ALEX KIDD :  LOST STARS

Rounds 1 & 8:  Toy world
If you walk on the ground (instead of using the trolley line),
you will save time and life.  Try to keep the Jump Star as it
will help you get through the round!
TO GET PAST THE GIANT TEDDY BEAR:  Time your jumps on the spring
blocks to avoid the notes.

Rounds 2 & 9:  Machine world
Be careful in timing your jumps, one wrong jump, and you could
die.
TO GET PAST THE ELECTRICITY BARS:  Study their pattern, then jump
when they are turned off.

Rounds 3 & 10:  World of Make Believe
Try to stay on top of the pods, it saves life and time.
TO GET PAST THE JUMPING FACES: try to have the Jump Star and when
they land, jump over them.

Rounds 4 & 11:  Water World
Use the Cloud shots sparingly in these rounds, because the
special star "S" seldom shows up.  Try to stay at the top or
bottom of the screen because most of the enemies are in the
middle.
TO GET PAST THE JELLYFISH:  Stay at the top of the screen and try
to avoid them.

Rounds 5 & 12:  Monster World
Just before the cave, when you are on the floating blocks, let
them carry you to the top.  Then, jump from them to the top of
the cave.
TO GET PAST THE VOLCANO:  Run and jump over it.

Rounds 6 & 13:  Giant's Body
Timing is everything in this round!

Rounds 7 & 14:  The Shrine of Jiggarat
Avoid the enemies, instead of shooting them.  Keep in mind that
you can jump longer and higher now.
TO GET PAST JIGGARAT:  When you see Jiggarat, immediately run
past him.  If you try to fight him, you will be most likely be
unsuccessful!

MISCELLANEOUS TIPS:
While the graphics are identical in the repeated rounds, the game
play is not.  The special Stars and special items found in the
first seven rounds may show up in different places-or not at all
the second time around.  Also, there will be more enemies that
you will need to get by.  Therefore, you will need to be more
cautious in rounds eight through fourteen and conserve your life
meter.

The game has a continue feature that can be used throughout the
entire game.  Those of you looking for a little more challenge
might try limiting yourselves to three continues!

--
Written by Clint Dyer, for Sega of America