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   The FAQ/WALKTHROUGH for SPECIAL CRIMINAL INVESTIGATION, v0.9

              Based on the Sega Master System version
           Written and maintained by Torro (aka SubSane)
                   Last Updated  October 5, 2004

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TABLE OF CONTENTS

1.0 INTRODUCTION
    1.1 Game Details
    1.2 Story

2.0 BASICS
    2.1 Game Start
    2.2 Status Screen
    2.3 Controls
    2.4 Items
    2.5 Mission Brief

3.0 WALKTHROUGH
    3.1 ST-1: Red Sports Car
    3.2 ST-2: Station Wagon
    3.3 ST-3: Bob Black's Limousine
    3.4 ST-4: Stolen Patrol Wagon
    3.5 ST-5: Mr. Raymond's Convoy
    3.6 ST-6: Rush to the Warehouse!

4.0 CODES & SECRETS

5.0 LEGAL / MISC.
    5.1 Version History
    5.2 Guide Credits
    5.3 Contact Information
    5.4 Legal Stuff



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===== 1.0 INTRODUCTION =============================================


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                        1.1  Game Details
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Developed and released by Taito Corporation in 1992.


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                            1.2  Story
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You are a part of Special Criminal Investigation (SCI); a police
force dedicated to solving the most difficult and dangerous cases.
With your trusty sports car (packin' a T-bar roof, V6 DOHC 3000CCs,
and a twin turbo engine), and the best headquarters in the world,
you must rush to the scene and track down criminals before they can
commit more heinous crimes.

Get to it, SCI!



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===== 2.0 BASICS ===================================================


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                          2.1  Game Start
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Press Start Button
==================
Start the game.


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                         2.2  Status Screen
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SCORE
=====
You get points for destroying enemies, driving, and beating stages
within the time limits.

TURBO TACHO
===========
You get three turbos per stage, and they become really useful when
you're getting close to the time limit. Save the turbos for the
end of the stage.

TIME
====
The remaining time in the stage.

DISTANCE
========
The remaining distance between you and the target.

DAMAGE
======
The amount of damage you've inflicted on your target.

SPEED
=====
The bar on the left is the speed bar. It'll rise as you gain speed.
The km/h on the right shows exactly how many kilometers per hour
you're going.

ST-X
=====
The stage you're in. X represents the stage number.

SHOT
=====
The number of special shots you have.


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                           2.3  Controls
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Command     |  Action                   |  Other
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Start       |  Pause                    |  Select
Left        |  Move left                |  -
Right       |  Move right               |  -
Up          |  Accelerate               |  -
Down        |  Brake                    |  -
1 button    |  Shoot                    |  -
2 button    |  Turbo boost              |  Select


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                           2.4  Power Ups
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Item             |  Purpose
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Rocket launcher  |  5 shots, dropped by a helicopter


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                         2.5  Mission Brief
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This is the main screen before each stage. The blonde chick will
describe your target and where to find him.



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===== 3.0 WALKTHROUGH ==============================================


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                      3.1  ST-1: Red Sports Car
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Mission Brief: A sports car with one of the missing girls aboard
is fleeing toward the suburbs. Get moving. Over.

==============

You heard the lady, get moving! Hold up and take off as soon as the
stage begins. Honestly, this first stage is easy. Never let go of
the Up button, and shoot any vehicles that get in the way. There
aren't any difficult turns, but I suggest staying away from the
edges and any dirt and grass. When you reach the fork in the path,
stick to the right side.

Use a boost when you reach the second tunnel, and another one if
the time is nearly ended. Use the 5 rockets you got from the
helicopter to damage the target car at the end, then keep shooting
with normal shots to finish it off.


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                       3.2  ST-2: Station Wagon
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Mission Brief: A station wagon has been spotted on the coast line
free-way with a girl aboard. She could be the missing Joyce.
Get on it immediately. Over.

==============

Start up and accelerate. The stage starts off pretty slowly, so
just ride along at full speed and shoot any cars that get in the
way. You'll eventually come across a section of freeway with ocean
on the side. DO NOT get near the water or you may fall in and waste
valuable time. Start weaving left and right when the first
helicopter appears, as that one will drop bombs from above. The
second helicopter will give you 5 rockets.

Go ahead and use a turbo right after the first ocean part, then
keep along and shoot any cars until you reach the red station wagon.
This guy is actually pretty good at dodging, so stay on his tail and
keep firing. Be careful when going near the water.


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                  3.3  ST-3: Bob Black's Limousine
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Mission Brief: Bob Black, the syndicate gang boss, is in a limousine
speeding toward the mountain area. Get him. Over.

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Speed off and start by avoiding the landslide barriers. There won't
be that many before you reach the first tunnel, which won't have
any obstacles. Drive on for a while after that and shoot all cars
that pop up. There won't be much for a while.

Eventually a lot of blue cars will appear right after the helicopter,
but I suggest you avoid them and save your rockets. Use a turbo
right after the sea of blue cars and avoid the huge vans up ahead,
and use another turbo if time is running low. Start shooting the
limousine when it appears and be careful as you drive over the
water-covered road. The barriers won't hold you up too much, but
the rocks and poles along the side of the road can seriously trip
you up. Stay in the middle as much as possible and keep shooting
the limo until damage is maxed out.


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                    3.4  ST-4: Stolen Patrol Wagon
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Mission Brief: A patrol wagon with Bob Black aboard has been
stolen by an unknown perpetrator. You may use the shotgun now. Over.

==============

Start by avoiding the barrels and shooting any cars that get in the
way. Drive along until the buses start to appear. Drive around them,
even if you have to drive over dirt, or you'll be seriously delayed.

Shoot through the vehicles in the tunnel and keep speeding along.
Use two turbos after the tunnel and shoot all vehicles along the
way, which will be mostly weak vehicles. Keep driving along and save
your rockets through the second tunnel.

Use a final turbo to reach the blue patrol wagon, and start shooting!
There will be some brown-colored hills along the way, but all they
do is make you jump into the air. Just aim for the road and keep
shooting until you take out the wagon.


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                   3.5  ST-5: Mr. Raymond's Convoy
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Mission Brief: Tony Raymond is fleeing with his convoy toward the
desert. Bring him to justice. Over.

==============

Drive along any cars that appear, though there won't be many. Take
the road on the right side when it splits and keep driving until the
helicopter drops off some rockets. Soon after this you'll come
across a large truck. Start shooting the truck and be careful when
you zig-zag across the two roads, because hitting the poles in the
middle will cause you to slow down. Time your zig-zagging and keep
shooting and eventually the road will join up again.

The truck will disappear, and in it's place will appear a helicopter
of doom! This thing doesn't really shoot, but it will fly away every
few seconds. This means you need to shoot the chopper as many times
as possible when it approaches. Keep shooting QUICKLY in order to
beat the stage before time runs out.


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                  3.6  ST-6: Rush to the Warehouse!
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Mission Brief: The girl is hidden in a warehouse somewhere in the
suburbs. Find her and save her!

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SPEED! This part is just a mad rush towards the warehouse at the
end, so hit your turbo and do your best not to bump into any of
the cacti scattered on the side of the road. Take the turns by
starting on the inside of the curve or going AROUND the cactus, even
if you have to cut across the sand.

                                ---

If you reached the warehouse you just beat the game. Great job, SCI!



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===== 4.0 CODES & SECRETS ==========================================


Sorry folks, I got nothin'. Feel free to e-mail a brother with any
cool secrets or codes.



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===== 5.0 LEGAL / MISC. ============================================


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                       5.1  Version History
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October 5th: Version 0.9
- - - - - - - - - - - - -
SCI is in the bag. Score!


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                        5.2  Guide Credits
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Thanks to...

1. Taito Corporation and Sega for creating the game.

2. Wilson Lau, whose Bart vs. the Space Mutants guide inspired me to
write video game guides.

3. Masamune3 and the rest of the SMS-lovin' cats. Good shtuff.


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                     5.3  Contact Information
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The address is: [email protected]

The issue of too many e-mails isn't a problem, so I'll most likely
respond to any questions (for now). But, I do delete e-mails without
a subject. Put 'Special Criminal Investigation FAQ' or something
similar in the subject line.


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                         5.4  Legal Stuff
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1. "Special Criminal Investigation" is copyright © 1992 Taito
Corporation.

2. This guide copyright © 2004 Torro (AKA SubSane). This guide may
be distributed freely as long as it remains in it's ORIGINAL and
UNALTERED form. It is only for private use and may not be reproduced
for commercial purposes.

If I should discover that this guide has been altered in any way and
is being displayed publicly, I reserve the right to have the guide
removed from that location.