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STREET FIGHTER 2 DASH for SEGA MASTER SYSTEM F.A.Q vers 1.2

Last updated 03-08-01

By Azathoth ([email protected])

All copyrights and trademarks are property of their respective owners. This
FAQ may not be reproduced in part or whole without consent of the author.
Latest version can be found at www.gamefaqs.com. This document Copyright
2001 by Azathoth.

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TABLE OF CONTENTS

Section 1. - Game Overview
1a.   - Production Notes
1b.   - Work, Damnit! / Known Glitches
1b-a. - US Sega Genesis w/Power Base Converter
1b-b. - US Sega Game Gear w/ Master Gear Converter
1b-c. - US Sega Master System Model 1
1c.   - Control Scheme / Options Menu
1d.   - Whats in it / Whats not

Section 2. - Character Information / Moves
2a. - Ryu
2b. - Ken
2c. - Blanka
2d. - Guile
2e. - Chun Li
2f. - Balrog
2g. - Sagat
2h. - M.Bison

Section 3. - A Short Review

Section 4. - Secrets and Codes

Section 5. - Author's notes and thanks

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Section 1. - Game Overview

If you haven't heard of Street Fighter 2, then chances are you aren't even
a true gamer. SF2 is a one-on-one fighting game that cost me more quarters
than my car and my college education put together. It brings out the primal
instincts of a person, where you can express your dominance by beating the
crap out of another person (or the CPU) in a virtual world, and waste
countless braincells on honing your gaming prowess. You know the story, you
know the characters. Do they really need a reason why they are fighting?

1a. - Production Notes

Street Fighter 2 Dash (or SF2') was produced for the Sega Master System by
a Brazilian game company called Tec Toy under license by Capcom in 1997. It
was only distributed in Brazil, and as far as I know, is the last new
Master System game to be made. Weighing in at a hefty 8 Megs, it's also the
largest SMS game ever made. If you have a copy of this game, consider
yourself an official SMS aficionado, or a Capcom freak.

The game is a strange hybrid of every SF game from SF2:WW to Super SF2. The
box art is the same as the Genesis/Mega Drive version of SF2:CE, characters
have alternate colors and moves that are contained in SF2:CE and SF2T, and
has the character art (win/lose screens) from SSF2. Also, character names
reflect the US versions of SF2, i.e.: Balrog is the boxer.

1b. - Work, Damnit! / Known Glitches

Now this section, I can only explain what I know to work, and what I have
been told works. SF2' is a peculiar cart, maybe because of its 8 Meg size,
maybe because it is one of the last games produced for the system.
Regardless, it requires a bit of trickery to get it to work. I am *told*
that it works fine on almost version (USA or otherwise) of the SMS2 and
SMS3 compact. I have yet to try it on any of these.  However I can
explain how I got it to work on the systems I have.

1b-a. US Sega Genesis w/Power Base Converter

Insert the Power Base converter in the Genesis port. Insert the SF2' cart
into the converter. Turn the system on. You should be greeted with a black
screen. After it sits at the black screen for about 20-30 seconds, hit the
"reset" button on the Genesis. You should now see the Capcom logo come on.
Next, Press button 1 or 2 on either control pad to start the game.
Now is the tricky part. No matter what controller you start the game with,
the game _automatically_ starts in 2 player mode. If you want to play in 1
player mode, you *must* use controller 2. Just grab controller 2, beat up
the lifeless body of player 1, and when the 2 rounds are up, you will begin
to fight the computer. If you don't use controller 2, and stay with
controller 1, you will begin and endless competition of 2 player VS.
Also, I noticed a glitch where if you lose and the continue countdown
starts, you will automatically be re-started at the character select
screen, whether you wanted to continue or not.


1b-b. US Sega Game Gear w/ Master Gear Converter

NOTE: I don't know if this trick applies to all brands of Master Gear
converters. I am using a generic Naki converter.
Insert your Master Gear converter in the Game Gear. Insert the SF2' cart
into the converter. Turn the GG power on, and you will be greeted with a
black screen. After waiting 20-30 seconds, quickly flip the GG power switch
off/on. If you do it just right, the Capcom logo will appear. As far as I
know, there are no glitches apparent when playing on the GG.

1b-c. - US Sega Master System Model 1

I don't own one of these (mine bit the dust) but I have been told that
a regular model 1 US SMS wont play SF2'. Can anyone give me some info about
this?

If nothing else, just try the above trick. Turn system on with cart in the
slot, wait 20-30 seconds and hit reset. Maybe that will work.

1c. - Control Scheme / Options Menu

Controls when facing right:


                               Jump
               Jump Backward  \  |  /   Jump Forward
                               \ | /                            Button 1: Fierce Punch
                                \|/                             Button 2: Fierce Kick
                      Block -----|----- Walk Forward
                                /|\
                               / | \
               Crouching Block/  |  \ Crouch
                               Crouch


Options Menu:
Difficulty: Easy, Normal, Hard
Time Limit: On/off
Music Test:
SFX Test:
Voices Test:


1d. - Whats in it / Whats not

Even with 8 Megs of power, there were still some things that couldn't fit
into the game. Here's a list of things that were included:

- 8 characters
- 8 backgrounds
- Alternate character colors
- Announcer Voice samples
- 1 win animation for each character
- Character portraits from SSF2
- Character endings


Here's a listing of some things missing when compared to other versions of
SF2

- No variable speed settings
- No weak/medium attacks
- No win/lose screens
- No dedicated VS mode
- No background animation
- No character voices
- No super meter
- No bonus rounds
- Only 2 special moves per character
- No dragon punches!?!

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Section 2. - Character Information / Moves

2a. - Ryu

Fireball: Down, Down-forward, Forward + Punch
Hurricane Kick: Down, Down-back, Back + Kick

2b. - Ken

Fireball: Down, Down-forward, Forward + Punch
Hurricane Kick: Down, Down-back, Back + Kick

2c. - Blanka

Rolling ball: Charge back for 2 seconds, Forward + Punch
Electricity: Press Punch Repeatedly

2d. - Guile

Sonic Boom: Charge back for 2 seconds, Forward + Punch
Flash Kick: Charge Down for 2 seconds, Up + Kick

2e. - Chun Li

Lightning Kick: Press Kick Repeatedly
Fireball: Down-forward, Forward + Punch

2f. - Balrog

Charging Shoulder: Charge back for 2 seconds, Forward + Kick
Charging Punch: Charge back for 2 seconds, Forward + Punch

2g. - Sagat

Tiger Knee: Down, Down-back, Back + Kick
High Tiger Shot: Down, Down-forward, Forward + Punch

2h. - M.Bison

Psycho Crusher: Charge back for 2 seconds, Forward + Punch
Scissor Kick: Charge back for 2 seconds, Forward + Kick

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Section 3. - A Short Review

  Mixed emotions. I see what the SMS is really capable of. It has some
nice voice samples, dare I even say better than the Genesis version. Very
good music (for the SMS), and colorful characters. In fact, the character
graphics really surprised me, and most of the backgrounds are colorful.
However, the bg's are very....sparse. Yeah, they have most of their detail
cut out, and what detail there is (cars, people, boats, whatever) is
repeated on both sides of the bg. I was very impressed with everything
visually. The characters had more animation than I expected. Maybe on par
with Samurai Shodown or Fatal Fury Special on GG. Much better than Mortal
Kombat.
  The audio was a mixed bag. Good, decent SMS background renditions, some
nice voice commentary by the announcer, and one sound effect. One. One
generic "pfft" sound for a hit effect. Thats it. I felt like I was going
deaf sometimes.
 Now, the gameplay is a whole different story. It sucks. Big time. I mean
it is horrible. This is probably the worst hit detection on any game I have
ever played. For one, you have to take 2 hits before your life bar goes
down. Next, for some reason the fireballs are screwed up and usually the
CPU launches 2 in a row, and sometimes the second one fails to show up on
screen, so you get hit by a ghost fireball. The specials are extremely hard
to pull off. Hit detection is so wild you can juggle your opponent to their
death with only fierce punches and kicks. Also, I noticed you cannot
transition from a crouching block to a standing block without releasing
your blocking position. The action gets qite choppy..sort of reminds me of
Altered Beast on SMS.
  Overall, I am impressed by this release, I really didn't expect much.
Being that it wasn't produced by Sega nor Capcom, but was made by a small
company named Tec Toy, I can look over its flaws. I wouldn't purchase it as a
serious alternative to another platform's SF2, but its definitely nice for
SMS or SF collectors. Also, its pretty nice to take on the road with your
GG. The characters and backgrounds look great on the small screen. If it
weren't for the gameplay/hit-detection flaws, this game would have been a
perfect swan song for the SMS. Regardless, I like it and I dont regret
buying it even if its only for nostalgia. My favorite game of all time
finally made it on my favorite system of all time.


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Section 4. - Secrets and Codes

I have found none. You know some? Email [email protected]

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Section 5. - Author's notes and thanks

Did you ever notice?
- Ken & Ryu's fireballs are red, all the time?
- The announcer says "Balrog" like "Barlog", just like the misprint on
 every SF2:CE arcade cabinet?
- That when you jump over a hurricane kick, it turns direction in mid-air
 and hits you in the back?
- Some of the characters in the background are larger than you are?
- What happened to Balrog's stage?
- You take more damage from blocking Blanka's ball, then taking it?
- Likewise Balrog's charging punch?
- Why is there only ONE sound effect in the game (the generic punch sound)?
- Produced only in Brazil, the entire game is in English?
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Thanks to Tec Toy for releasing this, Capcom for producing the best
fighting games on the planet, Sega for stealing away 3/4 of my childhood
playing the SMS, and thanks to Luiz Bonaccorsi for supplying the game. And
thanks to Dalena for putting up with me. Got something to say or something
you want to give me for free? Email [email protected]
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