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Sega.Master.System
FAQ 1.0 STRIDER II
VeRSioN oNe.ZeRo
[email protected]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++ Contents ++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1; The FAQ and its author
2; Intro to the game
3; Game information
4; Walkthrough
5; Credits
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++ 1; FAQ Info ++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Author
------
This FAQ was written by Jay Townsend, AKA Jxt (
[email protected])
Why? Because it's for a website that I am working on, and I want as
many FAQs for as many different games as possible. Even if I have
to write them myself ;)
Well, I'd completed Strider II on the Master System, and just figured
that if I was good enough to complete it, then I'm good enough to FAQ
it. Works out nice, that, yes?
Also, a quick check shows that www.gamefaqs.com has no SMS Strider 2
FAQ, and I thought I would bestow such a gift to CJayC and his site ;)
FAQ Versions
------------
VeRSioN oNe.ZeRo
v 1.0 5/18/2000 - Preliminary build of FAQ, maybe nothing else will
ever get added, unless I find some cheats :)
Copyright
---------
***This is a fairly long section, but given the FAQ plagiarism that
happens often on the internet, I find it fully justified. ***
This document and all information contained therein are coprights of
Jay Townsend, 2000. This FAQ may not be used in any of the following
manner;
o; Posting up on any web domain without premission from the
author.
o; Transmitting, printing of any other kind of reproduction,
electronic or otherwise without permission from the author.
o; Reproducing only part of this document. It must remain in
it's full form at all times, including this section. This
includes editing the form to include HTML tags.
o; Using this document for any finanical gain. This includes
being linked to from a page with an advertising banner.
o; Paraphrasing or rewording the entire document, and calling
it your own. Short quotes are allowed, as long as they are
SHORT QUOTES, and the source and author are acknowledged.
However, I don't mind the following;
o; This FAQ may be host on a webdomain as long as the
following
criteria are fully met:
It is not for financial gain.
I (
[email protected]) have been contacted first, and
given full permission for it's use.
It is in it's original format.
My name (Jxt) can be found directly next to the link
to this file.
o; This Copyright message may be used in an FAQ, providing
that I have been asked by E-Mail (
[email protected]).
I don't bite.
o; Short quotes from this FAQ are fully allowed, providing
that they are SHORT QUOTES, and the source has been
acknowledged, along with the author, myself.
o; I don't mind blatant copying of my FAQs FORMAT (And the
format ONLY), just as long as you e-Mail me
(
[email protected])
and tell me, as I'd like to see your FAQ that uses my
format.
By reading further into this document you are therefore accepting
these
terms and conditions. If you do not accept, read no further.
Viewing
-------
For best viewing, view this FAQ in a fixed-width font, sized so that
the
following will fit completely on one line;
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->
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++ 2; Game Info ++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Basically
---------
Strider II is a kind of semi-sequel to Strider, and arcade platformer
by Capcom. Strider was excellent (Although I'm not too sure about the
SMS version. I'll have to play it more) and I really looked forward
to there being a sequel. *SOMEHOW* U.S GOLD managed to snag the
rights to Strider, and produced a sequel. Owning a MegaDrive (Or, if
you would prefer, Genesis) at the time, I got it immediately. Yuck.
It was _not_ what I wanted. So I kept away, until recently, when
Strider Hiryuu 2 (The REAL sequel) has come out on PlayStation.
I don't own a PlayStation. So I got as many of the old Strider games
as I could until I do. For practice.
The SMS version of Strider II, as always, is a 'lightweight' port of
the MegaDrive version.
Story
-----
After Hiryu took down the Master, he was obviously going to want to
take revenge on the poor Strider. So to do so, he captures Hiryu’s
girl. Go rescue her.
Lame Huh?
Controls
--------
Hmmm... I guess this requires an 'artistic' ASCII diagram ;)
________ START
/ \ __ 1 __ 2
| | / \ / \
| | | | | |
\________/ \__/ \__/
Directional Pad (D-Pad) Buttons One and Two
D-Pad Left of Right; Move Hiryu left or right
D-Pad Down; Crouches Hiryu, of climbs DOWN a wall
D-Pad Up; Climbs Hiryu UP a wall
Button Two; Jump straight up
Left/Right and Button Two; Cartwheel jump left or right
Down and Button Two; Slide
Button Two whilst hanging; Flip above ledge (If possible)*
Button One; Attack
Attacking differs on the circumstance, as follows;
Button One alone; Throw Shuriken
Down and Button One; Throw Shuriken, whilst crouched
Left/Right and Button One; Slash with Cipher
Button One whilst -
- Hanging
- Jumping
- Falling
- Climbing
- Sliding Slash with Cipher
* This replaces UP on the original.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++ 3; Walkthrough ++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 - The Forbidden Forest
------------------------
Nothing forbidden about it actually. Press START and go. Not
forbidden in any way. Ahem. Go right, slashing at anything you see
until there is a branch overhead. Leap, and grab the branch, and
continue upward, leaping to branches left or right when needed. When
attacking enemies, it is best to use the Cipher, as it has more of
a chance of successfully hitting the target. Also, when you need to
jump to a _nearby_ branch, jump from as FAR AWAY from it on the
previous branch as you can, otherwise, you'll hit the side of it,
and tumble to the ground. Probably poking out your eye in the
process. On the long thin branch, continue right to the... um...
non-foresty bit contained within this 'forest'.
Proceed right, kill the robot, and fall down the hole. If you need
a little health, on the left is a heart. Right is a bomb-shooter,
which you should walk up to, Cipher (Try to time this nicely so
that you slash away its bombs and hit it), then crouch next to it
and throw a couple of shurikens. Fall down, and remain close to the
right hand wall. Now for your intro to my least favourite enemy in
this game, the bomb-flower. Cipher it twice, but make sure that you
peel yourself off the wall when hit (Hiryu grabs it. Dunno why).
Jump up the left 'stair' and go left for the first sub-boss!
---- Sub-Boss ----
When the screen scrolls to this boss, crouch, and slide under its
first missile, whilst attacking. Then it is a matter of attacking the
thing continuously whilst close, with the Cipher. Most bosses are
best taken out this way (Thinks)... Hang on - they *all* are. When
this thing is dead, grab the ledge above, for there's fire. Fire
kills, one hit, so is best avoided.
Leap up the next stair, and get on the lift, facing right. There is
a power up and a leap 'of faith'. Try to jump so that you're just
_above_ the power up, then you'll probably sail over the gap nicely,
and grab the power up. Don't you just love it when the collision
detection area is larger than the character? When you get to safe
ground, make sure you kill the enemy. I suffered more frustrating
deaths with this thing knocking me down the ledge than I care to say.
Continue right, until a branch (Enemies and health on the way) then
jump up to the second one. Leap of faith right, to a wall, which
you'll
climb up, watching out for enemies. Another sub-boss!
---- Sub-Boss ----
I remember having a tough time trying out all kinds of strategies on
this one. It is a dome, that opens and fires bombs, then flames. Not
nice. Slide under the first bomb, slashing the Cipher, and walk
_behind_ the thing. Keep holding right and slashing away with the
Cipher
and it'll die, no problems.
Fall down the gap. All the way. To the right is the way forward, but
it
may be wise to go left, to pick up some health. Next, it's rightward
taking out the bomb shooter (Sliding may help dodge its bombs) and up
a
short wall to another. It may help to stay on the wall to dodge the
bombs it shoots at first, then kill it and grab the health. The next
port of call is to drop down, and climb up the nearest wall face.
There are enemies on the walls, but if you leap to the opposite wall
as
soon as one is seen, then it'll explode. Nice. After climbing one
wall,
it's down another. You can either grab hold and scale down it, or you
can take my preferred route - to just fall (In the middle of the
chasm)
and go right once you see an opening. And onto the first boss.
------ Boss ------
It's a helicopter. Disappointing. Either walk or jump towards it,
height depending, and slash with that Cipher. It should die real easy.
2 - Castle Metropolis
---------------------
Another misnomer. This stage is very castle-based, but there is no
visible metropolis to speak of. There are two 'towers', which you'll
go through. Some things of note are the electricity globes that zap
down to the ground with a purple discharge. These things can be hard
to time a safe run through, so the best thing is to get through them
as quickly as is possible, and try not to lose too much health on
other things, like enemies. When you get to the end of the first
tower, hit the switch that you will see, to open a door later, next
thing, there is a rope slide. Fun. Slide down and leap off the end.
You can tell where this is by looking for a vertical line. Climb,
or descend the wall afterwards, for the next tower.
When in the next tower, first head UP. There is a switch that you
*need* to hit. After this, it's a case of heading down to the
bottom, taking the most direct route at the left. When at the
bottom, go right, and you'll see a narrow vertical shaft. Climb it,
making sure that you leap from wall to wall because of the enemies.
There's a power up at the top, if you really need it, and another rope
slide out of the tower. Ride it, leap off the end.
---- Sub-Boss ----
Kind of. There are two tanks, separated by a small building with
electricity globes in. Take out the tanks in the same way as every
boss enemy (Walk toward, Cipher-ing all the way), and try to get to
the next section without being zapped too much.
------ Boss ------
It's a helicopter. Deja vu. No, really, as you even kill it in the
same way. There is *no* difference.
3 - Alien Labyrinth
-------------------
They keep getting these names wrong. This is a labyrinth, but there
isn't one hint of alien presence. Maybe 'Plant, Missile and Robot
Labyrinth' is just a little too long... Go right, and drop down.
Now for the labyrinth part, but I have an easy solution. Basically,
head down-left. There are time that you can't always head down, but
keep to going down-left. Slide under any hydraulic crusher things
you may see, and if there's more than one, distance yourself so that
you don't come out of the slide right under the second/third/whatever.
When you are as far down-left as you can get, there is slime to the
right, with growth on the low ceiling.
Grab the ceiling you see (Yuck!) and go right, battering the attack
button for all it's worth. Then you will come to solid ground with a
goo-spitting plant on it. Kill it, and jump the slime to the right,
and ascend the wall. More wall enemies, you know what to do. Up at
the top of this there is a little section with a bomb-spitting plant
and some health (Grab it!). Slide under the crusher right and head
down. When you see orange (On my television. It could be red) mesh,
you are near the end. Either go right, taking out enemies, or try
for grabbing the ceiling and dodge it all. Then to the boss.
------ Boss ------
Hmmm. A Dinosaur. Why? Follow it around, tickling it's back with
your Cipher. Dead in no time.
4 - The Rooftops
----------------
The worst level name. There are no roofs. First thing you'll see is
a rope slide. *DO NOT* leap off the end. Hold right, to gently land
on the following platform, and stay there, as you watch rocks fall
from absolutely nowhere. Jump from you platform right to a large
platform. And, when you're there head right until there is a lift.
Get on the lift, and wait until the top of it to leap off, left.
Carry on left, until there is a chain that you can grab onto. Try
to remember what these look like compared to the background detail.
Now right, up, right (Although there is a heart on the left) and
up. You can grab onto the rope slide pretty much as soon as you see
it, and you have to leap off this one. Dodge the rocks, whilst
continuing to the right.
----- Boss -----
A fly. Do you have any idea how to take it out? I think you do.
5 - The Masters Lair
--------------------
Guess what? Another naming blunder, as The Master is nowhere to be
seen... If you know how, this can be one of the easiest levels.
Go right, until you fall down, now left, and don't fall down any
holes until there is no choice. Fall down the hole, and go left until
there is a small hole, a lift shaft. Fall down it (You should hit a
lift, so don't worry), and look right. There are two available
openings
which you can jump into. Take the bottom-most. Carry on right (Lots of
obstacles - 'Zappers' and enemies) until you come to a strange looking
globe. This is your sub-boss.
---- Sub-Boss ----
Hey! Where did they go? This is the first sub-boss for two whole
levels! This is a different kettle of fish, yet entirely the same.
Keep hassling it with your Cipher. Just aiming solely at the boss
itself will take out it's missiles, so don’t worry.
More obstacles, as you carry on left, then rocks, and a lift.
Carry on up-right, and soon you'll meet...
-- A guy with a gun --
What? I was expecting 'The Master' (See level 5, Strider 1) but all
you see here is a dodgy trenchcoat guy with a gun. Cipher time,
although it may be worth trying to get him without touching him, as
he take quite a few hits, and you don't want to die, do you?
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++ 5; FAQ Credits ++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Unless stated, all work in this FAQ was by the author, Jxt.
Send submissions to
[email protected], stating in the subject line
what your submission is for. All contributors will be fully credited.
--------------------------EnD TrAnSmIsSiOn---------------------------
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