ALBERT ODYSSEY II -Signs of the Devil-
ALBERT ODYSSEY II -Jashin no Taidou-
(c) 1994 SUNSOFT
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GUIDE
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VERSION HISTORY
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v1.0 (08/24/03) - Initial release.
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v2.0 (08/26/05) - Some information about the inn & level up.
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***I added some cheat codes and about the game.
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Please use these cheat codes.
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Infinite $ 7E14A0 FF
          7E14A1 FF
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                           About the game
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The world 10 years after the former work becomes the stage, and the hero
Dean starts on a journey to investigate the conflict. The hero Albert of
the former work also appears, and they solve some mysteries together. It has
killer shot and magic for each character, and the RPG element is strong.
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Some information about the inn & level up also the special skills/willpower
of the characters.
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Goto
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Defeat the magician and the two soldiers. After the event, go to the inn. At
the inn, speak to the man who is behind the counter and choose "I would like
to use a room (#1)" + "rest (#2)." The knight Wiseman will join the Hero
Dean. (The knight Wiseman has the special skills/willpower of charge and
hitting the target. Dean has the special skills/willpower of disorder slash
and screaming slash). Leave the town thru the west entrance, and go west to
Chiberis.
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Chiberis
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Go to the private house on the left that is near the entrance, and speak to
Albert's mother. Go to the church, and speak to the priest Morse who will
join the group. (The priest Morse has the special skills/willpower of
recovery [to cure the stamina of an ally], revive [to revive a fallen ally],
heal [to cure the state of an ally], regress magic bullets [to attack the
adjoining whole enemy. (This is a good spell to use against the enemy)]).
Leave the village, and go back to Goto.
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Goto
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Go to the castle, and speak to the King. After Princess Yuna is kidnapped by
the witch Bibito, leave the town thru the east entrance, and go southeast to
Coatload.
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Coatland
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The female magician Kuresha will join the group. (The female magician Kuresha
has the special skills/willpower of frozen bullet and paralysis bullet).
Leave the town thru the east entrance, and go northeast to Maurina.
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Maurina
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Go to the private house in the lower left corner, and speak to General Slay
on 2F. Go to the inn. At the inn, speak to the man who is behind the counter
and choose "I would like to use a room (#1)" + "rest (#2)." At night, go to
the bar which is next to the curio dealer, and speak to Captain Pavlov. Now,
go to the harbor, speak to Captain Pavlov again, and reply with "yes" to his
question. Captain Pavlov's ship will take you north to the village of
Bekutora.
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Bekutora
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Leave the village, and go northeast to Akos.
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Akos
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Buy some of key level 1 (6) and key level 2 (4) at the curio dealer. Leave
the town thru the east entrance which is nearby the curio dealer, and go
northeast to the ancient ruins which is called Dungeon.
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Dungeon
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As you make your way thru the dungeon, use key level 1 or 2 to open the
treasure chests on each floor, but beware of some of the treasure chests
because they are traps. Leave the dungeon, and go south to Lynn's Shrine.
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Lynn's Shrine
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As you make your way thru the shrine, use key level 1 or 2 to open the
treasure chests on each floor, but beware of some of the treasure chests
because they are traps. You will encounter a mysterious man who is hiding
behind a pillar. At the exit of the shrine, go south to Luzlanju.
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Luzlanju
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After the event, the Blue Dragon Knight Pail will defeat Dean with one blow
in a one-on-one auto battle. Dean will end up in the Ruins.
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Ruins
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After speaking to Dash, the knight chief Wiseman, priest Morse, and magician
Kuresha will come by to rejoin the Hero Dean again. The thief Dash will then
join afterwards. (The thief Dash has the special skills/willpower of open
[to open a treasure chest without a key] & steal [to take an item from the
enemy]). Leave the Ruins, and go south to Pananteji.
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Pananteji
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Go to the blacksmith's house that in the lower [left] corner, speak to the
Elder who is outside, and hear both of his story. Buy some of key level 1
(4), level 2 (3), and key level 3 (4) at the curio dealer. [Note: Please
continue to raise the group's level a little higher. Remember that as the
group's level rises, the numbers on the group's special skills/willpower also
increase and become more powerful so just stay nearby Pananteji fighting to
raise the group's level. Also, use the inn inside Pananteji Town a lot to
recover the group's HP and MP]. After that, leave the town, and go south to
Nack Tower.
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Nack Tower
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As you make your way thru the tower, use key level 1, 2 and 3 or the Thief
Dash to open the several of the treasure chests on each floor, but beware
of some of the treasure chests because they are traps. On 3F, defeat witch
Bibito. After speaking to the female spirit Nack, you will get summons of
the spirit ring, and Witch Bibito's equipment. Leave the tower, and go back
to Pananteji.
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Pananteji
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Go to the harbor which is on the far left side, speak to Captain Pavlov, and
reply with "yes" to his question. Captain Pavlov's ship will take you back to
Maurina.
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Maurina
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After hearing General Slay's story about the magician Sofia, go outside of
the town, and defeat the magician Sofia. Afterwards, return back to the town,
and speak to Captain Pavlov, and reply with "yes" to his question. Captain
Pavlov's ship will take you to the town of Boruchine.
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Boruchine
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Leave the town, and go southeast to the volcano called Regunes.
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Regunes
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At the entrance, the magician Sofia tries to prevent the group from going any
further. The Hero Albert appears, and tell Dean to use summons of the spirit
ring to drive Glovas out of Sofia. Then, Glovas will go further into the
volcano. Follow Glovas to the inside of the volcana, and fight him. After
defeating Glovas, return back to the entrance, and speak to the hero Albert
& the Magician Sofia who will join the group. (The Magician Sofia has the
special skills/willpower of flame bullet and torpedo bullet. The hero Albert
has the special skills/willpower of blue lion and phoenix). Leave, and go
back to Boruchine.
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Boruchine
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Go to the harbor, speak to Captain Pavlov, and reply with "yes" to his
question. Captain Pavlov's ship will take you to the town of Akutanina.
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Akutanina
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Buy some of key level 2 (3) and key level 3 (5) at the curio dealer. Leave
the town, and go south to the Mansion.
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Mansion
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As you make your way thru the mansion, use key level 2 and 3 or the Thief
Dash to open the treasure chests on each floor, but beware of some of the
treasure chests because they are traps. On the top floor, defeat the Devil.
Leave, and go west to Chunan.
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Chunan
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Buy some of key level 1 (4), key level 2 (3), and key level 3 (11) at the
curio dealer. Leave, and go northwest to the Fortress.
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Fortress
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At the entrance, the group will encounter Monster User A. As you make your
way thru the fortress, use key level 1, 2 and 3 or sometimes the Thief Dash
to open the treasure chests on each floor, but beware of some of the treasure
chests because they are traps especially the blue ones. On the top floor,
while speaking to the female spirit Noah, Monster User A steals the whistle
of the destroyed world. As you decend on each floor, there will be new
monsters to battle with. On 1F, fight Monster User A. After defeating Monster
User A, you get the whistle of the destroyed world, and the Monster User A's
equipment. Equip Dash with Monster User A's equipment. Leave, and go into the
cave which is on the rightside of the Fortress.
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Cave
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As you make your way thru the cave, use key level 2 and 3 or sometimes the
thief Dash to open the treasure chests on each floor, but beware of the blue
treasure chest because it is a trap. Leave, and go north to Runotsua.
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Runotsua
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Go into the Councilor's House which is in the center of the town, and speak
to the Chief Councilor on 2F. Buy some of key level 3 (4) and black key (8)
at the curio dealer. Make sure to go to the weapon shop during the day to buy
whip which cost $4800. The weapon shop also opens at night selling different
weapons. Leave, and go north to the mountain called Dungeon.
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Dungeon
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As you make your way thru the dungeon, use key level 3 and black key or
sometimes the thief Dash to open the treasure chests on each floor, but
beware of some of the treasure chests because they are traps especially the
blue and green ones. Go to the back, and defeat the dragon. Leave, and go
east to Chian Shrine.
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Chian Shrine
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At the entrance, the group will encounter the Blue Dragon Knight Pail and
General Rufuto who is holding Princess Yuna as a hostage. Afterwards, Priest
Morse will give the Blue Dragon Knight Pail the secret treasure in exchange
for Princess Yuna who will then join the group. Since Princess Yuna is at
level 1, please remember to equip her with the whip since she isn't carrying
any weapon. (Princess Yuna has the special skills/willpower of large recovery
and bless). Leave, and go east to Garrison. On your way to Garrison, fight
the Blue Dragon Knight Pail. After defeating the Blue Dragon Knight Pail, you
will get his equipment. Equip Albert with the Blue Dragon Knight Pail's
equipment.
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Garrison
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Speak to the soldier who is standing nearby the wyvern, and reply with "yes"
to his question. The wyvern will then fly you to Luzlanju.
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Luzlanju
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Go inside of the castle, take the stairs up to the top floor, and fight
General Rufuto. As you make your way thru the castle, use key level 3 and
black key or sometimes the Thief Dash to open the treasure chests on each
floor, but beware of some of the treasure chests because they are traps
especially the blue and green ones. After defeating General Rufuto, you will
get his equipment. Equip Dean and Wiseman with General Rufuto's equipment.
Leave, and go southwest to the Ruins. On your way to the Ruins, fight Sir
Reddish. After defeating Sir Reddish, you will get his equipment.
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Ruins
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Go inside, and speak to Sir Reddish and Bishop Lilac. During the
conversation, it is revealed that Priest Morse is Sir Reddish's son, and
also that Bishop Lilac killed King Rukurenan. Afterward, Bishop Lilac kills
Sir Reddish, then leaves. Recommend LV29-33 for the 7 party members, and
LV18 for Princess Yuna for the final battle against the Devil Okutoba. Go
to the back, and fight Bishop Lilac. After defeating Bishop Lilac, the Devil
Okutoba is revived.
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THE END
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Version 2.1
By Ritchie ([email protected])