===============================
Streets of Rage (Master System)
Game (c) 1993 SEGA
Music (c) 1991 Yuzo Koshiro
This FAQ (c) 2001 Frank Provo

Player's Guide - Version 1.06F
Author: Frank Provo
E-mail: [email protected]
===============================

The current version of this guide is always available in text format at:

               http://www.gamefaqs.com/


=================
Table of Contents
=================

A. Plot / Introduction
B. Characters & Moves
C. Items, Weapons, and Scoring
D. Enemies & Bosses
E. Level Guide (8 Rounds)
F. Closing Comments, etc.

* WARNING: THIS GUIDE CONTAINS SPOILER INFORMATION *


======================
A. Plot / Introduction
======================

    This city was once a happy, peaceful place....
    until one day, a powerful secret criminal
    organization took over.  This vicious syndicate
    soon had control of the government and even the
    police force.  The city has become a center of
    violence and crime where no one is safe.

    Amid this turmoil, a group of determined young
    police officers has sworn to clean up the city.
    Among them are Axel Stone, Adam Hunter, and
    Blaze Fielding.  They are willing to risk
    anything.... even their lives.... on the....

                Streets Of Rage.

The Master System version of Streets of Rage is a single
player side-scrolling beat' em up.  If you're familiar with
the genre, the game is quite formulaic.  Walk forward,
pummel gangsters, use weapons, and watch the timer - you
know the drill.

Throughout this guide, I'll note some differences between the
SMS version of the game and it's Genesis & Game Gear
counterparts.  It's actually much better than the GG version
in terms of music, gameplay, and graphics, even if the
collision detection is wonky.

Since this version of the game was rental-only in the US and
only sold as a consumer product in Europe and South America,
you're either a very intrepid collector or playing the game
on an emulator.  Enjoy!


=====================
B. Characters / Moves
=====================

The Sega Master System version of Streets of Rage differs
greatly from both the Game Gear and Genesis versions.  First,
unlike the GG version, Adam is present.  Secondly, while
enemy vitality in the GG and Genesis versions varies widely
depending on the difficulty level, the SMS version's two
difficulty levels provide only for easily dispatched or
toughly dispatched enemies - which greatly effects the combos
you can perform.  See further sections for even more
differences.

Characters:

Adam Hunter - Male - Age 23 - Ex-Cop
 Hobby: Bonsai  Ability: Boxing
 Power: A  Jump: A  Speed: B
 Clothing: Black Jeans and Yellow Muscle Shirt

 Thanks to his flying kick and power, Adam is probably the best
 character for beginners.  He's also the least frustrating.

Axel Stone - Male - Age 22 - Ex-Cop
 Hobby: Video Games  Ability: Martial Arts
 Power: A  Jump: A  Speed: A
 Clothing: Blue Jeans and White Muscle Shirt

 Axel is the front man of the Streets of Rage Series, but his
 wussy flying knee is a hindrance.  He's not as fast as his
 speed rating suggests, either.

Blaze Fielding - Female - Age 21 - Ex-Cop
 Hobby: Lambada  Ability: Judo
 Power: B  Jump: A  Speed: A
 Clothing: Red Leather Jacket & Skirt Ensemble

 Other than her terrible lack of power and stamina, Blaze is
 quite speedy.  Her near-infinite BBB combo is great.  Thanks
 to her sweet jump kicks and sexy skirt, she's a fan favorite.


Basic Moves:
D-Pad = Move Around
Pause, 2 = Summon Backup 'Napalm' Attack
2 = Jab Punch (Men), Karate Chop (Blaze), Pick Up/Use Item
1 = Jump
1, 2 = Jump Kick
1+2 = Rear Attack

Grapple Moves: (get close to an enemy to grapple)
Back = Release enemy (Electra, Shiva, Jack, Bosses)
       Swap Grapple for Tie Up (Garcia, Signal)
2, 2, 2 = Knee, Knee, Elbow (Men) or Kick Flip (Blaze)
Back+2 = Throw
2, 2, Back+2 = Knee, Knee, Throw
1 = Shoulder Vault
1, 1 = Double Shoulder Vault (releases opponent)
1, 2 = Reverse Backdrop (STRONGEST THROW!)

The vault (1) is very useful if you grab an enemy from behind,
since it lets you flip in front of them to perform more than
just a throw.  Grab, flip, attack, flip, throw - yum.

Tied Up Moves: (when an enemy grabs you from behind)
1 = Double Leg Kick (take out enemies in front)
1, 2 = Neck Throw (when you land from Leg Kick)
Up+1 = Perform if you're thrown and you'll land on your feet

Combos:
(standing)
2, 2, 2, 2 = Two quick jabs, an uppercut, then a kick
(normal mode grapple combo)
2, 2, 2, grapple, 2, 2 = 5 hits
(hard mode grapple combo)
2, 2, 2, grapple, 2, 2, 1, 2 = 5 hits, vault, backdrop


==============================
C. Items, Weapons, and Scoring
==============================

There are a number of beneficial items and weapons scattered throughout
Streets of Rage.  Most are hidden within phone booths, metal drums, or
behind similarly fragile objects.  From time to time, an enemy may walk
onscreen carrying an object.

To pick up an object, stand over it and press the attack button.  If it's
a weapon, use the attack button to use it.  Weapons, except the knife and
Pepper Shaker, are unlimited use until they're knocked out of your
hands.

Items:
Apple - Restores 50% of your life
Beef Slab - Restores 100% of your life
Cash Bag - $1,000 points
Gold Bars - Three gold ingots worth $5,000 points
1UP - Grab the statue of our heroes for a free life
Extra Special - Grab the toy car for a bonus 'call backup' attack

You also earn an 1UP for every 50,000 points you accumulate.

Weapons:
Knife - A short range, sharp knife.  ~5-6 uses, then you throw it.
Bottle - Similar to the knife, only a bottle.
Baseball Bat - A long range pummeling weapon.  Stronger than a throw.
Lead Pipe - Similar to the bat.
Pepper Shaker - Toss at enemies to stun them.

Scoring:
You receive points for every hoodlum you vanquish.  At the end of each
level, you'll also earn a clear bonus:

Clear Bonus - 20,000 points
Time Bonus - 100 points/second
Level Bonus - 10,000 points (+10,000 for each difficulty above normal)
Player Bonus - 1,000 points/life (+1,000 for each difficulty above easy)

You'll also receive a 5,000 point bonus for unused special attacks.


==========
D. Enemies
==========

Compared to the Genesis version, enemies in the Master System
version of Streets of Rage are easier to dispatch.  Most take
only two punches and a throw to vanquish.  However, they're
all much more aggressive and the bosses cheat more - so things
balance out.  Also, you'll meet some of the bosses again in
rounds five and six, and face ALL of them again in round 8.
The SMS version of the game features a sixth, unique boss for
level 6 - "The Penguin."

Gang Members:

Garcia - Blue, Green, or Brown pants and jacket
 Garcia is SOR's generic thug of choice.  You'll
 encounter these guys on practically every level.  In
 general, it only takes four punches or a three hit
 grapple combo to defeat them.  They love to rush in
 with a three hit combo, so be ready to do a jumping
 kick.

Signal - Yellow, Green, or Gray coat and boots
 Noted also for their spiky hair, these guys love to
 throw and aren't afraid to slide kick your feet from
 under you.  Their damage rating is similar to Garcia.

Shiva - Gray/Red or Grey/Blue suited Ninjas
 What a pain.  They like to do standing and flying
 kicks. The best way to fight them is get in close and
 make the first move.  The blue-trimmed ones are a bit
 more aggressive, but not much.  Amusingly, the sole
 surviving Shiva from SOR1 lived on to become Mr. X's
 right hand man in Streets of Rage 2.

Electras - Red, Black, or Gray dominatrixes with whips
 Electras are reserved combatants, as their only attack
 is a whip strike.  However, they have massive range!
 They're not too worthy unless in a group.  The red
 variant's vitality is slightly higher than Garcia &
 Signal, but the black ones take almost as many hits as
 Boomer, the first boss.  They also have this sneaky
 habit of kneeling down for mercy and attacking when
 your back is turned.  Approach from above or below and
 throw them.

Jacks - Gray/Blue-trimmed freaks with spiked hair and axes
 Unlike the console version, grappling these guys while
 they're juggling axes doesn't damage you.  In that case,
 walk up to them, grapple and do a two hit + throw combo.
 Sometimes their axes are on fire.

Other than the bosses who crop up in later levels to invite a rematch,
this is about it for regular enemies.  Five people repeated 400 times.

Bosses:

Boomer - Blue-jeaned dock worker - ROUND 1
 He carries a boomerang that he'll toss around from
 time to time.  He also likes to kick.  Since he's more
 apt to attack in close than in other versions of the
 game, your best bet is jumping kicks or grapple/throw
 combinations.  His vitality is twice that of a red
 Electra - e.g. 6-8 hits.

Zamza - Blue pants, red jacket, claws - ROUND 2
 A WolverineTM wannabe.  He's easy, provided you're
 patient.  Similar to the first boss, you don't want
 to be on a diagonal plane from this one.  Attack
 straight on or grapple from above/below.  Don't jump
 into him - just play it straight.  He has twice the
 stamina of Boomer.

Abadede - Lots of Muscles - ROUND 3
 Abadede is a fan-favorite.  He's tall, muscular,
 and has only two attacks, a running uppercut and
 a throw.  In this version of the game, his uppercut
 can damage you the entire time his arm is extended.
 He'll take about 20 punches or six throws to
 dispatch.  To defeat him, get below him and grapple
 or stand about 2/3 of the way across the screen and
 punch like crazy.

Big Ben - A fat man who breathes fire! - ROUND 4
 Wow, he's actually easier to beat than in the
 Genesis version.  His main attack is to run across
 the screen while breathing fire.  To defeat him,
 sneak behind him and punch him silly, or grapple,
 flip over him, punch twice, tab back to release,
 grapple again, punch twice, repeat... You can also
 just sit in the corner with him off screen and
 pummel him.  He'll go down after about 12 hits,
 provided you don't try to throw him.

Mona & Lisa - Green Blaze look-alikes - ROUND 5
 They're just not as tough as they are in the
 Genesis version.  Regular jump kicks seem to
 work well enough.  However, they're faster
 than their console counterparts, and will
 still backflip or throw you.

The Penguin - Midget with Top Hat & Tails - ROUND 6
 Woah - A special boss just for the Master System
 version.  This guy looks like a cross between Gary
 Coleman and The Penguin from the Batman TV series.
 He's got a missile launcer strapped to his back, and
 his only attack seems to be to move from end to end,
 bending over, then launching a guided missle.  Jump
 over the missles and kick him or sneak behind and
 throw him.  Just jump a bit and you'll do okay.
 His stamina isn't that great.

Mr. X - Green Armani suit - FINAL BOSS/ROUND 8
 Mr. X is so cool that he's at the end of every
 Streets of Rage game.  Wearing an expensive Armani
 suit, he barks orders to his minions from a throne
 of gold.  When you face him, he'll send some
 Garcias out first, then stand up to deliver some
 pain.  His main attacks are a machine gun blast from
 the upper or side of the screen and a charging rifle
 butt.  The machine gun blasts are best dealt with in
 close, while the rifle dash can be dodged from below.
 Just wail on him.


==============
E. Level Guide
==============

Here is a guide for all 8 rounds of the game.  Yes, 8.  Unlike the
paltry Game Gear version, the Master System version of Streets of
Rage features all 8 levels from the Genesis counterpart.

This guide was completed on normal mode.  In general, the harder the
difficulty, the lengthier the gangsters' life meters and the more
gangsters appear.  Note: Only bosses have visible life meters.


*** ROUND 1 - City Street - Boss: Boomer ***

Thugs: 27 - Garcia, Signal, Electra, Shiva
Items:  6 - 2xApple, Lead Pipe, Bottle, Pepper Shaker, Beef Slab

You begin the game in front of the Pine Pot restaurant.  Walk ahead,
by the time the screen stops, you'll be battling three Garcias and a
Signal.  Due to the system's sprite limitations, you'll only fight
enemies two at a time - this is good to note.

Ahead some more, you'll fight two more Signals - snag the apple from
one phone booth.  A bottle is in the other.  At the next screen
stoppage, you'll face four Garcias and two Signals.

The next phone booth has a lead pipe, which you can use to dispatch
the two Shivas who approach.  Further ahead, you'll battle three
Garcias and two Electras, but the trio of phone booths has an apple
and a pepper shaker to help.

By the time you snag the beef slab out of the next phone booth and
get to the next screen stoppage, you'll have fought six more Garcias
and two Electras.  Once they're beaten, you have to fight the round
1 boss - Boomer.


*** ROUND 2 - Inner City - Boss: Zamza ***

Thugs: 30 - Garcia, Signal, Electra, Jack
Items: 11 - Gold Bars, Pepper Shaker, 2xApple, Lead Pipe, 2xBottle,
           1UP, Money Bag, Knife, Beef Slab

Welcome to the gritty slum area.  After a brisk walk leads you to the
front of a ratty apartment building, two Garcias and two Signals will
come around to accost you.  There are gold bars and a pepper shaker in
the oil drum.  Once the Signals are dispatched, three more Garcias,
one with a knife, will come into the fray.

Jeez.  Right after that battle, an Electra will come out brandishing
a whip, with another soon to follow.  The two oil drums here contain
a bottle and an apple.  Use the bottle on the next two Garcias.  Up
ahead, the screen will stop, forcing you to fight four Signals.  The
drums here contain a money bag and a 1UP.

As you continue walking, two more Garcias and two Electras will step
to - the oil drums along the way contain a lead pipe and an apple.  At
the next screen stall, you'll have to fight three Jacks.  Watch out
for the axes they throw.

Walk even further ahead and take out the four Garcias you'll face.
The first oil drum is empty, but the second contains a meat slab.  At
the end of the street, you'll have to fight two Jacks, then two
Electras, followed by Zamza, the WolverineTM man.  Get behind him
to beat on him.


*** ROUND 3 - Beachfront - Boss: Abadede ***

Thugs: 31 - Garcia, Signal, Electra, Shiva
Items:  6 - Baseball Bat, 2xKnife, Apple, Gold Bars, Beef Slab

One of my favorite levels.  Walk forward and enjoy watching the
undulating waves.  Grab the bat out of the tires, then wallop the
Shiva, two Signals, and four Garcias up ahead.

As you walk along the next section and enjoy the signs in the
background, you'll encounter four Garcias.  The tires en route hold
an apple and some gold bars.  When the screen stops, you have to
face three Shivas and three Garcias.

Don't get too cocky - as you walk down the palm tree section of
the beach, three Electras will step up to do battle.  There's a
beef slab in the tires.  When the screen stops, you'll fight three
Shivas.

From this next point until the screen stops again, you'll fight
six Garcias, two of whom have knives, followed by two Electras.
After taking them out, it's time to fight the third boss, Abadede.
Avoid his charging uppercut and attack from close behind.


*** ROUND 4 - Unfinished Bridge - Boss: Big Ben ***

Thugs: 31 - Garcia, Signal, Shiva, Electra
Items: Pepper Shaker, 3xKnife, 1UP, 2xGold Bars, 2xApple, Beef Slab

Throw the enemies into the pits in this level, if you need to.

Walk ahead.  By the time the screen stops you'll need to tackle three
yellow Signals, followed by two black Electras, and then two more
green Signals.

Up ahead, the parking cone hides a pepper shaker, while two Garcias
will beg to be thrown into the pit.  One of them has a knife, if you
want it.  The next parking cone has some gold bars under it, which
you can grab just before beating the lone Garcia here senseless.
The screen will soon come to a stop, pitting you against two Signals,
two Electras, and two Shivas.  An apple in the parking cone should
help.

As you walk, you'll pass a section of three pits.  The three parking
cones contain a 1UP, gold bars, and an apple.  Spaced through here,
you'll battle two Garcias, one with a knife.  Once you reach the
large pit section, you'll have to bludgeon a Garcia and two green
Signals.

After hearing that horrible "GO" sound, walk ahead to face two
Electras.  There's a beef slab hidden under the parking cone just
past the large pit.  Past the pit, you'll face two more Electras,
two Signals, two Garcias (one with a knife), and finally two more
Signals.  Then it's time to fight the fire breather, Big Ben.
Don't get run over and don't jump into him.


*** ROUND 5 - Aboard Ship - Boss: Mona & Lisa ***

Thugs: 49 - Garcia, Signal, Electra, Shiva, Jack, Abadede
Items: 14 - 8xKnife, Apple, 3xBeef Slab, Pepper Shaker, Extra Special

Ugh!  This level is long and you'll fight plenty of Electras, Shivas,
and Jacks, as well as encounter Abadede again.  Sigh... here we go.

Down the deck you'll fight four green Garcias, two of whom are
packing knives, followed by three blue Garcias.

After that melee, two Shivas will try and keep you from damaging the
ship's vents - which hide an apple and a pepper shaker.  You'll
fight another Shiva and four Garcias (two with knives) after that.

Past that darn "GO" sound, you'll fight five Electras in pairs of
two.  There's a meat slab in the vent up ahead, but maybe you should
hold off on it if you can.  The screen will stop, forcing you to
fight three Signals and three Garcias (one has a knife).  Wouldn't
some beef come in handy during that?

As you wander down the deck again, you'll come across two Shivas,
two Garcias (one with a knife), and then four more Shivas.  By now
the screen will have stopped and you'll have to fight Abadede again.
He's much stronger now - I'd try and stay behind him.

Right after Abadede, you'll fight three Shivas.  There's a beef slab
in the vent.  Down the way, you'll face two Garcias, one with a knife.
When you get to the next vent (which contains an extra special item),
the screen will stop - you get to fight four strong-variety Jacks.
At least they attack in pairs.

Take a breather and forge ahead.  The next Garcia will have a knife,
which you can use on the next three - one of whom will also have a
blade.  The vent here hides a beef slab, which four Signals and two
Jacks will try to protect.  After them, it's time to fight Mona &
Lisa, the flipping twins.  Don't try to fight them hand to hand.
Use jump kicks from a distance or grapple in close.


*** ROUND 6 - The Factory - Boss: "The Penguin" ***

Thugs: 40 - Garcia, Signal, Electra, Shiva, Zamza, Big Ben
Items: 14 - 4xKnife, Gold Bars, Money Bag, Apple, Pepper Shaker,
           2xBeef Slab, Extra Special, 2x1UP, Lead Pipe

This round is a little different than in the Genesis version.  While
the layout is mostly the same, the box crushers have been replaced
by electric laser beams.  That's quite silly.  The boss here,
Penguin, is also a new addition.  He's nifty.

As you step over the conveyor until the screen stops, you'll face
two Garcias, followed by two red Garcias - one of whom has a knife.
The first crate holds some gold bars, while the second, a money bag.
Two more red Garcias will amble in eventually.

The signs on the wall read caution.  As you forge ahead, the Shiva
you fight will live up to the warning.  Further is another Shiva,
as well as the first electrical security system.  Get close to it
and trigger it if you want it to hit the Shiva.  To safely pass by,
don't jump through it.  Get close, wait until it goes off, then
calmly walk through.  You should barely avoid the subsequent
charge.  Another Shiva will appear once you're through, but an
apple in the crate here should help.  Once he's gone, two Electras
will come out to whip it up.  After her you'll need to fight Big
Ben again.

After Ben, you'll fight two more Garcias.  Walk through the electric
beams and prepare to have fun on the conveyors.  You'll fight two
Electras and two Signals here.  The Electras from here on out kneel
when you punch them, so grapples become more efficient.

Once the screen moves again, a lone Garcia will stand against you.
Blast him, then get the pepper shaker in the crate if you want.  The
next crate holds a beef slab.  Two more Garcias will step up by
this time, followed by three red ones (one with a knife) after.
Then it's time to fight Zamza again.  Since you've got an electrical
system trying to kill you on the right of the screen, feel free to
trigger it on him.

After Zamza, you'll fight two Electras.  There's an Extra Special
in the first crate and a 1UP in the second.  Two more Electras will
visit at this time, followed by two Shivas up ahead at the electric
beams.  When the screen stops, you'll need to fight three Garcias.
A lead pipe in the crate may help.

Between when the screen gets going and past the dual electric beams,
you'll face two Garcias and have the chance to snag a 1UP from a
crate.  The next crate has a meat slab in it, which a Garcia with
a knife will try to protect.  Walk further and the screen will
stall.  Here you will need to fight three Signals and then the
warehouse boss, "The Penguin."  Stay close.


*** ROUND 7 - Freight Elevator - Boss: None ***

Thugs: 42 - Garcia, Signal, Shiva, Electra
Items:  1 - Knife

Every time the elevator stops, you'll have to contend with a wave of gang
members.  Fight them as space allows, noting that you can throw them
off the back of the elevator with insane ease.

Wave 1: 6 yellow Signals
Wave 2: 6 gray Shivas
Wave 3: 6 red Electras
Wave 4: 6 blue Garcias
Wave 5: 6 gray/blue Shivas
Wave 6: 6 green Signals
Wave 7: 6 red Garcias (one with a knife)

Once you make it to the top of the elevator, you've passed the round.


*** ROUND 8 - Syndicate Headquarters - Boss: Mr. X ***

Thugs: 44 - Garcia, Electra, Signal, Shiva, Jack, Boomer, Zamza,
           Abadede, Big Ben, "The Penguin," Mona & Lisa
Items: 13 - 3xKnife, 2xApple, 1UP, 4xBeef Slab, 2xPepper Shaker,
           Lead Pipe

Wow - not only is the final level in a glitzy penthouse, but you're
walking left this time instead of to the right!  I hope you're ready to
kick some tail, because you'll battle every boss you've faced before
prior to reaching Mr. X's suite.  Note: You CAN'T summon backup here.

From here until the screen stops, you'll face four blue Garcias,  When
it does stall, you'll face four red ones.  After them, you'll fight
Boomer again, the boss from round 1.  He's twice as tough this time.

Down the hall you'll face a series of two green Signals.  The room
service carts here hold a knife and an apple.  Further down will be
two black Electras and a 1UP hidden in a cart.  Once they're gone,
you'll have to fight the round 2 boss, Zamza, again.

Two gray Electras will follow you as you walk down the hall.  If
you have the energy, waste 'em.  If not, there's a beef slab in
the room service cart down the way.  Another Electra and two Shivas
will take up the fight, followed by the round 3 boss, Abadede.

Once the screen moves again, two Jacks will try and axe you
something.  Take them out.  There's a pepper shaker in the first
service cart, and a beef slab in the next.  Another Jack and two
Garcias with knives will come to play, followed by two Garcias
without knives.  Then you'll get to face Big Ben, the boss from
round 4.

As your reward for beating Ben, two black Electras will come to
whip your itch up.  There's a third one up ahead, and two carts
which contain a meat slab and a lead pipe.  Two gray Electras
will appear once the screen stops and then you'll need to fight
the boss from round 6, "The Penguin."

Three Garcias, a pepper shaker, and an apple waiting up ahead.
Further down is a beef slab - don't use it unless you need to.
You'll have to fight five blue/gold Shivas and then the bosses of
level 5, Mona & Lisa.

Once you've beaten the flippy chicks, you'll find yourself in Mr. X's
penthouse.  Look at him, smugly sitting there in his Armani suit.

Once you're in front of him, he will summon three waves of two
attackers each: two Garcias, two Shivas, and two Signals.  After
that, it's time to battle Mr. X.

Fighting Mr. X:
Once he stands up, it's on.  Mr. X is quite a doozy here compared to
how he is in the console version.  Usually, he'll run left to right
across the screen trying to run you down.  Sometimes though, he'll
run offscreen diagonally and come back at the upper left or right -
This is when you want to be in the other upper corner or right on top
of him, because he'll shoot a bullet volley that covers two-thirds of
the screen.  You can't jump over it either.  The best way to beat him
seems to be just punch rapidly when he runs at you and repeat,
throwing as necessary.  His vitality isn't so huge, but he dishes out
HUGE damage.

Once he's knocked out, you've beaten the game.

Ending:
Penthouse crime scene
Axel with a cop
Our heroes at the police station
Our heroes watching a sunset from the bridge


===================
F. Closing Comments
===================

My Story:
I wrote this guide for two reasons.  The first, I couldn't find a FAQ
for the game anywhere.  Secondly, I wrote a FAQ for the Genesis
version and upon playing this version of the game found I enjoyed
myself a great deal.  If the Game Gear version of the game were this
game instead of the watered down mess that it is, it'd have sold even
better.  Yuzo Koshiro's music is also reproduced much better in the
SMS version of the game - even though it's the best on the Genesis.

An SMS version of Streets of Rage 2 also exists, and is even easier
to find than SOR1.  It's not as smooth a conversion though.

For other SOR FAQs and lots of cool stuff, visit:
         http://www.gamefaqs.com/

How to contribute to this guide:

If you have some information you think should be included in this
guide, or have any suggestions for improving it, please direct your
comments to Frank Provo at [email protected].  Tips, codes, hints,
and pretty much anything Streets of Rage related is welcome.  If I
include information you contribute, I will gladly list your name,
email address, and web site address at the end of this guide if you
so desire.

.end..