==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=
Taz-Mania
FAQ/Walkthrough
By: Dark Vortex (Quan Jin)
[email protected]
Version 1.2
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=
This guide may be found on the following sites:
[
http://www.gamefaqs.com]--------------------------------------------[GameFAQs]
[
http://www.gamespot.com]--------------------------------------------[GameSpot]
[
http://faqs.ign.com]------------------------------------------------[IGN FAQs]
[
http://www.neoseeker.com]------------------------------------------[Neoseeker]
[
http://www.dlh.net]--------------------------------------[Dirty Little Helper]
[
http://www.cheats.de]----------------------------------------------[Cheats.de]
[
http://www.supercheats.com]--------------------------------------[SuperCheats]
[
http://www.honestgamers.com]------------------------------------[HonestGamers]
This guide is copyright (c)2003-2006 Quan Jin
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
~+~ Table of Contents ~+~
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
1. Introduction...............................................[1000]
2. FAQ........................................................[2000]
3. Controls...................................................[3000]
4. Walkthrough................................................[4000]
5. Pick-ups List..............................................[5000]
6. Enemies Compilation........................................[6000]
6.1. Monster List....................................[6100]
6.2. Boss List.......................................[6200]
7. Version History............................................[7000]
8. Legal Information..........................................[8000]
9. Credits and Closing........................................[9000]
To find a section quickly, press Ctrl-F and type in either the name
of the section along with its content number (ie. 1., 2., 3., etc.)
OR you can use the codes on the far right. Simply type in the
brackets with the code number to get a jump.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
~+~ 1. Introduction ~+~ [1000]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Taz-Mania is a side-scrolling game created for the Sega Master System.
Obviously, it is based on that loveable Tazmanian Devil we had all watched on
TV as a kid. Make your way through levels and levels of ups and downs, and dips
and swirls as you search for the rare Giant Seabird...
This guide is designed to help you through the game, as well as providing a
list of enemies and a list of all possible pickups. I hope you find this guide
helpful for this obscure Sega Master System game.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
~+~ 2. FAQ ~+~ [2000]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
+-----------------------------------------------------------------------------+
[Q] I picked up a Bomb, and it hurt my health. What is up?
[A] Bombs are the only Pickups which cause you damage. When you see one,
avoid it! This might be a bit tough as usually, Bombs are found
right in your path.
+-----------------------------------------------------------------------------+
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
~+~ 3. Controls ~+~ [3000]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
#
##
______________________#_____________
| _____ |
| .' `. |
| | \ | / | _ _ |
| | - O - | .' `. .' `. |
| | / | \ | `._,' `._,'--------- 2 Button
| `._____.' | |
|______|_________________|___________|
| |--- 1/Start Button
|---- Control Pad
Control Pad ~
-----------
~ Moves Taz along the screen.
Start Button ~
------------
~ Spins to destroy enemies (Watch your Power meter).
~ Cycle through screen in main menu.
2 Button ~
--------
~ Jump.
~ Conjunction with the Start Button to perform a Spin Jump which hurts all
enemies in your way.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
~+~ 4. Walkthrough ~+~ [4000]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
"One day Taz' Dad was telling him about a place
called The Lost Valley. A valley where numerous
rare animals still live. The rarest of these
animals is the Giant Seabird. The Seabird eggs
are enormous. Supposedly the largest in the
world. A mere legend. Wouldn't you agree...?"
[-----------------------------------------------------------------------------]
STAGE ONE --- THE PLAINS
[-----------------------------------------------------------------------------]
Taz leaves home in search of the legendary valley of the "Giant Seabird eggs".
Even though he hasn't got a clue as to where it is. Will Taz be able to find
it?
Ah Taz, I remember you so well. Always hungry, and always where the food is
at! Anyhow, the level starts off on the Plains near Taz's home. Start off by
moving forward. There is a Spear Tamer up ahead. Use the Start Button to spin
towards it and knock it off screen. Get used to taking out enemies this way.
Continue forward again up a small slope. You will notice another Spear Tamer
on a ledge. Jump up there with the 2 Button and spin it out.
You will also note a Chicken powerup on the ledge above you. You can jump up
for it now, but if you haven't lost any health yet, there's no need to as you
can always come back later when Life is needed. Anyhow, get off those ledges
and defeat the Green Spider. Advance along the terrain blasting off another
Green Spider. Keep moving until you reach the third Green Spider in a row next
to a pink spring. Jump on the spring to launch yourself up to a cloud. (Weird,
huh?)
Also on the cloud is a Bomb! Do not pick it up as it will hurt you. From there,
perform a Spin Jump (Start Button + 2 Button) to the cloud to your left. On it
is a 1UP powerup. Very useful. Pick it up and jump back to the platform with
the Bomb. Again, watch out! From there, jump off the cloud back to the ground.
Pass the pink spring and jump over the gap. Do not fall or else you lose that
life and wasted that 1UP you picked up before...
Ahead is a Pink Star pickup. If Taz eats it, he becomes invincible! (coughcough
MariocoughKnockoffcough) Now, start spinning as fast as you can and kill off as
many of the Spear Tamers and Green Spiders ahead of you as possible. Be careful
not to fall off the ledge out of excitement (Eh, that happened to me more often
than I had liked). Anyhow, watch out for the Bombs scattered throughout the
paths. If you are invincible though, they will bounce off.
Continue along and you will pass another Chicken powerup on the ground. If you
had lost any health before, now is the time to pick it up. Jump the gap with a
nicely executed Spin Jump and continue along. Rip and spin past more Green
Spiders and Spear Tamers and you should reach another Chicken powerup! It looks
as if the developer's really wanted you to at least clear the first level! Pick
it up if you are still hurting and advance.
Jump the platform and defeat the Spear Tamer. Continue and jump again to the
next platform. Beware, as there is a Bomb on the last ledge. Watch out for it
and jump over it the best you can. With that, you will notice the arrow sign.
If you hadn't already taken the hint by now, this is the exit sign. Walk out of
Stage One!
[-----------------------------------------------------------------------------]
STAGE ONE --- THE PLAINS PT. 2
[-----------------------------------------------------------------------------]
Continue along and immediately zip through the Spear Tamer. A bit ahead of it
should be another pink spring. Jump onto it and get onto the ledge. Begin
walking along and you should reach a gap. Jump over it and come to another
pink spring. Jump onto it and continue along. Be sure not to jump too far as
you will land on some spikes which really hurts. Watch the Bomb nearby, and
step on the next spring the last pink spring brought you to.
Immediately spin the out the Spear Tamer and advance on that ledge. Jump to the
lower ledge and then jump back to the ground. You will noticed that by jumping
onto that above ledge, you passed the bed of spikes which would have otherwise
hurt you quite a bit. Anyhow, ahead is another pink spring. Jump onto it and
you should find yourself atop a cloud, where a Chicken is there for the taking.
If you need the health, by all means, eat it!
Now drop down and watch out for the Venus Flytrap. Spin it out of the way and
continue along. You will immediately come to a gap which is easily overcome
with a Spin Jump. Advance to find another Chicken followed by a Venus Flytrap
which should be defeated immediately. Following, there is another pink spring!
Ride it up to the above ledge and traverse the ledges. Jump the first gap and
take out the Spear Tamer. Continue and watch the Bomb that appears in your
path. Ahead is another Venus Flytrap just asking to taste your wrath. Spin it
and jump the gap to the next ledge.
Pick up the Chicken powerup if you need it and defeat the Spear Tamer quickly.
Advance and you should reach another Chicken followed by a Venus Flytrap. Take
care of both and jump the gaps in between the ledges until you find a pink
spring on one of them. Jump onto it and the up to the cloud which is to your
right. From that cloud, perform a Spin Jump to the next cloud which holds a
1UP powerup, just what we need. With that, jump down and leave the level.
[-----------------------------------------------------------------------------]
STAGE ONE --- THE PLAINS BOSS
[-----------------------------------------------------------------------------]
Welcome to the final stage of the Plains. To add to the finale, a bull will
come charging at you. Uh oh!
Boss Fight: The Bull ~
=------------------=
Heh, this is pretty simple if you know what you are doing. First off,
let the bull attempt to run over Taz, but jump over him. He will go
off screen, but as soon as you let your guard down, the bull comes
back. Jump over him again and he'll run into the wall. (What an
idiot!) This is when you spin into him and the only time he can be
hurt without hurting you back. Repeat this process four to five times
and the bull will of course, be defeated.
[-----------------------------------------------------------------------------]
STAGE TWO --- THE JUNGLE
[-----------------------------------------------------------------------------]
Taz enters the jungle. Could the giant egg be located somewhere here in the
jungle? Giant egg, where are you?
Start the level off by shredding through the Red Cobra just ahead of you. From
there, head forward and jump the gap. Beware of the Bomb on the ground. Try
your best to get Taz over it. Anyhow, continue and defeat the Green Spider
quickly. Another gap will present itself. This time, don't jump too far or
else the Bomb will be in your mouth before you know it. Get Taz to continue
along.
The ground will slowly slope downward, so make sure you jump before you lose
your footing! On the next platform, spin the Green Spider out of control and
advance. Note the Chicken pickup on the branch above. You can try to pick it
up if you need it, but don't fall unless you want to lose a Life. Anyhow, pick
up the Chicken or just jump the gap and keep moving. You will find a Star
immediately. Pick it up and zip through the Green Spider. Up ahead is a 1UP
powerup on a branch.
To get to it, start at the top of the slope and walk down to gain speed. Then
perform a Spin Jump to the first branch which can then be used as a position to
jump to the next branch which holds that 1UP. When that's done, jump back down
and advance. The next portion has to deal with a weird liquid which pulls Taz
down like quicksand. Jump into it, it isn't dangerous unless you let yourself
sink.
As soon as you begin sinking, rapidly tap the Start and 2 Button so you get
upside again. From there, jump around to hop across the quicksand and reach
the other side. It might take one or two tries to master completely. Once on
the other side, continue again to reach a pink spring. Jump onto it and jump
to the branch to your left. From there, you can jump to another piece of
Chicken on another branch. If you need it, pick it up. Hop back down and make
your way back to the main path.
The next pit of quicksand is easily jumped over with a Spin Jump. You will
land on a middle island with a pink spring. If you jump on it, and Spin Jump
as far right as you can, you should land on a branch. From that, you just
skipped a large quicksand pile. Be careful when you jump back down, as a Bomb
is right below you. From there, continue along again. Perform a Spin Jump to
hopefully clear a bed of spikes. Watch out for the Green Spider and jump
another gap.
Up ahead is a Red Cobra. Rip it apart and continue to reach another gap which
is easily jumped over. Past it is a Chicken. I've said this before and I'll
say it again; use it if you need it. Continue and traverse through two more
gaps before reaching another Chicken powerup. Ahead is a Red Cobra. Take it
out and walk forward to find a bed of spikes in your path. This is easily
foiled. Move back and Spin Dash forward to gain speed. Follow up with a Spin
Jump to clear the entire spike bed. From there, exit the level.
[-----------------------------------------------------------------------------]
STAGE TWO --- THE JUNGLE PT. 2
[-----------------------------------------------------------------------------]
Here's part 2 of the Jungle scenario. Move forward and rip through the Red
Cobra. Continue forward and jump on the first tree stump you see ahead of you.
Don't use the Spin Jumps as they make landing perfectly a difficulty. Jump all
three stumps to the next ledge. Spin out the Red Cobra before it gets you and
once again, continue.
A gap appears ahead of you which you should jump. Be sure not to touch the
Bomb unless you like eating away a quarter of your health. The next gap
requires that you jump onto a branch. Again, don't Spin Jump to throw off your
accuracy. Clear that gap and pick up the Chicken. Advance along for a short
while until another gap appears. Clear it, and walk along. Clear the next gap
which is composed of a single Venus Flytrap on a narrow piece of land. Make
sure you don't miss!
Perform a stationary spin to take out the Venus Flytrap quickly, and make a
jump to the next ledge. Be sure you don't touch the Bomb! Now, stand a little
bit to the left of the Bomb, and jump straight up (No, not a Spin Jump) to
touch down on a brance. From there, jump to the next branch. Now, Spin Jump to
your right to touch down on some solid ground for once. Ahead is a Red Cobra
which should be taken out immediately.
The next gap isn't even a gap at all. Try your best to jump into the middle of
the gap, but instead of falling to your doom, you land on a stump! Also on the
stump is a 1UP which you should pick up. Jump back to the main path and watch
out for the Bomb. Jump into the quicksand and traverse it to get to an island
with a Venus Flytrap. Take it out and traverse the next quicksand pile. Ahead
is another Venus Flytrap. Take it out and Spin Jump the next gap to reach the
other side.
Pick up the Chicken if you need it and continue. Spin out the Red Cobra and
Spin Jump the next gap to *another* platform. Watch the Bomb again and jump
the next platform and again. Repeat, rinse, and repeat as necessary. Beware
of any stray Red Cobras or Venus Flytraps. After a bunch of jumping platforms,
you will have reached the end! Now, onto the Boss Fight.
[-----------------------------------------------------------------------------]
STAGE TWO --- THE JUNGLE BOSS
[-----------------------------------------------------------------------------]
Before we take our leave from the perilous Jungles, we have to take out some
stupid kid who likes to shoot arrows.
Boss Fight: Jungle Boy ~
=--------------------=
Fairly easy for the most part. The Jungle Boy is a terrible shot and
will shoot three Arrows at a time before jumping and attempting to
*hop* on you. The first thing you should do is begin jumping up and
over his arrows. Following, he will start jumping. Now, begin
spinning around and letting him jump on you while spinning to hurt
him. He'll do the same thing with the arrows again which you should
of course, jump over. Repeat, repeat, and repeat again until the
Jungle Boy meets his match.
[-----------------------------------------------------------------------------]
STAGE THREE --- THE CAVERN
[-----------------------------------------------------------------------------]
In the depths of the forest, Taz finds an enormous cavern. Inside the cavern,
it is dark, eerily quiet. The egg can't possibly be here, can it?
The graphics in this portion of the game has incredibly sucky graphics. Don't
say I didn't warn you. Anyhow, start off by heading forward and jumping over
the lava pit. Defeat the Spear Tamer ahead as well as the Vampire Bat. Jump
forward over another lava pit to a platform. From here, jump to the platform
to your northwest. Continue along this way until you reach a wall of blocks.
Spin into them to break them and reveal a 1UP powerup. Pick it up and head back
to the main path.
Now, continue forward until you note a pink spring. Use it to get onto the
above platform. Traverse the level (the top area acts like a shortcut) along
the top platform. Keep moving until you notice a Chicken on a platform. Pick it
up and and continue jumping left along those scattered platforms on the upper
area. One of them holds a Bomb so beware. If you continue along, you will
eventually reach some enemies. A Spear Tamer is one thing you should note.
From this point on, it's just jumping the upper platforms. The level is really
fairly linear so just keep hopping the platforms until you reach a pink spring.
Don't take it as it leads to a dead end! Instead, drop down to the below
platform. From there, continue along and pass the lava by jumping over them.
Keep moving to the exit.
[-----------------------------------------------------------------------------]
STAGE THREE --- THE CAVERN PT. 2
[-----------------------------------------------------------------------------]
Start off this next portion by heading forward. You will notice various
platforms above, but you can't reach them just yet. Continue along and jump
up. Defeat the Skeletor and get onto its ledge. Now, look to your left where
the platforms you noticed before. Jump onto them and follow them upwards. You
will come to a portion of the wall with a Bomb on it. Avoid the Bomb and use
it as a quick step aid, and jump back right up the platforms.
Continue along these platforms while defeating the Vampire Bat, until you
actually reach a full ledge. Walk forward and jump to next section of platform.
Be careful as they are small and are easily missed. You should reach another
full ledge which you should drop off to the bottom of the cavern. Move forward
and jump the lava pit to reach a pink spring. Jump onto it to reach the
platforms above. From there, begin ascending the area by hopping across higher
platforms.
Keep jumping until you reach the top. Be careful of the Vampire Bat flying
around. Walk forward and you will note a lava pool with a fireball flying up
and down. This means that you are in the correct place. Well, jump over the
lava pit while avoiding the fireball and reach the other side. There are two
ways we can continue. One is to start jumping the ledges which lead right,
the other is to continue to another lava pit. Choose the latter and continue
left.
There is a single platform above the next lava pit. Jump onto it and continue
by jumping the platforms left. If you fall, you will need to start at the
beginning by heading back to the lava pit and jumping on the first platform
again. While jumping, watch the various spikes on the ceilings and defeat any
Skeletors which get in your way. If you keep jumping until you reach what
appears to be the end (ie. No more platforms), Spin Dash left and quickly Spin
Jump to hopefully reach a tiny break in the wall with a pink spring.
Jump on the pink spring and reach the platform above. Again, repeat by jumping
the platforms until you reach another full ledge. Now is not the time to fall
down, so if you fall, you are in trouble. This time, the platforms that are
continuing above aren't in any special set, so just find some way to reach the
ledge which is directly above the ledge you were standing on before. Walk
forward as the path slopes down and hop across this next set of platforms...
At the end, don't Spin Jump, rather, just step off. You will find yourself on
a ledge between a gap with a bunch of tiny platforms and a lava pit with
a few fireballs. Traverse the tiny platforms the best you possibly can (I
repeat, do not fall) and upon reaching the end, you can leave this annoyingly
difficult level...
[-----------------------------------------------------------------------------]
STAGE THREE --- THE CAVERN BOSS
[-----------------------------------------------------------------------------]
After getting your way through those dangerously tough caves, you will come to
the boss of the Caverns which appears to be a strange gray lizard.
Boss Fight: Sir Zilard ~
=--------------------=
Well, this Boss fight isn't as easy as the last few. He will
constantly jump around and throw his double boomerangs. There really
is no trick to winning other than to avoid those boomerangs and
attack whenever Zilard here is open to attack! I'd suggest using the
ledge and the ground to your advantage. Avoid his boomerangs and rip
him apart with your spins to defeat him. His most vulnerable time is
while he's jumping, or when his boomerangs are in the air.
When he's defeated, a strange Turtle-like creature will pull him out. Being
the great Taz, you follow him...
[-----------------------------------------------------------------------------]
STAGE FOUR --- THE RUINS
[-----------------------------------------------------------------------------]
Taz escapes the Cavern only to find himself in the Ruins of a macabre looking
building... Don't be afraid! Remember, the Giant Seabird awaits you!...
Start off by moving forward and jumping onto the ledge. Spin the Ruins Mummy
out of the way to clear the threat. Jump back onto the grass as you can't jump
the next gap from the stone platform. (Does the ceiling offer any answers?)
Jump that gap to reveal a Chicken. Use it if you need it and get Taz to advance
through the Ruins.
A strange purple thing will be floating up ahead. Immediately shread through
the Temple Ghost and note the pink spring nearby. This part gets a bit hard
make sure you're ready before you start. Jump onto the pink spring to your
right where a small ledge is sticking out. The point now is to get to the top,
but jumping straight up isn't going to cut it. You will need to jump to your
left and quickly back to your right before you fall. Repeat four times to
reach the top.
Break through the rock wall with a spin and you should reach a dead end! But
turn around to realize that a portion of the floor has some rock blocks as
well. Spin into them and you will probably fall into a spring. However, if you
do, you will just be sent back up to those spikes! Instead, squirm through the
air to avoid it and land on the narrow ledge to the left. Watch out for the
Bomb! Drop down and make your way through the perilous spikes to reach a 1UP.
From here, jump back up and backtrack to where you had to jump those tiny
ledges by going out and then in. A bit to the left of that is a broken pillar.
Now, make sure you Spin Jump or else you won't make this next jump. When
jumping, be sure you land on the upper platform with the broken blocks on
them. If you land on the lower one, you will have to start at the beginning
all over again.
Once there, Spin through the blocks and then another layer of blocks. Defeat
the Temple Ghost you see ahead. If you really want a Chicken, you are going
to have to head to the end and drop down the small ledge. However, if you pick
it up, you will have to fall to the bottom where you started the level. But
if you don't need any health, do not waste your time on it. Instead, walk up
to the last portion of floor before the Chicken and spin jump right to the
broken pillar there.
From the pillar, jump right to the next platform. Traverse this area and you
should see another pillar. Jump onto that and then up to the higher ledge to
the left. Immediately defeat the Temple Ghost and continue. Once there, you can
keep moving left for a Chicken (And a Bomb), or jump to the next ledge to your
right and above. Pick up the Chicken (Avoid the Bomb) and jump to the ledge
that I just highlighted.
You will be on some solid ground or once. Up ahead is a Temple Ghost which
shouldn't be any trouble for you now. At the end, jump to the lower platform
right. You can either head left and jump the gap for a Chicken, or advance
through the level taking the right path. You will come to a bed of spikes.
There is an easy way to get through this, but you have to know what. Instead
of standing next to the spikes, stand a bit farther back and Spin Jump forward
to land on a broken pillar. From there, simply Spin Jump over the next bed of
spikes onto another broken pillar.
From that pillar, jump onto the above ledge holding the Bomb, but don't jump
*on* the Bomb itself, idiot. Continue along and you will find a Chicken and
a ledge below holding a Ruins Mummy. Spin yourself down there and quickly take
out the Ruins Mummy. Head to the very edge of your current platform as far
right as possible, and perform a giant Spin Jump to the other side. There, you
will find a Temple Ghost which should be defeated immediately.
From there, continue ahead to find a Chicken, take it and then head back
around. NOW you jump down, but don't get into the center unless you want to
be impaled by a bunch of spikes. Anyhow, from now, continue left through the
quicksand. Be sure to use the broken pillars as islands and targets to jump
onto. Beware of the Temple Ghost that's floating around wreaking havoc. At the
end, avoid the Bomb and hop down the steps.
You will reach the bottom, with beds of spikes lined up ahead of you. Ugh.
Start doing your best to avoid them until you reach the end. Try not to lose
too much health. At the end, jump the platform and pick up the Chicken, without
landing on the Bomb... again. When that's done, begin heading left again down
the steps. Again, watch the beds of spikes! At the end, you will reach a
seemingly perilous fall...
To clear it, make sure you jump as far as possible to find another platform.
That doesn't mean just walking off unless you enjoy falling in bottomless pits.
Anyhow, once on that platform, head left and spin through the broken wall.
After jumping a single pit, pick up the 1UP! Now, backtrack to the area where
you jumped onto the ledge and hop the pit I told you to avoid. From there, just
head right until you reach the exit out of this annoyingly difficult level.
You will know you are on the correct platform as it's very grassy and it holds
some Ruins Mummies. Watch the various Bombs and pits and you should make it out
alive.
[-----------------------------------------------------------------------------]
STAGE FOUR --- THE RUINS PT. 2
[-----------------------------------------------------------------------------]
Now that we're in the second part, you can head forward and rip through the
Red Cobra. Advance, and you will reach a pit with various ledges above. Jump
over the gap and watch the Bomb. Following, jump from that grassy platform to
your left to the exact platform one story above the starting point. From there,
continue left and then up the steps. Spin Jump the Temple Ghost out of the way
to the third floor. From the third floor, you can easily get up the fourth
level.
Walk forward from there, and jump the gap to the next platform. Walk forward
heading down what appears to be some steps. At the end, drop down, and spin
the Bomb away from you. Continue through this really rather narrow passage
until you reach some broken blocks. Spin through and defeat the Temple Ghost
as quickly as you can. Traverse through the quicksand to the other side and
continue. Be sure you don't miss the Chicken.
When you reach a pillar, don't fall, but Spin Jump the gap. Once again, you
will reach the other side. Once there, check the right wall to find a small
ledge. Use it as a footstep to get up to the next platform above which contains
a 1UP. Now jump back down and continue right. Jump over the bed of spikes and
defeat the Temple Ghost. Continuing, you will find a quicksand pile, but also
a dead end!
However, let yourself slowly sink into the quicksand to find out that the wall
holding it is actually fake (Get a load of that). You will fall below, but
avoid the spring as it will just launch you back up. Anyhow, once that's over,
you can advance once more. Before breaking the broken blocks, be sure that you
pick up the 1UP nearby. When you do that, crash through the broken blocks on
the floor to the lower level.
Once at the bottom, defeat the Red Cobra. Jump from platform to platform in
the direction, right. At what appears to be the last gap, take a giant Spin
Jump to make it. Defeat the Temple Ghost at the other end. From there, continue
until you notice a broken pillar you can jump on. By jumping on it, you can now
reach the ledge to the right. From that ledge, jump left to another ledge. You
will find a Chicken here so use it if you need to.
From there, just head right and Spin Jump up to the next platform. Hop the next
gap and defeat the Red Cobra. Continue to the end of this platform and jump
right to land on a small ledge jutting out of the wall. Locate the pillar below
and jump onto it. From here, head left while avoiding the Bomb. Jump down the
next gap. You will find a bunch of pillars as well as a Red Cobra. Dispose of
the latter and continue right. Jump the gap and continue through this forest
of pillars.
You will come to a bed of spikes. Since jumping will only hurt you, I'd suggest
you spin through it rather. At that point, Spin Jump over the ledge to the
next platform. Soon, you will reach a pink spring after another bed of spikes.
Use it to get up to the higher platform. Head right over the spikes all the
way to the end and you will find a Chicken. Backtrack to the pink spring and
walk past it. Jump the gap and avoid the Bomb. Jump the next gap and avoid
another Bomb.
Now you are faced with two paths after jumping a Bomb. The lower one leads to
a Chicken, but taking the upper ledge path will get you closer to the exit.
Continue along jumping any pits until you reach three broken blocks on the
ground. Drop down and head left to pick up the Star! Kill off the Temple Ghost
immediately and continue. You will soon reach some narrow ledges jutting out
of a wall again. Venture up to reach the top. There are two ways you can
continue, either left or right.
I'd suggest you take the right path as that will lead you to the home stretch.
Jump onto the Temple Ghost (Spin it out) and continue to note three blocks in
the ground. Spin the middle one to avoid the spikes and you will reach three
more blocks. Spin the far right one to avoid the pits. With that, walking a
little bit to the right will only lead you to the exit.
[-----------------------------------------------------------------------------]
STAGE FOUR --- THE RUINS BOSS
[-----------------------------------------------------------------------------]
Oh no! Not another boss. Well, get yourself ready and let's engage. Battle
routine set.
Boss Fight: Evil Witches ~
=----------------------=
Why two old hags are interested in some random Tazmanian Devil is
beyond me. Anyhow, this battle is fairly easy. Instead of trying to
pull a Jackie Chan into the battle, I'd suggest you simply stand
on one of the upper ledges behind the area where one witch might
warp in. Therefore, you can avoid all the shots (Except when the
other witch is on the other side, then you jump over her shot). After
the witch which appears in front of you shoots, you attack and
quickly return to your original spot. Use this strategy to take out
all the witches. It takes a while so don't fret if they aren't
defeated.
[-----------------------------------------------------------------------------]
STAGE FIVE --- THE VALLEY
[-----------------------------------------------------------------------------]
A Giant Seabird soars above Taz. At last! The Lost Valley!
Getting annoyed of the game yet? Don't worry, now that we're here in the Lost
Valley, it's almost over. Anyhow, start off by moving forward and defeating
the Red Scorpion before it hits you. From there, jump up to the ledge (avoid
the Bomb) and then up to another ledge. You will find a Golem here, which isn't
as tough as it looks. Keep jumping up until you reach the highest point. Pick
up the Chicken if you need it.
Head to the right and you will find a ledge floating far off. Use a Spin Jump
to reach it. Be careful as the ledge is incredibly narrow. Jump from the ledge
to the next area right. Ahead, a Golem will be jumping up and down in a hopeful
attempt to stop you. Defeat it easily by waiting until it's in the air and
stepping under it spinning away. Continue along and you should reach a dead
end. From here, just jump off and follow the path as it slopes downward left.
However, as soon as the path stops sloping, turn back around right unless you
feel like walking into a pit. Again, the path slopes down and ends at another
Golem monster. Once it's defeated, turn left. You will come to a pool of water
and since Tazmanian Devils can't swim, it would be smart to stay out. (However,
I find it strange that Taz can traverse quicksand... but not water?) Anyhow,
Instead, turn around and do a Spin Jump over a pool of water to the next ledge.
A Golem seems to have already claimed it as its own so spin it out of the way
to show him who's boss. This next portion is a bit difficult as the ledges you
are to jump on are sloped. Get to the other side eventually and you should see
a pink spring. Jump on it to reach the top of the large rock. Continue to the
end and Spin Jump through the Golem to a suspended ledge. Hop all of them. If
you keep moving, you should do fine.
From this point on, it's just a matter of hopping the ledges. It's not that
difficult and should need any real strategy. You will pass a Star which you
should pick up immediately. Eventually, you will reach the end. Congratulations
on completing the first portion of the Lost Valley!
[-----------------------------------------------------------------------------]
STAGE FIVE --- THE VALLEY PT.2
[-----------------------------------------------------------------------------]
The final portion of the game before the Giant Seabird itself, has to be a
bit hard right? Well, we'll soon find out. Start off by jumping to the first
platform which holds a Tarantula. Avoid its jump and tear it away. Hop the
next platform without falling into the water. Once on the other side, defeat
the Tarantula and jump onto the small ledges sticking above the water.
Continually jump (Be sure that after the second ledge, the direction changes
and the next one is to your left) and you should soon be on a platform hovering
above the ground. (Enjoy the shallow realism yet?) You should also find a
Chicken which is mighty tasty. Continue ledge hopping without falling down!
At the end, jump to the ledge and defeat the Red Scorpion.
Your first instinct might be to continue to jump the "floating" platforms.
Don't, instead, walk along the lower path jumping a few water gaps, etc. You
will hop through many ledges. Continue jumping until you reach a Star. Use the
pink spring to hop up the higher ledge to the right. Continue along and jump
the first gap avoiding the Bomb. Walk as far as humanly possible and you should
be standing on top of a block.
If you spin through five of them and land on two more blocks, just walk off.
Be sure you don't spin out the last two or else Taz will fall into the water.
Now is the chance to continue. Jump the platforms and you should reach sloped
ledges. Same thing. Jump (Spin Jump may be required) to the top and venture
through some more hopping of suspended ledges. At the end, drop down and defeat
the Taratula. Following shortly is a Red Scorpion followed by a Chicken. Pick
it up if you need the health.
Jump the gap and continue. There should be a pink spring up ahead. Ignore it
right now and simply Spin Jump forward to hopefully land on a platform with a
1UP. From here, just jump from platform to platform. Pick up the Chicken.
After passing a single Red Scorpion, you will come to a collection of three
platforms in the water. Defeat the Red Scorpion there and keep jumping the
platforms. Watch the Tarantulas up ahead and exit the level...
[-----------------------------------------------------------------------------]
STAGE FIVE --- THE VALLEY BOSS
[-----------------------------------------------------------------------------]
Here we are, the last section of the game. Now, we engage the Giant Seabird
and get that egg. Destiny awaits Taz, take it.
Boss Fight: The Giant Seabird ~
=---------------------------=
This fight isn't too tough if you know what you are doing. The Giant
Seabird may use strategy to take you out, but they are easily
countered. You should only attack the Giant Seabird when it flying
horizontally above Taz attacking him from behind only. When he dives
at you, flies across the screen horizontally near the bottom, or
uses a bouncing move, jump away and avoid. If you attack him only
when he's flying horizontally along the top of the screen from the
back, you should be fine.
With the defeat of the the Giant Seabird, victory is yours! Congratulations on
helping Taz reach his destiny.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
~+~ 5. Pickups List ~+~ [5000]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Chicken ~
=-----=
You will find Chicken powerups very often on the ground. This powerup
replenishes a portion of Taz' health. Pick it up whenever you need to
but don't pick up those you don't need (ie. your health is full).
Bomb ~
=--=
The most annoying pickup by default, Bombs are the only negative
pickup. When Taz happens to pick it up (He eats everything in his
path, remember?), he will swallow and will lose about a quarter of
his health. You might think there's an easy way to avoid this; don't
eat it! However, Bombs like to appear right in your path, so that
isn't always too easy, avoiding that is.
1UP ~
=-=
Quite possibly the best pickup you can collect, the 1UPs give you
an extra life to add to your collection (Bet you didn't know
Tazmanian Devils had three lives!). With the more lives you collect,
the longer you will stay in one piece.
Star ~
=--=
I hope I'm not the first to realize that this is the worst Mario
ripoff EVAR! Eating these pink Stars will render Taz invincible for
a few seconds. All enemies (and Bombs) you pass will be defeated
and won't hurt you. Take these any time you see them as they help
your quest quite a bit.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
~+~ 6. Enemy Compilation ~+~ [6000]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
6.1. Monster List [6100]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Below is a list of all the monsters and enemies you will be fighting throughout
Taz-Mania, apart from the bosses.
Spear Tamer ~
=---------=
These pink, mouse-like creatures walk without any set path holding
some sort of harpoon. They are easily defeated and won't even attack.
Just don't run into these spear nuts and you should be fine. They
don't even do that much damage anyhow.
Green Spider ~
=----------=
The Green Spiders may look intimidating, but they are actually very
easy. In fact, they don't differ much from the Spear Tamers. They
walk without any set path and are easily shooed by a quick spin from
Taz.
Venus Flytrap ~
=-----------=
These are fairly easy to notice. The Venus Flytrap is a stationary
plant which resembles a Venus Flytrap! They act like a cannon,
shooting strange projectiles which really hurt Taz. Avoid them and
spin them out to defeat them easily.
Red Cobra ~
=-------=
These are pretty easy to notice. They don't differ much from the
Green Spiders. They have no set path, and are easily taken out with
a quick spin.
Vampire Bat ~
=---------=
These vampiric creatures are capable of flying and like to hover
around areas in which you might traverse. Take them out with some
Spin Jumps.
Skeletor ~
=------=
Skeletor's are grim-looking creatures. They patrol areas throughout
the Cavern with one objective in mind, kill all that come. Defeat the
Skeletor with a quick spin like you normally defeat any other enemy
in the game.
Ruins Mummy ~
=---------=
You will find these guys in the Ruins Stage obviously. The Ruins
Mummies are toilet paper covered spirits who are very unhappy about
the offender who has walked in on their tomb. Easily defeated with
a quick spin.
Temple Ghost ~
=----------=
These strange purple-colored floating things are supposedly spirits
of the Ruins. They hover much like the Vampire Bat and can be easily
defeated with a quick spin.
Red Scorpion ~
=----------=
Red Scorpions are crab-like creatures found in the Lost Valley. Don't
let them sting you and simply spin through them to easily put them
in their place.
Golem ~
=---=
These strange creatures appear to be some sort of rock monster.
Although they look intimidating, they aren't too tough. They
occasionally use their jumping technique to create a semi-wall. A
simple puts them out.
Tarantula ~
=-------=
These black spiders are only capable of jumping up and down.
Therefore, they can prove pretty annoying. Defeat them by spinning
them down.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
6.2. Boss List [6200]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Below are the Boss appendices for those looking for a quick strategy and are
too lazy to look through the walkthrough.
Boss Fight: The Bull ~
=------------------=
Heh, this is pretty simple if you know what you are doing. First off,
let the bull attempt to run over Taz, but jump over him. He will go
off screen, but as soon as you let your guard down, the bull comes
back. Jump over him again and he'll run into the wall. (What an
idiot!) This is when you spin into him and the only time he can be
hurt without hurting you back. Repeat this process four to five times
and the bull will of course, be defeated.
Boss Fight: Jungle Boy ~
=--------------------=
Fairly easy for the most part. The Jungle Boy is a terrible shot and
will shoot three Arrows at a time before jumping and attempting to
*hop* on you. The first thing you should do is begin jumping up and
over his arrows. Following, he will start jumping. Now, begin
spinning around and letting him jump on you while spinning to hurt
him. He'll do the same thing with the arrows again which you should
of course, jump over. Repeat, repeat, and repeat again until the
Jungle Boy meets his match.
Boss Fight: Sir Zilard ~
=--------------------=
Well, this Boss fight isn't as easy as the last few. He will
constantly jump around and throw his double boomerangs. There really
is no trick to winning other than to avoid those boomerangs and
attack whenever Zilard here is open to attack! I'd suggest using the
ledge and the ground to your advantage. Avoid his boomerangs and rip
him apart with your spins to defeat him. His most vulnerable time is
while he's jumping, or when his boomerangs are in the air.
Boss Fight: Evil Witches ~
=----------------------=
Why two old hags are interested in some random Tazmanian Devil is
beyond me. Anyhow, this battle is fairly easy. Instead of trying to
pull a Jackie Chan into the battle, I'd suggest you simply stand
on one of the upper ledges behind the area where one witch might
warp in. Therefore, you can avoid all the shots (Except when the
other witch is on the other side, then you jump over her shot). After
the witch which appears in front of you shoots, you attack and
quickly return to your original spot. Use this strategy to take out
all the witches. It takes a while so don't fret if they aren't
defeated.
Boss Fight: The Giant Seabird ~
=---------------------------=
This fight isn't too tough if you know what you are doing. The Giant
Seabird may use strategy to take you out, but they are easily
countered. You should only attack the Giant Seabird when it flying
horizontally above Taz attacking him from behind only. When he dives
at you, flies across the screen horizontally near the bottom, or
uses a bouncing move, jump away and avoid. If you attack him only
when he's flying horizontally along the top of the screen from the
back, you should be fine.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
~+~ 7. Version History ~+~ [7000]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Version 0.1 --- Walkthrough completed only Stage One. Enemy List still needs
some addition. 17 KB
Version 0.5 --- Walkthrough completed up to Stage Four. Enemy List still needs
some addition. 32 KB
Version 1.0 --- Walkthrough completed. Everything else is also done. Don't
expect any extra updates in the future. 54 KB
Version 1.1 --- Added
http://www.honestgamers.com to the site listings. 54 KB
Version 1.2 --- Updated Legal Information.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
~+~ 8. Legal Information ~+~ [8000]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
This FAQ is the property of its author, Quan Jin. All rights reserved.
Any stealing, selling for profit or altering of this document without the
author's expressed consent is strictly prohibited. You may download this file
for personal and private use only.
Taz-Mania is a registered trademark of Sega. The author (Quan Jin) is not
affiliated with Sega in any way or form. All other trademarks are the property
of their respective owners.
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
~+~ 9. Credits and Closing ~+~ [9000]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Thank you for playing Taz-Mania for the Sega Master System! I hope you found
this guide very helpful in your completion of the game. So until next time, I'm
outta here. Beam me up, Scotty.
-------------------------------------------------------------------------------
GameFAQs - The largest FAQ archive on the net. Thanks to CJayC for accepting
this piece of work. He hasn't failed us yet.
Y.T.W.S.R. - Only a few selected people might know what I'm talking about here.
Since I'm not one to give it away, I would still like to thank
this group for their support and motivation throughout the
lifespan of this entire FAQ.
Masamune3 - Bringing up the SMS Completion Project. I'd admit, I would never
have written this guide without it.
The FCSB - They didn't help too much but what can I say, where would I be
without a few of them? Major props to these great board members who
are also prized FAQ writers. Some examples being; Crazyreyn, Psycho
Penguin, Gbness, Karpah, SinirothX, Meowthnum1, Guitarfreak86,
Joni Philips, War Doc, Merca, and last but definitely not least,
Gobicamel1. You all rock!
- All outside sources which have contributed to the making of this guide in
some form have been cited in this section. Any sources that have provided any
information at all are listed in the credits. I am not taking credit for others
hard work and I hope they do the same. Not giving proper credit is plagiarism
and it's against the law.
===============================================================================
____ __ _ __ __
/ __ \____ ______/ /__ | | / /___ _____/ /____ _ __
/ / / / __ `/ ___/ //_/ | | / / __ \/ ___/ __/ _ \| |/_/
/ /_/ / /_/ / / / ,< | |/ / /_/ / / / /_/ __/> <
/_____/\__,_/_/ /_/|_| |___/\____/_/ \__/\___/_/|_|
-=Game On Forever=-