Eye of the Beholder (SNES version) save state hacking guide
For use with ZSNESWIN save states
Written using Cygnus hex editor
Written by MerlinX,
[email protected]
Copyright 2005 Mark Wilson
This may not be reproduced under any circumstance except for personal, private
use. It may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any websites other
than those listed below, or as a part of any public display is strictly
prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Sites who may post this document -
www.GameFAQS.com
www.Neoseeker.com
Any respectable site who wishes to post this guide, please pay me the
courtesy of asking first, and more then likely, permission will gladly be
granted. For that respect alone, I am usually apt to give permission.
Version history -
1.1 - Nothing in the actual hacking sections updated, only the list that
states who may post this guide on thier site.
1.0 - This is my first guide, and the first version, so I guess it would be
1.0, but if anyone finds anything wrong with it, feel free to tell me, so I
can fix it,give you credit, and make more versions!
As said above, this was written using the Cygnus hex editor, however, after
skimming through a save state with Hex Workshop, the file looks the same
(somewhat new to writing save state guides, though not save state hacking
itself), so either should work well, since which editor you use does not effect
how ZSNES writes its save states.
Also, Im sure most of those out there reading this now know to back up your
save games when hex editing, but to those who dont know...well, if youre still
reading this part, then I just told you, didnt I? Hex editing is dangerous, if
you take a game, open it up, and mess with the code, save it, and go to see
what kind of results you get...then the game crashes? Then what if you cant
remember the changes you made? Hope you didnt work too long on that game there,
but dont come mailing me, saying I ruined your game. All the results within
this guide were tried, if what you do, is NOT listed in this guide, its either
because I didnt try it, or because it was an obvious glitch, and didnt want to
take the chance that someone might read this line, but see the code of that
line, and change thier file in an irreplaceably damaging way. So, careful.
Even some of the results in this guide will go haywire, but I will post in big
bold caps warnings around those sections.
Also, I have no intention of sounding rude here, but to those of you who might
look at the information below, and say "what the heck is this? explain this to
me better!" Sorry, but no, I have fun writing save state hacking guides for
specific games, I have no intention of also writing a guide for actually DOING
it. However, at the bottom of this guide, is the URL of one of the most
comprehensive, and easily readable guides Ive ever seen, that teaches you how
to do it, or at least, understand it. That said and done, on with the hacking!
To begin with, Im fairly certain the character sections are not exactly
accurate, but for all general purposes, stats, items, gear, inventories, hp,
etc, this works. The only thing I would think is different, from looking at
the hex values, is that the sections actually begin slightly earlier on then
what is listed here, most prominently because of the long line of FF's
seperating each section. I think the first dozen or two offsets are misc
values like face, and class, if you discover what those are, feel free to let
me know, but Im not overly concerned with it, only for completeness of this
guide.
Secondly (sorry for rambling, but I wont give a glitchy guide without letting
you know where the glitches or faults are), there are two numbers for each
stat. Ive never encountered a stat draining power in this game, but I am
familiar with the world of D&D, so perhaps i missed something. In any case, I
will assume the second number is the max number for that stat. I would
suggest that if you change one number, change the other to match it.
Lastly (I promise, last one) on experience. The offsets are 4 bytes each, so
in theory, you could set your experience to 4294967295 (FFFFFFFF), but Ive
never personally gone beyond FFFFFF (mainly to see how high the levels would
go) so I cant gaurentee safe results, but if theres room for the offset, it
cant/shouldnt mess it up too badly. Entering digits into the offsets of the
experience for the 2nd (or 3rd) classes for a character thats only one class
anyways, does nothing, as far as I can tell. Oh, and dont expect results right
away, not until you go into battle anyways. At that point, everyone will start
making levels at everything you do, even flipping switches it seems like, up
until thier level matches what it should be, in accordance with thier
experience.
Character 1's section 1122-11F3
Character 2's section 11F4-12C5
Character 3's section 12C6-1397
Character 4's section 1398-1469
Character 5's section 146A-153B
Character 6's section 153C-160D
Character - 1 2 3 4 5 6
Name 1122-112B 11F4-11FD 12C6-12CF 1398-13A1 146A-1473 153C-1545
Str/Max str 112C-112D 11FE-11FF 12D0-12D1 13A2-13A3 1474-1475 1546-1547
Str mod/Max 112E-112F 1200-1201 12D2-12D3 13A4-13A5 1476-1477 1548-1549
str mod (max is 100, or 64 in hex)
Int/Max int 1130-1131 1202-1203 12D4-12D5 13A6-13A7 1478-1479 154A-154B
Wis/Max wis 1132-1133 1204-1205 12D6-12D7 13A8-13A9 147A-147B 154C-154D
Dex/Max dex 1134-1135 1206-1207 12D8-12D9 13AA-13AB 147C-147D 154E-154F
Con/Max con 1136-1137 1208-1209 12DA-12DB 13AC-13AD 147E-147F 1550-1551
Cha/Max cha 1138-1139 120A-120B 12DC-12DD 13AE-13AF 1480-1481 1552-1553
HP/Max HP 113A-113B 120C-120D 12DE-12DF 13B0-13B1 1482-1483 1554-1555
AC 113C 120E 12E0 12B2 1484 1556
Experience
Class 1 1146-1149 1218-121B 12EA-12ED 13BC-13BF 148E-1491 1560-1563
Class 2 114A-114D 121C-121F 12EE-12F1 13C0-13C3 1492-1495 1564-1567
Class 3 114E-1151 1220-1223 12F2-12F5 13C4-13C7 1496-1499 1568-156B
Ok, I promised that the experience deal was the last interuption, but this is
the most potentially damaging section of this guide (in my experience). Here
is a list of every item you can give yourself, but please, please, for the sake
of your games, excercise some caution when using this section, and remember,
the rewind button is your friend!!! Oh yeah, I promised big bold caps for the
dangerous parts, didnt I?...ok then,
SSS TTTTT OOO PPPP A N N DDDD RRRR EEEE A DDDD ! !
SS T OO OO P PP AAA NN N D DD R RR E AAA D DD ! !
SS T OO OO P P A A N N N D D R R EE A A D D ! !
SSS T OO OO PPP AAAAAAA N N N D D RRR EE AAAAAAA D D ! !
SS T OO OO P A A N NN D DD R R E A A D DD
SSS T OOO P A A N N DDDD R R EEEE A A DDDD ! !
Ok, as my girlfriend can testify to, as I ruined at least one of her games by
doing this, some of the unique, key items, can kill your game. The primary
instance that stands out, is when I was almost done, and had most of my item
list compiled, I took her game, and started messing with it, not following my
own instructions, and didnt back up the save game. I gave her a few (ok all)
key items, like keys that theres only one of in the game, and other stuff,
unique things, that you CANT have more then one of, because only one exists. At
first, I noticed nothing, but as I began piling things on the ground, because
her inventory was full, I noticed at one point that when I placed said item(s)
on the floor, most, or all of the items that were on the ground disapeared, or
the game froze up, and it wouldnt even let me rewind, and I reset it only to
discover that it had erased the save state. As always, back up your save games,
but a good test, would be to put a couple of items on the ground (a shield, a
sword, an armor) and then both keys on the floor, and then pile it all back in
your inventory, putting one key in your items, and then replacing it with the
other identical key, then placing that somewhere in your pack. If you do this,
and nothing appears to glitch, youre probably safe, but dont get rid of your
back up right then and there, save it, just in case something goes wrong later
down the road. Its kind of a pain in the rear to enact all those steps,
everytime you give yourself a (couple) key item(s), but it helped me to avoid
any crashes on my (or rather my gf's) game. So, proceed with caution. Also,
I've had a few glitches when it comes to placing items directly onto the slot
it belongs to, so you might just want to fill up inventories, and move it
where it needs to be from there. However, it mightve just been me, feel free
to test it out yourself. And last, and probably least, Im not sure how to put
multiple arrows into the quiver at once. The hex just says theres an arrow in
there, but not how many, so I dont know where that number is located. Again,
probably easier just to fill up your inventory, and put them in manually,
unless you feel like finding it out for yourself (and maybe telling me? for
credit of course).
Anyways, enter the item numbers of the item you want, into the offset of the
slot you want, and enjoy your newfound gear.
Char slot - 1 2 3 4 5 6
Hand 1 1193-1194 1265-1266 1337-1338 1409-140A 14DB-14DC 15AD-15AE
Hand 2 1195-1196 1267-1268 1339-133A 140B-140C 14DD-14DE 15AF-15B0
Inventory 1197-11B2 1269-1284 133B-1356 140D-1428 14DF-14FA 15B1-15CC
Quiver 11B3-11B4 1285-1286 1357-1358 1429-142A 14FB-14FC 15CD-15CE
Armor 11B5-11B6 1287-1288 1359-135A 142B-142C 14FD-14FE 15CF-15D0
Wrist 11B7-11B8 1289-128A 135B-135C 142D-142E 14FF-1500 15D1-15D2
Helmet 11B9-11BA 128B-128C 135D-135E 142F-1430 1501-1502 15D3-15D4
Necklace 11BB-11BC 128D-128E 135F-1360 1431-1432 1503-1504 15D5-15D6
Shoes 11BD-11BE 128F-1290 1361-1362 1433-1434 1505-1506 15D7-15D8
Belt 1 11BF-11C0 1291-1292 1363-1364 1435-1436 1507-1508 15D9-15DA
Belt 2 11C1-11C2 1293-1294 1365-1366 1437-1438 1509-150A 15DB-15DC
Belt 3 11C3-11C4 1295-1296 1367-1368 1439-143A 150B-150C 15DD-15DE
Ring 1 11C5-11C6 1297-1298 1369-136A 143B-143C 150D-150E 15DF-15E0
Ring 2 11C7-11C8 1299-129A 136B-136C 143D-143E 150F-1510 15E1-15E2
Items
0100 - leather armor
0200 - robe
0300 - staff
0400 - dagger
0500 - short sword
0600 - lockpicks
0700 - spell book
0800 - cleric grail
0900 - leather boots
0A00 - iron rations
0B00 - cursor (useless glitch)
0C00 - cursor (useless glitch)
0D00 - cursor (useless glitch)
0E00 - cursor (useless glitch)
0F00 - cursor (useless glitch)
1000 - cursor (useless glitch)
1100 - robe
1200 - potion of giant strength
1300 - gem (blue)
1400 - skull key
1500 - wand of frost (10 charges)
1600 - ring of sustenance
1700 - scroll (no use?)
1800 - ring of feather fall
1900 - ring of protection +2
1A00 - wand of frost (3 charges)
1B00 - scroll (no use?)
1C00 - scroll (no use?)
1D00 - scroll (no use?)
1E00 - iron rations
1F00 - paladins grail
2000 - wand silvias
2100 - dwarf bones
2200 - key
2300 - scroll (no use?)
2400 - axe
2500 - dagger
2600 - dart
2700 - adamantite dart +4
2800 - halberd
2900 - chainmail
2A00 - helmet
2B00 - dwarf helmet
2C00 - silver key
2D00 - adamantite long sword +1
2E00 - mace
2F00 - longsword -2
3000 - potion of healing
3100 - guinsoo +4 (dagger)
3200 - gem (red)
3300 - orb of power
3400 - dwarven healing potion
3500 - rock +1
3600 - potion of extra healing
3700 - rations
3800 - fancy robe
3900 - rock
3A00 - igneous rock +1
3B00 - mage scroll of detect magic
3C00 - spear
3D00 - staff
3E00 - stone medallion (glowing portal key)
3F00 - potion of healing
4000 - halfling bones
4100 - lockpicks
4200 - lockpicks
4300 - dart +2
4400 - stone medallion (glowing portal key)
4500 - wand of frost (1 charges)
4600 - cleric scroll of empower
4700 - rock
4800 - helmet
4900 - arrow
4A00 - shield
4B00 - arrow
4C00 - spear
4D00 - potion of extra healing
4E00 - leather boots
4F00 - potion of healing
5000 - axe
5100 - potion of giant strength
5200 - axe
5300 - rock
5400 - helmet
5500 - bow
5600 - stone dagger (glowing portal key)
5700 - axe
5800 - helmet
5900 - spear
5A00 - potion of healing
5B00 - mage scroll of shield
5C00 - sling
5D00 - arrow
5E00 - chainmail
5F00 - potion of healing
6000 - rock
6100 - gem (blue)
6200 - gem (blue)
6300 - arrow
6400 - chainmail
6500 - gem (blue)
6600 - shield
6700 - arrow
6800 - gem (blue)
6900 - dart
6A00 - potion of extra healing
6B00 - potion of giant strength
6C00 - arrow
6D00 - potion of healing
6E00 - potion of extra healing
6F00 - mage scroll of detect magic
7000 - backstabber +3 (dagger)
7100 - spear
7200 - shield
7300 - rations
7400 - potion of healing
7500 - rock
7600 - cleric scroll of flame blade
7700 - rock
7800 - dwarf helmet
7900 - cleric scroll of cause light wounds
7A00 - wand of frost (10 charges)
7B00 - arrow
7C00 - rock
7D00 - long sword
7E00 - wand of magic missle (3 charges)
7F00 - arrow
8000 - mace
8100 - ring +3 (of what?)
8200 - potion of healing
8300 - arrow
8400 - ring of adornment (pretty but useless)
8500 - rock
8600 - potion of healing
8700 - mace
8800 - potion of cure poison
8900 - potion of cure poison
8A00 - medallion of adornment (pretty but useless)
8B00 - robe
8C00 - drow cleaver +3 (axe)
8D00 - stone scepter (glowing portal key)
8E00 - wand of frost (1 charges
8F00 - adamantite long sword +1
9000 - dart
9100 - cleric scroll of slow poison
9200 - rations
9300 - iron rations
9400 - dart
9500 - dwarven helmet
9600 - dwarven shield
9700 - rock
9800 - arrow
9900 - dart
9A00 - rock
9B00 - cleric scroll of hold person
9C00 - iron rations
9D00 - spear
9E00 - stone necklace (glowing portal key)
9F00 - cleric scroll of aid
A000 - mage scroll of haste
A100 - iron rations
A200 - cleric scroll of detect magic
A300 - spear
A400 - long sword
A500 - spear
A600 - commision and letter of marque
A700 - potion of poison
A800 - rations
A900 - staff
AA00 - rock
AB00 - plate mail
AC00 - spear
AD00 - scale mail
AE00 - cursed axe -3
AF00 - cursed sling -3
B000 - staff
B100 - ring of feather fall
B200 - dart
B300 - rations
B400 - cleric scroll of meditation
B500 - boots
B600 - kenku egg
B700 - kenku egg
B800 - kenku egg
B900 - kenku egg
BA00 - kenku egg
BB00 - kenku egg
BC00 - kenku egg
BD00 - kenku egg
BE00 - kenku egg
BF00 - kenku egg
C000 - adamantite long sword +1
C100 - adamantite long sword +1
C200 - dart
C300 - stone ring (glowing portal key)
C400 - rock
C500 - cleric scroll of dispel magic
C600 - cleric scroll of cure serious wounds
C700 - staff
C800 - rations
C900 - dart
CA00 - dart
CB00 - dart
CC00 - dart
CD00 - dart
CE00 - dwarven shield +1
CF00 - rock
D000 - mace +3
D100 - bracers
D200 - wand of magic missle (20 charges)
D300 - dart
D400 - ring of adornment (pretty but useless)
D500 - cleric scroll of flame blade
D600 - mage scroll of fireball
D700 - chieftain halberd +5
D800 - spear
D900 - necklace of adornment (pretty but useless)
DA00 - cleric scroll of empower
DB00 - arrow
DC00 - cleric scroll of protect from evil 10' radius
DD00 - cleric scroll of remove paralysis
DE00 - cleric scroll of slow poison
DF00 - cleric scroll of create food
E000 - spear
E100 - luck stone medallion
E200 - ring +2 (of what?)
E300 - arrow
E400 - arrow
E500 - arrow
E600 - arrow
E700 - slicer +3 (short sword? more scimitar'ish looking but theres no scim's
in this game)
E800 - bracers +3
E900 - ring of wizardry (not 100% sure how it helps you, maybe with saves?)
EA00 - mage scroll of fear
EB00 - jeweled key
EC00 - banded armor
ED00 - arrow
EE00 - arrow
EF00 - arrow
F000 - drow key
F100 - mage scroll of lightning
F200 - spear
F300 - potion of healing
F400 - drow key
F500 - cleric scroll of cure light wounds
F600 - jeweled key
F700 - ruby key
F800 - rock +1
F900 - wand of stick ("the wand has no apparent magical effect")
FA00 - shield
FB00 - cleric scroll of meditation
FC00 - cleric scroll of neutral-poison
FD00 - cleric scroll of cure critical wounds
FE00 - medallion of adornment (pretty but useless)
FF00 - ring of adornment (pretty but useless)
0101 - night stalker +3 (broad sword? its two handed, wont let you wield 2
weapons with it)
0201 - cleric scroll of hold person
0301 - rock +1
0401 - ruby key
0501 - mage scroll of invisibility 10' radius
0601 - drow bow
0701 - drow key
0801 - cleric scroll of protect from evil
0901 - drow boots
0A01 - potion of extra healing
0B01 - cleric scroll of resurrection
0C01 - ruby key
0D01 - drow key
0E01 - jeweled key
0F01 - mage scroll of shield
1001 - wand of lightning (1 charges)
1101 - cursed plate of great beauty -3
1201 - flail
1301 - drow key
1401 - robe
1501 - scepter of kingly might
1601 - spear
1701 - lock picks
1801 - drow key
1901 - cleric scroll of detect magic
1A01 - potion of poison
1B01 - mage scroll of stoneskin
1C01 - arrow
1D01 - arrow
1E01 - arrow
1F01 - drow key
2001 - cleric scroll of dispel magic
2101 - cleric scroll of cure serious wounds
2201 - mage scroll of invisibility
2301 - cleric scroll of flame blade
2401 - cleric scroll of protect from evil 10' radius
2501 - mage scroll of armor
2601 - drow shield +3
2701 - cleric scroll of resurrection
2801 - drow boots
2901 - potion of extra healing
2A01 - spear
2B01 - wand of fireball (10 charges)
2C01 - cleric scroll of resurrection
2D01 - chainmail
2E01 - rock
2F01 - dwarven key
3001 - plate mail
3101 - potion of poison
3201 - wand of frost (3 charges)
3301 - cleric scroll of flame blade
3401 - cleric scroll of cure critical wounds
3501 - wand of stick ("the wand has no apparent magical effect")
3601 - stone grail (glowing portal key)
3701 - arrow
3801 - arrow
3901 - dagger
3A01 - ring of feather fall
3B01 - potion of giant strength
3C01 - cleric scroll of flame blade
3D01 - cleric scroll of remove paralysis
3E01 - cleric scroll of neutral poison
3F01 - mage scroll of cone of cold
4001 - wand of lightning (10)
4101 - luck stone medallion
4201 - cleric scroll of resurrection
4301 - stone orb (glowing portal key)
4401 - drow key
4501 - orb of power
4601 - cleric scroll of resurrection
4701 - rock +2
4801 - rock +2
4901 - slasher +4 (long sword)
4A01 - banded armor +3
4B01 - ring of adornment (pretty but useless)
4C01 - mage scroll of hold monster
4D01 - cleric scroll of cure serious wounds
4E01 - iron rations
4F01 - robe of defense (+5 over regularrobes)
5001 - flicka +5 (dagger)
5101 - drow key
5201 - human bones
5301 - human bones
5401 - human bones
5501 - human bones
5601 - human bones
5701 - ring of protection +2
5801 - bracers +2
5901 - leather armor
5A01 - spear
5B01 - plate mail
5C01 - shield
5D01 - severious +5 (long sword)
5E01 - helmet
5F01 - paladin grail
6001 - short sword
6101 - leather boots
6201 - leather armor
6301 - iron rations
6401 - short sword
6501 - dagger
6601 - leather armor
6701 - iron rations
6801 - mace
6901 - spell book
6A01 - cleric grail
6B01 - robe
6C01 - iron rations
6D01 - short sword
6E01 - cleric grail
6F01 - leather armor
7001 - leather boots
7101 - commission and letter of marque
7201 - dart
7301 - dagger
7401 - potion of speed
7501 - arrow
7601 - arrow
7701 - arrow
7801 - spear
7901 - rock
7A01 - rock
7B01 - potion of extra healing
7C01 - dart
7D01 - dagger
7E01 - orb of power
7F01 - orb of power
8001 - orb of power
8101 - gem (red)
8201 - potion of extra healing
8301 - potion of extra healing
8401 - ring of adornment (pretty but useless)
8501 - necklace (no use?)
8601 - wand of fireball (10 charges)
8701 - orb of power
8801 - potion of speed
8901 - orb of power
8A01 - orb of power
8B01 - orb of power
8C01 - iron rations
8D01 - iron rations
8E01 - iron rations
8F01 - iron rations
9001 - skull key
9101 - potion of invisibility
9201 - potion of invisibility
9301 - potion of vitality
9401 - potion of vitality
9501 - potion of invisibility
9601 - potion of invisibility
9701 - wand of magic missle (20 charges)
9801 - spell book
9901 - stone scepter (glowing portal key)
9A01 - stone dagger (glowing portal key)
9B01 - stone medallion (glowing portal key)
9C01 - stone necklace (glowing portal key)
9D01 - stone ring (glowing portal key)
9E01 - stone grail (glowing portal key)
9F01 - stone orb (glowing portal key)
A001 - iron rations
A101 - spear
A201 - spear
A301 - dart
A401 - axe
A501 - potion of extra healing
A601 - cursor (useless glitch)
A701 - cursor (useless glitch)
A801 - cursor (useless glitch)
A901 - cursor (useless glitch)
AA01 - dart
AB01 - dart
AC01 - dart
AD01 - spear
AE01 - potion of cure poison
AF01 - potion of cure poison
B001 - potion of cure poison
B101 - potion of cure poison
B201 - cleric grail
B301 - spell book
B401 - adamantite dart +4
B501 - adamantite dart +4
B601 - adamantite dart +4
B701 - adamantite dart +4
B801 - adamantite dart +4
B901 - adamantite dart +4
BA01 - adamantite dart +4
BB01 - adamantite dart +4
BC01 - adamantite dart +4
BD01 - adamantite dart +4
BE01 - potion of vitality
BF01 - mage scroll of vampiric touch
C001 - robe
C101 - iron rations
C201 - short sword
C301 - leather shoes
C401 - leather armor
C501 - spear
C601 - axe
C701 - cleric grail
C801 - leather armor
C901 - leather shoes
CA01 - iron rations
CB01 - short sword
CC01 - lock picks
CD01 - leather armor
CE01 - guinsoo +4 (dagger)
CF01 - dart
D001 - spear
D101 - mage scroll of detect magic
D201 - dagger
D301 - dagger
D401 - potion of healing
D501 - mace
D601 - spear
D701 - dagger
D801 - gem (red)
D901 - mace
DA01 - spear
DB01 - chainmail
DC01 - dwarf helmet
DD01 - spear
DE01 - staff
DF01 - spear
E001 - spear
E101 - spear
E201 - spear
E301 - spear
E401 - spear
E501 - rock +1
E601 - rock +1
E701 - halberd
E801 - halberd
E901 - dagger
EA01 - cursor (useless glitch)
EB01 - cursor (useless glitch)
EC01 - cursor (useless glitch)
ED01 - cursor (useless glitch)
EE01 - cursor (useless glitch)
EF01 - cursor (useless glitch)
F001 - cursor (useless glitch)
F101 - cursor (useless glitch)
F201 - cursor (useless glitch)
F301 - cursor (useless glitch)
F401 - cursor (useless glitch)
F501 - cursor (useless glitch)
F601 - cursor (useless glitch)
F701 - cursor (useless glitch)
F801 - cursor (useless glitch)
F901 - cursor (useless glitch)
FA01 - cursor (useless glitch)
FB01 - cursor (useless glitch)
FC01 - cursor (useless glitch)
FD01 - cursor (useless glitch)
FE01 - glitched short sword, cant pick up, or replace
FF01 - cursor (useless glitch)
I also completed up to 0102 - 5002 (80 combos) finding only glitches. Most
were cursors glitches, but even those were more messed up then normal,
sometimes telling me I had picked up a dagger, or a halberd...or a
"potion +2" (I stared long and hard at that one, I figured doing the 510
combinations of previous item sets had fried my brain) and the items whose
icons APPEARED to show up correctly sometimes gave me the same messages as
the glitched cursors, and other times, told me I had picked up something
totally different. So, after 5002, I stopped.
I think thats it, but Ive been taking all the data Ive gathered, and
writing this file nonstop for about 2 hours, and its now almost 2:30am, so
I could have (and very likely did) miss something, but thats easily
fixable... by you! Without readers, there would be no purpose in writing
this, and no one to tell me there was something wrong with what I wrote, so
please, if Ive made any mistakes, or you find more that I havent covered,
or whatever, email me (its at the top for those of you who skimmed past the
usual no-purpose text)
Finally, last but certainly not least, I would like to extend my gratitude
towards the following people:
***Webmaster of fantasyanime.com for writing one of the best tutorials on
almost anything that Ive ever read (his focusing on save state hacking, and
without which, this guide would not have been read by you now). Should you
have any questions, regarding how to learn more about save state hacking,
dont bother asking me (not to sound rude) but I wont answer these emails.
His websites URL (at least the one with the ss hacking guide) is
http://www.fantasyanime.com/index.htm
At the bottom of that page, is a link, something like "Save state hacking"
or whatever (no offense Webmaster, Im tired lol) click on it, and happy
reading.
***My girlfriend, for allowing me to continuously, and multiple times, to
disect her save games, and then forgiving me when I told her I didnt know
how to put it back together. Though this is a great game, though fairly
prehistoric (no offense to the creators, but when youre used to playing ps,
ps2, and other 64-128 bit machines, seeing the 16-32 bit graphics can cause
horrendous headaches) It held no interest for me, save as a hacking project.
Thus, the information gathered here is possible only because of her endless
patience.
***The masses, whom I mentioned before, give this guide a purpose.
***(show me any mistakes, even in spelling, grammer, etc, and Ill put your name
here.) By the way, regarding that last comment, I dont care whatsoever about
punctuation, and yes, I know the only form of punctuation Ive used this entire
guide was commas and periods.
Thanks for reading this, hope you enjoyed it, and hope it helps you kick that
beholders @$$ all the more!