------------------------------------------------------------------------------
_______ .__ .__ __ ___________
\ \ |__| ____ | |___/ |_ \__ ___/___________ ______
/ | \| |/ ___\| | \ __\ | | \_ __ \__ \ \____ \
/ | \ / /_/ > Y \ | | | | | \// __ \| |_> >
\____|__ /__\___ /|___| /__| |____| |__| (____ / __/
\/ /_____/ \/ \/|__|
Night Trap FAQ/Walkthrough:
VERSION 1.40
This guide was created, edited and compiled by GameFAQs member Snazzyhoppy.
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Last Update: October 15, 2013 21st Anniversary!
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Notes before reading this document:
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a) This document is a series of tables that show when action takes place within
the eight rooms of the Martin summer home. It also details the locations of
the 95 augers and the necessary trap moments in order to finish the game. It
also describes the various endings the player can get, whether they win or
lose. The terminology used throughout the guide is authenticated by the Sega
CD instruction manual for the game.
b) This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976. This document is for private and personal use only--it
cannot be reprinted in part or in whole or reproduced in any way or in any form
(written or otherwise). It is a free document that cannot be used in any sort
of commercial transaction, including selling it or giving it away as a gift.
Please respect the work I have included in this guide.
c) This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission of the author. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright. All rights and ownership of this guide are
bestowed to Christopher Hopkins. Contact GameFAQs and the author to inquire
about reproducing any part of this guide for more than personal, private use.
d) This document is best read on a plain text reader. Use a standard find
feature to navigate the sections and to find exactly what you're looking for.
e) This guide appears in plain text only at the GameFAQs website. An
interactive guide, optimized for game consoles and mobile devices, is
available only at the following link:
http://www.christopherjhopkins.com/projects/gamefaqs/nighttrap.php
f) This FAQ began on April 24th, 2008 when I began to make a diagram of when
events took place in the eight rooms of the game. For the next month, I charted
the database information one room at a time, sitting in each room and waiting
while other action took place elsewhere. The toughest part of this research was
making sure to save the girls when absolutely necessary, which meant I had to
leave the rooms when there could be activity in them. The numbers here have a
margin of error of +-1 second. The traps that are necessary to complete the
game are listed with the understanding that the player does capture the
threatening person.
g) The Sega CD and PC/DOS versions have few major time differences between
them. The biggest difference is a shift of one scene of five seconds so that
it would not be broken up over the disc change at approximately 00:13:26. The
PC/DOS version was made to be played in either Windows 95 or MS/DOS using the
same discs.
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Table of Contents:
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1) Version Changes
2) Staff Credits
3) Spellings
4) Background/History
5) Walkthrough:
Sega CD Scenes - 144
PC/DOS Scenes - 144
Augers - 95
People to Save and/or Capture - 8
Detrimental Captures - 4
The Perfect Game - 83
6) Scene-By-Scene Description
7) Endings - 7
8) Bibliography
9) Contact
10) Credits
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1) Version Changes:
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1.40 - October 15, 2013
Added external link to online interactive version of this guide.
Renamed some section titles.
Organized bibliography.
Added additional contact links.
Made minor corrections.
1.30 - October 15, 2010
Added fan sites with detailed information on the game.
Added detailed information about different versions of the game.
Added Scene-By-Scene.
Made minor corrections.
1.20 - October 15, 2009
Contributions by HarroSIN added to supplement various ports.
1.10 - October 15, 2008
Adjusted times to reflect discrepencies between the Sega CD and
PC versions of the game.
1.00 - June 20, 2008:
Translated PHP and MySQL version of FAQ to text on June 10, 2008. Completed
translation on June 20, 2008.
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2) Staff Credits:
A Digital Pictures Production
A U-Direct Interactive Film
Executive Producer Tom Zito
Original Concept Rob Fulop
James Riley
Directed by James Riley
Cast:
Kelly Dana Plato SCAT's secret undercover agent
Cindy Tracy Matheson loves to eat
Lisa Debra Parks spends time in the bathroom
Ashley Alison Rhea finds auger tricord
Megan Christy Ford lip syncs to "Night Trap", drives
everyone to the house
Danny Josh Goddard stumbles upon auger activity first
Victor Martin Jon R. Kamal "your bullets cannot hurt me"
Sheila Martin Molly Starr the traps were her idea, aug charity work
Sarah Martin Suzy Cote invited girls at the mall
Jeff Martin Andras Jones brushes his teeth
Tony Giovanni Lemm Ashley reminds him of Madeline, can
teleport and shoot lightning, older than you might think
Eddie William Bertrand weird, makes laser gun
SCAT Team:
Lt. Simms J. Bill Jones SCAT team leader
Collins Arthur Burghardt "Have you seen me boat?"
Swanson Heidi Von Brecht fights with Jeff
Jason Deke Anderson blood extracted by augers
Mike Blake Gibbons talks to Kelly
Jim Roy Eisenstein
Deke checks the back of the house and Charlie finds the augers in the Upstairs
Hallway.
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3) Spellings:
The name of Dana Plato's character is spelled three different ways. The
Sega CD spells it as Kelly as found in the game's credits. The PC/DOS
version spells it as Kelli in the game's credits. The Sega CD
manual uses two alternate spellings. When the manual introduces the character
as SCAT's best undercover agent, it recognizes her as Keli Medd. On the
mission description, the manual from then on refers to her as Kelli with two
l's similar to the PC/DOS version.
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4) Background/History:
To win/finish the game (achieve ending e), you must capture at least half of
the augers and capture the eight necessary threats. To win the game perfectly
(achieve ending f), you must capture all 95 augers, capture the eight necessary
threats, not capture Eddie nor the SCAT team members, and capture Jeff.
Night Trap Versions:
1988, Project NEMO (Never Even Mention Outside) - The orignial version was
to be released on a VHS tape with multiple tracks for the aborted Hasbro
system, the NEMO. Night Trap was filmed in the fall of 1987. This is the
only version never released.
1992, Sega CD - considered to be the version with the poorest video quality,
scenes were adjusted to incorporate Sega references and hardware (Sega
Control Attack Team and the Sega Genesis joypad), during Lisa's capture
sequence, you can see the blood extracted through the auger blood
extraction grip, includes Easter Egg of NEMO meeting
1993, Sega CD - same as 1992 except Lisa's capture sequence is abridged,
so Lt. Simms interrupts you before the blood extraction moment
1994, 3DO - considered to be the version with the best video quality, all
scenes intact, uses original footage of joypad and refers to SCAT as
Special Control Attack Team before Sega changed it
1994, Sega 32X CD - Released a few months after the 3DO port, this required
the Sega CD and the 32X. improves video quality of Sega CD, but not
better than the 3DO, same footage as 1992 version
1995, Windows & MS-DOS - same footage as 1992 version, used a new user
interface with a map of the lakehouse during the pause screen, marketed
as the Director's Cut, but no additional footage is available, the NEMO
video is not present, also includes the "Dangerous Games" documentary about
the 1992 United States Senate hearings, and interviews and accounts by
Tom Zito, Robert Fulop, James Riley, and Dana Plato
1996, Macintosh - similar to the 1995 version
Night Trap is the first CD title with continuous full-motion video and audio as
advertised on the back cover of the Sega CD casing.
Night Trap began as a short demo game called "Scene of the Crime" for the
unreleased Hasbro NEMO system. It would use VHS tapes as the medium for the
games and would be able to instantly switch between different tracks all
happening simultaneously in real time. NEMO stands for "Never Even Mention
Outside", a special code name.
The Sega CD version of Night Trap contains 62.80 minutes of footage, 139.05
minutes of dead time and 201.85 minutes of full video (00:24:10 *8+ 00:00:31
for the ending scene in the Upstairs Hallway) in total. These numbers do not
include alternate outcomes.
Night Trap: the Director's Cut does not have any additional scenes that
affect gameplay or the main plot. The differences are in Commander Simms'
scenes in the SCAT van that do not make use of the Sega Genesis
controller. The actor's tone is much calmer than found in the Sega CD
version where he breaks a Sega Genesis controller and reprimands you
in bad outcomes.
The PC/DOS version contains a glitch within the game's timing routines
which delays the timing of events. Faster computers will usually have the
idle scenes ('dead time') speed by quicker than normal, which in turn
conflicts with the timing for the later scenes. The only way to produce
an authentic run with the console versions to run the game on older
hardware with system requirements that match those around the time Night
Trap was released.
In the PC/DOS version the story concludes with ending f every time,
although you can't trap Kelly unless you did everything that you would
normally need to do to activate that ending.
In all versions of Night Trap, the trap access code always begins the game
as blue, and is chosen randomly while playing. The PC/DOS version uses a
predetermined sequence of code changes for every reboot without loading a
saved game, so loading the same saved game will contain the same code changes
each time.
Version 1.40 of this guide coincides with the 21st anniversary of the
release of Night Trap for the Sega CD in its first appearance. Night Trap
was released on October 15, 1992 as a launch title for the Sega CD in North
America.
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5) Walkthrough:
This walkthrough should apply to all versions of the game, give or take a few
seconds.
Sega CD Scenes Ordered By Scene Start Time:
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# Start Stop Type Room
1 00:00:00 00:00:20 plot Guest Bedroom
2 00:00:02 00:00:23 auger Downstairs Hallway
3 00:00:18 00:00:24 plot Bathroom
4 00:00:20 00:00:44 auger Guest Bedroom
5 00:00:24 00:00:31 auger Living Room
6 00:00:31 00:00:35 auger Upstairs Hallway
7 00:00:36 00:00:54 auger Bathroom
8 00:00:36 00:00:54 auger Bathroom
9 00:00:50 00:01:00 auger Upstairs Hallway
10 00:00:54 00:01:01 auger Guest Bedroom
11 00:01:01 00:01:14 auger Living Room
12 00:01:15 00:01:47 plot Downstairs Hallway
13 00:01:20 00:01:30 auger Kitchen
14 00:01:32 00:01:43 auger Entry Way
15 00:01:48 00:02:49 plot Kitchen
16 00:01:54 00:03:52 plot Driveway
17 00:01:58 00:02:07 plot Living Room
18 00:02:13 00:02:48 plot Entry Way
19 00:02:39 00:02:59 auger Upstairs Hallway
20 00:02:49 00:03:08 auger Entry Way
21 00:02:51 00:03:12 plot Downstairs Hallway
22 00:03:06 00:03:33 auger Guest Bedroom
23 00:03:11 00:03:19 auger Downstairs Hallway
24 00:03:23 00:03:37 auger Living Room
25 00:03:34 00:03:51 auger Downstairs Hallway
26 00:03:37 00:04:08 plot Entry Way
27 00:03:54 00:05:22 plot Kitchen
28 00:04:00 00:04:21 auger Upstairs Hallway
29 00:04:16 00:04:33 auger Bathroom
30 00:04:34 00:04:44 auger Guest Bedroom
31 00:04:44 00:05:17 plot Downstairs Hallway
32 00:04:45 00:04:50 auger Upstairs Hallway
33 00:04:51 00:05:10 auger Living Room
34 00:04:51 00:05:10 auger Living Room
35 00:05:11 00:05:28 plot Driveway
36 00:05:23 00:05:36 auger Guest Bedroom
37 00:05:30 00:05:58 code Entry Way
38 00:05:30 00:05:46 auger Driveway
39 00:05:42 00:05:59 auger Living Room
40 00:05:47 00:06:11 plot Driveway
41 00:06:02 00:08:50 plot Living Room
42 00:06:03 00:06:22 auger Downstairs Hallway
43 00:06:08 00:06:12 plot Entry Way
44 00:06:12 00:06:27 auger Upstairs Hallway
45 00:06:26 00:06:37 auger Kitchen
46 00:06:47 00:06:59 auger Upstairs Hallway
47 00:06:48 00:07:58 plot Downstairs Hallway
48 00:06:59 00:07:27 plot Kitchen
49 00:07:16 00:07:42 auger Guest Bedroom
50 00:07:39 00:07:50 auger Driveway
51 00:07:50 00:07:59 plot Entry Way
52 00:08:00 00:08:09 auger Guest Bedroom
53 00:08:00 00:08:34 plot Driveway
54 00:08:09 00:08:19 auger Upstairs Hallway
55 00:08:24 00:08:35 auger Downstairs Hallway
56 00:08:34 00:08:44 auger Guest Bedroom
57 00:08:46 00:09:05 auger Upstairs Hallway
58 00:08:47 00:09:14 plot Entry Way
59 00:08:48 00:09:07 code Living Room
60 00:09:05 00:09:38 plot Upstairs Hallway
61 00:09:07 00:09:22 auger Living Room
62 00:09:16 00:09:27 auger Entry Way
63 00:09:28 00:10:19 plot Driveway
64 00:09:33 00:10:35 plot Guest Bedroom
65 00:09:38 00:09:41 auger Upstairs Hallway
66 00:09:45 00:09:49 auger Upstairs Hallway
67 00:09:49 00:10:33 plot Bathroom
68 00:09:53 00:09:55 plot Upstairs Hallway
69 00:10:15 00:10:29 auger Downstairs Hallway
70 00:10:19 00:11:27 plot Entry Way
71 00:10:29 00:10:42 plot Upstairs Hallway
72 00:10:33 00:13:07 plot Kitchen
73 00:10:42 00:10:50 auger Upstairs Hallway
74 00:10:51 00:11:03 auger Driveway
75 00:10:51 00:11:03 auger Driveway
76 00:11:04 00:11:48 plot Downstairs Hallway
77 00:11:15 00:12:04 plot Driveway
78 00:11:45 00:11:59 plot Upstairs Hallway
79 00:11:51 00:12:50 trap Bathroom
80 00:11:59 00:12:10 auger Living Room
81 00:12:24 00:13:42 plot Living Room
82 00:12:51 00:13:09 plot Guest Bedroom
83 00:13:07 00:13:21 auger Downstairs Hallway
84 00:13:26 00:13:54 code Entry Way
85 00:13:27 00:14:42 plot Driveway
86 00:13:53 00:15:11 plot Entry Way
87 00:13:54 00:14:01 auger Living Room
88 00:14:03 00:14:35 plot Upstairs Hallway
89 00:14:06 00:14:26 code Living Room
90 00:14:26 00:15:15 plot Guest Bedroom
91 00:14:35 00:14:46 auger Upstairs Hallway
92 00:14:50 00:14:52 plot Upstairs Hallway
93 00:14:52 00:15:37 plot Kitchen
94 00:15:12 00:16:14 plot Bathroom
95 00:15:12 00:16:18 plot Downstairs Hallway
96 00:15:37 00:16:23 plot Driveway
97 00:15:40 00:16:14 plot Entry Way
98 00:16:14 00:16:42 plot Upstairs Hallway
99 00:16:24 00:16:34 auger Driveway
100 00:16:27 00:17:24 trap Guest Bedroom
101 00:16:35 00:16:48 auger Living Room
102 00:16:53 00:17:04 auger Downstairs Hallway
103 00:16:57 00:17:13 plot Upstairs Hallway
104 00:17:18 00:17:27 plot Upstairs Hallway
105 00:17:19 00:17:34 auger Living Room
106 00:17:25 00:18:05 plot Bathroom
107 00:17:34 00:17:41 auger Upstairs Hallway
108 00:17:42 00:17:56 auger Living Room
109 00:17:53 00:18:08 plot Upstairs Hallway
110 00:18:03 00:18:35 plot Entry Way
111 00:18:09 00:18:21 auger Driveway
112 00:18:09 00:18:21 auger Driveway
113 00:18:13 00:19:18 trap Downstairs Hallway
114 00:18:29 00:18:50 trap Living Room
115 00:18:50 00:19:18 plot Driveway
116 00:19:18 00:19:24 auger Living Room
117 00:19:22 00:20:09 trap Entry Way
118 00:19:32 00:19:52 plot Downstairs Hallway
119 00:19:41 00:20:46 plot Driveway
120 00:19:53 00:19:56 plot Kitchen
121 00:20:09 00:20:15 auger Living Room
122 00:20:22 00:20:49 plot Living Room
123 00:20:39 00:21:20 plot Entry Way
124 00:20:46 00:21:08 plot Upstairs Hallway
125 00:21:08 00:21:25 auger Guest Bedroom
126 00:21:09 00:23:48 plot Living Room
127 00:21:27 00:21:38 auger Driveway
128 00:21:30 00:21:38 auger Downstairs Hallway
129 00:21:38 00:21:49 auger Kitchen
130 00:21:49 00:21:58 auger Upstairs Hallway
131 00:22:00 00:22:20 auger Guest Bedroom
132 00:22:20 00:22:36 auger Downstairs Hallway
133 00:22:54 00:23:08 auger Upstairs Hallway
134 00:23:14 00:23:24 auger Downstairs Hallway
135 00:23:45 00:24:07 plot Entry Way
136 00:23:49 00:24:00 auger Driveway
137 00:24:01 00:24:10 auger Living Room
138 00:24:02 00:24:22 plot Upstairs Hallway
139 00:24:13 00:24:21 auger Living Room
140 00:24:14 00:24:47 trap Guest Bedroom
141 00:24:22 00:24:40 auger Downstairs Hallway
142 00:24:45 00:25:02 trap Bathroom
143 00:25:01 00:25:11 trap Upstairs Hallway
144 00:25:16 00:25:40 ending Upstairs Hallway
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PC/DOS Scenes Ordered By Start Time:
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# Start Stop Type Room
1 00:00:00 00:00:20 plot Guest Bedroom
2 00:00:02 00:00:22 auger Downstairs Hallway
3 00:00:18 00:00:23 plot Bathroom
4 00:00:20 00:00:43 auger Guest Bedroom
5 00:00:24 00:00:30 auger Living Room
6 00:00:31 00:00:34 auger Upstairs Hallway
7 00:00:36 00:00:53 auger Bathroom
8 00:00:36 00:00:53 auger Bathroom
9 00:00:50 00:01:00 auger Upstairs Hallway
10 00:00:54 00:01:02 auger Guest Bedroom
11 00:01:00 00:01:14 auger Living Room
12 00:01:15 00:01:48 plot Downstairs Hallway
13 00:01:20 00:01:29 auger Kitchen
14 00:01:32 00:01:43 auger Entry Way
15 00:01:48 00:02:49 plot Kitchen
16 00:01:54 00:03:53 plot Driveway
17 00:01:58 00:02:07 plot Living Room
18 00:02:13 00:02:48 plot Entry Way
19 00:02:39 00:02:58 auger Upstairs Hallway
20 00:02:49 00:03:08 auger Entry Way
21 00:02:51 00:03:11 plot Downstairs Hallway
22 00:03:06 00:03:33 auger Guest Bedroom
23 00:03:11 00:03:19 auger Downstairs Hallway
24 00:03:23 00:03:36 auger Living Room
25 00:03:34 00:03:50 auger Downstairs Hallway
26 00:03:37 00:04:08 plot Entry Way
27 00:03:54 00:05:22 plot Kitchen
28 00:04:00 00:04:20 auger Upstairs Hallway
29 00:04:16 00:04:33 auger Bathroom
30 00:04:34 00:04:44 auger Guest Bedroom
31 00:04:44 00:05:18 plot Downstairs Hallway
32 00:04:45 00:04:50 auger Upstairs Hallway
33 00:04:51 00:05:11 auger Living Room
34 00:04:51 00:05:11 auger Living Room
35 00:05:11 00:05:27 plot Driveway
36 00:05:23 00:05:36 auger Guest Bedroom
37 00:05:30 00:05:57 code Entry Way
38 00:05:30 00:05:47 auger Driveway
39 00:05:42 00:05:58 auger Living Room
40 00:05:47 00:06:10 plot Driveway
41 00:06:02 00:08:48 plot Living Room
42 00:06:03 00:06:23 auger Downstairs Hallway
43 00:06:08 00:06:11 plot Entry Way
44 00:06:12 00:06:27 auger Upstairs Hallway
45 00:06:26 00:06:37 auger Kitchen
46 00:06:47 00:06:58 auger Upstairs Hallway
47 00:06:48 00:07:59 plot Downstairs Hallway
48 00:06:59 00:07:26 plot Kitchen
49 00:07:16 00:07:41 auger Guest Bedroom
50 00:07:39 00:07:50 auger Driveway
51 00:07:50 00:07:59 plot Entry Way
52 00:08:00 00:08:09 auger Guest Bedroom
53 00:08:00 00:08:34 plot Driveway
54 00:08:09 00:08:19 auger Upstairs Hallway
55 00:08:24 00:08:35 auger Downstairs Hallway
56 00:08:34 00:08:43 auger Guest Bedroom
57 00:08:46 00:09:04 auger Upstairs Hallway
58 00:08:47 00:09:13 plot Entry Way
59 00:08:48 00:09:07 code Living Room
60 00:09:05 00:09:38 plot Upstairs Hallway
61 00:09:07 00:09:22 auger Living Room
62 00:09:16 00:09:26 auger Entry Way
63 00:09:28 00:10:19 plot Driveway
64 00:09:33 00:10:35 plot Guest Bedroom
65 00:09:38 00:09:41 auger Upstairs Hallway
66 00:09:45 00:09:49 auger Upstairs Hallway
67 00:09:49 00:10:32 plot Bathroom
68 00:09:53 00:09:55 plot Upstairs Hallway
69 00:10:15 00:10:28 auger Downstairs Hallway
70 00:10:19 00:11:26 plot Entry Way
71 00:10:29 00:10:42 plot Upstairs Hallway
72 00:10:33 00:13:07 plot Kitchen
73 00:10:42 00:10:50 auger Upstairs Hallway
74 00:10:51 00:11:03 auger Driveway
75 00:10:51 00:11:03 auger Driveway
76 00:11:04 00:11:46 plot Downstairs Hallway
77 00:11:15 00:12:03 plot Driveway
78 00:11:45 00:11:58 plot Upstairs Hallway
79 00:11:51 00:12:51 trap Bathroom
80 00:11:59 00:12:09 auger Living Room
81 00:12:24 00:13:42 plot Living Room
82 00:12:51 00:13:09 plot Guest Bedroom
83 00:13:07 00:13:21 auger Downstairs Hallway
84 00:13:26 00:13:48 code Entry Way
85 00:13:27 00:14:41 plot Driveway
86 00:13:53 00:15:11 plot Entry Way
87 00:13:54 00:14:01 auger Living Room
88 00:14:03 00:14:35 plot Upstairs Hallway
89 00:14:06 00:14:25 code Living Room
90 00:14:26 00:15:15 plot Guest Bedroom
91 00:14:35 00:14:46 auger Upstairs Hallway
92 00:14:50 00:14:51 plot Upstairs Hallway
93 00:14:52 00:15:36 plot Kitchen
94 00:15:12 00:16:14 plot Bathroom
95 00:15:12 00:16:19 plot Downstairs Hallway
96 00:15:37 00:16:24 plot Driveway
97 00:15:40 00:16:14 plot Entry Way
98 00:16:14 00:16:43 plot Upstairs Hallway
99 00:16:24 00:16:36 auger Driveway
100 00:16:27 00:17:24 trap Guest Bedroom
101 00:16:35 00:16:48 auger Living Room
102 00:16:53 00:17:04 auger Downstairs Hallway
103 00:16:57 00:17:12 plot Upstairs Hallway
104 00:17:18 00:17:27 plot Upstairs Hallway
105 00:17:19 00:17:33 auger Living Room
106 00:17:25 00:18:05 plot Bathroom
107 00:17:34 00:17:41 auger Upstairs Hallway
108 00:17:42 00:17:56 auger Living Room
109 00:17:53 00:18:08 plot Upstairs Hallway
110 00:18:03 00:18:34 plot Entry Way
111 00:18:09 00:18:21 auger Driveway
112 00:18:09 00:18:21 auger Driveway
113 00:18:13 00:19:18 trap Downstairs Hallway
114 00:18:29 00:18:49 trap Living Room
115 00:18:50 00:19:17 plot Driveway
116 00:19:18 00:19:24 auger Living Room
117 00:19:22 00:20:08 trap Entry Way
118 00:19:32 00:19:53 plot Downstairs Hallway
119 00:19:41 00:20:45 plot Driveway
120 00:19:53 00:19:56 plot Kitchen
121 00:20:09 00:20:15 auger Living Room
122 00:20:22 00:20:48 plot Living Room
123 00:20:39 00:21:19 plot Entry Way
124 00:20:46 00:21:08 plot Upstairs Hallway
125 00:21:08 00:21:26 auger Guest Bedroom
126 00:21:09 00:23:48 plot Living Room
127 00:21:27 00:21:38 auger Driveway
128 00:21:30 00:21:38 auger Downstairs Hallway
129 00:21:38 00:21:49 auger Kitchen
130 00:21:49 00:21:59 auger Upstairs Hallway
131 00:22:00 00:22:19 auger Guest Bedroom
132 00:22:20 00:22:35 auger Downstairs Hallway
133 00:22:54 00:23:08 auger Upstairs Hallway
134 00:23:14 00:23:24 auger Downstairs Hallway
135 00:23:45 00:24:07 plot Entry Way
136 00:23:49 00:24:00 auger Driveway
137 00:24:01 00:24:10 auger Living Room
138 00:24:02 00:24:22 plot Upstairs Hallway
139 00:24:13 00:24:21 auger Living Room
140 00:24:14 00:24:47 trap Guest Bedroom
141 00:24:22 00:24:40 auger Downstairs Hallway
142 00:24:45 00:25:02 trap Bathroom
143 00:25:01 00:25:11 trap Upstairs Hallway
144 00:25:16 00:25:48 ending Upstairs Hallway
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People to Save and/or Capture - 8 in total:
------------------------------------------------------------------------------
Trap Room Save Capture
00:12:37 Bathroom Lisa
00:17:13 Guest Bedroom Ashley
00:18:34 Living Room Cindy
00:19:08 Downstairs Hallway Megan
00:19:56 Entry Way Kelly Tony
00:24:30 Guest Bedroom Kelly Sheila
00:24:54 Bathroom Kelly Victor
00:25:10 Upstairs Hallway Kelly Sarah
------------------------------------------------------------------------------
Detrimental Captures - 4 in total:
------------------------------------------------------------------------------
Trap Room Capture
00:15:30 Downstairs Hallway Eddie (disguised as auger)
00:19:07 Downstairs Hallway Megan
00:21:03 Upstairs Hallway SCAT team member Charlie
00:23:34 Living Room SCAT team member Swanson with Jeff
The Perfect Game - 83 moves in total:
------------------------------------------------------------------------------
Trap # of Augers Room Extra
00:00:12 2 Downstairs Hallway
00:00:27 2 Living Room
00:00:36 1 Guest Bedroom
00:00:43 1 Bathroom
00:00:49 1 Bathroom
00:01:06 1 Living Room
00:01:24 1 Kitchen
00:01:39 1 Entry Way
00:02:58 2 Entry Way
00:03:15 1 Downstairs Hallway
00:03:26 1 Guest Bedroom
00:03:32 1 Living Room
00:03:42 2 Downstairs Hallway
00:03:47 1 Driveway
00:04:11 1 Upstairs Hallway
00:04:22 1 Bathroom
00:04:38 1 Guest Bedroom
00:04:55 1 Living Room
00:05:04 1 Living Room
00:05:32 1 Guest Bedroom
00:05:36 1 Driveway
00:05:40 0 Entry Way code (change at 5:54)
00:05:53 1 Living Room
00:06:10 1 Downstairs Hallway
00:06:19 2 Upstairs Hallway
00:06:50 2 Upstairs Hallway
00:07:05 1 Kitchen
00:07:27 2 Guest Bedroom
00:07:41 1 Driveway
00:07:51 2 Downstairs Hallway
00:08:02 1 Guest Bedroom
00:08:14 2 Upstairs Hallway
00:08:27 1 Downstairs Hallway
00:08:40 2 Guest Bedroom
00:08:59 0 Living Room code
00:09:11 1 Living Room
00:09:22 1 Entry Way
00:10:48 1 Upstairs Hallway
00:10:54 1 Driveway
00:10:58 1 Driveway
00:11:31 1 Downstairs Hallway
00:12:04 1 Living Room
00:12:37 1 Bathroom
00:13:15 1 Downstairs Hallway
00:13:37 0 Entry Way code
00:13:57 2 Living Room
00:14:15 0 Living Room code
00:14:41 2 Upstairs Hallway
00:15:04 2 Entry Way
00:16:28 1 Driveway
00:16:38 2 Upstairs Hallway
00:16:45 1 Living Room
00:16:59 1 Downstairs Hallway
00:17:13 1 Guest Bedroom
00:17:26 1 Living Room
00:17:38 1 Upstairs Hallway
00:17:47 1 Living Room
00:17:56 1 Bathroom
00:18:00 2 Upstairs Hallway
00:18:13 1 Driveway
00:18:17 1 Driveway
00:18:27 2 Entry Way
00:18:34 1 Living Room
00:19:08 1 Downstairs Hallway
00:19:21 2 Living Room
00:19:56 0 Entry Way trap Tony
00:20:12 2 Living Room
00:21:19 2 Guest Bedroom
00:21:31 1 Driveway
00:21:45 1 Kitchen
00:21:53 2 Upstairs Hallway
00:22:11 2 Guest Bedroom
00:22:24 2 Downstairs Hallway
00:23:06 1 Upstairs Hallway
00:23:18 1 Downstairs Hallway
00:23:37 0 Living Room trap Jeff only
00:23:54 1 Driveway
00:24:04 1 Living Room
00:24:28 1 Downstairs Hallway
00:24:30 0 Guest Bedroom trap Sheila
00:24:54 0 Bathroom trap Victor
00:25:10 0 Upstairs Hallway trap Sarah
00:25:38 0 Upstairs Hallway trap Kelly!
------------------------------------------------------------------------------
6) Scene-By-Scene Description:
One of the concepts of a FMV interactive movie is the intermix of gameplay
and cinematic story. To truly understand the reason behind the gameplay
(the cameras and the traps), you must immerse yourself in the world of the
game. It is the evening. Lt. Simms updates you on your position in the
SCAT team. Much like "Big Brother," you unravel the mystery of who the
Martins are and what happened to the last set of girls who went there and
never came back. The events of the game mimic real life; when people leave
one room, they enter another shortly after. This Scene-By-Scene breaks down
the action that occurs in the plot scenes and illustrates the story better.
It should ultimately help you catch the augers as you understand how to
follow important characters around the house so that the game does not end
abruptly. The disc change and an overlapping scene of a necessary trap
moment are indicated in CAPITALIZATION. Although the start and stop times
are from the PC/DOS version, the Scene Numbers correspond to all versions of
the game.
PC/DOS Scenes:
------------------------------------------------------------------------------
# Start Stop Type Room
Intro 00:00:00 00:02:?? intro SCAT Command Van
Lt. Simms explains the mission and the camera controls
1 00:00:00 00:00:20 plot Guest Bedroom
Sarah Martin smiles into the camera, her eyes have a green glint, and she
walks into the bathroom secret exit
3 00:00:18 00:00:23 plot Bathroom
continuation of Scene #1
12 00:01:15 00:01:48 plot Downstairs Hallway
Victor Martin preaches responsibility to Tony and encourages him to assist
his cousin in lifting boxes
15 00:01:48 00:02:49 plot Kitchen
continuation of Scene #12 and #17, The Martins prepare their bottles for their
guests, Tony is hesitant on joining the family business
16 00:01:54 00:03:53 plot Driveway
augers roam outside of house, car pulls up with girls singing "Row Row Row
Your Boat," Ashley asks if anyone saw anything moving, Lisa searches for her
Chamois bag, Kelly tells SCAT control they are going in, Sarah Martin welcomes
the girls, the girls unpack the car, Mr. and Mrs. Martin welcome the girls to
their little getaway, Sarah introduces the girls by name to her parents,
Victor kisses Kelly's hand, Sheila tells the guests to come in the house,
Weird Eddie stares at the girls coming in, he waves to them and Danny waves
back, the girls enter the lakehouse
17 00:01:58 00:02:07 plot Living Room
Sheila Martin enters from the secret bookshelf, carrying a box, and walks to
the Kitchen
18 00:02:13 00:02:48 plot Entry Way
Sarah Martin enters from the secret wall, goes out front door to greet
guests, Mr. and Mrs. Martin watch from the front window, Victor wants to
enjoy the new guests, Sheila doesn't want to neglect the augers, Victor
comments on Sheila's charity work, they exit out front door to greet the
guests, continues in Scene #16
21 00:02:51 00:03:11 plot Downstairs Hallway
Tony and Jeff bicker about holding the back door open as they carry the
boxes of bottles
26 00:03:37 00:04:08 plot Entry Way
Continuation of Scene #16, Mr. and Mrs. Martin invite the guests in the house,
Victor talks French to the girls
27 00:03:54 00:05:22 plot Kitchen
Continuation of Scene #26, girls are inquisitive about cherry popsicles and
locked cellar, girls decide to go to the lake, Mr. and Mrs. Martin tell Sarah
they are making a delivery to the augers tonight, Sheila is worried about
Kelly and suggests changing the access code to Victor
31 00:04:44 00:05:18 plot Downstairs Hallway
auger checks the Kitchen and leaves, Danny sneaks to the basement, Kelly and
the girls leave out the back door, Sarah persuades Danny to follow them
outside
35 00:05:11 00:05:27 plot Driveway
Jeff and Tony scare Eddie and want to know when he wants to die as they enter
the lakehouse
38 00:05:30 00:05:57 code Entry Way
Continuation of Scene #27, Mr. and Mrs. Martin leave the house and tell Tony
and Jeff to change the access code, Tony and Jeff exit via the Entryway secret
exit
40 00:05:47 00:06:10 plot Driveway
Victor and Sheila Martin have second doubts about leaving their kids home,
they go to make their delivery to the augers
41 00:06:02 00:08:48 plot Living Room
guests return from the lake, partytime!, girls dance and lip-sync to Night
Trap theme song, Danny decides to wander around the house, Ashley bumps into
Tony, Sarah introduces Tony and Jeff to guests, Jeff warns Sarah of danger,
Sarah offers to show the guests to their rooms
43 00:06:08 00:06:11 plot Entry Way
Cindy closes door from Entryway to Living Room
47 00:06:48 00:07:59 plot Downstairs Hallway
Continuation of Scene #48, Jason enters from back door with gun in hand,
scouts the area, checks basement door, augers abduct him and drag him to the
basement, Danny is suspicious of the basement and sneaks down there, an auger
follows him down
48 00:06:59 00:07:26 plot
Kitchen auger walks in, checks the cellars and leaves, Danny snoops around
Kitchen, tries to open the blood cellar and exits to Downstairs Hallway
51 00:07:50 00:07:59 plot Entry Way
Tony and Jeff enter from the Entryway secret wall and walk across to meet the
guests in the Living Room, continues in Scene #41
52 00:08:00 00:08:34 plot Driveway
Collins talks to Lt. Simms outside, tells him that Jason went inside the
house, Collins walks away
58 00:08:47 00:09:13 plot Entry Way
Continuation of Scene #41, The girls get their luggage and head up the stairs,
they talk about how they like Tony
59 00:08:48 00:09:07 code Living Room
Continuation of Scene #41, Tony tells Jeff that Ashley reminds him of
Madeline, boys decide to change the access code as they exit through the
secret bookshelf
60 00:09:05 00:09:38 plot Upstairs Hallway
Continuation of Scene #58, Cindy gets scared from an auger but brushes it off,
girls break off into their rooms, Lisa scopes out the hallway quickly
63 00:09:28 00:10:19 plot Driveway
Collins pulls up in station wagon, reports to Chief that he is going in
64 00:09:33 00:10:35 plot Guest Bedroom
Continuation of Scene #60, Kelly combs her hair, Kelly asks Sarah about the
lakehouse and family, Ashley finds auger tricord, doorbell rings, girls go out
to see who it is
66 00:09:45 00:09:49 plot Upstairs Hallway
Lisa crosses to the bathroom
67 00:09:49 00:10:32 plot Bathroom
Continuation of Scene #66, Lisa looks at herself in the camera, Megan tells
Lisa that she hates makeup and mocks her, Megan shows her acting abilities,
doorbell rings and Megan goes to answer it, Lisa exits
68 00:09:53 00:09:55 plot Upstairs Hallway
Cindy and Megan cross to the Bathroom
70 00:10:19 00:11:26 plot Entry Way
Continuation of Scene #63, Jeff and Tony enter from secret wall, answer door
and are greeted by Collins, Collins asks if they have seen his boat, Kelly and
the girls come downstairs and see Collins, Collins asks why Tony is wearing
shades at night, Collins asks if everything is alright, Jeff pushes him out
the door, girls comment about what that was about, Cindy wants to get
something to eat, the girls move to the Kitchen
71 00:10:29 00:10:42 plot Upstairs Hallway
Continuation of Scene #64 and #67, girls tells Lisa to come down, girls walk
down stairs while augers watch from upstairs
72 00:10:33 00:13:07 plot Kitchen
augers extract blood in wine cellar from Jason, Danny spots them, augers chase
after them, Tony tells Jeff that something is wrong, Kelly and the girls
prepare to make ice cream, Jeff tells Sarah the body box is unlocked, Jeff
dumps ice cream in the sink
76 00:11:04 00:11:46 plot Downstairs Hallway
Danny enters from the basement, checks the kitchen, returns, and is ambushed
by augers, he flees through the back door, Tony walks out the back door
77 00:11:15 00:12:03 plot Driveway
Continuation of Scene #70, Collins leave the lakehouse, enters his car, tells
Simms that everything is okay except no sign of Jason, Collins moves back to
his position and drives away
78 00:11:45 00:11:58 plot Upstairs Hallway
An auger enters the Bathroom before Lisa crosses to the Bathroom in her
nightgown
79 00:11:51 00:12:51 trap Bathroom
Continuation of Scene #78, auger hides in the shower, Lisa fixes her hair and
spots someone in the shower and thinks it is Megan, augers attack her, she
flees to Guest Bedroom
81 00:12:24 00:13:42 plot Living Room
OVERLAP OF NECESSARY TRAP, Kelly searches through desk drawer, finds pictures
of missing girls with their blood types on back, finds a locket with
Madeline's picture, Kelly asks Tony what the stuff is for, Tony shows Kelly
his color-changing eyes, Cindy, Megan, and Ashley come in, Kelly and Ashley go
outside, Danny enters and tells Cindy and Megan about the basement with
buttons and traps
82 00:12:51 00:13:09 plot Guest Bedroom
Continuation of Scene #79, Lisa struggles against the augers, escapes out the
window, augers retreat to bathroom secret exit
84 00:13:26 00:13:48 code Entry Way
DISC CHANGE, Jeff, Tony and Sarah learn that the augers are there, Jeff hears
a scream, kids go outside
85 00:13:27 00:14:41 plot Driveway
Kelly and Ashley go outside to relax, Ashley screams upon seeing Eddie, Eddie
tries to warn Ashley of the augers, Danny talks with Eddie about augers, Eddie
explains what an auger is, Eddie suggests to fight back with auger blasters,
demonstrates for Danny, Eddie gives Danny a blaster
86 00:13:53 00:15:11 plot Entry Way
Continuation of Scene #85, girls come back, Cindy wants to go swimming, Sarah
and Jeff sneak into living room, Megan tells Cindy she is embarrassed about
the weekend, Danny tests auger blaster on an auger and disintegrates him, more
augers chase after him
88 00:14:03 00:14:35 plot Upstairs Hallway
Continuation of Scene #86, Kelly and Ashley comment that Weird Eddie is weird
as they walk up the stairs, Kelly tells Ashley that she is working undercover
and that they may be in great danger, Ashley walks to the Guest Bedroom, Kelly
tells you to watch out for the other girls as an auger passes behind her
89 00:14:06 00:14:25 code Living Room
Continuation of Scene #86, Jeff and Sarah go to the control room, Sarah feels
better that they switch the code
90 00:14:26 00:15:15 plot Guest Bedroom
Continuation of Scene #88, Ashley sits on the bed as Tony enters from the
secret wall of the Bathroom, he tells her to leave and that she is in grave
danger, Tony's eyes flash green and Ashley screams, Kelly enters and pulls out
a gun, but Tony teleports behind her and takes her gun, he tells her that guns
are useless against his family, his kind, Kelly and Ashley follow Tony to the
Bathroom
92 00:14:50 00:14:51 plot Upstairs Hallway
Kelly crosses to Bedroom, continues in Scene #90
93 00:14:52 00:15:36 plot Kitchen
Lisa gets food, Danny tells Cindy and Megan about the augs but they don't
believe him, Cindy comments that the ice pops taste like blood, Megan finds
Jason's body in the cellar, girls run from the augers
94 00:15:12 00:16:19 plot Downstairs Hallway
Eddie is disguised as an auger, he tells Danny to check around the house with
the auger blaster, Danny shoots another auger and gets excited, augers come
from behind and scare Danny out of the back door
95 00:15:12 00:16:14 plot Bathroom
Continuation of Scene #90, Tony walks toward the mirror exit, Tony warns Kelly
and Ashley to go now, Ashley remind him of a person he knew and loved a long
time ago but that could never be, Ashley is confused, Kelly talks to Mike on
the walkie talkie, she issues a Code Red and relays her situation to Mike,
Kelly tells him that the Martins might be vampires, Kelly and Ashley move to
investigate a scream
96 00:15:37 00:16:24 plot Driveway
Mike and Kelly talk via walkie talkie, Kelly gives the Code Red, Mike gets
abducted by augers
97 00:15:40 00:16:14 plot Entry Way
Cindy and Megan hide behind front door as augers enter, girls run up the
stairs followed by augers
98 00:16:14 00:16:43 plot Upstairs Hallway
Continuation of Scene #97, Megan and Cindy tell Kelly and Ashley about the
augers, augers come up the stairs after the girls
100 00:16:27 00:17:24 trap Guest Bedroom
Kelly tells the girls to calm down, she tells girls of her SCAT command, girls
learn they are dealing with vampires, augers move in toward Ashley
103 00:16:57 00:17:12 plot Upstairs Hallway
augers cut down Guest Bedroom door with an ax and enter, continues in Scene
#100
104 00:17:18 00:17:27 plot Upstairs Hallway
Continuation of Scene #100, Ashley thanks you and runs from the augers
106 00:17:25 00:18:05 plot Bathroom
Continuation of Scene #100, Kelly comments that there is nothing they can do
for Ashley now, she says to the camera that you have got to be with her, she
points out the camera to Kelly and Cindy, an auger sneaks up behind them, the
girls flee from the augers, the augers return through the secret wall
109 00:17:53 00:18:08 plot Upstairs Hallway
Megan, Cindy, and Kelly run in fear from the augers down the stairs
110 00:18:03 00:18:34 plot Entry Way
Continuation of Scene #109, Kelly and Megan block off the front door as Cindy
is caught from behind by an auger, the girls manage to escape, Kelly and Megan
run to the Downstairs Hallway and Cindy runs to the Living Room
113 00:18:13 00:19:18 trap Downstairs Hallway
OVERLAP OF NECESSARY TRAP, Continuation of Scene #110, an auger enters from
the back door, Kelly and Megan realize they are trapped, Kelly urges you to
trap the big auger, Megan can't stand the suspense and crosses the hallway, an
auger sees her, the augers restrain her and carry her toward the back door,
she is rescued as you activate the floor trap, she flees out the back door,
Kelly knew you can do it and runs to the Entry Way
114 00:18:29 00:18:49 trap Living Room
Continuation of Scene #110, Cindy is chased by augers, you rescue her with the
bookshelf trap, she flees out the back door and the augers chase after her
115 00:18:50 00:19:17 plot Driveway
OVERLAP OF NECESSARY TRAP, Mr. and Mrs. Martin return home, Victor senses
something is very wrong, Sheila feels the augers is in the house, Victor
suggests entering the house through the back, Mr. and Mrs. Martin walk toward
the back of the lakehouse
117 00:19:22 00:20:08 trap Entry Way
Kelly is ambushed by augers, and Tony scares them away with a lightning bolt,
he threatens her up the stairs, Kelly tells him this is crazy, Tony doubts
that you will use the trap on him, Tony dies from the stair trap, Kelly sits
down on the stairs in disbelief
118 00:19:32 00:19:53 plot Downstairs Hallway
Mr. and Mrs. Martin enter from the back door, Martin senses something is wrong
and is not quite sure what, he tells Sheila to find Jeff and Sarah, they walk
to the Kitchen
119 00:19:41 00:20:45 plot Driveway
OVERLAP OF NECESSARY TRAP, Swanson reports that there is no sign of Mike, she
finds Mike's com unit, Swanson shoots and kills an auger, SCAT team issues a
Code Red, the SCAT team pulls up in the SCAT Jeep, Collins shoots and kills
another auger, Collins shoots and kills an auger, the SCAT team sees the skin
falling off the dead auger, the SCAT team moves in and enters through the
front door
120 00:19:53 00:19:56 plot Kitchen
OVERLAP OF NECESSARY TRAP, Continuation of Scene #118, Mr. and Mrs. Martin
walk through the Kitchen toward the Living Room
122 00:20:22 00:20:48 plot Living Room
Continuation of Scene #120, Sarah enters from the secret bookshelf and sees
her parents, Mr. and Mrs. Martin realize that the augers set them up when they
didn't show for the scheduled delivery of blood, Sarah tells them that someone
else has control of the cameras and traps, Sarah, Victor, and Sheila
investigate a sound and exit
123 00:20:39 00:21:19 plot Entry Way
Continuation of Scene #119, the SCAT team enters the house and is reacquainted
with Kelly, Charlie is sent upstairs, Mr. and Mrs. Martin and Sarah enter and
frighten the SCAT team, Kelly and the SCAT team follow the Martins into the
Living Room
124 00:20:46 00:21:08 plot Upstairs Hallway
Continuation of Scene #123, An auger throws an auger tricord (boomerang) at
Charlie, he pursues the auger
126 00:21:09 00:23:48 plot Living Room
Simms and Swanson inform Victor that SCAT has been watching them and knows of
the disappearance of girls, Victor discusses his charity work with the
unfortunate augers, Victor tells Simms what an auger is, Collins wants to drag
the Martins downtown, Victor and Sheila laugh when Simms tells them they are
in trouble, Jeff enters from the secret bookshelf and learns Tony died from
the stair trap, Deke gets thrown out the window by Victor, Collins shoots, but
the bullets cannot hurt him, Swanson battles Jeff, Jeff dies from the
bookshelf trap as Swanson falls on the floor, Sheila takes out Simms
effortlessly, Kelly runs to the Entry Way as the Martins follow after her
135 00:23:45 00:24:07 plot Entry Way
Continuation of Scene #126, Kelly tries to escape through the front door but
is greeted by an auger, Sarah, Victor, and Martin follow Kelly up the stairs
138 00:24:02 00:24:22 plot Upstairs Hallway
Kelly runs from the Martins and the augers, Mr. Martin shoots a lightning bolt
from his hands and offers for Sheila to enter the Guest Bedroom first, Sarah,
Victor, and Sheila teleport out of the room
140 00:24:14 00:24:47 trap Guest Bedroom
Sarah, Victor, and Sheila laugh evilly as Kelly is cornered, Sheila goes in
for the kill, she dies from the closet trap that "was going to be a surprise,"
Kelly thanks you and flees to the Bathroom in chase by Sarah and Victor
142 00:24:45 00:25:02 trap Bathroom
Kelly urges you to please use the traps, Victor and Sarah enter calmly and
confidently, Victor dies from the wall trap, Kelly says "Yeah" and flees to
the Upstairs Hallway in chase by Sarah
143 00:25:01 00:25:11 trap Upstairs Hallway
Kelly pleads for you as you're the only one who can save her now, Sarah wants
Kelly for herself and comes in for the kill, Sarah dies from the floor trap
144 00:25:16 00:25:48 ending Upstairs Hallway
Kelly knows she can count on you and she will insist you back her up on
special assignment, she tempts you to hit the trap on her, she says goodbye
and hopes to see you next time
7) Endings:
How Many Endings Are There?
(a) If you don't press any buttons for the first 2 and a half minutes,
Commander Simms tells you you're not up for this mission and disconnects you.
(b) If either Megan, Lisa, or Ashley get abducted by the augers or the
Martins, Commander Simms reprimands you and disconnects you. He may either
pull the wire out of the Genesis controller or crack the controller in half.
(c) If Cindy or Kelly gets abducted by Jeff Martin, he bites her and takes
her down to the basement where he finds out all about SCAT. Jeff then
disconnects the security override cable in the Downstairs Hallway and
sends you into a trap in the kitchen.
(d) If either Sheila, Victor, or Sarah Martin is not captured in the final
minute, the first Martin that is not captured will be the one who sucks Kelly's
blood at the end.
(e) If you trap all the necessary threats and one of the following: miss at
least one auger, trap Eddie or the SCAT team member, or not trap Jeff, Kelly
tells you that you can do better next time and then an auger emerges as she
walks down the stairs.
(f) If you capture all 95 augers, capture all necessary threats, do not capture
Eddie nor the SCAT team member, then you get the perfect ending where Kelly
tells you that nobody has ever been perfect. Then the game allows you to trap
Kelly in the Upstairs Hallway. If you trap her, she complains that she thought
she could count on you. Otherwise, she will hop over the Upstairs Hallway trap
floor and wave goodbye to you as she walks down the stairs.
(g) Although never appearing within the confines of the game, there is a
seventh failing scenario in which Sheila Martin disconnects the player's
controls after discovering the SCAT Team. This clip can only be viewed using
a Sega CD Movie viewer on a Windows computer. (Thanks to Harrison Moccio for
sharing this ending.)
------------------------------------------------------------------------------
8) Bibliography:
------------------------------------------------------------------------------
Dogey, Jonathan. "Night Trap 32X." Sega-16.
http://www.sega-16.com/2007/
08/night-trap-32x/ (accessed Oct. 15, 2013).
Fry, Dwite. "Night Trap." Hardcore Gaming 101.
http://www.hardcoregaming101.net/nighttrap/nighttrap.htm (accessed
Oct. 15, 2013).
Lachel, Cyril. "Night Trap Review for Sega CD (1992)." Defunct Games.
http://www.defunctgames.com/review/256/night-trap (accessed Oct. 15,
2013).
"Night Trap Week: Controversial Beginnings." Gay Gamer.
http://gaygamer.net/
2007/06/night_trap_week_controversial_1.html (accessed Oct. 15, 2013).
"Video Games Hall of Fame." GamesMasterWorld.
http://gamesmasterworld.webs.com/videogameshalloffame.htm (accessed
Oct. 15, 2013).
9) Contact:
------------------------------------------------------------------------------
Contact me! Here are the following ways you can contact me:
Website:
http://www.christopherjhopkins.com
GameFAQs:
http://www.gamefaqs.com/features/recognition/78940.html?type=1
YouTube:
http://www.youtube.com/hopkinschris
SoundCloud:
https://soundcloud.com/snazzyhoppy
------------------------------------------------------------------------------
10) Credits:
------------------------------------------------------------------------------
Thank you to those who made this guide possible:
Digital Pictures- for being brave in a gaming universe that never saw immersion
like their interactive movie games
Sega Enterprises- for translating the NEMO version of the game to the Sega CD
and Sega CD/32X
GameFAQs- for the best source in walkthroughs, maps, and helpful hints since
1995, and for their guidelines in constructing a FAQ guide
Psychochronic and IKroone- for creating the Night Trap guides to judge all
others by as well as giving me an idea as to structuring the sections of mine
Harrison "HarroSIN" Moccio- for additional information contributed regarding
the PC/DOS version and the game endings
------------------------------------------------------------------------------
Do you have the skill and timing to complete the perfect game?
View more guides from this contributor:
http://www.gamefaqs.com/features/recognition/78940.html?type=1
Copyright (c) Christopher Hopkins 2013