*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
~                                                                             ~
*                         Pit Pot - The Magical Castle                        *
~                               FAQ/Walkthrough                               ~
*                                 Version 0.8                                *
~                               By James Paulson                              ~
*                             [email protected]                           *
~                                                                             ~
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*


===============================================================================
Table of Contents
===============================================================================
 1. Revisions & Updates
 2. Game Information
 3. Controls
 4. Basic Gameplay
 5. Walkthrough
   a. Practice
   b. Beginner
   c. Average
   d. Expert
 6. Enemies
 7. Items
 8. Miscellaneous
 9. Game Endings
10. Contribute
11. Credits / Copyright


===============================================================================
1. Revisions/Updates
===============================================================================
-----------------------
Version 0.8 (5/17/05)
-----------------------
  - Added a secret menu code (Thanks to K. Erickson)

-----------------------
Version 0.7 (2/19/05)
-----------------------
  - Finished the complete map of the 'Beginner' castle (Thanks to K. Erickson)
  - Added step-by-step guide for 'Beginner' castle

-----------------------
Version 0.6 (12/11/04)
-----------------------
  - Added step-by-step guide for 'Practice' castle
  - Fixed some errors in the 'Practice' castle map
  - Fixed some errors in the 'Beginner' castle map

-----------------------
Version 0.5 (5/14/04)
-----------------------
  - Added a partial map and basic outline of the 'Expert' castle
  - Added the 'Contribute' section (I'm stuck, can't figure out what to do)

-----------------------
Version 0.4 (5/4/04)
-----------------------
  - Finished the 'Items' section
  - Finished the 'Basic Gameplay' section

-----------------------
Version 0.3 (5/1/04)
-----------------------
  - Added a complete map of the 'Average' castle
  - Finished the 'Game Endings' section

-----------------------
Version 0.2 (4/24/04)
-----------------------
  - Figured out what all the items do
  - Finished the complete map of the 'Practice' castle


===============================================================================
2. Game Information
===============================================================================

Platform: Sega Master System
Publisher: Sega
Genre: Action / Puzzle
Release: 1985 Japan (Fushigi no Oshiro Pit Pot)
        1986 U.S. / Europe

Versions: Pit Pot Cartridge (Japan only)
         Pit Pot / Astro Warrior Cartridge (U.S. / Europe)


===============================================================================
3. Controls
===============================================================================

Directional Pad
---------------
Moves the character

A Button, B Button
------------------
1) Hit an enemy to kill it
2) Hit a platform square to knock it into the pit
3) Strike an edge square to restore all platform squares


===============================================================================
4. Basic Gameplay
===============================================================================

The princess has been kidnapped and held captive inside the castle.

Your mission is to enter the castle and rescue the princess.  In order to
successfully rescue the princess, you must find a cross to prevent her from
turning into a witch, a potion to wake her up, and a ring to get her to marry
you.  Along the way, you will face monster and puzzles.  Thankfully using your
magic hammer, you can squash the enemies, and smash tiles into the bottomless
pit.  The monsters will regenerate in the room after five seconds, so move
quickly.  Oftentimes, you will have to smash large chunks of tiles into the pit
in order for certain treasures to appear in the room.  If you screw-up, do not
worry, you can hit the edge of a room to restores all the tiles.  Leaving, then
re-entering the room will restore treasures that were accidentally dropped into
the pit.


===============================================================================
5. Walkthrough
===============================================================================

/----------- Map Guide -----------\ /--- Item Symbols ---\ /- Enemy Symbols -\
| [S] - You start in this room    | | B-T - Big Treasure | | D - Dragon      |
| [P] - The princess is in here   | | B-H - Blue Helmet  | | H - Hopper      |
| {}  - The enemies in the room   | | Crs - Cross        | | T - Blue Troll, |
| Letters - The items in the room | | H - Heart          | |     Pink Troll  |
| *[A-Z]* - See bottom of map     | | J - Jewel          | \-----------------/
| >,v,<,^ - Passage goes one way  | | K - Key            |
|    #    - A key opens this door | | L - Lyre           |
\---------------------------------/ | Rng - Ring         |
                                   | Ptn - Potion       |
                                   | T - Small Treasure |
                                   \--------------------/

-------------
a. Practice
-------------

Guide
``````
*Go up.
*Get the key & 2 treasures. A big treasure, Potion, and a tile that
 connects to the center will appear.  Get the Big Treasure, Cross,
 and Potion, then go right.
*Get the key, hit the 2 tiles that connect the center to the edge.
 This drops the center and makes the Ring appear.  Hit the edge and
 get the ring.  Now go up.
*Touch the princess, you win!

Map
``````
             ] [
   /-----\ /--#--\
   |{5 T}| |{2 T}|
   | Crs | |     |
   |B-T,H|_| B-H |
   |K,2T #_  Rng |
   | Ptn | |2K,2T|
   | *B* | | *A* |
   \-- --/ \--#--/
     ] [     ] [
   /--#--\ /-- --\
   |{5 T}| |     |
  _| 4 T |_|     |_
  _>     <_  [P] >_
   | [S] | |     |
   |     | |     |
   \-----/ \-- --/
             ] [

*A* You must knock the center tiles into the pit to get one of the treasures
*B* You must collect some treasures in this room in order for more to appear

-------------
b. Beginner
-------------

Guide
``````
*Go up, up, right, up.
*Drop the center and a Big Treasure will appear in the upper right.
 Get it and go right.
*Get the Treasure and a Key will appear.  Get the Key and go right.
*Get the Cross, then go left.
*Go down, right.
*Get both Keys, then drop the center tiles into the pit to get a
 Big Treasure.
*Go down, left, down.
*Go to the bottom and after the dragons shoot at you, stand on the
 right side of the bottom gold colored tiles, then hit left gold
 colored tile 3 times, to make a Key appear.  Get it, then go right.
*Knock the center into the pit to make the ring appear.  Get the Ring,
 then go left.
*Go left, get the bottom right Key, pound the center into the pit to
 get a Big Treasure, then go up.
*Go up, get the Treasure and the Potion will Appear.  Go up, right,
 down, right, down, left.
*Get the Key, and go up.
*Get the Lyre, run through the dragon to get the Key, then go down,
 right, up, left, left.
*Go to the tile 2 right, 1 up of the dragon. When the dragon shoots at you,
 quickly run through it and get the potion.  Then run back though the
 dragon and go right.
*Go right, down, left, down, left, up.
*Touch the princess, you win!

Map
`````
             ] [             ] [
   /-----\ /--v--\ /-----\ /--v--\
   |{5 T}| |{4 T}| |{4 T}| |{2 T}|
  _|     |_| B-T |_|     |_|     |_
  _      #_       _      #_       _
   | H,K | | 2 T | | K,T | | Crs |
   |     | | *A* | | *B* | |     |
   \-- --/ \-- --/ \-- --/ \--^--/
     ] [     ] [     ] [     ] [
   /--#--\ /-- --\ /-- --\ /--#--\
   |{3 T}| |{1 D}| |{1 D}| |{4 T}|
  _|     |-|{2 T}|_|{2 T}|_| B-T |_
  _>         Ptn  _#      _#     >_
   | K,T |-| T   | | K,L | | 2 K |
   |     | | *B* | | T   | | *A* |
   \-- --/ \-- --/ \-- --/ \--#--/
     ] [     ]^[     ] [     ] [
   /-- --\ /-- --\ /--#--\ /--v--\
   |{1 D}| |     | |{3 T}| |{3 T}|
   |{3 T}|-|     |_|     |_| R-H |
   |     <   [P]  _>      _      |
   | 4 T |-|     | | K,T | | T   |
   |*B,C*| |     | | *B* | | *A* |
   \-- --/ \-- --/ \-- --/ \-----/
     ] [     ] [     ] [
   /-- --\ /--#--\ /-- --\ /-----\
   |{5 T}| |{5 T}| |{2 D}| |{4 T}|
   | 4 T |_| B-T |_|{1 T}|_|     |_
   |     <_# 3 K  _      #_      >_
   | [S] | | T   | | J,K | | Rng |
   |     | | *A* | |*A+D*| | *A* |
   \-----/ \--#--/ \-----/ \-- --/
             ]v[             ]v[

*A* You must knock the center tiles into the pit to get one of the treasures
*B* You must collect some treasures in this room in order for more to appear
*C* All the treasure cannot be found until after you pass the princess' room
*D* Goto the bottom 'golden' platform & hit the left tile 3 times to get a key

-------------
c. Average
-------------

Guide
``````
NOT AVAILABLE YET

Map
`````

     ] [     ] [     ] [     ] [     ] [
   /-- --\ /-- --\ /-- --\ /--^--\ /-- --\ /-----\
   |{5 T}| |{5 T}| |{2 D}| |{2 D}| |{5 T}| |{5 T}|
  _|     |_|     |_|{3 T}|_|{3 T}| |     |_| K   |_
  _#      _  K   #_  K,J #_      | |      _  4 T #_
   | K,H | | 3 T | | 3 T | | Ptn | | 4 T | | S-T |
   | 3 T | | *A* | | *B* | | 3 T | | *B* | | *A* |
   \-- --/ \-----/ \-- --/ \-----/ \-- --/ \-----/
     ] [             ] [             ] [
   /-- --\ /-----\ /--^--\ /-----\ /--#--\ /-----\
   |{2 D}| |{5 T}| |     | |{5 T}| |{1 D}| |     |
   |{3 T}|_|     |_|     |_| B-H |_|{4 T}|_|     |
   |{1 H} _  K   #_  [P]  _> K    _  L    _      |
   |2 S-T| | 3 T | |     | | 2 T | | 4 T | | K   |
   | 4 T | | *A* | |     | | *E* | | *E* | |     |
   \-- --/ \-- --/ \-- --/ \-----/ \-- --/ \--#--/
     ] [     ] [     ] [             ] [     ] [
   /-- --\ /--#--\ /-- --\ /-----\ /--#--\ /-- --\
   |{5 T}| |{5 T}| |{5 T}| |{5 T}| |{2 D}| |{5 T}|
  _|     |_|     |_| K   |_| B-H |_|{3 T}| |     |_
  _< K   #_  K    _  Rng  _# K    _      | | H   <_
   | 4 T | | 2 T | | 4 T | | 2 T | | K,L | | S-T |
   | *A* | | *A* | | *A* | |*C+F*| |     | | *B* |
   \-- --/ \-- --/ \-- --/ \-----/ \-- --/ \-----/
     ] [     ] [     ] [             ] [
   /--v--\ /-- --\ /-- --\ /-----\ /-- --\ /-----\
   |{5 T}| |{5 T}| |{5 T}| |{5 T}| |{5 T}| |{5 T}|
   | J,K |_|     |_|     |_|     |_|     |_|     |
   | R-H #_  2 H  _  H,J  _#     #_       _  K   |
   | 3 T | | 2 T | | K   | | 3 K | | T   | | 3 T |
   | *C* | | *B* | | 2 T | | 3 T | | *A* | | *B* |
   \-- --/ \-- --/ \-- --/ \--#--/ \-- --/ \--#--/
     ]^[     ] [     ] [     ] [     ] [     ] [
   /-- --\ /-- --\ /--#--\ /-- --\ /-- --\ /-- --\
   |{5 T}| |{5 T}| |{5 T}| |{5 T}| |{2 D}| |{5 T}|
  _| 4 T | | K   |_|     | |     | |{3 T}| |     |_
  _>     | | R-H #_      | | H   | | K,L | |     >_
   | [S] | | 4 T | | K   | | 6 T | |S-T,T| | R-H |
   |     | | *C* | | *A* | | *B* | | *A* | | 4 T |
   \-----/ \-- --/ \-----/ \-- --/ \--#--/ \-----/
             ]^[             ]^[     ] [
   /-----\ /--#--\ /-----\ /--#--\ /-- --\ /-----\
   |{5 T}| |{5 T}| |{5 T}| |{5 T}| |{5 T}| |{2 D}|
   |     |_|     | | J   |_|     | |     |_|     |
   |      _  K   | | R-H  _  2 K | | H,K #_      |
   | H   | | 5 T | | 3 T | | 3 T | | 6 T | | Crs |
   | 3 T | | *A* | |     | | *A* | | *B* | | T   |
   \-- --/ \-- --/ \-- --/ \--#--/ \-- --/ \-----/
     ] [     ] [     ] [     ] [     ] [

*A* You must knock the center tiles into the pit to get one of the treasures
*B* You must collect some treasures in this room in order for more to appear
*C* All the treasure cannot be found until after you pass the princess' room
*E* The key in the left room unlocks the doo in the right room
*F* In this room, hit the second tile to the left (center row) into the pit,
   then smack the edge to restore it, then smack it into the pit again, do
   this twice and the key will appear!

-------------
d. Expert (I'm assuming it's 8x8)
-------------

Guide
``````
NOT AVAILABLE YET

Map
`````
             ] [
   /-----\ /-- --\ /-----\ /-----\ /-----\ /-----\ /-----\ /-----\
   |     | |     | |     | |     | |     | |     | |     | |     |
  _|     |_|     |_|     |_|     |_|     |_|     |_|     |_|     |_
  _       _       _       _       _       _       _       _       _
   |     | |     | |     | |     | |     | |     | |     | |     |
   |     | |     | |     | |     | |     | |     | |     | |     |
   \-- --/ \-- --/ \-- --/ \-- --/ \-- --/ \-- --/ \-- --/ \-- --/
     ] [     ] [     ] [     ] [     ] [     ] [     ] [     ] [
   /-- --\ /-- --\ /-- --\ /-- --\ /-- --\ /-- --\ /-- --\ /-- --\
   |     | |     | |     | |     | |     | |     | |     | |     |
  _|     |_|     |_|     |_|     |_|     |_|     |_|     |_|     |_
  _       _       _       _       _       _       _       _       _
   |     | |     | |     | |     | |     | |     | |     | |     |
   |     | |     | |     | |     | |     | |     | |     | |     |
   \-- --/ \-- --/ \-- --/ \-- --/ \-- --/ \-- --/ \-- --/ \-- --/
     ] [                                     ] [     ] [     ] [
   /-- --\ /-----\ /-----\ /-----\ /-----\ /-- --\ /-- --\ /-- --\
   |     | |{3 T}| |{3 T}| |{5 T}| |{1 T}| |     | |     | |     |
  _|     | |     |_|     | |     |_|     | |     |_|     |_|     |_
  _      | | B-H  _      | |      _      | |      _       _       _
   |     | | 4 J | |     | | 5 T | | T   | |     | |     | |     |
   |     | | *A* | |     | |     | |     | |     | |     | |     |
   \-- --/ \-- --/ \-- --/ \-----/ \-- --/ \-- --/ \-- --/ \-- --/
             ] [     ]^[             ] [     ] [     ] [     ] [
   /-----\ /-- --\ /-- --\ /-----\ /--#--\ /-- --\ /-- --\ /-- --\
   |{4 T}| |{1 T}| |{3 T}| |{5 T}| |{3 T}| |     | |     | |     |
   |     |_|     |_|     |_|     | |     | |     |_|     |_|     |_
   |      _>      _       _      | | K,T | |      _       _       _
   |     | | Rng | | T   | | J,K | | *A* | |     | |     | |     |
   |     | |     | |     | | *A* | | *B* | |     | |     | |     |
   \-- --/ \-----/ \-- --/ \--#--/ \-- --/ \-- --/ \-- --/ \-- --/
     ]^[             ]^[     ] [     ] [     ] [     ] [     ] [
   /-- --\ /-----\ /-- --\ /-- --\ /-- --\ /-- --\ /-- --\ /-- --\
   |{4 T}| |     | |{2 T}| |{4 T}| |{5 T}| |     | |     | |     |
   |     | |     | |     |_|     |_|     |_|     |_|     |_|     |_
   |     | |     | |      _       _       _       _       _       _
   | 2 T | |     | |     | | K,T | | T   | | 4 J | |     | |     |
   |     | |     | |     | | *B* | |     | |     | |     | |     |
   \-- --/ \-----/ \-- --/ \--#--/ \-- --/ \-- --/ \-- --/ \-- --/
     ] [             ] [     ] [     ] [     ] [     ] [     ] [
   /-- --\ /-----\ /-- --\ /-- --\ /-- --\ /-- --\ /-- --\ /-- --\
   |{5 T}| |{1 T}| |{3 T}| |{4 T}| |{5 T}| |     | |     | |     |
   | 4 T |_|     |_|2 R-H|_|     |_|     | |     |_|     |_|     |_
   |     <_      <_       _  K    _      | |      _       _       _
   | [S] | |     | | T   | | 3 T | | 4 T | |     | |     | |     |
   |     | | 2 T | | *A* | | *B* | |     | |     | |     | |     |
   \-- --/ \-- --/ \-- --/ \--#--/ \-- --/ \-- --/ \-- --/ \-- --/
             ]^[     ]^[     ] [     ]^[     ] [     ] [     ] [
   /-- --\ /-- --\ /-- --\ /--v--\ /--#--\ /-- --\ /-- --\ /-- --\
   |     | |{4 T}| |{5 T}| |{5 T}| |{5 T}| |     | |     | |     |
  _|     | |     |_|     |_|     |_|     | |     |_|     |_|     |_
  _      | |     <_      <_#     #_      | |      _       _       _
   |     | | 4 T | |     | | 2 K | |     | |     | |     | |     |
   |     | | *A* | |     | | *A* | | K   | |     | |     | |     |
   \-- --/ \-----/ \-----/ \-----/ \-----/ \-- --/ \-- --/ \-- --/
     ] [                                     ] [     ] [     ] [
   /-- --\ /-- --\ /-- --\ /-- --\ /-- --\ /-- --\ /-- --\ /-- --\
   |     | |     | |     | |     | |     | |     | |     | |     |
  _|     |_|     |_|     |_|     |_|     |_|     |_|     |_|     |_
  _       _       _       _       _       _       _       _       _
   |     | |     | |     | |     | |     | |     | |     | |     |
   |     | |     | |     | |     | |     | |     | |     | |     |
   \-----/ \-- --/ \-----/ \-----/ \-----/ \-----/ \-- --/ \-- --/
             ] [

*A* You must knock the center tiles into the pit to get one of the treasures
*B* You must collect some treasures in this room in order for more to appear
*C* All the treasure cannot be found until after you pass the princess' room


===============================================================================
6. Enemies
===============================================================================

Basic Information

 /------------------------------\
 |   Enemy    | Symbol | Points |
 |------------+--------+--------|
 | Blue Troll |   T    |   200  |
 | Pink Troll |   T    |   200  |
 | Dragon     |   D    |   200  |
 | Hopper     |   H    |   200  |
 \------------------------------/

Detailed Information

--------------
 *Blue Troll*
--------------
 ~ A blue troll will respawn as either a blue troll or a red troll.
 ~ Blue trolls will always change direction towards you whenever they hit a
   barrier.  They are very predictable.

----------
 *Dragon*
----------
 ~ A dragon will respawn as either a blue troll or red troll
 ~ They shoot a fireball at you after you pass them, but then they have
   to reload which gives you time to attack them if you are quick.
 ~ After a dragon shoots a fireball you can run through them without dying.

--------------
 *Hopper*
--------------
 ~ This very rare enemy will jump across the screen in two leaps and then
   disappear, never to return.
 ~ You die if one lands on you, but they move so quick, you really cannot
   dodge them.  Thankfully they are rare, and usually miss you.

-------------
 *Red Troll*
-------------
 ~ A red troll will respawn as either a blue troll or a red troll.
 ~ Red trolls will usually quickly change direction towards you if you are in
   their line of sight.  They tend to be harder then their blue counterparts,
   but they seem to appear less often.


===============================================================================
7. Items
===============================================================================

 Items are listed in the maps by their symbol

 /----------------------------------------------------------------------\
 |     Name     | Symbol | Points |                Use                  |
 |--------------+--------+--------+-------------------------------------|
 | Big Treasure |  B-T   |  80000 | Gives a large amount of points      |
 | Blue Helmet  |  B-H   |    800 | Immune to enemies for 15 seconds    |
 | Cross        |  Crs   |   1800 | Prevents princess becoming a witch  |
 | Heart        |  H     |   1600 | Freeze enemies for 15 seconds       |
 | Jewel        |  J     |  20000 | Must collect all to rescue princess |
 | Key          |  K     |    200 | Immediately opens a specific door   |
 | Lyre         |  L     |   4200 | Dragons can't shoot for 15 seconds  |
 | Ring         |  Rng   |   1800 | Required for princess to marry you  |
 | Red Helmet   |  R-H   |    200 | Gives you an extra life             |
 | Potion       |  Ptn   |   3200 | Needed to wakeup the princess       |
 | Treasure     |  T     |    400 | Gives a small amount of points      |
 \----------------------------------------------------------------------/

 When you acquire the Ring, Potion or Cross, you will have a icon representing
 the item permanently added to the bottom left of your screen.  Acquiring the
 Harp, Heart or Blue Helmet will cause an icon to appear in the bottom left
 area of the screen, but it will disappear as soon after 15 seconds,
 signifying that you no longer have the bonus given by the item.


===============================================================================
8. Miscellaneous
===============================================================================

The first room is always the same, with the tiles spelling 'GO'.

2-Player mode just allows two people to play two separate games, alternating
each time one of them dies.

The # of extra lives you have is the number of red helmets on the bottom right
of the screen.

If you kill multiple enemies at exactly the same time, you get normal points
for the first enemy, double points for the next, quadruple for the next, and
so on (2^n-1).

Pit Pot Menu Code
------------------
In the Main Menu, put the cursor on the Beginner option and press Right,
Left, Left, Left, Right, Right, Left, Right, Left.  Now you can toggle:
free play - regular/infinite lives & enemies - on/off.


===============================================================================
9. Game Endings
===============================================================================

There are six possible endings in this game.  Endings are not based on the
castle you play (play 'Practice' if you want to experiance all the endings).

      Marry the Princess (Win)            Cross & Potion, but missing the Ring
/----------------------------------\      /----------------------------------\
|                                  |      |                                  |
|  ******************************  |      |                                  |
|  *                            *  |      |                                  |
|  *      CONGRATULATIONS,      *  |      |    YOU ARE SHORT ONE TREASURE    |
|  *                            *  |      |                                  |
|  * YOU RESCUED THE PRINCESS!  *  |      |                                  |
|  *                            *  |      |            GAME OVER             |
|  ******************************  |      |                                  |
|            GAME OVER             |      |              O   o               |
|              O _O                |      |              M   A               |
|            /YY\ P\               |      |                                  |
|             ||  | \              |      |                                  |
|                                  |      |                                  |
\----------------------------------/      \----------------------------------/
Princess hugs you, although now you        Princess turns her back to you and
are a prince, not a knight. After a        you lose all your lives, game over.
few seconds, GAME OVER appears.

         Missing the Cross                   Cross, but missing the Potion
/----------------------------------\      /----------------------------------\
|                                  |      |                                  |
|                                  |      |                                  |
|      YOU DON'T HAVE ENOUGH       |      |      YOU DON'T HAVE ENOUGH       |
|      TREASURE TO SAVE HER.       |      |      TREASURE TO SAVE HER.       |
|                                  |      |                                  |
|           GAME OVER              |      |           GAME OVER              |
|                                  |      |                                  |
|             O   o                |      |             O                    |
|             M  |W                |      |             M  /DO               |
|                                  |      |                                  |
|                                  |      |                                  |
|                                  |      |                                  |
|                                  |      |                                  |
\----------------------------------/      \----------------------------------/
The princess is the evil witch!           The princess fails to wakeup, and
You lose all your lives, game over.       you lose all your lives, game over.


 Drop the Princess into the Pit                  Lose All of Your Lives
------------------------------------       ------------------------------------
The words 'PRINCESS LOST!' appear.         The words 'GAME OVER' appear.
         '  GAME OVER   '
You lose all your lives, game over.


===============================================================================
10. Contribute
===============================================================================

My thanks to K. Erikson for figuring out how to get the ring in the 'Beginner'
castle, and for supplying me with the Secret Menu Code.

I'm extremely stuck in the 'Expert' castle.  Please send an email to me
([email protected]) if you figure how to get farther, or if you find
any problems in this walkthrough.  I will give you full credit for anything
you help me with.  Thank You.


===============================================================================
11. Credits / Copyright
===============================================================================

*Reporting Errors*
Please email me if you find any errors or if you find any information
that I am missing.  I will give credit to anyone who find errors or
helps me fill in missing information. Thank you.
  email: [email protected]

*Credits*
-Dungeon Formatting-
Thanks to my brother Robert Paulson whose Final Fantasy Adventure
walkthrough provided me with many formatting ideas for the dungeons.

*Copyright*
This FAQ is for Pit Pot, produced by Sega. This FAQ is solely for
public use and may only be used for non-profit purposes. It cannot be
reproduced, retransmitted, or re-written in any other form except by the
notice of the author. Furthermore, This FAQ and everything within this
file cannot be reproduced in any way, shape or form, (physical,
electronically, or otherwise) from its original, unedited, and unaltered
format. This walkthrough is protected under national copyright law, and
by the Berne Copyright Convention of 1976. Any violation of this code
will result in strict penalty and high fines susceptible by law.  If
this legal document is portrayed in any commercial use, you will be
stricken under the code of law and will be punished. Revisions of this
walkthrough are only to be done with notice of the author before hand.
This document is not to be plagiarized in anyway, and if plagiarized,
the person/criminal will be punished to the full extent of the law. This
means that you may put this walkthrough on your web site if you:

1) Send me an email asking for my permission.
  email: [email protected]
2) Once my permission is granted you give credit to the author, me,
  James Paulson, and DO NOT ALTER this walkthrough in any form.

-> The latest version of this walkthrough can be found at
  http://faqs.jamespaulson.com/
-> Pit Pot is a copyright of Sega
-> Sega Master System (tm) is a registered trademark of Sega

This FAQ Copyright 2004,2005 by James Paulson