__ __ __ ___ __ ___ ___ __
|. \ / / | | | \ | | \ /\ /\ /\ | \ | / \
| / \__ \__ | | |___/ |__ |___/ | | | | | |___/ | | |
| _ \ \ \ | | | | | \ | | | |--| | \ | | |
|___/ ___/ ___/ \__/ | |__ | \ | | | | | | \ | \__/
_ _ ____ __
| | | | / ___| / \
| | | | | (__ / /\ \
| | | | \__ \ | |__| |
| | | | \ \ | __ |
| \/ | ___/ / | | | |
\____/ |____/ |_| |_|
___
/ |
/_/| |
| |
| |
| |
_| |_
|_____|
THE OFFICIAL VinnyVideo FAQ/WALKTHROUGH
===============================================================================
Table of Contents
===============================================================================
[INTRO] Introduction
[WALKT] Walkthrough
[ENEMY] Enemy List
[QUEST] Frequently Asked Questions
[VERSN] Version History
[COPYR] Copyright
[CONTC] Contact Information
Navigation tip: Press Ctrl and F to bring down a search bar. Then type in the
name of the section you're looking for - like [CONTC] for the Contact
Information.
===============================================================================
Introduction [INTRO]
===============================================================================
It's-a me, Mario! A Super Mario game without a walkthrough is like a
presidential campaign without promises to eradicate poverty, war, terrorism,
crime, disease, and inequality. BS Super Mario USA 1 is one of the very few
Mario games that don't have walkthroughs on GameFAQs. The reason for this is
the game's obscurity. BS Super Mario USA 1 was made for a special attachment
for the Super NES - the Bandai Satellaview. The Bandai Satellaview (often BS
for short) was released in 1995 - but only in Japan. For a monthly fee, you
could use this peripheral to connect to a special TV station via satellite,
where you could download special games and watch special Nintendo-related
programming. Because of this, emulation is almost certainly the only way you
can play this game today (and not all emulators will run this game properly).
The four BS Super Mario USA titles are all based on the Super Mario All-Stars
version of Super Mario Bros. 2 (Super Mario USA is the Japanese name for SMB
2). However, there are some differences. Most noticeably, each BS Super Mario
USA game includes just one world - in this game, World 1 (the others are SM USA
2/World 2, SM USA 3/World 4, and SM USA 4/World 5). Another is that you can
only play using Mario. The inability to use Luigi and the Princess makes
certain spots harder. Also, the game keeps track of points and adds 10
collectible Mario Statues, which makes the game a little more like Super Mario
Advance 1. A Level Select screen allows you to play any level you've completed,
there's no save function, and the Slot Machine is gone. Lastly, there doesn't
seem to be any music (only sound effects). Otherwise, the levels are identical
to the All-Stars version.
Note: All of my guides for the BS Super Mario USA games are fully self-
contained, increasing redundancy but greatly increasing clarity and ease of
use. This guide only contains information pertaining to BS Super Mario USA 1.
===============================================================================
Walkthrough [WALKT]
===============================================================================
************************************* 1-1 *************************************
The level begins with Mario in free fall. Don't touch the Control Pad until you
land on the Mario Statue. Pick it up! These statues, which can only be
collected once, fully refill your energy and give you a 1-Up. From here, just
keep falling until you reach a door. Press Up to enter it.
This is the main part of the level. Pull up the sprouts and use the vegetables
to defeat the petty enemies ahead, or just jump over the baddies. Climb the
vine and pull the rightmost sprout to find a Magic Potion. Drop it and a door
will appear. Enter it to reach Subspace. Quickly grab the energy-boosting
Mushroom (which lasts only for this level) and pull the sprouts before you
return to the real world. Jump down from the hill and head right. Grab the POW
Block and drop it to eliminate all the enemies on the ground. Bounce up the
hill and use the sprouts if you want to beat the Shy-Guys and other meager
meanies. The next part is relatively tricky: Logs are continually falling down
the waterfall. Jump across the logs to cross the gap. From here, jump to the
platform with the sprout near the POW Block. Pull the sprout for a 1-Up. Keep
going right, jumping the Shy-Guys and Tweeters, until you come to a door. Enter
it.
Jump the Ninji and climb the vine to the next room. Go right and enter the
door. You're back outside, but you're on a higher level. Pull the nearest
sprout for a Magic Potion. If you want a Mushroom, drop it to the right where
all the sprouts are. If you'd prefer a Mario Statue, head left, jump across the
waterfall, and drop the potion near the palm tree. Enter Subspace for a Mario
Statue and coins. Of course, you can use the door to reset the potion, allowing
you to get both. Now return to the door you recently exited. You have a choice
here. Go right and climb the vine to enter a fun part of the level that really
doesn't have any goodies. If you do that, you'll miss the final Mario Statue. I
won't cover this section in my guide. Instead, return to the cave by entering
the door.
Head left and jump across the waterfall. Jump up the steps and throw the blue
Shy-Guy into the gap below the ladder. Pick up one of the sprouts for a bomb.
Wait a few seconds. When the bomb flashes a couple of times, drop it and it
should destroy the wall blocking your progress. If you succeed, enter the
nearest door.
Squat jump onto the nearby ledge and nab the final Mario Statue. Then jump up
the stairs, over the top of the screen, and left to Birdo, the boss. When she
spits an egg at you, jump on the egg, pick it up, and throw it back at Birdo.
Repeat thrice to win a special crystal. Pick it up to open the Masked Gate.
Head right and enter it, concluding the level.
Mario Statue Summary:
1. When you start the level, fall straight down until you land on a Mario
Statue.
2. After you exit the cave, pull the sprout on the far left and carry the
potion to the left. Jump across the waterfall and drop the potion near the palm
tree. Enter the door to Subspace and collect your second Mario Statue.
3. In the second room of the cave section, jump left over the gap. Use a bomb
to destroy the flimsy wall. Open the door and squat jump to the Mario Statue.
************************************* 1-2 *************************************
The level begins with a rare enemy - Pidgit. Stand on the highest hill and wait
for this magic carpet-riding bird to swoop down at you. When it does, jump on
it and throw Pidgit away. Now you can ride the carpet by using the Control Pad,
but hurry - it'll disappear soon. Fly right across the gap, avoiding the yellow
Beezos that will try to slam into you. When you reach solid ground, pick up the
left sprout to find a potion. Take it near the palm trees and enter Subspace,
where you'll find a Mushroom. Back in the real world, press Down while standing
on the left-hand jar to go inside, wherein is a 1-Up and a Mario Statue. Then
exit and enter the jar next to it, which has a key inside. This key opens a
nearby locked door. However, if you hold it for too long, you'll be attacked by
a masked enemy called Phanto. Because of that, you should put the key down if
Phanto comes too close. Take the key out of the jar and open the locked door
while holding it. After unlocking the door, return to the jar where you found
the key. You'll find a Mario Statue in the spot the key used to be. At this
point, you CAN enter the door, where you'll face a tricky stretch full of
Snifits and bombs. It's much easier, though, to do this: Pick up a Ninji and
throw it near the door. Stand on it and begin a squat jump. When the Ninji
reaches its apex, make your jump. If done properly, you'll land on the high
ledge. Watch out for the gray Snifit, though. Pull the sprout for a Magic
Potion and drop it near the Snifit. You'll find the third Mario Statue in
Subspace. From here, keep going right until you reach the door leading to
Birdo. Use the same strategies as in 1-1 - pick up Birdo's eggs and throw them
back at her. After three hits, pick up the crystal and enter the Masked Gate.
Mario Statue Summary:
1. Inside the first jar.
2. After you unlock the door, return to the jar where the key used to be. A
Mario Statue will be in the location where the key had been.
3. On the high ledge with the gray Snifit, use the nearby Magic Potion to enter
Subspace, where you'll find the last Mario Statue of 1-2.
************************************* 1-3 *************************************
At the start, jump on the Masked Gate and bounce across the ledges, collecting
the cherries while avoiding the Snifits. When you reach a pair of sprouts, pull
the one on the right to obtain a potion. Drop it there and enter Subspace for a
Mushroom. Alternatively, carry the potion to the first hill in the level. If
this is your Subspace entry point, you'll earn a Mario Statue. Anyway, from
where you found the potion, just keep jumping across the platforms and logs
until you find a couple of sprouts on the ground near a blue Shy-Guy. Pick the
left sprout for a Magic Potion. Take it left and past the logs. Use another log
to reach the high hill. That's where you should drop the potion. There's a
Mushroom in Subspace. Make your way back right and grab a vegetable from the
sprouts. Use it to attack the army of Ninjis and Tweeters rushing your way.
Then enter the door to the next part of the level.
Climb the chain up to the blue Shy-Guy. Pick up a Mushroom Block and drop it on
the ledge near you. Squat on the Mushroom Block and jump onto the high
platform, avoiding the Spark. Make your way up the platforms or chains (either
is OK) and you'll come to a trio of platforms guarded by Sparks. Squat jump
onto the lower platform when the coast is clear, then enter the door at the
top. Inside, pick up the key and exit the room. Use the same strategies as in
1-2 (although there's no Mario Statue in the Phanto room). Drop down the right
side of the tower until you're near the Mushroom Blocks. Put your key down and
resume falling. Use your key to dispose of the Shy-Guy. When you see the Mario
Statue, put your key down and carefully pick up the statue, avoiding the
Snifit's projectiles. Pick up the key and keep falling down and right, opening
the locked door when you reach the base. Once you unlock the door, return to
the previous room and carefully claim the Mario Statue found between the
spikes. Now climb the chain back up and enter the door.
Keep heading right as you bounce from platform to platform. Use the POW if you
want to beat the Snifits and possibly earn a heart refill; otherwise, keep
heading right, using caution to avoid the Sparks and speed to bypass the
Ninjis. If you get some of the cherries, a Starman will usually appear, making
this section much easier. At the end, grab the crystal and enter the Masked
Gate.
Our opponent here is Mouser. Unfortunately, a rock wall is keeping us from
fighting him. Wait for his bombs to destroy the wall, or use one of the nearby
sprouts, all of which have bombs (a lot like the Gorons' Bomb Flowers in Zelda
games). After the wall is gone, head right and battle Mouser. He's not tough at
all if you know what you're doing. Jump up and grab one of his bombs while it's
in mid-air. Then drop it near him and hope it explodes on him, earning a hit.
It's easiest if you drop the bomb in the same place where he threw it from;
you'll always score a hit if you follow this plan. Three hits will defeat him,
earning you the final Mario Statue of World 1 and opening the level exit.
Mario Statue Summary:
1. Carry the first Magic Potion leftwards and drop it on the high platform.
Enter Subspace for the first Mario Statue.
2. It's in plain sight in the bottom half of the tower section, although it's
guarded by a Snifit. You may find it easier to get this Mario Statue before you
get the key.
3. Also in plain sight, this one is found at the very bottom of the tower.
After you use your key, carefully drop down to get it, avoiding the spikes.
4. Defeat Mouser.
************************************* Wart ************************************
To fight Wart, find any place with a jar and drop a Magic Potion near it
(there's a jar right next to the first potion in 1-2). In Subspace, press Down
on the Control Pad while standing on the jar to enter Wart's room. You can do
this at any time; it's not necessary to have completed all three levels or to
have found all 10 Mario Statues. In the regular Super Mario Bros. 2, Wart was
the final boss. He's really not all that tough. When the vegetable-making
machine shoots out a vegetable, throw it into Wart's mouth just before he
starts spitting the bubbles. These bubbles aren't too difficult to avoid. Six
vegetables in Wart's mouth will end the fight. Enter the door that appears to
return to the Level Select screen.
===============================================================================
Enemy List [ENEMY]
===============================================================================
Note: I don't include Super Mario Bros. 2 enemies that don't appear in this
world. I refer to Shy-Guys by their Super NES colors (they had different colors
in the old NES version).
Beezo (Yellow)
Found: 1-2
Beezo swoops down from the sky, trying to poke a plumber with his sharp
trident. However, jumping on them can occasionally help you to reach higher
ground.
Birdo
Found: 1-1, 1-2
Birdo is the boss of most worlds in Super Mario Bros. 2. She isn't too tough
to beat - pick up one of the eggs she spits at you and throw it back at her.
Tougher red and green Birdos appear later in the game. Remember: Birdo is not
Ostro, as the credits mistakenly say. She is also not a guy who thinks he's a
girl, as some of the first strategy guides stated.
Hoopster
Found: 1-1
Some vines are patrolled by Hoopsters, who keep climbing and going back down.
These beetle-like enemies aren't usually too dangerous, especially in World 1.
Mouser
Found: 1-3
This shades-wearing rodent is the boss of World 1. He thinks a bevy of
explosives will deter Mario, but our plumber is smart enough to know that
Mouser can't handle explosions himself.
Ninji (1)
Found: 1-2, 1-3
This more aggressive form of Ninji is one of the fastest enemies in the game.
He'll try to jump at you, but it's not too tough to go over (or sometimes
under) this guy.
Ninji (2)
Found: 1-1, 1-2
This kind of Ninji (Ninji-2) just jumps up and down. He's not too difficult to
deal with, but Ninji can be annoying in digging areas.
Phanto
Found: 1-2, 1-3
Phanto guards the keys found in special chambers. When you pick up the key,
Phanto will soon appear and try to attack you.
Pidgit
Found: 1-2
One of the rarer enemies in the game, Pidgit rides a magic carpet and
occasionally swoops down at you. That's your cue to jump on, hijack Pidgit, and
use the carpet yourself. But be quick - the carpet disappears after a short
while.
Shy-Guy (Blue)
Found: 1-1, 1-3
This weak enemy walks back and forth along ledges like a sentry. It's slow and
not particularly dangerous. You might want to pick it up and toss it at some
other bad guy.
Shy-Guy (Red)
Found: 1-1, 1-2, 1-3
The braver red Shy-Guys charge straight forward, but they too are easy to deal
with.
Snifit (Blue)
Found: 1-2, 1-3
This form of Snifit walks back and forth along ledges, occasionally spitting a
bullet at Mario.
Snifit (Gray)
Found: 1-2, 1-3
Shy-Guy's more violent relative spits bullets at you, jumping periodically. You
can still pick up Snifits and throw them at enemies.
Spark
Found: 1-3
This enemy circles around platforms and will give you a shock if you touch it!
Trouter
Found: 1-3
This fish flies out of certain bodies of water, but Trouter is one of the least
dangerous enemies in the game.
Tweeter
Found: 1-1, 1-2, 1-3
These bird-like enemies are essentially bouncing Shy-Guys.
===============================================================================
Frequently Asked Questions [QUEST]
===============================================================================
Q: What are the controls for the game?
A: As with most Mario games, the controls are easy, fun, and intuitive:
Move: Control Pad Left/Right
Jump: B or A
Accelerate: Y or X
Enter doors/climb vines and ladders: Control Pad Up
Enter jars/descend vines and ladders: Control Pad Down
Pause game: START
Hold Down on the Control Pad to charge up your Squat Jump. When Mario starts to
flash, you'll be able to jump higher than usual.
At the start of the game, you can press SELECT to change from control Type A to
Type B. The only difference with Type B is that the A button is the only jump
Button (B is used for running in Type B).
Note that on the pause menu, selecting the first option resumes the game, while
the second option returns you to the Level Select screen.
Q: How do I know which Mario Statues I've collected?
A: Press the SELECT button on the Level Select screen to view your statues and
statistics. You can also press START to view your score and statues (the O's
are statues you've found; the X's haven't been collected yet). The statues are
displayed in the order they appear in the level; for example, if 1 and 3 are
filled in, you know that you missed the second statue of the specified level.
Q: Do I lose my points and collected Mario Statues if I run out of lives?
A: No.
Q: What do those icons that appear on the upper-right corner of the screen
mean?
A: I'm really not sure. They may have meant something if you had played on a
real Bandai Satellaview in Japan.
===============================================================================
Version History [VERSN]
===============================================================================
Date | Version | Size |
--------|---------|------|-----------------------------------------------------
5-20-08 | 1.0 | 23KB | Began AND finished guide.
===============================================================================
Copyright [COPYR]
===============================================================================
(c) 2008 Vinny Hamilton. All rights reserved.
All trademarks mentioned in this guide are copyrights of their respective
holders.
You can print this guide out for your personal use.
You can download this guide to your computer for your personal use.
You can translate this guide into a foreign language (British, Southern,
Australian, and New Yorker are not considered foreign languages) and post the
translation on your Web site as long as you ask permission first.
You can post this guide on your Web site as long as you give proper credit AND
you don't change a single letter, number, or symbol (not even a tilde).
Remember that the latest version will always be available at GameFAQs.com, but
don't count on there being frequent (if any) updates.
You can't post this guide on your Web site and then say you wrote the guide
yourself.
You can't post this guide on Web sites that contain (or have links to sites
that contain) explicit depictions of naked humans (also known as pornography),
racism, or flattery of totalitarian regimes.
You can't post this guide on your Web site if you're going to change anything
in this guide that took me so many hours to write.
If you don't comply with these guidelines, your hard drive will be reformatted
inexplicably and you will suffer from constipation for the rest of your life.
Heed this warning.
===============================================================================
Contact Information [CONTC]
===============================================================================
If you have any questions or comments about this guide, please send an e-mail
to
[email protected]. That's zero-zero-two, by the way. Remember that not
all e-mail messages will be read. Please follow these guidelines:
Do include "Super Mario" in the subject line.
Do send polite suggestions for ways to make this walkthrough better.
Do tell me about any errors or omissions you find.
Do send information about any glitches, tricks, or codes you find.
Do ask any questions you have about BS Super Mario USA 1 gameplay. I will
respond eventually if you follow all of these rules.
Do make a reasonable effort to use decent spelling, grammar, usage,
punctuation, and capitalization so that I can understand what you're trying to
say.
Do use patience. I check my messages quite sporadically.
Do not send spam, pornography, chain letters, "flaming," or anything that
contains profanity or vulgarity. Again, violating this rule will result in
deletion of the message and permanent constipation.
*******************************************************************************
Current list of VinnyVideo guides available on GameFAQs.com and Neoseeker.com:
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F1 ROC II: Race of Champions FAQ/Walkthrough
SimCity 3000 Walkthrough/Strategy Guide
Nigel Mansell's World Championship Racing FAQ/Walkthrough
Kyle Petty's No Fear Racing Strategy Guide/FAQ
Madden NFL '96 (SNES) Strategy Guide/FAQ
Madden NFL '98 (SNES) Strategy Guide/FAQ
Madden NFL '97 (SNES) Strategy Guide/FAQ
ESPN SpeedWorld (SNES) Strategy Guide/FAQ
The Oregon Trail: Fifth Edition (PC) FAQ/Walkthrough
The Legend of Zelda: Ocarina of Time Master Quest Low-Spoiler FAQ/Walkthrough
Off Road Challenge (N64) FAQ/Walkthrough
F-1 World Championship Edition (SNES) FAQ/Walkthrough
Donkey Kong 64 FAQ/Walkthrough
Where in America's Past is Carmen Sandiego FAQ/Walkthrough
Michael Andretti's Indy Car Challenge FAQ/Walkthrough
Mario Open Golf (Japan) FAQ/Walkthrough
Donkey Kong Country 2: Diddy's Kong Quest (SNES) FAQ/Walkthrough
MicroLeague Football 2: The Coach's Challenge Strategy Guide/FAQ
Scooby-Doo: Unmasked! (GBA) FAQ/Walkthrough
All-Star Baseball 2004 Strategy Guide/FAQ
BS Super Mario USA 2 FAQ/Walkthrough
BS Super Mario USA 1 FAQ/Walkthrough
And lastly, a public service message: Fight for and affirm the rights of all
humans, regardless of race, age, or creed! And... Eat plenty of nutritious and
delicious fruits and vegetables (unless you're Wart, of course). No one's going
to read this section, anyway.