-=|Arabian Nights FAQ/Walkthrough|=-
Author: Trunkz0r
Date: 12/26/02
Version: 0.1
File size: 14.1KB
-=|Best Viewed at 800x600|=-
Table of Contents
Chapter I ------------------ Introduction an1
Chapter II ----------------- History an2
Chapter III ---------------- Menus an3
Chapter IV ----------------- Characters an4
Chapter V ------------------ Walkthrough an5
Chapter VI ----------------- Cards an6
Chapter VII ---------------- Magic an7
Chapter VIII --------------- Items an8
Chapter VIII --------------- Credits an9
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Chapter I -- Introduction an1
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Welcome to another yet walkthrough written by me. I enjoy writing about these snes games that
aren't very popular. Hopefully, I'll be able to finish a walkthrough for these japanese games
even though I don't understand japanese. Usually i give up on these games because I don't
understand them and there's no one to help. Arabian Nights looks and plays similar to that of
Seiken Densetsu 3. Some call it a Seiken Densetsu 4. Arabian Nights was developed by Takuyo.
Although not the same gameplay it has a similar aspect to the game.It was published on June
14th, 1996 by the same company that it was developed by. Being one of the last released games
for the SNES it has spectacular graphics. Takuyo is solely a Japan game release company. They
moved onto Dreamcast after the SNES. They're still planing on releasing some games for the
Dreamcast. Now they look to be releasing games soon for the XBox. They might have to expand
their sales to the U.S. since sales in Japan for XBox are less than the sales of PSONEs.
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Chapter II -- History an2
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0.1 -- 12/26/02 -- 14.1KB
*First version
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Chapter III -- Menus an3
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New Game
Options
Options Menu:
Text Speed(?): Fast Norm Slow
????: ?? ?? ??
????: ?? ?? ??
Background: 1 2 3 4 5
????: ??? ???
????: ??? ???
????: OFF ON
Music Test: 0
Press X to access the main menu:
Main Menu:
Luckily, the menu options are somewhat translated for you.
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| 1 | 2 7 |
|____| |
| 3 |
| 4 |
| 5 |
|6 |
| |
| 8 |
|__________________________|
1. Character Portrait
2. Character Name
3. Weapon
4. Armor
5. Boots(?)
6. Character stats
7. Characters
8. Money
Items: Use items.
Magic: Use magic.
Cards: use/look cards.
Equip: Change equipment.
Form: change characters.
Diary: Tells of the stories during the journey.
Save: Save game.
System: Options menu.
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Chapter IV -- Characters an4
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Girl: Finds the ring in her home town.
Guy: Was once a king, who was turned into a ring. Found by a girl 1000 years later and is turned
back into a human.
Fat man: Law enforcement character of the town.
Green guy: Meet while stealing the pink star from the palace.
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Chapter V -- Walkthrough an5
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It begins in the time i think it's 999AD or 1000AD. I think someone wants to overthrow the king
of the country. A scene ensues and the king is turned into a ring. Only to be found by a women.
She takes it back to her house only when he turns back into a human.
Leave the house and then go into the house next door. Talk to the man in the back for 1 gold.
You can do this as many times as you want to. If you're using an emulator, set the frame skip
to 9 and keep talking to him til you get as much money as you want. If you're not using an
emulator I wouldn't bother with this.
Then goto the south and enter the weapons shop. If you only have 100G, buy a short sword, claw,
and 2 cloth armors. If you have more money buy some boots as well. Then head west and talk to
the pink arab guys. The guy will beat them up and then you can pass through. Then head south
into the ruins.
-=|Entrance to Ruins|=-
Rec. Level: 1-3
Treasures: Pancea(1), Herb(1)
There will be sand movement patterns similar to that in FF4. First go north and then left and
go in the sand pattern to get the herb out of the chest. Then take the pattern on the top back
to the entrance. Then head south following along the patterns without going in them. Then when
you get to the end of them head south and then east and grab the chest. Go back to the end of
the patterns and enter the fourth down arrow from the left. You will then come upon the entrance
to the ruins with a green ball of light. Walk up to the green ball, which is a save point. Then
enter the ruins.
-=|Ruins|=-
Rec. Level: 2-5
Treasures: 100G, Herb(1).
Head right and grab the 100G out of the chest. Then follow the path to the left and grab the
herb out of the chest. Then go down the stairs to the next level.
-=|Ruins Level 2|=-
Rec. Level: 3-7
Treasures: Large Herb(1), Thief Armor(1),
First head south and get the large herb out of the chest. Then head right and grab the thief
armor out of the chest. Then go a little north and go up the steps.
Save at the save point and then be ready to fight a boss.
BOSS:
Giant Spider
HP: 1400
This boss is very easy. With only 1400HP he should be finished within 3 or 4 turns.
Exit the ruins and then save at the save point outside the ruins. Then use the sand paths and
exit this area. Then return to the town.
You'll be confronted by a bunch of guards and a main guy. They try to capture the boy, but the
girl interferes so both are thrown in jail. The fat guy returns to you and demands that you
give him an amulet and he'll let you go. So do it and he'll let you go. Buy some more items at
the weapon shop and buy a boomerang, armor, and boots for the next character you're going to get
soon if you have enough money.
Exit the town through the east exit of the city. Should probably level up here for a while. If
you think you can handle the enemies across the bridge go ahead. Goto the palace northwest of
the bridge.
-=|Palace|=-
Rec. Level: 6-10
Treasures:
Enter the palace and keep going north. There will then be a scene where a man in green will save
the girl from the princess and king coming. He will then leave following the princess and king.
Don't follow them. Instead, go through the right door and then enter the first door on the left.
Keep going straight ahead til the hallway. Go down the hallway and then enter the first door on
the left where the green guy is. He takes the pink star. And then a door triggers and a tiger
appears.
BOSS:
Tiger
HP: 1900
Another easy boss. Use a card if you want to make it even easier.
You then leave the palace up a rope. The green guy then joins your party. He comes at very low
health so watch it. He also doesn't come with any equipment so give him the equipment that you
bought for him if you had enough money. Then return to the town. Goto the fat guy in the house
where you were in jail. They will then try to put the guy in chains again, but this time he'll
break free. And you'll get the amulet back from him.
They suggest to rest at the INN. So goto the INN and rest. The green guy tries to leave at
night I think and the guy tries to stop him. After resting, head to the east exit of the town.
Go across the bridge and head northeast to the new town. Head to the weapons shop first and
talk to the guy in there. Then, goto the INN and rest and save because there is a boss coming
soon. Goto the house in the lower right corner of the town. Talk to the guy in the house and
a cut scene will occur. You will then have to fight 4 sun guards.
BOSS:
4 Sun Guards
HP: 1000 each
Very easy bosses. The guy's whirlwind spell killed one of the sun guards in one hit. The guy
in the weapons shop will now sell you weapons. You can keep going in the walkthrough if you'd
like to, but im not sure if you're supposed to go here yet or not. More of the walkthrough
updated next time.
-=|Water Ruins|=-
Rec. Level: As high as possible.
Treasures: Water stone, Sabre, ? Treasure.
These ruins are so hard it's insane. I don't even know if it's possible to beat any of these
characters. Attacks don't seem to do enough damage to them. Card attacks and magic do about
1000 damage each time to them but I hit them about 5 times dealing about 5500 total damage but
didn't kill them. You have to make it through here, so escape from most battles. Head left
first and get the sword from the chest. Then head north and goto the bottle. You'll then see
a fish and then jump into the water. Go along the path until you reach the house. Enter it
and talk to the water goddess and the fish. Then grab the item from the chest next to the table.
Exit the house and then keep going. Search the the first corner to find a treasure.
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Chapter VI -- Cards an6
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Not exactly sure what cards do. They change the element of the floor. You sometimes get cards
from enemies when they use them. Cards last a total of 3 turns. If an enemy uses a higher lvl
card your card will be blocked away.
Fire Card Level 2: Changes attack to fire.
Fire Card Level 3: Causes fire damage to enemies each turn.
Fire Card Level 4: Changes attack to fire.
Water Card Level 1: Restores MP each turn.
Water Card Level 2: Causes ice damage to enemies each turn.
Water Card Level 3: Restores MP each turn.
Water Card Level 5: Changes attack to water. Restores MP each turn.
Wind Card Level 1: Changes attack to wind.
Wind Card Level 2: Changes attack to wind.
Wind Card Level 3: Causes wind damage to enemies.
Sun Card Level 1: Changes attack to sun.
Sun Card Level 2: Causes holy damage to enemies.
Sun Card Level 3: Changes attack to sun.
Sun Card Level 4: Causes holy damage to enemies.
Sun Card Level 5: Changes attack to sun.
Dark Card Level 1: Causes dark damage to enemies.
Dark Card Level 2: Changes attack to dark.
Dark Card Level 3: Causes dark damage to enemies.
Dark Card Level 4: Changes attack to dark.
Dark Card Level 5: Causes dark damage to enemies.
Desert Card Level 1: Changes attack to earth.
Desert Card Level 4: Causes earth damage to enemies.
Desert Card Level 5: Changes attack to earth.
Moon Card Level 2: Causes moon damage to enemies.
Moon Card Level 3: Changes attack to moon.
Tree Card Level 1: Restores HP each turn.
Tree Card Level 2: Causes tree damage to enemies.
Tree Card Level 5: Changes attack to tree. Restores HP each turn.
Sword Card Level 1: Causes sword attack to enemies.
Sword Card Level 2: Causes you to receive more gold after battle.
Sword Card Level 4: Causes you to receive more gold after battle.
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Chapter VII -- Magic/Skills an7
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Guy:
Whirlwind: Does wind damage to enemy, 20MP.
Green Guy:
Throw Rock: Throws rock at enemy(?), 5MP.
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Chapter VIII -- Items an8
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Items:
Herb: Restores 200HP.
Large Herb: Restores 700HP.
Potion: Restores 50MP.
Pancea: Heals status.
Weapons:
Short Sword: +3 ATK, 10G.
Long Sword: +9 ATK, 50G.
Scimitar: +12 ATK, 120G.
Rapier: +18 ATK, 320G.
Iron Scimitar: +26 ATK, 590G.
Sabre: +32 ATK, ??G.
Claw: +8 ATK, 60G.
Iron Claw: +12 ATK, 110G.
Katar: +26 ATK, 510G.
Iron Katar: +48 ATK, 1150G.
Boomerang: +4 ATK, 30G.
Wooden Boomerang: +9 ATK, 90G.
Iron Boomerang: +15 ATK. 170G.
Chakram: +29 ATK, 370G.
Iron Chakram: +36 ATK, 650G.
Armor:
Cloth Armor: +4 DEF, 10G.
Cloth Robe: +7 DEF, 40G.
Leather Armor: +10 DEF, 100G.
Studded Armor: +13 DEF, 240G.
Thief Armor: +12 DEF, +10 SPD, ??G.
Chain Armor: +17 DEF, 540G.
Ranger Armor: +21 DEF, 770G.
Plate Armor: +23 DEF, 1120G.
Boots:
Boots: +6 SPD, 30G.
Leather Boots: +14 SPD, 90G.
Studded Boots: +23 SPD, 140G.
Chain Boots: +31 SPD, 200G.
Warrior Boots: +40 SPD, 480G.
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Chapter IX -- Credits an9
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Legal Garbage:
It is illegal for anyone to violate any of the rights provided by the copyright law to the owner
of copyright. These rights, however, are not unlimited in scope. Sections 107 through 121 of the
1976 Copyright Act establish limitations on these rights. In some cases, these limitations are
specified exemptions from copyright liability. One major limitation is the doctrine of
"fair use," which is given a statutory basis in section 107 of the 1976 Copyright Act.
In other instances, the limitation takes the form of a "compulsory license" under which certain
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these rights, consult the copyright law or write to the Copyright Office.
Copyright (c) Adam "Trunkz0r" Seif 2002
email me at
[email protected] if you'd like to post this FAQ on your website or if you'd like to
help out with this FAQ.