a bit you’ll encounter an Inescapable battle.. Hence
run through)
*********
Guardian & Bits x2
300 Exp
Guardian - 1200 Hp
Bits - 200 Hp
*********
This is the first & last battle Marle does exactly the same damage as
Crono, both of which do 40-43 damage each. If you attack the body while
both bits are alive, they counter with Delta Attack on all 3, which will
probably ruin you, attack the body with one bit alive and they’ll use
amplifire on the attacking character (45 Damage), amplifire is also
used as a normal attack with only 1 bit is alive. To beat this boss,
I took an all-out approach and attacked each bit with all 3 (and healing
with first available character is health fell below 45) then blitzing
the body. If you’re playing on emulator save state after you kill both bits,
have attacked the body as much as you can and has just revived both,
because you need both Marle & Crono dead so Lucca can finish off the body,
if not keep CAREFUL track of his Hp (use a piece of paper). Keep attacking
and healing if Crono or Marle dies don’t bother reviving them (if you have
any revives at this point), if both die and your about 300 or more short
of killing the body you should restart. Make sure Crono & Marle die then the
Main Body is at about 100 Hp (preferably by attacking the body when there’
s only 1 bit left to deliberately activate the counter-attack) then
finish off the remaining bit then the body off with Lucca, who will
absorb the full 300 Exp.
Anyway after this battle, Lucca will level up twice to level 5, your
current levels should be:
Crono: Level 1
Marle: Level 3
Lucca: level 5
Run through, after the scenes grab the Mid-Ether now go catch the
rat, activate the console & head through, grab the Mid-Ether and watch
Lavos Destroy the world. Head out and REST IN THE ENERTON, this will be
your last chance to heal for free until you reach the end of time,
save and head over to Lab 32. Grab the Mid Tonic & race Johnny & head to
Proto Dome, SAVE OUTSIDE.
You’ll enter another inescapable battle
**********
Buggers x3
54 Exp
100 Hp each
**********
Take out the bugger closest to Lucca and weaken the two near Marle &
Crono, let Crono & Marle get killed (if you’re on emulator press the
turbo
button) then finish up with Lucca who will gain another level. Now I
recommend if your using normal game to save outside again then re-enter, if
emulator save state.
Ahead of you are 4 inescapable but avoidable buggers, walk (don’t run)
towards and hug the wall in front of them (bottom end of the screen) and ‘
slide’ across holding down and right, then up then right to get to the
stairs then down and right to go down them. Do not dash at any point of this
process, or the encounter will trigger.
Phew, now go up and meet one of your best characters ROBO!
Take Robo, Crono and Lucca with you, you will need to dodge this irritating
encounter once again, and a few more timed after this too, but this encounter
is cake compared with some we'll need to deal with later.
**>-9.2-<***
2400 AD - Factory
**********
As you enter and when Robo activates the console you’ll be thrown
into another forced encounter.
**********
Acid x1
33 Exp
**********
You're going to have to wait for this Acid to hack through Robo's 200+
Hp, use Cure Beams/Auras on Marle to save on Tonics. Marle will absorb
this, the experience from this battle is essentially written off by the
next 2 forced encounters.
Now most of this factory is optional, and you're going to need to
skip virtually all of it the part of the factory from the right
elevator is littered with inescapable encounters. You can grab the Robin
Bow from that room, but do not try for anything else. Now go through the
left elevator and save your game. Run from the next encounter at the console
and head downstairs, around and to the next console. Now, activating the
console triggers a forced encounter with a random number of Acids and
Alkalines with anywhere between 0-5 of each with a total of 5 monsters.
Now after scrutinizing the experience gains by calculations, you can
afford to have at most 3 Alkalines in this battle (Alkalines give 45
exp each, and Acids 33) without any effect on your final levels. If you
encounter 4 or 5, you must reset and try again. It should not take too
many attempts to accomplish this, and the previous version of this guide
required you to exclusively encounter 5 acids only (!) which was a 1 in 32
shot!
**********
Acids & Alkalines
165 -201 exp
**********
Pretty straightforward and they should have no problems killing off Crono
and Marle. Robo will learn Laser Spin after this :-).
After this pick up the Titan Arm & Vest. Now you must leave the factory
and switch Marle for Lucca, and make sure you save outside the dome as
you will need to weave around the forced encounter with those 4 buggers,
twice, again.
Now optimize Lucca with the best gear you have sans the weapon and give
her the Speed Belt. Give Crono the best of what's left and very
importantly the Berserker, de-equip Robo if you need in order to accomplish
this. Now continue on to the switch, saving on the way. Lucca's best
weapon so far is in the chest besides the panel where you must input
the password, equip it right away and the password is X A B Y, the fight
with the R-Series is tough.
**********
R-Series x6
480 Exp
150 Hp each
**********
You probably remember having a heyday with Crono's Cyclone, Lucca's Fire
Line and even their first dual tech Fire Whirl. This is not going to work
for us though, our characters are just too weak to heal fast enough without
dying if they manually attack. This is where the Berserker comes in.
The berserker grants Crono Auto-Protect status, and effectively reduces the
damage he takes as well as putting him in auto-pilot. Now this battle
just comes down to healing constantly with Lucca and letting Crono hack
away at the R- Series. After 3-4 are down stop healing Crono. You
should be able to have Crono killed off with maybe 2 heavily damaged
R-Series left, which Lucca can, barely, finish off herself. It may well
take a few resets to get the timing right here, but you get it
eventually. Lucca absorbs an obscene 480 exp, eurgh.
Eventually you'll find yourself at the end of time.
**>-10-<***
End of Time & 1000 AD - Medina
**********
Meso Mail, Speed Tab, Magic Tab
Now speak to Gaspar, and learn to use magic, you can even have your
characters learn their dual techs, although their usefulness is rather
limited at this stage. You can heal for free here, now take this good
opportunity to have Crono and Marle K.O'd, to make the next forced encounter
much faster.
Now before you go straight to 1000 AD, take the 65000000 BC gate, exit
Mystic Mountain and enter the Dactyl Nest. Run from every encounter as
usual (there are none that cannot be run from) and here you can grab a Mid
Ether but also more importantly an early Meso Mail! :-) Return to the
gate and head down the gate to Medina Village.
When you arrive here you should head into the Elders House and grab the
two tabs there table, this is useful, go upstairs and you can also grab a
Magic Tab. Also raid the blue pyramid for an Ether.*** Head back out and
speak to Melchior, from him buy until you have 99 Tonics (because they're
that cheap) & 20 Mid Tonics (because they’re not so cheap, but
necessary). When you enter Heckran's cave, you'll be thrown into another
forced encounter.
**********
Hench x2
22 Exp
**********
Wait for Crono & Marle to be killed, finish with Robo.
Items: 2x Ether, Mid Ether, Magicscarf
There are no more forced encounters in this cave, you can run
from everything, so sack this place for what it's worth. At the
save point swap Robo for Lucca to have a party of Crono, Marle & Lucca, heal
with a Shelter.
Equip them:
Lucca: Best Helm, Meso Mail & Speed Belt
Marle: 2nd Best Helm, Titan Vest & Magic Scarf
Crono: Anything
With this setup both Marle and Lucca should have a modest 8 speed.
You're going to need to keep reasonable track of this bosses' HP here,
as Lucca cannot 1 on 1 against Heckran for very long, yet she must be the
lone Exp Absorber.
**********
Heckran
250 Exp
2100 Hp
**********
This fight is pretty tough, just remember that only Magic deals any damage.
Heckran starts out with the following attack pattern:
Bubble (40-45 damage)
Bubble (40-45 damage)
Cyclone (80 Damage to Marle, 95-100 To Lucca) Counter Attacking Phase (a few
turns worth) Repeat
Only use Mid Tonics when you need to in order to conserve resources,
just ensure that Marle Hp is always full, Lucca’s is above 90 before
Heckran uses Cyclone here, by having the most immediate character heal.
Contraire to the last edition, there is no point in using Antipode here,
as the 2 individual Fire and Ice spells do identical damage, do just
damage Heckran with both Marle and Lucca with their magic spells.
Chrono can help too while he's alive, but don't bother reviving him when
he does die.
When he enters his Counter-Attack phase heal up to full HP with Tonics,
don't bother with Ethers
Before long he’ll enter a VERY deadly cycle
Cyclone (80 Damage to Marle, 95-100 To Lucca) Cyclone (80 Damage to Marle, 95-
100 To Lucca) Yes Indeed! Attack (75-77 to Marle 67-70 Lucca) Counter Attack
Phase (a few turns worth) Repeat
You must play very defensively here, as Heckran is fast enough to get in
2 moves to your 1 here, and as you can calculate, not even Lucca with her
early Meso Mail can survive 2 hits in a row. From full MP, both Marle
and Lucca should be able to do barely enough damage to kill
Heckran, literally finishing with the last spell, or at most 1 or 2
spells more than that. So you can use this as your rough guide to finishing
the battle.
First exhaust Marle's remaining MP left with the following attack pattern:
"Brief Counter-Attack Break" Marle immediately uses Ice, Lucca waits with her
turn ready. Cyclone 1 If it hits Marle, have Lucca immediately use a Mid-
Tonic on her, if it hits Lucca, immediately have her use a normal Tonic on
herself. Cyclone 2 You should get Marle’s turn now, cast Ice, if this
Cyclone hit Lucca and had already hit her before as well, use a Mid-
Tonic, if not use a Normal Tonic. If it hits Marle Use a Mid-Tonic. Yes
Indeed! If you manage it, you may just be able to squeeze a
Fire in here "Go Ahead Try & Attack" Heal fully with Tonics and wait with
turns available
After Marle runs out of MP, repeat the above attack pattern but with
Marle and Lucca switching roles, their speed is identical so this
should be straightforward. The only difference is Marle will not get an
attack in, just have her heal with a Tonic. Heckran should fall on
Lucca's last spell before running out of MP, a good time to finish
this is just before he enters his counterattack phase, have Lucca ethered
once before this (so she has 12 MP), have Marle die off and Lucca cast
Fire just after the 'Yes Indeed!' attack, if this isn’t enough to finish
him then another Fire spell whilst he is in his counterattack phase
should most certainly finish the job.
**>-11-<***
600 AD - Zenan Bridge + Denadoro Mt’s
***********
After the following scenes, grab the Taban Vest, which will not be of
very much use but, meh. Also collect your 10 Mid-tonics off
Fritz for saving him. the proceed to 600AD, healing at the EOT along the way.
At the market in 600 AD, get 10 Revives and buy as many Mid-Tonics as
you can afford without selling anything off.
Head to Zenan Bridge, talk to the people there then head to the
castle (collecting your free shelters too), collect your Jerky & Power
Tab, head to the bridge again, save.
On this bridge are a Series of 3 forced encounters, enter Zenan bridge
and talk to the Commander, then talk to him again for a Gold Helm.
Have in your party Robo, Marle & Crono
**********
Deceased x2 - 106 exp
**********
Wait until Crono and Robo are knocked out after both attacking Ozzie
once (healing Marle when necessary, now have Marle attack Ozzie for the
3rd time to break his spell and end the fight.
Marle absorbs all 106 Exp, which will not be enough to Level her up.
A/N: Thanks CyberSarkany for telling me this strategy.
Heal Robo with his Cure Beam.
**********
Deceased x3 - 144 Exp
**********
Same strategy as before, except Robo absorbs instead.
Leave the bridge, save and heal. Set up your characters accordingly.
Crono: Iron Helm, Titan Vest, Power Glove, Best Weap
Marle: Iron Helm, Titan Vest, Best Weap
Robo : Gold Helm, Meso mail, Speed Belt, Best Weap
**********
Zombor
Top - 1000
Bottom - 800
350 Exp
**********
This battle isn’t very difficult at all, you will want to track the
bottom half of Zombor's HP.
To begin:
Have Crono attack or use Cyclone (tracking the bottoms HP if you do
so) Marle use Ice on top Robo use Rocket punch on top
The top should fall before it gets a chance to use its Doom, Doom, Doom
attack (if it does don’t bother reviving or healing, just keep attacking
top with Robo (the other 2 should die), don’t bother
healing/reviving fallen characters, heal Robo with a Mid Ether if MP busted.
Blitz the bottom until it says 'Doom Doom Doom Doom', keeping track of its
HP as you go along. Now Zombor tends to glitch here, which can be
(grudgingly) solved by healing one of the characters with a Tonic. Doom
Doom Doom always targets the player with most HP, which will usually be
Robo, and will one hit K.O. him, so make sure another player is alive when
it does so. It's attacks are very weak, dealing less than 30 Hp, do
healing should be minimal. When Zombor gets close to dying (<240HP, or 3
hits from Robo), have the remaining characters die off whilst healing Robo
and finish it off, absorbing all 350 Exp. No Problem.
Items: Mid Tonic, Shelter, Magic Scarf Now you have access to the bottom
half of your continent of 600 AD, don't bother healing anyone except
Robo, not even for MP. After the following scenes with Frog
(ransacking the places as per usual, nothing here is inescapable).
Head into Cursed Woods, grab the Mid Tonic, Shelter and your 2nd Magic
Scarf, talk to Frog then leave. Keep Robo in the party, put him at
position 3 and enter Denadoro mountains.
Grab the 300G and continue up towards the ladder and you’ll enter 2
forced battles.
**********
Goblin
32 Exp
**********
It's a pain to actually have your characters killed off, that’s why we
didn't heal from before, but you know the drill, Robo absorbs this,
after which you'll be knocked into another forced battle.
**********
Ogan
32 Exp
**********
You'll probably need to heal here, but just keep attacking him for <20
damage with Robo, he's no problem. 1 screen up to the right (not up the
ladder) is a weapon for Robo, grab this and leave the mountains and save
your game again, now you can resume.
This area is a minefield of forced encounters, many are on invisible
trigger squares for which paths to avoid them will be detailed here. It's
a long way to the next save point, so my advice is not to rush this next
section, you do NOT want to be avoiding all these encounters over and over
again. Really.
Now head through, running from every encounter, grab the Revive and 500 G.
When you meet the Ogan (with the Wooden Hammer) that jumps out &
back repetitively, dodge him and run up the ladder, then the next
ladder then there should be a turning to the right to reach the next screen.
On this screen there are no inescapable encounters, grab the Revive,
Mid Ether, Gold Helm & Mid Tonic and head left onto your next screen.
This screen also has no inescapable encounters, just a rock throwing monster
& a chest with a Mid Ether, head up and right onto your next screen.
Now, walking, hug the top wall until you meet the ladder to avoid
an inescapable encounter with a Free Lancer & Ogan. Head up the ladder
and, still walking, hug the right wall, grab the chest with 600 G, hug the
wall on your left down then up to the next path then head up into your next
screen.
You should be on a cliff-edge field, hug the outmost edge, as you
can sometimes hit an inescapable encounter here. Thanks
CyberSarkany for identifying this.
Here you should be near a waterfall, here fall down the left waterfall
and grab the Silver Stud & Silver Erng, 2 of the best accessories in the
game!
Head up to reach the next screen, then up again to reach the cliff again,
hug the top side as before and head left onto the waterfall again. Now
head left past the Free Lancer to grab the chest.
Now as you go down the ladder, hug the left wall, walking to avoid
the inescapable battle with 2 Free Lancers, and to get to your next screen.
Hug the bottom wall to the bridge to avoid the inescapable battle with
3 Bellbirds, once on the bridge you may safely talk to the White
Monkey repetitively for a Magic Tab, head down to your next screen.
Head down and hold off saving for just a second, grab the chest and bash A
in the very bottom left of the screen for your second speed tab this
game, now head through to the next screen to grab the Gold Suit, now come
back to the Save Point and equip your characters:
Robo : Gold Helm, Meso Mail, Speed Belt
Crono: Next Best Helm, Gold Suit, Silver Erng
Marle: Doesn’t Matter
Now you have my permission to save.
This next screen has a fairly tough to avoid forced encounter, while
touching the Hetakes themselves are triggers, attempting to climb the
ladder with the Freelancer above it is too close will have his knock you
back down into that said battle. So my advice is to completely ignore
the treasure chest here (it's just a Shelter) and simply run as fast as
you can around and up the ladder. There is a good chance that the
Freelancer will be far away enough to run over to the other side when
you climb the ladder, effectively avoiding that forced encounter. I'm sure
there is a more precise method to this but this blunt approach seems to
work around 30% of the time, which is plenty enough!
A/N: Thanks to CyberSarkany for reminding me of the Gold Suit
Fortunately for you, that's the end of your encounter-dodging for
this section, and now you will face Masa & Mune, best of luck!
**********
Masa
Mune
400 Exp
1000 Hp each
**********
Very straightforward, just attack the one with the purple collar, on
the left, you shouldn’t need to heal, if you need Crono and Marle to die
just have them attack the other one to be K.O'd by their counter attack
so that only Robo absorbs this.
Now for the big boss..
**********
Masa & Mune (fused)
500 Exp
3500 Hp
**********
Masa & Mune’s initial attack pattern is
Attack (33 - 36 Damage) Attack (33 - 36 Damage) Wind (65 - 70 Damage) Store
Tornado Energy (with slash counterattack) Tornado (165 Damage) Repeat
Crono should be able to survive all of his attacks in this stage, just
have him heal himself and Robo with Tonics, and when he begins storing
tornado energy, have Crono use his Slash to negate it and restart the
attack pattern. This should help you conserve resources and so a good chunk
of his HP before he changes his attack pattern..
Attack (70 - 76 Damage) Attack (70 - 76 Damage) Store Tornado Energy Tornado
(165 Damage)
You don't get any warning when he changes his attack pattern, but is
easily judges in the doubling in his attack power, now Crono can't
survive for anything, so just let him die, Robo will take things alone
from here. Use the following move pattern:
Tornado (Robo has 100 Hp left) Robo immediately Rocket punch Masa & Mune
Attacks Robo uses Mid Tonic Masa & Mune attacks Again Robo uses Rocket punch
Masa & Mune stores energy Robo uses Cure Beams to heal Repeat.
Use a Mid Ether when needed, adhering to this protocol strictly simply
makes this a case of how many Mid Tonics can you save. Masa & Mune will
eventually fall and Robo will absorb all 500 Exp.
Now do not heal any of your characters except Robo, which you'll want to
heal to max and also make sure he has at least 6 MP so he can cast 2 laser
spins. Use an Ether if needed.
Continue with the necessary storyline and eventually you'll need to go to
65M BC for your dreamstone. But wait! If you remember, you will lose
your gate key here with no way to get back to the previous eras to
purchase what you need. So first you must make sure your inventory is
stocked up like so:
Crono, Marle & Robo in party 20 Revives 20 Mid Tonics
Sell your old equipment to make ends meet if you must (the Lode Bows are
a good place to begin), just make sure you have these.
Now we must take a little detour, all the way forth to 2300 AD. This is
one of the main updates for this FAQ and this is one of the few
opportunities that the EXP mechanics allow for this following sequence.
Head to the Sewers, you want to grab the Rage Band just before Sir
Crawlie, but before that you must fight a forced encounter near the
entrance to the sewers. Have Robo Marle and Crono in your party.
**********
2x Nereides
44 Exp
**********
Robo can absorb this, this experience is virtually all written off
later, don't worry about it at all as it will not affect the party levels.
Now avoid the forced encounters by refraining from touching the
'sound' triggers (cheese, the can & trash can and the save point) and
grab the Rage Band just before Sir Crawlie. Go no further and come
back. Time to go to 65000000 BC.
**>-12-<***
65000000 BC - Reptite Lair
***********
You fall straight into a forced battle.
**********
Reptite x5
360 Exp
**********
Yep, Chrono and Marle bite the dust and Robo uses a single laser spin
to finish this off, and now with albeit some help from Ayla, you face your
next forced encounter.
**********
Reptite x 4
288 Exp
**********
Same drill as before.
After the following scenes including meeting Ayla & the party you should
have your precious gate Key stolen, now for your party of Crono Marle and
Ayla to begin the forest maze. None of the encounters here are
inescapable, so make sure you sack this place for everything, there are
plenty of resources here to find. Now make sure Ayla's health is full and
Crono and Marle are at 1 Hp to make the following forced encounters
easier. Save outside before entering the Reptite Lair.
After entering the Reptite Lair, before long you’ll enter a room with a
few Evilweevils which you can't escape from if you encounter them, wait
a few seconds and each Evilweevil will dig a hole, you must use one
of these holes to reach downstairs, each hole forces you into a
different set of inescapable encounters.
You should see 5 Holes spaced like this after a few seconds.
###1######
##########
2#########
####4#####
#########5
##3#######
There will be some randomness to the positioning, and if you should meet
the wrong set of monsters, try again
Hole 1 gives you
Evilweevil x2 - 162 Exp and Megasaur x1 (830 Hp) - 147 Exp
No treasure - 309 Exp total
Hole 2 gives you
Evilweevil x2 - 162 Exp and Megasaur x1 (830 Hp) - 147 Exp
No treasure - 309 Exp total
Hole 3 gives you
Fly Trap + Evilweevil - 167 Exp and Fly Trap + Evilweevil - 167 Exp
There is a Mid Ether & Mid Tonic in the chests, total of 334 Exp.
Hole 4 gives you
Evilweevil x2 - 162 Exp and Megasaur x1 (830 Hp) - 147 Exp
No treasure - 309 Exp total
Hole 5 gives you
Evilweevil x2 - 162 Exp and Fly Trap + Evilweevil x2 - 248 Exp
There is a Ruby Vest in the chest, total of 410 Exp.
Just take any of hole 1,2 or 4... The treasures are not worth the Exp for 3
& 5.
In the next room there are tonnes of Reptites and also 2 chests behind
2 repites, one with a Rock Helm and the other with a Full Ether
(both behind a Reptite), it can be pretty tough getting these chests
without triggering an encounter, so you may want to skip these if
you're having trouble. The previous save point is not far behind so I'll
leave that choice to you, but the Full Ether does sell for very handsome G.
Run from the next few encounters, save & use a shelter at the save
point. Now equip Crono with the Rock Helm, Meso Mail and Silver Stud, equip
Ayla with the Bandana and the worst armours you have, after this battle
Ayla will leave (for quite a while) taking what you equipped on her with her.
As you enter the next room you’ll face Nizbel. You will need to keep
precise track of his Hp. I'd recommend a jot pad, a calculator and
massive abuse of the pause button.
**********
Nizbel
500 Exp
4200 Hp
**********
Basically fight him how you would in a normal game, except Nizbel’
s electrocution attack will kill Crono and hurt Ayla. Have Crono use
Lightning and have Ayla attack non-stop, have Crono heal Ayla so she has at
least 200 Hp before Nizbel’s electrocution attack (Tonics/Mid Tonics).
You'll need to revive Crono every time the electrocute attack kills him
and have Crono cast lightning ASAP. With the Rock Helm & Meso Mail Crono
should easily survive the Earthquake, although the normal attack will kill
Crono - revive him again if this happens
Now, hopefully you have been keeping careful track of his Hp (definitely
abuse pause to give yourself time to keep track of Hp), use Crono's attack
to bring Nizbel's atk down to a reasonably low level (>50 Hp is great), now
have Crono killed off by electrocute and Ayla finish off with her normal
attacks, which will deal negligible damage without reviving Crono. Time
this well as it's easy to waste excessive resources with this.
Now that you are finished with this section, after the following scenes
you must prepare for Magus's castle. You can grab the Taban Helm while you
are at it, but make sure you have at least the following:
80 Mid Tonics
20 Revives
15 Heals
If you have G to spare, max out on Mid-Tonics 1st before buying more
revives. Trust me you're going to need them. And if you can't make the ends
meet, then sell your old equipment, starting with your old weapons.
**>-13-<***
600 AD - Magus’s Castle
***********
Pick Frog up and have him learn his magic and Marle and Frog learn the
Ice Water dual tech from Spekkio. Heal your team too. Now go to Magus's
Lair and save, the castle was probably tough in your LLG, it's no less down
here =-(.
After the following storyline and stepping on the false save point,
you'll find your first forced encounter.
**********
Hench x4 + Vamp x2
488 Exp
**********
You should know what to do, Crono & Marle dies & Frog lives. However make
sure you take out a few enemies before letting them die because the 6
enemies will easily overwhelm a lone Frog.
First head down the left passage head past the monsters and talk to the
group of 5 people.. Which will knock you into yet another inescapable
encounter.
**********
Decendant x5
60 Exp
**********
Same drill as the last fight, and most the others too.
Do not speak to Slash just yet, you will most certainly want to save and
heal outside first, because this fight with Slash is very tough. Best of luck!
Before talking to Slash equip yourself as follows:
Frog : Rock Helm, Meso Mail, SilverErng
Marle: Rock Helm, Ruby Vest, Ribbon
Crono: Berserker
**********
Slash
500 exp
5200 Hp
**********
Open the battle by just attacking with everyone (Use Slurp cut with
Frog), Slash does little damage to your characters (he will however take
out Crono in one hit), when Crono and Marle dies do not bother reviving
them. When Frog exhausts his MP use a Mid Ether, you should have a decent
stock of these (I had 20) which should comfortably last you for the
remainder of the game. Keep Frog reasonably buffed with Hp and this first
part should be simple.
A Fire 2 spell signals the transition to his 'equipped phase', and
spamming Slash (75 dmg to frog) at your party. again don't bother
reviving Crono and Marle and attack and healing with Mid-Tonics as
necessary. Frog shouldn't have a problem keeping up with Slash 1 on 1
whilst dealing respectable damage himself. After about 8 hits watch Slash
carefully, he’s about to transition into his 3rd, much more deadly
phase. You can tell when he has just transitioned when his body
movements become very erratic (jumpy). When he does this, immediately
heal with Mid Tonics. This is where the fight's difficulty increases
tenfold.
In Slash’s 3rd phase Slash will use Leap Slash (120-135 Damage), 'Yes
Indeed!' attack (100-110 Damage), Regular Attack (60-70 Damage) Slash (75
Damage)
On top of that, Slash's speed has almost doubled, and is likely to
double- turn Frog on occasion. Fortunately his attacks follow a set
specific and predictable pattern:
Leap Slash
Leap Slash
'Yes Indeed!' Attack
Slash
Leap Slash
Normal Attack
Slash
Normal Attack
There is a relatively long time delay between the 2 consecutive leap
slashes, and the end of the pattern with the Normal->Slash->Normal is where
the damage mounts up slowest. Remember this as these are your 2 best
opportunities to attack.
So as before concentrate on keeping Frog healed with Mid-Tonics, and only
Mid- Tonics as the damage racks up just far too quickly. Now after the
Normal- >Slash->Normal combo ensure Frog is at full health. After the
first Leap Slash, immediately Slurp Cut Slash, and Frog will be fast
enough to get another turn in to heal before the next Leap Slash.
Furthermore after the 3rd Leap Slash you should be able to safely get another
Slurp Cut in.
You will need to stay on the ball in this fight right till the very
end, Slash does have a fourth phase which begins when Slash is at critical
health (~<800), which is exactly the same as the third except he
counter attacks every attack with 'Yes Indeed!'. Damage will most
certainly rack up too quickly to safely attempt attacking between the 2
Leap Slashes, so limit your attacks to just the Normal->Slash->Normal
combo and you should be, just about, fine.
After you win you gain probably the most useful weapon in the game,
the Slasher! A brilliant weapon that gives Crono a +2 speed bonus
for zip, coupled with a Speed Belt and you have a ** Speed capable
Character. Not bad, at all. The Slasher also has decent attack strength
although it pales in comparison to the Frog & Ayla.
Now head down the right corridor and talk to the children around the
chest, run from this encounter and you must collect the Barrier from the
chest. Your success on this challenge depends on you not forgetting this item!
Carry on down the right corridor and before you talk to ‘Flea’ set up
your characters as follows:
Crono: Berserker
Frog : Ruby Vest, Rock Helm, Speed belt
Marle: Magic Scarf
And optimize the rest of the equipment on Marle first then Crono.
**********
‘Flea’
0 exp
**********
Crono attacks & gets Mp Busted (don’t worry about having Marle or Crono KO‘
d), now the real flea appears.
**********
Flea
500 Exp
4100 Hp
**********
Flea is REALLY weak compared to the other bosses you have encounters..
he doesn’t do over 60 damage so my advice is just Slurp Cut & Mid-Tonic
away, use a heal when blinded/poisoned and a Mid Ether when out of MP.
On Crono & Marle's part, Crono attacks till he dies & Marle Ice’s till
she dies. Frog faces off against Flea alone eventually.. And
eventually he will fall, leaving Frog to collect the 500 exp (and a level).
Collect the Magic Tab that’s dropped and head back out of the lair. Save
and heal outside before progressing further. You also need to check your
itinery, you most likely used about 40 Mid-Tonics about now, you need at
least 50 for the next section, go back and purchase some more if you need to.
Run through and run from every encounter. Grab the Mist Robe and,
critically the Dark Mail. The next room contains lots of monsters.. All
avoidable but inescapable. The only ‘triggers’ in this room are being
hit by a Green Rollie, just use the ladders to avoid these head through
onto the next room.
Now you enter a room.. Where Ozzie will drop you through the floor if you
step wrong. Now dropping down the said holes does indeed drop is into a
forced encounter, but this is a necessary evil, as the room we are dropped
in has a critical second barrier that we will need in order to defeat
Magus. According to mathematic however, this doesn’t affect our final
levels, do not worry. So without further ado:
**********
Decendant x6
72 exp
**********
Crono & Marle dies - Frog lives and absorbs the 72 exp.
Ransack this room, and try and find the save point at least once and save
in this room (there's a Tab here too along with the barrier), you have a
very very tough couple rooms ahead of you in terms of dodging and
surviving encounters. When you are at the save point, do not heal anyone,
and only heal Frog with Tonics, we need the other 2 to die quickly. The
battle with the 'save points' is escapable, don't worry.
After you have done all that head up and around to Ozzie then up to the
next room. In this room are loads of inescapable but avoidable
encounters.. And will take several tries on a SNES. In fact, I recommend
you fight the battles in your first few attempts and just try and get a
feel for this room, enter and exit it and keep trying and trying,
fighting and winning the battles, once you are comfortable enough
dodging these in a single run, reset your game and try for real.
There are 2 triggers
Touching (or nearly touching) an Outlaw Touching a Grey Rollie.
I will guide you through the Outlaws 1 at a time, for the Rollies just
avoid them by 1. Going to the ‘corners’ at the end of the stairs
Like this
#
#
#
#
####1
#
#
#
#
This is a 2d diagram looking at the side, stand at 1 and you should be fine.
Now for the first Outlaw, this outlaw is moving towards you, so run
towards him hugging (hold Up & Left buttons) the top wall, as soon as you
reach the stairs release the left button and run up (effectively ‘
squeezing’ between the Outlaw & Stairs)
A Rollie should be coming down the stairs so go into the upper left corner
of this box you dodged the outlaw in and wait for the Rollie to pass
before continuing up (the outlaw can follow you once you pass him
horizontally, strangely enough).
Here’s a diagram
F~~~~~~~~~
#########~
#######O#~~~~~~~~~~~~~~~~~ EEEEEE
########~~~~~~~~~~
##################
EEEEEE = Entrance
0 = Outlaw
~ = Route to take.
F = Finish point (to wait for Rollie to pass).
The next Outlaw is the save as the first, hug the top edge but when you
reach the end of the stairs release the right button and you squeeze
past the outlaw similarly to how you did the first one. Do that
you’ll avoid the 2nd Outlaw.
The Third Outlaw is easier he’s walking towards you like the first was but
not we have ladders underneath the bit he walks across, although the Outlaw
might seem to be following Crono, he is actually following the 3rd person
in your party (Marle) as she’s following Frog who’s Following
Crono in the standard ‘walking trio’.
Now we can abuse this, walk into the ladder with Crono then walk up off
the ladder but stand just above it. The Outlaw will inch his way towards
Crono (go back onto the ladder when a Rollie goes past). When the
Outlaw is uncomfortable close have Crono walk to the right, so far as
that Marle who’ s at the back of the Trio will also walk off the ladder.
Walk to the right just far enough so Marle is the only person on the
ladder, now the Outlaw will walk onto the ladder and down it to follow
Marle.. You can now safely by- pass the Outlaw.
############O##F##C#####
M
O = Outlaw
F = frog
C = Crono
M = Marle.
The 4th and final Outlaw is the easiest to bypass, just hold UP to climb
the stairs and you’ll walk right past him, you don’t even have to run.
After that give yourself a pat on the back.
In the next room are 2 inescapable encounters. Do *not* take any risks in
these fights, you definitely don't want to be repeating the previous
room over and over.
**********
Outlaw x2
Groupie x2
462 Exp
**********
Have everyone attack the Groupies and kill them first, then let Crono &
Marle die. Use Mid Tonics if necessary.. If you conserve you run the
risk of dying.. Have Frog finish the Outlaws alone & will grow to level 13.
The second set of monsters you can actually escape from, some good news
at last!
For the next battle give Frog the Ruby Vest and Silver Stud.
**********
Juggler x4
512 Exp
**********
Crono & Marle uses Magic on the Jugglers, Frog uses Slurp Cut on the one’
s who’s defence mode is MAGIC (from Crono & Marle’s magic). Crono & Marle
will eventually get KO’d, in which case have Frog to the Magicing &
Attacking. Frog will absorb all the exp. The Ruby Vest halves the damage
you take form their Fire attack, making them much more manageable. Frog
absorbs all 512 exp.
Head up & grab a second Speed Belt, head up & run from every encounter,
now you face Ozzie.
**********
Ozzie
0 Exp
**********
Attack the chains as normal.. don’t worry this battle gives no exp so
no worries about Crono & Marle not being killed off.
Grab a 2nd Mist Robe & a 3rd Magicscarf in this room, SAVE and use a
Shelter. Now you must face Magus, first however you must know a bit about
him to defeat him.
**********
Magus
1500 Exp
6666 Hp
**********
Set Up your Characters:
Crono: Slasher, Meso Mail, Speed Belt
Frog : Masamune, Rock Helm, Dark Mail, Speed Belt
Marle: Mist Robe, Magic Scarf
Optimize the remaining helmets on Crono 1st then Marle
Frog does not need the SilverErng because it makes no difference, Dark
Matter is survivable with Barrier & 230 Hp and the Speed Belt really is
necessary to get moves off fast enough.
Magus is probably the most technically challenging boss in a LLG, by
a country mile. He combines the need for accurate timing, abundant healing
and some luck.
Magus’s Attack Patterns: Magus actually only has 2 attack patterns..
First phase >4500 Hp
Alternates between these 2 attacks Geyser / Hp Down, 35-40 damage & Hp Down
Status Normal Attack, 65-70 Damage
And Magus will counter every magical attack or every 2nd physical attack
with one of these spells, and also change his weakness to it.
Shadow (150-160 Damage to Frog)
Lightning 2 (110-120 Damage to Frog)
Ice 2 ( 90-95 Damage to Frog)
Fire 2 (110-120 Damage to Frog)
Frog should, hopefully, survive any 2 attacks from full health, except
an unlucky Shadow Counter & Normal attack combo. Just pray that doesn't
happen. Now the only magical damage you're really going to be able to
deal here is with Frog's Water spell which after 1 normal attack from
Frog's Masamune to lower Magus's defence, will deal 240. You're going to
need some luck here in order not to exhaust yourself of Mid Tonics,
hopefully up have an ample supply at this point. But before I speak
more about strategy in this phase, you should be aware of his last phase.
Second phase <4500 Hp
Magus risks casting a spell (1-2 damage to all)
Dark Matter (305 damage to Frog)
In case you haven't yet done the math, 305 Hp is more Frog has at maximum
Hp, even with the SilverErng equipped. He's already maximally set up for
magic defence. But, we have those 2 barriers! Ah yes 2 items that will
grace Frog with the ability to nullify 1/3 of the magical damage he
receives for all of 60 battle seconds. 2 minutes, that's all Frog's got
to survive the necessary Dark Matters in order to finish off that remaining
4500 Hp.
So in order to get past this battle have with you a few things.
Pen & Paper
Calculator
Your fastest fingers
Your battle speed set to 1
The last point is probably the most important one, as raising the
battle speed will allow more turns to be performed in a certain
amount of battle time, it also means you get a bigger window for the
Barrier to last, you need one barrier to protect you from 3 Dark Matters
at this battle speed, and you'll need to time the use of the barrier very
precisely to make this happen on the faster speeds. But this also, of
course makes the necessary micromanagement that much tougher too.
So for a start to finish battle strategy, allow Marle and Crono to die
off, they're completely useless at the beginning, and attack Magus to
trigger his barrier change, if he changes to Water, good job, attack Magus
once to lower his defence with Frog and then cast water, if he changes to
something else, you will need to attack him twice in order for his barrier
to chance again. All the while with keeping track of his Hp, and of
course keeping track of your own Hp, Frog isn't going to last very long
without healing, you'll have to play very defensively keeping on top of
healing with Mid Tonics. Don't bother using anything less, you'll only
waste time for yourself later.
Now most importantly, once Magus is one Magic hit away from going to his
next phase, after attacking Magus once, revive Crono and Marle. You need
all the turns you can get while Magus is in his second, lethal phase. Have
Crono and Marle heal Frog to his maximum Hp and Mp and remove his Hp Down
status, also you need to have hit Magus, to lower his Magic defence, of
course. You will probably need to revive your characters a few times to
accomplish this but it's necessary, now is probably a good time to use
that Lapis. Once you have Frog at Full HP with his status cured, and
Crono and Marle alive, with all their turns available, you are all set.
Cast the dual tech Ice Water to hit him hard into his second phase, now
you must act quickly. Have Crono attack Magus, Marle cast Ice and Frog use
Slurp Cut repeatedly. Do not even bother trying to use his normal attack,
time is too far against us. Before Magus's 1st Darkmatter have Crono use a
barrier on Frog. Crono is your fastest character and his turns the most
dispensable. Dark Matter will do barely over 200, healable with a single
Mid Tonic. But Frog simply doesn't have time for this. Have Frog revive
Crono with his first available turn, and relentlessly attack with Slurp
Cut. Use Crono to heal Frog and then attack Magus too. These small
attacks of Crono’s may seem insignificant, but they make all that much
difference. Repeat this process after every Dark Matter, reviving Crono
and attacking with Frog. Crono will need to use a second Barrier on Frog
after Magus has used three Dark Matters (It can actually sometimes last
4 Dark Matters), wait for the existing barrier to wear out before
using the next, keep a close eye on Frog. Also Crono will need to heal
Frog's MP with a Mid Ether
After Magus's fifth Dark Matter do not revive Crono, as you should have
done enough damage to finish things with Frog alone, have him heal
himself and assault, you should have enough time to get in the remaining
damage.
If you are really, really struggling to make the damage count, you can
give Frog some Power Tabs to help make ends meet.
*Thanks Moogleboss for suggesting and testing the idea
Once you win, congrats, you just beat one of the hardest bosses in
this challenge, victory is sweet!
Frog will absorb an obscene quantity of exp and we will be propelled
to 65000000 BC.
**********
65000000 BC - Tyrano Lair
**********
Your levels as of now should be:
Crono: Level 1
Marle: Level 4
Lucca: Level 14
Frog : level 14
Robo : level 15
Ayla : Level 19
**>-14-<***
65000000 BC - Tyrano Lair
***********
You awaken in 65000000 BC, proceed through the following scenes until
you attain the Dactyl, now don’t go to the Tyrano Lair just yet. First
thing of course is to save but to head back to 600 AD, we need supplies.
You need:
50 Mid Tonics
20 Revives
5 Ethers and Mid Ethers
Head into Tyrano Lair, there are no unavoidable inescapable encounters
here, however avoiding these, especially on a SNES will be a doozey,
it's as tedious as the room in Magus' lair and as tricky
as Denadoro Mountains! But fortunately this is the last of the encounter-
dodging we need to do.
When you’re in the Tyrano lair take the right passage, run from everything
and release Kino. Follow Kino up & around and into the left skull.
Step on both switches & head through the left passage, hug the top
wall outside, the Reptites are easy to avoid (just don’t touch them) and
up into the next room. This room will consist of lots of teleporters. Hug the
left wall & move up until you reach a one square long ‘bridge’. Cross it
and then hug the wall to your right & go straight up. Don’t bother
collecting the egg on the top wall, hug the top wall to the stairs and
go down.
This next balcony is very tough, huge the top wall tightly and you’ll
avoid the random encounters here, stop hutting the top wall when you reach
the door that’s sealed. There is a path approximately ‘one square’ above
the bottom wall which is about ‘one square thick’ then you can take which
allow you to evade the random encounters.
Diagram of the balcony:
*S** XXXX TTTT #PPPPPPPPPPPPPPPPP###############P##
#################P###############P## #################P###############P##
#################PPPPPPPPPPPPPPPPP## ####################################
#### #### #### #### #G## ####
S = Starting position on screen P= Path to take XXXX = Grated door TTTT =
Target door
G = Running Point (read on..)
Inside the next room is no save point, press the right switch only and head
up and flick the switch in there, head out and follow the path you took.
Now if you are on an emulator, save state, if on a SNES, go outside
Tyrano's Lair and Save.
Now go to point G, line yourself so that just under half of Crono is in
line of the front of the pillar and half is in front of the opening.
Now start with Crono facing the door, hold B and dash towards it, as you
each the door Crono should ‘bump off’ the corner of the pillar and enter
the next room. This door is programmed to be a forced encounter by any
normal means, but running at the door this way triggers the screen
transition at exactly the same time as the battle (you will see your
characters run back to enter battle stance as the screen fades out).
This will probably take several attempts, but it is definitely
entirely possible without killing yourself over it, I have run at the
door form the same save state at the same time in the same way and gotten
different results, so there is a large degree of luck involved in this. May
you only have the best of it! I have even completed this section on the
iPhone version of Crono Trigger, where movement is substantially
more laborious and less responsive, so I'm sure it's possible for anyone
to achieve even on a SNES!
Now save in this room and prepare yourself for...
**********
Nizbel II
880 Exp
6500 Hp
**********
To those of you who defeated Nizbel II with the original guide,
please forgive me. What used to be one of the toughest, and by a country
mile, the most annoying is all but trivialized by the Rage Band. The
strategy is simple, just have the following checklist prepared:
Ayla: Fist, Rock Helm, Mist Robe, Rage Band, full 40 MP
Crono: Slasher, Speed Belt
Battle Speed: Fastest
All you must do is have Chrono cast 2 Lightings on Nizbel, which will
bring his defence to its minimum, cast no more than that as that will
trigger Nizbel's painful lightning counter. You should have ample time to
do this at the start as you have 2 other party members to distract fire
from Crono, reset if you fail first time.
After that it simply becomes a waiting game, have Ayla heal
herself constantly with Kisses, and she will randomly counterattack
50% of the attacks coming her way for 225 damage, 440 if a critical hit.
Have Marle and Crono do nothing but the 2 aforementioned lightings,
they will die off quickly enough, and remain dead.
Now, because you are damaging via counter attacks instead of
directly, Nizbel's (ANNOYING) defence boosting counter doesn't come into
effect, and thus so long as you never directly attack him, it will remain
at its lowest throughout the fight!
~25 Counterattacks later and the former pain in the ass will fall, good job!
Don't forget to save, this next section is very, very tricky to
navigate without triggering any forced encounters. Now continue on through
to the next room, which is the balcony depicted in the diagram below, make
sure you are walking, and not running through this section.
Hug the bottom ledge until you are exactly halfway between the entry
and central door (you can use the 5 bricks as a marker too, and go up
on the third one) before going up and hugging the top ledge until you
reach the middle of the big balcony. You can safely move to the bottom
of the ledge without triggering anything Now on the next part hug the
BOTTOM edge of the balcony until you’re in line with the right half of the
right pillar door, then you can safely go upwards & inside the room.
Again, as depicted with Magus's lair and balcony before Nizbel II, if on
a SNES it is definitely a good idea to just practice this section a few
times, fighting the battles and gaining the levels, just to feel exactly
where the trigger spots are if you keep tripping them, then reset and try
the balcony for real, the previous save point is very close in comparison
to the previous section.
*S** XXXX TTTT
#p#### ###### ###p##
#p#### ###### ###p##
#p#### ###### ###p##
#p########pppppppppp################p##
#p########p########p################p##
#p########p########p################p##
#pppppppppp########pppppppppppppppppp##
##### ###### #####
##### ####CC #####
P = Path to take
XXXX = Grated Door
TTTT = Target Door
*S* = Start
CC = Crono's start position
Once you enter the room step on the top-most switch, before you save
make sure your party is fully healed and you have them equipped
like so:
Crono: Slasher, Speed Belt
Ayla: Ruby Vest, Speed Belt
Marle: Silver Stud
And prioritize your remaining armours to Ayla 1st, Marle 2nd & Crono 3rd,
now you can trip the left switch and save, we have 1 more tricky
encounter to dodge now.
Retrace your steps to the Middle Door (previously grated), all but one of
the tiles in a line towards the doorway trigger a forced encounter
with a gigasaur, there is a *very* narrow path on the right hand side
that avoids this and will let you through to the next room without any
unnecessary exp. Align Crono so the left half of his body is in line with
the right pillar, and the right half is in line with, of course, the wall.
Walk through and you should avoid the encounter. This will likely require
some trial and error and several resets, but the window is most definitely
there.
Now you must fight Azala, if you required a large number of attempts to
avoid those forced encounters, you definitely do not want to be taking
too many risks in this right, but it's generally quite straightforward.
**********
Azala & Black Tyrano
1800 Exp
Azala - 2500 Hp
Black Tyrano - 10500 Hp
**********
Azala's Moves:
Rock Teleport: Almost kills, or barely kills Marle
Sleep: Can cure with Kiss/Heal
Telekenesis: ~70 Damage
Tyrano's Moves:
Single Target Flame: ~20 Damage to Ayla, 50 to Marle
Countdown: Hp Down Status
Chew: Absorbs 200 Hp from Ayla, 50 from Marle
Charged Flame Attack: ~160 to Ayla, kills Marle
Don't be intimidated in the least by their moveset however, as they
make their moves are generally very slow.
For the first half of the fight you want to concentrate on Azala, have
Crono use Lightning on Azala (and he will die shortly) Ayla heals Marle &
Herself with Kisses/Mid Tonics and Marle concentrates on using Ice on
Azala for 85 damage a hit. Use a Mid Ether on Marle when necessary.
Just make sure you always have Ayla’s turn available to heal and you
should be perfectly fine, you should only need to revive Marle 4-5 times
if you are careful. When Tyrano’s Countdown is over make sure Ayla has
full health and she’ll survive no problem (Tyrano's attack does 150
damage), revive Marle after and continue. The only thing to worry about is
having Ayla put to sleep immediately after Tyrano's countdown, but this
should not be a problem if you heal with reasonable liberality. Don't take
any more risks then you have to, you don't want to keep repeating that
forced encounter dodge earlier.
When Azala falls he’ll use Break, Hp Down. Now you face Black Tyrano, and
all of 10500 Hp, but do not worry, Tyrano is so slow with its actions
that Ayla is always fast enough to get at least 1 turn in before Tyrano
follows up a previous move. Use a Mid Tonic immediately after each
Charged Flame and Bite attack and Ayla is in absolutely no damage of
dying, just hack your way through each and every one of those 10500
Hp's with Ayla's attacks and he will fall, leaving Ayla with 1800 juicy Exp.
Ayla will absorb all 1800 Exp, after the following scenes you’ll arrive
in 12000 BC.
Congratulations! You have achieved your party's final levels!
Crono: Level 1
Next Level 14 Exp.
Marle: Level 4
Next Level 4 Exp.
Lucca: Level 15
Next Level 1450 Exp.
Frog : Level 15
Next Level 100 Exp.
Robo : Level 16
Next Level 290 Exp.
Ayla : Level 20
Next Level 581 Exp.
However this is not -quite- the end of your encounter-dodging antics,
and also we have yet to collect Magus
**>-15-<***
12000 BC - The Wallet
**********
Head through the gate and you’ll reach 12000 BC. Go through this place till
you reach Zeal Palace (don’t do the Fire, Water & Wind books just yet.. We’
ll come back to these shortly enough). Tell the lady in the Castle with the
plant for her to plant it, not burn it. This opens a very important side-
quest to us later on. Scratch the Nu’s back on the bridge now head back to
Kajar, enter the top-right room & scratch the Nu in there’ s back for a
Magic tab. More importantly however you can search the right- side of the
bottom wall in the very same room for a Speed tab!
Now head back to Zeal palace and charge your pendant after a few
scenes. Great! This now grants you access to tonnes of really useful items
including the Wallet! However two Nu’s block your path so you must head
into the room above and experience the scenes there.
Sadly it's impossible to absorb the 1000 exp this next fight yields
without level gain. It is optional however and losing will still continue
the game. But that's not to stop you beating him up for fun no less!
**********
Golem
7000 Hp
**********
Crono: Slasher, Speed Belt
Marle: Speed Belt
Ayla : Ceratopper, Mist Robe, Beserker
This has got to be one of the most ironic switches of tactics I have
ever made, as the most well-accepted strategies for defeating the
Golems avoid allowing the Golems to Copy Physics, due to its powerful
physical attack that will wipe out any character in a single hit. But,
it's exactly that, Golem can only attack a single character at a time in
this form, and he alternates between this and Iron orb, which deals 50% of
a target's current health. With this in hand, the strategy to defeat the
Golem becomes ridiculously simple!
1. Have your Berserked Ayla your sole source of damage 2. Only use Crono
and Marle's turns to use a revive fallen characters from Golem's physical
attacks 3. If Ayla is killed/hit with Iron Orb, ensure you use a Mid-Tonic
on her to make sure she survives Golem's final attack (which does 150 damage
to Ayla)
That's really all there is to it, Crono and Marle can easily move fast
enough to revive and heal faster than the Physical Attack strikes, it
simply becomes a case of waiting for Ayla to automatically hack through
Golem's 7000 Hp.
Sadly, we simply cannot afford to absorb this exp the fight, so you
must replay and lose this fight on purpose when you do win.
Afterwards you will be booted back to 65000000 BC, and now with access to
a plethora of awesome equipments courtesy of the Pendant! Ransack the
Chrono Trigger world for what it's worth, the relevant treasures
available are listed below:
2300 AD:
Arris Dome -
Hit Ring
Gold Erng (!)
Lumin Robe
Elixir
Power Tab
Banjor Dome -
Charm top
Full Ether
Wallet (!!)
Give the Wallet to Crono for now.
Trann Dome -
Magic Tab
Full Ether
Gold Stud (!)
1000 AD:
Guardia & Truce - Red, Blue, Black and White Mails
Heckran's Cave - Dash Ring
Medina Village - By default you would choose the Safe Helm, and all
the strategies discusses later are built with this in hand. But if you are
trying a minimum-tabs run you will need the Swallow, for the Speed Bonus
vs Lavos. You *should* be able to work the existing strategies by swapping
the safe helm for the next best thing, and then using a shield except
the Lavos Spawns. Expect an update in the next version covering those
with the Swallow, as I have yet to play-test them.
600 AD:
Guardia & Truce - Red, Blue, Black and White Vests
Guardia Forest - Speed Tab
The coloured mails & vests are along with the Wallet the most
critically important items to gather, to get the coloured mails you need
to touch each of the chests in 600 AD at Guardia Castle, Truce Inn and
Mayor's Manor and decline to remove the items inside. Then you may open
the same chests in 1000AD for the powered up Items before getting the
originals in 600AD. Here now you have 2 copies of element absorbing armour
for each element, and these alone improve our survivability tenfold for our
upcoming battles!
There are other items besides the ones mentioned here, but these are the
only relevant ones to the challenge at hand.
Now we are finally free to learn techs to our hearts' content! For now
we only need Ayla's Charm ability, form a party of Crono, Robo and Ayla,
there are 2 good places to gain the needed tech points. One is in the
mountains in 65000000BC where the gate is, the Runners and Kilwalas there
give 8 and 4 TP respectively per fight. Also there is the Nu in the
hunting grounds, which gives 30 TP a pop. The first option I believe is
a little faster, but the second option gets you all the tradables
conveniently, which will be our source of money for equipment later.
A recommended equipment setup for Nu slaying would be something
like:
Crono: Wallet
Ayla: Berserker
Robo: Dash Ring
Only train as far as getting Ayla charm, there are faster tech sources
of tech points available later.
And you can upgrade your weapons for Crono and Robo quickly by trading
said items.
Now if you opted to plant the seed in 12000 AD , we have the option
of completing the Sunken Desert quest early! It's a very tough challenge at
this stage and without the weapon upgrades, but definitely possible and
infinitely rewarding! If you forgot to plant the seed, or just do not
want to do this early then do not worry, we will come back to this later.
**>-16-<***
600AD - Sunken Desert
***********
You will need:
30 Mid Tonics
10 Revives
3-4 Lapis
1-2 Mid Ethers
This is a critical side quest to completing the challenge as it yields
the much-needed Green Dream (more on that later). Form a party of Crono,
Frog and Ayla, and equip them like so:
Completing quest before returning to 12000 AD:
Crono: Aeon Blade, Elemental Mail, Wallet
Frog: Masamune, Elemental Mail, Dash Ring
Ayla: Safe Helm, Elemental Mail, Gold Erng
Completing quest after attaining Crono:
Crono: Vedic Blade, Rainbow Helm, Ruby Armor, Wallet
Frog: Bravesword, Safe Helm, Ruby Armor, Dash Ring
Ayla: Rainbow Helm, Ruby Armor, Gold Erng
Proceed through as normal and heal your characters before Retinite.
**********
Retinite
Top - 5000 Hp
Core - 1000 Hp
Bottom - 4000 Hp
**********
This is another one of those bosses where strategy guides make me wince
with their suggestions, contraire to anything you may have read before DO
NOT KILL THE CORE! If you do then perhaps the message it gives you will
indicate your mistake:
"Runs away without the core"
If the core dies, Retinite basically goes insane and splashes attack
after attack at you which is extremely difficult to manage with even with
all the equipments from all the side quests, furthermore you'll need to
use water each and every time you attack. Do. Not. Kill. The. Core!
Now if you leave the core alive, Retinite isn’t so bad, the fact it's
actually 2 bosses means the attacks it does so happen very rapidly, for
this reason designate Crono's primary role as a healer, using Lapis' Mid
Tonics and Mid Ethers when needed, and designate Frog the secondary healer.
Crono will die a few times in this fight, and sometimes Frog too, revive
them at the earliest opportunity.
Now, the core has 1000 Hp, and the top and bottom absorb for just over 200
a go, so 5 absorptions and the core is dead, and so are you. The core
actually absorbs lightning, so you can effectively 'heal' the core for 700
Hp a go with Volt Bite, and if you are desperate, with Spire.
Whenever the core is absorbed 3 times, make it your priority to heal it,
because if it dies then you may as well reset.
Okay start by Charming a Speed Tab from the Core, have Frog use Water on
the Bottom to soften it. Now go all out on the Bottom with, if you are
completing this quest early, Ayla's Cat Attack and Frog's Slurp Cut.
If you are completing this quest after gaining Crono then you have
better options at your disposal, Triple Kick and Leap Slash, (and their Dual
Tech, Drop Kick)
Once you chew down those 4000 Hp the fight becomes very easy, repeat
the previous process for the top and it will not last very long at all.
Now head over to Fiona, drop off Robo, collect him in 1000 AD, go through
the following scenes, and you'll come out the other side with our
precious Green Dream!
**>-17-<***
12000 BC - Mt Woe
***********
Take your party into the Terra Cave, buy 30 Mid Tonics and 10 Revives and
save downstairs. Now, we need to purchase a new weapon for Lucca at the
shop here too, we will need it for Rubble-slaying later.
Now equip your party members :
Crono: Slasher & Wallet
Robo : Gold Erng
Ayla : Safe Helm, Dash Ring
I gave them my best helms & some element absorbing armour (they’re still
the best defensive armours available so far..)
When you head through downstairs you’ll face 2 beasts, have Ayla Charm
a Rainbow Helm form each of them while Crono uses Spincut, Frog Leap Slash
then finally Ayla Rock Throwing (very effective). Don’t be surprised if
you die.. These beasts are tough in a LLG. Also in the bottom right corner
in this room is a Power Tab.
Give the 2 Rainbow Helms to Frog & Crono these give very decent defence and
a very fancy but yet nearly useless 50% Lightning resistance.
Now heal up with tonics (use an Ether on each character too) and head
through to face 2 more beasts, Charm them if you wish but kill them either
way.
Now heal everyone with Tonics, use Mid ethers on Ayla & Frog & an Ether
on Crono, the next fight is pretty tough. Prepare your characters like so.
Crono: Slasher, Rbow Helm, Element Mail, Wallet
Frog : Masamune, Rbow Helm, Element Mail, Dash ring
Ayla : Safe Helm, Element Mail, Gold Erng
When you try to head further you’ll face a boss fight.
**********
Mud Imp
Red Beast - 5000 Hp
Blue Beast - 5000 Hp
**********
The Blue Imp holds a Mermaid Cap, and the Mud Imp hold a Speed Tab, both
of which you REALLY want. Begin by Charming both off the 2 Beasts and
having Crono and Frog heal. If Crono falls don’t revive.
Now have Frog be the healer using Mid Tonics and Ayla just attack with
Beast Tosses on the Red Beast. If Frog Falls asleep have Ayla heal Frog with
a Kiss, if the other way round have Frog heal Ayla with Mid Tonics, if both
asleep you may be pretty much screwed. Repeat the process and eventually
the Red Beast will fall, repeat the process on the Blue Beast (who will
now counterattack every move against him) then just wait out the Imp, who
will run eventually. Use a Mid Ether is necessary.
Do NOT be surprised if you get killed in this fight. In total I used 17
Mid Tonics and 2 Mid Ethers on this fight.
Proceed up & through the mountain, when you see a rubble set up
your characters as follows.
Crono: Wallet
Frog : Berserker
Ayla : Hit Ring
Button bash A and hope you make the kill. Rubbles earn a Massive 100
tech points and a decent 1000 G, later there is one Rubble that
respawns.. This Rubble will be used to teach all your characters all your
techs so you must pay attention.
On this mountain are several monsters which you can charm a LOT of
useful items from, when you’re not fighting rubbles equip Ayla with the Gold
Stud, use Frog to heal in between fights or Marle/Robo is Frog runs out
of MP (switch Ayla for Robo/Marle, heal, reswitch, heal) and use Mid
Ethers on Ayla when she’s out of MP. Keeping the Berserker on Frog is
not a bad idea as the monsters here give decent Tech Points, Crono should
hang onto the Wallet.
Here’s the Charm List for the Mountain.
Buntan Imp’s : Alloy Blade (Crono)
Gargoyle : Big Hand (Robo)
Stone Imp - Mid Ether
Man Eater - Pearl Edge (Frog)
The respawning Rubble is on the second screen on the mountain, go past
the Save Point and it’s on your right on a ‘Mini Island’ linked by a chain
(which you can walk over). Now is your chance to really grind some tech
points. The rubbles here give 100 Tech Points a go, although it's a fair
distance to the previous screen in order to make it respawn. The evasion
stat on the rubble is insane and even Ayla, who has lethal accuracy
against every boss in the game struggles. For Rubble training you want
to keep Ayla in your party at all times and either Robo, Frog or Lucca
with your party, equip them as follows:
Crono: Wallet
Spare Character: Hit Ring
Ayla: Berserker
Crono's Accuracy is abysmal even with the hit ring, you want to
begin training with Robo 1st, Frog 2nd and Lucca last (we purchased her
weapon from the shop specifically for this task)
Now you don’t actually have to teach your characters every single one of
the techs they will need *now*, because they’ll be earning plenty of Tech
Points available in subsequent fights. Marle doesn't need any techs until
the very end of the game, and there's a very convenient source for
all her Tech Points at the black omen, so tech her nothing for now.
Here's the checklist of techs you need to learn here and now:
Crono - Confuse
Marle - Nothing
Robo - Uzzi Punch
Frog - Leap Slash
Lucca - Fire 2
Ayla - Dino Tail
It's pretty tedious, and soul-destroying process, you really do not want
to spend any more time doing this then you have to, progressing
through the story will net a decent number of TP, and push Robo and Ayla to
their finals.
Eventually you will want the following Techs:
Crono - Confuse
Marle - Life 2
Lucca - Fire 2
Frog - Water 2
Robo - Shock
Ayla - Triple Kick
Head the rest of the way through the mountain with all your lovely
techs learnt, charming the enemies here, don’t hesitate to get more than one
of each item because they sell for excellent G.
Just before you reach Giga Gaia you’ll get a Time hat then you’ll reach
a chain bridge which will take you to Giga Gaia, on the bottom
right of this screen is a Magic Tab, be sure to grab it and save.
Now you face probably the easiest boss ever, Giga Gaia.
***********
Giga Gaia
10000 Hp
***********
All you need to do is set up your characters like so...
Crono: Black Mail & Wallet
Robo : Red Vest & Hit Ring
Ayla : Red Mail & Gold Stud
With both hands Giga Gaia only does 2 attacks
2 Handed Attack : Double Fire Blaster
2 Handed Attack : Double Shadow Blaster
Both of these attacks do about the same damage but Giga Always uses them
in the following sequence:
Shadow
Fire
Fire
Repeat
He uses the fire one 2x as much as his Shadow.. Hence with your brilliant
Fire- Absorbing gear you got earlier this battle is a piece of cake. Robo
has some natural resistance to Shadow hence he gets away with using a Red
Vest.
When the battle starts have Ayla Charm the main body for a Speed tab,
have Robo Uzzi punch the main body until out of MP, have Crono start
with a Spincut, then soon after wiped out by the Fire Blaster (don’t
revive him of course), have Ayla Triple Kick till out of MP, then just
have Robo & Ayla attack until the Main Body dies (don’t attack the arms).
This is one of the most annoyingly overlooked tactical exploits for one
of the most troublesome bosses players have found, who needs Falcon
Hit or Luminaire when you have the elemental mails!
After this easy battle Mt Woe will fall - hopefully you’ve got all the
items and Tech Points you needed before then.
Now head up the Skyway to Enhasa, open the 3 Books here in correct
order (Water - Wind - Fire), this will open a separate room where there
are 6 Nu's which will yield 2 Tabs if you can win. Falcon Hit and Dino
Tail are good techs to use here, but try to focus on 1 Nu as a
time otherwise, and designate Crono as the healer here. Don't be
surprised if you lose, keep at it!
Eventually you reach Zeal Castle, return to the chamber you faced Golem
in, you’ll face Dalton.
**********
Dalton
4000 Hp
**********
Let's put our hard earned techs to use! In particular, learn to love
Beast Toss, it combines the damage from Robo's Uzzi Punch and Ayla's
Rock Throw with a healthy multiplier bonus. The result is, as you
can see, quite spectacular, 3 of them and Dalton is dead.
Now let me list the advantages of using Dual Techs
1. 100% accuracy, ignoring enemies evade on enemies they work
on 2. Enemies that counterattack will only counter once, and usually
against the character issuing the command 3. Damage Bonus 4. Elemental
addition to physical attacks
The first advantage is what really makes Dalton cake here, as his
high evasion is all for nawt. Dalton only attacks and counterattacks
with Iron Orb, the only thing that can kill you is his death-counter,
but then just make sure you have one character with above 200 Hp before
the third and final beast toss and they will survive just fine
Now you proceed to Ocean Palace
**>-18-<***
12000 BC
Ocean Palace
***********
The Elemental Mails again will be your best friend here. I suggest
giving making a Party of Ayla, Frog & Crono. Give each of them a
different Elemental Mail except Black Mail, give Crono the Wallet,
Ayla the Gold Stud & Frog the Hit Ring. In here are several elemental ‘
Scouts’ who’s spells can be painful or not.
Here’s the Charm List of the area.
Yellow Scouts - Lapis
Red Scouts - Barrier
Blue Scouts - Shield
Mage - Barrier
Barghest - Shield
We'll actually be needing a good number of barriers and shields for the
rest of the game, and this is the best opportunity to charm them. You will
need 20 Barriers and 20 Shields. If you are intending on taking on
Ocean Palaces Lavos (in a New Game +) you need a total of 50 Shields,
you can split that load between 3 run-throughs however, but it's a job that
does need doing.
I don’t suggest fighting to the finish on any of the scouts, I do suggest
you keep switching your Elemental Mail’s with respect to the scouts.
Use Leap Slash & Rock throw as attacking techniques, with Mid Ethers for MP.
Collect every Chest, you should obtain the hidden Demon Hit which is not
only now Frog’s strongest weapon but gives him a huge 2x damage for magic
enemies, keep this on Frog for now. You should also pick up a few very
decent weapons for your other characters.
Now you will head down some stairs, run from every fight you see
here. Eventually you’ll meet Masa who will show you the cut-scene with
Schala, head down the stairs after this. Now save & use a shelter,
then set up your characters as follows..
Crono: Star Sword, MermaidCap, White Mail, Wallet
Frog : Demon Hit, R’bow Helm, Blue Mail, Hit Ring
Ayla : R’bow Helm, Red Mail, Gold Stud.
Now you’ll reach the elevator.. Where you’ll fight 3 consecutive & very
tough fights.
First you’ll Face 2 Blue scouts, 2 Yellow Scouts & a Mage. Which.. you
can run from.
As you starts descending the elevator you’ll face
3 Thrashers & Jinn/Barghest combo: Use a Rock Throw on each Thrasher to
one-hit-kill & avoid the powerful counter, have Frog normally attack
the Jinn/Barghest combo, heal everybody with Mid Tonics & Mid Ethers is
necessary just before finishing this.
2 Thrashers, 2 Mages & a Yellow Scout: Quickly take out both Mages by using
one Rock throw or Leap Slash on each, then take out the Thrashers
using Ayla’s Rock Throws while Frog normally attacks the Yellow Scout,
Heal with Mid Tonics just before finishing off.
2 Red Scouts, 2 Yellow, 2 Blue: These scouts are lethal. Take out 2 Scouts
of the same type. Use the Drop Kick Duel Tech (Frog & Ayla) to take each
of them out in one hit, now you can reduce the pace and take out the other
4 normally. The reason why these need to be removed quickly is because with
3 Scouts of the same element alive they can use the Triple Tech Delta
Attack. Which will lay waste to your feebly levelled party.
After this fight heal up with Mid Tonics & Give Mid Ethers to both Ayla
& Frog. Now I do suggest giving the Black Mail & Vests to Frog & Ayla (I
also Suggest giving Frog the Mermaid cap & Ayla a Rainbow Helm). Now you
will need to flick 2 switches, each initiating a battle with a set of
3 different scouts which also can use Delta Attack, the Black Mail should
save you from dying in one round, you can escape from these.
After the second fight swap Frog out for Lucca & set them up accordingly.
Crono: Wallet
Lucca: Red Vest & Silver Stud
Ayla : Safe Helm, Red Mail & Gold Stud
Soon you will face Golem Twins, which is another trivial battle.
**********
Golem x2
7000 Hp each
**********
Immediately open out this fight with Fire 2, this will make both
Golems telecopy Fire magic. This means the only 2 attacks they can hit you
with are Fire & Fire 2..and because of your fire absorbing gear these
attacks won’t hurt you one bit.
Now if you are having trouble getting in that first Fire 2, try
shuffling Ayla's and Lucca's positions in the party list, which
hopefully will stop Lucca being targeted at the start.
Once you do get that Fire 2 in, the battle is as good as won, Ayla & Lucca’
s Dual Tech Fire Whirl deals 1000 damage to each and is a great lazy way
to win the fight. Before you do that though make sure you charm a Magic tab
off each Golem. Using Charm on the Golem makes him telecopy Physics
however, so make sure Lucca *immediately* uses a Fire after on the Golem
you charmed from to change him back to Telecopy Fire before he gets an
attack in.
After 7 Fire Whirls both Golems will pull their Death Counter at the
same time, Ayla will survive this with about 100 Hp to spare, now you
should be 2 Magic Tabs up :).
This is another one of those battles that the general FAQs get
so irritatingly wrong, and this battle has more quirky and ambitious
tactics discussed for it than any other, ignore all of them, this is
the best and easiest way to defeat them, PERIOD.
Now, before continuing make sure to de-equip Crono of everything, and
most especially the Wallet!! We're about to lose him for a short while and
we have many battles to face before we get him back.
Continue on through the following scenes and you will face...
**********
Lavos
30000 Hp
**********
This Lavos is very different to the forms you will have defeated on
your previous gameplays, as the Lavos at Ocean Palace boasts triple the
health and double (!) the speed and hitting power. It's a complete joke
how impossible he is for a LLG at this stage, even with your early
Green Dream and all the tabs in the world. But not to worry, you will get
your chance! For now, we and Crono must part ways due to our
incompetence at defeating said planet parasite.
Eventually you’ll reach solid ground, if your low on any items, go buy
them from the Nu in the shop (be sure to Grab the Magic Tab behind him).
Now before you progress farther, we must prepare our party
carefully:
Slot 1 - Frog: Safe Helm, Wallet
Slot 2 - Ayla: Gold Erng
Slot 3 - Robo: Gold Stud
Optimise your other equipment, to Frog 1st and Robo 2nd, Ayla last.
Having the Wallet holder in the lead is critical, as we'll gain Exp
otherwise in the next section, Ayla can still fight without her equipment,
so make sure she's not in Slot 1.
**>-19-<***
12000 AD
Blackbird
***********
Now progress through as normal, getting Frog's equipment from the chest
with the sleeping guard next to it, now you are safe to plough head-first
through the section and grab everything. Damage does rack up very quickly
if you are not careful, especially on Ayla if she hasn't got her
armour back. Heal copiously and proceed cautiously.
Upstairs on the roof are a few turrets. These give great AP but they
do painfully attack with Shadow Lasers. I suggest setting up your
characters as goes.
Frog: Demon Hit, Black Mail, Hit Ring
Ayla: Black Vest, Berserker
Robo: Best Weap, Dark Mail, Wallet
Fight all the turrets one at a time, if you’re lucky you’ll kill one or two
of them.. Don’t get too hopeful however. Eventually in the bottom-left tip
of the wing you’ll face Golem Boss.
**********
Golem Boss
15000 Hp
**********
Seeing as how the original Golem was torn to shreds by our new strategy,
what better way to celebrate then by beating on his bigger cousin! This
like Golem is also an optional boss, in fact it's simply just a race to
hack through 15000 Hp before he automatically runs away. He has no attacks of
his own so equip your characters as follows:
Frog: Demon Edge, Wallet
Ayla: Gold Stud
Robo: Silver Stud
Ayla is fast enough to get in almost 2 turns for every 1 of Robo's, so
with each of Ayla's 'free' turns have her triple kick, and when their
their turns coincide use a Beast Toss, with the battle speed set to
slowest it should be straightforward to get a good sync. Have Frog Leap
Slash over and over and you should take down Golem Boss just before he
runs away, and just when you run out of MP on all 3 characters (if you
do, use a Mid Ether on Ayla with Frog and switch to just Triple Kicks and
attacks). If you manage to kill him, well done! Have 40 TP for your
troubles, if not, no problem, take your frustrations out on Dalton, who
is next.
**********
Dalton Plus
3000 Hp
**********
Dalton Plus has no Death-Counter like before, just whack him with your
techs and he won’t last 20 seconds, you shouldn’t even need to heal if you
began at full.
Now you will gain control of the Epoch. Now you must enter North Cape to
meet Magus, now let me put a few notes down here.
Another major point I have changed in this FAQ is the insistence on
taking Magus, albeit not using him. Magus is an incredibly strong
character at level 37. He's a full 17 levels stronger then Ayla, who is
already a formidable and useful tank against almost every boss in the
game. So strong is he that much of the challenge of the rest of the game
is moot if you opt to use him. So for the purposes of this FAQ, we will
not be using Magus for any future fights, and whether you take him or
not I will leave to personal preference, his effect on the party
average really had no bearing whatsoever on the challenge but I will
leave you each to your own philosophies whether or not to take him.
Now if you do intend on taking Magus on, what better way to do it than
with Frog alone!
Now hopefully you have been busy charming at Ocean Palace, as you will
be needing those Barriers now, and just 2 isn't going to cut it this time!
You're also going to need 30 Mid Tonics and a few Mid Ethers, which
you should have already have plenty of.
Also now you are aware you will be using, and needing your Barriers, it
is wise to speed up your battle speed gauge in order to allow them to
last longer. However we aren't critically rationed on these items as we
were in our first fight, so setting to fastest isn't necessary, but I
suggest you do as you will have fewer periods in which you are fully exposed
to his attacks.
There are 2 good equipment setups for Frog, I recommend this one:
Set A:
Demon Hit
Mermaid Cap
White Mail
Wallet
If you're having a lot of trouble with Magus then try this one
Set B:
Demon Hit
Lightning Cap
Red Mail
Wallet
The differences will be explained shortly
**********
Magus
6666 Hp
**********
Now the first phase is straightforward, Magus moves very slowly and only
uses his scythe, must like out last fight with Magus we need to prepare
carefully before knocking him into his second phase. Exactly 12 Slurp Cuts
(they can't miss) at 270 damage each will bring Magus down to ~3400, you
can keep track of the number of times you have done this by monitoring
Frog's MP, when Frog has used 24 MP (he begins with 37 MP) then
you are ready to begin preparations for his next phase.
Heal Frog's MP with a Mid Ether and then use a Barrier, wait for Magus to
hit Frog and then immediately use a Mid Tonic, and before Magus gets
his next turn in, use Frog's leap slash for 450 damage to knock him hard
into his next phase, if you did everything right you should be at full
health when he counters you, now you have to be careful, as Magus will now
attack with level 2 elementals, along with his scythe, with much greater
speed then his first phase. Furthermore he will counter attack anything
against him with a random level 2 elemental, this is where your equipment
setup comes in.
With Set A Magus's spells will deal the following Lightning 2: ~150 Hp of
Healing Ice 2: ~60 Dmg Fire 2: ~150 Dmg
With Set B:
Lightning 2: ~70 Dmg
Ice 2: ~ 133 Dmg
Fire 2: ~160 Hp of Healing
Heal Frog whenever he falls below 160 Hp, now the reason why I suggest
you try Set A first is because from my tests against him, he appears
to use Lightning 2 far more than Fire 2, and gave more opportunities to
attack, but Set A carries a greater risk as Fire 2 with Set A deals more
damage than Set B (because of Frog's small inherent Water resistance), but
see how it works out.
Now Frog has 258 Health, which quite frankly means he cannot survive
2 consecutive Fire 2's (or Ice 2's with Set B), Magus will always get
in 2 spells in for every time you attack (1 from his counterattack, 1
from his turn move), so if you see these 2 spells in a row, bad luck,
try again. We have to roll the dice a few times in this fight to get the
result we want. Furthermore you must watch Frog carefully at all times,
and as soon as Frog's barrier goes down, it must be replaced, as without it
you will not be able to cope for long against Magus's onslaught.
For this phase you need to play very defensively, do not even think
about attacking him and hoping for the best! The only time you can
safely attack Magus is immediately after Magus uses a Lightning 2 (or Fire
2 w/ Kit B), at which point you now have a chance to attack with a Leap
Slash and heal from the 2 attacks you will be hit with, always keep Frog
above 160 Hp, healing copiously with Mid Tonics and waiting. 7 Successful
Leap Slashes will bring Magus down once for all, good luck!
Now once you win, you can decide for yourself whether or not to recruit Magus.
Now we must rescue Crono, but before you do that make a detour to
65000000BC and obtain 3 Ruby Armors (you should have plenty of trading
items left from the Nu-Slaying before), now onwards to Death Peak!
**>-20-<***
2300 AD - Death peak
**********
For the purposes of this challenge, it is intended that Crono remains in
the party wherever possible, and for sentiment's sake, to also remain
in the lead! Form a party of Frog Robo and Ayla to rescue our level 1
hero from death's clutches.
Now another important preparation is Ayla, you should have by now after
all your battles since your Rubble-grinding at Mt Woe have gotten
Ayla's last tech - Triple Kick, and if not should only need a few more
TP to get it, fight enemies in the area, or if you need quite a few then
the Nu at 65000000 BC should suffice to push her over the edge, you will
need it in the upcoming battles.
Now head around Death Peak like you normally would, however just before
you face off against the first Lavos Spawn set up your 3 Characters
accordingly:
Frog: Demon Hit, Safe Helm, Ruby Armor, Wallet
Ayla: Rainbow Helm, Ruby Armor, Gold Stud
Robo: Best Weap, Rainbow Helm, Ruby Armor, Gold Erng
A/N: I haven't gotten around to play testing with the Swallow, for those
of you wanting to try a Minimum-Tabs game. This is probably the most
major example where the strategy will need to be changed.
Try this equipment set-up:
Frog: Demon Hit, Rainbow Helm/Vigil Hat, Ruby Armor, Silver Erng/Green Dream
Ayla: Rainbow Helm, Ruby Armor, Wallet
Robo: Best Weap, Rainbow Helm, Ruby Armor, Gold Erng
You can also try swapping around Silver & Gold Erngs, and if you
completed Fiona's Forest early, you should have access to the Vigil Hat and
Green Dream, in which case if Vigil Hat doesn't let Frog survive the
opening attack, the Green Dream will.
**********
Lavos Spawn
Head - 4000 Hp
**********
With This Set Up all 3 should survive the opening attack.
Now, sadly our almighty Beast Toss dual tech that works so well on Dalton
is ineffective against Lavos Spawn, but not to worry, we have something
almost as good - Drop Kick! Which combines Leap Slash and Triple Kick,
with a small damage bonus and without the inaccuracies. Now here I went
all out on the head with Drop Kick and Uzzi Punches, not bothering to
heal anyone, as we only have 4000 Hp to hack through, and should be able
to deplete that well before the second round of needles. Do not bother
charming the head, it only holds an elixir.
If you’re having trouble here then perhaps you should designate Robo or Frog
to be the healer with Lapis’ (hopefully you should have Charmed a
few) and have three other 2 Characters to go all out. If the healer gets hit
by chaos or sleep then Designate Robo to be the healer.
If you can’t kill him before his 2nd wave of attacks then you should make
Ayla a ‘Tank’ with the following set up.
Ayla: Safe Helm, Ruby Armour, Gold Erng.
Robo: Best Weap, Rainbow Helm, Ruby Armour, Silver Erng Frog: Demon Hit,
Rainbow Helm, Ruby Armour Left, Dash ring.
Ayla will easily survive the opening attack, revive Frog and designate Ayla
to be the healer with Frog using Leap Slash and Ayla using Mid Tonics &
Revives. Now head back & heal with a Shelter.
Proceed back through, collecting the new weapons in the chests as you
go along, you’ll face another Lavos Spawn which is exactly the same
as the first. Repeat the above strategy to kill him. Head out and head
with another Shelter, now proceed further along.
Eventually you’ll face a 3rd Lavos Spawn. Again repeat the above strategy
for him. Now go retrieve your almighty Level One Crono, make sure you don’t
lose the fool again :).
Now you have access to the flying Epoch, ahead of us we have a series of
side- quests available and Lavos himself. If you try to fight Lavos now
you can probably be quite confident you’ll get shredded. Here is the
list of the available side-quests and the important items that they
make available on completion.
Sun Stone: Sun Shades
Rainbow Shell: Prism Helms, Prism Specs & Rainbow
Geno Dome: Crisis & Terra Arm Weapons & Ribbon for Robo
Northern Ruins: Nova/Moon Armor, and a nigh useless upgraded Masamune.
Fiona’s Forest: Green Dream
Ozzie's Fort: Nothing
So, let's get cracking!
Now, you will want to do Sunken Desert first, if you haven't completed
it already. The section still applies now as it did then, except this time
you have better weapons to whack him with.
**>-21-<***
Rainbow Shell Side Quest
***********
This will be a tough side quest, but nothing but a bump in your
(unstable) road. Now proceed through he quest as per usual, at the Giant’s
Claw, make your party of anyone who you like (+Crono!), keep the Wallet on
Crono. If you wish to do any charming then you’ll need Ayla. Personally
I ran from all fights because they were all very tough.
There are a few Rubbles in the area, now at this point only Robo and
Marle probably need tech points, Robo's Shock being more immediately
important than Marle's Life II. So form a party with Robo Ayla and Crono
to tackle them, with the equipment setup suggested before, albeit with newer
weapons.
Along with a Power tab in here there is also the Frenzy Band, which you
are going to need if you plan on tacking Ocean Palace's Lavos in a NG+
Eventually you’ll face Rust Tyrano.
***********
Rust Tyrano
25000 Hp
***********
Rust Tyrano has a Red Mail that can be Charmed off him. Which we shall
do. Make up a Party of Crono, Ayla & anyone else (recommend Robo).
I gave them the following set up.
Crono: Red Mail, Hit Ring
Ayla : Ruby Armour, Wallet
Robo : Red Vest, Gold Stud
Have Ayla charm the Red Mail then Triple Kick, then attack until dead.
Have Robo use Uzzi Punch until out of MP, then just normally attack. Rust
Tyrano has only 2 attacks that can hurt you, which are his 2 bites. 2
bites on the same character will kill him, so just revive that
character. Keep hacking away at those 25000 Hp's and Rust Tyrano will
eventually fall.
After the following scenes go to 1000 AD, Guardia Castle.
Make sure your inventory is prepared:
30 Revives
50 Mid Tonics
The upcoming fight with Yakra is very tough, and we're also forced to
have Marle in our party what's worse.
Proceed through as you normally would. Form a party of Crono Ayla and Marle
**********
Yakra
20000 Hp
**********
Having Ayla with you lets you charm an extra White Mail.
I suggest setting up your characters as follows.
Crono: Slasher, Vigil/Sight Hat & Speed Belt
Marle: Wallet
Ayla : Safe Helm, Ruby Armour & Amulet
A/N: Another battle I recall where the Safe Helm was infinitely valuable,
try this equipment set-up:
Crono: Slasher & Speed Belt
Marle: Wallet
Ayla : Vigil Hat, Ruby Armour & Gold Erng
And you'll need a stock of 50 Full Tonics, use these in place of Mid-
Tonics and use the same strategy, except keeping Ayla's health always above
380.
There’s not much in Yakra at first when you fight him, Charm the White
Mail off him at the start and just use Rock Throw with Ayla, let Crono &
Marle die & stay dead. Make sure Ayla’s Hp is at least 250 throughout.
In fact your only source of damage this fight should be Ayla's Rock Throws
As soon as Yakra blurts out ‘Heard it about it from the Ancestors’ he
has switched into his second phase, and will perform a target-all needle
attack that will kill Crono and Marle and hit Ayla for 250, make sure
she's healed immediately before! Now, after the needles hit, Yakra will
throw a set of single-target needles attacks in rapid succession, almost
as quickly as Ayla gets turns in, you need to fast on the ball
here. Have Ayla heal herself constantly with Mid/Full Tonics (Use a
full tonic if she dips below 70 Hp) and she *should* ride out the storm
on the other side, alive. Once she does, revive Crono, his role now is to
heal Ayla and to distract fire from her, have Ayla constantly Rock Throw
Yakra, and Crono constantly healing Ayla with Mid Tonics/Ethers, so not
spend a turn attacking with Crono, just leave his turn available if he gets
his early. If Crono falls, immediately revive him with Ayla, Yakra will
use his target- all attack again a few times followed by the needle
barrage onslaught, ride out the storm the same way as before then revive
Crono. Repeat this process and after 40 Rock Throws Yakra should fall.
Now you have the choice between a Prism Dress or 3 Prism Helms. Here, we
will be wanting the Helms, we will eventually need the Prism Dress later,
but we can charm Mother Brain for that (those!).
Now first place I suggest you go to is the Sun Palace in 2300 AD.
**>-22-<***
Sun Stone Side Quest
***********
When you reach the palace you must fight Son of the Sun. I suggest you form
a party of Crono, Marle & Ayla.
The reason why I chose Marle was because she needs Tech Points, and
any character really can do this battle. I chose Ayla because the Son of
the Sun has a Black Mail that can be charmed off him. And Charm we will!
**********
Son of Sun
2200 Hp
**********
If Robo still needs Shock then use him, otherwise pick Marle, their
roles will be identical. Equip your characters something like this.
Crono: Slasher, Red Vest, Wallet
Marle/Robo: Red Mail, Dash Ring
Ayla : Red Mail, Charm Top.
You will need at least 20 revives for this fight.
The main reason why we did the Rainbow Shell quest first was to get
that second Red Mail, making this fight a hundred times easier, and
faster too. Now do not forget to charm the core, as it holds a Black Mail.
Now the only thing that the Son of Sun can do that will deal any damage
is his Shadow Beam attack that targets a single character, at our levels
it's an instant KO so just revive the fallen character, besides that we
shouldn’t have any need to heal in this fight, find the correct flame
and hit it 10 times to get the Moon Stone.
Now after the shenanigans with converting the Moon Stone to a Sun
Stone, you'll get your hands on the Sun Shades, and more importantly, when
you speak to Melchior will yield the PrismSpecs (!) and Rainbow (!!). This
weapon alone lets Crono far surpass Ayla and Robo in damage capability,
and an integral part of most upcoming boss fights as a result.
**>-23-<***
Geno Done Side Quest
***********
Robo must be in the lead, Crono will take the second spot and you can
pick between Ayla and Frog for the third spot, I recommend Ayla
despite her increasing redundancy in the offense, she's very effective
as a tank with more health and defence than any other character..
Equip your characters like this, this Dome is VERY tough.
Robo : Best Weap, Safe Helm, Black Mail, Gold Stud.
Crono: Rainbow, Black Vest, Wallet
Ayla : Best Weap, Prism Helm, Gold Erng
The Shadow attacks used by the Robots will gives you a few free turns,
however they more often use physical attacks. Crono and Ayla's Dual tech
Falcon Hit is especially effective here and will one hit kill all
monsters on a horizontal on the belt. Spam Rock Throws, Crono's Normal
Attack and Robo's Uzzi Punch at liberal otherwise, Your Shadow Absorbing
armour will buy you a few free turns but most of their attacks are
physical. Heal copiously and don't be surprised if you die here.
After this battle swap the armours on Crono and Ayla so Ayla has the Black
Vest Now after this proceed through the factory like you normally would.
With the laser guards I suggest just waiting these out letting the Shadow
Lasers heal you until they Self Destruct. After you grab the 2 Dolls, but
when you collect the from opening it's door with switches (i.e. not the one
where you short out that Proto Guard), examine under where it was sat for a
Speed tab.
Swap Robo’s Black mail for a Red Mail before you fight Atropos.
**********
Atropos
**********
Just have Robo heal himself with Cure Beam, when she starts using Area
Bombs, lay your feet up and wait for her to stop, you won’t need to put the
Wallet on Robo, don’t worry.
After Atropos stops she’ll give Robo her Ribbon, which gives Robo
a *permanent* +3 Speed & +10 Magic Defence Stat Boost. Not bad, at all!
Go into the room just above where you fought Atropos and grab the Magic
Tab hidden in there. Now you must face the Mother Brain.
**********
Mother Brain & 3 Panels
Mother Brain - 5500 Hp
Panels - 1 Hp each
**********
As you can see the Mother Brain has very little Hp compared to your
recent bosses but she has 3 Panels that heal her 1000 Hp a hit. In your
normal game you most likely wiped out all 3 panels then killed the
mother brain in seconds. Well it turns out that’s not an option in a LLG
since the mother brain breaks out with loads of party hitting attacks which
are nearly all one-hit-kills.
I suggest making a party of Robo, Crono & Ayla and equipping them like this.
Robo : Black Mail, Gold Stud
Crono: Black Vest, Wallet
Ayla : Black Mail, Silver Stud.
Also set your battle speed to 8 (fastest)
Even if you take just 2 of the displays out the Mother Brain is still a
pain as it gets it‘s turns so damn fast. Take 2 out at the start then use
Dual Tech Boogie which affects the last Panel with the Stop Status. Now as
far as I can tell, Boogie is similar to Barrier and Shield, where its
affliction period is determined by real-time, and so the faster the
battle speed, the longer it effectively lasts. Now once you inflicted
Stop on the panel, go all out on Mother Brain, Use Triple Kick, Uzzi
punch and Spincut (until out of MP, then use normal attack), you should
be able to kill off Mother Brain before the panel becomes active again,
otherwise use Boogie again and hack through her health.
Mother Brain has a Blue Mail in it, which you will probably want to charm.
After this you’ll receive the Terra & Crisis Arm (!) for Robo.
**>-24-<***
Northern Ruins Side Quest
***********
The monsters in here are very, very tough. And can only really be
affected effectively by elemental attacks, for this reason we need Lucca.
Now that we have Crono, Robo & Lucca’s best weapons, now we must get Frog’s
& Marle’s best weapons and some decent gear. Go and repair the ruins how
you normally would. The monsters here are very tough, as some can only be
damaged by magical attacks. Here I suggest a party of Crono, Lucca &
Robo. At least equip them with the following.
Crono: Rainbow & Gold Stud
Lucca: Taban Suit & SilverStud
Robo : Terra Arm & Wallet
You are definitely going to need a few Ethers here.
On the Sentry’s use Lucca & Crono’s dual Tech Fire Sword on the Sentry’s,
or Fire Sword 2 if it will hit more than one. These will be one-hit-
kills. Despite most damage comes from Crono’s Rainbow strength, it being
in a Dual Tech means we can bypass Crono's normally abysmal accuracy.
It’s important you heal between fights here. For skeletons & defunct,
I suggest again using the Dual tech Fire Sword 2 again for 2300 Damage on
each Skeleton or normal Fire Sword for 1700 damage (one-hit-kills).
When you reach Cyrus’s grave, swap Frog in to get his Masamune, then go
after the Siren, Valkerye. Make sure you replace Robo with Lucca & give
the Wallet to Frog, because as of now Frog is stronger than Robo
although Robo’s Uzzi Punch does make up for it, Frog’s cheaper to use for
now.
Now when you get close to the Shiva Edge & Valkerye you’ll face a few
monsters that can be a pain (save beforehand please). On the Base’s &
Defuncts use a single Fire Sword on each for a One-Hit-Kill, have
Frog Leap Slashing a separate enemy to the Fire Sworded ones to shorten
the battle, because they can and will kill you if you’re not careful.
Now when you reach the 3 Chests, of course say no. Return to 1000 AD,
collect the powered up Valkerye, Shiva Edge & Moon Armour, Return to 600 AD
to grab the Kali Blade, Siren & Nova Armour.
Now it may be worth noting that Robo with the Prism Helm, Moon Armour &
Gold Erng and Atropos’s built in Ribbon Robo will have a very nice 49 magic
Defence with 487 Hp. This Set Up will allow Robo to survive many normally
devastating magical attacks much more easily.
**>-25-<***
Ozzie’s Fort Side Quest
***********
Eurgh this is by no means necessary or even helpful towards completing a LLG
but I promised at the start that this guide details on all Side Quests
and, well that’s exactly what I am going to do.
Ok you know where this place is. Take Crono, Robo & Frog. We’re going to
blast our way in. Equip them..
Crono: Wallet
Ayla : Prism Helm, Prism Specs
Robo : Safe helm, Best Armours & Gold Stud
3 Tosses on Flea and Slash make very short work of them.
Heal up and repeat same for Slash. Now in the room with the anvil that
Ozzie turns, go grab the Magic Tab. Before you leave the room, if you
want the Items from Slash, Flea & Ozzie, go outside, heal, save and equip
them.
Crono: Rainbow, Black Vest, Wallet
Robo : Terra Arm, Safe Helm, Black Mail, Prism Specs
Ayla : Prism Helm, Black Mail, Gold Erng
Note: This strategy is aimed at completionists like myself who
want everything, including the unique items they hold. But by all means
ignore the charming parts of the strategy if you aren't interested.
**********
Ozzie, Slash & Flea
Great Ozzie - 6000 Hp
Super Slash - 4000 Hp
Flea Plus - 4000 Hp
**********
Start with Slash, Charm off him and pray it hits. Have Robo & Crono just
heal, if Crono dies Revive him with Robo only if you have a free turn.
After the Charm open with Dual tech Beast Toss for obscene damage, you want
to hold Crono's turn as he cannot survive any counterattacks, instead have
him heal and use a Shield on Ayla. You’ll be hit by a counter, if Crono is
alive heal the injured character. Now hit Slash again with another Beast
Toss and Slash should be dead. Now the pressure is really let off on you.
Repeat the same for Flea now then Ozzie, using Elixirs, Ethers &
Mid/Full Tonics when needed.
A/N: Your Black armour should defend you against their Triple Attack
Delta Force which normally wipes the whole party.
After go grab the Dash ring & Sight Cap, go sink Ozzie. Now you have
finished all side quests. The Black Omen & Lavos stand before you.
**>-26-<***
The Black Omen
***********
Inside here are several bosses of which some of them will be very easy,
or hard depending on what game you are playing. This is where I will
begin the crossroads between the no-tabs and regular playthrough. If you
are going to attempt a regular playthrough then you want to:
Use Speed Tabs on Robo, then Crono until they are both at a maximum of
15 Speed, and then dump any remaining ones on Marle, if any. It's only
important to get Robo's speed up right at this moment. Use all Magic and Pwr
Tabs on Robo.
Now before you enter, make sure you fulfil the following checklist:
Now make sure you have the following list of items: 99 Mid Tonics 60 Full
Tonics 40 Ethers
40 Mid Ethers
15 Shelters
99 Revives
10 Barriers and Shields
This lot of items should be plenty enough to get you through this place,
and you do need a fair bit of luck. Now go to the Black Omen in 1000 AD
(so you can play through it again when you complete it).
Now you must stand before the Black Omen. Bring Crono Frog & Robo with you
as they’re the best physical characters you have. Now equip them.
Crono: Wallet
Frog : Prism Helm, Black Mail, Silver Erng
Robo : Prism Helm, Black mail, Gold Erng
You’ll start off by fighting Laser Guards. Just wait these out, the
healing from your Black Mail is sufficient for one character to
survive all the explosions.
Now you must make a few preparations if you are attempting the
regular playthrough. Go to 65000000 BC and fight the Frogs at the hunting
range there until Robo’s Hp is exactly 319 (highest Hp possible ending
with a 9). Now I suggest you finish off the fight using Robo’s Uzzi Punch
on the Frogs (with the cursor in memory mode), Ayla’s beast toss & Crono’s
Spin cut. Heal with Tonics and Ethers after this, we need to Robo
specifically at 319 Hp.
**********
Mega Mutant
Top - 4500 Hp
Bottom - 4000 hp
**********
Crono: Rainbow, & Wallet
Robo : Crisis, Prism Helm, Moon Armour & Prism Specs
Ayla : Prism helm, Lumin Robe, Sun Shades
This fight is normally incredibly tough, as you can probably tell by
reading the no-tabs strategy guide for this fight.
Now with this equipment set-up we have basically geared up our characters
for an all-out assault. Our trust tech Beast Toss, coupled with the Sun
Shades, Prism Specs, The Crisis Arm and all the Pwr Tabs we gave Robo
are just itching to deal something quite special.
So open out this fight with Beast Toss, Robo and Ayla should be
comfortably fast enough to get this turn in before either bit of the
Mega Mutant can move, and result is spectacular. 3700 damage (!!!),
now just 1 hit from Crono's Spincut will finish off the bottom half
before he can even move, effectively bypassing his extremely annoying
Chaotic Zone attack. If you don't get the attacks in perfectly, or is
Crono misses, reset and right Spekkio to change the battle parameters, and
try it again, this should not be hard.
Once the bottom is down you should have ample time to finish off the top,
2 beast tosses and it's done, the fight is very straightforward once the
bottom falls.
No-Tabs Strategy:
As mentioned before, all the bosses where possible I will provide a no-
tabs strategy too, Megamutant is one of the toughest bosses in the game
with no tabs and requires some luck and a well scripted opening.
Megamutant's first few moves are preset so a step-by-step strategy is
possible. Now, the bottom has 4000 Hp, if we can kill it with both
Ayla and Robo still alive, or Ayla/Robo at full health, we win, as the
top is very manageable alone. But as it is, it's effectively 2 bosses at the
same time!
You will need:
2 Megalixirs
2 Barriers
4-5 Lapis
5 Full Tonics
2-3 Elixir
Battle speed - Slowest
Fast Reactions
Some luck
There are a handful of Megalixirs available in chests at this point, one
of which being at Guardia Castle, consult Phoenix's FAQ for the others.
Equip your party exactly like so:
Crono: Slasher, Wallet
Ayla: Prism Helm, Lumin Robe, SilverErng
Robo: Prism Helm, Moon Armor, Gold Erng
In order to win we must string together a series of attacks, with this
setup both Ayla and Robo are maximally defended against its strongest
attacks, particularly chaotic zone. With this set-up both Crono and Ayla
should get their first turn in before Chaotic Zone very comfortably, Robo
however will not, and is the reason why we cannot opt for the same simple
strategy as we would with tabs.
Now you must do the following:
Crono uses Barrier on Ayla/Robo Ayla uses Barrier on Ayla/Robo
*Bottom Half uses Chaotic Zone (220 To all)
Robo uses a Lapis
Ayla Triple Kicks (650)
*Top Half uses Mutant Gas (100 to one)
Button Half uses Spike Attacks (100 to one)
Robo either uses Lapis or Full Tonic/Elixir(if only Ayla) on hurt
character(s)
Ayla triple Kicks (650)
*Top Half uses Blacken (350 to 1 character)
*Bottom Half uses Hp Down (0 Dmg)
Robo uses Elixir on Ayla if she's hurt, or a Megalixir
otherwise Ayla Triple Kicks (650)
*Spike & Absorption (100 each)
Robo uses a Megalixir
Ayla Triple Kicks (650)
*Chaotic Zone & Mutant Gas Poison (Ayla and Robo will barely survive), and
at 8 speed, your Barriers will just about expire after this Beast Toss
(1700), finishes bottom.
The top half will probably kill a character immediately after this, but
have the survivor Full Tonic himself and they should get a chance to
revive the other quite easily after. Now just attack with Beast Toss and
Triple Kicks and the top half will not last long. You can replenish yours
Barriers too if you wish, but it shouldn't be necessary.
After this fast paced fight you finally have access to the Black Omen.
After this fight equip your Characters:
Crono: Rainbow, Prism Helm, Black Vest, Wallet
Robo : Terra Arm, Prism helm, Black Mail, Gold Erng
Ayla : Prism Helm, Black Mail, Silver Erng.
Note: the Silver Erng on Ayla will be replaced with a Gold Erng shortly.
This Set-up will get you through most the Black Omen. As most of the
monsters here use Shadow Attacks. You want to charm a lot of the enemies
here. You can Charm an Extra Gold Erng off the Synchrites. Give this
extra Gold Erng to Ayla.
Now go save & use a Shelter. Now head through and you’ll fight 2 Panels.
EACH Panel holds a charmable Speed Tab. So guess what we’re going to
do. Charm them! Panels aren’t the easiest of enemies at all, with 1875 Hp
and they do quite heavy damage with missiles and rarely use healable Shadow
attacks. Charm one of the panels while Robo Uzzi Punches & Crono Attacks
it, then repeat for the other. If Robo isn’t ** Speed Yet, give the Tabs
to him now. If he is, give them to Crono. Heal at the Save point or use Mid
Tonics & Ethers.
Now straight after this fight you’ll fight another 2 Panels, both holding
a Speed Tab each. Charm a Speed tab off each then kill them. Heal with
Ethers & Mid Tonics again.
Head through and equip a Red Armor on each character, now run from the
Orbs in there (you’ll absorb the Flare attacks).
In the next room are Metal Mutes, Equip a White Armour on each character &
run from them, however when you face Flycops, Charm an Extra Gold Stud off
them, this will come useful later.
Head up the teleporter & out onto a lift. Make sure everyone is healed to
Full Hp & Mp. I suggest giving everyone Black Armour. If you face Goons
on the elevator, the chances are you’re going to have to open your save in
the
next few seconds. If you face anyone else you should have no problem.
**********
Goons x2
3000 Hp each
**********
I’ll treat these 2 like a boss for those of you who unlucky enough run
into them. They have about 3000 Hp each, and are VERY tough. Chances are
you can’t beat them. I suggest you go all out with Crono’s Spin Cut,
Robo’s Uzzi punch & Ayla’ s Triple Kick and just pray you can take one
down, heal and take the other down before your annihilated. That’s all the
help I can give right now.
After the elevator equip Red Armour on everyone and run from the Orbs.
Head around 7 collect the Megalixir. Run from the next fight & head
through the door.
Head around & Collect the Magic seal then head through the door.
Grab the items in this room and Save & Use a Shelter.
Near the top right Nu is a Haste Helm! This Helm is magnificent as it gives
a character permanent Haste status. Give this Helm to Ayla for now.
In the next room is a Tubster. This Tubster respawns every time you leave
the room via the exit you just came out of, what’s more important is that
you can Charm a Power Tab each time off this Tubster. This Tubster isn’t
even that hard because it only counterattacks (painfully.. counterattacks)
Ideally, you should Charm about 160 Power tabs off this Tubster to Max
out Robo & Crono’s Power, unless of course you are doing a minimum-tabs
challenge then you need not bother here until you try to tackle ocean
palace's Lavos This will take an absolute age, so you might want to do this
in segments.
I suggest you give your characters the following equipment for this ordeal.
Crono: Wallet
Marle : Gold Stud
Ayla : Haste Helm & Gold Stud
-Move the Revives to the top of your item list to save yourself a headache.
Use Mid Ethers on Ayla when out of MP and just Revive her if her charm
fails (and gets killed by the counter). Twin charm works well here if
Marle has boosted speed. Run after you charm successfully.
Now make sure you buy 99 Full Tonics from the Nu before you proceed after.
Proceed through to the next room, run from the Metal Mutes & the Gold
Shields, we don’t care about those. Now you’ll face sets of 4 Ruminators
ahead. GREAT! These Ruminators respawn just like the Tubster does, but you
only need to run into the very near by door & return for them to respawn.
From these we get 2 things.
1.) Infinite Megalixirs
2.) 72 Tech Points a battle
I suggest you Charm the full 99 Megalixirs from these. You most likely
will not need this many, but you will need a good fraction of
this much, especially on a minimal tabs run.
Use the following Set-Up
Crono: Rainbow & Wallet
Marle: Siren & Hit Ring
Ayla : Haste Helm & Charm Top
Charm the 4 Ruminators, after wait for them to kill each other until
one remains, then have Marle attack that one, hopefully stopping it and
have the others attack too. You should be able to quickly and
conveniently get Marle's Life 2 here, as well as a lifetime supply of
Megalixirs, we're going to need a lot of these in our upcoming battles, not
to mention for Lavos.
After your done with your Megalixir charming, swap Robo back in, and
head back the way you came (towards the Tubster you were previously
Charming power Tabs from). Make sure you have the White Armours equipped
on everyone so you survive the Metal Mute, we don’t want to be wasting
all this work don’t we? Head back all the way to the Save point, save and
heal.
You probably want to finish charming power tabs here now if you didn't
finish this job from before, you will want both Crono and Robo at **
Pwr. Now, importantly, if you want to attempt Ocean Palace Lavos in
a NG+, you definitely want to also be charming enough power Tabs to also
boost Ayla to ** Pwr, and also enough speed tabs to max her speed too,
there are 2 power tabs easily available in the NG+ before ocean palace
however, so getting her to 14 Speed is sufficient for now, but would also
make Lavos easier in this run too. Note, if you are attempting a no-tabs
run, you must still charm the Speed Tabs, because there is just no way to
beat Lavos's inner forms without improved speed.
Now continue through the black omen, running from everything and opening
all the chests, there are several Speed Tabs available in these too,
you'll eventually be teleported to a large room with monsters called
Aliens which appear when stepping on the trigger boxes, charm these for a
Magic Tab each, sadly however, these enemies do not respawn. Continue
through as before, and save/heal before your next fight. If you are
using tabs, you want to give all your Magic Tabs to Robo.
Now go save up in the next room. The next fight is a toughie.
**********
Giga Mutant
Top - 6000 Hp
Bottom - 5000 Hp
**********
Giga Mutant is pretty much IMMUNE to all physical attacks, only Magic will
do any damage. Even Physical-Magic combo attacks don’t work because it’s not
that the physical attacks miss. It’s just that he’s got INSANE physical
defence. Therefore we have no choice but to go to magic attacks. On top of
everything his attack set is pretty much random so it’s very hard to give
you a clear- cut strategy and he counters every Magical attack made
against him with an absorb MP attack (less then 10 MP).
While my previous strategy used Lucca, I found a more conservative one
with using Ayla as a tank to be more effective
Crono: White Vest, Wallet
Robo : Haste Helm, White Mail, Gold Stud
Ayla: Prism Helm, White Mail, Gold Erng
As I just mentioned, Ayla's role here is to be a tank, the survivor, open
out with Crono and Ayla applying a Barrier and a shield on Ayla before
Crono dies if possible, if not then don't worry, now Ayla should be able to
comfortably survive all attacks dealt by both bits, only an unlucky life
shaver+something else at the wrong time will do her in. With this have
Ayla solely focus on healing and reviving, you CAN spam Megalixirs every
turn but I opted to be much more conservative and relied much more on
Full Tonics, and only used Megalixirs when both Characters are damaged
or needed MP. Gigamutant does have a few attacks that will kill Robo in
1 hit, so Ayla will need to keep reviving him, it's almost not worth
healing him unless it's convenient or Ayla has nothing else to do,
lightning bit will help you in that department too. Robo should use
relentlessly use Shock every turn he gets, that's his only role this
fight, he should not need needed to help with healing at all. Shock does
~300 dmg a hit to both parts, 20 of those and both bits will fall, it
doesn't take as long as you would think, the Tyrano fights are actually
longer than this.
Now go back & SAVE and use a shelter. Proceed forth into the elevator,
put Ayla in your party and give Robo the Prism Specs, Ayla the Wallet &
Crono the Gold Stud. If you Face Goons, you know what to do, 1 Beast Toss
on each will give you 3200 damage on each with Robo’s max power. If they
aren't Goons. Show NO mercy!
Heal up and head out of the elevator, give everyone Black Armour. Shred
the Synchrites. When you hit the bats you’ll trigger a forced fight with 2
Goons. Put the Prism Specs on Robo and deal with them with a Beast Toss on
each (be quick). Now go deal with the Tubsters in the same way (charm them
beforehand if you wish), just revive before you attack.
In the next room are 4 Panels. They are the same as the ones we
faced previously, but a big difference this time is how we can deal with
them. At ** Pwr Crono with the Rainbow can one hit kill all 4 of these
with Falcon Hit, but we don't to do that. By switching to the Slasher 2 or
Kali Blade He should do just over 1700 to all of them, which is easily
finished off. So if you are playing with tabs, equip your characters like so:
Crono: Slasher II/Kali Blade, Black Vest, Wallet
Robo : Terra Arm, Prism Helm, Black Mail, Gold Erng
Ayla : Haste Helm, Black Mail, Gold Erng
If you have boosted Ayla's Atk too, then you must tailor down the weapon
too until falcon hit does in that 1700 damage range. Now open with Falcon
hit and have Robo use a Barrier on Ayla (the missile attacks are
actually magical, contraire to what you may have thought), Ayla Charms away
and either kills off the panels herself with Cat Attack, or Robo/Crono do
it. But Robo & Crono's primary roles here are to talk and purely heal,
damage stacks up very, very quickly and you can easily die, especially if
you are struggling to get your first Charm off. Don't use Ayla's regular
attack command keep her in the tech box, as it'll save you losing ATB
time to the panels. Make sure you finish off a panel immediately after
charming it, it's imperative to reduce their numbers at the earliest
opportunity.
If you didn't use take, take the following setup:
Crono: Rainbow, Black Vest, Prism Specs
Ayla: Haste Helm, Black Mail, Gold Erng
Robo: Titan Arm, Prism Helm, Wallet
The strategy is the same as before, Falcon Hit will deal 1550 to all, and
a single cat attack will finish these off, here have Robo purely defensive,
and Barrier him ASAP, and spam Megalixirs liberally with Robo, this is
just a riskier version of the with-tabs game.
Don’t be surprised if you die here, a LLG was never supposed to be easy,
no reason it should be now...
In the following room you’ll meet one of the most boring yet one of
the easiest bosses in the game. Put Ayla in your party with Robo. All you
need or this fight are 30 Full Tonics.
**********
Terra Mutant
20000 Hp
**********
Your Set-Up should be:
Crono: Not Red Armour, Wallet (So he dies quick!)
Ayla : Red Mail, Charm Top
Robo : Prism Helm, Red Mail, Gold Erng
Same set-up for with or without-tabs.
Terra Mutant has the most sophisticated survival mechanism I have ever
seen. It sucks its own bodily fluids whilst thrashing out at what's
attacking it, and when it runs out of said bodily fluids, only then
does it perish. Now, with this equipment set-up Robo is immortal if you
keep healing him with Full Tonics, he's too slow to follow up any attacks,
even if you're slow at pressing the item button. Don't attack him once, as
he will keep draining his bottom half, which will fall after *gulp*
20 absorptions. This is very boring, but it will happen. Heal Robo after
every attack sent his way except the lava & weak absorption attacks, and
this battle is good as won.
I only used 20 Full Tonics, if that helps you gauge how long it should take.
Now head out and prepare for your next fight, which is a little trickier.
*********
Lavos Spawn
Head - 10000 Hp
*********
Set up your characters
Crono: Slasher, Wallet
Robo : Terra Arm, Haste Helm, Blue Mail, Gold Erng
Ayla : Prism helm, Blue Mail, Charm top
Same set-up for with or without-tabs.
The beak has a Haste Helm which we must charm. Now with Robo's equipment
set- up here, he can survive any attack of Lavos Spawn's, but no more
then that. So, open the battle by Ayla charming the head and Crono
doing.... nothing, Ayla and Crono will get knocked out after a couple of
turns, after which do not revive them. If Ayla doesn't get the Haste Helm
before she dies then just reset and try again.
Now with Robo, thanks to the Haste Helm he is fast enough to get in about
1.5 turns in for every one of Lavos Spawn's, if you follow the rule
'Attack only when Robo is at full health' then you should comfortably
be able to heal before being nailed twice by the Lavos Spawn, which will
kill Robo. So just hold off attacks as fast as you can with Full
Tonics/Elixirs, and before long you'll have a turn with Robo whilst at
Full Health, where you can safely attack. Lavos’s water attack rise will
only serve to give you a free turn attacking, after 7-15 Uzzi punches,
depending on your Tab usage, the spawn will fall.
Now go back and save, we have a tough series of fights ahead of us, not
least of which, Lavos! But first..
*********
Panels x5
1875 Hp each
*********
The difficulty of this fight depends on your Tabs situation, if you
were thorough through the game you should already have easily gotten
enough Speed Tabs to Max out Crono Marle & Robo, and if you don't intend
on tackling the Ocean Palace Lavos, then those Tabs are all you will
need. If you weren't very thorough though, or were and need them for
Ayla's Speed, then count how many tabs you do need, and only charm that
many, as fighting 5 panels at the same time is suicide in the long term.
Set up your characters: With-Tabs:
Crono: Varying Weapon, Haste Helm, Black Vest, Wallet
Robo : Titan Arm, Prism Helm, Black Mail, Gold Erng
Ayla : Prism Helm, Black Mail, Gold Erng
Without-Tabs
Crono: Rainbow, Black Vest, Prism Specs
Ayla: Haste Helm, Black Mail, Gold Erng
Robo: Haste Helm, Prism Helm, Wallet
The strategy for both equipment sets are the same.
As before, open with Falcon hit to critically damage all 5 panels, now if
you require 3 or less panels, use Robo's Area Bomb to clear 2 of the
panels, of 4 then clear 1 panel with Rocket Punch, if (God help you) 5
then, instead have Robo use a Barrier on himself. With some Ayla's
charms are successful, immediately kill the Charmed panel with
Rocketpunch, and if Crono gets any further turns have him use Barriers on
Robo then Ayla. By spamming Megalixirs and attacks you should have a
chance of getting the necessary tabs whilst surviving the fight.
If you need no tabs then 1 falcon hit with the Rainbow w/ tabs will
finish this, or 1 Falcon hit and Shock with the second equipment set-up.
Now save & use a shelter.
Prepare your party:
Crono: Rainbow, Haste Helm, Black Mail Haste Helm & Gold Stud
Robo : Terra Arm, Haste Helm, Blue Mail, Gold Stud
Ayla : Prism Helm, Black Mail, Gold Erng
If you have ANY spare Speed Tabs left over, give them all to Ayla now.
Also note that the no-tabs set-up and strategies remain exactly the same
as the regular playthrough, it just takes longer to do the same job, and
you run a bigger risk of dying against Zeal's final form. But the
challenges should play out very similarly.
You probably noticed no-one is wearing the Wallet, that is because
the next boss fights give no Exp. Which is great because Crono can now be
used for his Confuse.
**********
Zeal
11500 Hp
**********
Her obscene evasion is made moot point by our pinpoint Beast Tosses,
her Hallation attacks are empty threats, as she can only target 1
character at a time otherwise, so here just revive characters that die and
do not otherwise heal. Use Megalixirs to recover MP and have Crono use
Confuse (all 2 of them..), Queen Zeal will not last very long at all.
After this Zeal Throws you into the Mammon Machine.
**********
Mammon Machine
18000 Hp
*********
Mammon machine is very hard if you don't know what you are doing, but
that's where I come in!
Now, the Mammon Machine has 2 phases. Modifying Phase & Attacking
Phase. Using any Magical attacks during the Modifying Phase will increase
the Mammon Machine’ s Attack power in the Attack phase & using any
Physical Attacks increases the Mammon Machine’s defence during said Attack
Phase.
During the modifying phase you will do nothing except revive
fallen characters using a Megalixir to recover MP.
When the mammon machine releases its stored energy, Ayla will be the
lone survivor. Do not bother healing, have Ayla immediately
revive Robo followed by Crono. Have Robo use 3 Uzzi Punches (1400 damage)
and have Ayla use 1 or 2 Triple Kicks and Crono his 2 Confuses, depending
on if your fast enough). Soon you’ll be hit by 2 Point Flares (kills
one character each). Ignore the fallen characters and continue your
onslaught until the Mammon machine switches back into its modifying
phase, where you just repeat the above process. If you follow this
process the Mammon machine will fall after 3-6 cycles.
All in all this battle just takes a little while.
*********
Zeal
Head: 20000 Hp
*********
This form is nothing like the previous 2 fights, Zeal is by all
accounts absolutely lethal, and must be treated with respect!
Now, start the fight with Crono using a Megalixir, Robo Uzzi Punching
the Head & Ayla Charming a Prism Dress from the left hand (and thus get hit
by it ’ s counter). Now here are the list of attacks:
2 Different Shadow Laser attacks: Healing to Ayla & Crono, hurts Robo 130-
180 Shadow Gear: Heals Crono & Ayla and Kills Robo Hexagon Mist: Kills
Crono, Heals Robo and sometimes kills Ayla (Ayla can usually survive
this from Full Hp) Stargate / Lighting: Kills a Single character Halation -
Hp of all characters goes to 1
It’s a very good thing indeed that you got 2 Haste Helms. Because these
make this battle much easier. Now your absolute priority in this fight
should be to revive any fallen character immediately, you can't
afford to lose character's turns due to them being dead. Your second
priority should be to keep healing with Megalixirs. Ayla will survive
Hexagon Mist from full Hp, but if she dies instead then you have a Lone
Robo, who might be fast enough o revive and recover if you are lucky,
but you are very vulnerable indeed. Robo can also survive the single
shadow lasers from full Hp, being fully healed here is a big advantage.
Only then do you have permission to attack. Crono has his Confuse
attack, Robo Uzzi Punch and Ayla Triple kick, target the head only.
Basically if you keep priority in reviving fallen characters with your
first available character, and using Megalixirs/Uzzi Punch/Confuse when
you have your characters available, this battle will not be so tough.
The best way to go about the battle is to ONLY target the head.
If you get hit by Halation, pretend it never happened because you
should assume all attacks that hit you that you can’t absorb, will kill,
the only form of healing to Hp should be Megalixirs, which are primarily
there to recover MP for all party members.
Basically below is the list of the roles of the 3 characters.
Robo: Uzzi Punches the Head & Revives on demand ONLY
Crono: Uses Confuse on the Head and uses Megalixirs + Revives on
demand
Ayla: Only uses Revives & Megalixirs on demand ONLY
After Zeal falls you’ll go up against Lavos, who will take the form
of previous bosses you fight.
*********
Lavos (Hedgehog Form)
*********
Swap Ayla out for Frog & Give Robo the Prism Specs & Crono the Sun Shades
Dragon Tank:
Attack each bit once..
Guardian & Bite:
Single Uzzi Punch to the Main Body
Heckran:
2 Shocks off Robo
Zombor:
Single Uzzi Punch on each bit is enough
Masa & Mune:
Regularly attack it a few times..
Zombor:
Crono uses Lightning & Robo uses Uzzi Punch Twice & Frog Leap Slashes once
Magus:
Robo can do Fire (Mega Bomb) Lightning (Shock) and Shadow (Laser Spin) and
Frog can do Water, then use Uzzi punch & Leap Slash and he shouldn’t get a
single Dark Matter in.
Tyrano & Azala:
Gold Stud & Red Armour for all. Kill Azala with Shock & Annihilate Tyrano
with your favourite techs.
Keep Red Mail on all and pummel the middle.
Actual Lavos (10000 Hp):
Equip Robo & Ayla:
Robo: Haste Helm, Nova Armour, Gold Erng
Ayla: Prism Helm, Prism Dress, Gold Erng
This set-up should allow Robo & Ayla to survive all attacks thrown at them.
Start out with Robo using Uzzi Punch & Ayla standing by.
Basically just have Robo constantly use Uzzi Punch on every turn he
gets. Ayla should be fast enough to get turns against Lavos in a 1:1 ratio.
So Ayla should wait until Lavos uses an attack, then use a Megalixir
immediately after it. This will keep your HP & MP both full throughout.
Now as soon as you get in, you will SAVE and exit through the gate,
you obviously.. need to make a few preparations before the final showdown.
**>-27-<***
Lavos Preparation & Lavos Final Battle
***********
It's been a long road, but the moment of truth has finally arrived! Lavos
may have been quite straightforward, if epic in your regular gameplays,
but he really is a most lethal animal in a LLG.
Both the second and final forms of Lavos have many, many attacks that
will wipe your party off the map in single hit, and there is no
possible equipment set-up that can change this. We had a similar situation
with Magus' Dark Matter all the way back then, but we were able to work
around that with our Barriers. This time, we have Crono, Marle & Robo's
triple tech, Lifeline, which is as it says, literally our only hope of
winning this.
Furthermore this is where the no-tabs game ends, there is absolutely no
way to win this short of using Magus without using any Tabs, as your
party are blown off the battlefield before they can get any chance of
a foot- hold, boosting Robo's Speed is imperative, and we will be needing
to make use of those Speed Tabs right now if you haven't already.
You can attempt a 'minimal tabs' run by giving Robo just 5 Speed Tabs
and nobody anything else, use the same equipment list as the regular LLG
except you will now need to use that Swallow you took earlier, and all the
hardships you have had to endure. I haven't myself play tested this
perfectly yet, I simply used a Slasher and Speed/Power Tabs to get the
same stats as the Swallow, but I can confirm from that it is possible.
I will include a more detailed strategy with my next update if there is
sufficient interest for this, but it should play our very similarly to a
regular LLG, except you have much less margin for error, and when Lavos'
body activates you need to be prepared as it can splash attacks faster than
you can Lifeline them.
If you are playing a regular LLG, you want to Max out Crono and
Marle's Speed, and get Robo to 15 speed, no more and no less. You should
have their PWR's maxed out already.
You will need
Minimum of
40 Megalixirs
30 Revives
5 Heals
Battle Speed 8 (slowest)
A healthy dose of luck
Equip your characters:
Crono: Rainbow, Haste Helm, Red Vest, Gold Stud
Marle: Prism Helm, Red Mail, Gold Stud
Robo : Terra Arm, Haste Helm, Red Mail, Green Dream
Go to 1999 AD via the Bucket or Epoch, whichever you fancy.
*********
Lavos Form 2
Body: 25000 Hp
Left Arm: 7000 Hp
Right Arm: 9000 Hp
*********
There is a good reason why Robo is at 15 and not ** Speed, and that is, if
a character with Auto-Revive status dies with his turn available, then
when he is revived, his ATB bar is set back to zero and he loses his Haste
status for that first turn he has after being revived, this is not
the case for partially full, or full but without the turn available,
ATB bars. This affects you hugely in this battle, and because of this is
why 'saving' your character's turns is not beneficial. It's usually
better to use any junk on your turn (Megalixirs are usually a good bet)
left save being killed with that turn open, and having to wait a long
time before you get another turn with that character again.
That aside now, so you run into Lavos, who greets you with Lavos Beams /
Doors of Doom Open attack. And completely level your party, before you
can even move! So much for lifelining our way to victory..
Not quite
Robo has been equipped with the Green Dream, which lets us cling on, now
you must move quickly, Robo needs to revive Crono and use a Full
Tonic on himself. He should be able to do this thanks to Haste
and our speed manipulation.
Now Lavos will lash out with his two sickles, after which only Crono or
Robo will survive (Robo has enough def and health, barely, to survive 1
Sickle attack). Now that character revives Marle 1st, and then the other
character, now cast Lifeline, well in time for Lavos' second wave of
sickles. You can probably squeeze a Confuse attack in with Crono (on
the Left Arm) and Megalixir with Robo here before they hit, after
which you want to cast Lifeline again. Lavos will wipe you out once
again and Lifeline will now revive all three characters. If you made it
this far, well done, you finally got yourself a (fragile) foothold in this
steep battle for the future!
Now, Lavos' body is in its engaging phase, and will not issue any
more attacks until it has done so, which is a few turns away. The arms
too, will not attack for a while, I suggest you hold off casting
Lifeline again just yet and go all-out on the left arm, you really need
to take this out before the body engages, as the three parts together
easily overwhelm the party. This should be quite easy, have Crono Confuse
every turn and Robo Uzzi Punch, Marle doesn't have auto-haste but
conveniently gets in 1 Megalixir for every 2 of Crono's and Robo's
attacks, dedicate Marle to be your Megalixir spammer. The left arm should
quickly fall, even without using any Tabs. Now you are safe to restablish
lifeline. Go all-out on the right arm and you should be able to take
that down before or just after the main body engages (and performs his
powerful party-targeting fire attack, which we absorb thanks to our
armours).
The right arm shouldn’t take too much longer than the left arm did,
your priority is to make sure at least 2 characters have auto-revive
status from lifeline, whenever 2 characters lose it, make it your absolute
priority to re- establish Lifeline. With both arms gone, hack through
those 25k Hp the body has, you should be easily fast enough to re-
establish lifeline before the next party-lethal attack. Reviving fallen
characters, like the Queen Zeal battle, should remain our #1 priority.
**********
Lavos Form 3
Left Bit: 3000 Hp
Centre Bit: 10000 Hp
Right Bit (Core) 30000 Hp
**********
This battle will go similarly to the first. Basically the first thing
that should be on your mind is *Lifeline*. Bring it up ASAP, hopefully
Crono has 4 or more MP left when you enter this battle allowing you to
cast Lifeline off the bat. If not then you got a bumpy start, use a
Megalixir straight away with Crono or Robo and wait for his turn to
become available again then cast Lifeline. If the bits keep picking you
off with single attacks, keep reviving until everyone has their turn, then
get Lifeline up.
Now repeat the process you did previously, only this time you’re going to
need to use Lifeline a bit more because the Bits attack you more
frequently (everything is a 1 Hit Kill except Evil Star, which basically
does nothing). Again if 2 or more characters have been relieved of Auto-
Life, get Lifeline up again as soon as possible.
Before you start attacking, be aware of Lavos’s party-hitting attacks,
these are dependent on where we go with Lavos's Time Warp, which
changes the background. They are as follows:
65000000 BC Jungle - Grand Stone - Kills Party
600 AD - Magus's Castle - Evil Star - Halves Parties' HP
1000 AD - Leene Square - Kills Crono, Marle, Robo can survive, with a
random status (use a Heal)
2400 AD - Lab Ruins - Dreamless - Kills Party
12000 BC - Mammon Machine - Invading Light - Kills Party - Needs all 3
bits alive.
Basically, everything here floors your party except Death Star, which you
can just ignore, if Lavos warps to 12000 BC without a bit present, he
will not launch that attack until the bits are revived, after which you
have a couple of turns before that happens. You can manipulate this by
immediately killing off the small bit when it's revived and causing Lavos
to be *stuck*, as he cannot time warp again until he launches the
attack. You can buy yourself many easy turns attack this way although it's
not essential.
Now, focus on taking the Left Bit out first, Crono's Confuse and Robo's
Uzzi Punch should make short work of it, even without Power Tabs. Now you
want to heal up and make sure lifeline is on all 3 members while
waiting for the core's defence to go down, from then you will go all-out
on the right core until it revives the left bit, completely ignore the
centre bit in this battle, it's not worth touching him.
Always make sure your Lifeline is up on at least 2 characters at a time
and you should pull through just fine here, don’t take any more risks
then you must, you really don’t want to keep redo-ing the previous battle.
Eventually the Core WILL fall, CONGRATULATIONS! You completed the Low
Level Game challenge!
Enjoy your ending!
Extras!
What better way to finish off this FAQ then to include a couple of
battles that you are really not supposed to fight. Let's begin with
the easiest, you'll need access to cheats for this:
**>-28-<***
Spekkio, Pink Nu Form
20000 Hp
***********
Have you ever wondered what it would be like to face the Pink Nu with
your feebly-levelled party? Well, sadly we need a party member at Level **
in order for him to appear, which is just not possible without using
cheats, but the Pink Nu can be tackled with a legitimate Low-Level party
once you get that part out of the way. I will not detail how to do
exactly here until I get someone who is good with cheat codes, but
essentially you need to make a character (Magus) Level ** and in the
lead of the party when you enter the room, then turn off the code and
swap Magus out for your party of Crono, Marle and Robo at levels 1, 4 and
16.
Equip them as follows:
Crono: Rainbow, Haste Helm, White Mail Gold Stud
Marle: Haste Helm, White Mail, Gold Stud
Robo: Red Mail, Gold Stud/Prism Specs
You will need:
10 Megalixirs
10 Revives
Now you probably want to keep resetting this until Spekkio opens
with Luminaire, after which you should have time to revive Robo and get
Lifeline online. After which you want to fight in a very similar manner to
how you did against Lavos, except you will be attacking exclusively with
Ice Sword I/II and Robo's Shock, as single physical attacks are
ineffective. Robo is your least useful character here, so have his main
role to be to spam Megalixirs. Spekkio has Hallation and Salt, which are
practically free turns for us to attack him, because Spekkio deals such
obscene damage that it if we can't absorb it, we'd surely be seeing five
digit damage if the game's engine were capable of it!
So, always keep lifeline active so that at least 2 players will
survive anything, and you should have ample opportunity to attack and
whittle away at that 20k health of his.
**>-29-<***
Ocean Palace Lavos
30000 Hp
***********
Probably the hardest monster you can ever face, sadly this is just not
even remotely possible on our first-playthrough as we need practically
all the equipments that are not available until later in the game,
actually scratch that he's *barely* beatable even with all the equipments
later on too! Think of your hardest battle in this LLG challenge, and
multiply its difficulty by about ten, that's roughly how hard this battle is.
Ocean Palace Lavos isn't *meant* to be beatable by a regular or
even overleveled playthrough, and sure as hell wasn't intended for a
Low Level Party. But I wouldn't be writing here if it was impossible
wouldn't !
AFAIK Xuxon and I were the first players successful in taking him down in
a LLG, the original thread is still available as I write this:
http://www.gamefaqs.com/boards/563538-chrono-trigger/42693858 But this
strategy is realistically only feasible with an emulator, and by abusing
save states, you rely on luck the entire battle on Lavos not targeting Ayla.
So instead I have come up with a much more sound strategy, which can
be played from start to finish even on a SNES console, it still requires
some luck at the start, but the outcome after that is entirely in your
hands. This is why you need to play through the game twice, to get a
third Haste Helm, it's mandatory for this strategy to work.
You need:
50 Heals
50 Shields
99 Revives
99 Megalixirs
Crono & Robo set to using items in the Menu memory.
Crono & Ayla at ** Speed, Robo can be 15 or **, depending on how
seriously you want the developers ending, 15 if you are serious, doing
this increases the difficulty by about 2x but guarantees you a
definitive chance against Lavos' second form's attack without resorting to
random resetting.
You need exactly the following equipment set-up:
Crono: Rainbow, Haste Helm, Green Dream
Robo: Terra Arm, Haste Helm, Nova Armor, Frenzy Band
Ayla: Haste Helm, Prism Dress, Gold Erng
There is no equipment set-up that allows Ayla to survive Lavos' DRFTH
attack without a Shield, or Auto-Protect (Safe Helm), and we are
completely at the mercy of our ATB bars when Lavos launches his initial
attack, if Crono has his turn available when DRFTH comes, we are
screwed. Furthermore we need Lavos' first Needles attack to hit Robo not
Ayla, but that's all the luck we will need, the rest is up to you. To get
this battle to open how we need it to, go back and fight/run away from the
monsters at the switches to change the battle parameters.
Now with this set-up Ayla has no status protection, sadly there is no
way around this and hence Chaotic Zone will always Confuse Ayla,
fortunately we can work around this.
For the opening:
Lavos Uses Destruction Rains from the Heavens (DRFTH)
Crono gets his turn immediately and revives Robo
Crono uses a Megalixir Lavos uses Chaotic Zone - Kills Crono - Robo
should counter attack 450 dmg
Robo Revives Ayla Robo uses Shield on Ayla
Lavos Uses Needles, *Must* Hit Robo
Ayla uses a Megalixir
Ayla waits until Lavos uses DRFTH
Lavos will then repeat his cycle over and over:
DRFTH - 500 Dmg to a shielded Ayla
Chaotic Zone - 150 to Robo and Ayla, confuses Ayla
Needles - Kills 1 character
And he will launch those attacks at ** Speed, same speed as your non-hasted
Ayla.
Needles cannot be survived regardless of what equipment set-up we use,
sadly. And by itself makes the battle very tricky due to its random nature
and risk of killing Ayla. When Ayla dies she loses her shield, she
needs to be revived, healed and re-shielded, that's 3 whole turns. AND
we have the DRFTH of Lavos' next cycle breathing down our necks that we
have to survive, with Ayla having time to react too.
You have to really be on the ball to survive this case. Now continue with
his pattern. Now at the end of Lavos's opening cycle we have a
hasted Ayla instead of Crono standing, it's that difference that allows
us to make our counter-attack.
*Start Point*
1.) Ayla holds her turn ready
2.)Lavos Uses DRFTH
3.)Ayla immediately revives Robo
4.)Ayla WAITS with her turn until Robo is 60% complete ATB bar
5.)Ayla uses a Megalixir
6.)Lavos uses Chaotic Zone - Confuses and Hurts Ayla, Robo will 80% 450
(900 crit) dmg counter attack
7.)Robo should get his turn reasonably safely before Ayla, uses a Heal on
Ayla
8.)Ayla revives Crono
9.)Robo wait with his turn
10.) Ayla inputs Triple Kick if she gets her next turn before Lavos
(Fast Fingers!!) 1
1).Lavos uses Needles, Kills one character
12.) If Ayla gets her turn during this animation, then select Triple
Kick, which will hit immediately after Needles
Now this is where things get tricky, you really need to move your
fingers quickly here, and what you do will depend on who Lavos targets
Ayla:
Lavos kills Ayla (and makes Steps 10 & 12 Void)
Robo immediately revives Ayla
Crono Uses Megalixir
Robo uses Shield on Ayla
Crono *might* be fast enough to get in a Spincut (1000)
Lavos Uses DRFTH, Ayla should just about get her turn on cue, go back
to Start Point
Robo:
Lavos kills Robo
First of Ayla & Crono uses a Megalixir
Second of Ayla & Crono uses a Shield
Ayla Waits with her turn (her ATB bar might not quite fill if you
selected Triple Kick at step 10 before DRFTH)
Crono *might* be fast enough to get in a Spincut (1000)
Lavos Uses DRFTH, Ayla should get her turn on cue, go back to Start Point
Crono:
Lavos kills Crono
Ayla Triple Kicks
Robo uses a Megalixir
Ayla Triple Kicks
Robo uses a Shield on Ayla
Lavos Uses DRFTH, Ayla should just about get her turn on cue, go back
to Start Point
You are not always going to be fast enough to make your attacks, Lavos'
ATB bar does not move when you are in the Items & Techs Menu, but it
does move when you're moving between them on first command screen, you need
to spend as little time in there as humanly possible, often you will not
be fast enough, and thus will have to sacrifice one or all of your attacks
just to get into Sync again. But don't beat yourself too much losing
multiple cycles with no Attacks, Robo's counter attack will effectively
whittle away at Lavos' health and will cumulate a decent number at the end
of this, especially if he hits a few criticals.
Ayla can afford to have a partially (75%+) full ATB bar when DRFTH comes,
but no less, as she will not be able to get her Megalixir in after she
revives Robo. If you find yourself in a critical state and might not
make the Megalixir in time, then do not make the pause before using the
Megalixir at Step 4, use the following emergency pattern:
3.)Ayla immediately revives Robo
4a.)Ayla uses a Megalixir
5a.)Lavos uses Chaotic Zone - Confuses and Hurts Ayla
6a.)Ayla randomly attacks
7a.)Robo heals Ayla
8a.)Ayla/Robo revives Crono
9.)Wait for Lavos Needles
10.) If Ayla falls, use the standard pattern, if Robo/Crono falls, have
the survivor use a Megalixir and Shield, in that order, and have Ayla
wait out DRFTH (Sacrifice your attacking opportunity)
11.) Lavos Uses DRFTH, go back to Start Point
Your best attacking chances will be from when Crono is targeted, but
you should have enough items to last 50 cycles, so if you average just
over 1000 damage a round and don't take any more risks, you should be
able to finish him, eventually.
This took me many, many resets, and is by a country mile the hardest
battle possible in Crono Trigger, I only know a handful of other people
who have managed this, if you win, well done!
Now if you want the developers ending... best of luck, use same strategies
as described in the original Lavos section, except give Marle the third
Haste Helm. Hopefully you have enough Megalixirs and luck to see this
through. I haven't done this yet myself, and I only know of 1 person that
had as I write this, join the elite band!
**>-30-<***
Lower Levels - The Theory
***********
As far as reducing the minimum levels even further go, I am most certain
that this work is finished. Quite recently I have managed to get an excel
format of this working quite well, with all the relevant experience
mechanics programmed in. I haven’t managed yet to find an automated method
of checking every single encounter combination, but my iterative theory goes
as follows.
Chrono must remain at level 1 Marle must finish at level 4 Ayla must finish
at level 20
These final lowest levels are very trivially proven even by pen and
paper, it's impossible to get any of these 3 characters at a lower level
then stated in this FAQ, no matter how you shuffle the EXP, it's
impossible. Additionally it's almost impossible that sacrificing a level off
Crono and Marle will make an improvement of more than 1 level elsewhere, but
that WILL affect your Lavos battle average. Additionally Ayla always
absorbs the maximum exp she can here, and thus cannot sacrifice another
level intentionally even if she tried.
So that leaves us with Frog, Lucca's and Robo's levels that have room
for tinkering, and judging by the end game experience buffers, Lucca is
the best candidate for squeezing an additional level out of. But her party
position in almost all her battles is all but forced, and even tinkering
with Marle's 110 exp buffer isn’t having the desired effect, Lucca needs
to save exp just before the Magus battle, but she cannot afford to be in
the Main party to do so because of Crono and Marle.
Frog and Robo are similar affairs, but requiring much greater exp
savings, fiddling with the exp again yielded negative results with the
excel charts, which agree perfectly game results.
Basically the final party levels of 1 4 15 15 16 20 37 are the
lowest possible withstanding the maximum level of scrutiny I can give it.
If anybody wants to attempt to refute this, please contact me and I'll
give you what I have to give you the best chance to do so.
Accepting this I have always wanted to trivialize the Nizbel II fight, if
you ever want to see how painstaking that fight once was, you need only
watch MoogleBoss's take on the fight. And the accomplishment of safely
accommodating the extra exp needed for this has most certainly warranted this
update.
**>-31-<***
Videos
***********
While these may appear or disappear over time, I'd really like to
recommend MoogleBoss's excellently documented playthrough now available on
YouTube, and easily searchable using Chrono Trigger Low-Level game MoogleBoss
as keywords.
**>-32-<***
Author's Notes
***********
Chrono Trigger is always a game I will hold close to my heart and I am
glad to be a small part of the community of players it has. I would like
to thank QHorvik on his so far excellent LP which had spurred me to
rewrite this FAQ. I was quite frankly embarrassed at my writing style a
long way back, but most definitely proud.
There are many people who have supported me throughout the production of
this guide, in particular the earlier versions, that I wish I
had fully acknowledged and credited, and now too far in the past to fully
remember who they were. But if any of you who I have not mentioned do
come across this version of the FAQ, be known that you have been most
gratefully appreciated.
**>-33-<***
Credits
***********
CyberSarkany - A substantial amount of play testing and refining the order
of doing several things, including grabbing chests and when to save. Also
helped in no small part with the Magus Strategy at both 600A.D. and 12000
B.C. Also for showing how to end battles quickly on Zenan Bridge. Probably
a few more things than I do wish I remembered, please contact me if you
stumble across this FAQ!
Xuxon - Extensive Ocean Palace Lavos discussion, and for breaking
through with the first successful attempt in a LLG.
Moogleboss - For his video documentation of the challenge and
play testing, for suggesting to use Power Tabs on Magus when struggling.
TrynaBeFunny - In his DS version of the LLG FAQ, for pointing out a 15
Speed Robo is superior to a ** Speed Robo, and for crediting some of my
strategies.
Unknown - For suggesting the original Nizbel II strategy used,
with Attacking 3x and Lightning 3x on Nizbel, a tedious but successful
strategy that stood for 7 years.
Jellyslayer & Others - For reminding me of the new Nizbel II strategy,
now made possible by exp shuffling
QHorvik - For his excellent LP on a LLG, also for play testing the
original ocean palace Lavos strategies, and for motivating me to publish
this update. Also for his board members who explained the mechanics
of avoiding the encounter just before Nizbel (at the door)
Fast Blood - For reminding me of the trick to avoid the buggers battle
in Proto Dome.
Crinkles - For his original LLG FAQ, the original and still mainstream
Second and Third Lavos forms strategy, and use of Berserker for the R-Series.
The n00b Avenger - For helpful forum discussions in the first few versions,
and for his Level/Stat chart which enabled me to compute the theoretical exp
margins rather painlessly.
If anybody else has helped me with this, especially from 2005, please
contact me so I may credit you.
**>-34-<***
Final Notes
***********
I will safely say this is one of the last updates to this FAQ, there
will variations based on this format made available for the iPhone
platform, which I have played myself very enjoyably. Watch out for these if
you are intending on playing on such platforms.
**>-35-<***
Version History
***********
1.0-1.3:
The original outlay of the FAQ, with all the original boss strategies
and suggestions
2.0:
Completely revised, and repaired much of the faulty grammar and
presentation Strategies for Pink Nu form of Spekkio, and Ocean
Palace's Lavos
New strategy for Nizbel II
No longer requires the tedious Acid/Alkalines encounter to go
perfectly
Credits Section Added Laid out strategies for minimal tab abuse to maximise
the possible challenge
2.2:
Fixed most spelling errors and lost formatting from interconverting between
word and notepad
**>-36-<***
Contact Details
***********
My e-mail is
[email protected], please contact me with
anything pertaining to this FAQ, comments, suggestions, discoveries
including refining boss strategies will be appreciated. Feel free to contact
me, any error pointing etc. will be GREATLY appreciated.
End of FAQ
Crono Trigger Perfect Low-level Game FAQ version 2.2 19/08/2012