Welcome To a Guide to Bahmut Lagoon. . .  the Japanese never-made-it-here-but-
should-have SQUARE Video game

Written By: Kefka the Dark One
A small little guide to the Area surroundings in Bahamut Lagoon.


Part 1: Page 40-41 in the manual.

(from the top of Page 40 down) Area conditions changing and hazards.

       1)ground
       Description: all sorts of kinds.... Brown, blue, carpets, glass, etc..
       Hazard: nope
       Changeable: no
       Used against enemies: no
       Quick reference: That itself is your playing field.  Where you can move
                        around, when you are in your turn and you highlight
                        the first option* (* some times change) the
                        highlighted part is where you character can walk for
                        this round.

       2)Spikes
       Description: Cone shaped things sticking outta the ground.
       Hazard: Yes, if your rest your team on there, will cause damage, it
               WALK upon no.
       Changeable: Yes, when in doubt give it a Lighting taste! that'll break
                   em!
       Used against enemies: Yes, often the heroes might put them in a
                             situation that there's no way to avoid stepping
                             on them.

       Quick Ref: Stay clear of them when resting your party, also try not to
                  be a square away from them, for your Dragon might land on
                  them...ouch....

       3) Treasure Box
       description: a Purple box, that well looks like a Chest

       Hazard: Sometimes, a few times enemies will hide gas, spikes, etc.
               Watch out.
       Changeable: Yes when opened, no other time.
       Used against enemies: no.

       Quick ref.: The way to open them is to get your Character to stand and
                   rest on them.  But as I said beware.

       4)Grass
       Description: Green Not High grass (high isn't in pic, often looks like
                    a Forest. you will know it when you see it.

       Hazard: low grass: No / high grass: sometimes
       Changeable: LG: NO / HG: Yes, when set ablaze
       Used against enemies: LG: no / HG: Hehe yes.

       Quick ref.: Low grass is just a foreground stuff, harmless.  High
                   grass or Forests can be set on Fire by any fire Like
                   spell, when resting on the flames you will loose HP big
                   time, also your enemies will too....trick them onto grass
                   then set it ablaze, bahamut Dragon is good at that since
                   he has Long range attacks.

       5)Bridge
       Description: A light brown bridge, wooden / there are other types too.
       Hazard: YES!!!! especially if your characters are on it while a Thunder
               spell hits it.

       Changeable: yeah, drop it and the bridge is "out"
       Used against enemies: Hehehe Oh yes..... thunder thunder! hehe...
       Quick Ref.: There are many kinds bridges, careful when trowing
                   Lightning spells around, if you hit a bridge with YOUR
                   characters and its over a Pit or something high, you lose
                   em. . . however if you hit a bridge with your enemies they
                   go plummeting...Hahaha

       6)Sand / desert
       Description: Sandy yellow ground.
       hazard: yes if you stay in the desert for to many rounds.
       Changeable: No I don't think so...
       Used against enemies: yes and you as well.

       Quick ref.: Thank goodness you only fight a desert battle once,  after
                   about 10 rounds of you and your enemies, their HP starts
                   to fall, you take damage.  Well at least you don't suffer
                   alone, then enemies do too...give em hell!!

       7) Roads
       Description: While kinda not to detailed while lines on grass or etc.
       Hazards: Naw.
       Changeable: Yes, set a lighting or Fire spell I think.
       Used against enemies: No
       Quick ref.: Useless but fun to break up~!

       8)Dams
       Description: Kinda like locks that keep water out of brown sectors.
                    White colored.

       Hazard: Yes
       Changeable: yes
       Used against enemies: Mwa'hahah yes
       Quick ref.: in one battle you will see more then 80% of your enemies
                   in a brown sector, if you come up to the top and have a
                   character rest on the Dam, it will break ands spew water
                   on the victims below!!! just watch out for your characters.

       9)Water
       Description: blue liquid that moves just a little.
       Hazard: Yes, if drop unto it.
       Changeable: Yes, by casting an Ice spell upon water I will freeze
                    Used against enemies: yes, the characters might create
                    bridges and also block them.

       Quick reference: The stuff is mostly there to form bridges to cross, or
                        to drop ya enemies.

       10)Shallow Water
       Description: water that has a few rocks sticking out, often near fallen
                    bridges.

       Hazard: Not really.
       Changeable: sometimes, cast Ice
       Used against enemies: No.

       Quick Ref.:  just there when a bridge falls.  Sometimes it can be Iced,
                    other times not.

>From this point on its the top of page 41 and down.

       11) Ice
       Description: Blue and white frozen water.
       Hazard: only if your on it and they cast a Fire spell. <splash> ewww
               water.

       Changeable: yes, cast fire
       Used against enemies: Maybe, fire fire hehehe

       Quick Ref.: You can use the iced water as a Trap to lure enemies to a
                   watery grave, or you can use it as a bridge, cast ice and
                   you will be able to cross water.

       12)Mountain
       Description: Brown and lumpy also cant cross it.
       Hazard: not really, just blocks you.
       Changeable: yes, cast that old thunder spell!  Used against enemy:
                   you can heard them to a closed off section then have the
                   dragons eat em alive!

       Quick ref.: The mountains are passable, if you thunder them to kingdom
                   cum! in one level a clever way to avoid most attacks
                   (discovered this myself after being beaten 13 times) is to
                   have you groups split in 2, both with Lightning using
                   attacks and burrow your way through. to the top then hit
                   the boss!

       13)Ripped Mountain side.
       Description: looks like it was leveled by a bulldozer. brown looking.
       hazard: No way
       Changeable: no
       Used against enemies: you can do short cuts to them, or they can come
                             to you.

       Quick ref.: this is how the ground looks after you Bolt it one good!!

       14)Lava holes
       Description: holes that are red.
       hazard: YES!!!
       changeable: I don't know...I never tried it...try casting Water or
                   lighting on it.  I think water will burn it out.

       Used against enemies: Yes
       Quick ref.: These are like the fires in the forest, it will give both
                   you and your enemies and dragons a hot foot.

       15)Holes...
       Description: looks like Lava holes...minus the brown
       Hazard: ???? I don't think so.
       Changeable: almost everything will fall to a Lightning spell!
       Used against enemy: blocks.
       Quick ref.: I think these thinks act like blockers.

       16)Burned and out grass
       Description: baron and brown after your fire burns out.
       Hazard: no
       Changeable: no
       Used against enemy: no
       Quick ref.: just more special effects....cool

       17)Land's end
       Description: the end of the island, kinda like in Sonic 3, the pics of
                    the floating island the edge.
       Hazard: No
       Changeable: no
       used against enemy: they cant escape.
       Quick ref.: Really another good Fx, but it will also block you and your
                   enemies.  Don't worry you cant fall off.

       18)Walls
       Description: white castle like walls.
       Hazard: No, just blocks
       Changeable: Hehehe Yes....
       Used against enemies: No
       Quick ref.: One of my fav hobbies is to cast Lightning spells. and
                   crumble the walls.  Once broken your enemies sacred area
                   is breached.  Give 'em hell BL people!!!!!!

       19)Town squares/ healing places
       Description: like a fountain in the middle of a road.  white, also most
                    of time looks like a small tower, often enemies are at
                    rest on them...you'll realize why soon....

       Hazard: Yes and no..
       Changeable: yes, good old lightning spells.
       Used against enemies: yes and no
       Quick ref.: wondering why the Yes and no's right? well its a
                   healer...it heals you when you rest your group on it...but
                   also heals the enemies that rest on it...many a battle was
                   lost to my because of that damn healing shit.

       20)Cannons
       Description: bronze colored Cannon.
       hazard: Come on....what do you think!?
       Changeable: yes....LOVE THAT LIGHTNING SPELL!!!
       Used against enemies: they are controlling it!!

       Quick ref.: ok...this is the first of the traps....if you are at least
                   from 1 to 4 blocks in front of it.  When your party
                   rest....your most likely for it to attack you.  Hit it
                   with Lighting before it gets a chance.

       21)Castle
       Description: white domain.
       Hazard: not a chance
       Changeable: Mwa'hahahahha kill those humans!! LIGHTNING THEM GOOD!!!!
       Used against enemies: No
       Quick ref.: I'm not a violent person am I? <eg>  same as the healers
                   and walls.

       22)Broken healing tower:
       Description: a white tower that's crumbled.
       Hazard: not any more....not even something that will help you.
       Changeable: To late....
       Used against enemies: Nope....
       Quick ref.: you with a lightning spell just fried a place where you can
                   heal your wounds. (also your enemies) way to go.....

       23)Puddles of ooze

       Description: Green and dark, I'm not sure if that's the pic of it...to
                    small to tell but if it isn't its just land.  lets say
                    its that ooze...this info will help.  Also ooze found in
                    caves also in upper ground forest like places.

       Hazard: Yes! POISON!
       Changeable: yes....
       Used against enemies: Yes...but for poison eaters it heals em.
       Quick ref.: believe me you don't want to get into that slime.  Best way
                   to deal with water like that is to....no not Ice (I tried
                   that once never worked, I stumbled across the answer) but
                   to cast a CURE!!! that's right CURE or HEAL! and the water
                   changes.  you can walk on it.

       24)Poison 2  (see Puddle of ooze)

       25)Sky
       Description: Blue and white.
       Hazard: No.
       Changeable: not really.
       Used against enemies: no
       Quick ref.: More FX...they show off so much...<g>

       26)'endless' pits
       Description: Black and near edges
       Hazard: yes
       Changeable: no
       Used against enemies: yes
       Quick ref.: well the only way fall or drop someone is to break a
                   bridge....


       27)Burning forest
       Description: Parts of land ablazing...
       hazard: YES!
       Changeable: yes cast an Ice spell on it.
       Used against enemies: yes
       Quick ref.: HOT FOOT HOT FOOT!!! both you and enemies and
                    Dragons...cool off with an Ice spell.

       28)slightly sizzling burned out fire.
       Description: brownish area with little flicks of fiery light.
       Hazard: ??
       Changeable: Ice
       Used against enemies: ??
       Quick ref.: I've never came across it...just watch it and tell me!

       29)Statues
       Description: varies....gargoyles and wall planted statues or busts...
       Hazard: YES!!
       Changeable: Good old Lightning!
       Used against enemies: no
       Quick ref.: they are like the cannons.... also...that's why you must be
                   aware of your surroundings... there also a nasty little
                   secret where the gargoyles....well I can't spoil it...just
                   beware...

       30) .  .  .
       Description: Anything with the ". . . " on it instead of Kanji
                    (Japanese)

       hazard: Sometimes
       Changeable: sometimes
       Used against enemies: sometimes
       Quick ref.: its just about anything...from some hidden enemies to just
                   background...

       31)Hidden pits and trap doors (not in book)
       Description: looks like alot of things....Different colored carpets
                    with a long line in the middle, anything within eye shot
                    of a switch.
       Hazard: YES
       Changeable: Yes
       Used against enemies: Yes
       Quick ref.: like the Bridges....often instead you must throw a switch
                   to open it...

       32) Switched (not in book)
       Description: look like anything switchable.
       Hazard: yes if your characters are on a pit fall your about to open
       Changeable: yes after pressing
       Used against enemies: yeah if they are on a pit.
       Quick ref.: you used them like you do a Treasure chest...rest party on
                   it.


c. 1996-1997 by Kefka.  No part of this FAQ may be rewritten without permission from the author.  You can do want you desire, but give credit where credit is
due.  If you want to distribute, fine.  However, it has to be in its entirety.
This FAQ is FREE ($0) so no profit will be advised.

EOF