Bram Stoker's Dracula for SNES
                              Walkthrough v1.00

                           Copyright 2007 Eric K.
                             [email protected]



 == Table of Contents ==
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1.0 - Introduction
2.0 - Disclaimer
3.0 - Gameplay
4.0 - Walkthrough
 4.01 - Tavern
 4.02 - Path to the Castle
 4.03 - Castle Library
 4.04 - Dungeon
 4.05 - Dungeon Pt. 2
 4.06 - Stables
 4.07 - Forest
 4.08 - Monastery
 4.09 - Forest Pt. 2
 4.10 - Hillingham Estate
 4.11 - Cemetery
 4.12 - Crypt
 4.13 - Carfax Abbey
 4.14 - Carfax Abbey Pt. 2
 4.15 - Dracula in Bat Form
 4.16 - The Final Showdown
5.0 – Version Changes

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 1.0 - Introduction
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Ok, so this game isn't that great. Bad graphics, gameplay that makes no sense,
and laughable boss fights. That being said, it is still a playable game and is
somewhat underrated, as I've played games much worse. This guide came from my
desire to beat the old games I have lying around that I had given up on or
deemed too stupid to play. I decided to write a quick walkthrough as I was
bored at the time, and about an hour later this gem was born. If you have any
comments, check www.gamefaqs.com for the latest version of this guide before
you e-mail me.

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 2.0 - Disclaimer
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Anyone who wishes to host this document may, as long as these conditions are
met:
1. There is no fee or other means of payment needed to view this document.
2. The hosted document is not modified in any way from its original version.

If you wish to quote portions of this document, please use common courtesy and
cite where you took the information from. As far as personal use goes, feel
free to save this to disk or print it off as a reference.

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 3.0 - Gameplay Info
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I won't try and rehash any of the controls, but I'll just lay down the basic
premise of the game's levels. On most of them you'll use the arrow at the top
of the screen to guide you to who I'm guessing is Van Helsing, although I
always thought he looked more like a skeleton with fiery orange eyes wearing a
fedora. Anyways, after getting close to him he'll display a weapon in a little
thought bubble, which then materializes someplace in the level, and the arrow
will point to the exit. It is worthwhile to note that you should never search
out these weapons, as they all suck. Another fun fact is that your attacks will
only affect one enemy at a time, one of many gameplay decisions that will leave
you beaming with joy.

The differences between difficulties is as follows:
Easy:
-4 Continues
-Levels are: Tavern, Path to Castle, Stables, Forest, and then the game ends.
Medium:
-2 Continues
-Normal level set
Hard:
-1 Continue
-The dragon and Dracula's brides move faster
-Normal level set

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 4.01 - Tavern
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Head right, killing everything in your way until you reach a stack of barrels.
Jump to the top to get to Helsing, who will indicate a sword has spawned. Drop
down the barrels then head left and pick up the sword by pressing down over it.
This is the only really useful weapon in the game as it extends your sword
swing, the rest are just sick jokes that Helsing likes to play on people. Jump
back up and walk right through the wall towards the exit.


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 4.02 - Path to the Castle
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There are only two points of difficulty here; a spear rising from the ground
after the first set of ramps, and right before the torch, a boulder that falls
from the ceiling. Light the torch and continue forward until you get to the
edge of a cliff where you can't see anything below. Drop off but keep to the
left side and you'll have to fight the carriage driver. He alternates between
whipping directly in front of him and the middle of the screen. Move back and
forth dodging the whip, and when you get close hit him with your sword.


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 4.03 - Castle Library
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Head to the right, jumping over the gap and continuing on. Follow it and jump
up to the first ledge you see, still continuing to the right. Kill the bugs and
talk to Helsing, then backtrack to the beginning and take the path you
previously jumped over. Keep going right until you see the bobbing exit sign at
the bottom of the screen. Jump down from the ledge onto the exit.


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 4.04 - Dungeon
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Fall down the pit in front of you and destroy the jewel in the dragon's hands;
this will open up a secret path later in the level. Now jump back up and head
to the right until the passageway gets smaller. Large blades will come out of
the ceiling and floor here, but if you're careful you can stand in between them
and then run past when they recede back into the walls. Head right, jumping
over the pit, lighting the torch and walking through the wall. Kill the
scorpions and fall down, and then keep running to the left, as a large boulder
will chase you. Light the torch when you get to in and then jump over the drop
and you'll be able to go through the wall for an extra life. Walk back and wait
a bit for the boulder to pass, then drop down keeping to the left wall and
running left from the skeleton at the bottom. Now proceed left, killing any
skeletons in the way. Climb up the pit when you get to it using the ledges on
each side, then kill the vines and walk through the wall behind them for
another 2 lives and a life refill. Drop back down the pit and keep heading
right until you reach the end boss, a dragon. Chase it around, jumping up in
front of it and slicing its mouth, and it'll die easily enough.


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 4.05 - Dungeon Pt.2
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In this level you'll be chased by Dracula's 3 brides. Other than being chased,
the level isn't very hard. Head right, watching for boulders, until you get to
a spider having a blast wobbling around on a web. Kill it and keep going until
you fall down and fight Dracula in grandpa form. He will create a barrier in
front of him, and then fire a beam from his fingers. Stand beside the barrier
and when it goes down get a few shots in, then jump when he fires at you.


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 4.06 - Stables
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Head to the right until you get to the edge. Watch out for incoming knives and
fall to the bucket just below. Jump off it to the right to get to a large
wooden wheel. Use it to jump up to the saddle and onto the beam, then
jump onto the bucket to the right. Cut the weight and the path to the exit will
open up on the bottom floor. Drop down to the lower floor of the stables where
a skeletal horse is walking around. There is a life potion of the left side
if you need it. Once you see the spot where you can drop down, do so, then head
right and talk to Helsing. Now jump back up onto the bucket. Jump against the
left wall and you'll be able to walk through it. You'll eventually come out
into a small room with an extra life. Touch the wall on the right side of the
room and another secret passage will open in the floor. Drop down and kill the
skeletal horse, then use the barrel to jump up into yet another secret passage.
Walk forward and kill the skeletons to get an extra 3 lives at the back of the
passage. Now head back to the room which has the first extra life, and jump
through the wall on the right to get to the exit.


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 4.07 - Forest
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Immediately jump onto the chain and take it to the top for an extra life. Head
right and use the tree branches to get up to the torch. To the right you'll
find that spiders continuously drop from the trees overhead, partly due to the
game's poor coding. If the spawn points are in view, they will stop spawning,
so it's easier to jump while trying to kill them. After jumping just under the
trees, the screen will have both of their spawn points in view, and they will
quit spawning. Fall off the edge, and jump onto the closest tree branch. Use
the branches to get to the path to the top right. You'll come to a bridge, and
beside it you'll find a psychotic man pretending to stab someone while clucking
like a chicken. If you get too close to him the bridge will disappear, so just
get close enough that you can jump over him to the torch. Keep walking to the
right, killing wolves until you drop off the edge. You'll now have to kill
Dracula's brides. Stand against the left wall and when one of them swoops
towards you, jump over her and then hit her a few times. Repeat until they die.


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 4.08 - Monastery
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Jump onto the tiny ledges until you get to the last one, then jump directly up.
Follow the path right and you'll get to some more ledges. Jump up them to the
top and speak to Helsing. Then go back to the tiny ledges near the beginning.
Drop down onto the first of the ledges and take the path to the right until you
reach the exit.


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 4.09 - Forest Pt.2
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Finally, a level that really emphasizes the stupidity of the game mechanics! In
this level there are zombies that pop out of the ground at certain points. For
the first part of the level you'll want to sidle along and hit any zombies that
pop up to send them back into the earth. Once you get to the first small drop,
jump down onto the decline and kill the two zombies that pop up from either
side. Keep heading right until you get to the torch. Light it and fall down,
then jump into the wall on the left. Take it to the left and drop down, grab
the extra life, then head right. Kill the scorpions and take the extra life
bouncing at the edge, then jump over the gap to get another life. Walk through
the wall to get the life potion, then jump up the stone ledges to the right to
exit the cave. A bat will be obscured by the stone wall so as you exit keep
slashing to kill it. Proceed very cautiously now, as there is a very lame
pitfall in the ground. Keep your eye on the light grey stones along the bottom
of the screen. The pitfall is right after where they end, so jump past it. Keep
heading right, light the torch, and fall off the edge of the cliff once you get
to it. This time you'll be fighting the younger and incredibly fast Dracula.
Fortunately, he is just as easy as all the other bosses. When you fall down,
stick to the left wall. When he runs away from you, tap the controller quickly
so that you're facing towards the right without your feet sliding at all. He
won't be able to hit you, but you'll be able to hit him.


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 4.10 - Hillingham Estate
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Watch for transparent ghosts throughout the level, as they can be hard to see.
Right after you kill the one at the start, there will be a switch in a corner
of the ceiling which you'll need to jump up to see. Hit it with your sword to
open up a path on the floor above you. Head right until you get to a wooden
platform leading up the left. Follow it left until you get to a room with a
floating table. Use the table to get up and talk to the man, then head right to
get to the exit.


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 4.11 - Cemetery
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This level consists of killing large amounts of enemies that rush you, so move
slowly and spam the attack button as fast as you can. When I say move slowly, I
mean it. If anything spawns at the right side of the screen, stop and wait for
them to come to you and die, or the spawns will group up and kill you. If you
use caution you'll get through unscathed. After you light the torch, ravens
will often spawn in behind you, so watch both sides. The skeletons wielding the
morning stars only patrol a certain area, so they can be taken down if you
watch their movement. Eventually you'll get to the end and have to fight Lucy.
She floats in the air and moves back and forth across the screen. The easiest
way to beat her is to just stay on the left and attack her whenever she comes
near. If you're impatient you can chase her around to kill her faster but you
may end up losing some life.


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 4.12 - Crypt
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Head right until the path splits. Light the torch and take the top path. Watch
out for zombies along the way. At the end of the path there is a switch you
have to flick. Then head back to where the path splits and take the lower one.
Use the floating platforms to get across the pit of fire. You'll come up to a
room with more floating platforms you'll need to traverse. Once you get to the
top you'll fight a giant wolf. When you get close to him, he'll jump towards
you 2 times and wolves will occasionally spawn in and run at you. In order to
beat him, lure him into jumping towards you by steadily moving closer, then
move back to the left before he can hit you. Then when he starts to move away
from you, attack his rear end. Ouch. Repeat until he's dead.


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 4.13 - Carfax Abbey
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Jump onto the floating table, careful to dodge the incoming knives. Jump up and
kill the guy throwing knives, grabbing the key when you're done. Jump down and
open the door, heading past the insane people. It's almost impossible to kill
them before they hit you, so you're better off attempting to jump over them.
Head right and jump from the fireplace mantle onto the bookshelf. Keep jumping
up the platforms until you get to the top, where a number of floating tables
are to your left. Use them to get to the left side of the room and grab the
book. Go back over to the bookshelf and kill the insane guy by it. Somehow your
newly acquired book will allow the wall to disappear, however that happens
remains a mystery. You may need to move away from the wall before it will work
right. After talking to Helsing, jump back up the bookcase and then head to the
left to get to the exit.


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 4.14 - Carfax Abbey Pt.2
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Head right, killing people to the funky music interspersed with screaming until
you get to a pit of fire. The pit throws fireballs in predictable patterns, so
watch how they move and use the platforms to get across. Keep heading right,
light the torch and jump over the 2 gaps in the floor for an extra life and
health potion, then fall down. Head to your left and light the torch and again
you'll need to get past a pit of fire. Follow the path until you get to a
spinning axe blocking your path. Hit it 2 times, then a 3rd and run past
quickly as another will drop down to replace it. Use the same technique on the
next axe. Walk down the path, light the torch and get ready to fight the
lovable character Renfield as he regurgitates spiders to attack you. Climb onto
the top of the boxes closest to you and stick to the wall, facing the right.
Renfield will come towards you spitting out spiders and making the game slow
down. Don't move at all, just wait until he gets close enough that you can hit
him, then open fire.


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 4.15 - Dracula in Bat Form
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After fighting Renfield you will face Dracula in bat form. He likes to flap
around menacingly in front of you, but he's just as pathetic as the other
bosses, all you need to do is jump and attack.


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 4.16 - Final Showdown
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The patrolling zombie is invincible so you'll want to ignore him and jump onto
the flying platform. Jump up onto the ledge and kill the man throwing knives at
you. Jump onto the platform and ride it up. If you need life, there is a
passage to the right with a potion at the end, otherwise jump off to the left
and light the torch. Use the platforms to get to the top while avoiding the
arrows. Next you have to jump from platform to platform across a lava pit. Drop
down the shaft and light the torch on the way to the bottom. Get the patrolling
guard to chase you to the far right, then kill him. Walk past the first two
pits of fire, then wait for a guard to your left to see you and charge up.
He'll stop short of the pit, then turn around and walk in the other direction.
Move over three more pits while killing the guard. Do the same strategy to kill
the next guard and then drop down another shaft, lighting the torch as you go.
Back to more arrow dodging again; you can duck to avoid them. When you get out,
drop down and light the torch. If you really need it, you can get an extra life
by heading down a long corridor to the left and dodging the arrows that fly at
you, otherwise climb up the steps to the right and use the platforms to jumps
across another pit of fire. After this you'll fight Dracula for the last time,
and what a disappointment he proves to be. For a guy that wears armour that
makes him look like he's been skinned alive, you'd think he'd be tough, but he
aimlessly swings his sword around and runs back and forth. To beat him you can
use the same strategy from when you fought him in his younger form. Stick to
the left wall and when he runs away, tap the controller so that you're facing
him without moving towards the right. Then when he gets close, attack. You're
awarded with an ending equally befitting such a pathetic game, so sit back and
enjoy.


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 5.0 – Version Changes
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v1.0 – Initial version. Uploaded February 8th, 2007