___  ___           _
|  \/  |          | |
| .  . | __ _ _ __| | _____ _ __ ___   __ _ _ __
| |\/| |/ _` | '__| |/ / __| '_ ` _ \ / _` | '_ \
| |  | | (_| | |  |   <\__ \ | | | | | (_| | | | |
\_|  |_/\__,_|_|  |_|\_\___/_| |_| |_|\__,_|_| |_|


_____ _                 _   _
/  ___| |               | | (_)                _
\ `--.| |__   ___   ___ | |_ _ _ __   __ _   _| |_
`--. \ '_ \ / _ \ / _ \| __| | '_ \ / _` | |_   _|
/\__/ / | | | (_) | (_) | |_| | | | | (_| |   |_|
\____/|_| |_|\___/ \___/ \__|_|_| |_|\__, |
                                     __/ |
                                    |___/
_____                 _____ _                 _   _
|_   _|               /  ___| |               | | (_)
 | |_ __ __ _ _ __   \ `--.| |__   ___   ___ | |_ _ _ __   __ _
 | | '__/ _` | '_ \   `--. \ '_ \ / _ \ / _ \| __| | '_ \ / _` |
 | | | | (_| | |_) | /\__/ / | | | (_) | (_) | |_| | | | | (_| |
 \_/_|  \__,_| .__/  \____/|_| |_|\___/ \___/ \__|_|_| |_|\__, |
             | |                                           __/ |
             |_|                                          |___/




©  Copyright 2010-2012 Keith Kelly.  All Rights Reserved.

The websites that are allowed to host this guide is:

www.gamefaqs.com                     - Username = Glacoras
www.neoseeker.com                    - Username = Games_GameFAQs
www.supercheats.com                  - Username = Glacoras

===============================================================================

                                Introduction

===============================================================================

Welcome to my eighteenth Guide without a co-author.

I started playing this game for the SMS Completion Project and enjoyed it
enough to decide writing for it.  Both games took me a day each to complete
them.  I would not recommend playing either game longer than round 20 or 30, as
the games will start to repeat themselves.

Anyway, I hope you enjoy this guide and the game as much as I enjoyed writing
the guide and playing the game.

===============================================================================

                                  Contents

===============================================================================

To find a section quickly, press "Ctrl"+"F" and copy the string of text in the
square brackets.

01) Marksman Shooting ............................ [MS01]
    02A) Starting the Game ...................... [MS01A]
    02B) Gameplay ............................... [MS01B]
         02B1) Targets .......................... [MS01B1]
         02B2) Rounds ........................... [MS01B2]
    02C) After Each Round ....................... [MS01C]
    02D) Scoring ................................ [MS01D]
02) Trap Shooting ................................ [TS02]
    02A) Starting the Game ...................... [TS02A]
    02B) Gameplay ............................... [TS02B]
         02B1) Scoring .......................... [MS02B1]
         02B2) Rounds ........................... [MS02B2]
03) Contact Details .............................. [MTS03]
04) History ...................................... [MTS04]
05) Credits ...................................... [MTS05]

===============================================================================

01)                            Marksman Shooting                         [MS01]

===============================================================================

You are a FBI Agent testing out your accuracy with a gun.  You have to shoot
enough targets to meet a required percentage to continue with your accuracy
test.  Failure to meet the requirement will result in the FBI test ending.

-------------------------------------------------------------------------------
01A)     Starting the Game                                              [MS01A]
-------------------------------------------------------------------------------

To start this game, shoot the "Marksman Shooting" area on the menu.  In the
pack with Safari Hunt, it is located in the middle.  Without Safari Hunt, it is
located at the top of the screen.

-------------------------------------------------------------------------------
01B)     Gameplay                                                       [MS01B]
-------------------------------------------------------------------------------

This game requires a light gun.  The controls are simple, just point your gun
at the screen and fire.  When aiming in this game, you want to aim slightly to
the right, as the game registers the shot slightly to the left of where you
aim.  You need to shoot the red dots on the target's chest to count as a hit.
It is a good idea to shoot the targets in the order that you see the red dot on
the target to give yourself a good chance of getting 100& accuracy.

The bottom-right corner of the screen displays the Round Identifier and your
current score.  Not much to really note here, as you get that information once
you finish the round anyway.

O---------------O                                                  O----------O
| 01B1) Targets |                                                  | [MS01B1] |
O---------------O                                                  O----------O

There are 6 targets in this game.  You do NOT need to worry about any targets
that you need to avoid as this game does not have them.

Target 1   =   Worth 500 points.  Scrolls from the left side of the wall in the
              bottom-right corner and exits in the bottom-left corner.  This
              target will expose the red dot in the same place.
Target 2   =   Worth 500 points.  Comes from the left side of the screen.  It
              will stop before exposing the red dot and then wait for a couple
              of seconds.  If you have to hit the red dot soon, it will exit
              in the same method it came in.
Target 3   =   Worth 500 points.  Comes from the right side of the screen.  It
              will stop before exposing the red dot and then wait for a couple
              of seconds.  If you have to hit the red dot soon, it will exit
              in the same method it came in.
Target 4   =   Worth 1000 points.  In the middle of the screen, to the left.
              These targets will pop-up when ready and go down in a similar
              fashion.
Target 5   =   Worth 1000 points.  In the middle of the screen, to the right.
              These targets will pop-up when ready and go down in a similar
              fashion.
Target 6   =   Worth 1500 points.  This target comes into the screen from the
              top-left corner and exits from the top-right, with the red dot
              being exposed at the same place all the time.

In round 0, there are a couple more targets that are not common in the rest of
the game.  I do not know if you can shoot them and am unsure how much they are
worth when a shot connects to their red dot.

Target 7   =   Very fast target that comes from the top-left to the top-right.
Target 8   =   Starts at the left side of the wall in the bottom-right corner
              and heads to the right.  Turns when it reaches the bottom-right
              corner and then teleports to the bottom-left corner for a second
              before disappearing.

O--------------O                                                   O----------O
| 01B2) Rounds |                                                   | [MS01B2] |
O--------------O                                                   O----------O

Here is the percentage requirement for each round in the game:

1 = 50%          2 = 60%          3 = 61%          4 = 65%          5 = 66%
6 = 67%          7 = 70%          8 = 71%          9 = 72%          10 = 75%
11 = 76%         12 = 77%         13 = 80%         14-99 = 82%      A0-A9 = 82%
B0-B9 = 82%      C0-C9 = 82%      D0-D9 = 82%      E0-E9 = 82%      F0-F9 = 82%
G0-G9 = 82%      H0-H9 = 82%      I0-I9 = 82%      J0-J9 = 82%      K0-K9 = 82%
L0-L9 = 82%      M0-M9 = 82%      N0-N9 = 82%      O0-O9 = 82%      P0-P5 = 82%
0 = 1%

After you complete round 0, the game loops back to round 1.  Most of the game
has no real difference (excluding the total targets in the earlier round is
slightly less than about round 20 onwards.  The only noticeable difference in a
round is round 0, with two new targets for you to attempt to shoot, although
you still get a couple of old targets to allow you to easily get through the
round.

-------------------------------------------------------------------------------
01C)     After Each Round                                               [MS01C]
-------------------------------------------------------------------------------

When the round has finished, you will be presented with a screen like this:

.-----------------------.
|                       |
| TOP    NNNNNN         | NNNNNN = Highest recorded score
| SCORE  SSSSSS         | SSSSSS = Your current score
| ROUND      RR         |     RR = Round Identifier (e.g. "1", "65", "A8")
|                       |
| TOTAL TARGETS     TT  |     TT = Total amount of Targets you could have hit
| NUMBER OF HITS    HH  |     HH = Number of Targets you actually hit
| TOTAL HIT RATIO   AA% |    AA% = Percentage of Targets you hit
|                       |
| TO QUALIFY        QQ% |    QQ% = Percentage to pass the round
|                       |
'-----------------------'

Depending on whether or not you got enough of the targets to continue will
depend on whether or not you are told to continue to the next round or that the
game is over.

-------------------------------------------------------------------------------
01D)     Scoring                                                        [MS01D]
-------------------------------------------------------------------------------

In this game, you score points by shooting the targets in the red circle on the
target's chest.  Depending on the target, you will get 500, 1000 or 1500 points
with a successful shot.  Here are the enemies and what amount of points they
will give you:

1500 Points     = Travels from left to right across the ceiling
1000 Points     = The two targets that pop-up near the back wall
500  Points     = The three remaining targets not mentioned here

The maximum score you can have recorded is 999500.  However, this is dependant
on whether you actually get the score to land on 999500.  If you get a score
like 999000 and then get an extra 1000 points, your score will reset and the
high score will stay at 999000 until you get 999500, so please do not E-Mail me
saying that you only got 999000 or 998500 as the high score and that I am wrong
about being able to get 999500 as the highest recorded score.

As mentioned in the last paragraph, once you reach 1000000, your score will
reset to 0.

===============================================================================

02)                              Trap Shooting                           [TS02]

===============================================================================

In this game, you are a person who is target practising on clay pigeons.  You
have to shooting a specified amount of clay pigeons to move on to the next
round and sometimes to a new location.

-------------------------------------------------------------------------------
02A)     Starting the Game                                              [TS02A]
-------------------------------------------------------------------------------

To start this game, shoot the "Trap Shooting" area on the menu.  In the pack
with Safari Hunt, it is located at the top.  Without Safari Hunt, it is located
at the bottom of the screen.

-------------------------------------------------------------------------------
02B)     Gameplay                                                       [TS02B]
-------------------------------------------------------------------------------

This game requires a light gun.  The controls are simple, just point your gun
at the screen and fire.  When aiming in this game, you want to aim slightly to
the right, as the game registers the shot slightly to the left of where you
aim.  As long as you hit the clay pigeons, you will get points.

In the bottom-left corner of the screen, you will see the round number you are
on and your current score.  The bottom-right corner displays how many bullets
you have left.  You are provided with three bullets to destroy two targets each
time the clay pigeons are launched.

Unlike Marksman Shooting, you know how many targets you need to hit to continue
to the next round.  The blue box at the bottom of the screen has a yellow arrow
that points to where you need to reach to continue.  To reach to the yellow
arrow, you need to shoot the clay pigeons to fill up the blue box with red
discs.  Any misses will be displayed as a white disc in the blue box.  The game
will end after all ten discs above the blue box has gone and the white boxes go
past the left side of the yellow arrow.

O---------------O                                                  O----------O
| 02B1) Scoring |                                                  | [TS02B2] |
O---------------O                                                  O----------O

There are two tiers that affect the scoring.  After a change from "tier 1" to
"tier 2", the clay pigeons also become faster.

tier 1 = Just launched - 500 points
        A couple of seconds after launched - 700 points
        About to land on the ground - 1000 points

tier 2 = Just launched - 1000 points
        A couple of seconds after launched - 1200 points
        About to land on the ground - 1500 points

The maximum score you can have recorded is around 999000 (unsure on the exact
figure).  Like Marksman Shooting, this is dependant on what score you have
displayed before the score resets itself.  I have got a score of 998700 and the
score rest after I got another target.

O--------------O                                                   O----------O
| 02B2) Rounds |                                                   | [TS02B2] |
O--------------O                                                   O----------O

You start on round 1.  When you finish round 99, you get to replay round 99
again.  I do not know whether or not the game will reset itself back to round 1
if you play round 99 enough times, but I would assume that the creators of the
game would have implemented the same system as Marksman Shooting if that was
the case.

Round 1 - 4   =   Field background, 6 targets destroyed to advance, 1 clay
                 pigeon launcher, tier 1 scoring system.

Round 5 - 8   =   Beach background, 7 targets destroyed to advance, 3 clay
                 pigeon launchers, tier 1 scoring system.

Round 9       =   Beach background, 8 targets destroyed to advance, 3 clay
                 pigeon launchers, tier 1 scoring system.

Round 10      =   Desert background, 8 targets destroyed to advance, 3 clay
                 pigeon launchers, tier 1 scoring system.

Round 11 - 12 =   Desert background, 8 targets destroyed to advance, 3 clay
                 pigeon launchers, tier 2 scoring system, clay pigeons are
                 faster than before.

Round 13 - 14 =   Desert background, 9 targets destroyed to advance, 3 clay
                 pigeon launchers, tier 2 scoring system, clay pigeons are
                 faster than before.

Round 15+     =   Lake background, 9 targets destroyed to advance, 3 clay
                 pigeon launchers, tier 2 scoring system, clay pigeons are
                 faster than before.

===============================================================================

03)                             Contact Details                         [MTS03]

===============================================================================

E-Mail:    games_ps2_pc[at]yahoo[dot]co[dot]uk
Subject:   Marksmen/Trap Shooting Guide

NOTE: Replace "[at]" with "@" and "[dot]" with "." to make the E-Mail address a
     valid E-Mail address where I will receive your message.

Please DO NOT E-Mail me if you can not write in English or you want to ask a
question that has already been answered in the guide.

===============================================================================

04)                                 History                             [MTS04]

===============================================================================

Version 1.0     First copy of this FAQ

Version 1.1     Moved "Contact Details" and "History" to near the end of the
               Guide.  Corrected problems with the contents page

===============================================================================

05)                                Credits                              [MTS05]

===============================================================================

Everyone on the FAQ Contribution General Board for help with improving my
guides and starting up the SMS and NES Completion Projects.  Please check out
board 2000094 to see the latest Completion Projects and see how you could help
them out.

===============================================================================