*******************************************************************************
-------------------------------
S U P E R M O N A C O G P
-------------------------------
Sega Master System
FAQ, Version 1.0
Last Updated - 02/09/2004
By Crazyreyn (
[email protected])
Copyright (c)2004 Matthew Reynolds. All rights reserved.
*******************************************************************************
Legal Notice
------------
The ONLY sites that may have this FAQ and all my other FAQs are the following..
http://www.gamefaqs.com
http://www.neoseeker.com
http://faqs.ign.com/
http://www.cheats.de
http://www.cheathappens.com
You will find the latest versions here. If you DO see this FAQ on a site other
than those above, then please contact me straight away.
Contact Details
---------------
If you see a fault of ANY kind or you want to contribute some data to me, then
either email me at
[email protected] OR speak to me on
MSN Messenger on
[email protected], or on AIM at Crazyreyn.
If you are emailing me, then please have the subject title as 'Super Monaco GP
FAQ' or something similar, otherwise it will not be opened. Full credit will be
given in due course.
===============================================================================
INTRODUCTION
===============================================================================
Hello and welcome to the Super Monaco GP FAQ. This handy text document will
tell you how to play this game, how to tune up your car correctly, and some
hints and tips on the courses in the game and for playing the game in general.
This is guide is part of the SMS Completion Project that was created by
Masamune3 (and inspired by ASchultz's NES Completion Project). This is a
project at the FAQ Contributor's board of GameFAQ's that aims to give EVERY
Sega Master System game a full FAQ to it's name.
===============================================================================
TABLE OF CONTENTS
===============================================================================
1. Version History
2. Game Overview
3. Courses
4. Hints and Tips
5. Conclusion and Special Thanks
===============================================================================
1. VERSION HISTORY
===============================================================================
Version 1.0 - 02/09/2004
------------------------
The first complete version of this FAQ. Everything is complete.
===============================================================================
2. GAME OVERVIEW
===============================================================================
This section is just a look over all things in the game, such as the controls,
and generally how to play the game.
Controls
--------
D-Pad - Moves car left and right, Accelerate (Up direction, Manual)
Button I - Accelerate (Automatic), Shift gear down (Manual)
Button II - Brake (Automatic), Shift gear up (Manual)
Name Entry
----------
When you start a new game in either Grand Prix or Vs. mode, you have to insert
your name. Use the D-Pad to highlight the letter, and button II to select the
letter and button I to erase a letter. The name can be up to 8 characters in
length. Selecting END will enter the name, and you will move onto the first
race.
Grand Prix (1 Player Only)
----------
This mode is where you race on 16 courses against other competitors. Before
each race you get a set of options to choose from on a preparation screen.
This shows you what course you are about to race, a map of the course, it's
best lap and three options; Machine Set, Test Run or Grand Prix. Selecting
Machine Set allows you to tune your car (see the next section for more details
on this), Test Run allows you to try out the track with your car (this allows
you to practice and also to see if your tuned car works well or not) and
Grand Prix starts the race.
Each race lasts 3 laps, and you are against computer controlled racers and one
main computer rival (present at the bottom of the screen). Once you finish a
race, you will be presented with the scoring, where points are given to the
racers depending on their rank.
1st Place - 9 points
2nd Place - 6 points
3rd Place - 4 points
4th Place - 3 points
5th Place - 2 points
6th Place - 1 points
Ranks 7 and onward are awarded no points. You MUST rank within the top 10 to
continue the game. You also see the overall ranking after a race too.
Vs. Battle (2 Player)
----------
This is the two player mode where you are competing against a friend. The
course you race on is randomly selected. You can choose how many laps you
race (either 1, 3, 5, 7 or 9). You will also be able to enter your name and
perform a Machine Set.
Machine Set
-----------
This is where you can tune your car and change various settings including
Transmission, Wing, Engine and Tires.
Transmission - 3 Speed Minimum Acceleration
5 Speed Medium Acceleration
7 Speed Maximum Acceleration
This is where you can set either Automatic or Manual gears.
If you select Automatic then gear changes are done for you,
making concentrating on racing easier but gives you less
control over the acceleration. However on manual, you have to
change gears yourself, and from three different settings -
3, 5 or 7 speed. The higher the speed the more freedom you have
over changing gears and you can control the acceleration
better. Remember that Automatic and Manual has different control
systems to one another.
Wing - Type 1 Maximum Traction Heaviest
Type 2 High Traction Heavy
Type 3 Medium Traction Light
Type 4 Minimum Traction Lightest
The higher the traction, the faster the car goes. The heavier the wing
the harder it is to turn. A course with lots of twists and corners will
be better off with less traction so it can take those corners easier.
Engine - Lorry32 V10 290 km/h max speed Maximum Acceleration
Vapor V8 300 km/h max speed Good Acceleration
Lizzie24 V8 310 km/h max speed Medium Acceleration
Firenze V12 320 km/h max speed Minimum Acceleration
There are four different engines to choose from, each having a
different top speed. Note that the higher the max speed, the poorer
the acceleration will become, so choose wisely... a car with lots of
twists and corners will be better off with a slower engine that has
high acceleration.
Tires - Super Soft Maximum Traction Minimum Durability
Soft High Traction Medium Durability
Middle Medium Traction High Durability
Hard Minimum Traction Maximum Durability
The softer the tires, the higher the traction and so the faster your
car will be. However this means the tires will be less durable, which
should mean they become less useful and lose traction as the race goes
on but as far as I can tell this really doesn't apply in this game, so
ignore the durability factor. :)
===============================================================================
3. COURSES
===============================================================================
Here are the courses in order that you race them in Grand Prix mode. This
section will give you hints and tips and ideal machine set ups for each
course.
1. Brazil
---------
Machine Set up - Type-3
Vapor V8
Middle
A fairly tough course to begin with, with some really horrible turns. You will
need to slow down a lot on most areas, but watch out for the hairpin before
the long straight and also the S bend soon after the long straight (make sure
you turn plenty before entering these corners). Also remember to slow down
well in advance whilst leaving the long straight portions of this course.
2. San Marino
-------------
Machine Set up - Type-3
Lizzie24 V8
Super Soft
This course although it looks like it has plenty of opportunities to go fast,
has loads of twists and turns throughout. On the first long gentle corner
what you turn very early so you can go round it without much worry of coming
off. From then on there are several sharp corners and loads of twists that
lead into each other, so pay attention to the map and road signs.
3. Monaco
---------
Machine Set - Type-4
Vapor V8
Hard
An fairly hard track this; there are some nasty hairpins and S bend style
sections (notably on the far left and right sides of the map) that you MUST
take care with, but apart from that it's not to bad. Just keep your speed
average apart from the straights and you should do alright.
4. Mexico
---------
Machine Set - Type-4
Lizzie24 V8
Soft
A surprisingly easy course. After the first straight, there is a tricky corner
& S bend combo to tackle (the hardest part of the track) and the rest is a
doddle. The top section looks hectic, and it is, but you should be going at
an average speed so it's no problem. The final loop is very tame and you
should have no problems with overcoming that.
5. U.S.A.
---------
Machine Set - Type-2
Firenze V12
Super Soft
A fast track with fairly easy corners, so a good ride! The right angle square
corners are easy to take (and are not square in anyway); just go on the inside
of the corner, slow down when the sign appears and go right, and you should
exit on the other side of the track. The hardest corner is the one before
the diagonal straight at the bottom right of the map, so apart from that this
track is easy to navigate. One of the few tracks where the fastest settings
apply!
6. Canada
---------
Machine Set - Type-3
Vapor V8
Soft
A very fun track, as you can go at a decent speed throughout. There are some
pretty harsh corners close to the start, but after you start going right
across the map it's a blast. That square right angled corner at the top of the
map is just a hard right corner (not square at all) and isn't really much to
be worried about.
7. France
---------
Best lap time -
Machine Set - Type 2
Lizzie24 V8
Soft
Another fast and enjoyable course, this contains two rather large straights
and overall the turns are rather tame. The worse corners are the starting
few (after and before the straights) and the loop after the loonngg straight
(which is quite hard to stay on) but apart from that, this track is a snitch.
8. England
----------
Machine Set - Type-2
Firenze V12
Super Soft
Good old Blighty. ;) This course, as you can probably tell by the straights,
is best attended to by fast settings. The vast majority of turns here are easy
to handle, but you should watch out for the two on the far right, and the
harsh final S bend.
9. West Germany
---------------
Machine Set - Type-3
Lizzie24 V8
Middle
Despite this course looking like it's rather linear, it's home to some nasty
S Bends thoughout (present at the top, bottom right and last few corners at the
end on the map). Go fairly slow through these. The rest is practically
straights but I would still stick to reasonably average speed settings.
10. Hungary
-----------
Machine Set - Type-3
Vapor V8
Hard
Overall not a tough course; the only things that will pose a threat and the
start and end sections (the U like sections and the bits before / after it).
Be sure you take these corners correctly otherwise you could be in trouble.
Thankfully the rest of the track is easy enough, nothing out of the ordinary.
11. Belgium
-----------
Machine Set - Type-4
Vapor V8
Hard
Not a tough course by any means... it's very busy, but as long as you keep to
an average speed then you should be able to tackle the corners fine. The only
real worry is the S bend like section just before the start / finish line,
which is quite sharp in the middle. Apart from that, it's not bad (it helps
to have a Type-4 wing here though for turning).
12. Italy
---------
Machine Set - Type-3
Lizzie24 V8
Middle
Rather tame this, most of the corners are bland and can be done easily, and
there is some nice straights to gain speed at. The only things to look out for
are, you guessed it, the dreaded S bends that are located after the start /
finish line and also on the far right of the map. Both are after straights so
make sure you slow down in time. Apart from that, it's rather easy.
13. Portugal
------------
Machine Set - Type-3
Lizzie24 V8
Middle
A very tough track with some nasty loops but has some good straights inbetween.
The first two corners are very gentle, take them at almost full speed. However
when you enter the number 2 like shape, the corners get very tough so slow
down and take it easy throughout this 2. The section between the 2 and S shapes
is simple so go full speed there, but the two corners of the S are VERY long
so get very close to the inside and stay on the track. The next corner is
simple though, but the L shape and final loop are tough to deal with... overall
a pretty tough track and if you hate loops, you are gonna struggle here.
14. Spain
---------
Machine Set - Type-3
Lorry32 V10
Middle
A VERY tough course, with some really nasty corners and annoying long gentle
bends. Put on the slowest settings for this one. The two straight looking
slightly tilted straights (below the start / finish lines) are in fact long
gentle bends that will break your balls, so make sure you go in early and ride
them out to the end. Good luck!
15. Japan
---------
Machine Set - Type 4
Vapor V8
Hard
This track looks hellish, but if you are awake and concentrate, it's not so
bad after all. Just insure that you slow down in enough time after the long
straights, and that you watch out for the first few corners, those two
hairpins (after the underpass and before the long straight) and the final
S bed and you will do swell.
16. Australia
-------------
Machine Set - Type-3
Lorry32 V10
Super Soft
What looks like a fast and rather straight forward ordeal turns out to have
some tricks up it's sleeve (not that racing tracks have sleeve's by any means).
The starting section, with the small jolt left and triangle sections look
pedestrian but those turnings are fairly sharp, so be aware of that. There is
also a sharp right (far left of the map) that could cause trouble, and two
very evil loops at the end of the track which you need to prepare well before;
and to add to the loops there is a huge straight before (ensure you slow down
in time) and the exit of the last loop is VERY sharp, so I hope you turn
enough to get over that... fairly tough overall. Good luck!
===============================================================================
4. HINTS AND TIPS
===============================================================================
• Practice on Test Runs before racing the Grand Prix.
• Make sure that you set your machine up differently for each different race
(use the advised setups I have provided in the above Courses section) and you
will perform better. Use the Test Runs to ensure that the set up you have
chosen is the correct one.
• To prepare for a corner, go onto the inside edge and turn with the corner,
this will keep you on the track. You cannot go by a normal racing line in
this game, so don't try to.
• Slow down at corners ALWAYS otherwise you will spin out of control. When
approaching any corner, when you see the sign on the outside of the turn
(the one showing arrows pointing the direction the corner is going) start
slowing down then. After long straights, always slow down a little sooner.
• For turning, when you see the corner appear ahead START TURNING THEN. This
will get you round easier, otherwise you run the risk of over-steering and
going onto the grass.
• Don't hit other racers at any time, otherwise you will stop dead in your
tracks. Don't overtake on corners either.
• When turning, there are two animations to look out for. There is the slightly
turned animation, and also one where the car is turned even more so - if when
going round a corner and your car goes into that other animation, let go
of the acceleration, or brake or do whatever to slow your car down otherwise
you WILL crash. You may have to tap acceleration round corners or whatever
and go round them very slowly, but in the end this is better than crashing.
• Hitting the signs at the side of the roads will cause you to spin out, so
don't hit them! (this goes without saying really).
===============================================================================
4. CONCLUSION AND SPECIAL THANKS
===============================================================================
If you could, please either ask me questions, suggestions, comments or
contributions at
[email protected]. Also could you rate this FAQ so I
could get some feedback. Thank you for reading.
Thanks to CJayC, IGN, Neoseeker, and the lot at the FCB.
Thanks to Masamune3, for setting up the SMS Completion Project.
Thanks to Defcon999, SayainPrince, djg40, namod65 and strawhat for their help
and opinions about this new shorter format. Thanks guys!
If I have forgotten you, then please contact me and I'll fix your name up here!
-------------------------------------------------------------------------------
C R A Z Y R E Y N -
http://www.gamefaqs.com/features/recognition/27600.html
-------------------------------------------------------------------------------
By Crazyreyn (
[email protected])
Copyright (c)2004 Matthew Reynolds. All rights reserved.
Copyright Notice
----------------
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
======== END OF DOCUMENT ========