*=============================================================================*
  *~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ -*
                                Phantasy Star
                               FAQ/Walkthrough
                          By: Dark Vortex (Quan Jin)
                           [email protected]
                                 Version 1.0
  *~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ - ~ -*
*=============================================================================*

This guide may be found on the following sites:

[http://www.gamefaqs.com]--------------------------------------------[GameFAQs]
[http://www.gamespot.com]--------------------------------------------[GameSpot]
[http://faqs.ign.com]------------------------------------------------[IGN FAQs]
[http://www.neoseeker.com]------------------------------------------[Neoseeker]
[http://www.dlh.net]--------------------------------------[Dirty Little Helper]
[http://www.cheats.de]----------------------------------------------[Cheats.de]
[http://www.supercheats.com]--------------------------------------[SuperCheats]
[http://www.honestgamers.com]------------------------------------[HonestGamers]

This guide is copyright (c)2008 Quan Jin

*=============================================================================*
   +---------------------------------------------------------------------+
                              Table Of Contents
   +---------------------------------------------------------------------+
*=============================================================================*

     1. Introduction...............................................[1000]
     2. FAQ........................................................[2000]
     3. Battle System..............................................[3000]
     4. Characters.................................................[4000]
     5. Walkthrough................................................[5000]
           5.1. Nero's Request.....................................[5100]
           5.2. A Quest for Shortcakes.............................[5200]
           5.3. Luveno's Spaceship.................................[5300]
           5.4. The Amber Eye......................................[5400]
           5.5. The Forgotten Tower................................[5500]
           5.6. Planet of Ice......................................[5600]
           5.7. Baya Malay.........................................[5700]
           5.8. Shining in the Darkness............................[5800]
     6. Equipment Listing..........................................[6000]
           6.1. Weaponry...........................................[6100]
           6.2. Armor..............................................[6200]
           6.3. Shields............................................[6300]
     7. Item Listing...............................................[7000]
           7.1. Regular Items......................................[7100]
           7.2. Key Items..........................................[7200]
     8. Magic Spells...............................................[8000]
     9. Shop Listing...............................................[8000]
     10. Boss Listing.............................................[10000]
     11. Bestiary.................................................[11000]
     12. Dungeon Listing..........................................[12000]
     13. Version History..........................................[13000]
     14. Legal Disclaimers........................................[14000]
     15. Credits and Closing......................................[15000]

     To find a section quickly, press Ctrl-F and type in either the name
     of the section along with its content number (ie. 1., 2., 3., etc.)
     OR you can use the codes on the far right. Simply type in the
     brackets with the code number to get a jump.

*=============================================================================*
   +---------------------------------------------------------------------+
                               1. Introduction                     [1000]
   +---------------------------------------------------------------------+
*=============================================================================*

Originally released for the Sega Master System, Phantasy Star is the first
title in a series of RPGs and is one of the earliest RPGs to ever hit the
whole gaming scene. Due to its relative obscurity during its time, Phantasy
Star, today, is not amongst the more popular lines of RPGs such as Final
Fantasy or Fire Emblem. However, its success was enough to spawn a huge line
of sequels, including a massive multiplayer online role-playing game (MMORPG)
known as Phantasy Star Online.

I hope you find this guide, which includes a walkthrough and various
appendices, helpful!

*=============================================================================*
   +---------------------------------------------------------------------+
                                   2. FAQ                          [2000]
   +---------------------------------------------------------------------+
*=============================================================================*

+-----------------------------------------------------------------------------+

       [Q] Where is the Soothing Flute located?

       [A] The Soothing Flute is located in Gothic. First, you must travel to
           Uzo (can only be reached using the Luveno) and speak with the man
           in the house at the upper-left corner. He will direct to Gothic,
           where he hid the Soothing Flute. Check the tree at the end of the
           path at the southwest corner of Gothic to find it.

+-----------------------------------------------------------------------------+

       [Q] Where can the Amber Eye be acquired?

       [A] Defeat the Blue Dragon in the Casba Cave.

+-----------------------------------------------------------------------------+

       [Q] What's the point of talking to a monster?

       [A] Certain enemies you encounter can be talked to and coerced into
           not fighting.

+-----------------------------------------------------------------------------+

       [Q] Where can I get the Roadpass to Palma Starport?

       [A] The Roadpass can be bought in Scion. The Second-Hand Shop will
           have an item listed as Secrets. Repeatedly ask the store clerk to
           purchase it and he will sell it to you the third time (after
           refusing you the first two times).

+-----------------------------------------------------------------------------+

       [Q] Where can I get Myau?

       [A] Trade a Laconian Pot to a man in Paseo.

+-----------------------------------------------------------------------------+

       [Q] How do I cross the poisonous green gas northwest of Uzo?

       [A] You need to purchase the Gas Shield from the shop in the maze-like
           building in Drasgow. The shield costs 1000 MST.

+-----------------------------------------------------------------------------+

       [Q] Where is the Mirror Shield?

       [A] Before you can obtain it, you must first get to Sopia. To do so,
           you'll need a Gas Shield to penetrate the gas surrounding Sopia.
           Once there, speak with the head of the town and donate 400 MST.
           Then, travel to the lone island in the middle of the nearby lake
           and search the patch of empty ground below the Antlion hill.

+-----------------------------------------------------------------------------+

       [Q] Where is the Frade Mantle?

       [A] Journey to Tarzimal's Cave, which is southwest of Sopia and fight
           Tarzimal with Noah only.

+-----------------------------------------------------------------------------+

       [Q] I'm stuck in the Dezoris West Cave. What do I do?

       [A] It looks like you've fallen into the notorious "endless" trap. If
           you fell through a trapdoor in that cave, then you're pretty much
           stuck there. Use an Exit spell to get yourself out. If you're out
           of MP, then you're screwed. If you saved while in this trap, then
           you're royally screwed.

           Protip: Don't fall down holes... And don't listen to those filthy
           Dezorian liars.

+-----------------------------------------------------------------------------+

       [Q] How do I stop Medusa from turning my entire party to stone?

       [A] Odin must be equipped with the Mirror Shield to counter her gaze.
           It is possible to defeat Medusa before she can turn your entire
           party to stone, though the Mirror Shield makes life a lot easier.

+-----------------------------------------------------------------------------+

       [Q] Why can't I leave the Celestial Castle?

       [A] If Myau died during the battle against Lassic, he won't be able to
           fly the party back to the ground. The only solution here would be
           to use a Transer OR use Alis' Fly spell. If Alis doesn't have
           enough MP and if you don't have a Transfer on hand, you are stuck.

+-----------------------------------------------------------------------------+

       [Q] A spear just popped out of a treasure chest. What happened?

       [A] Some treasure chests are booby-trapped. You will still attain the
           reward inside, but you will take damage from the trap. Spears
           deal damage to the leader of the party. Bombs damage the entire
           party.

+-----------------------------------------------------------------------------+

*=============================================================================*
   +---------------------------------------------------------------------+
                               3. Battle System                    [3000]
   +---------------------------------------------------------------------+
*=============================================================================*

The battle system in Phantasy Star is fairly self-explanatory. Random
encounters occur on the world map and in most dungeons (in addition to boss
fights which occur... when you encounter a boss).

Whenever you engage in a battle, you'll be given the opportunity to distribute
orders amongst your units. Unfortunately, you cannot tell your units which
enemy to attack, so the only thing you have to do is select whether you want
a particular unit to fight, use magic, use an item, talk, or flee like a
little girl.

Below is a rough ASCII depiction of a typical battle.

                                          ,--------------.-----------.
        .--------.                        |[9]DK. VRTX   |[10]HP 999 |
        |[1]ATTK |                        `--------------'-----------'
        |[2]MAGC |
        |[3]ITEM |                    O
        |[4]TALK |                   -|-
        |[5]RUN  |                   / \
        `--------'                   [8]
        |[6]ALIS |
        `--------'



     ,---------------.---------------.---------------.---------------.
     |  [7]ALIS      |     ????      |     ????      |     ????      |
     |   HP     200  |   HP     200  |   HP     200  |   HP     200  |
     |   MP      30  |   MP      30  |   HP     200  |   HP     200  |
     `---------------'---------------'---------------'---------------'

     [1] Attack - Select  this command to  order the selected  unit to
         execute a standard attack.
     [2] Magic - Select  this  command to order the  selected unit  to
         cast a magic spell.  All available magic spells will be shown
         on a sub-menu when this option is selected.
     [3] Item - Select this command to  order the selected unit to use
         an item.
     [4] Talk - Select  this unit to attempt  to talk to  (and pacify)
         the enemy. Certain enemies in the game can understand English
         and will  leave your  party alone  once  they see  your  good
         intentions. Even so,  it's usually easier to  just kill  them
         first, talk later.
     [5] Run - Flee! Note that enemies can block your retreat.
     [6] Character Selected - The name here indicates  which character
         you're currently distributing orders to.
     [7] Party - Each of the four boxes shows HP/MP remaining for your
         party members.
     [8] Enemy - The enemy is shown here. Keep in  mind that  multiple
         enemies can be encountered in battles.
     [9] Enemy Name - The enemy name is shown here.
     [10]Enemy HP - The remaining enemy HP is shown here.

*=============================================================================*
   +---------------------------------------------------------------------+
                               4. Characters                       [4000]
   +---------------------------------------------------------------------+
*=============================================================================*

Phantasy Star has a grand total of FOUR playable characters. Their general
overviews and evaluations are listed below.

[-----------------------------------------------------------------------------]

    Alis ~
    =--=
         Magic Spells:
         - Heal (Level 4)
         - Bye  (Level 5)
         - Chat (Level 6)
         - Fire (Level 12)
         - Rope (Level 14)
         - Fly  (Level 16)

         Alis' brother, Nero, was killed at the hands of Lassic for
         attempting to overthrow his tyrannical reign. She takes it upon
         herself to seek out and destroy the evil King Lassic to avenge her
         brother and return freedom to space.

         In battle, Alis is a very well-rounded unit. She has a modest amount
         of offensive magic spells, along with a few utility spells. Fire is
         fairly powerful against random encounters and bosses alike. Fly and
         Bye are both very useful spells as well. However, note that her MP
         growth is the worst among the three spellcasters (that's not
         including Odin, mind), so using magic with Alis will require some
         conservation of MP.

         That's not really much of a problem, though, because Alis is a
         strong attacker. She is capable of wielding some of the strongest
         weapons in the game (including the Laconian Sword). Her defensive
         stats, too, are quite high. Alis can even wield heavy armor and
         shields that further increase her defensive stats.

    Myau ~
    =--=
         Magic Spells:
         - Cure (Level 6)
         - Terr (Level 9)
         - Wall (Level 12)
         - Trap (Level 15)
         - Exit (Level 17)
         - Help (Level 20)

         You will encounter this magical, talking at early in the game. Myau
         can be traded from a man in Paseo, who takes your Laconian Pot in
         exchange. Myau enters your party with a bottle of Alsulin around his
         neck. This special substance can turn a stone man back to normal.

         Myau's magic spells are more supportive than offensive. Cure is a
         very powerful healing spell that restores around 80 HP to an ally.
         Among his spells, Wall and Help are the most useful. Help is
         extremely useful when casted on Odin (it boosts his attack
         tremendously). Trap is a spell that disarms trap pits in the floor,
         a necessary spell at some segments in the game.

         Although Myau can not equip conventional weapons and armor, his
         attack and defensive stats are high enough to compensate for the
         lack of versatility. Equipped with the best weapons and armor
         available to him (Silver Fang, Thick Fur, Gloves), Myau can hold his
         own in battle.

    Odin ~
    =--=
         While Alis' brother, Nero, was dying, he told Alis to seek out a
         warrior by the name of Odin. Eventually, Odin will be found as a
         stone man. Using the Alsulin, Odin will revert to normal. Free from
         his petrification, Odin gladly joins the team.

         Odin has no magic spells at his disposal, but his attack stat makes
         up for it. Odin can wield the strongest weapon in the game (the
         Laconian Axe) along with some of the strongest armor in the game as
         well (Laconian Armor, Laconian Shield). For some reason though, Odin
         has the weakest defensive stats out of all the characters. I guess
         the armor he can equip makes for the lack in defense, though you
         will find that Odin often takes more damage than the rest of the
         party. Until you acquire the stronger armor, you'll have to make a
         conscious effort to keep Odin alive.

    Noah ~
    =--=
         Magic Spells:
         - Cure (Start)
         - Fire (Start)
         - Exit (Level 6)
         - Tele (Level 8)
         - Wind (Level 12)
         - Prot (Level 14)
         - Open (Level 17)
         - Thun (Level 18)
         - Rise (Level 20)

         Noah, the final unit to join your party, can be found in the
         isolated Maharu Cave. When your party stumbles upon him, he will
         quickly join your effort to stop the evil King Lassic.

         Noah brings with him a wealth of magic spells. Although he does have
         a few supportive spells (Prot, Cure), his offensive spells make him
         a force to be reckoned with. Once he learns Wind and Thun, Noah will
         be dealing the most damage in battles where he uses his magic spells.
         Noah is especially effective in boss battles because his spells can
         deplete HP very rapidly.

         Unfortunately, Noah's attack stat leaves a bit to be desired.
         Although he isn't weak beyond belief, Noah can not be expected to
         deal much damage with just physical attacks. Part of the reason is
         the fact that he can't equip heavy weapons such as shields or axes -
         instead, he has to rely on using wands and the like. The same
         applies for defense. Noah can't wear heavy armor either, so his
         defense stat is comparatively low.

*=============================================================================*
   +---------------------------------------------------------------------+
                              5. Walkthrough                       [5000]
   +---------------------------------------------------------------------+
*=============================================================================*

Following below will be the walkthrough, which will lead you through the
entire game from start to finish. Keep in mind that I generally don't make any
effort to keep the guide spoiler-free (really, that is TOO much effort to
do), so read beyond at your own risk.

I strongly recommend using StarFighter76's excellent maps as a resource should
you ever get stuck at certain points in the game. ASCII maps will be provided
in the walkthrough, but a real image file might be easier to understand (not
to mention easier on the eye).

~-----------------------------------------------------------------------------~
          ~ 5.1. Nero's Request                                        [5100]
~-----------------------------------------------------------------------------~

The setting: Space Century 342, Camineet on Palma. The game begins with the
scene of a dying young man named Nero. With his few final breaths, he tells
his sister, Alis, to go seek a man by the name of Odin, who may become
instrumental in stopping the evil King Lassic.

     ============
     - CAMINEET -
     ============

Taking the role of Alis, go into the grey building to the right.

                                  Floor 1

                           _ _ _ _ _ _ _           Key ~
                          |_|_|_|_|_|_|_|          [#M] - Mesetas
                                  |_| |_|          [|]  - Door
                                  |_| |_|
                                  |_| |_|
                           _ _ _ _|_| | |
                      [50M]_[|]_|_|_| [Entrance]

The viewpoint will change a first-person viewpoint. Move forward and turn left
at the corner. Then, pull another left at the split and walk to the end, where
you'll find a chest behind a door containing 50 Mesetas (the currency in
Phantasy Star). After stealing that, turn around and make your way out of the
building.

The orange building nearest you when you emerge is Alis' house. There is
nothing of interest there, so ignore it and explore the rest of the
neighborhood. Check the blue house at the upper-left corner of the area to
meet Nekise. He will inform you that a fighter named Odin may be living in a
town called Scion. More importantly though, he'll give you a Laconian Pot.
Afterwards, go pay the shops a visit.

    Camineet Armory ~
    ===============
         * Leather Shield - DEF +3
              Cost: 30 MST
         * Iron Shield - DEF +15
              Cost: 520 MST
         * Ceramic Shield - DEF +23
              Cost: 1400 MST

    Camineet First Food Shop ~
    ========================
         * Cola - Restores 10 HP
              Cost: 10 MST
         * Burger - Restores 40 HP
              Cost: 40 MST

    Camineet Second-Hand Shop ~
    =========================
         * Flash - Illuminates dungeon
              Cost: 20 MST
         * Escaper - Escape from battle
              Cost: 10 MST
         * Transer - Teleport to last visited church
              Cost: 48 MST

You really can't afford to purchase too much at this point. Buy a Leather
Shield and equip it. Once you're done in this area, exit through either of the
two exit points. To the southwest is the residential town of Parolit. Just
north of Parolit is the spaceport, which you can't access at the moment. For
now though, you'll want to focus on fighting a few weak monsters to raise some
money and gain experience. Notice the woodsy patches of ground; these
represent the grounds where you can encounter monsters.

There's a patch of woods inside the walled region to train in, but there's a
lot more ground outside the walls. As long as you don't wander too far, you
won't really encounter anything that'll be too tough for you. Steer clear of
the area around Medusa's Cave to the south for now. Early on, focus on the
Sworms and the occasional Scorpion and Wing Eye. Run from any encounters with
Owl Bears or other monsters. Keep in mind that when you need to restore your
HP, return to Camineet and go to Suelo's residence, the orange hut just below
Alis' house. She will fully replenish your HP at no charge.

Keep fighting the monsters until you've raised 75 MST. That sum will be enough
to purchase a new sword in Parolit.

     ===========
     - PAROLIT -
     ===========

You'll notice that Parolit is very similar to Camineet. There's a hospital
here where you can pay a fee of 9 MST to replenish your HP. However, you're
obviously better off just getting free service from Suelo back in Camineet.

    Parolit Armory ~
    ==============
         * Iron Sword - ATK +12
              Cost: 75 MST
         * Titanium Sword - ATK +21
              Cost: 320 MST
         * Ceramic Sword - ATK +31
              Cost: 1120 MST

    Parolit First Food Shop ~
    =======================
         * Cola - Restores 10 HP
              Cost: 10 MST
         * Burger - Restores 40 HP
              Cost: 40 MST

    Parolit Second-Hand Shop ~
    ========================
         * Flash - Illuminates dungeon
              Cost: 20 MST
         * Escaper - Escape from battle
              Cost: 10 MST
         * Mag. Lamp - Illuminates dungeon; can be used forever
              Cost: 1400 MST

Purchase an Iron Sword from the Armory and sell your Sword Sword to the
Second-Hand Shop. To insure that you're fully prepared for the next dungeon,
you'll want to continue fighting the monsters around Camineet and Parolit,
attaining more money while leveling up Alis at the same time. With your Iron
Sword, the Owl Bears and some of the other stronger monsters in the area
should be much easier to kill, which as a result will make collecting money
that much quicker. Once you reach 320 MST, return to Parolit and purchase a
Titanium Sword. Then, sell off your old Iron Sword.

By now, you should be able to kill the once dangerous Owl Bears in a single
hit (two at the most). Ideally, you will want to raise at least 600 more
MST before proceeding. Explore the open plains and forests in search of
Scorpions, Owl Bears, and Wing Eyes, all of which are great for money. When
you've raised the designated amount, head east of Camineet toward the beach.
Stay off the sand lest you run into a Fishman or something. Head north along
the shore until you notice a town along the beach. This is the port town of
Scion.

     =========
     - SCION -
     =========

The first thing you should is pay the shops a visit. There's no First Food
Shop in Scion to purchase healing items but there is an Armory and Second-Hand
Shop for you to visit.

    Scion Armory ~
    ============
         * Leather Armor - DEF +5
              Cost: 28 MST
         * Light Suit - DEF +15
              Cost: 290 MST
         * Zirconian Armor - DEF +30
              Cost: 1000 MST

    Scion Second-Hand Shop ~
    ======================
         * Flash - Illuminates dungeon
              Cost: 20 MST
         * Transer - Teleport to last visited church
              Cost: 48 MST
         * Secrets - Roadpass to Palma Starport
              Cost: 200 MST

Purchase a Light Suit from the Armory and equip it on Alis. Then, sell off the
old Leather Armor to the Second-Hand Shop. Now, notice the "Secrets" in the
Second-Hand Shop. If you attempt to purchase it, the owner will refuse to sell
it to you. Ask him again and he will refuse you again. Ask him one last time
and he'll finally give up and sell it to you. The Secrets are actually the
Roadpass to Palma Starport.

With the Roadpass in your inventory, return to Camleet and talk to the guards
standing at the west side of town. Noticing your Roadpass, they will let you
proceed down the moving platform to Palma Starport.

     ==================
     - PALMA STARPORT -
     ==================

From Palma Starport, you can fly to Paseo on the planet Motavia. However, you
won't be able to go anywhere without a Passport. Go inside the shop on the
right to purchase a Passport for 100 MST after answering two questions. Say
"No" to both and the Passport will be yours. Wow, if only filing for a real
passport these days was this easy.

    Palma Starport First Food Shop ~
    ==============================
         * Cola - Restores 10 HP
              Cost: 10 MST
         * Burger - Restores 40 HP
              Cost: 40 MST

With your Passport, speak with the two guards blocking the path further to the
west. Show them your Passport and they'll let you proceed. Simply step on to
any one of the starships and confirm that you're heading for Motavia. Once you
have arrived, speak with the two guards blocking the exit path to find
yourself in Paseo.

     =========
     - PASEO -
     =========

Paseo is a fairly large city and the only real strip of green on an otherwise
barren desert planet. When you first arrive, step into the shop on the right.
The man inside will attempt to swindle you out of (get this...) 1000000000
MST, offering to sell you an extremely rare animal. Refuse his ridiculous
offer, and he'll notice your Laconian Pot. Say "Yes" when he asks to trade for
that instead. The rare animal turns out to be Myau, a talking cat. He will
reveal that he knows who Odin is, but he has been turned to stone. The bottle
around his neck contains a medicine that can revive Odin, but he cannot open
it.

    Paseo Armory ~
    ============
         * Short Sword - ATK +4
              Cost: 40 MST
         * Thick Fur - DEF +30
              Cost: 630 MST
         * Diamond Armor - DEF +60
              Cost: 15000 MST

    Paseo Second-Hand Shop ~
    ======================
         * Flash - Illuminates dungeon
              Cost: 20 MST
         * Escaper - Escape from battle
              Cost: 10 MST
         * Passport - Necessary for interplanetary travel
              Cost: 100 MST

The other shops don't have anything of importance. If you feel like raising
the money for it, you can purchase a Thick Fur to equip on Myau. Anyway,
return to the Palma Starport by return to the starship you came on.

Once you're back on the planet of Palma, purchase some Flashes and a few
Colas in preparation for the first dungeon of the game. When you are prepared,
leave the walled section and walk around to the south, where Medusa's Cave
is located.

     =================
     - MEDUSA'S CAVE -
     =================

                                  Floor 1
                      _ _ _
                     |_|_[C]
                     |_|
                     |_|
                     |_|
                     |_|                  [10M]          Key ~
                     |_|_ _ _ _ _ _ _ _ _ _|_|           [#M] - Mesetas
                     |_|_|_|_|_|_|_|_|_|_|_|_|           [C]  - Compass
                     |_|   |_|_ _ _    |_| |_|           [O]  - Odin
                     |_|_ _|_|_|_|_|_ _|_| |_|
                     |_|_|_|_|_ _|_|_|_|_| |_|
                     |_|_ _|_|_|_|_|_ _|_| |_|
                     |_|_[O]       |_|_|_| | |
                                    ^      [Entrance]
                                    |
                                  [20M]

As soon as you enter the cave, use a Flash to illuminate the path. Walk
forward until you reach a split in the path. Go straight to discover a chest
containing 10 MST. Then, turn around and go right. At the next split, turn to
the left and go straight until you hit a wall. Then, turn to the right and
steal 20 MST from the chest.

Turn around again and backtrack until you hit a fork in the path. Turn to the
left to reach yet another split. Opt for the left path and turn left at the
two splits that follow. At the end of the path, you'll find the stone Odin.
Bring up your inventory and use your Alsulin to restore Odin to his original
form. He will thank you for your help and agrees to join your effort to stop
King Lassic.

Odin mentioned something about a Compass he left in the cave. To find it, turn
yourself around and go straight at each of the forks you come across. After a
long walk, you'll finally discover a treasure chest. Open it to find a
Compass. This incredibly useful item will tell you what direction you are
facing whenever you're in a dungeon. That's pretty much it for this dungeon.
Make your way back through the cave and leave.

~-----------------------------------------------------------------------------~
          ~ 5.2. A Quest for Shortcakes                                [5200]
~-----------------------------------------------------------------------------~

From Medusa's Cave, travel in a generally southeast direction until you find a
small town located in the middle of a forest. Welcome to Eppi.

     ========
     - EPPI -
     ========

As soon as you enter, you will notice the Armory and hospital on the left and
right, respectively. Unless you really need the healing, don't bother paying
the fee at the hospital because you're much better off just getting free
treatment from Suelo, back in Camineet.

    Eppi Armory ~
    ===========
         * Iron Axe - ATK +10
              Cost: 64 MST
         * Needle Gun - ATK +18
              Cost: 400 MST
         * Bronze Shield - DEF +8
              Cost: 310 MST

Odin is already equipped with an Iron Axe, though you can purchase a Bronze
Shield and Needle Gun for him. The Needle Gun is highly recommended because it
hits every single enemy on the screen, dealing exactly 5 HP damage each time.
As always, if you need more money, fight the monsters outside. One thing you
should be aware of is the Werebats. These monsters are quite tough, so I'd
suggest you run from any encounter with them.

In Eppi, there's a house with a gold roof. Inside, you'll find an old man who
asks if you're searching for a Dungeon Key. Confirm and he will tell you that
he hid one in the warehouse in Camineet. With that information, return to
Camineet and find the grey building at the northeast corner of town. If you
recall, you originally found 50 MST inside.

                                  Floor 1
                           _ _ _ _ _ _ _           Key ~
                          [D]_|_|_|_|_|_|          [#M] - Mesetas
                                  |_| |_|          [D]  - Dungeon Key
                                  |_| |_|          [|]  - Door
                                  |_| |_|
                           _ _ _ _|_| | |
                      [50M]_[|]_|_|_| [Entrance]

From the entrance, go straight and turn left at the corner. Then, go straight
at the split and you'll find the chest containing the elusive Dungeon Key.
Exit the warehouse once you pick it up. Before leaving, purchase a good amount
of Burgers (5+ should suffice) and a few Flashes. Back outside, fight monsters
until you make close to 1000 MST. I know, that's a huge amount of money, but
you'll need it for later. The Were-Bats around Eppi are your best bet for
money, but make sure you fight them cautiously because they're fairly tough
to take down.

Just north of Scion is a grey and red wall. Follow the edge of this wall west
and north along the rock barrier, and you will eventually reach a cave.

     ==============
     - NAULA CAVE -
     ==============

                  Floor 1                 Floor 2
                                       _ _   _ _          Key ~
                                      |_|_| |_|_|  _      [#]  - Stairs
            _ _ _ _ _ _               |_|     |_| |_|     [#M] - Mesetas
           |_|_|_[|]_|_|              |_| [1] |_| |_|     [|]  - Door
             | |     |_|              |_|_|_|_|_|_|_|     [S]  - Short Sword
             [1]     |_|              |_|_|_|_|_|_|_|     [F]  - Flash
                     | |              |_|      _ _|_|     [SS] - Shortcake
                     [Entrance]       [S]     [2]_|_|            Shop


                  Floor 3                 Floor 4
                    _ _                _ _         _ _
                   |_|_[3]            |_|_[F]   [3]_|_|
              _ _ _|_|_ _ _           |_|  _ _ _ _  |_|
             |_|_|_|_|_|_|_|          |_| |_|_|_|_| |_|
             |_|   |_|   |_|          |_| | |   |_|_|_|
             |_|   |_|   | |          |_| [SS]  |_|_|_|
             |_|_ _ _   [10M]         |_|    _ _|_| |_|
             |_|_|_|_[2]              |_|   |_|_|_| |_|
                                      |_|_ _ _ _ _ _|_|
                                      |_|_|_|_|_|_|_|_|


Monsters in here are similar to those you encountered outside. You have plenty
of Burgers to use should any of your units need HP. Don't neglect to use Alis'
Heal spell either.

When you enter the cave, use a Flash to light up the path (otherwise you'll be
bumping into things left and right). Unlock the locked door using your Dungeon
Key and advance to a split. Turn left and descend the staircase to the next
level. On the next floor, walk forward and turn right. Then, at the split,
turn left and pick up the Short Sword from the chest. Backtrack to the split
and turn right. Go straight past the two forks that follow and turn right at
the end of the path. Descend the staircase to the next level.

Follow the linear path and turn right and right again at the two corners. A
bit beyond that, you'll reach a four-way intersection. If you go straight, you
will come across a chest containing 10 MST. It's not really a huge sum, but
hey, money is money. Turn around and return to the split. Opt for the right
path to reach the staircase to the next and final floor.

Here, just follow the path. At the first split, go straight and continue until
you find a treasure chest containing a Flash. Then, backtrack to the split you
previously ignored and turn left. At the next fork, turn right and follow the
path until you reach a door. Open it to find... the Shortcake Dealer! He will
apologize for opening a shop in such a horrible place. Anyway, purchase a
Shortcake for 1000 MST (although he says it, he doesn't actually take 1000
MST just about 200 MST or so).

With the prize on tow, backtrack through the cave and exit. By now, you should
have an excess of money from all of the monsters you've killed in the Naula
Cave. Return to Camineet and purchase a Ceramic Sword for Alis. If you feel
like making some more money, buy a Ceramic Sword for Odin as well. If not,
then just give Alis' Titanium Sword to him. Afterwards, raise up 3400 MST to
purchase Zirconian Armor from Scion for both Odin and Alis and a Mag. Lamp
from Parolit. The best source of money at this point would be the Werebats,
which give 63 MST each. When you encounter groups of four, that equates to
252 MST! Not a bad sum, huh?

When you're ready to continue, go to the Palma Starport again and fly to
Motavia. Enter Paseo and step into the grey building protected by two dozing
guards.

                                  Floor 1

                            [GO]                  Key ~
                            |_|                   [-]  - Door
                            |_|_ _ _              [G]  - Guard
                            |_|_|_|_|             [GO] - Governor
                                  |_|
                                  |_|
                                  [G]
                                  |_|
                                  [-]
                                  [Entrance]

Unlock the yellow door using your handy Dungeon Key and walk up to the guard.
He will ask for a gift. Give him the Shortcake you bought previously and he'll
get out of the way. Walk to the end of the path and you'll be back outside on
the governor's private grounds. You can rest at the blue building nearby for
free if you'd like. Then, step into the governor's mansion.

Apparently, word has it that you're trying to kill Lassic. Well, way to be
blunt Mr. Governor. He decides to help you out, realizing the danger Lassic
poses, and points you in the direction of Maharu Cave, where an Espar named
Noah lives. With that, he'll offer you a chance to rest for the night before
the journey...

    Boss Fight: Saccubus ~
    =------------------=
         Saccubus (meant to be a Succubus apparently) is meant to kill you.
         Let him do just that to get the game going. It is possible to beat
         him, but your reward will only be a measly 10 EXP.

After the battle, you'll realize that it was only a bad dream. The governor of
Motavia will give you a few final words of encouragement before setting you
off. In Paseo, purchase Myau a Thick Fur. Then, leave the city and go to the
left and around the Ant Lion nests. If you happen to stumble into one, you'll
enter battle with one of them.

Follow the path in between the Ant Lion nests and the hills of sand. Then,
continue down the linear path through the dunes until you reach a stone cave
at the end. This is Maharu Cave.

     ===============
     - MAHARU CAVE -
     ===============

                  Floor 1
          _ _ _ _ _ _ _ _ _ _ _ _ _             Key ~
       [C]_|_|_|_|_|_|_|_|_|_|_|_|_|            [EN] - Entrance
          _ _ _ _|_|_ _ _ _  |_| |_|            [#]  - Stairs
         |_|_|_|_|_|_|_|_|_| |_| |_|            [#M] - Mesetas
         |_|  _ _ _ _ _  |_| |_| |_|            [@]  - Pit
         |_| |_|_|_|_|_| |_| |_| |_|            [X]  - Pit Landing
         |_| |_| | | |_|_|_| | | |_|            [~]  - False Wall
         |_|_|_| [EN]|_|_|_| [1] |_|            [-]  - Door
         |_|_|_|     |_| |_|     |_|            [C]  - Cola
         |_| |_|_ _ _|_| |_| [@] |_|            [F]  - Flash
         |_| |_|_|_|_|_| |_| |_| |_|            [B]  - Burger
         |_|_ _ _ _ _ _ _|_| |_| |_|            [N]  - Noah
         |_|_|_|_|_|_|_|_|_| |_| |_|            [R]  - Red Dragon
          _ _ _ _|_|_ _ _ _ _|_|_|_|
     [20M]_|_|_|_|_|_|_|_|_|_|_|_|_|


                  Floor 2                        Floor 3
        _ _ _ _ _ _ _ _ _ _ _ _ _ _
       |_|_|_|_|_|_|_|_|_|_|_|_|_|_|
       |_|  _ _|_|_      |_|_ _  |_|
           |_|_|_|_|   [F]_|_|_| |_|     [2000M]    _ _ _ _ _
       [F] |_|  _ _ _ _ _ _  | | |_|      |        |_|_|_|_|_|     [R]
       |_|_|_| |_|_|_|_|_|_|[50M]|_|      V _ _ _  |_|     |_|     |_|
       |_|_|_| |_|_      |_|     |_|     |_|_|_|_| | |     |_|     |_|
       |_| |_| |_|_[N]   |_| [1] |_|           |_| [-]     |_|     |_|
       |_|  _   _        |_| |_| |_|           |_|_|_|     |_|     |_|
       |_|_|_| |_|_ _ _ _|_| [X]_|_|           |_|_|_|     |_|_ _ _|_|
       |_|_|_| |_|_|_|_|_|_| |_|_|_|           |_|_     _  |_|_|_|_|_|
       |_| |_|_ _  |_|_     _ _  |_|           |_|_|   |_|     |_|
       |_| |_|_|_| |_|_| [2]_|_[~]_|             |_[2] |_|     | |
       |_|     |_|_|_|_ _ _ _   _|_|                   |_|     [-]
       |_[B] [B]_|_|_|_|_|_|_| |_|_|                   |_|     |_|
                                                       |_|     |_|
                                                       |_|_ _ _|_|
                                                       |_|_|_|_|_|

Your Mag. Lamp will always illuminate dungeon paths, so there's no need for
Flashes anymore. At the first split, turn left and continue until you reach
another fork. Turn right twice and proceed to yet another split. This time, go
left twice to come across a chest containing a Cola. Once you have that, turn
around and walk straight, ignoring any path to the side. Eventually, you'll
reach a chest containing 20 MST. Pick it up and backtrack. Ignore the first
split that crosses your path and turn left at the second. Walk forward and
you'll fall through a hidden pit in the floor and land on the level below.

When you land, you'll notice the staircase leading back up to the previous
level in front of you. There's no need to head back, so turn around and
continue to a split in the path. Noah can be found on this floor, but before
we search for her, turn to the right and take two steps. Then, turn to the
right and step forward to magically go through the wall. At the end of the
path is the hidden staircase to the third level.

Follow the path until you hit a fork. Go straight and open the chest at the
end for a whopping 2000 MST! Well, looks like you won't be short on money for
a while. Anyway, the only other thing on this floor is a Red Dragon hiding at
the east end. Fight it if you have a death wish. If you want, you can come
back later in the game when your party is a little stronger.

Return to the previous floor and go through the false wall. Then, turn left
and continue. Ignore the first split and and turn left at the second split you
encounter. Go left for 50 MST and go right for a Flash. After picking those
up, return to the main path along the edge of this floor and continue
westbound. At the next split, go left, right, right, and right yet again.
Crack open the chest here for another Flash. Then, turn around and go straight
past the two forks you pass for a Burger in a chest.

Backtrack and turn right at the first fork you pass by. Then, turn right twice
to find another chest with a Burger. Then, turn around completely and walk
straight. At the fork, turn left and go straight until you hit a split with a
path to the left and a path to the right. Opt for the right path and continue
until you reach a door. Inside, you'll find Noah at last. Upon showing him
your letter, he will join your effort against Lassic. Equip him with the
Short Sword you picked up a while ago.

Find your way back to the exit and return to Paseo for healing. Then, head
down to the spaceport and return to the Palma Starport.

~-----------------------------------------------------------------------------~
          ~ 5.3. Luveno's Spaceship                                    [5300]
~-----------------------------------------------------------------------------~

The next point of interest is a cave south of Scion, on the peninsula
extending to the east. It should be noted that this cave is purely optional;
finishing it will get you the Iron Fang, a strong weapon for Myau.

     ========================
     - SCION PENINSULA CAVE -
     ========================

                       Key ~
                       [EN] - Entrance
                       [#]  - Stairs
                       [#M] - Mesetas
                       [@]  - Pit
                       [X]  - Pit Landing
                       [-]  - Door
                       [C]  - Cola
                       [F]  - Flash
                       [B]  - Burger
                       [E]  - Empty Chest
                       [M]  - Man w/ Warning
                       [S]  - Skeleton (fight for Iron Fang)

                  Floor 1                        Floor 2
                _ _ _ _   _ _                               _ _
               |_|_|_|_[|]_|_[C]                       [E]@]_|_| [C]
          _ _  |_|_|_|      _|_|                       | |   |_| |_|
     [20M]_|_|_|_|_[@]   [M]_|_|                       [X]@] |_| |_|
           |_|_|    _ _ _ _  |_|                        _ _ _|_|_|_|
             |_|_ _|_|_|_|_| |_|                       |_|_|_|_|_|_|
             |_|_|_|_|   |_| | |       [20M]           | | |_|   |_|
    _ _ _ _ _   _ _|_|_ _|_| [-]          |            [-] |_|_ _|_|
   |_|_|_|_|_| |_|_|_|_|_|_| |_|        _ V     _ _   _|_| |_|_|_|_|
   |_| |_| | | |_|_ _    |_|_|_|       |_|_| [E]_|_| |_|_| | |   |_|
   |_| | | [E] |_|_|_|_  |_|_|_|       | |     |_|  _|_|   [2]   | |
   |_| [1]  _ _|_| |_|_| |_| | |       [-] [1] |_|_|_|_|_        [3]
   |_|     |_|_|_|   |_|_|_| [-]       |_| |_| |_|_|_| |_|   [F]
   |_|_ _ _|_| |_|_ _|_|_| | [EN]      |_|_|_|_|_|_   _|_|_ _|_|_ _
   |_|_|_|_|_| |_|_|_|_| [E]           |_|_|_|_|_|_[|]_|_|_|_|_|_|_|


                  Floor 3                        Floor 4
                      _   _ _ _                           _ _ _
                     |_[X] |_|_|                         | |_|_[C]
                     |_| [@]_|_|                         [X] | |
                     |_[X] |_[@]                         |_| [X]
                      _ _ _|_|_                          |_|_ _
                     |_|_|_|_|_[50M]                     |_|_|_|
                     |_|_   _                            |_| |_|_
   [20M]             |_|_[|]_[20M]                       | | |_|_|
     | |             |_|                                 [E]   |_|
     [-]      _ _ _ _|_|                _ _ _ _ _   _ _    [F] [-]
     |_|_   _|_|_|_|_|_| [2]           |_|_|_|_|_[|]_|_|_ _|_|_|_|
     |_|_[|]_|_|_|_| |_| |_|   [3]     |_|   |_|     |_|_|_|_|_|_|
     |_|       |_|_|    _   _ _|_|     |_|   [-] [S] |_|_ _|_|_|_|
     |_|_      |_|_   _|_|_|_|_|_|   [B]_|  _|_| |_|_|_|_|_|_|_|_|
     |_|_[4]   |_|_[|]_|_|_|_| |_|       [4]_|_| |_|_|_|       |_|

The biggest issue with this dungeon is the multitude of empty chests strewn
throughout the cave. Unless you have a knack for wasting time, don't bother
with them.

At the entrance, unlock the door with the Dungeon Key. Then, go straight past
the first fork and through the next door that follows. From here, proceed
until you hit another fork. If you turn left, you'll find a creepy man who
warns you that no man who has rounded the next corner has ever come back
alive. Well, heed his warning by not going past the corner but be sure to pick
up the Cola at the corner.

Turn around and go past the last door you went through. Go right, left, right,
and left again. At the end of this path will be a chest containing 20 MST.
Turn back around and go right, right, straight, right, and right. Assuming
you followed the right path, you'll arrive at a staircase leading to the next
floor.

Walk to the fork and turn right. You will have to use your Dungeon Key to
unlock the locked door that blocks your path. Just beyond it is a chest
containing 20 MST. Backtrack to the last split and go straight. At the fork
that follows, you can choose to go straight, through the door that follows,
and take the second left for a Flash inside a chest. The Mag. Lamp is
sufficient for dungeon travel though, so you probably won't find a use for it.
To proceed, just turn left at the aforementioned split.

At the next fork, which should appear quickly, turn right and follow the path
to another door. Break it open and continue. At the next two splits, go
straight. Turn left when you hit the wall and grab the Cola from the chest.
After snagging that, turn around and go straight until you reach the staircase
to the next floor.

Okay, it's the third floor now! Turn right at the first fork and go straight
at the split that follows. Go through the door and continue until you arrive
at another fork. Go right, left, and right again to reach a door. Open it
(using the Dungeon Key) and take the 20 MST from the chest. Then, turn around
and go right. At the next split, head straight to find a chest containing the
healthy sum of 50 MST. Now it's time to backtrack. Turn around and go
straight, straight, right, and straight again. Open the door you come to and
continue. At the fork, you will have a path leading to the left and a path
leading to the right. Going right will lead to a chest with 20 MST. Left leads
to the staircase to the next floor.

Follow the linear path until a fork crosses your path. Head left to find a
Burger inside a chest. Turn around and go straight past the split to a door.
From here, if you go straight past the two splits, you will eventually hit
the boss of the dungeon. However, if you feel like sticking around to pick up
the rest of the treasures (I'll be perfectly blunt though, the treasures here
are not too great), read the next paragraph. If not, just skip it and
continue.

From the door, continue to the first fork. Turn left twice to find a Flash.
Turn around and go left two times. At the locked door, use your Dungeon Key
and proceed until you hit another split. Go right and follow the path to the
end, where you will find a Cola.

    Boss Fight: Skeleton ~
    =------------------=
         A number of Skeletons are pitted against you in this battle. To put
         it bluntly, these are not that much harder than your typical random
         encounter monsters. In fact, they will eventually condescend to
         random encounters later on in the game. Have Odin and Myau use their
         regular physical attacks whilst Alis and Noah use Fire. If Alis does
         not have that spell learned at this point, regular attacks should
         suffice.

The reward of the battle will be the Iron Fang, a weapon for Myau. Equip it
immediately to give him a nice attack boost. That is really it for this cave,
so use Noah's Exit spell to warp yourself out of there. He really is
convenient, isn't hhe?

Return to the Palma Spaceport. Head over to the west end of the spaceport to
find a manhole in the ground.

     =================
     - GOTHIC TUNNEL -
     =================

                                 Floor 1

                                  [GO]
                                  |_|
                                  |_|            Key ~
                                 _|_|            [SP] - To Palma Spaceport
                              [A]_|_|            [GO] - To Gothic
                                  |_|            [A]  - Dr. Luveno's Assistant
                                  |_|
                                  |_|
                                  |_|
                                  |_|
                                  |_|
                                  | |
                                  [SP]

There are random encounters in the tunnel, so don't let your guard down. Along
the way, you can find Dr. Luveno's assistant in the small outcropping that
branches off of the side of the path. He is not really too important at this
point, so ignore him and exit the tunnel.

     ==========
     - GOTHIC -
     ==========

Wow, what a depressing looking place. The houses are all empty and the shady
inhabitants will only speak to you if you give them a Cola. A guy at the west
end of the town will prevent you from going through in to his territory. Note
that there is a shop.

    Gothic Second-Hand Shop ~
    =======================
         * Flash - Illuminates dungeon
              Cost: 20 MST
         * Transer - Teleport to last visited church
              Cost: 48 MST
         * Mag. Lamp - Illuminates dungeon; can be used forever
              Cost: 1400 MST

There is not much else to do in Gothic, so leave through the east exit. Back
outside, you'll notice a river further to the east. Just across is the walled
city containing the Palma Starport and the two other towns. The enemies in
this area are tougher than the ones you've faced before. Watch out especially
for Vampires and Serpents.

Anyway, our next destination is the Triada Prison, which is located to the
south. Go east along the outside edge of the mountain range until you come
across a path leading west. Take the path and follow it until you reach the
Triada Prison.

     =================
     - TRIADA PRISON -
     =================

                                 Floor 1
                             _
                            | |
                            [E]                  Key ~
                      [P]   [-]                  [R]  - Robot Cop
                   _ _|_|_ _|_|_ _ _   _ _       [|]  - Door
                  |_|_|_|_|_|_|_|_|_[|]_|_|      [E]  - Empty Chest
                  | |   | |     | |              [P]  - Prisoner
                  [-]   [P]     [L]              [L]  - Dr. Luveno
                  |_|_ _    [P]       [P]
                  |_|_|_|_ _|_|_ _ _ _|_|
                  |_| |_|_|_|_|_|_|_|_|_|
                  | | | |       | |
                  [R] [P]       [P]
                  | |
                  [Entrance]

There are no random encounters here, so you are free to wander as you please.
The Robot Cop at the front will ask to see your Roadpass. Show it to him
unless you want to fight. I'd suggest you abide by his orders because he is
quite powerful.

There are many prisoners in the complex who you can talk to (after unlocking
their cell of course). Right now, you're looking for a Dr. Luveno, who can be
found in the second wing, fourth door down. The first time, he will just kick
you out. Try to talk to him again twice more and he'll finally give in. He
agrees to help you.

With that, Dr. Luveno will just walk out of his cell (there must be something
illegal about what you just did) back to Gothic. Use Exit or walk out of the
prison and return to Gothic.

You will find Dr. Luveno in the house just right of the town Second-Hand Shop.
He will tell you to go fetch his assistant, who's still in the Gothic Tunnel.
Return there (it's the upper-right building if you forgot) and find his
assistant in the niche branching off of the main path. Upon speaking to him,
return to Gothic and go to Dr. Luveno again. Pay the extortionist his 1200 MST
and he will ask you to wait a while. Visit him three more times and his
spaceship, the Luveno, will be completed. There is a slight complication
however. Only a robot by the name of Hapsby is capable of flying this
spaceship. Of course, it's your job to go find him.

Before you continue, you might want to return to Camineet and heal up at
Suelo's house (alternatively, you can pay the hefty fee at the Gothic
hospital). Purchase a few Burgers for the journey as well. Leave Gothic and
begin to make your way south along the coastline. When you hit the south end
of the continent, head west, north, and east again. You'll eventually arrive
at a huge field of molten lava. For every step you take, your characters will
lose 2 HP. Be careful because you can also encounter monsters here as well.
Once you're across, go west and enter the destroyed town.

     ===========
     - BORTEVO -
     ===========

The town of Bortevo has been completely ravaged. The single inhabitant of
Bortevo will tell you that rumor has it that somewhere in this pile of junk,
there's a usable robot. Leave the town and enter the cave nearby.

     ================
     - BORTEVO CAVE -
     ================

                                 Floor 1
                   _ _ _ _ _ _ _ _ _
            [L]   |_|_|_|_|_|_|_|_|_[M]
            |_|   |_|  _ _ _ _ _ _ _ _           Key ~
            |_|   |_| |_|_|_|_|_|_|_|_[100M]     [B]  - To Bortevo
            |_|   |_|       |_|  _ _ _           [L]  - To Loar
            |_|_ _|_|_ _ _ _|_| |_|_|_[E]        [F]  - Flash
            |_|_|_|_|_|_|_|_|_| |_|_ _ _         [ES] - Escaper
                  |_|  _    |_| |_|_|_|_|        [E]  - Empty Chest
            [F]   |_| |_|   |_|       |_|        [#M] - Mesetas
            |_|   |_| |_|_ _|_|_ _ _ _|_|        [M]  - Man
            |_|_ _|_| |_|_|_|_|_|_|_|_|_|
            |_|_|_|_| |_|    _ _ _ _  |_|
            |_|   |_| |_|[ES]_|_|_|_| |_|
            |_|_ _|_| |_|_ _ _ _ _|_| | |
            |_|_|_|_| |_|_|_|_|_|_|_| [B]

Alright, let's get this started. At the first split, go left. From there, go
straight at the next split and then left at the one that follows. Walk to the
end of the path for an Escaper. Turn around to the last fork and go right and
then left. From here, go straight and right to find a chest containing a nice
sum of 100 MST. Turn back around and go left at the split. Then, pull a right
at the next fork.

When you hit the four-way split, turn left and follow the path. Go right twice
and snag the Flash from the chest. Then, return to the four-way split and
turn left. At the end of the path is the exit to the northwestern continent.

Once outside, go east and follow the linear path through the rocks. Then, make
your way northwest along the coastline. Eventually, you'll hit an opening in
the rocks, allowing you to travel further inland. Just east is the town of
Loar.

     ========
     - LOAR -
     ========

Loar is a fairly small town, but there are a few things to do. First of all,
revive any characters that may have died along the way and then heal everyone
at the hospital. I know I know, it isn't free, but it's better than walking
all the way back to Camineet.

    Loar Armory ~
    ===========
         * White Mantle - DEF +5
              Cost: 78 MST
         * Heat Gun - ATK +30
              Cost: 1540 MST
         * Silver Fang - ATK +30
              Cost: 1620 MST

I suggest you purchase a Heat Gun for Odin. Much like the Needle Gun, the Heat
Gun hits all enemies on the screen. It deals 10 HP damage as opposed to the 5
HP damage the Needle Gun dealt. Purchase the Silver Fang for Myau to give him
a nice boost in attack.

Once you're finished with Loar, leave town and go further to the north. Travel
in a generally northwestern direction until you hit the city of Abion at the
northwest corner of the continent.

     =========
     - ABION -
     =========

If you saw the creepy man in the Bortevo Cave, you'd have learned that the
Polymaterial can be found in Abion. Check the First Food Shop and purchase it
for 1600 MST.

    Abion Armory ~
    ============
         * Woodcane - ATK +3
              Cost: 25 MST
         * Iron Armor - DEF +20
              Cost: 84 MST
         * Laser Shield - DEF +30
              Cost: 4800 MST

    Abion First Food Shop ~
    =====================
         * Cola - Restores 10 HP
              Cost: 10 MST
         * Burger - Restores 40 HP
              Cost: 40 MST
         * Polymaterial - Melts metals instantly
              Cost: 1600 MST

    Abion Second-Hand Shop ~
    ======================
         * Flash - Illuminates dungeon
              Cost: 20 MST
         * Magic Hat - Talk to some monsters
              Cost: 20 MST
         * Mag. Lamp - Illuminates dungeon; can be used forever
              Cost: 1400 MST

Unless you somehow got ridiculously rich, I doubt you can purchase the Laser
Shield at this point. Anyway, now that you have the Polymaterial, you can
return to Bortevo to find Hapsby the robot. Heal up at the hospital if
necessary and backtrack to the ruined town.

Go to the house with the blue door and use the Polymaterial on the heap of
metal in front of you. The metal will melt away, revealing Hapsby. Now, return
to Luveno's lab in Gothic to activate the spaceship. To use it, go to the man
at the west side of town. He will now you let through. The Luveno is just
beyond.

~-----------------------------------------------------------------------------~
          ~ 5.4. The Amber Eye                                         [5400]
~-----------------------------------------------------------------------------~

The Luveno can take you to one of three locations: Gothic (where you are),
Uzo, and Skure. Pick Uzo on Motavia for now.

     =======
     - UZO -
     =======

Uzo is a city on Motavia that is a bit to the south of Paseo. A huge mountain
range blocks Paseo from Uzo, so it's impossible to get to Paseo from your
current location without return to Camineet and flying from the Palma
Starport. There are two shops here to browse.

    Uzo Armory ~
    ==========
         * Heat Gun - ATK +30
              Cost: 1540 MST
         * Light Saber - ATK +46
              Cost: 2980 MST
         * Ceramic Shield - DEF +23
              Cost: 1400 MST

    Uzo First Food Shop ~
    ===================
         * Cola - Restores 10 HP
              Cost: 10 MST
         * Burger - Restores 40 HP
              Cost: 40 MST

I would strongly recommend that you purchase a Light Saber for Alis. As for
Odin, he is better off just using the Heat Gun for now. If you have the extra
money, purchase Ceramic Shields for Alis and Odin as well.

When you're done shopping, check the house at the northwest corner of Uzo that
is right next to the church. The man inside will ask if you have heard about
the Soothing Flute. Say no and he'll tell you that he buried it near Gothic.
That's all the information we need. Return to Gothic via the Luveno and do a
little snooping around. Go to the southwest corner of town and check the tree
at the end of the path. Search the tree to find the Soothing Flute, a special
item that allows you to exit a dungeon at any time. It's quite convenient!

Now, get back on the Luveno and return to Uzo. It's time for some more
dungeon-raiding. Stock up on healing items and make sure everyone is at full
health. Then, leave Uzo through any one of its exits and head in a gradual
southwest direction. You should eventually arrive at a city surrounded by
grey stones with a lake blocking its entrance. Unfortunately, Casba is clearly
inaccessible to you at the moment. The next best thing is Casba Cave, which is
located just south of Casba.

     ==============
     - CASBA CAVE -
     ==============

                  Floor 1
          _ _ _ _                               Key ~
         |_|_|_|_|                              [M]  - To Motavia
         |_|   |_|                              [C]  - To Casba
         |_|   |_|           [8]                [#]  - Stairs
         |_|   |_|           |_|                [#M] - Mesetas
         |_|   |_|       [4] |_|                [E]  - Empty Chest
         |_|   |_|       |_| |_|                [B]  - Blue Dragon
         |_|   |_|       |_| |_|
         |_|   | |       |_| |_|
         |_|   [1]       |_| |_|
         |_|             |_| |_|
         |_|             |_| |_|
         |_|             |_| |_|
         | |            _|_| | |
         [M]         [5]_|_| [C]


                  Floor 2                        Floor 3
                _ _ _ _ _ _ _ _         _ _         _   _ _ _
             [7]_|_|_|_|_|_|_|_|       |_|_[7]     |_| |_|_|_[B]
                  _ _ _ _    | |       |_|  _ _    |_| |_|_ _
               [3]_|_|_|_|   [8]       |_| |_|_[3] |_| |_|_|_| [100M]
                       | |             |_| |_|     |_| |_| |_| |_|
                       [4]             |_| |_|_ _ _|_| |_| |_| |_|
                                       |_| |_|_|_|_|_| |_| |_| |_|
                                       |_| |_|  _  |_| | | |_| |_|
                                       |_| |_|>|_| |_| [E] |_| |_|
                 [1]                   |_| | |||_| |_|_ _ _|_|_|_|
           [2]   |_|                   |_| [2]||_| |_|_|_|_|_|_|_|
           |_|_ _|_|                   | |    ||_| |_|     |_|
       [6] |_|_|_|_|                   [6]  ,-'|_| |_|     |_|
       |_|_ _ _ _ _ _                       |  |_| |_|     |_|
       |_|_|_|_|_|_|_[5]                [100M] |_|_|_|  _ _|_|_ _
                                               |_|_|_| |_|_|_|_|_|

At the beginning, follow the linear path. At the end will be a staircase
leading to the second floor. This path is straightforward, so go to the end
where another staircase is located. On the third floor, walk forward until you
reach a split in the path. Turn right twice and then pull a left at the split
that follows. You should reach a four-way intersection. From here, you can
go straight for a chest containing 100 MST. Return to the four-way split and
turn right until you reach another fork. Prepare yourself for an imminent boss
battle and turn right to meet the Blue Dragon.

    Boss Fight: Blue Dragon ~
    =---------------------=
         The Blue Dragon attacks with a very strong fire attack that can
         easily deal 30+ HP damage. Unfortunately, Myau's Wall spell is
         useless because the barrier will immediately dissipate as soon as
         you cast it. In order to survive, you will need to defeat the Blue
         Dragon swiftly. Use the strongest spells at your disposal. Have
         Alis cast Fire and Noah cast Wind. Both spells are very effective
         in this battle.

Your reward will be an Amber Eye. This item will come in handy later in the
game. As for now, turn around and return to the last split. Turn left, right,
and right again to find a chest containing 100 MST. In order to reach the
other end of the cave, you will have to climb a series of staircases. From
your curent position, turn around and go straight at the first fork. Then,
turn left at the next fork and turn right at the split that follows. The path
will lead you to a staircase (marked [3] on the map).

You're back on floor two again. Just walk down the linear path up the next
staircase. From this point, just follow the series of staircases until you
reach the exit. There won't be any branches off of the path or anything, so
no need to worry about that. Once you exit the cave, you'll find yourself
inside Casba.

     =========
     - CASBA -
     =========

Yeah, you went through all of that trouble just to reach this town. If you
need the healing, there's a hospital nearby. There are also two shops located
at the southwest corner of town.

    Casba Second-Hand Shop 1 ~
    ========================
         * Landrover - Can travel over Antlion nests
              Cost: 5200 MST

    Casba Second-Hand Shop 2 ~
    ========================
         * Flash - Illuminates dungeon
              Cost: 20 MST
         * Transer - Teleport to last visited church
              Cost: 48 MST
         * Sphere - Enables user to talk with enemies
              Cost: 30 MST

The item that probably caught your attention was the Landrover. This
transportation device can travel over Antlion hills with ease. However, it
comes at an expensive price tag. I personally think it's a waste of money.
5200 MST for a vehicle that will only occasionally come in handy is way too
much. You're better off saving your money.

Well, you didn't come to Casba for nothing. Go inside the building to the left
of the hospital. The man inside will ask if you've ever heard of the
Hovercraft. Say yes and he will inform you that he purchased it in Scion but
abandoned it in Bortevo. After conversing with him, backtrack through the
Casba Cave and return to Bortevo on Palma. Yes, you'll have to cross that lava
pool again.

When you enter Bortevo, go inside the ruined house closest to you. Use the
search command on the pile of rubble to find the Hovercraft! Hapsby will
restore it back to working condition. Using it is easy. Simply stand next to
the coastline (it can also go over lava) and select the Hovercraft from the
inventory. To get off, just select the Hovercraft from the inventory again.

With the Hovercraft, stand next to the river north of Bortevo and go east.
You will eventually reach the walled region containing the Palma Starport and
Camineet. Disembark here and head into Camineet for some healing from Suelo.
Then, leave and make your way over to the peninsula where the South Scion Cave
is located. Stand at the south end and use your Hovercraft. Go south until you
hit a platform in the middle of the sea. Located on this metal island is the
town of Drasgow.

     ===========
     - DRASGOW -
     ===========

Drasgow is a very small town of three buildings. None of them are really
important except for the bottom one, which I'll refer to as the Drasgow
Warehouse. Before you enter, make sure you have 1000 MST to spare (that
should not be an issue though).

                                  Floor 1

                 _ _ _ _ _ _ _ _   _ _ _ _ _         Key ~
                |_|_|_|_|_|_|_|_| |_|_|_|_|_|        [M]  - Man
                |_|     |_|   |_|_|_|     | |        [G]  - Gas Shield Shop
                |_|     |_|   |_|_|_|     [G]
                |_|_ _  | |   |_| |_|
                |_|_|_| [M]_ _|_|
                |_|       |_|_|_|
                |_|_ _ _ _|_|
                |_|_|_|_|_|_|
                | |   |_| |_|
                [M]   |_|_|_|
                |_|_ _|_|_|_|
                |_|_|_|   |_|
                | | |_|_ _|_|
         [Entrance] |_|_|_|_|

Scattered throughout this maze of a warehouse are various men. The first one
you encounter will mention a Gas Shield shop somewhere inside. To get to it,
turn right at the very first split and go straight at the two forks that
follow. Continue until you hit another split. Turn left and walk all the way
to the end, where you'll find the Gas Shield shop. Purchase one for 1000 MST;
you'll need it later on. Use the Flute to exit and leave Drawgow.

Return to Gothic (feel free to stop back in Camineet if you need to heal or
anything) via the Hovercraft and use the Luveno to fly to Uzo. From Uzo,
travel west, following the line of Antlion nests. Eventually, you will hit
some mountains. From there, go north until you reach a lake. Use your
Hovercraft on the opening nearby and travel in a generally westward direction.
At the end, you'll reach an area that appears to covered with a thick, green
gas. Disembark here. The Gas Shield you purchased before will protect your
party from the gas. Travel northeast until you reach the town of Sopia.

     =========
     - SOPIA -
     =========

Sopia is in a pretty ruined condition right now. As you can see, the extent of
Lassic's evil has led to decline almost everywhere. There is a hospital here
if you need to heal. Go into the left-most house in the middle row and speak
with the head of the village. Because the town is in very poor shape, he'll
ask if you can donate 400 MST. Have a heart and give him the money. He will
then tell you of a legend that says the special shield Perseus used in the
battle against Medusa can be found on a small island in the middle of a lake.

Before you go, you may want to pay the girl, Miki, in the ruined house next
door a visit. Haha, it's a little self plug on Sega's part. Anyway, leave
Sopia and get back to the lake. Use your Hovercraft to get to the island in
the middle of the lake, which can be reached by going east. There's a lone
Antlion nest on the island, in case you can't recognize it. Once there, search
the patch of empty sand just below the Antlion hill to find the Mirror Shield.
Equip it on Odin for a tremendous boost in defense.

Return to Sopia and heal up at the hospital. Once you're finished there, leave
town and go directly south. Cross the water to the other side and travel west
until you're blocked by the mountain range. From here, go south until you
reach a cave.

     ===================
     - TARZIMAL'S CAVE -
     ===================

                  Floor 1
          _ _ _   _ _ _ _   _ _ _             Key ~
      [Wh]_|_|_| |_|_|_|_| |_|_|_[W]          [#]  - Stairs
             |_|_|_|   |_|_|_|                [#M] - Mesetas
             |_|_|_|   |_|_|_|                [~]  - False Wall
          _ _|_| [3000M]   |_|_ _             [-]  - Door
         |_|_|_|   | |     |_|_|_|            [C]  - Cola
         |_|       [-]         |_|            [W]  - Woodcane
         |_|  _ _ _|_|_ _ _ _  |_|            [Wh] - White Mantle
         |_| |_|_|_| |_|_|_|_| |_|            [F]  - Flash
         |_|_ _ _ _[~]_ _   _ _|_|            [B]  - Burger
         |_|_|_|_|_|_|_|_| |_|_|_|            [Ti] - Titanium Sword
             |_|_       _ _|_|_ _ _           [E]  - Empty Chest
             |_|_[1]   |_|_|_|_|_|_|          [T]  - Tarzimal (fight for
                       | |       | |                 Frade Mantle)
                   [Entrance]    [C]


                  Floor 2                        Floor 3
        _ _ _ _ _         _ _ _ _ _
       |_|_|_|_|_|       |_|_|_|_|_|    [300M]      _ _ _ _ _ _ _
       |_|     |_|_ _ _ _|_|     |_|       |_|   [T]_|_|_|_|_|_|_|
       |_|     |_|_|_|_|_|_|     |_|       |_|                 |_|
       |_|_ _ _|_|       |_|_ _ _|_|       |_|                 |_|
       |_|_|_|_|_|       |_|_|_|_|_|       |_|_ _ _ _ _     _ _|_|_ _
       |_| |_|_ _ _ _ _      |_|           |_|_|_|_|_|_|   |_|_|_|_|_[E]
       |_| |_|_|_|_|_|_[F]   |_|                     |_|   |_|
       |_|       |_|      _ _|_|_ _           _ _ _ _|_|_ _|_|_ _ _ _ _
       | |    _ _|_|_ _  |_|_|_|_|_|       [E]_| |_|_|_|_|_|_|_|_|_|_|_|
       [E]   |_|_|_|_|_| |_|     |_|           [~]_ _ _ _ _ _  | | |_|
             |_|    _|_| |_| [2] |_|           |_|_|_|_|_|_|_| [2] |_|
       [B]   |_| [1]_|_| |_| |_| |_|           |_|         |_|     |_|
       |_|_ _|_|_ _ _|_| |_|_|_|_|_|           | |         | |     | |
       |_|_|_|_|_|_|_|_| |_|_|_|_|_|           [500M]      [Ti]    [E]

As the maps indicate, this is a pretty complex dungeon. There are plenty of
treasures, some of which aren't too useful. Some of the monsters in this
dungeon are pretty tough. I've actually encountered a Red Dragon at one point.
The Amundsen monsters are no pushovers either. As an extra note, make an
attempt to save Noah's MP - you will see why later.

From the start, walk forward until you hit a fork. Go straight to find a Cola
inside the chest. Return to the split and turn right. The path will extend
pretty far before you hit another fork. You can go straight for a Woodcane,
but I don't think you'd want to waste your time collecting such a useless
item. To proceed, turn left and follow the path to another split. Right leads
to a White Mantle inside a chest. Go down the other path until you hit a
split again. From the split, go forward three steps and turn to the left.
Attempt to walk into the wall and you'll discover a false wall. Behind it is
a door leading to a chest containing a whopping 3000 MST. What a find! Go
back through the wall and return to the last split. Turn left into the path to
find the staircase leading to the next level.

Walk up to the first split and turn right. Then follow the path to another
split. Go straight here to the end of the path for a Burger. Turn back around
and go left and left again. At this split, you can go right for a Flash inside
a chest. To proceed, go the other way and turn right at the five splits that
follow. Then, at the next split, turn left and descend the staircase at the
end to the next floor.

Go to the split and turn left. Go straight past the next two forks that
follow. Along the left wall, about three steps in front of the last step you
just went through, is another false wall. Straight leads to a chest containing
a nice prize of 500 MST (still doesn't compare to the 3000 MST you found
before). The other way leads to a chest containing a Titanium Sword. Go back
through the false wall and turn right. Turn left at the first split you come
across and advance to the end, where you'll find a chest with 500 MST. Return
to the last split and turn left. At the fork that follows, go left. Then, go
left again and unlock the door with your Dungeon Key.

Before you walk to the end, make sure that Noah is fully healed. Hopefully,
you took my advice and conserved his MP. At the end of the path is Tarzimal,
Noah's original teacher. To make sure that he's prepared to take on Lassic,
Tarzimal challenges him to a duel.

    Boss Fight: Tarzimal ~
    =------------------=
         Have Noah cast Prot to put up a magical barrier - this will deflect
         the Fire spells that Tarzimal casts at you. For the most part, he
         should be relatively safe behind the barrier, but be prepared to
         cast it again when it wears off. Attack using Wind to quickly
         deplete Tarzimal's rather low HP. It shouldn't take more than three
         castings to bring him down. Should Noah run out of MP in the
         process, use regular attacks and heal with a Burger whenever
         necessary.

Your fabulous reward for defeating Tarzimal is the Frade Mantle, Noah's best
armor. Equip it for a huge boost in defense (Frade Mantle adds +40 to defense
whereas Noah's White Mantle only offers +5 to defense). With that, cast Exit.
If Noah is out of MP, use Myau's Exit spell. If both of them are out of MP,
just use the Flute.

~-----------------------------------------------------------------------------~
          ~ 5.5. The Forgotten Tower                                   [5500]
~-----------------------------------------------------------------------------~

Now it's time to return to Uzo. Go back through the lake and stop in at the
hospital to heal up. Then, disembark on the Luveno to Skure on Dezoris.
Unfortunately, the Luveno doesn't actually land in Skure. Rather, you'll
have to go through a fairly lengthy tunnel to reach it.

                                  Floor 1
                     _ _ _ _ _ _ _ _ _
                    |_|_|_|_|_|_|_|_|_|             Key ~
                    |_|             |_|             [EN] - Entrance
                    |_|             |_|             [S]  - To Skure
                    |_|             |_|
                    |_|             |_|
                    |_|             |_|
                    |_|             |_|
                    | |             |_|
                    [S]             |_|
                                    |_|
                                    |_|
                                    | |
                                    [EN]

     =========
     - SKURE -
     =========

The only reason you are in Skure at the moment is to purchase some new
equipment for the party. You've probably made an excess of at least 5000 MST
in Tarzimal's Cave. The three shops are right by the exit to the Skure
Passage.

    Skure Armory ~
    ============
         * Wand - ATK +10
              Cost: 1200 MST
         * Laser Gun - ATK +50
              Cost: 4120 MST
         * Glove - DEF +40
              Cost: 3300 MST

    Skure First Food Shop ~
    =====================
         * Cola - Restores 10 HP
              Cost: 10 MST
         * Burger - Restores 40 HP
              Cost: 40 MST

    Skure Second-Hand Shop ~
    ======================
         * Flash - Illuminates dungeon
              Cost: 20 MST
         * Magic Hat - Talk to some monsters
              Cost: 20 MST
         * Sphere - Enables user to talk with enemies
              Cost: 30 MST

Purchase a Wand for Noah (sadly, this will be his best weapon for the
remainder of the game), a Laser Gun for Odin (deals 20 HP damage to every
enemy on the screen), and a Glove for Myau.

Return to Palma via the Luveno and make your way to Abion. You can easily
reach Abion with the Hovercraft by simply west down the river by Gothic. Sail
until you hit Bortevo and then turn north towards the other continent. You
can't directly get off right next to Abion because there are rocks surrounding
it. Instead, you'll have to walk around.

Inside Abion, purchase a Laser Shield for Noah at the Armory. Then, heal up at
the hospital. Be sure to buy a few healing items before continuing if you're
running short on your Burger supply. When you're ready, walk down the narrow
path to the left and enter the grey warehouse building.

     ===================
     - ABION WAREHOUSE -
     ===================

                                  Floor 1
                                    _ _ _ _ _
                                   |_|_|_|_|_[D]       Key ~
                                  _|_|   |_|_ _        [-]  - Door
                                 |_|_|   |_|_|_|       [#M] - Mesetas
                          _      |_|  _ _ _  |_|       [D]  - Dr. Mad (fight
                     [30M]_|     |_| |_|_|_| |_|              for Laconian
                         | |     | | |_| |_| |_|              Pot)
                         [-]     [-] |_| |_| |_|
                         |_|     |_| |_| | | |_|
                    _ _ _|_|_ _ _|_| |_| [-] |_|
                   |_|_|_|_|_|_|_|_| |_| |_| |_|
                   |_|   |_|     |_|_|_| |_| |_|
                   |_|   |_| [20M]_|_|_| |_| |_|
                   | |   |_|_ _   _ _|_| |_|_|_|
            [Entrance]   |_|_|_[|]_|_|_| |_|_|_|

From the entrance, go forward until you hit a four-way split. Turn left and
go through a door (unlock it using the Dungeon Key) to find 30 MST inside a
chest. Backtrack to the split and turn left. Then turn right and turn to the
right again at the split. There's another chest located here containing 20
MST. Now, turn back around, and go straight at the split. Unlock the door and
follow the path until you hit another fork. Go straight again, and you'll
reach a staircase leading back outside.

You will find yourself on the island in the middle of the lake in Abion. Enter
the other building nearby. Inside, an odd-looking creature, Dr. Mad, will
demand that you give him your cat. Refuse to. If you do hand Myau over, he
will kill him, forcing you to fight Dr. Mad with one unit down.

    Boss Fight: Dr. Mad ~
    =-----------------=
         Dr. Mad's primary attack is a fireball he launches from his waist.
         Depending on which time in the game you fight him, this battle can
         either be extremely difficult or laughably easy. Assuming you've
         acquired the strongest armor and weapons up to that point, all you
         really need to do is batter him with physical attacks. If you find
         that Dr. Mad's attacks are taking a huge hit out of your HP, set
         Noah or Myau aside for healing and let Noah cast Wind while Odin
         attacks.

Defeat the cat-hating madman, and he will leave behind another Laconian Pot.
Once you attain it, go back through the Abion Warehouse passage.
Unfortunately, you can't just cast Exit and be done with it because you will
only end up back on the island.

There is nothing else to do in Abion, so heal up and purchase any restorative
items you may need. I would strongly suggest stocking up on a few Burgers for
the coming dungeon. Leave Abion and travel to Scion. From there, use your
Hovercraft to sail in a generally eastward direction. You'll eventually come
across a small island with a monument on it. Disembark and enter the Forgotten
Tower.

     ===================
     - FORGOTTEN TOWER -
     ===================

                  Floor 1
       _ _ _ _ _ _ _ _ _ _ _ _ _ _         Key ~
      |_|_|_|_|_|_|_|_|_|_|_|_|_|_|        [#]  - Stairs
      |_|       | |  _ _ _ _   _|_|        [#M] - Mesetas
      |_|       [-] |_|_|_|_[|]_|_|        [@]  - Pit
      |_| [2]   |_| |_|         |_|        [X]  - Pit Landing
      |_| |_|_ _|_| |_|_ _      |_|        [|]  - Door
      |_| |_|_|_|_| |_|_|_[3]   |_|        [B]  - Burger
      |_|_   _ _ _   _ _ _ _ _  |_|        [E]  - Empty Chest
      |_|_[|]_|_|_| |_|_|_|_|_| |_|        [M]  - Man
      |_|    _ _|_| |_|_    |_| |_|        [R]  - Red Dragon (fight for
      |_|   [1]_|_| |_|_[20M[-] |_|               Laconian Sword)
      |_|_ _ _   _ _ _   _ _| |_|_|
      |_|_|_|_[|]_|_|_[|]_|_[X]_|_|
                  | |
                  [Entrance]


                  Floor 2                        Floor 3
                                                       [100M]
                       _ _ _   _ _ _     _   _ _ _ _ _ |
         _ _ _ _ _[E] |_|_|_| |_|_|_|   |_|_|_|_|_|_| ||  [B]
        |_|_|_|_|_|_| |_| |_|_ _ _|_|   |_|_|_|_ _  [6]|  |_|     [M]
        |_| | |   |_| |_| |_|_|_|_|_|       |_|_|_|<---'  |_| [7] |_|
        | | [2]   |_| |_|         |_|       |_|_ _ _      |_|_|_|_|_|
        [4]    _ _|_| | |      _ _|_|   [4] |_|_|_|_|     |_|_|_|_|_|
              |_|_|_| [5]   [3]_|_|_|   [X]       |_| [5]    _|_| |_|
         _ _ _ _ _ _     _[X]_ _ _|_|   |_|   [B]_|_| |_| [@]_|_| |_|
        |_|_|_|_|_|_|   |_|_|_|_|_|_|   |_|   |_|_|_| |_|_ _ _ _  |_|
        |_|_      |_|   |_|       |_|   |_|   |_|_ _ _|_|_|_|_|_| |_|
        |_|_[1]   |_|   |_|_ _ _  |_|   |_| [E]_|_|_|_|     |_|   |_|
        |_|       |_|   |_|_|_| | |_|   |_|         |_| [E] |_|_ _|_|
        |_|   [X] |_|   |_|   [@] |_|   |_|[1M] [@] |_| |_| |_|_|_|_|
        |_|_ _|_|_|_|   |_|_ _|_|_|_|   |_|_|_|_|_|_|_| |_|_|_|   |_|
        |_|_|_|_|_|_|   |_|_|_|_|_|_|   |_|_|_|_|_|_|_| |_|_|_|   |_|


                  Floor 4                        Floor 5
         _ _ _ _ _       _ _ _ _         _ _ _ _ _ _ _ _ _ _ _ _ _ _
        |_|_|_|_|_|     |_|_|_|_| [E]   |_|_|_|_|_|_|_|_|_|_|_|_|_|_|
        |_|     |_|     |_|   | | |_|   |_|  _ _ _ _ _ _ _ _ _ _  |_|
        |_|[20M]|_| [6] |_|   [7] |_|   |_| |_|_|_|_|_|_|_|_|_|_| |_|
        | | |_| |_| |_| |_|       |_|   |_| |_|  _ _ _   _    |_| |_|
        [B] |_| |_| |_| |_|  _ _ _|_|   | | | | |_|_|_[|]_[R] | | | |
        [@]_|_|_|_|_|_| |_| |_|_|_|_|   [-] [-] |_|_ _ _ _    [-] [-]
        |_|_|_|_|_|_|_| |_| |_|   |_|   |_| |_| |_|_|_|_|_|   |_| |_|
         _ _ _ _ _ _ _ _|_| |_|_ _|_|   |_| |_|_ _ _ _  |_|   |_| |_|
        |_|_|_|_|_|_|_|_|_| |_|_|_|_|   |_| |_|_|_|_|_| |_|   |_| |_|
        |_|      _   _ _ _ _|_|   |_|   |_|_ _      |_| |_|   |_| |_|
        |_|   [8]_[|]_|_|_|_| |   |_|   |_|_|_[8]   |_| |_|_ _|_| |_|
        |_|                 [E]   |_|               |_| |_|_|_|_| |_|
        |_|_ _ _ _ _ _ _ _ _ _ _ _|_|      _   _ _ _|_|_ _ _ _ _ _|_|
        |_|_|_|_|_|_|_|_|_|_|_|_|_|_|   [B]_[|]_|_|_|_|_|_|_|_|_|_|_|

As you can see from the maps, this dungeon is pretty huge. You should have
plenty of healing items available. Most of the monsters in this dungeon are
not difficult to defeat. However, you will want to be wary of Marauders, who
are very powerful.

There is plenty of treasure in this dungeon. However, there is nothing really
too valuable in this dungeon (except, of course, for the prize at the end).
If you feel like seeking out every last Burger and MST chest, by all means,
ignore the following steps and search them out on your own time. To save you
(and myself as well) the headache, I'll list the directions leading up to the
Red Dragon with the shortest path possible.

From the start, turn right and unlock the door. Walk down the path until you
hit a split. If you feel like it, you can take a short trip down the left path
for a chest containing 20 MST (which is probably chump change at this point).
Continue down the path and turn left at the next fork you arrive at. Go
through the door here and advance down the path until you reach a staircase
leading to level 2.

On the next floor, turn left at the first fork in the path. Then, turn left
again at the following split. The path should eventually lead you to another
staircase. Ascend it to floor three and follow the path. Go right at the
first split you come across. Then, turn left at the fork that follows (wow,
this is getting tedious). Turn left again and walk down this path until you
reach yet another split. If you go straight, you'll find a weird old man who
suggests that you turn back. Of course, that's not going to happen so pull a
left to reach a four-way intersection. Go straight to pick up a Burger. Then,
turn back around and turn left to find another staircase.

You are now on level four. From the staircase, follow the long, linear path
until you hit a split. Turn left here and turn left again at the split that
immediately follows. You'll find an empty treasure chest near the end of this
path. Turn right here and unlock the door. Beyond it is the staircase leading
to the final floor. Yes, the end is in sight!

Walk down the twisting path, unlocking the doors you come across. Yes, the
path is extremely long; bear with me. Keep in mind that monsters on this floor
are considerably tougher than the monsters you fought on the other floors.
Hopefully, you've saved some Burgers.

Eventually, you will come to a split in the path. Go straight if you want a
Burger. Turn the other way and follow the path through a few more locked
doors. After a bit of walking, you'll reach the Red Dragon.

    Boss Fight: Red Dragon ~
    =--------------------=
         The Red Dragon is a pretty fearsome-looking thing. It does not pose
         much of a threat though. First, use Myau's Wall spell to put up a
         magical barrier. This will reflect any attacks the Red Dragon throws
         at you. Then, use your strongest spells to quickly deplenish his
         health. Have Alis cast Fire and Noah cast Wind. You should be able
         to kill the Red Dragon within the course of a few turns.

Your reward for this grueling trip is a Laconian Sword. Give it to either Odin
or Alis (whoever you favor) for a huge boost in attack. Then, use Exit to
leave the dungeon.

Return to Gothic and fly to Uzo. Once you arrive, purchase a few Burgers and
leave town. Head west until you reach a mountain chain. Fight Sandworms in
this area because they reward you with lots of MST. Raise up around 25000 MST.
This will take a while, I know. Save often lest someone kicks or console (or
something) and you lose all of your earnings. If you don't have the patience
to raise 25000 MST, you can get away with 12000 MST. I encourage you to get
the full 25000 MST though because you can gain a few levels along the way.

Once you're done with that, go to Paseo and purchase a Diamond Armor for Alis.
If you only raised 15000 MST, you can't purchase it because you also need
another 12000 MST for something else. Now, return to Uzo and fly the Luveno
over to Skure in Dezoris.

Head into the overworld and travel in a generally southeastern direction.
After a short walk, you'll reach an ice cave.

     ==============================
     - DEZORIS TUNNEL SECTION ONE -
     ==============================

                                  Floor 1

            [D2]                              Key ~
            |_|                               [#M] - Mesetas
            |_|_ _                            [E]  - Empty Chest
            |_|_|_|                           [D2] - To Dezoris Tunnel 2
            | | |_|
         [100M] |_|
             _ _|_|_ _ _ _ _ _ _ _ _
            |_|_|_|_|_|_|_|_|_|_|_|_|
            |_|_ _ _ _ _ _        |_|
            |_|_|_|_|_|_|_|       | |
             _ _ _ _ _ _|_|       [E]
            |_|_|_|_|_|_|_|
            | |
            [Entrance]

This first in a series of caves is fairly straightforward. From the beginning,
follow the linear path until you hit a split. Turn left here and turn left
again at the fork that follows. Steal the 100 MST. Then, turn around and walk
straight to the exit.

     ==============================
     - DEZORIS TUNNEL SECTION TWO -
     ==============================

                                  Floor 1
             _
            |_|
            |_|
            |_|                           Key ~
            |_|                           [D3] - Leads to Dezoris Tunnel 3
            |_|
            |_|
            |_|    _ _ _ _
            |_|   |_|_|_|_[D3]
            |_|   |_|
            |_|   |_|
            |_|_ _|_|_ _ _
            |_|_|_|_|_|_|_|
            |_|         |_|
            | |         |_|_ _
            [Entrance]  |_|_|_|

There are no treasures in this cave, so just run through it as quickly as you
can. From the entrance, go straight, turn right, and turn left. You'll find
yourself back outside. A short walk to the northwest will bring you to the
third segment of this collection of caves.

     ================================
     - DEZORIS TUNNEL SECTION THREE -
     ================================

                                  Floor 1
                   [E]
              [D4] |_|                   Key ~
               |_| |_|_ _                [E]  - Empty Chest
               |_| |_|_|_|               [D4] - To Dezoris Tunnel 4
               |_|     |_|
               |_|     |_|
               |_|     |_|
               |_|     |_|
               |_|_ _ _|_|
               |_|_|_|_|_|
                   | |
                   [Entrance]

Again, there are no treasures to pillage here. Turn left at the fork and go
down the path to the exit. As a precautionary warning, White Dragons seem to
appear quite frequently in this cave. Though they are a bit harder than the
other random encounters here, they can pose a threat to your party. Keep your
guard up while walking through here.

Once outside, walk east and you'll reach the fourth tunnel cave. This will be
the final cave before you finally hit your destination.

     ===============================
     - DEZORIS TUNNEL SECTION FOUR -
     ===============================

                                  Floor 1

           _ _ _ _ _ _   _ _ _ _ _          Key ~
          |_|_|_|_|_|_| |_|_|_|_|_|         [T]  - To Twintown
      [T]       |_| |_| |_|     |_|
      |_|_ _ _ _|_| |_| |_|     |_|
      |_|_|_|_|_|_| |_| |_|     |_|
                |_| |_| |_|     |_|
                |_| |_| |_|     |_|
                |_| |_| |_|     |_|
                |_|_ _ _ _ _ _ _|_|
                |_|_|_|_|_|_|_|_|_|
                |_|             |_|
                |_|             |_|
                |_|             |_|
                                | |
                                [Entrance]

When you enter, go straight until you arrive at a split. Here, turn left,
right, and left again. Walk to the end of the path to find yourself outside
of Twintown.

~-----------------------------------------------------------------------------~
          ~ 5.6. Planet of Ice                                     [5600]
~-----------------------------------------------------------------------------~

You didn't come all this way for nothing. Walk into the nearby town of
Twintown. You will have to go through a tunnel to get there though (much like
with Skure).

                                  Floor 1
                    _ _ _ _ _ _ _ _ _
                   |_|_|_|_|_|_|_|_|_|
                   |_|             |_|         Key ~
                   |_|  _ _ _      |_|         [T]  - To Twintown
                   |_| |_|_|_|     |_|
                   |_| |_| |_|     |_|
                   |_| | | |_|     |_|
                   |_| [T] |_|     |_|
                   |_|_ _ _|_|     |_|
                   |_|_|_|_|_|     | |
                                   [Entrance]

     ============
     - TWINTOWN -
     ============

That's odd. Despite being located near the center of a huge, icy mountain
range, then town of Twintown looks remarkably green. Anyhow, explore town if
you'd like. Be sure to check out the two shops at the west end of Twintown.
Use the hospital if you are in need of healing.

    Twintown Second-Hand Shop ~
    =========================
         * Flash - Illuminates dungeon
              Cost: 20 MST
         * Escaper - Escape from battle
              Cost: 10 MST
         * Transer - Teleport to last visited church
              Cost: 48 MST
         * Ice Digger - Vehicle that can break through ice
              Cost: 12000 MST

Hopefully, you followed my directions previously and raised up enough MST to
purchase the Ice Digger. If not, then you'll have to fight monsters in the
various caves outside of Twintown. The White Dragons, though tough, are great
for money. Once you've purchased the Ice Digger, leave Twintown and go back
through the Twintown Passage.

From outside Twintown, go back through the previous Dezoris Tunnel cave. This
open area is referred to as the Altiplano Plateau. If you ever hear me
referring to this location again, you'll know what I'm talking about. Anyway,
get on the Ice Digger to make traveling a bit quicker, and travel west, south,
and west again past the other cave. Once you're in an open area devoid of
trees, start heading northwest through the mountain passage. At the end, you
will reach the Guaron Morgue.

     =================
     - GUARON MORGUE -
     =================

                       Key ~
                       [#]  - Stairs
                       [M]  - Man
                       [B]  - Burger
                       [@]  - Pit
                       [X]  - Pit Landing
                       [L]  - Laconian Armor

                  Floor 1                        Floor 2
             _   _ _ _ _ _ _ _ _ _
            |_| |_|_|_|_|_|_|_|_|_|            _
         _ _|_|_|_| |_| |_|  _ _|_|           |_|
        |_|_|_|_|_| |_| |_| |_|_|_|           |_|
        |_|            _ _ _|_| |_|      _ _ _| |_ _ _
        |_|_ _[@]   [1]_|_|_|_| |_|     |_|_|_[X]_|_|_|_
        |_|_|_|_|        _ _ _ _|_|           |_|     |_|
        | |             |_|_|_|_|_|          _|_|     |_|
        [-]        _    |_|    _|_|         |_|_|  _ _|_|_ _
        |_|     [L]_[|]@]_| [2]_|_|         | | [B]_|_[X]_|_[2]
        |_| [3]                             [3]       |_|
        | | |_|_ _ _         _ _ _                    | |
        [M] |_|_|_|_| [4]   |_|_|_|                   [4]
        | |   |_|_|_| |_|_ _|_|_|_|
 [Entrance]   |_|_|_| |_|_|_|_|_|_|


This morgue is full of zombies (naturally). A creepy Dezorian at the beginning
will greet you rather warmly. From the beginning, go straight past the first
split. At the next four splits, go straight as well. At the fork that follows
that one, turn right. As soon as you see the door a few steps in front of you,
use Myau's Trap spell to disarm a trap pit directly in front of you. If you
accidentally fell through, just climb the steps back up to the first floor
(don't use the staircase that leads to a dead end though). Once you're past
the trap pit, simply go through the door and open the chest for the Laconian
Armor. Equip this on Odin and leave. Oh yeah, if you want to go out of your
way for a Burger, there's one in a chest in the basement.

Get back on the Ice Digger and backtrack southeast through the mountain
passage. Return to the open center of the Altiplano and ram your Ice Digger
into the ice to the southeast. You should be able to break down the ice around
here. Go southwest until you come across a cave in the middle of the ice. This
is the Aeroprism Cave.

     ==================
     - AEROPRISM CAVE -
     ==================

                                  Floor 1
         _ _ _ _ _ _ _ _ _ _ _ _
        |_|_|_|_|_|_|_|_|_|_|_|_|
        |_|      _ _ _ _      |_|        Key ~
        | |     |_|_|_|_|     |_|        [-]  - Door
        [-]  _ _|_|   |_|_ _  |_|        [W]  - Woman
        |_|_|_|_|_|   |_|_|_| | |        [M]  - Magic Hat
        |_|_|_|_ _     _ _|_| [-]        [T]  - Titan (fight for Aeroprism)
            |_|_|_| [T]_|_|_| |_|
        [M]     |_|_          |_|
        |_|     |_|_[W]       |_|
        |_|_ _ _ _ _   _ _ _ _|_|
        |_|_|_|_|_|_[|]_|_|_|_|_|
                              | |
                              [Entrance]

This cave has a very simple layout, unlike some of the other dungeons you've
slaved through thus far. Be prepared though, many of the monsters here are
very tough to defeat.

From the entrance, turn left at the first split and go through the door to
attain a Magic Hat in a chest. Then, return to the fork and turn left. Go
through the next two doors and continue until you reach another split. Turn
left here. Before you go to the end, heal up and ready yourself for a boss
fight.

    Boss Fight: Titan ~
    =---------------=
         At the beginning of the fight, have Myau cast Help on Alis and
         himself. Let Noah use either Wind or Thun and have Alis, Myau, and
         Odin attack physically. The Titan does not have that much HP, but it
         can hit pretty hard. The key is to deplenish his HP before he can
         deal enough damage to actually be fatal. Do not hesitate to use
         Cure should one of your units be in critical health.

Your reward for winning is the Aeroprism (Prism). With it in your inventory,
leave the Aeroprism Cave and return to the Altiplano Plateau. At this point,
you might want to head back to Twintown for some healing. Afterwards, return
to the Altiplano Plateau near the area where you broke through the ice. A bit
to the north of this location is another cave. Enter here.

     ========================
     - CORONA TOWER PASSAGE -
     ========================

                               Key ~
                               [#]  - Stairs
                               [C]  - To Corona Tower

                  Floor 1                        Floor 2


                    [C]
                    | |
                    [2]                             [2]
           _ _ _                                   _|_|
          |_|_|_[1]                             [1]_|_|
          |_|
          | |
          [Entrance]

This is a very linear cave. I don't think I really need to go out of my way to
describe it too much. At the end of the cave, get on your Ice Digger to travel
a bit faster. Go northwest until you reach the Corona Tower.

     ================
     - CORONA TOWER -
     ================

                                 Key ~
                                 [#]  - Stairs
                                 [-]  - Door
                                 [#M] - Mesetas
                                 [@]  - Pit
                                 [X]  - Pit Landing
                                 [E]  - Empty Chest
                                 [B]  - Burger
                                 [C]  - Cola
                                 [T]  - Eclipse Torch


                  Floor 1                        Floor 2
           _ _ _ _ _ _ _ _ _ _ _         _ _ _ _ _ _ _ _ _ _ _
          | |_|_|_|_|_|_|_|_|_|_|       | |_|_|_|_|_|_|_|_|_|_|
          [X]       |_|       |_|       [@]       |_|       |_|
          |_|       |_|       |_|       [-]    _  | | [500M]|_|
          |_|       |_|       |_|       |_| [E]_| [2] |_|V| |_|
          |_|       | |       |_|       |_| |_|         |_| |_|
          |_|_      [1]  _   _|_|       |_| | |   [1]   | | |_|
          |_|_[X]M]   [E]_[X]_|_|       |_|_[@]_ _|_|_ _[@]_|_|
          |_|                 |_|       |_|_|_|_|_|_|_|_|_|_|_|
          |_|       [M]       |_|       |_| |_|   | |   |_| | |
          |_|       [X]       | |       | | |_|   [@]   |_| [-]
       _ _| |       |_|       [X]       [-] |_|_ _|_|_ _|_| [@]
      |_|_[X]       |_|       |_|       [@] |_|_|_|_|_|_|_| |_|
      | | |_|_ _ _ _|_|_ _ _ _|_|       |_|_ _ _ _|_|_ _ _ _| |
[Entrance] |_|_|_|_|_|_|_|_|_|_|_|       |_|_|_|_|_|_|_|_|_|_[B]


                  Floor 3                        Floor 4
               _ _     _ _ _             _ _ _ _ _   _ _ _ _ _
              |_|_[20M]_|_|_|           |_|_|_|_|_[|]_|_|_|_| |
              |_|         |_|           |_|_ _ _ _ _ _ _ _  [-]
              |_|         |_|           |_|_|_|_|_|_|_|_|_| [T]
              |_|   [2]   |_|            _ _ _ _ _ _ _  |_|
           _ _|_|_ _|_|_ _|_|_ _        |_|_|_|_|_|_|_| |_|_ _
          |_|_|_|_|_|_|_|_|_|_|_|       |_|_ _ _ _  |_| |_|_|_|
             _ _|_|_ _ _ _ _ _ _        |_|_|_|_|_| |_|_ _  |_|
          [C]_|_|_|_|_|_|_|_|_|_|        _ _ _  |_| |_|_|_| |_|
             _ _ _ _ _ _|_|_ _          |_|_|_| |_|_ _  |_|_|_|
          [E]_|_|_|_|_|_|_|_|_[F]       |_| |_| |_|_|_| |_|_|_|
           _ _|_|_ _ _ _ _ _ _ _        |_| |_|_ _  |_|_ _ _ _
          |_|_|_|_|_|_|_|_|_|_|_|       |_| |_|_|_| |_|_|_|_|_|
          | |    _ _ _ _ _|_|_ _        |_|_    |_|_ _ _ _ _|_|
        [20M] [3]_|_|_|_|_|_|_|_|       |_|_[3] |_|_|_|_|_|_|_|

The Corona Tower is hued a deep red (what an eyesore). The monsters you will
encounter here are fairly tough, so make sure your party is healed up and
prepared for the journey up the tower. Anyhow, from the start, go straight to
a split. Turn left and go straight at the next split. At the following fork,
turn right and head up the steps to the next floor.

Up ahead, you'll notice a four-way split. Turn left to hit another yet another
four-way split. Look to the left, but do not step over the path yet! Use Trap
to reveal the trap hole in the ground here. Then, walk forward a few steps to
find a chest containing a healthy sum of 500 MST. Now, turn around and turn
left at the next three splits that follow. Ascend the staircase you come
across.

Go straight and turn to the right. If you want 20 MST, you can go straight at
the next split and turn right. To proceed further though, just pull a left.
Go right at the next fork for a Cola inside a chest. Then, turn around and
go straight past the first fork and turn right at the second. You can turn
left for a Flash at the next split if you want. Otherwise, just turn to the
right, continue down the path, and turn left twice. Then, turn right twice to
finally hit the staircase to the next level.

On this final floor, all you have to do is follow the linear path to the end.
There are no splits, nothing to worry about. Just maintain your sense of
direction (make sure you're going forwards, not backwards) until you reach a
door. Go through it and talk to the man at the end. He will offer to trade you
the Eclipse Torch for the Amber Eye (he refers to it as a gem from a dragon).
Make the trade and leave the tower once you have the prize.

The next stop is not too far from here. Feel free to go back to Twintown to
heal if necessary. When you're ready, travel a bit further to the west of the
Corona Tower. Use the Ice Digger to speed up the journey. At the end, you will
find the Dezoris West Cave, location of the Laconian Shield.

     =====================
     - DEZORIS WEST CAVE -
     =====================

                                 Key ~
                                 [#]  - Stairs
                                 [-]  - Door
                                 [#M] - Mesetas
                                 [@]  - Pit
                                 [X]  - Pit Landing
                                 [E]  - Empty Chest
                                 [M]  - Magic Hat
                                 [C]  - Ceramic Shield
                                 [L]  - Laconian Shield
                                 [D]  - Dezorian (who tells filthy lies!)

                  Floor 1                        Floor 2

               [50M]
          _ _ _ _ | _ _ _ _ _ _                                  _ _ _
         |_|_|_|_|<|_|_|_|_|_|_[M]                        [E]   |_|_|_|
         |_|       |_|_ _ _ _             _ _ _           |_|   |_| | |
         |_|_ _ _ _|_|_|_|_|_| [11]      |_|_|_| [2]      |_|   |_| [11]
         |_|_|_|_|_|    _  |_| |_|       | |_|_| |_|      |_|   |_|
     [@] |_|     |_|   |_| |_| |_|       [X]_|_| | |      |_|   |_| [12]
     [-] |_| [1] |_|   |_| |_| |_|               [1]      |_|_ _|_| |_|
     |_| | | |_| |_|   |_| |_| |_|        _ _             |_|_|_|_| |_|
     |_| [10]|_| |_|_ _|_|_|_| |_|       |_|_[9]          |_|   |_| |_|
     |_|_ _ _|_| |_|_|_|_|_|_| |_|       |_| [10]         |_|   |_| |_|
     |_|_|_|_|_|           |_| |_|       |_| |_|          |_|   |_| |_|
         |_|  _ _ _ _ _ _ _|_|_|_|       |_|_|_|          |_|   |_|_|_|
         | | |_|_|_|_|_|_|_|_|_|_|       |_|_|_|          |_|   |_|_|_|
         [D] |_|_ _ _ _ _ _ _ _
  [Entrance] |_|_|_|_|_|_|_|_|_[C]

                  Floor 3                        Floor 4

            _ _       _ _ _ _ _ _         _ _      _ _
         [3]_|_|  [13]_|_|_|_|_|_|       |_|_[3]  |_|_[13]
             | |               |_|       |_|_     |_|_
             [2]               |_|       |_|_[4]  |_|_[14]
                               | |
                               [12]
            _ _ _
         [9]_|_|_|
            _ _|_|                        _ _
         [8]_|_|_|                       |_|_[8]
                                         |_|_
                                         |_|_[7]

                  Floor 5                        Floor 6

            _ _     _ _ _                    _   _ _ _
         [4]_|_|[15]_|_|_|                [L]_[|]_|_|_[15]
             | |      _|_|
             [5]  [14]_|_|                         [5]
                                                   |_|
                                                   | |
             [6]                                   [6]
             |_|
            _|_|
         [7]_|_|

At the entrance, a Dezorian will tell you to turn left at the first fork.
Do not listen to him! If you do, you'll fall into the "endless" trap of the
Dezoris West Cave. Instead, turn right at the first split and head down the
steps. On the next floor, just walk a few steps to the next staircase. Simply
follow the linear path, going through the network of stairs (there are a lot
of them!) until you actually come to another fork in the path.

Go straight for 50 MST. Then, return to the fork and turn left. At the next
split, go straight. Then, at the split that follows, you can turn left for a
Magic Hat or turn right to proceed with the level. At the next fork beyond
that, turn right and go all the way to the end of the path to find a Ceramic
Shield! Turn around and go straight at the split. At the end, you should
reach a staircase.

On the next floor, advance until you hit a split. Go straight and continue
until you reach the next staircase. From here on out, it's just a process of
following the next few staircases. There won't be any splits in the path to
worry about. When you reach the locked door, you'll know that you're at the
end. Unlock it and attain the Laconian Shield from the chest. Equip it on Alis
for a huge boost in defense. That's pretty much it for this cave.

The last thing to do here on Dezoris is to obtain the Nut of Laerma. Backtrack
past the Corona Tower and through the Corona Tower Passage. From here, travel
directly east until you hit a mountain range. Then, go a bit to the southeast
and enter the first cave you come across. Make your way through this one and
travel west once you emerge. At the end, you'll notice a line of mountains
blocking your access to the rest of the Altiplano Plateau. Embark on the Ice
Digger here and go south through the mountains.

In the clearing, head to the middle of the large forest, where there is a lone
tree. Walk into it and use the Eclipse Torch on it. Alis will automatically
take the Nut of Laerma and place it in the Laconian Pot.

I am pleased to inform you that YOU ARE DONE WITH DEZORIS. That's right! There
is no more trudging through miles and miles of tundra wasteland. Return to
Skure and fly back to Gothic on Palma.

~-----------------------------------------------------------------------------~
          ~ 5.7. Baya Malay                                            [5700]
~-----------------------------------------------------------------------------~

Heal your party at the hospital and leave Gothic. Begin to move a little bit
south and you'll notice a path along the side of the mountain. You have the
option of traveling either down the right path or the left path. Opt for the
left side and make your way through this valley. At the end is Medusa's Tower,
the location of the most powerful weapon in the game, the Laconian Axe.

Before you enter though, make sure you have the Mirror Shield equipped on
Odin.

     ==================
     - MEDUSA'S TOWER -
     ==================

                                 Key ~
                                 [#]  - Stairs
                                 [-]  - Door
                                 [#M] - Mesetas
                                 [@]  - Pit
                                 [X]  - Pit Landing
                                 [E]  - Empty Chest
                                 [Es] - Escaper
                                 [F]  - Flash
                                 [C]  - Cola
                                 [B]  - Burger
                                 [M]  - Man
                                 [Me] - Medusa (fight for Laconian Axe)

                  Basement 1                      Floor 1
               _ _ _ _ _ _ _ _ _          _ _
              |_|_|_|_|_|_|_|_|_|        |_|_[20M]               [E]
       _ _ _ _|_|_ _ _ _|_|_ _|_|        |_|          _ _   _ _ _|_|
      |_|_|_|_|_|_|_|_|_|_|_|_|_|        |_|_    [3] |_|_[X]_|_|_|_|
      |_|   |_|   |_|   | |   |_|        |_|_|   |_| |_|   | |   | |
      |_|   |_|[Es]_[F] [X]   |_|          |_|_ _|_| |_|   [@]   [2]
      |_|   |_|_ _ _ _ _|_|   | |         _|_|_|_|_|_|_|_  |_|
      |_|   |_|_|_|_|_|_|_|   [-]        |_|_|     |_|_|_|_|_|_ _ _
      |_|     |_|   |_|_ _    |_|          |_|_ _ _|_| |_|_|_|_|_|_|
      |_|_ _ _|_|_  |_|_|_| [E]_[B]        |_|_|_|_|_| |_|  _ _ _|_|
      |_|_|_|_|_|_| |_| |_|                |_|_ _ _ _ _|_|_|_|_|_|_|
      | |       |_| | | | |                |_|_|_|_|_|_|_|_| |   | |
      [-]       |_| [-] [-]   [1]          |_|     |_| |_| [M]   [1]
      | |_   _ _|_| | | |_|_ _|_|          |_|_ _  |_| | |
    [10M]_[|]_|_|_| [B] |_|_|_|_|          |_|_|_[C]   [Entrance]


                  Floor 2                        Floor 3
           _ _ _ _ _ _ _ _ _              _ _ _ _ _ _ _ _ _ _ _
          |_|_|_|_|_|_|_|_|_|            |_|_|_|_|_|_|_|_| |_|_|
          |_| | | |_|     |_|            |_| |_| | | |_|[10M]|_|
          |_| [3] |_| [@] |_|            | | | | [-] |_|     |_|
      [4] |_|     |_| | | | |            [4] [M] | | |_|     |_|
      |_|_|_|_ _ _|_| [-][10M][2]              [35M] |_| [6] | |
      |_|_|_|_|_|_|_| |_|_   _|_|         _ _ _ _ _ _|_| |_| [-]
      | |  _ _ _ _ _ _|_|_[|]_|_|        |_|_|_|_|_|_|_| | | |_|
      [-] |_|_|_|_|_|_|_|     |_|        |_|    _ _      [-] |_|
      |_| | | |_| |_| |_|_ _ _|_|        |_| [E]_|_|_ _ _|_| |_|
     [5M] [E] |_| | | |_|_|_|_|_|        |_|     |_|_|_|_|_| |_|
             _|_| [-] |_|                |_|_      |_|_ _ _ _|_|
          [5]_|_|_|_|_|_|_   _           |_|_[5]   |_|_|_|_|_|_|
              |_|_|_|_|_|_[|]_[B]


                  Floor 4                        Floor 5
           _ _ _ _ _ _ _ _ _
          |_|_|_|_|_|_|_|_|_|               _ _   _ _ _ _
          |_|  _ _ _ _ _  |_|              |_|_[|]_|_|_|_|
          |_| |_|_|_|_|_| |_|              | |     | | |_|
          | | | | |_| | | | |              [8]     [-] |_|
          [-] [7] | | [-] [6]                  [7] |_| |_|
          |_|     [B] |_|                      |_| |_| |_|
          |_|_ _ _ _ _|_|_                     |_|_ _ _|_|
          |_|_|_|_|_|_|_|_[E]                  |_|_|_|_|_|
          |_|_ _|_|_ _ _
          |_|_|_|_|_|_|_[M]


                  Floor 6                        Floor 7
                   _ _ _                   _ _ _
               [10]_|_|_|                 |_|_|_[10]
                      |_|                 |_|  _
                     _|_|                 | | |_|_
          [8]     [9]_|_|                 [-] |_|_[9]
          |_|         |_|                 | | |_|_   _
          |_|_ _[C]_ _|_|                 [E] |_|_[|]_[Me]
          |_|_|_|_|_|_|_|


Medusa's Tower is a fairly average dungeon. You will may notice that there
are a bunch of chests containing small sums of MST and other useless items. At
this point in the game, I doubt you'll want to be wasting time treasure
hunting, so I'll ignore the various treasures scattered through the tower.
Still, if you're up for it, all the treaures are yours for the taking.

Another thing to note: the monsters in Medusa's Tower are quite difficult.
Watch out especially for Marauders, who can cast Thun. At the higher floors,
monsters like Reapers and Androcops will cross your path. Keep your guard up
to stay alive.

At the entrance, go straight to a four-way intersection. Here, go straight all
the way. Then, turn left and turn right. Follow the path and go straight at
the next fork. Then, turn right at the last fork. This should lead you to a
staircase. On the next floor, go straight at the first fork and advance down
the path. After that, turn left and then right. Go down this path, ignoring
the first split that crosses your path. At the next one, turn left to the next
staircase. Ascend it to the next level.

On this floor, follow the linear path. At the split, you can turn to the right
for a chest containing 10 MST. Continue further down the path and you will
reach a locked door. Unlock it using the Dungeon Key and proceed. Follow this
fairly long path until you come to another split. Turn right, unlock the door,
and ascend the staircase just beyond the door.

Go down this linear path to a door. Get past it, and you'll soon arrive at a
split. Take the left path, and go straight at the split that immediately
follows. Then, turn left and go straight past the following fork. The path
will lead you to the next staircase. On the next floor, go straight past the
first split you come across. Then, unlock the door and continue down the path
to the next staircase.

Follow the path. At the split, you can turn to the left for a Cola inside a
treasure chest. Continue and you'll hit another split in the path. Turn left
here (note that there's another staircase further up, but it leads to nothing)
and ascend the staircase to the final floor. Turn left until you reach a door.
Just beyond it is Medusa, the final boss of the Medusa's Tower. Heal your
party and go on to face Medusa.

    Boss Fight: Medusa ~
    =----------------=
         If Odin isn't equipped with the Mirror Shield, you'll be hard-
         pressed to finish the battle before Medusa can turn your entire
         party into stone. Having it equipped makes the battle much easier.
         Medusa's attacks are very weak. Assuming you have the strongest
         armor up to that point, most of her attacks will barely deal more
         than 10 HP damage. Use Alis' Fire spell and Noah's Wind spell to
         deal the most damage.

Defeat Medusa to pick up the fabled Laconian Axe, the strongest weapon in the
game. Equip it on Odin for a huge attack boost. When you're ready, use Exit to
leave the tower.

Your next destination is Baya Malay, which is north of Scion. On the way
there, stop at Camineet to heal up. Be sure to stock up on a load of Burgers
as well because you're going to need them later on. Sell off any unnecessary
items and fill your inventory with healing items. Also purchase a Transer, and
leave it in your inventory. You'll thank me later.

North of Scion is a tower with a wall that extends up further north. This is
the Baya Malay Prison (pretty place, I know), which is the way to the Baya
Malay Tower.

     =====================
     - BAYA MALAY PRISON -
     =====================

                                 Key ~
                                 [#]  - Stairs
                                 [-]  - Door
                                 [=]  - Sealed Door
                                 [P]  - Prisoner
                                 [R]  - Robotcop
                                 [B]  - To Baya Malay Cave
                                 [J]  - Jail Cell
                                 [S]  - To Scion

                    Floor 1                        Floor 2
                  _ _ _ _ _ _
       [B]       |_|_|_|_|_|_|
       |_|       |_|       |_|
       | |       |_|      _|_|_                     _ _ _ _ _ _ _
       [R]       |_|   [P]_|_|_[P]                 |_|_|_|_|_|_|_|
       |_|_      |_|       |_|                     |_|   | |   | |
       |_|_[P]   |_|      _|_|_                    |_|   [J]   [P]
       |_|_      |_|   [P]_|_|_[P]   [S]           |_|_ _ _ _ _
       |_|_[P]   |_|       | |       |_|           |_|_| |_|_|_|
       |_|      _|_|       [=]    _ _|_|               [-]_
       |_|   [P]_|_|       |_| [1]_|_|_|               |_|_[1]
       |_|       |_|       |_|
       |_|       |_|       | |
       |_|_ _ _ _|_|       [Entrance]
       |_|_|_|_|_|_|

There are no random encounters in this place, so there's no need to worry. You
will notice something odd about the first door you come across. In order to
open this magically-sealed door, you'll have to use Noah's Open spell. Inside,
just follow the main path. There are various prison cells along the way that
you can unlock. Some of the prisoners have useful advice.

Near the end of the corridor, you'll encounter a Robotcop. He will demand to
see your Roadpass. Refuse to show him and he will fight you. If you do show
him, he will realize that it's a fake and throw you in jail. Escaping is
pretty simple. Just walk out and find the door hidden on the wall.

After wiping the floor with the guard, proceed to the end of the path to reach
the exit to the region around Baya Malay. Once outside, travel in a generally
northeast direction until you reach the Baya Malay Cave.

     ===================
     - BAYA MALAY CAVE -
     ===================

                                  Floor 1
                              _ _ _ _   _
                           [B]_|_|_|_| |_|      Key ~
                                   |_| |_|      [P]  - To Baya Malay Prison
                                   |_|_|_|      [B]  - To Baya Malay Tower
                            _ _ _  |_|_|_|      [M]  - Dr. Mad
                         [M]_|_|_| |_| | |
                         |_|_ _|_|_|_| [P]
                         |_|_|_|_|_|_|

This is a fairly straightforward cave. From the start, turn left and turn
right. This will lead you to the cave's exit. A word of precaution though: do
not stumble into Dr. Mad, who can be found in the loop to the left of the
second fork.

To cross the lava, use the Hovercraft. At the other side of the lava pool,
disembark and make your way down to the Baya Malay Tower. Before you enter,
make sure you're prepared for this dungeon with an inventory stocked with
Burgers and any other restorative items. Trust me when I say that you'll
definitely need them.

     ====================
     - BAYA MALAY TOWER -
     ====================

                                 Key ~
                                 [EN] - Entrance
                                 [#]  - Stairs
                                 [-]  - Door
                                 [=]  - Sealed Door
                                 [@]  - Pit
                                 [X]  - Pit Landing
                                 [#M] - Mesetas
                                 [B]  - Burger
                                 [C]  - Cola
                                 [ES] - Escaper
                                 [ML] - Magic Lamp
                                 [I]  - Iron Sword
                                 [S]  - Short Sword
                                 [L]  - Lightsaber
                                 [IA] - Iron Axe
                                 [MK] - Miracle Key
                                 [M]  - Man
                                 [D]  - Damor (answer correctly for Crystal)
                                 [AC] - To Air Castle

                  Basement 3                     Basement 2
                      _ _ _ _ _ _                            _ _ _
                     |_|_|_|_|_|_|                        [X]_|_|_|
                     |_|   |_| | |                              |_|
                      _ _ _|_| [16]                             |_| [16]
                     |_|_|_|_|                              [4] |_| |_|
                     |_|_   _ _ _                           |_|_|_| |_|
                     |_|_[|]_|_|_|                          |_|_|_|_|_|
                     |_|_ _ _  |_|                           _ _ _|_|_|
     [M]             |_|_|_|_| |_|                 _ _ _ [15]_|_|_|_|
     |_|_ _ _ _ _ _ _|_|    _ _|_|        [ML]    |_|_|_|  _ _
     |_|_|_|_|_|_|_|_|  [17]_|_|_|        |_| [14]|_| |_| |_|_[17]  [5]
     |_| | | | |   |_|_   _    |_|        |_| |_| | | |_|_|_|      _|_|
     |_| [B][50M]  |_|_[|]_[6]            |_| |_| [18]|_|_|_|   [6]_|_|
     |_|_|_|_|_|_ _|_|_ _   _ _           |_|_|_|     |_|_|_|_   _ _
     |_|_|_|_|_|_|_|_|_|_[|]_|_[E]        |_|_|_|     |_|_|_|_[|]_|_[B]


                  Basement 1                      Floor 1
                    _   _ _ _ _ _          _ _ _ _ _ _ _ _ _ _
              [500M]_[@]_|_|_|_|_|        |_|_|_|_|_|_|_|_|_|_| [B]
                   |_| |_| |_| | |        |_|      _       _|_| | |
                   |_| | | |_| [3]        |_|_ _ _|_|   [1]_|_| [-] [3]
                   |_| [4] |_|            |_|_|_|_|_|      _ _ _|_|_|_|
                           |_|            |_|     |_|_ _ _|_|_|_|_|_|_|
                          _|_|_ _         | | [I] |_|_|_|_|_| |_|_ _ _
      _ _ _ _ _   _ _    |_|_|_|_|        [S] |_| |_|_ _ _|_| |_|_|_|_|
     |_|_|_|_|_|_|_|_[15]  |_| |_|            |_| |_|_|_|_|_| |_| |_|
     | | | | |_|_|_|       |_| | |            |_|_ _      |_|     |_|_
    [13] [14]    |_[ES]  [E]_| [5]       [13] |_|_|_|     | |     |_|_|
                  _ _ _ _ _ _             |_|_|_| |_|[12] [=]  [20] | |
            [18] |_|_|_|_|_|_|            |_|_|_| |_|_|_| [EN]  |_| [2]
            _|_|_|_|_      |_|_               |_|_|_|_|_|      _|_|_
      [500M]_|_|_|_|_[19]  |_|_[C]            |_|_|        [19]_|_|_[L]


                    Floor 2                        Floor 3
                _ _ _                      _ _ _ _           _ _ _
    [MK]_ _    |_|_|_[7]      _ _         |_|_|_|_[22]    [7]_|_|_[8]
     |_|_|_|   |_|_      [20M]_|_[X]      |_|_ _ _ _ _ _ _ _ _ _   _ _[@]
     |_| |_|_ _|_|_[1]           |_|      |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|
     |_| |_|_|_|    _ _ _        |_|       _ _ _              |_| | | |_|
     |_|  _ _|_|_ _|_|_|_|  [21] |_|      |_|_|_|_ _ _ _      |_|[21] |_|
     |_| |_|_|_|_|_|_| |_|   |_| | |      |_| |_|_|_|_|_[100M]|_|_    |_|
     |_| |_| |_|  _ _ _|_|   |_| [-]      |_|_|_|  _ _|_|_ _  |_|_|_ _|_|
     |_|_|_| |_| |_|_|_|_|  _|_|_|_|      |_|_|_| |_|_|_|_|_|   |_|_|_|_|
     |_|_|_|     |_|  _    |_|_|_|_|      |_|     |_|     |_|   |_|   | |
         | | [B] | | |_|   | |            |_|     |_|_ _ _|_|   |_|   [-]
        [11] |_|[12] |_|  [20]            | |[11] |_|_|_|_|_|   |_|   |_|
    [10]     |_|     |_|       [2]       [10] |_|   |_|   |_|_ _ _    |_|
     |_|_ _ _|_|_ _ _|_|_ _ _ _|_|           _|_|_ _|_|_  |_|_| |_|   | |
     |_|_|_|_|_|_|_|_|_|_|_|_|_|_|          |_|_|_|_|_|_[E]   [IA]    [E]


                    Floor 4                        Floor 5
        _       _ _ _ _       _ _          _ _ _ _ _   _ _ _   _ _ _
     [B]_|  [22]_|_|_|_|   [8]_|_|        |_|_|_|_|_[|]_|_|_[|]_|_|_[AC]
       |_|_ _ _  |_| |_|       |_|        |_|_   _ _
       |_|_|_|_|_|_| |_|_ _    |_|        |_|_[|]_|_|  _ _   _   _
     [E]  _ _|_|_|_| |_|_|_[X] |_|         _ _   _|_| |_|_[|]_[@]_|
     |_| |_|_|_|  _ _|_|_      |_|        |_|_[|]_|_| |_|       |_|
     |_|_|_| |_| |_|_|_|_[23]  |_|        |_|_ _   _ _|_|    [23]_|
     |_|_|_| |_|_ _   _ _      |_|        |_|_|_[|]_|_|_|        _ _ _
     |_| |_| |_|_|_[|]_|_[24]  |_|                           [24]_|_|_|
     | | |_|_ _ _   _ _ _ _    |_|           _ _ _ _ _ _ _ _ _ _ _ _|_|
     [X] |_|_|_|_[|]_|_|_|_[B] |_|        [@]_|_|_|_|_|_|_|_|_|_|_|_|_|
     |_|_ _ _ _   _ _ _ _      |_|         _ _ _ _      |_|      _ _
     |_|_|_|_|_[|]_|_|_|_[25]  |_|        |_|_|_|_[D]   |_|  [25]_|_|
            _ _ _ _ _   _ _ _ _|_|        |_|_          |_|_ _ _ _|_|_
         [9]_|_|_|_|_[E]_|_|_|_|_|        |_|_[9]       |_|_|_|_|_|_|_|

The Baya Malay Tower is, by far, the most complex dungeon in Phantasy Star.
There are over 20 staircases strewn throughout the tower, and many paths end
up leading to dead ends or trap pits. Not only that, but the monsters in this
tower are quite difficult. Don't hesitate to use magic spells should the
situation turn desperate. There are no boss fights to worry about in this
tower. However, exercise good judgment - don't waste all your MP at the very
beginning.

At the entrance, you'll have to use Noah's Open spell to get through the
sealed door. Before you begin, know that there are two specific items that you
want to pick up. First off, you need to attain the Crystal (which helps
tremendously against a coming boss fight) from Damor, who is located on the
top floor of the tower. After collecting that item, you'll need to head back
down to pick up the Miracle Key, which acts like a Dungeon Key, with the added
benefit of being able to open sealed doors. This item is purely optional, but
it's useful because it saves Noah's MP (because he won't have to cast Open
every time you come to a sealed door).

For the Crystal, pull a left at the first split you come to. Follow the path,
go straight at the first split, and then turn left at the next split. At the
next fork, you can turn left for a Short Sword (doubt you'll need such a weak
weapon at this point). Turn the other way and walk to the end of the path.
Ascend the staircase here. The remainder of the path to Damor is
straightforward. Climb up the staircases as you arrive at them until you reach
the top floor. Along the way, on the fourth floor, you'll encounter a treasure
chest sitting in the middle of the path. Don't open it because it's a trap.

A bit past that chest is one final staircase to the top floor. Unlock the door
using the Dungeon Key and head inside. He will ask you a few questions.
Answer his questions correctly and you'll be rewarded with the Crystal (Yes,
Yes, Yes, No, No).

With the Crystal in your inventory, use the Exit spell to arrive at the
entrance to the dungeon. If you need to, return to Camineet to heal and
restock on healing items. When you are ready, re-enter the Baya Malay Tower.
The Miracle Key is located on the second floor. To reach it, go straight past
the first two forks. Then, turn right at the next split you reach. Turn left
at the one that immediately follows. Finally, turn right and ascend the
staircase at the end.

Here, follow the path straight past the first split. At the second one, you
can turn right to find a chest containing a Burger. To proceed, just go
straight beyond that fork to another staircase. On the next floor, turn right
twice. At the next fork, there's a chest in the little niche containing 100
MST. Turn right here. At the next few forks, turn right all four times and
you'll eventually reach a staircase.

From this point, turn left at the fork and go straight down the path. At the
end is a chest containing the elusive Miracle Key. Before you proceed, feel
free to return to Camineet for some healing. The directions out of the Baya
Malay Tower are in relations to the Miracle Key though, so if your party is
still fine, there's no need to waste time and return.

From the Miracle Key chest, turn right. At the four-way intersection, take the
left path to a staircase. Here, follow the path until you come across another
fork. Turn left and then turn right to a staircase. On this floor, go straight
past the first split and then turn left at the next one. Descend the staircase
located here. On this floor, just follow the linear path to yet another
staircase. You're on the third basement floor, the lowest floor of the entire
tower. At the first two splits, turn left at both of them. Unlock the door and
follow the path to another fork. Here, turn left to a staircase.

Turn left and right at the first two forks. This will lead to a staircase.
Yeah I know. This is getting pretty tedious now. At the first fork on the next
floor, you can turn right to find a chest containing 500 MST. Go the other way
straight past the next split to another staircase. At this point, it might not
seem like it, but you're back on the first floor again (in a different
location of course). Up ahead is a fork. Straight leads to a chest containing
a Lightsaber. Left leads to the next staircase. Take the latter path to the
next floor.

From here, walk until you reach a split. Turn left and ascend the staircase at
the end of the path. On this next floor, turn right at the fork. Do not turn
left here. I repeat, DO NOT TURN LEFT. There's a hidden trap pit located
there. Anyway, turn right twice at the next two forks that follow. Follow
this linear path and climb up the staircase at the end.

We're almost there! From your current position, go straight past the first two
forks and then turn left. Go up the staircase here. On this floor, take one
pace forward, turn left, take two paces forward, and turn left again. Use
Myau's Trap spell to reveal the trap pit hidden here. From here on out, it's
just a process of opening doors and following the path. Take the staircase to
reach the very top of the Baya Malay Tower.

~-----------------------------------------------------------------------------~
          ~ 5.8. Shining in the Darkness                               [5800]
~-----------------------------------------------------------------------------~

At the peak of the tower, use the Prism to reveal the Celestial Castle. Yes!
Now, how exactly do you get your party up there? Select the Nut of Laerma from
the inventory and use it. Myau will eat it and transform into a beautiful
winged beast. With his help, the party manages to fly up. Unfortunately, a
Gold Dragon will appear to stop you.

    Boss Fight: Gold Dragon ~
    =---------------------=
         The Gold Dragon is easily defeated with a string of regular attacks.
         I strongly recommend that you save your MP here because there will
         be a few more boss fights coming up in the following dungeon. The
         Gold Dragon isn't particularly powerful, and you should be able to
         defeat it by simply exchanging blows.

Defeating the Gold Dragon will allow you to reach the floating island thingy.
The houses along the path hold nothing of interest. Unfortunately, there's no
place to heal along the way. The last house before the Celestial Castle hides
a Serpent that you'll have to fight. Avoid it by simply not entering the
house.

     ====================
     - CELESTIAL CASTLE -
     ====================

                   Floor 1
          _ _ _ _ _ _   _ _ _ _ _ _           Key ~
         |_|_|_|_|_|_| |_|_|_|_|_|_|          [#]  - Stairs
         |_|   |_| |_| |_|   |_| |_|          [-]  - Door
         |_|   | | |_| |_|   | | |_|          [=]  - Sealed Door
         |_|   [-] |_| |_|   [-] |_|          [S]  - Shadow
         |_|   [1] |_| |_|   [8] |_|          [L]  - Lassic
         |_|       |_| |_|       |_|
         |_|       |_| |_|       |_|
         |_|       |_| |_|       |_|
         |_|       |_| |_|       |_|
         |_|       |_| |_|       |_|
         |_|_ _ _ _|_| |_|_ _ _ _|_|
         |_|_|_|_|_|_| |_|_|_|_|_|_|
                   | | |_|      _|_|
                   [E] |_| [L[=]_|_|


                    Floor 2                        Floor 3
          _ _ _ _ _ _   _ _ _ _ _ _       _ _ _ _ _ _   _ _ _ _ _ _
         |_|_|_|_|_|_| |_|_|_|_|_|_|     |_|_|_|_|_|_| |_|_|_|_|_|_|
         |_|       |_| |_|       |_|     |_|   |_| |_| |_|   |_| |_|
         |_|       |_| |_|       |_|     |_|   |_| |_| |_|   |_| |_|
         |_|       |_| |_|       |_|     |_|   |_| |_| |_|   |_| |_|
         |_|   [1] |_| |_|   [8] |_|     |_|   |_| |_| |_|   |_| |_|
         |_|_ _|_| |_| |_|_ _|_| |_|     |_|   |_| |_| |_|   |_| |_|
         |_|_|_|_| |_| |_|_|_|_| |_|     |_|   |_| |_| |_|   |_| |_|
         |_|       |_| |_|       |_|     |_|   | | |_| |_|   | | |_|
         |_|   [2] |_| |_|   [7] |_|     |_|   [2] |_| |_|   [7] |_|
         |_|   |_| |_| |_|   |_| |_|     |_|       |_| |_|       |_|
         |_|_ _|_|_|_| |_|_ _|_|_|_|     |_|_     _|_| |_|_     _|_|
         |_|_|_|_|_|_| |_|_|_|_|_|_|     |_|_[3] |_|_| |_|_[6] |_|_|


                    Floor 4                        Floor 5
            _ _ _ _ _   _ _ _ _ _           _ _ _ _ _   _ _ _ _ _
           |_|_|_|_|_| |_|_|_|_|_|         |_|_|_|_|_| |_|_|_|_|_|
           |_| |_| |_| |_| |_| |_|         |_|     |_| |_|     |_|
           |_| |_| |_| |_| |_| |_|         |_|     |_| |_|     |_|
           |_| |_| |_| |_| |_| |_|         |_|     |_| |_|     |_|
           |_| | | |_| |_| | | |_|         |_|     |_| |_|     |_|
           |_| [4] |_| |_| [5] |_|         | | [4] |_| |_| [5] |_|
           |_|     |_| |_|     |_|         [-] |_|_|_| |_| |_|_|_|
           |_|  _ _|_| |_|  _ _|_|         | | |_|_|_| |_| |_|_|_|
             [3]_|_|_|   [6]_|_|_|         [S]         |_|
                                           |_|_ _ _ _ _|_|
                                           |_|_|_|_|_|_|_|

As you can see from the dungeon layout, The Celestial Castle isn't overly
complicated. However, getting all the way to the top will take a LONG time.
Hopefully, you've come prepared with enough restorative items to last you
through the dungeon. The monsters here are quite tough.

Go straight at the first fork and turn left at the next split. Go through the
door and ascend the staircase here. On the second floor, turn left twice and
climb the staircase. You are now on the third floor. Follow the linear path
until you hit a fork. Turn left here and follow the long path until you reach
yet another staircase.

From here, follow the path to a fork. Turn left here and climb up the
staircase. Proceed down this linear path until you reach a locked door. Use
the Miracle/Dungeon Key to unlock, but before you proceed, heal up your party.
Just beyond the doorway is Shadow.

    Boss Fight: Shadow ~
    =----------------=
         Shadow's attack knocks off a healthy chunk of HP. It's very
         important that your entire party is healed up for this fight to
         prevent him from killing any of your units. Conserving MP is
         important, so refrain from using too much magic. If you need to,
         use Myau's Wall spell to deflect Shadow's attacks. All in all,
         physical attacks should be enough to deplete his small HP bar.

After defeating Shadow, follow the path to another staircase. It's a long
walk, so prepare yourself for a few random encounters along the way. You're
back on floor four now. The rest of the way is essentially the same path you
took on the way up, but in reverse. From your current position, turn right at
the first fork and follow the path to another staircase.

Here, follow the path until you reach a fork. Turn right and take the
staircase. Then, turn right twice and take the next staircase. Go through the
door, turn right, and follow the path straight until you can't go any further.
Then, turn to the right and unseal the door (using the Miracle Key). Heal up
your party. King Lassic awaits just beyond. He will ask you one last time if
you would really kill an old man (harhar). It doesn't matter which option you
pick because you'll be thrust into battle regardless.

    Boss Fight: Lassic ~
    =----------------=
         Lassic will probably be the most difficult boss you've encountered
         thus far (and for good reason too because he is, after all, the
         great King Lassic). He has a large amount of HP that'll take quite a
         few turns to deplete. In addition, Lassic will often dodge your
         physical attacks with ease. For that reason, magic spells are very
         important in this battle. Over the course of the battle, have Alis
         cast Fire, Myau cast Cure on whoever needs healing, Odin attack, and
         Noah cast Wind. The most damage will come out of Noah, so do your
         best to keep him alive for the length of the battle. Lassic himself
         uses a variant of the Thun spell, which deals damage to all of your
         units. This attack is a bit quirky though; sometimes, it'll deal
         pathetic amounts of damage whereas at other times, it can knock off
         almost 50 HP. Regardless, healing constantly is extremely important.
         Set aside Myau to cover that. With the other units, pelt Lassic with
         magic spells until he falls.

The task is done! Now all that's left to do is to return to the governor and
deliver the good news. Now, leave the Celestial Castle and have Myau fly your
party back to the ground. If Myau died during the fight with Lassic, then use
Alis' Fly spell or a Transer (this is why I told you to purchase a Transer
before).

Return to Gothic and revive any dead members party members. Then, heal the
wounded at the hospital. Board the Luveno and set a course for Uzo. Leave Uzo
and head over to Paseo (located north of Uzo, need to use the Hovercraft to
travel by water to reach it), where the Governor's Palace is located.

Once in Paseo, travel down the passage to the Governor's Palace in the middle
of the city. Once you emerge, you can heal your entire party in the blue
building just outside of the palace. When you're ready, enter the Governor's
Palace...

Alis will enter the palace to find the governor missing...? Suddenly, the
floor will give way and your entire party will into a hidden labyrinth under
the Governor's Palace.

     =====================
     - GOVERNOR'S PALACE -
     =====================

                   Floor 1

                         [@]                 Key ~
                         |_|                 [-]  - Door
                         |_|                 [=]  - Sealed Door
                         | |                 [@]  - Pit
                         [=]                 [X]  - Pit Landing
                  _ _ _  |_|                 [D]  - Darkfalz
                 |_|_|_| |_|
                 |_| |_| |_|
                 |_| |_| |_|
                 | | | | |_|
                 [-] [-] |_|
                 |_| |_| |_|
                 |_| |_|_|_|
                 | | |_|_|_|
          [Entrance]


                  Basement 1                         Basement 2
          _ _ _ _ _ _ _ _
         |_|_|_|_|_|_|_|_[X]
         |_|  _ _ _ _ _ _ _ _ _ _
         |_| |_|_|_|_|_|_|_|_|_|_|           _ _ _ _ _ _ _
         |_| |_|  _ _ _ _ _ _  |_|          |_|_|_|_|_|_|_|
         |_| |_| |_|_|_|_|_|_| |_|          |_|     |_| |_|
         | | | | | |       | | | |          |_|     | | |_|
         [-] [-] [=]   [@] [-] [-]          |_|     [X] |_|
         |_| |_| |_|_ _|_| |_| |_|          |_|         |_|
         |_| |_| |_|_|_|_| |_| |_|          |_|_ _ _ _ _|_|
         |_| |_|_ _ _ _ _ _|_| |_|          |_|_|_| |_|_|_|
         |_| |_|_|_|_|_|_|_|_| |_|                [-]
         |_|_ _ _ _ _ _ _ _ _ _|_|                |_|         [D]
         |_|_|_|_|_|_|_|_|_|_|_|_|                |_|_ _ _ _ _|_|
                                                  |_|_|_|_|_|_|_|

This is a very simple dungeon compared to the extremely frustrating dungeons
you've slaved through before. Random encounters will appear occasionally. Do
not use any MP in these fights because you'll need to save it for the coming
boss fight.

Begin by unlocking the two doors in your path. This first floor is completely
linear, so just follow the path until you reach a sealed door. Use the Miracle
Key to unlock it. Then, proceed to a dead end, which turns out to be a trap
pit. Don't worry, you're on the right track. Let yourself fall down to the
next floor down.

The first basement floor is a long path that spirals. Again, the path is
completely linear. Proceed down the path through four regular doors. The next
door is another magically sealed door. Utilize the Miracle Key to get through
it. Then, walk to the end of the path, where another pit will send you falling
down to the next level.

Here, turn right at the first split. When you round the second corner, walk
forward three steps and turn to the left. You'll find a door. Go through it
and proceed to the end of the path, where you will come across a sealed door.
Use the Miracle Key to open it. Before you continue, make sure your party is
fully healed up and ready because just beyond the door, you'll encounter
Darkfalz.

    Boss Fight: Darkfalz ~
    =------------------=
         How easily you finish this fight depends primarily on your party's
         equipment and levels. If you're fitted with the strongest armor
         and shields, you should be able to finish this battle quite easily.
         All this battle really runs down to is how quickly you can deplete
         Darkfalz's HP while maintaining your party's. Unfortunately, you
         won't be allowed to view Darkfalz's HP during the fight, so you'll
         have to just keep on attacking (for the record, he has 400 HP). As
         soon as the battle starts, have Alis cast Fire, Myau cast Help on
         Odin, Odin attack, and Noah use Wind. Over the next few turns,
         repeat this process with the exception of Myau, who should heal
         whenever necessary. Darkfalz can attack twice per round with a very
         powerful attack that deals anywhere from 30 to 60 HP damage. Since
         you can't exactly see Darkfalz's HP, this fight really turns into
         a battle of attrition.

Congratulations, you've finally completed Phantasy Star! Enjoy your well-
deserved ending. And if you're up for it, the saga continues, 1000 years
later, in Phantasy Star II.

*=============================================================================*
   +---------------------------------------------------------------------+
                           6. Equipment Listing                    [6000]
   +---------------------------------------------------------------------+
*=============================================================================*

In Phantasy Star, different weapons, armor, and shields can be equipped.
Weapons enhance attack stats whereas armor and shields enhance defense stats.
Note that certain pieces of equipment can only be equipped on specific units.

~-----------------------------------------------------------------------------~
          ~ 6.1. Weaponry                                              [6100]
~-----------------------------------------------------------------------------~

    Woodcane ~
    =------=
         Attack: +3
         Cost: 25 MST
         Equip: Alis, Odin, Noah

    Short Sword ~
    =---------=
         Attack: +4
         Cost: 40 MST
         Equip: Alis, Odin, Noah

    Iron Axe ~
    =------=
         Attack: +10
         Cost: 54 MST
         Equip: Odin

    Iron Fang ~
    =-------=
         Attack: +10
         Cost: N/A
         Equip: Myau

    Wand ~
    =--=
         Attack: +10
         Cost: 1200 MST
         Equip: Alis, Odin, Noah

    Iron Sword ~
    =--------=
         Attack: +12
         Cost: 75 MST
         Equip: Alis, Odin

    Needle Gun ~
    =--------=
         Attack: +18
         Cost: 400 MST
         Equip: Odin

         * NOTE: The Needle Gun deals 5 HP damage to ALL enemies on-screen
           with perfect accuracy.

    Titanium Sword ~
    =------------=
         Attack: +21
         Cost: 320 MST
         Equip: Alis, Odin

    Heat Gun ~
    =------=
         Attack: +30
         Cost: 1540 MST
         Equip: Odin

         * NOTE: The Heat Gun deals 10 HP damage to ALL enemies on-screen
           with perfect accuracy.

    Silver Fang ~
    =---------=
         Attack: +30
         Cost: 1620 MST
         Equip: Myau

    Ceramic Sword ~
    =-----------=
         Attack: +31
         Cost: 1120 MST
         Equip: Alis, Odin

    Lightsaber ~
    =--------=
         Attack: +46
         Cost: 2980 MST
         Equip: Alis, Odin

    Laser Gun ~
    =-------=
         Attack: +50
         Cost: 4120 MST
         Equip: Odin

         * NOTE: The Laser Gun deals 20 HP damage to ALL enemies on-screen
           with perfect accuracy.

    Laconian Sword ~
    =------------=
         Attack: +60
         Cost: N/A
         Equip: Alis, Odin

    Laconian Axe ~
    =----------=
         Attack: +80
         Cost: N/A
         Equip: Odin

~-----------------------------------------------------------------------------~
          ~ 6.2. Armor                                                 [6200]
~-----------------------------------------------------------------------------~

    Leather Armor ~
    =-----------=
         Defense: +5
         Cost: 28 MST
         Equip: Alis, Odin

    White Mantle ~
    =----------=
         Defense: +5
         Cost: 70 MST
         Equip: Noah

    Light Suit ~
    =--------=
         Defense: +15
         Cost: 290 MST
         Equip: Alis, Odin

    Iron Armor ~
    =--------=
         Defense: +20
         Cost: 84 MST
         Equip: Odin

    Thick Fur ~
    =-------=
         Defense: +30
         Cost: 630 MST
         Equip: Myau

    Light Suit ~
    =--------=
         Defense: +15
         Cost: 290 MST
         Equip: Alis, Odin

    Zirconian Armor ~
    =-------------=
         Defense: +30
         Cost: 1000 MST
         Equip: Alis, Odin

    Frade Mantle ~
    =----------=
         Defense: +40
         Cost: N/A
         Equip: Noah

    Diamond Armor ~
    =-----------=
         Defense: +60
         Cost: 15000 MST
         Equip: Alis, Odin

    Laconian Armor ~
    =------------=
         Defense: +80
         Cost: N/A
         Equip: Odin

~-----------------------------------------------------------------------------~
          ~ 6.3. Shields                                               [6300]
~-----------------------------------------------------------------------------~

    Leather Shield ~
    =------------=
         Defense: +3
         Cost: 30 MST
         Equip: Alis, Odin

    Bronze Shield ~
    =-----------=
         Defense: +8
         Cost: 310 MST
         Equip: Odin

    Iron Shield ~
    =---------=
         Defense: +15
         Cost: 520 MST
         Equip: Alis, Odin

    Ceramic Shield ~
    =------------=
         Defense: +23
         Cost: 1400 MST
         Equip: Alis, Odin

    Laser Shield ~
    =----------=
         Defense: +30
         Cost: 4800 MST
         Equip: Alis, Odin, Noah

    Gloves ~
    =----=
         Defense: +40
         Cost: 3300 MST
         Equip: Myau

    Mirror Shield ~
    =-----------=
         Defense: +40
         Cost: N/A
         Equip: Odin

    Laconian Shield ~
    =-------------=
         Defense: +50
         Cost: N/A
         Equip: Alis, Odin

*=============================================================================*
   +---------------------------------------------------------------------+
                              7. Item Listing                      [7000]
   +---------------------------------------------------------------------+
*=============================================================================*

Listed below are all of the usable items in Phantasy Star, along with all key
items.

~-----------------------------------------------------------------------------~
          ~ 7.1. Regular Items                                         [7100]
~-----------------------------------------------------------------------------~

    Burger ~
    =----=
         Cost: 40 MST
         Effect: Restores 40 HP.

    Cola ~
    =--=
         Cost: 10 MST
         Effect: Restores 10 HP.

    Escaper ~
    =-----=
         Cost: 10 MST
         Effect: Escapes from battle.

    Flash ~
    =---=
         Cost: 20 MST
         Effect: Illuminates dungeons; one use.

    Magic Hat ~
    =-------=
         Cost: 20 MST
         Effect: Speak to some monsters; one use.

    Sphere ~
    =----=
         Cost: 30 MST
         Effect: Communicate telepathically with some monsters; one use.

    Transer ~
    =-----=
         Cost: 48 MST
         Effect: Returns party to last visited church.

~-----------------------------------------------------------------------------~
          ~ 7.2. Key Items                                             [7200]
~-----------------------------------------------------------------------------~

    Aeroprism ~
    =-------=
         Location: Defeat Titan in Aeroprism Cave
         Description: Required to see the Dark Castle.

    Alsulin ~
    =-----=
         Location: Myau joins the party with it
         Description: Used to restore Odin back to his original form.

    Compass ~
    =-----=
         Location: Medusa's Cave
         Description: Used to determine direction.

    Crystal ~
    =-----=
         Location: Baya Malay Tower
         Description: Weakens Lassic's attacks.

    Dungeon Key ~
    =---------=
         Location: Camineet Warehouse
         Description: Can open up any locked door.

    Gas Shield ~
    =--------=
         Location: Purchase from Drasgow for 1000 MST
         Description: Used to get through poisonous green gas.

    Hapsby ~
    =----=
         Location: In a house in Bortevo, requires Polymaterial to free
         Description: Pilots the Luveno.

    Hovercraft ~
    =--------=
         Location: In pile of rubble in Bortevo, must first speak with man in
                   Casba
         Description: Allows for travel over water and lava.

    Ice Digger ~
    =--------=
         Location: Purchase from Twintown for 12000 MST
         Description: Vehicle that can break through ice.

    Laconian Pot ~
    =----------=
         Location: 1) The man in the house at the northwest corner of Camleet
                   will give it to you; 2) After defeating Dr. Mad, you will
                   be given a free Laconian Pot
         Description: Can be traded to a man in Paseo to acquire Myau.

    Landrover ~
    =-------=
         Location: Purchase from Second-Hand Shop in Casba
         Description: Allows for faster land travel and can traverse Antlion
                      nests.

    Letter ~
    =----=
         Location: Given to you from governor of Motavia
         Description: Give to Noah in Maharu Cave to acquire Noah.

    Miracle Key ~
    =---------=
         Location:
         Description: Can open up any sealed door and any locked door.

    Polymaterial ~
    =----------=
         Location: Purchase from Abion for 1600 MST
         Description: Necessary to find the robot Hapsby.

    Roadpass (Secrets) ~
    =----------------=
         Location: Purchase from Scion Second-Hand Shop for 200 MST. Note
                   that is listed as "Secrets" and you'll have to ask the
                   clerk to purchase it three times before he will let you
                   have it.
         Description: Necessary to clear a path to the Palma Starport.

    Shortcake ~
    =-------=
         Location: Purchase from the Shortcake Dealer at the end of the Naula
                   Cave.
         Description: Used to gain entrance to the Motavia governor's mansion.

    Soothing Flute ~
    =------------=
         Location: Search the lone southwest tree in Gothic after speaking
                   with the flute man in Uzo.
         Description: Use in a dungeon to instantly leave.

*=============================================================================*
   +---------------------------------------------------------------------+
                              8. Magic Spells                      [8000]
   +---------------------------------------------------------------------+
*=============================================================================*

Out of the four units who join your party, three of them are capable of
casting magic spells. All magic spells have an MP cost. When a character's MP
runs out, spells can no longer be casted.

[-----------------------------------------------------------------------------]


    Heal ~
    =--=
         MP Cost: 2
         Learned: Alis (Level 4)
         Description: Restores 20 HP to an ally.

    Bye ~
    =-=
         MP Cost: 2
         Learned: Alis (Level 5)
         Description: Escape from battle.

    Chat ~
    =--=
         MP Cost: 2
         Learned: Alis (Level 6)
         Description: Talks to enemies (only those that can understand).

    Cure ~
    =--=
         MP Cost: 6
         Learned: Myau (Level 6), Noah (Start)
         Description: Restores 80 HP to an ally.

    Fire ~
    =--=
         MP Cost: 4
         Learned: Alis (Level 12), Noah (Start)
         Description: Shoots two fireballs at enemies. Deals approximately
                      16 HP damage in all.

    Terr ~
    =--=
         MP Cost: 2
         Learned: Myau (Level 9)
         Description: Terrifies an enemy.

    Exit ~
    =--=
         MP Cost: 4
         Learned: Myau (Level 17), Noah (Level 6)
         Description: Escape from a dungeon.

    Tele ~
    =--=
         MP Cost: 4
         Learned: Noah (Level 8)
         Description: Communicates telepathically to some enemies.

    Wall ~
    =--=
         MP Cost: 6
         Learned: Myau (Level 12)
         Description: Creates magic barrier to deflect enemy attacks.

    Wind ~
    =--=
         MP Cost: 12
         Learned: Noah (Level 12)
         Description: Shoots three blasts of wind at enemies. Deals
                      approximately 30 HP damage in all.

    Rope ~
    =--=
         MP Cost: 4
         Learned: Alis (Level 14)
         Description: Immobilizes an enemy.

    Prot ~
    =--=
         MP Cost: 10
         Learned: Noah (Level 14)
         Description: Creates magic barrier to deflect enemy attacks.

    Trap ~
    =--=
         MP Cost: 2
         Learned: Myau (Level 15)
         Description: Disarms trap pits in the floor and treasure traps.

    Fly ~
    =-=
         MP Cost: 8
         Learned: Alis (Level 16)
         Description: Returns party to last church visited.

    Open ~
    =--=
         MP Cost: 4
         Learned: Noah (Level 17)
         Description: Unlock magically sealed doors.

    Thun
    =--=
         MP Cost: 16
         Learned: Noah (Level 18)
         Description: Shoots a single thunderbolt at all enemies. Each bolt
                      deals approximately 35 HP damage.

    Help ~
    =--=
         MP Cost: 10
         Learned: Myau (Level 20)
         Description: Boosts an ally's strength by one point.

    Rise ~
    =--=
         MP Cost: 12
         Learned: Noah (Level 20)
         Description: Revives a fallen ally.

*=============================================================================*
   +---------------------------------------------------------------------+
                              9. Shop Listing                      [9000]
   +---------------------------------------------------------------------+
*=============================================================================*

There are three distinct types of shops. At the Armory, you can purchase
weapons and armor. At the First Food Shop, you can usually purchase healing
or restorative items. Lastly, at the Second-Hand Shop, you can buy various
miscellaneous items.

Below is the rundown of every single shop in Phantasy Star, listed by the town
each one is located in.

[-----------------------------------------------------------------------------]

    Camineet Armory ~
    ===============
         * Leather Shield - DEF +3
              Cost: 30 MST
         * Iron Shield - DEF +15
              Cost: 520 MST
         * Ceramic Shield - DEF +23
              Cost: 1400 MST

    Camineet First Food Shop ~
    ========================
         * Cola - Restores 10 HP
              Cost: 10 MST
         * Burger - Restores 40 HP
              Cost: 40 MST

    Camineet Second-Hand Shop ~
    =========================
         * Flash - Illuminates dungeon
              Cost: 20 MST
         * Escaper - Escape from battle
              Cost: 10 MST
         * Transer - Teleport to last visited church
              Cost: 48 MST

    Parolit Armory ~
    ==============
         * Iron Sword - ATK +12
              Cost: 75 MST
         * Titanium Sword - ATK +21
              Cost: 320 MST
         * Ceramic Sword - ATK +31
              Cost: 1120 MST

    Parolit First Food Shop ~
    =======================
         * Cola - Restores 10 HP
              Cost: 10 MST
         * Burger - Restores 40 HP
              Cost: 40 MST

    Parolit Second-Hand Shop ~
    ========================
         * Flash - Illuminates dungeon
              Cost: 20 MST
         * Escaper - Escape from battle
              Cost: 10 MST
         * Mag. Lamp - Illuminates dungeon; can be used forever
              Cost: 1400 MST

    Scion Armory ~
    ============
         * Leather Armor - DEF +5
              Cost: 28 MST
         * Light Suit - DEF +15
              Cost: 290 MST
         * Zirconian Armor - DEF +30
              Cost: 1000 MST

    Scion Second-Hand Shop ~
    ======================
         * Flash - Illuminates dungeon
              Cost: 20 MST
         * Transer - Teleport to last visited church
              Cost: 48 MST
         * Secrets - Roadpass to Palma Starport
              Cost: 200 MST

    Palma Starport First Food Shop ~
    ==============================
         * Cola - Restores 10 HP
              Cost: 10 MST
         * Burger - Restores 40 HP
              Cost: 40 MST

    Paseo Armory ~
    ============
         * Short Sword - ATK +4
              Cost: 40 MST
         * Thick Fur - DEF +30
              Cost: 630 MST
         * Diamond Armor - DEF +60
              Cost: 15000 MST

    Paseo Second-Hand Shop ~
    ======================
         * Flash - Illuminates dungeon
              Cost: 20 MST
         * Escaper - Escape from battle
              Cost: 10 MST
         * Passport - Necessary for interplanetary travel
              Cost: 100 MST

    Eppi Armory ~
    ===========
         * Iron Axe - ATK +10
              Cost: 64 MST
         * Needle Gun - ATK +18
              Cost: 400 MST
         * Bronze Shield - DEF +8
              Cost: 310 MST

    Loar Armory ~
    ===========
         * White Mantle - DEF +5
              Cost: 78 MST
         * Heat Gun - ATK +30
              Cost: 1540 MST
         * Silver Fang - ATK +30
              Cost: 1620 MST

    Gothic Second-Hand Shop ~
    =======================
         * Flash - Illuminates dungeon
              Cost: 20 MST
         * Transer - Teleport to last visited church
              Cost: 48 MST
         * Mag. Lamp - Illuminates dungeon; can be used forever
              Cost: 1400 MST

    Abion Armory ~
    ============
         * Woodcane - ATK +3
              Cost: 25 MST
         * Iron Armor - DEF +20
              Cost: 84 MST
         * Laser Shield - DEF +30
              Cost: 4800 MST

    Abion First Food Shop ~
    =====================
         * Cola - Restores 10 HP
              Cost: 10 MST
         * Burger - Restores 40 HP
              Cost: 40 MST
         * Polymaterial - Melts metals instantly
              Cost: 1600 MST

    Abion Second-Hand Shop ~
    ======================
         * Flash - Illuminates dungeon
              Cost: 20 MST
         * Magic Hat - Talk to some monsters
              Cost: 20 MST
         * Mag. Lamp - Illuminates dungeon; can be used forever
              Cost: 1400 MST

    Uzo Armory ~
    ==========
         * Heat Gun - ATK +30
              Cost: 1540 MST
         * Light Saber - ATK +46
              Cost: 2980 MST
         * Ceramic Shield - DEF +23
              Cost: 1400 MST

    Uzo First Food Shop ~
    ===================
         * Cola - Restores 10 HP
              Cost: 10 MST
         * Burger - Restores 40 HP
              Cost: 40 MST

    Casba Second-Hand Shop 1 ~
    ========================
         * Landrover - Can travel over Antlion nests
              Cost: 5200 MST

    Casba Second-Hand Shop 2 ~
    ========================
         * Flash - Illuminates dungeon
              Cost: 20 MST
         * Transer - Teleport to last visited church
              Cost: 48 MST
         * Sphere - Enables user to talk with enemies
              Cost: 30 MST

    Skure Armory ~
    ============
         * Wand - ATK +10
              Cost: 1200 MST
         * Laser Gun - ATK +50
              Cost: 4120 MST
         * Glove - DEF +40
              Cost: 3300 MST

    Skure First Food Shop ~
    =====================
         * Cola - Restores 10 HP
              Cost: 10 MST
         * Burger - Restores 40 HP
              Cost: 40 MST

    Skure Second-Hand Shop ~
    ======================
         * Flash - Illuminates dungeon
              Cost: 20 MST
         * Magic Hat - Talk to some monsters
              Cost: 20 MST
         * Sphere - Enables user to talk with enemies
              Cost: 30 MST

    Twintown Second-Hand Shop ~
    =========================
         * Flash - Illuminates dungeon
              Cost: 20 MST
         * Escaper - Escape from battle
              Cost: 10 MST
         * Transer - Teleport to last visited church
              Cost: 48 MST
         * Ice Digger - Vehicle that can break through ice
              Cost: 12000 MST

*=============================================================================*
   +---------------------------------------------------------------------+
                             10. Boss Listing                     [10000]
   +---------------------------------------------------------------------+
*=============================================================================*

Every single boss you encounter in Phantasy Star will be listed below in the
order they appear.

[-----------------------------------------------------------------------------]

    Saccubus -- 255 HP ~
    =----------------=
         Location: Governor's Mansion (in a dream)
         Description: Saccubus (meant to be a Succubus, apparently) is meant
                      to kill you. Let him do just that to get the game
                      going. It is possible to beat him, but your reward will
                      only be a measly 10 EXP.

    Skeleton -- 53 HP ~
    =---------------=
         Location: Scion Peninsula Cave (boss fight)
         Description: A number of Skeletons are pitted against you in this
                      battle. To put it bluntly, these are not that much
                      harder than your typical random encounter monsters. In
                      fact, they will eventually condescend to random
                      encounters later on in the game. Have Odin and Myau
                      use their regular physical attacks whilst Alis and Noah
                      use Fire. If Alis does not have that spell learned at
                      this point, regular attacks should suffice.

    Blue Dragon -- 210 HP ~
    =-------------------=
         Location: Casba Cave
         Description: The Blue Dragon attacks with a very strong fire attack
                      that can easily deal 30+ HP damage. Unfortunately,
                      Myau's Wall spell is useless because the barrier will
                      immediately dissipate as soon as you cast it. In order
                      to survive, you will need to defeat the Blue Dragon
                      swiftly. Use the strongest spells at your disposal.
                      Have Alis cast Fire and Noah cast Wind. Both spells are
                      very effective in this battle.

    Tarzimal -- 125 HP ~
    =----------------=
         Location: Tarzimal's Cave
         Description: Have Noah cast Prot to put up a magical barrier - this
                      will deflect the Fire spells that Tarzimal casts at
                      you. For the most part, he should be relatively safe
                      behind the barrier, but be prepared to cast it again
                      when it wears off. Attack using Wind to quickly
                      deplete Tarzimal's rather low HP. It shouldn't take
                      more than three castings to bring him down. Should Noah
                      run out of MP in the process, use regular attacks and
                      heal with a Burger whenever necessary.

    Dr. Mad -- 233 HP ~
    =---------------=
         Location: Abion Warehouse
         Description: Dr. Mad's primary attack is a fireball he launches from
                      his waist. Depending on which time in the game you fight
                      him, this fight can either be extremely difficult or
                      laughably easy. Assuming you've acquired the strongest
                      armor and weapons up to that point, all you really need
                      to do is batter him with physical attacks. If you find
                      that Dr. Mad's attacks are taking a huge hit out of
                      your HP, set Noah or Myau aside for healing and let
                      Noah cast Wind while Odin attacks.

    Red Dragon -- 175 HP ~
    =------------------=
         Location: Forgotten Tower
         Description: The Red Dragon is a pretty fearsome-looking thing. It
                      does not pose much of a threat though. First, use
                      Myau's Wall spell to put up a magical barrier. This
                      will reflect any attacks the Red Dragon throws at you.
                      Then, use your strongest spells to quickly deplenish
                      his health. Have Alis cast Fire and Noah cast Wind. You
                      should be able to kill the Red Dragon within the course
                      of a few turns.

    Titan -- 190 HP ~
    =-------------=
         Location: Aeroprism Cave
         Description: At the beginning of the fight, have Myau cast Help on
                      Alis and himself. Let Noah use either Wind or Thun and
                      have Alis, Myau, and Odin attack physically. The Titan
                      does not have that much HP, but it can hit pretty hard.
                      The key is to deplenish his HP before he can deal
                      enough damage to actually be fatal. Do not hesitate to
                      use Cure should one of your units reach critical
                      health.

    Medusa -- 200 HP ~
    =--------------=
         Location: Medusa's Tower
         Description: If Odin isn't equipped with the Mirror Shield, you'll
                      be hard-pressed to finish the battle before Medusa can
                      turn your entire party into stone. Having it equipped
                      makes the battle much easier. Medusa's attacks are very
                      weak. Assuming you have the strongest armor up to that
                      point, most of her attacks will barely deal more than
                      10 HP damage. Use Alis' Fire spell and Noah's Wind
                      spell to deal the most damage.

    Gold Dragon -- 170 HP ~
    =-------------------=
         Location: Celestial Castle
         Description: The Gold Dragon is easily defeated with a string of
                      regular attacks. I strongly recommend that you save
                      your MP here because there will be a few more boss
                      fights coming up in the following dungeon. The Gold
                      Dragon isn't particularly powerful, and you should be
                      able to defeat it by simply exchanging blows.

    Shadow -- 165 HP ~
    =--------------=
         Location: Celestial Castle
         Description: Shadow's attack knocks off a healthy chunk of HP. It's
                      very important that your entire party is healed up for
                      this fight to prevent him from killing any of your
                      units. Conserving MP is important, so refrain from
                      using too much magic. If you need to, use Myau's Wall
                      spell to deflect Shadow's attacks. All in all, physical
                      attacks should be enough to deplete his small HP bar.

    Lassic -- 238 HP ~
    =--------------=
         Location: Celestial Castle
         Description: Lassic will probably be the most difficult boss you've
                      encountered thus far (and for good reason too because
                      he is, after all, the great King Lassic). He has a large
                      amount of HP that'll take quite a few turns to deplete.
                      In addition, Lassic will often dodge your physical
                      attacks with ease. For that reason, magic spells are
                      very important in this battle. Over the course of the
                      battle, have Alis cast Fire, Myau cast Cure on whoever
                      needs healing, Odin attack, and Noah cast Wind. The
                      most damage will come out of Noah, so do your best to
                      keep him alive for the length of the battle. Lassic
                      himself uses a variant of the Thun spell, which deals
                      damage to all of your units. This attack is a bit
                      quirky though; sometimes, it'll deal pathetic amounts
                      of damage whereas at other times, it can knock off
                      almost 50 HP. Regardless, healing constantly is
                      extremely important. Set aside Myau to cover that. With
                      the other units, pelt Lassic with magic spells until
                      he falls.

    Darkfalz -- 400 HP ~
    =----------------=
         Location: Governor's Palace
         Description: How easily you finish this fight depends primarily on
                      your party's equipment and levels. If you're fitted
                      with the strongest armor and shields, you should be
                      able to finish this battle quite easily. All this
                      battle really runs down to is how quickly you can
                      deplete Darkfalz's HP while maintaining your party's.
                      Unfortunately, you won't be allowed to view Darkfalz's
                      HP during the fight, so you'll have to just keep on
                      attacking (for the record, he has 400 HP). As soon as
                      the battle starts, have Alis cast Fire, Myau cast Help
                      on Odin, Odin attack, and Noah use Wind. Over the next
                      few turns, repeat this process with the exception of
                      Myau, who should heal whenever necessary. Darkfalz can
                      attack twice per round with a very powerful attack that
                      deals anywhere from 30 to 60 HP damage. Since you can't
                      exactly see Darkfalz's HP, this fight really turns into
                      a battle of attrition.

*=============================================================================*
   +---------------------------------------------------------------------+
                              11. Bestiary                        [11000]
   +---------------------------------------------------------------------+
*=============================================================================*

This bestiary contains entries of every single monster in Phantasy Star.
Listed with each entry will be the monster's HP, experience, and any items
dropped.

They will be listed in alphabetical order. Any monster marked with an
asterisk is considered a boss with an in-depth strategy available in the "Boss
Listing" section.

[-----------------------------------------------------------------------------]

          Ammonite ~
          =------=
               HP ........................................ 90
               MST ....................................... 71
               EXP ....................................... 19
               Item .................................... None

          Amundsen ~
          =------=
               HP ....................................... 133
               MST ...................................... 120
               EXP ....................................... 32
               Item .................................... None

          Androcop ~
          =------=
               HP ....................................... 120
               MST ...................................... 123
               EXP ....................................... 29
               Item .................................... None

          Ant Lion ~
          =------=
               HP ........................................ 66
               MST ........................................ 7
               EXP ........................................ 8
               Item .................................... None

          Barbarian ~
          =-------=
               HP ........................................ 54
               MST ....................................... 89
               EXP ....................................... 10
               Item .................................... Cola

          Battalion ~
          =-------=
               HP ....................................... 100
               MST ....................................... 59
               EXP ....................................... 21
               Item .................................... None

          Big Club ~
          =------=
               HP ........................................ 46
               MST ....................................... 40
               EXP ........................................ 9
               Item .................................... None

          Blue Dragon * ~
          =-----------=
               HP ....................................... 210
               MST ...................................... 178
               EXP ....................................... 88
               Item ............................... Amber Eye

          Blue Slime ~
          =--------=
               HP ........................................ 40
               MST ....................................... 19
               EXP ........................................ 5
               Item .................................... None

          Centaur ~
          =-----=
               HP ....................................... 190
               MST ...................................... 133
               EXP ....................................... 31
               Item .................................... None

          Crawler ~
          =-----=
               HP ........................................ 40
               MST ....................................... 30
               EXP ........................................ 9
               Item .................................... None

          Darkfalz * ~
          =--------=
               HP ....................................... 400
               MST ........................................ 0
               EXP ................................... Random
               Item .................................... None

          Dead Tree ~
          =-------=
               HP ........................................ 23
               MST ....................................... 21
               EXP ........................................ 4
               Item .................................... None

          Dezorian ~
          =------=
               HP ........................................ 76
               MST ...................................... 105
               EXP ....................................... 18
               Item .................................... None

          Dr. Mad ~
          =-----=
               HP ....................................... 233
               MST ....................................... 71
               EXP ....................................... 15
               Item ............................ Laconian Pot

          East Farmer ~
          =---------=
               HP ........................................ 42
               MST ....................................... 30
               EXP ........................................ 9
               Item .................................... None

          Elephant ~
          =------=
               HP ........................................ 86
               MST ....................................... 38
               EXP ....................................... 17
               Item .................................... None

          Evil Dead ~
          =-------=
               HP ........................................ 30
               MST ........................................ 8
               EXP ....................................... 14
               Item .................................... None

          Evil Head ~
          =-------=
               HP ........................................ 86
               MST ...................................... 139
               EXP ....................................... 20
               Item .................................... None

          Executer ~
          =------=
               HP ........................................ 62
               MST ....................................... 63
               EXP ....................................... 12
               Item .................................... None

          Fishman ~
          =-----=
               HP ........................................ 42
               MST ....................................... 42
               EXP ....................................... 11
               Item .................................... None

          Frostman ~
          =------=
               HP ....................................... 140
               MST ...................................... 128
               EXP ....................................... 36
               Item .................................... None

          Ghoul ~
          =---=
               HP ........................................ 68
               MST ....................................... 26
               EXP ....................................... 16
               Item .................................... None

          Giant ~
          =---=
               HP ....................................... 120
               MST ...................................... 119
               EXP ....................................... 30
               Item .................................... None

          Giant Fly ~
          =-------=
               HP ........................................ 25
               MST ....................................... 32
               EXP ........................................ 7
               Item .................................... None

          Gold Dragon * ~
          =-----------=
               HP ....................................... 170
               MST ........................................ 0
               EXP ...................................... 100
               Item .................................... None

          Gold Lens ~
          =-------=
               HP ........................................ 28
               MST ....................................... 24
               EXP ........................................ 9
               Item .................................... None

          Gold Scorpion ~
          =-----------=
               HP ........................................ 20
               MST ....................................... 11
               EXP ........................................ 5
               Item .................................... None

          Golem ~
          =---=
               HP ....................................... 140
               MST ...................................... 150
               EXP ....................................... 24
               Item .................................... None

          Green Dragon ~
          =----------=
               HP ....................................... 165
               MST ...................................... 176
               EXP ....................................... 53
               Item .................................... None

          Green Slime ~
          =---------=
               HP ........................................ 18
               MST ........................................ 8
               EXP ........................................ 4
               Item .................................... None

          Horseman ~
          =------=
               HP ....................................... 130
               MST ...................................... 128
               EXP ....................................... 30
               Item ................................... Flash

          Lassic ~
          =----=
               HP ....................................... 238
               MST ........................................ 0
               EXP ........................................ 0
               Item .................................... None

          Leech ~
          =---=
               HP ........................................ 70
               MST ....................................... 47
               EXP ....................................... 15
               Item .................................... None

          Lich ~
          =--=
               HP ........................................ 60
               MST ....................................... 33
               EXP ....................................... 22
               Item .................................... None

          Magician ~
          =------=
               HP ....................................... 138
               MST ...................................... 187
               EXP ....................................... 32
               Item .................................... None

          Mammoth ~
          =-----=
               HP ....................................... 180
               MST ...................................... 125
               EXP ....................................... 40
               Item .................................... None

          Man Eater ~
          =-------=
               HP ........................................ 16
               MST ....................................... 15
               EXP ........................................ 5
               Item .................................... None

          Manticore ~
          =-------=
               HP ........................................ 60
               MST ....................................... 49
               EXP ....................................... 15
               Item .................................... None

          Marauder ~
          =------=
               HP ....................................... 135
               MST ...................................... 173
               EXP ....................................... 30
               Item .................................... None

          Marman ~
          =----=
               HP ........................................ 58
               MST ....................................... 43
               EXP ....................................... 13
               Item .................................... None

          Medusa * ~
          =------=
               HP ....................................... 200
               MST ....................................... 71
               EXP ....................................... 15
               Item ............................ Laconian Axe

          Nessie ~
          =----=
               HP ........................................ 93
               MST ...................................... 110
               EXP ....................................... 28
               Item .................................... None

          North Farmer ~
          =----------=
               HP ........................................ 38
               MST ........................................ 8
               EXP ........................................ 5
               Item .................................... Cola

          Octopus ~
          =-----=
               HP ........................................ 90
               MST ....................................... 64
               EXP ....................................... 20
               Item .................................... None

          Owl Bear ~
          =------=
               HP ........................................ 18
               MST ....................................... 12
               EXP ........................................ 5
               Item .................................... None

          Reaper ~
          =----=
               HP ....................................... 185
               MST ...................................... 254
               EXP ....................................... 30
               Item .................................... None

          Red Dragon * ~
          =----------=
               HP ....................................... 175
               MST ...................................... 193
               EXP ....................................... 65
               Item .......................... Laconian Sword

          Red Slime ~
          =-------=
               HP ........................................ 29
               MST ....................................... 31
               EXP ....................................... 11
               Item .................................... None

          Robot Cop ~
          =-------=
               HP ....................................... 110
               MST ...................................... 110
               EXP ....................................... 25
               Item .................................... None

          Saccabus * ~
          =--------=
               HP ....................................... 255
               MST ........................................ 0
               EXP ....................................... 10
               Item .................................... None

          Sandworm ~
          =------=
               HP ........................................ 82
               MST ...................................... 129
               EXP ....................................... 20
               Item .................................... None

          Scorpion ~
          =------=
               HP ........................................ 12
               MST ....................................... 13
               EXP ........................................ 4
               Item .................................... None

          Scorpius ~
          =------=
               HP ........................................ 22
               MST ....................................... 27
               EXP ........................................ 5
               Item .................................... None

          Serpent ~
          =-----=
               HP ........................................ 80
               MST ....................................... 98
               EXP ....................................... 25
               Item .................................... None

          Shadow * ~
          =------=
               HP ....................................... 165
               MST ........................................ 0
               EXP ....................................... 60
               Item .................................... None

          Shellfish ~
          =-------=
               HP ........................................ 62
               MST ....................................... 46
               EXP ....................................... 16
               Item .................................... None

          Skeleton ~
          =------=
               HP ........................................ 53
               MST ....................................... 25
               EXP ....................................... 13
               Item .................................... None

          Skull-En ~
          =------=
               HP ........................................ 57
               MST ....................................... 37
               EXP ....................................... 18
               Item .................................... None

          Sorceror ~
          =------=
               HP ....................................... 110
               MST ...................................... 120
               EXP ....................................... 26
               Item .................................... None

          Sphinx ~
          =----=
               HP ........................................ 78
               MST ....................................... 58
               EXP ....................................... 21
               Item ................................... Flash

          Stalker ~
          =-----=
               HP ........................................ 79
               MST ....................................... 87
               EXP ....................................... 22
               Item .................................... None

          Sworm ~
          =---=
               HP ......................................... 8
               MST ........................................ 3
               EXP ........................................ 2
               Item .................................... None

          Tarzimal * ~
          =--------=
               HP ....................................... 125
               MST ........................................ 0
               EXP ........................................ 0
               Item ............................ Frade Mantle

          Tarantula ~
          =-------=
               HP ........................................ 50
               MST ....................................... 61
               EXP ....................................... 10
               Item .................................... None

          Tentacle ~
          =------=
               HP ....................................... 110
               MST ....................................... 98
               EXP ....................................... 27
               Item .................................... None

          Titan * ~
          =-----=
               HP ....................................... 190
               MST ...................................... 138
               EXP ....................................... 32
               Item .................................... None

          Vampire ~
          =-----=
               HP ........................................ 67
               MST ....................................... 71
               EXP ....................................... 15
               Item ................................... Flash

          Werebat ~
          =-----=
               HP ........................................ 58
               MST ....................................... 63
               EXP ....................................... 11
               Item .................................... None

          White Dragon ~
          =----------=
               HP ....................................... 200
               MST ...................................... 234
               EXP ....................................... 75
               Item .................................... None

          Wight ~
          =---=
               HP ........................................ 50
               MST ....................................... 40
               EXP ....................................... 18
               Item .................................... None

          Wing Eye ~
          =------=
               HP ........................................ 11
               MST ........................................ 6
               EXP ........................................ 2
               Item .................................... None

          Wyvern ~
          =----=
               HP ....................................... 110
               MST ...................................... 125
               EXP ....................................... 26
               Item .................................... None

          Zombie ~
          =----=
               HP ........................................ 87
               MST ....................................... 20
               EXP ....................................... 27
               Item .................................... None

*=============================================================================*
   +---------------------------------------------------------------------+
                           12. Dungeon Listing                    [12000]
   +---------------------------------------------------------------------+
*=============================================================================*

Below is the map of every single first-person dungeon (although some of these
should not even be considered dungeons) in Phantasy Star. Every tile is
representative of one step.

[-----------------------------------------------------------------------------]

    Camineet Warehouse
    ==================
    Location: Northeast corner of Camineet
    Treasure/s: 50 MST, Dungeon Key

    Notes: The Dungeon Key is not immediately accessible.

                                  Floor 1
                           _ _ _ _ _ _ _           Key ~
                          [D]_|_|_|_|_|_|          [#M] - Mesetas
                                  |_| |_|          [D]  - Dungeon Key
                                  |_| |_|          [|]  - Door
                                  |_| |_|
                           _ _ _ _|_| | |
                      [50M]_[|]_|_|_| [Entrance]

    Medusa's Cave
    =============
    Location: South of Parolit
    Treasure/s: 30 MST, Compass

    Notes: Odin can be found in this dungeon. He can only be restored to his
           original state by using Myau's Alsulin.

                                  Floor 1
                      _ _ _
                     |_|_[C]
                     |_|
                     |_|
                     |_|
                     |_|                  [10M]          Key ~
                     |_|_ _ _ _ _ _ _ _ _ _|_|           [#M] - Mesetas
                     |_|_|_|_|_|_|_|_|_|_|_|_|           [C]  - Compass
                     |_|   |_|_ _ _    |_| |_|           [O]  - Odin
                     |_|_ _|_|_|_|_|_ _|_| |_|
                     |_|_|_|_|_ _|_|_|_|_| |_|
                     |_|_ _|_|_|_|_|_ _|_| |_|
                     |_|_[O]       |_|_|_| | |
                                    ^      [Entrance]
                                    |
                                  [20M]

    Naula Cave
    ==========
    Location: Southeast of Scion
    Treasure/s: 10 MST, Short Sword, Flash

    Notes: The Shortcake Shop at the end of the dungeon sells Shortcakes at
           1000 MST each.

                  Floor 1                 Floor 2
                                       _ _   _ _          Key ~
                                      |_|_| |_|_|  _      [#]  - Stairs
              _ _ _ _ _               |_|     |_| |_|     [#M] - Mesetas
             |_|_[|]_|_|              |_| [1] |_| |_|     [|]  - Door
             | |     |_|              |_|_|_|_|_|_|_|     [S]  - Short Sword
             [1]     |_|              |_|_|_|_|_|_|_|     [F]  - Flash
                     | |              |_|      _ _|_|     [SS] - Shortcake
                     [Entrance]       [S]     [2]_|_|            Shop


                  Floor 3                 Floor 4
                    _ _              _ _         _ _
                   |_|_[3]          |_|_[F]   [3]_|_|
              _ _ _|_|_ _ _         |_|  _ _ _ _  |_|
             |_|_|_|_|_|_|_|        |_| |_|_|_|_| |_|
             |_|   |_|   |_|        |_| | |   |_|_|_|
             |_|   |_|   |_|        |_| [SS]  |_|_|_|
             |_|_ _ _   [10M]       |_|    _ _|_| |_|
             |_|_|_|_[2]            |_|   |_|_|_| |_|
                                    |_|_ _ _ _ _ _|_|
                                    |_|_|_|_|_|_|_|_|

    Path to Governor
    ================
    Location: Grey building in Paseo guarded by two dozing guards
    Treasure/s: None

    Notes: The guard standing in the path will not allow you to pass until
           you present a gift for the governor.

                                  Floor 1

                            [GO]                  Key ~
                            |_|                   [-]  - Door
                            |_|_ _ _              [G]  - Guard
                            |_|_|_|_|             [GO] - Governor
                                  |_|
                                  |_|
                                  [G]
                                  |_|
                                  [-]
                                  [Entrance]

    Maharu Cave
    ===========
    Location: North of Paseo
    Treasure/s: Cola, Flash x2, Burger x2, 2050 MST

    Notes: Noah will not join you unless you have a Letter from the governor;
           the Red Dragon is almost impossible to defeat when you first come
           to this dungeon, so come back some other time to fight it.

                  Floor 1
          _ _ _ _ _ _ _ _ _ _ _ _ _             Key ~
       [C]_|_|_|_|_|_|_|_|_|_|_|_|_|            [EN] - Entrance
          _ _ _ _|_|_ _ _ _  |_| |_|            [#]  - Stairs
         |_|_|_|_|_|_|_|_|_| |_| |_|            [#M] - Mesetas
         |_|  _ _ _ _ _  |_| |_| |_|            [@]  - Pit
         |_| |_|_|_|_|_| |_| |_| |_|            [X]  - Pit Landing
         |_| |_| | | |_|_|_| | | |_|            [~]  - False Wall
         |_|_|_| [EN]|_|_|_| [1] |_|            [-]  - Door
         |_|_|_|     |_| |_|     |_|            [C]  - Cola
         |_| |_|_ _ _|_| |_| [@] |_|            [F]  - Flash
         |_| |_|_|_|_|_| |_| |_| |_|            [B]  - Burger
         |_|_ _ _ _ _ _ _|_| |_| |_|            [N]  - Noah
         |_|_|_|_|_|_|_|_|_| |_| |_|            [R]  - Red Dragon
          _ _ _ _|_|_ _ _ _ _|_|_|_|
     [20M]_|_|_|_|_|_|_|_|_|_|_|_|_|


                  Floor 2                        Floor 3
        _ _ _ _ _ _ _ _ _ _ _ _ _ _
       |_|_|_|_|_|_|_|_|_|_|_|_|_|_|
       |_|  _ _|_|_      |_|_ _  |_|
           |_|_|_|_|   [F]_|_|_| |_|     [2000M]    _ _ _ _ _
       [F] |_|  _ _ _ _ _ _  | | |_|      |        |_|_|_|_|_|     [R]
       |_|_|_| |_|_|_|_|_|_|[50M]|_|      V _ _ _  |_|     |_|     |_|
       |_|_|_| |_|_      |_|     |_|     |_|_|_|_| | |     |_|     |_|
       |_| |_| |_|_[N]   |_| [1] |_|           |_| [-]     |_|     |_|
       |_|  _   _        |_| |_| |_|           |_|_|_|     |_|     |_|
       |_|_|_| |_|_ _ _ _|_| [X]_|_|           |_|_|_|     |_|_ _ _|_|
       |_|_|_| |_|_|_|_|_|_| |_|_|_|           |_|_     _  |_|_|_|_|_|
       |_| |_|_ _  |_|_     _ _  |_|           |_|_|   |_|     |_|
       |_| |_|_|_| |_|_| [2]_|_[~]_|             |_[2] |_|     | |
       |_|     |_|_|_|_ _ _ _   _|_|                   |_|     [-]
       |_[B] [B]_|_|_|_|_|_|_| |_|_|                   |_|     |_|
                                                       |_|     |_|
                                                       |_|_ _ _|_|
                                                       |_|_|_|_|_|

    Scion Peninsula Cave
    ====================
    Location: Southeast of Scion
    Treasure/s: Cola x2, Flash x2, Burger, 130 MST, Iron Fang (see Notes)

    Notes: In order to attain the Iron Fang for Myau, you must fight the
           Skeleton boss at the end of the dungeon.


                       Key ~
                       [EN] - Entrance
                       [#]  - Stairs
                       [#M] - Mesetas
                       [@]  - Pit
                       [X]  - Pit Landing
                       [-]  - Door
                       [C]  - Cola
                       [F]  - Flash
                       [B]  - Burger
                       [E]  - Empty Chest
                       [M]  - Man w/ Warning
                       [S]  - Skeleton (fight for Iron Fang)

                  Floor 1                        Floor 2
                _ _ _ _   _ _                               _ _
               |_|_|_|_[|]_|_[C]                       [E]@]_|_| [C]
          _ _  |_|_|_|      _|_|                       | |   |_| |_|
     [20M]_|_|_|_|_[@]   [M]_|_|                       [X]@] |_| |_|
           |_|_|    _ _ _ _  |_|                        _ _ _|_|_|_|
             |_|_ _|_|_|_|_| |_|                       |_|_|_|_|_|_|
             |_|_|_|_|   |_| | |       [20M]           | | |_|   |_|
    _ _ _ _ _   _ _|_|_ _|_| [-]          |            [-] |_|_ _|_|
   |_|_|_|_|_| |_|_|_|_|_|_| |_|        _ V     _ _   _|_| |_|_|_|_|
   |_| |_| | | |_|_ _    |_|_|_|       |_|_| [E]_|_| |_|_| | |   |_|
   |_| | | [E] |_|_|_|_  |_|_|_|       | |     |_|  _|_|   [2]   | |
   |_| [1]  _ _|_| |_|_| |_| | |       [-] [1] |_|_|_|_|_        [3]
   |_|     |_|_|_|   |_|_|_| [-]       |_| |_| |_|_|_| |_|   [F]
   |_|_ _ _|_| |_|_ _|_|_| | [EN]      |_|_|_|_|_|_   _|_|_ _|_|_ _
   |_|_|_|_|_| |_|_|_|_| [E]           |_|_|_|_|_|_[|]_|_|_|_|_|_|_|


                  Floor 3                        Floor 4
                      _   _ _ _                           _ _ _
                     |_[X] |_|_|                         | |_|_[C]
                     |_| [@]_|_|                         [X] | |
                     |_[X] |_[@]                         |_| [X]
                      _ _ _|_|_                          |_|_ _
                     |_|_|_|_|_[50M]                     |_|_|_|
                     |_|_   _                            |_| |_|_
   [20M]             |_|_[|]_[20M]                       | | |_|_|
     | |             |_|                                 [E]   |_|
     [-]      _ _ _ _|_|                _ _ _ _ _   _ _    [F] [-]
     |_|_   _|_|_|_|_|_| [2]           |_|_|_|_|_[|]_|_|_ _|_|_|_|
     |_|_[|]_|_|_|_| |_| |_|   [3]     |_|   |_|     |_|_|_|_|_|_|
     |_|       |_|_|    _   _ _|_|     |_|   |_| [S] |_|_ _|_|_|_|
     |_|_      |_|_   _|_|_|_|_|_|   [B]_|  _|_| |_|_|_|_|_|_|_|_|
     |_|_[4]   |_|_[|]_|_|_|_| |_|       [4]_|_| |_|_|_|       |_|


    Gothic Tunnel
    =============
    Location: Manhole in Palma Starport
    Treasure/s: None

    Notes: There are random encounters in the tunnel; Dr. Luveno's assistant
           is located in an alcove branching off of the main path.

                                 Floor 1

                                  [GO]
                                  |_|
                                  |_|            Key ~
                                 _|_|            [SP] - To Palma Spaceport
                              [A]_|_|            [GO] - To Gothic
                                  |_|            [A]  - Dr. Luveno's Assistant
                                  |_|
                                  |_|
                                  |_|
                                  |_|
                                  |_|
                                  | |
                                  [SP]

    Triada Prison
    =============
    Location: South of Gothic
    Treasure/s: None

    Notes: The Robot Cop at the front will ask to see your Roadpass (if you
           say no, he will fight you); there are many prisoners here, but Dr.
           Luveno is the only important one.

                                 Floor 1
                             _
                            | |
                            [E]                  Key ~
                      [P]   [-]                  [R] - Robot Cop
                   _ _|_|_ _|_|_ _ _   _ _       [|] - Door
                  |_|_|_|_|_|_|_|_|_[|]_|_|      [E] - Empty Chest
                  | |   | |     | |              [P] - Prisoner
                  [-]   [P]     [L]              [L] - Dr. Luveno
                  |_|_ _    [P]       [P]
                  |_|_|_|_ _|_|_ _ _ _|_|
                  |_| |_|_|_|_|_|_|_|_|_|
                  | | | |       | |
                  [R] [P]       [P]
                  | |
                  [Entrance]

    Bortevo Cave
    ============
    Location: Near Bortevo
    Treasure/s: 100 Mesetas, Flash, Escaper

    Notes: The shady man inside the cave will give you a little bit of advice.

                                 Floor 1
                   _ _ _ _ _ _ _ _ _
            [A]   |_|_|_|_|_|_|_|_|_[M]
            |_|   |_|  _ _ _ _ _ _ _ _           Key ~
            |_|   |_| |_|_|_|_|_|_|_|_[100M]     [B]  - To Bortevo
            |_|   |_|       |_|  _ _ _           [A]  - To Abion
            |_|_ _|_|_ _ _ _|_| |_|_|_[E]        [F]  - Flash
            |_|_|_|_|_|_|_|_|_| |_|_ _ _         [ES] - Escaper
                  |_|  _    |_| |_|_|_|_|        [E]  - Empty Chest
            [F]   |_| |_|   |_|       |_|        [#M] - Mesetas
            |_|   |_| |_|_ _|_|_ _ _ _|_|        [M]  - Man
            |_|_ _|_| |_|_|_|_|_|_|_|_|_|
            |_|_|_|_| |_|    _ _ _ _  |_|
            |_|   |_| |_|[ES]_|_|_|_| |_|
            |_|_ _|_| |_|_ _ _ _ _|_| | |
            |_|_|_|_| |_|_|_|_|_|_|_| [B]

    Casba Cave
    ==========
    Location: Near Casba
    Treasure/s: 200 Mesetas

    Notes: Yes, I know the floor plans don't completely line up, but that is
           the way the Casba Cave is set up; defeat the Blue Dragon for an
           Amber Eye

                  Floor 1
          _ _ _ _                               Key ~
         |_|_|_|_|                              [M]  - To Motavia
         |_|   |_|                              [C]  - To Casba
         |_|   |_|           [8]                [#]  - Stairs
         |_|   |_|           |_|                [#M] - Mesetas
         |_|   |_|       [4] |_|                [E]  - Empty Chest
         |_|   |_|       |_| |_|                [B]  - Blue Dragon
         |_|   |_|       |_| |_|
         |_|   | |       |_| |_|
         |_|   [1]       |_| |_|
         |_|             |_| |_|
         |_|             |_| |_|
         |_|             |_| |_|
         | |            _|_| | |
         [M]         [5]_|_| [C]


                  Floor 2                        Floor 3
                _ _ _ _ _ _ _ _         _ _         _   _ _ _
             [7]_|_|_|_|_|_|_|_|       |_|_[7]     |_| |_|_|_[B]
                  _ _ _ _    | |       |_|  _ _    |_| |_|_ _
               [3]_|_|_|_|   [8]       |_| |_|_[3] |_| |_|_|_| [100M]
                       |_|             |_| |_|     |_| |_| |_| |_|
                       [4]             |_| |_|_ _ _|_| |_| |_| |_|
                                       |_| |_|_|_|_|_| |_| |_| |_|
                                       |_| |_|  _  |_| | | |_| |_|
                                       |_| |_|>|_| |_| [E] |_| |_|
                 [1]                   |_| | |||_| |_|_ _ _|_|_|_|
           [2]   |_|                   |_| [2]||_| |_|_|_|_|_|_|_|
           |_|_ _|_|                   | |    ||_| |_|     |_|
       [6] |_|_|_|_|                   [6]  ,-'|_| |_|     |_|
       |_|_ _ _ _ _ _                       |  |_| |_|     |_|
       |_|_|_|_|_|_|_[5]                [100M] |_|_|_|  _ _|_|_ _
                                               |_|_|_| |_|_|_|_|_|

    Drasgow Warehouse ~
    =================
    Location: In Drasgow
    Treasure/s: None

    Notes: The various men strewn through the warehouse will mention a Gas
          Shield shop somewhere; The Gas Shield shop sells Gas Shields for
          1000 MST

                                  Floor 1

                 _ _ _ _ _ _ _ _   _ _ _ _ _         Key ~
                |_|_|_|_|_|_|_|_| |_|_|_|_|_|        [M]  - Man
                |_|     |_|   |_|_|_|     | |        [G]  - Gas Shield Shop
                |_|     |_|   |_|_|_|     [G]
                |_|_ _  | |   |_| |_|
                |_|_|_| [M]_ _|_|
                |_|       |_|_|_|
                |_|_ _ _ _|_|
                |_|_|_|_|_|_|
                | |   |_| |_|
                [M]   |_|_|_|
                |_|_ _|_|_|_|
                |_|_|_|   |_|
                | | |_|_ _|_|
         [Entrance] |_|_|_|_|

    Tarzimal's Cave ~
    ===============
    Location: South of Sopia
    Treasure/s: 4000 MST, White Mantle, Woodcane, Cola, Flash, Burger,
                Titanium Sword, Frade Mantle (see Notes)

    Notes: Behind the first false wall is a chest containing 3000 MST; behind
           the second false wall are chests containing 500 MST and a Titanium
           Sword; fight and defeat Tarzimal to attain the Frade Mantle for
           Noah

                  Floor 1
          _ _ _   _ _ _ _   _ _ _             Key ~
      [Wh]_|_|_| |_|_|_|_| |_|_|_[W]          [#]  - Stairs
             |_|_|_|   |_|_|_|                [#M] - Mesetas
             |_|_|_|   |_|_|_|                [~]  - False Wall
          _ _|_| [3000M]   |_|_ _             [-]  - Door
         |_|_|_|   | |     |_|_|_|            [C]  - Cola
         |_|       [-]         |_|            [W]  - Woodcane
         |_|  _ _ _|_|_ _ _ _  |_|            [Wh] - White Mantle
         |_| |_|_|_| |_|_|_|_| |_|            [F]  - Flash
         |_|_ _ _ _[~]_ _   _ _|_|            [B]  - Burger
         |_|_|_|_|_|_|_|_| |_|_|_|            [Ti] - Titanium Sword
             |_|_       _ _|_|_ _ _           [E]  - Empty Chest
             |_|_[1]   |_|_|_|_|_|_|          [T]  - Tarzimal (fight for
                       | |       | |                 Frade Mantle)
                   [Entrance]    [C]


                  Floor 2                        Floor 3
        _ _ _ _ _         _ _ _ _ _
       |_|_|_|_|_|       |_|_|_|_|_|    [500M]      _ _ _ _ _ _ _
       |_|     |_|_ _ _ _|_|     |_|       |_|   [T]_|_|_|_|_|_|_|
       |_|     |_|_|_|_|_|_|     |_|       |_|                 |_|
       |_|_ _ _|_|       |_|_ _ _|_|       |_|                 |_|
       |_|_|_|_|_|       |_|_|_|_|_|       |_|_ _ _ _ _     _ _|_|_ _
       |_| |_|_ _ _ _ _      |_|           |_|_|_|_|_|_|   |_|_|_|_|_[E]
       |_| |_|_|_|_|_|_[F]   |_|                     |_|   |_|
       |_|       |_|      _ _|_|_ _           _ _ _ _|_|_ _|_|_ _ _ _ _
       | |    _ _|_|_ _  |_|_|_|_|_|       [E]_| |_|_|_|_|_|_|_|_|_|_|_|
       [E]   |_|_|_|_|_| |_|     |_|           [~]_ _ _ _ _ _  | | |_|
             |_|    _|_| |_| [2] |_|           |_|_|_|_|_|_|_| [2] |_|
       [B]   |_| [1]_|_| |_| |_| |_|           |_|         |_|     |_|
       |_|_ _|_|_ _ _|_| |_|_|_|_|_|           | |         | |     | |
       |_|_|_|_|_|_|_|_| |_|_|_|_|_|           [500M]      [Ti]    [E]

    Skure Passage
    =============
    Location: Outside Skure (where Luveno lands you on Dezoris)
    Treasure/s: None

    Notes: N/A

                                  Floor 1
                     _ _ _ _ _ _ _ _ _
                    |_|_|_|_|_|_|_|_|_|             Key ~
                    |_|             |_|             [EN] - Entrance
                    |_|             |_|             [S]  - To Skure
                    |_|             |_|
                    |_|             |_|
                    |_|             |_|
                    |_|             |_|
                    | |             |_|
                    [S]             |_|
                                    |_|
                                    |_|
                                    | |
                                    [EN]

    Abion Warehouse
    ===============
    Location: Inside Abion
    Treasure/s: 50 MST, Laconian Pot (see Notes)

    Notes: In order to attain the Laconian Pot, you must fight Dr. Mad

                                  Floor 1
                                    _ _ _ _ _
                                   |_|_|_|_|_[D]       Key ~
                                  _|_|   |_|_ _        [-]  - Door
                                 |_|_|   |_|_|_|       [#M] - Mesetas
                          _      |_|  _ _ _  |_|       [D]  - Dr. Mad (fight
                     [30M]_|     |_| |_|_|_| |_|              for Laconian
                         | |     | | |_| |_| |_|              Pot)
                         [-]     [-] |_| |_| |_|
                         |_|     |_| |_| | | |_|
                    _ _ _|_|_ _ _|_| |_| [-] |_|
                   |_|_|_|_|_|_|_|_| |_| |_| |_|
                   |_|   |_|     |_|_|_| |_| |_|
                   |_|   |_| [20M]_|_|_| |_| |_|
                   | |   |_|_ _   _ _|_| |_|_|_|
            [Entrance]   |_|_|_[|]_|_|_| |_|_|_|

    Forgotten Tower
    ===============
    Location: East of Scion
    Treasure/s: 141 MST, Burger x4, Laconian Sword (see Notes)

    Notes: In order to attain the Laconian Sword, you must fight the Red
           Dragon

                  Floor 1
       _ _ _ _ _ _ _ _ _ _ _ _ _ _         Key ~
      |_|_|_|_|_|_|_|_|_|_|_|_|_|_|        [#]  - Stairs
      |_|       | |  _ _ _ _   _|_|        [#M] - Mesetas
      |_|       [-] |_|_|_|_[|]_|_|        [@]  - Pit
      |_| [2]   |_| |_|         |_|        [X]  - Pit Landing
      |_| |_|_ _|_| |_|_ _      |_|        [|]  - Door
      |_| |_|_|_|_| |_|_|_[3]   |_|        [B]  - Burger
      |_|_   _ _ _   _ _ _ _ _  |_|        [E]  - Empty Chest
      |_|_[|]_|_|_| |_|_|_|_|_| |_|        [M]  - Man
      |_|    _ _|_| |_|_    |_| |_|        [R]  - Red Dragon (fight for
      |_|   [1]_|_| |_|_[20M[-] |_|               Laconian Sword)
      |_|_ _ _   _ _ _   _ _| |_|_|
      |_|_|_|_[|]_|_|_[|]_|_[X]_|_|
                  | |
                  [Entrance]


                  Floor 2                        Floor 3
                                                       [100M]
                       _ _ _   _ _ _     _   _ _ _ _ _ |
         _ _ _ _ _[E] |_|_|_| |_|_|_|   |_|_|_|_|_|_| ||  [B]
        |_|_|_|_|_|_| |_| |_|_ _ _|_|   |_|_|_|_ _  [6]|  |_|     [M]
        |_| | |   |_| |_| |_|_|_|_|_|       |_|_|_|<---'  |_| [7] |_|
        | | [2]   |_| |_|         |_|       |_|_ _ _      |_|_|_|_|_|
        [4]    _ _|_| | |      _ _|_|   [4] |_|_|_|_|     |_|_|_|_|_|
              |_|_|_| [5]   [3]_|_|_|   [X]       |_| [5]    _|_| |_|
         _ _ _ _ _ _     _[X]_ _ _|_|   |_|   [B]_|_| |_| [@]_|_| |_|
        |_|_|_|_|_|_|   |_|_|_|_|_|_|   |_|   |_|_|_| |_|_ _ _ _  |_|
        |_|_      |_|   |_|       |_|   |_|   |_|_ _ _|_|_|_|_|_| |_|
        |_|_[1]   |_|   |_|_ _ _  |_|   |_| [E]_|_|_|_|     |_|   |_|
        |_|       |_|   |_|_|_| | |_|   |_|         |_| [E] |_|_ _|_|
        |_|   [X] |_|   |_|   [@] |_|   |_|[1M] [@] |_| |_| |_|_|_|_|
        |_|_ _|_|_|_|   |_|_ _|_|_|_|   |_|_|_|_|_|_|_| |_|_|_|   |_|
        |_|_|_|_|_|_|   |_|_|_|_|_|_|   |_|_|_|_|_|_|_| |_|_|_|   |_|


                  Floor 4                        Floor 5
         _ _ _ _ _       _ _ _ _         _ _ _ _ _ _ _ _ _ _ _ _ _ _
        |_|_|_|_|_|     |_|_|_|_| [E]   |_|_|_|_|_|_|_|_|_|_|_|_|_|_|
        |_|     |_|     |_|   | | |_|   |_|  _ _ _ _ _ _ _ _ _ _  |_|
        |_|[20M]|_| [6] |_|   [7] |_|   |_| |_|_|_|_|_|_|_|_|_|_| |_|
        | | |_| |_| |_| |_|       |_|   |_| |_|  _ _ _   _    |_| |_|
        [B] |_| |_| |_| |_|  _ _ _|_|   | | | | |_|_|_[|]_[R] | | | |
        [@]_|_|_|_|_|_| |_| |_|_|_|_|   [-] [-] |_|_ _ _ _    [-] [-]
        |_|_|_|_|_|_|_| |_| |_|   |_|   |_| |_| |_|_|_|_|_|   |_| |_|
         _ _ _ _ _ _ _ _|_| |_|_ _|_|   |_| |_|_ _ _ _  |_|   |_| |_|
        |_|_|_|_|_|_|_|_|_| |_|_|_|_|   |_| |_|_|_|_|_| |_|   |_| |_|
        |_|      _   _ _ _ _|_|   |_|   |_|_ _      |_| |_|   |_| |_|
        |_|   [8]_[|]_|_|_|_| |   |_|   |_|_|_[8]   |_| |_|_ _|_| |_|
        |_|                 [E]   |_|               |_| |_|_|_|_| |_|
        |_|_ _ _ _ _ _ _ _ _ _ _ _|_|      _   _ _ _|_|_ _ _ _ _ _|_|
        |_|_|_|_|_|_|_|_|_|_|_|_|_|_|   [B]_[|]_|_|_|_|_|_|_|_|_|_|_|

    Dezoris Tunnel Segment One
    ==========================
    Location: Southeast of Skure
    Treasure/s: 100 MST

    Notes: Leads directly to Dezoris Tunnel Segment Two

                                  Floor 1

            [D2]                              Key ~
            |_|                               [#M] - Mesetas
            |_|_ _                            [E]  - Empty Chest
            |_|_|_|                           [D2] - To Dezoris Tunnel 2
            | | |_|
         [100M] |_|
             _ _|_|_ _ _ _ _ _ _ _ _
            |_|_|_|_|_|_|_|_|_|_|_|_|
            |_|_ _ _ _ _ _        |_|
            |_|_|_|_|_|_|_|       | |
             _ _ _ _ _ _|_|       [E]
            |_|_|_|_|_|_|_|
            | |
            [Entrance]

    Dezoris Tunnel Segment Two
    ==========================
    Location: Outside of Dezoris Tunnel Segment One
    Treasure/s: None

    Notes: Leads directly to Dezoris Tunnel Segment Three

                                  Floor 1
             _
            |_|
            |_|
            |_|                           Key ~
            |_|                           [D3] - Leads to Dezoris Tunnel 3
            |_|
            |_|
            |_|    _ _ _ _
            |_|   |_|_|_|_[D3]
            |_|   |_|
            |_|   |_|
            |_|_ _|_|_ _ _
            |_|_|_|_|_|_|_|
            |_|         |_|
            | |         |_|_ _
            [Entrance]  |_|_|_|

    Dezoris Tunnel Segment Three
    ============================
    Location: Outside of Dezoris Tunnel Segment Two
    Treasure/s: None

    Notes: Leads directly to Dezoris Tunnel Segment Four

                                  Floor 1
                   [E]
              [D4] |_|                   Key ~
               |_| |_|_ _                [E]  - Empty Chest
               |_| |_|_|_|               [D4] - To Dezoris Tunnel 4
               |_|     |_|
               |_|     |_|
               |_|     |_|
               |_|     |_|
               |_|_ _ _|_|
               |_|_|_|_|_|
                   | |
                   [Entrance]

    Dezoris Tunnel Segment Four
    ===========================
    Location: Outside of Dezoris Tunnel Segment Three
    Treasure/s: None

    Notes: N/A

                                  Floor 1

           _ _ _ _ _ _   _ _ _ _ _          Key ~
          |_|_|_|_|_|_| |_|_|_|_|_|         [T]  - To Twintown
      [T]       |_| |_| |_|     |_|
      |_|_ _ _ _|_| |_| |_|     |_|
      |_|_|_|_|_|_| |_| |_|     |_|
                |_| |_| |_|     |_|
                |_| |_| |_|     |_|
                |_| |_| |_|     |_|
                |_|_ _ _ _ _ _ _|_|
                |_|_|_|_|_|_|_|_|_|
                |_|             |_|
                |_|             |_|
                |_|             |_|
                                | |
                                [Entrance]

    Twintown Passage
    ================
    Location: Outside of Dezoris Tunnel Segment Four
    Treasure/s: None

    Notes: N/A

                                  Floor 1
                    _ _ _ _ _ _ _ _ _
                   |_|_|_|_|_|_|_|_|_|
                   |_|             |_|         Key ~
                   |_|  _ _ _      |_|         [T]  - To Twintown
                   |_| |_|_|_|     |_|
                   |_| |_| |_|     |_|
                   |_| | | |_|     |_|
                   |_| [T] |_|     |_|
                   |_|_ _ _|_|     |_|
                   |_|_|_|_|_|     | |
                                   [Entrance]

    Guaron Morgue
    =============
    Location: Northwest of Altiplano Plateau
    Treasure/s: Burger, Laconian Armor

    Notes: In order to attain Laconian Armor, trap pit in front of it must
           be disarmed by a Trap spell

                       Key ~
                       [#]  - Stairs
                       [M]  - Man
                       [B]  - Burger
                       [@]  - Pit
                       [X]  - Pit Landing
                       [L]  - Laconian Armor

                  Floor 1                        Floor 2
             _   _ _ _ _ _ _ _ _ _
            |_| |_|_|_|_|_|_|_|_|_|            _
         _ _|_|_|_| |_| |_|  _ _|_|           |_|
        |_|_|_|_|_| |_| |_| |_|_|_|           |_|
        |_|            _ _ _|_| |_|      _ _ _| |_ _ _
        |_|_ _[@]   [1]_|_|_|_| |_|     |_|_|_[X]_|_|_|_
        |_|_|_|_|        _ _ _ _|_|           |_|     |_|
        | |             |_|_|_|_|_|          _|_|     |_|
        [-]        _    |_|    _|_|         |_|_|  _ _|_|_ _
        |_|     [L]_[|]@]_| [2]_|_|         | | [B]_|_[X]_|_[2]
        |_| [3]                             [3]       |_|
        | | |_|_ _ _         _ _ _                    | |
        [M] |_|_|_|_| [4]   |_|_|_|                   [4]
        | |   |_|_|_| |_|_ _|_|_|_|
 [Entrance]   |_|_|_| |_|_|_|_|_|_|

    Aeroprism Cave
    ==============
    Location: Southwest of Altiplano Plateau
    Treasure/s: Magic Hat, Aeroprism

    Notes: In order to attain the Aeroprism, you must fight Titan

                                  Floor 1
         _ _ _ _ _ _ _ _ _ _ _ _
        |_|_|_|_|_|_|_|_|_|_|_|_|
        |_|      _ _ _ _      |_|        Key ~
        | |     |_|_|_|_|     |_|        [-]  - Door
        [-]  _ _|_|   |_|_ _  |_|        [W]  - Woman
        |_|_|_|_|_|   |_|_|_| | |        [M]  - Magic Hat
        |_|_|_|_ _     _ _|_| [-]        [T]  - Titan (fight for Aeroprism)
            |_|_|_| [T]_|_|_| |_|
        [M]     |_|_          |_|
        |_|     |_|_[W]       |_|
        |_|_ _ _ _ _   _ _ _ _|_|
        |_|_|_|_|_|_[|]_|_|_|_|_|
                              | |
                              [Entrance]

    Corona Tower Passage
    ====================
    Location: West of Altiplano Plateau
    Treasure/s: None

    Notes: N/A

                               Key ~
                               [#]  - Stairs
                               [C]  - To Corona Tower

                  Floor 1                        Floor 2


                    [C]
                    | |
                    [2]                             [2]
           _ _ _                                   _|_|
          |_|_|_[1]                             [1]_|_|
          |_|
          | |
          [Entrance]

    Corona Tower
    ============
    Location: Northwest of Corona Tower Passage
    Treasure/s: 540 MST, Burger, Cola, Eclipse Torch

    Notes: Many of the pits in this dungeon appear near doors; in order to
           attain the Eclipse Torch, you must trade away the Amber Eye

                                 Key ~
                                 [#]  - Stairs
                                 [-]  - Door
                                 [#M] - Mesetas
                                 [@]  - Pit
                                 [X]  - Pit Landing
                                 [E]  - Empty Chest
                                 [B]  - Burger
                                 [C]  - Cola
                                 [T]  - Eclipse Torch


                  Floor 1                        Floor 2
           _ _ _ _ _ _ _ _ _ _ _         _ _ _ _ _ _ _ _ _ _ _
          | |_|_|_|_|_|_|_|_|_|_|       | |_|_|_|_|_|_|_|_|_|_|
          [X]       |_|       |_|       [@]       |_|       |_|
          |_|       |_|       |_|       [-]    _  | | [500M]|_|
          |_|       |_|       |_|       |_| [E]_| [2] |_|V| |_|
          |_|       | |       |_|       |_| |_|         |_| |_|
          |_|_      [1]  _   _|_|       |_| | |   [1]   | | |_|
          |_|_[X]M]   [E]_[X]_|_|       |_|_[@]_ _|_|_ _[@]_|_|
          |_|                 |_|       |_|_|_|_|_|_|_|_|_|_|_|
          |_|       [M]       |_|       |_| |_|   | |   |_| | |
          |_|       [X]       | |       | | |_|   [@]   |_| [-]
       _ _| |       |_|       [X]       [-] |_|_ _|_|_ _|_| [@]
      |_|_[X]       |_|       |_|       [@] |_|_|_|_|_|_|_| |_|
      | | |_|_ _ _ _|_|_ _ _ _|_|       |_|_ _ _ _|_|_ _ _ _| |
[Entrance] |_|_|_|_|_|_|_|_|_|_|_|       |_|_|_|_|_|_|_|_|_|_[B]


                  Floor 3                        Floor 4
               _ _     _ _ _             _ _ _ _ _   _ _ _ _ _
              |_|_[20M]_|_|_|           |_|_|_|_|_[|]_|_|_|_| |
              |_|         |_|           |_|_ _ _ _ _ _ _ _  [-]
              |_|         |_|           |_|_|_|_|_|_|_|_|_| [T]
              |_|   [2]   |_|            _ _ _ _ _ _ _  |_|
           _ _|_|_ _|_|_ _|_|_ _        |_|_|_|_|_|_|_| |_|_ _
          |_|_|_|_|_|_|_|_|_|_|_|       |_|_ _ _ _  |_| |_|_|_|
             _ _|_|_ _ _ _ _ _ _        |_|_|_|_|_| |_|_ _  |_|
          [C]_|_|_|_|_|_|_|_|_|_|        _ _ _  |_| |_|_|_| |_|
             _ _ _ _ _ _|_|_ _          |_|_|_| |_|_ _  |_|_|_|
          [E]_|_|_|_|_|_|_|_|_[F]       |_| |_| |_|_|_| |_|_|_|
           _ _|_|_ _ _ _ _ _ _ _        |_| |_|_ _  |_|_ _ _ _
          |_|_|_|_|_|_|_|_|_|_|_|       |_| |_|_|_| |_|_|_|_|_|
          | |    _ _ _ _ _|_|_ _        |_|_    |_|_ _ _ _ _|_|
        [20M] [3]_|_|_|_|_|_|_|_|       |_|_[3] |_|_|_|_|_|_|_|

    Dezoris West Cave
    =================
    Location: West of Corona Tower
    Treasure/s: 50 MST, Magic Hat, Ceramic Shield, Laconian Shield

    Notes: Take care NOT to fall into the "endless trap, which is the pit
           that's at the end of the left path at the first split (even though
           the Dezorian at the beginning tells you specifically to turn left
           ... HE LIES!)

                                 Key ~
                                 [#]  - Stairs
                                 [-]  - Door
                                 [#M] - Mesetas
                                 [@]  - Pit
                                 [X]  - Pit Landing
                                 [E]  - Empty Chest
                                 [M]  - Magic Hat
                                 [C]  - Ceramic Shield
                                 [L]  - Laconian Shield
                                 [D]  - Dezorian (who tells filthy lies!)

                  Floor 1                        Floor 2

               [50M]
          _ _ _ _ | _ _ _ _ _ _                                  _ _ _
         |_|_|_|_|<|_|_|_|_|_|_[M]                        [E]   |_|_|_|
         |_|       |_|_ _ _ _             _ _ _           |_|   |_| | |
         |_|_ _ _ _|_|_|_|_|_| [11]      |_|_|_| [2]      |_|   |_| [11]
         |_|_|_|_|_|    _  |_| |_|       | |_|_| |_|      |_|   |_|
     [@] |_|     |_|   |_| |_| |_|       [X]_|_| | |      |_|   |_| [12]
     [-] |_| [1] |_|   |_| |_| |_|               [1]      |_|_ _|_| |_|
     |_| | | |_| |_|   |_| |_| |_|        _ _             |_|_|_|_| |_|
     |_| [10]|_| |_|_ _|_|_|_| |_|       |_|_[9]          |_|   |_| |_|
     |_|_ _ _|_| |_|_|_|_|_|_| |_|       |_| [10]         |_|   |_| |_|
     |_|_|_|_|_|           |_| |_|       |_| |_|          |_|   |_| |_|
         |_|  _ _ _ _ _ _ _|_|_|_|       |_|_|_|          |_|   |_|_|_|
         | | |_|_|_|_|_|_|_|_|_|_|       |_|_|_|          |_|   |_|_|_|
         [D] |_|_ _ _ _ _ _ _ _
  [Entrance] |_|_|_|_|_|_|_|_|_[C]

                  Floor 3                        Floor 4

            _ _       _ _ _ _ _ _         _ _      _ _
         [3]_|_|  [13]_|_|_|_|_|_|       |_|_[3]  |_|_[13]
             | |               |_|       |_|_     |_|_
             [2]               |_|       |_|_[4]  |_|_[14]
                               | |
                               [12]
            _ _ _
         [9]_|_|_|
            _ _|_|                        _ _
         [8]_|_|_|                       |_|_[8]
                                         |_|_
                                         |_|_[7]

                  Floor 5                        Floor 6

            _ _     _ _ _                    _   _ _ _
         [4]_|_|[15]_|_|_|                [L]_[|]_|_|_[15]
             | |      _|_|
             [5]  [14]_|_|                         [5]
                                                   |_|
                                                   | |
             [6]                                   [6]
             |_|
            _|_|
         [7]_|_|

    Medusa's Tower
    ==============
    Location: Southwest of Gothic
    Treasure/s: 90 MST, Burger x3, Escaper, Flash, Cola, Laconian Axe

    Notes: In order to attain the Laconian Axe, you must fight Medusa

                                 Key ~
                                 [#]  - Stairs
                                 [-]  - Door
                                 [#M] - Mesetas
                                 [@]  - Pit
                                 [X]  - Pit Landing
                                 [E]  - Empty Chest
                                 [Es] - Escaper
                                 [F]  - Flash
                                 [C]  - Cola
                                 [B]  - Burger
                                 [M]  - Man
                                 [Me] - Medusa (fight for Laconian Axe)

                  Basement 1                      Floor 1

               _ _ _ _ _ _ _ _ _          _ _
              |_|_|_|_|_|_|_|_|_|        |_|_[20M]               [E]
       _ _ _ _|_|_ _ _ _|_|_ _|_|        |_|          _ _   _ _ _|_|
      |_|_|_|_|_|_|_|_|_|_|_|_|_|        |_|_    [3] |_|_[X]_|_|_|_|
      |_|   |_|   |_|   | |   |_|        |_|_|   |_| |_|   | |   | |
      |_|   |_|[Es]_[F] [X]   |_|          |_|_ _|_| |_|   [@]   [2]
      |_|   |_|_ _ _ _ _|_|   | |         _|_|_|_|_|_|_|_  |_|
      |_|   |_|_|_|_|_|_|_|   [-]        |_|_|     |_|_|_|_|_|_ _ _
      |_|     |_|   |_|_ _    |_|          |_|_ _ _|_| |_|_|_|_|_|_|
      |_|_ _ _|_|_  |_|_|_| [E]_[B]        |_|_|_|_|_| |_|  _ _ _|_|
      |_|_|_|_|_|_| |_| |_|                |_|_ _ _ _ _|_|_|_|_|_|_|
      | |       |_| | | | |                |_|_|_|_|_|_|_|_| |   | |
      [-]       |_| [-] [-]   [1]          |_|     |_| |_| [M]   [1]
      | |_   _ _|_| | | |_|_ _|_|          |_|_ _  |_| | |
    [10M]_[|]_|_|_| [B] |_|_|_|_|          |_|_|_[C]   [Entrance]


                  Floor 2                        Floor 3
           _ _ _ _ _ _ _ _ _              _ _ _ _ _ _ _ _ _ _ _
          |_|_|_|_|_|_|_|_|_|            |_|_|_|_|_|_|_|_| |_|_|
          |_| | | |_|     |_|            |_| |_| | | |_|[10M]|_|
          |_| [3] |_| [@] |_|            | | | | [-] |_|     |_|
      [4] |_|     |_| | | | |            [4] [M] | | |_|     |_|
      |_|_|_|_ _ _|_| [-][10M][2]              [35M] |_| [6] | |
      |_|_|_|_|_|_|_| |_|_   _|_|         _ _ _ _ _ _|_| |_| [-]
      | |  _ _ _ _ _ _|_|_[|]_|_|        |_|_|_|_|_|_|_| | | |_|
      [-] |_|_|_|_|_|_|_|     |_|        |_|    _ _      [-] |_|
      |_| | | |_| |_| |_|_ _ _|_|        |_| [E]_|_|_ _ _|_| |_|
     [5M] [E] |_| | | |_|_|_|_|_|        |_|     |_|_|_|_|_| |_|
             _|_| [-] |_|                |_|_      |_|_ _ _ _|_|
          [5]_|_|_|_|_|_|_   _           |_|_[5]   |_|_|_|_|_|_|
              |_|_|_|_|_|_[|]_[B]


                  Floor 4                        Floor 5
           _ _ _ _ _ _ _ _ _
          |_|_|_|_|_|_|_|_|_|               _ _   _ _ _ _
          |_|  _ _ _ _ _  |_|              |_|_[|]_|_|_|_|
          |_| |_|_|_|_|_| |_|              | |     | | |_|
          | | | | |_| | | | |              [8]     [-] |_|
          [-] [7] | | [-] [6]                  [7] |_| |_|
          |_|     [B] |_|                      |_| |_| |_|
          |_|_ _ _ _ _|_|_                     |_|_ _ _|_|
          |_|_|_|_|_|_|_|_[E]                  |_|_|_|_|_|
          |_|_ _|_|_ _ _
          |_|_|_|_|_|_|_[M]


                  Floor 6                        Floor 7
                   _ _ _                   _ _ _
               [10]_|_|_|                 |_|_|_[10]
                      |_|                 |_|  _
                     _|_|                 | | |_|_
          [8]     [9]_|_|                 [-] |_|_[9]
          |_|         |_|                 | | |_|_   _
          |_|_ _[C]_ _|_|                 [E] |_|_[|]_[Me]
          |_|_|_|_|_|_|_|

    Baya Malay Prison
    =================
    Location: North of Scion
    Treasure/s: None

    Notes: Use Noah's Open spell (Level 17 spell) to open the sealed door;
           Robotcop will ask to see your Roadpass, refuse and fight him to
           pass (if you show the Roadpass, you will be thrown in the jail
           cell on the second floor of the prison - find your way back out
           into the Scion region and re-enter)

                                 Key ~
                                 [#]  - Stairs
                                 [-]  - Door
                                 [=]  - Sealed Door
                                 [P]  - Prisoner
                                 [R]  - Robotcop
                                 [B]  - To Baya Malay Cave
                                 [J]  - Jail Cell
                                 [S]  - To Scion

                    Floor 1                        Floor 2
                  _ _ _ _ _ _
       [B]       |_|_|_|_|_|_|
       |_|       |_|       |_|
       | |       |_|      _|_|_                     _ _ _ _ _ _ _
       [R]       |_|   [P]_|_|_[P]                 |_|_|_|_|_|_|_|
       |_|_      |_|       |_|                     |_|   | |   | |
       |_|_[P]   |_|      _|_|_                    |_|   [J]   [P]
       |_|_      |_|   [P]_|_|_[P]   [S]           |_|_ _ _ _ _
       |_|_[P]   |_|       | |       |_|           |_|_| |_|_|_|
       |_|      _|_|       [=]    _ _|_|               [-]_
       |_|   [P]_|_|       |_| [1]_|_|_|               |_|_[1]
       |_|       |_|       |_|
       |_|       |_|       | |
       |_|_ _ _ _|_|       [Entrance]
       |_|_|_|_|_|_|

    Baya Malay Cave
    ===============
    Location: Northeast of Baya Malay Prison
    Treasure/s: None

    Notes: Dr. Mad is an optional boss fight

                                  Floor 1
                              _ _ _ _   _
                           [B]_|_|_|_| |_|      Key ~
                                   |_| |_|      [P]  - To Baya Malay Prison
                                   |_|_|_|      [B]  - To Baya Malay Tower
                            _ _ _  |_|_|_|      [M]  - Dr. Mad
                         [M]_|_|_| |_| | |
                         |_|_ _|_|_|_| [P]
                         |_|_|_|_|_|_|

    Baya Malay Tower
    ================
    Location: West of Baya Malay Cave
    Treasure/s: 1170 MST, Cola, Escaper, Magic Lamp, Burger x4, Short Sword,
                Iron Axe, Iron Sword, Lightsaber, Miracle Key, Crystal

    Notes: Use Noah's Open spell (Level 17 spell) and/or Miracle Key to open
           sealed doors, you must answer Damor's questions correctly (Y, Y,
           Y, N, N) correctly to obtain the Crystal

                                 Key ~
                                 [EN] - Entrance
                                 [#]  - Stairs
                                 [-]  - Door
                                 [=]  - Sealed Door
                                 [@]  - Pit
                                 [X]  - Pit Landing
                                 [#M] - Mesetas
                                 [B]  - Burger
                                 [C]  - Cola
                                 [ES] - Escaper
                                 [ML] - Magic Lamp
                                 [I]  - Iron Sword
                                 [S]  - Short Sword
                                 [L]  - Lightsaber
                                 [IA] - Iron Axe
                                 [MK] - Miracle Key
                                 [M]  - Man
                                 [D]  - Damor (answer correctly for Crystal)
                                 [AC] - To Air Castle

                  Basement 3                     Basement 2
                      _ _ _ _ _ _                            _ _ _
                     |_|_|_|_|_|_|                        [X]_|_|_|
                     |_|   |_| | |                              |_|
                      _ _ _|_| [16]                             |_| [16]
                     |_|_|_|_|                              [4] |_| |_|
                     |_|_   _ _ _                           |_|_|_| |_|
                     |_|_[|]_|_|_|                          |_|_|_|_|_|
                     |_|_ _ _  |_|                           _ _ _|_|_|
     [M]             |_|_|_|_| |_|                 _ _ _ [15]_|_|_|_|
     |_|_ _ _ _ _ _ _|_|    _ _|_|        [ML]    |_|_|_|  _ _
     |_|_|_|_|_|_|_|_|  [17]_|_|_|        |_| [14]|_| |_| |_|_[17]  [5]
     |_| | | | |   |_|_   _    |_|        |_| |_| | | |_|_|_|      _|_|
     |_| [B][50M]  |_|_[|]_[6]            |_| |_| [18]|_|_|_|   [6]_|_|
     |_|_|_|_|_|_ _|_|_ _   _ _           |_|_|_|     |_|_|_|_   _ _
     |_|_|_|_|_|_|_|_|_|_[|]_|_[E]        |_|_|_|     |_|_|_|_[|]_|_[B]


                  Basement 1                      Floor 1
                    _   _ _ _ _ _          _ _ _ _ _ _ _ _ _ _
              [500M]_[@]_|_|_|_|_|        |_|_|_|_|_|_|_|_|_|_| [B]
                   |_| |_| |_| | |        |_|      _       _|_| | |
                   |_| | | |_| [3]        |_|_ _ _|_|   [1]_|_| [-] [3]
                   |_| [4] |_|            |_|_|_|_|_|      _ _ _|_|_|_|
                           |_|            |_|     |_|_ _ _|_|_|_|_|_|_|
                          _|_|_ _         | | [I] |_|_|_|_|_| |_|_ _ _
      _ _ _ _ _   _ _    |_|_|_|_|        [S] |_| |_|_ _ _|_| |_|_|_|_|
     |_|_|_|_|_|_|_|_[15]  |_| |_|            |_| |_|_|_|_|_| |_| |_|
     | | | | |_|_|_|       |_| | |            |_|_ _      |_|     |_|_
    [13] [14]    |_[ES]  [E]_| [5]       [13] |_|_|_|     | |     |_|_|
                  _ _ _ _ _ _             |_|_|_| |_|[12] [=]  [20] | |
            [18] |_|_|_|_|_|_|            |_|_|_| |_|_|_| [EN]  |_| [2]
            _|_|_|_|_      |_|_               |_|_|_|_|_|      _|_|_
      [500M]_|_|_|_|_[19]  |_|_[C]            |_|_|        [19]_|_|_[L]


                    Floor 2                        Floor 3
                _ _ _                      _ _ _ _           _ _ _
    [MK]_ _    |_|_|_[7]      _ _         |_|_|_|_[22]    [7]_|_|_[8]
     |_|_|_|   |_|_      [20M]_|_[X]      |_|_ _ _ _ _ _ _ _ _ _   _ _[@]
     |_| |_|_ _|_|_[1]           |_|      |_|_|_|_|_|_|_|_|_|_|_| |_|_|_|
     |_| |_|_|_|    _ _ _        |_|       _ _ _              |_| | | |_|
     |_|  _ _|_|_ _|_|_|_|  [21] |_|      |_|_|_|_ _ _ _      |_|[21] |_|
     |_| |_|_|_|_|_|_| |_|   |_| | |      |_| |_|_|_|_|_[100M]|_|_    |_|
     |_| |_| |_|  _ _ _|_|   |_| [-]      |_|_|_|  _ _|_|_ _  |_|_|_ _|_|
     |_|_|_| |_| |_|_|_|_|  _|_|_|_|      |_|_|_| |_|_|_|_|_|   |_|_|_|_|
     |_|_|_|     |_|  _    |_|_|_|_|      |_|     |_|     |_|   |_|   | |
         | | [B] | | |_|   | |            |_|     |_|_ _ _|_|   |_|   [-]
        [11] |_|[12] |_|  [20]            | |[11] |_|_|_|_|_|   |_|   |_|
    [10]     |_|     |_|       [2]       [10] |_|   |_|   |_|_ _ _    |_|
     |_|_ _ _|_|_ _ _|_|_ _ _ _|_|           _|_|_ _|_|_  |_|_| |_|   | |
     |_|_|_|_|_|_|_|_|_|_|_|_|_|_|          |_|_|_|_|_|_[E]   [IA]    [E]


                    Floor 4                        Floor 5
        _       _ _ _ _       _ _          _ _ _ _ _   _ _ _   _ _ _
     [B]_|  [22]_|_|_|_|   [8]_|_|        |_|_|_|_|_[|]_|_|_[|]_|_|_[AC]
       |_|_ _ _  |_| |_|       |_|        |_|_   _ _
       |_|_|_|_|_|_| |_|_ _    |_|        |_|_[|]_|_|  _ _   _   _
     [E]  _ _|_|_|_| |_|_|_[X] |_|         _ _   _|_| |_|_[|]_[@]_|
     |_| |_|_|_|  _ _|_|_      |_|        |_|_[|]_|_| |_|       |_|
     |_|_|_| |_| |_|_|_|_[23]  |_|        |_|_ _   _ _|_|    [23]_|
     |_|_|_| |_|_ _   _ _      |_|        |_|_|_[|]_|_|_|        _ _ _
     |_| |_| |_|_|_[|]_|_[24]  |_|                           [24]_|_|_|
     | | |_|_ _ _   _ _ _ _    |_|           _ _ _ _ _ _ _ _ _ _ _ _|_|
     [X] |_|_|_|_[|]_|_|_|_[B] |_|        [@]_|_|_|_|_|_|_|_|_|_|_|_|_|
     |_|_ _ _ _   _ _ _ _      |_|         _ _ _ _      |_|      _ _
     |_|_|_|_|_[|]_|_|_|_[25]  |_|        |_|_|_|_[D]   |_|  [25]_|_|
            _ _ _ _ _   _ _ _ _|_|        |_|_          |_|_ _ _ _|_|_
         [9]_|_|_|_|_[E]_|_|_|_|_|        |_|_[9]       |_|_|_|_|_|_|_|

    Celestial Castle
    ================
    Location: Top of Baya Malay Tower
    Treasure/s: None

    Notes: N/A

                   Floor 1
          _ _ _ _ _ _   _ _ _ _ _ _           Key ~
         |_|_|_|_|_|_| |_|_|_|_|_|_|          [#]  - Stairs
         |_|   |_| |_| |_|   |_| |_|          [-]  - Door
         |_|   | | |_| |_|   | | |_|          [=]  - Sealed Door
         |_|   [-] |_| |_|   [-] |_|          [S]  - Shadow
         |_|   [1] |_| |_|   [8] |_|          [L]  - Lassic
         |_|       |_| |_|       |_|
         |_|       |_| |_|       |_|
         |_|       |_| |_|       |_|
         |_|       |_| |_|       |_|
         |_|       |_| |_|       |_|
         |_|_ _ _ _|_| |_|_ _ _ _|_|
         |_|_|_|_|_|_| |_|_|_|_|_|_|
                   | | |_|      _|_|
                   [E] |_| [L[=]_|_|


                    Floor 2                        Floor 3
          _ _ _ _ _ _   _ _ _ _ _ _       _ _ _ _ _ _   _ _ _ _ _ _
         |_|_|_|_|_|_| |_|_|_|_|_|_|     |_|_|_|_|_|_| |_|_|_|_|_|_|
         |_|       |_| |_|       |_|     |_|   |_| |_| |_|   |_| |_|
         |_|       |_| |_|       |_|     |_|   |_| |_| |_|   |_| |_|
         |_|       |_| |_|       |_|     |_|   |_| |_| |_|   |_| |_|
         |_|   [1] |_| |_|   [8] |_|     |_|   |_| |_| |_|   |_| |_|
         |_|_ _|_| |_| |_|_ _|_| |_|     |_|   |_| |_| |_|   |_| |_|
         |_|_|_|_| |_| |_|_|_|_| |_|     |_|   |_| |_| |_|   |_| |_|
         |_|       |_| |_|       |_|     |_|   | | |_| |_|   | | |_|
         |_|   [2] |_| |_|   [7] |_|     |_|   [2] |_| |_|   [7] |_|
         |_|   |_| |_| |_|   |_| |_|     |_|       |_| |_|       |_|
         |_|_ _|_|_|_| |_|_ _|_|_|_|     |_|_     _|_| |_|_     _|_|
         |_|_|_|_|_|_| |_|_|_|_|_|_|     |_|_[3] |_|_| |_|_[6] |_|_|


                    Floor 4                        Floor 5
            _ _ _ _ _   _ _ _ _ _           _ _ _ _ _   _ _ _ _ _
           |_|_|_|_|_| |_|_|_|_|_|         |_|_|_|_|_| |_|_|_|_|_|
           |_| |_| |_| |_| |_| |_|         |_|     |_| |_|     |_|
           |_| |_| |_| |_| |_| |_|         |_|     |_| |_|     |_|
           |_| |_| |_| |_| |_| |_|         |_|     |_| |_|     |_|
           |_| | | |_| |_| | | |_|         |_|     |_| |_|     |_|
           |_| [4] |_| |_| [5] |_|         | | [4] |_| |_| [5] |_|
           |_|     |_| |_|     |_|         [-] |_|_|_| |_| |_|_|_|
           |_|  _ _|_| |_|  _ _|_|         | | |_|_|_| |_| |_|_|_|
             [3]_|_|_|   [6]_|_|_|         [S]         |_|
                                           |_|_ _ _ _ _|_|
                                           |_|_|_|_|_|_|_|

    Governor's Palace
    =================
    Location: Beneath Governor's Palace in Paseo
    Treasure/s: None

    Notes: In order to get to the bottom floor, you must fall through the
           pits

                   Floor 1

                         [@]                 Key ~
                         |_|                 [-]  - Door
                         |_|                 [=]  - Sealed Door
                         | |                 [@]  - Pit
                         [=]                 [X]  - Pit Landing
                  _ _ _  |_|                 [D]  - Darkfalz
                 |_|_|_| |_|
                 |_| |_| |_|
                 |_| |_| |_|
                 | | | | |_|
                 [-] [-] |_|
                 |_| |_| |_|
                 |_| |_|_|_|
                 | | |_|_|_|
          [Entrance]


                  Basement 1                         Basement 2
          _ _ _ _ _ _ _ _
         |_|_|_|_|_|_|_|_[X]
         |_|  _ _ _ _ _ _ _ _ _ _
         |_| |_|_|_|_|_|_|_|_|_|_|           _ _ _ _ _ _ _
         |_| |_|  _ _ _ _ _ _  |_|          |_|_|_|_|_|_|_|
         |_| |_| |_|_|_|_|_|_| |_|          |_|     |_| |_|
         | | | | | |       | | | |          |_|     | | |_|
         [-] [-] [=]   [@] [-] [-]          |_|     [X] |_|
         |_| |_| |_|_ _|_| |_| |_|          |_|         |_|
         |_| |_| |_|_|_|_| |_| |_|          |_|_ _ _ _ _|_|
         |_| |_|_ _ _ _ _ _|_| |_|          |_|_|_| |_|_|_|
         |_| |_|_|_|_|_|_|_|_| |_|                [-]
         |_|_ _ _ _ _ _ _ _ _ _|_|                |_|         [D]
         |_|_|_|_|_|_|_|_|_|_|_|_|                |_|_ _ _ _ _|_|
                                                  |_|_|_|_|_|_|_|

*=============================================================================*
   +---------------------------------------------------------------------+
                           13. Version History                    [13000]
   +---------------------------------------------------------------------+
*=============================================================================*

    Version 1.0 -- Guide is 100% complete. 256 KB

*=============================================================================*
   +---------------------------------------------------------------------+
                          14. Legal Disclaimers                   [14000]
   +---------------------------------------------------------------------+
*=============================================================================*

This FAQ is the property of its author, Quan Jin. All rights reserved.

Any stealing, selling for profit or altering of this document without the
author's expressed consent is strictly prohibited. You may download this file
for personal and private use only.

Phantasy Star is a registered trademark of Sega. The author (Quan Jin) is not
affiliated with Segain any way or form. All other trademarks are the
properties of their respective owners.

*=============================================================================*
   +---------------------------------------------------------------------+
                         15. Credits and Closing                  [15000]
   +---------------------------------------------------------------------+
*=============================================================================*

Huzzah, the guide is over. Hope you found it enjoyable and helpful. I'll see
you later.

[-----------------------------------------------------------------------------]

RPGClassics.com - The Phantasy Star shrine helped significantly at a few tough
                 portions in the game, along with some various stats and
                 numbers.

GameFAQs - I've been writing for this site for a good number of years now.
          Don't plan on quitting anytime soon.

The FCSB - They didn't help too much but what can I say, where would I be
          without a few of them? Major props to these great board members who
          are also prized FAQ writers.

[-----------------------------------------------------------------------------]
             ____             __      _    __           __
            / __ \____ ______/ /__   | |  / /___  _____/ /____  _  __
           / / / / __ `/ ___/ //_/   | | / / __ \/ ___/ __/ _ \| |/_/
          / /_/ / /_/ / /  / ,<      | |/ / /_/ / /  / /_/  __/>  <
         /____.'\__,_/_/  /_/|_|     |___/\____/_/   \__/\___/_/|_|

                            -= Game on Forever =-