_________           _________  _________  __       __       _______
|BBBBBBBBB|    /\   |TTTTTTTTT||TTTTTTTTT||LL|     |LL|     |EEEEEEE|
|BBBBBBBBB|   /AA\  |TTTTTTTTT||TTTTTTTTT||LL|     |LL|     |EEEEEEE|
|BB    BBB|  /A/\A\    |TTT|      |TTT|   |LL|     |LL|     |EE|
|BB____BB/  /A/  \A\   |TTT|      |TTT|   |LL|     |LL|     |EE|___
|BBBBBBB|  |AA____AA|  |TTT|      |TTT|   |LL|     |LL|     |EEEEEE|
|BBBBBBB|  |AAAAAAAA|  |TTT|      |TTT|   |LL|     |LL|     |EEEEEE|
|BB    BB\ |AAAAAAAA|  |TTT|      |TTT|   |LL|     |LL|     |EE|
|BB____BBB||AA|  |AA|  |TTT|      |TTT|   |LL|____ |LL|____ |EE|____
|BBBBBBBBB||AA|  |AA|  |TTT|      |TTT|   |LLLLLLL||LLLLLLL||EEEEEEE|
|BBBBBBBBB||AA|  |AA|  |TTT|      |TTT|   |LLLLLLL||LLLLLLL||EEEEEEE|
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
      _________   _______      ____      __      __   ________
     |ZZZZZZZZZ| |EEEEEEE|    /QQQQ\    |UU|    |UU| |EEEEEEEE|
     |ZZZZZZZZZ| |EEEEEEE|   /QQ/\QQ\   |UU|    |UU| |EEEEEEEE|
           /ZZ/  |EE|       /QQ/  \QQ\  |UU|    |UU| |EE|
          /ZZ/   |EE|___   |QQ|    |QQ| |UU|    |UU| |EE|___
         /ZZ/    |EEEEEE|  |QQ|    |QQ| |UU|    |UU| |EEEEEE|
        /ZZ/     |EEEEEE|  |QQ|    |QQ| |UU|    |UU| |EEEEEE|
       /ZZ/      |EE|      |QQ|    |QQ| |UU|    |UU| |EE|
      /ZZ/_____  |EE|____   \QQ\  /QQ/  |UU|    |UU| |EE|_____
     |ZZZZZZZZZ| |EEEEEEE|   \QQ\/QQQ\   \UU\__/UU/  |EEEEEEEE|
     |ZZZZZZZZZ| |EEEEEEE|    \QQQQ/\Q\   \UUUUUU/   |EEEEEEEE|
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
              _______     _______    ____         __
             |DDDDDDD\   |EEEEEEE|  |NNNN\       |NN|
             |DDDDDDDD|  |EEEEEEE|  |NNNNN\      |NN|
             |DD|  |DD|  |EE|       |NN|\NN\     |NN|
             |DD|  |DD|  |EE|___    |NN| \NN\    |NN|
             |DD|  |DD|  |EEEEEE|   |NN|  \NN\   |NN|
             |DD|  |DD|  |EEEEEE|   |NN|   \NN\  |NN|
             |DD|  |DD|  |EE|       |NN|    \NN\ |NN|
             |DD|__|DD|  |EE|____   |NN|     \NN\|NN|
             |DDDDDDDD|  |EEEEEEE|  |NN|      \NNNNN|
             |DDDDDDD/   |EEEEEEE|  |NN|       \NNNN|
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Battle Zeque Den FAQ/Walkthrough
Version 1.1
by Seth0708

==================================
Section I: Introduction
==================================
Battle Zeque Den is a 2D action game similar in play-style to Marvel Super
Heroes: War of the Gems. You chose one of three characters and take them
through six stages of mostly fighting. The game was released by Asmik in
Japan only, thus the entire story is in Japanese. Because I can't read a
word of Japanese, and virtually every word is Kanji inhibiting the use of
a dictionary, no plot information is present in this FAQ. Instead, the
focus of this guide is on the moves of the three playable characters and
the enemies and bosses.

UPDATE: Draewon has written me to give me some special moves (listed below)
and some information on the plot of the game. He says:
Seeing the character design, I think this game is heavily based on the
"Journey to the West." The red girl is obviously Wu Kong (Son Gokuu), leader
of the group, the blue girl is Wi Ching (Sha Gojo), the smart one, and the
girl with boxing gloves is Wu Neng (Cho Hakkai), the fat pig; of course they
were all men in the actual story but BZD seems to change them into spunky
girls...........................
The special moves Draewon has informed me off are the moves that are
performed by holding down, then hitting up and attack for all three of the
characters, as well as the Slide Attack for Rufuu and the Piledriver for
Hamasu. Thank you once again for this information Draewon.


==================================
Section II: Character Moves
==================================
Here I've listed the various moves employed by the three different
fighters you have to chose from in Battle Zeque Den. Below the name
you will find the button combination to activate the given move, then
a description below that. Each fighter's hair color is noted for easy
identification for those who cannot read Japanese.

 _______________________________
| Hamusu                        |
| The Brown-haired Fighter      |
|_______________________________|

  Attack:
   Y
       Hamusu punches her foes with her boxing glove. You can hold
       down the attack button to charge Hamasu's attack further to
       deal extra damage.

  Block:
   L
       Hamusu simply blocks attacks thrown her way.

  Double Jump:
   B (tap) + B
       Hamusu jumps an additional time during a jump.

  Jump Attack:
   B (tap) + Y
       Hamusu stretchs out and body slams her opponents.

  Megaton Quake
   | (hold) ^ + Y
   v        |
       Hamasu pounds the ground, sending a shockwave out from her at
       the enemies. A surprisingly effective ranged attack.

  Piledriver
   -> + B and Y
       Hamasu performs a piledriver with whoever she has grabbed ahold
       of.

  Special Attack 1:
   X
       Hamusu unleashes two green dog-like creatures that maul the
       nearest enemy they can find.

  Special Attack 2:
   B (hold) + Y
       Hamusu spins in place, striking anyone who gets close enough to
       her. She is damaged each time the move connects, meaning you
       can lose a lot of health in a single spin.

  Throw
   -> + Y
       Hamusu grabs the enemy directly in front of her and flings them
       forward. Damages any enemies the target is thrown into as well.

 _______________________________
| Kairu                         |
| The Purple-haired Fighter     |
|_______________________________|

  Attack:
   Y
       Kairu executes a quick punch. When comboed, she ends her
       series of attacks with a swift kick.

  Block:
   L
       Kairu simply blocks attacks thrown her way.

  Double Jump:
   B (tap) + B
       Kairu jumps an additional time during a jump.

  Ice Bolt
   | (hold) ^ + Y
   v        |
       Kairu launches an icy projectile that freezes enemies on
       contact.

  Jump Attack:
   B (tap) + Y
       Kairu jump kicks her opponents.

  Special Attack 1:
   X
       Kairu unleashes several small orbs that damage any foes they
       strike.

  Special Attack 2:
   B (hold) + Y
       Kairu does a cartwheel towards her foes. Drains a small amount
       of health each time it connects.

  Throw
   -> + Y
       Kairu grabs the enemy directly in front of her and flings them
       forward. Damages any enemies the target is thrown into as well.

 _______________________________
| Rufuu                         |
| The Red-haired Fighter        |
|_______________________________|

  Attack:
   Y
       Rufuu unleashes some open-palmed punches.

  Block:
   L
       Rufuu simply blocks attacks thrown her way.

  Double Jump:
   B (tap) + B
       Rufuu jumps an additional time during a jump.

  Jump Attack:
   B (tap) + Y
       Rufuu jump kicks her opponents.

  Shoryuudan
   | (hold) ^ + Y
   v        |
       Rufuu will perform a vertical spinning uppercut. This can be
       performed at the end of the Slide Attack to add range to the
       original attack and end with this combo.

  Slide Attack:
   | \  + Y
   v  o
       Rufuu performs a slide attack that damages any opponent she
       makes contact with. This can be comboed with the Shoryuudan.

  Special Attack 1:
   X
       Rufuu powers up, adding explosions to all her other moves.

  Special Attack 2:
   B (hold) + Y
       Rufuu projects an astral form that uppercuts the enemy
       directly in front of her. Drains a small amount of her health
       when it connects.

  Throw
   -> + Y
       Rufuu grabs the enemy directly in front of her and flings them
       forward. Damages any enemies the target is thrown into as well.


==================================
Section III: Level Guide
==================================
 _______________________________
| Lakeside (Stage 1-1)          |
|_______________________________|
  Enemies: Red Bald Fighter / Red Bald Ponytail Fighter / Red Fat Man
               Red Masked Ponytail Fighter

  Merely continue to the right, defeating every enemy that comes your
  way. Eventually you'll make it to the next stage.

 _______________________________
| Swamp (Stage 1-2)             |
|_______________________________|
  Enemies:  Red Bald Fighter / Red Bald Ponytail Fighter / Red Fat Man
               Red Jingasa Wizard / Red Masked Ponytail Fighter
               Red Mountain Man

  Continue heading to the right. Soon it will start to rain, but just
  keep going. After a few screens, it will stop. This means you're near
  the end. Keep going until you see a dragon flying in the background.
  On the next screen, your first boss awaits.
    __________________________________
   | Scimitar Man                     |
   | Boss 1                           |
   |__________________________________|
       The Scimitar Man is actually pretty difficult. He has two main
       attacks, a slash that substitutes for his punch and a lightning
       attack. The latter attack is the most brutal, however you can
       tell when is about to perform it; the Scimitar Man momentarily
       pauses and is struck by lightning. A second later, he charges
       across the screen in a ball of electricity. You need to block
       right as he begins to charge, but no earlier. Since the block
       move only guards for a second, timing is critical when using it.
       After he finishes his lightning move, open up with a quick combo
       or special attack. Be prepared to block or move again. Repeat
       until he is finished. (Don't think you're safe on the far ledge
       either, because he can hit you from the ground level just fine.)

 _______________________________
| Underground Caves (Stage 2-1) |
|_______________________________|
  Enemies: Arrow Tribesmen / Axe Tribesmen / Black Ninja
               Red Bald Ponytail Fighter / Red Fat Man
               Red Masked Ponytail Fighter / Masked Tribesmen
               White Ninja

  You're now underground. As before, move to the right. After the
  initial group of enemies, you'll start encountering falling rocks.
  All you can do about these is try to dodge them, sometimes while
  fighting the enemies. This section is relatively short, however,
  so it shouldn't be too difficult.
 _______________________________
| Tunnel Elevator (Stage 2-2)   |
|_______________________________|
  Enemies: Black Ninja / Green Fat Man / Olive Ninja / Red Fat Man
               White Ninja

  The second part of the second level takes place on an elevator
  moving down a mine shaft. Enemies drop from above, forcing you to
  fight them in a confined place. The easiest way to handle these
  guys is to throw them off the elevator, sending them plummeting
  to their deaths. When you reach the bottom, the stage ends.

 _______________________________
| Crystal Caves (Stage 2-3)     |
|_______________________________|
  Enemies: Green Bald Fighter / Green Bald Ponytail Fighter
               Green Fat Man / Green Masked Ponytail Fighter
               Green Mountain Man / Olive Ninja
               Red Bald Ponytail Fighter Red Fat Man
               Red Masked Ponytail Fighter / Red Jingasa Wizard
               Yellow Jingasa Wizard

  This stage is all about indurance. There are lots of enemies here,
  and there isn't really a whole lot to offer. Avoid getting caught
  between groups of enemies, strike when you can do so without getting
  hit, that's about it. At the end of the stage you'll drop into a
  shallow pool of water and face the boss.
    __________________________________
   | Floating Wizard                  |
   | Boss 2                           |
   |__________________________________|
       The Floating Wizard can be kinda tricky, but in my opinion is
       easier then the last boss. His strategy is to summon a basic
       enemy, then strike at you with a bolt of electricity
       continously. Whenever you kill one of his minions, he summons
       a new one. What you need to do is jump kick him when you can
       while dodging his blasts and minions. When it comes to dealing
       with his minions, merely throw them to get them out of the way.
       Do not try to take them out with combos as the Floating Wizard
       will more often then not strike you while you're fighting. His
       bolt can be blocked, interestingly enough, so when you get
       knocked down it is not over (although it can be very
       frustrating to find yourself being hit as you rise over and
       over again). His life bar is smaller then the last boss, so
       he should fall pretty quickly.

 _______________________________
| Bridge at Sunset (Stage 3-1)  |
|_______________________________|
  Enemies: Red Bald Fighter / Red Bald Ponytail Fighter / Red Big Pig
               Red Fat Man / Red Little Pig / Red Mountain Man
               Red Masked Ponytail Fighter

  The main challenge of this stage is not the enemies per se, but the
  various holes in the bridge along the way. Falling into one results
  in the loss of a life. You need to double jump over each one,
  watching out for the Pigs that roll your way. If you hit one, there
  is a good chance you'll fall down one of the pits and lose a life.
  Shorlty after coming off the bridge, you run into the next boss.
    __________________________________
   | Rock Golem                       |
   | Boss 3                           |
   |__________________________________|
       The fact that you have a full health recovery item on the field
       as the fight begins should be an indication that this match is
       not too bad. The Rock Golem possess four distinct attacks, two
       with long-range and two with short. Its long-range attacks, the
       fireball and the rocks it throws, are both easy to avoid; you
       can leap over the fireball and run under the rocks. His short-
       range attacks are a bit more brutal, but if you stay close and
       chip away at him you should be able to withstand quite a few.
       When your health gets low, use the item on the ground and then
       move in to finish the boss off. You've now completed the
       shortest level in Battle Zeque Den.

 _______________________________
| Temple Road (Stage 4-1)       |
|_______________________________|
  Enemies: Black Ninja / Red Big Pig / Red Fat Man
               Red Jingasa Wizard / Red Masked Ponytail Fighter
               Red Mountain Man / White Ninja

  This stage is just a straight-forward dash to the end, defeating
  everything that gets in your way. At the end of the stage you come
  to the door to the temple. A good deal of enemies come out at this
  point, so don't waste the health recovery item just before the door,
  save it until you really need it.

 _______________________________
| Volcano Temple (Stage 4-2)    |
|_______________________________|
 Enemies: Blue Jingasa Wizard / Brown Ninja / Crome Big Pig
               Crome Fat Man / Chrome Mountain Man / Red Big Pig
               Red Fat Man / Red Masked Ponytail Fighter
               Red Mountain Man / White Little Pig

 You begin just inside the temple. Defeat the first group of enemies
 you face. Once you do, you come to the sub-boss.
    __________________________________
   | Boss Hog                         |
   | Boss 4                           |
   |__________________________________|
       Boss Hog fights just like a Big Pig and has about the same
       amount of health. The only thing different about him is that
       he has a steady stream of Little Pigs rolling across the
       ground. They're more of an annoyance then anything else and
       shouldn't stand in your way. Defeat Boss Hog and continue
       onwards.

 The stage continues on. This stage is the first to feature the
 chrome enemies, stronger versions of the regular enemies you've
 faced thus far. Eventually you come to a room with a fire pit,
 and just like on the elevator you can throw enemies down it. This
 makes this section significantly easier. Keep going after that,
 defeating the rest of the chrome enemies. You'll again come to
 another similar room where you should throw the enemies into the
 fire pits just as before. Once this room is clear, move ahead to
 face the boss.
    __________________________________
   | Fire Demon                       |
   | Boss 5                           |
   |__________________________________|
       While this boss might be waving fans around, don't let that
       make you think he's easy; the Fire Demon is the hardest boss
       you've faced yet. He's got a larger lifebar then anyone
       you've goen up against and he's got some cheap attacks. He
       uses a fireball attack similar to the Rock Golem, has a
       headbutt like Boss Hog's, plus two moves unique to him. The
       first of these is a simple sweeping kick which is easy to
       avoid, but the second is positively lethal; he spins into
       the air with his fans ablaze, burning you if you're remotely
       near him. He can also use this attack as you conclude a
       combo, making him that much cheaper, and both this move and
       his fireball are unblockable. So how do you beat him? I
       suggest starting out with your special attacks, thereby
       reducing his health somewhat. After that attack him only with
       jump kicks. Each time you do this, he is knocked to the
       ground. Hit him again as he gets up to knock him down again.
       You may face some difficulty when he goes off the edge of the
       screen, but just pull back and come back at him quickly. Keep
       this up and you should be able to take him down like the
       rest.

 _______________________________
| Desert at Day (Stage 5-1)     |
|_______________________________|
  Enemies: Arrow Tribesmen / Axe Tribesmen / Blue Jingasa Wizard
               Brown Ninja / Chrome Big Pig / Chrome Mountain Man
               Green Bald Fighter / Green Big Pig / Green Mountain Man
               Masked Tribesmen

  This stage presents another slugfest. There are no hazards or traps
  to speak of, just a lot of enemies.

 _______________________________
| Desert Ruins (Stage 5-2)      |
|_______________________________|
  Enemies: Arrow Tribesmen / Axe Tribesmen / Female Tribesmen
               Masked Tribesmen / Monkey / Red Bald Ponytail Fighter
               Red Big Pig / Red Fat Man / Red Masked Ponytail Fighter
               Red Mountain Man

  The new enemies to appear in this stage are especially vicious and
  can quickly deplete you of health, so watch out. You have to crouch
  and kick the Monkeys to kill them, but they do die in one hit so it's
  not too bad. The Female Tribesmen use the same attacks as the Monkeys
  and have more health, but they can be hit like any other normal foe.
  They appear throughout the entire stage, making your life a little
  more difficult. The best approach for them is to jump kick them, then
  strike as they try to stand. Back off if they get out of your range
  to avoid their biting charge attack. Hang in there and you'll come
  to the boss.
    __________________________________
   | Wolf Man                         |
   | Boss 6                           |
   |__________________________________|
       The Wolf Man is much simpler then the Fire Demon, climaxing a
       level that is more difficult then he is. The Wolf Man only has
       three moves. His first method of attack is to perform various
       cartwheels and backflips to both dodge your attacks and inflict
       damage at the same time. Just keep your distance to avoid these,
       moving in for a quick combo, then pulling out before he leaps
       back to his feet (hurting you in the process if you're too
       close). His second attack is a dive, whereas he leaps off the
       side of the screen (ala Chun-Li from Street Fighter) and flies
       towards your character. This move can be seen coming and dodged
       accordingly. His third attack is a simple charge move where he
       shoots across the screen in a red blaze. This charge travels
       about a third of the way across your movable area, so it is too
       is easily avoided. (After viewing all of his attacks for this
       guide, I defeated him without taking a single hit using the
       above strategy.)

 _______________________________
| Mountain Path (Stage 6-1)     |
|_______________________________|
  Enemies: Arrow Tribesmen / Axe Tribesmen / Black Ninja
               Female Tribesmen / Masked Tribesmen / Monkey
               Red Bald Fighter / Red Bald Ponytail Fighter
               Red Big Pig / Red Fat Man / Red Jingasa Wizard
               Red Masked Ponytail Fighter / Red Mountain Man
               White Little Pig / White Ninja

  You've made it to the final level, congratulations! This stage offers
  you one last shot at all your favorite regular enemies. You face two
  of each, excepting the Ninjas (you face four of each of them), the
  Monkeys (you face eight of them), and the Big Pigs (you face five of
  them). Make it through this and you'll face some other old friends...
    __________________________________
   | Bosses Revisited                 |
   | Bosses 7-11                      |
   |__________________________________|
       Just like the title suggests, you now have to face all the
       previous bosses again in the same level (save Boss Hog). You
       fight them in their original order; Scimitar Man, followed by
       the Floating Wizard, followed by the Rock Golem, followed by
       the Fire Demon, and ending with the Wolf Man. They all fight
       exactly the same as before, so just use the old strategies. It
       should go without saying, but save the health item until you
       absolutely need to use it. Defeat them all to move on to the
       next boss.
    __________________________________
   | Shapeshifter                     |
   | Boss 12                          |
   |__________________________________|
       This boss isn't overly difficult. The Shapeshifter transforms
       into one of the three heroines, gaining their attacks. It uses
       special attacks liberally, but none of them do much damage.
       Fight it as you would any regular enemy. You'll also notice
       there is a cliff on either side of the arena now, but sadly it
       only can hurt you as throwing the Shapeshifter off it does no
       damage.
    __________________________________
   | Dark Dragon                      |
   | Boss 13(?)                       |
   |__________________________________|
       Apparently the Shapeshifter is the final boss. Once you defeat
       it the Dark Dragon in the background says a bunch of stuff,
       then vanishes. Anyone reading this have any idea what is going
       on?


==================================
Section IV: Enemy Guide
==================================
This Enemy Guide is set up like Section II, with each type of enemy
listed alphabetically by name. Their moves are listed and described
below that. Bosses are included both here and in their stages.

 _______________________________
| Arrow Tribesmen               |
| Stage(s): 2, 5-6              |
|_______________________________|
  Bow:
       The Arrow Tribesmen most often tries to shoot you with his
       bow from long-range.

 _______________________________
| Axe Tribesmen                 |
| Stage(s): 2, 5-6              |
|_______________________________|
  Slash:
       The Axe Tribesmen attacks by swinging his axe at you.

  Slide Attack:
       The Axe Tribesmen will slide across the ground, below your
       reach, and damage you if they hit your fighter.

 _______________________________
| Bald Fighter (Green)          |
| Stage(s): 2, 5                |
|_______________________________|
  Jump Kick:
       Sometimes the Bald Fighter will jump kick you.

  Punch:
       Generally, the Bald Fighter will walk towards you and try
       to attack head-on.

 _______________________________
| Bald Fighter (Red)            |
| Stage(s): 1, 3, 6             |
|_______________________________|
  Jump Kick:
       Sometimes the Bald Fighter will jump kick you.

  Punch:
       Generally, the Bald Fighter will walk towards you and try
       to attack head-on.

 _______________________________
| Bald Ponytail Fighter (Green) |
| Stage(s): 2                   |
|_______________________________|
  Jump Kick:
       Sometimes the Bald Ponytail Fighter will jump kick you.

  Punch:
       Generally, the Bald Ponytail Fighter will walk towards you
       and try to attack head-on.

 _______________________________
| Bald Ponytail Fighter (Red)   |
| Stage(s): 1-6                 |
|_______________________________|
  Jump Kick:
       Sometimes the Bald Ponytail Fighter will jump kick you.

  Punch:
       Generally, the Bald Ponytail Fighter will walk towards you
       and try to attack head-on.

 _______________________________
| Big Pig (Chrome)              |
| Stage(s): 4-5                 |
|_______________________________|
  Acid Spit:
       The Big Pigs spit green, acidic saliva at your fighter,
       causing damage if it connects.

  Grapple:
       The Big Pigs will sometimes grab ahold of your fighter and
       headbutt them repeatedly.

  Headbutt:
       When in close-range, the Big Pig will headbutt you with its
       snout.

 _______________________________
| Big Pig (Green)               |
| Stage(s): 5                   |
|_______________________________|
  Acid Spit:
       The Big Pigs spit green, acidic saliva at your fighter,
       causing damage if it connects.

  Grapple:
       The Big Pigs will sometimes grab ahold of your fighter and
       headbutt them repeatedly.

  Headbutt:
       When in close-range, the Big Pig will headbutt you with its
       snout.

 _______________________________
| Big Pig (Red)                 |
| Stage(s): 3-6                 |
|_______________________________|
  Acid Spit:
       The Big Pigs spit green, acidic saliva at your fighter,
       causing damage if it connects.

  Grapple:
       The Big Pigs will sometimes grab ahold of your fighter and
       headbutt them repeatedly.

  Headbutt:
       When in close-range, the Big Pig will headbutt you with its
       snout.

 _______________________________
| Boss Hog                      |
| Stage(s): 4                   |
|_______________________________|
  Acid Spit:
       The Big Pigs spit green, acidic saliva at your fighter,
       causing damage if it connects.

  Grapple:
       The Big Pigs will sometimes grab ahold of your fighter and
       headbutt them repeatedly.

  Headbutt:
       When in close-range, the Big Pig will headbutt you with its
       snout.

 _______________________________
| Fat Man (Chrome)              |
| Stage(s): 4                   |
|_______________________________|
  Belly Flop:
       The Fat Man leaps at you, trying to land atop your fighter.

  Charge:
       The Fat Man will slide across the screen, knocking you to the
       ground if he hits you.

  Punch:
       The Fat Man punches with his palm open.

 _______________________________
| Fat Man (Green)               |
| Stage(s): 2                   |
|_______________________________|
  Belly Flop:
       The Fat Man leaps at you, trying to land atop your fighter.

  Charge:
       The Fat Man will slide across the screen, knocking you to the
       ground if he hits you.

  Punch:
       The Fat Man punches with his palm open.

 _______________________________
| Fat Man (Red)                 |
| Stage(s): 1-6                 |
|_______________________________|
  Belly Flop:
       The Fat Man leaps at you, trying to land atop your fighter.

  Charge:
       The Fat Man will slide across the screen, knocking you to the
       ground if he hits you.

  Punch:
       The Fat Man punches with his palm open.

 _______________________________
| Female Tribesmen              |
| Stage(s): 5-6                 |
|_______________________________|
  Dash & Bite:
       The Female Tribesmen charges forward, grabs her foe, and
       bites her repeatedly.

  Fist Slam:
       The Female Tribesmen raises her hands above her head and slams
       them down atop her foe.

 _______________________________
| Fire Demon                    |
| Stage(s): 4, 6                |
|_______________________________|
  Fireball:
       The Fire Demon waves his fans and sends fireballs your way.

  Headbutt:
       When in close-range, the Fire Demon will headbutt is foe.

  Spinning Fans:
       The Fire Demon spirals into the air, slashing at his opponent
       with burning fans.

  Sweeping Kick:
       The Fire Demon performs a low, sweeping kick.

 _______________________________
| Floating Wizard               |
| Stage(s): 2, 6                |
|_______________________________|
  Electricity Bolt:
       The Floating Wizard continously launches bolts of electricity
       at you. They're one of the more annoying attacks you'll see
       in Battle Zeque Den.

  Summon:
       The Floating Wizard summons basic enemies to fight you,
       replacing any you kill within moments.

 _______________________________
| Jingasa Wizard (Blue)         |
| Stage(s): 4-5                 |
|_______________________________|
  Charge:
       The Bue Jingasa Wizard has a charge attack like the Fat Man's.

  Hat Attack:
       Often the Jingasa Wizard will come unto the screen hidden in
       his hat. He drops out of it atop you, knocking you to the
       ground and causing damage.

  Punch:
       When standing on the ground, the Jingasa Wizard attacks with
       a series of punches.

 _______________________________
| Jingasa Wizard (Red)          |
| Stage(s): 1-2, 4, 6           |
|_______________________________|
  Hat Attack:
       Often the Jingasa Wizard will come unto the screen hidden in
       his hat. He drops out of it atop you, knocking you to the
       ground and causing damage.

  Punch:
       When standing on the ground, the Jingasa Wizard attacks with
       a series of punches.

 _______________________________
| Jingasa Wizard (Yellow)       |
| Stage(s): 2                   |
|_______________________________|
  Charge:
       The Yellow Jingasa Wizard will sometimes charge at you at
       great speed, sending you to the ground if he hits you.

  Hat Attack:
       Often the Jingasa Wizard will come unto the screen hidden in
       his hat. He drops out of it atop you, knocking you to the
       ground and causing damage.

  Punch:
       When standing on the ground, the Jingasa Wizard attacks with
       a series of punches.

 _______________________________
| Little Pig (Red)              |
| Stage(s): 3                   |
|_______________________________|
  Roll:
       The Pig rolls at you, knocking you backwards if it hits.
       Watch out for them near cliffs.

 _______________________________
| Little Pig (White)            |
| Stage(s): 4, 6                |
|_______________________________|
  Roll:
       The Pig rolls at you, knocking you backwards if it hits.
       These ones accompany Boss Hog during your battle with him.

 ________________________________
| Masked Ponytail Fighter (Green)|
| Stage(s): 2                    |
|________________________________|
  Jump Kick:
       Sometimes the Masked Ponytail Fighter will jump kick you.

  Punch:
       Generally, the Masked Ponytail Fighter will walk towards you
       and try to attack head-on.

 _______________________________
| Masked Ponytail Fighter (Red) |
| Stage(s): 1-6                 |
|_______________________________|
  Jump Kick:
       Sometimes the Masked Ponytail Fighter will jump kick you.

  Punch:
       Generally, the Masked Ponytail Fighter will walk towards you
       and try to attack head-on.

 _______________________________
| Masked Tribesmen              |
| Stage(s): 2, 5-6              |
|_______________________________|
  Club:
       The Masked Tribesmen attacks by swinging his club at you.

  Slide Attack:
       The Masked Tribesmen will slide across the ground, below your
       reach, and damage you if they hit your fighter.

 _______________________________
| Monkey                        |
| Stage(s): 5                   |
|_______________________________|
  Dash & Slash:
       The Monkey charges forward, grabs its foe, and slashes her
       repeatedly.

 _______________________________
| Mountain Man (Chrome)         |
| Stage(s): 4-5                 |
|_______________________________|
  Body Slam:
       The Mountain Man tosses you into the air, leaps after you,
       then grabs your figther and slams her into the ground.

  Punch:
       Typical martial arts skills of any of the enemies.

  Stomp:
       The Mountain Man will often leap into the air and stomp on
       your fighter's head.

  Throw:
       The Mountain Man grabs his foe and throws her over his back.

 _______________________________
| Mountain Man (Green)          |
| Stage(s): 2, 5                |
|_______________________________|
  Body Slam:
       The Mountain Man tosses you into the air, leaps after you,
       then grabs your figther and slams her into the ground.

  Punch:
       Typical martial arts skills of any of the enemies.

  Stomp:
       The Mountain Man will often leap into the air and stomp on
       your fighter's head.

  Throw:
       The Mountain Man grabs his foe and throws her over his back.

 _______________________________
| Mountain Man (Red)            |
| Stage(s): 1-5                 |
|_______________________________|
  Body Slam:
       The Mountain Man tosses you into the air, leaps after you,
       then grabs your figther and slams her into the ground.

  Punch:
       Typical martial arts skills of any of the enemies.

  Stomp:
       The Mountain Man will often leap into the air and stomp on
       your fighter's head.

  Throw:
       The Mountain Man grabs his foe and throws her over his back.

 _______________________________
| Ninja (Black)                 |
| Stage(s): 2, 4                |
|_______________________________|
  Shuriken:
       The Black Ninja likes to hunker down on the edge (or just off)
       the screen and throw shurikens at you.

 _______________________________
| Ninja (Brown)                 |
| Stage(s): 4-5                 |
|_______________________________|
  Jumping Dive:
       The Brown Ninja dives at his opponent with his knives extended
       towards them.

  Knife Strike:
       The Brown Ninja attacks with knives, either by throwing them
       or slashing you with them.

  Shuriken:
       The Brown Ninja sometimes wields shuriken like his other ninja
       cousins.

 _______________________________
| Ninja (Olive)                 |
| Stage(s): 2                   |
|_______________________________|
  Jumping Dive:
       The Olive Ninja dives at his opponent with his knives extended
       towards them.

  Knife Strike:
       The Olive Ninja attacks with knives, either by throwing them
       or slashing you with them.

  Shuriken:
       The Olive Ninja sometimes wields shuriken like his other ninja
       cousins.

 _______________________________
| Ninja (White)                 |
| Stage(s): 2, 4, 6             |
|_______________________________|
  Jumping Dive:
       The White Ninja dives at his opponent with his knives extended
       towards them.

  Knife Strike:
       The White Ninja attacks with knives, either by throwing them
       or slashing you with them.

  Shuriken:
       The White Ninja likes to hunker down on the edge (or just off)
       the screen and throw shurikens at you.

 _______________________________
| Rock Golem                    |
| Stage(s): 3, 6                |
|_______________________________|
  Backhand:
       The Rock Golem backhands his opponent, sending her to the
       ground.

  Charge:
       The Stone Golem will sometimes shoulder-butt his foe instead
       of backhanding her. It does not charge as far across the
       screen as other enemies with Charge attacks.

  Fireball:
       The Rock Golem generates a fireball from one of his rocks and
       sends it across the screen.

  Rock Slam:
       The Rock Golem turns back into the stone mass it began as,
       damaging anyone caught beside or below it. Often it will leap
       into the air and transform mid-air.

  Rock Throw:
       The Rock Golem heaves a large boulder across the screen.

 _______________________________
| Scimitar Man                  |
| Stage(s): 1, 6                |
|_______________________________|
  Lightning Strike:
       The Scimitar Man will momentarily pause and charge up. Once he
       does so, he charges straight at you in a ball of lightning.

  Slash:
       Instead of punching, the Scimitar Man slashes at you with his
       blades.

 _______________________________
| Shapeshifter                  |
| Stage(s): 6                   |
|_______________________________|
  Morph:
       The Shapeshifter morphes into one of the three heroines,
       gaining all of thier abilities.

 _______________________________
| Wolf Man                      |
| Stage(s): 5-6                 |
|_______________________________|
  Diving Fist:
       The Wolf Man jumps off the side of the screen and dives at his
       opponent with a glowing fist.

  Flips:
       The Wolf Man has a series of attacks that involve him doing
       various flips and cartwheels. These acrobatics will actually
       hurt you, so watch out.

  Glowing Charge:
       The Wolf Man flies across the screen in a red haze.


==================================
Section V: Game Credits
==================================
Director
       Keisuke Yasaka

Concept & Background Story
       Hisaya Takabayashi

Character Design
       Masaki Takei

Enemy Character Design
       Satoshi Nakai
       Hiroshi Hayashi

Screenplay
       Hisaya Takabayashi

Animation Artist
       Abe-Chin
       Hiroshi Hayashi
       Hitoshi Ariga
       Satoshi Nakai

Field Graphic Artists
       Akira
       Abe-Chin
       Hisako Takizawa
       Satoshi Nakai

Additional Graphic Artists
       Tsunehisa Kanagae
       Shinobu Hamaguchi

Program Artists
       Seiichi Ikiuo
       Katsunori Yoshimura
       Yoshihito Kira

Producers
       Keiichi Onogi
       Osamu Nagano
       Hiroshi Jimbo

Voice Cast
       Satoko Kitoh
       Nina Kumagi
       Fumiko Shiraishi
       Shinichiro Miki

Music Composer
       Kenichi Yaguchi

Sound Effects
       Toshiya Yamanaka

Marketing
       Takahiro Kaneko
       Toshihide Onishi

Publication & Advertisement
       Mikio Ono
       Junko Hosoya
       Akiko Furukawa

Test Players
       Waseda Mystery Club

Special Thanks
       Shintaro Majima
       Katutoshi Yamamoto
       Ketsu
       Katutoshi Kobayashi


==================================
Section VI: Copyrights
==================================
Battle Zeque Den is (c) Asmik

Marvel Super Heroes: War of the Gems is (c) Capcom

Street Fighter is (c) Capcom