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         ************************* A GUIDE TO PHANTASY STAR
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         VOLUME ONE

         Part I: Introduction
         ====================

         PHANTASY STAR is one of the hottest games out for the Sega
         entertainment system. It is, in a word, phenomenal.
         Graphics sharp enough to make a razor look dull. Musical
         tunes that range from lively to suspenseful, sad to
         joyful. A complex, detailed quest. Adventure Role-Playing
         at its finest. These features and more are all at your
         fingertips in PHANTASY STAR, perhaps the most
         sophisticated and advanced home video game available on
         today's market.

         You may have read my walkthru for the game, which can be
         accessed by typing GO TEG-12222 at any prompt. If you want
         some help on the game, but don't want to have the whole
         game handed to you on a silver platter, this guide is
         written to help you without doing the game for you.


         Part II: The Characters
         =======================

         There are four characters in PHANTASY STAR, though you
         only start with one and must acquire the other three. This
         section discusses the powers and limitations of each
         character.


         ALIS:  Alis is the main character in Phantasy Star, the
         one around whom the story revolves. Her brother Nero was
         one of many people who rebelled actively against King
         Lassic's evil tyranny and was executed by Lassic's
         RobotCops. Alis vowed that somehow, someday, she would
         destroy Lassic and avenge her brother's death.

         Alis starts out armed only with her brother's Short Sword
         and wearing only Leather Armor; however, as she acquires
         the money to buy stronger armor and arms, she becomes more
         and more powerful. Alis has the highest DEFENSE strength
         of any character, so at optimum strength, she will usually
         take the least amount of damage on average from enemy
         attacks. Alis may use most of the weapons and armor
         available in the game and she has six spells to use when
         she learns them. These spells make Alis versatile and
         round her out as an adventurer.


         MYAU:  Myau is an intelligent species of Algolian cat. He
         stands about knee high to Alis, and his fur is tan and
         white. Unlike most earthly cats, he has long, rabbit-like
         ears and a very thick, bushy tail. He can speak the human
         language.

         Myau starts out relatively weak but becomes very powerful
         at later stages in the game. He cannot wear normal armor
         or use normal weapons, but some shops carry special armor
         and weapons exclusively useable by him. When Myau acquires
         the more powerful of the two weapons available for him,
         his ATTACK strength will be higher than anyone else's
         until you acquire the magical Laconian weapons. At high
         levels, he is an extremely potent fighter who can even the
         odds in your favor. Myau also has a selection of six magic
         spells with defensive or supportive functions. Myau has no
         attack spells but his fighting power makes up for it. Myau
         also has one special ability which you must learn;
         harnessing this secret power is one of the major keys to
         finding and defeating Lassic.


         ODIN: Odin is a brave and powerful warrior whom Alis was
         told to find by Nero when he died. Odin is good in heart
         and he also wishes to destroy Lassic to free the Algol
         system from his tyranny.

         Odin has no magical powers and cannot use magic spells.
         However, he can use any armor and weapon except for the
         special arms used by Myau. He alone can use the best armor
         and weapon in the game and has the expertise to use the
         potent gun weapons. His ATTACK strength is slightly lower
         than Alis' except when he wields the game's most powerful
         weapon, the mighty Laconian Axe.


         NOAH:  Noah is an Espar Wizard who lives on Motavia. She
         is enlisted by Alis at a certain point in the game. While
         Noah has no personal desire to crush Lassic, she has a
         sense of duty and will agree to join you when you approach
         her properly.

         In combat, Noah is the weakest member of the party. She
         can easily be slain if you are not careful. She has only a






         limited number of armor and weapons to choose from.
         However, Noah is the best magic-user in the game, having
         nine versatile spells from which to choose. She has more
         magic points than any other character, though they may
         quickly run out if you cast too many spells. Still, at
         high levels, Noah is a decent, if not powerful, combatant,
         and can hold her own when supported by the rest of the
         group.


         Part III: The Algol system
         ==========================

         The Algol system has three planets which orbit the star
         Algol, deep in the Andromeda Galaxy. To ultimately conquer
         Lassic, you must eventually explore and become familiar
         with all three planets.


         PALMA:  Palma is the planet where the game starts. It is
         the most developed of the three planets, and is similar to
         Earth. Palma has wide, open meadow areas, forests,
         mountains, oceans and rivers, and lava pits. There are
         nine residential areas on Palma, as well as several caves
         and four towers. The towers are particularly dangerous and
         you should not venture into them until you have grown
         powerful.

         MOTAVIA: This desert planet contains some of the game's
         most important secrets. Motavia consists mostly of endless
         sand dunes, dotted with ant lion pits. There are also
         mountain ranges, a huge lake, and an area of deadly poison
         gas, which cannot be crossed without a protective device.
         Motavia is only partially settled by the Palmans, though
         it does have a Spaceport and a major town. There are four
         residential areas on Motavia, as well as three caves. Each
         cave has an important item.

         DEZORIS: This planet is a rough place to be. There is only
         one Palman town here, along with a village of Native
         Dezorians somewhere amongst the ice mountains. Dezoris is
         a world of ice, consisting entirely of ice mountains, with
         several glacial plateaus nestled among them. The Dezorians
         have built a series of tunnel networks through the
         mountains to connect the glacial plateaus with each other.
         Two of the tunnel entrances are actually caves; each cave
         has a very important item. There's also a tower, and one
         other building, somewhere on Dezoris, each also with an
         important item.


         Part IV: Weapons
         ================

         You eventually want to acquire the strongest weapons you
         can, in order to defeat Lassic. Many weapons can be
         bought; some weapons are unique and must be found.

         There are five different kinds of weapons in the game:
         Swords, Fangs, Axes, Guns and Staves. They are each listed
         below separately.

         SWORDS:  The most basic weapons of the game. Alis and Odin
         can use any sword; one sword may also be wielded by Noah.

         Short Sword: Alis starts the game carrying one. You can
         also buy it in one Armory. It is the only sword that Noah
         can use. This sword is a rather poor weapon with an attack
         strength of only +4.

         Iron Sword: Sold in one Armory. It is not exceptionally
         powerful, though it is good in the early stages of the
         game. You should get one when you can and upgrade later.
         The Iron Sword has an attack strength of +12.

         Titanium Sword: Sold in one Armory This weapon is
         relatively strong and can be used in the early and median
         stages of the game. It has an attack strength of +21.

         Ceramic Sword: This sword is powerful and can be used in
         median stages of the game; possibly some of the early
         advanced stages. It is sold in one Armory. Its attack
         strength is +31.

         Light Saber: Sold in one Armory, this is the strongest
         store-bought weapon available. It can be used in most of
         the advanced stages of the game, due to its attack
         strength of +46.

         Laconian Sword: This magic sword is unique and you must
         find it. It is the strongest sword in the game and is used
         in the game's most advanced stages. It is the only weapon
         which will give Alis an attack strength as high as Myau's.
         The Laconian Sword has an attack strength of +60.


         FANGS:  Fangs are special weapons for Myau, exclusive for
         him.

         Iron Fang: This fang is unique and must be found. It is a
         median-level weapon that gives Myau his first boost in






         combat power. The Iron Fang has an attack strength of +10.

         Silver Fang: Sold in an Armory. When Myau acquires this
         weapon, he becomes an extremely powerful fighter. With an
         attack strength of +30, the Silver Fang serves Myau well,
         even in the most advanced stages of the game.


         AXES: These weapons are very heavy, so Alis cannot wield
         them. Only Odin is strong enough to wield them.

         Iron Axe: Odin starts the game with one of these, and you
         can also buy one in an Armory. It's a good opening weapon,
         but should be upgraded early. It has an attack strength of
         +10.

         Laconian Axe: This magical battle axe is unique and must
         be found. It is the only weapon which will give Odin a
         higher attack strength than Myau. The Laconian Axe has a
         phenomenal attack strength of +80.


         GUNS:  Only Odin has the necessary expertise to use these
         items. They do only moderate damage, but they have the
         advantage of shooting each enemy in an encounter- meaning
         if you are in a fight with five Manticores, each manticore
         will suffer damage from a gun every round. Also, guns
         never miss; no monster can dodge an attack from any gun.
         Guns are especially useful for exterminating large groups
         of low-strength monsters.

         Needle Gun: An opening level gun that is not really too
         effective, but is useable in the early stages of the game.
         It is sold in one Armory, and does 5 points of damage to
         all foes each round.

         Heat Gun: This gun is more useful. It is useable in median
         stages of the game. It is sold in two Armories, and does
         10 points of damage to all foes each round.

         Laser Gun: This gun is strong enough to be used in
         advanced stages of the game. It is sold in one Armory and
         it does 20 points of damage to all foes each round.


         STAVES: These weapons are the only weapons besides the
         Short Sword that are useable by Noah. Alis and Odin can
         use them too, but should not as they have stronger weapons
         to use.

         Wood Cane: Noah starts the game with one of these, and it
         is also sold in one Armory. It is a poor weapon with an
         attack strength of only +3.

         Wand: Sold in one Armory, this is a decent, if not strong,
         weapon. Its attack strength is +10.


         Part V: Armor
         =============

         Armor is used to reduce the damage of enemy attacks and,
         like weapons, you should upgrade armor as soon as you can.
         There are three kinds of armor: standard armor, fur, and
         mantles.


         STANDARD ARMOR: Alis and Odin use these.

         Leather Armor: Alis starts the game wearing this armor,
         and it can also be bought in one Armory. It is very poor
         armor and should be upgraded quickly. Leather Armor has a
         defense strength of +5.

         Light Suit: Similar to Leather Armor but made of much
         stronger material. It is good for Alis and should be
         obtained quickly. The armor is sold in one Armory and it
         has a defense strength of +15.

         Iron Armor: Odin starts the game with this armor. It is
         too heavy for Alis to wear. Iron armor is also sold in one
         Armory. Its defense strength is +20.

         Zirconian Armor: Sold in one Armory, this armor is good
         for the median and early advanced stages of the game. It
         has a defense strength of +30.

         Diamond Armor: Sold in one Armory. This armor is extremely
         powerful, and worn in advanced stages of the game. It is
         extremely expensive, but well worth it, since it provides
         a defense strength of +60.

         Laconian Armor: This magic armor is unique and must be
         found. Like the Iron Armor, it is very heavy, so Alis
         cannot wear it. The Laconian Armor is protected with a
         special safeguard that you cannot neutralize until an
         advanced stage in the game. When you can do so, and you
         find it, Odin will enjoy its amazing defense strength of
         +80 for the rest of the game.








         FUR: Special armor for Myau, made excusively for him.

         Thick Fur: This is the only form of armor available for
         Myau, but it is easily obtained in an Armory near the
         place where you first meet him, at a moderate price. Thick
         fur will also provide Myau with a defense strength of +30.


         MANTLES: Special protection for Noah, exclusive for her.

         White Mantle: Noah starts the game wearing one of these,
         and it is also sold in one Armory. This mantle is a symbol
         of her exceptional knowledge and advanced education.
         Unfortunately it is also poor protection, with a defense
         strength of only +5.

         Frad Mantle: Noah must find her old master and prove
         herself worthy to him before he gives her this mantle. Its
         defense strength is +40.


         Part VI: Shields
         ================

         Shields give additional protection from attacks so they
         should also be acquired and upgraded frequently. There is
         only one form of 'shield' available for Myau, while Noah
         cannot use any kind of shield.

         Leather Shield: Sold in one Armory, the Leather Shield is
         light but weak. Its defense strength is only +3.

         Bronze Shield: This shield is sold in one Armory and is
         too bulky for Alis to carry. It is also a weak shield,
         with a defense strength of only +8.

         Iron Shield: Very heavy, but somehow Alis can carry one.
         It is sold in one Armory and has a defense strength of +15.

         Ceramic Shield: Made of a light but strong material, this
         shield can be used in advanced stages of the game. It is
         sold in two Armories and has a defense strength of +23.

         Laser Shield: This high-technology shield is used in
         advanced stages of the game. It is sold in one Armory. It
         is expensive but it has a defense strength of +30.

         Mirror Shield: This mystical shield is unique and must be
         found. Only Odin can use it. You must find this shield to
         defeat a particular monster in the game; Odin will want to
         slay this monster for something it has. The defense
         strength of the Mirror Shield is +40.

         Laconian Shield: This shield is also a unique magic shield
         which must be found. Best suited for Alis, it is the
         strongest shield in the game with a defense strength of +50.

         Gloves: This padded footwear is for Myau. They are sold in
         one Armory at a fairly expensive price. They are worth the
         price since they provide a defense strength of +40.


         Part VII: Miscellaneous Items
         =============================

         Miscellaneous items are tools which are used repeatedly at
         various points in your quest. They will all help you along
         the way. Many items duplicate the effects of some of the
         spells the characters have; they are useful in earlier
         stages of the game, when you have not yet learned these
         spells. Miscellaneous items can be separated into these
         following sub-categories: Light Sources, Food,
         Identification, Potions, Communicators, Protective
         Devices, Vehicles, Keys, and SPECIAL, for the few items
         not fitting into any of these categories.


         LIGHT SOURCES: Light is needed to see in most of the caves
         and towers.

         Flash: This is a light that will help you see in dark
         mazes. Each Flash may be used only once before burning
         out. Flashes are sold in most Secondhand Shops.

         Magic Lamp: This light, once bought, may be used
         indefinitely. It is sold in some of the Secondhand Shops.

         Torch: This light source is unique and must be found,
         somewhere on the planet Dezoris. The native Dezorians
         consider its light to be holy.


         FOOD: Food is sold in the First Food Shop and is used to
         heal injuries.

         Cola: Drinking a Cola restores up to 10 hit points of
         damage. All first food shops carry Cola.

         Burgers: Eating a Burger will restore up to 40 points of
         damage.







         Two other items, not mentioned in the manual, can also be
         considered food. Some of the townspeople and monsters will
         tell you about Cake and Nuts of Laerma. If you decide that
         these will be useful to you, you must find them and learn
         how to use them.


         IDENTIFICATION: You must carry proper identification
         before you can access certain areas.

         Roadpass: This item will let you use conveyor belt
         Roadways to the Palman Spaceport, and the town linked to
         the Motavian Spaceport. You must make a deal of some kind
         to get it.

         Passport: Once you gain entry to the Spaceport, you need a
         Passport before you can board a Starship.


         POTIONS: Liquid substances contained in bottles. They have
         special uses.

         Alsulin: Myau carries it around his neck when Alis finds
         him. Myau knows what it does, but he cannot open the bottle.

         Polymeteral: A powerful acid that can dissolve any
         substance, save only for Laconia. You must find out where
         it comes in handy- and where it is sold.


         COMMUNICATORS: Used to communicate with some of the
         monsters. Many of them will talk to you, but only a few
         know your language. The others may only be spoken to with
         magic spells or one of these devices. You may only use a
         communicator device once; it is then used up.

         Magic Hat: Equal in strength to Alis' CHAT spell and will
         communicate with any creature that the CHAT spell will
         work on. Sold in several Secondhand Shops.

         Sphere: Equal in strength to Noah's TELE spell and will
         converse with all intelligent creatures in the game. Sold
         in several Secondhand Shops.


         PROTECTIVE DEVICES: These are special devices that will
         provide protection against certain unnatural forces.

         Gas Shield: This device allows you to cross the Poison Gas
         area on Motavia safely. Sold in a warehouse.

         Crystal: This powerful item provides essential protection
         when you come face to face with Lassic. You have to find a
         certain person, and convince him to give you one.


         VEHICLES: Quick transportation from place to place.

         Landrover: This all-terrain vehicle is a very handy item.
         It moves across all planet surfaces rapidly. It is sold in
         a Secondhand Shop.

         Hovercraft: This boat will cross all water bodies and will
         also let you get across lava pits without taking any
         damage. This vehicle has to be found; a certain man will
         tell you where it is if you find him and talk to him about
         it.

         Luveno Starship: You will eventually get a Starship built
         for you, if you can find the man who builds it, and
         convince him to do so. You will need this Starship to
         travel to the planet Dezoris, which has no Spaceport.

         Ice Digger: The most important of all vehicles, since it
         is used to get two items that are absolutely required to
         finish the game. It moves across the Dezorian ice fields
         as easily as the Landrover, and can dig through the ice
         mountains at two certain areas. The Ice Digger is sold on
         Dezoris in a Secondhand Shop.


         KEYS: Used to open locked doors in mazes.

         Dungeon Key: Useable indefinitely, it opens all doors with
         locks on them. A certain villager will tell you where it
         is hidden.

         Miracle Key: This special key cannot be found until late
         in the game. It opens doors with demon faces on them,
         which are magically locked.


         SPECIAL: Other assorted items that do not fit in with any
         of the above sub-categories.

         Transfer: This will magically whisk you back to the last
         Church that you visited. It is used up after one use. It
         only works on planet surfaces, not in a cave or tower.
         It's sold in many Secondhand Shops.

         Escaper: This item will turn you all invisible just long






         enough to escape an encounter. It is used up after one
         use. Most Secondhand shops sell them.

         Compass: Used for finding direction, you need it to
         navigate the unclear path through a certain forest.

         Laconian Pot: This special item will serve Myau well in
         two ways. You must figure out these uses.

         Flute: This nifty little item, after you find it, will
         teleport you out of any maze. If played during combat, it
         is supposed to put monsters to sleep, but this power
         doesn't really work.

         Hapsby: Hapsby is a robot made out of pure Laconia. You
         must find him when you have the Luveno built, since only
         Hapsby knows how to operate and fly the Starship.

         Amber Eye: A precious gem embedded in the Casba Black
         Dragon's head. You'll need to learn what to do with it.

         Prism: This magical item will show you another world; a
         place where no Starship can go. It will only work in one
         special place which you will have to find.


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         *************
         ************************* A GUIDE TO PHANTASY STAR
         ************************
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         ***************

         VOLUME TWO

         In Volume One I spoke about the main characters, and all
         the items which you acquire in the game. Here I talk about
         villages and towns, spells and general hints.


         Part IX: Magic Spells
         =====================

         Alis, Myau and Noah can use magic spells, though only Noah
         starts the game with the ability to use magic. Alis and
         Myau start out with no magic power and must acquire it
         later.

         The number of MAGIC POINTS that you have dictates how much
         magic you can use. If you cast too many spells, you will
         run out of magic points and will be unable to cast any
         further spells until you go to a Hospital or one of the
         two rest houses. Noah's spells can cost many magic points
         so be sure to use them very sparingly.

         Spells are automatically 'learned' when you reach the
         level necessary to learn them. You will still have to go
         to a Hospital or a rest house before getting extra magic
         points.


         ALIS' SPELLS: Alis acquires six magic spells. She has the
         least number of magic points since her spells are not of
         strong attack nature.

         Heal: Alis learns this spell at 4th level. It restores up
         to 20 points of damage. Uses 2 magic points.

         Bye: Alis learns this at 5th level. It insures you a quick
         escape if you wish to flee an encounter. It uses 2 magic
         points.

         Chat: Alis learns this at 6th level. It will allow her to
         communicate with some of the monsters who speak their own
         language. Uses 2 magic points.

         Fire: Alis learns this at 12th level. It shoots 2 balls of
         fire at enemies in battle; each fireball does from 7 to 11
         points of damage. If multiple opponents are being fought,
         target creatures will be randomly selected. Spell uses 4
         magic points.

         Rope: Alis learns this at 14th level. It ties up a monster
         and renders it unable to move or attack for up to three
         rounds before it slips free. Uses 4 magic points.

         Fly: This spell only works on planet surfaces. It whisks
         you to the last Church you visted, even if it was on
         another planet. Uses 8 magic points.


         MYAU'S SPELLS: Myau also acquires six spells. They are
         mostly defensive.

         Cure: Myau learns this at 6th level. It will restore up to
         80 points of damage. Uses 6 magic points.

         Terr: Myau learns this at 9th level. Makes weaker monsters
         recoil in fear. This spell does not seem useful since
         monsters will attack even when under the influence of this
         spell. Uses 2 magic points.

         Wall: Myau learns this at 12th level. Creates a barrier
         that will block all physical attacks. The stronger the
         monsters, the shorter the duration of the Wall. With some
         exceptionally strong monsters, it will disappear
         immediately. Uses 6 magic points.

         Trap: Myau learns this at 15th level. Used to spot traps
         in treasure chests and dungeons. Myau disarms them when he
         spots them. Uses 2 magic points.

         Exit: Myau learns this at 17th level. Allows you to float
         to the surface, out of any maze. The spell is wholly
         superfluous since Noah gets the same spell early and you
         will most likely have the flute when Myau reaches 17th
         level. Spell uses 4 magic points.

         Help: Myau learns this at 20th level. Gives a special
         boost of strength to the recipient, increasing likelihood
         of scoring a hit and the amount of damage inflicted per
         hit (if Odin is using a gun, the spell will not help him).
         Uses 10 magic points.


         NOAH'S SPELLS: Noah has nine spells. Some are defensive,
         some mundane, and some are powerful attack spells. Noah






         has more magic points than Alis or Myau; however, some of
         the stronger spells can use up even Noah's magic points in
         a hurry.

         Fire: Noah has this when you meet her. Exactly like Alis'
         spell of the same name.

         Cure: Noah has this when you meet her. Exactly like Myau's
         spell of the same name except that Noah cannot use it
         during combat like Myau can.

         Exit: Noah learns this at 6th level. Exactly like Myau's
         spell of the same name except that Noah learns it early
         and it can be useful until you find the flute. Uses 4
         magic points.

         Tele: Noah learns this at 9th level. Similar to Chat but
         stronger. Will allow you to communicate with certain
         monsters which have a language that Alis' CHAT spell
         cannot decipher. It uses 4 magic points.

         Wind: Noah learns this at 12th level. Fires three
         tornadolike blasts of wind at the monsters. The blasts
         will strike random targets (if more than one monster is
         encountered) and each blast does 9 to 12 points of damage.
         Uses 12 magic points.

         Prot: Noah learns this at 14th level. Short for
         Protection, the spell will create a barrier similar to
         Myau's WALL spell, except it also blocks any enemy spells.
         It also can have a very short (or even negligible) life
         span against particularly strong monsters. Uses 10 magic
         points.

         Open: Noah learns this at 17th level. It will open doors
         with demon heads on them; these doors are held shut
         magically. Uses 4 magic points.

         Thun: Noah learns this at 18th level. Short for Thunder,
         it shoots a bolt of lightning at each monster in an
         encounter (like a gun weapon) which does 30 to 40 points
         of damage. The spell is more effective when fighting more
         than one opponent, though some monsters which travel alone
         seem to always take maximum damage from it. It is costly
         in magic point use- 16 magic points. Use it sparingly!

         Rise: Noah learns this at 20th level. It will resurrect a
         slain comrade so you do not have to use a Church. Uses 12
         magic points.


         Part X: Towns and Villages
         ==========================

         There are various towns and villages on each planet. The
         towns have paved streets, and the buildings will be of
         more modern construction. All towns and villages except
         one are Palman settlements. The Native Motavians are
         nomads, but the Native Dezorians have a village on a small
         plateau among the ice mountains.

         All towns and villages will have most or all of the
         following features:

         HOUSES: Self-explanatory, the houses are where the people
         live. Visit the people in their homes and they will share
         little tidbits of information with you. Piece them
         together and you will learn what to do next.

         (Some people are in the streets and you can learn what
         they have to say by just walking up to them.)

         HOSPITALS: Easily identifiable by the Red Cross, Hospitals
         will restore all lost hit points and magic points for the
         price of one meseta per hit point and/or magic point
         restored.

         CHURCHES: Identifiable by the yellow crucifix, a Church
         will resurrect a slain party member at the cost of 20
         mesetas per experience level of the recipient (meaning if
         Odin is slain when he is 10th level, it will cost 200
         mesetas to raise him). If nobody needs to be raised, you
         can learn how many experience points everyone needs to
         reach the next level. Finally, the last Church you visited
         will be where you are taken by a Transfer or Alis' FLY
         spell when you use either.

         ARMORY: Here is where you buy armor, weapons, and shields.
         Not every town or village has one.

         FIRST FOOD SHOP: Here is where you can buy Burgers and
         Cola, which you can carry to supplement your healing spell
         power and keep you alive until you reach a Hospital or one
         of the two rest houses. Not every village or town has a
         First Food Shop.

         SECONDHAND SHOP: Here is where you buy some of the
         miscellaneous items that you use. Most armor, weapons and
         shields, as well as most other items, can be sold here at
         half the price you bought them for. The shop owners will
         not buy all items, knowing that some of them are always






         important to you. Not every town or village has a
         Secondhand Shop.

         EXIT: Some of the major towns will have special exit
         doors. These exits have Robotcop guards on duty. They will
         not stop you from entering or leaving, though if you
         approach them, they will admonish against leaving.

         ROADWAY: These same major towns also have Roadway
         entrances. Roadways are conveyor belts that take you to
         the Spaceport. Here the Robotcops will stop you, and if
         you do not have the proper identification, they will not
         let you board the Roadway.


         You will come across these fifteen towns and villages in
         your travels through the Algol Star System:

         Camineet: The major town on Palma. It has two Exits and a
         Roadway entrance. Alis lives in Camineet and the game
         starts in front of her house.

         Parolit: Sister town to Camineet. It has an Exit and a
         Roadway.

         Scion: A port town on Palma. Several important secrets can
         be learned in Scion.

         Eppi: A small village on Palma.

         Gothic: A village on Palma that once was supposedly more
         than a village.

         Bortevo: A village on Palma that has fallen into decay. It
         is now more of a junkyard than a village.

         Loar: A village on Palma. It has been in decline as of late.

         Abion: A village on Palma. It is very important in two
         special ways.

         Drasgow: A small town on Palma. It has a special shop in a
         warehouse.

         Paseo: The major town on Motavia. It has a Roadway. It has
         no Exit door, but the exit area is watched by two
         RobotCops. The governor of Motavia lives in this town,
         which contains some important secrets, including the final
         secret of the game.

         Uzo: A village on Motavia, that will point you to some
         important items.

         Casba: A small village on Motavia. It has some important
         items and clues.

         Sopia. A poor village on Motavia that nevertheless
         contains two important secrets. One is vital to Noah.

         Skure: The sole Palman settlement on Dezoris. It is a town
         with one of each Shop, a Church and a Hospital.

         Native Dezorian Village: This village is actually a dual
         village, one on each side of the tunnel entrance. No
         Palmans live here- native Dezorians tend all the business
         and live in the homes. They all speak your language and
         you may communicate with them all normally.

         Make sure you locate each town and village. Talk to
         everyone and check the inventory of the shops.


         Part XI: Spaceports
         ===================

         There is a Spaceport on Palma, and one on Motavia. You use
         these in the early stages of the game to travel between
         worlds.

         The Spaceport on Palma can be entered from Camineet or
         Parolit through the Roadways. It has a First Food Shop and
         a Shop where you can file for a Passport. To the left is
         the entrance to the boarding area; two Robotcops guard it.
         If you have a Passport you can enter, board a Starship and
         fly to Motavia.

         The Spaceport on Motavia is where you land. There is a
         roadway leading up to Paseo. To return from Paseo to the
         Spaceport, show your Passport to the Robotcops and they
         will let you pass.

         Dezoris has no Spaceport so you can't go there until the
         Luveno is built for you. Once you have the Luveno, you no
         longer need to use either of the two Spaceports.


         Part XII: Mazes and Monsters
         ============================

         Monsters inhabit the mazes, as well as the open
         countryside, of the three planets. You will encounter






         three different types of mazes:

         CAVES: The most common. Caves can be found on all three
         planets, and you will find plenty of the indigenous
         monster-life in them. Each cave will have one item and/or
         clue that will serve you well later on, unless the cave is
         really a tunnel. Most of the caves in Dezoris are really
         tunnels that will take you through one of the ice
         mountains- these tunnels have no special items in them.

         DUNGEONS: It is hard to describe the appearance of these
         buildings. There are only two of them; they each have an
         important item and/or clue(s), but dangerous monsters are
         minimal.

         TOWERS: The hardest of all. Towers are formidable
         obstacles, with mazes having many levels of twisting and
         turning passageways. The musical tune that plays when you
         explore a tower is more catchy and lively than the tune
         that plays when you explore a dungeon or cave, and the
         resident nasties are considerably tougher. One tower has
         only one level; the others have anywhere from 4 to a
         whopping 18 levels; each level with plenty of powerful
         monsters. One tower, which is part of a wall, is simply
         the gate you must pass through to get to the other side.
         The other towers each have an important item or secret at
         the top.

         Many of the dead-ends in passageways have treasure chests
         that may have money, items, or only traps in them. Also
         beware of pits, that drop you somewhere on the next-lowest
         level.


         Part XII: General Hints
         =======================

         Now that we've been over everything in Phantasy Star, here
         are a few, final hints to help you with game play.

          -Save the game frequently. Do not be afraid to save the
         game each time you find another door or stairway in a
         maze, as well as just before entering the maze in the
         first place. Save the game every so often while trekking
         across open countryside. It takes a few seconds at most
         and you can avoid the trouble of having to rebuild if all
         your characters are ever slain.

          -While your first priority is to find Myau, Odin and
         Noah, do not be afraid to build Alis up to 10th level or
         even a little higher first. While you can find Myau as
         early as when you reach 4th level, you do not have to do
         so. You can build Alis up as much as you wish first. You
         can even build Myau up before finding Odin and then build
         Odin up before finding Noah. Simply stay in less dangerous
         areas while nursing up newly-gained allies. They will
         catch up in power very quickly and you can then go into
         harder areas. Also, if anyone dies while lower level, you
         will have at least one stronger character who can rush to
         a Church to have them raised at lower costs.

          -While it is not compulsory, making maps can only benefit
         you. If you have to exit a maze before finishing what you
         were doing there, the maps will help you find your way
         back to the areas you were about to explore when you had
         to turn back. Finding and mapping all passageways to their
         ends will often lead you to chests containing money and
         sometimes even burgers. Making maps will also allow you to
         mark down the location of pits so you can avoid them in
         the future.

          -The Compass can help you find your way in mazes. Using
         the Compass while in a maze will show what direction you
         are currently facing in.

          -When you upgrade weapons and armor for Alis and Odin,
         give the better equipment to Odin first. For example, if
         Alis and Odin each have a Ceramic Shield and you only buy
         one Laser Shield when you find the right Shop, give Odin
         the Laser Shield. Then, if Alis still has her Ceramic
         Shield when you find the Mirror Shield, give Odin the
         Mirror Shield and Alis the Laser Shield. If Alis and Odin
         both have Ceramic Swords, and you buy only one Light
         Saber, equip Odin with it. Alis' Attack and Defense
         Strengths (particularly defense strength) are higher than
         Odin's and giving him the better equipment first will put
         him on par with Alis. The only time that Odin's attack
         strength will surpass Alis' is when Odin wields the mighty
         Laconian Axe. (Of course, if you can afford two Light
         Sabers when Alis and Odin both have Ceramic Swords, then
         by all means get two and give one to each ot them.)

          -Don't hesitate to spend 200 mesetas or more on Burgers
         and Cola before going into a cave or (especially) a tower.
         They can help you cast fewer healing spells, saving magic
         points for attack and defense spells, and also keep you
         alive when you are low on both hit points and magic points
         and you have to trek a bit to reach a Hospital.

          -It's okay to be personally fonder of one character than
         another, but one cardinal rule you must not break: NO






         PAMPERED PETS IN PHANTASY STAR!! All four characters must
         work and fight together as a team. Learn how to coordinate
         their actions so they exploit each others' strengths and
         cover each others' weaknesses. Don't try to make Odin the
         hero of every fight- what if the monsters single him out
         and kill him? Don't cast all healing spells on Alis- what
         if Noah becomes low on hit points and you can't heal her?
         Alis, Myau, Odin and Noah are all in the same boat. They
         sail together or they will surely sink separately.

          -Carrying both a gun and a sword or axe makes Odin
         versatile. Swords and axes (especially the Laconian Axe)
         can do more damage than any gun, but somtimes they can
         also do less, while a gun's damage is steady each round.
         In addition, guns never miss, while some strong monsters
         can dodge Odin's sword or axe and take no damage. Guns can
         wipe out all of the monsters in an encounter in one
         instant if their hit points are less than what the gun
         does in damage, while a sword or axe can kill one monster
         each round, at best. Try to get a feel for when you are
         more likely to encounter one or two powerful foes, and
         when you are more likely to encounter several low or
         median strength monsters, and then equip accordingly- a
         sword or axe for the former encounters, a gun for the
         latter.

          -Learn the strengths and weaknesses of each monster.
         Monsters with ROPE spells can be particularly dangerous
         early in the game before you have all 4 characters- Alis
         may be capable of killing two Tarantulas easily when she
         is strong enough, but I remember the time when they went
         ROPE happy- every time Alis slipped free, one of them
         would instantly cast it again- they got so many free
         attacks in with Alis helpless that she was reduced from
         105 hit points to only TWO by the time I was able to
         finally enter a command. If I wasn't able to RUN, Alis
         would have died next round. When you have all 4
         characters, beware of monsters that can cast THUNDER
         spells on you. Don't be afraid to run from any encounter
         with such a monster.

          -If you meet a monster as soon as you go through a
         doorway or up/down a stairway, you will be unable to RUN;
         you cannot back up through a doorway or stairway. If you
         are at a dead-end passage, and turn around right after
         walking up to the wall, you will be unable to RUN from any
         monster that appears since your back is against a wall. If
         you walk up to the end of a dead-end passage, take a step
         or two backward before you turn around. If you meet any
         monsters and you wish to RUN, you can then do so (unless
         of course, they block your retreat).

          -Some monsters have an infuriating habit of always
         getting in your way and making it very hard to run. If
         retreat is constantly blocked, and you really want to
         escape without being forced to fight, use Alis' BYE spell
         or an Escaper (if you have one of them). A little trick to
         use when employing an Escaper: Have everyone try to use
         the Escaper; whichever character has earliest initiative
         will activate it and whisk you to safety.

          -Don't think that once you become powerful enough that
         you can just up and go after Lassic without first
         exploring that remote area on Dezoris or Motavia. Some of
         the most vital items and clues are in out-of-the-way
         locations, and every town and village will have that one
         extra bit of info that you need to accomplish something
         you couldn't before.

         If you are low on money, there is a way to pinch mesetas
         when you need to use a Hospital to heal. Cure most or all
         wounds with any healing spells you have left. If Odin has
         75 points of damage on, it will cost 75 mesetas to heal
         him- but if Myau casts a CURE spell on him, Odin will
         regain all missing hit points and you need only pay 6
         mesetas to get back the magic points Myau used.

         ************************************************************
         ***************

         I hope this guide will give you some help in PHANTASY STAR
         without taking away any of the excitement and fun. If
         you're really lost and need some answers, you can read my
         walkthru in TEG or leave Easyplex to 73500,47.

         Have fun!


             **Voltron**

         In Volume Two, I will go into magical spells, buildings,
         towns and villages and finish off with various hints.


              **Voltron**
73500,47 on Compuserve
[email protected] on Internet