Sega Genesis/Sega CD Import FAQ, v0.93

Copyright (C) 2001 Trevor Wilson ([email protected])

aka jiji ([email protected])

[insert elite ascii art here]

Latest version always available at
www.oldskewl.com/sevenforce/genesisimportfaq.txt

Contents
--------

I.   Legal stuff
II.  History
III. Why?
IV.  What's missing?
V.   Genesis
 A. Can I play Megadrive games on my Genesis?
   1. Genesis 1/Genesis 2
   2. Nomad/Genesis 3
   3. Will PAL games play on an NTSC Genesis?
   4. Does the 32X have any sort of lockout?  Will Jpn/PAL/US games work
   with any 32X hardware?
 B. What's this I hear about territory lockout?
   1. What games have territory lockout?
   2. How can I get past the territory lockout?
 C. Are there convertor cartridges available?
   1. Game Genie
     a. What are some Game Genie codes one can use to play import games?
   2. Honey Bee
   3. Mega Key/Super Key
   4. Pro Action Replay
     a. What are some PAR codes one can use to play import games?
   5. Datel Universal Adaptor
 D. Can I modify my Genesis to play import games?
    1.  Can I add a territory switch and/or 50Hz/60Hz switch to my
        Genesis/Mega Drive 1?
    2.  Can I add a 50Hz/60Hz switch to my Genesis/Mega Drive 2?
VI   Sega CD
 A. Is it possible to play foreign CDs on my Sega CD/Mega CD?
VII. Third-party Genesis/Sega CD consoles
 A. JVC X'Eye/Wondermega
 B. Pioneer LaserActive
VIII. Appendix
 A. Who made these Game Genie codes?  And how?
IX. Thanks


I.   Legal stuff

 This document may be reprinted in its entirety without the author's
 permission.  However, if material is taken from the document, credit must
 be given to myself (and I'd like it if you emailed me first, too).


II.  History

 03/11/2001: v0.93
     - Added Game Genie/PAR codes for Bare Knuckle III.
     - Reduced the number of codes for Thunder Force IV, so they'll actually
       work on a real Game Genie.
 02/25/2001: v0.92
     - Added information on the JVC X'Eye and Pioneer LaserActive.
       Thanks to The Scribe.
 02/23/2001: v0.91
     - Fixed the title of Yuu Yuu Hakusho Makyou Toitsusen.
     - Added information on playing imports on the 32X
     - Added information on switching a Genesis 2 for 50Hz/60Hz and for
       territory (thanks Mike G!)
 02/23/2001: v0.9
     - First release, preliminary version.

III. Why?

 While deciding whether to try to import the European or Japanese version
 of Alien Soldier a few months ago, I became rather confused as to whether I
 could play it on my US Genesis with just a regular passthrough cartridge
 and about what kind lockout it might have.  I searched around for information
 on this subject, but details were sketchy and answers on Usenet were vague.
 I decided to try to collect all known information on the subject into a
 single source so that others wouldn't be confused the same way I was.


IV.  What's missing?

 - This document is probably riddled with inaccuracies, so if you see any,
   let me know and I'll clean them up.
 - The only set of Game Genie codes I've been able to test on an actual
   Genesis with an actual Game Genie and an actual game cartridge is the
   one for Monster World IV.  The rest were tested on DGen with the good ROM
   dumps of the games.  I can't see any reason why the rest of them
   wouldn't work on a real Genesis, but if you try them out, let me know what
   results you get.
 - The list of games with software territory lockouts is by no means
   complete.  Information on any additional games would be much appreciated.
 - I know for a fact that there are more convertor cartridges out there
   than what I have listed, I just didn't have enough information on them
   to list them.


V.  Genesis

 Can I play Japanese Megadrive games on my Genesis?
 ==================================================

    Yes, with a few provisions.  Take note:  Some Japanese and European
    games have a software lockout in place that affects every US version of
    the console (yes, including the Genesis 3), described in full below.


    Genesis 1/Genesis 2/CDX
    -----------------------

    The cartridge slot on the Genesis 1, 2, and CDX is different from that
    of the Japanese Megadrive.  Japanese cartridges are rounded on the ends,
    so you won't be able to get a Japanese cartridge to fit into the
    slotted and narrower cart slot on a Genesis 1/2/CDX.  This can be
    taken care of by either using a passthrough cartridge (see below) or
    removing the tabs in your system's cartridge slot (not really recommended,
    but hey, it's your choice).


    Nomad/Genesis 3
    ---------------

    The cartridge slot on the Genesis 3 is wide and spacious, and leaves
    plenty of room for the extra plastic on the sides of Japanese
    cartridges.  Japanese carts will fit without any trouble.

    On the Nomad, there is enough room for Japanese carts, but it's a
    tight fit and it may prove a bit difficult getting games in and out
    smoothly, with the ridges on the Japanese carts.


    Will PAL games play on an NTSC Genesis?
    ---------------------------------------

    Yes, unless they have the 50/60hz lockout or territory lockout (see
    below) in place.  Many PAL versions of games are no different from their
    US counterparts, which is why they play at a slower speed and with black
    bars at the top and bottom of the screen on European consoles.  These
    games will play without trouble on US consoles.  Other games (of which the
    European version of Alien Soldier is one) have been adapted to the PAL
    format, and thus will run too fast on US consoles (about 70hz).


    Does the 32X have any sort of lockout?  Will Jpn/PAL/US games work
    with any 32X hardware?

    -----------------------------------------------------------------------

    From the rec.games.video.* FAQ:
    ----

      SEGA 32X: No new incompatibility, but the incompatibility of the
      underlying Genesis/Mega Drive (and CD player, if you're playing 32X
      CD games) still applies; get a language switch and/or a Pro-CDX, just
      like for regular Mega Drive and Mega CD games.

    ----


 What's this I hear about a territory lockout?
 =============================================

    For most of the Genesis's life, cartridges were produced without any
    sort of territory protection.  Some games even had multiple languages for
    different territories, Neo Geo-style.  However, later in the Genesis's
    life, Sega and several third-party developers decided to start
    implementing a software territory lockout to keep people from playing
    games outside of the territory they were intended for.  The software
    routine is different in each game and always resides in a different
    part of the program code. Basically what the routine does is to check the
    hardware address in RAM that specifies what kind of Genesis the game
    is running on (Japanese, US, European, etc), and if that doesn't match
    the intended territory, the game locks up with an error message.


    How can I get past it?
    ----------------------

    There are several different means available.  By far the most readily
    available (and least expensive) is to use a Game Genie with the proper
    codes for that game to bypass the protection directly.  Another is to
    obtain a Mega Key, Super Key, Pro Action Replay, or Datel Universal
    Convertor to bypass the protection (more on these below).  A more
    drastic step would be to install a territory switch in your system so that
    you can simply switch your system to the necessary territory.


    What games have it?
    -------------------

    From the rec.games.video FAQ, plus some additions:
    ---

        Do not run in English mode: Japanese versions of After Burner II,
          Akumajou Dracula Vampire Killer, Alien Soldier, Bare Knuckle 3,
          Chameleon Kid, Contra: The Hard Corps, Doraemon, Gunstar Heroes,
          Monster World 4, Pulseman, Ragnacenti, Rolling Thunder II, Super
          Monaco GP 2, Super SF2, Thunder Force IV, Virtua Racing, Yuu Yuu
          Hakusho Makyou Toitsusen.
        Do not run in Japanese mode: US versions of Aladdin, Bio-Hazard
          Battle, Castlevania Bloodlines, Cyborg Justice, Dragon's Fury,
          Eternal Champions, FIFA Soccer '97 Gold Edition, Flashback,
          Gauntlet IV, Gunstar Heroes, Landstalker, Lightening Force,
          Mazin Saga, Outrun 2019, Phantasy Star IV, Ren and Stimpy, Rocket
          Knight Adventures, SF2CE, Shadowrun, Shining Force, Shinobi 3,
          Streets of Rage II, Streets of Rage III, Subterrania, Sunset Riders,
          Thunderstrike (CD), World of Illusion, X-Men.
        Do not run in 50 hertz mode: US versions of Flashback, Sonic
          Spinball, Streets of Rage II, World of Illusion, World Series
          Baseball (And probably most of the ones that don't run in Japanese
          mode, too.)
        Does not run in 60 hertz mode: European version of Xenon2.

    ---



 Are there convertor cartridges available?
 =========================================

   Yes, there are several passthrough cartridges available that will allow
   you to play import games on you Genesis.

   Game Genie
   ----------

   This is by far the easiest  and cheapest of the convertor cartridges to
   come by.  Originally intended as a cheat device for games, it intercepts
   requests to certain locations in the ROM data of the cartridge and
   replaces the actual data with bytes entered by the user.  It accepts hex
   addresses encoded into eight-character alphanumeric codes.  By itself and
   without entering any codes it acts as a great adaptor for the differently-
   shaped Japanese Megadrive cartridges.  By entering certain codes, the
   territory lockout in certain games can be bypassed, allowing you to play
   these games on your US Genesis.  NOTE:  The Genesis 3 will not work at all
   with the Game Genie.

      What are some Game Genie codes I can use to play import games?
      ----

      Alien Soldier (EUR/JPN PAL, A version)

      RECA-A6XJ
      RECA-A6XL
      RECT-A60J

      Alien Soldier (JPN NTSC, B version)

      REBT-A6XN
      REBT-A6XR
      RECA-A60R

      Bare Knuckle III

      AABT-AA5L
      DJBT-AADN
      RYDA-A608
      AJDA-AAHA

      Contra: The Hard Corps (JPN)

      CTBT-AA6J
      A2BT-AA72
      BBRA-AA3Y

      Golden Axe III

      BT7T-CA9E
      AA7T-CA9R

      Monster World IV

      HT2T-BAEG
      2A2T-AAEJ
      RE2T-A6YL

      Pulseman

      LAXT-AA5L

      Rockman Megaworld (Mega Man: The Wily Wars JPN)

      V2AT-BMEJ
      EAAT-BL1T
      REBT-A6XL

      Thunder Force IV

      AABT-AA4J
      AACA-ACBC
      16CA-ACBY
      9ACA-A60W
      EACA-ANGY

      Yuu Yuu Hakusho Makyou Toitsusen (yes, the Treasure one)

      9T9T-BCF8
      EE9T-AAGA
      BE9T-B98C
      RE9T-A60E
      BVBT-AA3A


  Honey Bee
  ---------

  Not much is known about this particular device, but it's assumed that it
  is merely a passthrough cartridge meant only to overcome the physical
  difference in cart shape.

  Mega Key/Super Key
  ------------------

  Both of these devices are passthrough cartridges that have several DIP
  switches that allow the user to select the country and/or video format
  that the game detects upon bootup.  The Mega Key only has switches for
  country selection, while the Super Key has the addition of a PAL/NTSC switch
  for games that have a lockout based on the video format.  Setting the
  country switch to Japan, for example, would make a Japanese game with
  territory lockout think it's being run on a Japanese system and therefore
  function
  normally.

  Datel Action Replay
  -------------------

  From Galen Tatsuo Komatsu:

    "Action Replay:  this is basically a Game Genie type device allowing up
     to (I think) 4 codes to be entered."

  Datel Pro Action Replay (PAR)
  -----------------------------

  This is a device similar to the Game Genie, with the addition of being
  able to modify data in RAM, as well as intercepting requests to the
  cartridge ROM.  Without entering any codes, it works as an excellent
  passthrough device for games, but like the Game Genie, with certain codes
  the territory lockout in certain games can be bypassed.

  From Galen Tatsuo Komatsu:
    "In addition to the above, it also includes the "trainer" to generate your
     own codes."

     What are some PAR codes I can use to play import games?
     ----

       Alien Soldier (EUR/JPN PAL, A version)

       00036C:4E71
       00036E:4E71
       0004CE:4E71

       Alien Soldier (JPN NTSC, B version)

       000468:4E71
       00046A:4E71
       0005C8:4E71

       Bare Knuckle III

       00036A:6000
       00036C:001A
       0006DE:4E75
       0006E0:0002

       Contra: The Hard Corps (JPN)

       000388:6014
       0003B8:6006
       005C34:6008

       Golden Axe III

       013BE4:600C
       013BEE:6000

       Monster World IV

       003186:103C
       003188:00C0
       00318A:4E71

       Pulseman

       00276A:6050

       Rockman Megaworld (Mega Man: The Wily Wars JPN)

       000188:958E
       0001F0:5520
       00036A:4E71

       Thunder Force IV

       000348:6000
       000422:0100
       000434:01BF
       0004D2:4EF8
       0004D4:0620

       Yuu Yuu Hakusho Makyou Toitsusen (yes, the Treasure one)

       003FBE:11FC
       003FC0:0021
       003FC2:FF09
       003FC4:4E71
       004320:600C

 Datel Pro Action Replay 2
 -------------------------

 From Galen Tatsuo Komatsu:
   "Pro Action Replay 2: taking further steps, this allows up to 100 codes
   to be entered, has a built in library of codes for most games
   available at the time, and some other functions, the most notable of
   which bypasses territorial lockouts.  The PAR2 has incompatability
   problems with the Sega CDX.  It appears to start up fine, but the
   controller doesn't respond."

 Datel Universal Adaptor
 -----------------------

 [information forthcoming]


 Can I modify my Genesis to play import games?
 =============================================

  Yes, but the procedure varies for the different Genesis/Mega Drive
  models.

  Can I add a territory switch and/or 50Hz/60Hz switch to my Genesis/Mega
  Drive 1?
  -----------------------------------------------------------------------

     Yes.  From the Sega Programming FAQ:
     ---

     How to make a language switch (Genesis/MD).

     On a Genesis/MD, there are jumpers labelled JP1, JP2, JP4,
     and JP3.  The Genesis has a capacitor on JP1 and a trace on
     JP2; the Mega Drive has a capacitor on JP2 and a trace on
     JP1.  The bottom ends of JP1 and JP2 are connected together.
     So if you cut the trace and the top end of the capacitor, and
     install a DPDT switch between them which reconnects them
     either unchanged or swapped left to right, you have a
     language switch. You'll need some wire, a soldering iron,
     solder, and a DPDT switch.

     Some machines have an open circuit instead of the capacitor.
     Also, I've been told that even if there is a capacitor, you
     can throw it out and leave an open circuit. Either way, the
     switch is a lot simpler, requiring a SPDT switch and less
     wire and solder.

     Several people have told me that you could just cut both JP1
     and JP2 and put a SPST switch on JP1. This is even simpler,
     but I'm not sure it really works, as opposed to putting your
     machine in an intermediate state that only sort-of works.

     The redesigned Genesis 2 machines don't appear to have either
     the capacitor or circuit. Nobody yet knows how to make the
     language switch for one, though there are language switch
     cartridges you can buy to act as one.

     IF YOUR MACHINE HAS NO CAPACITOR (or if you want to cross
     your fingers and throw away your capacitor) and is not a
     Genesis 2:

     Cut JP2.  The trace might be covered with paint and hard to
     see.  (If you started with a Mega Drive, JP2 is open and you
     have to cut JP1 instead.) If you aren't sure which end I mean
     by "bottom", just check the back of the board to see which
     end is connected together.

     Original state of machine:             After cutting:

      JP2 top     JP1 top              JP2 top     JP1 top
         |           |                    |           |
         |           |                    |           |
         |
         |
         |
         |
         |           |                    |           |
          \         /                      \         /
           \_______/                        \_______/
         bottom of both                   bottom of both

     Add a SPDT switch which can be in one of two positions:
       ._ _ _ _ _ _ _ _ _ _ _ _
            .                        .
           .           . _ _ _ _ _ _ _ _ _ _
          .           .                .    .
      JP2 top     JP1 top               .    .
         |           |                  .    .
         |           |                 _________
               | o   o |
               | \     |
               |  \    |
               \___o___/
         |           |                     .
          \         /                      .
           \_______/ - - - - - - - - - - - -
         bottom of both

       ._ _ _ _ _ _ _ _ _ _ _ _
            .                        .
           .           . _ _ _ _ _ _ _ _ _ _
          .           .                .    .
      JP2 top     JP1 top               .    .
         |           |                  .    .
         |           |                 _________
               | o   o |
               |     / |
               |    /  |
               \___o___/
         |           |                     .
          \         /                      .
           \_______/ - - - - - - - - - - - -
         bottom of both
     -------------------------------------------------------------

     IF YOUR MACHINE DOES HAVE THE CAPACITOR:

     Cut both sides.  (Note: if you started with a Japanese Mega
     Drive the capacitor will be on the side labelled X instead)

     Original state of machine:             After cutting:

      JP2 top     JP1 top              JP2 top     JP1 top
         |           |                    |           |
         |           |                    |           |
         |           |
         |           |
         |           |                    |
       X |          ###                 X |          ###
         |          ###                   |          ###
         |          ###                   |          ###
          \         /                      \         /
           \_______/                        \_______/
         bottom of both

     add switch which can be in one of two positions:

      JP2 top     JP1 top
     (Connect 2 to 2
         |           |
     and 1 to 1)
         |           |
         2           1                   2  1  1  2
               ______________
          _ _ _ _ _ _ _ _ _ _          | o  o  o  o |
         |                   `         |  \  \      |
       X |          ###`      `        |   \  \     |
         |          ### `      `       \____o__o____/
         |          ###  `      `           '  '
          \         /     `      `- - - - -'  '
           \_______/       ` _ _ _ _ _ _ _ _ '
         bottom of both

      JP2 top     JP1 top
     (Connect 2 to 2
         |           |
     and 1 to 1)
         |           |
         2           1                   2  1  1  2
               ______________
          _ _ _ _ _ _ _ _ _ _          | o  o  o  o |
         |                   `         |      /  /  |
       X |          ###`      `        |     /  /   |
         |          ### `      `       \____o__o____/
         |          ###  `      `           '  '
          \         /     `      `- - - - -'  '
           \_______/       ` _ _ _ _ _ _ _ _ '
         bottom of both


     50/60 hertz switch.

     You can build a 50/60 hertz switch on a Genesis/Mega Drive
     like a language switch, but using jumpers JP3 and JP4.  The
     standard setting is 50 in PAL areas such as Europe, and 60 in
     NTSC areas like the US and Japan. In the 60 hertz mode, the
     game is faster and the screen taller; however, not all TVs
     and monitors in Europe can display this mode.


     Some American/Japanese games are protected to keep Europeans
     from playing them; this protection checks the 50/60 hertz
     setting.  You can usually get around it by installing the
     switch and switching when starting the game, then switching
     back afterwards.

     Many European games are simple ports of American or Japanese
     games and are not redesigned for 50 hertz, so work faster and
     with "better" screen proportions if played at 60 hertz.


     Genesis/Mega Drive dual version (language switch) list:

     *Battle Mania 2: The game plays in both positions. However
     with both controlers removed, a system info screen appears
     which informs about system version, langauge mode.
     Bonanza Brothers: Game plays in Japanese.  (Maybe. There
     seems to be more than one version floating around.)
     Columns: Game plays in Japanese.
     *Cyberball: Japanese version has a modem option.
     Dragon's Fury: Works only with language set to English.
     The original, Devil's Crush MD, works either way.
     Dynamite Duke: Harder on the Mega Drive.
     Elemental Master: Harder on the Mega Drive.
     Fatal Labyrinth: Game plays in Japanese.
     Fire Shark: Different title screen with Kanji.
     Flicky: Characters have Japanese names and instructions
     are in Japanese.
     Forgotten Worlds: Game plays in Japanese.
     Gaiares: only mentions the Japanese licensee on the title
     screen, and has Japanese text; you can also select
     Japanese text from the option screen.
     Ghostbusters: Game plays in Japanese.
     Ghouls and Ghosts: Different title screen with Kanji.  To
     see it on a Genesis, select the last music and sound (26
     and 56) from the options screen, then press lower left;
     A, B, or C; and Start all at the same time.  (I never
     tried this, but Gamepro magazine claimed it works.) The
     game shows some other Japanese text, and when you die
     during a boss you start out earlier.
     Insector X: Title screen refers to company as Hot-B, not
     Sage's Creation. The MD version shoots more slowly. The
     ending text is still English.
     *Marvel Land: The Japanese version says "for Mega Drive"
     or "for Genesis" but the language stays Japanese. (What
     does an English version do?)
     Monaco GP: Game plays in Japanese (also an option on the
     option screen).
     Mystic Defender: This game is actually the anime-based
     Kujaku-Ou (Peacock King) 2 game. In Japanese mode, the
     opening text is replaced by a graphics screen (never
     seen in the US version) with Japanese.  The levels have
     names, the main character wears a white robe, the
     lightning magic effect is different, and the character
     is named Kujaku in the ending (which is still English).
     Outrun: The attract mode lacks sound, the startup screen
     says "push" (not "press") start button, and "(C) Sega
     1986, 1991" is printed in reverse order. The default
     options are KM/H and a different button selection (but
     can still be changed on the option screen).
     Quackshot: Game plays in Japanese.
     Raiden Trad: The "licensed to Sega" line is absent on
     both title screens, and the second title screen includes
     only the Japanese part instead of the non-Japanese part
     of the first one.
     Revenge of Shinobi: Title changes to Super Shinobi;
     credits show at the end.
     Rolling Thunder II: The Japanese version only works on a
     Japanese setting. The US version works either way (and
     isn't bilingual).
     Sonic the Hedgehog II: Tails is renamed to "Miles".
     Streets of Rage: Title screen changes to Bare Knuckle,
     and all text is in Japanese, including the introduction.
     The clock resets when you encounter the bosses.
     Streets of Rage II: Turns to Bare Knuckle II, and renames
     Skate to Sammy --_if_ you change the setting sometime
     after turning the machine on (to skip the lockout).
     Thunder Force II: Title screen has "MD" on it, and
     company name is "Tecnosoft".
     Thunder Force III: company's name is spelled "Tecnosoft".
     *Thunder Storm FX (CD): Turns to Cobra Command in US mode.
     Truxton: Japanese title is Tatsujin.
     Twin Hawk: Different title screen with Kanji.
     *Wrestle War: The wrestler is blond on a Genesis and
     black-haired on a MD.

     * Information from testing a Japanese game
     ---


  Can I add a territory switch and/or 50Hz/60Hz switch to my Genesis/Mega
  Drive 2?
  -----------------------------------------------------------------------

     Yes, although the territory switch will be a bit more difficult than
     with the Genesis 1.

     A document (with pictures that can't be duplicated here) on modifying
     your Genesis 2 to add a 50Hz/60Hz switch is available at Sega Xtreme:

        http://www.litespeedcomputers.com/sx/misc/md2mod.html


     A document (with yet more pretty pictures) on adding a territory
     switch to a Genesis 2 is available on Mike Gordon's site:

        http://www.mikeg2.freeserve.co.uk/masterful/md2lang.html


VI. Sega CD

From the Sega CD FAQ by Barry Cantin:
 ---

    Q:  Is it possible to play foreign CDs on my Sega CD/Mega CD?
    A:  Yes, but...

 If you insert a foreign CD into your Sega CD (remember, there are three
 nationalities of Sega CDs here: European, Japanese, and U.S.), you will
 not be able to load it.  The reason for this is that a "nationality"
 lockout code is on each Sega CD and Mega CD unit.  This assures
 (without outside help) that a particular CD will only be playable on
 its particular system.
    There is a way around this lock-out code.  There are cartridges
 available that plug directly into the Genesis slot that allow foreign
 CDs to be used by any system.

 [The Lockout Chip]

 The Sega CD unit had a specially designed BIOS chip/security program
 that prevented the unit from reading CD games intended for other
 markets (US, Japanese, European), such as Japanese or European CDs on a
 U.S. machine, and vice-versa.  This Lockout chip or BIOS information
 instructed the CD unit to read the CD and look for a certain
 file/security identifier that indicated that the CD was authorized for
 use on the system.

 To work around this, the folks at Datel designed the Pro CD-X and
 Pro CD-X Plus.

 Pro CD-X (and Pro CD-X Plus)

 This is a special cartridge that plugs into the Genesis in the cart
 slot and overrides the security commands of the Sega CD.  This allows
 you to  play any Sega CD or Mega CD title on any Sega CD or Mega CD
 system of a different origin.  However, it wasn't 100% effective - not
 all games were compatible with this unit, making its appeal very
 limited.

 During Sega's redesign of the Genesis and CD system, they improved the
 Bios to prevent this cartridge from working.

 CD+Plus

    This cartridge looks like a regular Genesis cartridge and has better
    success with compatibility than its predecessors.  When the Sega CD
    is powered up with this cart in place, it's possible to run the
    Sega CD via the options screen (select "CD-ROM").  The reset
    button does NOT open the Sega CD tray (first model), you have to
    do that via the options screen as well.

 CD+PLUS does not work with the 32X installed.

    Japanese CDs known to work successfully with CD+PLUS:
      AlShark
      Burai
      F-1 Circus CD
      Final Fight CD
      Heavenly Symphony
      Lunar
      Prince of Persia
      Sega Classics Arcade Collection (4-in-1)
      Silky Lip
      Silpheed
      Sol Feace
      Super League CD
      Tenkafubu
      Thunder Storm

    Known NOT to work with CD+PLUS:
      Black Hole Assault
      Heavy Nova

    Known NOT to work with Pro CD-X:
      Ranma 1/2

 Secondary security lockout Bypass -
    This is the option to using one of the above carts.  It is possible
    to build your own switch onto the back of the Sega CD.  It requires
    rewiring two transistors, indicating US or Japan (no idea how
    European Sega CDs would work with this).  No details are available
    in this FAQ.
 ---

VII. Third-party Genesis/Sega CD consoles


  JVC X'Eye/Wondermega
  ====================

  From The Scribe:

   "- Both of JVC's consoles have rectangular cartridge ports with NO
      tabs. No adaptor is needed to fit Jap/Euro MegaDrive carts - they work
      as described in the FAQ. For example, I tried four different well-
      known Jap carts (the only ones I had) - Nadia no Fushugi no Umi, Madoh
      Monogatari, Jantei Monogatari, and Phantasy Star MD - and all four ran
      on my X'Eye with nary a hitch. I also ran the PAL version of Barkley:
      Shut Up and Jam with no problem.
    - There is a country protection cart port hack for the JVC X'Eye by
      Flavio that I posted here a while back. Dunno if it works, though. I
      don't have any hardware hack for the Sega CD side of the system.
    - Both of JVC's consoles have their own unique BIOS which does not
      work with any of the Sega CD converter carts, or so I'm told. They
      won't work with the Datel Action Replay Pro CD-X, that's for sure - it
      says that the system's BIOS version isn't supported."

  Pioneer LaserActive
  ===================

  From The Scribe:

   "- Pioneer's MegaDrive module is J/NTSC. Its cart port is square, like the
      WonderMega - NO tabs. When installed, the system functions exactly as a
      combination Japanese MegaDrive/Mega CD would under similar
      circumstances. I have actually had hands-on experience with a unit
      configured like this and was throwing older U.S. Genesis carts in and
      out of the cart port without any apparent problem."


VIII.  Appendix

 Who made these Game Genie codes?  And how?
 ==========================================

   I did.  I can't take credit for originally hacking the territory
   protection out of the games; that goes to the dumpers/hackers/scenesters
   originally responsible for dumping and hacking these games way back when
   (Jarre and TSD are among them).  What I did was to compare the correct
   ROM dumps of the games with the protection in place with the dumps of
   the hacked versions, find where the program code was changed to bypass
   the protection, and convert the hex addresses of these modifications
   into Game Genie codes.  In the process I gained some understanding of
   how the protection was implemented by the programmers of these games,
   knowledge I plan to use to find codes for games that have not yet been
   hacked to my knowledge, such as Super Street Fighter II JPN, Gunstar
   Heroes JPN, Mega Man: The Wily Wars EUR, Vampire Killer, and so on.

IX. Thanks

  Major mad props go out to:

    Ken Arromdee ([email protected]), for the rec.games.video.* FAQ.
    Barry Cantin ([email protected]), for his excellent Sega Genesis and
      Sega CD FAQs.
    Stéphane Dallongeville ([email protected]), for Gens,
      http://gens.emuforce.com
    Dave ([email protected]), for DGen, http://www.dtmnt.com/
    Jarre, TSD, and all the other hackers whose ASM mods bypassed
      territory  protection on many Megadrive games.
    Galen Tatsuo Komatsu ([email protected]), for corrections
      and additions on the Datel cartridges
    Merlyn LeRoy ([email protected]), for figuring out the Genesis Game
      Genie code format.
    Motorola, for the entire 68000 series of processors and their
      excellent MC68000 manual.
    The Scribe, for information on the X'Eye and LaserActive
    Sega, for making such an awesome console.
    Bart Trzynadlowski ([email protected]), for GROM.