Bank Panic
FAQ/Walkthrough written by hand of g0d
Platform: Sega Master System
Version 1.0
02/19/02

DISCLAIMER______________________________________________________________
The contents of this file are original material of the author, hand of
g0d. This file may not be altered, plagerized, or modified in any way.
It may not be reproduced, or published for profitable gains. It may only
be printed for personal use. It may not be used in part, or whole, on
any website which will do so for profit. Webmasters, you MUST have my
permission PRIOR to posting this guide on your website. Plagerism is a
crime! Thank you.

VERSION HISTORY_________________________________________________________
I know, this FAQ looks a bit drab since there is absolutely no layout
design, ASCII art, or anything like that. I figured *if* anyone is
reading this they really could care less what the FAQ looks like. This
will most likely be the only version of this guide I put out because
there is only so much I can cover, of which I plan to cover all. So
obviously this is the first, and most likely last version of this FAQ.

INTRODUCTION___________________________________________________________
Bank Panic is one of the most creative games I have ever played. Both in
the arcade, and on the Sega Master System this game serves good gaming
the way it should be, *entertaining*. The premise is simple. You are the
white hat cowboy there to protect the bank and it's loyal customers from
all the trouble makin' cowboys of the wild west. Apparently wild west
banks had 12 doors on them, of which you must periodically check. You
can check up on 3 at a time. If everything is going well you keep making
your rounds. Shoot off any criminals, or help a customer in need. Once
every door has given you the bank a deposit it's on to the next level. I
am writing this guide out of respect for the system, the game, and those
who designed it. Thank you all so very much.

CHARACTERS______________________________________________________________
HERO- The hero is a freak of nature (you) who can somehow manage to fire
three shots at the same time.

HARDWORKING JOHN- Sounds like a guy who buys his pleasure if you know
what I mean, but instead he's the guy that deposits money bags at the
bank. Shooting them reduces your total lives by one.

SAM, THE COWARD- Is apparently scared or something. Oh right, it's
because he's got a gun in his back. He looks just like John, but without
the money bag in his hand. When he dissappears the Robber will be behind
him. Shooting the robber under FAIR conditions scores you 200 points.
Thanks Sam.

LUCKY MARY- Gets her money from the casino. She'll be depositing some
money bags, that is unless you shoot her. If you do (shoot her) then you
will suffer the loss of one player.

UNLUCKY ANN- Does not play at the casino. Actually it's just Mary, but
being held hostage. Think Sam in a dress. Shooting the Robber under FAIR
conditions earns you 500 points.

COOL-HEADED CASHIER- When a money bag is deposited at the cashiers
window you score 1000 bonus points, although his position varies each
round.

HOPE, A NEW-RICH- Has just come into so money. Too bad she's tied up.
Shoot the rope to free her and score 3 money bags. Otherwise she will
dissappear and a Robber will show up. Shooting him under FAIR conditions
will get you 200 points.

CHILDREN WHO RESPECT YOU- These loser kids show up with a couple of hats
on their head. Shoot 'em off and you will score a money bag. Rounds 1-2
= 3 hats. 3-4 = 4 hats. 5+ = 5 hats, with less and less time as rounds
increase.

QUICK DRAW SHOOTER- No hostages, just shoot them under fair condtions
and the faster you do (tracked by the time limit above their head) the
more bonus points you get.

THE ROBBER'S BOSS- This guy takes 2 shots to go down.

GAMEPLAY________________________________________________________________
The point of the game here is to get somebody to deposit money into all
12 of the bank windows. One might leave one window un-deposited just to
collect more money before the end of the round, but that would only be
for high score purposes.
You can die 4 ways. Get shot by a robber, accidentally shoot a towns
person, when the dynomite explodes (you can shoot it off the door before
this happens), or when time runs out.
Extra lives will be awarded at a set score interval.
There is a small meter at the top of the screen that shows all 12 doors.
A indication will appear when someone is heading to a door, and when it
reaches the door on the meter, the person will be at that door in the
game. Use this to find out where you should go next. Sometimes you will
hear a bomb ticking down, use the meter to find out where it is. After a
money bag has been deposited at a window, the meter will show a dollar
sign ($) below that windows number on the meter. If the $ dissappears it
has been stolen. Go to that window and the robber will show up, shoot
him to get your money bag back.

When a robber shows up, he won't be ready. Give him a second or so and
the exclamation mark (!!) above his head will disspear and a timer will
appear (can range from 2 seconds to 30 seconds, or so) shooting him when
he is not ready will get you an UNFAIR score. Shooting him when the
timer has appeared will give you a FAIR score.

Scoring at the end of the round works like this:
12 bags = Number of bags x 50 points
13-24 bags = Number of bags x 100 points
25-36 bags = Number of bags x 150 points
37+ bags = No extra points.

Fair average points (The average amount of time shooting under FAIR
circumstances)
0.00 sec. - 10,000
0.01 sec. - 9,000
0.02 sec. - 8,000
0.03 sec. - 7,000
0.04 sec. - 6,000
0.05 sec. - 5,000
0.06 sec. - 4,000
0.07 sec. - 3,000
0.08 sec. - 2,000
0.09 sec. - 1,000
0.10 sec. - 0

Time bonus- the more time left on the meter, the more points you get.

CONTROLLS_______________________________________________________________
DPAD:
LEFT      - Cycles doors to the left
RIGHT     - Cycles doors to the right
UP/DOWN   - Shoots at leftmost door
BUTTON I  - Shoots at rightmost door
BUTTON II - Shoots at middle door

FAQS____________________________________________________________________
Q-When did this game come out?
 A-1987
Q-Who made this game?
 A-Sega
Q-Was it on any other systems?
 A-Yes, it was first an arcade machine, but after that no other systems
   had it.
Q-Does this game use the light phaser?
 A-I wish.
Q-Is this the very first, first person shooter?
 A-It's possible, but I'm not 100% on that.

CREDITS_________________________________________________________________
This guide was written entirely by me, with some help from the game's
instruction manual. I hope it helps in any way. Enjoy.

Thanks to CJayC from www.gamefaqs.com
Thanks to whoever programmed this game, who's name I've never seen.
Thanks to Sega, for building a superior 8 bit machine.
Thanks to you for reading this crap down here.

END OF FILE.