______                          _____                 _           _ _
    / _____|               _        |  __ \               | |         | | |
   | |  ___ _ ______  __ _| |_      | |__) | __ _____  ___| |__   __ _| | |
   | | |_  | '__/ _ \/ _` |  _|     |  __ < / _` / __|/ _ \  _ \ / _` | | |
   | |___| | | |  __/ (_| | |_      | |__) | (_| \__ \  __/ |_) | (_| | | |
    \______|_|  \___|\__,_|\__|     |_____/ \__,_|___/\___|____/ \__,_|_|_|


                  O---------------------------------------O
                  |         Great Baseball (Japan)        |
                  |                 An FAQ                |
                  |             By KeyBlade999            |
                  |                                       |
                  |           File Size: 18.6 KB          |
                  |         Current Version: Final        |
                  |  Previous Update: 9:25 PM 12/19/2012  |
                  O---------------------------------------O


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
                       Section Negative One: Donations             **BASE_-1**
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

While I do write all of my guides for free, it does take a lot of time and
effort to put them together. If you're feeling generous and want to show your
appreciation, I am gladly accepting donations. I don't know exactly what the
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By the way, this is also my contact e-mail, so if you want to contribute
something to this or any of my other FAQs, or have a question to ask about one
of them, go ahead and use this e-mail.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
                       Section Zero: Table of Contents              **BASE_0**
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

 [Section Title] .............................................. [CTRL+F Tag]

 -1. Donations ................................................ **BASE_-1**
  0. Table of Contents ........................................ **BASE_0**
  1. Introduction ............................................. **BASE_1**
  2. Version History .......................................... **BASE_2**
  3. Legalities ............................................... **BASE_3**

  4. Basics of the Game ....................................... **BASE_4**


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
                          Section One: Introduction                 **BASE_1**
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

Welcome to another FAQ of mine. This one covers the Japanese version of the SMS
game known as Great Baseball, a game that differs from the original one
released in other countries. Much as could be expected, this is your general
baseball game.

..

That's all I have to say on this game. Enjoy.


=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
                        Section Two: Version History                **BASE_2**
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

Final - First and likely only version of this FAQ completed.
       9:25 PM 12/19/2012


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                          Section Three: Legalities                 **BASE_3**
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

This FAQ may not be reproduced under any circumstances except for personal,
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publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

© 2012-2013 Daniel Chaviers (a.k.a. KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this
e-mail: [email protected], or PM (Private Message) me on the GameFAQs
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=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
                      Section Four: Basics of the Game              **BASE_4**
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

--------
Controls
--------

Batting:
````````

- D-Pad: Move around in the batter's box

- 1 Button: Make the on-base batter(s) advance forward to get them closer to
            the next base, kind of like stealing

- 2 Button: Swing the bat; set up a bunt; reset the stealing players'
            positions to their base

- Pause/Start: Pause and unpause game


Fielding:
`````````

- D-Pad: Move on the pitcher's mound; use to curve pitcher-thrown balls;
         use to select a base to throw to when fielding; move the fielder
         closest to baseball

- 1 Button: Throw ball from pitcher's mound to a base to prevent stealing; use
            in conjunction with the D-Pad to choose base

- 2 Button: Throw the ball when pitching; when fielding, pitch to a base
            chosen by the D-Pad (D-Pad direction corresponds to base)

- Pause/Start: Pause and unpause game


-----------------
Modes of the Game
-----------------

At the title screen, you can press Pause/Start to begin the game... Or so you
should. In my experience, that actually pauses the game.  =/  You can use the
1 Button instead, so don't worry.

Anyways, the modes.

- 1 Player is divided into several modes named "Levels" - 1, 2, and 3,
  respectively. These seem to affect nothing other than computer difficulty.

- 2 Player is divided into two sublevels for unknown reasons, as there is no
  discernable difference between the two.

- Homerun Contests are modes in which many baseballs are thrown at you and
  you need to get a homerun on as many of them as possible. The first mode
  listed is for one player versus the computer; the second is for a two-person
  playoff.


----------------------------------
Baseball (1-Player/2-Player Modes)
----------------------------------

Before Starting:
````````````````

Each game will begin with choosing the various teams with which you want to
use.

Who will bat or field first is randomly chosen.


Fielding:
`````````

If you are fielding first, the team and their respective colors will be spread
throughout the screen. Your pitcher is on the central mound, facing home base.
Going clockwise from there, you'll find first, second, third, then back to
home base. Each base will have one of your fielders, with the two near second
base able to alternate between shortstop between second and third or first.
Aside from these, there is the catcher, which fills the infielder set. Beyond
there are three outfielders.

For now, prior to the pitch, all you can control is the pitcher. If you see an
opponent player on the base inching forward to steal the next one, you are able
to pitch the ball to their original base to try and get them "out". (More on
that later.) To do so, hold "1" and press the D-Pad direction corresponding to
their original base - Right for first, Up for second, and Left for third.
Obviously, you cannont choose home.

Otherwise, just pitch. You can press "2" to do so. Note that are allowed to
move around on the pitcher's mound with the D-Pad. You can also use the D-Pad
during the pitch to curve the ball left or right. This is a key thing to note
as well - primarily, it is a good idea to aim the ball off-center, because that
makes it harder for the opponent to get a hit, especially homeruns.

If you curve the ball too far, it is called a "ball". You can only have four
of these per batter, with the fourth making all batters advance to the next
base. However, the ball is called a strike if the batter swings the bat. The
pitch will be potentially a "ball" if you curve it into the batter's boxes.

If the catcher catches the ball, it is a strike, so long as the batter swung
if it was a "ball" or was not penetrating the batter's boxes. This is good for
you - three strikes make an out, which will bring up the next batter. Three
outs end the half-inning.

If the batter does hit the ball, it may go too far to the right or left - if
it goes past the first- or third-baselines, it is a "foul ball". This means it
is counted as a strike and the batter will try again. Foul balls will not
induce outs, however. But you are allowed to try and catch them to make an out.

If it is not a foul ball, then it could be a homerun. This will be uncatchable
and add points to the batter's score equal to the number of people on a base
plus the one for the batter.

Assuming the batter hits the ball, and it is neither foul nor a homerun, then
it's your turn to do something. You, in most cases, are allowed to move the
fielder closest to the baseball. If a fielder catches the ball before it
touches the ground, it is an out, and all basemen must return to their original
base. If such occurs, you want to throw to their original base to have a forced
out - in other words, once a fielder who has the ball touches a base which must
be occupied by a baseman, the baseman is out and you can go ahead toss to the
next base.

If the hit ball touches the ground before someone catches it, then the
baserunners are free to stop as they will. However, you will want to try to get
those still running out. Use the D-Pad and "2", much like you would when you
are pitching, to throw the ball to the appropriate base. If the baserunner is
touched by a fielder holding the ball, or is forced out as mentioned before, it
is an out.

Once all the baserunners stop moving, this individual play has ended. If any
baserunner crosses home plate, that is one point for his team. Homeruns will
result in that team getting a score equal to the number of baserunners plus one
for the batter.

After three outs are earned, the half-inning is over and the teams swap
positions.


Batting:
````````

This portion of this particular game is relatively simple. If you have someone
on a base, you can have them begin to steal a base (advance forward towards a
base early) by holding "1" to increase the distance. However, note that the
pitcher is able to throw to that baserunner's original base and, if he isn't
there by the time the first-base fielder catches it, the baserunner is out.
Remember that three outs end a half-inning.

You can also move around the batter's boxes. This is only useful if you see
the pitcher moving - you want to go to the right as he does, and go left as
he does. Move forward or backward if you find your swing timing getting
undesireable results.

You will hold "2" to swing as the ball gets close enough to do so. You can
also just tap "2" a few times until the bat is horizontal to set up a bunt - a
swing in which you put no force behind it to usually guarantee a hit, which is
usually used sacrificially to get a baserunner ahead some.

Now, your timing on the swing is vital. Depending on how you swing, you will
affect the direction in which the ball goes. You can tell if you are swinging
early/late by this chart; you are swinging early, for example, if the ball is
far ahead of the plate, and late if the ball is almost aligned with you.

   O================O==============O================O===================O
   |  Batter's Box  |  Handedness  |  Swing Timing  |  Ball Trajectory  |
   O================O==============O================O===================O
   |  Left          |  Right       |  Late          |  Right            |
   |  Left          |  Right       |  Perfect       |  Almost straight  |
   |  Left          |  Right       |  Early         |  Left             |
   O----------------O--------------O----------------O-------------------O
   |  Right         |  Left        |  Late          |  Left             |
   |  Right         |  Left        |  Perfect       |  Almost straight  |
   |  Right         |  Left        |  Early         |  Right            |
   O================O==============O================O===================O

If you miss the swing, it is a strike against you. Three of those will result
in an out, which switches to the next batter. Three outs result in the end of
the half-inning.

If the ball thrown is a ball, and you do swing and miss, it is a strike. If
you don't, however, it is a "ball" - four of those results in all baserunners
moving forward one base.

If you hit the ball, and it is a foul ball (goes behind the first- or
third-baselines), this counts as a strike against you unless you have two
already.

If you hit the ball, and it goes past the blue stand barriers, it is a homerun,
which earns you points equal to the number of baserunners plus one for the
batter.

Otherwise, it will mostly come up to the fielders. If they catch it before the
ball hits the ground, you're out - the same is true if they touch you with it,
or have the ball-holder touch a base in which you are forced to go to. In the
case of the catch-out, everyone must return to their original base and, if
someone touches the base before they get there, it is a forced out.

You'll do this with each of your batters. As they advance across the bases,
they will eventually cross home plate. If so, for each runner that crosses,
you will earn one point.

You will swap to fielding after three outs are made to end the half-inning.


Scoring/Game End:
`````````````````

There are only two ways to earn points in this game. The first is to get
baserunners to cross home plate, each of which will earn you one point. The
other is to hit balls so that they cross the blue fences for a homerun, which
will earn you points equal to the number of baserunners plus one more point for
the batter.

The game will generally end after nine innings. One-half inning is equal to
the time for three outs to occur, so one inning equals the time it takes to
return again to fielding/batting, whichever you where doing first. This will
happen nine times. Whoever has the higher score by then is the winner.

The sole exception to this rule is when the two competing teams have tied. In
this case, you will continue playing through an assumably-infinite number of
innings until the tie is broken and the now-losing team won't have a chance to
bat again until the next inning.

For an example of this overtime rule, say Team "A" and Team "B" are tied.
Team "B" batted first in the first inning. If, in the first half of the tenth
inning (first of overtime), Team "A" breaks the tie, the game is over, because
Team "B" cannot bat until the first half of the eleventh inning.


---------------
Homerun Contest
---------------

During this mode, each human player will be thrown a number of balls by the
computer controlling the pitcher. The only difference between the first and
second mode listed in the main menu is whether you play with one or two
humans, respectively.

During this mode, you are to bat much like you would in the main game. You,
however, want to only get homeruns from your swings. Baseballs will be thrown
at you (alternating between players in two-player mode) until you have either
twenty misses or twenty homeruns. Once either is reached for both players,
scores can be compared, and whoever had the better homerun-to-pitch ratio will
win.

In other words, it is not solely about homeruns. In most cases, yes, you can go
ahead and win by having more homeruns. In a sparse few, though, in which both
players have the same number of homeruns, it is whoever has fewer bad hits or
missed pitches.

Anyways, get homeruns and the more you get, the better. Whoever has more of
them at the end, or the fewer misses in a tie, will win. Batting mechanics are
the exact same as in the regular baseball game.





O=============================================================================O
|                      This is the end of KeyBlade999's                       |
|                    FAQ for the Sega Master System game                      |
|                           Great Baseball (Japan).                           |
O=============================================================================O
          ________________
         |  ____________  |
         | |            | |
         | |            | |
         | |____________| |________________________________________
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         | |            | |                         | | \ /  \ / | |
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         |________________|                         |_|          |_|
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                       /\ \_\ \  /\ \_\ \  /\ \_\ \
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                              \/_/      \/_/      \/_/
                                                              KeyBlade999