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                Back to the Future Part II (SEGA Master System)
                            Guide: FAQ/Walkthrough
                        Creation date: October 30, 2010
                               Version: Complete
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                           Table of Contents
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1- Introduction                                                          [A100]
2- Gameplay                                                              [A200]
    2.1- Hoverboard Chase                                               [A201]
    2.2- Jennifer Rescue                                                [A202]
    2.3- Beat Biff                                                      [A203]
    2.4- Band Puzzle                                                    [A204]
    2.5- Hoverboard Chase 2                                             [A205]

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1- Introduction                                                          [A100]
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In 2004 the GameFAQs FAQ Writing Community started a Master System Completion
Project for which I wrote fifteen different FAQs before I moved on to other
projects. My urge to cover more SMS FAQs however has never wavered and that is
why I'm back today in the newest SEGA Master System Completion Project which is
hosted on the FAQ Contributors - General Board. I decided to start with Back to
the Future: Part II for my comeback as I'm a fan of the films and was surprised
there was no FAQ yet. That surprise went away once I started playing, but that
is a detail. This FAQ/Walkthrough won't give a step by step walkthrough, but is
just meant to learn you how to play the game and solve the puzzles.

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2- Gameplay                                                              [A200]
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===============================================================================
    2.1- Hoverboard Chase                                               [A201]
===============================================================================

In my introduction I told you I was surprised nobody wrote a FAQ for this game,
but once I started playing the first level I immediately understood it. The
first level is a cheap Paperboy clone where you ride on you hoverboard and
avoid the obstacles and the enemies. It isn't a lot of fun though, enemies
appear out of nowhere and it will be very difficult to avoid them. Sometimes
you'll also just randomly crash without any reason. Finishing this level will
require a lot of patience, despite fairly easy gameplay.

The level consists out of seven part, where the last part contains two big
ponds you need to cross. You need to be careful here because you can crash
against the screen if you go too fast. Luckily this isn't a problem the rest
of the time, but it isn't recommended because you will have less time to react
to enemies and less time to reach the items that you can pick up by driving
over them. Enemies include miniature cars, skateboarders and cars who will kill
you in one hit. Always be careful when reaching a new screen and ready to press
B to jump over an enemy.

Sometimes enemies on skateboards will try to follow you, but don't worry about
them. They can't kill you like the others and you can kill them by circling
them in a small circle. You don't have to do that. They'll disappear anyway
when you reach the 'end' of the street and go into 'Extended Time,' which just
means your perspective will change and you'll turn into a new street. You'll do
this six times before reaching the end of the level.

Full Video Walkthrough: http://youtube.com/watch?v=ZmyjbV7hDis

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    2.2- Jennifer Rescue                                                [A202]
===============================================================================

After the difficult Hoverboard Chase level Back to the Future: Part II brings
us a fairly simple and short level in the form of Jennifer Rescue. In this
level the police finds Jennifer who was hidden behind some trash and brings her
back home. Doc and Marty have to rescue Jennifer before she is found by her
future family members which is done via a simple top-down puzzle sequence where
you open two doors each step. You can solve the sequence in three steps. Start
by opening the door next to Jennifer who is at the top left of the house. She
will move to the empty room to the right while the guy in the living room will
move to the small empty, gray room on the bottom right. This way, the living
room will be empty and you can reach the front door. To reach the front door;
open up the red door next to Jennifer and then the front door itself. Congrats.
You have solved the puzzle and gained an extra life.

I have made a simple map to illustrate everything, where the numbers show in
which you need to take the doors. Opening the doors themselves won't be any
trouble. You only need to select the doors via the D-Pad and you open them via
the A button.

           ***********************************
           ********            EE     D      *    * = Wall
           ********                   D      *    D = Door
           **********DD**********     *      *    1 = Door 1
           *      *      *      ***DD****DD***    2 = Door 2
           *  JJ  1      2              EE   *    3 = Door 3
           *      1      2                   *    E = Family Member
           *      *      *                   *    J = Jennifer
           **DD******DD***      ***11****DD***
           *             D      *     *      *
           *       EE    D      *     D      *
           *             *      *     D      *
           *****************33****************

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    2.3- Beat Biff                                                      [A203]
===============================================================================

In Beat Biff the game changes to a side-scrolling beat-'em-up where you need to
defeat the enemies that attack you while moving to the right. These enemies
aren't very difficult though and except for a single motorcycle you won't come
across any obstacles so a detailed walkthrough won't be necessary. Only the
controls will provide a little bit of a challenge. You move by pressing left or
right on the D-Pad, you jump by pressing B and you hit somebody by pressing A.
The most important button is the down button which allows you to duck. You need
to do this to pick up items and to kick enemies (by also pressing B) which is
handy to quickly defeat enemies. You don't need to fear the barrels that roll
your way, they just bounce back off.

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    2.4- Band Puzzle                                                    [A204]
===============================================================================

The fourth level is another simple puzzle, but this time it is based on the
ending scene of the original Back to the Future movie. It is a sliding puzzle
where you need to move all pieces to their original place by sliding them. The
order isn't the same for everyone, so I can't give a step by step walkthrough,
but isn't very difficult. At any moment you can only move one piece which you
do via the D-Pad. Up moves the block underneath the empty space one space up,
the Bottom arrow moves the block above the empty space down, ... The best way
to solve the puzzle is to memorize the picture and start sliding! At the top
you'll see the banner 'Enchantment Under The Sea' banner. Underneath the banner
you'll see - from left to right - the pianist, the cello player, the guitarist-
singer, the drummer and the sax player.

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    2.5- Hoverboard Chase 2                                             [A205]
===============================================================================

The previous Hoverboard Chase was a 2015 level, but this time we return to 1955
for the last level. The gameplay isn't changed, but the environment and enemies
look different. The number of cars and people on foot is a lot higher, but you
won't be bothered by the skaters so this should be more doable than the first
level. At the end however there is a fun surprise. In the last part - when you
go into the 'brick tunnel,' turn around and come back outside there is a
rope ladder behind the grey sign which you need to hit to finish the game with
the good ending. If you don't you'll get the bad ending because you couldn't
save the future. To make matters worse, the rope ladder isn't very clear, but
if you look for the sign, it won't be a problem. The following link shows a
video walkthrough for the level which should give you an idea how the rope
looks.