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|  --------------------------------------------------------------  |
| | ------      ----     ------                                  | |
| |  |     \  /      \       /                                   | |
| |  |     /  \             /    ------  -      ----       -     | |
| |  |----      ----       /      |      |      |    \   /   \   | |
| |  |     \         \    /       |---   |      |     | |-----|  | |
| |  |     /  \      /   /        |      |      |    /  |     |  | |
| | ------      ----     ------  ------  -----  ----    -     -  | |
|  --------------------------------------------------------------  |
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   F  O  R    T  H  E    S  U  P  E  R    N  I  N  T  E  N  D  O

                    V  e  r  s  i  o  n   5 . 0

             M a d e  B y  S t a r F i g h t e r s 7 6

Welcome all to my walkthrough on this remake of a very classic game,
called BS Zelda. I hope this walkthrough helps out as much as possible.
Below is nothing but spoilers on the game, so if you don't want to be
spoiled, please take a detour and hit the Back button now. However if
you want to be spoiled or need some help, please scroll down as far as
you need to. Consider this as your Spoiler Warning!

This FAQ will cover BS Zelda and BS Zelda Map 2 (which has recently been
found). First I will discuss how to get through BS Zelda, then following
that will be BS Zelda Map 2. I will say this again throughout this
walkthrough.

-----------------
|TABLE OF CONTENTS|
-----------------

SECTION 1: Intro
 A: Version Guide            D: About This Walkthrough
 B: The Story Of BS Zelda    E: Control Configuration
 C: What Is BS Zelda

SECTION 2: Walkthrough For BS Zelda
 A: Before The Walkthrough   B: Overworld
 C: Before Level 1           D: Level 1: The Letter 'S'
 E: Before Level 2           F: Level 2: 'T' Period
 G: Before Level 3           H: Level 3: The First 'G'
 I: Before Level 4           J: Level 4: The Big 'I'
 K: Before Level 5           L: Level 5: The Second 'G'
 M: Before Level 6           N: Level 6: The Letter 'A'
 O: Before Level 7           P: Level 7: The Skull's Head
 Q: Before Level 8           R: Level 8: Down Arrow
 S: Before Level 9           T: Level 9: Ganon's Cave

SECTION 3: Walkthrough For BS Zelda Map 2
 A: Before The Walkthrough   B: Overworld
 C: Before Level 1           D: Level 1: The First Giant 'N'
 E: Before Level 2           F: Level 2: The Small 'I'
 G: Before Level 3           H: Level 3: The Second Giant 'N'
 I: Before Level 4           J: Level 4: The Little 'T'
 K: Before Level 5           L: Level 5: The Long 'E'
 M: Before Level 6           N: Level 6: The Third Giant 'N'
 O: Before Level 7           P: Level 7: The Big 'D'
 Q: Before Level 8           R: Level 8: The Big 'O'
 S: Before Level 9           T: Level 9: Ganon's Cave

SECTION 4: The Goodies
 A: The Items                D: The Power-Ups
 B: Show Me The Fairy        E: Pro-Action Replay Codes
 C: The Clock

SECTION 5: The Baddies      SECTION 6: In Conclusion
 A: The Overworld Enemies    A: What's To Come
 B: The Underworld Enemies   B: Special Thanks
 C: The Bosses               C: Final Words

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           -----
SECTION 1: |INTRO|
           -----

     -------------
 A: |Version Guide|
     -------------

    Version 1.0: Just finished making the walkthrough for the game,
    and submitted it to GameFAQS (04/16/02)

    Version 2.0: Received info on how to get the Power Bracelet
    without using a cheat code. Special thanks to the people who
    e-mailed me. Those names will be listed in the "Special Thanks"
    section, further down the walkthrough. (06/08/02)

    Version 3.0: Big update for the readers. This version will include
    how to get the Magic Sword and Red Ring (check "Before Level 8"
    for info). Plus info on the importance of the clock (check
    "Clock" for info), and how to get the final Heart Container. Also
    tweeking a little bit of loose ends I may of messed up on ^_^.
    (07/10/02)

    Version 4.0: Been a long time since my last update (nearly 2
    years), so I figure it's time to update yet again, but this time
    I'm just tweaking up the style a bit, not to mention adding some
    info like stats for enemies and bosses, as well as some other
    info, and a new Copyright section. (08/02/04)

    Version 5.0: 2 1/2 years passed, so what do I have to update? How
    about a whole new game! This new update includes a walkthrough for
    BS Zelda Map 2, which can be found below the first walkthrough.

     ---------------------
 B: |The Story Of BS Zelda|
     ---------------------

    The story according to Legend Of Zelda:

       "Many years ago, Prince Darkness Ganon stole one of the
       Triforce with power. Princess Zelda had one of the Triforce
       with wisdom. She divided it into 8 units to hide from Ganon,
       before she was captured. Go find the 8 units, Link, to save
       her!"

    The story according to me:

       There is a place called Hyrule, where everything was peaceful.
       That is until Ganon struck loose. Ganon stole the Triforce Of
       Power, a treasure of immense power, and plans on using it to
       destroy Hyrule. He plans on going after the other Triforce, the
       Triforce Of Wisdom, another powerful treasure, but Princess
       Zelda broke that Triforce into 8 pieces which were hidden in 8
       underground labryinths. Knowing this, Ganon capture Princess
       Zelda and has her held captive in his dark dungeon on Death
       Mountain. With his monsters let loose on Hyrule, a young fairy
       boy named Link must make his way through the many realms of
       Hyrule, defeating many monsters and exploring many underground
       dungeons. With the help of an Old Man, Old Woman, a merchant,
       and a Fairy Sprite, Link will go out on his most adventurous
       journey ever.

     ----------------
 C: |What Is BS Zelda|
     ----------------

    BS Zelda is a remake of the classic game, Legend Of Zelda. BS
    Zelda is made for the Super Famicom (Super Nintendo in Japan).
    The graphic has been updated to be more 16-bit looking, and the
    gameplay itself is much different from Legend Of Zelda 1. Levels
    are all twisted around as well as the Overworld. BS Zelda means
    Bantai-Sattleview, which I don't understand what that means. I do
    know that it was a game that you could only play at certain times
    of the day that, but you have to download the game in order to
    play it. In 2007, BS Zelda Map 2 was leaked. The game is similar
    to BS Zelda, only difference here is a new Overworld layout as
    well as Dungeon layouts. From what I know, this game was
    originally played about a month or so after BS Zelda was played.
    BS Zelda has been known to fans as the Third Quest, while BS Zelda
    Map 2 is known as the Fourth Quest.

     ----------------------
 D: |About This Walkthrough|
     ----------------------

    While this walkthrough was just for BS Zelda originally, I have
    also made a walkthrough for BS Zelda Map 2, which I placed under
    the walkthrough for BS Zelda. I hope this walkthrough will be of
    great help to anyone who uses it. I understand that there are
    different versions for this game, depending on what ROM you get.
    This walkthrough covers a good portion of both games, including
    some spots that, I believe, weren't accessable in the game (like
    finding the Silver Arrows in Level 8 and where Level 9 is).
    However through many emails, I have been able to uncover every
    missing item (except the Magic Key).

    Several times throughout the walkthrough I will probably repeat
    myself. A few times would possibly be necessary, such as a Boss
    guide, as well as a few other things. Sometimes I do this without
    even realizing it, and sometimes I do it to make it easier for
    people to find what they are looking for on this walkthrough. This
    guide, like others, is described on how I played/beat the game.
    You have your methods as do I. This is just my way of doing it.
    Again I hope this helps out in anyways possible.

     ---------------------
 E: |Control Configuration|
     ---------------------

    There are two different types of configuration when playing this
    game, the Joypad Configuration (using a controller) and the
    Keyboard Configuration (using the Keyboard).

    These are the controls if you're using a joypad controller:

       The best I can say is that this varies depending on the type of
       controller you're using. What's listed below is the
       configuration for if you're using a SNES-type controller:

       D-PAD, SELECT & START: Works normally
       'Y' Button: Acts as 'B' Button (Items)
       'B' Button: Acts as 'A' Button (Attack)

    These are the controls if you're using a keyboard:

       The keyboard is a bit more trickier to use than the joypad.
       However, listed below is the way I use the keyboard, which I
       find this to be the more useful way:

       Up, Down, Right & Left Arrow: Acts as D-Pad
       '4' Key (on the Num-Pad): Acts as 'B' Button (Items)
       '2' Key (on the Num-Pad): Acts as 'A' Button (Attack)
       Space Bar: Acts as Select Button
       Enter Key: Acts as Start Button

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           ------------------------
SECTION 2: |WALKTHROUGH FOR BS ZELDA|
           ------------------------

     ----------------------
 A: |Before The Walkthrough|
     ----------------------

    1. This walkthrough will cover BS Zelda ONLY, which has been known
       to fans as the Third Quest. If you want a walkthrough for BS
       Zelda Map 2, please scroll down past this walkthrough.

    2. It seems that when you play the BS Zelda ROM, some of the
       numbers are actually letters. This happens in shops and when
       you talk to the Old Man. Why this happens, I do not know. But I
       do have a list of the letters and the numbers they represent,
       and here they are:

          I = 1   U = 2   E = 3   S = 4   A = 5
          V = 6   R = 7   Y = 8   Heart = 9   T = 0

       Note: This is how it shows up on my game. Not saying it will
       happen, but it could very well be different on your end.

    3. When you clear a screen, all enemies (except boss types)
       will regenerate when you re-enter the same screen. Use this
       to your advantage.

    4. Use you knowledge from the original Legend Of Zelda (such as
       blocks to push) to help you get through this game.

     ---------
 B: |Overworld|
     ---------

          A     B     C     D     E     F     G     H
       ------------------------------------------------
    1 | [MED]-[LV8]-[-20]-[-20]-[S.C]-[+45] [S.C] [LV5]|
      |               B     |           |     |     W  |
    2 | [+45]-[BRC]-[WRP] [+30] [MGC] [LV7] [+45]-[---]|
      |         |     |           |           |        |
    3 | [WHT] [MAN]-[HRT]-[---] [+45]-[GMB]-[---]-[MAN]|
      |   |     |           |           |           R  |
    4 | [MAN] [MAN] [LV4] [BMB]-[S.C]-[MED]-[LV2]-[---]|
      |   |           R                 |           |  |
    5 | [---] [S.B]-[---]-[100] [LV1]-[---] [FRY] [HRT]|
      |   |     |     |     |           |     |     |  |
    6 | [---]-[---]-[MED]-[---]-[100]-[---]-[---]-[LTR]|
      |         |     |     |                 |        |
    7 | [FRY] [HRT]-[RNG]-[---]-[S.A]-[GMB]-[---]-[LV6]|
      |   |     |                 |     |     |        |
    8 | [---]-[MAN]-[LV3] [HRT]-[MAN]-[SL9]-[+30]-[WRP]|
       ------------------------------------------------

    L E G E N D :

    LEVELS:
    [LV1] = Level 1   [LV2] = Level 2   [LV3] = Level 3
    [LV4] = Level 4   [LV5] = Level 5   [LV6] = Level 6
    [LV7] = Level 7   [LV8] = Level 8   [SL9] = Start and Level 9

       PLAYER'S NOTE:
       1. You get your first sword at the start of the game.
       2. There is a Heart Container where Level 6 is. Read below for
          info.
       3. Level 6 and Level 9 can only be accessed at certain times.

    SHOPS:
    [S.A] = Shop A: Magic Sheild = 130; Key = 100; Blue Candle = 60
    [S.B] = Shop B: Arrows = 80; Blue Ring = 250; Food Bait = 60
    [S.C] = Shop C: Magic Sheild = 90; Key = 80; Food Bait = 60
    [MED] = Medicine Shop (Letter): Blue Potion = 40; Red Potion = 68

    MONEY:
    [+30] = Earn 30 Rupies   [+45] = Earn 45 Rupies (9 Blue Rupies)
    [100] = Earn 100 Rupies  [-20] = Lose 20 Rupies (Door Repair)
    [GMB] = "Let's play the money making game"

    ITEMS:
    [BRC] = Bracelet         [WHT] = White Sword (Need 5 Hearts)
    [HRT] = Heart Container  [MGC] = Magic Sword (Need 12 Hearts)
    [RNG] = Red Ring         [BMB] = Bombs
    [FRY] = Fairy            [LTR] = Letter

       PLAYER'S NOTE:
       1. There is a place to bomb in each Fairy Pond. Do so and you
          will get 9 Blue Rupies.

    OTHERS:
    [MAN] = Old Man   [---] = Nothing here
    [WRP] = Warps (After getting the Power Bracelet)

    DIRECTIONS:
    - = East To West  | = North To South
    R = Use Raft      B = Use Bracelet
    W = Walk Through Wall

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------
 C: |Before Level 1|
     --------------

    You start your adventure in Area [F8]. When starting this game,
    you will have 3 Hearts on you, and nothing in your inventory. For
    a moment, you will not have control of Link. Instead, he will
    automatically walk into the cave in this area. Inside you will see
    an Old Man. He will say "It's dangerous to go alone, take this!"
    and presents you with the Wooden Sword, which is your 1st Level
    Sword. Get the sword and leave the cave, because you are now ready
    to head to Level 1, which is at Area [E5]. From Area [F8], go east
    1, north 2, west 1, north 1, west 1 (by crossing the bridge). Kill
    everything in your way to earn some money. If you're low on life,
    just head up to Area [G5] where a Fairy lives. Keep in mind, if
    you clear a screen, leave and come back, the monsters will
    regenerate. This will come in handy. After all this, you should be
    in Area [E5]. Now go inside the entrance, and you will be inside
    Level 1.

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     -----------------------
 D: |LEVEL 1: The Letter 'S'|
     -----------------------

          A     B     C     D
       ------------------------
    1 | [BMB]-[KEY]-[HRT]-[TRI]|
      |   |                    |
    2 | [---]                  |
      |   |                    |
    3 | [KEY]                  |
      |   |                    |
    4 | [---]-[---]-[KEY]      |
      |               |        |
    5 |       [-?-]-[---]-[MAP]|
      |                     |  |
    6 |                   [---]|
      |                     |  |
    7 |                   [KEY]|
      |                     |  |
    8 | [MAN]-[KEY]-[CMP]-[SRT]|
       ------------------------

    TREASURE = Bow ([B5])   END BOSS = Aquamentis ([C1])

    L E G E N D :
    [STR] = Start      [BMB] = Bombs
    [KEY] = Key        [MAN] = Old Man
    [CMP] = Compass    [MAP] = Map
    [-?-] = Treasure   [HRT] = Heart Container
    [TRI] = Triforce   [---] = Nothing here

       Welcome to Level 1. When starting this level, go through the
       door on the west side. In here, there are 5 Vires, a Compass
       and a shut door. Kill the Vires, and get the Compass. After
       killing the Vires, the shut door will open. Go in there, and
       you will see 3 Stalfos, one of which is carrying a Key. Kill
       the Stalfos and get the key, and continue westward. In this
       room, you will see an Old Man. He will say "Arrows costs money
       to use". Leave here, and make your way back to the entrance of
       the level. Now head upwards through the north door, where you
       will see 5 Ropes and a locked door. Kill them off to get
       another key, then head north again, using the key on the locked
       door. In this new room, there are 3 Stalfos and another locked
       door. Kill the Stalfos and use your other key on the locked
       door. There isn't anything in here to collect, so there's no
       point of staying in here. After using the key, go through the
       door, where there are 5 Vires and a shut door, as well as the
       Map. Kill the Vires to open the door, and get the Map, then
       head through the door on the west wall.

       In here, there are 5 Gels, a shut door to the west and an open
       door to the north. What to do, well kill the Gels, and head
       through the west door. In here you will see 4 Spike Traps as
       well as a staircase in the middle of the room surrounded by
       blocks. Get around the Spike Traps and find the right switch to
       push so you can enter the staircase. Once doing so, you should
       be in an underground room, where there are 4 Vires and the Bow.
       Kill the Vires and get the Bow, and leave the underground room.
       Now head back one room east, then go north. In here, you will
       see 3 Red Goriya's and a Key. Kill the Goriya's and get the
       key, then head west. Once in this room, you will see 3 Gels, a
       block and a shut door. Simple enough, kill the Gels, push the
       center block and the door will open. Go through the door, and
       you will be in another room. In this room, there are 6 Vires
       and a locked door to the north. Kill the Vires and use a key on
       the door. Go through the door and in this new room, there
       should be 3 Stalfos in here, one of which is carrying a Key.
       Kill the Stalfos and get the key, and use the key on the locked
       door to the north. In here, there are 5 Gels. Nothing is to be
       gained from in here, so just continue northward through the
       door.

       In this room, there are 3 Red Goriya's. Kill them and you will
       receive a set of Bombs, which will come in handy soon enough.
       Now go in the room to the east. You should see a locked door on
       the other side and a Key, but it seems it's too quiet. Well
       it's not, there are 5 Wall Masters in here. Be careful not to
       let them grab you, or else you will be taken back to the
       beginning of the level. However kill them off to make this room
       easier to get through. Once killing the Wall Masters, get the
       key, and go through the locked door, where you will face your
       first boss, Aquamentis. When in here, carefully defeat
       Aquamentis with either your Sword or Bombs (Bombs would be
       easier) and get the Heart Container, which you will have 4
       Hearts After doing that, head to the next room to the right and
       get the first Triforce piece. Doing this, means you have
       offically beaten Level 1.

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------
 E: |Before Level 2|
     --------------

    From Level 1 entrance (Area [E5]), head east 1, south 1, east 2.
    You should now be in Area [H6], where there is a cave. Go in the
    cave and talk to the Old Man. He will hand you a letter and say
    "Show this to the Old Woman". You probably already know what this
    letter is used for, so get it and leave the cave.

       (courtesy of The Big Hert)
       Now for another item, which has been passed up many times. From
       your current location, head west 1, south 1, east 1, and you
       will be at a beach. Make sure it is 0:20 on your Clock. If not
       run around collecting money from nearby screens. Once it hits
       0:20, go back to the beach, and a Heart Container will just be
       lying on the beach waiting to be picked up. Get it and you will
       have 5 Hearts.

    Remember this location, because you will be back here later in the
    game. Time to head to Level 2, so head west 1, north 1, east 1,
    north 2, west 1. Now you should be in Area [G4]. Around you there
    should be a couple Red Tektikes, Blue Leevers and Peahats, and a
    giant rock in the middle. Equip your Bombs and set one on the
    center part of the rock. This will blow open a cave entrance. Go
    inside and you will be in Level 2.

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     -------------------
 F: |LEVEL 2: 'T' Period|
     -------------------

          A     B     C     D
       ------------------------
    1 |       [MAN]            |
      |         |              |
    2 | [WA1]-[KEY]-[BMB]      |
      |               |        |
    3 | [MAP]-[---]-[BMB]      |
      |         |              |
    4 |       [KEY]            |
      |         |              |
    5 |       [CMP]            |
      |         |              |
    6 |       [-?-]       [TRI]|
      |         |           |  |
    7 |       [SRT]       [HRT]|
       ------------------------

    TREASURE = Wooden Boomerang ([B6])   END BOSS = Dodongo ([D6])

    L E G E N D :
    [STR] = Start         [BMB] = Bombs
    [KEY] = Key           [MAN] = Old Man
    [CMP] = Compass       [MAP] = Map
    [-?-] = Treasure      [HRT] = Heart Container
    [TRI] = Triforce      [WA1] = Warp A (Warps from [A2] to [D7])
    [WA2] = Ends Warp A   [---] = Nothing here

       Welcome to Level 2. From the start of this level, go through
       the doorway to the north. In here there will be 3 Red Goriya's.
       Kill them and you will receive the Wooden Boomerang. After
       getting that, continue north again, where there are 5 Vires in
       here and the Compass. Kill the Vires, and get the Compass, then
       head north again. In this room, there are 3 Stalfos, which one
       of them is carrying a Key. Kill them and get the Key, and use
       it on the locked door. Go through the door and there are 6
       Ropes here and two doorways to go through (one shut and one
       open). Kill the Ropes and go to the left through the shut door
       (which will now be open). In here, there are 2 Zols and a Map.
       Equip your Wooden Boomerang, as you will need it, and kill the
       Zols. After that, get the Map and head back one room east.

       Now the Ropes have regenerated, so kill them off, and continue
       east. Once in there, there is a set of Bombs in the middle of
       the room, but nothing else. Grab the Bombs fast because after a
       few seconds, it will fade away. After doing so, plant a bomb on
       the wall heading north. It will open a secret pathway to the
       next room, go through it. In this room there are 3 Red Goriya's
       and another set of Bombs. Kill the Goriya's and use your
       Boomerang to collect the Bombs, then go to the room on the
       left. There is a Key here, but that's not all. There are also 6
       Wall Masters here. Use your Boomerang to stun them, until all 6
       of them are revealed, then attack them with your sword. This is
       the easiest way to defeat these things. After doing that, get
       the Key, but don't go to the lock door just yet. Instead bomb
       open the north wall to reveal a secret tunnel leading to the
       room to the north. Go in and you will see an Old Man, who says
       "Dodongo dislikes smoke", which you probably knew that already
       right?

       After this, head back down to the room you were just in, kill
       off the Wall Masters, and head to the locked door. Use a key
       and enter it, where you will see 4 Spike Traps, and a staircase
       in the middle of the room, surrounded by blocks. Carefully make
       your way around the Spike Traps and find the secret block to
       push. Doing so will give you access to the staircase, which you
       will go down now. This will lead you to a warp, which will take
       you to another part of the level. Follow the warp to the other
       side, and you will be face to face with the boss of this level,
       Dodongo. You should know how to kill this dinosaur by now, just
       let loose a couple of Bombs on it. Defeat Dodongo, and collect
       the Heart Container it drops, which will give you 6 Hearts.
       After doing that, head north to the next room to collect the
       2nd Triforce Piece, which ends Level 2!

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------
 G: |Before Level 3|
     --------------

    With 2 levels beaten, it's time to head off to Level 3. But first,
    there are a couple things you should do first. First off, head to
    Area [E7], to get there from Level 2, (Area [G4]), go east 1,
    south 2, west 1, south 1, west 2, then enter the cave. Hopefully
    you'll have 60 Rupies on you. If so, buy the Blue Candle, because
    you will need it to uncover some more areas. After buying the Blue
    Candle, leave the shop, and head west 1. You should now be in Area
    [D7], which has a few Red Octoroks and a Zola, and some trees
    blocking the way on the other side of the bridge. Kill what you
    can (some Octoroks may reside on the other side of the trees), and
    equip your Blue Candle. Use it on the trees, which they will burn,
    then disappear. After the flame disappears, head west 2. You
    should be in Area [B7], which has 4 Blue Moblins in it and some
    trees. When entering this area, head out the south exit to
    Area [B8].

    Once in Area [B8], you should see 3 paths leading back up to Area
    [B7]. You came down the 3rd path. What you need to do is head up
    the 1st or 2nd pathway leading back to Area [B7]. Once back in
    Area [B7], you should see two lone trees sitting by themselves.
    Equip your Blue Candle and burn the one on the left, which will
    reveal a staircase leading underground. You'll see an Old Man, who
    presents you with a Red Potion, and a Heart Container, but he says
    "Take any one you want". Obviously you'll take the Heart
    Container, which by doing so will give you 7 Hearts. Leave the
    cave and head south 1. Burn the lone tree on the left to reveal
    another underground cave. Go inside and you will see another Old
    Man who says "Northwest, southwest to the Forest Of Maze". Of
    course this talks about the Forest Maze before the Graveyard, but
    don't listen to this Old Man. Instead wait, because once you beat
    Level 4, it'll be easier to get through. Leave the cave and head
    east 1, which will take you to Area [C8]. Here you will see a cave
    entrance. Go inside and you will be in Level 3.

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     ----------------------
 H: |LEVEL 3: The First 'G'|
     ----------------------

          A     B     C     D
       ------------------------
    1 | [WA2]-[---]-[HRT]-[TRI]|
      |                        |
    2 | [-?-]                  |
      |   |                    |
    3 | [---]                  |
      |   |                    |
    4 | [BMB]       [WA1]-[MAN]|
      |   |                 |  |
    5 | [CMP]             [---]|
      |   |                 |  |
    6 | [KEY]             [---]|
      |   |                 |  |
    7 | [KEY]-[---]-[KEY]-[MAP]|
      |   |     |     |     |  |
    8 | [STR] [BMB]-[$45]-[-?-]|
       ------------------------

    TREASURE = Raft ([A2]), Magical Boomerang ([D8])
    END BOSS = Manhandla ([C1])

    L E G E N D :
    [STR] = Start         [BMB] = Bombs
    [KEY] = Key           [MAN] = Old Man
    [CMP] = Compass       [MAP] = Map
    [-?-] = Treasure      [HRT] = Heart Container
    [TRI] = Triforce      [---] = Nothing here
    [WA2] = Ends Warp A   [$45] = 9 Blue Rupies
    [WA1] = Warp A (Warps from [C4] to [A1])

       Welcome to Level 3. From the entrance, head through the north
       door. In here, you will see 3 Zols, a Key and 2 doors, one
       leading to the east and the other leading north. So which door
       to take? Let's go north. Get the Key and head north. In this
       room, there are 2 Keeses jumping around. Defeat them to receive
       another Key, then continue northward. Once here, you will see 6
       Vires and the Compass. Kill the Vires and get the Compass and
       keep go north again. Now you should see 3 Zols. Kill them and
       get a set of Bombs. After doing that, plant a bomb on the north
       wall, which will cause an opening leading north again. Go
       through the opening and in here, there are 2 Keeses and 2 Zols
       in here, as well as a locked door. Kill the Zols and Keeses and
       use a key on the locked door. You won't get anything in here,
       so do as you like. Go through the door, and you will see 2 Red
       Darknuts and a staircase. Make your way to the staircase,
       avoiding the Darknuts. Once in the staircase, you'll see the
       Raft, guarded by 4 Vires. Get the Raft and head back to the
       room, then south 5 times.

       Once you are back here, head through the east door. In here
       there are 3 Red Goriya's. Kill them if you like, but you won't
       get anything for it. Now there are 2 doors. Instead of going
       through the door on the right, go through the south one. Don't
       worry about the east door, you'll get to it soon enough. Once
       you go south. Incidentally this is one of the newer underground
       rooms you'll come across. Anyways, there is a set of Bombs on
       the island in the southwest corner. Don't try getting it,
       because your Boomerang won't reach it, instead head east.
       Here's a treat for you, in this room, there are 9 Blue Rupies
       (45 Rupies total). Don't worry, there will be more rooms like
       this in much later levels. Anyways you'll notice they are in
       the shape of an arrow, pointing upwards. What do you think this
       means? Well, collect the Blue Rupies and use a Bomb on the
       north wall. This will cause an opening leading to the north
       room. In here there are 5 Vires and a Key. Not to mention 2
       sets of blocks forming a path in the middle. Collect the Key
       (don't worry about the Vires) and head back to middle section
       of this room.

       Once back here, use a key on the lock door at the other side.
       You don't have to worry about the Vires if you don't want to.
       Once you go through the locked door. You will see 4 Zols and a
       Map and 2 doors. Kill the Zols, and collect the Map, then head
       through the south door. In here, there are 2 Blue Goriya's and
       4 Stone Statues. Kill the Blue Goriya's and you will receive
       the Magic Boomerang, which will replace your Wooden Boomerang.
       Grab it and head back to the previous room, then continue
       north. In here there are 6 Spike Traps and an open door.
       Quickly and carefully head past the Spike Traps and through the
       door. In this new room, there are 3 Blue Goriya's, a shut door
       and a couple blocks in the middle of the room. Kill the Blue
       Goriya's, and push the left block to open the shut door. Go
       through the door. When entering this room you will see an Old
       Man who says "I hear a voice coming from the next room", which
       actually when you go to the next room you don't hear a thing.
       Anyways, use a bomb on the wall, and you will open a doorway,
       go in it. In this room, there are 3 Keeses hopping around and a
       staircase in the middle of the room. Kill the Keese's and enter
       the staircase. This will take you to a warp.

       Once you make your way through the warp, you will see 4 Vires
       and a shut door in here. Kill the Vires, which will open the
       door way. Go in the door, and you will see 2 Red Darknuts, and
       a locked door. You won't get anything in here for killing the
       Darknuts, but it's best to get rid of them so they won't be in
       your way, when getting to the locked door. If they have any
       Bombs on them once you kill them, that'll be a big help, for
       when you go in the next room. Do as you like, then head through
       the locked door, using a key. In here will be Manhandla, which
       is the End Boss of Level 3. It's best to use Bombs on this
       thing to kill it quicker, but your sword will work as well,
       just will take a bit longer to use. Kill Manhandla, and collect
       the Heart Container it leaves behind. You will now have 8
       Hearts. After collecting it, go east and collect the Triforce
       piece. You have now offically beaten Level 3!

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------
 I: |Before Level 4|
     --------------

    Now that Level 3 has been beaten, it's time to head to Level 4.
    But first there is something to get that will help you out first.
    So from Level 3 entrance (Area [C8]), head west 1, to Area [B8].
    Remember the 3 paths I told you about from the before in this
    area? Well go up the 3rd one, which leads to Area [B7]. Now from
    [B7], go north 1 (which you'll be in the Lost Woods), east 1
    (which you'll be able to leave the Lost Woods), north 1 (remember
    the dock in the water), then west 1. You should now be in Area
    [B5], which has 2 Blue Octoroks and a Zola in it, as well as a
    cave opening. At this point, make sure you have 250 Rupies on you,
    because you will need it (which hearing the price, I'm sure you
    know why). Go in the cave, and you will be in a shop. Buy the Blue
    Ring for 250 Rupies, and you will better your defense by 50%.
    Leave the cave, and head back to the dock where I told you to
    remember (east 1 if you forgot). Go on to the dock and your Raft
    will automatically be in affect. Once at the other side, you will
    be in Area [C4], where you will see a Peahat and a cave entrance.
    Go in the cave and it will take you inside Level 4.

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------------
 J: |LEVEL 4: The Big 'I'|
     --------------------

         A     B     C     D
       -----------------------
    1 |[BM+]-[K/?]-[BMB]-[MAN]|
      |              |        |
    2 |      [---]-[---]      |
      |        |     |        |
    3 |      [---] [$05]      |
      |        |     |        |
    4 |      [$05] [WA1]      |
      |        |              |
    5 |      [BMB]-[MAP]      |
      |        |     |        |
    6 |      [BMB]-[KEY]      |
      |        |              |
    7 |      [KEY] [TRI]      |
      |        |     |        |
    8 |[CMP]-[STR] [HRT]-[WA2]|
       -----------------------

    TREASURE = Flute ([B1])   END BOSS = Digdogger ([C8])

    L E G E N D :
    [STR] = Start            [BMB] = Bombs
    [KEY] = Key              [MAN] = Old Man
    [CMP] = Compass          [MAP] = Map
    [K/?] = Key & Treasure   [HRT] = Heart Container
    [TRI] = Triforce         [WA1] = Warp A (Warps from [C4] to [D8])
    [WA2] = Ends Warp A      [$05] = Blue Rupy
    [BM+] = More Bombs       [---] = Nothing here

       Welcome to Level 4. From the entrance, head through the left
       door. In here there should be 5 Keeses and the Compass. Kill
       the Keeses and get the Compass, then head back to the entrance.
       Now this time head north. The room is dark so use your Blue
       Candle in here. There are also 5 Zols in here. Kill them to get
       a Key. After getting the Key, head north. In here, you'll see 5
       Vires. Kill them to receive a set of Bombs. Instead of going
       through the north door, use a Bomb on the east wall, which will
       make an opening. Go through it, and use your Blue Candle to
       light up the room. You should see a Key and a waterway
       seperating this room. Get the Key and head back to previous
       room, and then continue north again. In this room, you'll
       notice the room is dark (which is a common theme for this
       level) as well as 3 Red Darknuts. Defeat them to get a set of
       Bombs, then go through the doorway on the right. Now you will
       see that there are 2 Zols, 4 Spike Traps and the Map. Kill the
       Zols if you like, and get the Map. Just be careful around the
       Spike Traps. After this, head back to the previous room. Now
       make your way around the Red Darknuts and head north.

       In this room, you will see a very updated looking Moldrum. This
       time around Moldrum is slightly tougher, but not too tough.
       Kill it, and another one will appear. Kill both of them and you
       will receive a Blue Rupy. After this, head north and use a key
       on the locked door. In this room, there are 3 Zols and 2
       Bubbles. You won't get anything for killing the Zols, so just
       continue north. In this room, there are 4 Vires and Spikes
       Traps. Nothing won't be gained in here either, so just go
       through the door on the right, using a key of course. You
       should see 3 Keeses. Kill them if you like, but once again you
       won't get anything. You'll also notice a locked door to the
       south, but don't worry about that, quite yet, instead head
       north. In this room, you'll come across 2 Zols and Like Likes,
       and a Bubble. If you recall the trick of letting a Like Like
       capture you (from Legend Of Zelda 1), and use it as a sheild
       against other enemies. Well skip that idea as well, because if
       it captures you, it will drain your life so long as you are in
       it. Defeat the enemies in here, and you will receive a set of
       Bombs.

       Now go east, where an Old Man will be at. He will say "There
       are weak living things", which I'm guessing he's talking about
       the Gels and Vires, but I could be wrong. Anyways, head back to
       the previous room and this time head west. In here, there are 2
       Red Darknuts and a staircase surrounded by blocks. Defeat the
       Darknuts and you will receive a Key. After getting the Key,
       push the secret block so you can enter the staircase. Once
       inside, you'll be in an underground area, where you will see
       the Flute. Actually for this game, it's referred to as the
       Ocarina (as in Zelda 64: Ocarina Of Time), but I perfer calling
       it the "Flute". Defeat the 4 Vires and get the Flute, then head
       back east one room. Once back in here, defeat the Red Darknuts
       again, to hopefully get a set of Bombs. If successful, use a
       Bomb on the west wall to blow open a doorway. Go in this room
       and there is another Old Man who says "I bet you'd like to have
       more bombs", which we all know what that means! But oddly
       enough he sells them for 50 rupies and not 100 Rupies, oh well,
       not complaining here! Anyways buy the Bombs and you will have a
       max of 12 Bombs, but later in the game, you'll be knocked back
       down to 8 Bombs, which I don't know why. Now head back to the
       previous room.

       Now you can able to get through that locked door from before.
       Go through it and, in this room, there are 3 Zols. Kill them to
       get a Blue Rupy, then head south once more. In here, there are
       3 Vires, 1 Like Like and 1 Bubble, as well as a staircase. You
       won't get anything in this room, so just head to the staircase.
       Doing so will take you to a warp. After going through the warp,
       you should now be in a new room. There should be 2 Red Darknuts
       as well as 2 Pol's Voices in here. You won't get anything in
       here, so just go through the doorway on the west on wall. Once
       in here, you will come across the End Boss for this level,
       which is Digdogger. Like before, use your Flute to break it
       down. But this time, you can't use your Boomerang to stun the
       smaller pieces, so you're stuck using your Bombs and Sword.
       Once you have successfully beaten Digdogger, collect the Heart
       Container it leaves behind. Now you will have 9 Hearts. Now
       head north, and collect thr 4th Triforce piece. You have now
       beaten Level 4!

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------
 K: |Before Level 5|
     --------------

    Now that you have beaten Level 4, it's time to head to Level 5.
    But first there is a couple important items to pick up first. So
    from Level 4 entrance (Area [C4]), head south, using your Raft to
    get to the dock in Area [C5]. Once there, head west 1, south 1.
    You will now be in the Lost Woods (Area [B6]), which actually
    since you beat Level 4, this area isn't a maze anymore, which is
    very odd. Anyways, go west 1, north 1 (Area [A5]). This is a new
    area added to the Graveyard section (Watch out for the Lynels!).
    What's odd is that before Level 4, this area was filled with
    tornadoes, that if you got caught by one, it'll send you one
    screen south (Area [A6]), but since you beaten Level 4, the
    tornadoes are gone.

    Anyways, make your way up north 2, and you will be in the actual
    Graveyard (Area [A3]), but it's made up of one screen only. Pull
    the infamous Ghini Trick if you want, after doing so, push the
    middle tombstone in the 2nd column from the left in any direction
    to reveal a staircase leading underground. Go in and you will see
    an Old Man, who will say "Master using it and you can have it" and
    he will present you with the White Sword. Assuming you have
    followed my walkthrough up to this point, you should have enough
    hearts to use the White Sword (it takes 6 Heart Pieces). Get the
    White Sword and your attack power will double.

    Now you need something else before heading to Level 5. Remember
    where you got the Blue Ring at (Area [B5])? Well get back there
    again. Either walk or use your Flute to teleport you to Level 4
    (which is the closest to Area [B5]) This time you need to buy a
    Food Bait for 60 Rupies, which I'm sure you have that on you. Once
    at Area [B5], go in the shop and buy the Food Bait for 60 Rupies,
    then leave. Now it's time to head to Level 5. It's probably best
    you teleport to Level 2 (Area [G4]). From there, go east 1, then
    sail across the river from the dock. It should take you to Area
    [H3]. You should see a cave entrance as well as 2 Blue Leevers. Go
    in the cave and the Old Man in there will tell you "Climb the
    cliff behind the guarded grave", which is a hint on how to get to
    Level 5. Leave the cave and go west 1, north 1, east 1. Now you
    should be in Area [H2]. You should see 2 Peahats, 4 sleeping Armos
    and a grave. Nothing can be done with the grave, but if you go
    directly north of it, you'll be able to climb (or go right
    through) the mountain. By doing this, you should be in Area [H1].
    There is a cave entrance, and a Red Leever here. Kill the Red
    Leever, and go in the cave. You will now be in Level 5.

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     -----------------------
 L: |LEVEL 5: The Second 'G'|
     -----------------------

         A     B     C     D     E
       -----------------------------
    1 |[WB2]-[---]-[---]-[HRT]-[TRI]|
      |                             |
    2 |[MAN] [WA1]                  |
      |  |     |                    |
    3 |[---]-[CMP]                  |
      |  |     |                    |
    4 |[---] [FDB]       [BM+]-[WA2]|
      |  |     |                 |  |
    5 |[BMB] [KEY]             [---]|
      |  |     |                 |  |
    6 |[---] [BMB]             [-?-]|
      |  |     |                    |
    7 |[BMB] [---]-[---]-[BMB]-[KEY]|
      |  |     |           |     |  |
    8 |[W/$] [STR] [MAN]-[FRY] [MAP]|
       -----------------------------

    TREASURE = Stepladder ([E6])   END BOSS = Parta ([D1])

    L E G E N D :
    [STR] = Start                              [BMB] = Bombs
    [KEY] = Key                                [MAN] = Old Man
    [CMP] = Compass                            [MAP] = Map
    [WA1] = Warp A (Warps from [B2] to [E4])   [WA2] = Ends Warp A
    [WB2] = Ends Warp B                        [HRT] = Heart Container
    [TRI] = Triforce                           [BM+] = More Bombs
    [FDB] = Grumble Grumble (Need Food Bait)   [-?-] = Treasure
    [FRY] = Fairy Pond                         [---] = Nothing here
    [W/$] = Warp B (Warps from [A8] to [A1]) & Blue Rupy

       Welcome to Level 5. From the entrance, go through the north
       door. In here, there are 2 Red Darknuts, and 2 doors, one of
       which is locked and one that is opened. You won't get anything
       for killing the Red Darknuts, so just go through the opened
       door. This is a dark room so use your Blue Candle. There are
       also 2 Bubbles. Avoid these things, and head to the door on the
       other side. In here there are 3 Gibdos and a couple of blocks
       in the middle, as well as a shut door. Kill the Gibdos first to
       receive a set of Bombs. Then after getting the Bombs, push the
       right block to open the shut door. Go through the door. In this
       room you will see 4 Vires, 1 Bubble and a Key. Get the Key and
       head through the south door. In here you will see a dark room
       and the Map in the middle of it. But there's more, 8 Wall
       Masters comes out. Defeat them for some quick money. After all
       of that, head to the west wall and use a Bomb there. You will
       open a doorway, so go through it, where you will see, a Fairy?
       That's right, one of the new features for the game. Fairies can
       be found in underground levels as well as in the Overworld.
       They work like regular one that are at Fairy Ponds.

       If you're low on life, go up to it, and it will refill your
       lost life. The good thing is, these are infinite, so use these
       to your advantage. Now head through the door on the leftside.
       In here there is an Old Man who says "There's a secret with the
       soldier's statue", which I think talks about the Armos that
       holds the Bracelet (which I will get to after Level 6), but I
       could be wrong. Anyways, leave here and head back to the
       previous room. Once there, use a bomb on the northwall, to make
       a doorway appear, then go through it, then west 2 rooms.  Now
       that you have a Key on you, you can use it on that locked door.
       Do that and go through the door and you will see 4 Red
       Wizzrobes. Sure they don't look red, but everything else is
       either "red" or "blue" so you do the math ^_^. Anyways, defeat
       them and you will get a set of Bombs. Collect it and head north
       again. In here, you should see 3 Zols and a Key in the middle
       of the room. You can't get the Key quite yet, so just kill the
       Zols and move on to the room to the north, where you will see
       one of the shopkeepers from the Overworld. He will say "My
       stomach grumbles".

       Remember that Food Bait I told you to buy before coming here?
       Well equip it and give it to him, and he will disappear, making
       way for you to continue. But before you do that, let's take a
       moment here. The Food Bait is suppose to be used on enemies
       (preferably a Red Goriya in this case). So if that's true, why
       is a shopkeeper wants it? And furthermore, why is a shopekeeper
       in an underground level for? Between you and me though, it
       looks more like a monkey hehe. He actually looks like Link,
       does this mean Links a fairy monkey? Stuff to ponder while
       you're bored! Well after that moment of useless talk, head
       north again. This room should look familiar, that is if you got
       through Level 9 of the 2nd quest of the first Zelda. Well, as
       well there is the Compass in here. Push the middle block, and
       get the Compass. Then go to the left wall, use a Bomb and enter
       through the door. Don't worry about this room for a little bit,
       instead head back in the hole and push the block again. This
       time head north, where you will see 2 Blue Darknuts and 2
       blocks in the middle of the room. Bare in mind, once you step
       in this room, the door will shut on you. Keep this mind, when
       coming back here. Kill the Blue Darknuts, and push the left
       block to reveal a secret staircase. Go in the staircase and it
       will take you to Warp A.

       Take Warp A to the other side. Once you arrive in this new
       room, you will be greeted by 3 Gibdo's. You won't get anything
       for killing them. Instead of going through the south door, go
       to the west wall and use a Bomb on it. A doorway will appear,
       so go through it and it will take you to a secret room. In here
       there is an Old Man who will say "I'd bet you'd like to have
       more bombs", and will sell you more Bombs for 100 Rupies.
       Whether you do it is your choice, but after that, head back to
       the first room you were in, then south. Now this room can be a
       pain. There are 3 Dodongo's in here, and you're probably back
       to just 8 Bombs max, unless you bought more, which will mean
       you have 12 Bombs max.  Anyways, kill the 3 Dodongos. You won't
       get anything for it, but you will get to open the door that is
       shut, that's on the south wall. Go through that door. In here
       there are 2 Bubbles, as well as a staircase. Avoid the Bubbles
       and get into the staircase. This will take you to an
       underground area. In here, you will see the Stepladder, which
       is of course guarded by 4 Vires. Kill the Vires and get the
       Stepladder (this item will become very helpful from here on
       out). After getting the Stepladder, head back to Warp A, and
       take it back to the other side.

       Once you are back to the other side, head south 3 times. Now
       that you have your Stepladder, you can get that Key off the
       center portion of that room. After getting the Key head back
       north twice, then west to. In here, there are 3 Zols, 4 Spike
       Traps, as well as a couple doors (one locked and one opened).
       You won't get anything in this room, so just go through the
       north door first. You should be in a room where there is an Old
       Man in here. He will say "The next level is at the beach",
       which of course he's talking about Level 6, but let's finish
       Level 5 first. Head back to the previous room, then south
       again, using the Key on the locked door. In here there are 4
       Red Wizzrobes. Kill them to receive a set of Bombs. Get the
       Bombs and head through the door towards the south. In this
       room, there are 6 Spike Traps, but nothing more.

       Make your way past all of them, and continue going south. This
       time there are 2 Blue Wizzrobes here. You won't get anything
       for killing them, so just keep going south. In this room, there
       are 4 Vires and 2 Stone Statues in here. Kill them to get
       another set of Bombs, and once again, go through the south
       door. In here, there is a Red Darknut and Blue Darknut. Kill
       them and you will get a Blue Rupy. Also notice the center
       block. Well push it, and a staircase will appear. Get the Blue
       Rupy, and go through the staircase. This will take you to
       Warp B.  Once you you get through Warp B, you will end up in
       another part of this level. In here there are 3 Gibdo's and a
       Bubble. Kill the Gibdo's and the shut door will open. Go
       through it. In this new room, there are 2 Blue Darknuts in
       here. You won't get anything for killing them, so just continue
       going east. Now there are 3 Gibdo's and a shut door. Kill the
       Gibdo's and push the right block to open the door, then go
       through it.

       You should be in the same room where you will see the End Boss
       of this level, which is Parta. How odd that Parta would be an
       End Boss, knowing it was only seen in Level 9 of the first
       Zelda game, and what's even odder, is that Parta looks like a
       bunch of one-eye flies? Anyways, defeat the Small Parta's
       first, then head after the big one. After that, collect the
       Heart Container it drops, which you will now have 10 Hearts,
       then head east. In here, you will see the 5th Triforce piece.
       Get it and you will have beaten Level 5!

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------
 M: |Before Level 6|
     --------------

    Well, now you are halfway through the game. Pretty fun adventure
    isn't it. Well, after beating Level 5, you should be back in Area
    [H1]. Remember that shopkeeper you fed inside Level 5? Well look
    who's standing outside of the entrance! And check out what he's
    selling, a Blue Potion for 10 Rupies. Take advantage of this deal
    as much as you can! Anyways, not only that, but now that you have
    your Stepladder, you can explore more of Hyrule, so let's do that
    right now. From Area [H1], go south 1, west 1, and use a Bomb on
    the upper wall, I'd say, close to the right side of this area. You
    will uncover an underground cave. Go inside, and you will see 9
    Blue Rupies (45 Rupies total). Collect them, and leave this cave.

    Now go up the ladder north, and on this screen you should see a
    doorway. Make your way around the Red Lynel, and Zola. Once
    inside, you will see an Old Man, who will say "Right now, I'm
    searching for the Magic Sword". Keep this in mind, because this
    will be very important very soon. Leave the cave and head south 1,
    east 3, south 1 (crossing the river), then south 1 again. You
    should be in Area [H5], where there are 2 Red and Blue Octorocks,
    a Zola and a Heart Container sitting on a dock. With your
    Stepladder, get the Heart Container, which you will now have 11
    Hearts. Now head south 1, west 1, south 2, west 3 (passing the
    start of the game). You should be in Area [D8], where there is a
    Red and 2 Blue Leevers, as well as a Zola and 2 Peahats.

    You'll also notice a dock and some land on the other side, with a
    cave entrance. Go to the dock and use the Stepladder to get
    across. Go in the cave, and there will be an Old Man in there. He
    will say "Take any one you want" and offer you a Heart Container
    and a Red Potion. Take the Heart Container, which you will now
    have 12 Hearts, and leave the cave. Now for something else to get.
    Once you leave the cave, use the Flute and teleport to Level 4
    (Area [C4]), then go south 1 (across the river), then west 1. Go
    in the cave entrance. This is the same shop you went to, to buy
    the Blue Ring, but this time buy the Arrow for 80 Rupies, so that
    your Bow and Arrow set will be complete, which is important,
    because you will need it for Level 6. Leave the cave, then use the
    Flute to teleport to Level 1 (Area [E5]).

    From here, go east 1, south 1, east 1, south 1, east 1. You should
    now be in Area [H7]. Make sure your clock says 2:35 before coming
    here. Here there will be 3 Red Leevers and a Zola, and some
    strange looking mark on the beach, which wasn't there before hand
    (if you explored this area already). Funny this mark looks like
    the Flute? What could it mean? Well stand on it and play the Flute
    and see what happens. After some rumbling, a funny looking cave
    appears out of the water. Go inside it, and it will take you to
    Level 6.

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     -----------------------
N:  |LEVEL 6: The Letter 'A'|
     -----------------------

         A     B     C
       -----------------
    1 |      [MAN]      |
      |        |        |
    2 |[---]-[MAP] [TRI]|
      |  |     |     |  |
    3 |[$20]-[K/B] [HRT]|
      |  |     |     |  |
    4 |[$30] [-?-] [WA2]|
      |  |              |
    5 |[---]-[$50]-[K/F]|
      |  |           |  |
    6 |[---]-[CMP]-[$05]|
      |  |           |  |
    7 |[$30]       [WA1]|
      |  |           |  |
    8 |[STR]       [K/$]|
       -----------------

    TREASURE = Magic Wand ([B4])   END BOSS = Gohma ([C3])

    L E G E N D :
    [STR] = Start                             [KEY] = Key
    [MAN] = Old Man                           [CMP] = Compass
    [WA1] = Warp A (Warps from [C7] to [C4])  [MAP] = Map
    [WA2] = Ends Warp A                       [HRT] = Heart Container
    [TRI] = Triforce                          [-?-] = Treasure
    [$05] = Blue Rupy                         [$20] = 4 Blue Rupies
    [$30] = 6 Blue Rupies                     [$50] = 10 Blue Rupies
    [K/B] = Key & Bombs                       [K/F] = Key & Fairy Pond
    [K/$] = Key & 2 Blue Rupies               [---] = Nothing here

       Welcome to Level 6. Before I get to the walkthrough for this
       level, it is important you finish this level very quickly,
       because from here on out, to unlock anything further, it will
       be based on the Clock. Anyways, from the starting room, go
       north. Get ready for a treat, because in 6 rooms in this level,
       there are several Blue Rupies in each, which will help rack up
       your money score. Good thing there isn't a limit on how much
       money you can get! Anyways, in this room there are 6 Blue
       Rupies (30 Rupies total). Collect all 6 of them, and head
       north. In here there are 2 Zols and Bubbles. You won't get
       anything in here, so just go north. Don't worry, we'll come
       back to the locked door soon. In the room you went through
       (another orignally designed room), there are 3 Ropes and 2
       Vire, as well as 2 shut doors. Kill the Vire and Ropes and the
       north door will open. Push the secret block to open the other
       door. Go through the door you opened on the east. In here
       there are 10 Blue Rupies scattered about (50 Rupies total).
       This room is dark, and it would probably be best if you use
       your Blue Candle, because this can be a tricky room to get
       through. Collect all the Rupies and make your way to the other
       side. Go through the door. In here is a Fairy and a Key. You
       can't reach the Fairy, so just get the Key and head back west
       twice.

       Once back in here, kill the Ropes and Vires again, and this
       time head north. In here, there will be a Moldrom in here. Kill
       it, and you'll receive 6 Blue Rupies (30 Rupies total). Collect
       them and continue north. You should be in a room, where there
       are 4 Ropes and 4 more Blue Rupies (20 Rupies total). Kill the
       Ropes and collect the Rupies, then head north again. In here,
       you'll have to deal with Digdogger. No this isn't the End Boss,
       but you will have to kill it to progress further in the level.
       Play the Flute, and kill this thing, so that the shut door will
       open. Go through that door. In here there are 2 Pol's Voices
       and Like Likes, as well as the Map. Don't think about using
       Arrows on the Pol's Voice, because it won't work, so just kill
       them with your Sword, or you can use your Flute, it works much
       better.

       After that, get the Map, and use a Bomb on the north wall, to
       reveal a secret doorway. Go through it, and you will see an Old
       Man, who says "Aim at the eye of Gohma", like you didn't know
       that right? After this head back to the previous room, then
       continue south. You will see a Key and a set of Bombs. Since
       the Bombs is easier to get, get those first. Worry about the
       Key shortly. After getting the set of Bombs, head south, but
       don't use any Bombs. Instead walk right through the wall, yes
       the famous "walk through the wall" bit is here, but only this
       one time in the game. Once you walk through it, you will be in
       a secret room. No enemies here, but there is a staircase in the
       middle of the room.

       Go to it and it will take you to an underground area. Once in
       there, you will see the Magic Wand, and 4 Vires guarding it.
       Kill the Vires and get the Magic Wand, then head back above
       ground. After doing that, head back through the wall, then
       north again. After that go west, then south, where you got the
       4 Blue Rupies beforehand. Once you are back in here, use a Bomb
       on the east wall, to reveal another pathway. Go through it, and
       you will be back in the room before the secret room. Get the
       key, and head back west, then south 3 times. Once back in here,
       use a Key on the locked door, then go through it. In this room,
       there are 2 Pol's Voices and the Compass. Get the Compass and
       use a Bomb on the east wall, to reveal a pathway, which you
       will go through. In here, there are 2 Zols and Vires, and a
       Bubble. Kill them to get a Blue Rupy (5 Rupies total). Low on
       life? Go north and refill any lost life, then head back to the
       room you were in. Now use a Key on the door to the south, and
       go through it.

       In this room, you will see 4 Spike Traps, and 4 Ropes, as well
       as a staircase. Don't worry about the staircase, or the Ropes
       for that matter (you won't get anything in here) just go south
       again. In here there is 2 Blue Rupies (10 Rupies total), a Key
       and 2 Like Likes. Don't worry about the Like Like's, just get
       the Rupies and Key and head back to the previous room. Go in
       the staircase and it will take you to Warp A. Once you make
       your way through Warp A. In here there are 3 Gibdo's and a
       locked door. You won't get anything for killing the Gibdo's,
       but to make it easier in here, you should kill them
       nonetheless. After doing that, use a Key on the locked door and
       go through it. Now you will be eye to eye with the End Boss,
       Gohma (bad pun I know!). Equip your Bow and Arrow, and wait
       until its eye open. One shot should do it. After that, it will
       drop a Heart Container. Get it and you will have 13 Heart
       Pieces. So now how much money did you rack up on this level
       alone? Well, not including what monsters dropped, I counted 145
       Rupies. Of course the next level will have alot more in it!
       After all of this, go north. You will see the 6th Triforce
       piece. Get it and you will have beaten Level 6!

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------
 O: |Before Level 7|
     --------------

    Before we get to finding Level 7, there are some items to be
    picked up first. Just as you beat Level 6, it should be 3:00
    according to the clock. Now here's the deal, you will have 45
    minutes to get through Level 7 and 8 as well as find three items.
    Can it be done, that's up to you! So where are they? First let's
    get the Power Bracelet. To get there is simple, but first there's
    a few things that can be done along the way. You should still be
    in Area [H7]. It should be storming, this is a must! From your
    current location, go west 1, north 1, west 1, north 2.

    Cross the water gap, then go west 2. You should see 4 Zolas, and a
    set of Bombs on the island. Get close to the top of the screen and
    equip your Boomerang. Now try and throw your Boomerang diagonal to
    get the set of Bombs (it's not really hard to do, just press the
    "LEFT" and "DOWN" arrow keys at the same time). After that,
    continue north 1, west 1. Use a Bomb on the upper wall, between
    the staircase and left side (I'd say in the middle somewheres) and
    you will uncover a cave entrance. Go in and there will be an Old
    Man who presents you with another Red Potion and Heart Container,
    and says the same thing "Take any one you want". Take the Heart
    Container, and you will have 14 Hearts. Leave the cave and head
    west 1. You should see a cave entrance as well as 3 Blue Leevers.
    This is a compellation of different tips I have received compiled
    together to make the following:

       (courtesy of Justin Lowe, ChronoStriker1 and Iron Mouse)
       Go in the cave, and there will be an Old Man who says "It is
       lucky that Armos still sleeps", which I thought if you used the
       Flute on them, it would wake them up, but I found out I was
       wrong. Leave the cave, then go south 1. You will see another
       cave entrance. Go inside and the Old Man will say "Pay me and
       I'll talk". It will only cost 10 Rupies, so go ahead. The old
       Man will say a variety of different things each time you pay
       him 10 Rupies. This is what he will say:

          "A room in Level 5 doesn't appear on the map"
          "The Red Candle is in the cellar in Level 7"
          "The bible sits in a secret room in Level 8"
          "For the Silver Arrow, push a block in Level 8"
          "The Power Bracelet is under 8 bodies of Armos"
          "If you can't reach it, use the Boomerang"

       Pay attention to the fact about the Power Bracelet being under
       8 bodies of Armos. Leave this cave, then head north 2 (using
       the staircase), and you will see 8 dormant Armos. Keep this in
       mind. Head west and you will see 4 Red Lynels, and some rocks
       in the formation of an arrow. First off, use a Bomb towards the
       left side (near the slant) and you will uncover a cave
       entrance. Go inside and you will see 9 Blue Rupies. Get the
       Rupies and leave the cave. It needs to be 3:08, but if not,
       goof around the area killing enemies and collecting stuff. Once
       it hits 3:08 however the storm will stop. Now go to the screen
       south of where the 8 Armos are. Go back in that cave and this
       time the Old Man will say "Life was blown into Armos". With
       that, all the Armos (throughout the game) will be awaken. Leave
       the cave then head back up to the 8 Armos. Push the 3rd Armos
       (from the left) on the top row, and underneath it will be the
       Power Bracelet.

    After getting the Power Bracelet. It's time to head to Level 7.
    From Area [B2], head east 1. You will see 3 boulders blocking a
    staircase. Push the one pointing south, to either the left or
    right. Watch out for the Red Lynels though, they can hurt you big
    time. Now walk up the staircase, then go east 3. Use a Bomb on the
    upper wall, close to where it slants diagonally near the middle.
    Watch out for falling Rocks! (pun intended) You will uncover a
    cave entrance. Go in and there will be 9 Blue Rupies (45 Rupies
    total). Collect them then leave the cave. After doing that, head
    south down either staircase and you will be in Area [F2]. Here you
    will see a cave entrance. Go inside and you will be in Level 7.
    Since you got the Power Bracelet at 3:08, you will have exactly 17
    minutes to find and beat Level 7. Hopefully my walkthrough for
    Level 7 will help.

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     -------------------------
P:  |LEVEL 7: The Skull's Head|
     -------------------------

         A     B     C     D     E     F     G
       -----------------------------------------
    1 |      [FRY] [MAN] [MAP] [HRT]-[TRI]      |
      |        |     |     |     |              |
    2 |[WC1] [KEY]-[KEY]-[BMB] [WC2] [---]-[BMB]|
      |  |     |           |           |     |  |
    3 |[---]-[WB1] [$40] [---] [$40] [K/?]-[---]|
      |              |     |     |           |  |
    4 |[W/B]-[$40]-[K/$] [---] [F/$]-[$40]-[$05]|
      |  |                 |                 |  |
    5 |[KEY]-[---]-[BMB]-[---]-[MAN]-[CMP] [W.B]|
      |              |     |                    |
    6 |            [WA1] [STR]-[KEY]            |
       -----------------------------------------

    TREASURE = Red Candle ([F3])   END BOSS = Aquamentis ([E1])

    L E G E N D :
    [STR] = Start             [WA1] = Warp A (Warps from [C6] to [G5])
    [MAN] = Old Man           [WB1] = Warp B (Warps from [B3] to [A4])
    [CMP] = Compass           [WC1] = Warp C (Warps from [A2] to [E2])
    [KEY] = Key               [W.B] = Ends Warp A & Bombs
    [BMB] = Bombs             [W/B] = Ends Warp B & Bombs
    [MAP] = Map               [WC2] = Ends Warp C
    [HRT] = Heart Container   [TRI] = Triforce
    [K/?] = Key & Treasure    [K/$] = Key & 8 Blue Rupies
    [FRY] = Fairy             [$05] = Blue Rupy
    [$40] = 8 Blue Rupies     [---] = Nothing here
    [F/$] = Fairy & 5 Blue Rupies

    NOTE: Once using Warp B, you will end up in [A4]. When you do get
    there, there will be no way to go through the warp. So Warp B is
    just a one-way warp.

       Welcome to Level 7. Pay close attention, this level can be
       confusing.  At the entrance, there are 2 ways to go, north or
       east. How about we go east. Do so, you will see 3 Blue Darknuts
       and a Key. Try to avoid the Blue Darknuts if you can, and just
       get the Key. After which, head back to the previous room, then
       head north. In here, it is dark, so use your Blue Candle. There
       are also 3 Gibdo's and a Bubble in here. You won't get anything
       from killing the Gibdo's so just go through the east door. In
       here there will be an Old Man who says "If you're to fight
       Ganon, find the Silver Arrow" like we didn't know this right?
       Notice how "If" is spelled, messed up don't you think ^_^.
       Anyways, head east again where, there will be 3 Red Wizzrobes
       and the Compass. Kill the Wizzrobes if you like, and get the
       Compass, then head back west 2 rooms. Once back here, head west
       once more, where you will see a Bubble, 4 Spike Traps and a set
       of Bombs. Get the set of Bombs, and carefully make your way to
       the locked door. Use a key to open it, and go through it. In
       this room, you will see 2 Blue Wizzrobes as well as Bubbles.
       You'll also see a staircase. You won't get anything in here,
       for killing the Blue Wizzrobes, so go to the staircase. It will
       take you to Warp A.

       Once you go through Warp A, in this new room, you will be
       greeted by 3 Red Wizzrobes. Kill them if you like, you will get
       a set of Bombs for your efforts. Now this is just weird. There
       are 2 Partas (side by side mind you), and they are flying
       around like flies. Double trouble indeed, but it's not too
       tough, because they start doing some circle manuver, which
       makes it easy to kill them. Do so and you will receive a Blue
       Rupy (5 Rupies total). You'll notice a door to the north
       opening, but don't go that way. Instead use a Bomb on the west
       wall, which will open a secret doorway, leading to a secret
       room (there are 6 secret rooms in this level). In this secret
       room, you will see 8 Blue Rupies (40 Rupies total) just
       sitting here. Collect the Blue Rupies, and  continue going
       west. You will end up in another secret room by doing this.

       And in here there are 5 Blue Rupies (25 Rupies total) and a
       Fairy in the middle of the room. Collect the Blue Rupies, and
       heal yourself with the Fairy, then head north. This is the
       third secret room you'll come across. In here there will be 8
       more Blue Rupies (40 Rupies total) waiting to be collected.
       Collect them, then use a Bomb on the east wall to blow open a
       pathway to the next room. In here you will see 4 Vires, a shut
       door and a Key between 2 sets of blocks forming a path, and a
       staircase on the north side of the blocks. What to do, well,
       get the Key first, then kill the Vires and the door will open.
       What about the staircase? We'll get to it soon. Now go through
       the door. Easy enough room to get through. Nothing is in here,
       so push the center block, and go north. Use a key on the locked
       door, and go through it.

       In this room, there will be 3 Blue Darknuts in here, and an
       open door to the left. Kill the Blue Darknuts to get a set of
       Bombs, then head through the door on the left. Now you should
       see a Like Like, Bubble and 2 Red Wizzrobes. You won't get
       anything in here if you kill the Red Wizzrobes and Like Like,
       so instead, just use a Bomb on the south wall, which will open
       a pathway back to the previous. Now you will be able to get
       into the staircase. Once you get in the staircase, you will be
       in an underground area, where you will see the Red Candle. Get
       it and it will replace your Blue Candle, then head back through
       Warp A. Once you get back to the room where Warp A originated
       from, go north, then head through the door on the left. In
       here, well, there isn't anything in here. No items, no enemies.
       With it being a dark room, kinda makes it creepy. Anyways, head
       across the room to the other side, and go through the door. In
       here, there are 3 Gibdo's, 2 Zols, and a Key (what you think I
       would say a "partridge and pare tree"). Kill the Gibdos and
       Zols if you want, then collect the Key. After doing that, head
       north.

       In here, you will see 2 Blue Darknuts and Stone Statues. Kill
       the Blue Darknuts for a set of Bombs. Then use a Bomb on the
       east wall, to make way for a pathway leading to another set of
       secret rooms. In the first one, there will be 8 Blue Rupies (40
       Rupies total) in here. Collect them and continue east. This
       second room also has 8 Blue Rupies (40 Rupies total) as well as
       a Key. Collect the Blue Rupies and Key, and head north. In this
       final secret room, there's 8 more Blue Rupies in here (40
       Rupies total). Collect them, then head back to the room
       directly north of the room you started this level in. Once you
       are back in this room, head north. There are 6 Vires, and a
       locked door, but you won't get anything for killing the Vires.
       So instead use a Key on the locked door at the north and go in
       it. There's 2 Bubbles in this room, but nothing else, so just
       keep going. In here, there are 2 Blue Wizzrobes and Zols, and a
       Bubble. Kill the Blue Wizzrobes and Zols for a set of Bombs,
       then head north. In here, there will be 2 Blue Darknuts, a
       Bubble, and the Map. Kill the Blue Darknuts to open the shut
       door, then get the Map, then head back to the previous room.

       Once you are back here, use a Bomb on the west wall, to open
       secret pathway. Go in the hole, and once you are in this new
       room, you will see 2 Red Darknuts and Gibdo's and a Key. This
       is a dark room, so you may want to use your Red Candle. Kill
       the Gibdos and Red Darknuts if you like, then get the key, then
       head through the north door. There will be an Old Man in here
       who says "The Triforce has to be complete to defeat Ganon".
       What I find funny about this game, is it always states the
       obvious lol. Anyways, after this, head back to previous room,
       then use a Key on the locked door, and go through it. In here,
       there will be 3 Red Wizzrobes, a Blue Wizzrobe and a Key. Try
       to avoid the Wizzrobes and get the Key, then head north. Now
       you should see a Fairy in here, so refill any lost life in
       here, then head back to the previous room, then head south from
       there. In this room, you will see 3 Gibdo's and a Bubble. Kill
       the Gibdo's and then push the right block to open the shut
       door. You will also cause a staircase to appear, but don't go
       in it.

       It leads to Warp B, which if you take this warp, it will lead
       to a room, which has no warp back. So you would have to go all
       the way around just to get to your current position. Instead go
       through the open door on the left. In this room, there are 4
       Spike Traps and a locked door. Use a Key on the locked door,
       and go through the door way. You will now be up against
       Manhandla. No this isn't the End Boss, but that will be coming
       up very shortly. Kill Manhandla with your Bombs or Sword, then
       push the secret block to uncover a staircase. Go in it, and it
       will take you to Warp C. Once you make it through Warp C, you
       will see 4 Vires, and a shut door. Kill the Vires, and the door
       will open. Go in it and you will be up against the End Boss,
       which is Aquamentis again. This Aquamentis will be a bit
       tougher to kill than the first one, but kill it and it will
       drop a Heart Container. Collect it, and you will have 15
       Hearts, then go into the room on the right. In here, collect
       the 7th Triforce piece and you will have beaten Level 7!

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------
 Q: |Before Level 8|
     --------------

    There is one more Triforce piece to get, and that's in Level 8.
    But before we do that, we got some running around to do first, and
    fast!

       (courtesy of Iron Mouse)
       From outside of Level 7, equip your Flute and teleport yourself
       to Level 5. This shouldn't take long to do. Once there, go
       south 1, west 1, south 1, west 2, north 1. You should be in
       Area [G4]. This should look familiar, because it's where that
       Old Man was who was talking about the Magic Sword. Go in the
       cave and he will now say "The strongest sword is the Magical
       Sword" and present you with the Magic Sword. Get it then leave
       the cave, because there is more work to be done. Equip the
       Flute once more, and teleport yourself to Level 4. From the
       entrance, go down 1, right 1.

       Equip your Red Candle, and burn the corner tree. A staricase
       will appear. Go in it, and you will see a friendly Moblin who
       will say "It's a secret to everyone". Get the Rupy in the
       middle, and the Moblin will give you 100 Rupies. Now leave the
       cave quickly and go down 1, left 1, down 1, and then you will
       be in Area [C7]. You should see 2 Armos standing there. Push
       the one on the left and a staircase leading to a cave will
       appear. Enter the cave and you will see an Old Man who will say
       "Let us grant you this Red Ring" and will present you with the
       Red Ring. Now get it and leave the cave.

    Now if you did as I said, it should be 3:28 (give or take a
    minute). This means you have exactly 17 minuntes to find Level 8
    and beat it, before you can beat the final level. So equip your
    Flute again, and teleport to Level 7. Once there, go up the
    staircase, then head west 4, which you should be in Area [B1].
    There should be 2 Red Lynels and a Blue Lynel as well as a Blue
    Leever. You will also see 2 giant rocks, which actually looks like
    Spectacle Rock from Legend Of Zelda 1. Anyways, use a Bomb on the
    left giant rock, and a cave entrance will appear. Go in and you
    will be in Level 8. Don't waste time though, because you have only
    17 minutes to beat the level in.

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     -------------------
 R: |LEVEL 8: Down Arrow|
     -------------------

         A     B     C     D     E
       -----------------------------
    1 |      [TRI] [---]-[MAN]      |
      |        |     |     |        |
    2 |      [HRT] [BMB] [---]      |
      |        |     |     |        |
    3 |      [---]-[---]-[WA2]      |
      |                             |
    4 |      [WA1] [---]-[---]      |
      |        |     |     |        |
    5 |      [---]-[---] [MAP]      |
      |        |     |     |        |
    6 |[FRY]-[CMP]-[---]-[BMB]-[MAN]|
      |        |     |     |        |
    7 |      [---]-[KEY]-[?/$]      |
      |              |              |
    8 |            [S/?]            |
       -----------------------------

    TREASURE = Silver Arrow ([C8]), Magic Book ([D7])
    END BOSS = Blue Gohmas ([B2])

    L E G E N D :
    [S/?] = Start & Treasure           [KEY] = Key
    [MAN] = Old Man                    [BMB] = Bombs
    [CMP] = Compass                    [MAP] = Map
    [WA2] = Ends Warp A                [HRT] = Heart Container
    [TRI] = Triforce                   [FRY] = Fairy
    [?/$] = Treasure & 8 Blue Rupies   [---] = Nothing here
    [WA1] = Warp A (Warps from [C6] to [G5])

       Welcome to Level 8. This is a first for Zelda games, atleast in
       my opinion. In the room you start this level in, push a certain
       block to uncover a staircase leading underground. Go inside it
       and you will see the Silver Arrows, which is guarded by 4
       Vires. Of course it's been rumored that these don't exist in
       this game, but they do! You need these to beat Ganon in Level
       9, so go collect them and head back up to starting room. Once
       back here, head north. In here there will be 3 Zols. Defeat
       them to receive a Key, then use a Bomb on the east wall to
       reveal a pathway. Go in here and you will see 8 Blue Rupies (40
       Rupies total) and the Magic Book just laying out here. Sorry
       this is the only room with lots of Rupies, which sucks! Collect
       the Blue Rupies and Magic Book, then head back to the previous
       room. Once back in here, head west, where you will see 3
       Gibdo's and Spike Traps. You won't get anything for killing the
       Gibdo's, so just go through the other doorway heading north.

       In this room, you will see just the Compass, but nothing more.
       Easy room? Well, it seems that there are blocks hidden in here,
       to make it difficult to get through. Don't use your Red Candle,
       because they won't appear. Anyways grab the Compass, and use a
       Bomb on the west wall to reveal another pathway. Go through the
       pathway, and in the next room  there will be a Fairy. Refill
       any lost life, then head back to the previous room. Once back
       in there continue going east. In this room, there is 2 Red
       Wizzrobes, and a Blue Wizzrobe. You won't get anything in here
       for killing the Wizzrobes, so just keep going east. In this
       room, you will see a Dodongo. Use your Bombs on it, and you
       will receive a set of Bombs in exchange. Now head through the
       locked door, using a Key of course. In this room, you will see
       an Old Man, who says "Use the sword to stop Ganon, then shoot
       an arrow" which you know that right?

       Now head back to the previous room, and then head through the
       door thats open on the north side. Now this is another
       originally designed room. In here are 5 Vires and the Map. Use
       your Boomerang to kill the Vires, then push the secret block
       out of the way so you can get the Map and continue north.
       Here's another originally designed room. But this time there
       are 3 Red Wizzrobes and a Blue Wizzrobe. You won't get anything
       for killing them, so quickly make your way around this room to
       the doorway on the west side. Go through it and in the new
       room, there are 3 Red Darknuts. You won't get anything here
       either, but it's best to kill them so they can be out of the
       way, because this can be a tight room to get through. Go
       through the other door. There will be 3 Like Likes and a
       Bubble, but you won't get anything in here for killing the
       Bubbles, so just go through the door on the west side. In this
       room, there are 2 Blue Darknuts, but like before, nothing in
       here to get once you kill them. So just go through the north
       door. In here you will see Parta, and a block in the center.
       Kill Parta first then push the block out of the way. You won't
       get anything, but you will get a staircase to appear. Go in it,
       and it will take you to Warp A.

       Once you get through Warp A, you will be in a new room. In
       here, you will notice it looks like the same room a Triforce
       piece would be in, but there isn't a Triforce piece here? With
       this, simply go north and in here there are 4 Spike Traps, but
       nothing more. Carefully make your way around them and continue
       going north. In here, there is an Old Man who will say "The man
       next door can show you to the arrow", which since I told you
       where the Silver Arrows were, this would seem pretty pointless.
       Either way go through the door on the west side. When you go in
       here, and stand along the wall, 6 Green Wall Masters will come
       out. Be careful, because if they grab you, they will take you
       back to the room where you start this level off at. You won't
       get anything for killing them, so just go through the door to
       the south.

       In this room, there are 3 Dodongos in here, so make sure you
       have plenty of Bombs. Kill them to receive a set of Bombs and
       the south shut door will open. Go through it and you will see
       Aquamentis now. This Aquamentis however is a bit tough. It will
       start off as green, then go to blue, then red. It's best just
       to use your sword on it. You won't get anything for killing it,
       but the shut door leading west will open. Go through it and you
       will see a very weird looking monster in here shooting
       fireballs at you. However I'm not sure what it's called. You
       won't get anything for killing it, so just go north. In this
       room, you will be against the End Boss which is 2 Blue Gohmas.
       This can be tough since there are 2 of them, but it shouldn't
       be too hard. Equip your Bow and Arrow and shoot each of them 2
       times in the eye. Once they are killed, a Heart Container will
       appear. Get it and you will have 16 Hearts. Now go through the
       door to the north. Here will be the final Triforce piece.
       Collect it and you will have the whole Triforce completed. Now
       it's time to face Ganon in Level 9. And where it is, is in the
       most unlikely of places.

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------
 S: |Before Level 9|
     --------------

    Well all 8 pieces have been collected, now it's time for Level 9,
    and you need to get there before 3:45. Once outside of Level 8,
    equip your Flute again, and this time teleport to Level 6. Once
    back at Level 6, go west 2, south 1, and you will be in Area [H6].
    If this place looks familiar, it should, because this is where you
    started the game at. Now it must be 3:45 (which it will be
    storming at that time). If it hasn't hit that time, go around in
    the area collecting money or stuff. But once it hits 3:45, go in
    the cave, and the Old Man will say "Heed my words" (which this is
    what he'll say everytime you come in here). Keep in mind, it must
    be 3:45, not a minute more, not a minute less, before you can
    enter Level 9.

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     ---------------------
 T: |LEVEL 9: Ganon's Cave|
     ---------------------

         A
       -----
    1 |[ZEL]|
      |  |  |
    2 |[GAN]|
      |  |  |
    3 |[TRI]|
      |  |  |
    4 |[STR]|
       -----

    TREASURE = Princess Zelda ([A1])   END BOSS = Ganon ([A2])

    L E G E N D :
    [STR] = Start
    [TRI] = Triforce
    [GAN] = Ganon
    [ZEL] = Princess Zelda

       Welcome to the final level, Level 9. Now oddly enough, you
       don't have to have all 8 Triforce Pieces in order to access
       this level, just 6. But it would be more appropriate to have
       all 8 ^_^. When you come in the cave this time, it will be
       counted as the starting room. This is the shortest level in the
       whole game, because it's made up of 4 rooms. Once in the cave,
       the Old Man from before, will be unconscious and lying on the
       ground. Then suddenly the room goes dark, and Ganon will
       appear, taking the Old Man away. Once the room lights up, and
       huge hole is on the north wall. So now the time has come to
       kill Ganon. From the starting room, head north. In here, you
       will hold up the Triforce piece which will act like a key, to
       open the doorway leading northward. Go in the doorway. There's
       Ganon, and he will laugh at you, then disappear. Now the games
       begin! Kill Ganon the same way as before with your Magic Sword.
       Once he turns blue, use the Silver Arrows on him. One hit from
       that will kill him for good. Here's a helpful hint, stand
       beside the left side of the door on the north. You will take
       little, if any damage here, and you can kill Ganon easily.

       Once you killed Ganon, you will get the Triforce back and both
       doors will open. Now go through the north door. Here you will
       see Princess Zelda sleeping, surrounded by 4 Blue Flames. Take
       out the flames with your Sword, and go up to the Princess who
       will be awaken! She will say "Listen to my voice. Thank you!"
       and you will head to the starting room together. Once there,
       you will see the Old Man again who says "If the spears have
       crossed, then do it again" which I guess he means, if the time
       has come to fight Ganon again, then do it. Now leave Level 9,
       and you will have offically beaten BS Zelda! Congradulations!
       Once you have beaten the game, a new quest won't start like the
       first Zelda game. Instead once you hit START (or whatever
       button you have it set for), it will just take you back to the
       main screen, and you can start where you last saved at! Again
       good job on beating this, very hard to find game.

-----------------------------------------------------------------------
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-----------------------------------------------------------------------

           ------------------------------
SECTION 3: |WALKTHROUGH FOR BS ZELDA MAP 2|
           ------------------------------

     ----------------------
 A: |Before The Walkthrough|
     ----------------------

    1. This walkthrough will cover BS Zelda Map 2 ONLY, which has been
       known to fans as the Fourth Quest.

    2. When you clear a screen, all enemies (except boss types)
       will regenerate when you re-enter the same screen. Use this
       to your advantage.

    3. Use you knowledge from the original Legend Of Zelda (such as
       blocks to push) to help you get through this game.

     ---------
 B: |Overworld|
     ---------

          A     B     C     D     E     F     G     H
       ------------------------------------------------
    1 | [MED]-[LV8]-[-20]-[-20]-[S.A]-[+45]-[S.A]-[LV5]|
      |               |     |                 |        |
    2 | [+45]-[BRC]-[WRP] [+30] [MGC] [LV7]-[+45]-[---]|
      |   |           |           |                 |  |
    3 | [---]-[MAN]-[HRT]-[-20]-[+45]-[GMB]-[---]-[MAN]|
      |         |           |                 R        |
    4 | [WHT] [MAN] [LV4] [MED]-[---]-[---]-[LV2]-[---]|
      |   |           R                 |           |  |
    5 | [MAN] [S.B]-[---] [100] [LV1] [---]-[FRY] [HRT]|
      |   |     |           |     |     |           |  |
    6 | [---] [HRT]-[100]-[---]-[100]-[---]-[S.A]-[LTR]|
      |   |     |     |     |           |     |        |
    7 | [---]-[---]-[---]-[---]-[S.A]-[---]-[---]-[LV6]|
      |         |     |           |     |     |        |
    8 | [HRT]-[RNG]-[LV3]-[MAN]-[GMB] [SL9]-[---]-[WRP]|
       ------------------------------------------------

    L E G E N D :

    LEVELS:
    [LV1] = Level 1   [LV2] = Level 2   [LV3] = Level 3
    [LV4] = Level 4   [LV5] = Level 5   [LV6] = Level 6
    [LV7] = Level 7   [LV8] = Level 8   [SL9] = Start and Level 9

       PLAYER'S NOTE:
       1. You get your first sword at the start of the game.
       2. Level 6 and Level 9 can only be accessed at certain times.
       3. There is another cave where Level 3 that has 9 Blue Rupies
          in it.

    SHOPS:
    [S.A] = Shop A: Magic Sheild = 130; Key = 100; Blue Candle = 60
    [S.B] = Shop B: Arrows = 80; Blue Ring = 250; Food Bait = 60
    [S.C] = Shop C: Magic Sheild = 90; Key = 80; Food Bait = 60
    [MED] = Medicine Shop (Letter): Blue Potion = 40; Red Potion = 68

    MONEY:
    [+30] = Earn 30 Rupies   [+45] = Earn 45 Rupies (9 Blue Rupies)
    [100] = Earn 100 Rupies  [-20] = Lose 20 Rupies (Door Repair)
    [GMB] = "Let's play the money making game"

    ITEMS:
    [BRC] = Bracelet         [WHT] = White Sword (Need 5 Hearts)
    [HRT] = Heart Container  [MGC] = Magic Sword (Need 12 Hearts)
    [RNG] = Red Ring         [BMB] = Bombs
    [FRY] = Fairy            [LTR] = Letter
    [MAN] = Old Man          [---] = Nothing here
    [WRP] = Warp (After getting the Power Bracelet)

       PLAYER'S NOTE:
       1. There is a place to bomb in the Fairy Pond. Do so and you
          will get 9 Blue Rupies.
       2. There is a Heart Container you can get at [0:25], which can
          be found at the same area where the southeast warp is.

    DIRECTIONS:
    - = East To West  | = North To South
    R = Use Raft      B = Use Bracelet
    W = Walk Through Wall

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------
 C: |Before Level 1|
     --------------

    Okay, time to get this new game started! You start off in Area
    [F8] with 3 Hearts. For a moment, the game will take control and
    have Link go into the cave. Inside is an Old Man who will say
    "It's dangerous to go alone! Take this...", and will present you
    with the Wooden Sword! So make sure you get that, and head back
    outside the cave. Not much can really be done, so from where you
    are in Area [F8], head north 2, west 1, and north 1 (across the
    gray bridge). You should now be in Area [E5], where you will see
    an opening inside a tree. Now for a moment, ignore the opening,
    and if you have any Bombs on you (don't worry about it if you
    don't, you can do it later), head to the upper right corner and
    around there you can bomb open a hidden cave, and 9 Blue Rupies
    in it. After that, head inside the opening, which will take you
    to Level 1.

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     ----------------------------
 D: |LEVEL 1: The First Giant 'N'|
     ----------------------------

         A     B     C     D
       -----------------------
    1 |[MAN]             [TRI]|
      |  |                 |  |
    2 |[KEY]             [HRT]|
      |  |                 |  |
    3 |[BMB]-[KEY]       [---]|
      |  |     |           |  |
    4 |[---] [KEY]-[BMB]-[---]|
      |  |           |        |
    5 |[BMB]       [KEY]-[MAP]|
      |  |                 |  |
    6 |[---]             [CMP]|
      |  |                 |  |
    7 |[---]             [KEY]|
      |  |                 |  |
    8 |[-?-]             [STR]|
        -----------------------

    TREASURE = Bow ([A8])    END BOSS = Aquamentis ([D2])

    L E G E N D :
    [STR] = Starting Point   [BMB] = Bombs
    [KEY] = Key              [MAN] = Old Man
    [CMP} = Compass          [MAP] = Map
    [-?-] = Treasure         [HRT] = Heart Container
    [TRI] = Triforce         [---] = Nothing here

       The first level, so let's do this! When you start off this
       level, simply head north to the next room. In here is several
       Ropes, which you need to defeat them all to get a Key. Use that
       Key on the north door, and go through it. In this room are some
       Vires and a Compass. Ignore the Vires if you like and get the
       Compass, and then continue heading north. In this room, is some
       more Vires and a Map. Take out the Vires to open the west door,
       and get the Map. Now head over to the next room, where you will
       find some Gels and a Key. Get the Key (ignore the Gels) and
       head north. For this room, you will see two doors and a Key,
       and if you stay along the wall, some Wall Masters will come
       out. So what to do, well get the Key and head through the west
       door (watch out for the Wall Masters, as they will take you
       back to the start).

       In this new room, it will have 3 Stalfos, one of which has a
       Key. Take them out and get the Key, and head through the north
       door. In this next room, is 3 Red Goriyas and a Key. Carefully
       make your way to getting the Key and head through the west
       door. In here is 3 Red Goriya's and Bombs. Get around the Red
       Goriya's and get the Bombs. Now head through the north door,
       and in there is 3 Stalfos, one of which has a Key. Take them
       out and get the Key and if you want, go through the north door.
       For this room, it has an Old Man in it. His words to you are
       "Arrows costs money to use". Anyways after that, head south 3
       rooms.

       Nothing can be gained from the Stalfos, so keep going south to
       the next room. There are some Red Goriyas and Bombs here. After
       that, keep going south again. Nothing in here except Ropes, so
       take them out if you want some money, and keep going south.
       Nothing to be gained from the next room as well, so go south
       once more. In here, I'm sure you know how this room works, so
       time your moves carefully because of the Spike Traps. Push the
       leftmost block up or down and enter the staircase. In here, is
       the Bow (which is useless now, but will be helpful much later).
       Now head back to Room [C4] (go north 5, east 1, south 1, east
       1). Once back here, this time head through the east door.

       In here is 3 Stalfos, but nothing else, so just head through
       the north door. Just like the last room, in here is 3 more
       Stalfos, but nothing else. Now before heading through the north
       door, wait around till your time hits 0:10 (if it's 0:10 -
       0:15, that's fine), then go through it. You will have the
       Shooting Sword ability which will help because you got a boss
       fight ahead of you. In this room is Aquamentis, so take that
       out with your new ability. After that, get the Heart Container
       (giving you 4 Hearts), and head through the north door. In here
       is the Triforce, so get that and you will have completed
       Level 1!

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------
 E: |Before Level 2|
     --------------

    Well one level down, seven to go, so what to do now? Well the
    logical thing would be to head to Level 2, but there's a couple
    items to get first. You should be in Area [E6]. From here, head
    south 1, east 3, where you will be at Area [H6]. There will be a
    cave here, so enter it and you will see an Old Man who will give
    you the Letter and says "Show this to the Old Woman". Get that,
    and head outside the cave. Now go west 1, south 2, east 1 to Area
    [H8]. Now there's nothing here for the moment, but walk around for
    a couple screens (killing enemies/collecting stuff) until it's
    0:20, which could easily be boring.

    When that happens, return to Area [H8] and there will be a Heart
    Containter (get this now as this will be the only time you can get
    it). You will now be up to 5 Hearts! So with that out of the way,
    head west 1, north 2, east 1, north 2, west 1 and you will be in
    Area [G4]. See the big rock in the middle of the screen, use a
    Bomb on it, (between the middle and right) to reveal an entrance
    to a cave. Go inside, and you will be in Level 2.

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     ----------------------
 F: |LEVEL 2: The Small 'I'|
     ----------------------

         A     B
       -----------
    1 |[MAN] [TRI]|
      |  |     |  |
    2 |[WA1]-[HRT]|
      |           |
    3 |           |
      |           |
    4 |[MAP]-[BMB]|
      |  |     |  |
    5 |[BMB] [BMB]|
      |  |     |  |
    6 |[CMP] [---]|
      |  |     |  |
    7 |[-?-] [---]|
      |  |     |  |
    8 |[STR] [WA1]|
       -----------

    TREASURE = Wooden Boomerang ([A7])   END BOSS = Dodongo ([B2])

    L E G E N D :
    [STR] = Start         [BMB] = Bombs
    [KEY] = Key           [MAN] = Old Man
    [CMP] = Compass       [MAP] = Map
    [-?-] = Treasure      [HRT] = Heart Container
    [TRI] = Triforce      [WA1] = Warp A (Warps from [B8] to [A2])
    [WA2] = Ends Warp A   [---] = Nothing here

       Here we go, Level 2! You start off the same way as before, so
       go north to the next room. In here is 3 Red Goriyas, so take
       them out and you will get the Wooden Boomerang, which will come
       in handy. After that, head north to the next room, which will
       have some Vires and a Compass in it. Take them out and get the
       Compass, then head through the north door. In here is 3
       Stalfos, one of which has a Key. Take them out, get the Key and
       go through the north door. In this room is 2 Zols and a Map.
       Take out the Zols (which will become Gels) and get the Map. Now
       you have an idea of what this level looks like. Now head
       through the newly opened door to the right.

       In this room is 3 Red Goriyas and Bombs. Take out the Red
       Goriyas (so they won't be annoying) and use the Boomerang to
       collect the Bombs. Now use a Bomb on the south wall revealing
       an opening. Go south through the opening to the next room. In
       this room is some more Red Goriyas and more Bombs. Get the
       Bombs, and head south again to the next room. In here is
       several Gels, but nothing more, so just ignore those and head
       south again to the next room. In this room, is 4 Ropes. Take
       them out if you want to get some goodies from them, then head
       south once again. Once here, be careful not to get hit by the
       Spike Traps and push the leftmost block and enter the
       staircase. This is Warp A, which when you get to the otherside,
       will take you to Room [A2].

       Once there, you will be greeted by 4 Ropes. Take them out and
       enter the north door, where an Old Man will advise you "Dodongo
       dislikes smoke". With that, go back to the room with the Ropes,
       and bomb the right wall. This will make an opening leading to
       the east room. Make sure you have some Bombs, because you'll be
       for another boss fight, which this time it's Dodongo. I assume
       you know how to take him out, but if not, just bomb his butt.
       After that, get the Heart Container he leaves (you will now
       have 6 Hearts), and head through the north door. In here, is
       the Triforce, so get that and you will have completed Level 2!

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------
 G: |Before Level 3|
     --------------

    Wow, now you have 2 levels beaten, now for Level 3. But before
    that, many goodies is needed to be obtained. You should now be in
    Area [G4], so with that, head west 1, south 3, west 1. You will
    now be at Area [E7], where there is a cave. Enter the cave and
    you'll see it's a merchant shop. Make sure you have atleast 60
    Rupies (which I'm sure you do), and get the Blue Candle. Now with
    that, head back outside, then go west 2 (Area [C7]). Here cross
    the small bridge and use your Blue Candle on the bushes which will
    burn them down. Now with that out of the way, you can explore a
    little more of Hyrule. With that, time for another item!

    Head north 1 (on the leftside), west 1 and you'll be in Area [B6]
    (Blue Moblins are here). See the lone bush, use your Blue Candle
    on it, which will reveal a secret staircase. Go in it and the Old
    Man will have a Heart Container and Red Potion and say "Take any
    one you want", and of course you'll take the Heart Container,
    which will now give you 7 Hearts. Now head back outside and head
    east 1, south 2, and you'll be in Area [C8]. Here you will see a
    large cave opening, which you will enter, and you will then be in
    Level 3.

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     -----------------------------
 H: |LEVEL 3: The Second Giant 'N'|
     -----------------------------

         A     B     C     D
       -----------------------
    1 |[-?-]             [TRI]|
      |  |                 |  |
    2 |[---] [KEY]       [HRT]|
      |  |     |           |  |
    3 |[---]-[BMB]-[MAN]-[---]|
      |  |     |              |
    4 |[BMB] [BMB]-[KEY]-[MAP]|
      |  |           |     |  |
    5 |[CMP]       [$45]-[---]|
      |  |                 |  |
    6 |[KEY]             [---]|
      |  |                 |  |
    7 |[KEY]             [---]|
      |  |                 |  |
    8 |[STR]             [-?-]|
       -----------------------

    TREASURE = Magic Boomerang ([D8]), Raft ([A1])
    END BOSS = Manhandla ([D2])

    L E G E N D :
    [STR] = Starting Point   [BMB] = Bombs
    [KEY] = Key              [MAN] = Old Man
    [CMP} = Compass          [MAP] = Map
    [-?-] = Treasure         [HRT] = Heart Container
    [TRI] = Triforce         [---] = Nothing here
    [$45] = 9 Blue Rupies

       Here we go, another level, and once entering here, head north
       to the next room. In this room is 3 Zols and a Key. Get the Key
       and head through the north door. In this next room, is 2
       Keeses, so take them out and you will receive another Key. Get
       this Key and head north again, where you will see several Vires
       and a Compass. Just get the Compass and continue going north.
       In the new room, is 3 Zols. Take them out to receive Bombs, and
       with those Bombs, use one of them on the north wall to create
       an opening. Go through the opening to the next room, to see a
       couple Zols and Keeses each. Nothing else can be gained from
       this room however so for now, just go through the north door
       (using a Key).

       This next room might be a bit tough, because there are 3 Blue
       Goriyas in here. Carefully take them out however you want, and
       then push the left block to open the north door. Go through
       that door and you will see 2 Red Darknuts. Take these out (use
       the formation of the blocks to your advantage), and then push
       the leftmost block up or down. Enter the staircase, to where
       you will find the Raft! Get that then head back up the ladder.
       Now head back south 2 rooms (where there is Zols and Keeses)
       and once there, head through the east door this time. In this
       next room is a Bubble and a Keese, but nothing more, so let's
       head through the north door for a moment. In here is 2 Red
       Darknuts, and this time, you take them out to get a Key. Back
       here, ignore the locked door and use a Bomb on the south wall
       to make an opening.

       Go through the opening to the next room and in there is 5 Vires
       and Bombs. Get the Bombs and head through the east door, and in
       this room, you will see more Vires and a Key. Since you can't
       get the Key, just go right through the east door. In the next
       room is 4 Zols and a Map, so get the Map and head through the
       south door. In this room, are 3 Gels, but nothing more, so go
       through the west door. In here is 9 Blue Rupies, pointing
       upwards, as if it's hinting to something. I bet you know what
       it's hinting towards, but if not, use a Bomb on the north wall
       revealing another opening. In here, you can now get the Key you
       couldn't beforehand. Get that, then head 2 rooms back (where
       the Gels are). In here, go through the south door and you will
       be greeted by 3 pairs of Spike Traps. Carefully avoid these
       things and head through the south door, and in the next room is
       3 Red Goriyas, but nothing can be gained from them, so just
       keep going south to the next room. Once in there will be 2 Blue
       Goriyas and Stone Statues in every corner. Carefully take out
       the Blue Goriyas and you will be rewarded with the Magical
       Boomerang!

       After that, you got some backtracking to do, so where you are
       at currently, head north 4, west 2 and north 1 (don't worry,
       I'll wait for you). Once you get there, now head through the
       east door (get the Bombs from the Keese if you want). In the
       next room, you will see an Old Man who will tell you "I hear
       growling coming from the next room..." (sure it wasn't his
       stomach?). With that, use a Bomb on the east wall to reveal an
       opening, and go through it. In this new room is 2 Red Darknuts,
       but you'll get nothing from them, so just head through the
       north door. Make sure you have some Bombs because a boss fight
       will emerge, and this fight features Manhandla. Use some
       carefully placed Bombs on it, and it will be destroyed. With
       that, it will leave behind a Heart Container, so get that, and
       you will have 8 Hearts. Now go through the north door to see
       the Triforce. Get that and you will have completed this level!

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------
 I: |Before Level 4|
     --------------

    Another level down, another 5 to go. So let's head to the next
    level. But before we do that, time to go pick up a very helpful
    item. You should be at Area [C8], so with that, head north 2,
    west 1, north 1 and you will be in Area [B5]. You will see an
    opening in the mountain, which you need to go into. Do you have
    250 Rupies (or maybe 125 Rupies), if so, then get the Blue Ring
    and you will be protected just a bit more. If not, just run around
    collecting money. After getting the Blue Ring, just head east 1,
    and you will see a small dock. With your newly obtained Raft, use
    it to sail north across the lake. When you do you will see an
    opening in the statue. Go into the opening and you will be in
    Level 4.

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     -----------------------
 J: |LEVEL 4: The Little 'T'|
     -----------------------

         A     B     C     D
       -----------------------
    1 |      [K/?]-[BMB]      |
      |              |        |
    2 |      [---]-[---]      |
      |        |     |        |
    3 |[BM+]-[CMP] [$05]-[MAN]|
      |        |     |        |
    4 |      [$05] [WA1]      |
      |        |              |
    5 |      [BMB]-[MAP]      |
      |        |     |        |
    6 |      [BMB]-[KEY]      |
      |        |              |
    7 |      [KEY] [TRI]      |
      |        |     |        |
    8 |      [STR] [HRT]-[WA2]|
       -----------------------

    TREASURE = Flute ([B1])   END BOSS = Digdogger ([C8])

    L E G E N D :
    [STR] = Start         [BMB] = Bombs
    [KEY] = Key           [MAN] = Old Man
    [CMP] = Compass       [MAP] = Map
    [-?-] = Treasure      [HRT] = Heart Container
    [TRI] = Triforce      [---] = Nothing here
    [WA2] = Ends Warp A   [K/?] = Key & Treasure
    [$05] = Blue Rupy     [BM+] = More Bombs
    [WA1] = Warp A (Warps from [C4] to [D8])

       Now for this level, it should be around 1:30 on the clock (if
       not, it will be), so that means you will get the power of the
       Red Candle for 8 minutes, so use it to your advantage! With
       that, head through the north door. In here is 5 Zols. This room
       is dark so use your Candle. Take these Zols out to get a Key,
       then head through the north door. In this room is 5 Vires. Take
       them out to get Bombs, and use a Bomb on the east wall, to
       reveal an opening. Go into the opening and you will see a Key.
       This room is dark, but don't worry about it. Get the Key and
       head back to the previous room. Now this time head through the
       north door again. In this dark room is 3 Red Darknuts, and if
       you take them out, you will get more Bombs. Now go through the
       east door and in the next room is 2 Zols, 4 Spike Traps and a
       Map. Get the Map and head back to the previous room.

       Now go through the north door to see a Moldrum. Take it out and
       another Moldrum will appear, and after taking that out, you
       will get a Blue Rupy. Now head through the north door yet
       again. In this room is 3 Zols, 2 Bubbles and a Compass. Get the
       Compass and Bomb the left wall to reveal an opening. Go through
       it and you will see an Old Man who will ask you "I bet you'd
       like to have more bombs" and offer you to carry up to 12 Bombs
       for a fee of 50 Rupies. Take the offer and you will have more
       Bombs. Now head back to the previous room, and this time head
       through the north door. In here is several Vires and Spike
       Traps, but nothing is to be gained here, so go through the east
       door. In here is 3 Keeses, but that's all you'll see, so go
       through the north door. In this next room is 2 Bubbles, Zols
       and Like Likes each. Take out the Zols and Like Likes to get
       Bombs, and go through the west door.

       In this next room is 2 Red Darknuts, so take them out to get a
       Key. Not only that but push the leftmost block up or down and
       go into the staircase. Inside this area is the Flute (or
       Ocarina). Get that, then head back up the ladder. Now back in
       this room, head back east 1 and south 1. Now with a Key in your
       posession, head through the south door. In here is 3 Zols and
       if you take them out, you will get a Blue Rupy. After that,
       head through the south door. In this room is 3 Vires, a Like
       Like and Bubble. There's also a staircase, and since you gain
       nothing for this room, head into the staircase. This is Warp A
       and when you go through it, you will be taken to Room [D8].

       In Room [D8], you will be greeted by 2 Pol Voices and 2 Red
       Darknuts. You get nothing here, but if you use your Flute, it
       will instantly destroy the Pol Voices. Use this to your
       advantage when you need to get your life filled up or more
       Bombs. You might want to do this actually, because when you go
       through the west door, you will be enganged in another boss
       fight, and this one will consist of Digdogger. Whip out your
       Flute to break it down and take each little Digdogger out to
       defeat this boss. Defeating it, and you will get a Heart
       Container. Get that and you will have 9 Hearts. Now go through
       the north door and you will see the Triforce. Get that and you
       will have completed this level!

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------
 K: |Before Level 5|
     --------------

    Wow, half the levels are finally done! But before we begin
    tackling on the other half, we need to get a couple items that
    will be helpful. You should now be in Area [C4], so head south 1,
    west 1 and go in the shop you got the Blue Ring at. Make sure you
    have 60 Rupies and get the Food Bait, and if you have another 80
    Rupies, get the Arrows as well. Sure they have no importance as of
    now, but they will in time, and since you're here, might as well
    get them too. Now exit the shop, and head south 2.

    You will probably recognize this as the Lost Woods from the first
    Legend Of Zelda game. No worries though, because since beating
    Level 4, you can get through this easily. So with that, head
    west 1 and then north 3 (watch out for the Red Lynels along the
    way). You will now be in a graveyard area (Area [A4]). Perform the
    Ghini Trick if you like, but more importantly push the middle left
    tombstone to reveal a hidden staircase. Go in there and you will
    see an Old Man who will say "Master using it, and you can have
    this..." and presents you the White Sword. Seeing as you have more
    than 5 Hearts, you can get this new weapon! Now to find the next
    level!.

    Leave here, and use your Flute to send you to Level 2 (this will
    be quicker). When you get to Level 2 (which is in Area [G4]), use
    the dock which is in this area to head north 1. Now go east 1 and
    you will see an opening in the mountain. Go in it and the Old Man
    will tell you "Climb the cliff behind the grave soliders guard",
    but how can we do that? Well back outside, see where the tombstone
    is? Go directly north of that into the mountain and you will be
    walking through it, which will lead to Area [H3]. Once here, head
    west 1, north 1 and east 1. If it's 2:10, you will have a nice
    treat, which is a merchant selling Blue Potions for 10 Rupies. Get
    two of these and enter the opening you see, which will take you to
    Level 5.

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     ---------------------
 L: |LEVEL 5: The Long 'E'|
     ---------------------

         A     B     C     D     E     F
       -----------------------------------
    1 |[WB2]-[---]-[---]-[HRT]-[TRI]      |
      |                                   |
    2 |[MAN] [WA1]                        |
      |  |     |                          |
    3 |[---]-[CMP]                        |
      |  |     |                          |
    4 |[BMB] [MAN]-[---]-[---]-[MAN]      |
      |  |     |                          |
    5 |[---] [BMB]                        |
      |  |     |                          |
    6 |[---] [BMB]                        |
      |  |     |                          |
    7 |[BMB] [---]-[---]-[BMB]-[KEY] [WA2]|
      |  |     |           |     |     |  |
    8 |[W/$] [STR] [MAN]-[FRY]-[MAP] [-?-]|
       -----------------------------------

    TREASURE = Stepladder ([F8])   END BOSS = Parta ([D1])

    L E G E N D :
    [STR] = Start          [BMB] = Bombs
    [KEY] = Key            [MAN] = Old Man
    [CMP] = Compass        [MAP] = Map
    [TRI] = Triforce       [HRT] = Heart Container
    [WA2] = Ends Warp A    [WA1] = Warp A (Warps from [C4] to [D8])
    [WB2] = Ends Warp B    [FRY] = Fairy
    [---] = Nothing here
    [W/$] = Warp B (Warps from [A8] to [A1]) & Blue Rupy

       Let's be quick about this level, because the sooner you get
       this level done, you'll be able to access the next level
       easier. With that, from the starting room, head through the
       north door to the next room. In this next room, you will see 2
       Red Darknuts, but you get nothing from them, so head through
       the east door. In this room is 2 Blue Bubbles, which are
       obviously harmless, since they give you back your sword. So
       knowing that, just head through the east door. In this next
       room is 3 Gibdos, so take them out to get Bombs, and push the
       left block so the east shut door will open. Go through that
       door and in the next room is 4 Vires and a Red Bubble and a
       Key. Don't let the Red Bubble touch you or else you lose your
       sword (that is until you tough a Blue Bubble). Get the Key and
       head through the south door.

       In this room, you will see it's dark. You will also see a Map,
       but get ready because Wall Masters will come out. Take those
       out and get the Map and use a Bomb on the west wall. This will
       reveal an opening, which you will go through, and in the next
       room is a Fairy. Use that if need be, and go into the west
       door. In this room is an Old Man who will say "There's a secret
       with the solider's statue". I wonder exactly what this secret
       is? Well, worry about this later, but for now head back to the
       previous room. Once back here, use a Bomb on the north wall to
       reveal an opening. Go through it and then go west 2 rooms, and
       you should be in the room where there is 2 Red Darknuts. Now,
       go through the north locked door and in the next room, it seems
       all quiet, but wait and Red Wizzrobes will appear (sure they're
       yellow, but that's not the point). Take them out to get some
       Bombs, and then go through the north door.

       In here you will see 3 Zols and a Key. You can't get the Key at
       this point, so just go through the north door for now. Doing
       so, and you will see a merchant who will say "My stomach
       grumbles", so you need to feed him by using your Food Bait on
       him. Doing that and he will disappear, but don't worry about
       the north door, instead go through the east door. And when you
       do, you will see 9 Vires, but nothing is to be gained, so just
       go through the east door. You should now be in a room where
       there are 3 Dodongos. Ignore them for a moment and Bomb the
       east wall to reveal an opening. Go into it and in the next room
       you will see an Old Man who will say "I bet you'd like to have
       more Bombs" and offer you to carry up to 16 Bombs for 50
       Rupies. Take the offer if you want, and then go back to the
       previous room. Now you won't get anything from taking out the
       Dodongos so just ignore them and head back 2 rooms west.

       Once here, you can now finally head through the north door to
       the next room. In the next room is a Compass and a center
       block. Push the block and get the Compass and then Bomb the
       west wall to reveal an opening. Go through it and then back to
       the previous room and push the block again and go through the
       north door. In this room you will see 2 Blue Darknuts. You need
       to take them out, and push the left block to reveal a
       staircase. Go in it and you will see it's a warp. This is
       Warp A and it will take you to Room [F7]. When you appear in
       this section, you will be greeted by 3 Gibdos. Ignore those for
       now and head through the south door. In this room is 2 Bubbles
       and a staircase. Head into the staircase and you will be in a
       basement area which will have the Stepladder. Get that and head
       back through the warp leading back to Room [B2].

       You need to take out the 2 Blue Darknuts and then push the left
       block to open the south door. Go through the door, and head
       through the west opening. Now go back to the previous room and
       this time head through the south door and go south 1 more room
       to get the Key. Now head back to the push block room and go
       through the west opening. In here is 3 Zols and 4 Spike Traps.
       Use your Blue Candle as it's dark. Nothing to be gained here,
       so just head through the north door and you will see an Old
       Man. He will tell you "The next level is at the beach",
       obviously he's talking about Level 6, but we'll get to that
       soon enough. Instead, head back to the previous room and then
       go through the south door. Again a dark room, so use the Blue
       Candle to light it up. And what's in here, 3 Red Wizzrobes, so
       take them out to get some Bombs. Continue heading through the
       south door.

       In the next room is just Spike Traps so just keep going to the
       south door and in the next room is 2 Blue Wizzrobes in a dark
       room (use your Blue Candle). You'll get nothing in this room so
       just keep going through the south door. In here is 4 Vires and
       2 Stone Statues. Take out the Vires to get Bombs, and go
       through the south door. In this room is a Red Darknut and Blue
       Darknut. Take them out to get a Blue Rupy and push the block to
       reveal a staircase. You will see that this is another warp, and
       indeed this is Warp B, which will take you to Room [A1]. Once
       in this section, you will be greeted by 3 Gibdos and a Blue
       Bubble. Take out the Gibdos and head through the east door. In
       this next room is 2 Blue Darknuts, but nothing is to be gained
       from this, so just go through the east door.

       In here is 3 Gidbos, so you need to take them out. After doing
       that, push the middle block from the far rightside, but make
       sure you push it from right to left. This will open the east
       door, which you will go through. Get ready because another boss
       fight is ahead of us! And this time it's Parta (which shouldn't
       be here, but what can you do). Contrary to its appearance in
       Legend Of Zelda, this fight is rather easy. Take out the little
       flies then the big one to win this battle. After defeating it,
       a Heart Container will appear. Get that and you will have 10
       Hearts. Now go through the east door to see the Triforce. Get
       that and you will have completed this level!

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------
 M: |Before Level 6|
     --------------

    Woohoo, we have the 5th Triforce piece! Now to find another one,
    but first, some items needs to be obtained. You should be in Area
    [H1], so go west 1, south 1, east 1, south 1, west 3, north 1. You
    should be where a Zola and a Red Lynel is as well as a cave. Go
    into the cave and you will see an Old Man, who will say "I'm
    currently in search of the strongest sword". This is very
    important so keep this in mind! Now head outside of this cave and
    use your Flute to take you to Level 2. Once you get there, head
    east 1, south 1, and you will see a Heart Container. Use your
    Stepladder to get it and you will have 11 Hearts.

    Now go south 1, west 1, south 1, east 1, which puts you at Area
    [H7]. Now it needs to be 2:35 for this, and if it hasn't got
    there, just wander around killing enemies for stuff until it hits
    2:35. You should also have the Special Ability: Max Heart
    Containers, which will help you out through Level 6. Once it does
    hit 2:35 however, head to Area [H7] and you will notice an icon on
    the beach that looks like the Flute. Stand on that and use the
    Flute and a statue will rise out of the water. This statue will
    have an opening, so go into it and you will be in Level 6.

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     ----------------------------
 N: |LEVEL 6: The Third Giant 'N'|
     ----------------------------

         A     B     C     D
       -----------------------
    1 |[MAN] [-?-]       [TRI]|
      |  |     |           |  |
    2 |[---]-[K/B]       [HRT]|
      |  |     |           |  |
    3 |[---]-[MAP]-[F/K] [---]|
      |  |           |     |  |
    4 |[BMB]-[CMP]-[$20] [WA2]|
      |  |           |        |
    5 |[$20]       [$45]-[---]|
      |  |                 |  |
    6 |[---]             [$05]|
      |  |                 |  |
    7 |[$30]             [WA1]|
      |  |                 |  |
    8 |[STR]             [K/$]|
       -----------------------

    TREASURE = Magic Wand ([B1])   END BOSS = Gohma ([D2])

    L E G E N D :
    [STR] = Start           [CMP] = Compass
    [MAP] = Map             [MAN] = Old Man
    [WA2] = Ends Warp A     [HRT] = Heart Container
    [TRI] = Triforce        [-?-] = Treasure
    [$05] = Blue Rupy       [$20] = 4 Blue Rupies
    [$30] = 6 Blue Rupies   [$45] = 9 Blue Rupies
    [K/B] = Key & Bombs     [K/F] = Key & Fairy Pond
    [---] = Nothing here    [K/$] = Key & 2 Blue Rupies
    [WA1] = Warp A (Warps from [D7] to [D4])

       Here we go with another fun level! From the starting room, head
       through the north door. In the second room, you will see 6 Blue
       Rupies. Get use to it, there will be more of this in this level
       and the next. Get them and then head through the north door. In
       the next room, you will see 2 Zols and 2 Bubbles. Nothing can
       be gained from this room, so just head to and through the north
       door. In the next room is 4 Blue Rupies and 4 Ropes. Take out
       the Ropes if you want and collect the money and then keep going
       through the north door. Another dark room lies ahead with 4
       Like Likes in it. Kill the Like Likes to get some Bombs and
       then keep going upwards into the north door. In the next room
       is 3 Ropes and 2 Vires. Take them out to open the north door,
       and go through it.

       In this room is Digdogger (no he's not the boss), but go ahead
       and take him out anyways. Doing so will cause the north door to
       open, which you will go through. In this room is an Old Man who
       tells you "Aim at the eye of Ghoma", which should give you a
       hint at who the boss of this level is. More on that in a bit,
       but now head back to the previous room, and once there use a
       Bomb on the east wall to reveal an opening. Go through it and
       in the next room you will see a Key and Bombs. Get the Key for
       now and then head back to the previous room and then go south
       from there. Now back here, take out all the enemies and then
       push the left block to open up the east door and go through it.
       In this next room is 2 Pol Voices, 2 Like Likes and a Map. Get
       the Map and head through the north door. In this room, you can
       now collect the Bombs, but after that, head through the north
       wall (yes the "walk through the wall" deal is here too).

       In this room, there is nothing here to worry about, so head
       into the staircase, which will take you to a basement area. And
       inside this basement area is the Magic Wand. Get that, as it
       will be a helpful item when you can't use your sword. Now head
       back up the ladder, and then in the room, go south 2 rooms.
       Once there, head through the east door. In here is a Key and a
       Fairy. Get the Key for now, as you can't quite reach the Fairy,
       and head back to the previous room. And when you get there,
       head through the west once and south once. You should now be in
       the dark room with the 4 Like Likes. Use your Blue Candle to
       see, and then head through the east door. This next room has 4
       Pol Voices and a Compass. Use your Flute to take out the Pol
       Voices (for fun) and collect the Compass. Now use a Bomb on the
       east wall to reveal an opening.

       Go through it now to the next room where you will find a
       Moldrum. Use your Magic Wand from a distance to take it out
       easier and when you do you will get 4 Blue Rupies. Now, if you
       want, head through the north door where the Fairy is so you can
       refill your life. When you do that, head south, then south
       again and you will be in a dark room where there are 9 Blue
       Rupies. You might want to use your Blue Candle so you can see
       how to get the Rupies as well as get around this room. Now head
       through the east door where you will see 4 Pol Voices hopping
       around. Take them out, and head through the south door (you
       should be able to figure out how to get around this room). In
       this next room is a Zol, 2 Vires and a Bubble. Take out the Zol
       and Vires to get a Blue Rupy, then head through the south door.

       In here will be 3 Ropes and 4 Spike Traps. There will also be a
       staircase, but ignore that for now. Instead take out the Ropes
       if you want (nothing can be gained from it) and head through
       the south door. In this room is 2 Like Likes, a Key and 2 Blue
       Rupies. Collect the items and head back to the previous room,
       and once there, head into the staircase. You will see this is a
       warp, which will make this Warp A. Go through it and you will
       be at Room [D4]. In this new section, you will be greeted by 4
       Gibdos. You'll get nothing for taking them out, so just head
       through the north door.

       In here is 4 Pol Voices, so take them out to open the north
       door. Now go through the door and get your Bow & Arrow ready
       because a boss fight lies ahead. And for this fight will be the
       crab creature Ghoma. Don't shoot until you see the white in
       its, ummm, eye. After defeating it, a Heart Container will
       appear, which will give you 12 Hearts (if the Max Heart
       Container is still in affect, you'll still have 16 Hearts, but
       when it wear off, you will have 12 Hearts). Now go through the
       next room and claim your prize which is the Triforce. Doing
       that will complete this level!

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------
 O: |Before Level 7|
     --------------

    2 more levels to go, the journey is almost over! Now when coming
    out of this level, you will notice that it's storming out. It's
    odd, but this is important. The other change you will notice is
    that Octoroks have become Red Darknuts! Anyways, no need to screw
    around, we got ALOT of stuff to do between now (which it should be
    3:00) and 3:45, so let's get started. You should be in Area [H7],
    so head west 2, north 3 and west 2. Somewheres on the leftside of
    the mountain, use your Bombs to reveal an opening. Go in it and
    there will be an Old Woman. Now I dunno if you have already done
    this (why I'm mentioning this now is beyond me) but give her the
    Letter and she will have Medicine to sell. Stock up if you need
    to, then head back outside. Now go north 1, cross the stream and
    go west 1.

    You should now be in Area [C3]. Use a Bomb somewhere close to the
    leftside of the mountain area to reveal a cave opening. Go inside
    and you will be presented with another Heart Container, so take it
    and you will have 13 Hearts! Now head west 1 and in here is where
    things get interesting. Go inside the cave opening and the Old Man
    will say "It is lucky that Armos still sleep". Remember this from
    before? If so, you will also remember that there is an Old Man
    just south here, who will have you pay him 10 Rupies to talk. Just
    like BS Zelda, he will give you 5 different advices (he dropped
    the one about Level 5), but the wording is slightly altered on
    some. Curious at what he'll say, but don't want to pay him, no
    problem, here is what he says:

       "The Red Candle is in the cellar in Level 7"
       "The Book Of Magic sits in a secret room in Level 8"
       "For the Silver Arrow, push a block in Level 8"
       "Find the Power Bracelet under 8 Armos statues"
       "My last advice, use a Boomerang if out of reach"

    You will want to pay attention to the advice about the Power
    Bracelet. So with that, leave this cave, head north 1, west 1,
    north 1 and east 1. You should now be in Area [B4]. Here's the
    problem, you need to be in Area [B4] at 3:08. If it's not that
    time, sit in the next screen over until it hits that and then
    return to Area [B4]. The storm will let up and the Armos are now
    awaken. Push the 2nd Armos on the top row to reveal the Power
    Bracelet! Now with that, head east 1, push the block and go
    north 1, east 4, south 1, west 1. Tred carefully as there are
    tough enemies along the way (such as Lynels and Rocks). After the
    journey, you will now be at Area [F2]. You should see an opening
    so go into it as that will be Level 7.

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------------
 P: |LEVEL 7: The Big 'D'|
     --------------------

         A     B     C     D     E     F     G
       -----------------------------------------
    1 |[---]-[KEY]-[MAN]-[FRY]-[---]            |
      |  |     |                                |
    2 |[---] [---]             [HRT]-[TRI]      |
      |  |     |                 |              |
    3 |[WC1] [WB1]             [WC2] [---]-[BMB]|
      |        |                       |     |  |
    4 |[MAP] [KEY] [$40]       [$40]-[?/K]-[---]|
      |  |     |     |           |           |  |
    5 |[WB2]-[BMB]-[$40]       [$25]-[$40]-[$05]|
      |  |                                   |  |
    6 |[---]-[BMB]-[KEY]-[---]-[MAN]-[CMP] [W.B]|
      |  |                 |                    |
    7 |[---]-[KEY]-[WA1] [STR]                  |
       -----------------------------------------

    TREASURE = Red Candle ([F4])   END BOSS = Aquamentis ([E2])

    L E G E N D :
    [STR] = Start            [WA1] = Warp A (Warps from [C6] to [G5])
    [MAN] = Old Man          [WB1] = Warp B (Warps from [B3] to [A4])
    [CMP] = Compass          [WC1] = Warp C (Warps from [A2] to [E2])
    [KEY] = Key              [W.B] = Ends Warp A & Bombs
    [BMB] = Bombs            [WB2] = Ends Warp B
    [MAP] = Map              [WC2] = Ends Warp C
    [HRT] = Heart Container  [TRI] = Triforce
    [?/K] = Key & Treasure   [FRY] = Fairy
    [$05] = Blue Rupy        [$40] = 8 Blue Rupies
    [$25] = 5 Blue Rupies    [---] = Nothing here

    PLAYER'S NOTE: Once using Warp B, you will end up in [A4]. When
    you do get there, there will be no way to go through the warp. So
    Warp B is just a one-way warp.

       It should be about 3:10 when you start this level, so you have
       15 minutes to finish it. You'll know why soon enough. For now,
       from the starting room, head through the north door, where you
       will see 3 Gibdos and a Blue Bubble. You will get nothing for
       this so head through the east door (it's dark so use your Blue
       Candle to see). In the next room will be an Old Man who will
       tell you "If you intend to fight Ganon, find the Silver Arrow".
       This is important for when the final confrontation happens, but
       after that, head through the east door. In this next dark room
       will be 3 Red Wizzrobes and a Compass. Get the Compass and head
       back west 2 rooms (you will be back with the Gibdos). Now head
       through the west door to find 3 more Gibdos. Take these out to
       get a Key and the proceed through the west door.

       In this next room is some Bombs and Spike Traps. Get the Bombs
       and keep going through the west door. In here is 3 Like Likes,
       but nothing is to be gained from them, so just go through the
       south door. In here is a Blue Wizzrobe and 2 Red Wizzrobes, but
       again you'll get nothing for this, so just head through the
       east locked door. In this next room is a Key and 3 Gibdos. Grab
       the Key and head through the east door quickly. In here is 2
       Blue Wizzrobes, 2 Bubbles and a staircase. You'll get nothing
       in here, so head into the staircase. Doing so and you will
       notice that it's a warp. This is Warp A and it will take you
       Room [G5]. In this new section, you will be greeted by 3 Red
       Wizzrobes. Take them out for some Bombs, then head through the
       north door.

       In here will be two Partas (not the boss though), flying around
       in a pattern. Try and get between the two (they will circle
       around you), so that you can take them out much easier. Do so
       and you will get a Blue Rupy. Now, instead of going through the
       north door, use a Bomb on the west wall to reveal an opening.
       Go through it and you will see 8 Blue Rupies. Collect them and
       go through the west door. In this next room is 5 Blue Rupies
       and a Fairy. Collect the money and refill your life and go
       through the north door. In this room will be another 8 Blue
       Rupies, so get them and Bomb the east wall. With another
       opening made, go through it, and you will see 4 Vires and a Key
       and a staircase. Don't worry about the staircase for now, but
       take out the Vires and collect the Key. The east door will then
       open so go through it.

       In here, push the block out of the way and go through the north
       locked door. In this next room is 3 Blue Darknuts and 2 Stone
       Statues. You'll get Bombs for taking out the Blue Darknuts, but
       it's not worth it really, so just go through the west door. In
       the next room is 2 Red Wizzrobes, a Like Like and a Bubble.
       Nothing to get in here, so just use a Bomb on the south wall.
       Once in this room again, we can now go in the staircase. Do so
       and you will see the Red Candle, so get that (to replace your
       Blue Candle). With that, you now need backtrack to and through
       Warp A, back to the otherside. Go on, I'll wait for you (just
       hurry!). You should now be back at Room [C7], where the 2 Blue
       Wizzrobes and Bubble is. Once here, head through the west 2 and
       north 1. You should now be where the 3 Like Likes are. Now all
       you need to do this time is Bomb the north wall to reveal an
       opening.

       Go through it to find 2 Blue Darknuts. Nothing else here, so go
       through east door to find 2 more Blue Darknuts. This time, you
       will get Bombs if you take them out. Speaking of which, in
       here, Bomb the east wall to reveal another opening. Go through
       it to find 8 Blue Rupies, and then head through the north door
       to find 8 more Blue Rupies (they want you rich apparently). Now
       head back 2 rooms where the Blue Darknuts are. In there, head
       through the north door. And in this room is 3 Gibdos and a Key.
       Don't worry about the Key for the moment, and head through the
       west door. In here is 2 Blue Darknuts, a Bubble and a Map. Get
       the Map, ignore the enemies and head back to the previous room.
       Now you can get the Key as well as head through the north door.

       In this next room is 3 more Gibdos and a Bubble. Now when you
       defeat these guys, push the left block to open the north door
       and to reveal a staircase. Don't worry about the staircase
       because this is known as Warp B, which will take you to Room
       [A5], which is not needed to completing this level. *deep sigh*
       So now just head through the north door, and in here will be 6
       Vires. You get nothing in here, so just head through the north
       locked door. This next room is rather dark, so use your Red
       Candle. There will be 2 Gibdos and 2 Red Darknuts and a Key
       (which you need to get). Now you can go through the east door
       if you want if you're low on life. If you do, you will first
       see an Old Man who will say "The Triforce has to be completed
       to defeat Ganon". After that, going through the east door of
       that room will you find a Fairy. Past the through the east door
       is 6 Gels but with nothing in them. So just head back to where
       the Gibdos and Red Darknuts are. Once back in there, head
       through the west door.

       In here is just 2 Blue Bubbles, so head through the south door.
       In here is 3 Gels but nothing to get from them so keep going
       through the south door. In this room is Manhandla (not a boss),
       so take it out quickly. After doing so, push the left block to
       reveal a staircase, which you will enter. Inside is another
       warp, so this will make this Warp C, which will lead to Room
       [E3]. In this new section, you will be greeted by 4 Vires. Take
       them out to make the north door open. Go through it and you
       will be in for another boss fight. And this time it's
       Aquamentis again, but he's a bit different. Taking him out
       won't be the same. After enough hits, he will go from green to
       blue to red (you'll have to use your sword then). After taking
       him out, a Heart Container will appear, so get that and you
       will have 14 Hearts! Now go through the east door and you will
       see the Triforce, which you will get, which will complete this
       level!

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------
 Q: |Before Level 8|
     --------------

    Only 1 more level to go to, but first, we need to get some very
    important items. You should be in Area [E2]. Now here's the deal,
    it needs to be 3:25. If it's not, just wait a couple minutes. Now,
    when it hits 3:25, use your Flute to teleport you to Level 2 (Area
    [G4]). Once you are there, head north 1 (using the Raft), west 2,
    north 1. You should now be in Area [E2], where a Red Lynel and
    Zola is. You should know now where you are, so enter the cave and
    the Old Man in there will say "Lo the strongest sword, the Magical
    Sword", and presents you the Magic Sword, so get that powerful
    weapon. Now exit the cave, and use your Flute once again to send
    you to Level 3 (Area [C8]). Once there, head west 1 and touch the
    left Armos. Doing this will reveal a staircase.

    Inside, the Old Man will say "Let us grant to you this Red
    Ring..." and presents you the Red Ring. Get that, and you will
    have a powerful defense. Now leave the cave and go west 1. In
    here, head across the stream and into the cave. In here lies
    another Heart Container for you, which getting that will put you
    at 15 Hearts. With that, use your Flute to get you back to Level 7
    (Area [F2]). Once here, head east 1, north 1, west 5. You should
    now be in Area [B1], where there will be 2 giant rocks in the
    middle of the screen. Make sure you have Bombs on you (if not,
    kill Lynels for it), and use them on the left giant rock, which
    will make an opening. Go in it, and you will be in Level 8.

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     ------------------
 R: |LEVEL: The Big 'O'|
     ------------------

         A     B     C     D     E
       -----------------------------
    1 |      [TRI] [---]-[MAN]      |
      |        |     |     |        |
    2 |      [HRT] [BMB] [---]      |
      |        |     |     |        |
    3 |[MAP] [---]-[---] [W/B] [---]|
      |  |                       |  |
    4 |[---] [WA1]       [BMB]-[---]|
      |  |     |                 |  |
    5 |[BMB]-[---]       [CMP]-[KEY]|
      |        |           |        |
    6 |[FRY]-[---]-[---]-[BMB]-[MAN]|
      |                    |        |
    7 |      [---]-[---]-[---]      |
      |        |     |     |        |
    8 |      [BMB] [S/?] [$/?]      |
       -----------------------------

    TREASURE = Silver Arrow ([C8]), Book Of Magic ([D8)
    END BOSS = 2 Ghomas ([B2])

    L E G E N D :
    [S/?] = Start & Treasure           [KEY] = Key
    [MAN] = Old Man                    [BMB] = Bombs
    [CMP] = Compass                    [MAP] = Map
    [W/B] = Ends Warp A & Bombs        [HRT] = Heart Container
    [TRI] = Triforce                   [FRY] = Fairy
    [?/$] = Treasure & 8 Blue Rupies   [---] = Nothing here
    [WA1] = Warp A (Warps from [B4] to [D3])

       Now it should be about 3:28, so you have about 17 minutes to
       complete this level, so let's go! In the starting room, push
       the upperleft corner block to reveal a staircase. Enter the
       staircase and in the basement area, you will see the Silver
       Arrow. Get that and head back up to the starting point. Now go
       through the north door, to where you will find 3 Red Darknuts.
       You'll get nothing for taking them out so just use a Bomb on
       the west wall to reveal an opening. Go through it to find 3
       Vires and 3 Gibdos. Nothing can be gained from this room either
       so just go through the south door. In this room you'll find 4
       Zols and 4 Stone Statues. Take out the Zols to get Bombs, and
       then head back 2 rooms to the Red Darknuts. Now go through the
       east door to find 1 Blue Wizzrobe and 2 Red Wizzrobes. Nothing
       is to be gained here, so Bomb the south wall to reveal an
       opening.

       Go in it to find 8 Blue Rupies and the Book Of Magic. Get
       those, and head back to the previous room. Now use a Bomb on
       the north wall to reveal another opening, and go through that.
       In here will be Dodongo (not a boss). Take it out if you like
       to get some Bombs. Now you could go through the east door, but
       why waste a Key knowing it's just an Old Man. But what does he
       say, you ask, he says "Use the sword to stop Ganon, then shoot
       an arrow". With that, head through the north door (in Dodongo's
       room) and in here is a rather odd room. It's dark, but the Red
       Candle won't work, so just work your way around to get the
       Compass (not that hard) and proceed through the east door. In
       here will be 5 Zols, so take them out to get a Key, and head
       through the north door.

       In here is a lone Gibdo, but nothing can be gained from it, so
       just head through the west door. You will now see 4 Like Likes,
       so take them out to get Bombs. Now head back to the previous
       room. You could go north (after taking out the Gibdo), but in
       there would be 4 Zols with nothing to gain, so just head back
       through the south door. In here, head through the west door,
       then the south door back to where Dodongo was. Now this time
       head through the west door of that room. In this next room is 3
       Red Wizzrobes and a Blue Wizzrobe. You'll get nothing here, so
       just keep going through the west door. In this next room is 3
       Like Likes, but nothing comes from them. Now use a Bomb on the
       west wall, to reveal an opening.

       Go through it to see a Fairy. Use this if you need to refill
       your life back up. Now back to the Like Likes, head through the
       north door. For this room will be 4 Gibdos, but you get nothing
       from them, so just head through the west door. In here is just
       some Bombs, so use your Magical Boomerang to get them. Now head
       through the north door, and you will see 3 Gibdos and a bunch
       of blocks. Take out the Gibdos and push the 3rd closest block
       to you on the right and head through the north door. In here is
       5 Vires and a Map, so get the map and head back to the previous
       room. Once here, head through the south door again, then east
       door, back to where the 4 Gibdos are. Once you are there, head
       through the north door of that room, and you will find a Parta
       (not a boss). After taking that out, push the lone block to
       reveal a staircase.

       Go into the staircase and you will see that this is a warp.
       This is Warp A, which will take you to Room [D3]. In this
       section, you will be greeted by not the Triforce, but some
       Bombs, so take them and head through the north door. In this
       room is some Spike Traps. Carefully make your way around them
       and head through the north door. In here will be an Old Man who
       will say "The ones next door can show you to the arrow", like
       you really need to be shown since you have them already.
       Anyways, head through the west door to find some green Wall
       Masters. Nothing can be gained from them, so head through the
       south door. In here will be 3 Dodongos, so take them out
       quickly to open the south door and to get some more Bombs. Now
       it should be about 3:40, which if it is, you will have the
       Shooting Sword, Infinite Bombs and Dream Boomerang abilities
       (pretty sweet combo if you ask me ^_^). But we must hurry!

       Now go through the south door to find Aquamentis. Take him out
       the same way you did in Level 7, and go through the west door.
       In this room is Mandhandla, but nothing can be gained from it.
       Good thing too, because after chopping off one of its mouths,
       after a few seconds it'll come back (not to mention it will
       shoot out tons of fireballs at you), making this difficult to
       fight. Anyways, head through the north door. Get your Bow &
       Arrow ready again as you will have another boss fight, which
       this time it's 2 Blue Ghomas. These will take a bit more to
       destroy but it's done the same way: Open eyes, shoot arrow (2
       times each), lights out. After taking them both out, a Heart
       Container will appear. Get it and you will have 16 Hearts. Now
       go through the north door and get the final Triforce piece,
       which will complete this level!

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     --------------
 S: |Before Level 9|
     --------------

    Finally all the Triforce pieces is yours! You should be in
    Area [B1], which now you need to use your Flute to send you back
    to Level 1 (Area [E5]). Once you are back here, head south 1,
    east 1, south 2, and you will be right back where you started this
    fun adventure. Now, it should be anywheres between 3:45 and 3:55,
    which if it is, it will be raining (very important for this to be
    happening!). Go into the cave where you got your Wooden Sword and
    you will see that the Old Man has been knocked out! Who could have
    done this?! Get ready as this is the final place to go, Level 9!

    ------------------------------------------------------------------
    ------------------------------------------------------------------

     ---------------------
 T: |LEVEL 9: Ganon's Cave|
     ---------------------

         A
       -----
    1 |[ZEL]|
      |  |  |
    2 |[GAN]|
      |  |  |
    3 |[TRI]|
      |  |  |
    4 |[STR]|
       -----

    TREASURE = Princess Zelda ([A1])   END BOSS = Ganon ([A2])

    L E G E N D :
    [STR] = Start
    [TRI] = Triforce
    [GAN] = Ganon
    [ZEL] = Princess Zelda

       Though it's not listed as such, this is Level 9 (unoffically).
       A cutscene will take place showing Ganon coming in and
       kidnapping the Old Man. When the darkness goes away, a giant
       hole is in the north wall. Welcome to the shortest level of the
       game. Head through the opening in the north wall. In here, Link
       will hold up the completed Triforce, which will open up the
       north door. Go through it and get ready for the final battle
       with Ganon! Remember how you took out beforehand? Well do it
       the same way this time. Follow the pattern of fireballs and
       keep shooting, eventually you will have hit him. Do this three
       times and he will turn blue. This is when you blast him with
       the Silver Arrow to completely destroy him!

       With that, get the Triforce, and go through the north door. You
       will see a sleeping Princess Zelda surrounded by flames. Take
       out the flames with your sword and go to the Princess. Her
       final words to you are "Listen to my voice 'Thank you'". After
       that, you both will walk 2 rooms south to the Old Man. She will
       tell you "Once you leave, you will start over once again", and
       with that, head through the south door. And with that, you have
       completed this game! So what now, well you will pick back up
       from when you saved last. With that, I say congradulations on
       beating BS Zelda Map 2!

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           -----------
SECTION 3: |THE GOODIES|
           -----------

     ---------
 A: |The Items|
     ---------

    These are the items that are in the game:

        1. Heart: For every Heart you get, your life is refilled by
           one Heart Container.

        2. Container Heart: For every Container Heart you get, your
           life increases by one Heart. You start off with 3 Hearts.

        3. Fairy: There are two types of Fairies. One you can get from
           enemies, which will refill your life by 3 Heart Containers.
           The other resides at Fairy Ponds and in some underground
           levels, they refill all your life.

        4. Stopwatch: Whether you get this above ground or under, get
           the Stopwatch, and all your enemies wil be frozen. Once you
           leave the screen, the Stopwatch will wear off.

        5. Rupies: This is the currency of the game. There are two
           types of Rupies, Red and Blue. Red one gives you 1 Rupy,
           and Blue gives you 5 Rupies.

        6. Letter and Blue & Red Potions: Get the Letter, and give it
           to the Old Woman, and you will be able to buy either a Blue
           or Red Potion from her. Both potions can be used to refill
           any lost life. Blue ones can be used once, and Red ones can
           be used twice.

        7. Food Bait: Give this to the merchant underground, he will
           make way for you to continue onward.

        8. Sword, White Sword and Magical Sword: These are your main
           weapons you'll get in the game. Each time you get a new
           sword, it doubles the power of the previous sword. You
           start off with the Sword, and then you will get White
           Sword, which takes 5 Hearts to get. The Magical Sword is
           the final sword, and it takes 12 Hearts to get.

        9. Magical Sheild: This is an upgrade from your regular
           Sheild, which helps protects you from most enemies attacks.

       10. Boomerang and Magical Boomerang: This weapon can be thrown
           at your enemies to stun them, and can also pick up items
           left behind. The Boomerang can only travel halfway across
           the screen, and the Magical Boomerang can travel the length
           of the screen.

       11. Bomb: Very powerful item. This can kill most enemies very
           easily, as well as be used to uncover secret pathways and
           caves.

       12. Bow: This is used to shoot arrows at your enemies. This
           item is useless without the Arrows.

       13. Arrow and Silver Arrows: Used to kill some enemies. Arrows
           can also be used to collect items that are left behind.
           Only difference is the Silver Arrows can kill Ganon.

       14. Blue and Red Candle: This can be used in a number of ways.
           You can kill enemies with it, uncover secret caves and
           light up dark rooms. The Blue Candle can be used only once
           per screen, and the Red Candle can be used more than once
           per screen.

       15. Blue and Red Ring: Get either of these and they will
           increase your defense. The Blue Ring will double your
           normal defense, and the Red Ring will double the defense
           of the Blue Ring.

       16. Power Braclet: Get this item and you will be able to push
           certain blocks out of the way. Some of which you will be
           able to get to secret warps.

       17. Flute: Use this item to send you to beaten levels, as well
           as uncover certain things. It can also be used to defeat a
           certain enemy.

       18. Raft: This can only be used twice, but do so and you can
           sail across the river. Note these can only be used at
           docks.

       19. Stepladder: Very useful item. Use the Stepladder to get
           over small gaps. This can also be helpful when fighting
           enemies.

       20. Magic Wand and Book Of Magic: Just like Wizzrobes attacks,
           you can send out magic waves at your enemies by using the
           Magic Wand alone. Collect the Book Of Magic and you will be
           able to launch fire at your enemies.

       21. Key: Use these to unlock doors in underground levels.

       22. Map: This will show out the layout of the level, to help
           you get around easily.

       23. Compass: This will show you where the Triforce piece for
           that level is located.

       24. Triforce: These signify the end of the level. There are 8
           of these to collect. Get them all, and you will be able to
           fight Ganon.

     -----------------
 B: |Show Me The Fairy|
     -----------------

    As I said before, it seems that there are some secret locations
    where Fairies like to hide. Below is a list of where they are at,
    and how to get them. Keep in mind these are infinite and you must
    have the Magic or Dream Boomerang, because of the distance.

    (courtesy of MattyXB and his mother)

       1. Area [E3] of BS Zelda: Go to the screen just south of where
          the Magic Sword is. Use the Boomerang and hit the tombstone,
          and a Fairy will appear.

       2. Area [B4] of BS Zelda: This where an Old Man is in the cave.
          Just throw the Boomerang against the rock on the small
          island, and 2 Fairies will appear.

       3. Area [D5] of BS Zelda: This is where you get 100 Rupies
          free. Throw the Boomerang at the nearby small island and a
          Fairy will appear.

       4. Area [C6] of BS Zelda Map 2: This is where you get 100
          Rupies for free. Throw the Boomerang at the left bush of the
          small nearby island and a Fairy will appear.

       5. Area [E3] of BS Zelda Map 2: Go to the screen just south of
          where the Magic Sword is. Use the Boomerang and hit the
          tombstone, and a Fairy will appear.

     ---------
 C: |The Clock|
     ---------

    As you can tell there is a Clock in the game, and it plays an
    important role in BS Zelda and BS Zelda Map 2. At certain times of
    the Clock, certain things happens, like certain items will be
    available, or certain levels will open up. However when I say
    something about "on the screen", that means the screen you are
    currently on only, not the next one. Below is a list of what time
    everything happens. Keep in mind, that the Clock is just like a
    normal clock (60 seconds = 1 minute, 60 minutes = 1 hour). Keep
    this in mind, because this is very important:

       (courtesy of The Big Hert)
       0:00 Hour: (0 to 1 Triforce Piece found)
       0:00 = Start of the game
       0:10 = Shooting Sword (see below)
       0:15 = End of Shooting Sword
       0:18 = All enemies on the screen die
       0:20 = Heart Container in Area [H7]
       0:28 = Heart Container in Area [H7] disappears
       0:33 = A single Fairy will appear
       0:35 = Every enemies will give a Blue Rupy or Fairy
       0:38 = All enemies on the screen die
       0:40 = Enemies giving a Blue Rupy or Fairy ends
       0:43 = Stopwatch (see below)
       0:45 = Infinite Bombs (see below)
       0:53 = Infinite Bombs ends

       1:00 Hour: (2 to 3 Triforce Pieces found)
       1:12 = A single Fairy will appear
       1:19 = All enemies on the screen die
       1:25 = Stopwatch effect
       1:30 = Red Candle (see below)
       1:33 = All enemies on the screen die
       1:35 = A single Fairy will appear
       1:38 = Red Candle ends
       1:47 = Stopwatch

       2:00 Hour: (4 to 5 Triforce Pieces found)
       2:00 = Storm ends
       2:10 = Blue Potion sold for 10 Rupies outside of Level 5
       2:14 = All enemies on the screen die
       2:20 = Infinite Bombs
       2:25 = All enemies on the screen die
       2:27 = Stopwatch
       2:28 = Infinite Bombs ends
       2:30 = Rocks stops falling
       2:32 = Max Heart Containers (see below)
       2:34 = End of Blue Potion sale
       2:35 = Level 6 is accessable
       2:37 = A single Fairy will appear
       2:39 = A single Fairy will appear
       2:42 = Max Heart Containers ends
       2:45 = Dream Boomerang (see below)
       2:48 = Stopwatch
       2:50 = Rocks will begin to fall
       2:50 = Storm begins
       2:55 = Dream Boomerang ends

       3:00 Hour: (6 to 8 Triforce Pieces found)
       3:00 = A sounder will appear when a hidden cave is near.
       3:08 = Storm ends
       3:08 = Armos awakens
       3:10 = Half Price Stores (pun intended hehe)
       3:19 = All enemies on the screen dies
       3:20 = Half Price Stores ends
       3:21 = All enemies on the screen dies
       3:25 = Magic Sword and Red Ring are accessable
       3:35 = Magic Sword and Red Ring disappear
       3:35 = Sounder ends
       3:40 = Shooting Sword, Infinite Bombs, Dream Boomerang effect
       3:45 = Storm begins
       3:45 = Armos goes to sleep
       3:45 = Level 9 accessable

    Once it hits 4:00, all effects will wear off, and Level 9 will no
    longer be accessable. From 4:00 on, everything will start back
    over as if it's 0:00. Also, when it starts storming, all Red
    Octoroks will turn into Red Darknuts for the duration of the
    storm.

    Also, wanna beat the game much faster. Well here's a couple codes
    I got from an email I got. It's a code to where you can adjust the
    clock to your liking. A couple things though, if you choose to
    start at 4:00, all the special abilities and unlockable stuff will
    take place as if it's 0:00, just add 4 hours to whatever is listed
    above, and you'll know what will occur when. Also, I'm unsure what
    will happen between 3:45 and 4:00, if someone wants to fill me in,
    go for it!

    (courtesy of Andy Goth)
    Useful PAR (Pro-Action Replay) Codes:

       7FFFF9hh - Set the Hour
       7FFFFFmm - Set the Minute
       hh and mm must be specified in hexidecmial. Let's say we want
       to fast forward or rewind to 3:45 and make the clock stop
       there.

       The Hour Code is easy since the only useful hours are 0 through
       3. The Code would be: 7FFFF903.

       For the Minutes Code, convert 45 to hexidecimal. Divide 45 by
       16 to get 2 13/16ths. Use 2 for the high nibble (first digit)
       and 13 for the low niblle (last digit). 13 expressed in
       hexidecimal is D. So the Code would be: 7FFFFF2D.

       Here's a chart for the hexidecimal coding:

       Dec = Hex | Dec = Hex | Dec = Hex | Dec = Hex
       ----------|-----------|-----------|-----------
        0  =  0  |  4  =  4  |  8  =  8  | 12  =  C
        1  =  1  |  5  =  5  |  9  =  9  | 13  =  D
        2  =  2  |  6  =  6  | 10  =  A  | 14  =  E
        3  =  3  |  7  =  7  | 11  =  B  | 15  =  F

    Back to me now. I've only tested out the 3:45 to see if it works,
    and it does. I'm not totally sure about the rest of the coding
    though. You wanna give it a try, go right ahead. If you come
    across anymore secrets pertaining to this, please let me know!
    Also if this causes your game to crash/erase, my apologies. I do
    not know if this will happen (it may not happen at all), but just
    incase it does, I have no explanation to how it can be fixed. ^_^

     -------------
 D: |The Power-Ups|
     -------------

    Amongst the Clock, there are a few special abilites you can use
    for a short period of time. Below is a list of those abilities:

       1. Dream Boomerang: My personal favorite. It is the combined
          power of both Boomerangs, and can damage/kill the majority
          of enemies. Doesn't work on Bosses.

       2. Infinite Bombs: Another personal favorite. It's as it says,
          you'll have an endless supply of Bombs for a short amount of
          time. Use this to your advantage. Once this abilities time
          is up, you'll go back to however many bombs you had prior to
          acquiring this ability.

       3. Shooting Sword: No matter what your life is, you can shoot
          out beams of energy from your sword, just like if you were
          at full health.

       4. Max Heart Containers: For a time, you will have 16 Hearts on
          your life, regardless how many you had beforehand. Once this
          ability goes away, you will go back to the number of Hearts
          you had prior to acquiring this ability.

       5. Red Candle: Just like the item, you will have unlimited uses
          of your candle, for a few moments. Really helpful if you are
          trying to find underground caves under trees.

     -----------------------
 E: |Pro-Action Replay Codes|
     -----------------------

    These are Pro Action Replay Codes for BS Zelda (whether these
    would work for BS Zelda Map 2, I have no idea). There are several
    codes, but below is a list of codes that are essential to beating
    the game, that is if you couldn't find them, or reach them in
    time:

       7E742302 = Allows you to have the Silver Arrow
       7E742B02 = Allows you to have the Red Ring
       7E742E01 = Allows you to have the Power Braclet
       7E743A03 = Allows you to have the Master Sword
       7E7439FF = Allows you to have all 8 Triforce Pieces

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           -----------
SECTION 4: |THE BADDIES|
           -----------

    Use these charts when facing any enemy or boss. It will help you
    prepare for battle. Difficulty ranges from 1 - 5 (1 being easy, 5
    being hard). Also I decided to mention how much it takes to kill
    the enemies, as well as how much damage they (and their attack)
    can do to you. It will be read based on the following:

       Defense = Shows how much damage they will do to you, depending
       on what ring you may (or may not) be using. NOTE: +0.5 means
       they take half a heart from you. Any negative numbers means how
       many hits they can do to you, before taking half a heart from
       you.

       Offense = Shows how much it will take for you to kill them,
       depending on what sword you may be using.

       Attack = Shows what attack the enemy will do to you.

    Let's look at the first monster as an example, Red Tektike. The
    stats are as followed:
    Defense: NO RING: +0.5/BLUE: -2/RED: -4
    Offense: WOODEN: 1/WHITE: 1/MAGIC: 1

       Defense plays out like this: If you are wearing no ring, then
       it will take 1/2 Heart from you. However if you are wearing the
       Blue Ring, it can hit you twice before doing any damage to you.
       And if you're wearing the Red Ring, it can hit you four times
       before doing damage to you. Offense works out this way: In this
       case, you can hit it with any sword once and that will kill it.
       However other monsters may vary, depending on the number of
       hits shown.

    This part is how you read the chart below each section:

       Swd = You can use a Sword on an enemy
       Bmb = You can use a Bomb on an enemy
       Cnd = You can use a Candle on an enemy (don't matter which one)
       Wnd = You can use the Magic Wand on an enemy (as a Sword)
       Mgc = You can shoot magic attacks at an enemy
       Arw = You can use an Arrow on an enemy (have Bow first)

    Some items has the equavilent of the swords. Those items are:

       Wooden Sword: Blue or Red Candle, Magic Wand
       White Sword: Arrow or Silver Arrow
       Magic Sword: Bombs

     ---------------------
 A: |The Overworld Enemies|
     ---------------------

    These are monsters found on the overworld.

       1. RED TEKTIKE
          Difficulty: 2
          Defense: NO RING: +0.5/BLUE: -2/RED: -4
          Offense: WOODEN: 1/WHITE: 1/MAGIC: 1
          Attack: None
          These are spiders that hop around, making it difficult to
          kill them, but not that hard.

       2. BLUE TEKTIKE
          Difficulty: 2
          Defense: NO RING: +0.5/BLUE: -2/RED: -4
          Offense: WOODEN: 1/WHITE: 1/MAGIC: 1
          Attack: None
          Same as the Red Tektike, but not as fast.

       3. RED OCTOROK
          Difficulty: 1
          Defense: NO RING: +0.5/BLUE: -2/RED: -4
          Offense: WOODEN: 1/WHITE: 1/MAGIC: 1
          Attack: Shooting Rocks
          These are octopus like creatures that will shoot out rocks
          at you. Not too difficult to kill.

       4. BLUE OCTOROK
          Difficulty: 1
          Defense: NO RING: +0.5/BLUE: -2/RED: -4
          Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
          Attack: Shooting Rocks
          Just like the Red Octoroks, except they take a little more
          to get killed. The sometimes leave Bombs behind.

       5. RED LEEVER
          Difficulty: 3
          Defense: NO RING: +0.5/BLUE: -2/RED: -4
          Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
          Attack: None
          These worm like creatures burrow in the ground and come out
          at a moment notice. These usually in groups and strike out
          very close to you.

       6. BLUE LEEVER
          Difficulty: 3
          Defense: NO RING: +1/BLUE +0.5/RED: -2
          Offense: WOODEN: 4/WHITE: 2/MAGIC 1
          Attack: None
          Just like the Red Leevers, except these are more spread out
          and won't appear close to you (not on purpose atleast).

       7. PEAHAT
          Difficulty: 3
          Defense: NO RING: +0.5/BLUE: -2/RED: -4
          Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
          Attack: None
          These things fly about, making it very difficult to kill
          them. The only way to kill these things, is if they are
          sitting still.

       8. RED MOBLIN
          Difficulty: 2
          Defense: NO RING: +0.5/BLUE: -2/RED: -4
          Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
          Attack: Shoots out arrows
          These bulldog type creatures walk around in the wooded
          areas, shooting out arrows at you. Both are equal in
          difficulty.

       9. BLUE MOBLIN
          Difficulty: 2
          Defense: NO RING: +0.5/BLUE: -2/RED: -4
          Offense: WOODEN: 3/WHITE: 2/MAGIC: 1
          Attack: Shoots out arrows
          Exactly the same as the Red Moblins. Sometimes they drop
          Bombs.

      10. ARMOS
          Difficulty: 3
          Defense: NO RING: +1/BLUE: +0.5/RED: -2
          Offense: WOODEN: 3/WHITE: 2/MAGIC: 1
          Attack: None
          These are armored warriors that are in domrant. Touch them,
          and they will come alive. Some walk, and some run really
          fast.

      11. GHINI
          Difficulty: 3
          Defense: NO RING: +1/BLUE: +0.5/RED: -2
          Offense: WOODEN: 9/WHITE: 5/MAGIC: 3
          Attack: None
          Ghosts that live in the graveyard. Easy to defeat, but be
          careful, when you touch a tombstone, more will appear,
          making it difficult to kill. Try to keep an eye out for the
          main one, that's the only way to get rid of them all.

      12. RED LYNEL
          Difficulty: 5
          Defense: NO RING: +1/BLUE: +0.5/RED: -2
          Offense: WOODEN: 4/WHITE: 2/ MAGIC: 1
          Attack: Launches out swords
          Centaurs looking that will shoot out swords at you. These
          are very tough to fight, regardless of their color. These
          does double the damage if a sword hits you. Be careful!

      13. BLUE LYNEL
          Difficulty: 5
          Defense: NO RING: +2/BLUE: +1/RED: +0.5
          Offense: WOODEN: 6/BLUE: 3/RED: 2
          Attack: Launches out swords
          Just like the Red Lynels, only a bit tougher. They deal the
          same damage whether their swords hit you, or they hit you
          themselves.

      14. ZOLA
          Difficulty: 3
          Defense: NO RING: +0.5/BLUE: -2/RED: -4
          Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
          Attack: Launches fireballs
          Sea creatures that live in the water. When emerged out of
          water, they will shoot fireballs at you, then go back under.

      15. ROCK
          Difficulty: 2
          Defense: NO RING: +0.5/BLUE: -2/RED: -4
          Offense: WOODEN: 0/WHITE: 0/MAGIC: 0
          Attack: None
          Usually found on Death Mountain, these are boulders that
          come off the mountain, trying to make it difficult to get
          around. You can't kill these things either.

        --------------------- ----- ----- ----- ----- ----- -----
       |         Name        | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
        --------------------- ----- ----- ----- ----- ----- -----
       | Red & Blue Tektike  | Yes | Yes | Yes | Yes | Yes | Yes |
       | Red & Blue Octorok  | Yes | Yes | Yes | Yes | Yes | Yes |
       | Red & Blue Leever   | Yes | Yes | Yes | Yes | Yes | Yes |
       | Peahat              | Yes | Yes | Yes | Yes | Yes | Yes |
       | Red & Blue Moblin   | Yes | Yes | Yes | Yes | Yes | Yes |
       | Armos               | Yes | Yes | Yes | Yes | Yes | Yes |
       | Ghini               | Yes | Yes | Yes | Yes | Yes | Yes |
       | Red & Blue Lynel    | Yes | Yes | Yes | Yes | Yes | Yes |
       | Zola                | Yes | Yes | Yes | Yes | Yes | Yes |
       | Rock                |  No |  No |  No |  No |  No |  No |
        --------------------- ----- ----- ----- ----- ----- -----

       PLAYERS NOTES:
       1. Peahat must come to a complete stop before you attack it.

     ----------------------
 B: |The Underworld Enemies|
     ----------------------

    These are monsters found in the dungoeon levels.

       1. ZOLS
          Difficulty: 1
          Defense: NO RING: +1/BLUE: +0.5/RED: -2
          Offense: WOODEN: 0/WHITE: 1/MAGIC: 1
          Attack: None
          Slimy little creatures that are found in most dungeons. When
          you hit them with the Wooden Sword, they will break apart
          into 2 Gels. You can only kill them completely with the
          White or Magic Sword. They tend to leave some money behind.

       2. GELS
          Difficulty: 1
          Defense: NO RING: +0.5/BLUE: -2/RED: -4
          Offense: WOODEN: 1/WHITE: 1/MAGIC: 1
          Attack: None
          These are what is left behind when slashing at a Zol. They
          move quickly, and can be taken out with either Boomerangs,
          as well as other weapons.

       3. ROPES
          Difficulty: 2
          Defense: NO RING: +0.5/BLUE: -2/RED: -4
          Offense: WOODEN: 1/WHITE: 1/ MAGIC: 1
          Attack: None
          Snakes that travel around. Once a Rope sees you, it will
          charge at you full force. These usually leaves behind tons
          of money.

       4. VIRE
          Difficulty: 2
          Defense: NO RING: +0.5/BLUE: -2/RED: -4
          Offense: WOODEN: 1/WHITE: 1/ MAGIC: 1
          Attack: None
          These are small bats that will fly around the room. The only
          difficult thing about them is trying to kill them.
          Boomerangs works well with these creatures.

       5. KEESE
          Difficulty: 2
          Defense: NO RING: +1/BLUE: +0.5/RED: -2
          Offense: WOODEN: 0/WHITE: 0/MAGIC: 1
          Attack: None
          Big bats that hops around the room. When you hit them with
          the Wooden Sword or White Sword, they will break apart into
          2 Gels. You can only kill them completely with the Magic
          Sword.

       6. STALFOS
          Difficulty: 1
          Defense: NO RING: +0.5/BLUE: -2/RED: -4
          Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
          Attack: None
          Skeletons warriors that usually have money among other
          items.

       7. WALLMASTER
          Difficulty: 2
          Defense: NO RING: +1/BLUE: +0.5/RED: -2
          Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
          Attack: None
          When coming up against a Wallmaster, be careful. Because if
          these things grab you, they will take you back to the
          beginning of the current level you are in. They will appear
          out of the wall you are against.

       8. RED GORIYA
          Difficulty: 3
          Defense: NO RING: +0.5/BLUE: -2/RED: -4
          Offense: WOODEN: 3/WHITE: 2/MAGIC: 1
          Attack: Throws boomerangs
          These are dog-like creatures, that will throw boomerangs at
          you.

       9. BLUE GORIYA
          Difficulty: 3
          Defense: NO RING: +1/BLUE: +0.5/RED: -2
          Offense: WOODEN: 5/WHITE: 3/MAGIC: 2
          Attack: Throws boomerangs
          These are dog-like creatures, that will throw boomerangs at
          you.

      10. RED WIZZROBE
          Difficulty: 5
          Defense: NO RING: +1/BLUE: +0.5/RED: -2
          Offense: WOODEN: 5/WHITE: 3/MAGIC: 1
          Attack: Throws out magic spells
          These are evil magic users that will launch magic blasts at
          you, Red ones will disappear and reappear at random, unlike
          blue ones.

      11. BLUE WIZZROBE
          Difficulty: 5
          Defense: NO RING: +2/BLUE: +1/RED: +0.5
          Offense: WOODEN: 7/WHITE: 5/MAGIC: 3
          Attack: Throws out magic spells
          These are evil magic users that will launch magic blasts at
          you, Red ones will disappear and reappear at random, unlike
          blue ones.

      12. RED DARKNUT
          Difficulty: 4
          Defense: NO RING: +1/BLUE: +0.5/RED: -2
          Offense: WOODEN: 4/WHITE: 2/MAGIC: 1
          Attack: None
          Armored soliders that are found underground. Red ones are
          easier to kill than the blue ones. But nonetheless you can
          only attack them when their back is facing you.

      13. BLUE DARKNUT
          Difficulty: 4
          Defense: NO RING: +2/BLUE: +1/RED: +0.5
          Offense: WOODEN: 8/WHITE: 4/MAGIC: 2
          Attack: None
          Armored soliders that are found underground. Red ones are
          easier to kill than the blue ones. But nonetheless you can
          only attack them when their back is facing you.

      14. POL'S VOICE
          Difficulty: 3
          Defense: NO RING: +2/BLUE: +1/RED: +0.5
          Offense: WOODEN: 10/ WHITE: 5/MAGIC: 3
          Attack: None
          It's hard to say what these are, but they hop around very
          quickly. Using an arrow on them would be easier.

      15. LIKE LIKE
          Difficulty: 2
          Defense: NO RING: +1/BLUE: +0.5/RED: -2
          Offense: WOODEN: 7/WHITE: 5/MAGIC: 3
          Attack: Drains life
          These are a group of snakes merged into some weird looking
          tube like thing. Touching it will take your sheild away and
          will trap you inside (taking your life) until you defeat
          them.

      16. GIBDO
          Difficulty: 3
          Defense: NO RING: +2/BLUE: +1/RED: +0.5
          Offense: WOODEN: 7/ WHITE: 4/MAGIC: 2
          Attack: None
          These are mummys that can be a bit difficult to kill.
          Nothing special about them really.

      17. MOLDRUM
          Difficulty: 2
          Defense: NO RING: 1/BLUE: +0.5/RED: -2
          Offense: WOODEN: 2/WHITE: 1/MAGIC: 1
          Attack: None
          These are a pair of worms that travel in the ground. These
          are real fun to kill. Note these stats are for each fireball
          part of each body.

      18. BUBBLE, RED AND BLUE BUBBLE
          Difficulty: 2
          Defense: NO RING: 0/BLUE: 0/RED: 0
          Offense: WOODEN: 0/WHITE: 0/MAGIC: 0
          Attack: None
          When you see these things, stay away. You can't kill
          Bubbles, and infact they take your sword away. Normal
          Bubbles take them for a short time. Red Bubbles take them
          away permenantly until you touch a Blue Bubble, and Blue
          Bubbles of course, does nothing except what I've described.
          Also, they don't cause damage to you other than what I
          described, but they are a pain in the neck to get around.

      19. STONE STATUES
          Difficulty: 2
          Defense: NO RING: +0.5/BLUE: -2/RED: -4
          Offense: WOODEN: 0/WHITE: 0/MAGIC: 0
          Attack: Launches fireballs
          Found in either corners of a room or in the middle. They
          will spit fireballs at you, but you can't kill them.

      20. SPIKE TRAPS
          Difficulty: 3
          Defense: NO RING: +1/BLUE: +0.5/RED: -2
          Offense: WOODEN: 0/WHITE: 0/MAGIC: 0
          Attack: None
          These are found mostly in corners. Once you are aligned with
          them, they will charge at you, causing major damage, so
          timing is the key when seeing these things. You can't kill
          them either.

        --------------------- ----- ----- ----- ----- ----- -----
       |         Name        | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
        --------------------- ----- ----- ----- ----- ----- -----
       | Zols & Gels         | Yes | Yes | Yes | Yes | Yes | Yes |
       | Rope                | Yes | Yes | Yes | Yes | Yes | Yes |
       | Keese & Vire        | Yes | Yes | Yes | Yes | Yes | Yes |
       | Stalfos             | Yes | Yes | Yes | Yes | Yes | Yes |
       | Wallmaster          | Yes | Yes | Yes | Yes | Yes | Yes |
       | Red & Blue Goriya   | Yes | Yes | Yes | Yes | Yes | Yes |
       | Red & Blue Wizzrobe | Yes | Yes |  No |  No |  No |  No |
       | Red & Blue Darknuts | Yes | Yes |  No | Yes |  No |  No |
       | Pol's Voice         | Yes |  No |  No | Yes |  No | Yes |
       | Like Like           | Yes | Yes | Yes | Yes | Yes | Yes |
       | Gibdo               | Yes | Yes | Yes | Yes | Yes | Yes |
       | Moldrum             | Yes | Yes | Yes | Yes | Yes | Yes |
       | Bubble (Red & Blue) |  No |  No |  No |  No |  No |  No |
       | Stone Statues       |  No |  No |  No |  No |  No |  No |
       | Spike Traps         |  No |  No |  No |  No |  No |  No |
        --------------------- ----- ----- ----- ----- ----- -----

       PLAYERS NOTE:
       1. Vires and Gels can be taken out with the Boomerang.
       2. Zols will break down into Gels until you get the White
          Sword.
       3. Keeses will break down into Vires until you get the Master
          Sword.

     ----------
 C: |The Bosses|
     ----------

    This is a list of all the bosses in the game, and how to beat the
    best way I could describe.

       Name: AQUAMENTIS
       Level: Level 1 and 7 (both quests)
       Difficulty: 2
       Defense: NO RING: +1/BLUE: +0.5/RED: -2
       Offense: WOODEN: 6/WHITE: 3/MAGIC: 2
       Attack: Launches fireballs
       You can use:
        ----- ----- ----- ----- ----- -----
       | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
        ----- ----- ----- ----- ----- -----
       | Yes | Yes |  No | Yes | Yes | Yes |
        ----- ----- ----- ----- ----- -----
       Aquamentis is really simple to take out. Make sure you have
       bought the Magic Sheild first. Simply put, you go up to him and
       slash  at his head about 5 to 7 times, stand right above his
       head. Watch out he throws out fireballs. It's best if you have
       full hearts, that way you can stand from a distance and shoot
       out your sword at him. You can also try using various of items
       like Bombs.

       Name: DODONGO
       Level: Level 2 (both quests)
       Difficulty: 1
       Defense: NO RING: +1/BLUE: +0.5/RED: -2
       Offense: WOODEN: 0/WHITE: 0/MAGIC: 0
          (Note: Must use Bombs)
       Attack: None
       You can use:
        ----- ----- ----- ----- ----- -----
       | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
        ----- ----- ----- ----- ----- -----
       | Yes | Yes |  No |  No |  No |  No |
        ----- ----- ----- ----- ----- -----
       Unlike most creatures you take out, Dodongo must be dealt with
       in a different way. You must make sure you have a lot of Bombs
       for this character (in case you miss). When Dodongo is in your
       path place a bomb so that it will explode and stops him in his
       tracks. Do this twice and he will be defeated. Now here's a
       couple of pointers: After using a bomb he will be paralyzed. If
       his feet moves while being in this state, try to slash him.
       Doing so he will sometimes leave bombs behind. PLAYERS NOTE:
       sometimes he travels in threes.

       Name: MANHANDLA
       Level: Level 3 (both quests)
       Difficulty: 2
       Defense: NO RING: +1/BLUE +0.5/RED: -2
       Offense: WOODEN: 4/WHITE: 2/MAGIC: 1
         (Note: These are the hits for each mouthpiece)
       Attack: Launches fireballs
       You can use:
        ----- ----- ----- ----- ----- -----
       | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
        ----- ----- ----- ----- ----- -----
       | Yes | Yes | Yes | Yes | Yes | Yes |
        ----- ----- ----- ----- ----- -----
       A fast flying flower. Manhandla can be stopped two ways, one is
       by slashing at his mouthpieces, or two is by bombing it. My
       advice is to bomb it, it works better that way, trust me. Keep
       in mind that for each mouthpiece you take away it will get
       faster and faster. Manhandla doesn't travel in any certain
       pattern so don't try following it.

       Name: DIGDOGGER
       Level: Level 4 (both quests)
       Difficulty: 3
       Defense: NO RING: +2/BLUE: +1/RED: +0.5
       Offense: WOODEN: 8/WHITE: 4/MAGIC: 2
         (Note: These are the hits for each smaller piece)
       Attack: Launches fireballs
       You can use:
        ----- ----- ----- ----- ----- -----
       | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
        ----- ----- ----- ----- ----- -----
       | Yes | Yes | Yes | Yes | Yes | Yes |
        ----- ----- ----- ----- ----- -----
       This monster has to be dealt with in two steps. Step One: Use
       the Flute on him, this will cause him to breakdown to a smaller
       shape. Step Two: Go after the smaller pieces and slash away.
       PLAYERS  NOTE: Digdogger sometimes comes in threes after
       breaking him down. Be careful.

       Name: PARTA
       Level: Level 5 (both quests)
       Difficulty: 4
       Defense: NO RING: +2/BLUE: +1/ RED: +0.5
       Offense: WOODEN: 9/WHITE: 6/MAGIC: 3
         (Note: These are the hits for each smaller piece as well)
       Attack: None
       You can use:
        ----- ----- ----- ----- ----- -----
       | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
        ----- ----- ----- ----- ----- -----
       | Yes |  No |  No | Yes |  No | Yes |
        ----- ----- ----- ----- ----- -----
       Parta should be quite familiar by now. It was first introduced
       in Level 9 (both quests) of Legend Of Zelda 1. However this
       time he is an end boss. Parta can be quite the pain to defeat,
       but not too tough. When in the same room with him, you'll see
       Parta surrounded by 8 smaller Parta's spinning aournd it.
       Defeat the small Parta's first, then go after then big one. The
       whole thing travels at a fair pace, and has two forms of
       attacking. One way is that it will travel simply, using the
       smaller Parta's as it's sheild if you will. The other is that
       the smaller Parta's will expand itself making it quite
       difficult to kill any of them. In any event, my advice is to
       stay close, but not too close to Parta and start slashing away
       at it, and don't give up hope. PLAYERS NOTE: You must defeat
       the smaller Parta's before fighting the big one.

       Name: GOHMA
       Level: Level 6 and 8 (both quests)
       Difficulty: 3
       Defense: NO RING: +1/BLUE: +0.5/RED: -2
       Offense: WOODEN: 0/WHITE: 0/MAGIC: 0
         (Note: Must use Arrows)
       Attack: Launches fireballs
       You can use:
        ----- ----- ----- ----- ----- -----
       | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
        ----- ----- ----- ----- ----- -----
       |  No |  No |  No |  No |  No | Yes |
        ----- ----- ----- ----- ----- -----
       This slow moving crab can be bit difficult. Timing is the key.
       You need to have the Bow and Arrow to defeat him, for thats the
       only way to do it. Gohma will move back and forth and up and
       down, opening and closing his eye at random. When his eye opens
       then shoot him with the arrow. There are two types of Gohmas,
       Blue ones and Orange ones. Blue ones take three arrows to be
       killed, unlike the Orange ones which take only one arrow. I
       would suggest waiting till it walks up and down instead of left
       and right, makes it easier to finish him.

       Name: GANON
       Level: Level 9 (both quests)
       Difficulty: 4
       Defense: NO RING: +1/BLUE: +0.5/RED: -2
       Offense: WOODEN: 16/WHITE: 8/ MAGIC: 4
       Attack: Launches fireballs
       You can use:
        ----- ----- ----- ----- ----- -----
       | Swd | Bmb | Cnd | Wnd | Mgc | Arw |
        ----- ----- ----- ----- ----- -----
       | Yes |  No |  No |  No |  No | Yes |
        ----- ----- ----- ----- ----- -----
       The end boss of the end of the game. I would say Ganon is my
       favorate End Boss ever, because you got to use your head on
       him. Ganon disappears and shoots you with fireballs. The main
       thing is his fireballs travels in certain pattern. You need to
       follow this pattern so that you will be able to know where he
       is so that you can strike at him. Now for each time you do
       this, his pattern changes. After doing this 3 times he will
       turn blue, when this happens pull out one Silver Arrow and
       shoot him, this will destroy him. Now if you don't have the
       Silver Arrow, you're screwed.

----------------------------------------------------------------------
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
-----------------------------------------------------------------------

           -------------
SECTION 5: |IN CONCLUSION|
           -------------

     --------------
 A: |What's To Come|
     --------------

    I really don't know of whats to come in the next update. I pretty
    much covered everything here. I honestly don't believe in "Final
    Versions" of any walkthrough, mainly because this could be the
    end, but who knows what can be uncovered in the future. As with
    other walkthroughs I will make, this will not have a finale ^_^.

     --------------
 B: |Special Thanks|
     --------------

    Personal Thanks to the following:

       Exo-Squad: for finding and downloading the game so that I could
       play it and because of his confidence and belief that I will
       be very successful at this stuff ^_^.

       EverEagle78: for allowing me to have this game on his PC, and
       the time I could use to make a walkthrough for it ^_^.

    Online Thanks to the following:

       To GameFAQS, which is where I found info on BS Zelda in the
       first place, and for housing the best game tips ever ^_^!

       SephirothX & JWinters: I've never made a walkthrough before, so
       if either of you feel I may of taken any type of info from your
       walkthroughs (which I really hope I didn't), then I am giving
       you full credit on the info in question ^_^.

       Justin Lowe, ChronoStriker1 and Iron Mouse: For e-mailing me
       describing how to get the Power Bracelet without using the
       cheat codes ^_^.

       Iron Mouse: For the location of the Magic Sword and Red Ring
       without using any cheat codes ^_^.

       The Big Hert: For finding the last, I mean 2nd (^_^) Heart
       Container where Level 6 is, as well as giving the specifics on
       how the Clock works ^_^.

       mnb_0000: I was coming up with ways to make stats for the
       enemies, and by pure coincidence I came across this person (on
       the message boards) who was also wanting to do the same thing.
       He made his FAQ, and I made the update to mine. So with that I
       felt I should credit him as well, for the having the same idea
       as I. Keep in mind I had my own notes already, so that no one
       thinks I copied from him ^_^

       MattyXB and his mom: For finding the secret locations of where
       some Fairies may be hidden at ^_^.

       Andy Goth: For the code on how to adjust the clock to your
       liking, via hexidecimal coding ^_^.

       BSZeldaLegends.com: For all sorts of info on BS Zelda Map 2 as
       well as other stuff pertaining to the game ^_^.

       And to everyone else who helped made this walkthrough very
       possible. Thanks for sending in all your supportive emails.
       It is through that, that has made my walkthrough even better
       than before ^_^.

     --------------
 C: |The Disclaimer|
     --------------

    While being a huge fan of Super Mario Brothers, another series
    caught my attention and that is Legend Of Zelda. However my
    interest in the Zelda series ended after Zelda 64: Ocarina Of Time
    was released. I heard about BS Zelda rom GameFAQS (while looking
    at walkthroughs for various games), and was curious. Then a friend
    of mine was able to find it and download it for me. I played it,
    and beat it in a week. Then I decided to make a walkthrough for
    the game, since it's so easy to play through. Although this is an
    update, this is my first walkthrough I've made, preferably for
    GameFAQS. As it's been known, I am capable of making more, and as
    such I am making more. I made this walkthrough the best way I can
    and I hope it helps out in every way possible. Now here comes the
    important stuff you need to read.

    Ok, I'll make this quick and simple. This walkthrough is my work.
    I've made this walkthrough, describing the game the best possible
    way I can. You can use whatever info you want, so long as you give
    me credit and don't alter anything. All you have to do is email me
    at [email protected] if you're gonna do anything with
    this walkthrough. And to show that I'm not a complete selfish
    bastard, if you have something you wanna add, email me and I will
    give you full credit ^_^. This walkthrough, like many others are
    intended for GameFAQs ONLY. You want it on your site, well you
    better start emailing me. Failure to comply with this, and I will
    be mad, among other things.

    Email me at [email protected]
    Copyright (C) December 7th, 2004 & May 10th, 2007
    Mike Leatherwood AKA StarFighters76
    BS Zelda and Legend Of Zelda copyright (C) 1986 Nintendo