© 1998-1999 Jonathan Bouldin
             The JP guide to
             Chrono Trigger

         Questions? Get in touch at [email protected]

Another quick note for ROM users:
Ok, I’m still getting questions about the fog. On top of
that, I’m now getting questions about the ROM freezing after
doing certain things. Please, stop asking me these
questions. I told you how to get rid of the fog, if you
still can’t even with those methods, I can’t help you.
However, I got an e-mail recently about the ROMs freezing
from [email protected]. Here’s what he had to say:

“The emulators are not capable of handling the memory of the
game.  Snes9x for windows won't let you get past the trial.
The DOS mode works alright though. As for Znes there is a
simple solution. To cut back on memory processing don't use
the F2 and F4 keys but instead just play using the save
points in the game. If this still doesn't work restore all
settings to their original state before playing from a game
save point.”

There you are, folks.

- Jonathan

A quite note for ROM users:
Since I finished this guide, I’ve received a lot a questions
about it, but this question is the one I’ve gotten more then
any other: “When I walk into Arris Dome all I can see is fog
and clouds and stuff. How do I get through here? Is there
some kind of trick?” Well, whenever I get this question I
know that the person is using a ROM with some sort of
transparency problem. So, I’ve decided to save the player
some trouble on the matter and put the answer to that
question right here. When you see the fog, push the ‘3’ key
and it’ll disappear. ANOTHER, better method, however, given
to me by John Morris goes a little something like this:

“…if you have the ZSNES emulator(if you don't you can go to
www.zsnes.com and get it) you can click on CONFIG, then
VIDEO. Now choose the "640x480x16B VESA2" video mode, then
check the 2XSAI ENGINE box. Now you can see all the graphics
on the spells and such and it makes those clouds
transparent.”

So, there you have it, two ways to eliminate that fog. The
reasons his way is better then mine is because pushing three
makes the text of the game disappear also. But, you can use
whichever you’d like.

- Jonathan

Contents:
FORWORD
\/
CHARCTERS
-  Crono
-  Lucca
-  Marle
-  Frog
-  Robo
-  Ayla
-  Magus
\/
WALKTHROUGH
1000 AD
-  The Fair
600 AD
-  The Cathedral
1000 AD
-  The Trial
2300 AD
-  Arris Dome
-  Lab 32
-  The Factory
THE END OF TIME
-  Spekko
1000 AD
-  The Village of Magic
600 AD
-  Denadoro Mountains
1000 AD
65’000’000 BC
-  The Forest Maze
-  The Reptite Lair
1000 AD
600 AD
-  Magus’s Castle
65’000’000 BC
-  Tyrano Lair
12’000 BC
2300 AD
-  Sewer Access
12’000 BC
-  The Beast Lair
-  Mount Woe
<>Special: Getting the sealed chests<>
-  The Ocean Palace
-  The Black Bird
EXTRA QUESTS
GETTING CRONO BACK
-  Death Peak
LAST FIGHT WITH OZZIE
-  Ozzie’s Fort
GET THE SUN STONE
-  The Sun Palace
GET THE RAINBOW SHELL
-  Giant’s Claw
LET CYRUS REST
FIONA’S FOREST
-  The Sunken Desert
ROBO’S PAST
-  Geno Dome
THE BLACK OMEN
-  The Black Omen
THE FINAL BATTLE
\/
ENDINGS
\/
THANK YOU’S
\/
DISCLAMER

_-_-_-_-_-_-_-FORWORD-_-_-_-_-_-_-_
This walkthrough took a long time to write. It’s divided
into sections and sub-sections (as you can see by looking at
the table of contents) to make it easier to read. I hope it
helps you with your CT troubles.

_-_-_-_-_-_-_-CHARACTERS-_-_-_-_-_-_-_
Crono: He’s the hero guy. The main man. He uses swords.
Lucca: Crono’s best friend. She uses guns as her weapon.
Marle: Crono meets her early in the game. She likes
Crossbows.
Frog: He’s another guy you meet early. You lose him early
too. He uses swords to, but not the same kind as Crono.
Robo: You get him in 2300 AD. He uses different arm
attachments as his weapons.
Ayla: You get her a bit into the game. She doesn’t use a
weapon, just her fists.
Magus: He’s an optional character. So you don’t have to get
him if you don’t want to. But also uses the strongest type
of magic; Shadow. He uses big sickle-type things as his
weapon.

_-_-_-_-_-_-_-WALKTHROUGH-_-_-_-_-_-_-_

_-_-_-_-_-_-_-1000 AD-_-_-_-_-_-_-_
Crono wakes up in his bed at the start of this game. Walk
down stairs and after your mom stops talking, talk to her
again for a 200 GP allowance. Now go outside and head for
the big colorful place above your house. This is the fair.

-The Fair-
There really isn’t much to do here… you can bet on things to
try and get some Silver Points, but it wont
serve much purpose at this point. From the entrance go up
and into the next area. You’ll see a girl running around.
This is Marle. Bump into her and she’ll fall down and her
pendent will fall off. Starting now, what you do will have
an effect on what happens a bit later in the game. That is,
whether you’ll be sent to jail or not. Since your going to
be sent to jail no matter what, you might as well just do
what you want. But if you want to be a good guy, follow
these next steps before you do anything else in the game:
1. Talk to Marle before you go pick up her pendent.
2. From where you ran into Marle, go right and down the
stairs and talk to the girl there. She’ll tell you about
her lost cat. From here go back up the stairs and left,
down more stairs. You’ll see her cat here. Walk up to it
SLOWLY or else it will run off. Let it follow you back to
the girl.
3. In the same area where you found the cat, you’ll see an
old guy walk around saying he’s about to have lunch.
Don’t steal his lunch.
4. Go back to the main area, where you came in. Go down and
talk to the people at the fountain. The go all the way up
to the next area again and then up from here. Marle will
then pull you away from the door and say she wants some
candy. Don’t try and rush off, let her look.
Whether or not you want to be a good kid or a bad kid, you
have to talk to the people at the fountain to have the door
to Lucca’s invention open. If you want to be a bad guy, eat
the lunch and ignore the cat and the girl. The guys lunch
restores your HP and MP!! Either way, go up to Lucca’s
invention. Lucca will see you with Marle and start making
remarks (what are friends for?). Then she’ll ask for a
person to test out her invention. Marle, being the brave gal
she is, tries the invention and slips into a time gate.
Throwing her back 400 years into the past. Only her pendent
is left there. Then, Crono, being the brave guy he is, grabs
the pendent and jump onto the machine. Lucca then turns it
on and sends Crono to 600 AD to go after Marle.

_-_-_-_-_-_-_-600 AD-_-_-_-_-_-_-_
You’ll appear in a forest and little gnome things’ll attack
you. Kill them and exit out the left side. This is a pretty
strait path so explaining it wouldn’t make sense. There are
a couple treasures here though, a Power Glove and a Tonic.
You’ll exit that area and be in a little town on the world
map. You may want to build up, buy supplies, or anything
else you think would be good. Then head for the castle. To
get to the castle you have to go through a forest. There are
a few goodies here. Look in a bush to find a monster that
will then run off, dropping a Shelter. And theirs a shiny
spot on the ground which is a Power Tab. This would be a
fine place to build up a bit if you want. Or you can build
up at the Cathedral, which you will be at soon. Whenever
you’re ready, go through the forest and to the castle.
You’ll see the Queen and she’ll tell you to come up to her
room. Go up into the thrown room (or from where you are go
left or right to eat or sleep) and the right and up the
stairs. Keep going up till you reach the top. The go left
and into her room. After the strange scene up there, go back
all the way down. You’ll be stopped by Lucca running at you.
She’ll tell you what’s going on, why Marle was dressed as
the Queen. After that, leave the castle and go to town. Buy
Lucca a new gun and sell your old gun. And also buy a few
Tonics since you’ll probably need them. Now go to the small
building left of the castle.

-The Cathedral-
This place is weird. You can figure that out for yourself if
you talked to the people sitting down… anyway, go up and
talk to the lady at the top. Then you’ll see a shining spot
on the ground. Get it, you’ll then be attacked by a bunch
of… well… things! After the fight, you’ll be attacked again
but then Frog will jump down and save you. Now the real plot
of the game starts! You must find out why is Frog the only
character in the game that talks in Old English!!! Just
kidding :-). He’ll join you. Go play the organ to open the
secret door. Now head inside. You’ll now be in a hallway on
the right wing of the building. Go up through the door and
up the stairs. Go in the first door and talk to the “people”
in there. Leave and go into the next room, up from the one
you were in. Get the treasures in there and go back down the
stairs. Now run left, to the left wing of the building and
go up the stairs there. Go into the first door you see and
take the three treasures there. Then search the dresser left
of the treasures. You’ll be attacked by some normal baddies.
After getting rid of them, you’ll get the Naga-ette Bromide,
which you will use later. Now leave this room and go up to
the next one. This door has spikes around it, and you’ll see
a skull on the other side of the door. Walk down and around
the spikes and hit the skull, which is really a switch. This
will bring the spikes down. Now go through the door. In the
next room look in the pot on the floor for a Power Tab. Now
leave the room and go back down the stairs. Now go up the
path in the center. In the next big room, save at that
little sparkly thing on the floor then head up the steps.
Now go right and down the steps. Go though the door here and
into the next room. Hit the skull switch on the wall and
leave out the top of the room. Walk over to the left and get
the two treasures there, then keep going left into the door.
Hit the skull switch on the wall and leave out the bottom of
the room. Go up the stairs, get the treasure and now you
back where you were. Save again if you wish, then go up into
the big door in the middle. You’ll have to fight a few weak
guys in here. After that, get the treasure in this room and
play the organ. Go back to where the two treasures were,
down the stairs and up through the door. Once you get there
you’ll see it has opened. Go inside and run all the way up
unless you want to fight a few baddies. If not, just run. At
the top theirs another save point. Save if you want and when
you’re ready, go in the door and be ready to fight.

===Beating Yakra===
Yakra is pretty easy if you’re on level 5 or so and have a
few Tonics.  If you have it, have Frog and Crono use X
Strike. That works wonders. Lucca can’t do much in this
fight. You might as well just save her for healing or have
her use one of her fire attacks. He has 920 HP so just keep
using X Strike!

-After Yakra-
The Queen will take you back to the castle. Now that she’s
back, go back up to Marle’s room. She’ll reappear and join
you. Leave the castle (Frog will now leave your party) and
head back to the time gate where you first appeared. Lucca
will tell you about a Time Key she made and how it will help
you use the time gates whenever you want. Fine. Now jump in
and head back to 1000 AD!

_-_-_-_-_-_-_-1000 AD-_-_-_-_-_-_-_
When you’re back, Lucca will tell Crono to take Marle back
to the castle. So go to the castle the same way you went
there in 600 AD. Through the forest, blah blah. When you get
there, something unexpected will happen… you’ll be arrested
for kidnapping.

-The Trial-
This is where all that stuff you did at the fair comes into
play. Don’t worry about it since even if you were perfect at
the fair you’ll still get thrown in the dungeon. After the
long trial, you’ll be put in the dungeon to await your
death. You’ll wake up in a cell. Get the bag of goodies on
your bed and drink from that cup to restore your HP and MP.
Now save. Now you can do one of two things. Wait for three
days (each day lasts about 30 seconds in the game), or you
can knock on the bars till the guard runs in to shut you up.
Hit him over the head from behind while he’s walking away.
If you bust out you’ll get more EXP. If you wait it’ll be
easy to get out as too Lucca will save you just before your
head rolls and all the guards will be knocked out from her
gun. Just do whatever you want. I’ll give you directions
from starting from your cell. From your cell go right into
the next room. Run up the stairs here and down the stairs on
the other side. Run across the bridge and into the next
area. In this room hit the switch on the wall next to the
door. Go in the door, get the treasures and leave. Beat the
big guy that attacks you and run back across the bridge to
the room with stairs everywhere. Go up the top left
stairway. Go in the left cell and down into the hole in the
floor. Get the treasure down here and go back up. Now go out
the hole in the wall and clime up to the hole above you. Get
the treasures here and clime back down and go to the room
with all those stairs. Go strait across into the door and
run across the bridge. In this room, run right and into the
big door. You’ll see a guy about to get his head cut off.
Let him out of the machine and get the treasure here. Then
go into the room above you and get the treasure there (this
is the room you would start in if you wait for Lucca). No go
back and follow the path up, left and through the door. Run
across this bridge and you’ll be in another room with stairs
everywhere. Go strait across and get the treasure in the
first cell. Now go back into the room with the stairs. Go up
and ignore the upper left door, nothing there. Go through
the upper right door. You’ll fight a couple guards (unless
you waited for Lucca). After that go up through the door. A
guy will come down the stairs, see you, and pass out. If you
waited for Lucca, you will have had her this whole time. If
you busted out, you’ll get her now. Search the passed out
guy for find some Mid Tonic. Read the paper that falls from
him jacket if you want. It doesn’t matter. Save and use a
Shelter is you want, you might need it. Go out through the
top door and run across the bridge. You’ll then be hit by
the Dragon Tank!

===Beating the Dragon Tank===
This fight will be hard if you don’t know the tricks for
this guy. The first trick is to take its head out first,
which has 600 HP. ONLY use non-elemental attacks on it
(don’t use things like Fire Whirl), they wont hurt it at
all. The head heals everything, so after taking it down, go
for that annoying wheel. The wheel has 208 HP and hits the
hardest of the three sections of the tank. Remember, NON-
ELEMENTAL ATTACKS ONLY!!!! After the wheel you’re pretty
much home free. Keep hitting the body. It has 266 HP and a
rather strong attack. Keep healed and keep attacking.

-After the Dragon Tank-
Run like heck outta the castle! After you’re outside,
they’ll trap you. Run right and into the next area. There
just happens to be a time gate here… lets see… what should
we do? Get killed by the castle or jump into a time gate
that we have no idea will take us? Death? Gate? Death? Gate?
Gate!! “This place stinks anyway!” Hold your breath and jump
in!

_-_-_-_-_-_-_-2300 AD-_-_-_-_-_-_-_
The first thing you’ll see is that you’re in a new place.
The second thing you’ll see is that you don’t know where you
are. Go outside the small room you appear in. No go down
from the building into Trann Dome. Walk till you see some
people. Talk to them. One of them sells them sells things so
buy new weapons and armor and stock up on Tonics, Revives,
whatever you need. Rest in that machine next to one of the
people, you’ll see it. When you’re ready, leave the dome and
go up and past the dome you appeared in. You’ll see a bunch
of fallen buildings and stuff. Go in this area. In this
place, watch out for rats. They don’t fight you but they
will steal you items. Treasure chests are kinda hard to see
coz they blend in with the background really well. But you
should really keep an eye out for them since they give you
some things. Like a Lode Sword. If you got the Lode Sword in
the castle then you can sell this one for quite a bit of
cash. Theirs only one path through this whole place so
theirs no use in explaining it. Use Fire attacks on the
Shadow guys. That’s the trick for them, and for those huge
Mutants, you can dodge all of them. You’ll see one of them
on one side of a big pile of junk, go around the side he
isn’t on. Then you’ll see another one right before the exit.
There will be a skull on the floor near him. Go around the
inside of the skull instead of walking past it and he won’t
attack you. Once you’re out of their, keep walking till you
come to Arris Dome and go inside.

-Arris Dome-
Follow the path in here till you reach the part where all
the people are. After they get over you, go to the far left
and buy new armor and weapons from the little girl. Then
rest in that machine, the same one you rested in from the
other dome. Now you should save. Next to that old guy you’ll
nee a hole. Before going down you may want to build your
levels up a bit, to about 12. But it’s your choice. When
your ready go down the hole. You’ll see two ladders, but you
can only go up the left one, so go on up. You’ll be on some
rafters now. Follow this path till you exit on the top of
this room. In the next room you’ll have to fight a big
robot, I hope your ready for this!

===Beating The Guardian===
This battle could be impossible. The first time I ever tried
it I just attacked the Guardian and neither of his little
friends. WRONG idea. If you hit the big bit before killing
the two small ones the three of them will use a Triple Tech
attack that can easily take your whole team out! Before
hitting the big one take out the smaller ones. THEN hit the
big with one with everything you have! It will count down
from 5 till it revives the small bits so just repeat the
process. Be sure to keep healed just incase you hit the big
bit while the others are still alive by accident…

-After The Guardian-
After that go into the next room, you’ll see a dead body.
After your done looking around, check the body again to read
a note about the rat statue you saw earlier. Go back to the
room with the rat and chase it till you catch it. It may
take a couple tries but it’s actually not too tough. He’ll
tell you a password. Go back to the room with the two
ladders. Save and rest back in the dome if you want.
Whenever your ready walk up the little computer and put in
the password (hold L & R and you press A). This will make
the floor come up, intern letting you into the next room. Go
up the stairs to your left and follow the catwalk down the
next set of stairs. Now go down to the next set and up them.
Follow this path to the next door. Theirs nothing in this
next room, so you might as well just take the shortest way
through. From the start go up and up the stairs. Follow this
path around the wall and back onto the floor. Now go up and
left, to the next set of stairs and go up them and now
follow this catwalk to the exit. Now you’ll be in the
computer room. Lucca will see that theirs a time gate in a
dome called Proto Dome. Then Marle pushes a button which
shows you a history log. After watching the great, fun and
very entertaining program it shows you, Marle will give a
speech. You could very well say that the game starts now,
since you know what your going to do and you didn’t before.
But either way you see it, backtrack out of there and back
up to where all the people live. You’ll talk to the people
for a minute, telling them what you found, what happened,
and all that stuff. He’ll give you a Bike Key. After that,
rest, save, and stock up. Get ready to leave Arris Dome for
Lab 32. So when you’re ready, leave the dome and follow the
path to Lab 32.

-Lab 32-
Lab 32 is a strange place in the game. There you’ll meet a
freaky looking guy who’s half-human and half car named
Johnny. He wants to race. Use the Bike Key and the big Bake
there to race him. Use the Boosters wisely and if you just
can’t beat him, just walk. It’s really not that hard. When
your outta there follow the road to the next dome you see
(you’ll see another building along the way, ignore it for
now). This is Proto Dome. In the back of this place you’ll
find a robot that’s really beat up. Lucca will fix him up.
The door to the time gate won’t budge. Robo (the robot’s
name) will say that to open the door you’ll have to restore
power the dome. He’ll say to leave one of you behind to open
the door. You should probably pick Marle to stay since she’s
probably the weakest in the group right now. Now leave the
dome and go back up to the building you saw on the way to
Proto Dome, the factory.

-The Factory-
Robo will activate the computer and turn on the conveyor
belts. Go across the belt onto the next section. You can go
down the elevator on the left or right. The one on the right
takes you into the next area. The one on the left takes you
into another part of the factory where you can get some
items. I wouldn’t waist time going down the left one since
the items you get aren’t that great. But you can go down
there if you want. Be prepared to fight… a lot. Anyway,
whenever you go left, you’ll come up to a save point. Save
if you want, now go up through the only door there is. Have
Robo mess around with the big computer in here to open a
hatch, now go down into the hatch. Follow this path till you
come to door and go into it. Go up and right and have Robo
turn off the lasers from the big computer here. Now go right
and down to get a treasure and then go up and left for
another one. From the top left corner, go around the pillar
that you’re behind and down the ladder. Go up till you see a
computer then go up to the computer. It will ask for a
password. Push X, A, B and Y to open the door. Go through
the door and push the switch. Now RUN!!!! Back track back to
the place where you turned off the lasers and go out that
door. Keep backtracking. You’ll be stopped by six mean
robots that beat Robo into the ground and send him up the
garbage shoot. Then the robots will say that its time to
take care of you. Am I sensing some misdirected hostility?

===Beating the R Series Robots===
These guys are easy if you hit them with attacks that hit
more then just one baddie. Like Cyclone or Fire Whirl. Each
of them has 150 HP so they really shouldn’t be to tough. But
there are six of them. It’s a mixed bag!

-After the R Series Robots-
You’ll drag Robo back to Proto dome where Lucca will fix him
up AGAIN. After that you’ll have free access through the
door to the time gate so walk on through and jump in.

_-_-_-_-_-_-_-THE END OF TIME -_-_-_-_-_-_-_
You’ll appear in a small area in a beam of light. Before I
get into anything else, I’ll just tell you where these light
beams lead. Even though I’m showing you nine beams, when you
first get there will only be three (numbers 4,5 and 6).
That’s all you need for now so don’t worry about it.

They’re in a square pattern, like this (you’ll see it from
this angle while playing):

          1   4   7
           2   5   8
            3   6   9

1: Truce Canyon 600 AD
2: Tyran Fortress 65’000’000 BC
3: Banger Dome 2300 AD
4: Medina Village 1000 AD
5: Proto Dome 2300 AD
6: Mystic Mountain 65’000’000
7: Guardia Forest 1000 AD
8: EarthBound Island 12000 BC
9: Leene Square 1000 AD

Ok, with that out of the way, walk down the path and through
the gate and talk to the old man leaning up against the
light pole thingy. He’ll tell you some things, you should
listen to him since he’s probably the most important
character in the game. He’ll say that whenever you use a
time gate from now on, it will take you back to The End of
Time instead of throwing you into some unknown time zone.
After your done talking to him, stay away from the bucket
unless you want to see one of the endings. The “But… the
future refused to change” ending. Which is just annoying.
Anyway, when he’s done talking try to leave through the gate
leading to the light beams. He’ll then say “Hey!”. Talk to
him again and he’ll tell you to go through the door above
him. If you’re using Robo as one of your members, trade him
in for the human that you’re not using and go through the
door.

-Spekko-
If the old man isn’t the most important character in the
game, Spekko must be. Talk to him and he’ll give you some
instructions. Do EXACTLY what he says and he’ll give your
human characters magic. It may take a few tries, but your
going to have to do it. The game is impossible without magic
(assuming you don’t want to spend 10 hours building levels).
After you have magic, leave the room and try to leave again.
The old guy will want to talk again. After that, set up
whatever party you want and step into light beam number 4 to
head for Medina Village.

_-_-_-_-_-_-_-1000 AD-_-_-_-_-_-_-_
You’ll appear in someone’s cabinet, of all places. After
there done yelling at you again, talk to the green Mystic,
he’ll give you a bit of info about the Mystic’s past. After
that, leave the town and go down. You’ll see another hut.
Talk to the man inside (he was also at the fair incase you
missed him). Buy whatever you need. You’ll want his best
sword for the C man and maybe a Shelter if you’re out of
them. When you’re ready head up into the cave above his
house.

-The Village of Magic-
This isn’t a village, really. It’s actually a cave. Either
way, it’s a pretty strait forward area, just follow the path
and collect the treasures as you go. The baddies in this
cave are strong against normal attacks so hit them with your
magic attacks. There is one place where the rode splits. In
the big, wide open area with the water everywhere go down
and into the first door in the room. Walk over and get the
treasure. Now go back into the big room with the water
everywhere and go across the little stone bridge and get the
other treasure there. The on the next platform go up for
another one. Now go down and through the door. Follow this
path till you come to a save point. SAVE!!! And of course,
use a Shelter if you need to. Now go through the door and
prepare for an annoyingly hard fight.

===Beating Heckran===
He’s just like every other baddie in this cave in the way
that he’s super tough against normal attacks. But he has
2100 HP and really strong attacks. There will be a point in
this fight where he guards and says: “Go ahead! Just try and
attack!” DO NOT ATTACK!! If you attack him then he’ll use a
VERY powerful water attack that takes about 100 – 180 out of
your whole party! Try the Double Tech move Aura Whirl when
you’re in a jam.

-After Heckran-
After you kill this… thing, walk up and jump into the water.
You’ll be thrown out next to Lucca’s house. Go inside and
talk to her dad, he should give you some armor for Lucca. Go
back to the fair and jump into the time gate that you used
to go to 600 AD. It will take you back to The End of Time.
There should be two new light beams now, one taking you to
the fair in 1000 AD and the other taking you to Truce Canyon
in 600 AD. When you’re at The End of Time, heal up and save
and stuff. Then get into the beam that takes you to Truce
Canyon.

_-_-_-_-_-_-_-600 AD-_-_-_-_-_-_-_
First of all, go to Zenan Bridge at the bottom left corner
of the region. Talk to the knight captain (the knight in the
gold armor) to find out that the knights need some food. Now
head to the castle and talk to the King. Now go into the
kitchen. Talk to everyone in the kitchen and now head for
the exit of the castle. Before you can get all the way out,
the cook runs up and stops you (well, he should). He gives
you some Jerky. Yes, not only is time travel possible in
this game, but also a peace of Jerky can feed an army of
knights… strange. When you have the Jerky go back to the
Bridge and give the Jerky to the knight captain. A few
things have changed since you left, you’ll have to offer a
helping hand. Go across the bridge till you see Ozzie. A
large, fat, green, ugly, stupid, round-teethed, pointy-eared
goblin type thing. He’ll sick some baddies on you. Don’t
bother attacking him since he can’t be hurt. Just take out
his little people and then keep going across the bridge till
you see him again, kill his little people and ignore him
again then keep going. You’ll see him again, but he won’t go
so easy on you this time. He’ll make all his little people
into one big monster.

===Beating Zombor===
Zombor is really pretty easy if you know what to hit it
with. It has two sections, a top and a bottom. Hit its top
with ice attacks and ONLY ice attacks. After the top is gone
go for the bottom section with fire and lightning attacks
and ONLY fire and lightning attacks. Its top has 960 HP and
the bottom is with 800.

-After Zombor-
Just go across the bridge. You’ll be in a new region now so
have a look around. In one of the houses you’ll find an old
man who will trade that strange Naga-ette Bromide that
you’ve been carrying around for so long for the item in the
locked chest in his house. You might as well except his
offer since the NB is useless other wise. Go to “Tata’s
House” on the world map. It’s just a normal house. Talk to
his family, now leave the house and go up to the Denadoro
Mountains.

-Denadoro Mountains-
Follow the first path up, you’ll see a chest on the ledge.
Keep walking up till you see a boy run up and tell you that
if you go any farther you’ll meet a sure doom. Well, not in
those exact words, but something like that. Don’t heed his
warning and keep going up across the bridge. In the next
area go left and back into the last area. You’ll be up on
the ledge with the treasure that you first saw. Get it and
go back around and back across the bridge. Go right slightly
from the bridge and go up. This is the same area you were
in, just a different spot. Get the treasure here and go back
and across the bridge again. Follow this path all the way
up, get the treasure, and go across the bridge. Follow this
into the next area. In this area, go right and up the ramp
to get a treasure here. Go back down the ramp and go right
even more for another treasure, go back and up the ladder
for another treasure, then go up the ladder above you and
walk left and down to another treasure. As you can see, this
place is a gold mine! Go back up and left into the next
area. Follow this path up, get the treasure, and keep going
up into the next area. This is pretty much the same way, one
strait path with a treasure along the way. When you reach
the next area walk left. You’ll get into a bunch of fights.
After that, go into the next area to the left. This is a
cool part of the game. You’ll be on top of a waterfall. Walk
over to the bottom left corner and jump off. You should land
on a platform with a treasure on it, if not, you jumped off
the wrong spot. After getting the treasure jump from
platform to platform till you exit from some bushes. Walk up
from here. This is familiar so you can find your way around.
Now you’ll be back on top of the waterfall. Go up and left
across the top of the falls. Now go into the next area.
You’ll meet a Spekko-looking guy here. Talk to him over and
over again to get reward for getting this far. Well,
actually he gives it to you cause you’re nosy. Strange but
nice. Now keep going down and you’ll reach a save point.
Save and Shelter and then head on word. Go down and get the
treasure here and then go down the next ladder and head
right into the next area. Go down the next ladder, which you
can’t get back up and get the Speed Tab to your left, then
get the treasure. Then go right and up the ladder here. Now
go strait up into the cave. This is where a peace of the
Masamune sword is kept. But before you can get to it you’re
stopped but a kid… or is he a kid?!

===Beating Masa and Mune===
This battle is easy. They just use the same attack over and
over. Just use strong attacks and heal whenever. They have
1000 HP each, but just attack one. When you beat one they’ll
both quit. After they show you their weak form, they’ll
combine into one big… thing. This battle is much tougher.
They have 3600 HP and powerful attacks. Their most powerful
attack is called Tornado. But you can avoid this by using
the Slash Single Tech attack when a “Storing power for
Tornado energy” message appears. Keep your HP up. That’s the
only attack you should really watch out for so that’s all
you really need to know.

-After Masa and Mune-
You’ll get a one of the two pieces of the Masamune and then
Masa and Mune will transport you out of the mountains. Now
that you have this peace, rest and save somewhere and go
back to Tata’s house. He’ll give you the Hero Medal. Now go
to the Cursed Woods, which is at the bottom left corner of
the region. Walk strait up till you see a bush. Walk behind
the bush and push down to go into a secret passage. This is
really Frog’s house. After he complains for a bit, get the
two treasures in the pots down here (one is the other peace
of the Masamune) and go back up and out of the Cursed Woods.
Go back to where the time gate is and go back to The End of
Time. From here go back to 1000 AD, Medina Village.

_-_-_-_-_-_-_-1000 AD-_-_-_-_-_-_-_
It turns out that Melchior, the sword maker from the fair
and Medina Village, made the Masamune. But how could a man
living in 1000 AD make a sword that existed in 600 AD, 400
years ago? You’ll find out later. Just talk to him about it
now. He’ll tell you about Dream Stone, the stone that must
be used to fix the Masamune. After the talk, go back to the
time gate and back to The End of Time. Talk to the old guy,
rest, save, buy anything you may need since you wont be back
for awhile. Jump into beam number 6 and blast off to
65’000’000 BC.

_-_-_-_-_-_-_-65’000’000 BC -_-_-_-_-_-_-_
You’ll first see that the prehistoric baddies don’t like any
new comers. After a short fight, you’ll get attacked by more
of the little green guys. Then a mighty super woman will
jump in and take half of them out. She’ll leave the rest for
you to take care of. After that, she’ll introduce herself as
Ayla. Follow her out of this area, theirs a treasure along
the way which is pretty hard to miss. From the exit of the
mountains, go up, across and bridge and into the village.
Since Ayla is the chief, you’ll find her in the “Chief’s
Hut”. Ayla will invite you to a party that the people will
be having that night. At the party, mingle a bit, dance,
talk. Have a good time. After all, this is a party. After a
while, talk to Ayla after a while and she’ll tell you where
to get the Dream Stone that you need. To get it, you’ll have
to beat her in a grueling soup-eating race. Just push the A
button as fast as you can. It shouldn’t be that hard. After
you win, you’ll wake up the next morning. Lucca will then
discover that the gate key has been stolen. Time to get it
back. Go to the “Chief’s Hut” and wake up Ayla. She’ll join
you, now you can go get the key back. But before you do, go
to the hunting range and fight some prehistoric baddies.
When fighting bad guys in the hunting range, you’ll be
awarded Petals, Fangs, Horns and Feathers, which can be
traded for armor and weapons in one of the huts. So stock up
on them and then go to the hut where the little guy will
trade them for things. Here’s a guide to what you can get on
your first visit here.

3 Fangs + 3 Feathers = Ruby Vest
3 Fangs + 3 Horns = Flint Edge
3 Horns + 3 Feathers = Rock Helmet
3 Petals + 3 Horns = Sage Bow
3 Petals + 3 Fangs = Ruby Gun
3 Petals + 3 Feathers = Stone Arm

After you get all these things (I recommend you do), go down
into The Forest Maze.

-The Forest Maze-
You’ll go into the maze and see Kino there. Talk to him and
he’ll say he took the key, but he would give it back. But
the Reptites took it. After the talk, go right, through the
bushes and get the treasure. Go up and down the vine, down
from there for another treasure. Walk across the little
bridge and keep going right across another little bridge.
Well, it’s a tree that fell across a pit. But close enough.
Now go down and get the treasure chest there, then go all
the way up for another one. Go down a little bit and follow
the path down through an arch. Go down a little more and go
up the ramp onto the raised path and follow it. Stick to the
lower path to find the exit. Now that you’re out, you’ll be
in the center of the forest. The only place to go is into
the cave… hint, hint.

-The Reptite Lair-
This place can be confusing, but it shouldn’t be too hard.
From the entrance go through the door. You’ll be in a huge
room. You’ll see a hole in the ground, jump in and you’ll be
in a smaller room. Jump down the hole in this room. You’ll
be in another small room with a hole in it. Jump down this
hole too. When you try to jump down this hole you’ll be
attacked by a Megasaur. A pretty powerful dino. Use
lightning attacks to shock it and lower its defense and then
attack it with normal hits. After he’s out of the way, jump
down the hole into the next room. You’ll land in a larger
room. Theirs a treasure chest at the top right and bottom
left of the room. Get them both and exit through the right
side of the room. Follow this path all the way up, ignoring
the door on the left. You’ll see a save point to your right
at the top of this room. Use a Shelter and save here and
head up through the door above you. You’ll see Azala, leader
of the Reptites. He’ll sick Nizble on you. A huge dino
thing.

===Beating Nizble===
I remember when I first played this guy… yep yep… he killed
me faster then I had ever been killed before. If you hit him
with a normal attack, you’ll see that it takes out at the
most 10 HP out of his 4,500. Theirs a trick here. The same
trick you used for that Megasaur. Hit him with a powerful
lightning attack then use your most powerful attacks on him.
This way you’ll be able to take out full damage. Heal when
you need to, also. Theirs another thing about this guy, too.
After a while he’ll release all that lightning energy that
you’ve hit him with. This will hurt your party pretty bad,
just keep that in mind.

-After Nizble-
You’ll get your Gate Key back after the fight and Azala will
run off. Now Ayla will leave the party. Whenever you’re
ready, go back to Mystic Mountain and jump into the time
gate on the cliff to get back to The End of Time.

_-_-_-_-_-_-_-1000 AD -_-_-_-_-_-_-_
From the end of time, go back to Medina Village, 1000 AD. In
Medina, go to Melchior’s Hut and he’ll agree to fix the
sword with the Dream Stone you found. So now, Lucca and
Melchior will go to work on it while you just watch. After
it’s done, go back to The End of Time and from there head to
600 AD.

_-_-_-_-_-_-_-600 AD -_-_-_-_-_-_-_
From the time gate you appear out of, go all the way to
Frog’s House. You know, across the bridge, into the Cursed
Woods and behind the bush. After you get there, show him the
Masamune. He says he’ll think about joining you. You’ll now
watch a long flash back cut scene. The next morning, he
gives you the news that with the Masamune, he will kill
Magus, the guy who’s been the cause of this war, and get
revenge for his lost friend, Cyrus. Now that frog is back,
take him to The End of Time to get him some magic (the same
way you did the first time). Now go buy a bunch of supplies.
Like Shelters and Mid Tonics. Crono is going to have to know
Lightning 2 before going in. Marle and Lucca should already
know Fire and Ice 2. But Crono doesn’t learn as fast. Don’t
take Robo with you. He’ll be useless in here. You need
strong magic users. Once you’ve done all this, you’ll need
to pick whom you’ll take in with you. You have to take Frog
and Crono, so that leaves Robo, Marle and Lucca. If you have
lots of healing items (you should), take Lucca since she has
the best attacks. If you think you’ll need a healer, take
Marle. Just don’t even consider taking Robo. Like I said,
he’d be useless in this place. After you’ve made your
choice, go to the mountain just to the bottom right of the
Denadoro Mountains. After you come here you’ll see a wall.
You’ll then see another long flash back cut scene. Frog will
then give a valiant speech and he’ll slice open the wall
with the Masamune revealing a cave. Go inside. The baddies
in here are weak against magic so use a bit. Theirs only one
path to follow so take it to the exit. You will be back
outside in front of a big… black… place. Walk up to the
entrance. You’re now in Magus’s castle.

-Magus’s Castle-
When you first walk in, there are only normal people there.
Talk to EVARYBODY and then a little thing that looks like a
save point will appear in the main room. Step on it to see
Ozzie. By this time you should hate him. He sics a few
magic-weak baddies on you. After the fight go left, through
the door and all the way up. You’ll be attacked by Slash in
this room.

===Beating Slash===
This guy has a couple powerful attacks and 5200 HP. But just
keep using the mighty X Strike attack with Crono and Frog.
About half way through the fight he’ll jump up and grab the
sword hanging from the wall. It gets a little tougher now.
But keep using X Strike and this should be wrapped up in no
time. After the fight, pick the sword up off the floor. It’s
the Slasher for Crono.

-After Slash-
A save point will appear, use a Shelter if you’re low on MP
and save. Now go back to the main room (where you saw Ozzie)
and go through the right door. You’ll see some kids standing
around a chest in this room. If you want the treasure, just
talk to them and say “Yes” when they ask if you want it.
You’ll then have to fight a few normal baddies. But it’s not
a very important item so you might as well just pass it up
and save yourself some trouble. Continue up, you’ll see a
familiar face. But he’s really a monster. You can walk
around him. Keep going and you’ll see Princess Leene (or
Crono’s mom). This is also a baddie. Just  get the treasure
and go around her. Keep going up and you’ll see Crono’s mom
(or Princess Leene), yet another monster that you should
pass up. In the next room you’ll find a thrown looking
thing. Then you’ll have to fight a normal battle. Just hit
the thing with magic. After this, the real Flea will appear.
You’ll then have to fight her/him.

===Beating Flea===
This fight is tough. Flea is a powerful little transvestite.
She/he has 4120 HP and she/he uses very strong magic and can
really mess you up with her/his status-messing-up attacks. X
Strike works nicely, and Fire Sword, which is preformed by
Crono and Lucca, also works well here. Try to keep everyone
alive. Everyone plays a role here. You need Frog and Crono
for attacking and Marle/Lucca for healing.

-After Flea-
I recommend going back to the save point in Slashes room and
using a Shelter and saving. Go back to the main room again.
You’ll see a little save point looking thing. This is
actually a warp to another part of the castle. In this next
room you’ll have to fight a big line of fights. But it’s a
strait room so just walk all the way up, fighting everyone.
At the top you’ll see Ozzie again. He’ll call for Slash and
Flea, thinking there still intact. After he runs off, get
the treasure and go up through the door. The next room is…
different. Ozzie is up on a balcony running huge blades from
the sealing. Don’t worry, you can’t die by getting hit by
these. Just hurt down to where you have 1 HP left. Get the
two treasures in here and continue on. You can actually
dodge a few of the fight in this room by using the ladders
that are hanging from the side of the path. This is yet
another simple room that is easy to get out of. In the next
room is harder then the blade room. If you walk on a certain
spot on the floor it will give away and you’ll fall into a
room another room. The pit are lined up like this:





(P = Pit)
Start                       Exit
  |                             |
------------|         |----------
|           |         |        P |
|           |         |     P    |
|          P|         |  P       |
|           |---------|          |
|                            P |
|              P               |
|------------------------------|

If you fall into a pit you’ll be attacked by some baddies
and you’ll be in a room with four save points on the four
sides of the room. Two of these save points are really easy-
to-kill baddies that give you a lot of EXP. You may want to
try and fight them. Another save point is a real save point
and the other is a warp that will take you back to the room
with the pits everywhere. While you’re down here remember to
get all the treasures at the top of the room. Once you’re
the pit room, you’ll be in another room leading up, the kind
of room with ladders that you can use to avoid fight. Go up
and through the door at the top. In this room you’ll have to
walk up and fight three battles and you’ll see Ozzie again.
Keep going, you’re almost though. This next room is just
like the last one, but there are four battles this time. In
the next room, you have to fight Ozzie… kinda…

===Beating Ozzie===
Ozzie is the absolute easiest boss in the whole game
(almost). Don’t attack him, attack the switches around him.
After you attach all four, he’ll fall through the floor
(with his ice shield up…).

-After Ozzie-
Now two save point looking things will appear. Get the
treasures in Ozzies room and step on the right save point.
This is a REAL save point. Use a Shelter and save and then
step on the left one to be teleported down. Run from the
bats the follow or else you'll have to fight them. Go
through the door at the bottom and walk up. You’re about to
fight one of the most important battles in the game.


===Beating Magus===
Magus can be hard if you’re under level 25. If not he
shouldn’t be much of a problem. He has 6666 HP and uses all
the magic you do. But he also uses magic you don’t have, the
Shadow type magic. Watch the top of the screen for his
weakness to appear. If you hit him with an attack besides
his weakness it will heal him. If he’s using a type of magic
you don’t have use your strongest normal attacks till he
changes his weakness again. After you’ve taken him down
about 3500 HP you’ll be able to hit him with whatever you
want. You’ll know when a message that says: “Magus risks
casting a spell!” Appears. Spire works especially nice,
normally taking over 1000 HP out of him. But he’ll also use
his most powerful attack, Dark Matter. It HURTS! It will
take well over 200 HP out of you. But if you keep healed and
if you keep using Spire, he probably wont be to tough.

-After Magus-
After you beat him, he’ll blame you for interrupting him.
Then a huge toilet will come out of the wall and it will
flush all of you down it!!!! Well, ok, not a toilet. Its
actually a huge time gate that throws you back to 65’000’000
BC.

_-_-_-_-_-_-_-65’000’000 BC -_-_-_-_-_-_-_
You’ll see a cut scene, like at the very start of the game
where your mom wakes you up. But this time Marle is waking
you up! Dang… is this really the future? After this, you’ll
wake up in a hut in 65’000’000 BC. Ayla will then walk in
and try to eat Frog. After this, Kino will run in and say
that the North Wood is burning. You’ll have to go check it
out. But first, go up to the Hunting Range again to get some
Petals, Horns and Fangs. The weapon dealer has some new
things…

3 Fangs + 3 Horns = Aeon Blade
3 Petals + 3 Fangs = Dream Gun
3 Petals + 3 Feathers = Magma Hand
3 Petals + 3 Horns = Dream Bow

With these new items, go to the North Wood. Here you’ll over
hear a conversation Ayla has with the village chief. After
that, leave the north wood and go up to the Dactyl Nest.
From the start walk all the way up and go up the wall with
the little pegs in it. Get the treasure here and go down the
path on the cliff. Get the treasure here and go up to
another wall with little pegs in it. Now go up the wall and
keep going up to another wall. Go up this one and make a U
turn down the path on the cliff. Get the treasure chest and
go up the wall, then you’ll come to another wall. Go up it
to your destination. Now you’ll get a Dactyl to fly around
on. If you look in the top right corner of the screen while
this is happening, you can see a red star. This is actually
Lavos. Nice touch, huh? Anyway, now fly to an area on the
world map that’s made up of lava and volcanos. In this area
you’ll find the Tyrano Lair.

-Tyrano Lair-
From the start, go up and through the only open skull door.
And down the stairs. You’ll see a bunch of people in a jail
cell here, press the switch on the wall to release them and
continue right and through the door. In this room you’ll see
a lone cell. Open it and let Kino out. After you talk with
him, go up into the cell and open the little egg type thing.
This is actually a treasure chest. Now follow Kino back into
the room you started in. Kino will open the skull door that
was closed before. Now, if Kino is always saying how he’s
weak and Ayla’s strong, why couldn’t Ayla just open it?? Oh
well, no matter. Go up through the skull and through the
door. Step on both of the switches in this room to save
yourself some trouble. Go through the left door. Now go
through the door here. In this next room, work your way to
the top left corner of the room and go up the stairs. Keep
going till you reach a balcony. Go all the way over to the
room on the far right and go in. Hit the switch on the right
here and go the skull door. Hit the switch and go back out.
Now the middle door in open. Go through it and walk up.
You’ll see Nizble II in here. Walk past him, save and
Shelter. Now walk through the door in back of him and he’ll
jump up and attack you.

===Beating Nizble II===
Nizble II is exactly like Nizble. He has the same amount of
HP and everything. The only difference is that you probably
have more powerful attacks then the first fight. Use things
like Volt Bite, that works wanders. Other then that, just
use the same strategy as last time.

-After Nizble II-
Save and Shelter again and go through the door. You’ll be on
another balcony. Go all the way right and through the door.
In here there will be three floor switches. Step on the top-
middle one to make a save point appear. Save if you wish.
Now walk up to the skull and open it. Go through, get the
treasure and hit the switch on the wall. Now go back out and
through the middle door. In this thrown room you’ll see
Azala. He’ll then run off. Get the treasures and go through
the door at the top, walk across the bridge to fight another
boss.

===Beating Azala and the Black Tyrano===
Wooooooooo wee! BIG! STRONG! PAINFUL! Ok, enough of that,
kill Azala first. He has 2700 HP and it shouldn’t take too
long. After he’s out of the way, big ol’ Black Tyrano will
lower its big ol’ defense. He has 10’500 HP. Quite a bit. He
doesn’t attack, however, till he gets done counting down
from 5. When he reaches 0 he’ll use a super strong flame
attack. Heal after this, you’ll have to. Use Volt Bite a
lot. This attack will probably save the day…

-After Azala and the Black Tyrano-
Well, this part is a bit on the sad side. Azala crawls out
of that huge door and tells you about Lavos and what will
happen in the future. He’s very right, as well. You’ll see
that red star again. After this, you’ll jump on a Dactyl and
fly away just before Lavos crash-lands right on top of the
Tyrano Lair, killing everything inside. You’ll appear back
on the world map next to a big crater where it landed. Go to
the crater and you’ll see a time gate there. Nothing else to
do now (unless you want to go back to the village to rest
and save first), jump in!

_-_-_-_-_-_-_-12’000 BC -_-_-_-_-_-_-_
You’ll appear in a cave. Go outside to see that what Azala
said would happen has. The whole world is covered in ice and
snow. Walk right and you’ll see a nice looking building. Go
inside and step on the thing in the middle to go up to the
most interesting place in the game, The Magic Kingdom. Go
into the city near you and talk to the people there. Then go
up to the top right corner of the town (actually, its just
one big building) and open the book on the desk. Now go to
the top left corner and open the book on the desk there. Now
go down to the entrance and open the book on that desk. A
door will appear behind the desk. Go in it and you’ll see a
Nu (you may have had a close encounter with one of these in
65’000’000 BC). Talk to it and it will fight you, well,
before it fights you five more Nus will jump out. So it’ll
be you against six Nus. After the fight you’ll get a Speed
Tab and a Magic Tab. Now leave the city and go down the
other Skyway. Now go up and around the mountain into another
Skyway. You’ll now be on a huge floating island. Sweet, huh?
Of course it is. Go left and into Kajar, another big
building. First thing to do here is go to the upper left
corner of this place and open the book here. Now go down to
the bottom right corner of the building and open the book on
the desk. Now go to the center of the building and open the
book on this desk and another secret door will open. Go
through it and examine the little doll on the floor to get
the Black Rock. Now leave the city, or get some new items if
you want. But whenever your ready leave this city and go
into the cave above the Kajar. And step into the teleporter.
Repeat this process till you reach the top of the island. Go
into the building you see, this is Zeal Palace. Just the
mood and the music in this place kinda says “HEY! You’re
about to be killed!” Anyway, go up and up the stairs on your
right, up again and up these stairs. Now go up the next set
of stairs. Go through the door here and in the next room go
through the right door. After watching the little cut scene,
go back out into the main room and down the stairs to your
left. Now go through the door above you. Follow Schala and
watch her use her pendent to open the door. Now go back out
and through the door to your left. Follow this path up and
into the room with the Mammon Machine in it. Walk up to the
machine and press A to power Marle’s pendent up and then
leave. Go back to the door you saw Schala use and use
Marle’s pendent to open it. After the interesting little
scene in here, some power-freak and Dalton throws a Golem at
you. Time to fight…

==Beating the Golem===
This isn’t hard, but it’s not really easy, either. Only 7000
HP, not too bad. If you’re over level 30, you’ll probably be
able to take him down easily. He has some really powerful
attacks though, like ‘Iron Orb’, which takes out half of
your HP in one hit. Just use your strongest attacks, not
much of a problem.

-After the Golem-
Now you’ll be captured, released, and thrown back through
the time gate you came out of. Now that the only time gate
that leads to 12’000 BC is sealed, you’ll have to find
another way to get there. Start by going back to The End of
Time. The old man at The End of Time will tell you about a
guy who lives in the Keepers Dome in 2300 AD, and that he
might be able to help you with your problem.

_-_-_-_-_-_-_-2300 AD -_-_-_-_-_-_-_
So now, head to 2300 AD, go through Lab 32 and go to the
Sewer Access.

-Sewer Access-
This isn’t a hard place to get through, but I’ll help you
anyway. From the start go left and down, you’ll see two
frogs talking to each other. Now go down some more and down
the ladder here. This next part is strange, go right and
you’ll see something on the ground. If you touch it, it will
make a sound and baddies will attack you. All the way down
the path you’ll see things like this, even a save point! If
you step on it the sound it makes will make baddies attack.
After you’re through go up the ladder. Walk up and push on
the wall to your right to find a passage that leads to a
switch. Now go back and up till you reach a dead end and
walk right, through the wall. You’ll come out the door on
the other side. Follow this path till you reach Sir Krawlie,
the boss of the sewers. I won’t even give him his own sub-
section cause he’s so easy. He has 500 HP, but some powerful
attacks so take him out fast. After him keep following the
path to a ladder, this is the exit. Now you’ll see a dome,
go in it. This is the Keepers Dome. Go to the very back of
the first room and use your pendent to open the door. Push A
next to all the little sparkles on the floor to get the
history of the time machine, the Epoch. You’ll also see
another sparkle on the floor in here. Get it for a Magic
Tab. Now keep going and open the next door. You’ll see the
Epoch in this room, walk around to the back of it and a Nu
will walk in. This Nu is actually a robot, he’ll tell you
everything about the Epoch, and then lets you have it for
free. Nice guy, eh? Now that you have a time machine, you
won’t have to use those low-tech time gates! Jump in a zap
to 12’000 BC.

_-_-_-_-_-_-_-12’000 BC -_-_-_-_-_-_-_
Back in 12’000 BC, go to the top left corner of the island
to Terra Cave. Buy supplies, rest and save here. Go into the
room on the next-to-the bottom level and talk to the people
there. Now go down to the bottom level and through the door
to The Beast Lair.

-The Beast Lair-
You can use Ayla or Marle to ‘Charm’ some nice armor from
the baddies in here. Whether you do or not, go all the way
up and fight a boss.

===Beating the Mud Imp and the Beasts===
Before actually fighting them, have Ayla or Marle use
‘Charm’ on all three of them. You can get a Speed Tab from
the Imp, a MermaidCap from the Blue Beast and the Red Beast
holds a Rainbow Helmet. Ok, now down to business. The Imp
has  1200 HP and super high defense. His beasts have 5000 HP
a peace. You have two choices here, go for the Imp, if he
dies the beasts do to. Or you can go for the beasts, if they
die the Imp runs away. Going for the beasts is probably the
easiest way. But this isn’t the easiest boss you’ll ever
fight. Try ice attacks or normal attacks against the Red
Beast, and try lightning against the Blue one.

-After the Mud Imp and the Beasts-
After the fight, jump on the chain and clime up to Mount
Woe.

-Mount Woe-
From the start go left, across the chain and up till you
come to another chain and go up that one. Now go all the way
up and right. At the top go across the chain and get the two
treasure chests. Now go back across the chain and all the
way left for another treasure. Now go up the little ramp
below you and go all the way around the island to the other
side and go up this ramp. Go all the way up and get the
treasure here, then go left across the chain and down to
another chain. Cross it and go right for another treasure
chest, then keep going right into the next area. Now go up
and get the chest here and go right across a chain onto an
island. Go up and get the treasure and then all the way down
for another one. Now go back across the chain and up another
one. Go all the way up and left and up another ramp, now go
all the way down for two treasure chests. Now go all the way
back up and across the chain. Now go up, and up the ramp.
Get the chest and across the chain. Go down the ramp and get
the treasure chest and now go up the final chain to another
boss.

===Beating Giga Gaia===
From the looks of this guy, you can kinda tell he can be a
problem. He has three sections, theirs the main body, the
right arm and the left arm. The main body has 9500 HP, while
the arms have only about 2000 HP a peace. First go for the
right arm, since this arm heals. Now go after the left arm,
since it can use powerful attacks. Now the main body will
count down to the arms resurrection. When he reaches 0, the
arms will be resurrected and you’ll have to take them out
again. You can use Spire (w/ Frog & Chrono) to kill the
right arm in one turn! Then do the same to destroy the left
arm (you only have to do Spire once). Now if you need to use
Lucca or Frog to heal your party (Frogs Heal 1 is nice) but
if not use Spire again on the body and use Lucca's Mega Bomb
on it (you can usually do both of these twice before the
arms regenerate). Then repeat the process.

-After Giga Gaia-
Well, after Giga is outta the way, the guru is freed.
Strange though, the guru is Melchior! This is really getting
weird… Melchior, a man from 1000 AD, made a sword that
existed in 600 AD, and now is found as a guru in 12’000 BC.
Yep, strange. You’ll appear back in a room in Terra Cave.
Then Schala comes and pays you a visit. While she’s there,
that freak Dalton rushes in and sweeps her away. Melchior
then gives you the Ruby Knife, a weapon that can stop the
Mammon Machine. Before you head back to Zeal Palace, I
recommend getting a few special items first.

<>Special: Getting the sealed chests<>
First go to 600 AD and go to the Truce Inn. You’ll see one
of the sealed boxes here. It will ask you if you want to
open it, say NO and then go to 1000 AD and to the Truce Inn
open it this time and instead of getting the Blue Vest,
you’ll get the Blue Mail! Now go back to 600 AD and go to
the Mayor’s house in Porre. There will be two sealed boxes
in here, try to open both of them and say NO. Now go back to
1000 AD and open them to get the Black and the White Mail.
Now go to the Magic Cave, the cave that leads to Magus’s
castle. Theirs another sealed box in here. Open it and leave
for Medina Village 1000 AD. Go up to the forest ruins and
use your pendent on that blue thing. A Nu will appear and
offer you one of two chests. Take the one with armor in it,
the weapon is just kinda stupid. You probably remember all
the doors in the future that are sealed, so head to the
future. Go to Trann Dome and open the sealed door for three
secret chests. Then check out Bangor Dome and open the
sealed door for three more chests. Aris Dome is your next
destination, open the door here for a few more treasures.
These are all the sealed boxes you can get for now. But
you’ll be able to get the rest soon.

-Back to the Game-
Now with all these great items, go to 12’000 BC with the
Epoch and take the Skyways up to the main island of Zeal.
Now go up to Zeal Palace and back into the room where you
had to fight the Golem before. This time you’ll have to
fight Dalton.

===Beating Dalton===
Dalton has 3500 HP. Use a couple powerful attacks and you’ve
got this battle won.

-After Dalton-
Now a portal to the Ocean Palace will appear, jump in and
prepare for a very hard time.

-The Ocean Palace-
Be sure you have a lot of Shelters and other healing items
before entering. This isn’t the most fun-filled area in the
game. From the start go down and save at the save point. Now
go through the door and go right into another door. Press
the switch in the middle of the room and exit through the
other door in the room. Get the treasure in here, and exit
through the door at the bottom left corner of the room.
You’ll be back out in the main room again. Now go left and
down till you reach a dead end. Then go all the way up and
through the door. Hit the switch in the center of the room
and then go through the next door in the room. Now get the
treasure chest in the next room and exit out the door on the
bottom right corner of the room. You’ll be in the main area
again. Now go down and through the door here. Follow the
wall to the left in this room to find a secret passage with
the Demon Hit in it. Now go back to the door you can in from
and go down for a treasure chest. Now go right and across
the little bridge and step on the switch in the floor. Now
go back to the main area and go back to that dead end. It
will now have a bridge across it. Go allllllllll the way
down the many flights of stairs. Save at the bottom. Now go
through the door at the bottom of the room. You’ll be on a
big elevator now. Push the switch on the left side of it
will start it. On the way down you’ll have to fight three or
four different battles before getting to the bottom. They’re
just normal baddies though. After you reach the bottom, exit
through the door. Now go to the left and into the room.
Three little guys that are weak against different things’ll
attack you. Use Lightning 2, Ice 2, and Fire 2 in any order
to kill them easily. Now hit the switch on the wall. No
leave the room and go all the way to the right and into the
other room. Kill the three little dudes the same way as
before and hit the switch. Now go to the center of the room
and ride down the little elevator and run across the bridge.
Get the treasure chest, save and use a Shelter at the other
side. Now is a good time to equip the Black, White and Blue
Mail that you got. You’ll see Dalton again in the next room.
He’ll then through two Golems at you.

===Beating the Golem Twins===
If you equipped the Mails before the fight, this will be
easy. Take you pick of which of the characters your using
for this fight (Marle, Lucca and Crono were always best for
me), lets say you’re using Marle, Crono and Lucca. Pick the
party member that has the strongest magic attacks. Lets say
Marle does, then put the Blue Mail on her and use ONLY water
attacks against the twins. Since they mimic all your
attacks, they’ll keep using water attacks on you and intern,
healing Marle every time they attack. The other two party
members will die and Marle will easily survive the fight. Or
if Crono does, put the White Mail on him and ONLY use
lightning attacks. They’ll mime you and that will kill two
of your people but it will heal Crono and he can kill them
easily. You get the idea. They each have 10’000 HP. That’s
20’000 HP all together. Woo… theirs no question that this
will be a long fight. But if you use the trick above, you
shouldn’t have much of a problem.

-After the Golem Twins-
After the fight you might as well save and Shelter again in
the room behind you. Now go up through the room and keep
going up till you see a Nu. Talk to it and watch it kill
itself. Now keep going up and you’ll reach the Mammon
Machine. Now is the moment of truth! Crono pulls out the
Ruby Knife and stabs the Mammon Machine with it. Then the
Ruby Knife becomes the Masamune! That’s some machine, huh?
After a while, the queen will wake Lavos and then it will be
up to you to beat him! Actually, you just can’t win. After
he kills your party, the Priest reveals himself to actually
be Magus!! He’ll then attack Lavos and fail. Lavos will also
destroy the floating island of Zeal and shoot it down,
really messing the era of 12’000 BC. Then Crono pulls all
his strength together and attack Lavos for one last resort.
That was a mistake. Lavos then uses a super-powerful attack
that simply melts Crono into nothingness. Yep, that’s right,
Crono has died… after words, Schala teleports you out while
she stays in and lets the palace fall around her. No one
knows what happens to Schala. I guess only the nice people
at Square Soft do. But I’m guessing she goes down with the
palace. After all this, you’ll wake up in a little hut. BE
SURE to put Ayla on your party and save. Now your party will
learn of Crono’s death. Now go to the Commons. In the
Commons talk to everyone, if you meet a girl who asks your
advice about a plant, tell her to plant it. After a while,
Dalton will come and kidnap your party and take them up to
the Black Bird.

-The Black Bird-
This place is always the hardest part of the game for me.
You’ll wake up on the Black Bird and find out that you have
no armor, weapons, gold, items, all of it will be gone. This
is why you need Ayla, she uses her fists. Since I can’t
explain this area cause it’s so random, I’d like to thank
Mynock for the following directions:
Climb the ladder to see that you are indeed in the
Blackbird.  Then
climb back down.  Search the wall where one of your
characters
shows you and you'll climb up into the ventilation ducts.
Press 'A' in any of the brightly light areas to look below
you.
Basically just wander around, going from ventilation ducts
to normal
corridors and rooms, until you find your missing stuff.
Conveyer
belts can be reversed in direction by flipping the switch
that's
next to them.
In general:
-One party member's equipment is in a room north of your
cell
-Gold is in a room to the left of your cell
-One party member's equipment is in a room southwest of your
cell
-Items are in a room northwest of your cell
-One party member's equipment is in a room that you can only
reach
from the ventilation ducts (from the ladder in the top left
corner, go up the ladder and it'll be the only other door
you
can see)
The room with the items in it also has a door leading out
onto the
wing (which is where you want to go after you find all your
stuff).
Once you have all your stuff go to the door leading to the
wing.
On the wing you'll see quite a few Turrets (you can fight
them if
you want).  At the end of the wing you'll have to fight
Golem Boss
(which you can probably defeat without even getting hit).
After defeating it, Dalton will fly in on the Epoch (which
has wings
and can fly now).  You'll jump aboard the Epoch and have to
face
Dalton Plus.  When you defeat him he'll try calling the
Golem Boss
(but since you just defeated it... :)

(I’m baaaaaack!)
===Beating Dalton Plus===
This fight is just like your first fight with Dalton. Same
HP, also. Use a couple strong attacks and you’ve won the
fight.

-After Dalton Plus-
You’ll get the Epoch back, now it flies so you wont have to
walk everywhere. When you start flying around, a cut scene
will start and you’ll helplessly watch as the Black Omen
rises out of the sea. The flying Black Omen is the new home
of the now immortal Queen Zeal. Go back to the Last Village
and go up to the peninsula at the top of the island. This is
the North Cape. Here you’ll meet Magus again. He’ll explain
everything. How the man at The End of Time got to The End of
Time, about Melchior, about himself, he’ll answer all the
puzzling questions you’ve wondered throughout the game. Now
it will be time to choose whether to fight him and have Frog
change back into a human at the end of the game, or to have
him join you. Now, I’ve always though this was an easy
decision. I mean, what do you want? To brake the spell on
Frog or a new party member?? I always pick to get Magus
myself, up to you though. After your done deciding, hop in
the Epoch and fly to The End of Time. At this point in the
game you can do one of two things, go through the time gate
at The End of Time and fight Lavos to finish the game
without Crono. Play some or all of the game’s extra quests.
If you want to beat the game now, build up to a high level
and fly to 1999 AD or go through the gate at The End of
Time.


_-_-_-_-_-_-_-EXTRA QUESTS -_-_-_-_-_-_-_
NOTE: These can be done in pretty much any order, but this
is the order I believe is the easiest. You’ll also get
Crono’s most powerful sword if you play it in this order.

_-_-_-_-_-_-_-GETTING CRONO BACK -_-_-_-_-_-_-_
So, you don’t like walking around without your rightful
leader, huh? You want him back, huh? Ok then. First go to
The End of Time and talk to Gasper, the old guy who lives
there. He’ll give you the Chrono Trigger, the item. Take the
Epoch to the Keepers Dome in 2300 AD and talk to Belthasar.
He’ll tell you that you need a clone of Crono in order to
get him back. Hop back in the Epoch and go to 1000 AD, head
to the Fair. Get 40 Silver points somehow, fighting Gato is
probably the fastest way. After getting them, go down to the
first area of the Fair and go over to the tent on right. The
freaky little guy in here will give you an option to play
one of three games. Pick the 40 Silver point game. The
longer you hold out while playing the less cash you’ll loose
at the end. You can even get it for free if you stay in the
game long enough. After winning, go to Crono’s house. The
clone of him in is in his room. Take it and jump back in the
Epoch to 2300 AD and go back to the Keepers Dome. Belthasar
will send three little white things to help you along your
way. Well’p, this is it, time to climb Death Peak. Leave the
dome and walk up to the big mountain (you just can’t miss
it), time to climb, foo.

-Death Peak-
The first part of the mountain can get annoying. There is
normal wind, and theirs super strong gusts of wind. Run up
and talk to the little white dude, he’ll make a couple trees
appear. If you’re not behind a tree when the strong wind
kicks in, you’ll be blown clear off the mountain. You get
the idea, when theirs weak wind, run up and behind a tree
and stay there till the strong wind blows over. When you
make it to the next area, go all the way left for a treasure
chest, now go back to the right a bit and go up the wall. Go
right and down the ramp, and follow the path to the next
area. Follow this path all the way up and into the cave
here. You’ll have to fight the first of three Lavos Spawn
here, so be prepared.

===Beating the Lavos Spawn===
This won’t be hard, just don’t attack the things body. It’ll
hit you back with a super hard-hitting needle attack. It has
4000 HP, which is about all you need to know… really.

-After the Lavos Spawn-
Get the chest to the right and keep going up through the
door. Follow this path to the next area. You’ll be back in
the cave, but you’ll be on the opposite side. Get the chest
on the right side of the room and go down through the door.
You’ll be outside, and to your left you’ll be able to see a
little sparkle on the ground. This is actually a switch.
Push it and back track all the way back to the first
entrance of the cave. Head down from here and you’ll see a
ramp, go down and it and to your right theirs another
treasure chest. Now go up through the cave door that you
just opened. You’re now back in the cave, go up, get the
chest, and keep going up and exit the cave. You have to
fight another Lavos Spawn here, use the same strategy as
last time. It’s exactly the same. Now go into the next area.
This is another area that can become annoying. Strong wind
is always blowing here, so you have to try and stay on the
path without getting blown off. If you fall off, you have to
walk all the way back up the mountain, which gets annoying!
Anyway, once you’re past there, go into the next area. Dodge
the little bouncing baddies (or fight them, if you want) and
grab the treasure chest just left of the start of the area.
Now go down. Only one path to take here, so take it to the
next area. Once in the next place, go all the way left and
down the wall to get a chest, now go back up and up the
small ramp. You fight another Lavos Spawn here. After the
battle, you’ll see that the shell of the Spawn doesn’t
disappear like the others. What you need to do is, push the
shell under those little pegs in the wall and then climb the
shell up to the next cliff. Congratulations! You’ve made it
to the top of Death Peak! You’ll be shown a cut scene where
you go back in time, right to the moment Crono is about to
get blasted. You’ll switch Crono with the clone and the
clone will die instead of Crono. Now, a question remains,
how could Crono’s levels gotten higher while he was dead?!
Oh well, at least he’s back in the party… not too shabby…

_-_-_-_-_-_-_-THE LAST FIGHT WITH OZZIE -_-_-_-_-_-_-_
Well, it seams that, thanks to that Ice Shield back in
Magus’s Castle, Ozzie survived that fall. Now he’s back and
has a little castle of his own. Go to 600 AD, in this era,
just to the right of Magus’s old castle, is Ozzie’s Fort.
Land the Epoch and head inside. NOTE: Its fun to use Magus
for this. Also, be sure to bring someone who can use the
‘Charm’ skill.

-Ozzie’s Fort-
Don’t expect this to be as big and hard as Magus’s place. In
fact, this is probably the shortest extra in the game. Walk
up the stairs into the first room. In the next room you’ll
see Flea again.

===Beating Flea Plus===
To start, I’ll just say that she/he has 4000 HP. This should
be a pretty easy fight. Just attack her with a powerful
attack a couple times and it’ll be over.

-After Flea Plus-
Just keep going up, a couple rooms up you’ll be faced by
Slash.

===Beating Super Slash===
Super Slash also has 4000 HP, this should be another short
fight since his HP is so low. A couple strong hits should do
the trick.

-After Super Slash-
If you’re low on health now, you may want to leave and rest
up for the next fight. When you’re ready, go up into the
next room. Ozzie will use a trap to try and get you to take
a treasure chest from him. Then a little gnome guy will run
up and try for it. He’ll fail at it and Ozzie will run off.
NOW you can take the chest with ease. After getting the
chest there go push against the wall at the bottom of the
room. You should find a secret passage that leads to a room
with some very nice treasures in it. After that, head up
through the next door. This next fight will be harder, so be
sure you have tons of healing items with you.

===Beating Flea Plus, Super Slash and Great Ozzie===
All three of them gang up on you! Normally, this wouldn’t be
a problem. But they have a STRONG Triple Tech attack that
HURTS!! If you have a good attack that will hit all of them
at once, use it. But also be sure to use Charm on all of
them. You can get the Ozzie Pants, Flea Vest and the Super
Slasher! After you get them, hit the trio with everything
you have! Don’t hold back on using anything, unless you want
to of course. Flea and Slash have the same HP amount as
before, Great Ozzie has 6000 HP.

-After Flea Plus, Super Slash and Great Ozzie-
Follow Ozzie up into the next room. You’ll see three
switches on the wall, then a fight will begin.

===Beating Great Ozzie===
After you hit a switch it seems Ozzie pulled one over on ya!
YOU fall through the floor this time! Walk back up into his
room and try again. This time, a little kitten will walk in
the room, jump up and land on a switch that pulls the floor
out of under Ozzie, before Ozzie can get his Ice Shield up.
He falls through the floor to his doom.

_-_-_-_-_-_-_-GET THE SUN STONE-_-_-_-_-_-_-_
First of all, go to 65’000’000 BC and get the Ruby Armor
from the trading hut for 10 Petals, Horns, Fangs, and
Feathers each. These will make your fight with the Sun of
Son much easier. Now hop in the Epoch and go to 2300 AD. Fly
over the island with the Keepers Dome on it. Now fly down
and left a little and you’ll see an island that you’ve
probably never seen. Theirs a cave here, this is the Sun
Palace. Oh, and

-The Sun Palace-
This is a pretty strait forward place, walk strait up and
you’ll be attack by the Son of Sun. Be sure to Equip that
Ruby Armor!

===Beating the Son of Sun===
The Son of Sun has 2100 HP, now, you’re probably this will
be easy. And it is, pretty much. But there IS a trick to it.
You can’t hurt the Son of Sun directly. But there are five
fireballs that orbit around him. One of those fireballs is
his weakness. So just attack all the fireballs till you hit
the weakness. After a couple battle rounds, he’ll use a move
that rotates the fireballs around him and you’ll have to
find his weakness again. Watch out for that Flare attack!!

-After the Son of Sun-
Walk up and grab the Moon Stone. Now go back outside and
head to 65’000’000 BC. When you get there, fly to Sun Keep,
a cave on an island that exists in every era in the top
right corner of the world map. Once there, put the Moon
Stone in the beam of light and go back to 2300 AD. Go back
to Sun Keep in this era, but you’ll find that the Moon Stone
has been stolen! Head to 1000 AD, and go to Mayor’s house in
Porre Village. He has the Moon Stone, but he wont give it to
you cause of his greed. Leave his house and go to the Porre
Village Snail Shop. Talk to the guy behind the counter and
buy some jerky from him. Now jop back in the Epoch and zap
to 600 AD. Go to the Mayor’s house in this era and talk to
the Mayor’s wife. She’ll ask if she can buy the jerky from
her. GIVE IT TO HER! DON’T SELL IT!!!!! After GIVING it to
her, go back to 1000 AD. You’ll see that the Mayor has
changed. He’s friendly, he’s giving, his children love him,
and he’ll give you the Moon Stone back. Now fly back to Sun
Keep and put the rock back in the light beam. Now head to
2300 AD and take the newly formed Sun Stone from Sun Keep.
Lucca now makes her best weapon with it and a couple peace’s
of pretty nice armor.

_-_-_-_-_-_-_-GET THE RAINBOW SHELL-_-_-_-_-_-_-_
This is probably the longest, most difficult, and vaguest
out of the entire extra game. But its also the most
worthwhile (well, I think it is, anyway). Be sure you do
this AFTER you get the Sun Stone! Now down to business, go
to 600 AD and in Choras Village (somewhere) you’ll find
Toma. Talk to him to get the Toma’a Pop item. Now head to
1000 AD and go to Choras Village again. You’ll see a
tombstone on the island. This is Toma’s grave. Go to it and
poor Toma’s Pop on it. You’ll then have a chat with the late
Toma, he’ll tell you about Giant’s Claw, the place where the
Rainbow Shell is hidden. Go back to 600 AD and from Toma’s
grave, fly up and left a little bit. There will be an island
and a lone mountain on it. Land in front of the mountain and
walk up to it. This is Giant’s Claw. Go on inside and
prepare for a tough hike.

-Giant’s Claw-
Follow the path through the first room. You’ll soon be in
the thrown room of the Tyrano Lair. Yeppers, you’re in the
Tyrano Lair. The baddies in here are REALLY strong! Be
careful! Walk down through the thrown room and go down the
stairs. Then right and through the door. Step on the floor
stitches in here to make the floor open up, now jump down
the hole in the floor. Walk through the door at the bottom
of the room and in the next area, go left and down the
ladder. Go all the way right for a Tab, now go all the way
left for a treasure. Go back up the ladder and follow this
path around to the other side of the room. Open the chest
against the right wall and then head through the door below
you. Go right and down the ladder, now left and down the
ramp, now right and get the treasure, now left and down the
ladder. Follow this path through the door. Go up through the
left skull door and up the stairs. In the next room, go
through the left door and get the chest in here, now go back
and head through the door on the right. Follow this path
through another door and in the next room, hit the switch to
fall through the floor again. Now exit through the door on
the left side of the room and get the Tab off the floor
here. Now go back into the room that you fell into and head
through the right door. Save at the save point in here and
walk through the door to your left. Follow the path up and
through the door, then keep going up till you reach ol’
Rusty boy.

===Beating the Rust Tyrano===
The Rust Tyrano is a lot like your old foe, the Black
Tyrano. He uses a stronger version of the “count down to a
flame attack” thing. Have Ruby Vests equipped. This
shouldn’t be a hard fight. Just heal after his fire attack,
and hit him with everything you can spare while he’s
counting down. He has 20’000 HP.

-After the Rust Tyrano-
Walk up to the Rainbow Shell. It’s there alright. But it’s
too heavy to carry. You’ll then get the King to help you
with it and they’ll take it back to the castle for safe
keeping. Theirs nothing left to do here. Go to 1000 AD and
head to the castle with Marle in your party. Here you’ll
find that the king has been charged with stealing the
Rainbow Shell, which has been kept in the castle for 400
years. Now it’s up to you guys to prove the Chancellor
wrong. From the castle’s entrance go to the right and up the
left stairway. The chest in the next room is locked so keep
going up. Go into the door on the top floor to see that the
king being tried. Now go back down and head down the right
stairway. Follow this path all the way up, be sure to get
the chests along the way. It’s great stuff. At the end of
the tunnel you’ll see the Rainbow Shell. Take a peace of it
and run back up to the trial room. They won’t let you in,
but keep trying… you’ll think of something. After Marle
busts in she’ll open the door and let the rest of the party
in also. The Chancellor will then show his true form, Yakra
XIII!

===Beating Yakra XIII===
This is tough. Since a member of the Yakra family fell to
you before, The 13th knows your weakness. That needle
attack. He uses a very strong type of it and it can give him
a large edge in this fight. He doesn’t have 920 HP this time
either. 20’000 this time around. Use the strongest attack
(or attacks) you have and be sure to keep healed for his
needle attack.

-After Yakra XIII-
Take the Yakra key off the floor and run back down to the
locked chest. The real Chancellor is in there. Look
familiar? Anyway, run back down to the room where the
Rainbow Shell is and you’ll find Melchior there. He’ll make
you some armor, he’ll give you a choice between three Prism
Helmets and one Prism Dress. The Prism Dress is a better
choice, and you can also get two more later. The Helmets
aren’t all that great but like always, the dissuasion is
yours. Also, I hope you got the Sun Stone first! If you did
Melchior will give you the added bonus of Crono’s ultimate
sword, the Rainbow Sword!

_-_-_-_-_-_-_-LET CYRUS REST-_-_-_-_-_-_-_
This is confusing. It’s just plain hard to explain this in
good detail. The best thing I can do is give you a  step-by-
step guide.

1. Put Frog in your party and go to 1000 AD, on the island
with Choras Village on it, there is also an old building
known as the Northern Ruins. Go inside and go left.
You’ll fight a ghost. You can’t win, so after you try to
hit it a couple times, Frog will see that the ghost is
Cyrus. After you lose, leave.

2. Go to 600 AD and talk to the carpenter in the Choras
Café. He says he has no tools, you’ll have to get
him some.

3. Go to 1000 AD and talk to the man at the Choras Inn,
he’ll say you can use his tools. Go to his house (one of
the “Resident” buildings) and talk to the woman there.
She’ll let you use his tools. Now go back to 600 AD.

4. Give the tools to the man at the Café. He’ll fix a couple
holes in the floor but say that he cant fix any more
cause of the monsters in there.

5. Go on a seek and destroy mission and take out the
monsters in front of one of the holes. Now go back and
talk to the carpenter again and he’ll fix the hole where
the monsters were.

6. Go back in and kill the monsters around another hole.
Don’t open any chests yet.

7. When all the holes are gone, go all the way back to the
tomb stone in the back room with Frog in your party.

8. Cyrus will appear and give you the REAL Masamune. A
stronger version of the old one.

9. Still in 600 AD, go to all the sealed chests in the
ruins. Say NO when it asks if you want to open them. Now
head to 1000 AD and open all the sealed chests to get
powered up goodies.


_-_-_-_-_-_-_-FIONA’S FOREST-_-_-_-_-_-_-_
In 600 AD, you might remember Fiona’s Villa. A small house
with a forest around it. At this point in the game, the
forest has died out to almost nothing. And a sand pool has
appeared in the desert that used to be her forest (if theirs
no sand pool, go to 12’000 BC and tell the girl at the
Commons to plant her flower. If you told her to burn it, the
sand pool will not appear and you can’t play this sub-
quest). Make a party of people that use water magic. This
will be easy if your normal party just happens to be Magus,
Marle and Frog. Other wise, use two or three water magic
users and go to the sand pool.

-The Sunken Desert-
The baddies in here are STRONG!! But really, really weak
against water attacks. Get the treasure left of you, and run
across to the other side and get the next one. Run down from
to get another chest, and now run across to the right side
of the room for the last treasure. The door at the top of
this room is the exit, just so you know. Go through the door
at the bottom of the room. In this room, follow the wall all
the way around and get all the chests. Then go up to the
raised platform in the center of the room and get the chests
here. There a big monster that keeps showing itself in this
room, pick a fight with it and be sure you have a lot of
healing stuff.

===Beating the Retinite===
The Retinite has to be one of the hardest bosses in the
game. He has a hard-to-discover trick though. First, kill
the little Son of Sun looking eyeball in his torso. Then use
a water attack. This won’t hurt him, but it will lower his
defense. Now hit him a couple super powerful physical
attacks. His defense will get back to its peak fast, so
you’ll have to use another water attack every couple turns.
It has 11’000 long lasting HP.

-After the Retinite-
Dis one of your party members and put Robo in. Then go up
and speak with Fiona. Robo will say that he wants to stay
and help with the restoration of the forest. Leave him there
and zap to 1000 AD. You’ll see that the future has changed
for this little Villa, A LOT!!! SAVE BEFORE GOING INSIDE!!!!
After you’ve saved, go inside and talk to everybody. One of
the gals in here sells nice headwear. Anyway, go all the way
back and get Robo (he looks tired…). Go back outside and
there will be a little cut scene. Then in the middle of the
night, Lucca will wake up. Go right, into the next area and
step in the weird looking time gate. You’ll be in Lucca’s
room. Go down stairs and look in the living room, you’ll see
young Lucca and your mom playing around. Then Your mom’s
dress gets stuck in the machine that she’s cleaning.  You
want to spell the name “Lara”, this is the password to the
machine. But its tricky. Run up to the machine and press A
to start it. Then press the L button, and then the A button
to register it. Then press A again, then A to register that.
Now push the R button and A to register it, then push the A
button again and A one more time to stop the machine. If you
don’t pull it off, you can reset it and try again if you
saved before getting Robo back. If not, nice try. Leave
through the time gate in Lucca’s room. When you get back,
Robo will give Lucca the Green Dream accessory, which
automatically revives Lucca if she dies in a fight. But you
can only use it once. Check out Lucca’s mom in 1000 AD,
you’ll see her haply walking around the room doing
housework!

_-_-_-_-_-_-_-ROBO’S PAST-_-_-_-_-_-_-_
You need Robo for this sub-quest. You’ll learn about his
past, what his original mission in life was, who created
him, etc. Put Robo in the lead of your party and go to 2300
AD. Fly to Sun Keep, now fly directly down from here. You’ll
come to a lone island with a building on it. This is Geno
Dome, Robo’s birth place.

-Geno Dome-
Have Robo mess with the computer in the first room. You’ll
then have a chat with the Mother Brain, an all-powerful
robot powered by a super computer deep inside the dome. Go
up through the first door and step onto the big conveyor
belt. You’ll then have to fight five or six battles all in a
row. After you’re through this area, you’ll be in the main
room of the building. For being a factory in 2300 AD, they
sure do make it hard to get around in this place! Walk up
and you’ll see an opening in the wall, next to it is a
switch. Hit the switch to open the opening in the wall. Now
go left and up, access the computer in here to find out
different things about the dome. Left of the computer is a
treasure, take it and step into the opening in the wall.
Robo will get charged with electricity. Now run through the
door on the left and in this room, you’ll see another
opening. Step in to open the door to your left. Now go right
and up, you’ll see three switches. Hit the left and right
switch. Now go through the door to the left and get the
little doll in the small room. Now exit and charge Robo in
that little opening again, and run down to the first opening
you saw at the entrance of the room. Step in the opening
there to open the door to the left. There are two chests in
here. Collect them and leave. Go all the way right, if you
want to leave the dome, jump in the small hole in the floor
here. Assuming you didn’t leave, go up and through the door
here. Get the chests in this room now and exit the room.
Walk up the conveyor belt and in the room to the left, hit
the switch next to the opening to open the opening (that’s a
mouth-full). Now run back to the room with the computer that
tells about the dome, get in the opening to charge up and
RUN back to the opening you just opened. This may take a
couple tries, but it must be done. After you get it, don’t
go in the door that opens yet, go back down to the door that
you saw at the bottom right corner of the dome and go in.
Get on the elevator and ride up to the next area. Theirs a
save point here, save if you want to and the go in the to
just left of the one you came in. Run down the hall, into
the next room, and you should see another elevator. Step on
and ride it down. From where you come out, go left and walk
through the wall, now go down and right and hit the switch
here. This will change the direction of the conveyor belts.
Now go back through the wall and down. Hit the switch next
to the laser beam to shut it off. Now go strait across to
the door that you opened earlier. Go in it, get the chests,
and you’ll see that a robot is following you. Lead the robot
through the exit of the little room your in. And lead him
down the conveyor belt to the bottom. Now follow this path
around and all the way left, making sure the robot is
following you the whole time. There is a robot on the far
left who won’t let you by to get the other doll, but thanks
to your new robot pal, he’ll keep him at bay while you go up
and grab the doll. Now go back to the right and through the
door leading to the elevator. Take it up and save again. Use
a Shelter, also. You’ll see a room blocked by lasers, hit
the switch on the wall to bring them down. But before you
have the chance, Atropos-XR, Robo’s old lover, jumps out.
She’s not herself, however. She’s been reprogrammed by the
Mother Brain. Did I mention the Mother Brain is also an
alien leader? Anyway, Atropos-XR now must be killed in order
to pass. This is a one-on-one fight between Robo and his
girl.

===Beating Atropos-XR===
She has 6000 HP, cool huh? I mean, Robo can have 999 HP max
and his old girlfriend has like 100x that much!! Robo Tackle
works good, as does pretty much all your other attacks. She
hits hard, and you’ll probably have to heal a lot. But her
endurance is quite low…

-After Atropos-XR-
She’ll give Robo the Ribbon accessory before dying. After
she’s gone, grab the treasure in the room above you. Save
again, you’ll probably want to. Walk left and you’ll see a
ladder. Climb down it and get the treasure here, now go up
and through the door. In this room you’ll see what the
robots are doing to the humans. There killing the humans so
that robots can rule forever! Bwa ha ha ha ha ha!!!!!! Mwa
ha ha ha ha ha ha ha!!! Gwa ha ha ha ha ha ha ha!! Kwa ha ha
ha ha ha ha!!! Ywa ha ha ha ha ha ha!!! Pwa ha ha ha ha
ha!!!! Jwa h… nevermind. That’s gone far enough. Go through
the door on the right side of the room and get the treasure
there and backtrack back to the ladder and go back up it.
Walk strait up and put the two dolls on the two little
platforms. This will open another door, the last door,
leading to the Mother Brain. After a little chat, you’ll be
fighting the battle of truth, save the humans from those
nasty robotic fools.

===Beating the Mother Brain===
This should be an easy fight, put simply. I mean, come on!
It has 5000 HP! You’ll see three screens behind it, take out
two. If you take out three it’ll use a pretty hard-hitting
attack on you. The screens have 1 HP each. That’s all you
really need to know. Just use powerful attacks that hit ONE
target so you don’t kill the last screen.

-After the Mother Brain-
It will say a few last words, then Robo will shut down Geno
Dome for good. Leaving every robot locked inside. You’ll
never be able to get in past the main room again, so I hope
you enjoyed your stay! Well, you’ve done 7 of 8 sub-quests.
But what have you not done yet? It starts with a B… think
now, think! YES!! Exactly right! The Black Omen exists in
every era of time. Well, except 65’000’000 BC. It’s time to
do something about that…

_-_-_-_-_-_-_-THE BLACK OMEN-_-_-_-_-_-_-_
The Black Omen is in almost every era. You can’t get in it
in 2300 AD, though. And it’s not in 65’000’000 at all. But
if you want, you can beat it once in 1000 AD, once in 600
AD, and once in 12’000 BC! Or, you can just beat it in
12’000 BC and it will be cleared from the future. Anyway,
when you’re ready, fly up under it in the Epoch and get on
the Black Omen. It’s a long trip inside, and you’ll have to
fight 7 different bosses in there.

-The Black Omen-
You can jump back on the Epoch by talking to the little
spark on the ground near where you got on. With that said,
walk up and through the door. This is a long, strait forward
place. Just inside, Queen Zeal will appear, then she’ll
throw the Mega Mutant at you. The first boss in the Omen.

===Beating Mega Mutant===
Mega Mutant is easy, don’t get used to it. He has two
sections. A top and bottom half. They have 3850 HP and 4600
HP. Have a Charmer use Charm on the bottom half for a Vigil
Helmet. A few strong magic attacks will finish it off.

-After Mega Mutant-
Go all the way up and through the door at the top of the
room. In the next room, go all the way up. Theirs a save
point to the right, use it if you wish. Either way, keep
going up to the next area. Run through the little hallway
and just keep going up. This is an ‘up’ kinda place! After
running up for a while, you’ll reach a teleporter. Step on
and you’ll be sent to another section of the Omen. Then exit
the teleporter room and you’ll be in a Ocean Palace-type
elevator room. Take the elevator down and exit. Follow this
path, and get the treasure at the top left corner of the
room. Now go through the door at the top of the room. Walk
up and take the right path. Theirs a treasure on this path.
Now keep moving up and exit the room into the next area. In
the next room, the walls are lined with treasure chests.
Take them. There are also two Nus in here. One of them sells
items, and the other will teleport you back to the entrance
o the Omen if you wan’t. He’s the one that says: “This is a
dream. To wake up from the dream, blah blah blah”.
Theirs a save point in here to, save here and keep going.
Ahh! I refreshing left turn! You’ll fight a Tubster at the
end of this hall. Every time you leave the room he’ll be
there again, you can use Charm on him again every time he
reappears to get an unlimited supply of Power Tabs! When
you’re done, go up through the next door. This next room in
the most valuable room in the game!! Go up till you on a
pink platform with little purple guys running across. Grab
the treasure chest and get in a fight with the purple
people. Use Charm on one of them, you’ll get a Mega Elixir!
You can Charm all of them to get four Mega Elixirs every
time you fight them! You’ll also be building your levels up
at the same time!!!! You just can’t lose here. Take FULL
advantage of being able to get Mega Elixirs. You can’t buy
them, and they refill ALL the HP AND MP for the WHOLE
party!! After you’re done stocking up with Mega Elixirs, go
up through the door. In the room where the treasure box is
in the center (right after the room where you get the
Megalixers from Charming the Ruminators), just Charm(with
Ayla) the red bat looking thing to get a Gold Stud. The Gold
Stud is an accessory that when equipped cuts your magic use
by 75%!!!! You can use this trick over and over. Also if
your Charm the Goons next to the red bat thing than you will
get a Nova Vest (very good armor). Follow this path right,
and get the chest along the way and go through the door at
the other side of the room. Now go down and left to get a
treasure, and keep going down. Theirs another treasure at
the bottom right corner of the room. Exit through the bottom
left corner. Follow the path through the next door and step
in the teleporter. You’ll soon come to a room made up of
thin paths everywhere. Go left at the first turn and down at
the other side for a treasure chest. Now go back across and
go all the way up and left at the top, then go through the
door above you. Save at the save point in this room, use a
Shelter to. Then go up to fight another boss.

===Beating Giga Mutant===
Only magic works good on this thing. So use things like
Antipode 3 and Luminaire. Its another two-parter and has
5800 HP and 4950 HP. This is a harder fight and you may need
a couple Mega Elixirs handy.

-After Giga Mutant-
Save and Shelter again if you need to, and then head up
through the door. Step in the teleporter and exit the room.
You’ll be at the bottom of another elevator. Ride it all the
way up and go through the door at the top. Follow the path
up in the next room, also, like I said, this is a strait
forward place. In the next room, go up and left for a
treasure, then down and around the pillar. You’ll then have
to fight another Mutant.

===Beating Terra Mutant===
This is an easier fight. It has 7860 HP teamed up with
20’000. But if you focus on the upper half and kill it first
both parts will die.

-After Terra Mutant-
Get the treasures on either side of the room and then go
through the door. Go all the way up and then you’ll be
attacked by another boss. A teenage Lavos Spawn.

===Beating the Lavos Spawn===
The reason I say teenage is cause instead of having 4000 HP,
it has 10’000. And also a new and improved needle attack
that it’ll use if you hit it’s body. Triple Kick is nice, it
hurts and hits only one target. The perfect attack for this
guy.

-After the Lavos Spawn-
You’re ALMOST there! Go up and save in the next room. Now
Keep going up and you’ll reach the end of the tunnel. The
bad thing about this is that Queen Zeal and a few of her
friends are here to…

===Beating Queen Zeal===
You’ll probably use a good bit of those Mega Elixirs here if
your levels are low. She has some really strong attacks. One
that stands out is an attack takes the party’s HP down to 1.
Heal fast after this. She has 12’000 HP, which is quite a
bit. Use Antipode 3 and every other attack the costs 20 MP!

-After Queen Zeal-
Not much to say here. Now you have to fight the Mammon
Machine.

===Beating the Mammon Machine===
This is just kinda stupid. The machine doesn’t even attack.
Well, it never attacked me anyway, and I’ve beaten him at
least five different times. It has 20’000 HP though, so even
though it’s not much of a battle, it’ll still take a while.

-After the Mammon Machine-
Nope, not done yet! Queen Zeal then shows her true form.

===Beating Zeal===
The first thing you want to do is Charm a Prism Dress from
each hand. This is the best armor for female characters in
the game, you need it! After this, focus on the head. It has
about 10’000 HP, while the hands have about 5000 HP a peace.
She can use that “HP to 0” attack, to. This is a hard one.
She’s just plain MEAN!!! Oh, and Antipode 3 works! In fact,
that attack works great on just about anything!!!!

-After Zeal-
The Black Omen Blow’s up and Zeal Gets what she deserves.
Now that the Black Omen is gone, you’ve done all the sub-
quests. Theirs nothing left to do now except finish the game
by killing Lavos, once and for all. You can get there
through The End of Time or fly to 1999 AD though the Epoch.
The fight will be the same either way, so pick a way and go!

_-_-_-_-_-_-_-THE FINAL BATTLE-_-_-_-_-_-_-_
===Beating Lavos===
You won’t fight the real Lavos right away. Before you can
fight his real self, he’ll take on the HP levels and the
personas of bosses throughout the game. I wrote this
assuming you’re using Crono, Marle and Lucca as your team.
1. The Dragon Tank
2. The Guardian Bit
3. Heckran
4. Zombor
5. Masa and Mune
6. Nizbel
7. Magus
8. Black Tyrano
9. Giga Gaia
10. Lavos

If you need to, you can refer to this walkthrough for the
boss strategy’s and HP levels of them all. But since you’re
at a much higher level then you were they should be a
problem. When you’ve beaten the nine first bosses, then you
fight Lavos. He has 10’000 HP. Use Luminaire and Antipode 3
till it dies.

-After Lavos-
After the shell is dead, go inside. Inside, you can save.
Theirs a time gate here to so you can go back to The End of
Time. You won’t have to fight the shell again, so don’t
worry about that. If you’re ready, walk up through the cave-
like shell till you reach the Lavos Heart (or whatever it
is).

===Beating the Lavos Heart===
Antipode 3 will save the day again here. It’s right arm
heals the main body, but you can take out both of them fast
with Antipode 3 and Luminaire usage. After the arms are
gone, you’ll be able to take out the main body, as to it’s
defense will drop. When you get low on MP, and if you took
the time to get 50 or so Mega Elixirs, this won’t be a
problem. It has 50’000 HP, this number includes the HP of
the arms.

-After the Lavos Heart-
You’re still not done. The Lavos core now appears, if Lucca
is in your party you’ll get the story behind Lavos before
the fight begins.

===Beating the Lavos Core===
The Lavos Core is a hard fight. Not because it has powerful
attack or anything, just cause the game tricks you. It
tricks you into thinking the Lavos bit in the center is the
Lavos Core, when really, it’s the small bit on the right.
The Left bit can’t do much damage so you might as well just
ignore it. Here’s the trick to beating it. Use Luminaire and
Antipode 3 till the center bit dies. Then wait till a “Lavos
Core shuts off defense” massage appears. The start using
Luminaire and Antipode 3 full time. Soon they’ll revive the
center bit, but if you just keep attacking with Antipode 3
and Luminaire, the Lavos Core won’t shut off it’s defense
because the center bit will die again to quickly. Repeat
this till you’ve got this battle won. Then the game will be
over, enjoy the ending! Speaking of ending, check out the
“Endings” section of this walkthrough to find out how to get
11 different endings.

_-_-_-_-_-_-_-ENDINGS-_-_-_-_-_-_-_
The ending that you’ll get by beating the game for the first
time is cool. But it’s by far not the only one. If you took
down the Black Omen, a “New Game +” option will appear on
the screen where you select which saved game you’re going to
play. This option lets you start the game over with all your
items, weapons, armor and accessories that you had. This is
how you can get most of the endings. In the right pod of
Lucca’s invention, there is a time gate that’s only there in
the + game. This is called the Lavos gate, and is your main
passage to Lavos.

Ending 1: This is a really cool ending! I recommend it! Take
Lavos out by going through the Lavos gate right after you
beat Zombor. It seems that Crono has a small side job… it
also shows what happens in 2300 AD with Robo and Atropos-XR.

Ending 2: Beat Lavos through the Lavos gate just after Alya
is back in your party for the second time, right before you
go to the Tyrano Lair. This is a strange ending. It lets you
see what would have happened if the Reptites would have
gotten the upper hand.

Ending 3: Kill Lavos after you eat Heckran by going through
the Lavos gate. As the credits role, a Nu will chase a
little frog around.

Ending 4: This is another neat one. Go through the Lavos
gate right after you get back from your first trip to
65’000’000 BC. This ending is sort of like a curtain call.
It shows characters from the game come out while the staff
is rolling.

Ending 5: Right after Magus kicks the bucket, go through the
Lavos gate and beat the game. This will show Magus in the
Ocean Palace heading for Lavos.

Ending 6: As soon as you get back from the first trip to 600
AD, and before you take Marle home, go through the Lavos
gate. This is another strange ending. It seems Marle and
Frog are getting married! Creepy…

Ending 7: Once the Hero Meddle is yours, that is, after you
get it from Tata, finish the game through the Lavos gate.
This just shows a few cut scenes. Simple, but a good ending
nonetheless.

Ending 8: Beat the game though the Lavos gate right after
you give the Masamune to Frog. This ending just shows Frog
confronting Magus by himself. Pretty sweet.

Ending 9: This is the hardest ending to get. At the start of
the game, after you get Marle, go up to Lucca’s invention
and get in the Lavos gate. You have to beat Lavos with only
Marle and Crono, but it’s worth it. This ending is great.
You’ll just have to see it for yourself. You can also get
this ending and add a bit of challenge to it by letting
Marle get thrown to 600 AD, and then beat Lavos only using
Crono. It’s pretty satisfying!

Ending 10: I saved this one for last, this is my favorite
ending! Right after you watch Schala open the door to the
thrown room in Zeal Palace with her pendent, leave and go
beat the game through the Lavos gate. Marle and Lucca give
you a “slide show”, but end up judging the male characters
in the game. But the best part about this ending is *victory
music plays* CRONO TALKS!!!!!!!!!!!!

Ending 11: This takes the longest of all the ending and it
doesn’t involve the Lavos gate at all. But you DO need the +
game. With the + game, beat the Black Omen and then kill
Lavos’s outer shell. In his shell, go back to The End of
Time through the gate in his shell. Put Crono and Marle in
your party and use the Epoch and fly to 1999 AD. Now finish
Lavos off. The ending looks like the ending that you got
before you had the + game, but remember, the Epoch is gone.
The end of the ending changes.

_-_-_-_-_-_-_-THANKS YOU’S -_-_-_-_-_-_-_
First off, my biggest thanks goes to the Nintendo Players
Guide for all the HP levels of the bosses. And thanks to the
game counselors at Nintendo Headquarters for giving me the
HP levels of all three Lavos forms. One more recent thanks
goes to John Morris ([email protected]) for giving me tons of
info that I simply didn’t know about! A thanks goes out to
Square, who made the game, and still makes wonderful RPGs to
this day. Of course, none of this would be possible without
my SNES controller! And a huge thanks to the people who will
read this guide and make use of it, making my two-month
project worth while.

_-_-_-_-_-_-_-DISCLAMER-_-_-_-_-_-_-_
All characters, names, etc, are ©SquareSoft. SquareSoft is
not associated with me, Or this walkthrough in anyway. This
FAQ should not be reproduced, electronically or otherwise,
without my consent first. This walkthrough is ©1998 – 2000
Jonathan Bouldin.

Thanks