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                      Chrono Trigger FAQ/Walkthrough
                          For the Super Nintendo
                   Version 1.1 (Last Updated 3/30/2004)
                             By Devin Morgan

   This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Overview
6. Walkthrough
7. Enemies
8. Bosses
9. Weapons
10. Armor
11. Headgear
12. Accessories
13. Items
14. Techniques
15. Shops
16. Mini-Games
17. Side Quests
18. Endings
19. Secrets/Tips and Tricks
20. Credits
21. Copyright Notice

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.1 (3/30/04): Added information on the Dark Helm, and where to get
it (Death Peak; see walkthrough).

Version 1.05 (9/9/01): Corrected/added a whole bunch of stuff, thanks to
phoenixfxp(at)hotmail.com!

Version 1.0 (8/16/01): The first, complete version of this FAQ.

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Chrono Trigger is Squaresoft's masterpiece game for the Super NES. This game
of the RPG genre introduces new aspects of gameplay, including traveling
through several time periods to change the course of the game, as well as the
use of techniques (basically a magic system like in older games). I don't
want to go too far here, but if you want to try a really great RPG for the
SNES, I definitely recommend this one!

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-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

Living in the seemingly peaceful kingdom of Guardia in 1000 A.D., the child
CRONO was chosen by guardian spirits to save the world from ultimate
devastation. Though Doomsday will not happen until the year 1999, the ancient
seeds of destruction were planted long ago by the evil LAVOS. Your mission in
the world of CHRONO TRIGGER is to travel back and forth through time to
change the course of history, and stop Lavos from succeeding in his dark
plan. On your journey, you will battle monsters and meet many helpful people
in both the past and the future. Some will become your faithful and powerful
companions, while others will give you clues by telling you stories. Pay
attention to what they say, and good luck in your adventure.

FUTURE
 In the future, 2300 A.D., the world has almost been destroyed by the evil
 Lavos. Those who survive are hungry, hurt, and hopeless. Find out how to
 help them, because the future of the world depends on you.

PRESENT
 In 1000 A.D., beneath the surface of peaceful surroundings, monsters from
 the past are scheming to destroy the world while residents, unaware of the
 approaching peril, celebrate in the kingdom of Guardia.

PAST
 Back in 600 A.D., humans are at war against monsters controlled by the evil
 Prince of Darkness. He has already defeated many Guardia knights, so in
 order to help them, you must travel even further back - to 65 Million B.C.
 - when Lavos first arrived on earth.

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-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Control Pad: Move character, move cursor on menu screens

Start: Pause game

Select: View World Map if you're in a Field area

A: Talk to people, open chests, check things, enter an area if you're on the
  World Map

B: Dash (in Field areas only, not the World Map)

X: Open menu screen

Y: Change party members, bring up time compass when aboard the Epoch

L and R: Hold simultaneously to attempt running from battle

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-=-=-=-=-=-=-=-=-=
-=  5. Overview -=
-=-=-=-=-=-=-=-=-=

============
Menu Screens
============

During the game, pressing X opens up the menu screen. From there, you can
press Left or Right to move along the menu bar to pick what you want to use
or change. Here's a quick rundown of each option on that menu bar:

Character Status: The first option on the menu. Here, you can equip any
                 person in your group with new weapons, armor, or
                 accessories.

Item: You can view a list of all the items you currently possess. Any item in
     yellow writing means you can use it right now.

Tech: Use this to view a list of the Techs that each person in your group
     has. You can view all Dual and Triple Techs that any particular person
     has learned and is part of, too.

Configuration: Here, you can configure different aspects of gameplay, which
              will be shown on your screen as you move the cursor down the
              list.

Character Order: You choose what order your currently 3-person party stands
                in. The one on the top is the "leader" in the group and will
                walk in front.

Data Save: You can save your game's current progress in one of three files
          here. You can only save when in the overworld or at designated
          save points.


==========
Techniques
==========

Techniques, or Techs, are your characters' magic spells basically. When you
defeat enemies, you gain Tech Points. After you gain a certain amount of
those points, one of your party members learns a new Tech/magic spell. In the
first part of the game, your party at that point will only be able to learn a
couple of Techs. Only after meeting Spekkio at the End of Time will you be
able to learn/cast magic spells. Each character has a specific element, and
depending on their element, they'll learn a certain type of spell. Below is a
quick list of what element each character has:

Crono: Lightning
Marle: Water
Lucca: Fire
Robo: N/A
Frog: Water
Ayla: N/A
Magus: Shadow

As your party learns new Techs, you'll notice that certain people are
starting to learn Dual Techs. That occurs when two people in the current
party have learned specific spells/Techs, which they can combine to perform a
strong attack in battle. There are also Triple Techs that can be learned, but
all 3 characters in the party must know specific spells, or have a certain
Accessory equipped in order to use it.


===============
Status Ailments
===============

There are many different status-changing effects that enemies can hit you
with during battle. You can use either a Heal item or certain healing Techs
to cure most of these ailments. Here's a quick list of those ailments:

Blind: An "X" appears over a character's head, and the chances of them
      hitting an enemy decreases.

Chaos: A star appears over the character's head, and you lose control of
      them. When their time meter fills, they'll randomly attack any ally or
      enemy, but attack them and they'll be back to their senses.

Poison: Character gradually loses HP each round in battle; purple bubble over
       head appears.

Sleep: As the name implies, the character falls asleep and cannot function in
      battle for several rounds. If attacked, they'll usually wake up.

Lock: A question mark appears over the character's head, and they become
     unable to use any Techs/Magic.

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-=-=-=-=-=-=-=-=-=-=-=
-=  6. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

Introduction
------------

When you start a new game, you'll have to choose the battle settings; either
Active or Wait. I chose the Active setting for my game. After you do that,
give a name to Crono and press Start to begin the game. You'll see a brief
overhead view of the area with some sort of fireworks going off at Leene
Square, as well as balloons floating in the air.

The screen will become blank and you'll hear a voice calling, which is
Crono's mother. She'll come in and open the windows, then tell Crono to
behave himself, and then she'll go downstairs. You now have control of Crono,
so head downstairs yourself and his mother will tell him to meet his inventor
friend (who you'll then name as Lucca). After that, talk to his mother again
to get 200G, and then leave the house.

In the overworld, you can check out many surrounding areas before heading
north to Leene Square. If you're a beginner to this game, head south to the
bunch of buildings, and go to the leftmost one, which is the Mayor's Manor.


Mayor's Manor (1000 A.D.)
-------------------------

In this place, talk to everyone standing around to learn about the gameplay
in this game if you're a beginner. Open the first chest you come across to
get a Tonic. Then, go upstairs and talk to several more people there. Open
the chest in the middle of that room to get 100G, then talk to the man
standing in front of it. Take his advice, then talk to him again to get 300G
more! When you're ready, go back downstairs and exit the manor.

Now, head north to Leene Square, which is the colorful area to the north of
Crono's house.


Leene Square (1000 A.D.)
------------------------

When you enter this area, you'll realize that the Millennial Fair is taking
place here. There are many different mini-games around you can take part in
(see the Mini-Games section of this guide for that list). Also, be sure to
visit the weapons, armor, and item shops, then buy some Tonics, the Iron
Blade, BronzeHelm, and Karate Gi for Crono. Equip that on him, then sell the
old stuff, then continue north into the second area of the square.

You'll see a girl running back and forth in front of you in a panic. Go up to
her and she'll run into you, causing yourself and her to fall, as well as her
pendant. After you both get up, talk to her, then go get the pendant for her
(you can pick up the pendant before talking to her, but that'll affect the
outcome of a later event). Bring her the pendant and she'll introduce herself
as Marle. Allow her to walk with you, and she'll join your party!

Now, there are a few other things you should do while you wait, since Lucca's
invention isn't ready yet according to the people standing at the north end
of this area. Take the path left and down to the west side of this area.
You'll see a pink bag on a counter there; do NOT touch it! Doing so will
affect the outcome of an event later on. You'll see a cat nearby in the
corner. Go up to it and press A, then it'll follow you around.

Head all the way to the east side of this area, near the Soda-Guzzling
Contest table. Talk to the girl standing there and she'll thank you for
finding her cat, and Marle will think you're sweet for helping the girl out.
Next, go back left to the middle area, then go south to the first area of
Leene Square. Talk to Melchior the swordsmith (he's standing to the left of
the upper-right blue tent), and say no when he asks you to get Marle to sell
the pendant. Then, go left and talk to the guy in the other blue tent. Don't
worry about buying Marle equipment yet though; just talk to the merchant and
don't buy anything.

You'll then find out that Lucca's experiment is ready in the north area of
the square. So, go play any other mini-games you want to, then exchange your
Silver Points for regular money by talking to the guy in the purple tent in
the second area of the square.

Now, continue north and Marle will stop you because she wants to look at the
candy. Wait for her patiently (do NOT move, as that also affects a later
event). When she's done, continue north to the next area. Here, you'll hear
Taban, Lucca's father, announcing the newest invention Lucca made. Go up and
talk to him, then talk to Lucca on the left telepod. She'll jump off and
allow you to try her invention. Walk onto the left telepod and Lucca and
Taban will power up the machine, which will warp you to the right telepod,
making the invention a success.

Next, talk to Marle and she'll want to try the invention as well. She'll get
onto the telepod, but her pendant will react, causing her to warp into
another dimension. Taban will freak out, while Lucca has no clue what just
happened. Go to the telepod and take the pendant Marle left behind, then
you'll automatically step onto the telepod. Lucca will then power up the
invention again and send Crono into the same warp that Marle went through.
After that, you'll end up in Truce Canyon in the year 600 A.D.


Truce Canyon (600 A.D.)
-----------------------

When you arrive in this area, move around and 3 Blue Imps will come out to
attack you. Defeat them, then head left into the next area. Go up the ladder
and continue left, then a flying creature will drop a couple Blue Imps down
to fight you. Beat them and go left, then open the chest to get a Tonic. Now,
head south and open another chest to get the PowerGlove accessory (I
recommend you equip Crono with this immediately). Then, go back up a tiny bit
and take the path left and down a ladder. At the bottom, defeat the 2 Blue
Imps and the Roly, then continue southeast out of this area.

Back on the overworld map, head south and visit the Residences to learn about
the area, as well as the Truce Inn if you need to rest from your battles at
the Truce Canyon. Also, check out the Market if you wish to buy some items.
Otherwise, head south and west along the path, then go north into the next
area, which is the Guardia Forest.


Guardia Forest (600 A.D.)
-------------------------

When you enter this area, head north and east when the path splits. Continue
east and a couple of Green Elf and Roly enemies will jump out from the tree.
Defeat them and take the path south and east. You'll see a couple of
sparkling lights on the ground here. Check out the northmost one to get a
Power Tab, then check out the south one, which is a trap that makes enemies
jump out to attack. Beat them, then go back west and north, and this time
take the path all the way north and east.

Go around the bend and you'll see the bushes shake. Check them out and a
creature will jump out and run away, dropping a Shelter for you to keep.
Continue west and check out the next set of bushes that shakes, then defeat
the enemies that pop out. When you reach where the path splits, head
northwest and defeat the next set of enemies that appear. Then, continue
northeast and north out to the overworld again.

On the overworld, take a moment to recover your health with a Tonic or two,
or even a Shelter if you want. When you're ready, go north and enter Guardia
Castle.


Guardia Castle (600 A.D.)
-------------------------

Upon entering Guardia Castle, the two soldiers standing guard will stop you.
The Queen will then come and give you permission to come and follow her into
the castle. So, continue north into the following room, which is the throne
room. Here, talk to the King sitting on the throne to the left, and he'll be
happy since you "saved Queen Leene's life". He'll let you know that she's
been acting rather oddly lately, and that she also lost her coral pin.

After he's done talking, go right and up the hallway, then up the stairs to
the next room. Go up 2 floors, then open the chest in the second room to get
a Tonic. Now, continue going all the way upstairs to the top. When you get
there, go down and talk to the soldier blocking access to the room. He'll
tell you the Queen awaits you, then he'll move, so continue left and up
through the door into her room.

Go up to the Queen and she'll dismiss the two maids in there, then she'll ask
you to come nearer. Walk closer and she'll reveal herself as Marle, disguised
as Queen Leene. She'll explain to you what happened, then the room will
change colors and Marle will say she feels like she's being torn up. Walk up
to her again and she'll vanish without a trace! Now, open the chest to the
left to get Ether, then go down and out of this room.

Go right down the hallway and the maids and the guard will be standing there.
Talk to them if you want, then go up to the stairs, then go all the way down
to the bottom floor again. Walk south and Lucca will come running towards
you. She'll ask you where the girl (Marle) went, then she'll freak out
because she disappeared. Lucca will then explain the situation in more
detail, and how the real Queen Leene must be rescued, or else Marle will
disappear totally.

Lucca will then join you, so head down and left into the throne room. This
time, go left and up the hall, then up the stairs at the end. Go up 2 floors
and open the chest to get 100G, then continue all the way to the top floor.
There, go down and right through the hallway, then up through the door into
the King's room. Open the chest to get a BronzeMail, then equip it on Crono
and leave this room.

Now, go all the way downstairs to the throne room again, then continue south
through the next couple rooms. Back in the first room where you were stopped
earlier, go all the way down toward the exit, but you can head either to the
left (Knight's quarters) or to the right (the kitchen). Visit the kitchen if
you want to recover your status, or the Knight's quarters if you want to
rest/recover. After you're done, go down and exit the castle.

In the overworld again, go south and into the Guardia Forest again.


Guardia Forest (600 A.D.)
-------------------------

Back in this forest area, head all the way south through here while defeating
the enemies along the way for some quick experience/gold. You may want to
leave/reenter this area if you're looking to gain a level or so, or learn new
Techs. Whenever you get done here, take the south exit to the overworld.

Out in the overworld, go east to the Truce Inn and rest if you need to, at
the low price of 10G. Then, visit the Market to the west of it, and buy the
Dart Gun and a BronzeHelm for Lucca, making sure to sell the old equipment.
After that, head all the way west and north to the Cathedral.


Cathedral (600 A.D.)
--------------------

When you enter this place, go up and talk to the nuns kneeling behind the
pews. Then, go and talk to the nun standing by the organ. After that, you'll
see a sparkling light on the floor nearby. Check it out and Lucca will
examine it, revealing that it is a pin of Guardia's royal crest. Suddenly,
the 4 nuns will surround you and turn into monsters, which you must fight.
Defeat the 4 Naga-ettes with your Techs (or the Flame Whirl Dual Tech, if you
learned it).

After you win this fight, Lucca will be relieved for a moment before another
Naga-ette appears and tries to grab her. Then, a frog creature jumps out and
kills it with its sword. After some words are exchanged, choose to go with
the frog, and your new ally (whose name is Frog) will join you. Now, go to
the organ and play it (press A) to reveal a hidden room to the right. So, go
and enter that room.

In this room, go left through the hallway and defeat the Diablos along the
way. Open the 2 chests you pass to get a Tonic and a Revive. Continue left
and go up through the door at the end, then continue straight up the steps to
the upper level. Enter the room in front of you and open the 3 chests to get
a MaidenSuit, an Ether, and a Tonic. Equip Lucca with the MaidenSuit. Leave
the room and go right and up along the balcony, then open the chest at the
end to get the SteelSaber, which you should equip Crono with as his new
weapon.

You'll see spikes to the left, which seem to be blocking access to the room
there. Go left and around the spikes, and hit the switch on the wall to lower
the spikes. Enter that room and talk to the 2 soldiers to find out some
information about this place. Check out the sparkling light in the pot to
find a Power Tab. Now, leave this room and go back down to the lower level.
Head right across the room, defeating the Diablos along the way. At the end,
defeat the Gnashers and go up the steps, then continue straight through the
door into another room.

Talk to the 3 creatures here, making sure to talk to the one at the south end
of the table twice so it leaves the room. Follow it out of the room and up
along the balcony into another room. Here, talk to the creatures disguised as
the Queen, the King, and a soldier. Try to leave the room and they'll reveal
themselves as monsters and fight you. Beat them and open the 2 chests to get
an Ether and 100G.

Now, leave the room and go all the way south to the lower level again. Go
left and defeat the enemies again, then go straight up through the middle of
this room, defeating several Gnashers along the way. Then, continue into the
following room. Here, go left and step into the sparkling circle, which is a
save point (remember this for when you encounter these throughout the game).
Use a Shelter, and save your game at this point, then head up the stairs and
go left. Open the chest at the end to get a Shelter, then go down the stairs
that lead to the lower area. They'll collapse, making you slide to the
bottom.

Go left and talk to the rolled up creature, which turns out to be a Hench
that will attack you. Defeat it and go up through the door and defeat the Mad
Bats here. Hit the switch on the north wall to make more Mad Bats appear.
Beat them as well, then continue north into the next room. Go right through
here and defeat the enemies that appear, then open the chests to get a Tonic
and a Heal. Continue right and beat some more enemies, then at the end, go
down into another room.

Hit the switch on the wall to lower the spikes in the middle room you haven't
yet entered. Beat the enemies in this room, then continue down into the
following room and fight a couple more. When you're done, go up the steps and
into the middle room. You'll be surrounded by enemies here, so be ready to
fight! Defeat them all with your attacks/Techs, then after the battle, open
the chest in the right corner to get the Iron Sword, which you should equip
Frog with right away!

Also in this room, there is an organ. Play it to reveal a hidden room that
you would otherwise have missed. So, leave this room and go left, then slide
down the trap stairs. There, go up through the next couple rooms and head
right toward the middle of this long hall. You'll notice that there's now a
door in the north wall, so go up and into that new room. Defeat the 2
Henches, then continue up the hall and defeat 2 Naga-ettes. After that,
you'll face 2 more Henches at the end of the hall.

Beat them, then recover/save at the save point, then continue up into the
next room. When you enter this room, you'll hear a voice telling the captive
Queen Leene to say goodbye. Move up into this room and you'll see the
Chancellor from Guardia Castle. The Queen will leave for now, then the
Chancellor will change into Yakra, sending you into a boss battle. Read the
Bosses section for help on winning here.

After you win, Queen Leene will come and thank you and tell you to come to
the castle. Before you go, open the chests to free the real Chancellor, and
to find a Mid Ether. After the Chancellor finishes talking and leaves, follow
him to the exit of this room. Talk to Leene and you'll automatically be taken
to the throne room of Guardia Castle.


Guardia Castle (600 A.D.)
-------------------------

When you arrive here, the Chancellor will talk for a moment, then Frog will
feel bad for not protecting the Queen, so he leaves. Now, talk to the King
and Queen, and Lucca will remind you about where Marle (aka Princess Nadia)
disappeared, and how she might be there again. So, go right and up the hall,
then up several sets of stairs to the top, then go down and left along the
hallway and into the Queen's room.

Go up and Marle will reappear, and reveal her true identity as Princess
Nadia. She'll ask you if you would've walked with her at the fair if you knew
her identity. Pick either answer, as it won't affect anything, but say
"Wrong!" if you want to make her happy. After Marle joins you, leave this
room and get back down to the throne room. Talk to Leene and the King, then
go down and out of this room. Talk to Frog in the next room, but he'll leave
ashamed from earlier. So, continue out of the castle to the overworld.

Back in the overworld, head south and into Guardia Forest.


Guardia Forest (600 A.D.)
-------------------------

When you enter this area once again, head southwest and defeat the Roly
Riders that come out. Continue southeast and follow the path as it goes south
and southwest. Defeat the Blue Eaglets, then go around the bend and continue
making your way south to get out of this area completely.

In the overworld screen, head south to the path and follow it to the east.
Stop at the Market if you want to buy Marle better armor, otherwise continue
northeast all the way into Truce Canyon.


Truce Canyon (600 A.D.)
-----------------------

In this area, go north and west and defeat the enemies you encounter. Climb
up the ladder and continue north, defeating the next set of creatures in your
way. Go east across the bridge, then climb down the ladder at the other side.
From there, head east into the next area. Here, you'll see a blue and black
circle in the middle of the area. Lucca will explain that it's a "Gate" that
can take you to the same place in a different time era when used. After she
explains it some more, Lucca will open the portal and your group will step
in, warping back to Leene Square in 1000 A.D.


Leene Square (1000 A.D.)
------------------------

When you arrive back in the present-day era, Marle will invite Crono and
Lucca to dinner at the castle. Lucca will run off saying she has something to
do, so you get to take Marle to the castle by yourself. Anyway, head south to
the next area of this place. The Millennial Fair is still going on and you
can also play the mini-games from before to win Silver Points, which you can
exchange for money. However, the vendors have packed up and left since you
left, so they won't be here to sell you goods. Now, continue south through
the next couple areas to exit Leene Square.

In the overworld, head south and stop at the Market to the west of the path
to buy some goods (particularly the Iron Bow and MaidenSuit for Marle). Then,
continue southwest and north into Guardia Forest.


Guardia Forest (1000 A.D.)
--------------------------

When you enter this area, head north and when the path splits, go east and
southeast into a larger area. Defeat the 3 Hetakes there, and check out the
sparkling object in the upper-right corner of that area to get a Power Tab.
Now, go west and all the way north, then to the east. Approach the creature
running around and it'll cause a couple Beetles to come out, so defeat them
quickly and continue heading north and west through this forest.

Pass by the floating enemy, known as the Avian Chaos, and it'll summon a
couple of Beetles to accompany it into battle against you. Beat them and go
northwest, then defeat the 3 Hetakes that you run into further ahead.
Continue north and east to see the exit of this place. You can go all the way
east to another area, where you'll find a chest that is sealed by a
mysterious energy. Go back to the previous area and head north to exit the
Guardia Forest.

Back in the overworld, take this time to save your game and recover if
needed, then go up into Guardia Castle.


Guardia Castle (1000 A.D.)
--------------------------

Upon entering the castle, the Chancellor will appear and be happy that Marle
(Princess Nadia) is back. However, he accuses Crono of abducting her, and the
soldiers will come and take you away. The next scene is that of a courtroom,
where Crono is on trial for supposedly abducting the princess. Remember how
earlier at the Millennial Fair, I mentioned several events that may affect a
later point in the game. Well, this is that later point, so depending on your
actions at the fair, you will be deemed either innocent or guilty. Here's a
quick list of the events that may/may not determine your innocence:

1. When you ran into Marle and her pendant fell, talk to Marle BEFORE getting
  the pendant.

2. The pink bag on the ledge next to where the man was walking in the west
  area. If you took the bag, the man will testify against you, and vice
  versa.

3. The little girl in the east area that lost her cat. Find the cat in the
  west area by the man and the pink bag, talk to it, then bring it back to
  the girl. She'll testify in your defense at the trial.

4. After you have Marle with you, talk to Melchior. Decline when he asks to
  try and get Marle to sell the pendant.

5. When Marle wants to look at the candy, stand still and wait for her. Do
  not move at all; just be patient and wait.

6. When asked at the trial who started this whole mess, say it was your
  fault.

7. When asked at the trial if Marle's fortune tempted you, say no both times.

If you did all I listed here, you'll have no problem with being deemed as
innocent by the jury. After the verdict, the Chancellor will sentence you to
3 days of solitary confinement (an execution will be added onto that sentence
if you were found guilty). Marle will come and argue it, but the king will
come and the soldiers will take you away. They'll bring you to the
Supervisor, who will give you the sentence of being executed in 3 days (even
if you're proven innocent).

When you awaken in a jail cell, you will find a pink bag nearby which is
filled with Ether (only appears if you were innocent). Drink the cup in the
upper-right corner of the room to recover your HP/MP, and save your game at
the save point as well. Now, you can either wait 3 days in your cell until
the execution, or you can break out right now.

If you wish to break out, go down to the bars 3 times to annoy the guard
enough to make him come in and stop you. When he does so, after you get up
from being knocked down, get behind him and press A several times to kill the
guard, then run out and fight the other guard to be free. However, escaping
now will leave you by yourself to run around in the dungeon, and you won't
meet up with Lucca until the end. However, if you wait the 3 days out, you'll
be taken to the execution chamber. Lucca will come in and kill the Supervisor
and the Soldiers, then you'll be free and she will join you.

After Lucca joins you, open the chest in this room to get a BronzeMail. Now,
leave the room and open another chest to get a Mid Tonic. You'll see another
guy in a guillotine here; release him and he'll introduce himself as Fritz,
then tell you to visit the Market sometime. After he leaves, go down into the
next room and check out the fallen guard to get a Mid Tonic. Continue west
through the hallway and defeat the Guard along the way. Keep going west and
down the stairs to the next area.

Run across the bridge and defeat the Guards that come to stop you, then
continue to the next room. Go down the steps and defeat the 2 Blue Shields,
then go directly west and up the steps to another room. In this room, pull
the first switch on the wall and enter the right cell. The Decedent will come
to life and attack, so defeat it and then leave the cell and go back
downstairs to the previous room. Now, go down and take the southeast stairs
to the next area. Go right across the bridge and into the next room. There,
go right and you'll see a Guard standing there. Press A and you'll knock it
down, giving you access to the switch behind it. Pull the switch and enter
the next room.

In this room, there are 4 chests. Open them to get 2 Ethers and 2 Mid Tonics.
Leave the room and go down the hall, and an Omnicrone will come to fight you.
Defeat it and continue to the next room, then cross the bridge to reach the
room with 4 paths. Go up the northeast steps and cross the bridge again, then
in the next room, head east and defeat the Guard in your way. Go north when
the path splits and head west to fight another Guard. Then, go up the stairs
and cross the bridge to reach another room.

In the room you end up in, defeat the 2 Blue Shields here and take the
southwest steps to another room with jail cells. Open both cells by pulling
the switches on the walls, and open the chest in the right one to get a
Shelter. Now, go back to the previous room and head up the northwest steps to
the next room. Here, go west and into the left cell, then through the hole in
the wall to reach another area.

Outside, go right and climb down the wall to the very bottom, then enter the
hole in the wall. In the cell you turn up in, open the chest to get a
Shelter. There's a hole in the floor of this cell, so check it out and climb
down to the cell below. Open the 2 chests there to get 1500G and a Lode Sword
(equip to Crono right away). Now, press A in front of the wall you climbed
down from to get back to the above room. From there, go through the hole in
the wall and climb all the way up to the top again. Continue through that
room to the following area with the 4 paths.

Back in that room, go up the northeast stairs to the next room. There, go up
another set of stairs to the following room. Go left and through the door
into the next room. Check out the man on the floor to get 5 Mid Tonics! Also,
check out the document on the floor, which will give you information about
the Dragon Tank. Now, go to the save point and recover/save at this point.
After you're done here, continue up into the next room.

Go left across the bridge and you'll feel the ground shake. Continue to the
left and the Dragon Tank will roll in, so you'll have to fight it to proceed.
Read the Bosses section for help on winning this battle. After this, Crono
will destroy the Dragon Tank, just as the Chancellor and 2 soldiers appear to
try and fix it. Instead, the tank will explode and destroy part of the
bridge, but the Chancellor and soldiers are forming the "temporary fix" to
the bridge, so walk across them and into the next room.

There, open the chest to get a Shelter. Continue downstairs and you'll see 2
soldiers standing guard. Try to walk past them and they'll start to come
after you. Run down the hall and towards the exit of the castle, and Marle
will come and yell to the soldiers to stop. The king and Chancellor will come
and stop her, but she'll come with you and Lucca to escape. The soldiers will
then chase you out to Guardia Forest.


Guardia Forest (1000 A.D.)
--------------------------

In the forest, the soldiers trap your party from escaping, so run to the
right into another area. Here, you'll find a Gate to escape through. The
Chancellor and the soldiers will come, so activate the Gate and you'll warp
to the Future, which is 2300 A.D.


Bangor Dome (2300 A.D.)
-----------------------

When you arrive in the future world inside Bangor Dome, your group will have
no clue where they are. So, go south and exit this place.

In the overworld screen, head south to the next large building, which is the
Trann Dome.


Trann Dome (2300 A.D.)
----------------------

When you enter this building, go up and left and talk to the first person you
come across. Answer yes when he asks if you have cash, and he'll offer to
sell you some goods. Buy the Auto Gun for Lucca, as well as the Iron
Helm/Suits  for your party. After that, talk to the other people here and
rest in the Enertron (machine to the far right) to recover HP/MP, then leave
the Trann Dome.

Back in the overworld, head north towards Bangor Dome again, but don't enter
that place. Instead, continue northeast of it and enter Lab 16.


Lab 16 (2300 A.D.)
------------------

When you enter this area, head to the right as far as you can. You'll notice
that there are rats running around here, and they'll steal an item from you
if you make contact, so avoid running into them. Go north and open the chest
past the rat running back and forth to get the Berserker accessory. Now, go
back towards the entrance of this place, and head north from there.

Defeat the Octopods and Meat Eater you come across, and go northwest along a
path through this area. Defeat the Craters and another Meat Eater, then head
east and avoid the rat running about. Continue and you'll see a chest; try to
open it and you'll find out it's a trap. Defeat the enemies that show up,
then try to open the chest again to get a Lode Sword. Now, follow the path
east and north while trying your best to avoid the rats again (all they'll
really do is steal Tonics from you, which you should have plenty of by now
anyway).

Continue to the end, then head west and north into a small alcove with a
chest. Take the Lode Bow inside, equip Marle with it right away, then go
south and west to encounter more enemies. Defeat them and continue by going
west and north, where you'll find several Craters to fight. Beat the Craters,
and then go all the way east past another rat, until you reach the next area
of Lab 16.

In this new area, head east and 3 Shadows will come off the junk car to fight
you. These enemies are unique in the way that normal attacks will always miss
them. Use techs to defeat them quickly and easily. After the fight, continue
south and east along the first path you come across, and defeat the Mutant.
After beating the Mutant, head south and fight some more Shadows if you want.
Otherwise, continue northeast and into another fight with a Mutant. Beat it,
then continue north to exit this lab.

Outside again, head southeast and enter the large building, which is called
the Arris Dome.


Arris Dome (2300 A.D.)
----------------------

When you enter this place, follow the path through this maze until you reach
the area where all the people are hanging out. An old man will be amazed that
your party got through the ruins and could defeat the Mutants. After that, go
left and talk to the old man again. He'll introduce himself and explain that
there's a computer and food in the basement, but robot guards block the
entrance there. Talk to all the people in this room as you make your way to
the left, then use the Enertron to rest.

Now, go around the path to the save point. Before you save, talk to the lady
behind the counter and buy goods if you want to stock up. Then, save your
game and head back around to the area with the people. Go south to the middle
of the room and you'll come to a ladder. Doan (the old man) will question
you, but your group will push on. So, go down the ladder into the next room.

In this room, go left and up to reach 2 consoles, which you need a password
in order to activate. For now, just go left and up the ladder into the next
room. Here, go right along the first path to get to the next beam. From
there, go north and east through this room. You'll come across a statue of a
rat with a note attached to it. Read the note to hear its warning, then
continue west to the far left beam. There, go north to the end, then head to
the east. Go north on the first beam you pass and you'll end up in the next
area.

Go north toward the door and a giant robot will fall from the ceiling,
blocking your group. After your party gets up, you'll have to do battle
against the Guardian and 2 Bits, so read the Bosses section for help on
winning here. After you win, continue up into the next room. There, Lucca
will examine the food and realize that it's all rotten. Marle will check out
the dead man against the wall and find a note on him. The group comes to
look, and takes the Seed that was on the note. Check out the man again and
you'll read the note saying that the rat in the other room is really not a
statue. Now, open the chest to get a Mid Ether, then leave this room.

When you arrive in this room, you'll spot the rat standing nearby. You'll be
prompted to catch it (B to dash, A to catch), so give chase and try to catch
it. If it runs into another room, exit/reenter the room to try again. When
you finally catch it, it'll tell you how to access the secret passage (hold L
and R, and press A). After it leaves, head all the way to the south exit of
this room.

In this room, you'll see the 2 consoles again. Go to the right one (the one
with the sparkling light on it) and hold L and R, then press A to open the
passage to the door to the right. Now, go right and into the next room. Here,
go up and defeat the Bugger and 2 Rats, then continue north to a chest at the
end. Open it to get a Mid Ether, then go back to the entrance of this room.
Go left and up the stairs to the upper level, then go north along the high
path. At the end, go down the stairs and defeat the various enemies moving
around here. Continue south to the next set of stairs, then go up the stairs
and follow the path north all the way into the following room.

In this room, go straight ahead and defeat the Proto 2. Then, go up the
stairs to the upper level and follow it around the wall and to the next part
of this room. Go down the stairs and fight another Proto 2 nearby. Now,
before taking the stairs against the west wall, continue north and defeat
another Proto 2. From there, head east and beat that Proto 2 as well, then go
north to the control panel. Go up to the console and hold L and R while
pressing A (it's the password from earlier) to make a platform appear.
However, the door you're now able to access is sealed for now, but at least
the platform's in place for later.

Anyway, go back west and down the stairs, then go south a little. When you
reach the stairs to the west, go up them and follow that path all the way
into the next room. This next room is the info center, which Lucca points
out. She'll play around with the computer and find out that your next stop is
the Proto Dome to the east. Marle will become curious and push a button,
which shows a visual record of the "Day of Lavos, 1999". She'll then become
upset seeing the destruction being the end of the world, and then ask that
they go and prevent that from happening.

Now, leave this room and head west along the path through this room. Go south
and down the stairs at the other end, then defeat the Proto 2 and continue
south to the next set of stairs. Go up them and follow the path around, and
then south again to the following room. Here, make your way towards the south
end of this room while defeating the enemies along the way. When you get
there, go south and into the next room. In this room, go left and down, then
climb up the ladder to get back into the safe room with all the people.

When you enter this room, the old man Doan will be surprised and everyone
will gather around to find out what happened. Marle will explain to them how
it's their future, and she gives them the seeds you found down below. Doan
will then give you the Bike Key and tell you to go to Lab 32. After that,
recover at the Enertron and save your game, then go east and around the path
to exit Arris Dome.

Back in the overworld, head north to the large group of wrecked buildings
known as Lab 32. Save your game out here, then enter the lab.


Lab 32 (2300 A.D.)
------------------

When you enter this place, go east and open the chest there to get a Mid
Tonic. Then, go west and north through this room and you'll come to the Jet
Bike that Doan was talking about. Check it out and several robots will come
out and surround you. Before you end up fighting them, someone else shows up,
who calls himself Johnny. He challenges you to a race against the Jet Bike,
so tell him you know how to ride. Then, go up and press A by the bike to
start the race.

The object is to get to the end before Johnny (consult the small map along
the bottom of the screen to see how far you are until the end). You also have
3 boosts you can use by pressing B. However, once you use them, they're gone,
so I advise you to save them until the end. After you win, go south to exit
Lab 32.

In the overworld screen again, head east and you'll see the Factory. Pass it
by for now and head south into the Proto Dome.


Proto Dome (2300 A.D.)
----------------------

Upon entering the Proto Dome, head west and defeat the 3 Buggers that appear.
Then, go north and defeat 4 more Buggers you run into. After that, recover at
the Enertron, then go southeast and down the stairs to the lower level. Go
north along that path and you'll come across a deactivated robot. Check it
out and Lucca will tell you she can repair it. After a few moments, she'll
have the robot up and running again. You'll then have to give it a name, so
call it Robo.

Since the door up ahead is locked, Robo says it can get through the Factory
to the north and turn on power to open the door, but someone has to stay
behind to open the door when the power is on. You'll have to choose to leave
either Marle or Lucca behind (I chose to leave Marle and take Lucca, so the
walkthrough will go along as if you took Lucca with you). After you decide,
head back south and exit this dome.

Now that you're in the overworld again, and with Robo, we're going to
backtrack a little. This next area (Sewer Access) is optional, but I'm
choosing to bring you through here because it's good experience, plus there
are a couple of items you should get here. Anyway, head northwest to Lab 32.


Lab 32 (2300 A.D.)
------------------

In this place, go up and check out the Jet Bike to race Johnny again to the
other side of the lab (alternatively, you can just walk all the way down the
path, but you'll have to fight enemies along the way). After you win and get
to the other side, continue south and out of this place.

Back in the overworld, head south and east into the Sewer Access.


Sewer Access (2300 A.D.)
------------------------

Upon entering this area, some creature will call your group thieves, then run
off to tell Sir Krawlie about it. Anyway, climb down the ladder and go east.
Defeat the 2 Edgers and a Nereid, then open the chest to get 600G. Now, head
back west and continue west to fight 2 more Nereids. After that, continue
across the bridge and you'll see two frogs talking. They'll run off after
noticing you're coming, so head across that bridge and go south.

As you go towards the path leading to the next room, Lucca will stop and say
this isn't really a good place to be. Then, continue south into the next
room. Here, climb down the ladder and head west to find a page from an old
diary. Read it, then head back around the path and to the east, where you'll
find a cat. Try talking to it and it'll run away, leaving you to fight 3
Nereids. Use Crono and Robo's Dual Tech Rocket Roll (if you have it) to make
quick work of them. After that, continue along the path and you'll see a
bucket and a can. Press A to kick the bucket in the can, causing 4 Nereids to
appear. Use the Rocket Roll Dual Tech if you have it to beat them, too.

Now, keep going along the path and you'll see a piece of pie on the floor.
Check that it and you'll be attacked again. Beat the Rat and 2 Nereids, then
continue around a bit further. This time, you'll see what appears to be a
save point. Check that one out and you'll enter yet another battle with a
couple of Nereids. Defeat them just like you did before, then continue east
and up a ladder into the next room. Here, go north and fight the 2 Edgers you
see. Then, follow the path north while holding Right so you walk against the
right wall. You'll end up walking into a hidden room.

Follow the path right and hit the switch on the wall at the end to open the
door on the other side. Now, go back west to the main path and continue north
to the end. Then, go east into another hidden room and follow the path east
and south through the now open door. When you get through the door, the 2
frogs from before will be hinting at a bridge that opens when the switch is
on. They can't turn it on, so they split since you're coming.

Head east and north along the path, then across the bridge to reach a chest.
Open it to get a Rage Band, which I recommend you give to either Crono or
Robo (I gave it to Crono). Now, heal your group and go right across the
bridge, where you'll hear a conversation between a Guard and Sir Krawlie.
After the guard flies off, you'll surround Krawlie and fight it. Read the
Bosses section for help on winning here.

After you win, heal and continue south along the path. Defeat the Nereids and
Edgers you encounter, then continue south and all the way west, ignoring the
first path going north for right now. At the end, go north and open the chest
to get a Bolt Sword, which you should equip Crono with immediately! Now, go
back south and east, then across the north bridge you passed up a moment ago,
Climb up the ladder and you'll exit the sewers.

Back in the overworld, head south and enter Keeper's Dome if you want to talk
to the old man inside. Otherwise, go northeast and visit Death Peak.


Death Peak (2300 A.D.)
----------------------

As soon as you enter this area, run north and get to the east wall. Continue
north and you'll see a type of indent in the wall; check it out to find a
Power Tab. You must do this all quickly before the wind blows you off the
mountain entirely. If you can't do this the first time, keep trying until you
get it. After you get it, give it to whoever you want, then go back out of
here.

In the overworld again, go west and back into the Sewer Access area.


Sewer Access (2300 A.D.)
------------------------

Back in the sewer area, climb down the ladder and follow the path going west
and north. Hit the switch on the wall to make the rest of the bridge appear,
then cross the bridge and defeat the enemies there. After that, go south and
into the next room. There, follow the path all the way through this room,
while avoiding all the traps along the way (unless of course you want to
fight those creatures a second time). When you get to the end, climb the
ladder and you'll be in the next room. In this room, go all the way north,
then east across a bridge. From there, go north and up the ladder to exit the
Sewer Access.

Now that you're in the overworld again, it's time to get back to the Proto
Dome and the Factory like we're supposed to be going to. Get through Lab 32
and race Johnny or walk, whichever you prefer, then when you get out at the
other side, go east. Use a Shelter and save your game, then enter the
Factory.


Factory (2300 A.D.)
-------------------

When you enter this factory, go up to the computer screen and press A. Robo
will disable the security here, so you can get through. Defeat the Acid enemy
that pops out, then go right and up the conveyor belt. Then, go west and
defeat the 3 Debuggers that come off the wall. Read the note posted on the
wall the Debuggers came from and it'll tell you which elevator will take you
where. To save yourself some time instead of having to go back and forth
later, go down the east elevator into the Factory area.

There, go south and down a ladder, then go west and north. Go up the ladder
and into the dark room. Go all the way north in it, then all the way east.
Press A to get a Mid Ether, then go back out of that hidden room. Then, go
back south and climb down the ladder to the left. Follow the path all the way
west and open the chest at the end to get a Robin Bow (equip this on Marle
later). Now, go back east and up the ladder, then go east and climb down the
other ladder.

Follow the path south and west to the end, then go up and into another little
room. A giant claw will come down and pick up your group, then drop them on a
conveyor belt in the middle of the room, which moves them into another room.
There, you'll have to fight a Proto 3. Defeat it and you'll be sent to the
next room, where you'll fight a Proto 3 along with 2 Debuggers. Beat them and
you'll be sent into a third room, where you'll fight a Proto 3 and 4
Debuggers!

Keep your party in good shape and defeat these enemies, then you'll finally
go around to another conveyor where you can get off at this point. Wait until
the robots on the conveyor pass, then get back on it and walk right. Get off
at the next stop and open the chest there to get an Ether. Get back onto the
conveyor and try to run to the left, but you'll eventually get pulled off by
the giant claw and be forced to go through those 3 battles again. Get through
it, then when you reach the first stop, go south into the next room.

In this room, defeat the 4 Bugs, then climb up the ladder to the east and go
through the door at the top to enter the following room. Here, go north, then
east when the path splits. Follow that path east and north, then open the
chest nearby to get a Mid Tonic. Now, go through the door into the next room.
Here, check out the computer screen in the center of the room to find out how
to control the crane (Code 0: X A; Code 1: B B).

Then, a couple of Proto 3's will start flying around. Defeat them, then open
the 2 chests to get 400G and a Mid Ether. Now, leave this room and follow the
path south and west, then go north and through the door into another room.
There, defeat the 2 Proto 3 robots, then the 2 Debuggers that fall from the
ceiling. After that, open the chests to get an Ether and a Shelter, then take
the southwest exit to the crane control room. After the beep, input one of
the codes listed above to make the crane move one of the metal barrels onto
the conveyor belt and out of your way. Then, input the other code to move the
second barrel.

Now, go back to the previous room and defeat the enemies if you can't get
around them safely, then go through the opposite door into the next room.
Here, go west and climb down the ladder, then head west along the now clear
path. At the end, go north and through the door into the next room. Here,
open the chest to get a Bolt Sword, then check out the computer screen. It'll
give you another code (XABY), which you'll need for the next area of this
place.

Leave this room and head south, then all the way east to the very end. Then,
climb up the ladder and continue east and south along the path. Go east and
climb up another ladder, then go north and up the elevator into the next
room. Here, get to the west side of the room by defeating the 3 Debuggers in
your way. Then, go down the west elevator into the Lab area of the Factory.
In this room, go south to the save point, where you should recover/save
before going any further.

After you're done here, go west and north through the door, then defeat the
Acid and Alkaline enemies here. Next, check out the computer screen to open
the hatch leading to the next room. Open the chest to get a Shelter, then go
down the ladder in the southeast corner to reach the next room. In this next
room, head all the way west while defeating the Alkalines that appear along
the way. At the far end of the room, head south through the door and defeat
the Acid, then continue south through the next door. Head east and defeat the
next couple of enemies, then go through the north door into another room.

Go east and open the chest to get a Hammer Arm (equip on Robo), then go north
and west to another chest with a Titan Vest inside (give this to Lucca). Now,
check out the computer screen in the northeast area of the room to disable
the security lasers here. Several Acids and Alkalines will fall from the
ceiling, so defeat them. Then, go down the ladder in the southwest corner of
the room to reach the following room. Here, go east and all the way north
through this hallway.

At the end, go west and open the chest to get a Plasma Gun, which you should
equip Lucca with right away! Check out the computer screen and it'll ask for
you to input the password, so press the following buttons after the beep: X A
B Y. Doing that will open the nearby door. Now, go through that door into the
next room.

Here, turn on the power generator in the center of the room, and the security
will be set off in this place. Robo tells you to hurry out of here, so leave
this room and continue south through here as the metal doors close behind
you. At the end, go west and up the ladder to the next room. Here, go east
and south through the door, then continue west and north through 2 more doors
to the end.

In there, 6 robots will come out to block your path. Robo considers them to
be his friends, but they attack and send him away, leaving you and Lucca to
fight them off. Read the Bosses section for help on defeating the R Series.
After you beat them all, Lucca will pull Robo out of the room he was thrown
into, then Crono and Lucca will bring him back to the Proto Dome.


Proto Dome (2300 A.D.)
----------------------

You'll automatically come back here with a badly damaged Robo. Lucca will
repair him, then he'll decide to come with your group. Your group will then
go to the now open room, then warp through the Gate to another area known as
the End of Time.


End of Time
-----------

When you arrive here, head southeast and through the door into the next room.
Here, check out the sparkling pillar to the south to recover your HP/MP, then
save at the save point. Now, talk to the sleeping old man and he'll wake up.
He'll explain to you where you are and what's going on, then he'll tell you
that you can only have 3 members in your party at once, which means you'll
have to leave someone behind for now. I chose for my party: Crono, Lucca, and
Marle. After the old man is done talking, go up and into the next room.

Talk to the round white guy here, who introduces himself as Spekkio, the
Master of War. Answer either choice when he asks if you think he's strong or
weak, then he'll tell you about magic. He'll then ask you to walk clockwise
around his room 3 times, starting from the door. So, walk along the walls,
touching each corner, as you make your way around the room 3 times. After you
do that, talk to Spekkio again and he'll give your current party the ability
to use magic (this is why I didn't have you put Robo in your party; he can't
use magic).

You'll also be given the chance to test your magic against him in battle. Use
your new magic to attack, but don't worry about what he does to your group,
since it's just practice and you won't get a Game Over if your party dies.
After you win, he'll give you a bunch of prizes depending on your party's
level (I got a Magic Tab and 5 Ethers).

Now, leave Spekkio's room and talk to the old man again. He'll tell you to
return to your own era, which is 1000 A.D., so save again and go north
through the hallway into the next room. In the room with the pillars of light
(Gates), check out the rightmost one and use it to warp to Medina Village in
1000 A.D.


Medina Village (1000 A.D.)
--------------------------

When you arrive in this era, you'll fall out of a closet inside a villager's
home! They'll freak out, and as you leave the house, they'll tell you that
other villagers don't take too kindly to humans. After that, leave the house.

Outside in the Medina vicinity, visit the Market or the Inn if you like.
However, you must fight some pretty easy monsters before you can buy anything
or rest at the Inn. I don't recommend buying anything at the Market, because
of the VERY steep prices. Go visit Medina Square (the sparkling point) if you
want to learn about Magus and Lavos and how humans will be supposedly
"doomed". After you're done here, head north and enter the Forest Ruins (the
blue object on the map).


Forest Ruins (1000 A.D.)
------------------------

When you enter this area, go north and west along the first path you pass,
then open the chest to get a Mid Ether. You'll notice a large blue platform
that you cannot access yet, so you might as well leave the forest since
there's nothing else of interest for you here.

Back in the overworld screen, head south to the village area, then visit the
Elder's House if you haven't already done so. There, talk to the people, and
check out the counter to the left of Ozzie VIII to find a Speed Tab. Go
upstairs and check out the sparkling item on the counter to get a Magic Tab.
After you're done here, leave the house and continue southwest along the
path. You'll come to a lone house south of a mountain. That's Melchior's Hut,
and that's where you should go now.


Melchior's Hut (1000 A.D.)
--------------------------

In this house, talk to the old man who is Melchior, and check out what he has
for sale. Buy some new weapons/armor for whoever needs it, as well as a bunch
of Mid Tonics. After you're done here, head towards the door and Melchior
will tell you to go through the cave in the northern mountains to return to
Truce Village. After that, leave the hut.

In the overworld again, save your game and recover your HP/MP if you need to.
Then, go north to the mountains and enter the Heckran Cave.


Heckran Cave (1000 A.D.)
------------------------

As soon as you enter this cave, you'll be attacked by two Hench enemies. Beat
them quickly, then follow the path north and west to the ladder, then climb
down to the ledge below. Open the nearby chest to get an Ether, then climb
down the next ladder to the area below. From there, head west to the end
where you'll have to fight a Jinn Bottle and 3 Octoblushes. Beat them, then
head south into the next room.

Here, head all the way south to the bottom area of the room, then defeat the
2 Tempurites that come out of the ground to attack. Then, head south and into
the following room. Here, go west and defeat the Rolypolys and Cave Bats,
then open the chest to get a MagicScarf. Now, go back out to the previous
room. There, go north and west and open the chest to get a Mid Ether. Then,
continue north and west, and defeat the 4 Tempurites that come out. After
that, head north and open the chest to get an Ether. Now, head all the way
south and into the next room.

In this room, go south and defeat the group of Rolypoly enemies that roll in.
Then, go west and defeat several Cave Bats, too. After you beat them,
continue west and north into the following room. Here, go north and defeat a
Jinn Bottle and the Octoblushes it shoots out to fight with it. Next,
continue up the path and you'll see a chest you cannot open since it's sealed
with a mysterious energy. Ignore it for now and keep going into the next
room. Here, go down the ladder and into the water, then follow the watery
path east and north to the end.

Climb up onto the dry land at the end, then recover and rest at the save
point. After that, head north into the next room. In here, go forward and a
giant monster known as Heckran will come and fight you. Read the Bosses
section for help on defeating it. After you win this battle, continue north
and up the steps to a small pool. Jump in and you'll be sent through a water
vortex, which drops you off out in the overworld near Lucca's House. So, go
inside the house since you're here.


Lucca's House (1000 A.D.)
-------------------------

Inside Lucca's home, go north and through the door, then go up the east
stairs. In this room, talk to Lara, the woman in the wheelchair. Taban,
Lucca's father will come in and give Lara the day's earnings, then he goes
back downstairs. After he leaves, follow him downstairs and into the first
room. Talk to Taban and he'll give you a Taban Vest, which Lucca can equip.
After that, leave the house.

Back in the overworld, head north across the bridge and visit the Truce
Market.


Truce Market (1000 A.D.)
------------------------

When you enter, go up and talk to Fritz, who runs this shop. He'll thank you
again from earlier and give you 10 Mid Ethers as a reward for your kindness.
His father will come out and thank you, too. Anyway, buy some Mid Tonics or
Shelters if you need them, and sell any old equipment in your inventory.
Then, leave this market.

Outside again, go north and stop by Crono's house if you want to rest or talk
to Crono's mom. Otherwise, continue north to Leene Square.


Leene Square (1000 A.D.)
------------------------

When you enter this area, you'll still notice the Millennial Fair is going
on. Head north all the way through Leene Square to the area where Lucca's
invention is set up. Use the Gate there to warp to the End of Time. From
there, check out the new warp pillar and head to Truce Canyon, 600 A.D.


Truce Canyon (600 A.D.)
-----------------------

When you arrive here, head west into the next area. Climb up the ladder and
follow the path north and west, then defeat the Imp Aces that fly in. Then,
continue south and down another ladder. Defeat a couple more easy enemies and
head southeast to exit this place.

In the overworld, head south and west along the path, then continue south to
the Zenan Bridge.


Zenan Bridge (600 A.D.)
-----------------------

Here, talk to all the knights standing around, especially the gold-clad
Knight Captain. They'll explain that the food rations have run out, and that
Guardia Castle hasn't sent supplies yet. So, your next stop will be the
castle, so leave the bridge area and head north into the Guardia Forest.


Guardia Forest (600 A.D.)
-------------------------

When you enter this area, head north and west when the path splits. Follow it
west and north, then northwest some more. Continue north and east, then north
again to exit this forest.

Now, continue north into Guardia Castle.


Guardia Castle (600 A.D.)
-------------------------

When you enter the castle, the guards will stop you, but realize who you are
and let you go ahead. Go up to the throne room and talk to the Chancellor if
you want. Then, go back to the entrance of the castle and head east and north
into the kitchen. Go down and talk to the chef, who's rushing around there.
He'll argue with the maids about his brother, who is the Knight Captain. Open
the chest nearby to get an Ether. Now, leave here and head back upstairs,
then toward the exit. The chef will tell you to wait, then he'll run up and
give you a Jerky, as well as a Power Tab. After he leaves, continue out of
the castle.

Outside, head south through the forest to the other end, then continue south
to the Zenan Bridge.


Zenan Bridge (600 A.D.)
-----------------------

Back on the bridge, you'll see that the troops are being beaten badly. Talk
to the Knight Captain and give him the Jerky, then you'll hear more about the
battle taking place, and how the "Hero" made it through alive. Talk to the
captain again and agree to help, and he'll give you a Gold Helm (equip on
Crono). After you're done talking, go west across the bridge and you'll see a
couple skeleton enemies defeat a few knights.

A creature named Ozzie will show up and fight you, along with the 2 Deceased
enemies. Use magic to defeat the Deceased enemies, then attack Ozzie to make
him run away. Chase him down and defeat the next set of Deceased, then attack
Ozzie again to make him run. Continue following him to the end, then a bunch
of skeletons will come together to form Zombor, which you must fight. Read
the Bosses section for help on beating this creature. After you win, continue
west to get out of this area.

Back in the overworld, head south and east into the Dorino village vicinity.
Visit the Market if you need items, then visit the Elder's House to hear a
conversation between the Elder and a guy named Toma. After Toma leaves, talk
to the Elder. Then, head to the Dorino Inn and talk to Toma by the bar (he's
the one in the middle). Pay his tab and he'll give you information about the
southern woods.

After that, talk to the other people around and they'll talk about the
Masamune and Denadoro Mountains. Now, leave the bar and head southeast to a
lone house, which is Fiona's House. Open the 2 chests in her house to get 2
Mid Ethers, then talk to Fiona if you want before leaving. After that, head
north and into the Denadoro Mts.


Denadoro Mts. (600 A.D.)
------------------------

When you enter this area, head straight ahead and defeat the enemies, then
open the chest nearby to get 300G. Continue north all the way to a ladder,
and you'll see a boy being chased down by a Goblin. Defeat the Goblin and the
boy will be on a high ledge nearby, telling you to get away quickly. You'll
then have to fight an Ogan; defeat it by burning its weapon, then attacking.
Next, climb the ladder to reach the next area. When you enter this area, go
southwest and back down to the previous area on the ledge. Open the chest
there to get a Revive, then go back up to the next area.

Here, go up and you'll see an Ogan that doesn't respond to you. Try to
continue north and a Free Lancer will awaken it, then they'll both attack.
Beat them, and head west on a path under the cliff, then open the chest to
get an Ether. Now, keep going north and across a bridge, then climb up the
ladder. Defeat the Ogan and Goblin further ahead, then open the chest behind
them to get 500G. Now, head east across a bridge and follow the path south,
where an Ogan will charge at you. Defeat it, then climb up the ladder and
continue all the way north into the next area.

In this next area, go east and defeat the Free Lancer that drops down. Then,
take the narrow path to the north and open the chest to get a Mid Ether. Now,
go back south to the main path and continue heading northeast. Defeat 2 Free
Lancers and open another chest to get a Revive. Then, climb up the nearby
ladder and open the chest to the north to get a Gold Helm, which you should
equip on Robo. Now, climb up the ladder and defeat the Ogan sitting there.

After that, go west and beat the Free Lancer and Ogan. Head south and west
and down the ladder, then open the chest to get a Mid Tonic. Get back up,
then go north and west to the next area. Here, go north and up the ladder,
while avoiding the rocks being thrown at you (you take damage each time
you're hit). Open the chest to get a Mid Tonic, then climb up another ladder
to the north and head east to the next area. Go east and defeat the enemies,
then climb up the ladder and head north. Defeat the Free Lancers that
surround you, and then open the chest off in the corner up ahead. Next,
follow the path northwest to the next area.

At the summit of this mountain, defeat the several groups of enemies that
come to fight you as you move along. After you get through them all, go west
into the next area. Here, open the chest in front of you to get 300G. Then,
head north and west and defeat some more enemies. Go north and east into the
water and around the bend, then open the chest to get a Mid Tonic. Now, go
back west and south towards the top of the waterfalls. Go west and drop down
the left waterfall to the ledge below.

Open the chest to get a SilverStud, then drop down to the next ledge. Head
east and south, then open the chest below the ledge to get a SilverErng. Now,
continue north to the next area. Continue north and west through the next
couple areas to get back to where you were just moments earlier (in the
watery area before dropping off the falls). When you get back there again, go
northwest onto the ledge at the other side. Open the chest on the west ledge
to get a Mid Ether, then climb down the ladder and you'll be attacked by 2
Free Lancers. Beat them and continue to the next area.

Here, go west and defeat the 3 Bellbirds, then cross the bridge. Talk to the
white creature several times and it'll give you a Magic Tab. Then, go south
to the next area. In this area, go forward and rest/save at the save point.
Now, go west and climb down the ladder, then go east to a chest containing a
Mid Ether. Continue south and down a ladder, then go to the east into the
next area. Here, open the somewhat hidden chest to the north to get a Gold
Suit (I recommend equipping this on Lucca).

Then, go south and avoid the rocks being thrown at you, then climb down the
ladder and open the chest nearby to get a Shelter. Go east and defeat the
Goblins, then climb up the ladder and a Free Lancer will knock you down.
Defeat the Free Lancers and Ogans that appear, then climb up that ladder
again and continue north into the cave. There, talk to the kid wandering
around, then restore your party's HP/MP. I recommend your party at this point
be Crono, Lucca, and Robo.

Now, go up towards the Masamune sword, and the kid will stop you. Say that
you wanted the sword and the other kid will come out from behind the sword.
They are the brothers Masa and Mune, and you'll have to fight them, so read
the Bosses section for help on winning. After this first fight, Masa and Mune
will combine and you'll have to fight their tougher combined form. Read the
Bosses section to beat that form as well.

After you win this battle, the brothers will separate and leave, so go up and
claim the sword. You'll get the broken Bent Sword, then Masa and Mune will
send you out to the base of the mountain.

Out in the overworld again, head south to the Porre area. Visit the Market
and buy some new equipment for your crew, selling off the old stuff. Also,
check out the sparkling object on the floor to the left to get a Power Tab.
Next, go visit the Cafe and talk to Toma at the far left end of the bar. Buy
him another drink and hear what he has to say. Talk to everyone else here if
you like, then leave and visit Tata (the supposed "Hero") at his house to the
south. Talk to Tata and he'll apologize and give you the Hero Medal. Talk to
his father if you want, then leave the house. Now, head northwest and into
the Cursed Woods.


Cursed Woods (600 A.D.)
-----------------------

When you enter this area, head north and defeat the T'poles and Gnawers you
encounter. Open the chest to the east to get a Mid Tonic, then continue north
and defeat the next bunch of enemies. After that, open another chest to find
a Shelter, then continue all the way to the end, while defeating the enemies
along the way. You'll see a bush shake in the end area, so check behind it to
enter a hidden room. Climb down the ladder and Frog will come out to see you.

When he walks away, follow him and talk to him again. After he walks across
the room, check out the sparkling object and it'll end up being a broken
piece of the Masamune. Robo will read what's on the sword, and it says
"Melchior", which means it's a good idea to go visit him in Medina Village
next. So, talk to Frog again if you want, then leave this little hideout.
Head south through here and defeat the enemies, then you'll be outside again.

In the overworld, head east and north all the way towards the Dorino area.
Rest at the inn if you want, otherwise continue northwest and walk across the
Zenan Bridge. At the other side, continue northeast to the Truce Canyon.
There, get through the area to reach the Gate, then warp to the End of Time.


End of Time
-----------

When you arrive here, recover and save in the middle room if you like, then
use the warp leading to Medina Village, 1000 A.D.


Medina Village (1000 A.D.)
--------------------------

When you arrive in a closet in a villager's house, step out and exit the
house. Outside, head southwest to Melchior's Hut.


Melchior's Hut (1000 A.D.)
--------------------------

Inside this hut, talk to Melchior and he'll be surprised that you have the
broken Masamune. He'll then tell you that you need some Dreamstone in order
to fix it. After he's done, leave the hut.

Now, head back to the house you came out of and enter the closet to warp back
to the End of Time. There, use the warp pillar you haven't yet used, and warp
to Mystic Mountain in the year 65,000,000 B.C.


Mystic Mountain (65,000,000 B.C.)
---------------------------------

When you arrive here, you'll drop down to a lower area where a bunch of
Reptites are running around. Several of them will fight you, so defeat them
and more will show up. It seems like you're greatly outnumbered, but some
girl comes and defeats a few of them, leaving you to fight the rest. After
you win that battle, the girl will check out your group and introduce herself
as Ayla.

She will then invite you to Ioka Village, so follow her southeast to the next
area. Here, she'll run off on a higher ledge, so head south and open the
chest to get a Berserker accessory. Defeat the 4 Runners up ahead, then
continue south and defeat the 2 spinning Kilwalas further down the path. Keep
going southward and defeat the enemies you run into, then at the end Ayla
will lead you out of here. Follow her south to exit this place.

Out in the overworld of this prehistoric place, head east and north to the
small huts set up, which is Ioka Village. Enter the huts and talk to the
people (a guy in the east hut will offer sweet water, which recovers your HP
and MP). You'll find out that the chief has stones, and his hut is north of
the village. So, head north and across the bridge, then visit the east hut
before going to the Chief's Hut.

Talk to the people here and buy a couple Mid Tonics from the trader if you
want. You'll also find out that thunder is good against dinosaur enemies.
Now, leave this hut and go west to the Chief's Hut. Inside, talk to Ayla and
she'll take you to the party at the Meeting Place.


Meeting Place (65,000,000 B.C.)
-------------------------------

Here, there's a party going on, complete with music playing and people
dancing. Talk to Ayla, your other party members standing around, and the
other people. Then, go and talk to Ayla again and she'll tell you about Azala
and how they want to destroy the villages here. Wander around, then come talk
to Ayla again. She'll show you a red stone, then she offers to give it up if
you beat her. When she challenges you, accept the challenge and it'll be a
soup-drinking contest. Press A quickly many times and drink the most bowls of
soup. If you win, the contest will be over and Ayla will give you the stone.
You'll then drink one last bowl, and then the party's over.

When you wake up at the site of the party the next day, you'll find out that
the Gate Key was stolen. You automatically go to the Chief's Hut to find
Ayla. She's sleeping, so go up and talk to her and she will wake up. She'll
say that it was Reptites that stole the Gate Key, and she wants to come with
you to beat them. You now have to choose who the third party member for this
adventure is. I recommend either Robo or Lucca at this point (I took Robo).
Now, leave the hut and you'll be outside again.

Out here, head east to the nearby hut. Talk to the people and you'll find out
that you can trade items (Petals, Fangs, Horns, and Feathers) for weapons and
items. The list of what you can get for what is in the Shops section. Leave
here and go south across the bridge, then visit the other 2 huts. One guy in
the east hut will give you a Tonic when you talk to him now. You'll also find
out that the Reptites went to the Forest Maze to the south. So leave the huts
and continue south to the Forest Maze.


Forest Maze (65,000,000 B.C.)
-----------------------------

When you enter this area, go and talk to Kino, who is the boy to the east.
He'll confess that he stole your items because he felt Ayla doesn't like him.
After a brief conversation, Kino and Ayla will make up and Kino will say that
the Reptites took the items and ran. After Kino leaves, head east and open
the first chest to get a Mid Tonic. Then, climb down the vine nearby to reach
the lower area, and head south.

Defeat the enemies, then open another chest to get a Revive. Now, go north
and east and climb down another vine. Then, go around the tree and walk
across the log bridge to the east. Take the path south and open the chest you
come across to get a Mid Tonic. From here, head back to the north and when
the path splits again, go west to yet another chest. Open that one to get a
Mid Ether. Now, go east and follow the footsteps all the way to the east. At
the end, go south and defeat the Winged Ape that comes out.

Now, continue south and to the west, then open the chest to get a Revive.
Then, go back east and continue southward along the path, defeating the group
of enemies that come to attack you. After that fight, open the chest to the
far south and get a Shelter, then head east and north along the upper path.
Follow that path north and west, then south and west until the path splits
again. Here, take the southmost path to the west and open the chest you find
to get a Mid Tonic.

Go back and head north on the first path you pass. Go west and defeat the
enemies, then open the chest in the southwest corner to get a Heal. Then, go
back southeast to the path you came from and continue east to the green area.
Head northwest and defeat the Gold Eaglets you encounter there. After you
beat them, continue northwest along the path, then to the south where a
couple of Runners will attack. Beat them, then head all the way east and
south to a chest containing a Mid Ether. After that, take the path all the
way west and south to exit this area completely.

Back in the overworld, use a Shelter to rest. Also, now would be a good time
to save your game. After that, head south and enter the Reptite Lair.


Reptite Lair (65,000,000 B.C.)
------------------------------

When you enter this cave, go right into the following room. Here, go east and
defeat the 4 Evilweevil enemies that you come across. Then, check out the
hole in the ground to drop down into the next room. In that room, defeat a
couple more Evilweevils and go down another hole to the room below. There,
defeat the Megasaur (use Crono's *Lightning as advised by the people in
Ioka). After you beat it, drop down the hole into another room.

Here, defeat the Reptites and Megasaurs, then open the chest in the southwest
corner to get a Rock Helm, which you should equip on Crono for now. Also,
open the chest in the northeast area of the room to get a Full Ether. Now, go
east and into the next room. Here, defeat the enemies in this room roaming
around, then continue north and defeat the enemies guarding the door to the
next room. After that, recover your HP/MP with a Shelter at the save point,
then save your game before continuing.

When you're ready with your group (the group I'm taking here is Crono, Ayla,
and Robo), continue north to the following room. Here, go north and your
group will notice Azala standing there. Azala will ask you what the Gate Key
is for; pick either answer since it doesn't really matter. Azala will call
out Nizbel to fight you. Read the Bosses section for help on defeating this
giant dinosaur. When you win, Azala will be amazed that the "apes" beat
Nizbel. You'll regain the Gate Key, and then you'll automatically be taken to
the Chief Hut in Ioka Village.

Ayla and Kino will say their goodbyes, as will your party. After that, leave
the hut and visit the trading hut to the east. Trade in some of the Fangs,
Horns, Feathers, and Petals you've found from defeating enemies to get new
weapons for everyone in your party, as well as some Ruby Vests and Stone
Helms if you have enough items to do so. If you don't, go out and fight
enemies until you have what you need. After you're done trading here,
continue south and west to Mystic Mountain.


Mystic Mountain (65,000,000 B.C.)
---------------------------------

When you arrive here, head all the way north while defeating the enemies
along the way. Continue all the way to the next area. There, go northwest to
reach the following area. Here, go north to the top of the cliff and jump off
above the Gate to warp back to the End of Time. When you get there, take the
warp to Medina Village in 1000 A.D.


Medina Village (1000 A.D.)
--------------------------

When you arrive out of the closet here, leave the house and head southwest
towards Melchior's Hut.


Melchior's Hut (1000 A.D.)
--------------------------

Enter the hut and talk to Melchior, and he'll be surprised you have the
Dreamstone and Masamune. He will then go and fix the sword, so go downstairs
and wait. After Melchior is finished, you'll all go upstairs again and
receive the fixed Masamune. Now it's time to bring it to Frog, so let's leave
the hut.

Head northeast to the home in Medina Village you warped into, and go into the
closet to warp again to the End of Time. From there, warp to Truce Canyon in
600 A.D. When you get there, get through the simple enemies of the area until
you're in the overworld area.

Outside, head southwest and along the path. Go across the Zenan Bridge to the
south, then go southeast through Dorino and past Fiona's House. Continue
south and west, then north to the Cursed Woods.


Cursed Woods (600 A.D.)
-----------------------

When you enter this area, head all the way north while defeating the enemies
along the way. At the northmost point of this area, go behind the bush and
climb into Frog's hideout. Talk to Frog and give him the Masamune, and he'll
consider joining your group. Stay the night and you'll see a flashback of
what happened with Glenn and Cyrus when they encountered Magus a while back.

Anyway, when your group wakes up, Frog decides that they should all go to
fight Magus. Crono and Frog must be in your group, so you can pick one more
person to come with you. Pick either Lucca or Robo to come with you here (I
chose Lucca this time around). When you're ready, leave the hideout and fight
your way out of the woods again.

Back in the overworld, head east to the Porre Market and buy Frog a Gold Suit
to enhance his defense for now. Then, continue all the way north to Truce
Canyon again. When you get there, continue to the Gate and warp to the End of
Time.


End of Time
-----------

When you get here, go down the hall to the middle room. Go through the north
door into Spekkio's room, then talk to Spekkio inside to introduce Frog to
him. Spekkio will teach Frog the *Water magic and allow your group to face
Spekkio to try out the magic. Use magic spells to hurt Spekkio (doesn't
matter if you win or not here). After you're done, leave the room and
rest/save your game here. Then, go up the hallway to the north and take the
warp to Truce Canyon in 600 A.D. again.

When you arrive there, head through the area to the overworld, then continue
southwest and across Zenan Bridge. From there, head all the way east past
Fiona's House and you'll come across another smaller mountain, which is the
Magic Cave. So, save your game and recover, then enter the Magic Cave.


Magic Cave (600 A.D.)
---------------------

When you enter this area, Frog will have another flashback similar to the one
from before. After the flashback, Frog will take the Masamune and break a
hole in the wall, opening the Magic Cave. Your group will automatically run
inside. There, defeat the Vamp and Gremlin enemies nearby. After that,
continue east and north along the path through the cave. Defeat some more
enemies and you'll see a pack of Gremlins run away.

Run after them to the end, then defeat them and the other enemies that
appear. Then, go north and up the steps to find a fallen soldier at the top.
Check him out to find a note, regarding a creature in Magus's Lair known as
the Juggler, and how it raises its guard when attacked. Anyway, continue
north to exit this cave.

Out in the overworld again, rest with a Shelter and save your game here. When
you're ready, go north and enter Magus's Lair.


Magus's Lair (600 A.D.)
-----------------------

When you enter this area, go straight ahead and Frog will point out the
obvious. After that, continue ahead into the actual castle. Here, go straight
up the stairs and take the left path into the next room. There, go north and
talk to the people, then open the chest the boy is standing in front of to
get a Mid Ether. Continue up the stairs and talk to the people there, then
head into the next room. In this room, go straight ahead and open the 2
chests in the corners to get another Mid Ether and a Shelter. Now, go back
through the past couple of rooms to the main room you entered the castle in.

Now, go east and enter the right room. Here, talk to the 4 kids surrounding a
treasure chest, then continue to the following room. In this room, go north
and you'll recognize some familiar faces. Open the chest along the way to get
a Mid Ether, then continue to the next room. There's nothing here for you to
take, so head back south to the first room of the castle. You'll now notice
that there is a save point in the middle of the room. Go towards it and Ozzie
will appear. He'll taunt Frog, then send a bunch of monsters to fight you
before leaving. Defeat these creatures, then head into the west room again.

In this room, there will now be monsters for you to fight. Talk to the
largest one straight ahead and defeat it, along with the skeletons nearby.
Then, continue north and defeat some more enemies before heading into the
next room. In the next room, talk to the people standing there and you'll
find that none of them except the one in the middle will talk. Talk to the
one in the middle and they'll all turn into Decedents for you to fight.

Beat them and Slash will appear. Take a moment to recover your HP, then talk
to him. You'll then enter battle, so read the Bosses section for help on
winning here. After you win, take the Slasher sword that he leaves behind and
equip it on Crono. Then, rest with a Shelter and save at the save point that
appears. When you're ready, leave this room and head south while defeating
the enemies along the way. Continue into the following room, and head east to
the other side of the room. Then, enter the east room.

In the east room, go up and talk to the kids surrounding the treasure again.
Tell them you want the treasure, and they'll turn into Shadows for you to
fight. Use magic to defeat them, then open the chest to get a Barrier item.
Now, continue ahead into the following room. Here, go up and talk to Taban
(if Lucca is in your party; otherwise someone else will be there for the
corresponding third party member) in front of you. He'll turn into a monster,
and several others will join in to fight.

Defeat them, then continue up to see Queen Leene, who will also turn into a
group of enemies to fight. Beat them and keep going north to meet Crono's
mom, who turns into monsters as well. Defeat them all, then continue into the
next room. Here, recover before talking to Flea up ahead. When you're ready,
go up and talk to Flea to start the battle. Read the Bosses section for help
on winning here. After the fight, check out the sparkling object on the floor
to get a Magic Tab. Now, go south to leave this room.

Head all the way south through here, defeating the people that turn into
monsters along the way. Continue through to the next room, then walk around
the chest there and keep going into the next room. In this large room, go
west to the save point and you'll be warped to another room. Here, go north
and defeat the enemies along the way. At the end, you'll meet Ozzie again.
He'll call for help, but since you defeated Flea and Slash, he'll run away.
Open the chest to the right to get a Mist Robe (equip on Lucca or Marle,
whoever's in your party). Then, continue to the next room.

Here, you'll notice several conveyors belts with giant blades moving up and
down on each belt. Go up the first belt when the blade is going up so you
don't get hit (each time you're hit, you lose HP), then go down the next one.
Open the chest to get a Dark Mail, which you should give to Frog. Then,
continue up and down the conveyor belts, but be careful since Ozzie will
increase the speed of which the blade goes up and down. When you get to the
end, Ozzie will run away, so go west to where he was standing and open the
chest to get a DoomFinger (weapon to equip on Robo). Next, go east and north
into the next room.

There, go west through the side-view area while defeating the enemies along
the way. Head all the way up the stairs and through this large side-view
room, while continuing to defeat the enemies you encounter. Keep going all
the way to the next room at the top. In this next room, go south and Ozzie
will drop you into a room below, where you'll fight 6 Decadents. Kill them
quickly with a *Lightning2 spell from Crono. After that, open the 4 chests in
the upper-left and upper-right sides of the room to get a Mid Ether, a Lapis,
a Barrier, and a Shelter. Also, get to the lower-right corner of the room and
check out the sparkling object on the floor to get a Magic Tab.

You'll notice there are 4 save points here, one on each side of the room. Two
of them will attack you when you touch them, one of them is a real save
point, and the last one is the one that'll warp you to the next area. The two
that will attack are directly across from each other, so keep that in mind.
Beat them and find the real save point, then rest/save before warping to the
next room.

When you get back to Ozzie's trap room, walk around the hole in the floor and
continue through the room. Continue and you'll be dropped into another trap
room, which is the same exact room you were just in. Get to the warp to be
brought back up, then continue through towards Ozzie. After going through
several traps, you'll end up getting to Ozzie. He'll run away again, so
follow him through the door into the next room.

Make your way to the top of this side-view room while defeating the enemies
along the way. In the following area, continue north and defeat the enemies
that are raised up into the room along the way. When you get to the very end
where Ozzie is standing, he'll run away once again. Open the chest to get a
Speed Belt, then continue to the next room. Go up this hallway and defeat
several more enemies, then open the chest at the end to get a Revive, and
continue to the next room.

Here, you'll finally meet Ozzie face to face. Open the 2 chests in both
corners to get a Mist Robe and a MagicScarf, then talk to Ozzie. He will then
challenge you to battle, and you'll fight. Ozzie will be protected by a giant
ice barrier, and when you hit him, your group will be hit by a counterattack,
so be careful. Anyway, target one of the cranks on the side to make it turn.
After each round, target the next one until Ozzie drops into a pit, ending
the battle.

When the save points appear, rest/save at the real one (the one to the
right), then step into the warp to reach the next area. Head west and down
the stairs, then defeat all the Vamps that follow you at the end. Then, just
go into the next room. You'll hear a voice here, so continue north and you'll
keep hearing the voice. Before you get to the end, I recommend you get Robo
as your third party member to fight with Crono and Frog. When you get to the
end, you'll meet Magus. After some words, you'll fight, so read the Bosses
section for help on winning this fight.

After the fight, a rumbling will occur and a giant Gate will suck everyone
in. Your group will then awaken in Ayla's hut in 65,000,000 B.C.


Chief Hut (65,000,000 B.C.)
---------------------------

Upon arriving here, Ayla will explain that she found you all hurt by Mystic
Mountains. After your group rests, she'll tell you to go to the Laruba area.
Then, she'll call Kino and they'll both leave. Now, your group should go too.

Outside, go east to the hut, where the trader inside has different items to
trade this time. You might not have enough Fangs, Feathers, Horns, or Petals
left to get anything now, so just remember this place for later. Now,
continue north and west to the Laruba's Ruins.


Laruba's Ruins (65,000,000 B.C.)
--------------------------------

When you enter this area, go up and the people will tell you that the
Reptites took Kino and the village was ruined by them. Continue up and you'll
hear Ayla talking to the old man about getting the Dactyl and beating the
Reptites. After she leaves, follow her and leave this place.

Go back south and east, then take the path directly north to the Dactyl Nest.


Dactyl Nest (65,000,000 B.C.)
-----------------------------

In this area, go north and defeat the Cave Ape and Shist enemies. Then, head
north all the way to the end, where you'll have to defeat 2 Avian Rex
enemies. Beat them, then climb up the wall to the upper ledge and open the
nearby chest to get a Mid Ether. Now, follow the path west and south all the
way to the end, then defeat the 3 Shists you come across. Open the chest in
the southeast corner to get a Mid Tonic, then continue north along the east
side of the area. Climb up the wall, then head east to the next area.

Here, defeat the enemies and head north. Climb up the wall at the end, then
head south. Defeat the enemies here, then open the chest to get a Meso Mail,
which you should equip on someone with lower defense. Then, climb up the next
wall and continue north to the wall at the end. Head towards it and enemies
will come out; beat them and climb up to continue on to the next area. Here,
you'll see Ayla call the Dactyl, so head up to where she is.

After a quick talk, she'll join your group and you'll have to choose who the
third party member is. I recommend getting either Frog or Robo due to their
strong attack power/healing abilities (I took Frog at this point). When
you're ready, your group will leave on the backs of 3 dactyls.

Outside again, fly south and east to find a castle atop a high peak. Land
there and save/rest, then enter the Tyrano Lair.


Tyrano Lair (65,000,000 B.C.)
-----------------------------

When you enter this area, go straight ahead and defeat the Cave Apes and
Reptite. Then, go north and into the right skull through the room. Go up the
stairs at the end to reach the next room. Here, go south and defeat the
Reptites, then go right and press the switch next to the closed gate to free
the group of prisoners there. Continue east and defeat the Reptites, then go
down the stairs to the next room. Here, go south and west to find a bunch of
Reptites bothering the prisoner. They'll spot you, so defeat them and head to
the gate the Reptites were in front of a moment ago.

Talk to Kino, who was trapped, and he'll explain what happened. Ayla will get
in and break the gate, then Kino will run off wanting to show you something.
Check inside the jail and open the chest to get a Mid Ether, then head back
upstairs. Go around this room and follow Kino through the next couple rooms.
When he stops in the first room of the lair, he'll open the left skull so you
can go through. So, go up through that skull and head upstairs to the next
area.

In this room, there are enemies on both sides of the room, with a floor
switch on each side as well. If you want to fight, go up to the monsters and
fight. But if not, just step on the floor switches and they'll drop into the
pit so you don't have to fight. Head east and south through the right door to
the next room. Here, defeat the groups of enemies and head into the next
room. There are two chests here; open ONLY the first one to get a Full Tonic.
The other one is a trap, so you don't want to bother with it.

Now, go back to the room with the enemies and floor switches. Here, go all
the way west and through the west door into the next area. This room is dark,
and there are hidden warp tiles that take you to different parts of the room.
It can be quite annoying, since you also have to fight enemies after warping
to certain spots as well. Please consult my map for this room, posted at
GameFAQs, for help getting through here and collecting the 4 treasures (Meso
Mail, CeraTopper, Tonic, and Revive). Get to the upper-left area of the room,
then continue up to the next room. Here, just head south to the following
room.

Here, go east and defeat the enemies along the way. When you get to the other
side of this area, go north into the open room. In this room, you'll see 2
switches on the floor. Step on the right one to open the skull head in front
of you. If you step on the left one, the head will open, but enemies will
also come out. Go through the head to another room and hit the switch on the
wall there, then go back south to the previous room.

Go west and defeat the Avian Rex and Terrasaur, then head to the middle room
that is now open. Defeat the Volcanoes and the Reptite that come out, and
then go into that room. Here, talk to the giant creature known as Nizbel. Go
around him and rest/save at the save point, then continue onward towards the
steps leading to the next room. The giant creature by the entrance will stop
and fight you, so read the Bosses section for help on beating Nizbel II.
After the battle, rest and save again before continuing up the stairs into
the next room. There, head south to the outside area again.

In this area, go south and all the way to the east side while defeating the
enemies along the way. When you get to the east end, go north into the next
room. Here, there are 3 floor switches; press the one on the left first to
make 2 pits appear, hit the right one to make 2 Terrasaurs fall down, and hit
the middle one to make a save point appear. You can only reach that save
point if you didn't make the pits appear.

Your best bet here is to ignore the left and right switches and hit the
middle one for the save point. Go up to the skull head and press A to open
it, then continue into the small room inside. Hit the switch on the wall to
open the middle room outside, then open the chest to get a Full Ether. Save
your game if you want in this room, otherwise continue out to the previous
area. Go west and north in the middle, then defeat the Terrasaurs that come
down to fight.

After that, continue into the next room. Here, go up and you'll meet Azala
again. You'll hear a roaring sound in the next room, and Azala will run off.
Open the 2 chests here to get a Mid Ether and a CeraTopper. Now, go back to
the room with the save point and recover/save there. When you're ready, come
back here and go up to the next room. Go north and you'll meet a giant Black
Tyrano. You'll have to fight, so read the Bosses section for help on winning.

After you beat them, Azala will crawl away and speak for a moment. Kino and
the dactyls will come, and your group will fly out as Lavos crashes into the
earth. After the scene at the ruins, your group will leave the area. In the
overworld, save your game before going back into the Lair Ruins. There, check
out the Gate and you'll be warped ahead to 12,000 B.C.


Cave (12,000 B.C.)
------------------

When you arrive here, head south to exit the cave and walk outside in this
icy world.

Out here, head southeast to a lit up futuristic building, which is the
Skyway.


Skyway (12,000 B.C.)
--------------------

The Skyway is the means of transportation to and from the floating world.
Walk onto the purple circle to warp up there. When you arrive, exit the
building.

Outside, go east and enter Enhasa, which is the nearby building on this
floating area.


Enhasa (12,000 B.C.)
--------------------

In this magical place, talk to everyone standing around to learn information
about this area. Get to the upper-left section of this place and a boy will
deliver a haunting message. There is a blue circle on the floor which heals
you and recovers your HP/MP when you walk over it. Also, check out the shop
in the southwest area and buy some items. When you're done here, head back
towards the entrance and leave here.

Back outside, go north to the Land Bridge and use it to warp back down to the
icy continent. Continue northwest to another Skyway and use it to warp up to
the floating continent again. There, head west across the bridge and visit
the town of Kajar.


Kajar (12,000 B.C.)
-------------------

When you enter this "city", go around and talk to all the people here. Enter
the upper-right room and check out the lower-right section of the room to
find a Speed Tab. Talk to everyone here, especially the Nu in the upper-left
corner. It'll give you a hint regarding water, wind, and fire. You'll notice
in the previous room that there are 3 books scattered around, and when you
open one, its element comes out.

Back in that room, check the book in the upper-left area to open the water
element. Go to the book in the lower-right area to open the wind book. Then,
go to the middle area by the Nu behind the counter and check out the book
there to open the fire one. Doing this will cause a hidden room to open up
nearby. Enter it and check out the white creature in the middle of the room
to get a Black Rock (you'll need this later). Leave here, buy some items if
you want, then head out of this place completely.

Back outside, continue west to the giant airship known as the Blackbird.


Blackbird (12,000 B.C.)
-----------------------

In this area, head north and you'll see 2 guards blocking your path. Talk to
them and a soldier will come to check up on things. He's known as Dalton and
he apparently has something against you. After he leaves, it's best that you
leave as well since there's nothing here for you to explore yet.

In the overworld again, head all the way east and across the bridge, then use
the Land Bridge to return to the earth. Back there, head southeast to the
other Skyway and take it back up. Then, head south and into Enhasa.


Enhasa (12,000 B.C.)
--------------------

In this place again, there are elemental books just like in Kajar. They also
activate a hidden room if you open the books in the correct order (water,
wind, fire). Check out the book in the upper-right area, and open its water
power. The wind book is in the upper-left area, so open that one next.
Finally, head to the entrance of Enhasa and open the book on the counter
there to open the fire element.

After you open the hidden room, enter it and talk to the Nu inside. Choose to
fight it if you want and it'll split into 6 Nus to fight. Use strong Dual
Techs (Crono and Ayla's Falcon Hit works great against each row) to defeat
them. After you win, you'll get a Speed Tab and a Magic Tab (this is
optional; you don't have to fight unless you want those items). Now, leave
this room and recover at the blue circle known as the Fountain of Recovery in
the upper-left area of this place. Then, head to the exit of this place and
leave.

Back in the overworld, head north and through the Land Bridge to get to the
icy earth. There, go north and west to the next Skyway to warp back to the
floating continent. Back here again, go west and across the bridge, but this
time head north and into a Cave. Warp through the series of caves to reach
the peak of the mountain, then enter Zeal Palace.


Zeal Palace (12,000 B.C.)
-------------------------

When you enter this palace, go and talk to the people wandering around. Head
to the upper-right area of this large room and go north into that room, which
the Nu tells you is the bedroom. Here, enter the east room and you'll hear a
conversation between Schala and Janus. An assistant will come and tell Schala
to come with her, so after they leave, talk to Janus if you want before
leaving this room. Then, check out the west room and talk to the guy there.

When you're done here, head back to the large main room. Go west and down the
steps to the center area, then go north into the next room. Here, you'll see
Schala use her pendant to open the mysterious door in front of them. After
they go through, talk to the 2 people standing there. They'll notice Marle's
pendant that you have, so leave this room and go west. Talk to the Nu in
front of the door leading to the Mammon Machine. Enter that room and go up
the hall to the following room. Here, go up to the red stone and press A to
power up the pendant.

Now, head back to the center room where Schala opened that door. Check out
the door and the pendant will activate, opening it for you. Enter that room
and go forward, and the Queen will not be happy you're there. Dalton will
summon Golem to attack you, so try to fight it. Don't worry about winning
this fight; let it beat you and your group will be taken to a holding room.
There, Schala and Janus will be standing there, and Schala will free you. The
Prophet will come and ask how you came there, so you'll end up going to the
Cave with the Gate inside. Your group will warp back in time and the Gate
will be sealed against Schala's will.


Lair Ruins (65,000,000 B.C.)
----------------------------

When you arrive here again, your party will realize that the pendant can open
those mysterious doors in other areas, particularly the ones in the domes in
2300 A.D. Now, head south to exit this area.

Back in the overworld, go southeast to the dactyls and get on them to fly.
Now, head west to Mystic Mountain and land, then enter the mountain.


Mystic Mts. (65,000,000 B.C.)
-----------------------------

In this area, head all the way north while defeating the enemies along the
way. Continue into the next area, then keep going west and north to the
following area. Here, go to the top of the cliff and jump into the Gate to
warp to the End of Time.


End of Time
-----------

When you arrive here, go down the hall and into the middle room. Talk to the
old man to get information on a device to travel through time in. Save/rest
here, then go back to the room with the warp pillars, and head to the Proto
Dome in 2300 A.D.


Proto Dome (2300 A.D.)
----------------------

When you get here, go south to the next room. Here, head all the way south
and out of this place.

Outside, go northwest to Lab 32. Race against Johnny, or just walk west to
the other end, then go outside at the end. Go south and west from there and
enter the Arris Dome.


Arris Dome (2300 A.D.)
----------------------

In this area, follow the path to the area where the people are hanging
around. From there, go around to the ladder in the middle of the area and
climb down into the next room. Here, go around and through the east door to
the following room. In this room, go west and north along the upper ledge to
get to the north half of the room. From there, follow the path around to the
next room. Now, get to the northeast corner of this room by the control panel
and the sealed door. Open the sealed door by pressing A, then enter that
room.

Here, check out the sparkling object on the floor to get a Power Tab. Open
the 4 chests to get a Lumin Robe, an Elixir, a Hit Ring, and a Gold Erng.
After you're done here, backtrack through the past several rooms until you're
back outside of Arris Dome.

In the overworld again, head north and west into Lab 16.


Lab 16 (2300 A.D.)
------------------

Here, head south and west, then north and west while defeating the enemies
along the way, then continue west to the next area. In this area, go west and
defeat the Craters at the end, then continue south and follow the path all
the way around to the end. When you get to the end, go southwest to exit this
place.

Outside once again, go south and west into Bangor Dome, which is your first
stop over here.


Bangor Dome (2300 A.D.)
-----------------------

In this dome, ignore the Gate and open the sealed door with the pendant.
Enter that room and open the 3 chests you find to get a Charm Top, a Full
Ether, and a Wallet. Now, go back to the previous room and continue out of
this place, then continue south to the Trann Dome.


Trann Dome (2300 A.D.)
----------------------

Here, follow the path through here to the sealed door at the end. Open it and
enter the next room. Check out the sparkling object on the floor to get a
Magic Tab, then open the chests to get a Gold Stud and a Full Ether. Now,
leave this room and continue all the way out of here.

At this point, go north and head through Lab 16 again. After you get through
it, continue east and southeast to the Sewer Access.


Sewer Access (2300 A.D.)
------------------------

When you enter this area, go west and across the bridge, then head south into
the next room. Follow the path east while avoiding the traps along the way
(unless you want to fight), then climb up the ladder at the end to reach the
next area. Here, go forward and defeat the 2 Edgers, then go east across the
bridge. Follow the path south and east, then north and up the ladder to exit
the sewers.

Back outside, go south to the Keeper's Dome.


Keeper's Dome (2300 A.D.)
-------------------------

When you enter this dome, go and talk to the sleeping Nu nearby. It forgets
what to say, so go down the steps and head north through this room. Open the
sealed door and enter that room. You'll see several sparkling stars appear on
the floor throughout this room. Follow the path around here and talk to each
one to learn information about Lavos. At the end, open the last sealed door
and enter that room. Here, go straight ahead and walk around the giant object
to the north wall.

Your party will be surprised and confused of it, so head back around and
south towards the exit of this room. Then, the Nu will walk in and introduce
itself as Belthasar using the Nu's body. It'll explain how to use this
vehicle, then when it falls asleep, talk to it again to be given the choice
to name the machine (Epoch). When you're ready, go to the platform behind the
Nu and press A to enter the Epoch. At this point, choose to go back to 12,000
B.C.

When you arrive there, go west and north to the Terra Cave. Be sure to use a
Shelter outside, and save before entering here. Also, I recommend a party of
Crono, Ayla, and either Marle or Lucca for this area (I took Lucca). Then, go
ahead and enter this cave.


Terra Cave (12,000 B.C.)
------------------------

In this place, climb up the ladder in front of you and head west to the next
area. Talk to the people here and enter the room on the top level. Buy some
new weapons/armor for your group, then climb down the ladders to get through
this place. Feel free to enter the rooms along the way down and talk to the
people inside. You can also rest in one of the rooms to recover your HP/MP.
When you get to the bottom, save at the save point and head east into the
next area.

Here, check out the sparkling object in the corner to get a Power Tab. Then,
head north through here and defeat the Beasts along the way. You may want to
have Ayla use her Charm Tech to steal R'Bow Helms from them, which are very
good for your party at this point. I also recommend you put Frog and Lucca in
your group (if you haven't already). After beating the 2 groups of Beasts,
heal your group and continue north to reach the bosses of this area: the Mud
Imp, Blue Beast, and Red Beast. Read the Bosses section for help on beating
them. After you win, continue north and go up the green chain to reach the
next area, which is Mt. Woe.


Mt. Woe (12,000 B.C.)
---------------------

When you enter this area, touch the nearby rock to fight the Rubble. It'll
most likely run away, so when it does, continue north and defeat the Bantam
Imps and Stone Imps you encounter. Go north and west and fight the Rubble,
then head south and west and open the chest to get a Lode Helm. Now, go back
to the start of this area, and head west across the chain this time. Head
north and defeat the enemies, then continue into the next area. In this area,
go west and fight the Rubble.

Next, head east and north and defeat the Gargoyles you meet. Then, continue
north and rest/save at the save point. After that, head north and east
towards the chain and you'll be attacked. Defeat the enemies, then go across
and defeat the Rubble there. Open the 2 chests to get a Lode Vest and a
Shield. Now, go back across and head west to the end where you'll find a
chest in the northwest corner. Approach it and enemies will attack; beat them
and open the chest to get a Barrier.

Now, go back east a tiny bit and take the path going south that you passed
just a moment ago. Follow that path west and south, then go east and north to
the upper ledge where the chest is. Defeat the enemies that appear, then open
the chest to get a Lapis. Now, head east and across the chain, where you'll
be attacked by Stone Imps and Gargoyles at the other side. Continue east and
south, then west again. Fight and defeat the enemies you encounter, then
continue south and across the chain to the next section.

Head to the southwest corner and defeat the Rubble for good experience/Tech
Points, then go north and east to be attacked again. Beat the 4 Gargoyles,
then go northeast and open the chest to get a Barrier. After that, continue
eastward across the chain to the next area. In this area, go north and open
the chest to get a Lapis. Then, head east and defeat the 4 Man Eaters that
surround you (have Ayla Charm a Pearl Edge from one of them; it's a good
weapon for Frog to use). Next, go southeast and across the chain to the next
platform. Go south and defeat the enemies that surround you, then open the
chest to get a Full Ether. Then, head north and open the other chest to get a
Barrier. Now, go back across the chain and go north. Climb up that chain and
continue going northward.

Continue heading north, then west at the end. Defeat the Rubble and go south,
then east and south. Go and defeat the Man Eaters and Gargoyles, then open
the 2 chests to get a Shelter and a Shield. Now, head all the way north and
east across the chain, then head southeast and defeat the enemies there.
Then, go north and rest/save at the save point, then continue up the chain to
the next area.

Here, go north and west around the bend, then open the chest to get a Time
Hat. Continue east and across the chain, and then head south and west around
the bend again to another chest. Open it to get a Full Ether, then go back
east and all the way north. Before you climb the final chain, heal your party
members and put Frog and Lucca in your party if you haven't already.

After that, climb up to the next area. Here, go up to the giant crystal and
it'll disappear, and the Giga Gaia will appear to fight. As usual, read the
Bosses section for help on winning this fight. After you win, the giant
crystal will reappear and the Guru of Life trapped inside will be freed, who
ends up being Melchior in this time era. The mountain will then collapse, so
your group will then retreat to the Terra Cave.


Terra Cave (12,000 B.C.)
------------------------

In a room within this place, Melchior will realize there's trouble going on
here. Schala will come in with Janus, and she'll talk to Melchior about the
current plans with the Ocean Palace. Dalton will then appear and force Schala
to come with her, shooting at Melchior to push him aside. After they all
leave, talk to Melchior again and he'll give you the Ruby Knife, which is
used to stop the Mammon Machine later on. Now, leave this room and climb up
the ladder to the top of this place, then go east to the next area. Climb
down the ladder and continue south to exit this cave completely.

Outside, head south and all the way east past the Epoch, to the Skyway. Enter
the Skyway and warp up to the floating land of Zeal. There, go northeast and
use the Land Bridge to reach another area of the icy place below. From there,
go north and west to the next Skyway, and take that to the mainland of Zeal.
Then, head all the way west across the bridge, then north and through the
caves to the very top of the mountain. When you get there, use a Shelter and
save your game, then make sure Frog and Lucca are still in your group. Then,
head into the Zeal Palace.


Zeal Palace (12,000 B.C.)
-------------------------

When you enter this palace, head all the way north through the middle of this
room into the following room. Save at the save point, then continue all the
way to the next room. Here, go up and you'll meet Dalton again. He'll fight
you, so read the Bosses section of this guide for help here. After the battle
is over, Dalton will open a Gate and warp away into it. Go back to the
previous room and rest/save, then go back to that room and warp down to the
Ocean Palace.


Ocean Palace (12,000 B.C.)
--------------------------

When you arrive in this underwater palace, go south and save at the save
point. Then, talk to Mune who is standing guard and he'll disappear. You'll
then see a quick scene with Schala and the Queen. After that, continue into
the next room. Here, go south and take the first path to the east and into
the northeast room. Walk on the floor switch to activate it, then defeat the
Jinn and Barghest enemies.

Leave this room, then go southwest and defeat the Scouters, then open the
chest to the east to get a Rune Blade for Frog. Then, continue south and east
and defeat the Scouters there. Open the chest to get an Aeon Suit. Now, head
southwest along that path, then go all the way north and defeat the enemies
along the way. Continue into the room all the way north, then step on the
switch and beat those enemies as well. Then, continue into the following room
and defeat the Blue Scouts and Mage there. Open the chest to get a Star
Sword, then head directly east to the large room again.

Back in this large room, head southeast, then southwest into another room.
Defeat the Red Scouts inside and open the chest to get a Shock Wave for
Lucca. Then, continue south into the connected room and defeat all the
enemies here. Open the chest in the bottom corner of the room to get a
SonicArrow for Marle, then head east and hit the next floor switch.

At the other end, go north and defeat the enemies, then open the chest to get
a Kaiser Arm for Robo. Go north into the next room, then follow the path
north and east into the following room. Here, defeat the enemies and open the
chest to get an Aeon Helm. Then, go back west to the previous room and head
southwest, then south across the newly formed bridge into the next room.
Here, defeat the enemies and head west down the stairs to the following room.

In this room, go down the stairs and head south through here. Defeat the
enemies that appear (Crono's *Luminaire works well here), then continue south
and down some more stairs. At the bottom, beat the 4 Thrashers in that room,
then continue down more stairs to the room below. Beat the enemies there and
go down another set of stairs, then beat this last set of enemies. Talk to
Masa at the top of the last set of stairs, then you'll see another scene with
Schala and the Queen.

After that, continue down to the next room. There, defeat the Jinn and
Barghest, then rest/save at the nearby save point. I also recommend that you
still have Frog and Lucca in your group. When you're ready, go south to the
next room. Go south and beat all the enemies here, then check out the
sparkling orb to the left to activate the elevator you're on. Along the way
down, you'll have to fight several groups of enemies, so be prepared to
fight/heal through here. At the very bottom when the elevator stops, go north
into the next room.

Here, go along the west side of this room into another room. Defeat the
Scouter, Red Scout, and Blue Scout inside. Then, hit the switch on the wall
and leave this room. Go south and east, then along the east side of the room
into the room at the other end. Beat the same 3 enemies in there and hit that
wall switch, then go back to the previous room. Step on the blue switch in
the middle of the room to make a lower path appear.

You'll then be lowered onto that path, so head north into the next room. Go
forward and open the chest to get an Elixir, then save/rest at the save
point. At this point, make sure you have Frog in your group, as well as
Lucca. Then, continue into the next room. Go north and you'll meet Dalton
again, and he'll send the GolemTwins after you, so read the Bosses section
for help on winning this battle.

After you win this rather simple battle, Dalton will prepare to send another
Golem at you, but Lavos' energy shakes the room. When he leaves, continue
into the following room. Talk to the Nu in your way and it'll move, then
continue forward to see Schala and the Queen activating the Mammon Machine.
Crono will use the Ruby Knife that Melchior gave him to try and stop the
machine, but Lavos will emerge and fight you.

Your group will quickly die off, and the Prophet will reveal himself as Magus
to fight off Lavos. He'll quickly lose as well, and the Queen will use Lavos
to try and destroy you. Have Crono go up and talk to Schala, and then Crono
will be destroyed to stop Lavos. Another scene opens where Lavos emerges from
the ground and the floating kingdom of Zeal comes crashing down, leaving your
group stranded in a cave on some island known as the Last Village.


Last Village (12,000 B.C.)
--------------------------

When you wake up there, the Elder will give you the pendant and he'll tell
you to find him at the commons afterward. So, reassemble your party (I had
Frog, Ayla, and Robo in mine) and save, then leave the cave. Outside, visit
the other 2 caves and buy supplies from the Nu (you can get a Magic Tab from
behind the Nu when it leaves the room). After that, head northwest to the
Commons.


Commons (12,000 B.C.)
---------------------

In this area, go north and talk to all the people along the way. At the end,
talk to the Elder and you'll be interrupted. Dalton and his soldiers will
come in and attack, then Dalton will send your group away into a jail inside
the Blackbird.


Blackbird (12,000 B.C.)
-----------------------

When your party awakens, you'll find that all your items, weapons, and money
were taken. Save at the save point here, then climb up the ladder to exit
this room. Your group will realize you're in the air aboard the Blackbird, so
head back inside. Your party will discover an air duct in the room, then
you'll be given a couple of options on what to do next.

If you have Ayla in your group (which you should; I even mentioned putting
her in your group earlier), choose to pretend being sick. If she's not in
your group, you'll have to go through the air ducts to get through this
place. But since you have Ayla, you can just walk out the door. When the
guard comes to see what the problem is (after you pretend being sick), you'll
defeat the guard and be able to exit the room.

Go south and out of here, then defeat the nearby Byte and head west. Enter
the next room you come across and defeat the 3 Bashers inside. Open the chest
they were guarding and you'll get your money back. Leave the room and go east
to the conveyor belt to the south. Press A at the controls to make it move
southward, then get on it and head south and west at the end. Defeat the Byte
and enter the room, then defeat the Bashers and open the chest inside to get
all the equipment from your third party member returned!

Now, leave this room and defeat the Byte in the hallway again. Visit the room
all the way to the east and defeat the Bashers inside if you want the extra
experience. Then, check out the conveyor belt's controls to make it move in
the other direction. Ride it to the north, and at the end, head east and
north through the halls. When you come to the door with the 2 Bashers
guarding, defeat them and enter that room.

Defeat the Byte and open the chest to get your second party member's stuff
back. Leave this room and head west, then ride the conveyor north and
continue to the next room. Defeat the Bashers standing guard, then head west
and enter that room. Defeat the enemies here, and open the chest to get all
your items back. Then, leave here the same way you came in and go up one of
the conveyors. Continue north to get to the northwest area of the room by a
ladder. Climb that ladder to get into the ducts, then go east and south the
first chance you get. Head west at the first turn and go down the ladder at
the end into another room you couldn't access otherwise. Defeat the sleeping
Basher and open the chest to get your first party member's stuff.

Now that you have everything, go back up the ladder and head east, north, and
west to the previous ladder. Back in the northwest area of the large room, go
south and change the controls so the conveyor moves southward. Defeat the
Byte on the conveyor, then ride it south and enter the southwest room. Defeat
any enemies in here and go through the next door. Continue straight and up
the ladder and you'll be in a new area.

You'll be given one last chance to turn back if you missed anything, but you
shouldn't have to, so choose "Don't care" and move on. Out here on the wing,
hold B to run against the wind currents and defeat each of the Turrets for
some really good experience/Tech points. After you clear the place out, heal
your group and head to the southwest end of the wing. A giant creature known
as the Golem Boss will appear to fight, so read the Bosses section for help
on beating it.

After the fight, you'll see a scene where Dalton has added wings to the
Epoch, then flies away with it. He'll attack you, then you'll jump onto the
Epoch to do battle, so read the Bosses section for help there as well.

After both those fights are complete, Dalton will get sucked into his own
warp and you'll get the Epoch back. You'll then be told what buttons to push,
so press each button as prompted and the Blackbird will end up being shot
down. Your group will then fly away on the Epoch and land near the Last
Village. Visit the Commons and talk to the people there to find out someone
was looking for you. Leave and head northwest around the mountain to the
North Cape.


North Cape (12,000 B.C.)
------------------------

In this area, head north and check out the sparkling object. Magus will then
appear and tell you a story. After that, he'll ask if you want to fight or
not. This guide goes on assuming you did NOT fight him. Anyway, say no and
walk back to the south. He'll catch up and decide to join your group! Now,
leave this area completely and head back to the Last Village. Enter the
middle hut and talk to the Nu; it has a new supply this time. Buy new weapons
and armor for your group to the Epoch. When you take off, your group will
witness the Ocean Palace (now dubbed the Black Omen) rising from the sea.
After that, press Y and warp to the End of Time.


End of Time
-----------

When you arrive here, go and talk to the old man in the center room. After
his speech, head back toward the Epoch's dock and the man will call to you
again. Go back and talk to him and he'll give you the Chrono Trigger. Your
group will also realize that he's Gaspar, the Guru of Time. Now, get back on
the Epoch and warp to 1000 A.D.

When you arrive in the year 1000, fly to the north and land, then enter
Crono's house. Go upstairs and talk to his mother, and your group will act
like everything's alright. (If you won the Crono Clone from Leene Square
early in the game, take it now; if not, go to Leene Square and play the 40-
Point Game to win it.) After you have the Crono Clone, leave here and head
south and across the bridge. Place Lucca in your party, then enter her house.

Talk to Taban twice to get the Taban Suit and Taban Helm for Lucca. Now,
leave here and head back to the Epoch. At this point, since you can now fly
anywhere with the Epoch, it's time to seek out and unlock those mysteriously
sealed chests you've seen throughout the game. Read the Secrets section of
this guide for the locations/contents of those chests. Also, be sure to go
back to 65,000,000 B.C. and head to the Laruba Ruins. Talk to the Nu there
that offers to change your name, and get the SilverRock which is vital to
performing a Triple Tech with Frog, Robo, and Ayla.

After you're done seeking out and taking the treasures from those mysterious
boxes, board the Epoch and warp to 2300 A.D. There, fly to the island where
the Black Omen is flying above and land, then enter the Keeper's Dome.


Keeper's Dome (2300 A.D.)
-------------------------

Here, go north and through the sealed door to the next room. Follow the path
around this room, making sure to check out the sparkling object on the floor
to get a Magic Tab. Talk to the Nu at the end and it'll explain how to
restore life on Death Peak. Since you have the Clone, it'll carry out the
plan. Three Poyozo Dolls will appear as this occurs. After the Nu steps back
out and explains that those dolls will help you, it'll ask for you to shut it
off. Go up to the Nu and press A to switch it off. Now, go back through the
previous rooms to exit this place.

Outside, go northeast towards Death Peak, but before you enter, be sure to
rest and save. Also, you may want to set up your party so it has Magus, Robo,
and either Marle or Frog in it (I recommend taking Frog instead of Marle).
When you're ready, save again and head into Death Peak.


Death Peak (2300 A.D.)
----------------------

As soon as you enter this area, run north and talk to the first Poyozo Doll
you meet. It'll tell you to walk behind a tree when the wind starts up. This
can be VERY tricky if you're not precise with the controls. You must walk in
a straight line northward towards the tree, and continue holding Up so you're
walking in place behind the tree. After the wind dies down, run further north
and do that behind the next tree. Then, continue to the next area.

Here, the wind is not a real problem anymore, go go west and defeat the 3
Krakkers. Continue west and open the chest to get a Magic Ring. Now, go back
east and climb up the wall with the small notches on it. At the top, go
southeast and defeat more Krakkers. Climb up the wall to the north and head
east to the next area.

In this area, defeat the Krakker and Macabre enemies, then head north and
east. Go across the frozen stream and open the chest to the east to get a
Wall Ring. Head south and rest/save at the save point, then go northwest and
up the path. Continue all the way north to a cave. Defeat the Macabres
outside, then enter the cave. Here, go north and you'll have to fight a Lavos
Spawn, so read the Bosses section for help on getting through this battle.

After you win, open the nearby chest to get Robo's Giga Arm. Then, continue
north out of this cave. Go north and east and defeat the Macabres along the
way. Follow the path east and south into another cave. Go south and defeat
the 3 Krakkers, then open the chest to get a BraveSword for Frog. Now,
continue south to the following area. Here, go northwest and check out the
sparkling object to make a cave open up below. Now, go back through the
previous areas to the large area with the save point. Save again, then go
north and enter that newly opened cave.

Here, go north and defeat the Krakker you come across, then open the chest to
get a StarScythe for Magus. Equip it, then continue to the next area. Here,
you'll have to fight another Lavos Spawn, so read the Bosses section if you
need help on taking this one down as well. After you win, go west to the next
area. There, go north and talk to the Poyozo Doll; it'll warn you of the
slippery path up ahead. Go west and hold B so you can run, then run along the
path as best as you can.

Be careful not to fall off the south end, because you'll be dropped off by
the save point below and you'll have to do this again! When you get to the
end, continue to the next area. Here, defeat the Krakkers as they fall down
to this area, and open the chest to the west to get a VedicBlade, which you
can equip Crono with later on. Now, head all the way south and to the next
area. There, keep going south and west to the following area.

Now, in this new area, go north and talk to the Poyozo Doll there. It'll give
you a hint on what to do up ahead (push and climb the shell). Continue west
and down the wall, then follow the path west and north to another Lavos
Spawn. You could have also gone south to a save point and a chest containing
the Dark Helm. Anyway, when you get to the spawn, defeat it like before and
you'll notice that the giant shell is left behind this time. Push it east and
north against the wall, then press A and climb onto it.

From there, climb up the wall to reach the higher ledge. Go east and open the
chest to get a Memory Cap. Then, continue northwest to the next area. Here,
go all the way north to the summit. Here, the pendant will react and the
Chrono Trigger will shatter in the air. A gate will then open up and your
group will end up in a frozen state of time where you fought Lavos earlier.
Go up to Crono and replace the Clone for him, then your group will return to
Death Peak with Crono. After the return, you'll end up at the End of Time.


End of Time
-----------

In this place, go and talk to the old man and he'll explain how and when you
can fight Lavos. He'll also list off a bunch of side quests you can fulfill
right now. So, assemble whoever you want in your party, then you can either
go and fight Lavos now, or you can go and fulfill some side quests (see the
Side Quests section for details on each one). Whenever you feel you're ready,
rest up and save, then check out the bucket in the upper-right corner to warp
to 1999, where you'll fight Lavos for the last time.


Day of Lavos (1999 A.D.)
------------------------

When you arrive here, head north and you'll witness a scene with Lavos coming
out of the ground to attack. You'll then be given the choice whether to go on
and fight, or back out for now. If you choose to fight, read the Bosses
section for what you should do for each part of this multi-part battle. When
you're done, congratulations on beating Chrono Trigger!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  7. Enemies  -=
-=-=-=-=-=-=-=-=-=

==========================================
Prehistoric Ages (65,000,000 B.C.) Enemies
==========================================

Amphibite
   HP: 100
   Weaknesses: N/A
   Item Charmed: Horn (x2)
   Item Dropped: N/A

Anion
   HP: 152
   Weaknesses: N/A
   Item Charmed: Petal (x2)
   Item Dropped: N/A

Avian Rex
   HP: 327
   Weaknesses: Lightning
   Item Charmed: N/A
   Item Dropped: Feather

Cave Ape
   HP: 436
   Weaknesses: N/A
   Item Charmed: Fang
   Item Dropped: N/A

Croaker
   HP: 100
   Weaknesses: N/A
   Item Charmed: Fang (x2)
   Item Dropped: N/A

Evilweevil
   HP: 158
   Weaknesses: Magic
   Item Charmed: Dream Gun
   Item Dropped: Feather

Fly Trap
   HP: 316
   Weaknesses: N/A
   Item Charmed: Dream Bow
   Item Dropped: Petal

Gold Eaglet
   HP: 400
   Weaknesses: N/A
   Item Charmed: Ether
   Item Dropped: Feather
   Note: After you attack it enough, it'll become a Red Eaglet and shoot
         fire at you as a counterattack each time you hit it.

Ion
   HP: 152
   Weaknesses: N/A
   Item Charmed: Feather (x2)
   Item Dropped: N/A

Kilwala
   HP: 160
   Weaknesses: N/A
   Item Charmed: Petal
   Item Dropped: Petal

Megasaur
   HP: 830
   Weaknesses: Lightning
   Item Charmed: Aeon Blade
   Item Dropped: Fang
   Note: Use lightning spells to shock it, lowering its defense so you can
         hit it better with regular attacks.

Nu
   HP: 1234
   Weaknesses: N/A
   Item Charmed: Mop
   Item Dropped: Third Eye (First time you fight it only)
                 Fang (x3), Horn (x3), Feather (x3), Petal (x3)
   Note: This creature is rare in this time era. It is only found in the
         Hunting Range, and it comes out when it rains, so you better be
         fast to find it.

Rain Frog
   HP: 100
   Weaknesses: N/A
   Item Charmed: Feather (x2)
   Item Dropped: N/A

Red Eaglet
   HP: 400
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: Feather

Reptite
   HP: 92
   Weaknesses: Lightning
   Item Charmed: Magma Hand
   Item Dropped: Petal
   Note: Use lightning spells to shock it, lowering its defense so you can
         hit it better with regular attacks.

Reptite (Inside Tyrano Lair)
   HP: 336
   Weaknesses: Lightning
   Item Charmed: N/A
   Item Dropped: Mid Tonic
   Note: Use lightning spells to shock it, lowering its defense so you can
         hit it better with regular attacks.

Runner
   HP: 196
   Weaknesses: Lightning
   Item Charmed: Horn
   Item Dropped: Horn
   Note: Use lightning spells to shock it, lowering its defense so you can
         hit it better with regular attacks.

Shist
   HP: 250
   Weaknesses: N/A
   Item Charmed: Petal
   Item Dropped: Petal

Shitake
   HP: 158
   Weaknesses: Magic
   Item Charmed: Petal
   Item Dropped: Fang

Terrasaur
   HP: 1090
   Weaknesses: Lightning
   Item Charmed: Lapis
   Item Dropped: N/A
   Note: Use lightning spells to shock it, lowering its defense so you can
         hit it better with regular attacks.

Volcano
   HP: 257
   Weaknesses: Water
   Item Charmed: Lapis
   Item Dropped: N/A

Winged Ape
   HP: 450
   Weaknesses: Magic
   Item Charmed: Fang
   Item Dropped: Fang


===============================
Dark Ages (12,000 B.C.) Enemies
===============================

Bantam Imp
   HP: 250
   Weaknesses: N/A
   Item Charmed: AlloyBlade
   Item Dropped: N/A
   Note: After you deplete the HP from this creature, the bird will die and
         the imp will fall, becoming a Stone Imp.

Barghest
   HP: 450
   Weaknesses: N/A
   Item Charmed: Shield
   Item Dropped: N/A
   Note: You fight this creature along with a Jinn, and it protects the Jinn
         with a shield. You should defeat this one first to destroy the
         shield protecting the Jinn.

Basher
   HP: 150
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A
Beast
   HP: 830
   Weaknesses: N/A
   Item Charmed: R'Bow Helm
   Item Dropped: N/A
   Note: Each time you hit it with magic/regular attacks, its attack power
         goes up, so be careful.

Blue Scout
   HP: 300
   Weaknesses: Water
   Item Charmed: Shield
   Item Dropped: N/A

Byte
   HP: 192
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Gargoyle
   HP: 260
   Weaknesses: N/A
   Item Charmed: Big Hand
   Item Dropped: N/A

Jinn
   HP: 450
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: Lapis
   Note: You fight this creature along with a Barghest, which protects it
         with a shield. Defeat the Barghest to destroy the shield, so you
         can attack Jinn normally.

Lasher
   HP: 666
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Mage
   HP: 480
   Weaknesses: N/A
   Item Charmed: Barrier
   Item Dropped: Lapis

Man Eater
   HP: 250
   Weaknesses: N/A
   Item Charmed: Pearl Edge
   Item Dropped: N/A

Nu
   HP: 1234
   Weaknesses: N/A
   Item Charmed: Mop
   Item Dropped: Magic Tab, Speed Tab

Red Scout
   HP: 300
   Weaknesses: Fire, Shadow
   Item Charmed: Barrier
   Item Dropped: N/A

Rubble
   HP: 515
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: Mid Ether
   Note: At the beginning of the battle, it'll use a move preventing your
         entire group from using Techs/magic. However, if you defeat it, you
         will be greatly rewarded, although your attacks mostly miss.

Scouter
   HP: 300
   Weaknesses: Lightning
   Item Charmed: Lapis
   Item Dropped: N/A

Stone Imp
   HP: 300
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Thrasher
   HP: 666
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Turret
   HP: 700
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: Mid Ether
   Note: At the beginning of the battle, it'll use a move preventing your
         entire group from using Techs/magic. However, if you defeat it, you
         will be greatly rewarded, although your attacks mostly miss.


==============================
Middle Ages (600 A.D.) Enemies
==============================

Base
   HP: 88
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A
   Note: Normal attacks don't affect this creature, so use magic to fight
         it.

Bellbird
   HP: 94
   Weaknesses: N/A
   Item Charmed: Heal
   Item Dropped: Heal

Blue Eaglet
   HP: 16
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Blue Imp
   HP: 13
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Deceased
   HP: 110
   Weaknesses: Magic
   Item Charmed: N/A
   Item Dropped: N/A
   Note: Normal attacks don't affect this creature too much, so use magic to
         finish it off quickly.

Decedent
   HP: 67
   Weaknesses: Lightning, Fire
   Item Charmed: N/A
   Item Dropped: N/A

Defunct
   HP: 1450
   Weaknesses: Fire
   Item Charmed: Lapis
   Item Dropped: Lapis

Diablos
   HP: 50
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Flunky
   HP: 390
   Weaknesses: Magic
   Item Charmed: N/A
   Item Dropped: N/A

Fossil Ape
   HP: 1800
   Weaknesses: N/A
   Item Charmed: MegaElixir
   Item Dropped: Lapis

Free Lancer
   HP: 110
   Weaknesses: N/A
   Item Charmed: Barrier
   Item Dropped: N/A

Gigasaur
   HP: 2250
   Weaknesses: Lightning
   Item Charmed: Ruby Armor
   Item Dropped: Barrier
   Note: Use lightning spells to shock it, lowering its defense so you can
         hit it better with regular attacks.

Gnasher
   HP: 90
   Weaknesses: Fire
   Item Charmed: N/A
   Item Dropped: Revive

Gnawer
   HP: 210
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Goblin
   HP: 146
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Green Imp
   HP: 32
   Weaknesses: N/A
   Item Charmed: Tonic
   Item Dropped: N/A

Gremlin
   HP: 110
   Weaknesses: Magic
   Item Charmed: N/A
   Item Dropped: N/A
   Note: This creature has strong defense, so use magic to defeat it
         quickly.

Grimalkin
   HP: 120
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Groupie
   HP: 390
   Weaknesses: Magic
   Item Charmed: N/A
   Item Dropped: N/A

Hench
   HP: 49
   Weaknesses: Magic
   Item Charmed: N/A
   Item Dropped: N/A

Hench (inside Magus's Lair)
   HP: 180
   Weaknesses: Fire
   Item Charmed: N/A
   Item Dropped: N/A

Hexapod
   HP: 1000
   Weaknesses: Water, Shadow
   Item Charmed: Lapis
   Item Dropped: Lapis
   Note: When you use water on this creature, its defense will greatly drop,
         so you'll have an easier time defeating it with normal attacks.

Imp Ace
   HP: 54
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Juggler
   HP: 450
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A
   Note: This creature is quite different than any others you've seen. When
         you hit it with a physical attack, it'll raise its physical
         defense, while lowering its magic defense. Hit it with a magic
         attack and the opposite will occur, so it's recommended your party
         alternates between magic and regular attacks each round.

Leaper
   HP: 800
   Weaknesses: Lightning
   Item Charmed: Elixir
   Item Dropped: Shield

Lizardactyl
   HP: 950
   Weaknesses: N/A
   Item Charmed: HyperEther
   Item Dropped: N/A

Mad Bat
   HP: 18
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Mohavor
   HP: 400
   Weaknesses: Water, Shadow
   Item Charmed: Shield
   Item Dropped: N/A

Naga-ette
   HP: 60
   Weaknesses: Magic, Fire
   Item Charmed: N/A
   Item Dropped: N/A

Ogan
   HP: 146
   Weaknesses: Fire
   Item Charmed: Shield
   Item Dropped: N/A
   Note: All attacks don't affect this creature much as long as it's
         carrying a weapon. Use a fire spell to burn the weapon, then it'll
         become a Goblin, which is affected by regular attacks.

Omnicrone
   HP: 218
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: Ether

Outlaw
   HP: 182
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Poly
   HP: 99
   Weaknesses: N/A
   Item Charmed: Ether
   Item Dropped: Tonic

Reaper
   HP: 1450
   Weaknesses: Fire
   Item Charmed: Elixir
   Item Dropped: N/A

Roly
   HP: 24
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Roly Bomber
   HP: 99
   Weaknesses: Magic
   Item Charmed: N/A
   Item Dropped: N/A
   Note: Be careful because when you take all its HP, it'll explode causing
         damage to your whole party.

Roly Rider
   HP: 30
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Rubble
   HP: 515
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: Mid Ether
   Note: At the beginning of the battle, it'll use a move preventing your
         entire group from using Techs/magic. However, if you defeat it, you
         will be greatly rewarded, although your attacks mostly miss.

Save Point
   HP: 10
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Sentry
   HP: 1280
   Weaknesses: Fire
   Item Charmed: HyperEther
   Item Dropped: Full Ether

Shadow
   HP: 1
   Weaknesses: Magic
   Item Charmed: N/A
   Item Dropped: N/A
   Note: You cannot hurt this creature with normal attacks; use magic-based
         techs to defeat it.

Sorcerer
   HP: 220
   Weaknesses: Fire
   Item Charmed: N/A
   Item Dropped: Mid Ether

T'pole
   HP: 150
   Weaknesses: N/A
   Item Charmed: Mid Tonic
   Item Dropped: N/A

Vamp
   HP: 120
   Weaknesses: Magic
   Item Charmed: N/A
   Item Dropped: N/A
   Note: Normal attacks don't affect this creature too much, so use magic to
         finish it off quickly.


===========================
Present (1000 A.D.) Enemies
===========================

Avian Chaos
   HP: 45
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Beetle
   HP: 12
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Blue Shield
   HP: 24
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: Tonic
   Note: This creature protects itself with a large shield, but when it
         moves the shield aside, revealing itself as Yodu De, that's when
         you should attack.

Cave Bat
   HP: 108
   Weaknesses: Magic
   Item Charmed: Revive
   Item Dropped: N/A
   Note: Normal attacks don't affect this creature too much, so use magic to
         finish it off quickly.

Decedent
   HP: 67
   Weaknesses: Lightning, Fire
   Item Charmed: N/A
   Item Dropped: N/A

Gato (In the Millennial Fair)
   HP: 76
   Weaknesses: N/A
   Item Charmed: Power Meal
   Item Dropped: N/A

Gnasher
   HP: 90
   Weaknesses: Fire
   Item Charmed: Revive
   Item Dropped: Revive

Guard
   HP: 60
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: Tonic

Hetake
   HP: 14
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: Tonic

Jinn Bottle
   HP: 97
   Weaknesses: Magic
   Item Charmed: Shield
   Item Dropped: N/A
   Note: Normal attacks don't affect this creature too much, so use magic to
         finish it off quickly.

Naga-ette
   HP: 60
   Weaknesses: Magic, Fire
   Item Charmed: N/A
   Item Dropped: N/A

Octoblush
   HP: 80
   Weaknesses: Magic
   Item Charmed: N/A
   Item Dropped: N/A

Omnicrone
   HP: 218
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: Ether

Rolypoly
   HP: 50
   Weaknesses: Magic
   Item Charmed: N/A
   Item Dropped: N/A

Tempurite
   HP: 88
   Weaknesses: Magic
   Item Charmed: N/A
   Item Dropped: N/A
   Note: Normal attacks don't affect this creature too much, so use magic to
         finish it off quickly.

Yodu De
   HP: 1
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A


==========================
Future (2300 A.D.) Enemies
==========================

Acid
   HP: 10
   Weaknesses: Lightning
   Item Charmed: Barrier
   Item Dropped: N/A

Alkaline
   HP: 9
   Weaknesses: Lightning
   Item Charmed: N/A
   Item Dropped: N/A

Bug
   HP: 89
   Weaknesses: N/A
   Item Charmed: Heal
   Item Dropped: Heal

Bugger
   HP: 100
   Weaknesses: Lightning
   Item Charmed: N/A
   Item Dropped: N/A

Crater
   HP: 80
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Debugger
   HP: 120
   Weaknesses: Lightning
   Item Charmed: N/A
   Item Dropped: N/A

Debuggest
   HP: 1024
   Weaknesses: Lightning
   Item Charmed: Shield
   Item Dropped: Shield

Edger
   HP: 160
   Weaknesses: Magic
   Item Charmed: N/A
   Item Dropped: N/A

Krakker
   HP: 500
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Laser Guard
   HP: 400
   Weaknesses: N/A
   Item Charmed: Full Tonic
   Item Dropped: N/A

Macabre
   HP: 582
   Weaknesses: Shadow
   Item Charmed: Full Ether
   Item Dropped: Ether

Meat Eater
   HP: 75
   Weaknesses: Fire
   Item Charmed: Ether
   Item Dropped: Ether

Mutant
   HP: 300
   Weaknesses: N/A
   Item Charmed: Full Tonic
   Item Dropped: N/A

Nereid
   HP: 138
   Weaknesses: Lightning, Shadow
   Item Charmed: Ether
   Item Dropped: N/A

Octopod
   HP: 130
   Weaknesses: Lightning
   Item Charmed: Mid Ether
   Item Dropped: N/A

Proto 2
   HP: 128
   Weaknesses: Shadow
   Item Charmed: Tonic
   Item Dropped: N/A

Proto 3
   HP: 256
   Weaknesses: Shadow
   Item Charmed: Full Tonic
   Item Dropped: N/A

Proto 4
   HP: 1024
   Weaknesses: Lightning
   Item Charmed: Barrier
   Item Dropped: Barrier

Rat
   HP: 45
   Weaknesses: Shadow
   Item Charmed: N/A
   Item Dropped: N/A

Shadow
   HP: 1
   Weaknesses: Magic
   Item Charmed: N/A
   Item Dropped: N/A
   Note: You cannot hurt this creature with normal attacks; use magic-based
         techs to defeat it.


==================
Black Omen Enemies
==================

Alien
   HP: 1350
   Weaknesses: N/A
   Item Charmed: Magic Tab
   Item Dropped: Shield

Blob
   HP: 1050
   Weaknesses: N/A
   Item Charmed: Magic Ring
   Item Dropped: Barrier

Boss Orb
   HP: 850
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Cybot
   HP: 1800
   Weaknesses: N/A
   Item Charmed: Power Meal
   Item Dropped: HyperEther

Flyclops
   HP: 900
   Weaknesses: N/A
   Item Charmed: Gold Stud
   Item Dropped: N/A

Goon
   HP: 2800
   Weaknesses: N/A
   Item Charmed: Nova Armor
   Item Dropped: Elixir

Incognito
   HP: 110
   Weaknesses: N/A
   Item Charmed: MuscleRing
   Item Dropped: N/A
   Note: This creature protects itself with a large shield, but when it
         moves the shield aside, revealing itself as PeepingDoom, that's
         when you should attack.

Laser Guard
   HP: 400
   Weaknesses: N/A
   Item Charmed: Full Tonic
   Item Dropped: N/A

Martello
   HP: 1245
   Weaknesses: N/A
   Item Charmed: HyperEther
   Item Dropped: N/A

Metal Mute
   HP: 1980
   Weaknesses: N/A
   Item Charmed: HyperEther
   Item Dropped: N/A

Panel
   HP: 1875
   Weaknesses: N/A
   Item Charmed: Speed Tab
   Item Dropped: N/A

PeepingDoom
   HP: 1
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A

Ruminator
   HP: 1500
   Weaknesses: N/A
   Item Charmed: MegaElixir
   Item Dropped: N/A

Sidekick
   HP: 1250
   Weaknesses: N/A
   Item Charmed: N/A
   Item Dropped: N/A
   Note: At the beginning of the battle, it'll use a move preventing your
         entire group from using Techs/magic. However, if you defeat it, you
         will be greatly rewarded, although your attacks mostly miss.

Synchrite
   HP: 2250
   Weaknesses: N/A
   Item Charmed: Gold Erng
   Item Dropped: HyperEther

Tubster
   HP: 2150
   Weaknesses: Fire
   Item Charmed: Power Tab
   Item Dropped: Elixir

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  8. Bosses -=
-=-=-=-=-=-=-=-=

Yakra
   Found: Cathedral (600 A.D.)
   HP: 920
   Item Charmed: N/A
   Strategy: This is the very first boss creature you'll fight in this game,
             and it really isn't too tough. Every time you attack it, it'll
             bounce around the room and hit your entire party to cause some
             damage. I recommend you use Crono and Frog's X-Strike Dual Tech
             (provided you learned it by now) to attack this creature. If
             you don't, just have your group use regular attacks, and heal
             when and if necessary. Keep on attacking and healing until you
             win.

Dragon Tank/Grinder/Tank Head
   Found: Guardia Castle (1000 A.D.)
   HP: (Dragon Tank) 600, (Grinder) 208, (Tank Head) 266
   Item Charmed: N/A
   Strategy: This battle is going to be a bit longer and tougher for you to
             beat here. The Tank Head cures the rest of the tank, so your
             first target here is the Tank Head. Have Crono and Lucca attack
             the head, curing when necessary since the Dragon Tank's attacks
             can be a bit overwhelming after a while. After the head is
             defeated, you should try to beat the Grinder. A message
             displays saying that energy is stored in the wheels, which in
             this case is the Grinder. Use the same strategy as for the Tank
             Head to destroy the Grinder. After you beat that, your final
             target should be the Dragon Tank itself. This part of the
             battle will also be the longest part. The Dragon Tank will
             either shoot a beam at one of your allies, or drop a few
             missiles on them. Keep your HP high and continue the attacking
             until you win.

Guardian/Bit (x2)
   Found: Arris Dome (2300 A.D.)
   HP: (Guardian) 1200, (Bit) 200
   Item Charmed: N/A
   Strategy: This battle is going to be a bit tough, especially if you don't
             keep your group in good shape. Anyway, if you attack the main
             Guardian boss, it along with the 2 Bits, will retaliate with a
             strong attack aimed at your whole group. The first course of
             action here is to eliminate both Bits. Concentrate on one at a
             time, then take care of the other after the first Bit is
             defeated. After both Bits are beat, now is the time to quickly
             attack the Guardian. It'll start to count down from 5 to 0,
             then revive both Bits. Until then, continue the attack on the
             Guardian. When the Bits are revived, repeat the same strategy
             as before to eliminate them, then concentrate on the main boss
             again. Keep your group in good shape, and continue the
             attacking until you win this fight.

Sir Krawlie
   Found: Sewer Access (2300 A.D.)
   HP: 500
   Item Charmed: N/A
   Strategy: This fight shouldn't be too hard for you to get through.
             Krawlie will take one of your party members and slam them
             around a bunch of times, reducing their HP to 1, so make sure
             you have some Tonics and Mid Tonics ready to quickly recover
             from such an attack. Use Crono and Robo's Rocket Roll Dual Tech
             (if it's available), while Lucca attacks or heals your group.
             Repeat the strategy above until you defeat this rather simple
             creature.

R Series (x6)
   Found: Factory (2300 A.D.)
   HP: 180
   Item Charmed: N/A
   Strategy: This battle is against 6 robots known as the R Series, but it
             really isn't too bad of a fight, despite the 6 to 2 ratio. Use
             Crono and Lucca's Fire Whirl Dual Tech on an entire line of the
             robots once or twice to defeat that row. If you need it, take a
             turn or so to heal your group before continuing the attack.
             Then, repeat the process on the remaining row until they're all
             defeated too.

Heckran
   Found: Heckran Cave (1000 A.D.)
   HP: 2100
   Item Charmed: N/A
   Strategy: Despite the large amount of HP this creature has, it won't take
             too long for you to beat this boss, provided you follow this
             strategy. Like other creatures in the cave, this boss is only
             affected by magic attacks, which means you should have Crono,
             Lucca, and Marle attack with their appropriate magic spells.
             You should have Marle and Lucca perform their Dual Tech
             Antipode to cause a good amount of damage. There is one part of
             this battle in which you should be extremely careful not to
             attack Heckran during that part. Sometime during the battle,
             Heckran will curl up and try to verbally provoke you into
             attacking it. By all means, do NOT attack it or your party will
             be hit by a strong water wave attack! You should heal at this
             point if you need to. When Heckran uncurls, resume the magic
             attacks once again, then continue this strategy until you beat
             it.

Zombor
   Found: Zenan Bridge (600 A.D.)
   HP: (Top) 960, (Bottom) 800
   Item Charmed: N/A
   Strategy: In this battle, there are two parts of Zombor for you to fight.
             Both parts have different weaknesses as well (use Ice on the
             top, and Fire or Lightning on the bottom), which means it's
             best if you have Lucca and Marle in your party here. Anyway,
             start by attacking the top part with Marle's Ice spell, and
             have Crono and Lucca attack it. Every couple of rounds, Zombor
             will hit you with a fire attack, which won't cause too much
             damage to whoever it hits. Continue the attack on the top until
             you defeat it, then concentrate on the bottom half. Use Crono
             and Lucca's Lightning and Fire spells, while Marle attacks or
             heals. Keep doing that until you win this rather simple fight.

Masa/Mune
   Found: Denadoro Mts. (600 A.D.)
   HP: (Masa) 1000, (Mune) 1000
   Item Charmed: N/A
   Strategy: This fight is pretty simple, since you only have to defeat one
             of the two brothers here. I recommend going against the left
             brother, since each time you attack the right one, you'll be
             hit by a counterattack. Just keep pounding the left brother
             with your techs and regular attacks, healing if necessary,
             until you defeat him. At this point, the battle will be over.

Masa & Mune
   Found: Denadoro Mts. (600 A.D.)
   HP: 3600
   Item Charmed: N/A
   Strategy: This battle will be a bit tougher than the first round when the
             brothers were separated. Use lots of strong regular attacks and
             Techs, as well as Crono and Robo's Dual Tech Max Cyclone (if
             already learned). When this creature starts storing energy (the
             dialogue box tells you when it's doing that), have Crono use
             the Slash Tech to release that energy, preventing it from using
             a strong tornado attack (a person in the Dorino Inn gave you
             this useful hint). Keep using Mid Tonics when needed, and
             continue with the strong attacks. Use Crono's Slash when energy
             is being stored anytime throughout this battle. Repeat the
             above strategy until you win this fight.

Nizbel
   Found: Reptite Lair (65,000,000 B.C.)
   HP: 4200
   Item Charmed: N/A
   Strategy: This giant dinosaur isn't really as tough as it seems. Like the
             other dinosaur enemies, this one is susceptible to lightning,
             so have Crono use *Lightning (the Dual Tech Volt Bite with Ayla
             works too) on this boss. Doing so will lower its defense so you
             can attack it for a few rounds, so get as many strong attacks
             in as you can. Then, Nizbel will discharge electrical energy on
             the whole party, causing a couple hundred HP of damage, so be
             prepared to use some Mid Tonics after that attack. After you're
             healed, repeat the same battle pattern as above until you win
             this battle.

Slash
   Found: Magus's Lair (600 A.D.)
   HP: 5200
   Item Charmed: N/A
   Strategy: This battle is split into two parts, with the first part being
             the easier one. For the first half, just use lots of regular
             attacks against Slash. Have Lucca (or whoever your third party
             member is) heal using Tonics or Mid Tonics when needed. Slash's
             attacks aren't too tough at this point, so you won't have a
             hard time winning the first round. After you win the first one,
             Slash will take the sword off the wall and fight you for round
             2. This time, his attacks are much worse, as well as quick and
             powerful. Use lots of strong attacks, as well as Frog and
             Crono's Dual Tech, X-Strike. Slash will shoot a dark light
             straight through a couple of your party members, but that isn't
             too bad compared to some of his other moves later in the fight.
             After you take away enough damage, Slash will start to jump and
             slice one of your party members, causing over 100 HP of damage
             in one shot, so be prepared to use lots of Mid Tonics for this
             last part of the battle. When Slash starts saying "Yes
             indeed!", that's when his attacks come much faster and more
             powerful, so be ready to keep everyone alive. Continue the
             attacking, while healing every other round until you win this
             fight.

Flea
   Found: Magus's Lair (600 A.D.)
   HP: 4120
   Item Charmed: N/A
   Strategy: When you enter battle against this boss, there is a question
             mark next to its name. Use regular attacks here to quickly kill
             off this fake, but be careful since it'll drain all of the MP
             from whoever delivers the final blow to it. After that, the
             real Flea will appear and you'll have to fight him. Continue
             using strong regular attacks and Dual Techs when you can. Flea
             uses many magic spells that cause status effects to your group,
             so be careful! About halfway through, each time you hit Flea,
             he'll counterattack with an attack, so make sure you keep
             everyone's HP high for the duration of this fight. Keep on
             attacking and healing after every round until the battle ends
             and you win.

Magus
   Found: Magus's Lair (600 A.D.)
   HP: 6666
   Item Charmed: N/A
   Strategy: The fight against Magus here is the toughest fight you've been
             in thus far. Each time you attack, he'll counterattack, hitting
             your entire party. Magus has a barrier up, and only one type of
             magic spell can get through it each time. You can get Magus to
             change the barrier to another spell type by attacking him.
             Also, whenever Frog attacks (Masamune equipped), Magus's magic
             defense lowers so your magic will cause more damage. Anyway,
             attack with whatever type of magic the barrier says can get
             through at the time, making sure to heal your whole group
             (that's why Robo is good here, for his Heal Beam Tech) every
             couple rounds or so. After a while, a message will appear
             saying Magus risks casting a spell. Also, he'll start using
             Dark Matter, which is a VERY powerful Tech that can take 200+
             HP from your whole group in one shot. For this part of the
             fight, use your strongest attacks (if Crono, Frog, and Robo
             have their Triple Tech "Triple Raid", that'll really help
             here). Continue the attack while healing every couple rounds
             until you win.

Nizbel II
   Found: Tyrano Lair (65,000,000 B.C.)
   HP: 4200
   Item Charmed: N/A
   Strategy: This fight against the descendant of the original Nizbel isn't
             very hard to beat. Each time you use a regular attack, its
             defense will rise, so stick to using Lightning magic (Crono and
             Ayla's Dual Tech Volt Bite works here) to attack. Each time you
             hit it with Lightning, it'll become shocked. After a while,
             it'll release the electrical energy to cause lots of damage to
             your group, so you should be ready to have Frog and Ayla heal
             when necessary. Keep your group in good shape and continue
             using the Volt Bite Dual Tech until you win.

BlackTyrano
   Found: Tyrano Lair (65,000,000 B.C.)
   HP: (BlackTyrano) 10500, (Azala) 2700
   Item Charmed: N/A
   Strategy: This battle can be a bit difficult, especially with the large
             amount of HP that the BlackTyrano has. For the first part of
             the fight, concentrate on beating Azala. Have Crono use
             *Lightning, and have the others heal or use Dual Techs to cause
             added damage. Watch out when BlackTyrano eats one of your
             characters, taking away a couple hundred HP in one shot. After
             a while, BlackTyrano will start to count down, which means you
             can now attack it. Finish off Azala, and be careful of its HP
             Break attack. Your target is now BlackTyrano, so use lots of
             strong attacks/Dual Techs to cause lots of damage here. As this
             boss counts down, it'll roar, gradually causing your group to
             lose HP. When it hits 0, BlackTyrano will use a strong fire
             attack on your whole group, so be prepared to heal after that.
             At this point, BlackTyrano's defense goes back up, so now's
             your chance to heal or use regular attacks to chip away at its
             HP. When the defense is lowered again (a message box will tell
             you when this happens), continue the all-out attack from
             before. Use lots of strong Dual Techs and heal when needed,
             especially after the fire attack. Repeat the above pattern
             until you defeat this boss.

Mud Imp/Blue Beast/Red Beast
   Found: Terra Cave (12,000 B.C.)
   HP: (Mud Imp) 1200, (Blue Beast) 5000, (Red Beast) 5000
   Item Charmed: (Mud Imp) Speed Tab, (Blue Beast) Mermaid Cap
                 (Red Beast) Elixir
   Strategy: This battle can be a bit tough, so I recommend you have Frog in
             your group since he can heal your entire party at once. Also,
             each time you attack one of the colored beasts, whichever one
             you hit will charge at you to counterattack. The Mud Imp's
             defense is high, so I recommend you take out the two beasts,
             one at a time. The Blue Beast is weak against Fire, and the red
             one is weak against Water. Let's start by killing off the Blue
             Beast here. Have Lucca use *Fire, Frog attack/heal, and Crono
             use *Lightning2 to hit the entire group at once for a good
             amount of damage. Continue that attack until you beat the Blue
             Beast. Now, repeat the same battle pattern for the Red Beast,
             but have Frog use *Water 2 and Lucca can heal with items. After
             you beat the Red Beast, start to attack the Mud Imp. Each time
             you hit it, it heals itself, so use strong Dual Techs to finish
             it off quickly.

Giga Gaia
   Found: Mt. Woe (12,000 B.C.)
   HP: 9500
   Item Charmed: Speed Tab
   Strategy: As soon as the battle starts, Giga Gaia will hit your party
             with 2 attacks to weaken you a little bit. Have Frog use *Heal
             right away to recover from those attacks. Anyway, there are 3
             parts of this boss you can attack; the head, the left hand, and
             the right hand. I recommend targeting the left hand since it's
             the main attacking one, and if both hands are alive, they'll
             perform their double attack like before. Use lots of strong
             Dual Techs on the head, as well as any Triple Techs if you
             learned any. Have Frog use *Heal every couple rounds to keep
             your group in good shape, then continue the attacking on the
             main head until you win.

Dalton
   Found: Zeal Palace (12,000 B.C.)
   HP: 3500
   Item Charmed: Power Meal
   Strategy: This battle can be a bit tough, especially since each time you
             attack, Dalton will counterattack by halving that character's
             HP. Have Frog use *Heal every round while Crono and Lucca use
             their strongest Single/Dual Techs. If Crono has already learned
             *Luminaire, it'll really help if you use that. Just keep up the
             attacks and have Frog continue to heal until the end. Dalton
             will then hit your group with an attack before leaving, but
             that isn't much to worry about either.

Golem (x2)
   Found: Ocean Palace (12,000 B.C.)
   HP: 7000 each
   Item Charmed: Magic Tab
   Strategy: This can be such a quick battle, especially if Crono, Frog, and
             Lucca know all their Single Techs. The Golems will halve your
             party's HP, so be prepared to have Frog use *Heal right after
             that. Have Crono use *Luminaire, Frog use Frog Squash or *Heal
             when needed, and Lucca use *Flare. Repeat this a few times and
             you'll win this battle quite easily!

Golem Boss
   Found: Blackbird (12,000 B.C.)
   HP: 15000
   Item Charmed: N/A
   Strategy: This creature shouldn't even be considered as a boss because of
             how insanely easy it is! This creature doesn't even attack, as
             it's afraid of heights. So all you have to do is pummel it with
             attacks over and over until you deplete all its HP and it runs
             away. You won't get experience/Tech Points if you're too slow,
             so you may want to use strong Single/Dual Techs to quickly kill
             it off.

Dalton Plus
   Found: Aboard the Epoch (12,000 B.C.)
   HP: 3500
   Item Charmed: Power Meal
   Strategy: This battle is another easy one against Dalton for the last
             time aboard the stolen Epoch. Each time you hit him, he'll
             counter by halving your HP with Iron Orb. Just use lots of
             strong Dual Techs while Frog or Robo heals the entire party
             until you win.

Lavos Spawn
   Found: Death Peak (2300 A.D.)
   HP: 4000
   Item Charmed: Elixir
   Strategy: Now, the battle against this creature can be either easy or
             hard. There are two spots you can target; its head or its
             shell. If you attack the shell, it'll counterattack by hitting
             your party with a strong attack. Target its head and use lots
             of Single or Dual Techs while healing when needed until you win
             this fight.

Retinite
   Found: Sunken Desert (600 A.D.)
   HP: (Core) 1000, (Upper Body) 5000, (Lower Body) 4800
   Item Charmed: (Core) Speed Tab
   Strategy: This battle will be a bit tough, so it's a must that you have
             Frog heal your party every other round or so. There are three
             targets for you to hit; the Core, the Upper Body, and the Lower
             Body. Target and destroy the Core first with a couple regular
             attacks. After that, have Frog use *Water 2 (Marle and Magus
             using *Ice 2 also helps) to lower the body's defense so you can
             attack it. Now, attack the top half first with all your strong
             Single and Dual Techs until its defense is built up again.
             Then, cast another Water or Ice spell to weaken it, and
             continue the attacking. After you beat the top half, repeat the
             pattern for the bottom half while healing every round or so
             until you defeat it.

Flea Plus
   Found: Ozzie's Fort (600 A.D.)
   HP: 2500
   Item Charmed: N/A
   Strategy: This fight against Flea won't last very long, since you're much
             stronger at this point and Flea doesn't have as much HP as
             before. Use regular attacks to fight here, and don't worry
             about Flea's attacks since they cause little harm. Continue
             attacking until Flea runs away defeated.

Super Slash
   Found: Ozzie's Fort (600 A.D.)
   HP: 2500
   Item Charmed: N/A
   Strategy: As in the previous fight with Flea, just use regular attacks to
             get through this rather simple battle. Slash's attacks cause
             very little harm, so there's no need to heal throughout this
             battle either.

Great Ozzie/Flea Plus/Super Slash
   Found: Ozzie's Fort (600 A.D.)
   HP: (Ozzie) 6000, (Flea) 4000, (Slash) 4000
   Item Charmed: (Ozzie) OzziePants, (Flea) Flea Vest, (Slash) Slasher 2
   Strategy: Now this can be a pretty tough battle to get through,
             especially since each time you attack Ozzie or Flea, they
             counter with a delta attack of sorts. Also, if you have Ayla in
             your group, you can use her to Charm items from each of these
             guys (make sure to Charm the Slasher 2 from Super Slash; it's a
             great weapon for Crono). I recommend going after Slash first,
             so use your groups strongest Single/Dual Techs to attack, or
             just use regular attacks. Have Frog use *Heal to keep your
             group in shape if he's around. After you beat Slash, the delta
             attack will no longer take place when you attack the other two.
             Target either of the remaining bosses left in the same fashion
             that you fought with Slash. Continue the attacking/healing
             until you get through this entire battle.

Atropos XR
   Found: Geno Dome (2300 A.D.)
   HP: 6000
   Item Charmed: N/A
   Strategy: This 1-on-1 battle isn't really too tough, since Atropos'
             attacks don't cause much damage. However, Atropos will heal
             herself every couple rounds, so you're going to have to attack
             quickly and powerfully. Have Robo use his strongest Single
             Techs to do the most damage here. Be sure to heal with Heal
             Beam every so often, that way you don't die off in the middle
             of the fight. Continue attacking with strong Single Techs and
             you'll win this battle after a short while.

Mother Brain/Display (x3)
   Found: Geno Dome (2300 A.D.)
   HP: (Mother Brain) 5000, (Display) 1 each
   Item Charmed: (Mother Brain) Blue Mail, (Display) Elixir
   Strategy: This battle is a pretty tough one if you're not quick enough to
             defeat Mother Brain. There are three Displays, each one heals
             the boss for about 1000 HP each, so you'll want to hit each one
             with a regular attack to destroy them all. After that, Mother
             Brain will start to hit your group with increasingly tough
             attacks, and its defense rises as well. Use your group's best
             Single or Dual Techs (if you have Crono, *Luminaire helps alot
             here) to attack quickly. Heal with Robo's Heal Beam if
             necessary and continue the strong attacks until you win this
             fight.

Sun of Sun
   Found: Sun Palace (2300 A.D.)
   HP: 2100
   Item Charmed: (Son of Sun) Black Mail, (Fire Orb) Elixir
   Strategy: This battle is quite simple, really, once you get the hang of
             how to attack it. There are 5 fire orbs surrounding the main
             boss, and one of those is the target. Attack one at a time; if
             you hit the wrong one, you'll be hit by a pretty weak fire
             attack. Keep hitting each orb until you find the one that hurts
             the middle boss as well, then pound on that one with your best
             attacks. If needed, have someone heal in case the fire attacks
             get to be too much for you. When the Son of Sun shuffles the
             orbs, you'll have to find which one is the target again, so
             follow the previous procedure to find it. Continue that
             attacking pattern until you win.

Rust Tyrano
   Found: Giant's Claw (600 A.D.)
   HP: 25000
   Item Charmed: Red Mail
   Strategy: This battle is actually a pretty easy one, especially if your
             entire party has fire-resistant armor equipped (Ruby Armor, for
             example). Use all your strongest Single/Dual Techs to cause
             lots of damage here. Rust Tyrano will count down from 5 to 0,
             then when it hits zero, it'll hit your whole group with a fire
             attack. Heal your group at that point if the fire attack took
             too much damage, then continue the attacking until you win.

Yakra XIII
   Found: Guardia Castle (1000 A.D.)
   HP: 18000
   Item Charmed: White Mail
   Strategy: This battle against the descendant of Yakra is a bit tough if
             you aren't careful. If you have Frog or Robo in your group,
             they can really help by healing your entire party at once.
             Anyway, attack with your strongest Single/Dual Techs while
             healing every couple rounds or so. Yakra XIII will hit members
             of your group with a needle attack that can cause a couple
             hundred HP damage if you're not careful. Just keep your group's
             HP high and use strong attacks/Techs until you defeat this guy.
             Be careful since he'll use a final needle attack on your entire
             party to cause lots of damage, so make sure your group is in
             good shape for the entire battle.

Mega Mutant
   Found: Black Omen
   HP: (Top) 4600, (Bottom) 3850
   Item Charmed: (Top) Elixir, (Bottom) Vigil Hat
   Strategy: Well, this is a pretty quick and simple battle, so there's
             really no need to use any magic here. Focus on defeating the
             top half first, so have your group attack normally or use
             strong Single Techs to attack. This boss will cast status
             effects on your group at times, so be ready to heal after such
             attacks. After you beat the top half, repeat the same attacks
             on the bottom half until you win.

Giga Mutant
   Found: Black Omen
   HP: (Top) 5800, (Bottom) 4950
   Item Charmed: (Top) Wall Ring, (Bottom) Hit Ring
   Strategy: This second boss battle in the Black Omen isn't that really
             hard to beat, either. It's strong against regular attacks,
             that's why you should have a good line of magic-users in your
             group (Crono, Frog, Magus). Attack using your party's strongest
             Single Techs; Crono should use *Luminaire and Magus should use
             *Dark Matter, while Frog concentrates on healing. When your MP
             runs low, be sure to use Mid Ethers to keep the fight going if
             needed, since this boss drains some MP with each attack. Just
             keep using magic-based attacks and healing until you win.

TerraMutant
   Found: Black Omen
   HP: (Top) 7800, (Bottom) 20000
   Item Charmed: (Top) MuscleRing, (Bottom) Power Seal
   Strategy: The fight against the TerraMutant is basically the same as the
             Giga Mutant fight, but this one will last quite a bit longer.
             Regular attacks do very little damage, so your group should use
             their strongest Single Techs to attack the top half (or the
             entire creature if it's a multi-target Tech). The bottom half
             keeps healing the top half, but each time it heals the top
             half, that subtracts from its 20000 HP count. Which means that
             it can keep healing the top half until it runs out completely
             and dies off. Just use your strongest Single Techs to attack
             the top half as much as you can, so the healing from the bottom
             half doesn't interfere too much. After you defeat the top half,
             the bottom half is automatically destroyed, so the battle will
             be over at that point.

Lavos Spawn
   Found: Black Omen
   HP: 10000
   Item Charmed: (Head) Haste Helm, (Shell) Safe Helm
   Strategy: This fight against the Lavos Spawn is just like the battles
             against the weaker spawns on Death Peak. Do not attack the
             shell at all, or else you'll be hit by counterattacks. Focus
             all your attacks on the head of this creature, using single
             target Single and Dual Techs or regular attacks to cause lots
             of damage. If Ayla is in your party, you may want to have her
             Charm the Safe Helm from the shell since it's good for defense.
             Have Frog use *Heal (he should be in your party) to keep your
             group in good shape when needed, and continue the attacks to
             the head until you defeat it.

Zeal (1st Fight)
   Found: Black Omen
   HP: 12000
   Item Charmed: MegaElixir
   Strategy: This first fight against Queen Zeal isn't too tough to get
             through. She'll start off by reducing your party's HP to 1. She
             doesn't attack too much, but you should have Frog heal your
             group so they have at least 500 HP to survive on. Zeal will
             take some MP from members of your group at times, but that
             isn't too much to worry about. Anyway, use only regular attacks
             to fight this boss. She'll reduce your group to 1 HP again, so
             heal at that point. Continue attacking until you beat Zeal for
             this round.

M. Machine
   Found: Black Omen
   HP: 18000
   Item Charmed: MegaElixir
   Strategy: The fight against the powerful Mammon Machine is tough, but
             it's truly simple if you're well prepared for it. The first
             thing you should do is have Frog use *Heal to bring your group
             back in decent shape. When you use a regular attack, it raises
             the machine's defense power; when magic and Techs are used,
             attack power is raised. So, use regular attacks until the
             defense is too strong, then switch to strong Techs such as
             Crono's *Luminaire to cause lots of damage. After a while, this
             boss will release the stored energy from all your attacks to
             cause a considerable amount of damage to your party. Have Frog
             heal or use some Lapis items to get your group back into shape.
             Now, attack Mammon Machine again and a message will appear
             saying that it's standing still. That's when you should use all
             your strongest attacks since that's when you won't have to
             worry about its attack or defense power being boosted. When it
             starts modifying energy again, repeat the same battle plan as
             before. Just keep your group in good shape and follow the
             attack pattern from before, and you'll eventually win.

Zeal (Second Fight)
   Found: Black Omen
   HP: (Head) 20000, (Left Arm) 28000, (Right Arm) 28000
   Item Charmed: (Head) MegaElixir, (L. Arm) PrismDress, (R. Arm) Prism Helm
   Strategy: This last battle against Queen Zeal is much tougher than your
             previous fight with her. There are 3 targets; the head and two
             arms. Whatever you do, do NOT attack the arms or you will be
             sorry! Direct all attacks to the head, so use lots of regular
             attacks or Techs that only hit one target. You should also keep
             your group's HP very high throughout the entire battle, so use
             a MegaElixir when needed to quickly heal your whole group's
             HP/MP. Both arms will use elemental magic to attack your party,
             so be prepared to heal if your HP goes too low. Also, Zeal will
             reduce your party's HP to 1 at some point, so be ready to use a
             MegaElixir to bounce back from that hit. Anyway, keep attacking
             the head with your strongest Techs and regular attacks while
             healing every few rounds or so, and you'll be able to defeat
             Zeal once and for all.

Lavos
   Found: Day of Lavos (1999 A.D.)
   HP: N/A
   Item Charmed: N/A
   Strategy: The battle against Lavos, the final boss of the game, is a long
             and hard one to pull through. At the start of the fight, Lavos
             goes into "attack mode" and you'll catch a glimpse of what past
             boss it's going to imitate. Here's a list of each form it
             takes, and the strategy/party to use for each one (you can heal
             or change your party between forms):

   Dragon Tank: For this first form, a strong line of attackers would help
                beat it quickly. Just attack and defeat the two creatures on
                either side, then attack Lavos' head until you beat it.

   Guardian/Bits: Here, a group with Crono and/or Magus would help kill this
                  form easily. Have Crono use *Luminaire, or Magus use *Dark
                  Matter to cause lots of damage to all 3 parts, defeating
                  them all quickly.

   Heckran: A strong group of magic-users really helps here, since regular
            attacks do not affect this form. Have your party use strong
            magic spells to quickly defeat this form.

   Zombor: For this particular form, you should have a group with strong
           attacking power as always. Defeat the creature in front of Lavos
           first, then attack Lavos' head with strong attacks to beat it.

   Masa & Mune: You should definitely have Crono in your party for this part
                of the battle. Use regular attacks to cause damage, then
                when a message shows up saying that it's storing energy,
                have Crono use his Slash Tech to release the energy,
                preventing the attack on your group. Then, continue
                attacking like before until you beat it.

   Nizbel: Again, you should have Crono and/or Magus in your party for this
           round. Have them use *Lightning to lower its defense, then use
           regular attacks to cause more damage. If its defense goes back up
           before you beat it, use *Lightning again to lower the defense,
           then continue the attacking to defeat it.

   Magus: For this part of the fight, make sure Frog is in your group and
          has the Masamune sword equipped. Have Frog attack with the
          Masamune, which lowers this form's defense, making your attacks
          hit harder. Whenever you attack, it'll change its barrier and hit
          you with an elemental attack. The type of magic it uses to hit you
          is the one it's vulnerable to, so use the same type of magic to
          cause more damage. When the barrier is changed, repeat with the
          new type of magic. Have Frog heal when needed, and keep him
          attacking to weaken this form's defense. When a message shows up
          saying Lavos casts a spell, use any type of attacks to quickly
          defeat it.

   BlackTyrano/Azala: Before fighting this form, you may want to equip fire-
                      resistant armor so you don't get too hurt from the
                      fiery attacks. Direct all your attacks to the small
                      creature to the left first, since you can't really
                      hurt Lavos' head until you beat the small enemy. Use
                      magic to fight and defeat the small creature, then
                      it's time for attacking the main part of this form.
                      Your attacks still won't affect Lavos too much, so
                      wait until the defense is lowered, then use your
                      strongest attacks to fight it. It'll then start
                      counting down to 0; when it reaches zero, it'll use a
                      fire attack on your entire group, so be ready for
                      that. Keep using your strongest moves and maybe you
                      can beat it before it counts all the way down.

   Giga Gaia: Just like the original Giga Gaia battle, attack the left
              creature and beat it; doing so prevents both creatures (arms)
              from performing a double attack on your group. After you beat
              the left side, concentrate on attacking the head in the middle
              with your strongest attacks/Techs. The right side will try to
              heal the head, but it's not too much to worry about, so keep
              on attacking the head and you'll eventually beat it.

   Lavos (Normal): Make sure you have Crono or Magus, Frog, and Ayla in your
                   party here. Use your strongest attacks/Techs, especially
                   Crono's *Luminaire, to cause lots of damage. Lavos will
                   use strong attacks to hit your entire party, so have Frog
                   heal if your party's HP gets too low. Continue the
                   attacking until you beat the head of Lavos.

Your group will then enter the giant shell of Lavos. Rest/save at the save
point (there may also be a Gate nearby leading to the End of Time if you got
here by playing through the Black Omen). If you need more supplies, use the
Gate and head to another area with the Epoch to buy some healing items. If
you take the Gate, use the bucket at the End of Time to return to the inside
of the shell. Inside, go north through this area. Before the end, make sure
you have the party you want to use for the final battle (mine was Crono,
Frog, and Magus). Then, continue into the next area and you'll enter battle
against Lavos' next form.

   Lavos (Inside Shell): This is the second to last form of Lavos to fight,
                         and it's pretty tough too. You can't really hurt
                         the head from the start, so concentrate on beating
                         both arms first. Use your group's strongest multi
                         target Techs, such as *Luminaire and *DarkMatter.
                         After you defeat the arms, you can then cause more
                         damage by hitting the head with attacks. It'll try
                         to inflict status effects on your party, so be
                         ready to heal if that happens. Use lots of strong
                         attacks/Techs to hit the head, and use a MegaElixir
                         if your party's HP and MP gets too low. Be careful
                         when Lavos uses a blazing attack to cause lots of
                         damage, and be ready to quickly heal and continue
                         the fighting. Just keep on using the strongest
                         Techs your party has and keep your HP/MP up, and
                         you'll defeat this creature in no time.

After you beat Lavos again, you'll view its true form and find out the true
purpose of people on the planet. You'll then enter the final battle against
the Lavos Core.

   Lavos Core: This is the absolute final battle against Lavos in this game.
               There are 3 parts here: the left Bit, the middle Bit, and the
               right Bit. You cannot hurt the right side until the middle
               Bit is defeated, since the right Bit is seemingly the core of
               Lavos. Anyway, use your party's strongest Single Techs to
               cause lots of damage to the middle Bit. The left Bit absorbs
               magic-based Techs, so use physical attacks/Techs to hurt it.
               After you defeat either the left or middle Bits, the right
               Bit will lower its defense and try to revive the destroyed
               Bit(s). That's your chance to pummel the right Bit with all
               your strong attacks/Techs. When all 3 Bits are back again,
               they'll perform the ultimate attack, causing massive damage
               to your party, so be ready to use Revives and a MegaElixir to
               get back in shape. After that, go back to the same attack
               pattern as before, where you must defeat the left/middle
               Bits. Be careful if you defeat the middle Bit and the two
               others are still there, since they'll retaliate with a cross
               hit each time you attack them. When the right Bit's defense
               is lowered again, attack it with strong hits like before.
               Keep your party in great shape and continue the above
               strategies until you defeat the right Bit and Lavos
               altogether, thus beating the game!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  9. Weapons  -=
-=-=-=-=-=-=-=-=-=

===============
Crono's Weapons
===============

Aeon Blade
   Attack: +70

AlloyBlade
   Attack: +110

Bolt Sword
   Attack: +25

Demon Edge
   Attack: +90
   Note: 1.5x damage caused on magic enemies

Flint Edge
   Attack: +40

Iron Blade
   Attack: +7

Kali Blade
   Attack: +150

Lode Sword
   Attack: +20

Mop
   Attack: +1

Rainbow
   Attack: +220
   Note: 70% chance of causing a critical hit with this weapon

Red Katana
   Attack: +30
   Note: Magic +2

Shiva Edge
   Attack: +170
   Note: Causes 4x damage if a critical hit is made

Slasher
   Attack: +43
   Note: Speed +2

Slasher 2
   Attack: +155

Star Sword
   Attack: +125

SteelSaber
   Attack: +15

Swallow
   Attack: +145
   Note: Speed +3

VedicBlade
   Attack: +135

Wood Sword
   Attack: +3


===============
Marle's Weapons
===============

Bronze Bow
   Attack: +3

CometArrow
   Attack: +80

Dream Bow
   Attack: +60

Iron Bow
   Attack: +15

Lode Bow
   Attack: +20

Robin Bow
   Attack: +25

Sage Bow
   Attack: +40

Siren
   Attack: +140
   Note: Can randomly cause Stop status on an enemy

SonicArrow
   Attack: +100
   Note: Can randomly cause Slow status on an enemy

Valkerye
   Attack: +180


===============
Lucca's Weapons
===============

Auto Gun
   Attack: +15

Dart Gun
   Attack: +7

Dream Gun
   Attack: +60

Megablast
   Attack: +80

Plasma Gun
   Attack: +25

Ruby Gun
   Attack: +40

Shock Wave
   Attack: +110
   Note: Can randomly cause Chaos status on an enemy

WonderShot
   Attack: +250
   Note: The amount of damage caused can vary


==============
Frog's Weapons
==============

BraveSword
   Attack: +135

BronzeEdge
   Attack: +6

FlashBlade
   Attack: +90

Iron Sword
   Attack: +10

Masamune
   Attack: +75

Masamune (After upgrade)
   Attack: +200
   Note: 2x damage caused on magic enemies

Pearl Edge
   Attack: +105
   Note: 1.5x damage caused on magic enemies

Rune Blade
   Attack: +120
   Note: Magic +4


==============
Robo's Weapons
==============

Big Hand
   Attack: +105

Crisis Arm
   Attack: +1
   Note: The attack changes when Robo has less than 10 HP remaining

DoomFinger
   Attack: +50

Giga Arm
   Attack: +135

Hammer Arm
   Attack: +25

Kaiser Arm
   Attack: +120

Magma Hand
   Attack: +70

MegatonArm
   Attack: +90

Stone Arm
   Attack: +40

Terra Arm
   Attack: +150

Tin Arm
   Attack: +20


===============
Magus's Weapons
===============

DarkScythe
   Attack: +120

DoomSickle
   Attack: +160
   Note: Attack power rises when an ally falls

Hurricane
   Attack: +135

StarScythe
   Attack: +150

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  10. Armor -=
-=-=-=-=-=-=-=-=

Aeon Suit
   Can Equip: All
   Defense: +75

Black Mail
   Can Equip: All
   Defense: +70
   Note: Absorbs Shadow attacks

Black Vest
   Can Equip: All
   Defense: +45
   Note: Absorbs 50% of Shadow attacks

Blue Mail
   Can Equip: All
   Defense: +70
   Note: Absorbs Water attacks

Blue Vest
   Can Equip: All
   Defense: +45
   Note: Absorbs 50% of Water attacks

BronzeMail
   Can Equip: Crono, Frog, Robo, Magus
   Defense: +16

Dark Mail
   Can Equip: Crono, Frog, Robo, Magus
   Defense: +45
   Note: Magic Defense +5

Flash Mail
   Can Equip: Crono, Frog, Robo, Magus
   Defense: +64

Gloom Cape
   Can Equip: Magus
   Defense: +84

Gold Suit
   Can Equip: All
   Defense: +39

Hide Tunic
   Can Equip: All
   Defense: +5

Iron Suit
   Can Equip: All
   Defense: +25

Karate Gi
   Can Equip: All
   Defense: +10

Lode Vest
   Can Equip: All
   Defense: +71

Lumin Robe
   Can Equip: Marle, Lucca, Ayla
   Defense: +63
   Note: Magic Defense +5

MaidenSuit
   Can Equip: Marle, Lucca, Ayla
   Defense: +18

Meso Mail
   Can Equip: All
   Defense: +52

Mist Robe
   Can Equip: Marle, Lucca, Ayla
   Defense: +54

Moon Armor
   Can Equip: Crono, Frog, Robo, Magus
   Defense: +85
   Note: Magic Defense +10

Nova Armor
   Can Equip: Crono, Frog, Robo, Magus
   Defense: +82
   Note: Protects wearer from any status effects

PrismDress
   Can Equip: Marle, Lucca, Ayla
   Defense: +99
   Note: Cuts magic attacks by 1/3

RavenArmor
   Can Equip: Magus
   Defense: +76

Red Mail
   Can Equip: All
   Defense: +70
   Note: Absorbs Fire attacks

Red Vest
   Can Equip: All
   Defense: +45
   Note: Absorbs 50% of Fire attacks

Ruby Armor
   Can Equip: All
   Defense: +78
   Note: Cuts damage from Fire attacks by 80%

Ruby Vest
   Can Equip: All
   Defense: +45
   Note: Cuts damage from Fire attacks by 50%

Taban Suit
   Can Equip: Lucca
   Defense: +79
   Note: Speed +3, protection against Fire attacks increases

Taban Vest
   Can Equip: Lucca
   Defense: +33
   Note: Speed +2, protection against Fire attacks increases

Titan Vest
   Can Equip: All
   Defense: +32

White Mail
   Can Equip: All
   Defense: +70
   Note: Absorbs Lightning attacks

White Vest
   Can Equip: All
   Defense: +45
   Note: Absorbs 50% of Lightning attacks

ZodiacCape
   Can Equip: Marle, Lucca, Ayla
   Defense: +80
   Note: Magic Defense +10

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  11. Headgear  -=
-=-=-=-=-=-=-=-=-=-=

Aeon Helm
   Can Equip: All
   Defense: +33

Beret
   Can Equip: Marle, Lucca, Ayla
   Defense: +17

BronzeHelm
   Can Equip: All
   Defense: +8

CeraTopper
   Can Equip: All
   Defense: +23

Dark Helm
   Can Equip: Magus
   Defense: +35
   Note: Cuts damage from Shadow attacks by 50%

Doom Helm
   Can Equip: Magus
   Defense: +29

Gloom Helm
   Can Equip: Magus
   Defense: +42
   Note: Protects wearer from any status effects

Glow Helm
   Can Equip: Crono, Frog, Robo, Magus
   Defense: +25

Gold Helm
   Can Equip: Crono, Frog, Robo, Magus
   Defense: +18

Haste Helm
   Can Equip: All
   Defense: +35
   Note: 50% less wait between wearer's turns in battle

Hide Cap
   Can Equip: All
   Defense: +3

Iron Helm
   Can Equip: All
   Defense: +14

Lode Helm
   Can Equip: All
   Defense: +29

Memory Cap
   Can Equip: All
   Defense: +30
   Note: Prevents the wearer from being hit by the Lock status effect

Mermaid Cap
   Can Equip: All
   Defense: +35
   Note: Cuts damage from Water attacks by 50%

OzziePants
   Can Equip: All
   Defense: +45
   Note: This headgear is cursed, so whoever equips it will become confused
         in battle

Prism Helm
   Can Equip: All
   Defense: +40
   Note: Defense +9, locks status

R'Bow Helm
   Can Equip: All
   Defense: +35
   Note: Cuts damage from Lightning attacks by 50%

Rock Helm
   Can Equip: All
   Defense: +20

Safe Helm
   Can Equip: All
   Defense: +38
   Note: Cuts damage from physical attacks by 1/3

Sight Cap
   Can Equip: All
   Defense: +30
   Note: Prevents the wearer from being hit by the Chaos status effect

Taban Helm
   Can Equip: Lucca
   Defense: +24
   Note: Magic Defense +10

Time Hat
   Can Equip: All
   Defense: +30
   Note: Prevents the wearer from being hit by Stop and Slow status effects

Vigil Hat
   Can Equip: All
   Defense: +36
   Note: Prevents the wearer from any status effects

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  12. Accessories -=
-=-=-=-=-=-=-=-=-=-=-=

Amulet
   Can Equip: All
   Effects: Protects wearer from any status effects

Bandana
   Can Equip: All
   Effects: Speed +1

Berserker
   Can Equip: All
   Effects: Causes wearer to automatically attack in battle, which you
            cannot control. Hit and Defense stats rise as well.

Black Rock
   Can Equip: Marle, Lucca, Magus
   Effects: Allows the "DarkEternal" Triple Tech to be cast if Marle, Lucca,
            and Magus are in your party and this accessory is equipped on
            one of those characters. Also, they must know the necessary
            Single Techs in order to perform the Triple Tech.

Blue Rock
   Can Equip: Lucca, Robo, Magus
   Effects: Allows the "OmegaFlare" Triple Tech to be cast if Lucca, Robo,
            and Magus are in your party and this accessory is equipped on
            one of those characters. Also, they must know the necessary
            Single Techs in order to perform the Triple Tech.

Charm Top
   Can Equip: Ayla
   Effects: Increases the effectiveness of Ayla's Charm Tech.

Dash Ring
   Can Equip: All
   Effects: Speed +3

Defender
   Can Equip: All
   Effects: Vigor +2

Flea Vest
   Can Equip: All
   Effects: Magic Defense +12

FrenzyBand
   Can Equip: All
   Effects: 80% chance of counterattacking when attacked by an enemy

Gold Erng
   Can Equip: All
   Effects: Maximum HP increases by 50%

Gold Rock
   Can Equip: Frog
   Effects: Allows the "Grand Dream" Triple Tech to be cast if Frog, Marle,
            and Robo are in your party and this accessory is equipped on
            Frog. Also, they must know the necessary Single Techs in order
            to perform the Triple Tech.

Gold Stud
   Can Equip: All
   Effects: Cuts down the amount of MP needed for techs/spells by 75%

Hero Medal
   Can Equip: Frog
   Effects: Increases the chances of a critical hit with the Masamune.

Hit Ring
   Can Equip: All
   Effects: Strike +10

Magic Ring
   Can Equip: All
   Effects: Magic +6

Magic Seal
   Can Equip: All
   Effects: Magic Defense +5

MagicScarf
   Can Equip: All
   Effects: Magic +2

MuscleRing
   Can Equip: All
   Effects: Vigor +6

PowerGlove
   Can Equip: All
   Effects: Power +2

Power Ring
   Can Equip: All
   Effects: Power +6

PowerScarf
   Can Equip: All
   Effects: Power +4

PrismSpecs
   Can Equip: All
   Effects: Raises wearer's attack power to the maximum

Rage Band
   Can Equip: All
   Effects: 50% chance of counterattacking when attacked by an enemy

Ribbon
   Can Equip: All
   Effects: Strike +2

SightScope
   Can Equip: All
   Effects: Can view enemy HP in battle (doesn't work on bosses)

SilverErng
   Can Equip: All
   Effects: Maximum HP increases by 25%

SilverRock
   Can Equip: Frog, Robo, Ayla
   Effects: Allows the "Spin Strike" Triple Tech to be cast if Frog, Robo,
            and Ayla are in your party and this accessory is equipped on one
            of those characters. Also, they must know the necessary Single
            Techs in order to perform the Triple Tech.

SilverStud
   Can Equip: All
   Effects: Cuts down the amount of MP needed for techs/spells by 50%

Speed Belt
   Can Equip: All
   Effects: Speed +2

Sun Shades
   Can Equip: All
   Effects: Raises the wearer's attack power

Third Eye
   Can Equip: All
   Effects: 2x Evade

Wall Ring
   Can Equip: All
   Effects: Magic Defense +10

Wallet
   Can Equip: All
   Effects: Turns any experience points gained into gold (money)

White Rock
   Can Equip: Marle, Lucca, Ayla
   Effects: Allows the "Poyozo Dance" Triple Tech to be cast if Marle,
            Lucca, and Ayla are in your party and this accessory is equipped
            on one of those characters. Also, they must know the necessary
            Single Techs in order to perform the Triple Tech.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  13. Items -=
-=-=-=-=-=-=-=-=

Barrier: Cuts the amount of damage taken by magic attacks by 1/3.

Ether: Restores 10 MP.

Elixir: Restores all HP and MP.

Full Ether: Restores 60 MP.

Full Tonic: Restores 500 HP.

Heal: Recovers a character's bad status.

HyperEther: Restores all MP.

Lapis: Recovers 200 HP for all allies in your current party.

Magic Tab: Permanently increases a character's Magic by 1.

MegaElixir: Restores all allies' HP and MP.

Mid Ether: Restores 30 MP.

Mid Tonic: Restores 200 HP.

Power Meal: Recovers Lock status on a character.

Power Tab: Permanently increases a character's Power by 1.

Race Log: Use this to record your top times in the Jet Bike Racing mini-game.

Revive: Revives a fallen character.

Shelter: Restores party's HP/MP. Can only use at save points, though.

Shield: Cuts the amount of damage taken by physical attacks by 1/3.

Speed Tab: Permanently increases a character's Speed by 1.

Tonic: Restores 50 HP.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  14. Techniques  -=
-=-=-=-=-=-=-=-=-=-=-=

============
Single Techs
============

Crono
-----

Cyclone
   MP: 2
   Description: Crono spins his sword around, hitting the targeted enemy and
                anything nearby.

Slash
   MP: 2
   Description: Crono slashes at the targeted enemy with his sword.

*Lightning
   MP: 2
   Description: Hit an enemy with a lightning attack.

Spincut
   MP: 4
   Description: Crono spins and jumps, then comes down on the enemy with a
                strong sword slice.

*Lightning2
   MP: 8
   Description: Crono hits all the enemies with a lightning attack.

*Life
   MP: 10
   Description: Revives a fallen ally.

Confuse
   MP: 12
   Description: Crono will spin around the enemy and attack them 4 times,
                while trying to confuse them. The confusion effect doesn't
                always work, however.

*Luminaire
   MP: 20
   Description: Crono performs an extremely powerful supernova attack on the
                enemies as his ultimate Tech.


Lucca
-----

Flame Toss
   MP: 1
   Description: Lucca shoots a line of fire at a line of enemies in the way.

Hypno Wave
   MP: 1
   Description: Lucca will try to make the nearby enemies fall asleep. This
                doesn't always work on the enemies, though.

*Fire
   MP: 2
   Description: Hit an enemy with a fire attack.

Napalm
   MP: 4
   Description: Lucca throws a napalm, damaging any enemies surrounding the
                blast.

*Protect
   MP: 6
   Description: Increases the defense power of an ally in battle.

*Fire 2
   MP: 8
   Description: Lucca hits all the enemies with a fire attack.

Mega Bomb
   MP: 15
   Description: Lucca throws a bomb at the enemy, and the blast damages any
                surrounding enemies with a strong fiery attack.

*Flare
   MP: 20
   Description: Lucca hits all the enemies with her strongest fire attack.


Frog
----

Slurp
   MP: 1
   Description: Recovers some of an ally's HP. Can be used outside of
                battle.

Slurp Cut
   MP: 2
   Description: Frog uses its tongue to pull an enemy towards it, then it'll
                stab it with its sword.

*Water
   MP: 2
   Description: Hit the enemy with a water attack.

*Heal
   MP: 2
   Description: Recovers a larger amount of all allies' HP. Can be used
                outside of battle.

Leap Slash
   MP: 4
   Description: Frog jumps and slashes the targeted enemy for a strong hit.

*Water 2
   MP: 8
   Description: Frog hits all the enemies with a water attack.

*Cure 2
   MP: 5
   Description: Recovers all of an ally's HP. Can be used outside of battle.

Frog Squash
   MP: 15
   Description: A giant frog is summoned to crush all the enemies. The less
                HP Frog has, the more damage this attack causes.


Marle
-----

Aura
   MP: 1
   Description: Recovers some of an ally's HP. Can be used outside of
                battle.

Provoke
   MP: 1
   Description: Marle attempts to confuse the enemy (doesn't work in
                confusing the enemy every time, though).

*Ice
   MP: 2
   Description: Marle hits a single enemy with an ice attack.

*Cure
   MP: 2
   Description: Recovers a larger amount of an ally's HP. Can be used
                outside of battle.

*Haste
   MP: 6
   Description: Cuts the amount of time a character has to wait between
                turns by 1/2.

*Ice 2
   MP: 8
   Description: Marle hits all the enemies with a strong ice attack.

*Cure 2
   MP: 5
   Description: Recovers all of an ally's HP. Can be used outside of battle.

*Life 2
   MP: 15
   Description: Revives a fallen ally in battle, and fully recovers their
                HP.


Robo
----

RocketPunch
   MP: 1
   Description: Robo hits the enemy with a powerful punch.

Cure Beam
   MP: 2
   Description: Recovers some of an ally's HP. Can be used outside of
                battle.

Laser Spin
   MP: 3
   Description: Robo hits all the enemies with a strong laser spin attack.

Robo Tackle
   MP: 4
   Description: Robo tackles the enemy, causing a good amount of damage.

Heal Beam
   MP: 3
   Description: Recovers some of all allies' HP. Can be used outside of
                battle.

Uzzi Punch
   MP: 12
   Description: Robo hits the enemy with a barrage of punches, causing lots
                of damage.

Area Bomb
   MP: 14
   Description: Robo causes an explosion, damaging any enemies closeby.

Shock
   MP: 17
   Description: Robo electrically shocks all the enemies onscreen, causing
                a large amount of damage to all.


Ayla
----

Kiss
   MP: 1
   Description: Recovers some of an ally's HP, along with any status
                ailments. Can be used outside of battle.

Rollo Kick
   MP: 2
   Description: Ayla jump kicks the enemy and hits them several times in a
                row, causing a good amount of damage.

Cat Attack
   MP: 3
   Description: Ayla scratches at the enemy savagely, causing lots of
                damage.

Rock Throw
   MP: 4
   Description: Ayla runs and picks up an enemy, then tosses them in the air
                really high. The enemy then falls, causing lots of damage.

Charm
   MP: 4
   Description: Ayla tries to charm the enemy into giving up an item you
                wouldn't get from it otherwise. It also works against
                bosses.

Tail Spin
   MP: 10
   Description: Ayla spins around really fast, hitting all enemies in a
                circle with her attack.

Triple Kick
   MP: 20
   Description: Ayla hits the enemy with a powerful kick three times in a
                row, causing a good amount of damage.


Magus
-----

*Lightning 2
   MP: 8
   Description: Magus hits all the enemies with a strong lightning attack.

*Ice 2
   MP: 8
   Description: Magus hits all the enemies with a strong ice attack.

*Fire 2
   MP: 8
   Description: Magus hits all the enemies with a strong fire attack.

*Dark Bomb
   MP: 8
   Description: Magus hits any surrounding enemies with a shadow bomb
                attack.

*Magic Wall
   MP: 8
   Description: Increases the magic defense of an ally in battle.

*Dark Mist
   MP: 10
   Description: Magus hits all enemies with a giant mist cloud, causing lots
                of Shadow damage.

*Black Hole
   MP: 15
   Description: A black hole sucks in the targeted enemies, killing them
                instantly.

*DarkMatter
   MP: 20
   Description: All the enemies are hit by a strong dark magic attack.


==========
Dual Techs
==========

Crono + Lucca
-------------

Flame Whirl
   Techs Required: (Crono) Cyclone, (Lucca) Flame Toss
   MP: (Crono) 2, (Lucca), 1
   Description: A combination of Crono's spinning sword attack with a little
                bit of fire mixed in for a strong combo.

Fire Sword
   Techs Required: (Crono) Spincut, (Lucca) *Fire
   MP: (Crono) 4, (Lucca) 2
   Description: Lucca powers up Crono's sword with fire, then Crono comes
                down on the enemy for a powerful attack.

FireSword 2
   Techs Required: (Crono) Confuse, (Lucca) *Fire2
   MP: (Crono) 12, (Lucca) 8
   Description: This is a much stronger version than the regular Fire Sword
                Dual Tech.


Crono + Frog
------------

X-Strike
   Techs Required: (Crono) Cyclone, (Frog) Slurp Cut
   MP: (Crono) 2, (Frog) 2
   Description: Crono and Frog dash towards an enemy and cut through them in
                an X formation.

SwordStream
   Techs Required: (Crono) Spincut, (Frog) *Water
   MP: (Crono) 4, (Frog) 2
   Description: Frog will make a water pillar, and Crono will jump through
                to hit the enemy with a strong water sword attack.

Spire
   Techs Required: (Crono) *Lightning2, (Frog) Leap Slash
   MP: (Crono) 8, (Frog) 4
   Description: Crono uses lightning to attack while Frog jumps in and stabs
                the enemy with his sword.


Crono + Marle
-------------

Aura Whirl
   Techs Required: (Crono) Cyclone, (Marle) Aura
   MP: (Crono) 2, (Marle) 1
   Description: Recovers all allies' HP by a little bit. Can not be used
                outside of battle, however.

Ice Sword
   Techs Required: (Crono) Spincut, (Marle) *Ice
   MP: (Crono) 4, (Marle) 2
   Description: Marle powers up Crono's sword with ice, then Crono comes
                down on the enemy for a powerful attack.

Ice Sword 2
   Techs Required: (Crono) Confuse, (Marle) *Ice 2
   MP: (Crono) 12, (Marle) 8
   Description: This is a much stronger version than the regular Ice Sword
                Dual Tech.


Crono + Robo
------------

Rocket Roll
   Techs Required: (Crono) Slash, (Robo) Laser Spin
   MP: (Crono) 3, (Robo) 4
   Description: Robo and Crono go to the center of the targeted group and
                Robo uses a large laser attack while Crono spins aruond in
                the middle with his sword.

Max Cyclone
   Techs Required: (Crono) Spincut, (Robo) Laser Spin
   MP: (Crono) 4, (Robo) 3
   Description: Robo spins Crono around, hitting any surrounding enemies
                with a strong spinning sword attack.

Super Volt
   Techs Required: (Crono) *Lightning 2, (Robo) Shock
   MP: (Crono) 8, (Robo) 17
   Description: Crono and Robo perform a powerful lightning attack to hit
                all the enemies.


Crono + Ayla
------------

Drill Kick
   Techs Required: (Crono) Cyclone, (Ayla) Rollo Kick
   MP: (Crono) 2, (Ayla) 2
   Description: Crono spins Ayla around, then she spins like a drill and
                kicks the targeted enemy.

Volt Bite
   Techs Required: (Crono) *Lightning, (Ayla) Cat Attack
   MP: (Crono) 2, (Ayla) 3
   Description: Crono will charge Ayla up with lightning, and she'll bite
                the enemy with an electrical charge.

Falcon Hit
   Techs Required: (Crono) Spincut, (Ayla) Rock Throw
   MP: (Crono) 4, (Ayla) 4
   Description: Ayla will throw Crono in the air, and he'll come flying in,
                hitting all the enemies in the row with a strong attack.


Marle + Lucca
-------------

Antipode
   Techs Required: (Marle) *Ice, (Lucca) *Fire
   MP: (Marle) 2, (Lucca) 2
   Description: Marle and Lucca hit the enemies with a strong combination of
                an ice and fire attack.

Antipode 2
   Techs Required: (Marle) *Ice 2, (Lucca) *Fire 2
   MP: (Marle) 8, (Lucca) 8
   Description: This is a stronger version of the regular Antipode Dual
                Tech.

Antipode 3
   Techs Required: (Marle) *Ice 2, (Lucca) *Flare
   MP: (Marle) 8, (Lucca) 20
   Description: This is the final and strongest of the Antipode Dual Techs,
                with a strong ice/fire combination attacking all the
                enemies.


Marle + Robo
------------

Aura Beam
   Techs Required: (Marle) Aura, (Robo) Cure Beam
   MP: (Marle) 1, (Robo) 2
   Description: Marle and Robo recover all allies' HP by about 100 HP.
                Cannot be used outside of battle.

Ice Tackle
   Techs Required: (Marle) *Ice, (Robo) Robo Tackle
   MP: (Marle) 4, (Robo) 2
   Description: Marle will shoot ice at Robo, and he'll tackle the enemies
                with a strong icy edge.

Cure Touch
   Techs Required: (Marle) *Cure 2, (Robo) Heal Beam
   MP: (Marle) 5, (Robo) 3
   Description: Marle and Robo fully recover all allies' HP. Cannot be used
                outside of battle.


Marle + Frog
------------

Ice Water
   Techs Required: (Marle) *Ice, (Frog) *Water
   MP: (Marle) 2, (Frog) 2
   Description: Marle and Frog will combine their ice and water powers to
                hit all the enemies with a strong attack.

Glacier
   Techs Required: (Marle) *Ice 2, (Frog) *Water
   MP: (Marle) 8, (Frog) 8
   Description: Marle and Frog power up their abilities to make 3 giant ice
                blocks fall on the enemy.

Double Cure
   Techs Required: (Marle) *Cure 2, (Frog) *Cure 2
   MP: (Marle) 5, (Frog) 5
   Description: Marle and Frog combine their curing powers and recover a
                large amount of all allies' HP, as well as any status
                effects.


Marle + Ayla
------------

Twin Charm
   Techs Required: (Marle) Provoke, (Ayla) Charm
   MP: (Marle) 1, (Ayla) 4
   Description: Marle and Ayla attempt to charm the enemy to steal an item
                from it that you wouldn't get otherwise. It increases the
                chances that you get something when you use this Dual Tech.

Ice Toss
   Techs Required: (Marle) *Ice, (Ayla) Rock Throw
   MP: (Marle) 2, (Ayla) 4
   Description: Marle powers Ayla up with ice, then Ayla throws some small
                ice blocks at the enemies, hitting any surrounding enemies.

Cube Toss
   Techs Required: (Marle) *Ice 2, (Ayla) Rock Throw
   MP: (Marle) 8, (Ayla) 4
   Description: Marle powers up Ayla with ice, then Ayla creates and drops a
                giant ice block on the enemies.


Lucca + Robo
------------

Fire Punch
   Techs Required: (Lucca) *Fire, (Robo) Rocket Punch
   MP: (Lucca) 2, (Robo) 1
   Description: Lucca uses her fire spell and Robo punches the surrounding
                enemies with a fiery blast.
Fire Tackle
   Techs Required: (Lucca) *Fire 2, (Robo) Robo Tackle
   MP: (Lucca) 8, (Robo) 4
   Description: Lucca powers up Robo with fire, then Robo hits the enemy
                with a powerful tackle attack.

Double Bomb
   Techs Required: (Lucca) Mega Bomb, (Robo) Area Bomb
   MP: (Lucca) 15, (Robo) 14
   Description: Lucca and Robo and combine their bomb attacks to cause LOTS
                of damage to an enemy close to Robo.


Lucca + Ayla
------------

Flame Kick
   Techs Required: (Lucca) *Fire, (Ayla) Rollo Kick
   MP: (Lucca) 2, (Ayla) 2
   Description: Lucca powers up Ayla with fire, then Ayla kicks the enemy
                with a fiery blast.

Fire Whirl
   Techs Required: (Lucca) *Fire 2, (Ayla) Tail Spin
   MP: (Lucca) 8, (Ayla) 10
   Description: Ayla spins around like a tornado, then Lucca shoots fire at
                her, making the fire hit all the enemies for a strong fire
                attack.

Blaze Kick
   Techs Required: (Lucca) *Fire 2, (Ayla) Triple Kick
   MP: (Lucca) 8, (Ayla) 20
   Description: Lucca powers up Ayla with fire, then Ayla kicks the enemy
                with an extremely powerful fiery kick attack.


Lucca + Frog
------------

Red Pin
   Techs Required: (Lucca) *Fire, (Frog) Leap Slash
   MP: (Lucca) 2, (Frog) 4
   Description: Lucca shoots fire at the enemy and Frog jumps and stabs the
                enemy with his sword.

Line Bomb
   Techs Required: (Lucca) Mega Bomb, (Frog) Leap Slash
   MP: (Lucca) 15, (Frog) 4
   Description: Frog will jump up with his sword drawn, and Lucca will throw
                a line of bombs down. Frog will cut through the bombs and
                hit all the enemies in the line.
Frog Flare
   Techs Required: (Lucca) *Flare, (Frog) Frog Squash
   MP: (Lucca) 20, (Frog) 15
   Description: Frog performs his Frog Squash Tech, and Lucca powers it up
                with fire to make it a strong fiery attack.


Robo + Ayla
-----------

Spin Kick
   Techs Required: (Robo) Robo Tackle, (Ayla) Rollo Kick
   MP: (Robo) 4, (Ayla) 2
   Description: Robo picks up Ayla and throws her towards the enemy, and she
                spin kicks the enemy to cause lots of damage.

Boogie
   Techs Required: (Robo) Robo Tackle, (Ayla) Charm
   MP: (Robo) 4, (Ayla) 4
   Description: Robo and Ayla charm the enemies and hit them with a laser to
                completely stop them for a few rounds of battle.

Beast Toss
   Techs Required: (Robo) Uzzi Punch, (Ayla) Rock Throw
   MP: (Robo) 12, (Ayla) 4
   Description: Robo and Ayla will throw the enemy back and forth, then
                straight up into the air. The enemy will then drop, taking
                lots of damage.


Robo + Frog
-----------

Blade Toss
   Techs Required: (Robo) Laser Spin, (Frog) Slurp Cut
   MP: (Robo) 3, (Frog) 2
   Description: Robo spins and tosses Frog in a straight line, slashing all
                enemies in the way.

Bubble Snap
   Techs Required: (Robo) Robo Tackle, (Frog) *Water
   MP: (Robo) 4, (Frog) 2
   Description: Frog encases Robo within a bubble, which floats up to the
                enemy. When the bubble bursts, the enemy is slashed for
                massive damage.

Cure Wave
   Techs Required: (Robo) Heal Beam, (Frog) *Cure 2
   MP: (Robo) 3, (Frog) 5
   Description: Fully restores all allies' HP in battle.


Frog + Ayla
-----------

Slurp Kiss
   Techs Required: (Frog) Slurp, (Ayla) Kiss
   MP: (Frog) 1, (Ayla) 1
   Description: Ayla and Frog combine their healing powers to recover a good
                amount of all allies' HP, as well as any status effects.
                This cannot be used outside of battle, though.
Bubble Hit
   Techs Required: (Frog) Water, (Ayla) Rollo Kick
   MP: (Frog) 2, (Ayla) 2
   Description: Frog encases Ayla in a bubble and she floats over the enemy,
                then she drops onto the enemy, causing lots of damage.

Drop Kick
   Techs Required: (Frog) Leap Slash, (Ayla) Triple Kick
   MP: (Frog) 4, (Ayla) 20
   Description: Ayla and Frog will jump in the air, and Ayla will kick the
                enemy, while Frog comes down and stabs the enemy, causing
                lots of damage.


============
Triple Techs
============

Crono + Marle + Lucca
---------------------

Delta Force
   Techs Required: (Crono) *Lightning2, (Marle) *Ice 2, (Lucca) *Fire 2
   MP: (Crono) 8, (Marle) 8, (Lucca) 8
   Description: Crono, Marle, and Lucca combine their elements to perform a
                massive attack on all the enemies.


Crono + Marle + Frog
--------------------

Arc Impulse
   Techs Required: (Crono) Spincut, (Marle) *Ice 2, (Frog) Leap Slash
   MP: (Crono) 4, (Marle) 8, (Frog) 4
   Description: Marle powers up Crono with ice, and he jumps in the air.
                Crono and Frog then cross-slash the enemy for massive
                amounts of damage.


Crono + Marle + Robo
--------------------

Lifeline
   Techs Required: (Crono) *Lightning, (Marle) *Life 2, (Robo) Heal Beam
   MP: (Crono) 15, (Marle) 15, (Robo) 3
   Description: Crono, Marle, and Robo combine their healing powers to
                revive the entire party, as well as restore alot of HP.


Crono + Marle + Ayla
--------------------

Final Kick
   Techs Required: (Crono) *Lightning 2, (Marle) *Ice 2, (Ayla) Triple Kick
   MP: (Crono) 8, (Marle) 8, (Ayla) 20
   Description: Crono and Marle combine their ice and lightning powers to
                make an energy ball, then Ayla kicks through the ball,
                hitting the enemy multiple times for massive damage.


Crono + Lucca + Frog
--------------------

Delta Storm
   Techs Required: (Crono) *Lightning2, (Lucca) *Fire 2, (Frog) *Water 2
   MP: (Crono) 8, (Lucca) 8, (Frog) 8
   Description: Crono, Lucca, and Frog combine their elements to perform a
                massive attack on all the enemies.


Crono + Lucca + Robo
--------------------

Fire Zone
   Techs Required: (Crono) Spincut, (Lucca) *Fire 2, (Robo) Laser Spin
   MP: (Crono) 4, (Lucca) 8, (Robo) 3
   Description: Robo spins Crono around really fast, then Lucca powers Crono
                up with fire. Crono then slices the enemy with a fiery
                attack.


Crono + Lucca + Ayla
--------------------

GatlingKick
   Techs Required: (Crono) *Lightning 2, (Lucca) *Fire 2, (Ayla) Triple Kick
   MP: (Crono) 8, (Lucca) 8, (Ayla) 20
   Description: Crono and Lucca combine their powers to create an energy
                ball, which is thrown at the enemy. Ayla kicks through it
                and hits the enemy causing lots of damage.


Crono + Frog + Robo
-------------------

Triple Raid
   Techs Required: (Crono) Cyclone, (Frog) Slurp Cut, (Robo) Robo Tackle
   MP: (Crono) 2, (Frog) 2, (Robo) 4
   Description: Crono, Frog, and Robo all attack the enemy at once in a
                delta attack, causing lots of damage.


Crono + Frog + Ayla
-------------------

3D Attack
   Techs Required: (Crono) Cyclone, (Frog) Slurp Cut, (Ayla) Triple Kick
   MP: (Crono) 2, (Frog) 2, (Ayla) 20
   Description: Frog and Crono will cross-slash the enemy, and Ayla will
                come down hard on the enemy, causing extreme amounts of
                damage.


Crono + Robo + Ayla
-------------------

Twister
   Techs Required: (Crono) Cyclone, (Robo) Laser Spin, (Ayla) Tail Spin
   MP: (Crono) 2, (Robo) 3, (Ayla) 10
   Description: Crono, Robo, and Ayla stand on top of each other and spin
                around the area, hitting all enemies with a strong attack.


Marle + Lucca + Ayla
--------------------

Poyozo Dance
   Techs Required: (Marle) Provoke, (Lucca) Hypno Wave, (Ayla) Triple Kick
   Item Required: White Rock (must be equipped on one of those characters in
                  order to perform this Triple Tech)
   MP: (Marle) 1, (Lucca) 1, (Ayla) 10
   Description: The three girls dance around the enemies with a Poyozo Doll,
                causing lots of damage and can cause Chaos status on the
                enemies as well.


Lucca + Robo + Magus
--------------------

OmegaFlare
   Techs Required: (Lucca) *Flare, (Robo) Laser Spin, (Magus) *Dark Bomb
   Item Required: Blue Rock (must be equipped on one of those characters in
                  order to perform this Triple Tech)
   MP: (Lucca) 20, (Robo) 3, (Magus) 8
   Description: Lucca, Robo, and Magus combine their powers to make a giant
                laser hit all the enemies, nuking them all for great amounts
                of damage.


Frog + Robo + Marle
-------------------

Grand Dream
   Techs Required: (Frog) Frog Squash, (Robo) Laser Spin, (Marle) *Life 2
   Item Required: Gold Rock (must be equipped on one of those characters in
                  order to perform this Triple Tech)
   MP: (Frog) 15, (Robo) 3, (Marle) 15
   Description: Marle and Robo power up Frog's Masamune, then 3 giants are
                summoned to cause damage to the enemies.


Frog + Robo + Ayla
------------------

Spin Strike
   Techs Required: (Frog) Leap Slash, (Robo) Robo Tackle, (Ayla) Tail Spin
   Item Required: SilverRock (must be equipped on one of those characters in
                  order to perform this Triple Tech)
   MP: (Frog) 4, (Robo) 4, (Ayla) 10
   Description: Frog jumps in the air while Robo and Ayla spin around the
                enemy. They both rise and come down on the enemy as Frog
                stabs it, causing a serious amount of damage.


Magus + Marle + Lucca
---------------------

DarkEternal
   Techs Required: (Magus) *Dark Matter, (Marle) *Ice 2, (Lucca) *Fire 2
   Item Required: Black Rock (must be equipped on one of those characters in
                  order to perform this Triple Tech)
   MP: (Magus) 20, (Marle) 8, (Lucca) 8
   Description: Marle and Lucca spin around Magus as he performs an
                extremely powerful shadow bomb attack on all the enemies.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  15. Shops -=
-=-=-=-=-=-=-=-=

========================
Leene Square (1000 A.D.)
========================

Item Shop (Guy in purple tent)
------------------------------

Name          Price
----          -----
Tonic         10
Heal          10
Revive        200
Shelter       150


Weapon Shop (Guy standing near upper-right blue tent)
-----------------------------------------------------

Name          Price
----          -----
Iron Blade    350
Lode Sword    4000


Armor Shop (Upper-left blue tent)
---------------------------------

Name          Price
----          -----
Karate Gi     300
BronzeHelm    200


=======================
Truce Market (600 A.D.)
=======================

Name          Price
----          -----
Iron Blade    350
Dart Gun      800
Karate Gi     300
BronzeHelm    200
Tonic         10
Heal          10
Revive        200
Shelter       150


========================
Truce Market (1000 A.D.)
========================

Weapon/Armor/Item Shop (Before the trial)
-----------------------------------------

Name          Price
----          -----
SteelSaber    800
Iron Bow      850
BronzeMail    520
MaidenSuit    560
BronzeHelm    200
Tonic         10
Heal          10
Revive        200
Shelter       150


Weapon/Armor/Item Shop (After the trial)
----------------------------------------

Name          Price
----          -----
Red Katana    4500
Robin Bow     2850
Plasma Gun    3200
Hammer Arm    3500
Titan Vest    1200
Tonic         10
Mid Tonic     100
Heal          10
Shelter       150


=======================
Porre Market (600 A.D.)
=======================

Name          Price
----          -----
Gold Suit     1300
Beret         700
Tonic         10
Mid Tonic     100
Heal          10
Revive        200
Shelter       150


========================
Porre Market (1000 A.D.)
========================

Name          Price
----          -----
SteelSaber    800
Iron Bow      850
Dart Gun      800
Karate Gi     300
BronzeMail    520
BronzeHelm    200
Tonic         10
Heal          10
Revive        200
Shelter       150


======================
Trann Dome (2300 A.D.)
======================

Name          Price
----          -----
Auto Gun      1200
Iron Suit     800
Iron Helm     500
Tonic         10
Mid Tonic     100
Heal          10
Revive        200
Shelter       150


======================
Arris Dome (2300 A.D.)
======================

Name          Price
----          -----
Auto Gun      1200
Iron Suit     800
Iron Helm     500
Tonic         10
Heal          10
Revive        200
Shelter       150


=========================
Medina Market (1000 A.D.)
=========================

Weapon/Armor/Item Shop (Before clearing Ozzie's Fort)
-----------------------------------------------------

Name          Price
----          -----
Iron Blade    65000
SteelSaber    65000
Demon Edge    65000
Lumin Robe    65000
Flash Mail    65000
Glow Helm     65000
Tonic         2140
Mid Tonic     21400
Full Tonic    65000
Heal          2140
Revive        42800
Shelter       32100
Ether         65000


Weapon/Armor/Item Shop (After clearing Ozzie's Fort)
----------------------------------------------------

Name          Price
----          -----
Iron Blade    262
SteelSaber    597
Demon Edge    12684
Lumin Robe    4850
Flash Mail    6342
Glow Helm     1717
Tonic         8
Mid Tonic     75
Full Tonic    523
Heal          8
Revive        150
Shelter       112
Ether         597


==========================
Melchior's Hut (1000 A.D.)
==========================

Name          Price
----          -----
Red Katana    4500
Robin Bow     2850
Plasma Gun    3200
Hammer Arm    3500
Titan Vest    1200
Tonic         10
Mid Tonic     100
Heal          10
Shelter       150


========================
Dorino Market (600 A.D.)
========================

Name          Price
----          -----
Tonic         10
Mid Tonic     100
Heal          10
Revive        200
Shelter       150


========================
Choras Market (600 A.D.)
========================

Name          Price
----          -----
Tonic         10
Mid Tonic     100
Full Tonic    700
Ether         800
Mid Ether     2000
Heal          10
Revive        200
Shelter       150


======================
Choras Inn (1000 A.D.)
======================

Name          Price
----          -----
Tonic         10
Mid Tonic     100
Full Tonic    700
Ether         800
Mid Ether     2000
Heal          10
Revive        200
Shelter       150


==========================
Fiona's Shrine (1000 A.D.)
==========================

Name          Price
----          -----
Sight Cap     20000
Memory Cap    20000
Time Hat      30000
Vigil Hat     50000


==========================
Ioka Hut (65,000,000 B.C.)
==========================

Item Shop
---------

Name          Price
----          -----
Tonic         10
Mid Tonic     100
Heal          10


Trading Hut (Before defeating Magus)
------------------------------------

Name          Items Needed
----          ------------
Ruby Gun      Petal (x3) + Fang (x3)
Sage Bow      Petal (x3) + Horn (x3)
Stone Arm     Petal (x3) + Feather (x3)
Flint Edge    Fang (x3) + Horn (x3)
Ruby Vest     Fang (x3) + Feather (x3)
Rock Helm     Horn (x3) + Feather (x3)


Trading Hut (After defeating Magus)
-----------------------------------

Name          Items Needed
----          ------------
Dream Gun     Petal (x3) + Fang (x3)
Dream Bow     Petal (x3) + Horn (x3)
Magma Hand    Petal (x3) + Feather (x3)
Aeon Blade    Fang (x3) + Horn (x3)
Ruby Vest     Fang (x3) + Feather (x3)
Rock Helm     Horn (x3) + Feather (x3)


Trading Hut (After getting Chrono Trigger)
------------------------------------------

Name          Items Needed
----          ------------
Ruby Armor    Petal (x10), Fang (x10), Horn (x10), Feather (x10)


====================
Enhasa (12,000 B.C.)
====================

Name          Price
----          -----
Tonic         10
Mid Tonic     100
Full Tonic    700
Heal          10
Revive        200
Shelter       150
Ether         800


===================
Kajar (12,000 B.C.)
===================

Name          Price
----          -----
Tonic         10
Mid Tonic     100
Full Tonic    700
Heal          10
Revive        200
Shelter       150
Ether         800


========================
Terra Cave (12,000 B.C.)
========================

Name          Price
----          -----
Demon Edge    17000
CometArrow    7800
Megablast     9800
MegatonArm    15000
FlashBlade    18000
Lumin Robe    6500
Flash Mail    8500
Glow Helm     2300
Tonic         10
Mid Tonic     100
Full Tonic    700
Heal          10
Revive        200
Shelter       150
Ether         800


==========================
Last Village (12,000 B.C.)
==========================

Item Shop (Before meeting Magus again)
--------------------------------------

Name          Price
----          -----
Tonic         10
Mid Tonic     100
Full Tonic    700
Heal          10
Revive        200
Shelter       150
Ether         800


Weapon/Armor/Item Shop (After meeting Magus again)
--------------------------------------------------

Name          Price
----          -----
Star Sword    25000
SonicArrow    10000
Shock Wave    11000
Kaiser Arm    21000
Rune Blade    24000
Hurricane     35000
Aeon Suit     9000
Aeon Helm     7800
Tonic         10
Mid Tonic     100
Full Tonic    700
Heal          10
Revive        200
Shelter       150
Ether         800
Mid Ether     2000


==========
Black Omen
==========

Name          Price
----          -----
Mid Tonic     100
Full Tonic    700
Mid Ether     2000
Full Ether    6000
HyperEther    10000

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  16. Mini-Games  -=
-=-=-=-=-=-=-=-=-=-=-=

Millennial Fair
---------------

When you visit Leene Square, you'll see that the Millennial Fair is taking
place. There are many different mini-games here you can play, for a chance to
win some Silver Points. You can exchange Silver Points for regular money by
talking to the guy in the purple tent in the second area of the square.
Here's a list of the mini-games you can play, and the prizes for each:

Betting on the Races
   Prize: 20 Silver Points
   Description: In the first area of Leene Square, you'll notice a makeshift
                path where 4 characters are racing around it. Get to the
                finish line (by the right side of that path), and talk to
                the guy in the blue tent to the right. Before the race
                starts, you can bet on which character will win the upcoming
                race. For help here, talk to the nearby old man and he'll
                predict who will win. Usually he's right, so it's
                recommended you ask him who will win before you bet; that
                way you can get some easy wins here!

Fighting Gato
   Prize: 15 Silver Points
   Description: In the second area of the square, take the west path into
                another area. There, you'll see a giant robot there; talk to
                it and it'll introduce itself as Gato. Choose to fight Gato,
                and win to get 15 Silver Points as the prize. It would help
                if you have Marle in your party, and bought new
                weapons/armor to make this battle easier.

Ring the Bell
   Prize: 1 Silver Point
   Description: In the west area of the first area of this place, there is a
                pole with a bell at the top of it, and a guy standing to the
                left of it. Go up to the bell and face it, then press A and
                you'll start backing up. The object here is to hit the bell
                at the top. Back up as far as you can, then press A again to
                charge at the bell. If you hit it hard enough (backing up
                far enough), you'll most likely hit the bell and win.

Soda-Guzzling Contest
   Prize: 5 Silver Points
   Description: In the east area of the second area of Leene Square, there's
                a man standing next to a table. Talk to him and he'll
                challenge you to this contest. The objective is to drink 8
                cans of soda within a limited amount of time. Press A
                rapidly to drink the soda (a turbo controller would greatly
                help here). If you win, you'll get 10 Silver Points.

Tent of Horrors
   Prize: Varies
   Description: In the eastmost section of the first area of Leene Square,
                there is a tent you can enter. Inside, talk to the floating
                head and hands and you'll be asked how many Silver Points
                you wish to pay. Depending on how much you put down, you'll
                play a different game, each with a different prize. The next
                3 games in the fair listed below will tell you about what
                you can play here.

10-Point Game (Tent of Horrors)
   Prize: Poyozo doll/cat food (you win the doll the first time only)
   Description: 3 soldiers walk in and tell you their names. They then walk
                around, switching their original positions. You'll be asked
                to pick out a particular soldier; if you win, you get a
                Poyozo doll, which automatically appears in Crono's house.
                If you play and win additional times, you'll win cat food,
                which keeps the cats you win in other games at the fair from
                leaving Crono's house.

40-Point Game (Tent of Horrors)
   Prize: Crono Clone/cat food (you win the clone the first time only)
   Description: A clone of Crono comes out, and you have to mimic its every
                move by pressing buttons on the controller (L to raise left
                arm; R to raise right arm; Y to laugh; A to act surprised).
                If you mess up once, you lose, so mimic correctly to win
                this game.

80-Point Game (Tent of Horrors)
   Prize: Cat
   Description: This last game is the toughest of all. One of your party
                members is slowly lowered into fire, while 3 monsters
                advance towards you. There are 3 coins in a line, and by
                pressing A in front of one sends it forward, knocking the
                monster back a little. Keep the monsters at bay by throwing
                the coins at them, then when the blue light to the left
                appears, keep the monsters back and touch the light to raise
                your partner so they don't get burned. You must continue
                this until the end to win the prize.


Jet Bike Racing
---------------

When you visit Lab 32 in 2300 A.D., you'll be challenged to a race against a
robot named Johnny. He wants to race you along some old highway that goes
through the lab. Use the Control Pad to steer, and the B button to use your
boosts. You have only 3 boosts to use for this race, so conserve them for the
end part of the race when you'll need them most. Keep an eye on the map at
the bottom of the screen, which shows how far down the road you've gone, and
where the finish line is. After you win the first time, you can come back and
talk to Johnny to race again anytime.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  17. Side Quests -=
-=-=-=-=-=-=-=-=-=-=-=

Note: All the side quests here are listed in the order that the old man at
the End of Time lists them. Complete them in whichever order you want, but
keep in mind that some are more difficult/involving than others are.

===========================
Fiona and the Sunken Desert
===========================

To start this off, head to 12,000 B.C. Visit the Commons near the Last
Village, and talk to the lady with a small sapling next to her. Tell her to
plant it with hope. Now, use the Epoch and head to 600 A.D., then visit
Fiona's Village, which is east of Dorino. Talk to Fiona and her husband, and
they'll explain the situation with the desert monsters. So, put Frog and
Marle in your group and head south to the Sunken Desert.


Sunken Desert (600 A.D.)
------------------------

When you enter this area, run forward and you'll be dropped into the cave
below. Here, run against the moving sands and open the chest to get a Lapis.
Defeat the enemies and open another chest in the upper-left corner of the
area to get a Full Ether. Continue to the southwest and defeat some more
enemies, then open that chest to get an Elixir. Get to the southeast corner
and open that chest to get an Aeon Suit. Now, head west and south to the next
room.

Here, you'll feel a tremor and a creature will come out of the sand for a
moment before sinking back in. Go down into the sandy area and open all the
chests to get the following: Full Tonic, 5000G, Hyper Ether, Full Ether,
Memory Cap, MuscleRing, Aeon Helm. After you do that, chase down the monster
when it comes out and approach it to do battle. Read the Bosses section for
help on winning here. After you win, things will be settled, so head
northwest to the previous room. Check the sparkling object that appears to
get a Power Tab, then continue out of this place.

Now, head north to Fiona's Villa and talk to her again. Put Robo in your
current party and talk to her again. Robo will volunteer to stay behind and
help revive the forest. So, leave and warp to 1000 A.D. on the Epoch. Land in
the new forest where the desert used to be, and go north into Fiona's Shrine.
Talk to the nuns here (one will even sell you different hats), then go north
and check out Robo's remains. Robo will then come to life and your group will
celebrate around a campfire outside. Lucca will repair Robo, and you'll hear
a long story, the group will go to sleep. During the night, Lucca will wake
up and you'll have control of her, so go southeast to the next area. Check
out the Gate and you'll warp back to Lucca's house, 10 years earlier.

When Lucca arrives here, read the note on the floor which happens to be an
excerpt from Lucca's diary in that time period. Go downstairs and then south
into the next room and you'll see Lara, Lucca's mom, get caught in the giant
machine. Quickly check out the sparkling object and you'll be asked to enter
the password, which is LARA (press L, A, R, A). Enter it correctly and Lara
will be saved (she won't be paralyzed in 1000 A.D. anymore)! Now, go back
through the Gate to the forest, where Robo will be waiting for Lucca to
return. He'll give her the GreenDream accessory, ending this side-quest!


============
Ozzie's Fort
============

In 600 A.D., use the Epoch and fly to the island east of where the Black Omen
floats, and north or Choras. You'll see a structure surrounded by a circle of
woods, which is Ozzie's Fort. Land at the south end of it, and put strong
attackers/healers like Frog and Robo in your group. Magus and Ayla are also
great choices for this area. When you're ready, go north into Ozzie's Fort.


Ozzie's Fort (600 A.D.)
-----------------------

When you enter this place, Ozzie will greet you and be upset that you
returned. He'll run off, so head north into the next room. Go north and Ozzie
will summon Flea to fight you, so read the Bosses section for quick help on
winning if you need it. After Flea leaves, continue to the following room.
Here, go forward and Ozzie will annoy you again by sending enemies into the
room. Luckily, they'll move on the conveyor belt and fall into the pit at the
end, so you won't have to fight. Ozzie will run away again, so head into the
next room. Here, go north some more and Ozzie will summon Slash to fight you,
so read the Bosses section if you need help here as well.

After the fight, keep going to the next room. Here, go north and Ozzie will
make a giant blade move up and down right in front of a chest up ahead.
Choose not to get the chest right now and walk to the east. Another creature
will come and get killed by the blade, deactivating it. Ozzie will then leave
again, so take the Full Ether inside the chest and head east. Before going
north through the door, head directly south into a secret room. Open the
chests to get a DoomSickle, a Gloom Helm, and a Gloom Cape. Also check the
sparkling object on the floor to get a Magic Tab. Now, head north to the next
room (you may want to put Ayla in your group before continuing).

In this room, you'll be trapped by Flea, Slash, and Ozzie. They'll then fight
you for real, so read the Bosses section for help on winning. After you win,
Ozzie will flee again, so open the 2 chests nearby to get a Dash Ring and a
Sight Cap. Now, continue north into the following room. Ozzie will challenge
you for a final time, but that isn't a real problem for you. Just target and
attack the switch behind him and your group will be dropped into the previous
room. Now, go back north to the room where Ozzie is, and he'll taunt you
again. This time, a cat will walk in and hit the switch that sends Ozzie into
a pit to his doom. Now that it's over, go back through all the previous rooms
to exit the fort, since this side quest is over!


====================
Inside the Geno Dome
====================

With the Epoch, travel to 2300 A.D. and fly to the island southeast of the
Factory. Land there and put Robo as the leader of your group (make sure you
have either Crono or Magus in your party as well), then enter the Geno Dome.


Geno Dome (2300 A.D.)
---------------------

Inside, go up to the computer screen and press A to activate it. It'll open
the nearby door, so go on to the next room. Here, there is a giant conveyor
belt, and the computer from the previous room challenges you to go forward.
Step on the conveyor and go on to the following area. You'll have to get
through a series of increasingly tough battles against Proto 4 and Debuggest
enemies. Have Crono or Magus (whoever's in your group) use *Lightning 2 to
make quick work of each enemy group.

When you get to the end, go through the door into the next room. Here, go
straight ahead to the wall and hit the switch to open the charge pod. Head
west and defeat the Debuggest enemies, then try to head north in that area. A
robot will block you from reaching the chest and the Poyozo Doll, so head
south and east, then northeast along the next path.

Before you attack the Proto 4 robots wandering around here, wait until one
opens the charge pod and becomes electrically charged. Keep this in mind for
afterward, so defeat the 3 Proto 4's right here. Then, step into that charge
pod to become electrically charged, then run back down the hall and go into
the other pod you opened up a few moments ago. It'll open the door to the
left, so enter that room and open the chests to get a Full Tonic and 50000G.

Leave this room and go back north and east to the area where those Proto 4's
were hanging around. Open the chest to get a Full Tonic, then go west and
north through the door. Continue north and defeat the Laser Guards along the
way. Continue north to the wall where you'll see 3 switches with red or green
lights above them. Make the left and right switches turn red, and the middle
one stay green. Doing so will open the charge pod to the south and west.

Now, go back south and east to the charge pod and charge Robo up. Now, go
back to the pod you just unlocked and step in it to open the door next to it.
Enter that room and take the Poyozo Doll sitting there, then check out the
green circular pad that it was sitting on to get a Speed Tab. Now, go back to
the hallway going west to east along the south end of the room. Go all the
way east and defeat the Debuggests that appear. From there, go north and
through the silver door into another room. Open the 2 chests to the east to
get an Elixir and a Lapis, then defeat the Proto 4 enemies that come out of
the north wall.

Leave this room and go back south and enter the room there, which is an
elevator leading to the upper floor. Ride the elevator upstairs, then in that
room, rest/save at the nearby save point. Then, go south and defeat the Laser
Guards. Go all the way south to the wall, and walk east to get around the
barrier surrounding the chest. Open it to get a Lapis, then head back north
and enter the room next to the elevator.

Check out the sparkling object in the corner directly to your right to get a
Power Tab. Continue north through this room and you'll hear another voice
warning you. Keep going to the next room, and defeat the enemies you
encounter there. Then, go through the door to close the two pods on either
side, then go down the elevator. In the next room, go directly to the west
into a hidden section of the room. Go south and east and hit the switch to
change the direction the conveyor is moving.

Now, go back around to the elevator and go south. Defeat the Laser Guards,
then go west and hit the switch to shut off the laser blocking your path.
Then, run south along the conveyor belt to the end. Go east and south, then
west and north to the room with the charge pod. Step into it to charge Robo
up, then quickly run back around to the conveyor belt. Run up it and get off
in the area to the west. Open the pod and enter it to open the door (if
you're too slow, try again until you succeed in opening it).

Enter that room and open the chests to get a HyperEther and a Full Ether.
Now, allow the broken robot guard here to follow you out of this room, then
east and south along the conveyor. Continue east and south, then all the way
west through the hall to the end. Then, go north to the other guard that kept
blocking you before. When the two guards are in front of each other, they'll
stop moving, so now's your chance to take the Poyozo Doll and the Vigil Hat
in the chest.

After you have both Poyozo Dolls, it's time to advance through this place, so
head south and east to the first elevator. Go up to the upper floor and save
at the save point nearby. Then, go south and west to meet another robot known
as Atropos. After a brief conversation and realization of Robo's original
plans, Robo will take on Atropos by himself. Read the Bosses section for help
on winning this battle. After you win, Atropos will regain her senses and
give Robo a Ribbon that permanently increases his Speed and Magic Defense.

After she disappears, go back and rest/save your game again. Then, go north
and Robo will jump up to hit the switch on the wall, which opens the room
behind it. Enter the room and get a MegaElixir from the chest, then head
south and west along the path to hear another threat from the voice above.
Climb down the ladder and head west and north along the path. Open the chest
to get 15000G, then continue into the next room. There, your group will
realize that people are being moved on the conveyor belt in front of you and
killed. You can't do anything for now, unfortunately. For now, head east and
south to the following room.

In this room, open the chest to the east to get a Full Ether. Then, leave
this room and head west to the following room. Continue south and east and up
the ladder at the end, then head northwest through here. Defeat the Laser
Guards along the way and you'll notice two green pods located in either side
of the room. Check out each one, placing a Poyozo Doll on each. Doing so will
open the door in the middle.

So, restore your party's HP/MP and continue into that room, where you'll meet
the Mother Brain. After a brief speech, you'll enter battle. Read the Bosses
section for help on beating this boss. After you beat it, Robo will gain the
Terra Arm and Crisis Arm weapons, and your group will leave the Geno Dome,
completing this side quest!


=============
The Sun Stone
=============

To start this side quest, head to 2300 A.D. and fly to the island southwest
of Death Peak. Land there and equip your group with fire-resistant armor,
then head into the Sun Palace.


Sun Palace (2300 A.D.)
----------------------

Inside this place, go north and you'll meet the Son of Sun, which you'll have
to do battle with. Read the Bosses section for help on winning here. After
you win, the Son of Sun will retreat, so head north across the bridge. Go
around the room and continue north, then approach the Son of Sun and it'll
disappear, leaving the Moon Stone behind. Take it, then leave this palace.

Now, board the Epoch and head to 65,000,000 B.C. There, fly to the island in
the northeast corner of the map and land there, then enter the Sun Keep. Go
north and check out the sparkling area in the light, then leave the Moon
Stone there. Leave and use the Epoch to warp to 2300 A.D. again, and enter
the Sun Keep in that time period. You'll find that the Moon Stone is missing,
and it's been gone for about 1300 years, so leave here and warp to 1000 A.D.

There, enter the Sun Keep again and your group will realize that the stone
has not been gone too long. So, fly southwest towards Porre, where you'll
notice a bunch of sparkling lights coming from the Mayor's Manor. Land and
enter the manor, and talk to the Mayor; he'll deny ever knowing about the
stone! So, leave here and visit the nearby Snail Stop. Buy a Jerky from the
guy, then warp back to 600 A.D. and enter the Elder's House. Talk to the lady
there and she'll want some Jerky, so give it to her for free and she'll be so
happy.

Now, warp back to 1000 A.D. and enter the Mayor's Manor again. Talk to the
Mayor and he'll gladly give you back the Moon Stone. Now, leave here and fly
to the Sun Keep in the northeast. Place the stone back in the light, then
warp to 2300 A.D. Enter the Sun Keep with Lucca in your party and she'll
decide that the Sun Stone can be used to make a weapon. Your group will
automatically end up in Lucca's house, where she'll make the WonderShot
weapon for herself. Taban will come and give her the Sun Shades, also made
from the Sun Stone. Now, equip the new items if you want, then leave here,
completing this side quest.


==================
The Ghost of Cyrus
==================

For this side quest, start in 1000 A.D. and head to Choras in the southeast.
Visit the inn and the a guy will tell you about a ghost haunting the Northern
Ruins. Head north to the ruins and you'll come across Cyrus inside, who you
cannot attack. So, leave here and warp back to 600 A.D. Head to the Choras
Inn and talk to the man there; he'll say something about his missing tools.
Go to 1000 A.D. and return to the Choras Inn.

Talk to the man sitting down and he'll tell you his tools are with his wife
at home. So, head to the Residence to the southwest and talk to his wife
inside to get the Tools. Now, board the Epoch and warp back to 600 A.D. Visit
the Cafe and talk to the man sitting down here (he looks just like the guy in
1000 A.D.) and give him the Tools so he can go work at the ruins. Then, leave
here and go south to the Residence. Talk to the man inside and he'll take his
team up to the ruins. Follow him by heading northeast, then enter the
Northern Ruins.


Northern Ruins (600 A.D.)
-------------------------

When you enter this place, the team will tell you they only fixed what they
could because of the monsters. After they leave, go west and down the stairs
to reach the next room. There, go south and defeat the 2 Sentry enemies.
Then, go east and defeat the next couple of Sentries. Go north and open the
chest to get a HyperEther (as a quick note regarding all the chests in this
place; if you choose not to open the chests in 600, return here in 1000 and
open them to gain all their contents, then return to 600 and open the same
chests to get the same items again, it's your choice).

After that, go back and you'll be surrounded by another group of Sentries.
Beat them and continue west and north to the previous room. Now, head east
through the hall and go up the stairs at the end into another room. Here,
defeat the Defuncts and Reapers throughout the room, then after you clear the
room of monsters, go back to the previous room and continue out of this
place.

Go back south to Choras and enter the southmost Residence. Talk to the guy
there and pay him 2000G to repair the Northern Ruins. After they all leave,
go back up to the ruins and they'll tell you to get them when you get rid of
the monsters. So, go west and down the stairs to the next room. Go around the
room and head north through the door at the end into the next room.

Here, go north through another door and you'll come to the grave of Cyrus.
Put Frog as the leader of your group and check out the grave, and the ghost
of Cyrus will appear and talk to Frog. After it disappears, the Masamune will
be upgraded and automatically equipped on Frog. Now, head out of this room
and continue all the way out of the ruins.

Head south to the Residence and pay the guy inside 2000G again to repair the
ruins. Now, head back up into the ruins and go east, then upstairs to the
next room. This time, the doors in here are no longer blocked by holes in the
floor, so enter the left room and take the Elixir from the chest. Enter the
right room and check out the sealed box, but do NOT take its contents for
now. Then, go north into the middle room. Continue north through the next
couple of rooms, defeating all the enemies along the way. At the northmost
point, check out the two sealed chests, but do NOT open them yet! Now, go
back through the previous rooms and continue all the way out of the ruins.

Now, warp to 1000 A.D. and enter the ruins (known as the Hero's Grave in this
era). Go back to the rooms with the sealed chests and claim the upgraded
items, including a Valkerye, a Shiva Edge, and a Moon Armor. Leave here and
go back to 600 A.D., then reenter the ruins and enter those same rooms.
Defeat the enemies along the way and open the sealed chests to get a Kali
Blade, a Siren, and a Nova Armor. After you're done here, you can leave since
the side quest has been completed!


=========================
Getting the Rainbow Shell
=========================

To start this side quest, head to the Cafe in Choras in 600 A.D. (it's to the
southeast). Talk to Toma the adventurer inside (the one standing to the left
at the counter) and he'll give you Toma's Pop. He'll then tell you to pour it
on his grave if he doesn't return. So, leave here and use the Epoch to warp
to 1000 A.D. Visit the West Cape to the northwest of Choras, then check out
the grave of Toma.

You'll automatically pour Toma's Pop on it, and then the ghost of Toma will
appear. He'll tell you to head to the Giant's Claw on an island to the
northwest, where the Rainbow Shell is located. After Toma leaves, check
behind the tombstone to find a Speed Tab, then exit this area and warp back
to 600 A.D. There, fly to the island and land, then form your group and enter
the Giant's Claw (I recommend taking Crono, Ayla, and either Frog or Robo).


Giant's Claw (600 A.D.)
-----------------------

When you enter this area, go northeast and down the steps, then read the note
on the ground to the east. After that, go south into the next room. Continue
south through here to the following room. Here, head west and defeat the
Gigasaur and 2 Leapers that come out, then open the chest to get a Sight Cap.
Now, head southeast and down the steps, then continue east and defeat the 3
Lizardactyls that appear. Then, go north into the next room.

Here, there are three switches in front of you. Hit the one to the left to
make two pits open up. Drop into the pits to the room below, then defeat the
Fossil Apes there. Hit the right switch in there and beat the 3 Leapers, then
hit the left switch to open the skull head. Enter it and check the sparkling
object to get a Power Tab, then go all the way south to the following room.
In this room, go west and climb down the ladder about halfway down the path.
Go west and open the chest to get a Full Ether, then go east and check the
sparkling object to get another Power Tab.

Now, go and climb back up the ladder and continue west. Follow the path west
and south, then east while defeating the enemies along the way. At the end,
open the chest in the upper-right corner to get a Blue Rock, which is crucial
to performing a certain Triple Tech. Then, go south to the next room. Here,
go east and climb down the south ladder. Follow the path west and south, then
to the east.

Pass the second ladder and open the chest at the end of the path to get a
Lapis, then go back and climb down the next ladder. Then, continue west and
into the following room. Here, go north and defeat the Leapers and Gigasaur,
then continue north. Go through the open skull to the left and go up the
stairs to the next room. In this room, go left and defeat the Fossil Ape and
Lizardactyls (you could hit the left switch if you don't want to fight at
all). Then, continue into the southwest room. Go west and open the chest to
get a FrenzyBand, then go back to the previous room.

This time, you'll have to fight the enemies to the left, so beat them and
head all the way to the east. Defeat those enemies of hit the switch to drop
them into a pit, then enter the southeast room. Here, defeat the two Rubbles
and go northeast to the next room. There, check out the egg to the right of
the pit and you'll be dropped into another room. In that room, go west and
south out of the cell. Then, go west and north and up the stairs to the next
room.

In here, take the sparkling object on the floor, which happens to be a Power
Tab. Then, go back downstairs and head all the way to the east side of the
room. From there, go north and down the stairs to the next room. Here, go
south and rest, then save at the save point. Also, I recommend getting a good
healer like Robo in your group. Then, go west and hit the switch to open the
cell.

Go north through the cell and into the next room. Continue north and you'll
see the giant Rust Tyrano. Try to go around it and it'll stop you. You'll
then have to fight, so read the Bosses section for help on winning. After you
win, continue north and check out the Rainbow Shell. It's too heavy, and a
party member suggests to get the people in the castle (Guardia) to help.

Now, go south and out of this room and your group will automatically be in
the throne room at Guardia Castle. Your group will ask the king to store the
Rainbow Shell in the castle, and the king will accept. After that, go south
and exit the castle, then use the Epoch to warp to 1000 A.D. There, enter
Guardia Castle again (make sure Marle is in your party).


Guardia Castle (1000 A.D.)
--------------------------

When you enter the castle, you'll find that you can't enter the throne room
and that the king is on trial for selling the royal treasures. So, go east
and north and go up the stairs to the left. Open the chest in the next room
to get a HyperEther, then continue all the way upstairs to the top. There, go
east and talk to the guards. Marle will push through and your group will walk
in on the trial as it's taking place.

Marle will talk to the king about what happened, and she'll be told to show
proof (the Rainbow Shell) to prove the king's innocence. Marle is then kicked
out of the trial, and your group decides to head to the basement. Go west and
down the stairs to the first floor (the one with the two guards standing on
either side of). There, go east and down another set of stairs to the
basement. The guard there was attacked, so go around the hall and defeat the
Gnashers there.

After that, your group will run ahead as the trial carries on. Defeat the
next group of enemies you encounter, then open the chests in this room you
can reach to get a Lapis, a HyperEther, and an Elixir. Then, continue north
to the next room. Keep going north through the next several hallways while
defeating the weak enemies along the way. In the last room, open the chests
to get another Elixir, HyperEther, and Lapis, then check out the Rainbow
Shell.

Marle will read a note attached to the shell, then take a piece of the shell
as evidence (PrismShard). You'll then see a scene where the jury is reaching
their verdict in the court. So, quickly run south through the halls to the
end, then go west and up the stairs. In the main floor, go west and up the
next set of stairs to the very top. Go down the hall there and talk to the
guards blocking access to the court, and they refuse to let you in. Marle
suggests another way, and as the king is deemed as guilty, Marle and the
group will break into the courtroom and show the Chancellor proof. He'll get
mad and the king will leave a free man, then the Chancellor will turn into
Yakra XIII and attack, so read the Bosses section for help on winning here.

After you beat Yakra's descendant, the King will reenter the room and talk
with Marle about past events. After that, your group will be in the throne
room and King Guardia will let you leave. Melchior will then come in and
offer to make weapons out of the Rainbow Shell, then he'll leave. So, go
south out of this room, but before you leave the castle completely, go east
and north and upstairs to the courtroom again.

Take the sparkling object to get the Yakra Key. Go down the stairs to a room
with a locked chest, and unlock it with the key to free the real Chancellor.
Now, continue down to the first floor and head east, then go down those
stairs to the basement. Go around the corner and up the halls to the room
with the Rainbow Shell. Talk to Melchior there and he'll offer to make either
1 Prism Dress, or 3 Prism Helms. Choose what you will, then he'll make
whatever you choose. Talk to him again if you have the Sun Stone and he'll
make the Prism Specs and Rainbow weapon. He'll then leave, so head all the
way south and out of the basement, then continue southwest and out of the
castle completely, ending this side quest!


==============
The Black Omen
==============

Late in the game, the Ocean Palace from 12,000 B.C. will rise out of the
ocean and float in the air. It appears in all time eras from 12,000 B.C.
onward (not in 65,000,000 B.C. because it didn't exist then). You must use
the Epoch to fly up and enter it. You can enter it at any point, except in
2300 A.D., since the Day of Lavos has already passed. To enter, just fly
under it and the words "Black Omen" will appear; press A to enter. Also, the
inside of the Black Omen is exactly the same in all time era, so you can't
beat a boss in the 1000 A.D. era, then go back to 600 A.D. and enter the
Black Omen to refight it. The same goes for finding treasures in here. When
you're ready, go to any time period other than 65,000,000 B.C. and enter the
Black Omen.


Black Omen
----------

When you enter this place, go north and defeat the 6 Laser Guards on the
wall. Then, go through the door and enter the room (if you want to leave the
Black Omen, go back here and check the sparkling area at the southmost
section of this area). Here, go north and you'll meet Queen Zeal. She'll
taunt you and summon the Mega Mutant to attack before the leaves. So, read
the Bosses section for help on winning this battle.

After you win, continue north and defeat the 2 Incognito/PeepingDoom enemies
in the way. Then, head east to the next area. In this area, go east and
defeat the 2 Martellos, then head north and defeat the Goons you encounter.
Beat them and continue north, and beat the Martello and Synchrites as well.
After that, go east and south to a save point, then rest and save there.
Then, head back north and continue to the next room.

In this room, go north and defeat the 2 groups of Panels along the way. Then,
keep going into the next room. There, head all the way north through this
room while defeating the Boss Orbs and Sidekicks along the way. At the end,
head west into the following room. Here, go west and north and defeat the 2
Metal Mutes you encounter. Then, continue north and defeat 2 more Metal
Mutes, along with 2 Flyclops enemies.

After that, go north to the next room. In this room, there is a teleportation
device in the middle of the room. Step into it and you'll warp to another
room; when you get there, go south to the following room. Here, check out the
sparkling orb to the left and the elevator will start moving downward. You'll
have to defeat 2 groups of enemies along the way: 2 Cybots, then 4
Ruminators. Beat them all and you'll reach the bottom. At that point, go
north into the next room.

Here, follow the path east and north through this room while defeating the
Boss Orbs and Sidekicks along the way. Follow the zigzag path to the end
where you can go north, but first you should continue east and open the chest
to get a MegaElixir. Then, go back west and head north and defeat the
Synchrite and Flyclops enemies you encounter. Beat them, and head west to a
chest containing 30000G. Then, go east and north to the next room. In this
room, make your way north while defeating the enemies you come across.

When the path splits, head east and north to a chest; open it to get a Magic
Seal. Then, continue north and defeat the Synchrite and Martello, and head
northwest to the next room. Here, open the 2 chests on either side of you to
get an Elixir and a Vigil Hat. Continue north and open the next 2 chests to
get a Nova Armor and a MegaElixir. Keep going north and around the 2 Nus for
right now, then open the last 2 chests to get another MegaElixir and a Haste
Helm.

Now, there are two Nus as you may know in this room. You can talk to the one
to the right and choose to "Wake up" if you want to return to the entrance of
Black Omen. If not, you can talk to the left Nu and buy some goods from it.
After you're done here, head to the save point in this room and rest/save
again. Then, check out the north wall and go through the door into the
following room.

Here, go west and defeat the Tubster that appears at the end. After that,
head north to the next room. In this room, go north and defeat the Cybots and
Incognitos further ahead. Continue north through this room and get through
the constant line of Ruminators at the north end of the room. They keep
reappearing, so it's best you run between two of them when you have a chance.
Open the chest in the northwest corner to get a ZodiacCape, then make your
way east into the next room.

In this room, head all the way east and defeat the groups of enemies that
appear along the way. Be sure to open the chest in the middle area to get a
MegaElixir. At the end, head south into the next room. Here, go south and
open the chest along the way to get a Power Seal. Then, continue south and
defeat the 2 Flyclops and Tubster enemies.

Next, head south a bit more and defeat the Cybot and Martello there. After
that, open the chest in the southeast corner to get a Speed Tab, then go
southwest to the next area. Here, make your way all the way west and open the
chest at the end to get another Spped Tab. Then, go back east and north
through the door into the following room.

In this room, go up the steps and you'll be teleported into another room.
There, head north to the next room. Here, go north and take the first path to
the west. Head southwest and defeat the Aliens and Blobs you encounter. Then,
continue west and go south to a chest containing an Elixir. Now, head all the
way north and east at the end. Defeat the Boss Orb and Sidekicks there, then
continue east and north along the eastmost path.

Head west at the northmost point of this path and open the chest near the
center to get a Speed Tab. Go north and west and defeat the 2 Aliens, then
open the chest at the other side to get a MegaElixir. Then, head west and
continue north into the next room. Here, rest and save at the save point. I
also recommend having a party that consists of Crono, Frog, and Magus.

When you're ready, continue north and the Giga Mutant will appear to fight,
so read the Bosses section for help on beating it. After you win this battle,
go back and rest/save again if needed, then head north to the following room.
Here, step into the teleporter to warp to another room. When you get to your
destination, go south to the next room. Here, check out the sparkling orb to
the right to make the elevator move upward. You'll have to fight a group of
Ruminators along the way, so defeat them. When you get to the top, head north
to the next room.

In this room, go north and defeat the 2 Synchrites, then follow the path west
and north through this area. You'll see 2 small black creatures moving back
and forth further ahead. Try to get around them without touching them if you
can, but if you can't, just defeat the 2 Goons that come out. Then, continue
east and follow the path through the rest of this room while defeating the
enemies along the way.

At the end, go through the north door into the next room. Here, go forward
and defeat the 4 Panels to make a save point appear to the left. Then, go
west and north to a chest containing a Speed Tab. Rest and save at the save
point if you want, then continue east and north where the TerraMutant will
appear and fight you. Read the Bosses section for help on beating this boss.
After you beat it, open the 2 chests in the corners to get a MegaElixir and
the White Rock, which you'll need to perform a Triple Tech with Marle, Lucca,
and Ayla.

Now, go back and rest/save, then continue north to the next room. Here, go
all the way up the hall and into the following room. In this next room, a
Lavos Spawn will appear to fight, so read the Bosses section for help on
beating it. After defeating the Lavos Spawn, continue north to the next room.
Here, defeat the 5 Panels to make another save point appear, as well as the
door leading to the next room. This is your last chance to save before the
last bunch of bosses, so use a Shelter and save your game here.

I recommend having a party of Crono, Frog, and either Ayla or Magus (I
recommend Ayla here for her strong attack power). Also, make sure you have a
large supply of MegaElixirs and other healing items since you will need them
for the final several battles here. After you're done forming a group, head
north and into the next room.

Here, head all the way north through this room and you'll meet Queen Zeal at
the end. Following her speech, she'll fight you, so read the Bosses section
for help on beating her. After that, she'll send the Mammon Machine to
attack, so fight that as well with help from the Bosses section of this
guide. After you beat that, Zeal will fight you one last time in her ultimate
form. As always, read the Bosses section for help on winning.

After you defeat Queen Zeal for the last time, Lavos will awaken and you'll
immediately enter battle against it for the final battle. Read the Bosses
section for help on taking on Lavos. After you're done, congratulations on
beating Chrono Trigger!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  18. Endings -=
-=-=-=-=-=-=-=-=-=

There are a grand total of 13 different endings in this game. A different
ending occurs depending on the events that occur during the game, and when
you decide to go fight Lavos (in New Game+ mode). Here is a list of each
ending, along with what must occur to achieve that ending, as well as a brief
description of each ending.

==============
Meet the Staff
==============

How Accessed: Fight Lavos by warping via the warp on the right telepod in
             Lucca's invention at the fair, before fighting Yakra in the
             Cathedral. For an alternative method, defeat Lavos when you
             fight him in the Ocean Palace (prior to Crono dying).

Description: You'll be able to meet and talk to the development staff of the
            game.


=============
Nu and Ribbit
=============

How Accessed: The first time you get to the End of Time, warp via the bucket
             to fight Lavos. Defeat Lavos to get this ending.

Description: Throughout the credits, a Nu and a Ribbit will be running
            around, performing their antics (the Nu sleeping while the
            Ribbit harasses it).


===================
Crono the Dark Mage
===================

How Accessed: Warp via the bucket and defeat Lavos before getting the Hero
             Medal from Tata.

Description: Crono rules as a "wizard king" and has to face Tata. Also, Robo
            gets a girlfriend and lives happily in the future.


==================
Happily Ever After
==================

How Accessed: Warp via the bucket and defeat Lavos after getting the Hero
             Medal, but before returning to 65,000,000 B.C. for the party.

Description: Magus, Ozzie, Slash, and Flea are at the North Cape in 12,000
            B.C. Meanwhile, an army gathers at Guardia Castle, and you see
            Frog leave his home unarmed. Cameo appearances of the rest of
            your party are in this ending.


===========
Fixing Robo
===========

How Accessed: Right after you give the repaired Masamune to Frog at his home,
             warp via the bucket and defeat Lavos.

Description: Marle and Frog are trying to fix Robo again, then Frog goes to
            Magus's Castle and they fight.


==============
Frog vs. Magus
==============

How Accessed: After giving Frog the repaired Masamune, and before defeating
             Magus at his castle, warp via the bucket and defeat Lavos.

Description: Frog goes to Magus's Castle and defeats him, which allows Frog
            to revert back to his original form.


===========
Dino Shores
===========

How Accessed: After beating Magus in his castle, but before defeating the
             Black Tyrano in 65,000,000 B.C., warp via the bucket and defeat
             Lavos.

Description: The Reptites are the dominant race, which means everyone is a
            Reptite instead of a human!


============
Magus Ending
============

How Accessed: After you defeat Azala/Black Tyrano, warp via the bucket and
             defeat Lavos.

Description: In the credits, you'll see Frog approaching a statue with 2
            chests. Also, there are several scenes with Magus, Schala, and
            Janus.

=========
Slideshow
=========

How Accessed: In 12,000 B.C., right after Schala opens the door in Zeal
             Palace with her pendant, go back to the cave and warp to the
             End of Time. Do NOT power up the Pendant you have, though.
             Then, use the bucket to warp to and defeat Lavos.

Description: Marle and Lucca will talk about events that never took place.
            Also, Crono actually "speaks" in this ending.


===============
Magus vs. Lavos
===============

How Accessed: As soon as you get the Epoch, warp to the End of Time and use
             the bucket to warp to 1999 and defeat Lavos.

Description: Clips showing the lives of Frog and Magus are shown, among
            others. Magus then goes to the Ocean Palace and fights Lavos by
            himself.


==================
Resurrecting Crono
==================

How Accessed: After Crono's death, warp via the bucket and defeat Lavos.

Description: The group returns to the End of Time. Everyone has to leave
            because the Gate's closing. Marle returns to the Millennial Fair
            and marches in the parade alone. She goes to see the Nadia Bell,
            then balloons take her away to another area, where she'll see
            Crono in the distance, and run towards him.


==============================
Frog and Glenn (without Crono)
==============================

How Accessed: After you kill Magus (if you chose to fight him the second time
             at North Cape), warp via the bucket and defeat Lavos (without
             resurrecting Crono).

Description: Frog becomes human again when he comes out of the Gate, and
            Lucca and Marle go to watch the king hang the Nadia Bell.


==============
Family Reunion
==============

How Accessed: Defeat Lavos after resurrecting Crono.

Description: Crono will be awakened by a soldier telling him that he'll be
            executed. Crono goes to see the king, and is thanked along with
            other people for saving the past, present, and future. Then,
            after the parade at the Millennial Fair, the group will leave.

Alternate Ending #1: If you did not crash the Epoch into Lavos during the
                    battle, Crono's mom will chase the cats out of the house
                    and into a Gate. The group then uses the Epoch to look
                    for the cats. (This takes place instead of the group
                    leaving in the normal version of this ending.)

Alternate Ending #2: If you did crash Epoch into Lavos, everyone will leave
                    at the end of the regular ending, but Crono, Marle, and
                    Lucca stay behind. As they talk to the king, Marle flies
                    away by holding some balloons, and Crono jumps on. They
                    both fly away and the credits roll.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  19. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

===================================
Gate to Guardia Forest in 1000 A.D.
===================================

To reveal the time pillar at the End of Time leading to Guardia Forest in
1000 A.D., you must first go to 2300 A.D. Visit the Bangor Dome and take the
Gate there to the End of Time. The new time pillar will appear, so take it to
the forest, where you'll find a mysteriously sealed chest containing a Power
Ring.


==========================
Mysteriously Sealed Chests
==========================

Throughout the course of the game, you'll notice there are several black
chests that are sealed by a mysterious force. After you power up the pendant
in Zeal Palace, you'll be able to open such chests and gain their contents.
Here's a list of where each chest is located, along with what's inside:

Note: For the chests found in the same place in two time periods (Truce Inn
     in 600 and 1000; Mayor's Manor in 1000, Elder's House in 600; Guardia
     Castle in 600 and 1000; Hero's Grave in 1000, Northern Ruins in 600),
     visit the place in 600 A.D. first. Check out the chest(s), but choose
     NOT to take the contents inside. Now, go to the same place in 1000 A.D.
     and take the upgraded items in the chests. Then, go back to 600 and
     take the original contents. However, for the chest in Guardia Castle,
     you must have Marle in your party to get to the one in 1000 A.D.

Heckran Cave (1000 A.D.): Wall Ring, Dash Ring

Guardia Forest (1000 A.D.): Power Ring
              (600 A.D.): Speed Tab

Forest Ruins (1000 A.D.): Swallow or Safe Helm (can only take one)

Magic Cave (600 A.D.): Magic Ring

Truce Inn (1000 A.D.): Blue Mail
         (600 A.D.): Blue Vest

Mayor's Manor (Porre; 1000 A.D.): Black Mail, White Mail
Elder's House (Porre; 600 A.D.): Black Vest, White Vest

Guardia Castle (1000 A.D.): Red Mail
              (600 A.D.): Red Vest

Hero's Grave (1000 A.D.): Moon Armor
Northern Ruins (600 A.D.): Nova Armor

Hero's Grave (1000 A.D.): Shiva Edge
Northern Ruins (600 A.D.): Kali Blade
Hero's Grave (1000 A.D.): Valkerye
Northern Ruins (600 A.D.): Siren


==========
Soft Reset
==========

To reset your game without having to get up and push Reset on your SNES, just
press Start, Select, L, and R simultaneously.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  20. Credits -=
-=-=-=-=-=-=-=-=-=

Pop (SPop6(at)aol.com): For sending me the list of endings for this game!

phoenixfxp(at)hotmail.com: For sending me many spelling corrections and other
tidbits for this FAQ!

Chris R B (crumbworks(at)sympatico.ca): For letting me know the White Rock is
necessary for the Poyozo Dance Triple Tech (mistake on my part for not adding
that line sooner).

Marc Applefield: For sending me a slight correction in the walkthrough, as
well as information on the Dark Helm!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  21. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.

If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.

I no longer accept emails regarding this FAQ. Thanks for reading!

http://www.gamefaqs.com/features/recognition/3579.html

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