The Mynock's Guide to

         XII
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         VII

Version 2.00                            11/95
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CONTENTS:
    What's New?
    Characters
    Walkthru
    Boss Strategies
    End of Time
    Black Boxes/Doors
    Items
    Weapons
    Armors
    Helmets
    Accessories
    Single Techniques
    Double Techniques
    Triple Techniques
    Monsters
    Miscellaneous Tips
    Endings
    New Game + Mode
    Maximums
    Game Genie
    Other Stuff

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                   ////  W H A T ' S    N E W ? \\\\
                   /////////////////\\\\\\\\\\\\\\\\
-It seems stuff got left out while transfering the 1st version from my
 home computer to my accound.  Those things have been replaced.

-More Game Genie codes, including some to start Crono with anything.

-Updated item/weapon/armor/etc. lists.

-Another ending found

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                    //// C H A R A C T E R S \\\\
                    //////////////\\\\\\\\\\\\\\\

Crono - the hero of the story. Went to the fair to have some fun and
       ended up in a quest through time to save the world (in all times)
       from a cosmic invader who feeds on the planet.
     Weapon Type: Sword                     Magic Type: Lightning
     Time Period: 1000 AD

Marle - actually she's Princess Nadia of Guardia. Went to the fair to get
       away from the duties of royalty. Got involved in the plot when
       Crono bumps into her at the fair and she asks if she can tag along.
     Weapon Type: Bow & Arrow               Magic Type: Water
     Time Period: 1000 AD

Lucca - brilliant young scientist who invented the telepad machine. The
       machine was meant to be able to send a person from one pad to the
       other, but ends up sending a person to another time.
     Weapon Type: Gun                       Magic Type: Fire
     Time Period: 1000 AD

Frog  - protector of Queen Leene. Tranformed from his original form (Glenn,
       the friend of the great knight Cyrus) by Magus, he vowed to
       avenge the death of his friend and destroy Magus.
     Weapon Type: Broad Sword               Magic Type: Water
     Time Period: 600 AD

Robo  - fixed by Lucca when found in the future, this robot decides to help
       Crono and the others in their task of trying to save all time
       from Lavos.  Serial #: R66-Y   Original Name: Prometheus
     Weapon Type: Arms
     Time Period: 2300 AD

Ayla  - prehistoric cave person.  She agrees to help in the fight against
       Lavos after Crono and the others help her defeat her nemesis.
     Weapon Type: Fist
     Time Period: 65000000 BC

Magus - originally thought to be an evil person (and he was pretty bad),
       Magus (AKA Janus) eventually joins Crono and the others to exact
       his revenge on Lavos.
     Weapon Type: Scythe                    Magic Type: Shadow
     Time Period: 12000 BC

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                      //// W A L K T H R U \\\\
                      ////////////\\\\\\\\\\\\\

Crono's House - 1000 AD
    Items: 200 G
    Party: Crono
  After waking up go downstairs.  Crono's mom will tell you something
  about Lucca, then she'll walk away.  Make sure to talk to her again
  before you leave because she'll give you your allowance - 200 G.
  The first place you should go is the Mayor's Manor, which is the
  left house in the group of buildings south of Crono's house.

Mayor's Manor - 1000 AD
    Items: Tonic, 100 G, 300 G
    Party: Crono
  This is where you'll learn the basics about Chrono Trigger.  Talk to
   the guy standing in the middle of the top floor twice for 300 G. Once
   you know the basics (and got the two chests) exit the Manor and head
   north to Leene Square.

Leene Square - 1000 AD
    Party: Crono, Marle
  Start by buying equipment.  The item ship is the purple tent to the
   left of the entrance, the armor shop is the blue tent above that, and
   the weapon shop is the guy wearing blue (Melchior).
  After buying whatever you need go north to the next section of Leene
   Square.  As you enter you'll see a girl run in from the side.  Walk
   up to her and you'll end up bumping into her, sending her pendant
   flying.  What you do at this point will affect a later event.  You
   can either talk to the girl first (making sure she's alright) or grab
   the pendant first.  Return the pendant to the girl and she'll introduce
   herself as Marle and join your party.
  You are now free to run around and enjoy the fair.  There are 4 'games'
   you can play to earn Silver Points, which can be either turned in for
   gold (10 SP = 50 G) or used to play one of three games in Norstein
   Bekker's lab for prizes (you need at least 10 SP).
                     THE GAMES TO EARN SILVER POINTS
  Ring the Bell  -  on the left side of the bottom section
        To play: face the bell and press 'A', press 'A' again when
                 you're as far away from the bell as possible.
        Prize: 1 silver point
  The Race       -  the blue tent to the right of Melchior
        To play: when the racers are lined up talk to the guy in the
                 tent.  Choose which racer you think will win.  The
                 racers will run around the fairgrounds.  If the racer
                 you picked wins talk to the guy in the tent again for
                 your prize.
                 The guy standing to the right of the starting line
                 will often tell you who will win.
        Prize: 20 silver points
  Battle Trainer -  left side of the top section
        To play: Talk to the giant robot (Gato).  This'll start a fight.
                 If you win you not only get silver points but also
                 10 exp and 1 Tech. point.
        Prize: 15 silver points
  Soda Guzzling contest - right side of top section
        To play: Simply press 'A' as fast as you can.  If you can
                 guzzle 8 sodas you win.  (Rapid fire controllers
                 work very good here).
        Prize: 5 silver points

  Before playing in the lab, I suggest saving your game.  That way if
  you lose you can reset and try again without having to collect all
  those silver points again.

  Norstein Bekkler's lab - big tent on right side of lower section
        10 silver pt. game:  Follow the Soldier
            Vicks, Wedge, and Piette will mix themselves up and then
            tell you to find one of them.  Pick the correct one and
            you win.
           Prize: Poyozo doll (it will be in Crono's room.  If you
                  examine it, the music will change).
        40 silver pt. game:  Crono says
            L..Left Arm        R..Right Arm
            Y..Laugh           A..Surprise!
            Press the correct buttons to mimic the clones moves.
            (Note: when the clone raises his right arm, which would
             be the one on your left, you need to press L to raise
             Crono's Left Arm.  Do the opposite for the clone's left
             arm).
           Prize: Crono's clone (it will be in Crono's room)
        80 silver pt. game:  Knock 'em back
            Shoot the critters back into the cage while keeping the
            hostage out of the fire.
           Prize: A cat (it'll be in Crono's house).
    Playing any of these games a second time will win you cat food
        (which will be in the bowl next to the desk in Crono's room).
       If you keep putting more and more food in the cat's dish, you'll
        get more and more cats.

   More things to do in Leene's Square:
    -Talk to Melchior again.  He'll ask you to try and talk Marle into
     selling her pendant.  The way you respond will affect a later event.
    -On the right side of the top section you'll find a tribal dance
     being carried out.  Press X, Y, L, & R buttons to dance (this
     doesn't affect any later events).
    -Talk to the little girl near the Soda Guzzling game.  She'll say
     her cat is missing.  If you decide to be nice and find her cat
     for her, go over to the other side of the top section (near where
     you found the Robot Trainer game).  Here you'll find a cat.  Stand
     so half your head is above the cat and then press 'A' to examine
     it.  It'll meow and then follow you (don't examine it more than
     once or it'll run).  Lead the cat over to the little girl.  Whether
     you do this or not will affect a later event.
    -The guy near to where the cat you just took to the little girl was
     is just about to eat lunch.  The pink bundle on the table is his
     lunch.  If you want to be mean, examine the bundle to eat it.
     Whether you eat it or not will affect a later event.

   Once you're all set, go talk to the armor shopkeeper.  He'll tell you
    Lucca's device is set up at the north end of the Square (past where
    the two guards were before).  When you're about to leave the top
    section of the Square, Marle will stop you and say she wants some
    candy.  Just stand there for a bit and she'll pick what she want.
    (Whether yo move or not will affect a later event).  Now continue
    north.
   When Lucca and Taban are finished blabbing, talk to Lucca.  When she
    moves out of the way step onto the telepad where she was.  You'll
    be transported over to the other telepad.  You can do it
    as many times as you like.  When you're ready to continue talk to
    Marle and she'll try using the device.
    (NOTE: if you're playing the NEW GAME + mode, there is a shimmering
     dot on the right telepad.  Examing it will open a special gate that
     will take you directly to the fight with Lavos).
   When Marle steps onto the telepad her Pendant will start to glow and
    a gate will open, sucking her in, leaving the pendant behind.  Step
    onto the pad and get the pendant.  Lucca and Taban will use the
    machine to send Crono into the gate after Marle.

Truce Canyon - 600 AD
    Items: Tonic, PowerGlove
    Party: Crono
  You'll find yourself in opening up in some mountains.  Go left
   and then work your way down and out.  Go south and visit the people
   of Truce.  After gathering info, your next destination is the huge
   castle.  To get to it you'll need to go through Guardia Forest.

Guardia Forest - 600 AD
    Items: Power Tab, Shelter
    Party: Crono
  First thing to do is go right and then when yu have the choice
   between to routes, take the bottom one.  This will lead you to a
   small opening.  You should be able to see two shimmering dots
   (the one towards the top shimmers in and out of sight).  The
   bottom of the two shimmers will get you attacked if you examine
   it.  The other one is a Power Tab.  Wander around the forest until
   you reach the northern exit. Examining moving bushes will either
   cause you to be attacked or in one case, scare a monster out of the
   bushes that will drop a Shelter (you can get this everytime you
   enter the forest).

Guardia Castle - 600 AD
    Items: 100 G, BronzeMail, Ether (x2), Tonic
    Party: Crono, Lucca
  As you enter, the soldiers will stop you.  The queen will tell them
   to let you through.  Go up and talk to the king and then the
   chancellor.  The queen's room is to the right of the throne room.
   Explore the rest of the castle before going there.
  You can rest in the Knight's quarters if you want.  If you sit in
   the upper left corner of the left table in the dining room you can
   order one of 3 meals to restore your hps, mps, or both.
  Once you get to the queen's room, talk to her.  She'll send her
   attendants out of the room and then tell you to come closer.  Do as
   she says.  She'll now reveal her true identity - Marle.  After a bit
   of blabbering she'll disappear in thin air.  Head back to the throne
   room.  When you're almost there, Lucca will run up to you.  She
   explaings how you must find the real queen in order to save Marle
   (AKA Princess Nadia), and then she'll join your party.  Exit the
   castle, go back through Guardia Forest, and then go west to the
   Cathedral.

Cathedral - 600 AD
    Items: Revive, Tonic (x3), MaidenSuit, Ether (x2), SteelSaber,
           Power Tab, 100 G, Defender, Speed Belt, Shelter, Heal,
           Iron Sword, Mid Ether
    Party: Crono, Lucca, Frog
    Boss: Yakra
  Talk to the nun by the organ.  Now examine the shimmering dot that
   appears, which will cause a battle.  When you win, Frog will be
   introduced.  After he joins you examine the organ to reveal a
   secret door.
  Once through the door go left to get the chest.  Continue left and
   go through the door.  Go up the stairs and enter the door.  Get
   the chests then examine the dresser to get Naga-ette Bromide (this
   is a special event item that doesn't appear on the items list) and
   will also cause a fight.  Exit the room and go right and then up to
   another chest.  To your left you can see some spikes.  Go between
   the spikes and the lower wall, and press the skull switch on the
   other side.  Now enter the door.  Inside examine the shimmering dot
   that's in the pot for a Power Tab.  Now exit the room and work your
   way back down stairs.  Go right until you reach another set of
   stairs.  Go up these stairs and enter the door.  Talk with the
   monsters inside.  After talking to all 3 of them the one closest to
   the door will leave.  Follow it to another rom which has 2 chests and
   an exit leading off to the right.  Get the chests then go to the
   right.  Here you'll find a statue of Magus, some monsters who'll
   attack you, and two more chests.  Exit this room once you've gotten
   the chests and then as you attempt to exit the room before it the
   three people (who look like the king, queen, and a soldier) will
   turn into monsters and attack you.  Go back down the stairs
   and then go left.  This time go north through the hallway which
   will  bring to a door.
  On the other side of the door you'll find another big section of the
   Cathedral.  One welcome sight is the save spot to your left.  Save
   your game and use a shelter if you want, then go up the stairs.  Go
   left, get the chest, and then go down the stairs.  You can start a
   fight with the Hench if you want or you can keep going.  Thought the
   door you'll find a small room with another door leading north and a
   skull switch. Flick the switch and go through the door.  Now go right
   until you come to a door leading south (make sure to grab the two
   chests along the way).  Though this door you'll find another skull
   switch.  Press it and continue south.  Go up the stairs and left.
   You're now back where you started.  The two switch you pressed made
   the spikes drop in the room that lies though the door.  After
   defeating the monsters that attack when you enter the room, get the
   chest and then examine the organ which opens a secret door.  Exit
   the room and go either left or right, either way you'll reach a
   stairway.  Go down the stairway and north through two doors.  Now
   go the opposite direction that you chose before (ie if you went left
   before, go right now).  You should come to a door leading north that
   wasn't ther the last time you were in this hall.
  After entering the door, keep going north.  A couple of fights later
   you'll reach another door and a save spot.  Through the door you'll
   find the real queen and the chancellor.  The chancellor will reveal
   to you his true identity - Yakra.  After defeating Yakra, Queen Leene
   will thank you and then she'll go stand by the exit of the room.
   Open the two chests (the one on the left contains the real chancellor)
   and then go talk to the queen to go back to the castle throne room.
   (NOTE: if you left the real chancellor in the chest he'll get out
     by himself and yell at you to wait up).

Guardia Castle - 600 AD
    Party: Crono, Lucca, Marle
  Back in the throne room, the king and queen thank you.  Frog says that
   he has disgraced himself by not protecting the queen and then leaves.
   Talk to Queen Leene and she'll mention the girl that was with you.
   This reminds Lucca about Princess Nadia (aka Marle).  Return to the
   queen's room (go up the stairs on the right side of the throne room).
   As you enter, Marle will reappear and rejoin your party.  Work
   your way down and out of the castle.  As you're leaving you'll find
   Frog who'll say he is departing for good.  Once again you'll have to
   go through Guardia Forest.  It's now time to return to your own time,
   so go to Truce Canyon.  Go to the spot where you were originally
   transported to.  Here you'll find a gate back to Leene Square in
   1000 AD.

Leene Square - 1000 AD
    Party: Crono, Marle
  Back in your own time, Lucca will split and Marle will ask you to
   escort her to her home, which is Guardia Castle.

Guardia Forest - 1000 AD
    Item: Power Tab
    Party: Crono, Marle
  First go right and then take the bottom of the two paths.  In the
   upper right hand corner of the opening you come to, you'll find a
   shimmering dot (it's a Power Tab).  Now you can work your way up to
   the northern exit.

Guardia Castle - 1000 AD
    Party: Crono
  As you enter Crono will be arrested for abducting the princess and
   then put on trial.  The outcome of the trial is based on your behavior
   earlier in the game.
  To be found innocent you should have:
     -Made sure Marle was alright before getting the Pendant.
     -Not eaten the man's sack lunch.
     -Found the cat and returned it to the little girl.
     -Not tried to talk marle into selling her pendant to Melchior.
     -Let Marle browse when looking at the candy.
     -Said that Marle's fortune didn't tempt you at all when asked during
      the trial.
  Even if you are found innocent you will still be sentenced to 3 days of
   solitary confinement as punishment for running off with the princess
   (which is the same punichment you'd get if you were found guilty).
  If you're found guilty you'd also get execution added to the punishment
   (the chancellor will add this himself once you get to the dungeons
   if you're found innocent).

Guardia Dungeons - 1000 AD
    Items: Ether (x3), BronzeMail, Mid Tonic (x8+), Shelter (x2), 1500 G,
           Lode Sword
    Party: Crono, Lucca
    Boss: Dragon Tank
  You'll find yourself in a small jail cell.  There is a pink bundle
   setting on the bed containing an Ether (this may only be here if you
   were found innocent).  The cup in the upper right corner of the cell
   will refill your hps and mps.  Now you have two options to get out of
   the dungeons:
  1.  If you stay in your cell and don't cause any trouble the 3 days
     before execution will fly by and the supervisor will come to get
     you.  He'll take you to a room with a guillotine, put Crono's head
     in it, and then ask if there are any last words.  Just then Lucca
     will come in, shhot the supervisor and the two guards, and then
     free you.
  2.  If you don't want to just sit in your cell, you can go up to the
     bars and make some noise.  Do this 3 times and the guard will come
     in to quiet you down.  As he is walking out you can either knock him
     out by pressing 'A' when standing behind him, or you can run around
     him and out of the cell.  If you run around him you'll have to fight
     both guards instead of just one.  You are now free to work your way
     out of the dungeon, but you won't get Lucca in your party until
     you reach the exit.
  Either of the above ways you choose will get you out of the dungeon
   but since way #1 get you Lucca faster I'm going to describe where all
   the chests are from the room where Lucca saves you.
  After Lucca joins your party, get the chest and exit the room.  Here
   you'll find another chest and a guy with his head in a guillotine.
   Free him and he'll tell you his name and inites you to stop by his
   dad's shop when you're in Truce.  As you exit the room you'll see
   that Lucca knocked out the guard.  Search the body (NOTE: from here
   on out some guards can be snuck up on and knocked out.  Search their
   bodies and some will have Mid Tonics).  Go left, fight with a guard,
   and go down the stairs.  This will bring you to a bridge.  In the
   middle of the bridge you'll be attacked by 2 guards.  Going through
   the door on the other side of the brdige will bring you to a room with
   four sets of stairs:

       1 Decendent fight   <---- 3        4 ----> back the way you came

       Your cell, save pt, <---- 1        2 ----> 4 chests, 1 Guard fight,
          HP/MP drink                                1 Omnicrone fight

  Down stairs 1 and 3 you'll find cell doors that will only open half
   way.  Don't worry about them, you can get the chests that are in the
   cells later.  After exploring stairs 1, 2, and 3 go back the way you
   came (stairway #4).  This time go up the hallway you passed before.
   This will lead to another stairway and a guard.  Go up the stairs
   and across another bridge to another room with four sets of stairs:

        Hole in the wall   <---- 6        7 ----> continue onward

                 1 chest   <---- 5        8 ----> back the way you came

  Stairway #6 leads to a cell with a hole in its back wall.  Going
   through the hole will take you outside.  You can climb down the wall
   to where you'll find a hole leading back into the dungeon.  This is
   one of the cells that the door would only open half way.  Grab the
   chest and then examine the hole in the floor, you'll hop into it and
   climb down to the other cell thats door would only open half way.
   Grab the two chests then examine the wall where you climbed in.  Now
   go back outside and climb up the wall.
  If you've already explored stairway 5 then you're ready to continue
   onward.  After going up stair #7 and then up a couple more flights
   of stairs, you'll be at the entrance to the dungeon.  Go through
   the door and you'll find the knocked-out supervidor, a save spot,
   and a note.  (If you escaped from Crono's cell instead of waiting for
   them to take you to your execution, then Lucca will come in here).
  The note will give you a hint on the next boss's defenses.  Search
   the supervisor's body for 5 Mid Tonics and then leave the room.  On
   the other side of the bridge you'll have to fight the Dragon Tank.
   After beating it go through the door and you'll be back in the main
   castle.

Guardia Castle - 1000 AD
    Item: Shelter
    Party: Crono, Lucca, Marle
  Make your way down the stairs.  When you reach some guards they'll
   start "chasing" you.  Head towards the exit to the castle.  Here Marle
   will join you and you leave.  The guards chase you to Guardia
   Forest where you are forced to run down the path to an opening.  Here
   you'll find a gate, which your party will enter.  Next stop... the
   Future.

Bangor Dome - 2300 AD
    Party: Crono, Marle, Lucca
  Nothing much here except the gate you just came through and a door
   you can't open until later in the game.  Just exit and go south to
   Trann Dome.
  Don't stay outside the Domes too long, you'll take damage (apparently
   the air is poisonous or something).

Trann Dome - 2300 AD
    Party: Crono, Marle, Lucca
  Here you'll learn about where you are.  You can also buy equipment
   and rest in the Enertron (just examine it to use it).  Once you're
   ready exit the Dome and go north to Lab 16.

Lab 16 - 2300 AD
    Items: Berserker, LodeSword, Lode Bow, Ether
    Party: Crono, Marle, Lucca
  Beware the rats, the will steal a Tonic from you if they touch you.
   Explore the ruins and work your way up to the upper right corner where
   you'll find a path to the next section of the ruins.
  In this section you'll find monsters that are strong against normal
   physical attacks, so use techniques.  Work your way to the upper
   right corner of this section to find the exit.  Now that you're out,
   head east to Arris Dome.

Arris Dome - 2300 AD
    Items: Mid Ether (x2), Bike Key
    Party: Crono, Marle, Lucca
    Boss: Guardian
  Once you've talked to everyone, bought whatever equipment you need,
   and used the Enertron if needed, go down the ladder into the basement.
  The consoles need a password which you'll get a bit later.  For now
   use the ladder that's in the upper left corner.  Work your way to the
   top of the room the ladder leads to.  From here go north into the next
   room.  An alarm will go off.  If you stand still you'll be attacked
   by lesser enemies and if you try to enter the door on the otherside
   you'll be attacked by the boss - Guardian.
  After defeating Guardian, go through the door it was guarding into
   the storeroom.  Get the chest and then examine the body.  You'll
   learn that you have to catch the rat statue.  Go back to the room
   with the rafters.
  The rat statue will be within sight.  Hold 'B' to dash after it.
   When you reach it press 'A' to catch it.  If you don't catch it, exit
   the room, re-enter, and try again.  When you catch it, it'll reveal
   the password for the consoles in the first room (hold 'L' and 'R' and
   press 'A').  Return to the room with the consoles.
  Stand in front of the one on the right (where the shimmer is) and use
   the password.  Enter the door you can now get to.  Work your way to
   the top of this room and enter the door.
  At the top of this room you'll find another console, one of those
   black doors you can't open yet, and a normal door.  The same password
   you used previously works on this console, but all it does is let
   you get to the black door.  Enter the normal door to get to the info
   center.
  Here you'll learn about the time period you're in, where the gate is
   located to leave this time period, and about 1999 AD - The Day of
   Lavos.  You can see either visual over if you want by examining one
   of the two consoles.  When you're ready work your way back to where
   the people of this Dome are waiting.  Doan will give you a Bike Key
   and tell you to go through Lab 32.  Use the Enertron and replenish
   your supplies if needed, then exit the Dome.  You don't have to go
   through it right now but to the east is the Sewer Access.  The
   monsters in it aren't too tough plus you can get better equipment
   inside, so it may be worth going through right now.  (If you don't
   want to yet, head north to Lab 32 and skip the next couple sections).

Sewer Access - 2300 AD
    Items: 600 G, Rage Band, Bolt Sword
    Party: Crono, Marle, Lucca (if entering before Lab 32, otherwise
           whoever you want)
    Boss: Krawlie
  First go right to get a treasure chest, and then go back and go left.
   You'll evesdrop on a couple of creatures.  Follow them down the
   stairs.  If you find the battles too tough, try to avoid them (most
   of them can be avoided quite easily).
  Go left and read the note.  It says someting about being attacked when
   making the slightest noise.  Now go right.  If you examine the cat
   you come to, it'll meow and you'll be attacked by 3 Nereids.
   Continue along the parth and you'll find a tin can and a trash can.
   Examining the can will cause you to kick it into the trash and you'll
   be attacked by 4 Nereids.  Keep going and you'll find a wedge of
   cheese.  If you examine it a rat and 2 Nereids will attack you.
   The last object you'll encounter on the path is a save spot.
   Stepping on it will cause it to disappear and you'll get attacked
   by 3 Nereids.  Past this you'll find a ladder going up.
  When you come to a spot where it looks like there is a space between
   two walls, press up against the wall and go through to the other
   side.  Press the switch on the wall and the go back through the gap.
   Now go up to the edge of the water and press right.  Follow the
   path (you won't be able to see yourself most of the way) and you'll
   come out the door you just opened.  Continue along the path and
   you'll come upon a chest and just a little further ahead you'll find
   Sir Krawlie, the boss of the sewers.  After defeating Krawlie go down
   along the path.  Go past the ladder for the moment and continue
   following the path.  Get the Bolt Sword from the chest and then press
   the switch.  This'll open a series of bridges that'll make getting
   out of the sewers a snap.  But first go back to the right and up the
   ladder.  To the south you'll find Keeper's Dome.

Keeper's Dome - 2300 AD
    Party: Crono, Marle, Lucca
  Not much to see here.  The old man inside talks about events that will
   happen later in the past (isn't time fun? :)
  For now exit and go up to Death Peak.

Death Peak - 2300 AD
    Item: Power Tab
    Party: Crono, Marle, Lucca
  You can't do a whole lot here, yet.  About the only thing you can do
   before the wind blows you out, is to go forward along the righthand
   wall.  After a short while you should be able to see a shimmering
   dot.  Grab it before the wind blows you away.  Now go back through
   the Sewer Access (using the bridges that you created by flipping
   that switch). Once you're through, go north to Lab 32.

Lab 32 - 2300 AD
    Items: Mid Tonic, Race Log
    Party: Crono, Marle, Lucca
  If you enter this lab and try examining the Jet Bike without possessing
   the Bike Key, you'll get attacked by 4 Proto2s.
  Examine the Jet Bike when you have the Bike Key and a bunch of robots
   will come out.  Then Johnny will come out and challenge you to a
   race.  You must win the race in order to go through Lab 32 (at least
   in order to get throughthis way).  Keep trying until you win.  To
   race use the control pad to steer and the B button for a Turbo
   Boost.  You get 3 turbos and it takes time to recharge between
   boosts, so use them wisely (onewhen you're close to the finish line
   works well as long as you don't smack into Johnny and send him across
   the line in front you).
  If you can't seem to win the race or you just don't want to, you can
   go right and fight your way through the lab.  You'll have to fight
   up to 3 Mutants at a time and up to 5 Shadows at a time.  Make sure
   you get the Bike Log if you go this way.  When you reach the other
   side talk to Johnny and you'll learn that the Bike Log can be used
   to record your 3 fastest times in the Jet Bike race.  You can now
   race Johnny in either one of two modes (with or without Turbo) and
   you can change perspectives with 'L' and 'R', plus RX-XR will save
   your 3 best scores.  Certain scorse will get you bonuses.  Here
   are the scores (that have been found so far) that give you a bonus:
           777     -  get 10 Mid Ethers
  When you're ready exit the lab and then go east and south to Proto
   Dome.

Proto Dome - 2300 AD
    Party: Crono, Robo, and choice of Marle or Lucca
  After a couple of Bugger fights you'll find a Enertron and then you'll
   find Robo.  The door that leads to the Gate is locked and you'll
   need to go to the Factory to get it open.  Choose who you want to
   leave behind, exit the Dome, and go north to Factory.

Factory - 2300 AD
    Items: Shelter (x2), Titan Vest, HammerArm, Plasma Gun, Mid Ether (x2)
           Robin Bow, Mid Tonic, 400 G, Ether, Bolt Sword
    Party: Crono, Robo, and Marle or Lucca
  Examine the computer console and Robo will override security so you
   can enter.  Take the elevator on the left first.
  Examine the console to open the hatch that is below the chest.  Get the
   chest and go down the hatch.
  Follow along the path, throught two doors, until you come to a door
   leading into a large room.  Get both chests and then examine the
   console to shut of the defense lasers.  Now exit the room and go right
   to an elevator.  Take the elevator down.
  To the left is a wide hallway going north.  At the end you'll find a
   chest and a console.  The console will open the door to the right if
   the proper password is entered (if you want to skip the rest of the
   Factory the password is 'X''A''B''Y' - that is press 'X', then 'A',
   etc.  If you skip it you'll miss out on experience from fights plus
   some treasure).
  If you decide to play the game normally (ie don't skip stuff), then go
   back down the hall to the elevator and tkae it up three times.  Now
   go down the elevator on the other side of the room.
  To your left you can see an open door.  Make your way over to it and
   enter.  You won't be able to see yourself but walk up and then right
   until you stop.  Press 'A' to open a chest containing Mid Ether.
   now go back at the door.  To your right you should see two ladders
   leading down.  Take the leftmost of the two and then go left as far
   as you can to a chest.  Take the Robin Bow frm it then return to
   the two ladders.  Take the rightmost one this time and follow the
   path over to a door which puts you neat the conveyer belt.  Wait until
   a crane comes and takes you over to the inner belt.  It'll drop you
   and you'll be taken to the left through three rooms.  In each room
   you'll have to fight on increasingly harder battle and you can't heal
   or anything in between.  When you get through the three rooms the
   conveyer will wrap around and take you towards the right.  Press down
   to get off at the first place you can and then go down into another
   room.
  In this room you'll find a long ladder that leads up to a door.  Go
   through the door and you'll be on a bridge that goes over the conveyer
   belts you just rode.  Go across the bridge and you'll reach two doors
   and a chest.  Get the chest and go through the door on the right.
   Inside you'll find two more chests and a console that will tell you
   the Crane control codes.  Get the chests then exit the room and go
   over to the other door.
  Get the two chests and then use the left exit.  This leads to the crane
   controls.  Use the controls twice (use the code 'X''A' the first time,
   and 'B'B' the second) to remove two barrels that are blocking the path.
   Once the barrels are out of the way go back into the previous room
   and take the exit on the right.  To your left is a long ladder
   leading down.  Us it and then go left and then up through a door.
   Here you'll find another chest and the console that tell you the
   password you need to open the door way back at the beginning of
   the Factory (the code is 'X''A''B''Y', like I said before).
  Exit the little room and go right as far as you can.  Go up the ladder
   and then go right to the elevator.  Take the elevator up and you're
   back at the entrance of the Factory.
  Now all you need to do is take the left elevator down 3 times, and then
   go up and open the door using the XABY code.  Press the switch you
   find once through the door.  This will cause the security system to go
   haywire.  You need to escape from the Factory.  The elevators won't
   work so you'll have to use the ladders.  After a little bit you'll be
   stopped by 6 robots that look like blue versions of Robo.  After
   trashing Robo, Crono and whoever else you brought along (Marle or
   Lucca) will have to fight the blue robots (the R Seies).
  After defeating the R Series, Crono and whoever will drag Robo back
   to Proto Dome so Lucca can fix him.

Proto Dome - 2300 AD
    Party: Crono, Marle, Lucca, Robo
  After Robo is all better, the four of you will go up and enter the
   Gate.

End of Time
    Party: Crono and two out of Marle, Lucca, or Robo
  Talk to the old man to learn about where you are.  Since only groups
   of 3 can travel through a Gate at once (and because there is only
   room for three in your party :) you must leave either Marle, Lucca,
   or Robo behind.  You can press 'Y' to switch party members at any
   time.
  As you start to walk back to the room with the pillars of light, the
   old man will call you back and tell you to check out the room behind
   him.
  Talk to the monster you find inside.  He'll tell you he's Spekkio,
   the Master of War.  Then he'll tell you to walk around the room
   clockwise along the wall 3 times starting from the door.  Do
   as he says and he'll bestow the power of magic on the members in
   your current party who can use it (Crono, Lucca, and Marle can all
   use magic at this point in the game).  After he gives you the power
   of magic, he'll ask if you want to try it out.  If you answer 'yes'
   you'll have to fight him.  He's quite hard but if you lose you won't
   die and you'll have full hps/mps after the battle.
   If you beat Spekkio he'll give you some items (see the End of Time
   section for more info).
  The shimmering dot to the right of the door to Spekkio is a Gate
   leading directly to the Day of Lavos in 1999 AD.  You may want to save
   your game and then enter it now just to see what you're up against.
   Unless you're either playing in New Game + mode or you're extremely
   lucky, you shouldn't last very long against Lavos right now.
  Currently only pillars 1, 2, and 3 (see End of Time section) will be
   available.  When you're ready, enter the pillar of light that
   takes you to Medina Village in 1000 AD (pillar #1).

Medina Village Residence - 1000 AD
    Party: Crono, and two out of Marle, Lucca, or Robo
  You'll come out of a closet into someone's house.  Talk to the
   inhabitants and then exit the house (you'll be given some info on the
   way out).

Medina Square - 1000 AD
    Party: Crono and two others
  Here you'll find some monsters worshipping a statue of Magus, who
   you'll meet later in the game.

Medina Elder's House - 1000 AD
    Items: Speed Tab, Magic Tab
    Party: Crono and two others
  There is a Speed Tab shimmering on the counter in the kitchen.  The
   leader of Medina is Ozzie VIII.  You'll meet and learn to hate the
   ancestor he refers to.  There is a Magic Tab upstairs.

Medina Inn - 1000 AD
    Party: Crono and two others
  The innkeeper won't give you a room.  You can walk away or you can
   plead with him which will cause a fight.  When you win, the innkeeper
   will have a change of heart but he won't give you a good price.

Medina Market - 1000 AD
    Party: Crono and two others
  Once again they won't serve humans.  You can plead which starts another
   fight.  After the fight the shopkeeper will sell you stuff but the
   prices are outrageous (1100 G for a Tonic!!).
  After you're done in Medina, head west to Melchior's Hut.

Melchior's Hut - 1000 AD
    Party: Crono and two others
  You can buy equipment from Melchior (at normal prices).  Remember where
   this place is, you'll need to come back here several times during
   your quest.  Now go north to Heckran Cave.

Heckran Cave - 1000 AD
    Items: Ether (x2), MagicScarf, Mid Ether
    Party: Crono and two others
  A lot of the monsters in here are resistant to normal attacks (meaning
   you'll need to use magic).  The way through the 1st room is straight
   forward.
  In the second room make sure you enter the first door at the bottom of
   the room (it's almost straight down from the entrance).  After a
   couple of fights, get the chest and then go back out to the main room.
   Now go left to another exit from this room.
  The room you're in now is small.  All you need to do is go left to
   another door (fighting a couple times along the way).  Through the
   door is another small room with one of those black chests (that you
   can't open yet) and right next to it is a door.  Go through the door
   and then make your way to the right.  You should be able to find a
   save spot next to a door.  Save your game if you wish and then enter
   the door and face Heckran.  After defeating Heckran, go up and jump
   in the pool of water.  This will take you to Vortex Pt. which is right
   next to Lucca's House.

Lucca's House - 1000 AD
    Item: Taban Vest
    Party: Crono, Lucca, and one other
  Go upstairs and talk to Lucca's mom.  Then come back downstairs and
   talk to her dad.  He'll give you Taban Vest.  Exit Lucca's house and
   go north to the Market.

Truce Market - 1000 AD
    Item: Mid Ether (x10)
    Party: Crono and two others
  This is Fritz's dad's shop (remember Fritz is the guy you freed in
   Guardia dungeon).  He'll give you 10 Mid Ethers.  Now go visit
   Crono's mom,  she's worried about him.  Once you're finished visiting
   go up to Leene Square.

Leene Square - 1000 AD
    Party: Crono and two others
  Go up to where Lucca's telepad machine is and enter the Gate.  It'll
   take you back to the End of Time.

End of Time
    Party: Crono and whoever
  Pillars 4 & 5 will be open now.  Enter pillar #5 to go to Truce Canyon
   in 600 AD.

Truce Canyon - 600 AD
    Party: Crono and whoever
  This is the same place you were the first time you time traveled.
   Go down the mountain the same way you did before.  The people in
   Truce are all jabbering about how the hero has appeared and is going
   to save them from Magus.  Go southwest to Zenan Bridge.

Zenan Bridge - 600 AD
    Party: Crono and whoever
  Here the Knight Captain complains about not having any food.  The
   soldiers won't let you through so return to Gurdia Castle (you'll
   have to go through Guardia Forest to get there).

Guardia Castle - 600 AD
    Items: Jerky, Power Tab
    Party: Crono and whoever
  Go to the throne room and then up the stairs on the left side.  The
   king will tell you that the hero is searching the southern continent
   for the sword that can defeat Magus.  Now go to the kitchen (right
   from the entrance to the castle).  Talk to the chef and then leave
   the castle.  On your way out the chef will catch up to you an give
   you Jerky for the Knight Captain and a Power Tab for you.  Now
   return to Zenan Bridge.

Zenan Bridge - 600 AD
    Item: Gold Helm
    Party: Crono and whoever
    Boss: Zombone
  Give the Jerky to the Knight Captain.  After that, talk to him again
   and say you'll help him (you can say no but if you say yes he'll give
   you Gold Helm), then go left across the bridge.  You'll have to fight
   a few fights against Ozzie and his army of Deceased (the easiest way
   to fight them is just to hit Ozzie a couple times, which will break
   the spell and cause the Deceased to crumple).  At the end of the
   bridge Ozzie will bring all the deceased bones together to form
   Zombor and will then run away leaving you to fight Zombor.  After
   defeating it exit the bridge and you'll find the town of Dorino.

Dorino - 600 AD
    Item: Magic Tab
    Party: Crono and whoever
  In one of the residences you'll find a dresser that has a shimmering
   dot on it.  Search the dresser and you'll find it is locked.  Talk
   to the old man (to the left of the dresser) and he'll see that you
   have Naga-ette Bromide.  If you give him the bromide he'll let you
   open the dresser to get a Magic Tab.
  As you enter the Elder's house, you'll overhear the Elder hiring Toma
   to find the Rainbow Shell for him.  After this Toma will be in the
   Inn.  Pay his tab for some info.  Now go south from Dorino to Fiona's
   Villa.

Fiona's Villa - 600 AD
    Items: Mid Ether (x2)
    Party: Crono and whoever
  For right now all that is important here is the two chests.  Get
   them then head south to Porre.

Porre - 600 AD
    Item: Power Tab
    Party: Crono and two others
  In the Cafe you'll find Toma again.  Buy him a soda and he'll tell you
   the Rainbow Shell is on an island.  In the Market you'll find
   a shimmering Power Tab.
  Talk to everyone then go northwest to Cursed Woods.

Cursed Woods - 600 AD
    Items: Mid Tonic, Shelter, MagicScarf
    Party: Crono and whoever
  At the end of the forest you'll find a moving bush.  Go behind it and
   then walk down into it to find a hidden room.  Explore the room and
   Frog will appear.  He won't do anything for you now.  Remember where
   he is though.  For now, exit the Cursed Woods and go northeast to
   Denadoro Mts. (they're right next to Dorino).
   NOTE: Sometimes a Nu will appear in the woods.  When you talk to
         it, it says 'stop it you dog'.
         Anyone know what this is supposed to be for?

Denadoro Mts. - 600 AD
     Items: 300 G (x2), MirageHand, Revive (x2), Ether, 500 G,
            Mid Ether (x4), Gold Helm, Mid Tonic (x2), 600 G,
            SilverStud, SilverErng, Magic Tab, Speed Tab, Shelter,
            Bent Sword
     Party: Crono and whoever (Lucca suggested because of her fire)
     Boss: Masa & Mune
   At the end of the first section you'll find a ladder.  Before going
    near the ladder go through the opening to the right of the ladder.
    Here you'll find a MirageHand for Robo.  Now go back.  When you get
    near the ladder a Goblin will chase a little kid by you.  After
    killing the Goblin the boy will tell you to rin away and then an
    Ogan will attack you (the best way to kill an Ogan is you use fire
    to destory their hammer and then simply kill them).  Now go up the
    ladder.
   Work your way all the way up and over to the top right hand corner to
    find the entrance to the next section.
   In this section you have to go all the way from the left side to the
    right side, then up to the top, and back over to the left side. From
    here follow the path and eventually you'll reach a cliff looking out
    over the land.  When you reach it you'll be attack by and Ogan and
    a Golbin, then an Ogan and a FreeLancer, then another Ogan-Goblin
    combo, and finally an Ogan and two FreeLancers - all without a
    break inbetween.
   Shortly after that long battle you'll come to a stream that runs out
    into a waterfall.  Get close to the edge and you'll be swept over,
    making you climb all the way back up (which is pretty easy).  There
    are two runnoffs for the waterfall where you can be swept off: a
    very large one separted from a thin one by rock.  Get swept off by
    the thin one and you'll be able to get a SilverStud and a SilverErng
    (you can only the the SilverErng if you're swept off from the large
    runoff).  Now, back at the stream, go up and over to enter the
    next section.
   Here you'll find a creature that looks like the first form of
    Spekkio back at the End of Time.  Talk to it about four time and
    it'll give you a Magic Tab.
   Shortly after this you'll find a save spot.  After the save spot,
    you'll find a chest with a Mid Ether in it and then a ladder
    leading down.  On the left side of the bottom of the ladder there
    is a Speed Tab shimmering.
   A little further along this path and you'll reach a cave entrance.
    Inside you'll find a kid and a sword sticking into the ground.  As
    you approach the sword, the kid stops you and asks you if you are
    here for the Masamune (say 'no' if you're not ready for a fight).
    Saying 'yes' will result in another kid appearing.  The two kids
    (Masa & Mune) transform and 'test' you.  Defeat them and they'll
    merger together for a harder 'test'.  Defeat their fused form and
    you'll be allowed to get the sword (which turns out to be the
    broken blade of the Masamune).  You'll then be transported out of
    the mountains.  Return south to Tata's House.

Tata's House - 600 AD
     Item: Hero Medal
     Party: Crono and whoever
   Tata was the boy who you saw chased out of the mountains earlier.
    Talk to him and he'll give you Hero Medal.  Now go back to the
    Cursed Woods and talk to Frog.

Cursed Woods - 600 AD
     Item: Bent Hilt
     Party: Crono and whoever
   Talk to Frog and he'll move.  The pot that was behind him will start
    to shimmer brightly.  Examine it to find the hilt of the Masamune.
    On the hilt is written Melchior.  You'll have to go to his hut in
    1000 AD.  To do so you'll need to go all the way back to the Gate
    at Truce Canyon.  This will take  you to the End of Time.  From
    here use pillar #1 to go to Medina Village in 1000 AD.  From Medina
    Village go west to Melchior's Hut.

Melchior's Hut - 1000 AD
     Party: Crono and whoever
   Melchior tells you he can reforge the Masamune if he can get some
    Dreamstone.  But the Dreamstone could only be found a long time ago.
    Return to the End of Time via the Gate in the closet and use
    pillar #3.

Mystic Mountain - 65000000 BC
     Item: Berserker
     Party: Crono and whoever
   The Gate will open in mid-air and you'll fall right into a bunch
    of little green guys.  You'll have to fight five of these
    Reptites then a bunch more will come out.  A cat-like cave woman
    will come out and kick the crap out of a couple Reptites, then she'll
    chase another one off, leaving 4 for you to deal with.  The woman
    will come back and introduce herself as Ayla. When she leaves,
    follow her out of the mountain.  Once you're out go northeast to
    the Ioka Village.

Ioka Village - 65000000 BC
     Item: Dreamstone, Tonic
     Party: Crono and whoever
   In the bottom right hut you will be offered Sweet Water.  Drink it
    to recover your HPS and MPS.
   In the top right hut you can trade your shiny stones (gold) for
    Tonics, Mid Tonics, and Heals.
   Ayla waits for you in her hut (Chief's hut).  Talk to her and the
    party begins.
   Talk to your companions and enjoy yourself for a while then talk to
    Ayla.  She'll tell you about the leader of the Reptites, Azala.
    Talk to her again and she'll reveal the Dreamstone.  You'll have to
    challenge Ayla for her rock though.  To win the challenge just have
    Crono eat more soup by pressing 'A' as fast as possible (another
    spot where a controller with rapid fire would come in handy).  When
    you win she'll give you the Dreamstone.
   In the morning you'll wake to find the Gate Key missing.  Without it
    you 're stuck in 65000000 BC.  You'll go to the Chief's hut to find
    Ayla.  Remember you can walk while there is a message on the screen
    (like Ayla: Snort...zzz...zzzz...  :).  Go over and wake Ayla up.
   Ayla will join you and you have to keep Crono.  Pick either Marle,
    Lucca, or Robo as your third companion.  Go talk to everyone in the
    village.  You can now trade your Petals, Fangs, Horns, and Feathers
    (3 of each) for the following equipment:
              Petal + Fang     =   Ruby Gun
              Petal + Horn     =   Sage Bow
              Petal + Feather  =   Stone Arm
              Fang  + Horn     =   Flint Edge
              Fang  + Feather  =   Ruby Vest
              Horn  + Feather  =   Rock Helm
   One villager will give you a Tonic and another will tell you where to
    go, which is south to Forest Maze.

Forest Maze - 65000000 BC
     Items: Mid Tonic (x3), Revive (x2), Mid Tonic (x2), Shelter, Heal
     Party: Crono, Ayla, and one other
   As you enter you'll find out who stole the Gate Key from you,
    unfortunately it has been stolen from him by the Reptites.  Finding
    the way through the maze is pretty easy, simply follow the Reptites
    footprints.  Although there is nothing really important in any of
    the chests, if you decide to get them all you'll need to leave the
    footprint trail a couple times.
   Once you're through the maze enter the Reptite Lair.

Reptite Lair - 65000000 BC
     Items: Mid Ether (x2), Elixir, Full Tonic, Ruby Vest, Full Ether,
            Rock Helm
     Party: Crono, Ayla, and whoever
     Boss: Nizbel
   In the second room you'll find 4 Evilweevils.  If you wait and not
    do anything they will dig holes and disappear.  They seem to dig
    their holes in different spots each time, so pick a hole and jump
    in (they'll all get to the same spot eventually).  Some treasures
    can only be found if holes are dug in the proper place.  Continue
    dropping down holes until you reach a room with a bunch of Reptites
    running around.  Behind the two stationary Reptites you'll find
    chests (when you approach either of them they'll call for
    reinforcements).  When you're ready enter the door on the right site
    of the room.
   You should now be in a hall of sorts.  Go up until you come to a door.
    If you want to leave the Reptite Lair enter the door, it leads back
    up to the room with the 4 Evilweevils.  If you are ready to continue
    onward keep going up.  After dispatching a Megasaur and two Reptites,
    enter the stairway they were guarding.  Here you'll find Azala.
    He'll ask you what the Gate Key is (it doesn't matter what answer you
    give him) and then he'll send Nizbel to fight you.  After defeating
    Nizbel Azala will give you back the Gate Key and run away (don't
    worry you'll be seeing him again).
   Next thing you know Ayla burps and you are back in her hut in Ioka
    Village.  Ayla will leave the party for now.
   If you want to trade for some of the items (the ones that can be
    bought with Feathers, Horns, Petals, and Fangs) and you don't have
    enough stuff to trade, then go north of Ioka Village to the
    Hunting Range.

Hunting Range - 65000000 BC
     Item: Third Eye
     Party: Crono and whoever
   Basically just run around fighting the monsters here for Feathers,
    Horns, Petals, and Fangs.  If it starts raining look for a big blue
    guy with long arms (a Nu).  Defeating a Nu will get three of each of
    the 4 items, plus it'll give you a Third Eye.  It can only be found
    and defeated once per visit to the Hunting Range, and it'll only
    give you one Third Eye per game.  Once you're satisfied, go back to
    the Mystic Mts.

Mystic Mts. - 65000000 BC
     Party: Crono and whoever
   Go to where you first met Ayla and then continue left and then up.
    Now jump into the Gate.  Enter pillar #1 and you'll be back in
    Medina Village 1000 AD.  Go west back to Melchior's Hut.

Melchior's Hut - 1000 AD
     Item: Masamune
     Party: Crono and whoever
   With the Dreamstone, Melchior can now repair the Masamune.  Follow
    him downstairs and watch him fix it.  You can now take the Masamune
    back to Frog in 600 AD.  Return to the End of Time via the gate in
    the closet and take pillar #5 to Truce Canyon.  From there go south
    back to Frog's hiding spot in the Cursed Woods.

Cursed Woods - 600 AD
     Party: Crono, Frog, and whoever
   Since you have the Masamune Frog agrees to join you.  First you'll
    rest the night (and witness the events that made Frog a frog).
    Before continuing northeast to the Magic Cave, you may want to take
    Frog to Spekkio at the End of Time so he can learn Magic.

Magic Cave - 600 AD
     Party: Crono, Frog, and one other
   As you enter Frog will have another flashback, then he'll unlock
    the power of the Masamune and open the Magic Cave.
   As you enter the cave itself, you'll notice a small bat come up to
    you and then follow you around.  Don't worry about it for now.  For
    now just follow the path, fighting your way to the stairs leading
    out of the cave.  Just before the exit you'll find a note containing
    info about an enemy you'll fight later in Magus's castle,  which
    is north of the cave's exit.

Magus's Lair - 600 AD
     Items: Mid Ether (x4), Shelter (x2), Barrier (x2), Magic Tab (x2),
            Slasher, Mist Robe (x2), Dark Mail, DoomFinger, Lapis,
            Speed Belt, Revive, MagicScarf
     Party: Crono, Frog, and one other
     Boss: Flea, Slash, Ozzie, Magus
   Once in the castle, go up the stairs and then pick a path (either left
    or right).  Enter whichever you want and follow it to the end (picking
    up whatever treasure you can) then turn around, come back, and do
    the same with the other path.
   Once you've gone down both paths and returned, you'll find a save spot
    (well it looks like one anyways).  Step on it and Ozzie will come out
    and tell you that in order to get to Magus you'll have to defeat
    him, Slash, Flea, and 100 monsters (not all at the same time luckily :)
    Defeat the enemies that appear and then exit the castle to save (if
    you want).  Then pick a path: left leads to Slash, and right leads
    to Flea.  You can do whichever you want first, but for the purpose
    of this guide I'm going to say take the right path first.
   Talk to the kids gathered around the chest.  Say you want their
    treasure and they'll turn into Shadows and attack you.  The chest
    contains a Barrier.
   In the next room you'll find Crono's mom, Queen Leene, and someone
    else (who it is depends on who your third companion is).  Talk to
    each of them and they'll transform, causing you to fight (don't talk
    to them if you don't want to fight).
   In the third and final room of this hall you'll find Flea?.  Defeat
    it and the bat that has been following you will transform into the
    real Flea.  After defeating Flea, get the Magic Tab that appears,
    then go back to the main entrance and go down the left path (you may
    want to exit the castle and save while you're at it).
   After a couple of easy fights you'll reach a room with 5 people in it.
    Talk to the one at the top of the room and they'll all turn to
    Decedents and attack you.  After this fight Slash will come out and
    you'll have to fight him (twice in a row - the second time he'll have
    more hps and stronger attacks).  After defeating him grab the Slasher
    and save your game.  Now return to the main entrance and step on the
    fake save spot to be transported to another section of the castle.
   Go straight up.  After several fights you'll reach Ozzie.  After
    realizing you already defeated Slash and Flea, he'll run.  Grab the
    chest and follow him.
   Dash under the blades and work your way up to Ozzie.  Once again he'll
    run from you and you'll have to follow.
   In the next room just clomb your way to the top, fighting all the way.
   Once you enter the next room you'll see Ozzie on the other side.  As
    you try to get to him, he'll open trap doors dropping you into a
    different room.  The first time you drop down you'll have to fight
    a bunch of Decedents.  After defeating them get the two chests in the
    upper left corner, then two more chests in the upper right corner,
    and finally a Magic Tab from the bottom right corner.  Also in this
    room are 4 things that look like save spots.  Stepping on them will
    either cause you to be attacked by energy-whirls (which can't hurt
    you and are worth lots of exp), show you it's actually a real save
    spot, or transport you back to the room hwere Ozzie is (which is the
    one you want to find).  Continue trying to get to Ozzie and
    eventually you'll make it because all his holes are visible.  Once
    again he'll run away.
   Follow him and you'll be in another climb-and-fight-your-way-to-the-top
    rooms.
   After the climbing room you'll come to a room where Ozzie is raising
    monsters out of pits with rope and pulley.  Defeat the monsters he
    sends at you and work your way up to Ozzie.  Guess what?  Ozzie runs
    again.
   In the next room fight your way to the other end where you'll find
    a chest and the door to the next room (if you want to avoid the
    fights, hug the wall).
   Grab the chests on both sides of the room and then talk to Ozzie.  You
    finally get to fight him (sort of).  After defeating him, two save
    spots will appear.  The one on the right is real and the other will
    transport you onward into the castle.
   Running down the stairs and entering the door at the bottom will take
    you to the next room, which is pitch black.  Walk forward and lights
    will appear on either side of you.  Continue going forward and you'll
    reach Magus.
   After defeating Magus, a huge Gate will open sucking you all in and
    sending you back to the year 65000000 BC.

Chief's Hut - 65000000 BC
     Party: Crono and whoever
   You will awaken to find yourself in Ayla's tent.  Ayla will leave and
    you'll go back to sleep.  When you awake you'll find out that Ayla
    went in search of Laruba Village.  First things first, go to the hut
    in the upper right corner and you'll find out that you can trade
    your Petal, Fangs, Horns, and Feathers for new items.
                      Petal + Fang    = Dream Gun
                      Petal + Horn    = Dream Bow
                      Petal + Feather = Magma Hand
                      Fang  + Horn    = Aeon Blade
                      Fang  + Feather = Ruby Vest
                      Horn  + Feather = Rock Helm
   Once you're ready, go northwest from Ioka village to Laruba ruins.

Laruba ruins - 65000000 BC
     Party: Crono and whoever
   Here you'll find out what happened and you'll learn Ayla wants to use
    the Dactyls to get to the Reptite's hideout.  Ayla will leave again.
    Go to the Dactyl Nest which is directly north of Ioka village.

Dactyl Nest - 65000000 BC
     Items: Mid Ether, Mid Tonic, Meso Mail
     Party: Crono and whoever
   The way up to the top of the mountain is pretty straight forward.
    When you reach the top, Ayla will join you (meaning you'll have to
    decide who to leave behind).  Once you've decided on your party
    you'll fly out of the Dactyl Nest on Dactyls (what else?  :).  You
    have complete control over their flight.  Your next destination is
    the Tyrano Lair, which is almost directly east of Ioka village.
    Press 'A' to land the Dactyls.

Tyrano Lair - 65000000 BC
     Items: Mid Ether (x2), Full Tonic, Tonic, CeraTopper (x2), Revive,
            Meso Mail, Full Ether
     Party: Crono, Ayla, and one other
     Boss: Azala and BlackTyrano
   Enter the open skill and go down the stairs.  After a Reptite fight,
    flick the switch next to the bone door, releasing the cave people.
    Now continue on (through a couple more Reptites) and down the stairs.
   After another Reptite fight talk to Kino through the cage door.
    After Kino is free enter his cage to get the chest then follow him.
   Enter the skull that Kino opens and go up the stairs.  You'll come
    to a room with two switches.  Pressing the switches will cause the
    monsters to fall.  First go through the door on the right side, get
    the chest on the left (the one on the right will drop you down into
    the cage you saved the cave men from and you'll have to make your
    way back up), and then return so you can continue through the door
    on the left.
   After a fight or two you'll reach a slightly darkened room.  In this
    room are hidden teleporters that will either teleport you somewhere
    else in the room or they'll transport in some monsters for you to fight.
    All the chests except the one in the top right corner are pretty easy
    to get with a little experimentation.  The top right chest is a little
    more difficult to find; the transporter to get to it is in the bottom
    left corner of the room (it's on the right side of that little
    section, pretty much in the middle).  Once you've gotten what you
    want and have made it to the stairs, use them to go up to a balcony.
   This balcony has two more doors (besides the one you just came through)
    but one is shut at the moment so enter the other one.
   Here you'll find two switches.  Both will open the skull in front of
    you but the one on the left also causes monsters to attack you.  Enter
    the skull and flick the switch you find on the wall.  This will open
    the door that you passed before because it was closed.  Return to it
    and enter.
   Walk past Nizbel II and save your game.  Now head towards the stairs
    in the back of the room.  Nizbel II will stop you and attack you.  After
    defeating it climb the stairs.
   Here you'll find another balcony with two doors besides the one you
    came through.  Once again the door in the middle is closed so you only
    have one choice.  Inside you'll find 3 switches.  The bottom right one
    will drop 2 Terrasaurs; the top one will cause a save spot to appear;
    and the bottom left one will cause the floor on either side of the
    main walkway to disappear (if you fall in the holes you'll end up
    falling down a level).  To open the skull just examine it.  Inside
    you'll find a chest and a switch.  Flick the switch, then go back
    and enter the door that was closed before.
   In the back of thise room you'll find Azala.  When he's done talking
    he'll leave through the door behind him.  Get the chests and follow
    him.  The door leads to a bridge.  At the end of the bridge you'll
    find Azala and his pet Black Tyrano.
   After defeating Azala and his pet, Lavos will crash to earth
    destroying the Tyrano Lair (you escape of course).

Lair Ruins - 65000000 BC
     Party: Crono, Ayla, and one other
   All that is left where Lavos hit the earth is a giant crater with a
    Gate in it.  Enter the Gate and you'll be in 12000 BC.

Cave - 12000 BC
     Party: Crono, and whoever
   Exit the cave and head east to the Skyway.

Skyway - 12000 BC
     Party: Crono and whoever
   Step into the center of the circle to be transported to a Land Bridge
    in the sky.  From there go east to Enhasa.

Enhasa - 12000 BC
     Party: Crono and whoever
   Talk to everyone and then go north to the other Land Bridge.  This'll
    take you back to earth.  Go northwest to get to another Skyway.  Once
    back in the sky go west to Kajar.

Kajar - 12000 BC
     Items: Speed Tab, Black Rock
     Party: Crono and whoever
   Once again talk to everyone for info.  In the top right corner of the
    building you should be able to see a shimmering dot above a bookshelf.
    To get it, enter the door to the left of the bookshelves and then
    search the wall inside that is approximately directly behind the
    shimmer that's outside.  Inside this room, you'll also learn that
    "Water summons wind...wind makes fire dance".  There are 3 books that
    you can open that, when opened, will either burst into flames, wind,
    or water.  First open the water book (in the top left corner), then
    the wind book (bottom right corner), and finally the fire book (right
    about in the middle, next to the Nu that sells you stuff).  This will
    open a secret door.  Inside you'll find a Black Rock.  You'll also
    find an open book which speaks of a red rock that cultivated dreams.
    Now that you know the combination to open the books, return to Enhasa.

Enhasa - 12000 BC
     Items: Magic Tab, Speed Tab
     Party: Crono and whoever
   Once again open the water book (top right corner), the wind book (top
    left corner), and finally the fire book (middle, at the entrance).
    This'll open another secret passage.  Inside you'll find a Nu asking
    if you want to challenge him.  Say yes and you'll have to fight
    6 Nus (don't worry, if you lose, you'll just be called a weakling and
    sent out of the room).  Defeat them and you'll receive a Magic Tab
    and a Speed Tab.  Examining the book will reveal that "all life
    begins with Nu and ends with Nu..."
   Now return to Kajar.

Kajar - 12000 BC
     Party: Crono and whoever
   There isn't anything left for you to do here so go west to the Blackbird.

Blackbird - 12000 BC
     Party: Crono and whoever
   Here you'll be introduced to Dalton (yippee!! :)  From here go east to
    a cave.

Cave - 12000 BC
     Party: Crono and whoever
   Enter the light and you'll be transported to another cave.  Exit and
    go east to another cave and another transportation.  Exit from that
    cave and you'll be at Zeal Palace.

Zeal Palace - 12000 BC
     Party: Crono and whoever
   Start talking to people.  Before going to far talk to the Nu that you
    can see as you're entering the palace.  From him you'll learn the
    Nu's scratch point.  With that knowledge return to Kajar.

Kajar - 12000 BC
     Item: Magic Tab
     Party: Crono and whoever
   Talk to the Nu with its back to you (it's in the room in the top right
    corner of the building).  Scratching its back will cause it to open
    its mouth dropping out a Magic Tab.  Return to Zeal Palace and
    continue your exploration.

Zeal Palace - 12000 BC
     Party: Crono and whoever
   Enter the door in the far right corner.  This leads to 2 more doors.
    Enter the one on the right.  As you enter you'll hear a conversation
    between Janus and Schala.  Then an aide will enter and call Schala
    to the queen.  When ready enter the door in the middle of the
    main room.
   Here you'll see Schala open one of those black doors with her pendant.
    Well, you pendant looks like hers, maybe you should try it.  Darn,
    didn't work.  In order to get it to work you pendant must be glowing.
    Exit the room you're in and then enter the far left door.
   This leads to the Mammon Machine.  Search it and it'll make your pendant
    glow.  Now return to the black door and try to open it.  It'll work
    this time.  Enter when ready.
   As you enter, the queen will ask you who you are, the prophet will say
    you're troublemakers, and then the queen will tell Dalton to take
    you away.  Dalton will call on the Golem, which you'll have to fight.
    It doesn't matter if you win or lose the battle.  Either way you'll
    be captured and after a bit you'll be sent through the Gate back to
    65000000 BC, which will then be sealed off.

Lair Ruins - 65000000 BC
     Party: Crono and whoever
   Here one of your companions (it depends on who you have) will give you
    the idea of going back to 2300 AD to open the black doors you found.
    So go south and hop on the Dactyls, then head west to the Mystic Mts.

Mystic Mts. - 65000000 BC
     Party: Crono and whoever
   Work your way back to the Gate that is suspended in the air and jump in.
    This'll take you to the End of Time.  Use pillar #2 to go to Proto
    Dome in 2300 AD.

Proto Dome - 2300 AD
     Party: Crono and whoever
   From here go northwest to Lab32.

Lab 32 - 2300 AD
     Party: Crono and whoever
   Here you'll either have to race Johnny again or go through on foot to
    get to the other side.  Once you've made it to the other side go
    south to the Sewer Access.

Sewer Access - 2300 AD
     Party: Crono and whoever
   If you went through here earlier then just use the bridges you made to
    get to the other end.  If you didn't go through earlier look back in
    the guide for directions on how to get through.  Once you're through
    go south to Keeper's Dome.

Keeper's Dome - 2300 AD
     Party: Crono and whoever
   Go to the back of the room and open the black door.  Talk to all the
    glowing things.  Eventually you'll reach another black door.  Through
    the door you'll find the "Wings of Time".
   Go to the far end of the room and your companions will talk.  Then
    start to leave the room.  You will be stopped by the Nu pushing the
    entrance ramp for the machine.  Name the machine (default is Epoch)
    and then hop aboard and take off.
   To move through time move the dial with the control pad and press 'A'
    when you're pointing to the time you want to travel to.
   You can rename the Epoch at any time by examining the console at the
    entrance of this Dome.
   Your next destination should be 12000 BC.

Epoch - 12000 BC
     Party: Crono and whoever
   From the Epoch's landing position go northwest to Terra Cave.

Terra Cave - 12000 BC
     Item: Power Tab
     Party: Crono and whoever
   Inside the cave you'll find Algetty, the village of the Earthbound Ones.
    Climb your way down to the bottom of the village (talking to everyone
    one your way).  At the bottom you'll find a save spot.  To the right
    of it is the entrance to the Beast's Nest.  Enter when ready.
   The first thing to do as you enter is get the Power Tab that's in the
    bottom right corner.  Then go north.  After 2 battles with two Beasts
    each battle, go up the stairs to fight the boos of the Beast's Nest -
    a Mud Imp and his two pets, Blue and Red Beast.
   After defeating them climb the chain (you might want to go back and
    save first).

Mt. Woe - 12000 BC
     Items: Lode Helm, Shield (x2), Lode Vest, Barrier (x3), Lapis (x2),
            Full Ether (x2), Shelter, Time Hat
     Party: Crono and whoever
   First go north and follow the path to the Lode Helm,  then come back
    and cross the chain to the left of the entrance.  Following this path
    will take you up to a chain to the next section.
   Go right and follow the path to a save spot.  Continue going forward
    on that path until you see a chain that you can reach on your right.
    Go across the chain and collect the treasure on the other side.  Now
    go back across the chain and go left as far as you can.  Get the chest
    there and then return right until you reach a ramp going up a level.
    Follow that path, get the Lapis from the chest and go right.  You
    should now be at a cahin going to the right (you should see the
    save spot below you).  Cross the chain.  Follow the path and eventually
    you'll reach a chest and another chain leading right, to the next
    section.
   When you reach a spot where you can either go up on a chain or right
    on a chain, go right first to collect 2 chests, then go up the other
    chain.  Follow the path, collecting the two chests along the way, and
    you'll eventually reach a save spot next to a chain leading up to
    the next section.  There's a boss coming up so save.
   Continue following the path, collecting 2 more chests along the way.
    Soon you'll climb a long chain.  As you climb it'll get darker.  At
    the top you'll find a large crystal.  Before walking up to it you may
    want to switch you characters so that Ayla is in your party (her and
    Crono's Falcon Hit attack works very well).  Search the crystal
    and you'll have to fight Giga Gaia.
   Killing it will free Melchior from the crystal prison.  The mountain
    will collapse into the sea and you'll escape back to Algetty.

Terra Cave - 12000 BC
     Item: Ruby Knife
     Party: Crono and whoever
   A whole bunch of stuff is said and Dalton end up capturing Schala.
    Talk to Melchior and he'll give you Ruby Knife to destory the
    Mammon Machine.  Exit the Terra Cave and head west to the SkyWay.

SkyWay - 12000 BC
     Party: Crono and two others
   Travel to the sky.  From the Land Bridge you reach go northeast to
    the other Land Bridge.  Use it to go back to the ground.  From here
    go northwest to another SkyWay.  Return to the sky and go west to
    Kajar.

Kajar - 12000 BC
     Party: Crono and two others
   The Nu that sells stuff has weapons and armors for sale now.  Make
    sure to tell him the pendant isn't Schala's or he won't sell to you.
    From here go right, though the caves, to Zeal Palace.

Zeal Palace - 12000 BC
     Party: Crono and two others
     Boss: Dalton
   From the entrance go straight back all the way to the queen's room.
    Here you'll find Dalton.  After defeating him he'll escape through
    a portal.  Follow him in.  It'll transport you to the Ocean Palace.

Ocean Palace - 12000 BC
     Items: Rune Blade, Aeon Suit, Aeon Helm, Kaiser Arm, Sonic Arrow,
            Star Sword, Shock Wave, Demon Hit, Magic Tab, Elixir
     Party: Crono and two others
     Boss: Golem (x2), Lavos
   After talking to Mune you'll get to see what the queen is doing
    elsewhere in the palace.  Enter the door Mune was in front of.
   After getting the two chests in this room enter the door in the top
    right corner.
   Step on the blue circle.  After defeating the monsters that appear go
    through the door on the right side of the room.  Get the chest and
    exit the room through the bottom right door.
   Go down and enter the door you find (bottom right corner of the room).
   Defeat the Blue Scouts (or sneak past them) and go through the door
    at the bottom.  Take the Kaiser Arm from the chest and continue
    downward.  The path will go to the left and you'll find another blue
    dot.  Step on it and continue left.  Get the chest and work your way
    back to the main room (the big one with 6 doors).
   Enter  the door in the top left corner.  Inside, step on the blue
    circle and the ngo through the door on the left.  Get the chest and
    exit the room through the bottom right door.  You're now back in the
    main room.
   Enter the bottom left door now.  Get the chest and enter the door at
    the bottom of the room.
   Go left along the wall and you'll reach a spot where you can go
    through the wall to get a chest (which you can see) with Demon Hit
    in it.  Return to the main room and enter the door in the middle
    of the lower wall.
   After a fight go down the stairs to your left.  Continue along this
    path (fighting and climbing down stairs) until you reach Masa.
    You'll see what's happening with the queen and company.
   When the game comes back to you, continue down the stairs.  At the
    bottom is a save spot and a door.  Save if you want and enter the
    door.
   After a fight examine the shimmering dot on the left side of the
    room.  This'll activate the elevator.  On the way down you'll have to
    fight a few times.  Once you've reached the bottom go through the
    door at the top.  If you re-enter the door and use the elevator to
    go back up, you can get a Magic Tab at the top of the elevator,
    but then you'll have to go all the way back down on foot.
   As you enter go left and enter the little room you reach.  Defeat
    the Scouts (all 3 types) and press the switch on the wall.  Exit the
    little room and then go over to the little room on the right side.
    Defeat mroe scouts and press another switch.  Now go back to the
    main room and step on the blue circle.  This will make a bridge
    across the lava.  Go through the door on the other side.
   Take the Elixir from the chest and use the save spot if you want
    (there's a boss coming up).  Go through the door where you'll find
    Dalton.  He'll summon a pair of Golems.
   After defeating them Dalton will escape again.  Go through the door
    in the back of the room.  Here you'll find the queen and company.
    You'll use the Red Knife and it'll destory the Mammon Machine.
    You'll now have to fight Lavos (don't worry it probably won't last
    long).  After he wipes you out the prophet (who, if you haven't
    figured it out yet, is really Magus) enters, then Queen Zeal and
    Schala do too.  Lavos attacks Magus, but it doesn't harm him.  Magus
    counterattacks but it doesn't hurt Lavos and Magus is thrown to the
    ground.  When Crono gets up take him up to Lavos.  Lavos attacks
    Crono and with his last bit of energy Crono save your two companions,
    Magus, and Schala, then he is disintegrated.
   Schala then uses the last of here pendants power to send you out of
    the Ocean Palace.  The land in the clouds is destroyed by lavos and
    the pieces fall to the earth causing a tidal wave that wipes out
    most of the land.

Last Village - 12000 BC
     Item: Magic Tab
     Party: anyone but Crono (of course)
   You'll awake (without Crono of course) in a small hut.  The Elder
    enters and tell you what happened and give you the Pendant.  You'll
    then be asked to pick your party (the choice is yours, but you
    may want to take Ayla).  There is a save spot in the hut plus if
    you examine the hay you can sleep.  Exit the hut and then visit the
    other two huts.  One hut just has some info, the other has a shop.
    As you enter the shop, just stand there, and the Nu will move out
    of the way allowing you to get the shimmering Magic Tab behind him.
   When you're finished go to the Commons.

Commons - 12000 BC
     Party: whoever
   Talk to everyone.  When you talk to the Elder, Dalton and his soldiers
    will come in and capture you.

Blackbird - 12000 BC
     Party: whoever you picked before being captured
     Boss: GolemBoss, DaltonPlus
   When you awake you'll be aboard the Blackbird and you'll be missing
    all your equipment, items, and gold.
   If you didn't put Ayla in your party you won't be able to fight
    (you'll have to run if you get attacked, at least I think that's
    how it would work). If Ayla is in the party and she dies before the
    other two get their weapons back, all will die.
   Climb the ladder to see that you are indeed in the Blackbird.  Then
    climb back down.  Search the wall where one of your chraracters
    shows you and you'll climb up into the ventilation ducts.
   Press 'A' in any of the brightly lite areas to look below you.
   Basically just wander around, going from ventilation ducts to normal
    corridors and rooms, until you find your missing stuff.  Conveyer
    belts can be reversed in direction by flipping the switch that's
    next to them.
   In general:
     -One party member's equipment is in a room north of your cell
     -Gold is in a room to the left of your cell
     -One party member's equipment is in a room southwest of your cell
     -Items are in a room northwest of your cell
     -One party member's equipment is in a room that you can only reach
        from the ventilation ducts (from the ladder in the top left
        corner, go up the ladder and it'll be the only other door you
        can see)
   The room with the items in it also has a door leading out onto the
    wing (which is where you want to go after you find all your stuff).
    Once you have all your stuff go to the door leading to the wing.
   On the wing you'll see quite a few Turrets (you can fight them if
    you want).  At the end of the wing you'll have to fight Golem Boss
    (which you can probably defeat without even getting hit).
   After defeating it, Dalton will fly in on the Epoch (which has wings
    and can fly now).  You'll jump aboard the Epoch and have to face
    DaltonPlus.  When you defeat him he'll try calling the GolemBoss
    (but since you just defeated it... :)
   Now you're in control of the Epoch.  One of your party memebers will
    say to hit 'Y'.  Doing so fires a laser which hits the Blackbird
    and makes it crash.
   You'll now automatically land the Epoch outside the Last Village.

Last Village - 12000 BC
     Party: whoever
   The Nu has new equipment for sale. Once you've got what you want go
    to the Commons.

Commons - 12000 BC
     Party: whoever
   Here you'll learn that someone passed through here looking for you.
    Go north to the North Cape to find out who it is.

North Cape - 12000 BC
     Party: whoever
     Boss: Magus (optional)
   Here you'll find Magus (AKA Janus).  You'll learn more about him.
    He'll ask if you want to fight him.  Say NO!! and then walk away.
    Magus will stop you and ask to join your party.
   You can fight him but you won't be able to have him on your party if
    you do (mainly cause he'll be dead :)   If Frog is in your party
    when you fight Magus, Frog will fight him alone.
   If you do defeat him you'll get his Amulet (which he'll be wearing
    if he joins you).  After you're done here at North Cape return to
    and board the Epoch.  Now you'll see the Ocean Palace rise out of
    the water as the Black Omen.
   At this point you can enter the Black Omen, but unless you're
    playing this in New Game + mode, or spent a lot of time raising
    levels, you're probably not strong enough.
   The best thing to do is to go to the End of Time.

End of Time
     Item: C. Trigger
     Party: whoever
   Talk to the old man.  You'll tell him what happened to Crono.  When
    you're done talking attemt to leave.  The old man will call you back
    and reveal that he is Gaspar, the Guru of Time, and he'll give you
    the Chrono Trigger.  He then tell you to talk to the one who made
    the Epoch.  Go back aboard the Epoch and travel to 2300 AD.
   Now would be a good time to go on a black treausre chest hunt to
    collect treasure.

                 ======Black Chest/Door hunt======
2300 AD
     Items: Charm Top, Full Ether (x2), Wallet, Power Ring, Gold Stud,
            Magic Tab, Power Tab, Lumin Robe, Elixir, Hit Ring, Gold Erng
     Party: whoever
   First go to Bangor Dome and open the black door.  On the other side
    is three normal chests.  While you're here enter the gate.  This'll
    take you to the End of Time and opens pillar 8 & 9.  Use pillar 9
    to go to Guardia Forest in 1000 AD to get the black chest there, then
    return to 2300 AD and continue the hunt.
   From Bangor Dome go south to Trann Dome.  Here you'll find another
    black door with two more normal chests on the other side, plus a
    shimmering Magic Tab.
   Next , find the black door in Arris Dome.  Through that door is 4
    regular chests and a shimmering Power Tab.
   Now go to 600 AD.

600 AD
     Items: Speed Tab
     Party: whoever
   Go to Truce Inn and examine the black chest, DO NOT take it's contents
    though.
   From there go west to Guardia Forest.  Go ahead and get the black
    chest here.
   Next, examine, but don't get, the black chest in Guardia Castle and
    the two black chests in the Elder's house in Porre.
   From Porre go northeast to the Magic Cave and get the black chest
    that's there, then go to 1000 AD.

1000 AD
     Items: Wall Ring, Dash Ring, Mid Ether, Swallow or Safe Helm,
            Elixir, Red Mail, Full Ether, HyperEther, MegaElixir,
            Shelter, Black Mail, White Mail,Blue Mail, Taban Suit,
            Taban Helm
     Party: Marle, Lucca, and whoever
   First go to Heckran Cave, which is near Melchior's hut, and get the
    black chest there.
   The ultimate black chest is in the blue pyramid call Forest Ruins,
    which is north of Medina.  Inside the ruins you'll find a regular
    chest and a blue pyramid which will be unlocked by the pendant.
    A Nu will appear and offer your choice of two black chests:  the
    right one contains Swallow, the left one contains Safe Helm.
   Next go to Guardia Castle.  If you enter without Marle the guards will
    chase you away.  Enter with Marle, and the Chancellor will come
    out to greet you.  Go talk to the king in the throne room.  He and
    Marle will have a fight and the king will go up to his room.  Go
    up to his room to talk to him (collecting both the normal & black
    chests on the way up).  Go back to the throne room and talk to the
    Chancellor.  He'll tell you the king likes Jerky.  First explore the
    castle and get the chests you find then go to the Snail Stop in
    Porre village and pay the 9900 G to get the Jerky.
   While you're in Porre go to the Mayor's Manor to get a couple black
    chests and a normal chests.  Then return to the castle.
   Climb the stairs tot he left of the throne room to get back up to
    the king's room.  Talk to the king and Marle will give him the
    Jerky.  At first he'll be pleased that you'd give him something but
    then he sees what it is and gets mad at Marle for giving him Jerky
    when she knows he has high chlorestoral.
   Since the king will no longer talk to you, you might as well continue
    your hunt for black chests.
   The final chest to get in 1000 AD is in Truce Inn.  Get it then
    take Lucca to visit her dad for Taban Suit and Taban Helm.  Next,
    go back to 600 AD.

600 AD
     Items: Blue Vest, Red Vest, Black Vest, White Vest
     Party: whoever
   To finish off the hunt get all the black chests you only examined
    before.  They are in Truce Inn, Guardia Castle, and two in the
    Elder's house in Porre.  Now go to Keeper's Dome in 2300 AD to
    continue your quest to save Crono.

                    =====End of Black Chest hunt=====

If you want to skip bringing Crono back, you can skip directly to the
sub-quests.

Keeper's Dome - 2300 AD
     Item: Magic Tab
     Party: whoever
   Go to the back and open the black door.  Once through the door head
    towards the other black door (keep an eye open for a shimmering
    Magic Tab a little before the 2nd black door).
   In front of it you'll find the Nu that Belthasar has place his
    memories into.  Talk to it and it'll tell you what to do next.
   You'll need a clone of Crono to continue.  If you won one earlier
    at the fair go to Crono's house and it'll be upstairs.  If not,
    go to Norstein Bekkler's lab in Leene Square.  Either way you need
    to return to the Epoch and go to 1000 AD.

Truce Village - 1000 AD
     Items: Clone
     Party: whoever
   If you won a Crono clone earlier go to the upstairs of Crono's house
    to get it.
   If you need a clone go to Leene Square.  Norstein Bekkler's Lab is
    on the right side of the bottome section of the Square.  Bekkler will
    offer you a challenge - the longer you stay in his game the less
    he'll charge you for the clone.  You need 40 Silver Points to play
    (if you need points go fight Gato, the Robot Battle Trainer).  The
    game he has you play is the mimin the clone game (see earlier
    in the guide for description).  If you have enough money, the price
    he charges you will be deducted after the game and the clone will
    be at Crono's house.  Go there to get it.
   Now that you have the Clone return to the Keeper's Dome in 2300 AD.

Keeper's Dome - 2300 AD
    Party: whoever
  Return to the back and talk to Belthasar (the Nu with his memories
   that is).  Now that you have the clone Belthasar will have the Nu
   execute its final program which is to launch a group of Poyozo dolls
   which will help you.  Now examine the creature and shut it off.
  Exit the Dome and head north to Death Peak.

Death Peak - 2300 AD
    Items: Magic Ring, Wall Ring, Giga Arm, BraveSword, StarScythe,
           VedicBlade, Dark Helm, Memory Cap
    Party: doesn't matter
    Boss: Lavos Spawn (x3)
  Dash to the first Poyozo doll.  It'll tell you to run up the mountain
   when the wind dies and hide behind trees when it blows.  It'll
   then turn into a tree.  When the wind dies dash up to the next tree,
   then dash again to the next section when the wind dies again.
  To the left you'll find a chest and a ladder going up.  Get the chest
   and then climb the ladder.  Go to the right and you'll find another
   ladder.  CLimb that ladder and go right into the next section.
  When you have the choice between going up to a cave opening or going
   down, go down first.  Here you'll find a chest and a save spot.  Get
   the chest then go up to the cave opening.
  Inside you'll find the first of three Lavos Spawn.  DO NOT attack the
   shell!!  After defeating it, grab the chest and continue onward.
   The path leads around to the opposite side of the cave where you'll
   find another chest.  Continue on and when you exit the cave again
   look to the left for a shimmering dot, which when examined opens a
   door to the center portion of the cave.  Go back through the cave past
   where you fought the Lavos Spawn, and out of the cave again.
  Now work your way over to the new cave entrance.  Climb the stairs,
   get the chest, and go through the door in the back.
  Here you'll find the second Lavos Spawn.  Defeat it the same way you
   did the first one.  Past the Spawn you'll find another Poyozo doll.
   It says to be careful because if you fall you'll have to start
   over.  Go left but pay attention to the fact that you'll be slipping
   downward all the time and if you reach the bottom you'll fall down
   (to right next to the save spot you passed awhile ago).
  Once you're passed the slippery ledge and into the next section you'll
   find a chest and a stream of Krakkers.  Get the chest and go down.
   Continue along the path and you'll find the 3rd Poyozo doll.  It'll
   give you a hint for later.
  Climb down the ladder and continue going left until the path starts
   going up.  Directly below this point is a ladder leading to a chest
   and a save spot.  Get the chest and then go up to the 3rd and
   final Lavos Spawn.  Unlike the other spawns this one's shell won't
   disappear when it is defeated.  Push the shell up and to the right
   so it's directly under a partial ladder.
  Climb up the shell and ladder (press 'A' to climb the shell).  At
   the top, get the chest and then continue up.  Once you've reached
   the summit of Death Peak, watch as Crono is saved from death by
   replacing him with the clone.  You'll find yourself back at the
   End of Time.

End of Time
    Party: whoever
  If you go back to Bekkler's lab in Leene Square in 1000 AD and play
   the 10 and 40 silver point games, you can get more clones and Poyozo
   dolls for the house of whoever is in the lead of your party.
   The houses of each character are as follows:
                 Crono - Crono's house 1000 AD
                 Marle - Marle's room in Guardia Castle 1000 AD
                 Lucca - Lucca's house 1000 AD
                 Frog  - Cursed Woods 600 AD
                 Robo  - Proto Dome 2300 AD
                 Ayla  - Chief's Hut 65000000 BC
                 Magus - North Cape 12000 BC
  Talk to Gaspar (the old man).  He'll tell you the 3 ways to reach
   Lavos:
           1.  Use the bucket to travel to 1999 AD
           2.  Use the Epoch to travel to 1999 AD
           3.  Make your way through the Black Omen
  He'll then give you hints about other things you should do:
       1. In the Middle Ages, a woman's sheer determination brings a
          forest back to life...
       2. A fugitive in the Middle Ages, Ozzie, maintains an evil
          hideout...
       3. There is a task to be done in the Future, where machinary
          originated.
       4. And there's a very special stone that can shine its light on
          each generation, from the distant past to the far future...
       5. There's the ghost of a lofty knight, slain by Magus in the
          Middle Ages, who haunts the present...
       6. There's an object in the Middle Ages that sparkles like
          a rainbow...
       7. One of you is close to someone who needs help...
          Find this person...fast.
  Talking to your companions will reveal some more about the tasks.
  Pillars #6 and 7 are available now but with the Epoch they're kinda
   useless.
  The tasks above can be taken in any order (or not done at all), but
   I'm going to list them in the order above.  If you try a task and find
   that it's too hard at your current level, try a different task and
   come back to the harder one later.
  The first task starts at Fiona's Villa in 600 AD

                    =====1. Help Save the Forest=====

Fiona's Villa - 600 AD
    Party: whoever
  Here you'll learn that monsters are stopping Fiona and Marco from
   planting their saplings.  Go to the Sunken Desert (the sand
   whirlpool) to take care of the problem.

Sunken Desert - 600 AD
    Items: Lapis, Aeon Suit, Elixir, Full Ether (x2), Full Tonic,
           Memory Cap, Aeon helm, HyperEther, 5000 G, Muscle Ring,
           Power Tab
    Party: Magus, Marle, and Frog are all good choices because they can
           use Water/Ice magic
    Boss: Retinite
  Step on the center of the dark sand to enter.
  Once in gather the treasure chests (there are 4 of them).  Remember
   that the monsters don't like water (that goes for Ice too).  Next,
   go down the stairs at the bottom of the room.
  There are 7 more chests in this room.  Also in this room is Retinite
   which has 3 individual section to kill.  Make sure you have at least
   one party member who can cast a water based spell (you need it to
   weaken Retinite's defense so you can hit it).
  After defeating the creature return to Fiona's Villa.
  On the way out of the cave you should be able to see a shimmering
   Power Tab off to the left a bit.

Fiona's Villa - 600 AD
    Party: Robo and whoever
  If Robo is in your party he'll stay behind to help Fiona plant the
   forest.  If Robo isn't in your party, add him and talk to Fiona again.
  Return to the Epoch and travel to 1000 AD.  Where Fiona's Villa was
   in 600 AD, you should find Fiona's Shrine in 1000 AD.

Fiona's Shrine - 1000 AD
    Item: GreenDream
    Party: whoever
  Enter the shrine.  Inside, one of the nuns will sell different types
   of helmets.  You'll also find the remains of Robo.  After reactivating
   him you'll go camp in the forest (all the characters will be there).
  After repairing Robo and everyone else is asleep, Lucca will go off
   by herself.  She'll enter a red Gate that'll take her to her house
   sometime in 990 AD.  When she arrives examine the journal page on the
   floor, then go downstairs and through the bottom door (going through
   the top door will reveal the password you'll need).  You'll witness
   and event in Lucca's childhood.  When Lucca's mom gets stuck in the
   conveyer belt examine the machine where the shimmering dot is.  You'll
   be told to enter the password which is 'L''A''R''A' (Lucca's mom's
   name).
  You'll be back in the room you entered.  Enter the Gate to go back
   to 1000 AD.
  When Lucca arrives Robo will be there waiting for her.  He'll give you
   GreenDream, an accessory that will bring the wearer back to life
   once per fight.
  That end this side quest.  For the next one travel back to 600 AD.
   Find the Black Omen and travel east to a mushroom shaped object in
   a forest.  This is your next destination.

                   ====2. Return of Ozzie====

Ozzie's Fort - 600 AD
    Items: Full Ether, Magic Tab, DoomSickle, Gloom Helm, GloomCape,
           Dash Ring, Sight Cap
    Party: having Magus in the party adds a little to the story
    Boss: Flea Plus, Super Slash, Great Ozzie
  Start things off by following Ozzie.  In the next room you'll have to
   fight Flea Plus.  After defeating him, follow him to the next room
   where Ozzie will summon a couple of monsters who just fall into the
   holes.
  In the next room it's the return of Slash, as Super Slash.  Defeat him
   and then go on to the next room.
  Don't get the treasure chest!! Go toward the door.  Ozzie will ask you
   if you want it, then and Imp will come in and get smashed by the
   blade.  After that Ozzie will leave and you'll be free to get the
   chest (you can get hit by the blade to get the chest, but it'll drop
   all 3 of your characters to 1 hp each).  Before going to the next
   room push down along the wall below the door to reveal a secret room
   with 3 chests and a shimmering Magic Tab.  The chests contain the
   best equipment for Magus.
  In the next room you'll have to face all three baddies at the same
   time - Great Ozzie, Super Slash, and Flea Plus.  After defeating
   the trio, Ozzie will run through the door behind him.  Get the 2
   chests and the follow him.
  When you find Ozzie again he'll do the same hide-in-a-protective-shell
   trick he used the very first time you fought him.  This time hit the
   switch behind him.  Unfortunately, he learned from your first encounter
   with him and made the switch open a trap door beneath YOU.  It'll
   drop you to the previous room.  Go back up and try again.  This time
   a cat will come in, jump up and press a switch, then leave again.
   This switch will open up a trap door and Ozzie will fall to his doom.
   Go back through all the rooms and exit the Fort.
  That ends another side-quest.  For the next quest go to 2300 AD.  Find
   Keeper's Dome and then travel east to Geno Dome.
  Also, now in Medina Village of 1000 AD the shop will offer you
   equipment at reduced prices.

                    ====3. Origin of Machines====

Geno Dome - 2300 AD
    Items: Full Tonic (x2), 50000 G, Lapis (x2), Elixir, Full Ether (x2),
           Power Tab, HyperEther, Vigil Hat, Magic Tab, MegaElixir,
           15000 G, Terra Arm, Crisis Arm
    Party: Robo needs to be the lead member of party
    Boss: Atropos XR, Mother Brain, Display (x3)
  With Robo in the lead examine the console.  This will close the exit
   and open the door.
  Through the door is a conveyer belt.  You'll have to fight a series of
   battles to reach the other end.
  Once you've made it to the other end, go through the door.  Directly
   in front of you is basically a giant key hole.  Press the switch
   beside it to open it so you can inser the "key" a little later.  Now
   go left and then up when you have the chance.  When you reach a door
   go left and fight three Proto 4s.  After defeating them get the chest,
   the examine the computer screen.  This will give information about
   the various systems in Geno Dome.  Press the switch next to the thing
   that look like the "key hole" you saw earlier.  This one it the
   "key maker".  Enter it and it'll make electricity flow around Robo.
   Run back to the "key hole" and enter it while charged to open the
   door which is next to it.
  Inside you'll find two chests.  Get them, then return through the
   white door to your left.  The "key hole" is closed at the moment so
   continue up.  Press the left and right switch to open the "key hole".
   Now go get charged and come back to open the door.
  On the otherside you'll find one of the two Poyozo dolls needed to
   reach Mother Brain.  Return to the entrance.
  First go all the way to the left and take out the two Debuggests, then
   go all the way to the right.  When you reach a wall you'll find a
   shimmering dot, a door (which can be opened just by going through it),
   and a path leading up.  The shimmering dot is a Dust Chute that'll
   take you back to the main entrance.  Take the path leading up for
   now and enter the white door you reach.
  Inside is 2 chests.  Get the chests and exit the room.  Now go left and
   then go up on the conveyer belt.  Midway up you'll see a laser
   blocking one path.  Get off the belt on the opposite side of the
   laser.  Press the switch that opens the "key hole".  Next, enter the
   door to the left of the Dust Chute.  Go up the elevator and then enter
   the door to the left.
  To the right is a shimmering Power Tab.  At the end of a long hall
   you'll find a door.  Through the door is another eleveator leading
   back down.  Go down and press the switch to shut off the laser, then go
   back up as far as the door.  From there go left, through the wall to
   a switch which reverses the conveyer belt.  Return to the charger
   and charge up Robo.  Now return to the "key hole" you just opened
   before the charge wears off.  Go through the newly opened door and
   get the chests on the other side.  Now ger the robot to follow you
   all the way back to the entrance of this room (back to where you saw
   the first "key hole").  From there continue all the way to the left.
   If you haven't taken out the two Debuggests like I said earlier
   then you'll have to now and the robot that you're leading will be
   put back where it started, meaning you'll have to start the follow-the
   leader game all over.  Once you get the robot this far go up to where
   you'll find another robot.  The two robots will short circuit each
   other and you'll be free to get the chest and Poyozo doll on the
   other side.
  Return to the right and enter the door near the Dust Chute.  Through
   the door you'll find the elevator leading up to the other section of
   the Dome.
  To start things off you can use the save spot to save and/or use a
   shelter.  Then go down to get a chest.  From there go left to where
   you'll meet a robot named Atropos.  Robo will have to fight Atropos
   alone.  Atropos will give Robo his ribbon which raise his speed by 3
   and his Magic Defense by 10.
  Go up and Robo will jump up and press the switch allowing to go
   through the laser bars.  Get the chest and the shimmering Magic Tab
   (it's to the right of the door), and then go down and to the
   left.  Go down the ladder when you get to it to reach a chest and then
   further on, a human processing plant.  Go through the door on the
   right side of the processing plant to get a chest, then go back to
   the top of the ladder.  From here go up to where you'll find a large
   door with two green dots on either side of it.
  Go over to either green spot and examine it.  You'll place one of the
   Poyozo dolls on it.  Do the same thing to the other green spot and
   the door will open.  Through the door you'll find Mother Brain and
   3 Displays.  Take out the 3 Displays then go for Mother Brain.
  After defeating Mother Brain you'll receive Terra Arm and Crisis Arm
   for Robo, and you'll be back outside Geno Dome.
  Another side-quest is finished.  The next one is also in 2300 AD.
   Board the Epoch and go west to Keeper's Dome and then south and a bit
   more west to Sun Palace.

                         ====4. Son of Sun====

Sun Palace - 2300 AD
    Item: Moon Stone
    Party: whoever
    Boss: Son of Sun
  The only thing to do here is defeat Son of Sun.  After defeating it go
   across the bridge that appears to collect the Moon Stone.
  Exit the Palace and take the Epoch to 65000000 BC.  Go to the hut in
   Ioka village where you can trade for stuff.

Ioka Hut - 65000000 BC
    Party: whoever
  The only thing that is for trade now is Ruby Armor.  It will cost you
   10 of each item (Feather, Fang, Petal, and Horn).
  If you want the armor but don't have 10 of each item visit Hunting
   Range and come back when you have enough.
  Next go northwest to Laruba Ruins.

Laruba Ruins - 65000000 BC
    Item: SilverRock
    Party: whoever
  Here you'll find a Nu that will offer to change the lead character
   name.  Then it'll give you SilverRock.
  By changing the lead character and talking to it again you can change
   the name of that character that is in the lead.
  From the ruins fly north until Laruba Ruins scrolls off the screen then
   of left to Sun Keep.

Sun Keep - 65000000 BC
    Party: whoever
  Examine the shimmering dot and you'll place the Moon Stone there.
  Return to 2300 AD in the Epoch.

Sun Keep - 2300 AD
    Party: whoever
  Hmmm, the Moon Stone isn't here.  Someone must have removed it at an
   earlier date.  Try 600 AD.

Sun Keep - 600 AD
    Item: Power Tab
    Party: whoever
  The stone's still here, so is a Power Tab.  Check 1000 AD.

Sun Keep - 1000 AD
    Party: whoever
  It's not here but it appears someone in this time period took it.
   Board the Epoch and fly east to Guardia Castle and then south until
   you find a house with glitter coming up from it.

Mayor's Manor - 1000 AD
    Item: Shelter
    Party: whoever
  The mayor will deny knowing anything about the Moon Stone.  It's pretty
   obvious he's lying.  Go upstairs to get a chest and then go a bit east
   to the Snail Stop.

Snail Stop - 1000 AD
    Party: whoever
  The shopkeeper will sell you Jerky for 9900 G.  The price is high but
   it's worth the price.  With the Jerky go back to 600 AD to the
   Elder's House of the same town.

Elder's House - 600 AD
    Party: whoever
  The lady here wants to buy your Jerky for 10000 G. Be a good person and
   just give it to her.  She'll promise that all her descendants will
   be generous.  Go back to Mayor's Manor in 1000 AD.

Mayor's Manor - 1000 AD
    Item: Moon Stone
    Party: whoever
  The mayor is now a really generous guy and he'll give you the Moon
   Stone.  Go back to the Sun Keep.

Sun Keep - 1000 AD
    Party: whoever
  Place the Moon Stone back in the sun and go to 2300 AD.

Sun Keep - 2300 AD
    Items: Sun Stone, WonderShot, SunShades
    Party: Lucca and whoever
  Finally, the Moon Stone has stored enough energy to become the Sun Stone.
   Put Lucca in your party and you'll automatically go to Lucca's house
   in 1000 AD where she'll make WonderShot using power from the Sun Stone.
   Taban, Lucca's father, will also make Sun Shades for you.
  The next quest is in 600 AD.  Go there and then find Tata's house.
   From there go west until you find another town, the town of Choras.

                       ====5. Avenging Cyrus====

Choras - 600 AD
    Item: Toma's Pop
    Party: whoever
  Inside the Cafe you'll find Toma.  He'll ask you to hang on to his
   pop and pour it on his grave if he dies.  Also talk to the guy at
   the table drinking.  He says he needs tools to do any work.  Use
   the Epoch to travel to this same town in 1000 AD.

Choras - 1000 AD
    Item: Tools
    Party: whoever
  The guy at the Inn will tell you that you can get his tools from his
   wife.  Go to the Residence and talk to the guy's wife.  She'll
   get his tools for you.  Next go northwest to West Cape (the
   gravestone).

West Cape - 1000 AD
    Party: whoever
  Examine the gravestone and you'll pour Toma's Pop on the grave.  The
   ghost of Toma will tell you where to find the Rainbow Shell.  This
   deals with the next subquests.
  For now you can go east  to the Northern Ruins but all that is there
   is the ghost of Cyrus, who'll attack you but can't be beat.  So
   return to the Epoch and go to the cafe in Choras of 600 AD.

Choras - 600 AD
    Party: whoever
  Go to the Cafe and lend the Tools to the guy who needed them.  When
   he leaves go to the Residence and he'll be there.  He and his
   apprentices will then go to work on fixing the ruins.  Go north to
   the Northern Ruins to check on their progress.

Northern Ruins - 600 AD
    Party: whoever
  As you enter the workmen will tell you they can't go any further
   until the monsters are defeated.
  First go down the stairs to the left and defeat the Sentrys, but
   don't get the chest.  Then go back upstairs and take the stairs on
   the right.  Defeat all the monsters you find and then return to
   Residence in Choras village.

Residence - 600 AD
    Party: whoever
  The workmen will continue working on the ruins for 2000 G.  Pay the
   gold then go back to the ruins.

Northern Ruins - 600 AD
    Party: Frog and whoever
  They've run into more monsters.  Take the stairs to the left again.
   They managed to repair the hole that was in front of the door so you
   can enter (still don't get the chest).  Place Frog in the party and
   examine Cyrus's gravestone.  Cyrus's ghost will come out and the power
   of the Masamune will be enhanced.
  Now return to the Workmen's Residence.

Residence - 600 AD
    Party: whoever
  Once again they'll charge 2000 G to continue work on the ruins.  Pay
   it and then return to the ruins, now labeled Hero's Grave.

Hero's Grave - 600 AD
    Party: whoever
  The workmen are finished.  Go in and examine the 3 black chests, but
   DO NOT get them yet.  Exit the Hero's Grave and go to the same
   Hero's Grave in 1000 AD.

Hero's Grave - 1000 AD
    Items: Moon Armor, Elixir, Shiva Edge, Valkerye, Magic Tab, HyperEther
    Party: whoever
  Collect the 3 black chests and the two normal chests.  Also get the
   shimmering Magic Tab net to Cyrus's gravestone.  Now return to the
   Hero's Grave in 600 AD.

Hero's Grave - 600 AD
    Items: Elixir, Nova Armor, Kali Blade, Siren, HyperEther
    Party: whoever
  Collect the 3 black chests and the two normal chests, again :)
   Now go to Denadoro Mts. (south of Guardia Castle) to get another Rock.

Denadaro Mts. - 600 AD
    Item: Gold Rock
    Party: Frog in the lead
  Go deep into the mountains.  Eventually you'll reach a FreeLancer
   throwing rocks at you.  With Frog in the lead let yourself be hit
   by the rocks.  Frog will catch one and it'll turn into the
   Gold Rock.
  That ends another sub-quest.  For the next one stay in 600 AD and go
   northeast from Choras to Giant's Claw.

                       ====6. The Rainbow Shell====

Giant's Claw - 600 AD
    Items: Sight Cap, Power Tab (x3), Full Ether, Blue Rock, ZodiacCape,
           Lapis, FrenzyBand
    Party: whoever
    Boss: Rust Tyrano
  At the entrance you'll find a crumpled note left by Toma.  Go through
   the door and you'll find out that this place is the Tyrano Lair.
  First go left and get the chest then go right and enter the door.
  Here you'll find 3 switches and a giant skull.  The switch on the
   bottom right brings down 2 Fossil Apes.  The switch on the bottom left
   makes the floor disappear on both sides of the walkway and a cat
   drops down on the left side.  The switch on top makes a save spot
   appear.  Press the bottom left switch and follow the cat down the hole.
   You'll fall to another room with two switches.  Pressing the right one
   calls in 3 Leapers, and the left one opens the skull.  Through the
   skull you'll find a shimmering Power Tab.  Continue along the path
   until you reach a ladder.  Down the ladder you'll find a chest to
   the left and another Power Tab to the right.  Get them, then  go back
   up the ladder and continue left.  When you reach the door make sure
   to get the chest that is partially hidden directly above, then enter
   the door.
  Continuing along the path you'll find two ladders.  The one leading
   up takes you close to the entrance (just in case you need to get out
   of here quickly).  The other one is the one you should use to continue.
   Go all the way to the left and search to find a hidden chest.  Now
   go down and past another ladder for a second chest.  Next go down the
   ladder and through the door to the left.
  Go straight up, enter the skull on the left, and go up the stairs.
  Press the switches to make the monsters fall.  First enter the door on
   the left, get the chest, then go back and enter the door on the right.
  Follow the path and enter the door.  Open the chest to make a trap
   door open beneath you.  Go up the stairs to the left and get the
   shimmering Power Tab, then go back down and go down the stairs on the
   right side of the room.  Here you'll find a save spot.  Press the
   switch that's to the right of the bone door and enter the cage.
   Inside you'll find another door.
  Through the door you'll find a giant Rust Tyrano.  He won't attack you
   until you try getting past him.  After killing the Rust Tyrano
   continue forward to where you'll find the Rainbow Shell.
   Unfortunately, it's too heavy to carry.  Go to Guardia Castle for help
   (you'll automatically go there as you leave the Shell).

Guardia Caslte - 600 AD
    Party: whoever
  The king agrees to have somebody go get the shell and to keep it safe
   in the castle until 1000 AD, which should be your next destination.

Guardia Castle - 1000 AD
    Items: HyperEther (x3), Elixir (x2), Lapis (x2), PrismShard,
           PrismDress or PrismHelm (x3), PrismSpecs, Rainbow
    Party: Marle and whoever
    Boss: Yakra XIII
  As you enter you'll find out the king is on trial.  Go to the right and
   go up the stairs on the left.  As you climb you'll find 2 chests,
   one which is locked.
  When you reach the court room, Marle will make the guards let her
   through.  In the court room you'll find out that the kind is on trial
   for selling the Rainbow Shell and not unveiling it at the Millienal
   Fair like he's supposed to.  You have to find proof that the Chancellor
   is trying to frame the king.  Go back down stairs and enter the
   stairway to the right.
  You'll have to fight some of the wimpy enemies you fought back in the
   Cathedral of 600 AD (way back at the beginning of the game).  After
   defeating the first set of Gnashers the game will show you what's
   happening at the court room.
  After defeating a couple more wimps get the chests (the 3 you can reach
   anyways) and then continue.  After a while you'll reach a room with
   3 more chests and the Rainbow Shell.  Get the chests then examine
   the shell.  You'll find a letter to Marle from Queen Leene from
   600 AD. You'll then take a piece from the shell (PrismShard) and the
   game will switch back to the court room where the jury is reaching
   a verdict.  Run back the way you came, all the way back up to the
   court room.  The guards still won't let you through, but Marle
   knows another way in.
  Watch the end of thr trail and the entrance of Marle.  Then the
   Chancellor will reveal his true form - Yakra XIII.
  After defeating Yakra XIII, Marle and her father will make up.  You'll
   end up back in the throne room and Melchior will enter.  You'll end
   up back in the throne room and Melchior will enter.  He says he can
   make some weapons from the Rainbow Shell.  Before following Melchior
   to the shell go back to the court room.  Here you'll find a
   shimmering Yakra key.  Use the key to unlock the previously locked
   chest and free the real Chancellor.  He says he must prepare for
   the Moonlight Parade and then leaves.  Now go back to the basement
   where you found the Rainbow Shell.
  Here Melchior will offer to make you 1 PrismDress or 3 less-effective
   PrismHelms.  Talk to him again if you have the Sun Stone and he'll
   make PrismSpecs for you and Rainbow, the strongest weapon Crono
   can wield (if you haven't gotten the Sun Stone yet, come back when
   you do and talk to Melchior).  Melchior will then go back to his hut
   near Medina.
  The only thing left to conquer is the Black Omen, which can be found
   in any time period except 65000000 BC, 1999 AD, and the End of Time.
   Enter when ready.

                       ====The Black Omen====

Black Omen - any except 65000000 BC, 1999 AD and the End of Time
    Items: MegaElixir (x6), 30000 G, Magic Seal, Elixir (x2),
           Vigil Hat, Nova Armor, Haste Helm, ZodiacCape, Power Seal,
           Speed Tab (x4), White Rock
    Party: whoever
    Boss: Mega Mutant, Giga Mutant, Terra Mutant, Lavos Spawn,
          Zeal (form 1), Mammon Machine, Zeal (form 2), Lavos
  You can exit the Black Omen at any time by returning to the beginning
   and examinging the shimmering dot.
  After Queen Zeal give her little speech and you've defeated the Laser
   Guards, try entering the door.  If you've enter the Omen from 2300 AD
   the door will be shut; exit the Omen and try again from another
   time period.
  Once you're through the door, Queen Zeal will summon Mega Mutant
   which you must fight.  After defeating it continue along the path and
   eventually you'll reach save spot.
  After many fights you'll eventually find a tube of light.  Step into
   it and you'll be transported to another area.  From here go down and
   you'll find a shimmering dot.  Examine it and the whole platform will
   descend.  After a couple fights you'll reach the bottom.  Enter the
   door at the top and then go right.
  Follow this path until you reach stairs.  Go past the stairs to get the
   chest then go back and up the stairs.  Straight ahead is a door.
   Get the chest to the left and then enter.
  From here go up another set of stairs then go right.  Collect the
   chests then continue up and through the door.  Get two more chests
   then go up where you'll find another pair of chests and a save spot.
   A little past that and you'll find two more chests and a couple Nus.
   The Nu on the left will sell you stuff and the Nu on the right will
   offer to transport you out of the Black Omen.  When you're ready to
   continue examine the back wall to reveal a door.
  Once through the door go left a little ways and you'll have to fight
   a Tubster.  After defeating it go through the door and continue
   forward.  When you reach a chest, get it then go through the door
   that's on the right.
  Follow this path (collecting a chest along the way) until you reach
   a fork in the path.  Take either path (they come together). Get the
   chest and continue downward where you'll have to fight another
   Tubster along with 2 Flyclops.  After defeating them go down some
   more to another fight.  After that fight, get the chest on the right
   side of the room then go through the door in the bottom wall.
  Go past the next door you reach to get another chest, then enter the
   door.  Step in the middle of the square on top of the pedestal to be
   transported to yet another area of the Black Omen.  Go through the
   door and then, after going up a little, go left all the way across
   to a chest on the other side.  Then go up as far as you can and from
   there, go right as far as you can.  Once again go up and then left
   to get two more chests.  After getting the chests continue along
   the path and through the door.
  Here you'll find a save spot.  A little ways furthe is Giga Mutant.
   Go through the door when you defeat the Giga Mutant.  Here you'll find
   another transporter.
  After transporting you'll reach another elevator.  Examine the
   shimmering dot to start the elevator on its journey upwards.  When it
   reaches the top, enter the door.
  Continue along this path and eventually you'll reach a fight with a
   pair of Tubsters.  Defeat them and then follow the path a little
   further to a door.
  After defeating 4 Panels, a save spot will appear. Get the chest and
   then take the path on the right.  A little further you'll find two
   chests but before you can get them you'll have to defeat TerraMutant.
   After defeating it, get the chests then go through the door.  Go up
   the hallway and through another door where you'll find a Lavos Spawn
   (remember not to attack the shell).  Defeat it, then go through the
   door.
  In this room you'll have to battle 5 Panels to advance through the
   door.  As you enter you'll see what appears to be your companions
   floating in tubes of liquid.  Go forward and you'll reach Queen Zeal.
   First you'll have to fight Zeal.  After defeating her you'll
   immediately go into battle with the Mammon Machine.  And then once
   you're through with that battle you have to fight Zeal again (in
   a different form).
  After defeating Zeal's final form Lavos will awaken and destroy the
   Black Omen.  All that remains for you to do is destory Lavos.

                        =====Fight With Lavos=====

   Party: whoever
Lavos has 3  individual stages.  In the first stage he mimics all the
main bosses of the game, one-by-one, until they're all defeated.
The bosses he mimics are:
         Dragon Tank (w/ Tank head and Grinder)
         Guardian (w/ 2 Bits)
         Heckran
         Zombor (Head & Body)
         Masa & Mune (Fused form)
         Nizbel
         Magus
         Azala (w/ Black Tyrano)
         Giga Gaia (Head & 2 arms)
Once those are defeated he fights in his own fighting style.  There is a
break between each mimic for you to heal and stuff.

After defeating the 1st stage his head will disappear revealing an
opening.  Inside you'll find a cave-like area.
    -You'll start at this point if you took the flying Epoch to 1999 AD
     (the Epoch will also be destoryed if you do this).
    -If you got here by going through the Black Omen there will be a
     save spot and a Gate leading back to the End of Time.  If you use
     the Gate you can get back by either going to 1999 AD thru the pail
     or with the Epoch.  It doesn't affect anything if you use the Gate
     and come back.
Go to the end of the cave to face stage 2 of Lavos.
Stage 2 consists of a head and 2 arms similar to the Giga Gaia.

After defeating that stage, Lavos will reveal its true self, which is
Lavos Core.  It also contains 3 parts: the main body, a healing bit (the
left one), and an "Active Life" bit (the right one).
Defeat the "Active Life" bit to defeat the whole thing.

After defeating Lavos you'll get an ending based on what you did or didn't
do and what part of the game you were in.

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               //// B O S S   S T R A T E G I E S \\\\
               ////////////////////\\\\\\\\\\\\\\\\\\\

Yakra                   HPS: 920
   Have Crono and Frog use the Dual Tech. X Strike.  Have Lucca use
    Flame Toss and have her use Tonics when necessary.

Dragon Tank             HPS: 600
 Tank Head             HPS: 266
 Grinder               HPS: 208
   First attack the head (just plain attacks since lighting and
    fire will heal it).  Then go for the Grinder (the tank's wheels),
    and finally the main body.

Guardian                HPS: 1200
 Bits (x2)             HPS: 200 each
   Consentrate your attacks on one of the smaller Bits.  After
    destroying one, attack and destory the other.  Once they're both
    gone attack the Guardian itself.  If you need healed use Marle's
    Aura technique or items.

R Series                HPS: 150 for each robot
   Have Crono use Cyclone tech. on the 'bots.  And have Marle or
    Lucca (depending on who you have) either heal or attack.

Krawlie                 HPS: about 700
    Mainly, just use your characters best attacks (whether they be
     single or double techs. or just plain attacks).

Heckran                 HPS: 2100
   You'll have to use magic in order to damage this creature.  Either
    have each character use their spells individually or have two
    combine (like Crono and Lucca's Fire Whirl).  As usual, heal
    when necessary.

Zombor (Head)           HPS: 960
      (Body)           HPS: 800
   Have Marle use Ice on the head.  Lightning and Fire huts the body,
    so have Crono and Lucca attack that.  If Robo is in your party
    have him use Rocket Punch against the head.

Masa/Mune               HPS: 1000 each
Masa & Mune (fused)     HPS: 3600
   The first time you fight them they'll be separate entities.
    Concentrate on one of them.  If one is defeated so is the other.
   After defeating them, they'll merge into one being.  Ice works
    well, so does Crono's regular attack and Crono and Lucca's Fire
    Whirl dual tech.  Use Crono's Slash tech. to neutralize
    Tornado Energy.

Nizbel                  HPS: 4200
   Have Crono use his most powerful Lightning spell to lower Nizbel's
    defense.  Once Niznel is hit you have maybe 1 or 2 rounds before
    he'll release the electric energy back at your party, and his
    defense will return to normal.  Basically, have Crono zap him,
    then have each character attack once (maybe twice).  When he
    releases the electricity, have each character heal themself,
    then repeat the process.

Slash                   HPS: 3200/5200
   You'll have to fight him twice in a row, but the tactics used
    should be pretty much the same both times.  Have Crono and Frog
    use X Strike.  Your third character should heal and use their
    best attack.

Flea                    HPS: 4120
   Frog and Robo's Blade Toss, Crono and Robo's Max Cyclone, and
    Frog and Crono's X Strike all work pretty good.  Marle and
    Lucca should heal or use their best attack.

Ozzie                   HPS: NA
   Move the pointer off of Ozzie.  It'll point to one of the four
    cranks.  Attack all 4 cranks (one after another) to open a trap
    door under Ozzie.

Magus                   HPS: 6666
   Start out with one attack (doesn't matter who).  This'll cause
    Magus to switch his barrier.  Whatever magic type he uses is
    the type you should use against him.  If you can't use the type
    needed, just attack him to make his barrier switch again.  Keep
    using the correct type of magic until you've done 3000 pts of
    damage.  At his point Frog should attack with the Masamune,
    Crono and the third member should use their best attacks (alone
    or together).

Nizbel II               HPS: about 6500
   Have Crono use his best Lightning attack every round to keep the
    creatures defense down.  Have whoever else you have use their
    best attacks.

Azala                   HPS: 2700
 Black Tyrano          HPS: about 10000
   First, attack Azala.  Volt Bite (Crono + Ayla) and Ice
    Sword 2 (Crono + Marle) both work good.
   Once Azala is gone the Black Tyrano will roar.  This will lower
    its defense.  Use Volt Bite and Ice Sword 2 on it too.
   Use Haste to make the battle go faster.

Golem                   HPS: about 7000
   It doesn't matter if you win this battle, so just play around
    and see what works.  The Golem will mimic whatever attack you
    use against it, so if you have some armor on that absorbs
    some type of attack, use that type of attack.

Mud Imp                 HPS: 1200
 Blue Beast            HPS: 5000
 Red Beast             HPS: 5000
    Use Falcon Hit (Crono + Ayla) to take out the Beasts quickly,
     or use Cube Toss and regular attacks on the Blue Beast, then
     Volt Bite and regular attacks on the Red Beast.
    Once the Beasts are gone, attack the Imp.

Giga Gaia (Head)        HPS: 9500
         (Hands)       HPS: 2000 each
    First attack the hand on the left (this is its healing hand),
     then attack the other hand.  To make quick work out of the
     hands use Crono & Ayla's Falcon Hit.
    Once the hands are gone, attack the head with Falcon Hit or
     Cube Toss.

Dalton                  HPS: about 4500
    Use your best attacks on him.

Golem Boss              HPS: about 15000
    Just use your best attacks.  Most likely the Golem Boss will
     die before he even attacks you (I've never been hit by it).

Dalton Plus             HPS: about 2800
    Once again use your best attacks.

Retinite (Top)          HPS: about 5000
        (Middle)       HPS: about 1400
        (Bottom)       HPS: about 4800
    First take out the middle section of the monster.  Then have
     Marle, Frog, or Magus use a Water based spell on it to lower
     its defense so you can actually damage it.  Have one of
     those 3 use the Water based spell every round, and have the
     other two characters attack with their best attacks.

Lavos Spawn             HPS: about 4000
    Attack the head.  DO NOT attack the shell or it'll use an
     attack that hits all three characters and does a lot of
     damage.  This also means not to use techs. that hit multiple
     creatures.

Great Ozzie             HPS: about 6000
 Flea Plus             HPS: about 2500
 Super Slash           HPS: about 2500
    You'll first have to take on Flea Plus and Super Slash one at
     a time.  Then in a later room you'll have to fight all three
     creatures at the same time.  Take out the two lesser monsters
     (Super Slash and Flea Plus), then go for the big guy himself
     (Great Ozzie).

Atropos XR              HPS: about 6000
    Have Robo use Uzzi Punch (or Robo Tackle if he doesn't have
     Uzzi Punch yet).  Use items when his MPS and HPS get low.

Mother Brain            HPS: about 5000
   Display             HPS: about 250
    First take out the 3 Displays with regular attacks, then use
     your characters best attacks on MotherBrain.

Son of Sun              HPS: about 2400
    Attack one off the flames surrounding Son of Sun.  If it does
     damage on Son of Sun (the thing in the center) keep attacking
     that same flame until it changes the positions of the flames.
     If you hit one of the flames and it doesn't hurt the center,
     then attack one of the other flames until you find the one
     that does do damage to the center.
    Having Ruby Armor, Ruby Vest, Red Vest, or Red Mail equipped
     will reduce the amount of damage done during this fight.

Rust Tyrano             HPS: about 25000
    Use your best attacks on the Rust Tyrano.

Yakra XIII              HPS: about 18000
    Once again use your characters best attacks.

Mega Mutant (Top)       HPS: about 4500
           (Bottom)    HPS: about 3800

Giga Mutant (Top)       HPS: about 5900
           (Bottom)    HPS: about 5000

Terra Mutant (Top)      HPS: about 8000
            (Bottom)   HPS: NA

Lavos Spawn (2)         HPS: about 10000
    Use the same strategy on this Lavos Spawn that you did on the
     ones you fought on Death Peak.  That is attack the head and
     avoid attacking the shell

Zeal                    HPS: about 12000
    Be prepared to restore HPS when she uses her attack that
     reduces all your characters to 1 HP.
    Attack her with your best attacks.

Mammon M.               HPS: about 18000
    Physical attacks will strengthen its defense so use Magic
     attacks to fight it.  Magic will increase its attack power
     but don't worry about it.

Zeal (Head)             HPS: about 20000
    (Hands)            HPS: NA
    Concentrate your best attacks on the head.

Lavos (mimic bosses)    HPS: see bosses
     (own mode)        HPS: about 10000
    When Lavos is mimicing the bosses, use the same strategies you
     used when you first fought the bosses.
    When it starts attacking in its own mode, use your best attacks
     on it.

Lavos (Head)            HPS: about 20000
     (Arm on left)     HPS: about 8000
     (Arm on right)    HPS: about 12000
    First take out the two arms using your best attacks.  When the
     hands are gone the head will lower its defense so you can
     hit it with your best attacks to finish it off.

Lavos Core (Body)       HPS: about 10000
          (Left Bit)   HPS: about 2000
          (Right Bit)  HPS: about 30000
    First attack the Bit on the left with physical attacks.  Once
     it's gone use your best attacks one the other two targets.
     If your attack only does damage on one creature, aim for the
     Bit on the right.
    The only thing you absolutely have to kill is the Bit on the
     right.  The other two will die automatically when it's gone.

-------------------------------------------------------------------------
                    //// E N D   O F   T I M E \\\\
                    ///////////////\\\\\\\\\\\\\\\

When you reach the End of Time your characters will be able to do a
couple of things.

  1.  Spekkio will teach them magic and will allow them to test their
      powers by fighting him.  As you advance in levels, Spekkio will
      take different forms.  By defeating a form, Spekkio will reward
      you (one time per form) with a set of useful items.

 FORM     LOOKS           APPROX   YOUR
  #:      LIKE:   COLOR:   HPS:     LVL:   SET WON:
  1      Kilwala  White    800     1-19     Special Refresher (1 Magic Tab,
                                                               5 Ethers)
  2      Goblin   Blue     2200    20-29    Choice (1 Magic Tab,5 MidEthers)
  3     Omnicrone Red      4800    30-39    Healthy Choice (1 Magic Tab,
                                                            5 FullEthers)
  4     Masa&Mune Blue     10000   40-98    Graceful Set (1 of each Tab,
                                                           10 Elixirs)
  5        Nu     Pink     20000     99     Cheerful (10 of each Tab,
                                                      10 MegaElixirs)

  2.  Travel to other time period via pillars of light.  As you progress
      more pillars will be open for you to use.  Each pillar will take
      you a specific place and time as given.

                                 5
                              6     1
                           8     2     9
                              3     7
                                 4

         #1 : Medina Village    1000 AD
         #2 : Proto Dome        2300 AD
         #3 : Mystic Mountain   65000000 BC
         #4 : Leene Square      1000 AD
         #5 : Truce Canyon      600 AD
         #6 : Tyran Fortress    65000000 BC
         #7 : Earthbound Island 12000 BC
         #8 : Bangor Dome       2300 AD
         #9 : Guardia Forest    1000 AD

-------------------------------------------------------------------------
                 //// B L A C K   B O X E S / D O O R S \\\\
                 //////////////////////\\\\\\\\\\\\\\\\\\\\\

Throughout the game, you'll find black door and chests that can't be
opened.  Later, in 12000 BC you'll charge Marle's pendant in the Mammon
Machine and it'll then have the power to open the chests and doors.
See MISC. TIPS section for a trick to get better items in some chests
(the chests that you can do the trick on will be marked 'trick' in the
Other Info section below).

Here are the locations and contents of the doors and chests (in order
from 12000 BC to 2300 AD):

LOCATION:             TIME PERIOD:  CONTENTS/LEADS TO:       OTHER INFO:
Zeal Palace           12000 BC      leads to queen's room    door
Guardia Castle        600 AD        Red Vest                 ----
Guardia Forest        600 AD        Speed Tab                ----
Truce Inn             600 AD        Blue Vest                ----
Elder's House (Porre) 600 AD        Black Vest,White Vest    2 chests
Magic Cave            600 AD        Magic Ring               ----
Hero's Grave          600 AD        Nova Armor,Kali Blade,   3 chests
                                       Siren
Guardia Forest        1000 AD       Power Ring               ----
Heckran Cave          1000 AD       Wall Ring,Dash Ring      1 chest
Truce Inn             1000 AD       Blue Mail                trick
Hero's Grave          1000 AD       Moon Armor,Shiva Edge,   trick,
                                        Valkerye               3 chests
Guardia Castle        1000 AD       Red Mail                 trick
Mayor's House (Porre) 1000 AD       Black Mail,White Mail    trick,
                                                               2 chests
Forest Ruins          1000 AD       Swallow or Safe Helm     pick 1 of 2
                                                               chests
Bangor Dome           2300 AD       Charm Top,Full Ether,    door
                                         Wallet
Trann Dome            2300 AD       Gold Stud,Full Ether,    door
                                         Magic Tab
Keeper's Dome         2300 AD       leads to Epoch           door
Aris Dome             2300 AD       Power Tab,Lumin Robe,    door
                                    Elixir,Hit Ring,GoldErng

-------------------------------------------------------------------------
                            //// I T E M S \\\\
                            //////////\\\\\\\\\

Most of the items in Chrono Trigger are event items, that is they can
only be used at certain points in the game.  I'll start out by listing
the non-event items along with their price (if they can be bought) and
what they do when used.

NON-EVENT ITEMS:     PRICE:     WHAT IT DOES:
Barrier              ---        Cuts magic hits by 1/3
Elixir               ---        Restores HP/MP
Ether                800        Restores 10 MP
Full Ether           ---        Restores 60 MP
Full Tonic           700        Restores 500 HP
Heal                 10         Restores status
HyperEther           ---        Restores MP
Lapis                ---        Restores 200 HP for all
Magic Tab            ---        "Magic" +1
MegaElixir           ---        Restores HP/MP for all
Mid Ether            2000       Restores 30 MP
Mid Tonic            100        Restores 200 HP
Power Meal           ---        Recovers from "?"
Power Tab            ---        "Power" +1
Revive               200        Revives an ally
Shelter              150        Recovers HP/MP at Save Pts.
Shield               ---        Cuts physical hits by 1/3
Speed Tab            ---        "Speed" +1
Tonic                10         Restores 50 HP

EVENT-ITEMS:        WHAT IT IS FOR:
2 Feathers          Two feathers
2 Fangs             Two fangs
2 Horns             Two Horns
2 Petals            Two Petals
Bent Sword          Part of the broken Masamune
Bent Hilt           Part of the broken Masamune
Bike Key            Starting the Jet Bike in 2300 AD
Clone               A duplicate of Crono,needed to save him from death
C. Trigger          Bringing back Crono from the dead
Dreamstone          Melchior can repair the Masamune with this
Fang                Trading for items in 65000000 BC
Feather             Trading for items in 65000000 BC
Gate Key            Opening the Gates to other time periods
Horn                Trading for items in 65000000 BC
Jerky               Rare delicacy (can be used in a number of places)
Moon Stone          Can absorb energy from the sun to become Sun Stone
Pendant             Opening black chests/doors once charged
Petal               Trading for items in 65000000 BC
PrismShard          A piece of the Rainbow Shell
Race Log            Logs the Bike Race score
Seed                Give it to the people in 2300 AD
Sun Stone           The Moon Stone after absorbing power from the sun
Toma's Pop          Pour it over Toma's grave
Tools               Loan them to someone to fix some ruins
Yakra Key           Open up a locked chest


-------------------------------------------------------------------------
                          //// W E A P O N S \\\\
                          ////////////\\\\\\\\\\\

Each character in the game has their own set of weapons.  Some do more
than just cause damage.  Although Ayla can't use normal weapons (she
uses her fists), her fists will advance in status to more powerful fists
as her levels advance.

Abbreviations: sw = starts with         H  = Horn
              F  = Fang                Fe = Feather
              P  = Petal
Crono's Dark Saber, and Lucca's Graedus & PicoMagnum were found using
Game Genie.  If anyone knows where they can be found or if they can be
found, please let me know.

CRONO'S WEAPONS:   PRICE:   ATTACK:   ADDITIONAL EFFECTS:
Aeon Blade         F+H      70
Alloy Blade        21000    110
Bolt Sword         ---      25
Dark Saber         ???      50
Demon Edge         17000    90        1.5x hit on Mg enemies
Iron Blade         350      7
Flint Edge         F+H      40
Kali Blade         ---      150
Lode Sword         4000     20
Mop                ---      1
Rainbow            ---      220       70% critical hit rate
Red Katana         4500     30
Shiva Edge         ---      170       4x damage at critical
Slasher            ---      43
Slasher 2          ---      155
Star Sword         25000    125
Steel Saber        ---      15
Swallow            ---      145       Speed +3
Vedic Blade        ---      135
Wood Sword         sw       3

MARLE'S WEAPONS:   PRICE:   ATTACK:   ADDITIONAL EFFECTS:
Bronze Bow         sw       3
Comet Arrow        7800     80
Dream Bow          P+H      60
Iron Bow           850      15
Lode Bow           ---      20
Robin Bow          2850     25
Sage Bow           P+H      40
Sonic Arrow        10000    100       Random "Slow"
Siren              ---      140       Random "Stop"
Valkerye           ---      180

LUCCA'S WEAPONS:   PRICE:   ATTACK:   ADDITIONAL EFFECTS:
Air Gun            sw       5
Auto Gun           1200     15
Dart Gun           800      7
Dream Gun          P+F      60
Graedus            ???      60        Cuts enemy's HP by 1/2
Megablast          9800     80
PicoMagnum         ???      20
Plasma Gun         3200     25        Random "Stop" on machines
Ruby Gun           P+F      40
WonderShot         ---      250       Damage can vary

ROBO'S WEAPONS:    PRICE:   ATTACK:   ADDITIONAL EFFECTS:
Big Hand           18000    105
Crisis Arm         ---      1         Attack changes below 10 HP
Doom Finger        ---      50
Giga Arm           ---      135
Hammer Arm         3500     25
Kaiser Arm         21000    120
Magma hand         P+Fe     70
MegatonArm         15000    90
Mirage Hand        ---      30
Shock Wave         11000    110       Random "Chaos"
Stone Arm          P+Fe     40
Terra Arm          ---      150
Tin Arm            sw       20

FROG'S WEAPONS:    PRICE:   ATTACK:   ADDITIONAL EFFECTS:
Brave Sword        ---      135       2x hit for Mg enemies
Bronze Edge        sw       6
Demon Hit          ---      120       2x hit for Mg enemies
Flash Blade        18000    90
Masamune           ---      75
                   ---      200       2x hit for Mg enemies
Pearl Edge         22000    105       1.5x hit on Mg enemies
Rune Blade         24000    120       Magic +4

MAGUS'S WEAPONS:   PRICE:   ATTACK:   ADDITIONAL EFFECTS:
Dark Scythe        sw       120
Doom Sickle        ---      160       Attack up when ally falls
Hurricane          35000    135
StarScythe         ---      150

AYLA'S WEAPONS:    PRICE:   ATTACK:   ADDITIONAL EFFECTS:
Fist               sw       ---
Iron Fist          ---      ---       Causes confusion
Bronze First       ---      ---       ???

-------------------------------------------------------------------------
                           //// A R M O R S \\\\
                           ///////////\\\\\\\\\\

Abbreviations: C  = Crono    M   = Marle            L = Lucca
              F  = Frog     R   = Robo             A = Ayla
              Ma = Magus    All = everyone
              H  = Horn     Fe  = Feather          P = Petal
              Fa = Fang     T   = Fe + P + Fa + H

One of the above abbreviations plus 'sw' means that character starts
with that armor.

ARMOR:       PRICE:    DEF:   WHO CAN USE:  ADDITIONAL EFFECTS:
Aeon Suit    ----      75       All
Black Mail   ----      70       All         Absorbs "Shadow" hits
Black Vest   ----      45       All         Absorbs 50% of "Shadow" hits
Blue Mail    ----      70       All         Absorbs "Water" hits
Blue Vest    ----      45       All         Absorbs 50% of "Water" hits
BronzeMail   Fsw       16       C,R,F,Ma
Dark Mail    ----      45       C,R,F,Ma    Mg Defense +5
Flash Mail   8500      64       C,R,F,Ma
Gloom Cape   ----      84       Ma
Gold Suit    130       39       All
Hide Tunic   C&Msw     5        All
Iron Suit    800       25       All
Karate Gi    300 Lsw   10       All
Lode Vest    8500      71       All
Lumin Robe   6500      63       M,L,A       Mg Defense +5
MaidenSuit   ----      18       M,L,A
Meso Mail    ----      52       All
Mist Robe    ----      54       M,L,A
Moon Armor   ----      85       C,R,F,Ma
Nova Armor   ----      82       C,R,F,Ma    Protects status
PrismDress   ----      99       M,L,A       Cuts Mg attacks by 1/3
RavenArmor   Masw      76       Ma
Red Mail     ----      70       All         Absorbs "Fire" hits
Red Vest     ----      45       All         Absorbs 50% of "Fire" hits
Ruby Armor   10*T      78       All         Cuts "Fire" by 80%
Ruby Vest    Fa+Fe Asw 45       All         Cuts "Fire" by 50%
Taban Suit   ----      79       L           Speed+3/"Fire" guard up
Taban Vest   ----      33       L           Speed+2/"Fire" guard up
Titan Vest   1200 Rsw  32       All
White Mail   ----      70       All         Absorbs "Lightning" hits
White Vest   ----      45       All         Absorbs 50% of Lightning hits
ZodiacCape   ----      80       M,L,A       Mg Defense +10


-------------------------------------------------------------------------
                          //// H E L M E T S \\\\
                          ////////////\\\\\\\\\\\

Abbreviations: C  = Crono    M = Marle     L  = Lucca
              F  = Frog     R = Robo      A  = Ayla
              Ma = Magus    H = Horn      Fe = Feather

One of the above abbreviations plus 'sw' means that character starts
with that helmet.

HELMET:      PRICE:   DEF:  WHO CAN USE:  ADDITIONAL EFFECT:
Aeon Helm    ----     33      All
Beret        700      17      M,L,A
BronzeHelm   200 Fsw  8       All
CeraTopper   ----     23      All
Dark Helm    ----     35      C,R,F,Ma    Cuts "Shadow" hits by 50%
Doom Helm    Masw     29      Ma
Gloom Helm   ----     42      Ma          Protects status
Glow Helm    2300     25      C,R,F,Ma
Gold Helm    ----     18      C,R,F,Ma
Haste Helm   ----     35      All         50% less time between attacks
Hide Cap     C,M,Lsw  3       All
Iron Helm    500 Rsw  14      All
Lode Helm    6500     29      All
Memory Cap   20000    30      All         Prevents "Lock"
MermaidCap   ----     35      All         Cuts "Water" hits by 50%
OzziePants   ----     45      All         ??? (causes confusion)
Prism Helm   ----     40      All         Def. +9/locks status
R'bow Helm   ----     35      All         Cuts "Lightning" hits bu 50%
Rock Helm    H+Fe Asw 20      All
Safe Helm    ----     38      All         Cuts physical damage by 1/3
Sight Cap    20000    30      All         Prevents "Chaos"
Taban Helm   ----     24      L           Mg Defense +10
Time Hat     30000    30      All         Prevents "Stop", "Slow"
Vigil Hat    50000    36      All         Protects status


-------------------------------------------------------------------------
                      //// A C C E S S O R I E S \\\\
                      ///////////////\\\\\\\\\\\\\\\\
Abbreviations: C  = Crono     M = Marle    L = Lucca
              R  = Robo      F = Frog     A = Ayla
              Ma = Magus     All = Everyone
The Relic and SeraphSong were found using the Game Genie.  If anyone
knows where they can be found or if they can be found, please let me know.


ACCESSORY:      WHO CAN USE:     WHAT IT DOES:
Amulet           All              Protects status
Bandana          All              Speed +1
Berserker        All              Auto attack/Hit & Def. up
Black Rock       M,L,Ma           Invokes triple tech. "DarkEternal"
Blue Rock        L,R,Ma           Invokes triple tech. "Omega Flare"
Charm Top        A                "Charm" power up
Dash Ring        All              Speed +3
Defender         All              Vigor +2
Flea Vest        All              Mg. Defense +12
FrenzyBand       All              80% Counter attack rate
Gold Erng        All              Max HP up by 50%
Gold Rock        F                Invokes triple tech. "Grand Dream"
Gold Stud        All              MP use cut by 75%
GreenDream       All              One-time auto reanimate
Hero Medal       F                Ups critical hit rate of Masamune
Hit Ring         All              Strike +10
Magic Ring       All              Magic +6
MagicScarf       All              Magic +2
Magic Seal       All              Magic +5, Mg. Defense +5
MuscleRing       All              Vigor +6
PowerGlove       All              Power +2
Power Ring       All              Power +6
PowerScarf       All              Power +4
Power Seal       All              Attack +14,Defense +10,Pwr +10,
                                                        Stamina +10
PrismSpecs       All              Ups attack pwr. to the max
Rage Band        All              50% counter attack rate
Relic            All              ????
Ribbon           All              Strike +2
SeraphSong       All              ????
SightScope       All              Shows enemy's HP
SilverErng       All              Max HP up by 25%
SilverRock       R,F,A            Invokes triple tech. "SpinStrike"
SilverStud       All              MP use cut by 50%
Speed Belt       All              Speed +2
Sun Shades       All              Ups attack power
Third Eye        All              2x Evade
Wallet           All              Turns Exp. into G
Wall Ring        All              Mg Defense +10
White Rock       M,L,A            Invokes triple tech. "PoyozoDance"

-------------------------------------------------------------------------
               //// S I N G L E   T E C H N I Q U E S \\\\
               //////////////////////\\\\\\\\\\\\\\\\\\\\\

Single techniques only require one character to use.  Each character has
eight techniques (some of which are Magical in nature).
A * after the name of the tech. indicates that it is Magic, a # after th
name of the tech. indicates that the technique can be used out of battle.
Instead of the normal alphabetical order that the rest of the stuff is in,
this list is in the order that the character gets the tech.

CRONO'S TECHS.:     MPS USED:     WHAT IT DOES:
Cyclone                2           Spin-cut nearby enemies
Slash                  2           Slash attack
Lightning  *           2           Attack using Lightning
Spincut                4           2x damage
Lightning2 *           8           Strikes all enemies
Life       *           10          Brings ally back to life

Confuse                12          Attack enemy w/ Confuse 4 times
Luminaire  *           20          Ultimate damage on all enemies

MARLE'S TECHS.:     MPS USED:     WHAT IT DOES:
Aura        #          1           Restores ally's HP (some)
Provoke                1           Confuse enemy
Ice        *           2           Attack enemy w/ Ice
Cure       *#          2           Heal ally (More)
Haste      *           6           Cuts ally's wait time by 1/2
Ice 2      *           8           Damage all enemies w/ Ice 2
Cure 2     *#          5           Heal ally (Full)
Life 2     *           15          Revive & restore all HP

LUCCA'S TECHS.:     MPS USED:     WHAT IT DOES:
Flame Toss             1           Hit all enemies in a line
Hypno Wave             1           Put enemies to sleep
Fire       *           2           Fire damage /one enemy
Napalm                 3           Damage enemies in bomb area
Protect    *           6           Ups ally's phys. def.
Fire 2     *           8           Fire damage /all enemies
Mega Bomb              15          Damage enemies in bomb area
Flare      *           20          Strongest Fire magic attack

FROG'S TECHS.:      MPS USED:     WHAT IT DOES:
Slurp       #          1           Restore ally's HP (some)
Slurp Cut              2           Snag and slash enemy
Water      *           2           Damage enemy w/ Water
Heal       *#          2           Restore allies HP (more)
Leap Slash             4           Leap-slash an enemy
Water 2    *           8           Damage all enemies w/ Water
Cure 2     *#          5           Restore ally's HP (full)
Frog Squash            15          Low HP = greater damage

ROBO'S TECHS.:      MPS USED:     WHAT IT DOES:
Rocket Punch           1           Punch enemy
Cure Beam              2           Restore ally's HP (some)
Laser Spin             3           Laser Spin /all enemies
Robo Tackle            4           Tackle enemy
Heal Beam              3           Restore all allies' HP (some)
Uzzi Punch             12          Hit enemy w/ Multi-Punch
Area Bomb              14          Damage enemy w/ Meltbeam
Shock                  17          Damage all enemies w/ Max Shock

AYLA'S TECHS.:      MPS USED:     WHAT IT DOES:
Kiss        #          1           HP (some) & status restored
Rollo Kick             2           Rollokick attack
Cat Attack             3           A savage cat attack
Rock Throw             4           Stone an enemy
Charm                  4           Steal from enemy
Tail Spin              10          Damage enemies w/ Tailspin
Dino Tail              15          Low HP = greater damage
Triple Kick            20          Damage enemy w/ Triple Kick

MAGUS'S TECHS.:     MPS USED:     WHAT IT DOES:
Lightning2 *           8           Damage enemies w/ Lightning
Ice 2      *           8           Damage enemies w/ Ice
Fire 2     *           8           Damage enemies w/ Fire
Dark Bomb  *           8           Damage enemies w/ Darkbomb
Magic Wall *           8           Ups ally's Mag. Def.
Dark Mist  *           10          Damage enemies w/ Darkmist
Black Hole *           15          Power of Life/Death
DarkMatter *           20          Black magic damage

-------------------------------------------------------------------------
               //// D O U B L E   T E C H N I Q U E S \\\\
               //////////////////////\\\\\\\\\\\\\\\\\\\\\

Double techniques are done by combining the power of two members of
the party.  Magus can't do double techs.
Abbreviations:  C  = Crono       M = Marle      L = Lucca
               R  = Robo        F = Frog       A = Ayla


TECH. NAME:      MPS USED:      WHO USES:  WHAT IT DOES:
Antipode          L=2,M=2        L + M      Attack enemies w/ Antipode
Antipode 2        M=8,L=8        L + M      Attack enemies w/ Antipode2
Antipode 3        M=8,L=20       L + M      Attack enemies w/ Antipode3
Aura Beam         M=1,R=2        M + R      Restores allies' HP (some)
Aura Whirl        C=1,M=1        C + M      Restores allies' HP (some)
Beast Toss        R=12,A=4       R + A      Hurl an enemy!
Blade Toss        F=2,R=3        F + R      Frog's Blade Toss
Blaze Kick        L=8,A=20       L + A      Burns enemy w/ Blaze Kick
Boogie            R=4,A=4        R + A      Halts all enemies
Bubble Hit        F=2,A=2        F + A      Attack enemy w/ Bubble Hit
Bubble Snap       F=2,R=4        F + R      Robo's Bubble Snap
Cube Toss         M=8,A=4        M + A      Attack enemy w/ Cube Toss
Cure Touch        M=5,R=3        M + R      Restore allies' HP (full)
Cure Wave         F=5,R=3        F + R      Resore all allies' HP (full)
Double Cure       M=5,F=5        M + F      Restore allies' HP & Status
DoublevBomb       L=15,R=14      L + R      Robo's Max Bomb attack
Drill Kick        C=1,A=2        C + A      Attack enemy w/ Drill Kick
Drop Kick         F=4,A=20       F + A      Inferno Toss
Falcon Hit        C=1,A=4        C + A      Crono's Falcon Hit
Fire Punch        L=2,R=1        L + R      Burn enemies w/ Fire Punch
Fire Sword        C=4,L=2        C + L      Flame sword attack /single
Fire Sword 2      C=12,L=8       C + L      Flame sword attack/multiple
Fire Tackle       L=8,R=4        L + R      Burn enemy w/ Fire Tackle
Fire Whirl        C=2,L=1        C + L      Flame whirl attack
             or  L=8,A=10       L + A      Burn enemy w/ Fire Whirl
Flame Kick        L=2,A=2        L + A      Burn enemy w/ Flame Kick
Frog Flare        L=20,F=15      L + R      Ult. 2x damage /multiple
Glacier           M=8,F=8        M + F      Massive Ice attack
Ice Sword         C=4,M=2        C + M      Ice sword attack /single
Ice Sword 2       C=12,M=8       C + M      Ice sword attack /multiple
Ice Tackle        M=2,R=4        M + R      Attack enemy w/ Glacier
Ice Toss          M=2,A=4        M + A      Attack enemy w/ Ice Toss
Ice Water         F=2,M=2        F + M      Attack enemies w/ Ice Water
Line Bomb         L=15,F=4       L + F      Bomb enemies on a line
Max Cyclone       C=4,R=3        C + R      Crono's Max Cyclone
Red Pin           L=2,F=4        L + F      Burns enemy w/ FlameSlash
Rocket Roll       C=2,R=3        C + R      Rocket Roll multi-attack
Slurp Kiss        F=1,A=1        F + A      Restore all allies' HP&Status
Spin Kick         R=4,A=2        R + A      Attack enemy w/ Spin Kick
Spire             C=8,F=4        C + F      Attack enemy w/ Spire
Super Volt        C=2,R=17       C + R      Super Volt attack
SwordStream       C=4,F=2        C + F      Attack enemy w/ Sword Stream
Twin Charm        M=1,A=4        M + A      Steal from enemy
Volt Bite         C=1,A=3        C + A      Attack enemy w/ Volt Bite
X Strike          C=2,F=2        C + F      Attack enemy w/ X Strike

-------------------------------------------------------------------------
               //// T R I P L E   T E C H N I Q U E S \\\\
               //////////////////////\\\\\\\\\\\\\\\\\\\\\

Triple techniques are done by combining the powers of the three current
party members.
Abbreviations:  C  = Crono       M = Marle      L = Lucca
               R  = Robo        F = Frog       A = Ayla
               Ma = Magus

TECH. NAME:      MPS USED:      WHO USES:      WHAT IT DOES:
3D Attack        C=1,F=2,A=20   C + F + A      Delta Attack
Arc Impulse      C=1,M=8,F=4    C + M + F      Attack w/ Ice Slash
Dark Eternal     M=8,L=8,Ma=20  M + L + Ma     Ultimate Dark Bomb
                               (1 w/ Black Rock)
Delta Force      C=8,L=8,M=8    C + L + M      Elemental damage /multiple
Delta Storm      C=8,L=8,F=8    C + L + F      Elemental attack /multiple
Final Kick       C=2,M=8,A=20   C + M + A      Attack w/ Final Kick
Fire Zone        C=1,L=8,R=3    C + L + R      Crono's Fire Zone
GatlingKick      C=2,L=8,A=20   C + L + A      Attack w/ Gatling Kick
Grand Dream      F=15,M=15,R=3  F + M + R      Phys. Att w/ NewMasamune
                               (Frog w/ Gold Rock)
Omega Flare      R=3,L=20,Ma=8  R + L + Ma     Ultimate Laser
                               (1 w/ Blue Rock)
PoyozoDance      L=1,M=1,A=10    L + M + A      Damage w/ ? Magic & Chaos
                               (1 w/ White Rock)
Spin Strike      F=4,R=4,A=10   F + R + A      Damage w/ Whirl Jump Cut
                               (1 w/ Silver Rock)
Triple Raid      C=1,R=4,F=2    C + R + F      Delta Attack
Twister          C=1,R=3,A=10   C + R + A      Trio Whirl /multiple

-------------------------------------------------------------------------
                        //// M O N S T E R S \\\\
                        /////////////\\\\\\\\\\\\

Following is a list of all (hopefully) the monsters in Chrono Trigger,
along with the amount of experience (EXP), tech. points (TP),
and gold (G) you get when you beat them.
Also included is the HPS of the monsters, what you get when you win (WIN),
and what Ayla can steal with the 'Charm' technique (CHARM).
After a certain point in the game I no longer got Tech Points (because
I had all the techniques already), so there are spots where they are
missing.
Bosses are marked with an * after their name.
Approximations of some enemies HPS are in parenthesis.

Abbreviations: N/A = not applicable
              Grn = green
              Pur = purple
              T   = Feather,Horn,Fang,Petal

MONSTER:      HPS:    EXP:   TP:   G:    WIN:            CHARM:
              (10)    144    2     100    ----           -----
          (this are the things that look like save spots)

A's:          HPS:    EXP:   TP:   G:    WIN:            CHARM:
Acid          10      33     1     20     ----           Barrier
Alien         1350    804          1100   Shield         Shield,MagicTab
Alkaline      9       45     1     40     ----           -----
Amphibite     100     65     0     0      2 Horns        2 Horns
Anion         152     72     1     0      2 Petals       2 Petals
Atropos XR  * (6000)  0      0     0      ----           -----
Avian Chaos   45      4      1     18     ----           -----
Avian Rex     327     129    3     0      Feather        Feather
Azala       * 2700    1800   25    0      ----           Magic Tab

B's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Bantam Imp    250     222    6     225    ----           AlloyBlade
Barghest      450     340          400    ----           Shield
Base          <=140   377          650    ----           -----
Basher        150     377          0      ----           -----
Beast         830     204    5     450    ----           R'bow Helm
Beetle        12      3      1     15     ----           -----
Bellbird      94      27     2     100    Heal           Heal
Bit           200     ...........SEE Guardian.................
BlackTyrano * (10000) ...........SEE Azala..........     Power Tab
Blob          1050    753          1250   Barrier        MagicRing,Barrier
Blue Beast  * 5000    ...........SEE Mud Imp........     Mermaid Cap
Blue Eaglet   16      3      1     32     Heal           -----
Blue Imp      13      2            0      ----           -----
Blue Scout    300     234          250    ----           Shield
Blue Shield   24      11     1     45     Tonic          -----
Boss Orb      850     750          0      ----           -----
Bug           89      26     1     0      Heal           Heal
Bugger        100     18     1     45     ----           -----
Byte          192     378          0      ----           -----

C's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Cave Ape      436     123    3     0      Fang           Fang
Cave Bat      108     28     1     40     ----           -----
Crater        80      15     1     35     ----           -----
Croaker       100     65     0     0      2 Fangs        2 Fangs
Cybot         1800    728          750    HyperEther     Power Meal,
                                                           HyperEther

D's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Dalton     *  (4500)  1000         1000   ----           Power Meal
Dalton Plus*  (2800)  2500         2000   ----           Power Meal
Debugger      120     34     1     50     ----           -----
Debuggest     1024    452          450    Shield         Elixir,Shield
Deceased      110     ???    ???   ???    ----           -----
Decedent      67      12     1     90     ----           -----
Defunct       1450    474          500    Lapis          Lapis
Departed      1650    932          1150   ----           -----
Diablos       50      10     1     60     ----           -----
Display    *  (250)   ...........SEE Mother Brain.....   Elixir
Dragon Tank*  600     40     5     500    ----           -----

E's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Egder         160     18     1     0      ----           -----
Evilweevil    158     81     2     0      Feather        DreamGun,Feather

F's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Flea       *  4120    500    10    1000   ----           -----
Flea?         <229    0      0     0      ----           -----
Flea Plus  *  (2500)  2000         2000   ----           FleaVest (fight2)
Flunky        390     113    2     210    ----           -----
Flyclops      900     575          0      ----           Gold Stud
Fly Trap      316     86     2     0      Petal          DreamBow,Petal
Fossil Ape    1800    533          450    Lapis          MegaElixir,Lapis
Free Lancer   110     39     2     125    ----           Barrier

G's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Gato          <=78    10     1     12     ----           Power Meal
Gargoyle      260     216          0      ----           Big Hand
Giga Gaia  *  9500    3000         3000   ----           Speed Tab
    (left) *  2000    ----   ---   ----   ----           -----
    (right)*  2000    ----   ---   ----   ----           -----
Giga Mutant*          1500         2000   ----           -----
      (top)*  (5900)  ----   ---   ----   ----           Wall Ring
   (bottom)*  (5000)  ----   ---   ----   ----           Hit Ring
Gigasaur      2250    584          450    Barrier        RubyArmor,Barrier
Gnasher       90      8      1     70     Revive         Revive
Gnawer        210     26     2     300    ----           -----
Goblin        146     32     2     80     ----           -----
Gold Eaglet   400     57     2     0      Feather        Ether,Feather
Golem      *  (7000)  1000   35    2000   ----           Magic Tab
Golem Boss *  (15000) 2500         2000   ----           -----
Goon          2800    850          800    Elixir         NovaArmor,Elixir
Great Ozzie*  (6000)  3500         0      ----           OzziePants
Green Imp     32      4      1     24     Tonic          Tonic
Gremlin       110     51     2     70     ----           -----
Grimalkin     120     114    3     180    ----           -----
Grinder       208     ...........SEE Dragon Tank..............
Groupie       390     147    2     170    ----           -----
Guard         60      10     1     70     Tonic          -----
Guardian   *  1200    300    5     1000   ----           -----

H's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Heckran    *  2100    250    10    1500   ----           -----
Hench (1)     49      11     1     135    ----           -----
Hench (2)     180     93     2     200    ----           -----
Hetake        14      3      1     16     Tonic          Tonic
Hexapod       1000    408          600    Lapis          Barrier,Lapis

I's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Imp Ace       54      11     1     45     ----           ----
Incognito     110     378          1225   ----           Muscle Ring
Ion           152     72     1     0      2 Feathers     2 Feathers

J's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Jinn          450     339          400    Lapis          Lapis
Jinn Bottle   97      ???    ???   ???    ----           -----
Juggler       450     128    3     220    ----           -----

K's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Kilwala       160     42     2     0      Petal          Petal
Krakker       500     378          300    ----           -----
Krawlie    *  (700)   100    5     500    Mid Ether      Mid Ether

L's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Laser Guard   400     356          120    ----           Full Tonic
Lasher        666     365          850    ----           -----
Lavos (1)  *          % = see individual bosses for HPS
  (boss modes) %      0      0     0      ----           -----
  (own mode)  (10000) 0      0     0      ----           -----
Lavos (2)  *
     (head)*  (20000) 0      0     0      ----           -----
     (left)*  (8000)  0      0     0      ----           -----
    (right)*  (12000) 0      0     0      ----           -----
Lavos Core *          kill the bit on the right to defeat it
     (Body)*  (10000) 0      0     0      ----           -----
     (left)*  (2000)  0      0     0      ----           -----
    (right)*  (30000) 0      0     0      ----           -----
Lavos Spawn*  (4000)  747          500    Elixir         Elixir (x2)
   (on Death Peak)
Lavos Spawn*  (10000) 2450         2500   MegaElixir     SafeHelm
   (in Black Omen)                                          (from shell)
Leaper        800     412          360    Shield         Elixir,Shield
Lizardactyl   950     444          0      ----           HyperEther

M's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Macabre       582     427          500    Ether          Full Ether,Ether
Mad Bat       18      6      1     75     ----           -----
Mage          480     322          550    Lapis          Barrier,Lapis
Magus (1st)*  6666    1500   15    3000   ----           -----
Magus (2nd)*  6666?   3000         4000   ----           MegaElixir
Mammon M.     (18000) 0      0     0      ----           MegaElixir
Man Eater     250     253          750    ----           Pearl Edge
Martello      1245    554          400    ----           HyperEther
Masa/Mune  *  1000    400    4     400    ----           -----
Masa & Mune*  3600    500    10    1500   ----           -----
Meat Eater    75      19     1     60     Ether          Ether
Mega Mutant*          900          1500
      (Top)*  (4500)  ----   ---   ----   ----           Elixir
   (Bottom)*  (3800)  ----   ---   ----   ----           Vigil Hat
Megasaur      830     147    2     0      Fang           AeonBlade,Fang
Metal Mute    1980    685          1100   ----           HyperEther
Mohavor       400     348          550    ----           Shield
MotherBrain*  (5000)  3000         3000   ----           Blue Mail
Mud Imp    *  1200    954    26    2600   ----           Speed Tab
Mutant        300     22     1     30     ----           Full Tonic

N's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Naga-ette     60      8      1     80     ----           -----
Nereid        138     22     1     100    ----           Ether
Nizbel     *  4200    500    10    0      ----           Third Eye
Nizbel II  *  (6500)  880    15    0      ----           Third Eye
Nu            1234    248    30    0      3*(T)          Mop

O's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Octoblush     80      ???    ???   ???    ----           -----
Octopod       130     12     1     10     ----           Mid Ether
Ogan          146     32     2     80     ----           Shield
Omnicrone     218     22     1     55     Ether          -----
Outlaw        182     104    3     90     ----           -----
Ozzie      *  N/A     0      0     0      ----           -----

P's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Pahoehoe      ...................SEE Shist....................
Panel         1875    800          550    ----           Speed Tab
PeepingDoom   1       ...........SEE Ingognito........   -----
Poly          99      7      2     35     Ether          Ether
Proto 2       128     22     1     50     Tonic          Tonic
Proto 3       256     33     1     60     ----           Full Tonic
Proto 4       1024    477          800    Barrier        Elixir,Barrier

R's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Rain Frog     ???     66     0     0      2 Feathers     2 Feathers
Rat           45      18     1     0      ----           -----
Reaper        1450    518          700    ----           Elixir
Red Beast  *  5000    ...........SEE Mud Imp..........   Elixir
Red Eaglet    ???     ???    ???   ???    ----           -----
Red Scout     300     234          250    ----           Barrier
Reptite(Grn)  92      72     2     0      Petal          MagmaHand,Petal
Reptite(Pur)  336     126    4     0      Mid Tonic      Mid Tonic
Retinite(Top)*(5000)  2600         2000   ----           -----
    (Middle)* (1400)  ----   ---   ----   ----           Speed Tab
    (Bottom)* (4800)  ----   ---   ----   ----           -----
Roly          24      3      1     25     Tonic          -----
Roly Bomber   99      72     3     100    ----           -----
Rolypoly      50      31     1     50     Mid Tonic      -----
Roly Rider    30      5      2     40     ----           -----
R Series   *  150each 80     1     100    ----           -----
Rubble        515     1000   100   0      Mid Ether      -----
Ruminator     1500    422          400    ----           MegaElixir
Runner        196     48     2     0      Horn           Horn
Rust Tyrano * (25000) 3800         2000   ----           Red Mail

S's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Scouter       300     234          250    ----           Lapis
Sentry        1280    462          400    Full Ether     HyperEther,
                                                             Full Ether
Shadow        1       14     1     50     ----           -----
Shist         280     94     3     0      Petal          Petal
Shitake       158     111    2     0      Petal          Petal
Side Kick     1250    125    100   375    ----           -----
Slash      *  3200/   500    10    1500   ----           -----
               5200
Son of Sun *  (2400)  3800         2000   ----           Black Mail
   (Flames)*  N/A     ----   ---   ----   ----           Elixir
Sorcerer      220     111    3     220    Mid Ether      -----
Stone Imp     300     126    6     300    ----           Mid Ether
Super Slash*  (2500)  2000         2000   ----           Slasher2(fight2)
Synchrite     2250    755          900    HyperEther     GoldErng,
                                                            HyperEther

T's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Tank Head  *  266     ...........SEE Dragon Tank..............
Tempurite     88      32     2     45     ----           -----
TerraMutant*          2000         3800   ----           -----
      (top)*  (8000)  ----   ---   ----   ----           Muscle Ring
   (bottom)*  N/A     ----   ---   ----   ----           Power Seal
Terrasaur     1090    253    4     0      ----           Lapis
Thrasher      666     318          250    ----           ----
T'pole        150     26     1     30     ----           Mid Tonic
Tubster       (2400)  850          800    Elixir         PowerTab,Elixir
Turret        700     1500         0      Mid Ether      -----

V's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Vamp          120     58     2     70     ----           -----
Volcano       257     222    7     0      ----           Lapis

W's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Winged Ape    450     123    2     0      Fang           RubyVest,Fang

Y's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Yakra      *  920     50     5     600    ----           -----
Yakra XIII *  (18000) 3500         2000   ----           WhiteMail,
                                                            MegaElixir
Yodu De       ...................SEE Blue Shield..............

Z's:          HPS:    EXP:   TP:   G:     WIN:           CHARM:
Zeal (form1)* (12000) 0      0     0      MegaElixir     MegaElixir (2x)
Zeal (form2)*       hands die when head is killed
     (head) * (20000) 0      0     0      ----           MegaElixir
     (left) * N/A     0      0     0      ----           Prism Dress
     (right)* N/A     0      0     0      ----           Prism Helm
Zombor(Head)* 960     350    10    1500   ----           -----
      (Body)* 800     ---    --    ----   ----           -----

-------------------------------------------------------------------------
              //// M I S C E L L A N E O U S   T I P S \\\\
              ///////////////////////\\\\\\\\\\\\\\\\\\\\\\

- Lightning stuns most dinosaurs.

- If a black chest reacts with the Pendant in 600 AD, don't take its
 contents.  Instead, go to 1000 AD and get the same chest for a more
 powerful version of the contents.  Then go back to 600 AD to get the
 chest.

- In the Black Omen you'll run into 2 Nus (one that sells stuff and one
 that'll send you out of the Omen).  Shortly after these you'll run
 into a Tubster.  Have Ayla steal a Power Tab from the Tubster, then
 kill it.  Go back to the room with the Nus, and then turn around
 and go back the way you came.  The Tubster will be there again.
 Repeat as many times as you want.  Each time you'll get a Pwer Tab
 by stealing and an Elixir for winning the fight, plus experience and
 gold (and tech points if you don't already have all the spells).

-------------------------------------------------------------------------
                         //// E N D I N G S \\\\
                         ////////////\\\\\\\\\\\

There are 11 possible endings (more if you want to count all the
variations that some of the endings have).  Following is a list
containing the conditions to get each ending, a short desciption of each,
and some of the variations on each (if any).

1.  CONDITION:  Beat Lavos at the beginning of the game, before going
      to 600 AD for the first time;
      OR    defeat Lavos in 12000 BC when he is supposed to kill Crono.
   DESCRIPTION: You end up at the End of Time.  Here you'll find
      a bunch of characters from the game.  Talk to each one (they're
      actually the development team for Chrono Trigger.  Make sure to
      enter all 8 pillars to talk to everyone, plus walk off the Epoch
      dock to find a couple other, um...people :)
      Once you've talked to everyone talk to the guy who looks like
      Gaspar and you'll let you through the door that normally leads
      to Spekkio's room.  Enter the door, talk to the five people in
      there, then enjoy probably the fastest credit listing ever.
   VARIATIONS: none that I know of

2.  CONDITION:  Defeat Lavos after returning from 600 AD the first time.
   DESCRIPTION: You'll end up back at Lucca's telepad invention.
      Everyone recognizes Marle as the princess now.  When you reach the
      bottom of Leene Square, Marle will suggest returning to the castle.
      She asks the king what is the matter with the townspeople.
      The kings says the found a 400 year old wedding album.
      It ends showing a film of Frog and Queen Leene at the Cathedral,
      and Marle screaming.
   VARIATIONS: none that I know of

3.  CONDITION:  Defeat Lavos after get Robo and going to the End of Time
      for the first time.
   DESCIPTION: A Nu and a frog-like creature run around while the credits
      are displayed.  Ends with the above two creatures and a Spekkio-like
      creature falling asleep.
   VARIATIONS: not likely.

4.  CONDITION:  Defeat Lavos after returning from 65000000 BC the first
      time.
   DESCRIPTION: Shows the credits along with pictures of characters
      from the game.
   VARIATIONS: again, not likely

5.  CONDITION:  Beat Lavos after defeating Masa & Mune, but before
      getting the Hero Medal and going to see Frog.
   DESCRIPTION: Starts with Robo appearing in 2300 AD.  But since
      Lavos was destroyed, the Day of Lavos never happened.  Therefore
      2300 AD is not in ruins.  Robo is in Truce (probably Truce Dome)
      right near Leene's Bell.  Atropos comes out and bumps into Robo.
      Then it shows Robo and Atropos sitting on a cliff looking out
      into a valley.
      It then switches to 600 AD where Tata the Hero is leaving the Guardia
      Castle throne room.  He goes to Magus's Castle and when he reaches
      him, it turns out to be, not Magus, but Crono, Marle, and Lucca.
   VARIATIONS: none that I know of

6.  CONDITION:  Kill Lavos after getting Frog for the second time (after
      getting the Masamune fixed.
   DESCRIPTION:  Starts with all the characters in Lucca's house.  Frog
      exits the house and goes to Magus's Lair, defeats his 3 henchmen,
      and then reaches Magus.  Then shows Frog lunging at Magus with
      his sword drawn.  After that it shows the credits.  Ends with
      a picture of a cloaked figure standing on top of the dragon
      statue that sits on Magus's castle.
   VARIATIONS: none that I know of

7.  CONDITION:  Defeat Lavos after defeating Magus in 600 AD.
   DESCRIPTION:  The beginning of the game is replayed with the
      credits rolling.  The difference is Crono, his mom, and everyone
      else are Reptites :)   It seems without your help Ayla was unable
      to defeat Azala, so the Reptites were able to take over and
      rule the earth.
   VARIATIONS: none that I know of

8.  CONDITION:  Defeat Azala in 65000000 BC, then defeat Lavos.
   DESCRIPTION: While the credits are shown, scenes of different
      locales in the game are shown, all with one or more of the
      main characters doing something.  Ends with Magus (as the Prophet)
      in the Ocean Palace saying he's coming for Lavos.
   VARIATIONS: none that I know of

9.  CONDITION:  Defeat Lavos with Crono dead.
   DESCRIPTION: Wake up at the End of Time.  The pillars of light are
      about to close forever.  Aylas splits for her own time, as does
      Robo and Frog.  Finally, Marle and Lucca go back to the present.
      Back in 1000 AD, Marle is in the Moonlight Parade.  After the
      parade go to the top section of Leene Square.  From this point
      the ending changes depending on a few other conditions (see
      variations).
   VARIATIONS:
     a) If the Epoch is destroyed (ie you flew it into Lavos), you'll
        find all the characters waiting for you in the top section of
        Leene Square.  Try to talk to each of them and they'll run up
        to where Lucca's invention is.  A bunch of stuff will happen
        resulting in everyone but Marle entering a time gate.  Take
        Marle down to where you'll find the king.  Marle will end up
        carried away by balloons.  After the credits it'll show Marle
        running off toward Crono's shadow.
     a1) The above will change slightly if you have the C. Trigger
         before killing Lavos.
     a2) If Magus is alive (ie you had him join your party instead of
         killing him) the above will change a little.
     b) If the Epoch is not destroyed, you'll only find Lucca waiting for
        you in the top section of Leene Square.  Follow her up to Lucca's
        invention.  Lucca says they should dismantle the Epoch, then
        a Gate opens and Robo, Ayla, Gaspar, and some guy with long
        green hair comes though.  Gaspar leaves though the gate, then
        Robo and Ayla jump in.  The green haired guy starts going towards
        the Gate and Marle stop him and asks what's going on.  The
        green haired guy says the 'time egg' can bring Crono back.
        Marle asks the guy who he is and then he jumps into the Gate and
        it closes.  "Could it have been Frog?" Marle and Lucca wonder.
        They then decide to go after them in the Epoch.
        The bit with the king and the bell presentation takes place,
        then Marle and Lucca take off in the Epoch.  Ends with Marle
        running towards Crono's shadow like above.
     b1) Changes slightly if Magus is alive.  Frog is still in the
         form of a frog so the bit with Marle and Lucca wondering who
         he is doesn't happen.

10.  CONDITION:  Lose in the fight against Lavos
   DESCRIPTION: Witness the destruction that takes place in 1999 AD on
      the 'Day of Lavos'.
   VARIATIONS: none that I know of

11. CONDITION:  Beat Lavos with all the subquests solves and the Black
      Omen destoyed.
   DESCRIPTION: Crono's stay of execution is cancelled.  Marle says he
      hasn't done anything and the king drops all charages.  Marle's
      ancestors and descendants all come out (thanks to Lucca) and
      they say how great Crono and company are.  The Moonlite Parade
      takes place then you are free to travel around the fair grounds.
      Go up to where Lucca's invention is and your team will go back
      to their own times.  What happens next depends on other conditions
      (see variations).
      If you get this ending you will have the NEW GAME + option
      when you reset the game.
   VARIATIONS:
     a) If you saved Lara (Lucca's mom) she will be standing instead
        of sitting.
     b) If you didn't let Magus join your party he won't go back to
        his own time (obviously).
     c) If the Epoch has not been destroyed Crono's mom will chase
        Crono's cats into the gate and then it closes.  You're then
        told to find the king.  He reveal Nadia's bell, then Crono,
        Marle, and Lucca enter the Epoch to look for Crono's mom.
        (The more cats you have the more Crono's mom will chase into
         the gate).
     c1) If the Epoch is destoryed it ends with Crono helping Marle
         place Nadia's bell and Crono & Marle flying away with
         some balloons.

------------------------------------------------------------------------
                 //// N E W   G A M E   +   M O D E \\\\
                 ////////////////////\\\\\\\\\\\\\\\\\\\

If you beat the game and have done everything (this includes all the
subquests, plus going through the Black Omen) you'll have a new option
on the game select screen called New Game +.  Your game select screen
should now look something like this:

   |------------------------------------------------------------|
   |                            |                               |
   |   N e w    G a m e         |      N e w   G a m e  +       |
   |                            |                               |
   |------------------------------------------------------------|
   |                                                            |
   | Save slot 1                                                |
   |                                                            |
   |------------------------------------------------------------|
   |                                                            |
   | Save slot 2                                                |
   |                                                            |
   |------------------------------------------------------------|
   |                                                            |
   | Save slot 3                                                |
   |                                                            |
   |------------------------------------------------------------|

After selecting New Game +, you'll be asked to select which game data
to use.  After selecting one of the save slots to use the data from,
you'll start a brand new game.  The difference from a normal new
game is that you'll have all the non-event items, weapons, armors,
helmets, and accessories that the saved game slot you picked had.
Plus all you're characters will have the same stats as the ones in the
saved game slot picked (ie, if you picked a saved game slot that
had a level 78 Crono, then when you start a new game +, the Crono in
this new game will be level 78).

------------------------------------------------------------------------
                        ////M A X I M U M S\\\\
                        ///////////\\\\\\\\\\\\

These are the maximums for different variables in the game.

LEVEL:           99             HPS:   999                 MPS:    99
Silver Points:   200            Speed: 16                  M Def:  99
Pwr:             99             Ev.:   99                  Damage: 9999
# of any 1 item: 99
# of saves:      999

------------------------------------------------------------------------
                       ////G A M E   G E N I E\\\\
                       /////////////\\\\\\\\\\\\\\
If a code says that it is untested, it just means that I have not
personally tried it yet, therefore I don't know for certain that it works.

FDA6-7765   infinite MP for lead party memeber in battle
            Submitted by: Sean Pedersen Garnet
                              ([email protected])
8DA8-7765   Robo's techs use all MP (untested)
            Submitted by: [email protected]
B623-7765   Party & enemies do much more damage
            Submitted by [email protected]
B323-7765   Party & ememies do no damage at all
            Submitted by [email protected]
DCCB-57FE   Makes the music and sound effects really weird
            Submitted by [email protected]
DCB3-7765   Party and enemies disappear in battle (untested)
            Submitted by [email protected]
3BC4-7765   Some moving monsters will try to flee during battle; may freeze
            Submitted by [email protected]       (untested)
568F-7765   Using techniques cause enemy to dies suddenly; run away and
           display will claim nonexistent items were found.  If you don't/
           can't run, battle will not end. (untested)
            Submitted by [email protected]
5527-EDD0   All attacks by party and enemies do very little damage (untested)
            Submitted by [email protected]
552A-EDD9   Techs have strange effects like hitting your own party, confusing
           all enemies, etc. (untested)
            Submitted by [email protected]
B625-7765   Most basic attacks miss (untested)
            Submitted by [email protected]
553D-5DD0   Nonmagic attacks do very little damage (untested)
            Submitted by [email protected]
5537-8DD0   Magic attacks do high damage (untested)
            Submitted by [email protected]
CD3B-7765   All enemies dies instantly when you attack; battle will not end
            Submitted by [email protected]     (untested)
DF6D-7D7D   Start a new game and Crono will appear as and will be named Marle
           in the subscreens, plus only the stuff the real Marle can use
           can be equipped to the Crono that looks like Marle.
            Submitted by [email protected]
EE6D-7F5D   Crono starts with 255 max. hps.
            Submitted by [email protected]
EE6D-745D   Crono starts with 55 max. mps.
BD6D-74ED   Crono starts with max. power (will reset to normal with lvl. up)
            Submitted by [email protected]
BD6D-777D   Crono starts with max. stamina (will reset to normal with lvl. up)
            Submitted by [email protected]
BD6D-775D   Crono starts with max. speed (will reset to normal with lvl. up)
            Submitted by [email protected]
BD6D-778D   Crono starts with max. magic (will reset to normal with lvl. up)
            Submitted by [email protected]
BD6D-77ED   Crono starts with max. hit ratio (will reset to normal with lvl up)
            Submitted by [email protected]
BD6D-7D7D   Crono starts with max. evade (will reset to normal with lvl up)
            Submitted by [email protected]
BD6F-7D5D   Crono starts with max. magic defense (will reset to normal
           at lvl up)
            Submitted by [email protected]
DC6F-7D8D   Crono starts at level 10 (no other stats affected)
            Submitted by [email protected]
EE6F-7D8D   Crono starts at level ** (99) (no other stats affected)
F76F-7DED   Crono starts with 19 Exp.
            Submitted by [email protected]
DD69-7D7D   Enter before Marle joins and she will appear as Crono in
           subscreens (untested)
            Submitted by [email protected]
EE69-7F5D   Enter before Marle joins and she will start with higher max hps
            Submitted by [email protected]    (untested)
6369-745D   Enter before Marle joins and she will start with higher max mps
            Submitted by [email protected]    (untested)
BD69-74ED   Enter before Marle joins and she will start with max power.
            Submitted by [email protected]    (untested)
BD69-777D   Enter before Marle joins and she will start with max stamina.
            Submitted by [email protected]    (untested)
BD69-775D   Enter before Marle joins and she will start with max speed.
            Submitted by [email protected]    (untested)
BD69-778D   Enter before Marle joins and she will start with max magic
            Submitted by [email protected]    (untested)
BD69-77ED   Enter before Marle joins and she will start with max hit ratio
            Submitted by [email protected]    (untested)
BD61-7D7D   Enter before Marle joins and she will start with max evade
            Submitted by [email protected]    (untested)
BD61-7D5D   Enter before Marle joins and she will start with max. mag. def.
            Submitted by [email protected]    (untested)
DC61-7D8D   Enter before Marle joins and she will start at lvl 10 (no other
           stats affected)                       (untested)
            Submitted by [email protected]
F761-7DED   Enter before Marle joins and she will have 19 exp (untested)
            Submitted by [email protected]
----
xx64-745D   Replace xx with one of the following to place that item in
            Crono's weapon slot
xx64-7FED   Replace xx with one of the following to place that item in
            Crono's helm slot
xx64-747D   Replace xx with one of the following to place that item in
            Crono's armor slot
xx64-748D   Replace xx with one of the following to place that item in
            Crono's accessory slot
xx65-745D   Enter before Marle joins, replacing xx with one of the following
           to place that item in her weapons slot (untested)
xx65-7FED   Enter before Marle joins, replacing xx with one of the following
           to place that item in her helm slot   (untested)
xx65-747D   Enter before Marle joins, replacing xx with one of the following
           to place that item in her armor slot  (untested)
xx65-748D   Enter before Marle joins, replacing xx with one of the following
           to place that item in her accessory slot (untested)
DD - *nothing*     FD - Slasher     4D - Dart Gun     7D - MirageHand
DF - Wood Sword    FF - Bronze Bow  4F - Auto Gun     7F - Stone Arm
D4 - Iron Sword    F4 - Iron Bow    44 - PicoMagnum   74 - Doom Finger
D7 - Steel Saber   F7 - Lode Bow    47 - Plasma Gun   77 - Magma Hand
D0 - Lode Sword    F0 - Robin Bow   40 - Ruby Gun     70 - Megaton Arm
D9 - Red Katana    F9 - Sage Bow    49 - Dream Gun    79 - Big Hand
D1 - Flint Edge    F1 - Dream Bow   41 - Megablast    71 - Kaiser Arm
D5 - Dark Saver    F5 - Comet Arrow 45 - Shock Wave   75 - Giga Arm
D6 - Aeon Blade    F6 - Sonic Arrow 46 - WonderShot   76 - Terra Arm
DB - Demon Edge    FB - Valkerye    4B - Graedus      7B - Crisis Arm
DC - Alloy Blade   FC - Siren       4C - *Gun symbol* 7C - *Arm symbol*
D8 - Star Sword    F8 -*Bow symbol* 48 - *Gun symbol* 78 - Bronze Edge
DA - Vedic Blade   FA -*Bow symbol* 4A - *Gun symbol* 7A - Iron Sword
D2 - Kali Blade    F2 -*Bow symbol* 42 - *Gun symbol* 72 - Masamune
D3 - Shiva Edge    F3 -*Bow symbol* 43 - Tin Arm      73 - Flash Blade
DE - Bolt Sword    FE - Air Gun     4E - Hammer Arm   7E - Pearl Edge

0D - Rune Blade    9D - Bent Sword  1D - Titan Vest   5D - Gloom Cape
0F - Braves Sword  9F - Bent Hilt   1F - Gold Suit    5F - White Mail
04 - Masamune      94 - Masamune 0  14 - Ruby Vest    54 - Black Mail
07 - Demon Hit     97 - Swallow     17 - Dark Mail    57 - Blue Mail
00 - Fist          90 - Slasher 2   10 - Mist Robe    50 - Red Mail
09 - Fist          99 - Rainbow     19 - Meso Mail    59 - White Vest
01 - Fist          91 - *nothing*   11 - Lumin Robe   51 - Black Vest
05 - Iron Fist     95 - *nothing*   15 - Flash Mail   55 - Blue Vest
06 - Bronze Fist   96 - *nothing*   16 - Lode Vest    56 - Red Vest
0B - *Fist symbol* 9B - *nothing*   1B - Aeon Suit    5B - Taban Vest
0C - *Fist symbol* 9C - *nothing*   1C - Zodiac Cape  5C - Taban Suit
08 - Dark Scythe   98 - Hide Tunic  18 - Nova Armor   58 - *nothing*
0A - Hurricane     9A - Karate Gi   1A - Prism Dress  5A - Hide Cap
02 - Star Scythe   92 - Bronze Mail 12 - Moon Armor   52 - Bronze Helm
03 - Dark Sickle   93 - Maiden Suit 13 - Ruby Armor   53 - Iron Helm
0E - Mop           9E - Iron Suit   1E - Raven Armor  5E - Beret

6D - Gold Helm     BD - Ozzie Pants CD - Silver Erng  8D - Silver Rock
6F - Rock Helm     BF - Haste Helm  CF - Gold Erng    8F - White Rock
64 - Cera Topper   B4 - R'bow Helm  C4 - Silver Stud  84 - Gold Rock
67 - Glow Helm     B7 - Mermaid Cap C7 - Gold Stud    87 - Hero Medal
60 - Lode Helm     B0 - *nothing*   C0 - Sight Scope  80 - Muscle Ring
69 - Aeon Helm     B9 - Bandana     C9 - Charm Top    89 - Flea Vest
61 - Prism Helm    B1 - Ribbon      C1 - Rage Band    81 - Magic Seal
65 - Doom Helm     B5 - Power Glove C5 - Frenzy Band  85 - Power Seal
66 - Dark Helm     B6 - Defender    C6 - Third Eye    86 - Relic
6B - Gloom Helm    BB - Magic Scarf CB - Waller       8B - Seraph Song
6C - Safe Helm     BC - Amulet      CC - Green Dream  8C - Sun Shades
68 - Taban Helm    B8 - Dash Ring   C8 - Berserker    88 - Prism Specs
6A - Sight Cap     BA - Hit Ring    CA - Power Scarf  8A - *nothing*
62 - Memory Cap    B2 - Power Ring  C2 - Speed Belt   82 - Tonic
63 - Time Hat      B3 - Magic Ring  C3 - Black Rock   83 - Mid Tonic
6E - Vigil Hat     BE - Wall Ring   CE - Blue Rock    8E - Full Tonic

AD - Ether         2D - Petal       3D - Ruby Knife
AF - Mid Ether     2F - Fang        3F - Yakra Key
A4 - Full Ether    24 - Horn        34 - Clone
A7 - Elixir        27 - Feather     37 - Toma's Pop
A0 - HyperEther    20 - Seed        30 - 2 Petals
A9 - MegaElixir    29 - Bike Key    39 - 2 Fangs
A1 - Heal          21 - Pendant     31 - 2 Horns
A5 - Revive        25 - Gate Key    35 - 2 Feathers
A6 - Shelter       26 - PrismShard  36 - *nothing*
AB - Power Meal    2B - C. Trigger
AC - Lapis         2C - Tools
A8 - Barrier       28 - Jerky
A2 - Power Tab     22 - Race Log
A3 - Magic Tab     23 - Moon Stone
AE - Speed Tab     2E - Sun Stone
----

------------------------------------------------------------------------
                   ////O T H E R   S T U F F\\\\
                   ///////////////\\\\\\\\\\\\\\

Contributors:
Zap                      [email protected]
Jeff Richmond            [email protected]

Anything I'm missing?:
If you see anything I'm missing please send email telling me what it
is I'm missing and where this missing thing is.
I'd like to make this guide as complete as possible.
My email address will be at the end.

Final Notes:
This guide has been brought to you by The Mynock.
If you have any suggestions, comments, or questions, please
email me at the following address:
           [email protected]
You can also email me if you want a list of FTP and WWW sites that
have this guide available.

ATTENTION WWW Page and FTP Site OWNERS:
If you wish to use this guide as part of a WWW page or you wish to
include it in an FTP site, go ahead.  All I ask is that you tell me
the address of the site/page and which directory it's in (for FTP).
I'll be building a list of all sites that carry this guide so that
when people ask where they can get it, I can tell them :)
Also tell me if you want to receive updates when they are ready.

Other sources of help:
Nintendo Power's Chrono Trigger Player's Guide (it should be available
  by now).

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----------------------------------------------------------
|  The Mynock            |   "The Mystery of Life"       |
|                        |    Vol. 841, Ch. 26           |
| [email protected]   |                               |
|------------------------|   All life begins with Nu and |
|////////////////////////|   ends with Nu...             |
|\\\\\\\\\\\\\\\\\\\\\\\\|   This is the truth!  This is |
|////////////////////////|   my belief!                  |
|\\\\\\\\\\\\\\\\\\\\\\\\|   ...at least for now.        |
|////////////////////////|             -Chrono Trigger   |
|------------------------|-------------------------------|