ARABIAN NIGHTS -Sabaku no Seireiou-
ARABIAN NIGHTS -THE SPIRIT KING OF THE DESERT-
(c) TAKARA CO., LTD 1996
(c) Pandora Box
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                             VERSION HISTORY
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v1.0 (08/12/03) - Initial release.
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***I added some cheat codes.
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Please use these cheat codes.
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Infinite Dams  7EF78EFF
              7EF78FFF
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     This information was translated from the back of the SFC game box
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"A wish, Mr. Spirit of the ring. To bring peace to this world..."
The curtain of an adventure was raised by that word of a girl!
Here, it is a mysterious world where monsters, spirits, and humans live. A
lonely girl, Shokran, lives in that world. A certain day, she picked up a
strange ring. They say that the former spirit king "Ifrit" is sealed in the
ring, and he will fulfill one wish for anything. The tenderhearted girl
said to Ifrit whom she approaches. "A wish, Mr. Spirit of the ring. To bring
peace to this world..."
A player decides an advanced way! A multi-scenario & ending!
Discover the spirit of a friend who sleeps somewhere in this world!!
Advantageously develop a battle using the "field of cards."
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                                 PROLOUGE
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Far away, there was a world where the ancient spirits and humans of eternity
lived together...
Suleyman came into Ifrit's Shrine. While inside, he heard a voice. Then, the
king of djinn, Ifrit, and his subordinate, Majnun, appeared. The king of
djinn, Ifrit, attacks Suleyman several times with his magic powers. Suleyman
then attack back with his own magic towards Ifrit. At Suleyman's house, Ifrit
awoke in his bed thinking that it was a dream. Suleyman enters Ifrit's
bedroom, and Ifrit told him that he dreamt that Suleyman had killed him.
Suleyman ignores Ifrit's dream, and send Ifrit on an errand. After Ifrit left
the house. Suleyman suddenly heard a voice in the room giving him a warning
about Ifrit, and then an explosion went off. Ifrit arrived back at the place
to see it destroyed, and rushes to see if Suleyman is ok. Then Suleyman uses
a lightning spell on Ifrit. The spell removed 8 spheres from Ifrit's body,
and turned Ifrit into a ring.
"You are sealed in the contract ring. You will become free, when it crosses
to 1,000 persons' hands and fulfills 1000 wishes. Until then, to cool down
your anger."
.......Then, several hundred years later.........
Then the ring appears in Bazaar Town. A orphan girl came across the ring and
picked it up. She heard a mysterious voice. She began to look around to see
who it was. The voice told her to take the ring into her house. So she took
the ring inside her house, and the ring transformed into the djinn king,
Ifrit.
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       THIS PLAYER'S GUIDE WILL HELP YOU GET TO SEE THE GOOD ENDING
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Bazaar Town
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Speak to Ifrit, and he will ask you to make a wish. Choose yes as your
answer. Shokran makes a wish for her country to become peaceful. Then, Ifrit
joins Shokran. You can always take a rest at Shokran's house to recover your
health. Leave Shokran's house, and go into the house next door which is
Shokran's aunt and uncle's house. Go inside the bedroom, and search on the
right hand side of the bedroom wall until you find a small opening that
leads to a hidden dark narrow passageway which will lead you to a treasure
chest. The item inside is mountain angler which is a beautiful thing. Then go
to the house that is on the left side of the weapon shop, and search the wall
that's between the bookshelf and bed in the bedroom for 50dams. After that,
go to the gate on the left side of the town, and speak to the guard at the
bottom. Shokran will try to distract one of the guards by showing him her
necklace. Then, Ifrit knocks down the two guards. Proceed thru the gate, and
go south to the South Desert. The duo should be around LV3 before going to
the desert. Please remember as you go on your journey, try to collect earth
card LV1-5 on the way.
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South Desert
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Enter the desert. Make your way thru the gliding sand. The items found inside
of the treasure chests are herb leaf x2 which recovers 200HP, and apricot
which recovers faint. Go to the cave's entrance that is near the save point
(a small glowing white ball). Ifrit senses something near. Enter the cave.
Inside the cave, the items found inside of the treasure chests are apricot
(lower left side) and 100dams (upper right side). Walk to the upper left side
until you see the stairs. Go down those stairs which will take the duo
further into the cavern underground. Walk to the lower right side until you
see another save point. The Sand Spider who is the first boss is nearby that
area. The items found inside of the treasure chest are herb leaf (lower left
side), and feather mantle which is an armor for Shokran (lower right side).
The duo should be around LV6 before fighting the Sand Spider. Now go into
area where the Sand Spider is at. Speak to the Sand Spider to go into battle.
After defeating Sand Spider, the duo receives 70EXP, 100dams, a card (?) and
a herb seed. Leave the South Desert, and return back to Bazaar Town.
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Bazaar Town
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At the gate, the three guards will alert the others, and Shokran and Ifrit
will encounter 4 more guards along with the public officer Abdul. The guards
try to capture Ifrit, but they were unsuccessful. Ifrit tells Shokran to run,
but she accidentally falls down. Shokran and Ifrit are arrested as offenders
for beating up the guards by Abdul, and then thrown inside of Bazaar Town
public office jail. While inside the jail, Ifrit tells Shokran his story
saying, "The greater part of my powers are sealed. There are crystals that
are confined with my power somewhere in this world. You will understand when
I obtain them. If my powers are regained, I can destroy the contract ring."
Abdul who overheard Ifrit's story came down the stairs and said, "In fact, I
want that certain crystal which is in a certain place. I will release you, if
you bring it to me." Abdul will ask you to steal the crystal for him. Choose
NO as your answer. Then Ifirt will agree to do it in order to bring peace to
this world. Abdul takes away Shokran's necklace to make sure that they bring
the crystal back to him. He informs them that there is a crystal in a big
mansion on the other side where you cross a bridge to the north of this town.
Exit the gate on the right side of the town, and go north to the North
Mansion. The duo should be around LV9 before going to the North Mansion.
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North Mansion
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The guards will tell you not to wander far. Pass thru the gate of the
mansion. Go into yard of the mansion. A treasure chest is hidden behind a
palm tree in the upper left. The items found inside is 250dam. Go inside of
the mansion. Inside the room, and you will hear two voices approaching from
the east door. Ifrit tells Shokran to run and hide but Shokran falls down
instead. Suddenly, someone came down from the ceiling using a retractable
rope and quickly pick up Shokran. Then Ifrit hid himself behind a pillar. The
old handy man and Princess Salalah, entered the room, talked for a moment and
then exit the room thru the north door. The guy with the rope comes back down
from the ceiling with Shokran, and introduces himself as Harty. Harty, who is
a thief, will talk to you for a moment, and then leaves thru the north door.
Go thru the west door, and be on the lookout for a small room with a treasure
chest nearby. The item found inside is sleep flower which causes sleep. There
is also an hidden dark passage in that small room which will take you too
another treasure chest. The item found inside is 500dams. Then make your way
up thru several rooms into a narrow hallway. As you enter inside the last
room, you will find Harty who is nearby the crystal that is on a pedalstal.
When Harty takes the crystal from the pedestal, he fell from the stairs, and
a small section of the back wall in the upper right corner crumbles and a
lion appears. Fight the lion. After defeating the Lion, you will receive
100EXP, 150dams, a card (?), and a herb seed. Harty gives Ifrit the magic
crystal. Now, Ifrit absorb the magic crystal of wind, and regain the spell
"storm meeting." The trio was able to escape using Harty's retractable rope
just before four soldiers entered into the room. There will be a small
conversation between three of them in the mansion garden. Since Shokran and
Ifrit helped rescued Harty, Harty wants to help the duo to look for the 7
other magic crystals. Then, Harty joins the duo. Now, the mansion is called
the Small Royal Palace, and you cannot enter it anymore. Leave the mansion,
and return back to Bazaar Town.
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Bazaar Town
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Go back to the jail in the public office, and speak to Abdul. There will be a
small confrontation between Ifrit and Abdul. Abdul gets angry with Ifrit for
using the magic crystal on himself. Ifrit uses his power to knock Abdul out
cold against the wall. The unconscious Abdul drops the necklace and Shokran
quickly runs to pick it up. The trio gathers and automatically leaves the
jail place. Go to the inn, and stay overnight. There will be a conversation
between the three of them as Harty tells them, "Can I borrow the ring from
the girl? I want to confirm whether it was a magic treasure. It is understood
that the contract ring is real. There are surely other magic treasures. We
look for it. Tomorrow, we go to Northeast Town. The weapon merchant Dates
there should know." Exit the town on the left hand side, and go northeast.
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Northeast Town
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Enter the town. First, go into the house that is in front of the well, go
inside the bedroom, and search on the right hand side of the bedroom wall
until you find a small opening that leads to a secret narrow dark passageway
which leads you to a hidden treasure chest. The item inside is fighting
knuckle which a weapon for Ifrit. Then go into the house that is on the right
side of the item shop, and search the jar for sheeps laser which is a armor
for Harty. After that, go into the house that is in front of the weapon shop,
go inside the bedroom, and search on the right hand side of the bedroom wall
until you find a small opening that leads to a secret dark narrow passageway
which leads you to a hidden treasure chest. The item inside is feather boots
which are boots for Shokran. Now, go to the weapon shop, speak to the man who
will tell you that Dates has gone out for supply, and hasn't returned yet.
Leave the weapon shop, go into the house that is in front of the inn, and
speak to the man who will say that his daughter is being offered as a
sacrifice, and that the heresy group kidnaps and uses women for their
sacrifice. The trio agrees to help to protect the man and his daughter. Then,
four mask men in robe known as Believers came into the man's house to take
his daughter away, but the Believers were stopped by Shokran, Ifrit, and
Harty who then go into battle against the four Believers. After defeating the
Believers, the trio receives 160EXP, 200dams, and a card (?). Then, the
Believers will run away yelling out the name of Majnun-sama. Afterward, the
man tells the trio that the Heresy Organization is in the west of this town.
The trio goes outside of the man's house. Then, Ifrit tells Shokran that
Majnun is a djinn who was his best friend, and they should go to meet him at
once. Shokran will then receive prison key (1) which is a key for a prison.
Leave the town, and go northwest to the Heresy Organization Hideout. The trio
should be around LV12 before going to the Heresy Organization Hideout.
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Heresy Organization Hideout
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Enter the hideout, and go up the stairs. As you try to enter the door, two
Believers will stop the trio from going thru the door. The trio will be ask
to fight the Believers. Choose yes as your answer. Fight the Believers. After
defeating the Believers, the trio receives 160EXP, 200dams, and a card (?).
Two more Believers appear. Then, a mysterious voice tells the Believers to
let the trio go thru. Enter and take either stairs that is on the lower left
or right corner of 1F and go down the cellar. The three treasure chests found
are herb leaf (room on the left), herb seed which recovers 700HP (middle
room), and pawazan which causes poison (room on the right). Go back to 1F,
and this time go up and take either stairs that is in the upper left or right
corner to 2F. Continue walking until you see a treasure chest in the room on
the left. The treasure found is stall. Return back to 1F, and take the middle
stairs to go to 2F. Now, go into a room where you will see a gigantic statue
of Majnun. There is a treasure chest in front of the statue. The item found
inside is the holy scarf of white (1-9) which is Majnun's holy scarf. Now,
in that same room, take either stairs to go down. Then, continue walking up,
and search in the hallway nearby the stairs to receive another prison key
(2). Go down the stairs into the dungeon with two prison cells. The prison
cell on the right has the 4 girls, and the prison cell on the left has the
weapon merchant Dates. Shokran will speak to girls, and then use the prison
key (1) to open the door to free the 4 girls. After the girls thank you, they
return back to their town. Now, go to the left side and Shokran will speak to
Dates, and then use the prison key (2) to open the door to release Mr. Dates.
After Dates thanks you, he leaves. Walk further up to the back of the prison
area, and go up the stairs that is in the left or right corner. Continue
walking until you reach a room with four lit candles and a treasure chest.
The treasure inside is boots which are boots for Shokran or Harty. Now go
thru the door at the top, and as you enter, you will hear the mysterious
voice again inside the big room. Ifrit recognizes the voice that was heard as
the djinn of light, Majnun then appeared in the room. There will be a small
conversation between Ifrit and Majnun. Majnun ask Ifrit who is that girl.
Ifrit replies that she is the master of the contract ring. Majnun tells Ifrit
that if he kills this girl, he will be free from the contract ring, then
Majnun shoots a spell at Shokran. Harty then quickly push Shokran out of the
way before Majnun's magic hits her. The trio will be asked if they should
escape. Choose yes as your answer. Then, Jambia who entered the room, spoke
to Majnun saying that Ifrit has changed. After Jambia event, you will
automatically returned back to the doorway entrance of the hideout. Return
back to Northeast Town.
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Northeast Town
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Go to the weapon shop, and speak to the weapon merchant Dates who will tell
the trio that a magic crystal is to the north on Iririta Mountain, and that
the Roc is also there. After speaking to Dates, he will give you a corne
which is a weapon for Shokran. Leave the town, and go north to Iririta
Mountain. The trio should be around LV15 before going to Iririta Mountain.
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Iririta Mountain
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Enter the mountain. Go all the way right until you see a cave. To the right
of the cave is a treasure chest. The treasure chest found is a rose which
recovers a condition. Go thru the first cave and come out the other side.
Continue making your way up the mountain until you come across the second
cave. Go thru the second cave and come out the other side. Continue making
your way up the mountain until you see a treasure chest on the right side of
a stairs. The treasure chest found is scholar whip which is a weapon for
Harty. Climb up the stairs further to the top of the mountain and encounter
Roc. Fight Roc. After defeating Roc, the trio will receive 158EXP, 367dams,
a card (?) and a herb leaf. Harty walks into Roc's nest, and then the ground
underneath the nest collapses along with Harty in it. Shokran calls out
Harty's name who has fallen into the hole to see if he is all right. Harty
replies that he is ok. Ifrit and Shokran climb down the vine into the cavern
to where Harty is at. There is a conversation between the trio. You cannot go
back up as yet. There is a treasure chest in the lower right side of the
cavern. The item inside is mint leaf. Now, make your way to the lower left
side of the cavern until you find a room filled with gold. Ifrit, who will
see a flashing object among the gold, goes in front of the object, and picks
it up. The flashing object turns out to be a magic crystal. Ifrit absorb the
magic crystal of steel, and regain the spells of "gravity ball" and "rock
pressure." Harty who is bedazzled by the gold, is dragged away by Ifrit. Now,
re-enter back to that room again. Search along the wall at the lower left to
find a hidden passage that will lead you to two treasure chests. The
treasures are sleep flower and knuckle storm which is a weapon for Ifrit. Go
further up from the room with the gold to the upper left side. There you will
find an area with a big empty bird's nest. When you go in front of the nest,
it will move, and a big baby bird will appear. Shokran goes in front of the
baby bird, and there will be a conversation between the trio. The trio
gathers. Return back to the area where Harty had fell into, and climb back up
the vine. At the summit, Roc will re-appear, and there will be a conversation
between Roc and the trio. Roc will tell Shokran that she had passed, and has
been chosen as the master for the baby bird. After the event ends, Roc will
fly away. The trio gathers. Make your way back down the mountain. At the foot
of the mountain, the trio will meet the badly injured Uji who will ask them
to get the legendary magic treasure, the slate of Zeitoon, for him and to
bring it to his cavern in Riyadh Village. Uji said that the old temple is in
the east, and gives you the key of the shrine. Then he disappears. Now, leave
the mountain, and go north to Assam Village.
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Assam Village
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Enter the village. Go to the house that is in the upper left hand corner, and
speak to the girl named Luly. She is Harty's older sister. Apparently, Harty
hasn't been visiting his brother and sisters. She will ask you if you want to
rest. Choose YES as your answer, and Luly will give Shokran lunch which
recovers 20HP. Go to the item shop and buy 50 herb seeds. Leave, and go
southeast to the Ancient Temple. The trio should be around LV18 before going
to the Ancient Temple.
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Ancient Temple
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Enter the temple. Shokran uses the shrine key to open the door. Go straight
up until you are in a room that has twelve stands with lit candles. Go thru
the west door, and you will quickly see a very small room with a treasure
chest in it. Search for an opening that leads to a hidden dark narrow
passageway which takes you to a treasure chest. The item inside is a joint
ring which is an armor for Ifrit or Harty. Return back to the room with
twelve stands with lit candles. Go thru the east door, and you will quickly
see a very small room with a treasure chest in it. Search for an opening that
leads to a hidden dark narrow passageway which takes you to the treasure
chest. The item inside is a mint seed which recovers 200MP. Now, go all the
way up, then left, and go thru the north door. Go all the way up and then
left. Go thru the door. Go up until you see a treasure chest. The item inside
is a herb leaf. Go thru the north door which will take you up to 2F. Now go
down, then walk all the way to the right until you reach a big room. Inside
this room, the door in the upper left will take you to a treasure chest. The
item found is mint seed. The door in the upper right will take you to a
treasure chest. The item found is herb seed. The door in the lower right will
take you to a treasure chest. The item found is lapis lazuli which is a
beautiful thing. Go back to the big room, and go thru the east door. Go
right, and all the way up. Go thru the north door which will take you up to
3F. Go down, left, down, and then left. Now, take the door on the right which
will take you to a room with a save point. Continue walking up until you
reach a room with eight candle stands. When all eight candles are lit, a huge
stair will appear. Go up the stairs to 4F. As you enter the room, you will
hear the voice of Dave. Sand Spider and Scorpionman appears. There will be a
conversation between the trio and Sand Spider. Sand Spider believes that you
have stolen his treasure. The trio fights Sand Spider and Scorpionman. After
defeating Sand Spider and Scorpionman, the trio will receive 150EXP, 150dams,
and a card (?). Sand Spider disappears, and the Scorpionman who remained for
a while talks with Ifrit. Ifrit ask him where is the magic treasure. The
magic crystal appears on one of the eight candles stands, as Harty tries to
reach it. Scorpionman then disappears leaving a puzzle behind for the trio to
solve. You have to guess which one of the eight candle stands where the magic
crystal finally lands on. If you guess correctly, you get the magic crystal.
But if you guess incorrectly, you will have to fight two of Scorpionman's
subordinates. After guessing it correctly, the voice of Dave will be angry
with you for getting the magic crystal. Ifrit absorb the magic crystal of
fire, and regain two spells, "emitting smoke of flames" and "shadow of
Death." The trio gathers. Go in front of the door at the back, and Ifrit will
use his magic to destroy the door. The trio gathers. Go thru the door that
Ifrit destroyed with his magic. There are two treasure chests on the right
and left side of the doorway. Search until you find a small opening nearby
the wall of the pillars on the left and right that will lead you to a secret
narrow dark passageway which leads you to the hidden treasure chests. The
item found inside on the right is blade knuckle which is a weapon for Ifrit,
and the item found inside on the left chain is an armor for Shokran or Harty.
Go up the stairs, and enter a room where you will see a slate floating over a
pedestal. When Shokran goes in front of the pedestal to touch it, the slate
will then transforms into the djinn of wind, Zeitoon, and Shokran then goes
into a slumber. Ifrit is shocked to see Zeitoon. Zeitoon will tell her side
of the story in a flash back event of what happened to her. Apparently, a
mysterious man came into her shrine. She attacks the mysterious man with a
wind spell which he blocks. Then the man uses a lightning attack spell to
turned her into a slate in which she is sealed. After the flash back event
ends, Zeitoon uses her magic to awake Shokran who will then thank her for
waking her up, and then turn back into a slate. After that, Zietoon will give
Shokran two items. The first item is slate which is Zeitoon's magic treasure
to summon her, and the second item is carpet of wind which is a a carpet that
can fly in the air. The trio gathers. Open the treasure chest on the right
side of the pedastal to get holy scarf of sky (2-9) which is Zeitoon's holy
scarf. Leave the Ancient Shrine. Press the select button to summon carpet of
wind, and fly southwest to Northeast Town. The carpet of wind will make the
trio invincible against the enemy.
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Northeast Town
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Press the select button to get off the carpet. Enter, and speak to the
worried old man who is walking back & forth on the wall in the upper left
corner of the town. He will ask Shokran for LV1-5 of earth card. Once you
have given the old man all LV5 earth cards in numerical order, he will tell
you how to get LV0 card. Just remember that in a battle, you need to use any
of the cards in sequence from LV1 to LV5, for example, fire card LV1, fire
card LV2, fire card LV3, fire card LV4, fire card LV5 in each turn. After
defeating the monster or enemy, you will get fire card LV0 at the end of
that battle. These LV0 cards are special card that are very powerful. Leave
the town, and fly northeast to Riyadh Village to see Billkiss.
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Riyadh Village
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Enter the village. Apparently someone had destroyed the village. You will see
three of the remaining villagers lying down on the ground. First, speak to
the man near the village exit who will say something about a man of silver,
and then disappear. The trio gathers. Next go up, and speak to the caravan
man who will mention something about Uji, and the man of silver, then
disappear. The trio gathers. Finally, speak to the old man who will say
something about a spirit, djinn, then disappear. The trio gathers. Ifrit said
to head east to Wadi Village. The trio gathers. At the back village, there is
a treasure chest. The item found inside is mint extract which recovers 500MP.
Leave the village, and fly east to Wadi Village. The trio should be around
LV21 before going to Wadi Village.
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Wadi Village
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Enter the village. The place looks somewhat empty. Go up to the top area of
the village, and someone will throw a knife at the trio. Then, the djinn of
steel, Bardot appears. Ifrit knew that it was Bardot who had destroyed Riyadh
Village. There is a conversation between Bardot and the trio. Bardot wants
Ifrit to become his partner. Fight Bardot. Just let Ifrit and Harty attack
while Shokran heals the two of them. After defeating Bardot, the trio will
receive 290EXP, 220dams, and a card (?). Then, Bardot summons a tornado spell
and throws it at the trio which will imprisoned Shokran, Ifrit, and Harty
into a different dimensional labyrinth. The trio awoke. Ifrit said that this
is a world which Bardot's thoughts created. If the fellow is off guard, there
must be an open portal somewhere. Harty proclaims that they can do nothing
but look for it. The trio gathers. Be careful of Dave's monster called ramia
whose physical attack is invincible, but that monster has only 2HP, and she
can die in a two-turn attack of a card (one turn with a LV3 or LV4 flame
card). Sometimes ramia can also die in a two-turn attack from Harty's skill
of "blowgun" that can poison the enemy. While in the labyrinth, you need to
find levers and pull them down in order to pass thru the spike floor.
Continue walking until you see a stairs. Go up the stairs to 2F. Go to a room
where there are two unlit candle stands. Light the candle stand on the right
which will open a doorway at the bottom of the room. Enter the room at the
bottom and continue walking until you reach a room with only one candle
stand. Light that one candle stand which will make a stair appear in another
room. In that room with the one candle stand, there is a hidden dark passage
in the upper left corner which will take you to a hidden treasure chest. The
treasure inside is mint extract. Once you get the treasure, return back to
the room with the two candle stands. Light the candle stand on the left which
will open the doorway at the top of the room. Enter the doorway at the top of
the room. Continue walking until you see a stairs. Don't go up the stairs as
yet. Search the lower right side in that room to find an opening which leads
to two dark passages. The first passage goes down and it will take you to a
small room with a treasure chest. The item found inside is crystal coral
which is a beautiful thing. The second passage goes up all the way to the far
right, and it will take you to a small room with two treasure chests. This
passage is very complex to go thru since it is dark. The treasures found are
herb extract which recovers 5000HP, and pikopiko hammer which is the most
powerful weapon in the game for Shokran. Return back to the room with the
stairs, and go up the stairs to 3F. Walk all tha way to the far right until
you see a treasure chest. The item inside is rose which recovers a condition.
Now, walk all the way to the far left until you see a stairs. Go up those
stairs to 4F. Walk to the upper left area where you will find a room with six
of the villagers from Wadi Village. Speak to the Elder of Wadi Village who
will tell that they were sent here in a tornado by the djinn called Bardot.
The Elder will ask you that when you find the exit to the labyrinth, please
come back for them. Return back to where 4F stairs is at. There is a room in
the upper top right corner that has a treasure chest. The treasure inside is
poison whip which is a weapon for Shokran. Leave that room and continue
walking down until you see a stairs going up to 5F. Go to the upper left area
which will take you to a room with a treasure chest. Treasure chest found is
lumuscus which chops up one enemy. Continue walking toward the upper left
area until you see the exit of the labyrinth in a hallway. After Shokan looks
at the exit, return back to 4F to the room where the six people of Wadi
Village are in. Gather all of the six villagers, return back to 5F, and go
thru the labyrinth exit. As a small black hole appeared in Wadi Village, the
trio and the villagers will fall from the hole. The Elder gives Shokran as a
reward, a magic crystal. Then, Ifrit absorbs the magic crystal of green, and
regains two spells, "sorrow of trees" and "a lump of ice collection." The
Elder thanks the trio. The trio exits the village. Re-enter the village, and
go inside the inn. Two thieves will rob the innkeeper and Shokran. The
innkeeper will ask for your help to get back his money from the thieves.
Choose yes for your answer. Exit the village, and fly southeast to Tompei
Mountain. The trio should be around LV27 before going to Tompei Mountain.
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Tompei Mountain
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Enter the mountain. You can make a lot of money and gain a lot of experience
points on this mountain. Now, make your way thru the mountain until you see a
cave. Enter the cave to find a treasure chest. The item inside is thief
costume for Shokan. Exit the cave, and continue going up the mountain. Near
the summit is another cave. Go inside that cave, cross the wooden bridge, and
you will encounter one of the thieves who will runaway to alert the other
thieves. Continue to cross the bridge to the other side. The trio will hear
voices heading in their direction. Two of the thieves showed up with Madeel.
A conversation between the trio and Madeel. Shokran ask Madeel for the money
back. But Madeel declined. Harty throws a knife injuring one of the guards,
then Ifrit killed both of them, leaving only Madeel. Then a gang of four
thieves showed up before the trio. Ifrit and Harty said something to the
thieves who will then run away, leaving Madeel again. Madeel who got scared,
gave the money back to the trio, and finally run away. Shokran asked Harty
were they really going to kill Madeel. Harty reply with, "By no means, it was
a bluff." Then the trio exits the cave. Re-enter the cave, and go back to
where you were confronted by Madeel and thieves. You will find a treasure
chest. The item inside is goddess tear which is a beautiful thing. Leave the
mountain, and fly north back to Wadi Village.
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Wadi Village
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Enter, go to the inn, and speak to the owner who will thank you by giving you
an infinite free stay at his inn. Exit the village, and fly west back to
Iririta Mountain.
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Iririta Mountain
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Enter, and make your way up to the summit of the mountain. Now, go back down
into the cavern to the area where the baby bird is at. You will have an
option to feed the baby bird or not. Choose to feed as your answer. The baby
bird eats everthing, but its favorite food is ironware, meaning expensive
unused equipments such as weapons & armors that the trio are not using.
Continue feeding the baby bird those equipments until the ground begins to
shake and rocks starts to fall. The trio will automatically return back to
the top of the mountain with the grown baby bird who has now matured into
Roc. Now, get on Roc, and get ready to go on a mission to find the two of the
spirits, the water djinn & the fire djinn. First, fly southwest to Bazaar
Town, then fly south to Bottom of the Earth's Lake. The Bottom of the Earth's
Lake is basically south of the South Desert.
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Bottom of the Earth's Lake
-----------------------------------------------------------------------------
Press select to get off Roc. Enter the cave. Walk to the lower left corner
until you see a treasure chest. The item inside is an ice knife which is a
weapon for Shokran. Make your way thru the mist inside the cave. Go to the
upper left area until you find a blue jar. Search the jar, and a small pink
fish will appear in the lake. The fish will ask you do you want to go meet
with Marid. Choose YES as your answer. After the fish finished talking to the
trio, the fish then goes back under the lake. The trio then jumps into the
lake and nothing happened. The fish then re-appears to give Shokran a item.
The item is a pink scale which can make the trio go underwater easily. The
trio enters the bottom of the lake. The fish ask the trio to follow him to
Marid's house. Then the trio gathers. While enroute to Marid's house, you
will find two treasure chests, but one of them is hidden. Walk to the right
until you see a treasure chest. The item inside is roriris. Walk all the way
down to the lower left corner, and search for the hidden treasure chest. The
item inside is penguin costume for Shokran. Then go to the all the way to the
right until you see a shrine. Go inside the shrine, and speak to Marid.
Shokran will ask for Marid help to join the group. Marid replied by sending
the group on a task to clean the red dirty water in the Northwest Spring. He
will tell you that you need 10 toies. In order to get the toies which is a
thing to make water clean, the group has to go to the Lava Cave, and defeat
one of Dave's monsters called fregret. When you defeat these monsters,
occasionally they will leave a toie behind. After speaking to Marid, open the
treasure chest which is on the right side of the desk. The item inside is the
holy scarf of blue (3-9) which is Marid's holy scarf. Leave the lake, and fly
northeast across the sea to Lave Cave which is a small cave surrounded by
mountains. There are also small white stone on the right and left sides of
the cave. Lava Cave is basically far south of Wadi Village. The trio should
be around LV30 before going to the Lave Cave.
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Lave Cave
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Enter the cave. Search for a hidden treasure chest in the lower right corner.
The item inside is turquoise which is a beautiful thing. Search for a hidden
treasure chest in the upper left corner. The item inside is ruoriris which
fully recovers everyone. Be sure to fight a lot of Dave's monsters called
fregret in order to get the item of toie. It will be good to make Harty steal
the toies from the fregrets in battle with "pilfer." Make your way up thru
the upper right side of the cave until you see the stairs. Go down those
stairs into the underground, and continue walking to the lower left side of
the underground until you see a shrine. A save point is nearby. Enter the
shrine. Go in front of the big basin that is filled with flames. The djinn of
fire, Githil will appear from the flames. There will be a conversation
between the trio and Githil. Githil believes that the person he sees right in
front of him isn't the spirit king. So, Githil will then pick a fight the
group. Fight Githil. After defeating Githil, the group will receive 321EXP,
256dams, a card (?). Githil will apologize, and give Shokran two items. The
first item is lamp which is Githil's magic treasure to summon him, and the
second item is battle shoes which are the most powerful shoes for Ifrit.
Afterwards, Shokran thanks Githil for the two items. Githil then disappears,
and the group gathers. On the left side of the big basin with flames, there
is a treasure chest. The item inside is the holy scarf of red (4-9) which is
Githil's holy scarf. Before leaving the cave, make sure that you have a total
of 10 toies in your item menu. Now, fly west across the sea to the Northwest
Spring which is basically west of Bazaar Town.
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Northwest Spring
-----------------------------------------------------------------------------
Enter the spring. It seems that the red water in the spring is dirty. Go in
front of the spring. You will be asked if you want to throw in the toies.
Choose yes as your answer. As Shokran throws in the 10 toies into the dirty
red spring, the spring becomes clean again. Marid appears in the spring, and
then gives Shokran an item. The item is mirror which is Marid's magic
treasure to summon him. Shokran then thanks Marid. Marid will tell the trio
that the magic treasure in which I was confined by a mysterious man after
Ifrit-sama was gone. My soul is still sealed in this. So, the person, who has
this, becomes my master. When Marid disappears, a flashing object falls into
Ifrit's hand. The object is a mysterious medallion. Then the trio gathers.
Leave the spring, and fly east to Desert People Camp. Desert People Camp is
basically far south of Wadi Village.
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Desert People Camp
-----------------------------------------------------------------------------
The group is now inside of a desert. A lightning bolt strikes and Majnun
appears. Majnun shows the magic crystal of earth to the group as it floats
over his head. Then the djinn of earth, Jambia appears from the sky and falls
to the ground. There will be an event between the group, Majnun, and Jambia.
Majnun will ask you to choose between Jambia and the magic crystal of earth.
Choose Jambia as your answer. Ifrit receives dagger which is Jambia's magic
treasure from Majnun. After Majnun makes the magic crystal of earth vanish,
then he disappears. Jambia speaks to Ifrit, and then the trio gathers. Jambia
will thank Ifrit and then disappear. The trio then appears at the entrance of
the Desert People Camp. Exit the camp, and fly north to the Jungle which is
basically north of Riyadh Village.
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Jungle
-----------------------------------------------------------------------------
Enter the jungle. Make your way up until you see a log. Cross over the first
log, and continue to walk up, then to the right until you see another log.
Cross over the second log, and walk a little further to the right until you
see a cave. Enter the cave. Inside the cave take the path on the right which
will take you to a save point. Then walk down thru the hidden path and you
will be in front of the shrine. Go inside the shrine, and speak to Jambia.
He will tell the trio where he hid his power. There is a treasure chest on
the right side. The item inside is the holy scarf of brown (5-9) which is
Jambia's holy scarf. When you leave the shrine, there is a treasure chest on
the left side. The item inside is oris which fully recovers one. Leave the
cave, cross the second log bridge and go southeast to a big tree that is near
a big flower. On the lower right side behind that big tree, there is a hidden
treasure chest. The treasure inside is suspenders which is an armor for
Ifrit. Go in front of that big tree, the trio will have a conversation. Now,
go to where the first log is at. Don't cross the log. Instead go southeast
where you will encounter a scene with a jumping rabbit being attacked by a
big flower. You will be asked to help the jumping rabbit. Choose yes for your
answer. Shokran will hurl herself at the big flower which then releases the
jumping rabbit. The rabbit is happy that Shokran saved it, and then hops
away. The trio gathers and automatically follows the rabbit to a tree. The
rabbit then throws a nut in front of the trio as a reward. Shoran thanks the
rabbit. There will be a conversation between Jambia and the trio as they look
at the nut. Jambia explains to the trio that the nut has the power of the
earth spirit. Ifrit eats the nut, absorbs the powers of the earth spirit, and
regains three spells, "flying rock," "satellite of destruction," and "anger
of flower." The trio gathers. Leave the jungle, and fly south back to the
Desert People Camp.
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Desert People Camp
-----------------------------------------------------------------------------
Enter the camp, go inside the middle tent, and search the jar for a cute
dress, then speak to Qutar-san. Apparently Qutar likes Shoran and he also has
one of the magic crystals. Qutar will ask Shokran to take a test. Choose yes
for your answer. The scene will then shift over from the Desert People Camp
to the Quicksand Cave Entrance. Shokran goes into the cave by herself. Make
your way to the lower left side of the cave until you see a crystal on a
pedestal at the top of the stairs. Climb to the top of the stairs, and go in
front of the pedestal to get the crystal. Suddenly, Shokran will hear the
voice of Dave who is angry as he climbs up the stairs to approach Shokran.
Shokran will fight Dave in one on one battle and get injured. As Qutar-san
comes to her aid quickly, Dave disappears. Afterward, Ifrit and Harty
appeared from a secret passage. Qutar, Ifrit, and Harty spoke for a while.
The slightly injured Shokran awoke. You will be asked to return the magic
crystal back to Qutar-san. Choose yes for your answer, and Qutar-san will say
that Shokran can have the magic crystal. Shokran gives the magic crystal to
Ifrit. Ifrit then absorbs the magic crystal of water, and regains two spells,
"ice pillar attack" and "ventilation blade slice." The scene shifts back to
the Desert People Camp inside Qutar's tent. Qutar-san gives the group
information where to go next. Leave the camp, and fly south to the Oasis.
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Oasis
-----------------------------------------------------------------------------
Enter the Oasis. The trio sees a man being chased by a monster name gross.
The trio stopped and cornered gross to fight it. After defeating gross, the
man will then thank you and introduce himself as Kriyat. Apparently, he is
looking for a girl. Go to northwest side of the pond until you see a flower
that is in front of a palm tree. Go in front of the flower, and a girl will
appears from behind the palm tree. She introduces herself as the djinn
Mishmish. During her conversation with the group, Kriyat will come by for a
moment. Kriyat then leaves the conversation. The trio gathers. Speak to
Mishmish again. Mishmish refuses to join the group and also hand over her
magic treasure. Shokran decided to use the djinn Zeitoon to pursuade
Mishmish. Shokran holds up the slate to summons Zeitoon. Zeitoon appears and
Mishmish jumps for joy. After listening to Zeitoon, Mishmish agrees to join
the group. Mishmish give Shokran lute which is Mishmish's magic treasure to
summon her. Then, Zeitoon turns back into a slate, and disappears. Shokran
receives Mishmish's holy scarf of green (6-9), and then the trio gathers.
Leave, and fly south to Badiya Mountain.
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Badiya Mountain
-----------------------------------------------------------------------------
Enter the mountain. The path on the right will take you to a treasure chest.
The item inside is herb seed. The path on the left will take you up the
mountain. Make your way up to the summit of the mountain. At the summit, the
trio will encounter Manticore. You will be asked to choose between us or
Manticore. Choose "us" as your answer, and then the trio will go into battle
with Manticore. After defeating Manticore, you receive 122EXP, 80dams, a card
(?), and stall. Manticore will say that was the correct answer, and then
disappear leaving behind desert rose which Shokran picks up. Leave, and fly
north back to the Oasis.
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Oasis
-----------------------------------------------------------------------------
Enter the Oasis, and go in front of the pond. Shokran throws the desert rose
into the pond, and the Goddess appears before them. The Goddess will tell
them that they can only ask her three questions. One question from each of
them. First, Shokran ask to made it rain in the desert. Second, Ifrit ask for
the location of the final magic crystal. Finally, Harty ask who turned the
djinns into magic treasures. The Goddess makes a flashing imagery of Suleyman
appeared. The Goddess tells them that it was Suleyman who had did it. Ifrit
thinks that the Goddess is lying. Afterwards, the Goddess then disappears.
The trio gathers. From the pond, walk south until you see a small flashing
light. Go in front of the flashing light to pick up the silver stick. Leave,
and fly southeast to the Silver Shrine.
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Silver Shrine
-----------------------------------------------------------------------------
Enter the shrine. As Shokran goes in front of the wall to inspects it, she
will notice that there is a small hole in the wall. Then, Harty will use the
silver stick to insert into the hole which will make some of the floor tiles
change directions. Go to the left side, and hop onto the slide which is in
the middle that will take you up, left, up. Continue to walk up, left, down
and then right until you see a stairs. Go up those stairs which will take you
into a small room with a lever on 2F. Pull the lever down. Now go back down
those stairs. Now walk left, down, right, then up and hop on to the slide
which will take you back to the entrance of the Silver Shrine. Now, go to the
right side, and hop on to the slide which is on the far right end which will
take you up, right, down, and then right. Walk to the right a little further,
and hop on to the slide which is in the middle will take you right, and then
up. Walk all the way up, and then turn left. Hop onto the slide which is at
the top will take you left, up, left, down, left, down and then left. Walk
up, then left until you will see a save point that is next to a stairs. Go
up those stairs to 2F. On 2F, go to the room in the upper right corner which
has a treasure chest. The item inside is falx food which is a rare thing. In
that same room, you will find an opening to a secret dark room. Inside that
dark room, search around the lower left area until you find two items in one.
The items are Sari costume and clown costume for Shokran. Now leave that
room, go left, then go all the way down. Hop onto the slide which is on the
far right end will take you to the left side of the room. Now there is a
hidden slide at the bottom which cannot be seen. Hop onto that hidden slide
which will take you to the right side of the room. Continue to walk right,
then up until you see a stairs. Go up those stairs to 3F. On 3F, go up,
right, down, left and then up until you see a save point that is next to the
stairs in a room. Go up those stairs to 4F. On 4F, go thru the door into the
other room. Now, go in front of the pedastal. As the group looks at the
crystal, the djinn of silver Fridda appears. There will be a small
converstion between Fidda and the group. Fidda will tell them that there are
3 more left, and then she disappears. There will be a conversation among the
group. After the conversation ends, Ifrit absorbs the magic crystal of
silver, and regains two spells, "moonlight night rabbit" and "blade of
steel." The trio gathers. On the right side of the pedestal, there is a
treasure chest. The item inside is the holy scarf of silver (7-9). Leave the
room, and go all the way back to 1F. Now, Shokran have to leave the shrine to
go and find the other 3 spirits, the djinn of silver, the djinn of steel, and
the djinn of darkness that are left, so fly across the sea to the Bottom of
the Earth's Lake, and then fly south across the sea again to Dark Castle.
-----------------------------------------------------------------------------
Dark Castle
-----------------------------------------------------------------------------
Enter, and go up the stairs. The group will have a small conversation about
the castle. The trio gathers. One of Dave's monster called ashack who appears
in the castle is weak, but it has 150 EXP. Go thru the door, and take the
path on the right. Walk all the way around to the upper right corner until
you see the stairs going up. Don't go up the stairs. Just look behind the
pillar on the right side stairs to find a hidden treasure. The item inside is
cat costume for Shokran. Return back to hallway where you first came in, and
take the path in the middle. Walk all the way up until you see Fridda. Fridda
will speak to the trio again. Apparently, Fidda came by the castle to visit
her older sister Lalya. After the conversation ended. Fidda says that she
will join the trio if you find her magic treasure. There is a treasure chest
on the left of the throne. The item inside is the holy scarf of black (8-9).
Return back to hallway where you first came in. Now walk all the way around
to the upper left corner until you see the stairs going up. Go up the stairs
to 2F. On 2F, walk all the way down pass the stairs, then right until you
see the hair oil in a room. You will be ask to take the hair oil. Choose yes
as your answer. Apparently, Harty who loves the scent of the hair oil will
pick it up. Now go back to the stairs that you just pass. Go up those stairs
to 3F. On 3, go all the way down, and then make your way to the upper right
area of the floor until you have reached a room with four candle stands that
are lit. Inside this room, search by the left side of the candle stand that
is in the lower left corner to find Fidda's scroll which is a magic treasure
to summon her. Fridda will then appear before the group. Fidda will tell her
side of the story in a flash back scene of what happened to her. Apparently,
the magician Suleyman came into her shrine and used a lightning spell on her,
turning her into a scroll. After Fidda's conversation with the trio, she
disappears and becomes a part of the trio. Leave the castle, and fly to
Bottom of the Earth's Lake, then fly east across the sea to a big island
where there are a lot of trees and a mountain near a Fortress; or you can fly
first to Badiya Mountain, then fly south across the sea to the Fortress.
Also, there are three small white stones on the right and left side of the
Fortress. The trio should be around LV33 before going to the Fortress.
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Fortress
-----------------------------------------------------------------------------
Enter the front door of the Fortress. Ifrit and Harty will try their best to
open the door but fail in their attempt. Shokuran will find a round small
hole in the door. Then she will ask you to put something inside of the hole.
Put the medallion into that small hole. After the medallion has been placed,
the door will open. Go thru the door. A treasure chest is found on the right.
The item inside is silent boots which are the most powerful shoes for Harty.
Take the path all the way up on the left until you see a treasure chest. The
item inside is ice knuckle which is a weapon for Ifrit. Now walk all the way
to the right until you see a shrine. Go inside the shrine. Walk straight up
until you see the stairs. Go up those stairs to 2F. On 2F, walk down, left,
down then right until you see a treasure chest in a room. The item inside is
ruoriris. Leave that room, and go to the upper left corner until you see a
treasure chest in a room. The item inside is the HOLY SCARF OF ASH (9-9)
which is Bardot's holy scarf. Walk down to the lower left corner until you
see a stairs. Go up the stairs to 3F. On 3F, walk all the way to the lower
right corner until you see a treasure chest. The item inside is lumuscus.
Now walk all the way back to the left until you see a save point. Also nearby
is a stairs. Go up the stairs to 4F. On 4F, go thru the door into the other
room, and speak to Bardot who will fight you again. After defeating Bardot,
you will receive 290EXP, 220dams, a card (?). There will be a small
conversation between Bardot and the trio. Bardot will say that he will join
the trio when they have collected all 9 of the holy scarfs which are fire,
water, earth, green, wind, dark, silver, steel and light. Since you have
already collected all 9 of the djinn holy scarfs, speak to Bardot again.
After the conversation between Bardot and the trio ends, Bardot give Shokran
his hourglass which is a magic treasure to summon him. Then the trio gathers.
Leave the Fortress, and fly north across the sea to Bazaar Town, then fly
east to Northeast Town. The trio should be around LV33 before going back to
the Silver Shrine.
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Silver Shrine
-----------------------------------------------------------------------------
Enter the shrine. Hop on to the slide which is in the middle will take
Shokran up, left, up. Continue to walk up, left, then up until you see a
small room in the upper left corner. A stairs will appear as you enter that
room. Go down those stairs which will take you into the underground. Now, hop
on to the slide which is at the top will take you all the way up, then left.
Hop on to the slide which is at the top will take you to the right. Hop on to
the slide which is at the bottom will take you down, then right to the area
where there is a stairs. Go down the stairs. Walk all the way to the left
corner until you see a room with five statues. Go into that room. Among the
five statues, there are two statues that are unbroken, and three statues that
are broken. Counting the five statues from the left to right in the numerical
order of 1 (broken), 2 (unbroken), 3 (broken), 4 (broken), and 5 (unbroken).
Just remember that you have to match the sounds with the broken statues and
sounds with the unbroken statues. After doing this correctly, a big hole will
appear in the floor behind the statues. Jump into that hole. You will end up
in a dark cave in the underground. Every time you move one or two steps in
the dark cave a light will flash for a moment then disappears. Just remember
that there is a big rock at the center of this cave. Just walk up, left then
down going to the left side of that big rock, and you will see a stairs.
Struggle your way going down those stairs since it is kind of dark to see
where you are going. One of Dave's monster called ashack who appears a lot
inside of the cave is also weak, but it has 150EXP each. Make your way to the
lower right side of the cave until you see a stairs. Go down those stairs.
Walk all the way up on the right hand side until you see a shrine. As you go
inside of that shrine, Layla will greet you. There will be a small
conversation between Layla and the group. After the conversation, Layla will
ask you question. Choose "A way, I suppose" as your answer which is the top
choice. There will be more conversation between Layla and the group. After
that, Layla will give Ifrit the magic crystal of darkness. Then Ifrit absorbs
the magic crystal of darknes, and regains the two spells, "rat of darkness"
and "explosive fire of flame." After Ifrit regains his magic spells, the trio
suddenly hears the voice of Majnun who was secretly listening to their
conversation in the shrine. The furious Majnun decided to destroy the place
with falling rock. Then Layla quickly escape with teleportion leaving the
group alone inside of the shrine. As rock continues to fall in the shrine,
Shokran gets hit on her by a falling rock. Now, more rocks begin to fall
down. Then suddenly the falling rocks became suspended in midair, and the
group heard a mysterious voice telling them to go quickly. Ifrit wonders who
is that voice. Then the group automatically leaves that shrine, and appears
from the big hole that is in front of the 5 statues. Then Suleyman suddenly
enters into that room. There will be a conversation between Suleyman and the
group. Suleyman tells Shokran that she is an ancestor of his because he was
the one who made that necklace that she is wearing around her neck. After
their conversation, Suleyman disappears, and the group gathers. From that
room, you walk all the way to the right until you see a stairs. Go up those
stairs. Hop on to the slide which is at the bottom will take you left, down,
right, up, then left. Walk to the left a little further, and hop on to the
third slide which is near at the bottom will take you left, down, right, up,
left and then down to the left. Hop on the second slide which is near at the
top will take you right, down, right, down, left, down, and then right.
Continue to walk right a little further, and then hop on to the fourth slide
which is at the bottom will take you right, up, right, down, then right. You
will see a stairs. Go up those stairs. Now, walk all the way down, then
right, and hop on to the slide which will take you back to the entrance of
the shrine. Leave, and fly northwest to Ifrit's Shrine. The trio should be
around LV36 before going to Ifrit's Shrine.
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Ifrit's Shrine
-----------------------------------------------------------------------------
Enter the shrine. Walk all the way up, left, up, and then right until you see
a treasure chest. The item inside is breast plate which is the most powerful
armor for Ifrit. The monster of Dave called lucky pot (green looking jar)
that appears a lot inside of the shrine are strong but not powerful, but it
has 1000EXP each. Needless to say, this is the best place to level up. Now
walk down, a little to the right, and up until you are in a room with two
candle stands. Also in that room, there are stairs on opposite sides. Take
either stairs to go up to 2F. Now walk down, then all the way to the left
until you see a stairs. Go up those stairs to 3F. Walk down, right then up
until you see a treasure chest. The item inside is kaiser knuckle which is
the most powerful weapon for Ifrit. Retrace your steps back to 2F area
hallway. This time walk right, down, right, up, then right until you see a
treasure chest in a room. The item inside is jewels which is the most
powerful weapon for Harty. Now retrace your steps and walk all the way to the
lower right side until you see a stairs. Go up those stairs to 3F. Now, walk
left, then all the way up until you see Card Master in the room. Ifrit will
ask Card Master, "What are you doing in my castle?" Card Master will reply
with, "The Lord of this castle is me!" You will now go into battle with the
Card Master. In battle, Card Master will use a lot of LV0 cards so be
careful. Whenever Card Master place a LV0 card down, just wait until it is
your turn, then you place any level type card down. Please don't use any LV0
card on Master Card for you should save those for the last boss. After
defeating the Card Master, the group will get 500EXP, 1000dams, and a LV0
card. The Card Master will declare that he has lost, and then disappear.
Leave the shrine, and fly west across the sea to Northeast Town, then fly
across the sea west to the Heresy Organization Hideout. The trio should be
around LV39 before going to the Heresy Organization Hideout.
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Heresy Organization Hideout
-----------------------------------------------------------------------------
Enter the hideout, and go up the stairs. Go thru the door, and then walk all
the way up to 2F. In the room where there is a gigantic statue of Majnun,
take either stairs to go down. Then, walk up the left until you see a stairs.
Go down those stairs. In the prison area, go left, up then left until you see
a stairs. Go up those stairs. Walk right, and go thru the door. Walk straight
up until you see a stairs. Go up those stairs. You will be in a room with
four lit candle stands. Now go thru the door at the top, but before going
thru that door, just make sure that your HP and MP are not low. Now, enter
the big room, and Ifrit will call out Majnun's name. The djinn of light,
Majnun will then appeared in that room. There will be a small conversation
between Ifrit and Majnun. The trio will go into battle with Majnun. In
battle, Majnun uses LV5 card of light a lot so be careful. Just let Ifrit
and Harty attack while Shokran heals and revive them. After Majnun is
defeated, the trio will get a card (?). There will be a conversation between
Majnun and Ifrit. The lights in the room begins to flicker, and a portal to
another world opens at the back of Majnun's throne. The voice of Mother
Goddess calls to Majnun. The place begins to shake violently, and the trio &
Majnun run out of that room into another room. There will be a conversation
between Majnun & the trio. Majnun tells his side of the story of what really
happen to him in his shrine. Majnun opens the portal for Mother Goddess.
Majnun's flash back ends. The conversation continues between Majnun and the
trio again. After the conversation ends, the 8 magic treasures of the djinns
appeared in the room. The magic treasure turns into the 8 djinns. There is a
conversation between the trio and the 9 djinns. Then 5 of the djinns
disappeared leaving Layla, Fidda, and Zeitoon. Then, they hear the voice of
Suleyman who has entered the room. Zeitoon recognizes Suleyman as the person
who turned her into a slate. Suleyman explains why he turned the djinns into
magic treasures. Then, Suleyman releases Ifrit's seal. Ifrit absorbs the
magic crystal of light, and regains the last two spells, "halo of glitter"
and "halo of postwar." Ifrit also receives Majnun's magic treasure. Shokran
is surprised to see Ifrit's true form. The djinns disappears. The trio
gathers. Suleyman then teleport the trio and himself back into the room where
the portal is at. Suleyman opens the path and tells Shokran to jump into the
portal. You cannot go back from here on. In the portal room, there is a save
point. Take the path on the right. You will be going thru a series of rooms
or places that you have visited before such as the North Mansion, Heresy
Organization, Ancient Shrine, and Jambia's Cave. Finally, you will now end up
in the cave of Mother Goddess. The trio should all be around LV37-LV44. Walk
all the way up until the group hears Mother Goddess's voice. A conversation
between Mother Goddess and the trio. The ground shakes violently. All 9 of
the djinns appear to join the trio in battle against the final boss, Mother
Goddess. Use LV0 cards against Mother Goddess. In battle, just let Ifrit &
Harty attack while Shokran heals & revive them, and please also use Majnun's
magic. After defeating Mother Goddess, you will receive a card (?). Now, the
ground continues to shake more violently because Mother Goddess is angry that
she lost. Inside of the cave begins to collapse, and the trio quickly escape
along with the 9 djinns. The scenerio changes over to Bazaar Town.
-----------------------------------------------------------------------------
Bazaar Town
-----------------------------------------------------------------------------
The trio is nearby the exit on the right, and Shokran gives Suleyman the 8
magic treasures. You will be asked to break the 8 magic treasures or not.
Choose yes as your answer. After Suleyman breaks the 8 magic treasures, the
djinns will all be freed. 7 of the 9 djinns will appear one by one in the
order of Mishmish, Marid, Jambia, Bardot, Githil, Fidda and Zeitoon thanking
Shokran for freeing them. Layla couldn't make it. Then the trio hears
Majnun's voice. After Suleyman and Zeitoon disappear, there will be a
conversation between the trio. Shokran gives Ifrit back the contract ring.
Ifrit picks up the ring from the ground. Then Ifrit throws the ring back on
the ground. A man came by and sees the contract ring on the ground. Shokran
then jumps on top of the ring. The man then quickly walks away. The
conversation continues between the trio. Ifrit chases Harty. Shokran looks
puzzled. The game credits begins to roll up or appears.
-----------------------------------------------------------------------------
THE END
-----------------------------------------------------------------------------
                                    NOTE
-----------------------------------------------------------------------------
I completed the game in 10:00 hours at LV37 for the trio. I strongly
recommend LV44 just in case if you are having problems with the final boss.
-----------------------------------------------------------------------------
                            OPTIONAL SIDE QUESTS
-----------------------------------------------------------------------------
Hut
-----------------------------------------------------------------------------
Use the Roc to fly north of the Northwest Spring to the hut. Go inside, and
speak to the man who will let you use his vacant room because he is going on
an adventure trip after this. Then the man leaves the room. For fun, this is
a place where Shokran models 9 of her costumes such as thief costume, cute
dress, penguin costume, folk costume, China dress, Sari costume, clown
costume, cat costume, and the royal princess dress that were found in various
places. (In Egypt Town, go to house with two windows that is on the right
side of the weapon shop, and search along the left wall for a folk costume.
Go into the house that is in the lower right corner, and search the drawer
that is between the two beds in the bedroom for a china dress). Whenever
Shokran models each of the costumes, Ifrit and Harty will give their own
opinion about that costume.
-----------------------------------------------------------------------------
Royal Palace
-----------------------------------------------------------------------------
When you have obtain the five beautiful things (lapis lazuli, crystal coral,
goddess tear, turquoise, and mountain angler), go southwest of Iririta
Mountain to the Royal Palace. Go to the front of the gate. Speak to the guard
who is on the right side of the gate. If you have the special item called
falx food, the guard will open the gate. Pass thru the gate of the mansion.
Go inside of the mansion. Inside the first room, go thru the east door which
will take you into a library. Search the bookshelf on the far right hand side
to find royal princess dress which is a costume for Shokran. Return back to
the first room of the palace, and go thru the west door which will take you
to a hallway. Go up in the next hall way and go the lower right side of the
wall, and you will see a treasure chest in a small room. Just search for the
wall for a secret opening. The item inside is mint wine which recover all MP.
Return back to the first room, and go thru the north door which will take you
in a room with five people who are the Storyteller, the Old Handyman, the
King, the Court Lady, and Princess Salalah. When you speak to Princess
Salalah, there will be a light conversation between her and the group.
Apparently, Harty likes Princess Salalah. Afterwards, Princess Salalah will
ask Shokran for the following special items which goes in the sequence of
lapis lazuli, crystal coral, goddess tear, turquoise, and mountain angler.
Once Shoukran has given Princess Salalah all five of these special items.
Princess Salarara in return will thank Shoukran and give her a special item
of princess dress. When, you speak to the King, there will be a light
conversation between the King and the group. The King will ask Shokran for
the special food called falx. He will ask Shokran how much she wants to sell
the falx food for. The three choices are in the order of 500dam, 1000dam, and
10000dam. The King will then say that you shouldn't go wonder freely around
the palace.
-----------------------------------------------------------------------------
Northeast Town
-----------------------------------------------------------------------------
If you have money, you can come back later on. Go to the inn and speak to
the woman on the right 50 times, then she will give you picopico sandals
which are the most powerful shoes for Shokran. Let's keep in mind that your
donation does come out of your money about 5000dam. Also please remember that
the game is timed.
-----------------------------------------------------------------------------
Bazaar Town
-----------------------------------------------------------------------------
At the inn, if you speak to the woman 50 times, she will give you picopico
hammer which is the most powerful weapon in the game for Shokran. Let's keep
in mind that your donation does come out of your money about 5000dam. This is
just a waste of time and money since you can find another picopico hammer
inside of Bardot's Laybrinth for free.
-----------------------------------------------------------------------------
                                SPECIAL ITEMS
-----------------------------------------------------------------------------
Contract ring: A ring that grants a wish. (Bazaar Town) (A magic treasure)
Necklace: Mother's keepsake. (Bazaar Town)
Mountain angler: A beautiful thing. (Bazaar Town) (Give it to Princess
                                                  Salalah)
Prison key 1: A key to a prison. (Northeast Town) (Use it to open the prison
                                         in the Heresy Organization Hideout)
Holy scarf of white: Majnun's holy scarf. (Heresy Organization Hideout)
Prison key 2: A key to a prison. (Heresy Organization Hideout) (Use it to
                         open the prison in the Heresy Organization Hideout)
Shrine key: The key of an old shrine. (Iririta Mountain)
Lapis lazuli: A beautiful thing. (Ancient Shrine) (Give it to Princess
                                                  Salalah)
Slate: To summon Zeitoon. (The Ancient Shrine) (A magic treasure)
Carpet of wind: A carpet that can fly in the air. (Ancient Shrine)
Holy scarf of air: Zeitoon's holy scarf. (The Ancient Shrine)
Crystal coral: A beautiful thing. (Wadi Village-Different Dimensional
                                    Labyrinth) (Give it to Princess Salalah)
Pink scales: Able to go into water. (Bottom of the Earth Lake)
Holy scarf of blue: Marid's holy scarf. (Bottom of the Earth Lake)
Lamp: To summon Githil. (Lava Cave) (A magic treasure)
Turquoise: A beautiful thing. (Lava Cave) (Give it to Princess Salalah)
Holy scarf of red: Githil's holy scarf. (Lava Cave)
Mirror: To summon Marid. (Northwest Spring) (A magic treasure)
Goddess tear: A beautiful thing. (Tompei Mountain) (Give it to Princess
                                                   Salalah)
Dagger: To summon Jambia. (Desert People Camp) (A magic treasure)
Holy scarf of brown: Holy scarf of Jambia. (Jungle)
Lute: To summon Mishmish. (Oasis) (A magic treasure)
Holy scarf of green: Holy scarf of Mishmish. (Oasis)
Desert rose: A flower that blossoms in Badiya Mountain. (Throw it into the
                                                        pond in the Oasis)
Silver stick: Stick of sliver. (Oasis) (Use it to move the direction of the
                        floor slide on the first floor of the Silver Shrine)
Falx food: A rare thing. (Silver Shrine) (Sell it to the King for a bargain
                                         price)
Holy scarf of silver: Fidda's holy scarf. (Silver Shrine)
Holy scarf of black: Layla's holy scarf. (Dark Castle)
Perfumed oil: To summon Layla. (Dark Castle) (A magic treasure)
Scroll: To summon Fidda. (Dark Castle) (A magic treasure)
Holy scarf of ash: Bardot's holy scarf. (Fortress)
Hourglass: To summon Bardot. (Fortress) (A magic treasure)
Princess dress: A beautiful dress. (Royal Palace) (After you give Princess
                         Salalah the 5 items of lapis lazuli, crystal coral,
                         goddess tear, turquoise, and mountain angler, she
                         will give Shokran the Princess dress)
-----------------------------------------------------------------------------
                          SHOKRAN'S 9 HIDDEN COSTUMES
-----------------------------------------------------------------------------
Thief costume. (Tompei Mountain)
Cute dress. (Desert People Camp)
Penguin costume. (Bottom of the Earth Lake)
Folk costume. (Egypt Town)
China dress. (Egypt Town)
Sari costume. (Silver Shrine)
Clown costume. (Silver Shrine)
Cat costume. (Dark Castle)
Royal princess dress. (Royal Palace)
-----------------------------------------------------------------------------
                                   CARDS
-----------------------------------------------------------------------------
Note: In battle, a card only has 3 turns.
-----------------------------------------------------------------------------
Fire 0: Special of fire.
Fire 1: Attribute attack of fire.
Fire 2: Attack power up.
Fire 3: Attribute attack of fire.
Fire 4: Attack power up.
Fire 5: Attribute attack of fire.
Water 0: Special of water.
Water 1: MP recovery.
Water 2: Attribute attack of water.
Water 3: MP recovery.
Water 4: Attribute attack of water.
Water 5: MP recovery.
Earth 0: Special of earth.
Earth 1: Defense power up.
Earth 2: Attribute attack of earth.
Earth 3: Defense power up.
Earth 4: Attribute attack of earth.
Earth 5: Defense power up.
Wind 0: Special of wind.
Wind 1: Attribute attack of wind.
Wind 2: Agility power up.
Wind 3: Attribute attack of wind.
Wind 4: Agility power up.
Wind 5: Attribute attack of wind.
Light 0: Special of light.
Light 1: Magic attack times two.
Light 2: Attribute attack of light.
Light 3: Absolute critical.
Light 4: Attribute attack of light.
Light 5: Is the special attack powerless?
Dark 0: Special of dark.
Dark 1: Attribute attack of dark.
Dark 2: Evasion rate up.
Dark 3: Attribute attack of dark.
Dark 4: Evasion rate up.
Dark 5: Attribute attack of dark.
Steel 0: Special of steel.
Steel 1: Attribute attack of steel.
Steel 2: It takes money.
Steel 3: Attribute attack of steel.
Steel 4: It takes money.
Steel 5: Attribute attack of steel.
Tree 0: Special of tree.
Tree 1: HP recovery.
Tree 2: Attribute attack of trees.
Tree 3: HP recovery.
Tree 4: Attribute attack of trees.
Tree 5: HP recovery.
Moon 0: Special of moon.
Moon 1: Is the magic attack powerless?
Moon 2: Attribute attack of moon.
Moon 3: Is the physical attack powerless?
Moon 4: Attribute attack of moon.
Moon 5: Is the card powerless?
-----------------------------------------------------------------------------
                                   MAGIC
-----------------------------------------------------------------------------
Shokran
-----------------------------------------------------------------------------
Majnun: Attack of light...............55MP
(Heresy Organization Hideout)
Jambia: Attack of earth...............30MP
(Desert People Camp)
Githil: Attack of fire................45MP
(Lava Cave)
Fidda: Status up......................35MP
(Dark Castle)
Layla: Attack of darkness.............35MP
(Heresy Organization Hideout)
Marid: Attack of water................45MP
(Northwest Spring)
Zeitoon: Attack of wind...............45MP
(Ancient Shrine)
Mishmish: Recovers HP.................30MP
(Oasis)
Bardot: Attack of steel...............50MP
(Fortress)
-----------------------------------------------------------------------------
Ifrit
-----------------------------------------------------------------------------
Emitting smoke of flame: A flame arrow moves toward the enemy.
One enemy..............38MP The magic crystal of fire
An explosive fire of flame: The flame wraps the enemy.
One enemy..............68MP The magic crystal of darkness
A lump of ice collection: A lump of ice attacks.
All enemies............32MP The magic crystal of green
Ice pillar attack: Hail falls and wraps the enemy.
One enemy..............72MP The magic crystal of water
Rock pressure: A rock wraps the enemy.
One enemy..............32MP The magic crystal of steel
Flying rock: A rock attacks the enemy.
All enemies............74MP The magic crystal of earth
Storm meeting: A tornado wraps the enemy.
One enemy..............20MP The magic crystal of wind
Ventilation blade slice: The blade of the wind cuts the enemy.
One enemy..............68MP The magic crystal of water
Halo of glitter: Light comes down and shoots the enemy.
All enemies............42MP The magic crystal of light
Halo of postwar: Light concentrates to an enemy.
One enemy..............85MP The magic crystal of light
Shadow of Death: Death attacks the enemy.
One enemy..............38MP The magic crystal of fire
Rat of darkness: A rat steps on and crushes the enemy.
All enemies............74MP The magic crystal of darkness
Gravity ball: Steel flies and beats the enemy.
One enemy..............32MP The magic crystal of steel
Blade of steel: A blade attacks from the ground.
All enemies............68MP The magic crystal of silver
Sorrow of trees: A fruit is dropped and beats the enemy.
One enemy..............32MP The magic crystal of green
Anger of a flower: Light is discharged from a flower.
One enemy..............68MP The magic crystal of earth
Satellite of destruction: A ball dances around the enemy.
One enemy..............32MP The magic crystal of earth
Moonlight night rabbit: A rabbit steps on and crushes an enemy.
All enemies............74MP The magic crystal of silver
-----------------------------------------------------------------------------
                                 MAGIC CRYSTALS
-----------------------------------------------------------------------------
Ifrit
-----------------------------------------------------------------------------
The magic crystal of wind. (North Mansion)
The magic crystal of steel. (Iririta Mountain)
The magic crystal of fire. (Ancient Shrine)
The magic crystal of green. (Wadi Village)
The magic crystal of earth. (Jungle)
The magic crystal of water. (Quicksand Cave)
The magic crystal of silver. (Silver Shrine)
The magic crystal of darkness. (Underground of the Silver Shrine)
The magic crystal of light. (Heresy Organization Hideout)
-----------------------------------------------------------------------------
                                     SKILLS
-----------------------------------------------------------------------------
Harty
-----------------------------------------------------------------------------
Blowgun: Give poison to one enemy.
LV6..................5MP
Sand of sleep: Put one enemy to sleep.
LV9..................8MP
Blindness increase: Lower one enemy's life.
LV11..................9MP
Remove protector: Lower one enemy's defense.
LV14.................12MP
Pilfer: Steal an item from the enemy.
LV16.................15MP
Escape: Certainly escape. (The companions)
LV19..................8MP
Delude: Confuse one enemy.
LV20.................18MP
Heavy eyelid: Put to sleep the entire enemy.
LV23.................22MP
Top: Steal a card from the enemy.
LV25.................15MP
Arms double: Lower the entire enemy's attack.
LV28.................25MP
Shadow needlework: Movement is impossible to one enemy.
LV29.................14MP
Hint: Raise an evasion. (The companions)
LV31.................10MP
Mask throw: Silence the whole enemy.
LV34..................9MP
Who? Confuse the entire enemy.
LV37.................24MP
Limit drop: Lower the parameter of all the enemies.
LV40.................32MP
With a vital point: Completely beats one enemy.
LV44.................35MP
-----------------------------------------------------------------------------
                                    SHOPS
-----------------------------------------------------------------------------
BAZAAR TOWN
-----------------------------------------------------------------------------
Item
-----------------------------------------------------------------------------
Herb leaf: Recovers 200 HP................10 dam
Mint leaf: Recovers 50 MP.................20 dam
Rose: Recovers a condition................10 dam
Mirura: Recovers faint and HP............100 dam
Ruorirus: Full recovery. All............2000 dam
Oris. Full recovery. One................1500 dam
Lumuscus: Chops up one enemy.............500 dam
-----------------------------------------------------------------------------
Weapon
-----------------------------------------------------------------------------
Stick.......................10 dam
Knife.......................50 dam
Scimitar...................120 dam
Glove.......................60 dam
Knuckle....................110 dam
Darts.......................30 dam
Net.........................90 dam
Sharp knife................170 dam
Mantle......................10 dam
Folk clothes................40 dam
Tanned clothes.............100 dam
Chest......................240 dam
Sandals.....................30 dam
Leather shoes...............90 dam
Wood shoes.................140 dam
-----------------------------------------------------------------------------
NORTHEAST TOWN
-----------------------------------------------------------------------------
Item
-----------------------------------------------------------------------------
Herb seed: Recovers 700 HP......................50 dam
Herb leaf: Recovers 200 HP......................10 dam
Mint seed: Recovers 200 MP......................80 dam
Mint leaf: Recovers 50 MP......................20 dam
Myrrha: Recovers faint and HP..................100 dam
Apricot: Recovers faint.........................20 dam
Paralize: Inflicts paralysis....................15 dam
Sorrento: Unable to use magic...................15 dam
Stall: Escape from battle.......................20 dam
-----------------------------------------------------------------------------
Weapon
-----------------------------------------------------------------------------
Whip......................320 dam
Cornet....................590 dam
Flour Sack................510 dam
Brass knuckle............1150 dam
Chakram...................370 dam
Boomerang.................650 dam
Hauberk...................540 dam
Linen.....................770 dam
Leather Jerkin...........1120 dam
Boots.....................200 dam
Speed boots...............480 dam
-----------------------------------------------------------------------------
ASSAM VILLAGE
-----------------------------------------------------------------------------
Item
-----------------------------------------------------------------------------
Herb seed: Recovers 700 HP......................50 dam
Herb leaf: Recovers 200 HP......................10 dam
Mint extract: Recovers 500 MP..................400 dam
Mint seed: Recovers 200 MP......................80 dam
Sitoras: Recovers paralysis and silence..........6 dam
Apricot: Recovers faint.........................20 dam
Sleep flower: Causes sleep......................15 dam
Pawazan: Causes poison..........................15 dam
Stall: Escape from battle.......................20 dam
-----------------------------------------------------------------------------
Weapon
-----------------------------------------------------------------------------
Jambia....................1080 dam
Fail......................1710 dam
Blade Knuckle.............2390 dam
Mullet....................1400 dam
Hunting...................1840 dam
Saber.....................2340 dam
Brigandine................1370 dam
Ring Tunic................1800 dam
Chain.....................2250 dam
Spike Shoes............... 840 dam
-----------------------------------------------------------------------------
WADI VILLAGE
-----------------------------------------------------------------------------
Item
-----------------------------------------------------------------------------
Herb extract: Recovers 5000 HP...............300 dam
Herb seed: Recovers 700 HP....................50 dam
Herb wine: Recovers all HP...................800 dam
Mint extract: Recovers 500 MP................400 dam
Jasmine: The intellect of poison...............6 dam
Sitoras: Recovers paralysis and silence........6 dam
Rumirarura: Recover faint and HP............1000 dam
Sleep flower: Causes sleep....................15 dam
Paralize: Inflicts paralysis..................15 dam
Pawazan: Causes poison........................15 dam
Sorrento: Unable to use magic.................15 dam
Stall: Escape from battle.....................20 dam
-----------------------------------------------------------------------------
Weapon
-----------------------------------------------------------------------------
Afwan...................2060 dam
Galin Corne.............2700 dam
Ifrit Knuckle...........2740 dam
Hatchet.................2840 dam
Morning Star............3410 dam
Spear...................4090 dam
Cuirass.................3520 dam
Steel...................4160 dam
Cuirboil................4890 dam
Ri Tifull...............1020 dam
Nisai...................1230 dam
-----------------------------------------------------------------------------
EGYPT TOWN
-----------------------------------------------------------------------------
Item
-----------------------------------------------------------------------------
Herb extract: Recovers 5000 HP...............300 dam
Herb seed: Recovers 700 HP....................50 dam
Herb wine: Recovers all HP...................800 dam
Mint extract: Recovers 500 MP................400 dam
Jasmine: The intellect of poison...............6 dam
Sitoras: Recovers paralysis and silence........6 dam
Rumirarura: Recover faint and HP............1000 dam
Sleep flower: Causes sleep....................15 dam
Paralize: Inflicts paralysis..................15 dam
Pawazan: Causes poison........................15 dam
Sorrento: Unable to use magic.................15 dam
Stall: Escape from battle.....................20 dam
-----------------------------------------------------------------------------
Weapon
-----------------------------------------------------------------------------
Afwan...................2060 dam
Galin Corne.............2700 dam
Ifrit Knuckle...........2740 dam
Hatchet.................2840 dam
Morning Star............3410 dam
Spear...................4090 dam
Cuirass.................3520 dam
Steel...................4160 dam
Cuirboil................4890 dam
Ri Tifull...............1020 dam
Nisai...................1230 dam
-----------------------------------------------------------------------------
                                    FORM
-----------------------------------------------------------------------------
Please choose a character to change position.
-----------------------------------------------------------------------------
                                   SYSTEM
-----------------------------------------------------------------------------
Character speed: Fast Usual Slow
Window: Dark 1 2 3 4 5 Light
Frame color: Yellow Green Red
Background: 1 2 3 4 5
Sound output: Stereo Monoral
Words sound: With Without
Auto battle: Off On
-----------------------------------------------------------------------------
                                BATTLE SYSTEM
-----------------------------------------------------------------------------
Attack, Card, Auto, Escape.
-----------------------------------------------------------------------------
Physical strength Attack
Endurance Defense
Quickness Speed
Money in hand
-----------------------------------------------------------------------------
                                    DIARY
-----------------------------------------------------------------------------
We did it! Bazaar Town is safe now
-----------------------------------------------------------------------------
The spider of Dave has turned up, and everyone in Bazaar Town was troubled.
It is a favor of Ifrit. At that time, I picked up the ring which was really
good.
-----------------------------------------------------------------------------
Seriously! The necklace was taken!
-----------------------------------------------------------------------------
After we attacked the sand spider and return back to the town, we were caught
by the government official-san. A man called Abdul has taken away my mother's
keepsake necklace. When we stole the crystal from a big mansion in the north
of Bazaar Town, we return. I don't have too much confidence...
-----------------------------------------------------------------------------
A meeting with Harty
-----------------------------------------------------------------------------
At the Small Royal Palace, Harty became a friend. He seems very dexterous and
knowledgeable. The magic crystal of Ifrit seems to be in a town to the
northeast of Bazaar. We quickly got it, and this country was not made
peaceful. For that purpose, we meet the weapon merchant Dates-san!
-----------------------------------------------------------------------------
The kidnapper's heresy organization
-----------------------------------------------------------------------------
Seriously! There is a rogue called the heresy organization that kidnaps
people using them as sacrifice. The rogue is in this nearby hideout. We
didn't go to help.
-----------------------------------------------------------------------------
Dates-san, safely rescue
-----------------------------------------------------------------------------
Dates-san, who was caught by the heresy organization, was found. Now, we can
hear about the magic crystal.
-----------------------------------------------------------------------------
The djinn of light, Majnun-san
-----------------------------------------------------------------------------
We met the djinn of light, Majnun-san. He was very angry without listening to
a word of Ifrit. But, somehow he looks like a person who seems to be lonely.
Is it my imagination...
-----------------------------------------------------------------------------
The whereabouts of the second magic crystal...
-----------------------------------------------------------------------------
Dates-san seems to have lost the magic crystal in Iririta Mountain. We also
heard that a lot of Daves are on the mountain, but is it safe?
-----------------------------------------------------------------------------
A new friend, Bui-chan
-----------------------------------------------------------------------------
At last, we got the second magic crystal. Moreover, we become friends with
the baby bird of the cute Roc. It seems that the wicked Dave is in the
Ancient Shrine in the east, so say the caravan man. He didn't go.
-----------------------------------------------------------------------------
Am I also a splendid mother?
-----------------------------------------------------------------------------
Bui-san of Roc grew up at last. Somehow, I have a wee bit mother like
feeling. After this, we can go anywhere together?
-----------------------------------------------------------------------------
The djinn of wind, Zeitoon-san
-----------------------------------------------------------------------------
We met the djinn of wind, Zeitoon-san in a place called the Ancient Shrine.
However, who is the man of mystery? For the time being, we go to see Billkiss
in Riyadh Village. Then, the friend of Uji-san should have the thing.
-----------------------------------------------------------------------------
The djinn of steel, Bardot visit
-----------------------------------------------------------------------------
We were confined in a strange labyrinth by a man called Bardot of steel.
Somehow, his relation with Ifrit seems to deteriorate. The labyrinth of
Bardot-san is even a very strange place. I want to come out quickly.
-----------------------------------------------------------------------------
We did it! A successful escape!
-----------------------------------------------------------------------------
We came out of the labyrinth of Bardot-san. I think that I feel relieved now.
This, Bardot-san is also a djinn. But, somehow he wanted to help.
-----------------------------------------------------------------------------
The desert people, Qatar-san
-----------------------------------------------------------------------------
We met the person called Qatar-san in the desert. If you want the magic
crystal, he said it would take one person, me. I will do my best without
depending on Ifrit and Harty!
-----------------------------------------------------------------------------
Somehow, it seems I want to succeed...
-----------------------------------------------------------------------------
We got the magic crystal of water in the Quicksand Cave. We made our greeting
to Qatar-san, and went to the location of the Goddess in desert oasis. But
why do Ifrit and Harty dislike Qatar-san?
-----------------------------------------------------------------------------
The cute djinn, Mishmish
-----------------------------------------------------------------------------
Mishmish of the Oasis told us that the desert rose was required so that we
can meet the Goddess.
It is in Badiya Mountain. Kriyatt-san likes Mishmish.
-----------------------------------------------------------------------------
Lord of the mountain, Manticore-san
-----------------------------------------------------------------------------
We got the desert rose. Manticore-san is slightly fearful, but I think that
he is a really good person. We return to the Oasis afterwards, and didn't
meet the Goddess.
-----------------------------------------------------------------------------
The Goddess of the Oasis
-----------------------------------------------------------------------------
The Goddess told us the location of the remaining magic crystal. There seems
to be one in an ancient shrine to the northeast of the Oasis. Which reminds
me, but I heard that there is another type of shrine?
-----------------------------------------------------------------------------
We did it! We got the magic crystal of silver.
-----------------------------------------------------------------------------
At last, we got the magic crystal of silver. But why do I feel that we have
forgotten something? There is still something in this shrine... I have such
a feeling.
-----------------------------------------------------------------------------
My ancestor!
-----------------------------------------------------------------------------
Ifrit of Suleyman-san who had said that he is my ancestor. With the necklace
of mother's keepsake, I immediately understood what he said. Even so, we
should fight with Majnun-san? I want to improve all relations.
-----------------------------------------------------------------------------
Thank you, Jambia-san!
-----------------------------------------------------------------------------
At last, we got the magic crystal of earth! I also regard this as being all
a favor of Jambia-san. And we become friends with the cute spring hare-chan.
I am happy.
-----------------------------------------------------------------------------
A small friend, Githil-san
-----------------------------------------------------------------------------
Githil-san of flame became a friend. He is very heartening. But, Githil-san
looks smaller than me, but I wonder how old is he?
-----------------------------------------------------------------------------
The mystical Fidda-san
-----------------------------------------------------------------------------
Fidda-san became a friend. Even so, her silver power, is slightly a wonderful
touch.
-----------------------------------------------------------------------------
An event in the Dark Shrine
-----------------------------------------------------------------------------
Harty found the hair oil in the Dark Shrine. It was very beautiful, but he
shouldn't steal people's thing. Harty was disappointed, but it is
unavoidable.
-----------------------------------------------------------------------------
The djinn of water, Marid-san
-----------------------------------------------------------------------------
We were able to reconstitute the spring water as it was said by Marid-san.
I am happy since the water becomes beautiful. Marid-san of water became a
friend. He is a quiet and a gentle-looking person. I want to unite
everybody's power and to regain peace quickly.
-----------------------------------------------------------------------------
Bardot-san now is made into a friend
-----------------------------------------------------------------------------
We got all of the holy scarves. Bardot-san also becomes a friend now. But,
Ifrit settled it without any difficulty. I believe him.
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????? (Unknown)
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Well, the final battle
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Majnun-san was defeated. But, the real evil one was not Majnun-san. In order
to make this country peaceful, we depart once again into the final battle.
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                               THE TWO BAD ENDINGS
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1. I am done writing, the djinn of light Majunun-san fell. After a while, the
figure of the fearful Dave also disappeared after that. Peace returned to the
ground...
(You will get this ending if the game is completed in 15 hours or more, and
you didn't get all of the djinns, nor answered some of the questions
correctly.)
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2. The trip of Shokran, Ifrit, and Harty was finished. However, could you
truly fulfill the wish of Shokran...?
No, the tale has not finished yet. There is another correct way. The djinn
and human's right tale.
..However, now again, we will wait for a visit of the person who finds out
the truth.
(You will get this ending if the game is completed in less than 15 hours, and
you got all the djinns, but didn't answer the final question correctly.)
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Version 1.5
By Ritchie ([email protected])