Choujikuu Yousai Macross: Scrambled Valkyrie
By Alex Vincent
For www.GameFAQs.com
*REVISION HISTORY*
v.25 - Started the guide. It sucks.
v.50 - Added most of the extras, like characters, etc. Its starting to come
together.
***A***
*LEGAL*
Choujikuu Yousai Macross: Scrambled Valkyrie is copyright ZAMUSE, Big West
1993. All rights (of theirs) reserved. Robotech, Macross, Valkyries, the
logos, and all related articles are copyright Harmony Gold (I think). All
of their rights are more than likely reserved, too. This guide is not to be
used without express written consent of the author, me, and reproduction
in any way, shape, or form is punishable by law.
*********B*********
*TABLE OF CONTENTS*
A: LEGAL
B: TABLE OF CONTENTS
C: INTRODUCTION
C1: CONTROLS
C2: GAME QUIRKS
C3: HINTS AND TIPS
D: CHARACTERS
D1: RICK HUNTER ("HIKARU")
D2: MAXIMILLIAN STERLING ("MAX")
D3:
E: FAQ'S
F: MISSION PROFILES
F1: STAGE ONE
F2: STAGE TWO
F3: STAGE THREE
F4: STAGE FOUR
F5: STAGE FIVE
F6: STAGE SIX
F7: STAGE SEVEN
G: BOSS BATTLES
G1: GRAVITY CANNON
G2: SPHERE DRIVER
G3:
G4:
G5:
G6:
G7:
G8:
G9:
G10:
G11:
G12:
G13:
G14:
H: OUTRODUCTION
I: CREDITS AND SPECIAL THANKS
***C***
*INTRO*
Choujikuu Yousai Macross: Scrambled Valkyrie is a horizontal shooter a'la
Gradius, G-Darius, and the SD Gundam Gaiden Series. Typically, this would
be little cause for such a ruckus, and hardly cause for a comprehensive
game guide, but Choujikuu Yousai Macross: Scrambled Valkyrie is based on
the extremely popular series known as Macross/Robotech. With a renewed
interest in Robotech stemming from the release of the game ROBOTECH:
BATTLECRY, I decided that I should check out the guides section of
Choujikuu Yousai Macross: Scrambled Valkyrie, one of my favorite shooters
of all time (I don't have Battlecry yet). Of course, it happens that
currently there is only one other guide, and personally, I believe that I
can put together a more complete package. So here it is; a comprehensive
guide and FAQ for Choujikuu Yousai Macross: Scrambled Valkyrie. I'll denote
important stuff with a !! to let you know - "Check this out." FYI: I'll be
calling Scrambled Valkyrie by its Jap name, Choujikuu Yousai Macross:
Scrambled Valkyrie. In case you're wondering, Choujikuu Yousai Macross
roughly translates to "Super Dimensional Fortress Macross," as in, the city
Macross that was aboard the SDF-1 in Robotech.
****C1****
*CONTROLS*
Choujikuu Yousai Macross: Scrambled Valkyrie is all about Robotech, a
popular Japanese anime saga about mechanized warfare. At the core of the
warfare are transformable futuristic jet fighters, which can transform into
two other "modes" - Gerwalk/Guardian mode, which is a half-jet, half-
humanoid robot, and Battloid Mode, a humanoid bipedal mecha. Known as
Veritech fighters, these battle machines are the last line of defense that
Earth has against the invading Zentraedi race - giant humanoid aliens. Now,
again, this is where CYM: Scrambled Valkyrie gets its chance to shine -
there is a play mechanic that allows you to instantly transform from Fighter to
Gerwalk, Gerwalk to Battloid, and Battloid to Fighter! Each transformation has
various additions and bonuses, as well as a unique weapon, and each has varying
acceleration rates and maneuverability. When you take three forms in one
Veritech with three different levels of power for each form, with three
different Veritech pilots, you've got nigh-50 possible combonations.
!: Y BUTTON(in the default controls): Transform your Veritech.
Now, what's a highly specialized battle mecha without weapons? While generally
not equipped with close range, melee style tools, Veritech fighters more than
compensate with huge missile salvos, crushing laser cannons, and powerful
plasma rifles. Depending on which mode you choose to be in at any given time,
you can change your weapon selection; also, each of the three characters has a
different Veritech, and hence, different weapon combonations.
!: B BUTTON(in the default controls): Fire your Veritech's current weapon.
*****C2******
*GAME QUIRKS*
So, hotshot, you know how to shoot and transform (those're the only two buttons
you'll need for Choujikuu Yousai Macross: Scrambled Valkyrie, but don't let the
simplicity of the controls fool you). When you start off, and you select a
character, you'll see their weapons options, and get started. But wait! Why
does Rick (Hikaru) only shoot one missile at a time in Battloid mode!? It says
here that he should be firing three! Well, folks, that's because the Veritech
fighters need to be powered-up during combat. Notice now the little floating
"P" panels that drift by occasionally, usually at remarkably slow speeds. Pick
it up! Now, fire your current weapon again - it changed! Got stronger! Fires
more shots! It got better. Those're "Power" parts, and you'll hear the
Veritech's nav computer say, "Max Power" in a techno voice when you get one. Up
near your lifebar, you'll see three symbols and a number right next to 'em.
This will help you keep track of how many power-up parts you've obtained so
far. Power parts are cumulative; you keep them at the end of the stage, too.
Also note that when you gain a Power part for one form, IT DOESN'T CARRY OVER
TO THE OTHER TRANSFORMATIONS. If you've got a 2 next to the picture of the
Gerwalk below your lifebar, then Gerwalk is at its level 2 power. Battloid and
Fighter are still at 1, you'll see, and as such, are at level 1 power. Up to
three "Power" parts can be utilized for each transformation - when all of the
pictures have the number 3 next to them, you've maxed out your Veritech's
capabilities. This seems simple in practice, but when you're trying to dodge
enemy fire, shoot back, change into the right mode, and THEN pick up the
"Power" part, you've got a helluva ride on your hands.
!: If you pick up a panel that says "P" on it, the form your Veritech has taken
will power up (doesn't carry over to all three forms).
When you're hit, you lose a Power panel for that current form, as well as a
spot of life. This would typically be no big deal, since you can just get
another one, but it really is a big deal. Choujikuu Yousai Macross: Scrambled
Valkyrie has difficult bosses. If you don't have at least a level 2 in at least
2 modes (preferably Fighter and Battloid), then you'll have slow going in the
fight ahead. Also remember that your one lifebar is all. You only have one
life; none of this sissy extra lives crap. When a Veritech is shot down, it
explodes - it doesn't blink and lose a numeral next to its name. Due to a more
realistic lifebar system, you'll be forced to try and keep all the health you
can - because if you die, its back to the beginning for you.
!: If you're hit by enemy fire, you lose 1 power level for the Veritech form
you were in at the time, as well as a bit of armor. When your armor bar
expires, you die - and there are no extra lives.
Lastly, but certainly not least, you'll notice that if you keep the Fire button
unpressed, the Veritech will glow yellow and gain an electrical current. This
allows for a huge bonus - if certain enemies come in contact with this shield,
they will instantly defect to the RDF (your team)! Note that bosses are highly
trained Zentraedi, and as such, they will not be swayed. Typically, only
weaker, low level enemies can be swayed. Some types shoot at their former
comrades, while others will serve as basically bait to take hits for you when
needed at that crucial moment. Ultimately, however, it'll be up to you, the
Veritech pilot, to decide the momentum-swinging battles; don't count on some
defecting nameless alien unless you truly doubt your skills. Keep in mind that
not all enemies fall prey to this trick, and all enemies harm you if they
collide with you - so make sure you hit them with your SHIELD, and not ram the
actual Veritech into them.
!: If you stop firing and you aren't in the middle of transforming, a yellow
shield will glow around you. If certain, smaller enemies are hit by this shield
- not YOU, the SHIELD - then they may defect and join your side, and shoot down
smaller enemies. Does not work on highly trained Zentraedi (bosses). Not very
reliable.
*******C3*******
*HINTS AND TIPS*
Yes. For those who don't want the step-by-step, minute-by-minute, play-by-play,
holding-your-hand style of guide, this is for you (I believe using that many
hyphens in one sentence is illegal in Montana; sorry).
!: Choujikuu Yousai Macross: Scrambled Valkyrie is a DIFFICULT GAME, even on
Easy Mode. So don't expect some waltz in the ballroom like Gradius 3 or
G-Darius; this one'll be a fight to the very end.
Remember to try to steal enemy ships every so often, because while they'll
never be especially helpful at shooting down the enemies or ever turn the tide
of a difficult battle, they're useful in hectic situations with a lot of fire
on-screen. Choujikuu Yousai Macross: SV has had upwards of ten highly
manueverable, rapid-fire shooting mecha onscreen at one time, and this results
in quick dodging and even quicker dogfights. And by highly manueverable
rapid-fire shooting mecha, I mean it. Not some little discus who hovers in,
fires a shot, and then promptly become cannon fodder. These guys will take
skills to beat.
!: Never underestimate the enemies of Choujikuu Yousai Macross: Scrambled
Valkyrie. You'll just end up pretty dead.
Ever play Contra? Good. Picture Hard Mode of Contra. Now picture Hard Mode
Contra in a transforming jet fighter. Now play Choujikuu Yousai Macross: SV.
Good. Get the picture? There's a half-boss and a full-boss for each stage, and
all of them offer a challenge that will prove fatal to those who aren't a cut
above the rest. Now, everyone knows that all AI must have certain patterns to
follow; each AI only has a set number of actions it can perform. Play Street
Fighter 2 for more on that. Anyway, its easier when there aren't so many
attacks - but typically, in CYM: SV, the big Zentraedi give no indication
they're going into a stronger attack, save maybe a minute white glow on a
specific body part (which you won't see anyway if you're shooting at them;
everything glows white when damaged). So there's no start-up to watch for, no
catch-phrase the enemy will shout before using a powerful, albeit easily
dodged, deathblow. Just solid attacks, and your reflexes. Not only that, but
the bosses usually have at the VERY MINIMUM three powerful attacks and two
mini-guns to keep you on your toes, plus, later, accompanying wingmen. If
you're looking for an ego trip, beat Choujikuu Yousai Macross: Scrambled
Valkyrie (without using Save States, you ZSNES pansies) straight through on
Hard. You will be rejoicing (I know I did).
!: Bosses will be difficult and should be taken seriously, although, just like
all other Bosses, they do have patterns. Learn 'em, and live.
*****D******
*CHARACTERS*
The three pilots of Scrambled Valkyrie are the people you'll learn to love -
'specially if you follow Robotech at ALL (and anyone who claims to be a
Robotech fan MUST know who Roy Fokker is. Rick Hunter does not count). In this
installment of Choujikuu Yousai Macross, you can select Rick Hunter, the main
character of the Robotech Saga; Maximillian Sterling, the legendary ace pilot;
or . Depending on whom you choose, you'll gain that person's Veritech and
flying skill, as well as their customized weapons.
!: I'll rate each pilot's skill in each area in each form on a scale of one to
five stars.
*****D1******
*RICK HUNTER*
(NOTE: He is called Hikaru in Choujikuu Yousai Macross: Scrambled Valkyrie.)
PILOT NAME: Rick Hunter
VERITECH MODEL: VF-1S
IN ROBOTECH...: He's the main character, numbnuts.
COLOR SCHEME: Rick's traditional green with white trim.
STRENGTHS: Highly manueverable; awesome, awesome Battloid mode.
WEAKNESSES: Too average; weak Gerwalk mode.
FIGHTER MODE:
SPEED: *****
MANUEVERABILITY: ****
DEFENSE: **
WEAPONS: ****
ARSENAL: Pulse Lasers, straight fire
SUMMARY: Rick Hunter's second best form, and the best for avoiding enemy fire.
He is just too fast, and the controls are pretty good, too. His first two
weapons at power levels 1 and 2 aren't especially good, since they're weak and
have a low hit-radius, but at level 3, the top and bottom lasers actually fire
above and below the Veritech, and don't start the the nose. This means that
with some careful maneuevering - something that Rick is thankfully good at -
you can actually hit enemies right on top of you, and even a little behind (!)
you. Also, the Fighter's shots penetrate barriers that the Gerwalk and Battloid
can't shoot through, like walls and canyon precipices. Then again, you take
more damage in this form.
GERWALK MODE:
SPEED: ***
MANUEVERABILITY: ***
DEFENSE: ****
WEAPONS: **
ARSENAL: Proton Bombs, diagonally firing; Standard Auto-Rifle, straight fire
SUMMARY: Rick's Gerwalk is by far his Veritech's weak link in the chain,
because of the diagonally firing guns. This wouldn't be a problem, say, if
Bosses were actually hit by these things. The diagonal guns at power level 3
assist you somewhat, but I find this mode to be about as useful as capturing
little Zentraedi fighters - good, but not your first option (or even your
second, in Rick's case). It doesn't take huge amount of damage, which is good,
but I still don't like this mode. Stick with Battloid and Fighter with Rick.
BATTLOID MODE:
SPEED: ***
MANUEVERABILITY: *
DEFENSE: *****
WEAPONS: *****
ARSENAL: Standard Auto-Rifle, straight fire; Ballistic Missiles, passive homing
SUMMARY: Rick's Battloid or his Fighter should always be your first two
options, unless you've got a lot of enemies coming in up high or way down low
that you can't move upwards/downwards to kill (use the diagonal shooting
Gerwalk for that). His Missile ALWAYS start behind him, since they shoot out of
missile racks on his back, and at power level 3, this form is a force to be
reckoned with. Since transforming (pressing Y) takes you to Fighter mode from
here, if you need to dodge enemies, its simply the flick of a button! Rick's
fighter can outmanuever Kobe Bryant, so you should be fine with this lethal
one-two punch. If you can't dodge, the Battloid can take enormous damage before
it dies, so stay in it anyway; the only real loss you'll suffer is a missing
Power Panel for the Battloid.
OVERALL: Rick is a pro at hitting enemies from odd angles, with weapons like
his diagonally-firing Proton Bombs in the Gerwalk and the way enemies behind
him can still be blasted by Pulse Laser fire or Ballistic Missiles. His awesome
Battloid mode is only enhanced by the fact that his Fighter mode is almost too
manueverable. His Fighter seems to blow up too quickly, however, and his
Gerwalk is usually useless in standard situations. All in all, though, Rick
Hunter lives up to his reputation and proves he can hold his own with anyone
else - except, maybe, Max Sterling.
**********D2**********
*MAXIMILLIAN STERLING*
(NOTE: He is called "Max" in Choujikuu Yousai Macross: Scrambled Valkyrie.)
PILOT NAME: MAXIMILLIAN "MAX" STERLING
VERITECH MODEL: VF-1J
IN ROBOTECH...: He's the supporting cast, an unbelievably skilled pilot who is
also Rick's pal.
COLOR SCHEME: Blue, with white trim, and various paintings/decals applied, as
well.
STRENGTHS: Varied weapons, incredibly awesome Battloid mode, superb Fighter
mode.
WEAKNESSES: Hard to master the Gerwalk's weapon function; dies remarkably
quickly.
FIGHTER MODE:
SPEED: *****
MANUEVERABILITY: *****
DEFENSE: *
WEAPONS: ****
ARSENAL: Particle Projector Cannons, straight and slightly angled fire
SUMMARY: Oh. My. God. If you can press up, down, left, and right, you probably
will never get hit as Max Sterling in Fighter Mode. The VF-1J is more
manueverable than Rick's, and at least as fast. His weapons can't hit enemies
behind him, true, but he's got a power level 3 like you wouldn't believe. The
normal, straight fire shot, then two just barely angled shots above and below
that. Enemies below you die, enemies above you die, and the shots - even the
angled ones! - are packed closely enough together to put constant concentrated
firepower on a single, larger target (namely, Bosses). Rick's Gerwalk had the
Proton Bombs, but they fired either too high or too low to be seriously
effective; Max's has concentrated fire to hit the single, big targets and get
away unscathed. Oh yeah - its worth mentioning here that Max isn't the isn't
character for beginners. He's on the fast side, and relies on dodging. We're
talking RELIES on it. If you get hit like 4 times, the Fighter goes up in
smoke. Be careful.
GERWALK MODE:
SPEED: ***
MANUEVERABILITY: ****
DEFENSE: **
WEAPONS: ****
ARSENAL: Phase Stream Cannon, constant fire, trailing
SUMMARY: If you didn't catch that, yes. Once you press (and hold) the Fire
button, Max fires a Phase Stream Cannon that stays out indefinitely. Now, when
you move the Veritech, the weapon's direction and distance change - the thing's
like a tail that comes out of your front. At first, this is ridiculous to
beginners, and the weapons seems useless...until they master its intricacies.
If you can get this thing to behave, not only does it do huge amounts of
constant damage - since it doesn't actually "fire" - but you can manuever the
Veritech in such a way that the Phase Stream Cannon will form a semi-circle
around Max's top/bottom half - making you invlunerable from those angles!
Impressive, eh? Oh yeah, its defensive abilities still suck, but he's more
manueverable than Rick's Gerwalk, and his weapon makes up for the defensive
shortcoming; after all, the weapon itself is basically a defense.
BATTLOID MODE:
SPEED: ***
MANUEVERABILITY: ***
DEFENSE: ***
WEAPONS: ****** (that's right, a 6 out of 5)
ARSENAL: Heat-Seeking Astral Cannon, self-sustained, triple fire
SUMMARY: AGAIN. The Maxter shows up Rick on his HOME TURF! Man, this doesn't
look so good for out hero! Oh well. Max's Battloid is unchallengable. Period.
It fires three streams of starry-looking shots at weird angles, but don't let
that fool you. These suckers home in on enemies, no matter how big/small, and
if there are no enemies around, at power level 3 they just sit and hover and
WAIT for enemies to arrive. Essentially, you can be shooting at enemies that
haven't arrived yet, and then just let the pre-fired shots take care of the
rest! Yeah! With even more of an added bonus; just like Rick's Fighter mode
Pulse Lasers, the homing shots can travel through anything! Walls, barriers,
canyons...all of it. And don't forget that since all Battloids transform into
Fighters, you've got Max's Fighter Mode right after this one. He's definitely
lost most of his manueverability, and some of the speed, but he's got more than
Rick's Battloid and better weapons to boot. His defense still just ain't what
it is on Rick, so you've still got to be careful, but damnit, Max is just too
good for his own good.
OVERALL: Max truly displays his impossibly good piloting skills, and if you
need more proof, play Choujikuu Yousai Macross: Scrambled Valkyrie for more
than three minutes with him, then play with Rick. You will FEEL the difference.
Rick just can't compete with the true Robotech ace. Max can hit everyone and
everything, and with his power-level 3 Battloid, it becomes nearly unfair.
Still, Max's Gerwalk is difficult to use correctly, and beginners will have
trouble with him, because he will get shot down ridiculously easily. Once
you've got his style down, though, you'll never switch back. My favorite
Robotech Veritech pilot, hands down.
***E***
*FAQ'S*
Q: What is Robotech?
A: Go to www.robotech.com. Its the best Robotech site ever, far and away. I'd
never thought such a comprehensive database about such a glorious series could
be made, but hey. I'm wrong (occassionally).
Q: I just got Robotech: Battlecry, and Choujikuu Yousai Macross suc-
A: Don't finish that. Not only is Choujikuu Yousai Macross: Scrambled Valkyrie
awesome, but I haven't gotten Battlecry yet, so the jury is still out on that
one. I've heard good things though. Remember; Choujikuu Yousai Macross: SV came
out in '93. Battlecry came out this year (2002, for the posterity).
Q: Oh! I watched Macross Plus!
A: Awesome. E-mail me at
[email protected] or AIM me as Geek OverIord (with
an I, yes) and we can talk Robotech.
Q: Man, the music in this game sucks! Does it ever get better?
A: Nope. I mean, I suppose I didn't except something along the lines of Akino
Arai's "Voices," but c'mon - the music in this game needs an overhaul. Its
okay, don't get me wrong - but average doesn't live up to Robotech. You can't
have "average" for Robotech.
Q: I can't beat <so and so> and I tried your strategy! Help!
A: Well, perhaps you can't read right, or maybe you just suck. My strategies
have been tested, re-tested, and re-re-tested. Trust me. I may sound arrogant,
but believe me; and incredible amount of effort goes into making good
guides/FAQs, and I made sure I did this one right.
Q: Can you play as Roy Fokker?
A: No.
Q: Minmei?
A: No.
Q: Lisa Hayes?
A: No.
Q: Dammit, you can only play as Rick and Max!?
A: Yup.