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Battle Master
FAQ By: Goh_Billy (
[email protected])
Version #: 2.0
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Sections
--------
1. Legend
2. System
3. Characters
3.1 Watts
3.2 Jian
3.3 Ranmaru
3.4 Syoh
3.5 Chan
3.6 Altia
3.7 Body
3.8 Wolvan
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3.9 Zeno
4. Code
5. Conclusion
5.1 What's Missing/Needed
5.2 Credits
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1. Legend
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ub u uf f - Forward HP - Heavy Punch P - Any Punch
\ | / b - Back MP - Medium Punch K - Any Kick
b-- --f u - Up LP - Light Punch + - And
/ | \ d - Down HK - Heavy Kick / - Or
db d df MK - Medium Kick , - Then
LK - Light Kick
qcf - quarter circle forward (d, df, f)
qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)
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2. System
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Throw f/b + MP/HP close f and b determine where
opponent is thrown
Block High b
Block Low db does not block overheads
Air Block b (only works when you
are descending from
your jump)
Dash Forward f, f (press and hold)
Multi Air Attacks can perform multiple air
normals in the span of
one jump
Glitch Cancels this game allows you to
cancel from many of the
special moves that end
up in the air; you can
cancel into other
special moves (including
ground based special
moves)
Dizzy Recovery move directions and tap P
and K rapidly when
dizzied
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3. Characters
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*******************************************************************************
* 3.1 Watts *
*******************************************************************************
Colors
------
Start - Yellow armor and Blonde hair
LK - Vermilion armor and Vermilion hair
Hold HP, Start - Green armor and Green hair
Hold HP, LK - Purple armor and Purple hair
Throw
-----
Shoulder Toss f/b + MP/HP close f and b determine where
opponent is thrown
Basic Move
----------
N/A
Command Moves
-------------
Torpedo Dash Forward, P
Flying Dropkick Dash Forward, K
Short Slide d + HK must be blocked low
Special Moves
-------------
Tornado Pilebuster 360 + P close unblockable
Tower Bridge qcb, db, d + P close unblockable
Ball Watts b, db, d, db, b, f + P
Hammer Knuckle hcb + P
Super Cross Chop Hold P for 2 seconds, LP=short, MP=medium,
release HP=far
Super Dropkick Hold K for 2 seconds, LK=short, MK=medium,
release HK=far
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* 3.2 Jian *
*******************************************************************************
Colors
------
Start - Orange Red pants and bandana
LK - Magenta pants and bandana
Hold HP, Start - Citrine pants and bandana
Hold HP, LK - Blue pants and bandana
Throws
------
Bearhug f/b + MP close
One Handed Toss f/b + HP close f and b determine where
opponent is thrown
Basic Moves
-----------
Foot Tap LK must be blocked low
Charging Headbutt HK two parts that can strike
the opponent
Command Moves
-------------
Dashing Headbutt Dash Forward, P
Flying Knee Strike Dash Forward, K
Special Moves
-------------
Super Dash Upper hcf + P LP=short, MP=medium,
HP=far
Guruguru Punch Charge b for 1.25 seconds,
f + P
Kamitsuki d, b, db + P overhead
Rolling Powerbomb u, uf, f, df, d + P close unblockable
in air
Bombbomb Rolling Charge d for 1.25 seconds, LK=short, MK=medium,
u + K HK=far; overhead;
use b/f to slightly
control Jian after he
bounces off opponent;
if opponent is in the
corner you can hold f
and continue to bounce
off of them with the
Bombbomb Rolling
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* 3.3 Ranmaru *
*******************************************************************************
Colors
------
Start - Red costume
LK - Blue costume
Hold HP, Start - Dark Gray costume
Hold HP, LK - Purple costume
Throw
-----
Hurricanrana f/b + MP/HP close f and b determine where
opponent is thrown
Basic Move
----------
N/A
Command Moves
-------------
Flying Sting Punch Dash Forward, P
Flying Jump Kick Dash Forward, K
Special Moves
-------------
Mu Sora Yabu qcf + P
Ryuusei Da f, qcf + P LP=short, MP=medium,
HP=far; move is rather
glitchy where you can
perform another special
move immediately after
Ryuusei Da (tight
timing window)
Gawa Ten Mashita Punch hcf + P overhead
Drop Down b this allows you to drop
down and perform the
elbow attack early;
overhead
Kuuchuu Hiza Atemi qcb + P close in air unblockable
Aoi Kaminari qcf + K close in air unblockable
Raijin Ashi hcf + K
Air Raijin Ashi hcf + K in air overhead
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* 3.4 Syoh *
*******************************************************************************
Colors
------
Start - Blue costume
LK - Brown costume
Hold HP, Start - Green costume
Hold HP, LK - Dark Gray costume
Throw
-----
Shoulder Throw f/b + MP/HP close f and b determine where
opponent is thrown
Basic Move
----------
N/A
Command Moves
-------------
Flying Snap Punch Dash Forward, P
Flying Jump Kick Dash Forward, K
Special Moves
-------------
Raigeki Ken qcf + P LP=slow, MP=medium,
HP=fast; will collide
with other projectiles
as both will be
"destroyed" in the
process
Chou Kami Ken f, qcf + P LP=short, MP=medium,
HP=far; move is rather
glitchy where you can
perform another special
move immediately after
Chou Kami Ken (tight
timing window)
Raijin Ken qcb, qcb + P
Screw Izuna Drop 360 + P close unblockable
Fuujin Kyaku qcb + K MK and HK versions have
more kicks
V-Max hcf, qcf + P when you flying kick must connect
have 1/8 of your (not blocked) to
lifebar left or less perform the entire
maneuver
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* 3.5 Chan *
*******************************************************************************
Colors
------
Start - Brown top and Dark Gray pants
LK - Green top and Dark Gray pants
Hold HP, Start - Gray top and Purple pants
Hold HP, LK - Blue top and Green pants
Throw
-----
Shoulder Roll Throw f/b + MP/HP close f and b determine where
opponent is thrown
Basic Moves
-----------
Backfist And Dig MP 2 hits
Double High Kick HK 2 hits
Command Moves
-------------
Dash Elbow Dash Forward, P
Flying Jump Kick Dash Forward, K
Crouch Backfist And Dig d + MP 2 hits
Special Moves
-------------
Honoo Kiba qcf + P LP=slow, MP=medium,
HP=fast; will collide
with other projectiles
as both will be
"destroyed" in the
process
Chi Kiba f, hcf + P LP=slow, MP=medium,
HP=fast; will go under
other projectiles but
will collide with
another Honoo Kiba as
both will be
"destroyed" in the
process; must be
blocked low; can Dash
Forward and completely
step over maneuver
Honoo Ryu b, hcb + P
Kaminari Ryuu tap P rapidly
Chou Kami Ashi f, qcf + K LK=short, MK=medium,
HK=far; move is rather
glitchy where you can
perform another special
move immediately after
Chou Kami Ashi (tight
timing window)
Kaiten Ashi qcb + K LK=short, MK=medium,
HK=far
Air Kaiten Ashi qcb + K in air LK=short, MK=medium,
HK=far
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* 3.6 Altia *
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Colors
------
Start - Green costume
LK - Blue costume
Hold HP, Start - Orange Red costume
Hold HP, LK - Gray costume
Throw
-----
One Handed Toss f/b + MP/HP close f and b determine where
opponent is thrown
Basic Move
----------
Rolling Backfist HP far has two parts but only
one can strike the
opponent
Command Moves
-------------
Quick Swing Dash Forward, P
Flying Jump Kick Dash Forward, K
Special Moves
-------------
Dash Upper Charge b for 1.25 seconds, LP=short, MP=medium
f + P HP=far
Gravity Wave b, f, df, d, db + P will collide with other
projectiles as both
will be "destroyed" in
the process
Phantom Crush Charge b for 1.25 seconds,
f + K
Needle Stomper Hold K for 2 seconds, LK=short, MK=medium,
release HK=far; overhead
Tail Saber Charge d for 1.25 seconds,
u, K
Air Tail Saber Charge d for 1.25 seconds,
u, K in air
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* 3.7 Body *
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Colors
------
Start - Blue costume trim
LK - Teal costume trim
Hold HP, Start - Orange costume trim
Hold HP, LK - Copper costume trim
Throw
-----
Rough Toss f/b + MP/HP close f and b determine where
opponent is thrown
Basic Moves
-----------
Phantom Fist LP
Air Phantom Fist LP in air overhead
Air Phantom Kick LK in air overhead
Command Moves
-------------
Swift Punch Dash Forward, P
Flying Hop Kick Dash Forward, K
Phantom Slide d + HK must be blocked low
Special Moves
-------------
Spiral Shot qcf + P
All-Range Attack Charge b for 1.25 seconds, LP=short, MP=medium,
f + P HP=far
Hurricane Saber qcb, f + P (use b/f to LP=very few spins,
guide maneuver) MP=decent amount of
spins, HP=many spins
Teleport Charge d for 1.25 seconds, teleport distances are
u + P/K not reliable;
LP/LK/MP/MK tend to
teleport forward while
HP/HK tend to teleport
above opponent; if
opponent's back is
against the wall you
will usually teleport
in place
Drill Attack qcb + K LK=low, MK=medium,
HK=high; move is rather
glitchy where you can
perform another special
move immediately after
Drill Attack (tight
timing window)
Drop Drill Attack u, ub, b + K in air LK=slow, MK=medium,
HK=fast; overhead
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* 3.8 Wolvan *
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Colors
------
Start - Blue shorts and Brown fur w/ Brown trim
LK - Eggplant shorts and Scarlet fur w/ Green trim
Hold HP, Start - Bole shorts and Dark Gray Blue fur w/ Purple trim
Hold HP, LK - Orange shorts and Brown fur w/ Red trim
Throw
-----
Mauling Toss f/b + MP/HP close f and b determine where
opponent is thrown
Basic Move
----------
Jutting Kick HK
Command Moves
-------------
Flying Claw Strike Dash Forward, P
Flying Jump Kick Dash Forward, K
Crouch Jutting Kick d + HK
Special Moves
-------------
Gold Fang hcf + P LP=short, MP=medium,
HP=far; move is rather
glitchy where you can
perform another special
move immediately after
Gold Fang (tight timing
window)
Silver Fang Dash Forward, f, df, d + P second part is an
overhead
Sonic Nail f, b, f + P LP=slow, MP=medium,
HP=fast; will collide
with other projectiles
as both will be
"destroyed" in the
process
Cross Nail qcf, uf + P in air overhead
Head Crush d, d + P in air dive must touch opponent
(blocked or not) to
perform the entire
maneuver
Neko Kick hcb + K
Sonic Leg qcb + K in air
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* 3.9 Zeno *
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Colors
------
Start - Purple body w/ Gray armor
LK - Gray body w/ Purple armor
Hold HP, Start - Silver body w/ Beaver armor
Hold HP, LK - Copper body w/ Gray armor
Throw
-----
Rough Toss f/b + MP/HP close f and b determine where
opponent is thrown
Basic Move
----------
N/A
Command Moves
-------------
Flying Straight Punch Dash Forward, P
Flying Side Kick Dash Forward, K
Short Slide d + HK must be blocked low
Special Moves
-------------
Atomic Phobos Charge b for 1 second, LP=slow, MP=medium,
f + P HP=fast; will bounce
back if he collides
with a projectile
(will not take damage
from initial collide)
Zeno Smash f, hcf + P will collide with other
projectiles as both
will be "destroyed" in
the process
Zeno Blade qcf + K move is rather glitchy
where you can perform
another special move
immediately after Zeno
Blade (tight timing
window)
Illusion Kick b, f, b, f + K
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4. Code
===============================================================================
Unlock Zeno
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At the Vs Mode character select screen press: L, R, X, L, R, A
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5. Conclusion
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5.1 What's Missing/Needed
-Corrections and clean up
-Missing moves?
-Any other Desperation attacks?
-If you have anything to add, any corrections I need to make, please email me
at
[email protected]. Credit will be given for your contribution.
5.2 Credits
-System Vision
-Toshiba EMI
-Gamefaqs
-Blessranger for information on selecting the other 2 colors for all characters
-And me for writing this faq