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o-------------------o
| TABLE OF CONTENTS |
o-------------------o

   I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNT1
  II. CHARACTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . CHR1
 III. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . . . WLK1

      00) Walkthrough Legend.............................................WLK2
      01) Drogen.........................................................DRG1
      02) World Map - Drogen Area........................................WMP1
      03) Camlon.........................................................CML1
      04) World Map - Camlon Area........................................WMP2
      05) Nanai..........................................................NNA1
      06) Gaia Palace....................................................GPL1
      07) Camlon.........................................................CML2
      08) Winlan.........................................................WNL1
      09) Aura Cave......................................................RCV1
      10) World Map - Romero Area........................................WMP3
      11) Romero.........................................................RMR1
      12) Ramui Woods....................................................RWD1
      13) Karma..........................................................KRM1
      14) Winlan.........................................................WNL2
      15) Karma..........................................................KRM2
      16) Winlan.........................................................WNL3
      17) Tantar/Tuntar..................................................TNT1
      18) World Map - Tuntar Area........................................WMP4
      19) Lament Woods...................................................LMT1
      20) Dark D. Fort...................................................DDF1
      21) Romero.........................................................RMR2
      22) World Map - Karma Area.........................................WMP5
      23) Ease Cave......................................................ESC1
      24) Romero.........................................................RMR3
      25) Agua Tower.....................................................AGT1
      26) World Map - Tuntar Area........................................WMP6
      27) The Giant......................................................TGT1
      28) Tantar.........................................................TNT2
      29) Lake Cave......................................................LKC1
      30) Lake Shrine....................................................LKS1
      31) Tantar.........................................................TNT3
      32) World Map - D. Shrine Area.....................................WMP7
      33) Dragon Shrine..................................................DRS1
      34) Cape Cave......................................................CPC1
      35) Auria..........................................................ARA1
      36) L & D Cave.....................................................LDC1
      37) World Map - Bleak Area.........................................WMP8
      38) Bleak..........................................................BLK1
      39) Desert Cave....................................................DSC1
      40) World Map - Arad Area..........................................WMP9
      41) Arad...........................................................ARD1
      42) Krypt..........................................................KRP1

          OPTIONAL: L & D Cave Revisited.................................LDC2
          OPTIONAL: Winlan Revisited.....................................WNL4
          OPTIONAL: Agua Tower Revisited.................................AGT2

      43) Auria..........................................................ARA2
      44) L & D Tower....................................................LDT1
      45) Auria..........................................................ARA3
      46) Cape Cave......................................................CPC2
      47) Secret Base....................................................SCT1
      48) Dark D. Ship...................................................DDS1
      49) Auria..........................................................ARA4
      50) Dark D. Ship...................................................DDS2
      51) Island.........................................................ISL1
      52) Prima..........................................................PRM1
      53) Gant...........................................................GNT1
      54) Prima..........................................................PRM2
      55) World Map - Hidden Fort Area...................................WMP0

          OPTIONAL: Camlon Revisited.....................................CML3
          OPTIONAL: Agua Tower Revisited.................................AGT3
          OPTIONAL: Gant Revisited.......................................GNT2
          OPTIONAL: Krypt Revisited......................................KRP2

      56) Hidden Fort....................................................HDF1
      57) Gant...........................................................GNT3
      58) W-Man Home.....................................................WMH1
      59) Grimfowl Woods.................................................GMF1
      60) Nabal..........................................................NBL1
      61) Prima..........................................................PRM3

          OPTIONAL: Nabal Revisited......................................NBL2

      62) Wisdon.........................................................WSD1
      63) Sea Volcano....................................................SVL1
      64) Prima..........................................................PRM4

          OPTIONAL: Tunlan...............................................TNL1
          OPTIONAL: World Map - Tantar Area..............................WMPA
          OPTIONAL: World Map - Arad Area................................WMPB
          OPTIONAL: World Map - Romero Area..............................WMPC
          OPTIONAL: Dragon Shrine #2.....................................DRS2

      65) Gust...........................................................GST1
      66) Lab............................................................LLB1
      67) Mouse Hole.....................................................MSH1
      68) Lab............................................................LLB2
      69) Frog Cave......................................................FRG1
      70) Gust...........................................................GST2
      71) World Map - Gramor Area........................................WMPD
      72) Gramor.........................................................GRM1
      73) Tunlan.........................................................TNL2
      74) Gust...........................................................GST3
      75) Tunlan.........................................................TNL3
      76) Gramor.........................................................GRM2
      77) Dream Town.....................................................DRM1
      78) World Map - Dream Town Area....................................WMPE
      79) Devil Tower....................................................DVL1
      80) Dream Town.....................................................DRM2
      81) Wilderness.....................................................WLD1
      82) South Cave.....................................................SCV1
      83) Gramor.........................................................GRM3

          OPTIONAL: World Map - Tantar Area..............................WMPF
          OPTIONAL: World Map - Camlon Area..............................WMPG
          OPTIONAL: Bleak................................................BLK2
          OPTIONAL: World Map - Auria Area...............................WMPH
          OPTIONAL: World Map - Gust Area................................WMPI

      84) Winter Cave....................................................WNT1
      85) World Map - Spring Area........................................WMPJ
      86) Spring.........................................................SPR1
      87) Spyre..........................................................SYR1
      88) Mare Town......................................................MRT1
      89) Mare Tower.....................................................MTW1
      90) Spring.........................................................SPR2
      91) World Map - Carmen Area........................................WMPK
      92) Carmen.........................................................CRM1

          OPTIONAL: World Map - Carmen Area..............................WMPL

      93) Tock...........................................................TCK1
      94) Carmen.........................................................CRM2
      95) Tock...........................................................TCK2
      96) Carmen.........................................................CRM3
      97) South Castle...................................................STC1
      98) Tunlan.........................................................TNL4
      99) Carmen.........................................................CRM4
     100) Tunlan.........................................................TNL5

          OPTIONAL: World Map - Tock Area................................WMPM
          OPTIONAL: World Map - Scande Area..............................WMPN
          OPTIONAL: Dragon Temple........................................DRT1
          OPTIONAL: Northern Island......................................NTH1
          OPTIONAL: World Map - Romero Area..............................WMPO
          OPTIONAL: World Map - Gust Area................................WMPP
          OPTIONAL: I-Woman's Home.......................................IWH1
          OPTIONAL: Ease Cave Revisited..................................ESC2

     101) Scande.........................................................SND1
     102) Spring.........................................................SPR3
     103) Gant...........................................................GNT4
     104) Scande.........................................................SND2
     105) Tunlan.........................................................TNL6
     106) Scande.........................................................SND3
     107) Agua Tower.....................................................AGT4
     108) Pagoda.........................................................PGD1
     109) Obelisk........................................................OSK1

      IV. SHOP LIST......................................................SHP1
       V. FREQUENTLY ASKED QUESTIONS.....................................FAQZ
      VI. UPDATES + THANKS...............................................UPDT
     VII. LEGALITY.......................................................LGLT

o-----------------------------------------------------------------------------o
| I. CONTROLS                                                          [CNT1] |
o-----------------------------------------------------------------------------o

             ______----------------------------------______
  LEFT -->  /_____/                                  \_____\  <-- RIGHT
SHOULDER    /           ____________________________         \     SHOULDER
BUTTON    |    _      |                            |         |    BUTTON
          |  _| |_    |                            |         |
D-PAD --> | |_   _|   |    SCREEN DISPLAY HERE     |    (A)  | <-- A BUTTON
          |   |_|     |                            | (B)     | <-- B BUTTON
          |           |                            |         |
 START --> \      O   |____________________________|        /
SELECT -->  \_     O                                      _/
              \__________________________________________/


D-PAD ------> Dictates party's movement
START ------>
SELECT -----> Brings up party menu
A-BUTTON ---> Action button / 'affirmative' on menus
B-BUTTON ---> 'back' on menus
R SHOULDER -> Cycle party leader right (on field, when applicable)
L SHOULDER -> Cycle party leader left (on field, when applicable)

o-----------------------------------------------------------------------------o
| II. CHARACTERS                                                       [CHR1] |
o-----------------------------------------------------------------------------o

ZACK (a.k.a. Ryu from SNES games)
¯¯¯¯
  This sword-wielder hails from the town of Drogen, which gets wrecked by the
  Dark Dragon clan within the first minute of gameplay. His clan has powers
  of the Light Dragon or, rather, did -- they've lost 'em! But, it's his duty
  to defeat Zog, Dark Dragon King, whose wreaking havoc all 'round the world.

  [SKILLS:]

   - SnoDr -------->  7 AP. Transforms into ice-elemental dragon.
   - FlmDr --------> 10 AP. Transforms into fire-elemental dragon.
   - ThrDr --------> 12 AP. Transforms into thunder-elemental dragon.
   - IceDgn -------> 20 AP. Transforms into powerful ice-elemental dragon.
   - FirDgn -------> 27 AP. Transforms into powerful fire-elemental dragon.
   - BltDgn -------> 30 AP. Transforms into powerful thndr-elemental dragon.
   - GldDgn -------> 40 AP. Transforms into powerful zombie-killing dragon.
   - Rudra --------> 50 AP. Transforms into powerful fire-elemental dragon.
   - Agni ---------> 60 AP. Transforms into ultimate dragon
   - Revert -------> 0 AP. Returns to normal (in-battle, while transformed)

   NOTE: Zack can only learn transformations at Dragon Temples/Shrines.
   NOTE: Agni calls for everyone to merge; Karn cannot be fused with anyone!

  [FISHING:]

   This is Zack's unique ability, letting him fish for items on the field.
   Sometimes he gets fish, but the real purpose of this is to get the Dragon
   Relics. If you find an old well or odd dock, fishing off of it may just be
   the key to getting a good piece of equipment. He needs to have a Rod and
   Bait (both items) equipped to his accessory slot to fish.



NINA
¯¯¯¯
   Winged princess of the Winlan Kingdom, she takes it upon herself to go and
   defeat the wizard causing harm in Karma/Romero. Eventually she joins up
   with Zack after he's helped her out. Her specialty is healing magicks, so
   she's always useful in a bind...provided she doesn't get herself killed in
   an instance due to low defense.

   [SKILLS:]

    Lv. ---- Cura1 ---> Recovers HP by 50pts.
    Lv. ---- Fort ----> Briefly ups defense power.
    Lv. ---- Heal ----> Cures any abnormal statuses.
    Lv. 06 - Lk-Up ---> Briefly ups Luck stat.
    Lv. 07 - Atk-Up --> Briefly ups Attack power.
    Lv. 09 - Cura2 ---> Recovers HP by 100pts.
    Lv. 11 - Hold ----> Holds enemy move (paralysis)
    Lv. 12 - Ag-Up ---> Briefly ups agility
    Lv. 13 - Warp ----> Warps to a town (ones party's previously visited)
    Lv. 14 - Zom1 ----> Angel Lv1. Single enemy. (damages undead)
    Lv. 15 - Cura3 ---> Recovers HP by 250pts.
    Lv. 17 - Renew ---> Cures "Stun" State with 1 HP
    Lv. 19 - Idle ----> Slows enemy down (lowers agility?)
    Lv. 21 - Shield --> Lessens damage from magic
    Lv. 23 - Cura4 ---> Fully recovers HP
    Lv. 24 - Zom2 ----> Angel Lv2. Single enemy.
    Lv. 26 - FortX ---> Ups party's defense power
    Lv. 28 - Hush ----> Briefly seals enemy's magic
    Lv. 30 - Dispel --> Prevents an enemy from using magic (one casting)
    Lv. 34 - RegenX --> Revives character in "Stun" state w/ full HP
    Lv. 41 - Wall ----> Reflects magical attacks off ally
    Lv. 46 - ZomX ----> Angel Lv3. All enemies.

   [FLYING:]

    This is Nina's special power. Unfortunately for the player, she doesn't
    gain the ability until very late in the game, after visiting one certain
    time-influencing tower... However, when she does get it, it allows the
    party to land anywhere they'd be able to walk normally, as well as search
    out treasure spots they'd normally be unable to get to.



BO
¯¯
   A member of the Forest Clan who led the army of Tantar to many victories.
   After events in Lament Woods, he joins the party permanently, giving them
   a much-needed edge on the Dark Dragon forces -- great attacking and magic!
   He suffers from a defensive problem, though...

  [SKILLS:]

   Lv. ---- Flare ---> Fire Lv. 1, single enemy
   Lv. ---- Spark ---> Thunder Lv. 1, single enemy
   Lv. ---- Cold ----> Ice Lv. 1, single enemy
   Lv. ---- Fry -----> Thunder Lv. 2, single enemy
   Lv. ---- Flame ---> Fire Lv. 2, single enemy
   Lv. ---- Frost ---> Ice Lv. 2, single enemy
   Lv. ---- Cura1 ---> Recovers HP by 50pts.

  [HUNTING:]

   Bo's special ability uses his bow-and-arrow setups to kill monsters on the
   field. If successful, he can pick up what's left of them -- these items
   are oftentimes of great use, like the W. Ant (heals AP by 100) or the Meat
   dropped by boars (heals all party's HP some). These items can't be sorted
   in the inventory, unfortunately...

  [FOREST-WALKING]

   Bo's got another ability! If you place him in the party lead, he can trek
   through the pines, to places otherwise unaccessible. This is the only way
   to get around early on, particularly near Romero.



KARN
¯¯¯¯
   Karn's a low-down dirty theif from Bleak, who just wants to be the best in
   his trade. He joins after completing the Krypt dungeon, and is a big asset
   in the ways of treasure-hunting with his lockpick and fusion abilities.

  [SKILLS:]

   NOTE: All fusion abilities increase damage/defense in battle.

   Shin ---> Fusion that combines him, Gobi, and Bo. Faster hunting on the
             world map and also forest-walking abilities retained.

   Debo ---> Fusion that combines him, Gobi, and Ox. Only available under the
             water, which makes it pretty dumb once you don't need to travel
             that way any longer. No special abilities...

   Doof ---> Fusion that combines him, Ox, and Bo. Only available on land, so
             it's the exact opposite of Debo. Can still walk through forests.

   Puka ---> Combines him, Gobi, Ox, and Bo. Doesn't retain any abilities but
             Karn's (IIRC). His special ability is opening dragon-crested
             doors on the world map, and having great battle fortitude. >=p

  [LOCKPICKING:]

   Karn's a lockpick master, meaning he can open up any locked gates you find
   in the game (well, almost all of them).

  [TRAP DISARMING]

   Karn's also an adept thief and can smell traps a mile away. This includes
   disarming treasure chests that have nasty after-effects and also trapdoors
   which can cause the party to lose progress.



BLEU
¯¯¯¯
   Bleu, to put it simply, is a bangin' sorceress with the body of a snake.
   Her magickal skills are peerless, and she has quite an arsenal to unleash
   on the unsuspecting enemy hordes. It's all offensive, though; if she had
   white magick, she would definitely be THE best.

  [SKILLS:]

   Lv. ---- Exit ------> Escapes from a dungeon to world map
   Lv. ---- Flare -----> Fire Lv. 1, single enemy
   Lv. ---- Spark -----> Thunder Lv. 1, single enemy
   Lv. ---- Cold ------> Ice Lv. 1, single enemy
   Lv. ---- 3.5 -------> Quake Lv. 1, single enemy
   Lv. ---- Para ------> Stops enemy's time
   Lv. ---- Bomb ------> Explosion Lv. 1, single enemy
   Lv. ---- Sap -------> Absorb an enemy's HP
   Lv. ---- Warp ------> Warp to a previously-visited town
   Lv. ---- Rub -------> Kills an enemy with "Shock!" (works ~50% of time)
   Lv. ---- Flame -----> Fire Lv. 2, single enemy
   Lv. ---- Fry -------> Thunder Lv. 2, single enemy
   Lv. ---- Frost -----> Ice Lv. 2, single enemy
   Lv. ---- 5.5 -------> Quake Lv. 2, single enemy
   Lv. ---- Boom ------> Explosion Lv. 2, single enemy
   Lv. 20 - F.Ball ----> Fire Lv. 3, single enemy
   Lv. 21 - LStorm ----> Thunder Lv. 4, enemy group
   Lv. 22 - Chill -----> Ice Lv. 4, enemy group
   Lv. 23 - Flee ------> Flees from battle
   Lv. 24 - 9.5 -------> Quake Lv. 3, enemy group
   Lv. 25 - Blast -----> Explosion Lv. 3, single enemy
   Lv. 26 - Gale ------> Thunder Lv. 5, enemy group
   Lv. 28 - Ice -------> Ice Lv. 4, enemy group
   Lv. 29 - Char ------> Fire Lv. 5, enemy group
   Lv. 30 - Nova ------> Explosion Lv. 4, enemy group
   Lv. 31 - IceX ------> Ice Lv. 5, enemy group
   Lv. 32 - FireX -----> Ice Lv. 4, enemy group
   Lv. 33 - Drain -----> Absorb enemy's AP
   Lv. 35 - BoltX -----> Thunder Lv. 3, single enemy
   Lv. 37 - NovaX -----> Explosion Lv. 5, single enemy
   Lv. 40 - Comet -----> Meteor Storm, enemy group


GOBI
¯¯¯¯
   Gobi is a thrifty fish-man who used to be a prominent member of the Prima
   Guild. He set up shop in Auria, the town of riches, and eventually tags
   along with the party since he has business elsewhere. Well, he eventually
   ends up as the party's guide and joins them.

  [SKILLS:]

   NOTE: His skills can ONLY be used underwater

   Ebb -----> Attacks all enemy ranks with fish schools
   EbbX ----> Attacks all enemy ranks with fish schools
   Eco -----> Attacks all enemy ranks with fish schools
   EcoX ----> Attacks all enemy ranks with fish schools

  [BIG FISH:]

   After receiving the 'Sphere' item, Gobi will once again be allowed to use
   the Big Fish ability of his clan. This lets him traverse any part of the
   ocean, but is mostly useful for getting to the western part.

OX
¯¯
   Ox is a member of the Gant machinists, a people who mine and overhaul
   machines. He's a really big powerhouse, and his wife was kidnapped when
   the Dark Dragons came to their village. He attempts to get to the Hidden
   Base, but ends up in the underwater town of Prima where he joins Zack in
   his quest to destroy the evil clan.

  [SKILLS:]

   Lv. ---- Cura3 --> Recovers HP by 250pts.
   Lv. ---- Heal ---> Cures any abnormal statuses

  [WALL-BREAKING:]

   He's such a fountainhead of brute strength, that Ox can destroy sections
   of walls that have already been infirmed. This is used a few times in the
   course of the game, but it also helps to get treasures in isolated rooms.

MOGU
¯¯¯¯
   A mole in the village of Gramor, he was put into a deep coma by Mote. The
   party helps him find his "courage" in the dream world and he joins them in
   their quest, partially as thanks and to get back the rest of the town's
   enslaved mole-people.

  [SKILLS:]

   Lv. ---- Dig ---> Escape from battle

  [DIGGING]

   Digging is a mole's specialty, so obviously a mole-person retains that
   tip-top technique. On the world map, Mogu can dig into the dragon marks
   and uncover the areas below, which may have treasure or people. He also
   can use this ability to dig up items on the world map, a skill employed
   once in the lategame (see: Root).

o-----------------------------------------------------------------------------o
| III. WALKTHROUGH                                                     [WLK1] |
o-----------------------------------------------------------------------------o

o---------------------------------------------------------------------------o
| 01 - 02                                                              [03] |
o---------------------------------------------------------------------------o
| 04                                | 05                                    |
o-----------------------------------o---------------------------------------o

 01) Chronological number
 02) Town/dungeon/area name
 03) Cntrl+F listing code
 04) Items
 05) Enemies (when applicable)

o-----------------------------------------------------------------------------o
| 01) Drogen                                                           [DRG1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _         |
|        [_] V. Ptn       [_] 300 GP |
o------------------------------------o

Name your character if you want (default: Zack) and adjust your settings. As
the game begins, Zack will be in a burning house, awoken by an old hag. Open
the burning bureau nearby to get a [V. PTN] (you won't be able to get it
later) and follow the guide downstairs.

The villagers have gathered, now. Talking to the people by the entrance makes
them step aside, and once Zack talks to the middle woman, more townspeople
rush in and say the Dark Dragons are attacking the village.

After some scenes, the old man makes a [300 GP] chest appear nearby. Rob it
of its bounty and exit the building. The only other building contains the
dragon save point. You can heal for free at the old woman in the main house,
too. Get out of town when you're ready to do some cuttin'.

o-----------------------------------------------------------------------------o
| 02) World Map - Drogen Area                                          [WMP1] |
o-----------------------------------------------------------------------------o
| ENEMY: Slime, Bulla, Flea |
'---------------------------'

'Kay, you can battle weak Slimes around these parts, all of which you can
fell in a single hit. They drop Antidotes, too. Bullas take two hits to drop,
however. When your health gets low, don't waste items; go back into town and
heal up. Beware, because Bullas can appear in twos. I suggest kickin' monster
behind until you're around Level 4.

Don't bother with buying any new swords/armors, as you'll get an upgrade in
the very near future. After healing up, make your way north of...

o-----------------------------------------------------------------------------o
| 03) Camlon                                                           [CML1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] 70 GP        [_] 70 GP    |        Creep, Gloom, Beak, P. Bug    |
|        [_] BronzSW      [_] Herb     |--------------------------------------o
|        [_] Gauntlet     [_] Herb     |
|        [_] SuedeCP      [_] Herb     |
|        [_] Visor        [_] Herb     |
|        [_] Antdt        [_] Antdt    |
|        [_] Herb         [_] 150 GP   |
o--------------------------------------o

This place is wrecked as well, and there are no merchants or healing points.
Yeah, kinda backwards. Anyway, there's a major monster infestation in the
castle nearby and no one steps forward to do some cleansing -- heeeeeeere's
Zack! Enter the manse.

         o-------------------o
         | CAMLON CASTLE MAP |              __________
         o-------------------o             |        8 |
                                           |  BOSS  __|
       _______ ______        ___           |       |
----> |     __|  __  |_     |_  | <---.    |__   __|
|      |  __| _| |__| |C|___   | |     |       |E|
|      | |___|C| |1         |  | |     |
|      | |  _____|________  |__| |     |
|      | | | ____________ |__  | |     |
|      | | || 7   |E|    \   | | |     |
|      | | ||_________  6 \__|___|     |       C ~ Clean Water
|      | | |______    |___   |   |     |       = ~ Gate
|      | |______  |       |  |   |<-.  |       1 ~ 70 GP x 2
|      |  \_| | | |       |______|  |  |       2 ~ Herb + BronzSW
|   -> |      | | |                 |  |       3 ~ Gauntlet + Herb
|  |   '------' |_| <-ENTRANCE      |  |       4 ~ Herb + SuedeCP
|  |                                |  |       5 ~ Visor + Herb
|  |    _                           |  |       6 ~ Antdt + HP/AP restore
|  '-> | |_          _ _            |  |       7 ~ Antdt + AP siphon
|      | |4|________|5| | <---------'  |       8 ~ Herb + 150 GP
|      | |=|___  ___|=| |              |       E ~ Entrance to Boss
|      |________________|              |
|                                      |
|    _                                 |   As you can (hopefully) see on the
'-> | |_             _ _               |   map, you start out at the corridor
   | |3|___________|2| | <------------'   marked as the entrance.
   | |=|___     ___|=| |
   |___________________|  If you took the previous advice and didn't buy any
                          equipment upgrades, you might have to hotfoot it
through the serpentine passage and camp out at the healing water spots to get
a few levels. But, as soon as you get to the end of the (one-track) hallway,
you can get the BronzSW (@5) which will be of great aid. The rest of the
corridors are self-explanitory, too, with treasure chests along the way. If
you see a passage, take it -- there isn't any secret items lying in wait at
any dead ends.

Make sure to equip the Visor/Gauntlet/BronzSW as soon as you get them, which
should let you plow through most enemies now. One chest (@6) is a trap, but
heals your HP/MP since there is a boss fight coming up. The other chest in
the west (@7) is an Antidote trap, letting you get the item in exchange for
some AP. Get chest 7 before 6 if you want all the items.

The stairway nearby leads up to the boss.

o------------o----------o---------o---------o------------o
| BOSS: Frog | HP: ~100 | EP: 500 | GP: 350 | ITEM: None |
o------------o----------o---------o---------o------------o

 Zack should be hitting for 19 dmg or thereabouts, so this shouldn't take too
 long if you're about level five or six. Frog hits for 7~9 or so damage but
 is also faster than you (unless you're a high level), so if you need to heal
 it'll have to be done a turn before you actually need to do it -- anticipate
 the enemy and all that. 'Sides the speedy Frog's legs (:p), it's just hack-
 -and-slash, through and through. When you deplete its HP, it "seems alright"
 enough to take one more hit to go down. Such fortitude...

 ---

 Take the two chests nearby (Herb/150 GP) and start chuggin' back towards the
 castle entrance. Yes, you have to walk back. Luckily, the experience from
 the amphibian you just murdered should've pushed you up a level or two; and,
 there aren't enemies anyway.

 As you come out of the castle victorious, the king says that the Dark Dragon
 family must have control of...uh, the Quake Control. The secret palace in
 Nanai should be a conduit to stop 'em. Sorry, no lavish reward for the hero.
 Exit back onto the world map, aiming north again...

 By the way, you can buy an ArmPad (better than SuedeCP) if you want, but
 you'll get a free one comin' up. Having about ten herbs is a good idea for
 the upcoming boss, though.

o-----------------------------------------------------------------------------o
| 04) World Map - Camlon Area                                          [WMP2] |
o-----------------------------------------------------------------------------o
| ENEMY: Slime, Flea, Bulla |
'---------------------------'

Get northbound up the peninsula and you'll eventually loop around by Nanai,
which is clogging up the only passage east. You can only enter it completely
in the nighttime.

o-----------------------------------------------------------------------------o
| 05) Nanai                                                            [NNA1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] S. Ptn       [_] 150 GP   |
|        [_] Herb         [_] 150 GP   |
|        [_] Herb                      |
o--------------------------------------o

Evidently drunk from the night's pillaging, the Dark Dragons are either on
the ground in "passed-out" mode or wary to your presence. You can still
sneak around town, luckily; getting caught just means you're ejected from
town. Go into the inn and search a bureau for a sweet [S. PTN], then leave
again.

Head around the inn to the north and go east, sticking as far south from the
vigilant vigilante as you can. When you get to the water pool, head north
and enter the unguarded house. There's two doses of [150 GP] inside. Exit
again.

'Kay, this time go south from the west edge of the pond and you should be
just out of view of the item shop guard and the other faux-ninja in the
east. From there, you can continue to the structure the pond surrounds or
sneak to the eastern edge and enter the weapon shop. Nothing of interest
except for the LongSD (2250g), which you can't probably buy. You can also
enter the northeasternmost house by cutting along the east side of the pond
and heading east along the north edge of town. There's two [HERB] chests to
be found.

Anywho...when you're ready to continue, enter the palace, unlock the gate,
and head into the subterranean caves...

o-----------------------------------------------------------------------------o
| 06) Gaia Palace                                                      [GPL1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Antdt        [_] 70 GP    |        Beak, P. Bug, Gloom           |
|        [_] F. Stn.      [_] ArmPad   |--------------------------------------o
|        [_] B. Stn.      [_] 650 GP   |                                      |
|        [_] ArmPad       [_] E. Key   |  NOTE: Stairwells omitted on the map |
o--------------------------------------o--------------------------------------o
                                          ___
_  ENTRANCE      ___       ___     ______| 5 |
|3|  _| |_      _|   | <-> |   |___|   4   ___|    _____
| | |     |____| |_  |     |  ____________|       |BOSS |     1 ~ Antdt
| | |_   ________  | |     | |                    |_   _|     2 ~ B. Stn.
| |   | |       | 1| |     | |___   __             _| |_      3 ~ 650 GP
| |   | |       |__| |     |___  | | E| <-------> |     |     4 ~ 70 GP
| |   | |          | |      ___| | |  |___        |_____|     5 ~ ArmPad
| |___| |__________| |     |  ___| |____  |                   6 ~ F. Stn.
|     | |    __ _____|  ___| |________ _| |                   7 ~ Cure
|___|       |__|     | |       | 7____|   |                   E ~ Exit to Boss
|                  2 | | 6     | |     ___|
|____________________| |______________|


Some of the chests are skippable, but the F.Stn./B.Stn. battle items, as well
as the Cure, are definitely worth the detour (the formers are useful in the
upcoming boss fight). As before, this is a one-time-only dungeon, so if you
are a huge perfectionist, hit up all the loot in the caves.

The second large area sends you right to a fancy room; the boss is near the
adjoining control altar.

o--------------o----------o---------o---------o------------o
| BOSS: Knight | HP: ~200 | EP: 700 | GP: 500 | ITEM: None |
o--------------o----------o---------o---------o------------o

 Use the F. Stn. and B. Stn. items and you'll really put a dent in this guy's
 health. By level eight, Zack should have the upper hand in speed, so you can
 act without thinking ahead. That said, Knight uses T.Bolt to do 20 damage to
 you, so use Herbs to rectify the situation. Luckily, T. Bolt isn't a crutch
 the boss uses too much; physical attacks are more likely to come your way.
 When his HP lowers too far, he uses "Recover!" to gain 40 health back. When
 its health is exhausted, the Knight manages to yell and stay in the fight
 for about about 100 more damage (!). It takes three near-fatal encounters for
 ol' rustbucket to give up the ghost.

Once you can move again, inspect the machine for the [E. KEY] and leave via
the teleportation device. You'll escape just in time to see Nanai meet a nice
earthquakey explosion. You end up back at...

o-----------------------------------------------------------------------------o
| 07) Camlon                                                           [CML2] |
o-----------------------------------------------------------------------------o

Nothing to do but listen to the nerdy vassal (Scribe Shanky from Musashi? XD)
talk about going to Winlan. Go back to where Nanai once stood and head east.
If you're finding the enemies annoying, remember that you can use the E. Key
in battle -- it does 30 damage to all enemies...and it's reusable!

Anyway, the path east of Nanai's ruins leads north eventually. Ignore the
cave you see and head into windmill central...

o-----------------------------------------------------------------------------o
| 08) Winlan                                                           [WNL1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] V. Ptn       [_] Herb     |
|        [_] Herb         [_] SuedeSH  |
|        [_] SuedeHT      [_] Antdt    |
|        [_] Herb         [_] Antdt    |
|        [_] Herb                      |
o--------------------------------------o

There's an inn here, although if you want to know a fun fact, you can eat the
fish on the kitchen counter and in some houses to refill HP -- hey, if it
saves you the cash, right? Other things of notice are you can buy Acorns at
the item shop (refill AP) and use the storage facility, which houses your
items/coins for use later on. Can't store the E. Key, though.

In the the eastern house on the main horizontal street, you can search a
bureau for a [V. PTN]. Yum. Go into the castle and talk to the white-robed
woman to cue some scenes; once they've concluded, you'll control Nina, the
princess. Go down the nearby stairs to arrive back on the ground floor.

Take the two [HERB] chests nearby and the four chests in the northwestern
corner of the level. There are two chests in the floor below, too. Talk to
Zack to see him mumble something about a girl in his sleep...kekekeke!

Exit Winlan and go to the cave nearby.

o-----------------------------------------------------------------------------o
| 09) Aura Cave                                                        [RCV1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Cure         [_] 150 GP   |        Gloom, Creep                  |
|        [_] SuedeGN      [_] I. Ore   |--------------------------------------o
|        [_] 70 GP        [_] Herb     |                                      |
|        [_] Herb         [_] B. Stn.  | NOTE: Stairwells omitted from map    |
|        [_] C. Stn.                   |                                      |
o--------------------------------------o--------------------------------------o

As you arrive, the two soldiers accost you...then join your party! If you
haven't done it yet, equip the SuedeSH/HM on Nina. Head north to the stairs,
which takes you down further...

____________________________________________
            ____________                   |
 _         |9_________  | <--> TO EXIT     |
|8|_        ¯         | |                  | Short little area overall. The
| | |<--------------> |_|                  | soldiers are faster than all of
| | |______________                        | the monsters and can take 'em
|_________   ____  |                       | down in a single hit, so utilize
          |7|    | |        1 ~ Cure       | that fact and have them take out
           ¯     | |        2 ~ SuedeGN    | any Glooms that appear. Since
 ________________| |        3 ~ 150 GP     | said monster uses T. Bolt and is
|6  ______ ________|        4 ~ I. Ore     | weak enough to be one-shotted
 ¯||      |4    | 5|        5 ~ 70 GP      | (not by Nina), it's just in your
  ||      |__   ___|        6 ~ Herb       | best interest to do away with'em
  ||         | |  _         7 ~ Herb       | first.
__||_________| |_|3|        8 ~ B. Stn.    |
|ENTER  1 _         |        9 ~ C. Stn.    | And, everything is easy here.
|________| |     2  |                       | Make sure to pick up the SuedeGN
           ¯¯¯¯¯¯¯¯                        | for Nina (equip right away) and
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  also the B/C Stn.s you can find
lying around. The I. Ore is essential later on, so DO NOT MISS GETTING IT. No
boss here, so don't bother wasting healing items if you can help it.

Once you've had your fill of spelunking, you'll come out the other end of the
cave into...

o-----------------------------------------------------------------------------o
| 10) World Map - Romero Area                                          [WMP3] |
o-----------------------------------------------------------------------------o
| ENEMY: Creep, Slime, Flea |
'---------------------------'

Aura Cave's monsters make a repeat appearance here, in stronger form. Nothing
that should send you runnin', though -- you should be faster than them. The
tiny hamlet you're lookin' for is to the west. Finally, peace and quiet.

o-----------------------------------------------------------------------------o
| 11) Romero                                                           [RMR1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] L. Ptn       [_] ProtnB   |
|        [_] Map                       |
o--------------------------------------o

News around here is that the dead have been turned into zombies by a wizard's
dubious potion. Everything seems normal during the daytime, so get the inn's
[L. PTN] and the northeasternmost house's [PROTNB] -- both in bureaus, of
course. In a house directly east of the item shop, there is a hole in the
floor. Drop down into it to find some people living under the floorboards.

An NPC complains that the map is missing. To find it, go over to the jars.
Push (the only possible) one east, then push one north. It seems like Nina
can't push any others, but if you try to push one west, you'll see it go off
the screen -- a miracle of 3D. Push the water barrel away and 'inspect' where
it was placed to find a [MAP].

Exit Romero through the western gate to be on the world map again. If you
wanna try out the new map, press the start button -- the land traversed so
far will be visible. Keep heading west past the lake until the party finds
the forest entrance.

o-----------------------------------------------------------------------------o
| 12) Ramui Woods                                                      [RWD1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Herb         [_] 150 GP   |        Spider, P. Bug, Creep         |
|        [_] Bandage                   |--------------------------------------o
o--------------------------------------o

The Spiders here might not even go down in one turn, so make sure to harness
the E. Key you have. In fact, it's highly recommended, as you can pretty much
get through the entire forest without taking any damage (if you're lucky).

                         N            Anyway, it's just a one-screen dungeon,
       ___________      W+E           so it's not incredibly hard to navigate
      |2          |      S            on its own; it's the annoyingly high
  _    ¯¯¯¯¯¯¯¯|  |                   enemy encounter rate. The map below has
 |4¯¯¯¯¯¯¯¯¯¯¯¯   |                   no trees marked, but should help you
  ¯¯¯¯¯¯¯¯¯¯¯¯¯\  | __________        with the main paths.
  __   ________/  ||          |
_|  |_/          / |          |       At the very end, you'll get spit onto
|E     ________   \ |1         |  _    the world map again, by...
¯|___/   ____ |  | |          |_[ ]__
  ______/    \|  |/ _________________| <- ENTER
 | 3               /
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

1 ~ Herb
2 ~ 150 GP
3 ~ Bandage

o-----------------------------------------------------------------------------o
| 13) Karma                                                            [KRM1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] M. Drop      [_] Herb     |        P. Bug, Spider, Creep, Beak   |
|        [_] Herb         [_] M. Drop  |--------------------------------------o
|        [_] Charm        [_] Charm    |
|        [_] Herb         [_] Cure     | 'Kay, this area is a doozy, so I am
|        [_] Cure                      | unable to draw arrows and stuff for
o--------------------------------------o easier navigation. This time, follow
                                        the letters on the map, representing
   ______________                       stairways you take to the floor right
  /   _______ _  \                      above or below. Also note that only
 /   | D     |J| |                      items shown on maps are listed there;
 | |K|7  **  | | |                      check the walkthrough for the rest.
 | |_|__ **__| | | <---- THIRD FLOOR
 | |G | |¯|8___| |
 | |  |=|  |L    |                     o------------------o
_| |H | |   ¯¯¯¯¯                      | ---- LEGEND ---- |
|6  |____|                              o------------------o
¯¯¯                                    |  =  ~  Morte/a   |
                                       |  #  ~  Heal Ftn  |
        ___________                    |  1  ~  M. Drop   |
       / _________ \                   |  2  ~  Herb      |
      / /_______ _\ \                  |  3  ~  Herb      |
     / _| D     |E| |                  |  4  ~  M. Drop   |
  __| |F| *   * | |||                  |  5  ~  Charm     |
_|  __| |__   __|__||                  |  6  ~  Charm     |
|  _| B| |       |J ||                  |  7  ~  Herb      |
| |4 __| |____   |_ ||                  |  8  ~  Cure      |
| |¯|G___|   ____|C| |                  |  *  ~  Flr Hole  |
\ K|¯| H|____   |  /                   o------------------o
 \ |I|  |     L | /  <--- SECOND FLOOR
  \|____|_______|/

               _______________________
              /   ________________ _  \
             |   /_   __________  |E| |
             | | |B| | F     *  | | | |
             | |___| |__________| |=| |
BASEMENT     | |  __     _    __  |   |   <--- GROUND FLOOR
 _______     | |_|##|___|A|__|##|_| | |
|       |    |  ________   _________| |
|       |    | |   ___  | |   ___   | |
|2  A  3|     \_\ |I  | |_|  |5 C| |1 /
 ¯¯¯¯¯¯¯           ¯¯¯ ENTER  ¯¯¯   ¯¯

On the first floor are two healing fountains, so if you want to camp out and
raise levels, there's the place to do it. Go down the stairway north of the
entrance to the tower and find the two [HERB] chests.

Near the east fountain on 1F is a scythe-wielding creature. Talk to it and...

o-------o---------o---------o---------o------------o
| Morte | HP: ~80 | EP: 364 | GP: 260 | Item: Herb |
o-------o---------o---------o---------o------------o

 This should be a pushover no matter what you do. Use the E. Key and have the
 soldiers attack. It should be dead in three turns, since he starts crying as
 his HP depletes, giving him one last stand. Chances are he'll act first
 in this battle, so plan your healing strategies accordingly.

 Okay, given the complexity of the stairs around here, I'll do a step-by-step
 way to do this.

 01) Take "E" to the second floor.
 02) Take "K" to the third floor.
 03) Arc east and take "L" down to second floor.
 04) Take "D" upstairs, avoiding the floor holes.
 05) There will be four floor holes, as so:

              [] []
              [] []

     Take the NE on in the arrangement, ending up at first floor.

 06) Avoid hole and take stairway "F" to second floor.
 07) Take "G" up to third floor.

 Here, you can find another scythe-wielder blocking your way.

o--------o----------o---------o---------o------------o
| Mortea | HP: ~130 | EP: 336 | GP: 240 | Item: None |
o--------o----------o---------o---------o------------o

 Again, use the E. Key to take down this boss. Same as the Morte fight, 'cept
 she has about 1.5x more health. She can pack a punch, too, dealing about 20
 damage or thereabouts. You'll probably have to have someone healing every
 other round. Like before, Mortea will seem "alright" when her HP's been
 crunched, but ~30 damage should take her down for good.

 When you're done, take the stairway she blocked up to the top of the tower,
 heading west across the bridge. Once you get to the second tower, you'll
 find the kidnapped Romano girls and two stairways. Take the one by the gate
 to find some healing fountains and a dragon lord statue.

 Open the switch inside the gate you just passed to make the girls move out
 of your way, letting you head downstairs. Take the [CURE] you see and keep
 on going.

 ---

 Eventually, you'll find the Wizard in a dimly-lit room who throws Xeon Gas
 on you -- that stuff prevents your powers from working. The guy even has the
 audacity to call everyone a "bird"! Grr...

 Anyway, you fight the wizard twice, each time with you forced to lose. One
 of the soldiers will fly off to get help...

o-----------------------------------------------------------------------------o
| 14) Winlan                                                           [WNL2] |
o-----------------------------------------------------------------------------o

The wounded soldier tells of the princess' fate before dying. Zack is asked
to rescue everyone, and can't refuse. Go into town, buy any supplies you'll
think you need (Herbs/ChainML!), and exit onto the world map. Talk to the
Winlan soldier and he gives you a ride back to...

o-----------------------------------------------------------------------------o
| 15) Karma                                                            [KRM2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _               _            | ENEMY:                               |
|        [_] Foil        [_] Remedy    |       P. Bug, Spider, Creep, Beak,   |
o--------------------------------------|       Zard                           |
                                      o--------------------------------------o

You'll land on the roof of the second tower. Head down, save if you want (not
recommended if you're unsure of your strength), and return to the wizard's
chambers. The accompanying soldier can't go down with you, and leaves the
party.

In the subterranean, gassed-up area, follow to the left side of the area
and get the long-range [FOIL] weapon (and also refill HP/AP). Equip it on
Zack if you want and head toward the north/south passage in the middle of the
area. The wizard bemoans your presence and attacks! Wowee! Zowee!

o--------------o----------o----------o---------o
| BOSS: Wizard | HP: ~200 | EP: 1300 | GP: 910 |
o--------------o----------o----------o---------o

 Use the B. Stn. and C. Stn. items immediately and you can deplete all of his
 HP. Of course, he puffs out his chest and can weather a little more damage,
 but that's what the E. Key is for. Just use that for your major source of
 attack if you don't have the above items, and use Herbs when it slings its
 magic at you. T. Bolt and Blizzard can do around ~20, so if you have to use
 item healing, it'll be attack, heal, attack, heal, etc.

 Following battle, the Wizard dies and you get the [REMEDY]. Afterwards, its
 another flight back to...

o-----------------------------------------------------------------------------o
| 16) Winlan                                                           [WNL3] |
o-----------------------------------------------------------------------------o

Go to the second floor and see speak with Nina at the king's bedside. His
Majesty appears to be in critical condition...until he jumps around the bed
like a kook. Nina will join the party permanently now and you can leave via
the tunnel.

So...uh, where is it? On the first floor, take the stairway into the basement
and talk to the two green guards preventing passage beyond. They'll step
aside and you can cross the bridge. Follow the dirt path until it ends near
the seaside, then continue east to the town rubbing shoulders with the dry
riverbed...

o-----------------------------------------------------------------------------o
| 17) Tantar/Tuntar                                                    [TNT1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] L. Ptn       [_] Charm    |
|        [_] Saw          [_] Herb     |
|        [_] Cure                      |
o--------------------------------------o

Word around these parts is that the Dark Dragons have dammed the river mouth
and the agricultural communities are suffering. Zack and Nina'll have to be
doing somethin' about that, won't they? Before you get your hands dirty, dig
around the inn and chieftain's houses for the bureau items, a [CHARM] and
[L. PTN], respectively.

Once the looting is done, go into the foundry in the southern part of town
and find the blacksmith. Give him the I. Ore you found in Aura Cave (if you
don't have it, go back and get it) and he'll turn it into a [SAW]. You can
leave now.

Oh, and if you go to Tuntar on the other riverbank, you can find the item
shop and an [HERB] bureau in the chieftain's house; the inn has a [CURE]
bureau in the back. The town here also speaks of a...stone robot... Hmm...

o-----------------------------------------------------------------------------o
| 18) World Map - Tuntar Area                                          [WMP4] |
o-----------------------------------------------------------------------------o
| ENEMY: Creep, Gloom, WarHog, Stool, Zombie, Blurb |
'---------------------------------------------------'

Just a note for milking enemies out here. Using the Foil + E. Key really can
clean up enemies around here, the WarHogs in particular -- they leave loads
of EXP/GP to finance your equipment expenditures. M. Drops are on sale in
Tuntar, if you want some.

To continue with the story, go northwest of Tantar until you find a slope to
advance north. You'll come to a grove of trees blocked by a large tree, and
if you have the Saw in your inventory, you'll cut it down. The boughs of the
woods shake as you enter...

o-----------------------------------------------------------------------------o
| 19) Lament Woods                                                     [LMT1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Herb         [_] T. Drop  |        Zombie, Stool, S. Rider,      |
|        [_] Wrist        [_] Life     |        G. Knight                     |
|        [_] T. Drop                   |--------------------------------------o
o--------------------------------------o

Small area, so there's no map. Make note that the S. Rider enemies will be
faster than you and can hit for 10+ damage, so even with a Foil/E.Key combo
you may end up killed. Keep your HP above 25 at all times while here, or at
least until you're faster than them.

The duo starts in the south. Travel north and you should see a chest in the
NW -- [HERB]. Get it and continue north along the western screen boundary,
coming to a [T. DROP] chest. From there head back south, taking the first
eastern path.

Now, the destination is in the upper right-hand corner of the woods, but you
can get a few other chests -- [WRIST], [LIFE], [T. DROP] -- by exploring the
eastern expanses. One is along the northern edge of the wall, and the others
can be found by going south from there, then west along the southern screen
boundary.

When you want to continue, head into the northeastern part of the woods and
enter the weird-shaped bunker...

o-----------------------------------------------------------------------------o
| 20) Dark D. Fort                                                     [DDF1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Life         [_] LongSD   |        WarHog, Zard, Midget, S.Rider |
|        [_] Life         [_] T. Drop  |--------------------------------------o
|        [_] Life2        [_] T. Drop  |
|        [_] Herb         [_] Acorn    |
|        [_] Herb         [_] Herb     |
|        [_] WolfHT       [_] Herb     |
|        [_] T. Drop      [_] Herb     |
o--------------------------------------o

Talk to the guards standing nearby and they'll (surprise!) attack you.

o--------o---------o---------o---------o
| Bowman | HP: ~70 | EP: 338 | GP: 260 | <-- FIGURES ARE TOTAL
o--------o---------o---------o---------o
| Lancer | HP: ~80 |
o--------o---------o

 Basically just use the E. Key and Foil; don't even have to use Atk-Up or
 anything. Should only take two turns to murder these faces, or one if you
 are decently leveled.

 Once the doofuses are dead, walk under the doorway where the bats are and
 you will fall into a basement with four chests: two [LIFE]s, [LONGSD] &
 [T. DROP]. Use the stairs nearby to exit.

 Now, head up the path along the eastern wall (straightforward) until it
 splits north and south. Take the north (south is a trap) and you will come
 upon another set of tweedle-dee/tweedle-dums.

o--------o---------o---------o---------o
| Bowman | HP: ~70 | EP: 338 | GP: 260 | <-- FIGURES ARE TOTAL
o--------o---------o---------o---------o
| Lancer | HP: ~80 |
o--------o---------o

 Same strat as last time: use E. Key and Foil. Shouldn't take more than two
 turns this way, and even yet, the enemies just use basic attacks. Laff.

 With the duo dead, arc south to the four chests: [HERB], [T. DROP], [ACORN],
 and [LIFE2]. Use the down-stairway in the northwest, coming into floor B1
 (as I call it).

 Continue east and take the short north passage, which sends you plummeting
 into a treasure room. Heal up before you take the items, because the SE
 chest deals 50 damage to the party leader (note: can't KO). The [WOLFHT],
 [T. DROP], and twin [HERB]s are your reward, although Bo takes double damage
 while wearing the former.

 Use the tiny stairs back up and take the long path near another [HERB] chest
 -- there's a similar chest in the very SW of the room. In the north, there
 are three Dark Dragons guarding the kidnapped chief. Yipes! Come into battle
 healed before you engage 'em.

o--------o----------o---------o---------o
| Bowman | HP: ~120 | EP: 494 | GP: 390 | <-- FIGURES ARE TOTAL
o--------o----------o---------o---------o
| Lancer | HP: ~90  |
o--------o----------o

 There are two Lancers and a Bowman this time around. Use Atk-Up if you need
 to, but the Foil/E. Key strategy can clear the Lancers in the first round
 with a good probability. They're a bit more powerful than normal, and since
 there are three, they can swamp a character and kill him/her off if you're
 unlucky. But, besides that small likelihood, this should be gravy. Try to
 end the battle fully-healed, since your HP carries over to the next.

 When the chief is returned, he asks if you want him to lead you to the Dark
 Dragons. Giving an affirmative answer will cue a fight with Pog, although
 by repeatedly refusing to tag along, the Pog fight can be skipped entirely
 (and go right to the one after, the General)!

o-----------o----------o----------o---------o
| BOSS: Pog | HP: ~220 | EP: 1684 | GP: 962 |
o-----------o----------o----------o---------o

 What a goofus! This Schizo-wannabe (see: FF7) isn't up to snuff, and can
 only play off your lack of recovery from the previous fight. Cure yourselves
 up if you're in critical condition (attacks can do ~20 dmg) and give Atk-Up
 to Zack, who can wail on the enemy, hopefully for ~50 damage. Use Fort for
 good effect, too, if you have T. Drops to heal the AP with. There really
 should not be any trouble here if you can recover your health. As per usual,
 you have to deal extra damage at the fight's end to really kill the boss,
 but it's only 30~40, easily dealt with the E. Key. Make sure to heal up
 before this fight ends, because you will be fighing ANOTHER boss very, very
 soon.

 A wolven stranger saves your hide and the fake chief reveals himself as the
 Dark Dragon General!

o---------------o----------o----------o---------o
| BOSS: General | HP: ~180 | EP: 1560 | GP: 390 |
o---------------o----------o----------o---------o

 I would say that you should give Fort to Bo, but the General is a complete
 PUSHOVER. Make no mistake: the General is pretty powerful, dealing 20 or so
 to Zack/Nina and 30ish to Bo...but he just doesn't have enough HP to sustain
 any sort of offense. Have Zack attack, Nina use the E. Key and heal if she
 has to, and Bo use a Lv2 spell of his (or cure), and this should be over in
 two rounds.

 Afterwards, the chief leaves to look for a way to stop the rock that's been
 used as a stopper for the river, and Bo joins the party permanently. Equip
 him with the WolfHT, of course. You can leave the fort, now, and also the
 woods. Nothin' else to do here.

 ---

 In Tuntar, the newly-released chief says that the secret of the giant robot
 in the north is found in Agua. Since there aren't any ways to go near the
 twin cities, it's time to revisit Romero. If you position Bo in the party
 leader position (L/R shoulder buttons), you can walk through forests and
 use the shortcut to...

o-----------------------------------------------------------------------------o
| 21) Romero                                                           [RMR2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] WtrJr        [_] Herb     |
o--------------------------------------o

Buy ChainML for Bo and a Sown for Nina if you haven't already!

Anywho, after you've talked to Tuntar's chief about Agua (YOU MUST DO THIS),
zombies will start appearing in Romero during the night. Enter the town
during the day and talk to the wild-haired old man in the northeasternmost
house. The geezer says he'll give you information on Agua if you eradicate
the town's zombies.

Walk around the world map until it's night and re-enter. The old woman in the
graveyard doesn't say anything else to you until you've talked to the female
NPC (in old man's NE house, 2F) about Cleansing Water. After that, the hag's
zombie hubby reveals a secret tombstone passage, saying that the cave in the
west has the Cleansing Water. Enter the newly-opened hole and take the [HERB]
and [WTRJR]. Exit town and remember to upgrade equipment!

o-----------------------------------------------------------------------------o
| 22) World Map - Karma Area                                           [WMP5] |
o-----------------------------------------------------------------------------o
| ENEMY: Slime, Creep, Flea, Bulla |
'----------------------------------'

With Bo in the party leader position, you'll be able to walk through forests
easily. South of Karma Tower is an island cave, accessible from the south.

o-----------------------------------------------------------------------------o
| 23) Ease Cave                                                        [ESC1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Herb         [_] Herb     |        Ameblob, G. Knight, Blurb,    |
|        [_] F. Stn.      [_] NiceHT   |        Mage                          |
|        [_] Herb         [_] T. Drop  |--------------------------------------o
|        [_] Apple        [_] BronzHT  |
o--------------------------------------o Like before, the "A" stands for a
                                        pair of interconnected stairs, which
              _________________         would be too hard to draw on the map.
             |  _____________  |
             | |___________  | |
             |  __________6| | |
             | |  _____   _  | |                    o----------------o
             | | |7_A_8| |5| | |                    | --- LEGEND --- |
             | |_________| | | |                    o----------------o
         .-> |_____________| |_| <------------.
         |                                     |      1 ~ Herb
         |    _________             _______    |      2 ~ Herb
         '-> |  _____  |           |A____  |   |      3 ~ NiceHT
             | |___  | |            _____| | <-'      4 ~ F. Stn.
___________  |___  | | |       .-> |_______|          5 ~ Herb
|3 _______  |  ___| | | |       |                      6 ~ T. Drop
| |    _  | | |4____| | |       |                      7 ~ BronzHT
| |___|2| | |_________| |       V                      8 ~ Apple
|___   _| |  ___________|    _______
   | |___| |______         | WATER |
   |_____   _____1|        |_______|     This area isn't too complicated, but
         |_|                           most monsters can still deal enough
        ENTER                        damage (~20dmg with skills) to make it
                                  more than annoying. When you get to the
room marked water, wade into the shallows and press the action button to fill
up the WtrJr. You'll automatically be whisked back to Romero...

o-----------------------------------------------------------------------------o
| 24) Romero                                                           [RMR3] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] Tablet       [_] Herb     |
|        [_] Cure         [_] Antdt    |
|        [_] 900 GP                    |
o--------------------------------------o

Nina sprinkles the H2O on the ground and purifies everything instantly. The
chief also has five chests waiting for you, one of them being the [TABLET]
you will need to get into Agua Tower. The zombies have been laid to rest,
but who will bring back the slain piggies? =(

Upgrade your equips if you haven't already and exit back onto the world map.
With Bo in the lead, head towards the floating tower by the northwest pond.

o-----------------------------------------------------------------------------o
| 25) Agua Tower                                                       [AGT1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Life2        [_] Herb     |        WarHog, S. Rider, Zombie      |
|        [_] Apple        [_] Acorn    |--------------------------------------o
|        [_] SunHT        [_] ThiefCL  |
|        [_] IronSH       [_] Acorn    |
|        [_] Herb         [_] HairBand |
|        [_] Bracelet     [_] KngKey   |
|        [_] SteelBW                   |
o--------------------------------------o

Once you have the Tablet in your possession, walk to the end of the pier and
a character will automatically read the inscription, making the tower sink
down to walkin' level.

         _ <----------------.
________| |_____          ___\____________   TO BOSS
|   ___ _ _ ___  |      __|______________  |     |
|  |3 4|1|*|X X| | .-> |      *|         | |     |
|__   _| |E|-=-| | |   |_|¯¯¯¯¯  _   ____| |     |
 _|___  | |  _| | |       [5]  | | |______|     |
|2|___| | | |  _| |    _____   | |   _____      |
|_____________|   |   |  ___|  |_|  |___  |     |
                  |   | |_____       ___| |     |
                  |   |     6 |     |7    |     |
                  |    ¯¯¯¯¯¯¯       ¯¯¯¯¯      |
--- LEGEND ---    |                        ______________
                  |                      _|__ _________  |
X ~ Wall Chests   '-------------------> | _*_|  _   ___| |
* ~ Locked Gate                         |8|[9] | | |_____|
E ~ Entrance                             ¯     |_|   ____
1 ~ Life2                               |¯|___      |__  |
2 ~ Herb                                |   10|     ___| |
3 ~ Acorn                                ¯¯¯¯¯     |11   |
4 ~ Apple                                           ¯¯¯¯¯
5 ~ SunHT          This area isn't too different from the others you've gone
6 ~ ThiefCL        though, but there are "movement pads" to get around in a
7 ~ IronSH         few areas. Stepping on one sends you in a direction, then
8 ~ Acorn          strands you at a platform. It's pretty simple to move
9 ~ Herb           around, although if you're having trouble:
10 ~ HairBand
11 ~ Bracelet       FLOOR 2: South > North
= ~ Wall Wk. Spot  FLOOR 2: East > East > North

The fourth floor is simple, and a teleport system takes you to a platform with
a glowing, purple globe on it. Heal up, then inspect it to be attacked by...

o------------o----------o----------o---------o
| BOSS: Wisp | HP: ~350 | EP: 1200 | GP: 300 |
o------------o----------o----------o---------o

 You're gypped out of a good fight here. Wisp will either attack someone for
 mediocore damage (~15) or does mediocre damage to everyone (~10). Use normal
 attacks, the Earth Key, and Bo's spells (Fry, in particular) to defeat it.
 Conserve the B/C Stn.s you may have, but feel free to use Atk-Up/Fort. No
 last bit of strength before it dies, either!

Search the pillar after Wisp's gone to get the [KNGKEY]. It doesn't unlock
any of the gates you encountered previously, but it does operate the gigantic
robot north of Tuntar.

############################################################################
Allen Wong writes: There was an item I came across that wasn't in your guide
and was found in Agua Tower on the top level where you get the key from the
Wisp.  It is in a corner hidden inside the fourth of the four pillar
indentations on the right where there is a hidden spot with a SteelBW that I
accidentally came across.  You have to walk into the wall to get to that
invisible chest.  Thought you'd like to add that you your items. (Thanks!)
############################################################################

Nina's Warp spell doesn't work here, so you'll have to put on some walkin'
shoes and make the descent. Warp to Tantar once you're done and get back on
the map.

o-----------------------------------------------------------------------------o
| 26) World Map - Tuntar Area                                          [WMP6] |
o-----------------------------------------------------------------------------o
| ENEMY: Creep, Gloom, WarHog, Stool, Zombie, Blurb |
'---------------------------------------------------'

To find the monolithic robot, head north of Tuntar and go up the first slope
you see by the road. It leads to a cave, but instead of entering it, go east
and follow the mountain range north. At the very northern spot, continue up
the plain until you see a cliff quarry to the east. The robot is there, and
you have to enter from its left leg.

o-----------------------------------------------------------------------------o
| 27) The Giant                                                        [TGT1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] BronzHT      [_] Herb     |        None...?                      |
|        [_] Acorn        [_] Life2    |--------------------------------------o
|        [_] Mrlb1                     |
o--------------------------------------o

After Agua Tower, you're treated with an easily navigable letter. Once out
of the stairwells, go east until you find the two chests, [BRONZHT] and an
[HERB], in an antechamber. Exit east to the next floor.

Here you'll find three goofy Dark Dragon soldiers around a big...uh, heart.
They want to rip your face off, of course.

o-----------o----------o----------o---------o
|  General  | HP: ~150 | EP: 1873 | GP: 650 |
o-----------o----------o----------o---------o
| Lancer x2 | HP: ~70  |
o-----------o----------o

 This should be a no-brainer, what with three incredibly weak idiots putting
 up their dukes. Use the E. Key and Foil to take out the Lancers in the first
 round, then slap the General around in the next (and last) round. General'll
 yell himself a second chance when his HP's depleted, but you know how to
 deal with people who can't use their inside voice. ^___^

Once the goonies are dead, use the key on the heart's panel. To get all the
chests when the teleport pads are on, here's what you do (from heart's room:)

01) Take pad nearest room stairway
02) Take pad at the twisting dead end
03) Take pad against western wall ----------> [ACORN]

Now, get back to step three:

04) Take the other pad here.
05) Take pad in the tiny dead-end nearby ---> [LIFE2] + [MRLB1]

Get back to step five's location:

06) Take the other pad in the room
07) Take the next pad...

...and you should be in the heart of the giant. Use the Key here and Nina'll
command it to take her to the lake. It'll destroy the rock with a laser beam
and you can leave the thing entirely. The stairway exit is thattaway.

o-----------------------------------------------------------------------------o
| 28) Tantar                                                           [TNT2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] Herb         [_] Key      |
|        [_] W. Ptn                    |
o--------------------------------------o

Talk to the chief in the pondside house and he'll suggest finding the forest
clan's sacred Ring. He pushes his chair aside, and if you enter the hole
beneath, you find an [HERB] and the cave's [KEY]. Go to the house's second
floor and open the bureau for an [W. PTN] also.

Once you've healed/saved and have gotten back on the world map, head to the
cave near the robot.

o-----------------------------------------------------------------------------o
| 29) Lake Cave                                                        [LKC1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] W. Ptn                    |
o--------------------------------------o

Another fairly easy map, it's a wonder the Dark Dragon's haven't pillaged
the shrine already. Head north across the wood bridge and veer west, taking
the [W. PTN.] nearby. Exit out the other side and you'll be back on the world
map; take the other cave entrance nearby.

o-----------------------------------------------------------------------------o
| 30) Lake Shrine                                                      [LKS1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] W. Ptn       [_] Life     |        Ameblob, Blurb, Zard, Zombie  |
|        [_] 2000 GP      [_] Life2    |--------------------------------------o
|        [_] Herb         [_] Acorn    |
|        [_] SkySH        [_] Ring     |
o--------------------------------------o

Unlock the gate with the key and venture downstairs. It's a straightforward
walk until you get to a waterfall room. Enter the shallows and jump down the
falls to the south, landing at the foot of the place.

Continue south and get the [LIFE] chest, and if you arc west via the nearby
stair, you can come to another waterlogged platform with a [LIFE2] chest.
You might as well go this way because the northeastern down-stairway leads
to a circular dead-end. So, take the down-stairway in the west.

As you come to the top of the falls, head north along the west wall to get
a [2000 GP] chest. Enter the shallows and stick to the middle, climbing the
platform in the north to get a [HERB]. Finally, break land along the eastern
wall and continue all the way south, to find an [ACORN] chest nearby. Proceed
to get back in the water and jump the falls again.

At the bottom of the falls, climb the layered land platform nearby and reap
the [SKYSH] item (give to Nina). Trek east to the blue-chest platform, which
turns out to house the legendary [RING] item. Taking it sets off the teleport
device nearby and you can make an easy exit. Warp to Tantar and save before
you do anything else.

Oh, and you can equip the Ring as an accessory [Attack +10]!

o-----------------------------------------------------------------------------o
| 31) Tantar                                                           [TNT3] |
o-----------------------------------------------------------------------------o

Enter the chief's house and talk to the Tuntar chief to begin the marriage
ceremony. Afterwards, heal at the inn and leave town. You'll see the next
destination immediately. Buy a BUNCH of Acorns (30g) because you'll be using
AP like crazy very soon.

o-----------------------------------------------------------------------------o
| 31) The Giant                                                        [TGT2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] BronzHT      [_] Herb     |        Blurb, Midget                 |
|        [_] Acorn        [_] Life2    |--------------------------------------o
|        [_] Mrlb1                     |
o--------------------------------------o

Refer to previous section on The Giant -- TGT1 -- for item locations.

'Kay, now you have to make it back to the brain of this behemoth. To do so,
take the following warps (starting at first room with a warp, natch):

01) In heart room, warp nearest the stair
02) Warp farthest from pad you just took
03) Go north. Take NE warp.
04) Take warp in the room with two pillars
05) North to warp

The General's pendin' for a another bendin', but he's hulking out on you...

o---------------o-----------o----------o---------o
| BOSS: Gremlin | HP: ~1100 | EP: 1400 | GP: 800 |
o---------------o-----------o----------o---------o

 Hardest battle up to this point, definitely.

 Immediately start casting Fort with Nina, on Bo, herself, then Zack -- the
 boss has an attack that hits everyone. He also has a weakish attack (~25dmg)
 that is dealt to a single target. Healing is more of a priority here, but as
 long as you can use Fort on everyone, the battle should be tolerable. Bo
 should be a healer or use Fry (T. Bolt clone) which does lots of damage; Zak
 can use the E. Key for an easy thirty damage. Gremlin rarely uses the multi-
 -hit skill twice in a row, so the party should get a healing turn in every
 time. When its HP is depleted, you'll have to inflict an additional 175-ish
 damage before it drops. Remember, if you're really in a bind, use an M. Drop
 or Meat (have Bo kill a boar on world map) -- both are great pick-me-ups if
 the damage is too much for you. Bo's spells come in very handy, and are the
 best method of attack actually, so you may want to have Zack pull item heal
 duties.

After Gremlin's toast, so is the robot -- it falls to the volcano. It even
says "good-bye" to the party (v_v) as it destroys itself. Luckily, the lava
flow from the eruption hardens in the riverbed and you can now continue
south.

o-----------------------------------------------------------------------------o
| 32) World Map - D. Shrine Area                                       [WMP7] |
o-----------------------------------------------------------------------------o
| ENEMY: Tronk, Fungus, S. Rider, Midget |
'----------------------------------------'

The enemies will now kick out some worse status effects, including Silence
and Curse. The small building south of the broken bridge is where you're
headed next, and it's right nearby, thankfully. Buy some Herbs back in town
if you have little or none.

o-----------------------------------------------------------------------------o
| 33) Dragon Shrine                                                    [DGS1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] Melon                     |
o--------------------------------------o

Put Zack in the lead here.

Talk to the priest guy and he'll let Zack continue alone (i.e. party members
do not fight with him). Heal at the pure-water fountain and take the [MELON]
chest on the right side of the room. Talk to the Dragon Lord apparition to
begin a boss battle.

o-------------o----------o---------o---------o
| BOSS: Talon | HP: ~500 | EP: 400 | GP: 190 |
o-------------o----------o---------o---------o

 This is just a back-and-forth battle, with one person taking a shot before
 the next guy takes his. Talon relies on basic attacks (~15dmg), so heal if
 your HP drops below twenty -- he can inflict critical "Slam" hits, too, and
 is faster than you. Zack seems to pull of Cntr attacks a bit easier when he
 is all by his lonesome, though. The boss doesn't pull any sort of tricks at
 the end, either -- he just dies. Using the E. Key expedites this process.

After battle, Zack is bestowed powers to save the world. He'll now have the
SnoDr, FlmDr, and ThrDr elemental spells. Heal up and leave to the world
map.

There's a little part of sidequest you can initiate now. Use Bo to walk in
the forest and find the flowered clearing. Talk to a fairy who asks if you're
there to cut down trees. Leave and go west from the forest to another flower
circle. A man will be stuck there, saying a strange force is keeping him
there. That's all.

Southwest of the forest is a cave entrance, and that's where yer going.

o-----------------------------------------------------------------------------o
| 34) Cape Cave                                                        [CPC1] |
o-----------------------------------------------------------------------------o
| ITEMS:                               | ENEMY:                               |
|        None                          |        Ameblob, Midget, Fly, Shadow, |
o--------------------------------------o--------------------------------------o

Very straighforward for the most part, follow the tunnel until there's a path
split -- one west, one south. The western one's blocked for now, so continue
south to exit. Beware the Shadow enemies here who usually appear in twos and
threes, because they like to throw Curse/Paralyze around.

On the world map, head southeast and south alone the waterside hill to find
the town of...

o-----------------------------------------------------------------------------o
| 35) Auria                                                            [ARA1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _                _                _                |
|        [_] PrisonCL     [_] Life2        [_] 2000 GP      [_] G. Tiara      |
|        [_] Life         [_] 5000 GP      [_] Mrbl1        [_] Cure          |
|        [_] S. Ptn       [_] Cure         [_] Acorn        [_] 20000 GP      |
|        [_] W. Ant       [_] Life         [_] 20000 GP     [_] Antdt         |
|        [_] V. Ptn       [_] 2000 GP      [_] SmartRG      [_] Life          |
|        [_] Mrbl3        [_] L. Ptn       [_] Cure                           |
o-----------------------------------------------------------------------------o

The town guards show their hospitality by immediately kicking your behind in
jail under the pretense of "intruding." In jail, talk to the sleeping man and
he will open the locked gate for you. Yes, the incarcerated man can open the
cell... =/  Check the water fountain in the corner for some [PRISNCL] wear.
You can leave the station after that.

Guards around town will throw you in jail if they see you, but you can still
enter the inn, dragon-lord save shrine, weapon shops, and some residential
houses. Enter the weapon shops (next to jailhouse) and go to the 2nd floor.
Push the dresser on the north wall aside and enter the secret room beyond it.
Shove the pot aside and take the [LIFE2] underneath.

Back in the second-floor barroom, a man has the hiccups. Go downstairs and
buy one vitamin (650g) and he'll reward you with [5000 GP] for the kindness.
Why he didn't buy 'em himself is beyond me. Anyway, time to play Robin Hood
with all the greedy homeowners.

Behind the police station are some mansions with rosary emblems on 'em. The
one right behind the station has a [LIFE] chest and an [S. PTN] in the
bureau near there. Upstairs, rob the bureau of a [CURE] and the chest of a
[W. ANT]. The sleeping "shooop!" guy doesn't even know he's being burgled.
Exit the manse and head to the one east of there.

The first floor has a [LIFE] chest and a [V. PTN] bureau. Upstairs, take
the [2000 GP] bureau and the [MRBL1] chest. Exit the residence and go to the
one right behind it.

Don't open the first-floor chest here -- it's rigged to alarm! The bureau
beside it still gives up a [L. PTN]. Upstairs, raid the [MRLB3] bureau and
the [CURE] chest. Talk to the old man as Nina (he requests it...) and help
fix his aching back -- you get [20000 GP]! Go to the last mansion, now.

The first floor has an [ACORN] chest and a [SMARTRG] chest. Equip it on your
main healer/magic-user. Take the stairs up to the [LIFE] and [ANTDT] finds,
bureau and chest, respectively. The woman here is actually the mother of the
guy who was trapped in the fairy circle by the dragon shrine. If you talked
to him before, she'll want you to help rescue him (warp to Tantar, talk to
fairy in forest, talk to fairy at circle, return to Auria). When you do, you
get [20000 GP] for the trouble.

Head into the northernmost mansion now. Go up to the second floor and raid
the [CURE] and [G. TIARA] chests. There's also a [2000 GP] stash in the NE
bureau. The man on the ground floor (Ross) is in a bit of pickle, but he
won't tell you anything unless you agree to help him. To get him to do that,
talk to the man at the wharf, left of the weapon/item shop.

Once you've struck a bargain to help (in exchange for use of his ship), he'll
say his daughter is stuck in the safe. Sadly, you can't do anything about it
now. You'll have to progress with the storyline, and that requires you to buy
a "G. Bar" -- 65,000 gold. Since there isn't a storage shop, just sell all of
the junk you have and make sure to get the easy 40,000g stated above. Kill
enemies, whatever...just make some cash. The G. Tiara sucks, by the way, but
sells for 10,000g. Buy a Pouch item, too -- it helps in the next town.

Once the gold bar's in your possession, exit onto the world map and steer
east. The cave's nearby.

o-----------------------------------------------------------------------------o
| 36) L & D Cave                                                       [LDC1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Cure         [_] ShellHT  |        Bully, Midget, Fly            |
o--------------------------------------o--------------------------------------o

Talk to the two men here who warn of Bleak's thieves. Enter the stairwell
and enter the maze. Ordinarily, this would be a little annoying, but since
there is only one straightforward way with a few dead ends around, it's very
simple. When you finally get to the eastern wall, take the first left path
to a [SHELLHT] and [CURE] chest duo. Continue south along the eastern wall
to find an up-stairway.

From here, go east. When you get to the north/south split, you can leave at
once to the world map (south), but if you meander north along the path, you
can come back to the first room where the two guys were, and be able to
unlock the gate for easier passage. Whatever you want to do, I guess.

Don't forget about the locked gates here...

o-----------------------------------------------------------------------------o
| 37) World Map - Bleak Area                                           [WMP8] |
o-----------------------------------------------------------------------------o
| ENEMY: Fly, Mage, G. Knight, G. Slime |
'---------------------------------------'

Run-of-the-mill enemies around here, except for the G. Slimes which aren't
too hard to defeat and leave 1000+ EP upon defeat (appear in twos, mostly).
Good place to level up. Anyway, go clockwise around the tower until you're
south of it. The town's there.

o-----------------------------------------------------------------------------o
| 38) Bleak                                                            [BLK1] |
o--------------------------------------o--------------------------------------o
| ITEMS:  _                _           |                                      |
|        [_] 5000 GP      [_] Life2    | NOTE: You need a "G.Bar." to advance |
|        [_] Herb         [_] Herb     | the storyline. Buy it in Auria for   |
|        [_] Icicle       [_] Life     | 65000g. See "ARA1" section for cash  |
|        [_] W. Ant       [_] Herb     | tips.                                |
|        [_] Herb                      |                                      |
o--------------------------------------o--------------------------------------o

Ahh, the joys of thievery. You can stay at the inn for free, but the owner'll
steal 200GP from you if you do...that is, unless you have a Pouch in your
inventory. Take a nap with the Pouch in your inventory to catch the owner
red-handed, and he'll give you [5000 GP] to keep quiet.

Anyway, there's still thieving from the thieves that can be done. Don't buy
into the "fortune teller" -- she'll just dump you in a house and take your
cash. However, in that very same house (the one she stands by) is a barrel
that covers a [LIFE2]. Later on, you can get a powerful item behind the
heavy box, too.

In the NW house behind the shops is a fakey magician. Upstairs in his house
is a set of [HERB] (x2) chests. If you want to see Chun Li of Street Fighter
fame in a cameo, talk to the magician. Answer "yes" twice, "no" twice, then
"yes." Kinda funny.

Anyway, go to the northern house and talk to the old man. He says Karn can
help you open the safe in Auria but he's in the Krypt currently. If you have
the G. Bar, you can trade it for an Icicle to travel in the desert. Unlike
the other offers, this one's legit -- you can't refuse anyway. He also says
there are lots of traps where Karn is... Take the [LIFE] and [W. ANT] pair
of chests upstairs -- and the 2 [HERB]s in the magician's next-door house --
and leave town.

Upgrade your equipment, too! Then, exit town and head west to the visible...

o-----------------------------------------------------------------------------o
| 39) Desert Cave                                                      [DSC1] |
o-----------------------------------------------------------------------------o
| ITEMS:                               | ENEMY:                               |
|        None                          |        Fly, Shadow, Ameblob          |
o--------------------------------------o--------------------------------------o

One-track road, baby! Yes, another easy-peasy "buffer" cave. At the very end
of it, Zack will use the Icicle and "cool air will move in." Exit!

o-----------------------------------------------------------------------------o
| 40) World Map - Arad Area                                            [WMP9] |
o-----------------------------------------------------------------------------o
| ENEMY: Prickle, Scorp, SandClod, Cactus |
'-----------------------------------------'

Almost due south of the Desert Cave is the town of Arad. You should be able
to notify it since there's a house moving around in the sand.

o-----------------------------------------------------------------------------o
| 41) Arad                                                             [ARD1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] Fife         [_]          |
o--------------------------------------o

Nothing really here, although there's an (unmarked) inn NE of where you come
in, and you can stay for free (save point is here, too). Nothing else of
interest here, so enter the orange tent in the north. The mayor says he'll
give you the fife if you destroy the Sand Worm. Agree, and it will become
night.

Go to the goat pen beside the orange tent and the boss fight will cue up
automatically.

o-----------------o-----------o----------o----------o
| BOSS: Sand Worm | HP: ~1200 | EP: 1200 | GP: 1200 |
o-----------------o-----------o----------o----------o

 Not hard at all. Have Zack turn into the Thunder Dragon while Nina uses Fort
 on Bo a few times. Sand Worm only has a single-target attack, which can do
 50+ to our weak friend Bo, but is prefectly tolerable on everyone else. Nina
 can deal out cures while Bo attacks (if you have LongBo) and uses Fry. This
 guy's no Gremlin, that's for sure.

Afterwards, take the [FIFE] from the chest in the mayor's house. Heal up and
leave town. Down at the sandswirlin' moat, walk onto the cement tile and
press the "A" button to make a bridge appear. Enter.

o-----------------------------------------------------------------------------o
| 42) Krypt                                                            [KRP1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Herb         [_] Life     |        Mage, Scorp, E. Chest, Fly,   |
|        [_] DreamRG      [_] Herb     |        WarHog, Midget, G. Slime      |
|        [_] IronSH       [_] Dagger   |--------------------------------------o
|        [_] IcyHT        [_] Cure     |
|        [_] SkullHT      [_] SkullHT  |
|        [_] Antdt        [_] Cure     |
|        [_] Herb         [_] HuntCL   |
o--------------------------------------o

Another mostly simple area. From where you enter, take the snaking path
along the east wall to the exit: a down-stairway. You'll enter a room that
looks like this:

_______________________________________
|  __   __   _____   __   __   __   __  |  There are various chests here but
| |3 | |  | |     | |4 | |  | |5 | |  | |  all are traps, so you'll want to
| |__| |__| |     | |__| |__| |__| |__| |  pick and choose which you get.
|  __   __  |ENTER|  __   __   __   __  |  They are as following:
| |  | |  | |     | |  | |  | |  | |  | |
| |__| |__| |_   _| |__| |__| |__| |__| |  #1 - Herb    - Fire (-50 HP)
|  __ X __   __   __   _____   __   __  |  #2 - Life    - Poison
| |2 | |  | |1 | |  | |  E  | |6 | |  | |  #3 - DreamRG - Fire (-50 HP)
| |__| |__| |__| |__| |  X  | |__| |__| |  #4 - Herb    - Poison
|  __   __   __ X __  |  I  |  __   __  |  #5 - IronSH  - Curse
| |  | |  | |  | |  | |  T  | |  | |  | |  #6 - Dagger  - Dark Mist (-50 AP)
| |__| |__| |__| |__| |_   _| |__| |__| |
|_______________________________________|  The "X"s signify holes in the floor
                                          that drop you into a spacious hole.
To find the exit there without much lame fighting, head due north, then head
due east (appear in same room by #4 platform).

Exiting this room brings you down (eventually) to a large, similar-type one.
The chest you find at the northern platform has [HEADGEAR] but opening it
KILLS a character -- make sure you have a Life on-hand. The platform to the
left with the B. Rang can't be tangled with, for now anyway. Keep going
north and try to get past the eyeless monster on the stairway platform...

o--------------o-----------o----------o----------o
| BOSS: EyeSpy | HP: ~1600 | EP: 2800 | AP: 2800 |
o--------------o-----------o----------o----------o

 Zack should transform into the thunder dragon and attack, Nina's the healer
 and stat-buffer (Fort -> Bo), and Bo can use Fry and be the second healer if
 you need to. Which you won't, because EyeSpy is pretty unconvincing as boss
 material for the most part. When its eyes have been put out, it starts to
 use T. Bolt on everyone (flat 25dmg). Bo can be a healer while Zack wrecks
 EyeSpy's face, too -- just remember to give him an Acorn when he needs it.
 Be happy, because for once, Bo is taking equal damage to his companions. :p

Head upstairs afterwards and find a gaggle of treasure chests: [ICYHT],
[CURE], two [SKULLHT]s, and an [ANTDT]. The SkullHT's wearer takes increased
damage, though. Open the blue chest to trigger a drowning trap...but Karn
saves you! When Karn goes below, do the same and talk to him -- he'll join the
party. His special ability is lockpickin' on caliber with Jill Valentine (:p).
He also disarms traps, so use him anytime you think a trap's about.

After the first two locked doors, you'll come to a third farther north. Go
west to find two chests -- [CURE] and [HERB] -- with traps in 'em. Retreat
back to the gate you passed, lockpick it, and go downstairs again.

Take the first southern exit you see to a [HUNTCL] chest, then backtrack to
the large stairway in the middle of the room. Follow it down to a vast room
with caskets in it. Search all eight chests and you'll discover that the
book Karn's looking for...is the casket itself! You can leave the area now,
although you'll have to walk out. Hope you have some Mrlb3s to spare. =)

Now that you can unlock vault doors and all, you may consider going back to
L & D Cave and a few other places, particularly Agua. I HIGHLY RECOMMEND YOU
DO THIS!!!!!!!!!!!!!!! The destination is still Auria, though.

o-----------------------------------------------------------------------------o
| OPTIONAL: L & D Cave Revisited                                       [LDC2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Dart         [_] G. Bar   |        Bully, Midget, Fly            |
o--------------------------------------o--------------------------------------o

Entering from the Auria side, unlock the first door just to do so and return
west, taking the northern path along until you can get to a locked vault.
Pry it open with Karn and get the [DART] chest. Continue south along the
east wall until you get back to the first vault door you unlocked. Take the
nearby stairway and head east. Remember how you can get back to the initial
room (from Auria) with the gate switch? Head north and come to another gate
to open and this time it's a...[G. BAR]! To Auria!

NOTE: You will actually need another G. Bar soon. This is still optional, but
      it's kinda dumb to gather another 65,000g when you can get the item in
      ten seconds.

o-----------------------------------------------------------------------------o
| OPTIONAL: Winlan Revisited                                           [WNL4] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] Turban       [_] BrokenSD |
|        [_] Life2        [_] Life     |
|        [_] Cure         [_] FlameRP  |
o--------------------------------------o

Enter Winlan Castle and get into the downstairs portion. Proceed to lockpick
the treasury and get the [TURBAN], [BROKENSD], [LIFE2], [LIFE], [CURE], and
[FLAMERP]. Time to revisit...uh, Agua. Yeah, that's it.

o-----------------------------------------------------------------------------o
| OPTIONAL: Agua Tower Revisited                                       [AGT2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY: WarHog, S. Rider, Zombie      |
|        [_] LavaSH       [_] LifeAR   |--------------------------------------o
|        [_] IcyDR                     |
o--------------------------------------o

Unlock the doors until you get up to the boss floor. Go left until you find
another locked door and, beyond it, a movement pad. Use it to go south and
you'll be able to walk out in the fresh air for a brief moment before coming
back inside.

The first chest is a [LAVASH], which is +36 defense at this point in time!
Keep climbing until you come to a watery shrine. Search the left draconic
statue for the mindblowingly strong [LIFEAR] armor, for Zack only. The right
statue has an [ICYDR] dirk for Karn. You can leave now.

o-----------------------------------------------------------------------------o
| 43) Auria                                                            [ARA2] |
o-----------------------------------------------------------------------------o

The guards will arrest you again if you're spotted, and if so, you won't be
able rely on the guy from before...because it seems Karn was incarcerated at
last jailing! Anyway, just a tidbit. Also, Karn can't disarm that trap chest
in the NE mansion...what gives? =/

So, go into Ross' mansion and unlock the two vault doors in the basement
underground. The daughter says her father was planning on giving the LtKey
to the Dark Dragons and how her mother wouldn't have set him straight... Hmm,
wasn't there someone in Bleak who could speak to ghosts, and he was in some
tower...? Warp to Bleak and head to the tower.

o-----------------------------------------------------------------------------o
| 44) L & D Tower                                                      [LDT1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] 2000 GP      [_] B. Stn.  |        Bulla, Chopper, Shadow,       |
|        [_] Life         [_] Life2    |        Fungus                        |
|        [_] Cure         [_] HornHT   |--------------------------------------o
|        [_] Turban       [_] 2000 GP  |
|        [_] DkKey        [_] Mirror   |
o--------------------------------------o

Right off the bat, lockpick your way into the ground-floor room and take the
[2000 GP] chest, then the stairs up. There's an old man here who says he'll
give you his treasure if you defeat the monsters. Climb the stairs nearby to
get on the third floor.

There are two stairways here. Take the left one first to a [B. STN.] and
[LIFE] chest duo. Double-back and take the left stairway. Now on the fourth
floor, take the other stairway just south of where you come in.

Floor #5. Take the stairway in front of you to get to a [LIFE2] chest, then
take the down-stairway in the west to another room with [HERB], [HORNHT], and
[CURE]. Double-back two rooms until you're at the other part of Floor #5; go
south around the corner and head north along the east wall to the sixth-floor
exit.

Two more stairways here. As you arc counterclockwise, take the last (2nd)
stairway you see. You'll eventually arrive on the eighth floor with [TURBAN]
and [2000 GP] chests. Return to the sixth floor and take the stairway you
ignored. This leads up to the seventh floor, and if you take the stairwell
placed right near the entrance, it leads up to the top floor. Inspect the
glowing red-orb stand and...

o-------------o-----------o----------o----------o
| BOSS: Cloud | HP: ~1400 | EP: 5775 | GP: 1443 |
o-------------o-----------o----------o----------o

 Yeah, this guy can really wallop. Burn Out can do 30-40 damage and T. Bolt
 does 40 damage (consistant). Luckily, those are only single-target attacks
 and easily overcome. Have Zack become a thunder dragon, Nina heal Cura1/2,
 and Bo attack with Karn. Like a few other bosses, he dies immediately when
 his HP is depleted.

Afterwards, inspect the pillar to get the [DKKEY], NOT usable in battle...
Return to the old man on the second floor and he'll let you take the [MIRROR]
chest he's been guarding. You'll now find the world map in constant daylight,
which is hilarious. Warp to Auria.

o-----------------------------------------------------------------------------o
| 45) Auria                                                            [ARA3] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] Herb         [_] Herb     |
|        [_] Herb         [_] B. Stn.  |
|        [_] Herb         [_] Dart     |
|        [_] Herb         [_] MetalSH  |
|        [_] F. Stn.      [_] LtKey    |
|        [_] GnPwdr                    |
o--------------------------------------o

Find Ross in his house (dining room) and talk to him. A spectre of his wife
appears and (easily) dissuades him from doing something stupid. It's rather
funny how his wife says "Peace!" before leaving. :p  Talk to Ross, then go
and talk to his daughter, who'll ask for the party's help in stopping the
Dark Dragons. You can't refuse...

She'll move and you can reap the bounty of your fetch quest: [DART],
[B. STN.], [METALSH], and five [HERB]s. That's right, a bunch of crap for
the most part. DIE RICHIES! Once over your initial dismay, start climbing
the mansion tower steps. Get the [F. STN.] chest en route and claim the
[LTKEY] at the top of the tower.

Back in Ross' house, he says you can take anything in his house as payment.
Direct the party down to the docks to set sail on his craft...and see Cap'n
Crunch scared about some Dark Dragons blocking the launch. Time to rumble!

o--------o----------o----------o----------o
| Archer | HP: ~150 | EP: 4370 | GP: 2835 |
o--------o----------o----------o----------o
| Knight | HP: ~500 |
o--------o----------o

 Once again, the Dark Dragons prove to be complete pushovers. Have Zack turn
 into the thunder dragon, Karn attack or use the E. Key, Nina heal, and Bo
 Fry stuff. The Archer sucks, but the Knight can deal +30 damage to a single
 target with his physical attack. Easily remedied, no? The Knight can use a
 T. Bolt spell (~25dmg) when the Archer is gone, though.

Afterwards, the disgraced Dragons call for an attack on the ship and sink 'er
to the bottom. A fish-faced man comes and says their main camp can be reached
by going around the north peninsula. Fishy Face says he'll trade you some
gunpowder in exchange for a gold bar. A lop-sided trade to be sure, but you
have to do it. If you don't have a G. Bar, go back and get the free one in
L & D Cave; if you do, exchange it immediately for [GNPWDR].

The "northern cave," of course, is Cape Cave.

o-----------------------------------------------------------------------------o
| 46) Cape Cave                                                        [CPC2] |
o-----------------------------------------------------------------------------o
| ITEMS:                               | ENEMY:                               |
|        None                          |        Ameblob, Midget, Fly, Shadow, |
o--------------------------------------o--------------------------------------o

Enter the cave from the south and take the west path at the fork. The party
leader will automatically set the explosives and the way into the base is
then open... But, really, what kind of foe is dumb enough to think a few
rock piles will stop anyone?

o-----------------------------------------------------------------------------o
| 47) Secret Base                                                      [SCT1] |
o-----------------------------------------------------------------------------o
| ITEMS:                               | ENEMY:                               |
|        None                          |        None                          |
o--------------------------------------o--------------------------------------o

Continue down through the trees and go west on the path near the hut. Two
blokes show up and attempt to clobber you...

o--------------o----------o----------o----------o
| Spearman x 2 | HP: ~150 | EP: 1500 | GP: 1020 |
o--------------o----------o----------o----------o

 There are regular enemies harder than this mandatory battle. No strat needed
 I would hope.

Continue west alone the path until you spot the majestic galleon of the Dark
Dragons. Get on board, sailor.

o-----------------------------------------------------------------------------o
| 48) Dark D. Ship                                                     [DDS1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] V. Ptn       [_] Acorn    |        None                          |
|        [_] Herb         [_] Acorn    |--------------------------------------o
|        [_] Herb                      |
o--------------------------------------o


A bumbling archer decides to pick a fight with you.

o--------o----------o---------o---------o
| Archer | HP: ~150 | EP: 728 | GP: 234 |
o--------o----------o---------o---------o

 Everyone can attack and kill him. The'nd.

Go belowdecks and another fight ensues.

o----------o----------o----------o---------o
| Archer   | HP: ~150 | EP: 1378 | GP: 676 |
o----------o----------o----------o---------o
| SpearMan | HP: ~XXX |
o----------o----------o

 Just attack 'em. That's about as simplistic as you can get.

Afterwards, take the next stairway up and you'll find a nice human opponent.
...NOT!

o-------------o-----------o----------o----------o
| BOSS: Squid | HP: ~1200 | EP: 7804 | GP: 5463 |
o-------------o-----------o----------o----------o

 You know the drill. Have Zack transform into thunder dragon, Bo attack and
 use Fry, Karn attack and use the E. Key, while Nina heals everyone and stat-
 -buffs. The monster mostly attacks to a single target, but it can do much
 carnage to people with low defense (in a word: Bo). It did 100+ to Bo when I
 did this. It also has a ink-shooter attack to everyone, that does 20-50 dmg,
 depending on who it hits. As long as you keep Fry+T. Dragon Attack+E. Key+
 Cura2 going it's a fairly bland fight.

After the squidlarkin's dead, rob the bureau of a [V. PTN] and take the
stairs down. Take the two [ACORN] and [HERB] chests and leave the ship for
Auria.

o-----------------------------------------------------------------------------o
| 49) Auria                                                            [ARA4] |
o-----------------------------------------------------------------------------o

The weapon shop's back open if you want to get stuffs. Talk to Cap'n Crunch
and you'll all pile onboard the ex-Dark Dragon ship and set sail...

o-----------------------------------------------------------------------------o
| 50) Dark D. Ship                                                     [DDS2] |
o-----------------------------------------------------------------------------o

Of course, nothing ever goes as planned. Dark Dragon maruaders show up and
demand you give them the key (word travels fast!), to which everyone refuses.
Go down with the ship...? Well, some people attack you first.

o------------o----------o----------o---------o
| Archer x 2 | HP: ~150 | EP: 2107 | GP: 910 |
o------------o----------o----------o---------o
|  SpearMan  | HP: ~150 |
o------------o----------o

 Another stall battle, to which the only response is "DIE!". Easy-peasy.

After going belowdecks, three more Archers attack.

o------------o----------o----------o---------o
| Archer x 3 | HP: ~150 | EP: 2185 | GP: 702 |
o------------o----------o----------o---------o

 Yes, these guys are stupid. Being a lackey doesn't require any education...

After getting cornered in the cannonball room...

o------------o----------o----------o---------o
| Archer x 2 | HP: ~150 | EP: 1456 | GP: 468 |
o------------o----------o----------o---------o

 Destroy the meaty targets while healing your party, since the HP figures
 transfer into the next consecutive fight...

o------------o-----------o----------o----------o
| BOSS: Octo | HP: ~1600 | EP: 7218 | GP: 1804 |
o------------o-----------o----------o----------o

 Change Zack into a thunder dragon, have Bo use Fry, Karn attack and use the
 E. Key, and Nina manage the party upkeep. Like before, the octopus monster
 can use a powerful single-target physical attack (counter: Cure2) and a
 medium-damage hit-all, for 30~50 damage. Not really different from the romp
 you did on the last boss.

Gobi helps everyone escape and then uses dynamite to blow everyone up.

GOBI: "If this doesn't work, don't blame me, OK?"
EVERYONE: "You're out of your mind!"

A whirlpool sends everyone to...

o-----------------------------------------------------------------------------o
| 51) Island                                                           [ISL1] |
o-----------------------------------------------------------------------------o
| ITEMS:                               | ENEMY:                               |
|        None                          | Land- Slime, Flea                    |
o--------------------------------------|Water- CactusX, CreonX, DogFish, Fishy|
                                      o--------------------------------------o

Gobi says you need a "Gills" to reach Prima. He'll sell it for ten million
gold pieces; you have to choose "Yes," at which time he takes all your cash
and loans you the rest (rest of what?) You can then control Gobi on the world
map and sea floor, where he'll be by himself...

The monsters underwater are powerful, so use any Mrbl1s you have to walk in
perfect peace. Head west to find the fishy-faces' city of...

o-----------------------------------------------------------------------------o
| 52) Prima                                                            [PRM1] |
o-----------------------------------------------------------------------------o

Lots of shops here, but that's to be expected at a merchant town. One shop
even sells B/C/F. Stn.s, which are always good to have in full supply. Stock
up however you see fit and talk to the guild owner in the ornate-looking
house in the north. He says the town has no Gills for sale, but Gant should.
I don't suggest buying anything here unless you've got a good economy about
yourself. See the shop list for help here.

Exit town. To get to Gant, go south from Prima's and break land on the beach
nearby. Follow the twisting, one-track path to the town in the dead trees...

o-----------------------------------------------------------------------------o
| 53) Gant                                                             [GNT1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] L. Ptn       [_] Goods    |
|        [_] A. Ptn                    |
o--------------------------------------o

Head north up the first stairway and enter the house with a square roof. The
second-floor bureau has an [L. PTN] for you. Continue north to the highest
building and talk to the bearded man there. He'll say the young men in town
have been kidnapped (notice the place was deserted?) and he wants you to haul
some goods back to Prima for him. Accept the offer and take the [GOODS] from
the chest behind him. There's also a secret entrance behind the dresser, as
you can probably see, but there's nothing you can do back there...yet.

Rob the [A. PTN] dresser upstairs before you go back to Prima. You remember
the way, I hope...

o-----------------------------------------------------------------------------o
| 54) Prima                                                            [PRM2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] Gills        [_] 6000 GP  |
o--------------------------------------o

Once you have the "Goods," bring them back to the guild leader in the red-
-colored building in the north. He'll give you the [GILLS] in exchange for
Gobi's hard work. Somehow, there's also a letter saying Gant's been attacked
by the Dark Dragons! Just then, a ghost appears upstairs and Gobi says he'll
get a warrior to defeat it...for 5000 GP. You can decline and raise the cost
up to 6000 GP, which you should do (takes two 'no's).

Leave to the world map and go back and get the party members on the island.
Upgrade your equipment when you get here, now that all allies are present.
When you return to the Prima inn, talk to the Ghost and...BOOM! Fightin'
commences.

o--------------o-----------o----------o----------o
| BOSS: Morteo | HP: ~1400 | EP: 3850 | GP: 3609 |
o--------------o-----------o----------o----------o

 Have Gobi use EbbX, Zack change into a thunder dragon and attack, Nina heal
 and stat-buff, and Karn/Bo use E. Key and Fry, respectively (whoever is in
 your party at the time). Gobi is probably the weakest defensively, so change
 him out if he starts taking too much damage. Morteo has a weak physical cut
 attack, which is very easy to stomach unless you're Gobi/Bo (~50-60dmg). But,
 Cura2 is a great band-aid. Morteo "seems alright" when his HP is depleted,
 and that only signifies that battle's around half over -- he's got a lot of
 HP left.

After Morteo's send packing, the sleeping man nearby wakes up (Ox) and says
he's one of the metal smiths. Everyone vows to help him (how can he breath
underwater?) and Ox will join the party. His specialty is breaking stuff with
a hammer, including walls, and being strong -- you've probably seen a few
things that can crumble or be pushed, ya?

Exit to the world map and travel northwest to the beach landing. Or, do the
following optional things.

o-----------------------------------------------------------------------------o
| OPTIONAL: Camlon Revisited                                           [CML3] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] W. Ptn       [_] Mrlb1    |
|        [_] A. Ptn       [_] DkKiss   |
|        [_] ProtnA                    |
o--------------------------------------o

The town has now been rebuilt and you can rob the up-and-coming citizens of
their trinkets and treasures! All items are in bureaus, by the way.

          ________________
         |                |              1 ~ Mrlb1
         | CAMLON  PALACE |              2 ~ A. Ptn
         |________________|              3 ~ DkKiss
  ______  __             ______  __      4 ~ W. Ptn
 |      ||  |           |  4   ||3 |     5 ~ ProtnA
 |______||__|           |______||__|
  __  ______             __  __  __   To boot, there's also an item shop and
 |  ||1     |           |2 ||  ||  |  storage facility available, too. Inn's
 |__||______|           |__||__||__|  up and running as well!

o-----------------------------------------------------------------------------o
| OPTIONAL: Agua Tower Revisited                                       [AGT3] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] 3000 GP      [_] Life2    |
|        [_] SilverBR     [_] Life     |
o--------------------------------------o

Remember that breakable wall on the second floor? Well, with Ox in the party
lead, he can smash that sucker and let you get the treasures beyond, being:
[3000 GP], [LIFE2], [LIFE], and a [SILVERBR]. That's all.

o-----------------------------------------------------------------------------o
| OPTIONAL: Gant Revisited                                             [GNT2] |
o-----------------------------------------------------------------------------o
| SPELL:                               |
|        Shin                          |
o--------------------------------------o

In the northernmost house, there is a movable bureau, remember? Use Ox to
break the rocks in front of the wizard-looking guy and talk to him with
Karn -- he'll learn the Shin fusion spell!

o-----------------------------------------------------------------------------o
| OPTIONAL: Krypt Revisited                                            [KRP2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] B.Rang                    |
o--------------------------------------o

Remember where you fought EyeSpy and there was a boomerang stuck inside of a
rock, a la Sword and the Stone? Ox can now break that into a hunkajunk, which
lets you claim the [B.RANG] for yourself! It's useless now of course, but it
is as good a time as any.

o-----------------------------------------------------------------------------o
| 55) World Map - Hidden Fort Area                                     [WMP0] |
o-----------------------------------------------------------------------------o
| ENEMY: Chimera, R. Slime, M. Scorp |
'------------------------------------'

The monsters have had some steroids now and can probably murder you if you're
not fully-healed, prepared, etc. Use a Mrbl3 to avoid their claws, and keep
going south until you find a bunker wedged in a mountain pass.

o-----------------------------------------------------------------------------o
| 56) Hidden Fort                                                      [HDF1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] GiantHR      [_] Herb     |        BowMan, SpearMan, LancerX,    |
|        [_] EchoHT       [_] Herb     |--------------------------------------o
|        [_] MetalSH                   |
o--------------------------------------o

Enter the stairway and have Ox crush the rocks (a-button) and break the wall
nearby, leading to the [GIANTHR] and [ECHOHT] chests. Go upstairs and take
the [HERB] chest near the vigilant guard -- he doesn't have to be alerted.
Now, if you want to proceed with minimal fights:

01) Break wall near stairway you came through; head north
02) Break wall directly north; keep heading north
03) When you get to two breakable walls, head right and get [METALSH]; from
    2 walls, go left for [HERB] -- you have to fight LancerX, though.
04) At the two walls, break left one and follow path to [LIFE] at dead end
05) Go back and break the right wall
06) Go north and take long way around or break wall nearby -- guard may spot
    you on latter if you take direct cut-across.
07) Follow path to breakable wall, and crunch that sucker
08) HEAL UP, Fuse Karn into Shin (if applicable) and take stairway down to--

o------------o-----------o----------o----------o
| BOSS: Toad | HP: ~2200 | EP: 6000 | GP: 1500 |
o------------o-----------o----------o----------o

 Karn -> Shin = Win!

 With a name like "Dark Dragon," you'd think they'd transform into something
 menacing... Have Zack transform into a thunder dragon and attack, Nina plays
 stat-buffer and healer, Bo can use Fry/E.Key (if not fused), Karn can use
 Shin, and Ox can crunch and heal (if you want...). Unlike previous battles,
 you can switch out anyone who is a liability and be no worse the wear --
 consider this as you fight. Toad can use a powerful physical attack
 (~70dmg!) that can kill anyone who's health is in poor shape...or Bo who
 took 200+ damage when I was fighting. Luckily, it has no multi-hitting skill
 so Nina can Cura2 the wound away. Consider using Atk-Up on Ox if you've got
 the SpineHR (buy: Gant), which can do almost 100 damage by itself. Bo's weak
 frame aside, this should not prove insurmountable, especially if you got
 Karn's spell in Gant.

The prisoners, now released, say that the secret weapon they were forced to
build was taken north to Nabal. An old man near Gant may be able to give a
bit of advice on infiltrating the top-notch security location, though... Warp
to Gant.

o-----------------------------------------------------------------------------o
| 57) Gant                                                             [GNT3] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] B.Rang                    |
o--------------------------------------o

IF YOU DID NOT GET KARN'S SHIN SPELL, GET IT NOW! It's in the secret room in
the northernmost room. Break the rocks and have Karn talk to the wizard. ^_^

---

Talk to the man in the northernmost house and he'll fix your [B.RANG] if you
have it, which is better than the Foil you have. If you don't have the
B.Rang, you need to get it -- it's stuck in a rock in the Krypt, near where
you fought EyeSpy. Once it's fixed, exit to the world map and head towards
the beach. Instead of entering the water, head northeast until you find a
house sitting in some palm-tree shade...

o-----------------------------------------------------------------------------o
| 58) W-Man Home                                                       [WMH1] |
o-----------------------------------------------------------------------------o

Show the man the completed B.Rang and he'll talk about the GrimFowl, and how
it flips out when its eggs are stolen. That could be the "weapon" that gets
the idiots in Nabal. Now, you have to walk ALL the way back the fort and
keep going north into...

o-----------------------------------------------------------------------------o
| 59) Grimfowl Woods                                                   [GMF1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            | ENEMY:                               |
|        [_] Egg                       |        None                          |
o--------------------------------------o--------------------------------------o

Walk north where the grimfowl roam and take the egg on the nest.

o----------------o-----------o----------o----------o------------o
| BOSS: GrimFowl | HP: ~2100 | EP: 5053 | GP: 5775 | Item: Herb |
o----------------o-----------o----------o----------o------------o

 Now that I beat the idea of having Karn's fusion into your head, make sure
 you have it on. Have Nina use Atk-Up on Shin'D-out Karn and have Zack turn
 into a thunder dragon. Ox can attack and heal and Nina can do the same, but
 this should be over in a heartbeat -- Karn's fusion rips everything up.
 GrimFowl will use the single-target Burn Out and projectile attacks.

Take the [EGG] for real this time and exit to the north, making sure a bird
is following _right_ behind you.

o-----------------------------------------------------------------------------o
| 60) Nabal                                                            [NBL1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Life2        [_] SkullRG  |        BowMan, SpearMan, Chopper     |
o--------------------------------------o--------------------------------------o

With a bird in tow, the party leader throws the egg into the castle and makes
the guard regiment get turned topsy-turvy. You can now enter inside.

Go through the chaotic corridors and find the down-stairway in the SE corner.
Before you go down, push the two pots there south to find a [LIFE2] and a
[SKULLRG]! Follow the ensuing passage, heal up when you get to the breakable
wall, and proceed. The General commends your effort but sends three lackeys
at you...

o------------------o-----------o----------o----------o
| BOSS: SlimeX x 3 | HP: ~2000 | EP: 6496 | GP: 7218 |
o------------------o-----------o----------o----------o

 Have Zack transform into the thunder dragon, Fusion Karn attack, Nina buff
 Karn with Atk-Up, and Ox smash things like the hulk. Each Slime has less
 than ~480 HP, so Karn should be able to kill 'em in one hit (+ Atk-Up). Of
 course, the slimes are sort of fast and can do ~30 damage per hit -- Nina
 makes that pain go away, so long as they don't all attack one person, which
 I would assume is really rare. When all three are dead, they transform into
 one single SlimeX, which only has about 500-600 HP. This boss only uses a
 simple attack, too, making it even easier to repair the damage.

Afterwards, Ox' wife says the ship was loaded with the secret weapon and now
Prima is about to be destroyed. You automatically go to...

o-----------------------------------------------------------------------------o
| 61) Prima                                                            [PRM4] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] Statue                    |
o--------------------------------------o

After a team huddle, it's decided that Winlon's sorceress is needed to save
the town from the secret weapon...a torpedo! Go upstairs and talk to the
pink fishface to get some info on the sorceress. You'll need the [STATUE],
which you can get by moving onto the fishyface's bed (after he moves) and
inspecting the spot.

Stay at the inn, re-Shin Karn, and exit town. Remember that moving thing in
and around Arad's area? That's the town we're lookin' for. Get onto dry land,
warp to Arad, then leave for the village in the shifting sands nearby...

o-----------------------------------------------------------------------------o
| OPTIONAL: Nabal Revisited                                            [NBL2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] MagicRG      [_] Cure     |        BowMan, SpearMan, M. Scorp    |
|        [_] Life2        [_] SkullRG  |        Chopper                       |
|        [_] Clogs                     |                                      |
o--------------------------------------o--------------------------------------o

[Thanks to Gnutz for telling the exact time this section was doable!]

Anyway, return to Nabal and enter the jail cell in the first downstairs area.
Have Ox break the wall and follow the passage to [MAGICRG] and a [CURE].
That's all there is here, so you can leave. If you go upstairs to the throne
room, you can make two bridges appear for easier access (not that you'll
need to come back here).

Also, if you haven't gotten 'em already, you can find a [LIFE2] and [SKULLRG]
by inspecting under the two pots at the stairway that leads to the jail cell
(from dungeon entrance).

[Stephen Gonzales writes:] when you are in the kings throne, a little bit
southeast from there, theres an opening that leads to the outside of the
castle.. and move up then left..(youre now in the docks/pier) and in the
dead-end, in the lower-left corner, theres a "HIDDEN CLOG". The clogs are on
the floor, not in a container of some sort.

o-----------------------------------------------------------------------------o
| 62) Wisdon                                                           [WSD1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] ProSH        [_] Herb     |        R. Slime, Chopper             |
|        [_] OldSP        [_] Herb     |--------------------------------------o
|        [_] SilverBR     [_] Life     |
|        [_] RageHR       [_] Life2    |
|        [_] ChainML      [_] Life     |
|        [_] ProSH        [_] Herb     |
|        [_] Herb         [_] OldEgg   |
o--------------------------------------o

Not a very hospitable place, it seems -- only spectres roam the towns and no
shops are open. Head into the down-stairway nearby.


              v<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
              v   ___________________________    ^
              v  |  ______    ___      ____  |   ^
              v  | |      |  |EX |    |8 9 | |   ^
              v> | |10-13 |  |_ _|    |_  _| |   ^
                 | |______|                  |   ^   o----------------o
                 |  ____      ___      _  _  |   ^   | --- LEGEND --- |
                 | |6 7 |    |   |    |   >|>|>>>^   o----------------o
                 | |_  _|    |   |    |____| |
        _______  |___________________________|         1 ~ ProSH
       |   _   |               ^                       2 ~ Herb
       |  | |5 | >>>>>>>>>>>>>>^                       3 ~ Life
       |__  |__|                                       4 ~ Life2
          | |                                          5 ~ OldSP
          | |                                          6 ~ Life
          |_|                                          7 ~ SilverBR
           ^                                           8 ~ Herb
           ^                                           9 ~ RageHR
_____      ^      _____                               10 ~ ChainML
|1   2|   _____   |3   4|                              11 ~ Herb
|_| |_|  |_   _|  |_| |_|                              12 ~ Herb
 | |______| |______| |                                13 ~ ProSH
 |________   ________|                                EX ~ Exit
          |_|
         ENTER                  Pretty simplistic rundown here, only three
                              rooms to trudge through. There are breakable
                              walls in the first and third rooms that you'll
have to crunch to get some treasures, and to get #5 Ox needs to break a few
rocks. Taking the "EX" stair out of the monster-infested area makes the party
arrive back in town, at the isolated shrine. Heal at the freshwater fountain
and go up to the second floor. Approach the sorceress and the two spectres
from before want you to prove your worth. So, same ol' same ol'.

 o-------------o-----------o----------o----------o
 | BOSS: Wisp  | HP: ~600  | EP: 1560 | GP: 390  |
 o-------------o-----------o----------o----------o
 | BOSS: Cloud | HP: ~1300 | EP: 5775 | GP: 1443 |
 o-------------o-----------o----------o----------o
 | BOSS: Myst  | HP: ~1200 | EP: 5203 | GP: 4682 |
 o-------------o-----------o----------o----------o

 No, they don't all come out and fight you at once, but you still have to
 fight all three consecutively (order: Wisp -> Cloud -> Myst) so you'll want
 to finish each battle in top shape if possible. Wisp is a pushover and can
 be defeated with regular attacks, and its multi-hit attack (~20dmg) barely
 leaves a scratch. Cloud uses T. Bolt on a single character and Devistate
 which does 45 damage to everyone (always). Luckily the latter doesn't come
 consecutively (AFAIK) so you can always manage to heal, even if Ox has to
 use Cura3. Finally, Myst uses Blizzard (40dmg to everyone) and Burn Out
 (~30dmg). The usual strategy of having Zack change into a thunder dragon and
 attack, Ox attack, Shin'D-out Karn attack, and Nina heal/Fort/Atk-Up when
 needed.

Afterwards, the spirits rouse the sorceress (Bleu) from her slumber and she
gives the party an [OLDEGG]. She says to place it in the undersea volcano and
come back when it's finished. A typhoon will be a-brewin' very soon...

Warp to Gant and go underwater, heading north of Prima to the volcano.

o-----------------------------------------------------------------------------o
| 63) Sea Volcano                                                      [SVL1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] SharpBW      [_] 3000 GP  |        CrawlerX, Tentacle, Dogfish,  |
|        [_] PowerDR      [_] 2000 GP  |        AmeblobX                      |
|        [_] M. Drop      [_] Herb     |--------------------------------------o
o--------------------------------------o

MAKE SURE YOU GET THE "SharpBW" -- it's one-handed, so Bo can equip shields!
               _____
              |5____|
               ¯   ^        ____________               o----------------o
                   ^       |2     ____  |              | --- LEGEND --- |
                   ^        ¯¯¯| |    | |_             o----------------o
             ______^        ___| |    |_  |_
            |  ___ ¯| <<<< |< < <|      |_  |             1 ~ SharpBW
            | |   | |      | |¯¯¯         | |             2 ~ 3000 GP
  ____      | |___| |____  | |____________| |______       3 ~ 2000 GP
 |6 __| <<< |_____      3| | |  ___   ________   1 |      4 ~ PowerDr
_| |            __| |¯¯¯¯  |___|   |_|        |____|      5 ~ M. Drop
|___|           |4   |             ENTER                   6 ~ Herb
                ¯¯¯¯
Not too labyrinthe but the monsters are still annoyances here, hitting for
~25 damage a pop if you're not using Mrbl3s to avoid fighting. When you get
to the room where the "6" is on the map, there will be lava around the base
of the cliff. Walk on the thin piece jutting out and press the action button
to drop the OldEgg into the lava. Doing so automatically brings you back to
our old friend Bleu in Wisdon. She joins up permanently and you're off again
to Prima on a dime.

o-----------------------------------------------------------------------------o
| 64) Prima                                                            [PRM5] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] MystSF       [_] Sphere   |
o--------------------------------------o

With the OldEgg having grown larger in the volcano's depths, you take a rest
in town. Outfit Bleu as best you can because as soon as you try to leave you
will head out to meet the enemy. Gobi will now have a "Big Fish" ability and
you can travel underwater faster and without enemies being able to engage in
battle.

The Typhoon Bug will do its work on the Dark Dragon armada, until they drop
underwater. When you're let off, head north on the sea floor and one of the
fishyfaces will ask you to take out the leader of the bunch. It seems Gills
have become popularized since you got 'em...

o---------------o-----------o----------o----------o
| BOSS: Pincher | HP: ~1100 | EP: 5775 | GP: 5775 |
o---------------o-----------o----------o----------o

 Have Zack and Karn turn into the thunder dragon/Shin, respectively, and use
 Ox to bash the monster. If you want to use Bleu she has some decent spells,
 but I suggest switching her out for Nina so you can have a healer. Whichever
 route you take, Pincher gets murdered by thunder-based spells, so having as
 many as you want helps you. The boss' regular attacks hit for about 30ish,
 and its T. Bolt spells hit EVERYONE for 95 damage. You'll almost have to
 spend a turn undoing that damage -- don't forget that Ox knows Cura3!

A cutscene afterwards introduces 4 of the D. Dragon Commander's sub-generals
who are dispatched to kick your allies' behinds and take the Goddess Keys.
Gobi also joins the party permanently. When you return to the world map, our
greedy fishyface comments that he's "missing something" -- go back to the
guild leader and he'll drop two treasure chests for him. Obtain the [MYSTSF]
and the [SPHERE]! Upgrade Bleu's equipment as your coinpurse allows and leave
town.

Gobi can turn into a fish when he's in the lead (when you have the Sphere,
that is) so change into it now. Go north towards the Sea Volcano but steer
west over the once-unpassable abyss -- this lets you into the other side of
the ocean. There's a lot of extra stuffs to do about now

o-----------------------------------------------------------------------------o
| OPTIONAL: Tunlan                                                     [TNL1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] Melon        [_] Herb     |
|        [_] Rod5                      |
o--------------------------------------o

NOTE: You have to come here later in the game, so go now so you don't have
      to do lots of backtracking!

---

To get here, cross the underwater abyss with Gobi's Big Fish ability and
follow the southern wall. When you get to a passage normally unpassable due
to jagged rocks, head due west and you'll reach and island. Tunlan's there.

Lots of, uh, stuff to see here, most notably everyone who plays a flute and
the Nina lookalike with amnesia. Good equips too. Head north to the house
and use the stairway to find a treasury with some stone monsters "guarding"
it. The gate can't be lockpicked (!) but when you approach any of the other
chests, you'll get pushed into a trapdoor. Make sure you fall in the left
trapdoor.

You'll fall in some living quarters with boxes around. The SW box is on top
of a [ROD5] fishing tool for Zack, the best actually! Push the SE box and
fall into a room with a [MELON] / [HERB] chest.

If you're not familiar with the Rod5, it lets Zack play fisherman to some
top-notch special equipment of his. They're available now, if you want to
get 'em. More of that in awhile.

o-----------------------------------------------------------------------------o
| OPTIONAL: World Map Area - Tantar Area                               [WMPA] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] Slab                      |
o--------------------------------------o

NOTE: There's nothing to do here unless you have the Rod5!
NOTE: Make sure you have some bait!

Exit Tantar and head due west until you hit the coastline. Travel north from
there and you'll find an old, broken-down artisan well. Fish there and you
may be able to get a [SLAB]. Once you do, it's time to go to the next area.

o-----------------------------------------------------------------------------o
| OPTIONAL: World Map Area - Romero Area                               [WMPB] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] DragonHT                  |
o--------------------------------------o

NOTE: There's nothing to do here unless you have the Rod5!
NOTE: Make sure you have some bait!

Warp to Arad and exit to the world map. Head due west until you get to the
seaside mountain range and head south a bit. There should be an opening in
the mountains that lets you get to the coastline. Head south until you find
a meadow with another well. Fish out the [DRAGONHT]!

o-----------------------------------------------------------------------------o
| OPTIONAL: World Map Area - Romero Area                               [WMPC] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] DragonSD                  |
o--------------------------------------o

NOTE: There's nothing to do here unless you have the Rod5!
NOTE: Make sure you have some bait!

Exit Romero and put Bo in the lead. Head west through the forest, past Karma
Tower, until you hit a range of mountains running north/south. Head north and
arc around them, continuing the westward trek. There's another broken-down
well nearby, from which Zack can land a [DRAGONSD]! You'll have to give up
the B.Rang to use it, but it's about +50 attack power, so make the right
choice, yo.

o-----------------------------------------------------------------------------o
| OPTIONAL: Dragon Shrine #2                                           [DRS2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] Mrbl2                     |
o--------------------------------------o

NOTE: You must have the DragonSD to proceed!

En route to GrimFowl Woods, you may have noticed a path going west. Well,
it is in that direction you will be going. Go back through the Hidden Fort
to get in position, and follow the mountain path west, south, then back
east along the seaside. The shrine is near there.

Make Zack the party leader to gain entrance, then take the [MRBL2] chest at
the right side of the dragon. Talk to the dragon to start the second test.

o------------o-----------o----------o---------o
| BOSS: Bain | HP: ~1100 | EP: 1020 | GP: 360 |
o------------o-----------o----------o---------o

 To quote Dumb & Dumber: "Pretty bird!" This blue avion will be fighting Zack
 mano e mano, as is the usual. Its exterior doesn't bely its mediocre attack
 strategies -- with the DragonSD and DragonHT, this is ten times as easy.
 Bain'll still be faster than Zack and can do critical "Slam" hits, so, like
 last time, anticipate healing. Transform into the thunder dragon to really
 take this toucan to town (plus, ThrDr heals you to full!). The boss expires
 once its HP is depleted; no second wind like some others.

For your conquest of Bain, you'll receive four new dragon transformations
from the Dragon God: IceDgn, FirDgn, BltDgn, and GldDgn! Now, back to the
storyline, eh?

o-----------------------------------------------------------------------------o
| 65) Gust                                                             [GST1] |
o-----------------------------------------------------------------------------o
| ITEMS: _                             |
|       |_| Sash                       |
o--------------------------------------o

To reach Gust, you need get in the water and head north of Tunlan where a
beach is. If you haven't been to Tunlan, the beach is the westernmost beach
on the north side (if that makes sense to you). Once landborne, head west
to an orchard, then north across the brige towards town.

In the house left of the pond, push the crate out of the way and fall into
a basement portion. There are some barrels here that prevent access to a
wizard, which can give Karn a fusion spell. The formation is:

[1][2][3]  To get this "puzzle" out of the way, go like so:
[4]   [5]
  [6]     1) Push [6] left or right
          2) Push [4] left
          3) Push [5] right
          4) Push [1] and [3] north
          5) Push [2] left or right

You can now get to the spellmaster behind the barrels. Put Karn in the lead
and talk to the wizard, who'll give Karn the Debo spell, which combines him,
Ox, and Gobi. Since it can only be used underwater, it's not THAT useful,
but still pretty cool.

In town, you may notice a few people saying that Nicholie is the only one
who can fix the destroyed bridge to Scande; and, that some guy had his lunch
stolen by a Fly. This will be attended to later. Get the [SASH] in the inn's
dresser, then head north out of town and into the Gust's "valley," where the
iron door on the mountainside leads to...

o-----------------------------------------------------------------------------o
| 65) Lab                                                              [LLB1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Cure2        [_] Herb     |        Mimic, Rogue, Blaze, Buzzer,  |
|        [_] Rod4         [_] L. Ptn   |--------------------------------------o
o--------------------------------------o

If you're going for all the treasures, there will be "mandatory" fights with
Rogue enemies (3277 EXP, 1560 GP). They have about 1200 HP, but have really
horrible DEF stats, so they shouldn't pose much of a problem.

           .---> EXIT
           |
        ______                  o----------------o
       |_    _|                 | --- LEGEND --- |
         |__|                   o----------------o

          ^^                      * ~ Rogue Enemy
          ^^                      = ~ Brkble Wall
          __                      1 ~ Cure2
         |  |_________            2 ~ Herb
 _ _ _   |      ____  |           3 ~ L. Ptn
| |3|4|  |=|=|=|    | |           4 ~ Rod4
|*|*|*|  |*| |*|    | |
| | | |__| | | |____| |        Only a two-room maze of sorts, but around
|      _______________|        every turn you'll almost hit a Rogue enemy
|_   _|                        that appears. They're Gremlin clones and often
|2| |1|                        suck, but they do use that hit-all attack that
|*| |*|                        can really damage weak-DEF characters. Upon
|_____|  entering the second room, Cort (one of the four subordinates) will
 ENTER   throw a shrinking potion at you and leave. Proceed north and search
         the wall for a mouse hole. Yup, we're goin' Stewart Little on these
         guys...

o-----------------------------------------------------------------------------o
| 66) Mouse Hole                                                       [MSH1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Herb         [_] M.Cura   |        Roach                         |
o--------------------------------------o--------------------------------------o

                  [BOSS]
                    | |        Yup, everyone is now bite-sized and inside of
              __    | |__      a mouse tunnel. Follow the tunnel west until
             |  |___| |  |     you find a mouse nest. One of the creatures'll
             |___   _____|     let you sleep for free and rest up, which is
                 | |           the first act of kindness you've encountered
              ___| |           so far! :p
             |  ___|
             | |_____          Follow the path north until and you'll run
_________    | |_1 2_|         across some purple bugs who hold a grudge
|  _____  |___| |_| |_          against humans. Why? Doesn't matter.
|_|     |_____        |
ENTER         |___    |
                 |___|

o-------------------o-----------o----------o---------o
| BOSS: K.Roach x 3 | HP: ~2000 | EP: 1380 | GP: 600 |
o-------------------o-----------o----------o---------o

 They hit for about 17, while your party can probably hit for 300+. Nothing
 much to worry about if you're rested up at the inn. Just beware that they
 can "Slam" for a lot of damage, if your characters are weak-DEF. Karn's
 transformation can really smoke these roaches.

Return to the mousy gathering and talk to the mouse guarding the treasure
chests. You'll be permitted entrance and get the [HERB] and [M.CURA] item.
The party leader automatically leaves and uses the potion, restoring all to
their previous states.

o-----------------------------------------------------------------------------o
| 65) Lab                                                              [LLB2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Cure2        [_] Herb     |        Mimic, Rogue, Blaze, Buzzer,  |
|        [_] Rod4         [_] L. Ptn   |        Bain                          |
o--------------------------------------o--------------------------------------o

        ______                    NOTE: "Bain" is not the same Bain you may
       |_    _| <----------.            have fought at the Dragon Shrine.
         |__|              |
                           |
          ^^               |         ___
          ^^               |  ______|   |______
          __               | |                 |
         |  |_________     | |                 |
 _ _ _   |      ____  |    | |                 |
| |3|4|  |=|=|=|    | |    | |                 |
|*|*|*|  |*| |*|    | |    | |______     ______|
| | | |__| | | |____| |    |        |___|
|      _______________|    |
|_   _|                    |__________^
|2| |1|
|*| |*|
|_____|
 ENTER                       Once out of the mouse hole, enter the stairway
                             nearby. There's a lava/switch platform room
                             to traverse, now, but there's no treasure chests
* ~ Rogue                    to claim. Also, there's no wrong way to traverse
= ~ Brkble Wall              the room, since all switches inevitably lead up
1 ~ Cure2                    to the center platform.
2 ~ Herb
3 ~ L. Ptn                   When you finally get there, take the northbound
4 ~ Rod4                     platform for a ride and Cort will tell the party
                             they'll rue the day they escaped, before sicing
                             another monster on their case.

o-------------o-----------o----------o----------o
| BOSS: RugaX | HP: ~2000 | EP: 4162 | GP: 3121 |
o-------------o-----------o----------o----------o

 Have Zack change into the Ice Dragon, Karn use Shin and attack, Ox smash up
 the bad guy, and Nina play healer (duh!). Ruga's multi-hit breath attack can
 kill (~120dmg!) those with weak DEF, so you may have to throw a few Life2s
 around. Luckily, Ruga dies without any hassle at the end -- this boss has no
 extra HP left in him.

Afterwards, RugaX turns out to be...Nicholie! Bleu says she'll need Oil to
help him, though, and that comes from frogs... She directs you to Frog Cave!
Before you go, however, in the western part of town, the man who said his
lunch was stolen has moved from the cave entrance. Follow it to the end and
you'll find a cheese-eating fly...who attacks you!

o-------o----------o----------o----------o
| G.Fly | HP: ~700 | EP: 7284 | GP: 8352 |
o-------o----------o----------o----------o

 Uh, it's a stupid 'boss,' but it can deal lots of damage with 'Slam' attacks
 should it get one off. Otherwise, transform, fusion, blahblahblah kill! Take
 the [G.FLY] when you're done and leave town. Once back in the water, head
 to the southeasternmost part of the Western Ocean, swimming to the beach
 that's blocked (from foot travel) by spikey rock formations. Once on land,
 head to the cave.

o-----------------------------------------------------------------------------o
| 66) Frog Cave                                                        [FRG1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] Oil                       |
o--------------------------------------o

The middle frog strikes a bargain: Oil for a G.Fly. Since you should already
have a G.Fly, he'll give you the Oil straight away. If you don't have the
fly in question, go back to Gust and enter the cave in the west part of town,
killing the G.Fly. Back to town...

o-----------------------------------------------------------------------------o
| 70) Gust                                                             [GST2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] Maestro                   |
o--------------------------------------o

Nicholie and his attending nurses (:p) are in the house just right of where
you enter. The bridge-builder says to destroy the poison flower, and when
Bleu looks in her crystal ball, it explodes! Not a bad omen, I hope...
Head north into the valley to find Cort standing by the poison flower. He
says it's hungry...!

o---------------o-----------o----------o----------o
| BOSS: FlowerX | HP: ~1800 | EP: 3850 | GP: 3609 |
o---------------o-----------o----------o----------o

 Have Zack turn into the bolt dragon, Karn use the Shin fusion and attack,
 Ox tempers his hammer on the boss, and Nina heals. The boss' regular slap
 does about 50 damage, and can poison you. If you get poisoned, have Nina
 alleviate it and Ox act as the healer. Pretty basic stuff. I've heard of
 people who've found this battle tough, but I don't really see it.

Cort flees once his creation's been deep-sixed, and the lunatic people of
Gust'll be out from under the flower's control. Karn will have to turn back
into Shin, but don't do it right now; heal up with items before you leave,
too.

Back at Nicholie's bedside and Gobi'll say there's a monster causing commotion
...but the  monster is really Nicholie! Whathehex!?

o-------------o-----------o----------o----------o
| BOSS: RugaX | HP: ~800  | EP: 4162 | GP: 3121 |
o-------------o-----------o----------o----------o

 The annoying this is that you'll have to re-Shin Karn. ARGH! Switch your
 lineup to suit yourself. For me, it's Ox/Zack/Nina/Shin Karn. Have Zack
 change into the Ice Dragon, Karn use Shin and attack, Ox smash up the bad
 guy, and Nina play healer (duh!). Ruga's multi-hit breath attack can kill
 (~120dmg!) those with weak DEF, so you may have to throw a few Life2s around.
 It's basically the same as before, which is why I copy-and-pasted the prior
 strat. >=p

After the incredibly stupid 'stall' battle, Nicholie is back to normal and
decides to fix the valley's bridge to repay the debt. Everyone automatically
rests. Now that everyone's back to normal, check the house left of the pond
and find the flute-maker. Search his bed for a [MAESTRO], which you'll need
later (get now so you don't have to backtrack).

Head back to the bridge, which is near where you fought the FlowerX boss.
Approach and Cort will...uh, change into a Mighty Morphin Toad.

o----------------o-----------o----------o----------o
| BOSS: HornToad | HP: ~4000 | EP: 6800 | GP: 7000 |
o----------------o-----------o----------o----------o

 Zack should use BltDgn, Nina heals, Ox smashes and uses Cura3 if needed,
 and Shin Karn attacks. The Squash attack can do quite a bit of damage to
 DEF-crappy characters (~100dmg), but usually it's not too bad. If you have
 Nina defend until she has to heal, she can survive. The multi-attacking
 "stomp" skill can do around ~70 to the party members, except Zack who'll
 take significantly less damage. When HornToad "gets mad" when its HP is
 depleted, Nina should defend to stay alive. For some reason, Shin Karn'll
 be taking more damage than usual, but he should have lots of HPs to sustain
 himself.

Cort bemoans his own stupidity before exploding, and Nicholie beckons you to
head into Scande, 'cross the bridge. Heal and save back in town before
setting out.

o-----------------------------------------------------------------------------o
| 71) World Map - Gramor Area                                          [WMPD] |
o-----------------------------------------------------------------------------o
| ENEMY: Blaze, Warlock, Zombie, Zoom, D. Knight |
'------------------------------------------------'

The monsters will start appearing in twos, which is bad news, especially for
the Warlocks which use T. Bolt to inflict ~95dmg to everyone! Use a Mrbl3 to
avoid their clutches.

From the bridge, wind south and follow the pass west to the barren desert.
You'll see a person on the map who disappears into a crevice when you get
near; follow 'em!

o-----------------------------------------------------------------------------o
| 72) Gramor                                                           [GRM1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] Cowl                      |
o--------------------------------------o

Inside this cavern, enter the doorway the little she-mole is in. As one of
the mole-kids says, "The Dark Dragons are exploiting us." They want you to
break Mogu from his comatose state, that Mote (1 of 4 generals, remember)
placed him under. Talk to the elder who wants an item from Tunlan to break
his state; accept to obtain a [COWL].

Warp to Tunlan or, if you hate doing sidequests and didn't go there, you'll
have to backtrack. To get there, head to the beach near Gust and swim south;
the island should be in the east a little from there.

o-----------------------------------------------------------------------------o
| 73) Tunlan                                                           [TNL2] |
o-----------------------------------------------------------------------------o
| ITEMS:                               |
|        None                          |
o--------------------------------------o

With the Cowl you can now learn that people still don't understand when you
talk to them. Great, huh? They mention a Flute, though, and there's a person
we've seen who has one of those... You should already have the Maestro flute
you need if you read the walkthrough, but if you don't:

o-----------------------------------------------------------------------------o
| 74) Gust                                                             [GST3] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] Maestro                   |
o--------------------------------------o

The house just right of the pond had the crazy grandpa who ran around his
room. Well, now that his sanity has been restored, he tells you about the
flute he made. Search under his bed (enter bed, inspect with action button)
to get the [MAESTRO]. Go back to Tunlan.

o-----------------------------------------------------------------------------o
| 75) Tunlan                                                           [TNL2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] Bolster      [_] Melon    |
|        [_] M. Drop      [_] Melon    |
o--------------------------------------o

With all modes of communication open, the hospitality's a little better now.
Enter the northernmost house and talk to the green-robed granny to learn
about the Bolster, an item for entering dreams. Accept to solve her problem
-- the princess wants to give the TmKey to Zog, who she's smitten with -- and
the Bolster's yours.

Head upstairs and talk to the Princess, infatuated with eternal youth (and
idiocy), before returning to the granny. The marks on the princess' back
show how to open the safe, and when you follow the granny to the safe, she
says the princess likes to swim at night...the marks are visible...

Exit Tunlan and wait for it to be night; or, use the DkKey and make it night
immediately. Re-enter town and you'll find the princess' throne blocked from
voyeurs and intruders(!), as the guards call the men party leaders. So how
to view? Go back to the first floor, take the stairs to the second, and
instead of descending again, enter through the west wall (has a crack in it).
Approach the pool from behind the nearest palm and "inspect" it with the
action button to see the marks:

"Blue, Red, and White, from left to right"

Return to the granny, tell her about the findings, then inspect the left
part of the safe door. After inspecting the second, the troll statues'll go
haywire and jump down the hole, right before the princess and her escort
come to see the commotion.

...and in the confusion of Bleu blowing up the doors, Cerl (1 of 4 generals,
remember) takes the key. After Bleu blows everyone up (lol?), go back to the
safe and take the [BOLSTER], the two [MELON]s, and an [M. DROP]. You can get
the chests in front of the trapdoors by flanking 'em. Anyway, back to Gramor,
folks.

o-----------------------------------------------------------------------------o
| 76) Gramor                                                           [GRM2] |
o-----------------------------------------------------------------------------o
| ITEMS:                               |
|        None                          |
o--------------------------------------o

NOTE: You won't be able to return to the real world until you've completed
      the Dream World events.

Talk to the man beside Mogu's bedside and choose to be teleported to...

o-----------------------------------------------------------------------------o
| 77) Dream Town                                                       [DRM1] |
o-----------------------------------------------------------------------------o
| ITEMS:                               |
|        None                          |
o--------------------------------------o

The inn has an item shop, but there's nothing else to do around here. Mogu's
"selves" are around here but don't provide much information -- the girl near
where you wake up says you have to go to the North Tower, though... Exit out
of town near the stairway.

o-----------------------------------------------------------------------------o
| 78) World Map - Dream Town Area                                      [WMPE] |
o-----------------------------------------------------------------------------o
| ENEMY: Buzzer, WraithX, Chimera |
'---------------------------------'

Not really much to do here. Follow the eastern path and it eventually leads
to the ivory North Tower. Consider using a Mrbl3 here since the enemies'll
attack with two or three partners sometimes.

o-----------------------------------------------------------------------------o
| 79) Devil Tower                                                      [DVL1] |
o-----------------------------------------------------------------------------o
| ITEMS:                               | ENEMY:                               |
|        None                          |        Blaze, Warlock, D. Knight,    |
o--------------------------------------|        Zoom, Chopper                 |
                                      o--------------------------------------o

This place is annoying because of the floor switches. Stepping one one makes
the walls vanish (still there, though) and you end up stumbling around until
you hit another switch, making the walls show up again. Your destination is
a little boy standing on a stairway. To get to him from where you enter:

01) Step on the first switch
02) Head west to next switch, making walls reappear
03) Follow western path until you step on obscured switch
04) Continue east to next switch
05) Double-back west and take southern 'alley'
06) Take the nearest southern alley from there
07) Follow path south, west, and south until you see an eastern path
08) Take that path to the boy on the stairway.

Talk to him and choose to fight him, even though he says you'll never be able
to do so. When you engage with the Mothro boss, run away and have Bleu warp
you out of the tower (w/ Exit). Go back towards Dream Town and talk to Ann at
the town icon before entering.

o-----------------------------------------------------------------------------o
| 80) Dream Town                                                       [DRM2] |
o-----------------------------------------------------------------------------o
| ITEMS:                               |
|        None                          |
o--------------------------------------o

Go back in the house where you entered the dream world and talk to Ann. She
says a "very wise man" fixed the bridge to the south, and the mole nearby
says Courage is being kept in the southern cave (yes, this game is simple).
Exit town, but not before healing up and/or buying more Mrbl3s.

On the world map, head west of town and you'll find a bridge's been made.
Follow it south and enter the eastern Wilderness, via the middle "alley" in
the hills.

o-----------------------------------------------------------------------------o
| 81) Wilderness                                                       [WLD1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] LightSH      [_] Life     |        WarHogX, WraithX, Buzzer      |
|        [_] Headgear                  |--------------------------------------o
o--------------------------------------o

If you touch a steam stream, you'll lose 2 HP. This can stack up if you're
fumbling and stumbling, so watch where you step. As you walk, you'll snake
your way east, west, then east, then west, ad nauseum. The first chest you
see is a [LIGHTSH], right off the side of the path -- get it!

Travel west until a break in the bone-walls allows you to go north (west is
a dead end). You should see a chest nearby but you can't get to it -- it's
just a [LIFE]. To get it, continue along the way until you find another
northern alley; continue east. Brave the geyser-infested gauntlet to get
said [LIFE], and if you continue, to a [HEADGEAR]. The north way you passed
is the way to go, though.

Make it through the walls of steam (annoying, hmm?) and you'll be spit out
near the destination. Enter.

o-----------------------------------------------------------------------------o
| 82) South Cave                                                       [SCV1] |
o-----------------------------------------------------------------------------o
| ITEMS:                               | ENEMY:                               |
|        None                          |        None                          |
o--------------------------------------o--------------------------------------o

Heal up from the damage you've incurred and talk to Courage, sitting alone
by some fruit baskets. Mogu will then join the party after a minor procession
of his selves. Sadly, you'll have to backtrack through the Wilderness. The
destination's Devil Tower, again.

o-----------------------------------------------------------------------------o
| 82) South Cave                                                       [SCV1] |
o-----------------------------------------------------------------------------o
| ITEMS:                               | ENEMY:                               |
|        None                          |        Blaze, Warlock, D. Knight,    |
o--------------------------------------|        Chopper, Zoom                 |
                                      o--------------------------------------o

Time to see the kid again. If you don't remember the way:

01) Step on the first switch
02) Head west to next switch, making walls reappear
03) Follow western path until you step on obscured switch
04) Continue east to next switch
05) Double-back west and take southern 'alley'
06) Take the nearest southern alley from there
07) Follow path south, west, and south until you see an eastern path
08) Take that path to the boy on the stairway.

This time, the kid retreats instead of fighting. Go up to the second floor,
which can be navigated like so:

09) Follow path until first (working) switch
10) Follow the inviz path north, west, and zig-zag southwest to the next
    switch
11) Go south and take the path east (you should see the stairway)
12) When you find a west corridor, take it to the stairway

You should be on the third floor now.

13) Follow path to the first working switch
14) Head south to the orange switch, which turns the walls back on
15) Take one step north and head east
16) Follow the inviz path west, north, west, and north.
17) You should see an orange switch off the east side of the path now.
18) To get to it, exit "under" it on the screen (i.e. go east) and follow
    to the switch
19) Take the stairway up.

Fourth floor, going up! Luckily, this floor's a joke and there's an on/off
switch every couple of steps. They lead to the kid, so heal up before you
approach and talk to him.

o--------------o-----------o----------o----------o
| BOSS: Mothro | HP: ~3300 | EP: 6000 | GP: 8000 |
o--------------o-----------o----------o----------o

 Mothro lacks a health meter, so you'll be fighting in the dark so to speak.
 Turn Zack into the BltDrgn, Karn use the Shin transformation, Ox attack and
 alleviate poison, and Nina heal up. Mothro often makes weapon attacks fail
 (in Pokemon Double Team fashion), so magickin' the guy is the way to go.
 You can actually fight with Bleu instead of Nina here, although Nina's Idle
 spell seems to work. Besides "Poison," Mothro can use "Shock!" which can
 kill a target and "Time Out" which inflicts paralysis. Overall, a pretty
 lukewarm boss fight; it just takes awhile with the boss' evasion abilities.

Everyone gets thrown back to...

o-----------------------------------------------------------------------------o
| 83) Gramor                                                           [GRM3] |
o-----------------------------------------------------------------------------o
| ITEMS:                               |
|        None                          |
o--------------------------------------o

Mogu wakes up from his catatonic state and joins the party officially. Now
that you have Mogu, whose special ability is digging up stuffs, you can get
some more special items. If you don't feel like reading extra stuff, skip to
the "WNT1" section, which is the Winter Cave. To get to the destination,
simply head south from Gramor.

o-----------------------------------------------------------------------------o
| OPTIONAL: World Map - Tantar Area                                    [WMPF] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] L. Ptn       [_] Clog     |
|        [_] A. Ptn       [_] V. Ptn   |
o--------------------------------------o

Warp to Tantar and exit town. Go north towards the Lake Cave, following the
road to the end of its length. North of there should be a slope onto a tree-
-covered cliff; go east around it then north. You should come to a marking
of a dragon. Have Mogu dig there and you'll come to an underground cavern...

Four chests here. The northwest one (Clog) is a deathtrap and the northeast
one is a HP/AP healer, so you can figure out the order. Or, have Karn disarm
the bad one. Either way, you get an [L. PTN], [A. PTN], [V. PTN], and also a
[CLOG]. The Clog's an accesory that raises the Active/MagDef stat. Distribute
it as necessary, then touch the teleport device to leave.

Onto the next marking!

o-----------------------------------------------------------------------------o
| OPTIONAL: World Map - Camlon Area                                    [WMPG] |
o-----------------------------------------------------------------------------o
| ITEMS:                               |
|        None                          |
o--------------------------------------o

Warp to Camlon and head towards Nanai. Before you get to the west part of
the once-city (=p), head north to a riverbank that touches shoulders with a
marking. Dig down and you'll find a treasure of a different sort...a spell
for Karn! Make Karn the party leader (Reverted from current transformation)
and the wizard'll teach him the Doof spell.

It sounds funny, but it makes him strong. Strong enough to move heavy things,
in fact, which is why you should head to Bleak. Teleport out on the pad and
warp to the den of thieves that is...

o-----------------------------------------------------------------------------o
| OPTIONAL: Bleak                                                      [BLK2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] ClearCL                   |
o--------------------------------------o

Remember the fortuneteller's house where she swindles you? It's just north of
the dragon shrine. Inside, you may remember a heavy box you can't push. Well,
with the Doof simulation, you can shove it aside and enter the room below.
...And it's another wizard! Talk to the man with Karn (normal) in the lead to
learn the Puka spell! Wowee zowee, huh?

Exit back into the house again and find the other huge box. Push it north,
then push the pot west, allowing you to enter the hole beyond. You should
fall by some barrels. Push the left one north and the right one east so you
can get at the large box nearby. Push it up and inspect beneath it to find a
[CLEARCL] armor for the women! If you're big on using Nina, this could really
help her stay alive a lot longer. =)

So, now you have Puka...think there's anything else to do? You're dang right!
Puka can open strange doors and such, so where have we seen those...?

o-----------------------------------------------------------------------------o
| OPTIONAL: World Map - Auria Area                                     [WMPH] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] DarkBR                    |
o--------------------------------------o

A little north of Auria is one of those strange doors. With Puka in the lead,
you can blow it to the side and take the [DARKBR] inside. It's an accessory
for Karn, which raises Active/Fate/MagDef some. Definitely worthwhile. Now,
if you want to make use of Puka again, warp to Gust.

o-----------------------------------------------------------------------------o
| OPTIONAL: World Map - Gust Area                                      [WMPI] |
o-----------------------------------------------------------------------------o
| ITEMS:  _             _              |
|        [_] LoveBR    [_] EarthRB     |
o--------------------------------------o

Exit Gust to the south and head towards the southwestern beach. Where you
once broke land, there's a door in plain sight. Open it with Puka and reap
the LoveBR! It's a female accessory, so slap it on one of them. :p

Additionally, an EarthRB can be obtained by revisiting Gust -- it's under a
heavy box (requires Doof) in the flutemaker's house. Thanks to tri sapphire
for this tidbit!

o-----------------------------------------------------------------------------o
| 84) Winter Cave                                                      [WNT1] |
o-----------------------------------------------------------------------------o
| ITEMS:                               | ENEMY:                               |
|        None                          |        Nautulis, Buzzer, D. Flea,    |
o--------------------------------------o--------------------------------------o

The Winter Cave is actually a two-screen walkway, so you can get through it
with about one Mrbl3. It's recommended, in fact, since Nautulis foes appear
quite often appear in twos and threes, plus MORE enemies. It's annoying and
you don't have to sit through that crap.

o-----------------------------------------------------------------------------o
| 85) World Map - Spring Area                                          [WMPJ] |
o-----------------------------------------------------------------------------o
| ENEMY: Warlock, D. Knight, Flower, Zoom, WraithX |
'--------------------------------------------------'

The Flower enemy has about 500+ HP, so unless you have the Puka simulation
for Karn or a lot of power from level-grinding, running is a good idea. And
speaking of good things, there's a town directly east of the cave exit.

o-----------------------------------------------------------------------------o
| 86) Spring                                                           [SPR1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] Herb         [_] Clog     |
o--------------------------------------o

The largest (widest) house in town has a [HERB] bureau and the inn's bureau
has a [CLOG]. Now that the larceny's out of the way, you can put your ear to
the ground and see what the regular folk has to say. Some say that the Spyre
in the south controls the climate (it's frozen in this area, in case you've
got glaucoma) and another says that the entrance can only be opened by one of
the mole people...and we've got one of those!

Buy some equipment for Mogu if you're using him in the main party (QuartzAR
and IronCL, if possible), and get some Mrbl3s if you're running short. A note
of advice, though -- you'll be getting two great armors in the near future
and Mogu can equip both.

If you want to land on the world map closer to the tower destination, use one
of the stairs to walk on the frozen creek and slip-'n'-slide out the way in
the south. Once you're at the tower's base, use Mogu's diggin' claws on the
draconic marking to enter...

o-----------------------------------------------------------------------------o
| 87) Spyre                                                            [SYR1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Shell        [_] A. Ptn   |        Wraith, WraithX, Golem,       |
|        [_] FlameAR      [_] WorldAR  |        D. Flea, Buzzer, Flower,      |
|        [_] Cure2                     |        Slime, Flea, Creep, Zombie,   |
o--------------------------------------o        Ameblob, Blurb, Zard, Scorp,  |
                                      |        SandClod, Prickle, Cactus,    |
                                      |        Warlock, D. Knight, Phoenix,  |
                                      o--------------------------------------o

This place isn't too hard, so there's really no reason for a map.

From where you enter, head south up the extra-long hallway to the stairway --
this brings you down to a system of bridges in a waterway. In the south are a
pair of treasure chests out of reach. We'll get 'em in a sec. First, from
where you start out, loop clockwise to a [CURE2] chest, then backtrack.

Follow the canal-tops east and take the first mini-stair you see north. When
you get to the fork, continue east, which takes you south in the process. At
the island you come to, make a pitstop to get the [A. PTN] and [SHELL] chests
you find. Keep on truckin' west to find a platform with the exit stairway; do
not take it yet, as the chests you're seeking are west a little more. They're
a [FLAMEAR] and [WORLDAR] -- two excellent armors, both of which Mogu can use
if you held off on buying him one in Spring like I said. Take the stairs you
bypassed up into a green field.

Yes, there's a huge lawn up here. Slimes, Fleas, and other crappy enemies you
can decimate with one attack appear here, so save your Mrbl3s if you want. To
exit in this neverending sea of grass, venture northeast of the starting area
to come to the exit platform.

Now, you're subjected to a huge black, rainy backdrop -- a similar expanse
that you have to navigate. Zombies, Ameblobs, and a few other enemies from
dungeons past appear now...see a running theme? This time, the platform to
the above floor is southwest of the one you start. Also, if you want to exit
the tower COMPLETELY (read: to world map), search the northern wall for a gap
and enter it. If you're ready to come along, hit 'em up to the next floor.

This time 'round, you've got a huge sandbox to play in. SandClods, Scorps,
and a few other Arad-area enemies come up from their pits to party with the,
well, party. To find the exit platform, head due east from the starting one
until you hit the wall, then go south. The newest floor's style is...

...WINTER! Yay. You'll see a gap to southern wall nearby -- DO NOT TAKE IT,
for, as you guessed, it kicks your behind out a window and you land on the
world map. Warlocks, D. Knights, and some other contemporaries on par with
your team (hopefully, you're better) now show up, so Mrbl3s can come in a
bit more handy. This time the exit's a little easier to trek to -- just go
straight north! No compass required.

The fifth stage in this wond'rous wild ride is the sky level, complete with
a windy-cloud portrait as a background. Phoenix (Bain pallete-swap) shows
up here, and a few other new arrivals...again, Mrbl3 if you're not in the
mood. The exit is in the southwestern corner of the gigantor boxed-in area.

No, you're not in the Twilight Zone -- it's just the sixth and final stage
to the tower's trickery! The enemies are mostly the same fare as before, so
surprises they ain't. Head northeast to find a platform with a machine that
needs a key and a glowing totem. Inspect the pole, take off your fisticuffs,
and duke it out with...well, nothing. Mote surprises you and warps you off
to...

o-----------------------------------------------------------------------------o
| 88) Mare Town                                                        [MRT1] |
o-----------------------------------------------------------------------------o
| ITEMS:                               |
|        None                          |
o--------------------------------------o

Haha, like "Nightmare." Get it? -___-

Talking around can tell you that this is a dream world, controlled by Mote.
Gawd, not again. A geezer sleeping in a bed says that Mote needs to be done
away with for everyone to return, that his consciousness will belie where he
resides.

Exit onto the world map after you've healed up/bought items, where you'll
find there are no enemies! Finally, a stroke of good fortune. From Mare Town,
head south along the ridge and you'll find a slope that lets you get up on
said ridge. Follow it until you come to a cave at the base of an ivory tower.
Gives new sense to the phrase, huh?

o-----------------------------------------------------------------------------o
| 89) Mare Tower                                                       [MTW1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Cure         [_] JadeBW   |        D. Flea, M. Flea, Nautulis,   |
|        [_] L. Ptn       [_] Trident  |        Buzzer, Warlock, D. Knight,   |
|        [_] Smoke        [_] CursedHT |        Bain, Blaze, BlazeX, Golem,   |
|        [_] FaceMask     [_] SkyKey   |--------------------------------------o
o--------------------------------------o
                                           _______
 ~ LEGEND ~                               |E X I T|
                                          |__   __|
   1 ~ Cure        5 ~ Smoke                 | |
   2 ~ JadeBW      6 ~ CursedHT              | |_______________
   3 ~ L. Ptn      7 ~ FaceMask              |  _____________  |
   4 ~ Trident                               | |_____________| |
                                             |              5-7|
                                    ___       ¯¯¯¯¯¯¯¯¯¯^¯¯¯¯¯¯
               ____________________|   | > > > > > > > >
              |  __________   _________|
              | |        __| |__
              | |       |       |
              | |_____  | 1 - 4 |  ______
              |_______| |_______| |X___  |  The "X" on the map leads to a
                     ^                 | |  dead-end room you fall into if
               ___   ^   ______________| |  you take treasure #3, L. Ptn.
              |   |>>^  |________________|  The door closes on you and you
              |  _|        ^                have to do a bunch of backtrack
              | |          ^   footwork. Also note that the "EXIT" isn't
              | |          ^   really the exit, but it leads to a room with
              | |________  ^   some healing water and a pot where you can
              |  ____    |>^   save your game. Head north outta there to
              | |    |___|   find a freaky-deaky pathway you have to run
              | |            through before you can find Mote. Since it does
 _____       _| |_    not translate so well on the map, and would in fact do
|     | <-> |     |   a great number to ENLARGE it beyond necessary, I'll
|_   _|     |_____|   guide you with...uh, what do ya call 'em...words, that
  | |                 is what they're called. =p
  | |
  |_|        So, by on-screen direction, here's how you'll find Mote in the
 ENTER       labyrinthine second stretch of the tower:

01) Head north, step on the path-switcher device
02) Follow west to next path-switcher device
03) Continue on southern path to next path-switcher
04) Continue north to next switcheroo device
05) Head east and take first southern walkway to a north/south split. Go
    south to spinning tile.
06) Go west to switch panel.
07) Go west, skip the first northern alley, but take the second one to a
    spinning tile.
08) Continue west and north to exit tile.

Probably the most annoying part of the game, IMO -- at least you had a guide
to help you through and eliminated all the fumbling trial-and-error crap.
This new area will have three stairways (one isolated) with some glowing
mustard- and ketchup-colored tiles. The tiles seem to hurt everyone in the
active party 'cept the party leader, although this may just be my setup on
Zack (?). Either way, you don't want to do a jig on these things since they
inflict -3 HP each time you walk on one.

Go up the stair (middle) with the purple panel in front of it, arriving at
a second-floor area filled with yellow tiles. Head south of the yellow tile
figuration (shaped like a middle finger...?) and go a bit east, at which time
you should fall through a trapdoor into the isolated stairway below.

Follow the tiny stairways until you get to a room with just five up-stairways
(not counting the one you come up) arranged like so:

                   [1]        The "[E]" being the entrance one, of course.
                              Take the "[5]" stairway; if you take any of
      [2]  [3]                the others you'll wind back up at the initial
                              room and have to start over. Once the correct
      [E]  [4]  [5]           passage's been taken, you'll end up in Mote's
                              chambers and, boy, is he not excited to see you
knocking on his door.

o------------o-----------o----------o----------o
| BOSS: Mote | HP: ~3500 | EP: 5400 | GP: 6000 |
o------------o-----------o----------o----------o

 Use physical attacks right off the bat and heal when Mote uses physical
 attacks (~40-70dmg). On the second turn, he'll talk some jive...until his
 conscience arrives and "blocks his power." How does he do it? No idea. The
 battle will then start anew.

 You'll find that when you physically attack Mote, his pixels proliferate a
 bit, making physical attacks do more damage and magical attacks less damage.
 If you have Zack in the BltDgn state, he'll be doing pitiful damage but a
 nice meat shield. Basically, all you can do is attack and heal when it uses
 its physical attack. When its HP is depleted and "Mote gets mad" over it, he
 starts using Inferno (90dmg to one target), which is easily smoothed over w/
 Cura2. This battle can take awhile, particularly if you have Mogu and he can
 die easier than most, but it's just an attack-and-heal kind of battle. Just
 attack when he's all blurred and use throw magick at him when he is (which
 will re-obscure him). Karn should be in his Puka transformation, naturally
 -- his Slam can do 600+!

After Mote takes a dirtnap, you'll be back in Spyre. Search the totem for a
[SKYKEY] and use the machine nearby to switch the outside area to defrost.
Use Bleu's exit to get back on the world map. Back to Spring!

o-----------------------------------------------------------------------------o
| 90) Spring                                                           [SPR2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |                                      |
|        [_] DragonAR                  | See "SPR1" section for prior items!  |
o--------------------------------------o--------------------------------------o

The winter of Spring's discontent has passed and it's...uh, spring again.
This also means you can enter the obligatory waterfall cave the town's famous
for having. Before that, though, if you have the Rod5, you can fish up the
[DRAGONAR] from the duck pond. To find it, head into two and wade in the west
river. You can find the duckpond near there. Equip the Rod5 and some bait to
Zack and he'll fish it out from the dock. Whether you like it as much as the
LifeAR is really moot -- you should get it because it's a requirement for the
temple later on!

When you're ready to skidaddle, wade in the river and duck behind the falls.
It's just a two-area dungeon that leads to the world map. Duh, right?

o-----------------------------------------------------------------------------o
| 91) World Map - Carmen Area                                          [WMPK] |
o-----------------------------------------------------------------------------o
| ENEMY: Phoenix, Nautulis, D. Flea, DogfishX, Flower |
'-----------------------------------------------------'

Head south a long ways and you'll come to a town by a forest. This place is
named after an opera...

o-----------------------------------------------------------------------------o
| 92) Carmen                                                           [CRM1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] RubyRG       [_] W. Ant   |
o--------------------------------------o

Search the inn's bureau to find the [RUBYRG], first and foremost, then locate
the moving man in the town square. He says that time's stopped (explaining
why no one talks to you or moves) and drops a hint that it may have something
to do with the "Tock" in the east...

Before you do anything, find the northeastern windmill house and get to the
second floor. Move a barrel and search its former spot for a [W. ANT]. Should
you need to heal up or buy stuff, you'll have to warp elsewhere; at least you
can warp back, which is all this town's good for currently.

To find "Tock," exit south of town to find a forest. As you head east, hug
the northern cliffs (you go NE) until you find a slope you can use to get a
better vantage point. East of there is another slope where a tower sits, but
you need to walk with Bo, meaning you diffuse (:p) Karn.

o-----------------------------------------------------------------------------o
| OPTIONAL: World Map - Carmen Area                                    [WMPL] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] WindBR                    |
o--------------------------------------o

East of Carmen, by the seaside, you can find a dragon-crested door. Use the
Puka simulation to open it and take the [WINDBR] inside!

o-----------------------------------------------------------------------------o
| 93) Tock                                                             [TCK1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Life         [_] EvilCN   |        Buzzer, DogfishX, Firehead,   |
|        [_] IcyAR        [_] Cure     |        Widow, D. Rider               |
|        [_] G. Tiara     [_] Life2    |--------------------------------------o
|        [_] GuardSH      [_] AgileHT  |
|        [_] WolfSkin                  |
o--------------------------------------o

Too intricate for maps, so we'll have to do this junk by the book. =(

[FIRST FLOOR]

To begin with, head north from where you enter to find a "ring" of arrow'd
pads. Ignore 'em (healing fountain to the north, though) and head west to an
arrow by itself. Take it to teleport through the wall, then teleport through
that wall. Approach the third "<-" teleport but go north instead of takin'
it, where you can get an [ICYAR] chest. I gave it to Ox, since Zack had the
DragonAR. Now, use the arrows to get to the western wall, then walk back to
where the healing fountain area is.

Use the "<-" once to wall-shift, and BEFORE you take the next, head north to
a [LIFE] chest, then continue north for a [EVILCN] for Bleu. Continue north
to a left-pointing arrow, then loop to the small room west of there for
another <- arrow. This should warp you to an antechamber with a stairway in
it. If you're confused, just remember you have a bird's-eye view and can see
the destination. Onward!

[SECOND FLOOR]

Take the nearby [CURE] chest and warp into the north/south corridor. Use the
"->"s to move to the eastern screen boundary, then loop counterclockwise to
back to the eastern screen boundary. Use the "<-" to enter the southeastern
room with a stairway in it. Vamoose from this floor, pronto!

[THIRD FLOOR]

Wow, you end up right by a [G. TIARA] chest and use the down arrow to shift
to the ground. BE CAREFUL YOU DO NOT STRAY TOO FAR SOUTH OR YOU CAN FALL OUT
OF THE TOWER. Solve the easy "puzzles" nearby for a [LIFE2] and [GUARDSH]
chest pair. Go upstairs when you're ready.

[FOURTH FLOOR]

There's a huge maze of these idiot tiles here, and two chests in the middle
of 'em, as well as two stairways. The stair closes to the west edge cannot be
entered from this floor, luckily, so you can put that out of your mind.

The nearest chest to the west wall is the [AGILEHT]. To get it:

-----------------------------------------------------------------------------
01) Go to northern wall and look for this configuration:

    [->][<-]  [->][<-]  [->][<-]
 [/\]      [/\]      [<-]<================= Enter this tile from the north
 [/\]      [/\]      [/\]                   and this'll begin the steps to
    [/\][<-]  [/\][<-]  [/\][/\]            get the item.

02) Once in the "ring," take the <- to the south.
03) Head south to the <- tile
04) Head west on the <- tile
05) Take the downward tile to the treasure box
-----------------------------------------------------------------------------

To get the [WOLFSKIN] chest:

01) Enter from the point used in Step #1 of the previous chest-getter proof.
02) Go south onto the <- tile
03) Go west on the <- tile
04) Go south on the downward tile
05) Go east on the -> tile
06) Go south on the -> tile
07) Go on the downward tile that is directly left of the chest nearby
08) Go east on the -> tile
09) Go north on the <- tile

To get out of this hellhole:

01) Follow the WolfSkin-getting directions to Step #8
02) Go west to the downward tile
03) Go east on the -> tile
04) Go east on the upwards tile
05) Go north on the upwards tile
06) Go north on the <- tile

...and take the stairs up!

[FIFTH FLOOR]

The stairway in the left leads back to the annoying arrow pads, so stay away
unless you like doing annoying things repeatedly. Heal up and head up the
northern alley to find Cerl and, of course, you don't fight her at once. This
time, the battle is stalled as you get sucked into a time-space continuum
rip and...whatever. You're crapped out onto the world map, at which point you
should walk back to Carmen. Everyone got separated, so you'll be Zack only at
the moment... Use a Mrbl3 because some monsters can use Shock! (instantdeath)
on you.

o-----------------------------------------------------------------------------o
| 94) Carmen                                                           [CRM2] |
o-----------------------------------------------------------------------------o
| ITEMS:                               |                                      |
|        None                          |    See "CRM1" for prior treasures!   |
o--------------------------------------o--------------------------------------o

When Zack arrives, Nina and the others gather for a meeting. Apparently, Alan
and Cerl were childhood friends and he ends up going to Tock to see what's up
with her (he claims she'd never help the Dragons). Follow Alan and refuse
Karn once you're back in the tower.

o-----------------------------------------------------------------------------o
| 95) Tock                                                             [TCK2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Life         [_] EvilCN   |        Buzzer, DogfishX, Firehead,   |
|        [_] IcyAR        [_] Cure     |        Widow, D. Rider               |
|        [_] G. Tiara     [_] Life2    |--------------------------------------o
|        [_] GuardSH      [_] AgileHT  |                                      |
|        [_] WolfSkin                  |   See "TCK1" for treasures' methods  |
o--------------------------------------o--------------------------------------o

Backtrack to where Cerl was (see previous section for methods) and you'll
find her and Alan chatting. Unfortunately, Cerl transforms into a giant
preying mantis-type monster, and we all know what those do to their male
friends... *gulp*

o------------o-----------o----------o----------o
| BOSS: Cerl | HP: ~3500 | EP: XXXX | GP: XXXX |
o------------o-----------o----------o----------o

 Uh, Cerl sucks, plain and simple -- you've probably hard a harder time on
 the Gremlin boss. She'll attack for mediocre damage (~50-70) on one person
 and buff herself with some magicks. Have Zack attack with BltDrgn, Karn use
 the Puka transformation, Nina heal, and Bleu bombard with her best spells.
 In fact, Cerl seems to have around the same HP as the last boss, which is a
 thing considering the level of difficulty. Cerl can sometimes attack all of
 the party members for ~40 damage, but when Nina is barely hurt, you know the
 party upkeep's in good shape.

Unfortunately for the party, Cerl can't be beaten this time as she threatens
to speed up time in Carmen until everyone's dead. The party lands at the
South Castle, but Cerl enters and shuts everyone out. This time, Nina's with
you when everyone's scattered in the wind, so you can warp to town outright.

o-----------------------------------------------------------------------------o
| 96) Carmen                                                           [CRM3] |
o-----------------------------------------------------------------------------o
| ITEMS:                               |                                      |
|        None                          |    See "CRM1" for prior treasures!   |
o--------------------------------------o--------------------------------------o

Enter the house north of the square fountain to find out Alan's been injured
by Cerl's dastardly corruption of space-time-ness! When asked if there's any
item that means a lot to Cerl, Alan says "Fruit" from the Holiday Tree where
they grew up. That should remind her of the time they spent together so long
ago (*nostalgiatear*).

On the world map, return to where Zack was thrown the first time Cerl messed
around with time. To get there, head like you normally would towards Tock,
but look for a ramp leading south past the first forest you come to. There
should be a lone tree by some town's ruins, and once you punch the tree w/
Ox, you can take the [FRUIT] on the ground.

To get back to the South Castle, follow the path you're near east and when
it goes south and disappears, follow it to the mountain pass. The castle is
right nearby.

o-----------------------------------------------------------------------------o
| 97) South Castle                                                     [STC1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] TmKey                     |
o--------------------------------------o

With the Fruit in your inventory, Cerl's heart is warmed and you can enter
the castle. Upstairs you'll find her with a blue chest, and she says that
Alan'll never forgive her and they should just leave. Take the [TMKEY] and
go back to Carmen......AGAIN. ARGH. Luckily there are some cool events that
take place and I won't spoil 'em. You end up back at Tock.

Crap goes wrong after Carmen's restored, though, and Nina's thrown into a
space-time loop. Everyone ends up near Tunlan.

o-----------------------------------------------------------------------------o
| 98) Tunlan                                                           [TNL4] |
o-----------------------------------------------------------------------------o
| ITEMS:                               |
|        None                          |
o--------------------------------------o

A strange man by the dragon lord shrine says there was a famous doctor in
Carmen. Go to the house near the princess' palace and talk to an old man to
learn the girl in the house (Nina replica, remember) has amnesia. Now, put
two and two together and it's time to revisit the unfrozen city.

o-----------------------------------------------------------------------------o
| 99) Carmen                                                           [CRM4] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] P. Fish      [_] C. Nut   |
|        [_] Root         [_] W. Ant   |
|        [_] Tonic        [_] Pass     |
o--------------------------------------o

The northeastern windmill house is the doctor's, and when you talk to him he
says a Tonic can be effective in alleviating the series. You'll need four
items: P. Fish, Root, C. Nut, and W. Ant. Locations are as follows:

[W. ANT]

 You can find a [W. ANT] in the upstairs room of here, by moving the barrel
 and inspecting under it. Hopefully you haven't sold that yet, because you
 will have to wait for a white deer to appear on the overworld and kill it
 with Bo. And that can take awhile... Other locations for the W. Ant we've
 already come across in the game (with corresponding Ctrl+F sections):

 - Auria ["ARA1"]
 - Bleak ["BLK1"]

[P. FISH]

 This one's easy. Head past where South Castle was (and see nice scene ^_^)
 and you'll find a marsh that's all icky and poisoned. Follow the dirt road
 to a broken bridge and fish off it, at which time you'll catch a P. Fish!
 This stands for "Poison Fish," so don't let anyone take a bit, y'dig?

[ROOT]

 This one's a little hard to figure out, but when you think of roots, you
 may just make the connection to Gramor's mole-men. South of the town, on
 the world map, you can find some pale, swirly-lookin' plants. In front of
 the lone one, have Mogu dig and he'll come up with the root.

[C. NUT]

 Obviously, this stands for "coconut," so you'll have to take a trip to the
 only deserted island you know of...Tunlan's! Well, the only inhabited one,
 that is. Warp there, exit onto the world map, and have Ox punch a tree to
 drop the item in question.

When you've got all the items, return to Carmen and the doctor will make a
herb stew for ya, culminating in a [TONIC] for the party. Before you go,
look for a strange man by a NE trough who tells you to "search here." When
he disappears, take the [PASS] he left behind. This lets you enter Scande.

Now, return to...

o-----------------------------------------------------------------------------o
| 100) Tunlan                                                          [TNL5] |
o-----------------------------------------------------------------------------o
| ITEMS:                               |
|        None                          |
o--------------------------------------o

Enter our li'l amnesiac's residence and she'll take the tonic, and she'll
regain her bearings on everything. You'll also notice that Nina has the
ability to fly on the world map...! Yay for her and the new portrait she's
got. Too bad she couldn't come back with a huge defensive boost...

You can fly to Scande (it's almost due south from Tock), or you can try out
the new flying abilities and get some awesome items. Your call.

o-----------------------------------------------------------------------------o
| OPTIONAL: World Map - Tock Area                                      [WMPM] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] HeroBW                    |
o--------------------------------------o

From Tunlan, transform Nina into a giant bird and fly a smidgen north before
crusing west. You'll arrive near Tock, and can find a dragon-marked hole at
the foot of a mountain. Dig with Mogu to find a [HEROBW]. There's a toxin
trap (poisons party leader), so have Karn disarm it.

Let us proceed to the next place.

o-----------------------------------------------------------------------------o
| OPTIONAL: World Map - Scande Area                                    [WMPN] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] Life2        [_] L. Ptn   |
|        [_] A. Ptn       [_] S. Ptn   |
|        [_] MystCW       [_] StarSH   |
|        [_] LoveHT       [_] AgileHT  |
o--------------------------------------o

If you don't know where Scande is, find the western edge of the continent and
head due south past the poisoned marsh. A big castle is denoted on the map,
but you don't want to go there just yet. Keep flying south (and SE) until you
find a dead-tree-infested area (near the ship drawn on the map). Use Mogu to
dig at the dragon mark you find, landing near a treasure trove of treasures!

Warp out when you've taken 'em all.

o-----------------------------------------------------------------------------o
| OPTIONAL: Nabal Revisited                                            [NBL2] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] MagicRG      [_] Cure     |        BowMan, SpearMan, M. Scorp    |
|        [_] Life2        [_] SkullRG  |        Chopper                       |
o--------------------------------------o--------------------------------------o

You could probably do this earlier, like right after you get Ox, but I didn't
remember to write it down. Anyone who knows the exact time, let me know and
I'll rearrange this section.

Anyway, return to Nabal and enter the jail cell in the first downstairs area.
Have Ox break the wall and follow the passage to [MAGICRG] and a [CURE].
That's all there is here, so you can leave. If you go upstairs to the throne
room, you can make two bridges appear for easier access (not that you'll
need to come back here).

Also, if you haven't gotten 'em already, you can find a [LIFE2] and [SKULLRG]
by inspecting under the two pots at the stairway that leads to the jail cell
(from dungeon entrance).

[Stephen Gonzales writes:] when you are in the kings throne, a little bit
southeast from there, theres an opening that leads to the outside of the
castle.. and move up then left..(youre now in the docks/pier) and in the
dead-end, in the lower-left corner, theres a "HIDDEN CLOG".

o-----------------------------------------------------------------------------o
| OPTIONAL: Dragon Temple                                              [DRT1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] Melon                     |
o--------------------------------------o

NOTE: Having the DragonSH helps immensely. Cntrl+F the term for more info.

---

North-northeast from Gust, you can find a temple isolated on top of a lake.
With Nina's newfound flyin' powers, you can land near there and enter it.
The man inside demands that you have the DragonAR before proceeding, so if
you don't have it, go get it (fish with Rod5 in Carmen duck pond). Once the
admittance's been granted, take the [MELON], heal up, and take the challenge.

o-------------o-----------o----------o----------o
| BOSS: Avian | HP: ~3000 | EP: 1400 | GP: 1600 |
o-------------o-----------o----------o----------o

 Avian bird flu is right! This pallette-swapped GrimFowl is quick, attacking
 first every round. This means you'll have to anticipate when you'll need to
 heal, but a rule of thumb is to use a Cure (or similar) when your HP is
 below 75~80. Transform into the bolt dragon and attack away -- even the
 Tri-Rang pales in comparison to this. Sometimes the bird's attacks can fail,
 so that's something to look forward to. I took it on at around Lv. 23-24 and
 was able to get in two attacks before I had to use a Cure. For those who've
 power-levelled, this should be no sweat. Hopefully you won't have to eat a
 Slam from Avian, because that can screw you right there. [Reader Chinvincible
 recommends transforming into the Fire Dragon, whose attacks play off the
 boss' weakness, perhaps outdamaging the Bolt Dragon!]

You'll be told your training is complete at this point and obtain the Rudra
transformation. Congrats!

o-----------------------------------------------------------------------------o
| OPTIONAL: Northern Island                                            [NTH1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] Tri-Rang                  |
o--------------------------------------o

Have Nina fly directly north of Agua and you'll find a tiny isle with what
seems to be a house on it. A house it is not, but you can still find the
[TRI-RANG] weapon for inspecting the landmark. Lighthouse, maybe? Either
way, the Tri-Rang kicks the DragonSW's behind quite a lot.

o-----------------------------------------------------------------------------o
| OPTIONAL: World Map - Romero Area                                    [WMPO] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] V. Ptn       [_] S. Ptn   |
|        [_] Sash                      |
o--------------------------------------o

Using Nina's flying abilities (aren't they just so handy?), fly northeast of
the cave near Romero. You won't have to fly far to see a dragon-marked patch
of ground, and when you dig with Mogu, you'll find three treasure chests.
The one out in the open is a [V. PTN] with a curse trap, the left one is a
[S. PTN] with a fire trap, and the right's a [SASH] with a Boom trap.

There's a healing fountain nearby, though, so the traps are inconsequential.

o-----------------------------------------------------------------------------o
| OPTIONAL: World Map - Gust Area                                      [WMPP] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] DragonSH                  |
o--------------------------------------o

Southwest of town is a beach and a Puka-only door. If you fly north of there,
you can find an isolated well. Equip Zack with the Rod5 and some bait and he
can fish out the superb [DRAGONSH] item. This raises his defense greatly, and
if you've had trouble with the Avian boss, this'll almost halve its attack.
Yes, it's that good.

o-----------------------------------------------------------------------------o
| OPTIONAL: I-Woman's Home                                             [IWH1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |
|        [_] List         [_] Wtzit    |
|        [_] Herb         [_] I. Claw  |
|        [_] Herb         [_]          |
o--------------------------------------o

This is actually a bit of a sidequest, so I'll cover it all here.

To begin with, you can find the I-Woman's home southwest of Tantar. It's on
an island, but the rocky beach means you'll have to fly here. Talk to her
and she'll ask you if you know of any other weapon fanatics. This is where
the correspondance begins. Proceed as follows:

01) Fly to the W-Man's Home (almost due south) and he'll let you take a
    list to the woman. Search his house for the [LIST] and two [HERB]s.
02) Give the List to the I-Woman and she'll let you inside. Take the [WTZIT]
    from the chest.
03) Give the Wtzit to the W-Man and he'll ask you to deliver back a letter.
04) Show the letter to the I-Woman and she'll want you to bring another back.
05) The old man says it's an [I.CLAW] and gives it to the party. He also says
    it's related to the mole people...

You can't do anything more at this time, however. It just saves time.

o-----------------------------------------------------------------------------o
| OPTIONAL: Ease Cave Revisited                                        [ESC2] |
o-----------------------------------------------------------------------------o
| ITEMS:                               |
|        None                          |
o--------------------------------------o

If you recall, this place is where you got some holy water to un-zombify the
town of Romero. Well, now you've got some Gills, so you can actually delve
deeper under the water. It's a dungeon without any major twists, so I trust
you can get to the water part by yourself -- that's where this thing starts.

---

Strange as it is, there's a temple under the water and if you've completed
the other dragon shrines/temples, you will be allowed the Agni transformation
that really lets loose one enemies. And, you get it without any hassle -- I
guess this really is EASE cave, huh? =p

o-----------------------------------------------------------------------------o
| 101) Scande                                                          [SND1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] Herb                      |
o--------------------------------------o

Scande is almost due south from Tock, past the poisoned marsh. When you enter
the Dark Dragons "card" you, and if you have the Pass, you'll be permitted to
enter. If you don't have the Pass, return to Carmen and talk to the stranger
by the NE windmill house and search where he stood upon his vanishing.

A normal man by the elevator says the lift's broken, and if you inspect it,
you're told the parts are out of place. Oh well... Search the inn's bureau
for an [HERB] and head south down the stairways as far as possible. There's
nothing you can do here at the moment, so fly to Spring.

o-----------------------------------------------------------------------------o
| 102) Spring                                                          [SPR3] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] B. Part                   |
o--------------------------------------o

Find the house with a smoking chimney and talk to the bedridden man. He'll
confess he took the "parts" from the Scande elevator and gives them back...
in a broken sort of way -- receive the [B. PART] for safe keeping. He says
the parts can be fixed in Gant, so off we go!

o-----------------------------------------------------------------------------o
| 103) Gant                                                            [GNT4] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] Parts                     |
o--------------------------------------o

Head into the northernmost house's second floor and talk to the old woman.
She'll punch her husband out of bed so you can talk to him. Apparently the
parts can be fixed while the party sleeps, so...they are. After the [PARTS]
are received, it's back to Scande. You'll have to fly back since the town
doesn't register as a town. =/

o-----------------------------------------------------------------------------o
| 104) Scande                                                          [SND2] |
o-----------------------------------------------------------------------------o
| ITEMS:                               |
|        None                          |
o--------------------------------------o

Inspect the elevator, now, and the Parts'll fit. Climb the two lifts and
enter the ornate door to find another mysterious figure. He says the D. Hurt
can destroy any dragon, and since Zog can turn into one (if you listened to
the Auria barkeep), this'll probably be of some use. It's found in Tunlan,
so we'll have to return. Funny how the Bolster was considered a treasure but
not this thing...

o-----------------------------------------------------------------------------o
| 105) Tunlan                                                          [TNL6] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                            |
|        [_] D. Hrt                    |
o--------------------------------------o

Upon entering, head straight north into the first doorway. The flutist shows
that the D. Hrt is actually a song, and bottles it for the party. Zack'll be
hurt pretty badly from hearing it (naturally), so rest up before returning to
Scande...400g for room service is pretty crappy.

o-----------------------------------------------------------------------------o
| 106) Scande                                                          [SND3] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] Mrbl1        [_] IcyCN    |        Entity, Claw, BowManX,        |
|        [_] Glove        [_] PowerHT  |        SpearManX                     |
|        [_] Cure                      |--------------------------------------o
o--------------------------------------o

NOTE: If you get the Tri-Rang, you'll thank me later! Cntrl+F for details!

---

Re-enter Scande's tower and make your way east. There are no monsters on
this floor, but there are on the next -- organize your party and re-Puka
Karn. The stairway you're looking for is by a healing fountain, which you
should harness before heading up. On the floor right above, you can find a
[MRBL1] and an [ICYCN], but can't progress further due to a locked gate.

Back on the first floor, take the westernmost exit onto the second floor and
start working from there.

[SECOND FLOOR]

 East of where you come in, there are two chests in an open room. If this
 room is locked, go back to the first floor and take the middle stairway to
 find the floor-buttons that unlock it. Take the [GLOVE] and [POWERHT]; note
 the PowerHT's wearer takes increased damage, though. Head down the southern
 passageway and ascend to the third floor.

[THIRD FLOOR]

 One-way walk to the next stairway.

[FOURTH FLOOR]

 Take the u-shaped path to the down-stairway you find.

[THIRD FLOOR]

 Rob the chest of a [CURE] and take the up-stairway nearby.

[FOURTH FLOOR]

 This leads to another up-stairway...

[FIFTH FLOOR]

 There's a healing fountain on this floor, and enemies also appear, so you
 can campout here and grind for levels. Exit the room to the north and walk
 the magenta tiles to Zog. Obviously, he doesn't want to let you live 'n'
 stuff.

 o-----------o------------o----------o----------o
 | BOSS: Zog | HP: 10000? | EP: 7000 | GP: 7000 |
 o-----------o------------o----------o----------o

  This guy's tough, but with the DragonSH and the Rudra transformation, it
  becomes a whole lot easier. Still, everyone fighting should have over 150HP
  since the party-affecting skills can do about that -- this means that using
  Mogu is probably out of the question 'less you want a liability. Have Zack
  change into Rudra, Karn use the Puka simulation, Nina cast Deflect and heal
  allies, and Bleu use her strongest spell. Throw the D.Hrt at the dragon if
  you want to score 2000+ damage; this brings Zack's HP down to 1, however.
  If you want to be on the safe side, use an M.Drop -- everyone in your party
  should be faster than Zog...hopefully. >____>

  As for Zog's attacks, he has a weak hit-all breath attack...well, except
  for Puka who can take 200+ (!) damage from it. He also uses a physical hit
  which weakens a character by about 70~80dmg when it hits...although when I
  saw it, it was about a 50/50 chance of success or failure. Just heal up as
  necessary, using a second character with Meat/M. Drops if you are forced
  to.

After battle, Zog acknowledges your strength and explodes, sending you into
the chasm far below. Instead of squashed tomatoes, everyone turns out A-OK!
Sara is down here, and Zack gives her the keys so she can destroy 'em...only
to have her trick the party and give them to Jade. ARRRGHHH! He says they're
heading to Agua to release Tyr, so it's time to get on their trail. Everyone
is cured, at least.

Head south and a mole person will pop up. Jump in his hole, landing in a maze
of sorts. There's a congregation of mole people -- talk to the one north of
the Master Digger (yellow jumpsuit'd guy). When everyone jumps in the hole,
follow 'em again to reappear in Scande proper, at a cavern with town access.
Leave town and head for Agua. Remember where it is? No? It's the floating
place by Romero.

o-----------------------------------------------------------------------------o
| 107) Agua Tower                                                      [AGT4] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           |                                      |
|        [_] LifeAR       [_] IcyDR    | See AGT1/2/3 for previous itemlists! |
o--------------------------------------o--------------------------------------o

Since you've already been here, can lockpick your way up the floors instead
of doing the puzzles, and the enemies suck, I'm not going to re-explain easy
junk. By the fourth or so floor, you should be able to exit onto the tower's
exterior and re-enter another point. From there, it's just a stairway to the
towertop shrine.

BEFORE you do anything, if you haven't already, search the two statues around
here for the [LIFEAR] armor for Zack and the [ICYDR] for Karn. Enter the
shrine to find Sara, who runs to a stairway. Follow her to find Jade, who
raises a tower from an island nearby. Take the teleport device to...

o-----------------------------------------------------------------------------o
| 108) Pagoda                                                          [PGD1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] PowerAR      [_] Domino   |        Nautulis, Buzzer, ICU,        |
|        [_] AgileAR      [_] TrapGrd  |        Entity, Ghoul                 |
|        [_] FlameDR      [_] StoneHT  |--------------------------------------o
o--------------------------------------o

If you want to leave the Pagoda, just exit south to arrive on the world map.

---

To begin with, there are five stairways here, but you can't go to all of 'em.
Enter the northwest one by walking on the floor tile below a ledge, which
raises a stairway.

[SECOND FLOOR]

Get the nearby [POWERAR] chest and step on the tile near the stairway, which
lowers a gate. Go south to the [DOMINO] chest and go down the stair whence
you came. You'll have to use Exit to get out now, which is why this part was
tackled first. =p  If you want to fly to the tower, head north-ish.

[FIRST FLOOR]

Okay, you've re-entered the Pagoda. Go up the northeast mini-stairs, then
arc south to get to the second floor.

[SECOND FLOOR]

There are two holes nearby but they're red herrings -- don't bother. Head
east across the skybridge and when you get to the purple-tiled floor, take
the fork's north path to a [AGILEAR] -- a good armor for Bleu/Nina. Follow
the other part of the fork to a down-stairway.

[FIRST FLOOR]

Step on the floor-button to close the two gates nearby. Take the right newly-
opened gate and when you get to the eastern wall, follow it north to a chest
containing a [TRAPGRD]. Follow the wall south (don't step on gate switch)
and follow west on the southern screen boundary. When you get to the far-west
wall, take the alley beside it (right), which loops around to another switch.
Step on it and continue north to the newly-opened gate, which contains a
[FLAMEDR]. Take the stairs up.

[SECOND FLOOR]

Follow the purple tiles to another stairway.

[THIRD FLOOR]

The party's in a differently colored room, now. Walk up the stairs nearby
and you'll be hit with a shield...but Sara regains her senses momentarily
and breaks it for you, allowing you to proceed. The party took MAJOR damage
from touching it, so heal up appropriately -- use a Cure2 or something to
alleviate all that hurt, then go downstairs...but suddenly...

o------------o------------o----------o----------o
| BOSS: Sara | HP: ~11000 | EP: 8000 | GP: 8000 |
o------------o------------o----------o----------o

 If you didn't listen to what I said, you'll enter battle with 1 HP. Heal
 up ASAP, with a Cure2 or M. Drop. Sara attacks for ~90dmg to one target or
 uses T. Bolt to deal ~50dmg to everyone. Needless to say, this battle is a
 piece of cake (or crap), and shouldn't pose a problem. Have Zack use Rudra,
 Karn use Puka, Nina heal, and Bleu use her strongest spells. You can even
 use the D.Hrt here for some damage, if you've saved it.

Sara departs now that's she's free from Jade's control, so go downstairs.

[SECOND FLOOR]

Follow the straightforward path to a healing fountain and, then, a stairway.

[FIRST FLOOR]

You'll be at the two isolated stairs. Take the [STONEHT], then the other way.

[SECOND FLOOR]

DO NOT fall down the hole; the area only looks small. You can actually follow
the path east, under the "eaves" of the blind spot. It leads to a stairway.

[THIRD FLOOR]

You'll now be in a "space zone," not unlike the one in Mare Tower. There are
a bunch of annoying "disappear the path" buttons here, but if you follow the
long, winding one (take south path from where you start), it eventually will
lead to an upward stairway.

[FOURTH FLOOR?]

Take the moving device north to find Jade taking Tyr's power. The screen goes
black...

Zack wakes up in Drogen and his party tells him Jade's made the Obelisk
operational. On the world map, head south to the poisoned marsh and look for
the giant purple lake. The Obelisk floats, and Nina can take the party in at
once.

o-----------------------------------------------------------------------------o
| 109) Obelisk                                                         [OSK1] |
o-----------------------------------------------------------------------------o
| ITEMS:  _                _           | ENEMY:                               |
|        [_] FlameHR      [_] EmporSD  |        PincherX, ICU, Gargoyle, Ruga |
|        [_] StarHR                    |        Golem                         |
o--------------------------------------o--------------------------------------o

NOTE: Buying tons of Cures is a good idea from this point on, if you do not
      have CuraX! Also bring Acorns or other items that cure AP.

---

Upon entering, open the door and have Mogu inspect the crack within. Since
there is no entrance, he'll have to make one and, if you have the I.Claw,
Mogu mentions learning how to use it.

If you do not have the I. Claw, see the "IWH1" section; if you do, fly to
Gramor and talk to the elder with Mogu in the lead. It's only good for one
use, but Mogu learns the "secret". Back in the Obelisk, inspect the crack
with Mogu and he'll drill down into...

[FIRST FLOOR]

You land by a teleportation device. There are two devices you can take on
the northern side of the platform -- go for the easternmost. This takes you
north to another platform with only one device in the west. It leads to a
stairway.

[FLOOR B1]

Take the north device to a platform with two moving devices. The northernmost
is the one you want to take, and it leads to a one-way path to another device
(yes, I know it's stupid to call everything a 'device'). You'll encounter a
[FLAMEHR] chest naturally. There's also a big goon nearby, but you can't get
to him from this position.

Take the moving device (:p) to get back where you came in. Head north and
this time, take the southern device on the second platform you come to.
From there, it's a series of straightforward device-hopping to the goon. He
runs away momentarily to the exit, so follow him.

[FLOOR B2]

Take the moving platform north and a mummy-like thing comes out of the wall.
Let's get it on, hombre!

o------------o------------o----------o----------o
| BOSS: Goda | HP: ~11000 | EP: 6000 | GP: 6000 |
o------------o------------o----------o----------o

 This goofus only has one single-target physical attack, so there should be
 no problem making this guy come undone. I suggest just using Agni which'll
 do 999dmg to the boss consistantly. If you want to go the hard way/highroad,
 transform into the bolt dragon and attack, Karn can use Puka, Nina heals,
 and Bleu uses whatever magicks she wants. But, really, Goda's pathetic no
 matter how you slice it.

Goda asplodez and leaves a gaping hole in the wall; enter and go down the
stairs you find.

[FLOOR B3]

Four moving platforms you can take, and you can take either -- they all lead
to the same room in the same position! Weird, I know. Luckily, this room is
incredibly straightforward, with you either riding a platform or leaving one
staircase to go up another...ad nauseum. Eventually, this takes you to the
down-stairway in the middle of the room.

[FLOOR B4]

Take the lone device west and go down the stairs -- don't bother with the
other moving platforms, as they only lead to the stairs you left. Doesn't
make sense, you say? Well, don't take 'em, like I said! =p

[FLOOR B5]

Heal up Zack's AP and head north to meet swords with Jade. He asks if you
want to switch sides, and no matter what you answer, he turns into one of
those fat, mutated sweaty-blob monsters.

o------------o------------o----------o----------o
| BOSS: Jade | HP: ~23000 | EP: 8000 | GP: 8000 |
o------------o------------o----------o----------o

 Transform into Agni to really murder this fool; or, do the usual if you do
 not have enough AP: Rudra/BltDgn + attack, Nina heals, Karn uses Puka, and
 Bleu slams things with her magick (Nova?). Jade attacks single target for
 mediocre, easily-removable damage (~80dmg) unless you're Puka, who can take
 up to 300+ (!); his attack-all spore attack does ~40 to everyone but Puka,
 who takes about ~150dmg. Again, not so incredibly hard, but it just takes
 awhile to chip away his inordinate amount of HP... Always keep your HP
 above 100 for the most part, since Blizzard does just that much to all the
 allies. There's nothing you can do about the T.Bolt spell if it hits a low-
 DEF character -- it did 279dmg to my Nina... Just revive and persevere as
 possible, which encapsulates what this entire battle is about. Note that
 once his HP is depleted the first time, his health bar disappears (only
 about 5000dmg left apx).

Jade says it was destiny he would lose and blows up. Hah! Search his throne
for a [EMPORSD] and search the right pillar for a [STARHR]. Anyway, if you
need to level up or go do other stuff, Exit out and leave the elevator for
awhile.

Go below once you're ready and you'll find a girl past the first moving
device. She heals everyone if you answer 'yes' to her. If you want to use
this place as a level-up center, she will keep healing you so long as you
don't give answer her with the negatory option (grinding in the poison marsh
gives better EXP results however). Before you advance, here's what you need
to have:

- lots of Cures (x50 recommended0
- a WtrJr' (heals all HP/MP - get in Ease Cave)
- Acorns (only a few)

If you've fought at the poisoned marsh as advised, you should be getting
EXP/GP in the three-thousands. If you get Slimes and other crap, you're too
far south (go north of Obelisk).

To progress, though, you'll have to throw a big 'no' in her face. There are
two ways this can go, each giving different endings.

o---------------o------------o----------o----------o
| BOSS: Goddess | HP: ~50000 | EP: 10   | GP: 12   |
o---------------o------------o----------o----------o

 This boss is actually has two ways to go.

 [FIRST WAY:] - [Gives the bad ending]

  This is what happens if you don't have the Agni transformation for Zack.
  With the EmporSD and the Puka transformation as Karn, you should be hitting
  999dmg or thereabouts since the goddess' "crying little girl" form is
  pretty weak in terms of defense. She also won't attack for awhile. Once her
  HP bar's depleted, she'll ask you to be her friend -- choose "Yes" and Sara
  will tell you to use Agni, then the battle re-begins.

  The crying little girl now has a wild hair style, and will attack with some
  regular attacks and Blizzard (100dmg to all). Transform into Puka and Rudra
  and have Bleu use FireX. Nina heals, as per usual. Since Blizzard doesn't
  get used twice in a row (not that I could see, anyway), you should have a
  bit of time to heal up before the next slew of icicles. Everyone should be
  faster than the Goddess if your levels are in the mid-twenties/early 30s,
  so throwing a Cure item around isn't such a bad idea. You can use Nina's
  Shield spell to halve damage from Blizzard, if you didn't know (it wears
  off in three turns or so).

  [ENDING:]

   SPOILERS AHEAD:

   .

   .

   Sara shows up and everyone and reminds everyone that they should continue
   to be 'heroes' and help with the rebuilding of the world. Everyone agrees
   and...cut to credits! Afterwards, Tyr is shown in the Obelisk saying "I
   haven't done anything wrong, don't hurt me" before turning into an evil
   portrait of herself. Y'know, the one with the Dragon Ball Z hair. >=p

   THE END!

o---------------o------------o----------o----------o
| BOSS: Goddess | HP: ~50000 | EP: 10   | GP: 12   |
o---------------o------------o----------o----------o

 [SECOND WAY:] - [Gives the better ending]

 Transform into Agni and attack the Goddess, halting the battle for only a
 moment. Instead of the "little girl," you'll fight her true form, a giant
 multi-snaked demonic thinger. Change back into Agni (feed Zack a Acorn if
 you need to) and start attacking. You'll be doing 999 damage each time and
 shouldn't have any problem with this, provided you have some Cures in the
 inventory to heal up. This way's actually a bit simpler than the previous.
 BigCrash should be doing ~70dmg, and unless you have CuraX, Agni is the way
 to fight this (cheap? yes). Just heal up when your HP is around 150-200,
 since the Goddess will always get the first turn. You know how to anticipate
 healing...

  [ENDING:]

   SPOILERS AHEAD:

   .

   .

   Tyr curses the party and disappears, and the party falls out of the tower
   (which is collapsing) only to be saved by Nina's power of flight. Back by
   Winlan, Sara's spirit commends the party for defeating the Goddess of
   Destruction and says they're truly the legendary heroes. Zack says his
   only line in the game ("Wait!") and the dragon lord appears, reminding the
   party to rebuild the world in the war's end. Karn whines about taking a
   break, but Bo says a hero's work is never done. Gobi reminds the party he
   is still do his payment. When a Winlan soldier asks Nina to return to the
   castle, she says there's work to be done -- subsequently, she flies all
   around the world before a montage of the party leaving plays:

   1) In Gramor watching Master Digger/Mogu spin around
   2) The party walking single-file in the desert
   3) Ox and his wife watching their newborn child
   4) Gobi swimming as Big Fish back to Prima
   5) Karn entering Bleak
   6) Bo returning to Tantar
   7) Nina and her father hugging before Zack leaves (she waves ^^)

   Finally, an old lady involved in the rebuilding of Drogen sees Zack coming
   back with the sunset as a backdrop. Sara's picture appears over the sun,
   signifying the end of the game. The credits this time have pictures of the
   enemies, compared to the "bad" ending's which had a dragon lord pic. At
   the end, there's a pic of Nina and Zack with "THE END" and an evil Zack
   pic that says "To be continued..."

         _________          _______    _______  _        ______   _
         \__   __/|\     /|(  ____ \  (  ____ \( (    /|(  __  \ ( )
            ) (   | )   ( || (    \/  | (    \/|  \  ( || (  \  )| |
            | |   | (___) || (__      | (__    |   \ | || |   ) || |
            | |   |  ___  ||  __)     |  __)   | (\ \) || |   | || |
            | |   | (   ) || (        | (      | | \   || |   ) |(_)
            | |   | )   ( || (____/\  | (____/\| )  \  || (__/  ) _
            )_(   |/     \|(_______/  (_______/|/    )_)(______/ (_)

o-----------------------------------------------------------------------------o
| IV. SHOP LIST                                                        [SHP1] |
o-----------------------------------------------------------------------------o
o--------o
| DROGEN |--------------------------------------------------------------------o
o--------o

ARMORY                    ITEM SHOP

Dirk................50    Mrbl3................9
Sabre..............400    Herb.................9
Cloth...............10    Antdt...............13
SuedeCP............240    T. Drop.............18
ArmPad.............300    Apple...............90
WoodSH.............300    Life...............450
HairBand..........1000    Cure..............1800
SilkGN............2800

o-------o
| NANAI |---------------------------------------------------------------------o
o-------o

ARMORY

IronRP............1800
LongSD............2250
Cloth................9
SuedeSH............135
SuedeCP............216
WoodSH.............270
HairBand...........900
SilkGN............2520

o--------o
| WINLAN |--------------------------------------------------------------------o
o--------o

ARMORY                    ITEM SHOP

Sabre..............400    Mrlb3...............10
BronzSD............700    Herb................10
BronzRP............800    Antdt...............15
SuedeHT............200    T. Drop.............20
WoodSH.............300    Acorn...............30
Visor..............800    Charm..............150
ChainML...........2000    Life...............500
                          Cure..............2000

o--------o
| ROMERO |--------------------------------------------------------------------o
o--------o

WEAPON SHOP               ITEM SHOP

Sabre..............400    Mrlb3...............10
ShortRP............400    Herb................10
BronzRP............800    Antdt...............15
BronzSH............500    Acorn...............30
BronzHT...........1200    Life...............500
Gown..............2000    Cure..............2000
ChainML...........2000
SilkGN............2800

o--------o
| TANTAR |--------------------------------------------------------------------o
o--------o

WEAPON SHOP

Sabre..............400
BronzRP............800
ShortBW...........1000
Scythe............1200
Bandana............400
BronzSH............500
SuedeAR............750
Visor..............800

o--------o
| TUNTAR |--------------------------------------------------------------------o
o--------o

ITEM SHOP

Mrbl3...............10
Herb................10
Antdt...............15
Acorn...............30
Cure..............2000
Life...............500
T. Drop.............20

o-------o
| AURIA |---------------------------------------------------------------------o
o-------o

WEAPON SHOP               ITEM SHOP

Rapier............1650    Herb................13
Dagger............2200    Worm................65
LongSD............2750    Life...............650
LongBW............2860    Vitamn.............650
BroadSW...........5500    Mrbl1.............1300
Tiara.............1650    Pouch.............1300
SunHT.............2750    Rod1..............1300
SageML............3300    G. Bar...........65000

o-------o
| BLEAK |---------------------------------------------------------------------o
o-------o

WEAPON SHOP               ITEM SHOP

Dagger............2000    Mrbl3...............12
LongBW............2600    Herb................12
BroadSw...........5000    Antdt...............18
MetalSH...........1400    T. Drop.............24
HuntCl............1500    Acorn...............36
IronSL............2000    Charm..............180
BronzAR...........3600    Life...............600
WoolRB............5000    Cure..............2400

o-------o
| PRIMA |---------------------------------------------------------------------o
o-------o

WEAPON SHOP               ITEM SHOP

Club..............3250    Mrbl3................9
IronHR............4550    Herb.................9
PowerSD..........10400    Antdt...............13
Glove.............3900    Charm..............135
IcySH.............5200    Life...............450
HornHT............6500    Cure..............1800
FaceMask..........7800
GoldHT...........26000

WEAPON SHOP II            ITEM SHOP II

LongBW............2860    Worm................50
SteelBW...........4400    Srdine..............50
PoisonBW..........5500    Worm2..............100
ChainHT...........2750    Mackrl.............100
PlateAR...........3740    Sole...............250
IronMask..........4400    Trout..............500
RangerVT..........5500    Rod1..............1000
G. Tiara.........22000    Rod2..............2000

WEAPON SHOP III           ITEM SHOP III

Pike..............2750    Mrbl3...............13
Javelin...........4400    Life...............650
RustCW............7700    Vitamn.............650
IronCW...........11000    Mrbl1.............1300
DivingHT..........4400    Pouch.............1300
LightSH...........4400    G. Bar...........65000
SuedeRB...........6600
SpineCL...........8800

WEAPON SHOP IV            ITEM SHOP IV

Dart..............3300    Mrbl3...............11
PoisonRP..........3300    B. Stn..............22
Tri-DR............4400    F. Stn..............22
Cane..............6600    Acorn...............33
Visor..............880    C. Stn..............44
MetalSL...........3300    Life...............550
BronzAR...........3960
IronML............5500

WEAPON SHOP V             ITEM SHOP V

Dart..............3000    Mrbl3...............10
SteelBW...........4000    Herb................10
BroadSD...........5000    Antdt...............15
Sickle............6500    T. Drop.............20
EvilRP...........20000    Acorn...............30
Bandana............400    Charm..............150
NiceHT.............600    Mrbl1.............1000
WoolRB............5000    Cure..............2000

o------o
| GANT |----------------------------------------------------------------------o
o------o

WEAPON SHOP               ITEM SHOP

IronHR............3150    Mrbl3................8
GiantHR...........4050    Herb.................8
HeroSP............6750    Antdt...............12
SpineHR..........27000    F. Stn..............16
IronSL............1800    B. Stn..............16
MetalSL...........2700    C. Stn..............32
IronHT............6300    Charm..............120
MetalAR...........8100    Cure..............1600

o--------o
| CAMLON |--------------------------------------------------------------------o
o--------o

ITEM SHOP

Mrbl3................8
Herb.................8
Antdt...............12
T. Drop.............16
Acorn...............24
Apple...............80
Life...............400
Cure..............1600

o--------o
| TUNLAN |--------------------------------------------------------------------o
o--------o

WEAPON SHOP               ITEM SHOP

BoneCL............2412    Mrbl3...............13
PoisonRP..........2700    Herb................13
Cane..............5400    Antdt...............19
EvilRP...........18000    T. Drop.............26
Dress..............900    Acorn...............39
Gown..............1800    Charm..............195
MystRB............5400    Mrbl1.............1300
GuruCT...........18000    Cure..............2600

WEAPON SHOP II            ITEM SHOP II

Dagger............2200    Mrbl3...............10
LongBW............2860    Herb................10
PoisonRP..........3300    Antdt...............15
Tri-DR............4400    T. Drop.............20
Gauntlet...........880    Acorn...............30
HuntCL............1650    Charm..............150
ThiefCL...........2750    Mrbl1.............1000
RangerVT..........5500    Cure..............2000

o------o
| GUST |----------------------------------------------------------------------o
o------o

WEAPON SHOP               ITEM SHOP

Tri-DR............4000    Mrbl3...............10
OldSP.............6000    Herb................10
WindRP............7000    Antdt...............15
MoonBW............8000    T. Drop.............20
WindSD...........10000    Acorn...............30
GaiaMask..........8000    Charm..............150
FlameSH..........12000    Mrbl1.............1000
WorldML..........22000    Cure..............2000

o------------o
| DREAM TOWN |----------------------------------------------------------------o
o------------o

ITEM SHOP

Mrbl3...............10
Herb................10
Antdt...............15
Acorn...............30
Life...............500

o--------o
| SPRING |--------------------------------------------------------------------o
o--------o

WEAPON SHOP               ITEM SHOP

Tri-DR............4000    Mrbl3...............10
PowerDR...........5500    Herb................10
RustCW............7000    Antdt...............15
IronCW...........10000    T.Drop..............20
WingSD...........10000    Acorn...............30
IronML............5000    Charm..............150
SpineCL...........8000    Cure..............2000
GaiaMask..........8000
QuartzAR.........10000

o-----------o
| MARE TOWN |-----------------------------------------------------------------o
o-----------o

ITEM SHOP

Mrbl3...............10
Herb................10
Antdt...............15
Acorn...............30
Life...............500

o--------o
| CARMEN |--------------------------------------------------------------------o
o--------o

WEAPON SHOP

Tri-BW...........12000
IcyCW............15000
FlameSD..........20000
LoyalRP..........25000
WorldAR..........12000
PowerHT..........20000
MystSH...........20000
LightCL..........30000

o-----------------------------------------------------------------------------o
| V. FREQUENTLY ASKED QUESTIONS                                        [FAQZ] |
o-----------------------------------------------------------------------------o

[Q] - How come I can't used Agni?
[A] - You need to merge with all the characters, so this means that Karn must
      be de-fused with other people. It should work fine, then.

[Q] - How do I get some W. Ants?
[A] - Kill the rare white stag on the world map with Bow; or, alternatively,
      look in the "CRM4" section for a location list.

[Q] - Hey, [something or the other] is out of order! What gives!?
[A] - Chillax, I haven't played for awhile. Send in a correction and I'll
      update. =p

[Q] - You forgot [so-and-so]!
[A] - Send me the correction and I'll update, although you'll have to provide
      the earliest time you can do/find the "something."

[Q] - Do you like this game a lot?
[A] - Not really... >______>

o-----------------------------------------------------------------------------o
| VI. UPDATES + THANKS                                                 [UPDT] |
o-----------------------------------------------------------------------------o

01-07-07 -----------+ Added to GameFAQS...maybe? Eh, who cares.
06-07-07 -----------+ Updated Agua Tower section thanks to Allen Wong. Thx!
08-19-07 -----------+ Corrected I-Woman's House section thanks to Eric Moen!

---

THANKS TO:

- Allen Wong, for contributing an item I had forgotten. <3
- Eric Moen, for finding some directional errors I made. :p
- Jordan Quinlan, for the Pog Skip tip
- Chris Vasquez, missing Herbs in Bleak
- justinDevine, for missing Sash in Gust
- Gnutz, for correct time to revisit Nabal, and Clogs info
- Chris Olson, for SkullHT/WolfHT/PowerHT damage intake info
- Chinvincible, for a tip against Avian
- Stephen Gonzalez, for the Hidden Clog info
- tri sapphire, for Gust EarthRB

o-----------------------------------------------------------------------------o
| VII. LEGALITY                                                        [LGLT] |
o-----------------------------------------------------------------------------o

This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-in/gift to bought items. All rights are
reserved to respective parties, even those not explicitly stated herein. Those
who find this document on sites not listed below should e-mail the author (me).
Thanks for reading this, and thanks for respectin' FAQ authors.

Allowed Sites:                       Disallowed Sites:

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 • GameFAQs.com
 • MyCheats.com
 • Neoseeker.com
 • Gamesradar.com
 • Supercheats.com
 • Honestgamers.com
 • Chaptercheats.com
 • Cavesofnarshe.com

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