==================================
Section I: Introduction
==================================
Battle Zeque Den is a 2D action game similar in play-style to Marvel Super
Heroes: War of the Gems. You chose one of three characters and take them
through six stages of mostly fighting. The game was released by Asmik in
Japan only, thus the entire story is in Japanese. Because I can't read a
word of Japanese, and virtually every word is Kanji inhibiting the use of
a dictionary, no plot information is present in this FAQ. Instead, the
focus of this guide is on the moves of the three playable characters and
the enemies and bosses.
UPDATE: Draewon has written me to give me some special moves (listed below)
and some information on the plot of the game. He says:
Seeing the character design, I think this game is heavily based on the
"Journey to the West." The red girl is obviously Wu Kong (Son Gokuu), leader
of the group, the blue girl is Wi Ching (Sha Gojo), the smart one, and the
girl with boxing gloves is Wu Neng (Cho Hakkai), the fat pig; of course they
were all men in the actual story but BZD seems to change them into spunky
girls...........................
The special moves Draewon has informed me off are the moves that are
performed by holding down, then hitting up and attack for all three of the
characters, as well as the Slide Attack for Rufuu and the Piledriver for
Hamasu. Thank you once again for this information Draewon.
==================================
Section II: Character Moves
==================================
Here I've listed the various moves employed by the three different
fighters you have to chose from in Battle Zeque Den. Below the name
you will find the button combination to activate the given move, then
a description below that. Each fighter's hair color is noted for easy
identification for those who cannot read Japanese.
_______________________________
| Hamusu |
| The Brown-haired Fighter |
|_______________________________|
Attack:
Y
Hamusu punches her foes with her boxing glove. You can hold
down the attack button to charge Hamasu's attack further to
deal extra damage.
Block:
L
Hamusu simply blocks attacks thrown her way.
Double Jump:
B (tap) + B
Hamusu jumps an additional time during a jump.
Jump Attack:
B (tap) + Y
Hamusu stretchs out and body slams her opponents.
Megaton Quake
| (hold) ^ + Y
v |
Hamasu pounds the ground, sending a shockwave out from her at
the enemies. A surprisingly effective ranged attack.
Piledriver
-> + B and Y
Hamasu performs a piledriver with whoever she has grabbed ahold
of.
Special Attack 1:
X
Hamusu unleashes two green dog-like creatures that maul the
nearest enemy they can find.
Special Attack 2:
B (hold) + Y
Hamusu spins in place, striking anyone who gets close enough to
her. She is damaged each time the move connects, meaning you
can lose a lot of health in a single spin.
Throw
-> + Y
Hamusu grabs the enemy directly in front of her and flings them
forward. Damages any enemies the target is thrown into as well.
_______________________________
| Kairu |
| The Purple-haired Fighter |
|_______________________________|
Attack:
Y
Kairu executes a quick punch. When comboed, she ends her
series of attacks with a swift kick.
Block:
L
Kairu simply blocks attacks thrown her way.
Double Jump:
B (tap) + B
Kairu jumps an additional time during a jump.
Ice Bolt
| (hold) ^ + Y
v |
Kairu launches an icy projectile that freezes enemies on
contact.
Jump Attack:
B (tap) + Y
Kairu jump kicks her opponents.
Special Attack 1:
X
Kairu unleashes several small orbs that damage any foes they
strike.
Special Attack 2:
B (hold) + Y
Kairu does a cartwheel towards her foes. Drains a small amount
of health each time it connects.
Throw
-> + Y
Kairu grabs the enemy directly in front of her and flings them
forward. Damages any enemies the target is thrown into as well.
_______________________________
| Rufuu |
| The Red-haired Fighter |
|_______________________________|
Attack:
Y
Rufuu unleashes some open-palmed punches.
Block:
L
Rufuu simply blocks attacks thrown her way.
Double Jump:
B (tap) + B
Rufuu jumps an additional time during a jump.
Jump Attack:
B (tap) + Y
Rufuu jump kicks her opponents.
Shoryuudan
| (hold) ^ + Y
v |
Rufuu will perform a vertical spinning uppercut. This can be
performed at the end of the Slide Attack to add range to the
original attack and end with this combo.
Slide Attack:
| \ + Y
v o
Rufuu performs a slide attack that damages any opponent she
makes contact with. This can be comboed with the Shoryuudan.
Special Attack 1:
X
Rufuu powers up, adding explosions to all her other moves.
Special Attack 2:
B (hold) + Y
Rufuu projects an astral form that uppercuts the enemy
directly in front of her. Drains a small amount of her health
when it connects.
Throw
-> + Y
Rufuu grabs the enemy directly in front of her and flings them
forward. Damages any enemies the target is thrown into as well.
==================================
Section III: Level Guide
==================================
_______________________________
| Lakeside (Stage 1-1) |
|_______________________________|
Enemies: Red Bald Fighter / Red Bald Ponytail Fighter / Red Fat Man
Red Masked Ponytail Fighter
Merely continue to the right, defeating every enemy that comes your
way. Eventually you'll make it to the next stage.
_______________________________
| Swamp (Stage 1-2) |
|_______________________________|
Enemies: Red Bald Fighter / Red Bald Ponytail Fighter / Red Fat Man
Red Jingasa Wizard / Red Masked Ponytail Fighter
Red Mountain Man
Continue heading to the right. Soon it will start to rain, but just
keep going. After a few screens, it will stop. This means you're near
the end. Keep going until you see a dragon flying in the background.
On the next screen, your first boss awaits.
__________________________________
| Scimitar Man |
| Boss 1 |
|__________________________________|
The Scimitar Man is actually pretty difficult. He has two main
attacks, a slash that substitutes for his punch and a lightning
attack. The latter attack is the most brutal, however you can
tell when is about to perform it; the Scimitar Man momentarily
pauses and is struck by lightning. A second later, he charges
across the screen in a ball of electricity. You need to block
right as he begins to charge, but no earlier. Since the block
move only guards for a second, timing is critical when using it.
After he finishes his lightning move, open up with a quick combo
or special attack. Be prepared to block or move again. Repeat
until he is finished. (Don't think you're safe on the far ledge
either, because he can hit you from the ground level just fine.)
_______________________________
| Underground Caves (Stage 2-1) |
|_______________________________|
Enemies: Arrow Tribesmen / Axe Tribesmen / Black Ninja
Red Bald Ponytail Fighter / Red Fat Man
Red Masked Ponytail Fighter / Masked Tribesmen
White Ninja
You're now underground. As before, move to the right. After the
initial group of enemies, you'll start encountering falling rocks.
All you can do about these is try to dodge them, sometimes while
fighting the enemies. This section is relatively short, however,
so it shouldn't be too difficult.
_______________________________
| Tunnel Elevator (Stage 2-2) |
|_______________________________|
Enemies: Black Ninja / Green Fat Man / Olive Ninja / Red Fat Man
White Ninja
The second part of the second level takes place on an elevator
moving down a mine shaft. Enemies drop from above, forcing you to
fight them in a confined place. The easiest way to handle these
guys is to throw them off the elevator, sending them plummeting
to their deaths. When you reach the bottom, the stage ends.
_______________________________
| Crystal Caves (Stage 2-3) |
|_______________________________|
Enemies: Green Bald Fighter / Green Bald Ponytail Fighter
Green Fat Man / Green Masked Ponytail Fighter
Green Mountain Man / Olive Ninja
Red Bald Ponytail Fighter Red Fat Man
Red Masked Ponytail Fighter / Red Jingasa Wizard
Yellow Jingasa Wizard
This stage is all about indurance. There are lots of enemies here,
and there isn't really a whole lot to offer. Avoid getting caught
between groups of enemies, strike when you can do so without getting
hit, that's about it. At the end of the stage you'll drop into a
shallow pool of water and face the boss.
__________________________________
| Floating Wizard |
| Boss 2 |
|__________________________________|
The Floating Wizard can be kinda tricky, but in my opinion is
easier then the last boss. His strategy is to summon a basic
enemy, then strike at you with a bolt of electricity
continously. Whenever you kill one of his minions, he summons
a new one. What you need to do is jump kick him when you can
while dodging his blasts and minions. When it comes to dealing
with his minions, merely throw them to get them out of the way.
Do not try to take them out with combos as the Floating Wizard
will more often then not strike you while you're fighting. His
bolt can be blocked, interestingly enough, so when you get
knocked down it is not over (although it can be very
frustrating to find yourself being hit as you rise over and
over again). His life bar is smaller then the last boss, so
he should fall pretty quickly.
_______________________________
| Bridge at Sunset (Stage 3-1) |
|_______________________________|
Enemies: Red Bald Fighter / Red Bald Ponytail Fighter / Red Big Pig
Red Fat Man / Red Little Pig / Red Mountain Man
Red Masked Ponytail Fighter
The main challenge of this stage is not the enemies per se, but the
various holes in the bridge along the way. Falling into one results
in the loss of a life. You need to double jump over each one,
watching out for the Pigs that roll your way. If you hit one, there
is a good chance you'll fall down one of the pits and lose a life.
Shorlty after coming off the bridge, you run into the next boss.
__________________________________
| Rock Golem |
| Boss 3 |
|__________________________________|
The fact that you have a full health recovery item on the field
as the fight begins should be an indication that this match is
not too bad. The Rock Golem possess four distinct attacks, two
with long-range and two with short. Its long-range attacks, the
fireball and the rocks it throws, are both easy to avoid; you
can leap over the fireball and run under the rocks. His short-
range attacks are a bit more brutal, but if you stay close and
chip away at him you should be able to withstand quite a few.
When your health gets low, use the item on the ground and then
move in to finish the boss off. You've now completed the
shortest level in Battle Zeque Den.
_______________________________
| Temple Road (Stage 4-1) |
|_______________________________|
Enemies: Black Ninja / Red Big Pig / Red Fat Man
Red Jingasa Wizard / Red Masked Ponytail Fighter
Red Mountain Man / White Ninja
This stage is just a straight-forward dash to the end, defeating
everything that gets in your way. At the end of the stage you come
to the door to the temple. A good deal of enemies come out at this
point, so don't waste the health recovery item just before the door,
save it until you really need it.
_______________________________
| Volcano Temple (Stage 4-2) |
|_______________________________|
Enemies: Blue Jingasa Wizard / Brown Ninja / Crome Big Pig
Crome Fat Man / Chrome Mountain Man / Red Big Pig
Red Fat Man / Red Masked Ponytail Fighter
Red Mountain Man / White Little Pig
You begin just inside the temple. Defeat the first group of enemies
you face. Once you do, you come to the sub-boss.
__________________________________
| Boss Hog |
| Boss 4 |
|__________________________________|
Boss Hog fights just like a Big Pig and has about the same
amount of health. The only thing different about him is that
he has a steady stream of Little Pigs rolling across the
ground. They're more of an annoyance then anything else and
shouldn't stand in your way. Defeat Boss Hog and continue
onwards.
The stage continues on. This stage is the first to feature the
chrome enemies, stronger versions of the regular enemies you've
faced thus far. Eventually you come to a room with a fire pit,
and just like on the elevator you can throw enemies down it. This
makes this section significantly easier. Keep going after that,
defeating the rest of the chrome enemies. You'll again come to
another similar room where you should throw the enemies into the
fire pits just as before. Once this room is clear, move ahead to
face the boss.
__________________________________
| Fire Demon |
| Boss 5 |
|__________________________________|
While this boss might be waving fans around, don't let that
make you think he's easy; the Fire Demon is the hardest boss
you've faced yet. He's got a larger lifebar then anyone
you've goen up against and he's got some cheap attacks. He
uses a fireball attack similar to the Rock Golem, has a
headbutt like Boss Hog's, plus two moves unique to him. The
first of these is a simple sweeping kick which is easy to
avoid, but the second is positively lethal; he spins into
the air with his fans ablaze, burning you if you're remotely
near him. He can also use this attack as you conclude a
combo, making him that much cheaper, and both this move and
his fireball are unblockable. So how do you beat him? I
suggest starting out with your special attacks, thereby
reducing his health somewhat. After that attack him only with
jump kicks. Each time you do this, he is knocked to the
ground. Hit him again as he gets up to knock him down again.
You may face some difficulty when he goes off the edge of the
screen, but just pull back and come back at him quickly. Keep
this up and you should be able to take him down like the
rest.
_______________________________
| Desert at Day (Stage 5-1) |
|_______________________________|
Enemies: Arrow Tribesmen / Axe Tribesmen / Blue Jingasa Wizard
Brown Ninja / Chrome Big Pig / Chrome Mountain Man
Green Bald Fighter / Green Big Pig / Green Mountain Man
Masked Tribesmen
This stage presents another slugfest. There are no hazards or traps
to speak of, just a lot of enemies.
_______________________________
| Desert Ruins (Stage 5-2) |
|_______________________________|
Enemies: Arrow Tribesmen / Axe Tribesmen / Female Tribesmen
Masked Tribesmen / Monkey / Red Bald Ponytail Fighter
Red Big Pig / Red Fat Man / Red Masked Ponytail Fighter
Red Mountain Man
The new enemies to appear in this stage are especially vicious and
can quickly deplete you of health, so watch out. You have to crouch
and kick the Monkeys to kill them, but they do die in one hit so it's
not too bad. The Female Tribesmen use the same attacks as the Monkeys
and have more health, but they can be hit like any other normal foe.
They appear throughout the entire stage, making your life a little
more difficult. The best approach for them is to jump kick them, then
strike as they try to stand. Back off if they get out of your range
to avoid their biting charge attack. Hang in there and you'll come
to the boss.
__________________________________
| Wolf Man |
| Boss 6 |
|__________________________________|
The Wolf Man is much simpler then the Fire Demon, climaxing a
level that is more difficult then he is. The Wolf Man only has
three moves. His first method of attack is to perform various
cartwheels and backflips to both dodge your attacks and inflict
damage at the same time. Just keep your distance to avoid these,
moving in for a quick combo, then pulling out before he leaps
back to his feet (hurting you in the process if you're too
close). His second attack is a dive, whereas he leaps off the
side of the screen (ala Chun-Li from Street Fighter) and flies
towards your character. This move can be seen coming and dodged
accordingly. His third attack is a simple charge move where he
shoots across the screen in a red blaze. This charge travels
about a third of the way across your movable area, so it is too
is easily avoided. (After viewing all of his attacks for this
guide, I defeated him without taking a single hit using the
above strategy.)
_______________________________
| Mountain Path (Stage 6-1) |
|_______________________________|
Enemies: Arrow Tribesmen / Axe Tribesmen / Black Ninja
Female Tribesmen / Masked Tribesmen / Monkey
Red Bald Fighter / Red Bald Ponytail Fighter
Red Big Pig / Red Fat Man / Red Jingasa Wizard
Red Masked Ponytail Fighter / Red Mountain Man
White Little Pig / White Ninja
You've made it to the final level, congratulations! This stage offers
you one last shot at all your favorite regular enemies. You face two
of each, excepting the Ninjas (you face four of each of them), the
Monkeys (you face eight of them), and the Big Pigs (you face five of
them). Make it through this and you'll face some other old friends...
__________________________________
| Bosses Revisited |
| Bosses 7-11 |
|__________________________________|
Just like the title suggests, you now have to face all the
previous bosses again in the same level (save Boss Hog). You
fight them in their original order; Scimitar Man, followed by
the Floating Wizard, followed by the Rock Golem, followed by
the Fire Demon, and ending with the Wolf Man. They all fight
exactly the same as before, so just use the old strategies. It
should go without saying, but save the health item until you
absolutely need to use it. Defeat them all to move on to the
next boss.
__________________________________
| Shapeshifter |
| Boss 12 |
|__________________________________|
This boss isn't overly difficult. The Shapeshifter transforms
into one of the three heroines, gaining their attacks. It uses
special attacks liberally, but none of them do much damage.
Fight it as you would any regular enemy. You'll also notice
there is a cliff on either side of the arena now, but sadly it
only can hurt you as throwing the Shapeshifter off it does no
damage.
__________________________________
| Dark Dragon |
| Boss 13(?) |
|__________________________________|
Apparently the Shapeshifter is the final boss. Once you defeat
it the Dark Dragon in the background says a bunch of stuff,
then vanishes. Anyone reading this have any idea what is going
on?
==================================
Section IV: Enemy Guide
==================================
This Enemy Guide is set up like Section II, with each type of enemy
listed alphabetically by name. Their moves are listed and described
below that. Bosses are included both here and in their stages.
_______________________________
| Arrow Tribesmen |
| Stage(s): 2, 5-6 |
|_______________________________|
Bow:
The Arrow Tribesmen most often tries to shoot you with his
bow from long-range.
_______________________________
| Axe Tribesmen |
| Stage(s): 2, 5-6 |
|_______________________________|
Slash:
The Axe Tribesmen attacks by swinging his axe at you.
Slide Attack:
The Axe Tribesmen will slide across the ground, below your
reach, and damage you if they hit your fighter.
_______________________________
| Bald Fighter (Green) |
| Stage(s): 2, 5 |
|_______________________________|
Jump Kick:
Sometimes the Bald Fighter will jump kick you.
Punch:
Generally, the Bald Fighter will walk towards you and try
to attack head-on.
_______________________________
| Bald Fighter (Red) |
| Stage(s): 1, 3, 6 |
|_______________________________|
Jump Kick:
Sometimes the Bald Fighter will jump kick you.
Punch:
Generally, the Bald Fighter will walk towards you and try
to attack head-on.
_______________________________
| Bald Ponytail Fighter (Green) |
| Stage(s): 2 |
|_______________________________|
Jump Kick:
Sometimes the Bald Ponytail Fighter will jump kick you.
Punch:
Generally, the Bald Ponytail Fighter will walk towards you
and try to attack head-on.
_______________________________
| Bald Ponytail Fighter (Red) |
| Stage(s): 1-6 |
|_______________________________|
Jump Kick:
Sometimes the Bald Ponytail Fighter will jump kick you.
Punch:
Generally, the Bald Ponytail Fighter will walk towards you
and try to attack head-on.
_______________________________
| Big Pig (Chrome) |
| Stage(s): 4-5 |
|_______________________________|
Acid Spit:
The Big Pigs spit green, acidic saliva at your fighter,
causing damage if it connects.
Grapple:
The Big Pigs will sometimes grab ahold of your fighter and
headbutt them repeatedly.
Headbutt:
When in close-range, the Big Pig will headbutt you with its
snout.
_______________________________
| Big Pig (Green) |
| Stage(s): 5 |
|_______________________________|
Acid Spit:
The Big Pigs spit green, acidic saliva at your fighter,
causing damage if it connects.
Grapple:
The Big Pigs will sometimes grab ahold of your fighter and
headbutt them repeatedly.
Headbutt:
When in close-range, the Big Pig will headbutt you with its
snout.
_______________________________
| Big Pig (Red) |
| Stage(s): 3-6 |
|_______________________________|
Acid Spit:
The Big Pigs spit green, acidic saliva at your fighter,
causing damage if it connects.
Grapple:
The Big Pigs will sometimes grab ahold of your fighter and
headbutt them repeatedly.
Headbutt:
When in close-range, the Big Pig will headbutt you with its
snout.
_______________________________
| Boss Hog |
| Stage(s): 4 |
|_______________________________|
Acid Spit:
The Big Pigs spit green, acidic saliva at your fighter,
causing damage if it connects.
Grapple:
The Big Pigs will sometimes grab ahold of your fighter and
headbutt them repeatedly.
Headbutt:
When in close-range, the Big Pig will headbutt you with its
snout.
_______________________________
| Fat Man (Chrome) |
| Stage(s): 4 |
|_______________________________|
Belly Flop:
The Fat Man leaps at you, trying to land atop your fighter.
Charge:
The Fat Man will slide across the screen, knocking you to the
ground if he hits you.
Punch:
The Fat Man punches with his palm open.
_______________________________
| Fat Man (Green) |
| Stage(s): 2 |
|_______________________________|
Belly Flop:
The Fat Man leaps at you, trying to land atop your fighter.
Charge:
The Fat Man will slide across the screen, knocking you to the
ground if he hits you.
Punch:
The Fat Man punches with his palm open.
_______________________________
| Fat Man (Red) |
| Stage(s): 1-6 |
|_______________________________|
Belly Flop:
The Fat Man leaps at you, trying to land atop your fighter.
Charge:
The Fat Man will slide across the screen, knocking you to the
ground if he hits you.
Punch:
The Fat Man punches with his palm open.
_______________________________
| Female Tribesmen |
| Stage(s): 5-6 |
|_______________________________|
Dash & Bite:
The Female Tribesmen charges forward, grabs her foe, and
bites her repeatedly.
Fist Slam:
The Female Tribesmen raises her hands above her head and slams
them down atop her foe.
_______________________________
| Fire Demon |
| Stage(s): 4, 6 |
|_______________________________|
Fireball:
The Fire Demon waves his fans and sends fireballs your way.
Headbutt:
When in close-range, the Fire Demon will headbutt is foe.
Spinning Fans:
The Fire Demon spirals into the air, slashing at his opponent
with burning fans.
Sweeping Kick:
The Fire Demon performs a low, sweeping kick.
_______________________________
| Floating Wizard |
| Stage(s): 2, 6 |
|_______________________________|
Electricity Bolt:
The Floating Wizard continously launches bolts of electricity
at you. They're one of the more annoying attacks you'll see
in Battle Zeque Den.
Summon:
The Floating Wizard summons basic enemies to fight you,
replacing any you kill within moments.
_______________________________
| Jingasa Wizard (Blue) |
| Stage(s): 4-5 |
|_______________________________|
Charge:
The Bue Jingasa Wizard has a charge attack like the Fat Man's.
Hat Attack:
Often the Jingasa Wizard will come unto the screen hidden in
his hat. He drops out of it atop you, knocking you to the
ground and causing damage.
Punch:
When standing on the ground, the Jingasa Wizard attacks with
a series of punches.
_______________________________
| Jingasa Wizard (Red) |
| Stage(s): 1-2, 4, 6 |
|_______________________________|
Hat Attack:
Often the Jingasa Wizard will come unto the screen hidden in
his hat. He drops out of it atop you, knocking you to the
ground and causing damage.
Punch:
When standing on the ground, the Jingasa Wizard attacks with
a series of punches.
_______________________________
| Jingasa Wizard (Yellow) |
| Stage(s): 2 |
|_______________________________|
Charge:
The Yellow Jingasa Wizard will sometimes charge at you at
great speed, sending you to the ground if he hits you.
Hat Attack:
Often the Jingasa Wizard will come unto the screen hidden in
his hat. He drops out of it atop you, knocking you to the
ground and causing damage.
Punch:
When standing on the ground, the Jingasa Wizard attacks with
a series of punches.
_______________________________
| Little Pig (Red) |
| Stage(s): 3 |
|_______________________________|
Roll:
The Pig rolls at you, knocking you backwards if it hits.
Watch out for them near cliffs.
_______________________________
| Little Pig (White) |
| Stage(s): 4, 6 |
|_______________________________|
Roll:
The Pig rolls at you, knocking you backwards if it hits.
These ones accompany Boss Hog during your battle with him.
________________________________
| Masked Ponytail Fighter (Green)|
| Stage(s): 2 |
|________________________________|
Jump Kick:
Sometimes the Masked Ponytail Fighter will jump kick you.
Punch:
Generally, the Masked Ponytail Fighter will walk towards you
and try to attack head-on.
_______________________________
| Masked Ponytail Fighter (Red) |
| Stage(s): 1-6 |
|_______________________________|
Jump Kick:
Sometimes the Masked Ponytail Fighter will jump kick you.
Punch:
Generally, the Masked Ponytail Fighter will walk towards you
and try to attack head-on.
_______________________________
| Masked Tribesmen |
| Stage(s): 2, 5-6 |
|_______________________________|
Club:
The Masked Tribesmen attacks by swinging his club at you.
Slide Attack:
The Masked Tribesmen will slide across the ground, below your
reach, and damage you if they hit your fighter.
_______________________________
| Monkey |
| Stage(s): 5 |
|_______________________________|
Dash & Slash:
The Monkey charges forward, grabs its foe, and slashes her
repeatedly.
_______________________________
| Mountain Man (Chrome) |
| Stage(s): 4-5 |
|_______________________________|
Body Slam:
The Mountain Man tosses you into the air, leaps after you,
then grabs your figther and slams her into the ground.
Punch:
Typical martial arts skills of any of the enemies.
Stomp:
The Mountain Man will often leap into the air and stomp on
your fighter's head.
Throw:
The Mountain Man grabs his foe and throws her over his back.
_______________________________
| Mountain Man (Green) |
| Stage(s): 2, 5 |
|_______________________________|
Body Slam:
The Mountain Man tosses you into the air, leaps after you,
then grabs your figther and slams her into the ground.
Punch:
Typical martial arts skills of any of the enemies.
Stomp:
The Mountain Man will often leap into the air and stomp on
your fighter's head.
Throw:
The Mountain Man grabs his foe and throws her over his back.
_______________________________
| Mountain Man (Red) |
| Stage(s): 1-5 |
|_______________________________|
Body Slam:
The Mountain Man tosses you into the air, leaps after you,
then grabs your figther and slams her into the ground.
Punch:
Typical martial arts skills of any of the enemies.
Stomp:
The Mountain Man will often leap into the air and stomp on
your fighter's head.
Throw:
The Mountain Man grabs his foe and throws her over his back.
_______________________________
| Ninja (Black) |
| Stage(s): 2, 4 |
|_______________________________|
Shuriken:
The Black Ninja likes to hunker down on the edge (or just off)
the screen and throw shurikens at you.
_______________________________
| Ninja (Brown) |
| Stage(s): 4-5 |
|_______________________________|
Jumping Dive:
The Brown Ninja dives at his opponent with his knives extended
towards them.
Knife Strike:
The Brown Ninja attacks with knives, either by throwing them
or slashing you with them.
Shuriken:
The Brown Ninja sometimes wields shuriken like his other ninja
cousins.
_______________________________
| Ninja (Olive) |
| Stage(s): 2 |
|_______________________________|
Jumping Dive:
The Olive Ninja dives at his opponent with his knives extended
towards them.
Knife Strike:
The Olive Ninja attacks with knives, either by throwing them
or slashing you with them.
Shuriken:
The Olive Ninja sometimes wields shuriken like his other ninja
cousins.
_______________________________
| Ninja (White) |
| Stage(s): 2, 4, 6 |
|_______________________________|
Jumping Dive:
The White Ninja dives at his opponent with his knives extended
towards them.
Knife Strike:
The White Ninja attacks with knives, either by throwing them
or slashing you with them.
Shuriken:
The White Ninja likes to hunker down on the edge (or just off)
the screen and throw shurikens at you.
_______________________________
| Rock Golem |
| Stage(s): 3, 6 |
|_______________________________|
Backhand:
The Rock Golem backhands his opponent, sending her to the
ground.
Charge:
The Stone Golem will sometimes shoulder-butt his foe instead
of backhanding her. It does not charge as far across the
screen as other enemies with Charge attacks.
Fireball:
The Rock Golem generates a fireball from one of his rocks and
sends it across the screen.
Rock Slam:
The Rock Golem turns back into the stone mass it began as,
damaging anyone caught beside or below it. Often it will leap
into the air and transform mid-air.
Rock Throw:
The Rock Golem heaves a large boulder across the screen.
_______________________________
| Scimitar Man |
| Stage(s): 1, 6 |
|_______________________________|
Lightning Strike:
The Scimitar Man will momentarily pause and charge up. Once he
does so, he charges straight at you in a ball of lightning.
Slash:
Instead of punching, the Scimitar Man slashes at you with his
blades.
_______________________________
| Shapeshifter |
| Stage(s): 6 |
|_______________________________|
Morph:
The Shapeshifter morphes into one of the three heroines,
gaining all of thier abilities.
_______________________________
| Wolf Man |
| Stage(s): 5-6 |
|_______________________________|
Diving Fist:
The Wolf Man jumps off the side of the screen and dives at his
opponent with a glowing fist.
Flips:
The Wolf Man has a series of attacks that involve him doing
various flips and cartwheels. These acrobatics will actually
hurt you, so watch out.
Glowing Charge:
The Wolf Man flies across the screen in a red haze.
==================================
Section V: Game Credits
==================================
Director
Keisuke Yasaka
Concept & Background Story
Hisaya Takabayashi
Character Design
Masaki Takei
Enemy Character Design
Satoshi Nakai
Hiroshi Hayashi
Screenplay
Hisaya Takabayashi
Animation Artist
Abe-Chin
Hiroshi Hayashi
Hitoshi Ariga
Satoshi Nakai
Field Graphic Artists
Akira
Abe-Chin
Hisako Takizawa
Satoshi Nakai