=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
WWF In Your House - FAQ Version 2.0
FAQ By: Goh_Billy (
[email protected])
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Sections
--------
1. Legend
2. System
2.1 Terms
2.2 Universal Moves
3. Characters
3.1 Shawn Michaels
3.2 Vader
3.3 Bret Hart
3.4 Owen Hart
3.5 Ahmed Johnson
3.6 British Bulldog
3.7 The Undertaker
3.8 Goldust
3.9 The Ultimate Warrior
3.10 Hunter Hearst Helmsley
4. Codes
5. Conclusion
5.1 What's Missing/Needed
5.2 Credits
===============================================================================
1. Legend
===============================================================================
f - Forward HP - Heavy Punch + - And
b - Back LP - Light Punch / - Or
u - Up HK - Heavy Kick , - Then
d - Down LK - Light Kick
BLK - Block
R - Run (LP+LK)
Any - Any button
qcb - quarter circle back (d, db, b)
* - when performing a Super Combo, press this button, then immediately
move unto the next button and tap rapidly
===============================================================================
2. System
===============================================================================
2.1 Terms
---------
Grapples - Grapples are performed by pressing f, f, HP. You can also grab an
opponent off the floor by standing near their head and pressing HP. It is here
you are able to perform super combos, grapple attacks, and strings. You can be
reversed out of a grapple if the opponent beats you to the grappling attack.
Run - LK+LP allows you to run. You have access to some new attacks while
running such as dropkicks or clotheslines, depending on your character. To stop
running press b. To switch and run the other direction press b+LK+LP.
Push - Performed by holding BLK and pressing LP, it gives your character space
from the opponent. Pushing CAN do damage...but it's a very small amount.
Oddly enough, you cannot win the round from a push as no matter how many
times you try to execute it when the opponent is on the edge of losing, it will
no longer produce any damage.
Irish Whip - Performed by pressing b, b, HP. It sends your opponent bouncing
off the ropes and they are unable to recover for a short period of time. If
you are irish whipped, rapidly push the buttons to fill the recovery meter.
Once filled you will be able to freely move again. If you irish whip the
opponent outside the ring into the barrier or the ring itself, they will run
into it and take damage. Two quick consecutive irish whips into the barrier
or ring grounds the opponent.
Hiptoss - A throw activated outside a grapple. Universally performed with
b, b, LP. Can also be performed simply by the command b + LP/HP when the
opponent is running at you.
Turnbuckle - To climb the turnbuckle Press Up and Toward the turnbuckle to
climb it. Only the top two turnbuckles can be used. After you are on the
turnbuckle you can press an attack button to leap off (The attack is
unblockable). Guide your character with the joystick. You can be kicked off
the turnbuckle, and may sometimes be knocked to the outside of the ring. To
get off the turnbuckle without attacking simply press d.
Super Combos - As you perform attacks and land hits, a meter fills under your
life bar. Once this meter is filled you have access to a super combo. To
perform a Super Combo you must first grapple your opponent. Then you must
enter the initiating command. All initiators begin with f, f and then an
attack button (Each specific character’s commands are shown in the character
section). You then proceed to each corresponding button listed to enter in
a combo. Once the combo is ended, your combo meter empties and you must
build it again in order to perform another Super Combo. The best way to get
combos to work is to tap the button multiple times until the combo sequence
is complete, then go onto the next button in the combo branch. Only when
labeled with a * symbol do you press the button once, and quickly proceed
to the next command.
High Risk Attacks - A high risk attack deals two times the damage. Bouncing
off the ropes and performing a running attack will cause it to become a
high risk attack.
Recovery - Sometimes after a hit you will stay down and a recovery meter
will appear. Tap the buttons rapidly to fill the meter and get back up. This
recovery meter also appears when you are irished whipped.
Reversal - When your opponent has you in a Head Grapple, you are able to
reverse with your own maneuver. You have to enter the command for a reversal
before your opponent activates their own maneuver. Unlike the previous game,
only a few grapple techniques will work as reversals. In fact, certain
button combinations and moves will only work if used as a reversal. These
are noted as such in the move list details.
Second Wind - This allows your character to get up from a pin set within a
deciding round. That is, a round where one pin fall was already lost, and the
next pinfall would decide the match. To perform a second wind you must first
have a full combo meter. You must mash the keys rapidly, and if successful,
your character will break the pin. You do not, however, gain all your life
meter back. In fact, one attack and you'll end up on the ground ready to be
pinned again.
Super Pin - After knocking out your opponent in the deciding round,
press the button to pin your opponent and immediately enter in
the Super Pin combination.
2.2 Universal Moves
-------------------
Grapple f, f, HP
Head Grab HP near floored opponent’s head
Run LP + LK
Push Hold BLK, LP
Irish Whip b, b, HP
Roll Hold u or d when on the ground
Exit Ring Horizontally Hold left on west ropes or hold right
on east ropes (Opponent must be outside
of the ring)
Exit Ring Vertically Hold u on north ropes or hold d on
south ropes (Opponent must be outside
of the ring)
Climb Turnbuckle ub/uf (d to climb down)
Hiptoss b, b, LP
Hiptoss Counter b + LP/HP when opponent is running
===============================================================================
3. Characters
===============================================================================
*******************************************************************************
* 3.1 Shawn Michaels *
*******************************************************************************
Profile
-------
Height: 6'1" Quote: Kickin' it with the Kliq.
Weight: 227 lbs. Signature Move: Super Kick
Origin: San Antonio, TX
Explodes: Hats and Sunglasses
Power: +++ 1 Player Color: White trim
Speed: ++++++ 2 Player Color: Gold trim
Agility: ++++++ 3 Player Color: Blue trim
Recovery: +++++ 4 Player Color: ?
Regular Moves
-------------
Punch LP will knock opponent out of
ring if their back is to
the ropes
Quick Elbow LP close
Sonic Punch HP
Crushing Elbow HP close will knock opponent out of
ring if their back is to
the ropes
Gut Kick LK
Knee LK close
Super Kick HK
Running Moves
-------------
Arm Drag Takedown R, HP
Flying Back Elbow R, LK
Crucifix Bomb R, HK
Opponent Running
----------------
Arm Drag Takedown b + LP/HP with back against ropes
maneuver will toss
opponent to the outside
Crucifix Bomb HK
Opponent Down
-------------
Axe Handle Smash LP/HP
Stomp LK/HK
Hard Stomp R, HP/HK, tap
HK for more
stomps
Turnbuckle
----------
Body Splash LP/HP/BLK
Foot Stomp LK/HK
Opponent On Turnbuckle
----------------------
Homing Sonic Punch HP
Homing Super Kick HK
Homing Flying Back Elbow R, LK/HK
Homing Flying Back Elbow 2 Charge HK for 3
seconds, release
Homing Hat Attack f, f, LP
Opponent Jumping From Turnbuckle
--------------------------------
Homing Sonic Punch HP
Homing Super Kick LK/HK
Special Moves
-------------
DDT Charge LP for 3
seconds, release
Hat Attack f, f, LP
Arm Drag Takedown b, b, LP with back against ropes
maneuver will toss
opponent to the outside;
move will only activate
when you are relatively
close to your opponent
Flex Aura d, f, LP
Flying Headscissors f, f, LK
Flying Back Elbow Charge HK for 3
seconds, release
Crucifix Bomb f, f, HK
Power Grab HP+HK
Slam In Front Any can toss opponent over
the ropes
Slam Behind b + Any can toss opponent over
the ropes
Backbreaker d + HP
Grapple Moves
-------------
Knee LP/LK
Headbutt F + HP
Kick Fury Hold f, tap
LK rapidly
Flying Back Elbow HK anytime
during the
Kick Fury
Knee Fury Hold f, tap
HK rapidly
Flying Back Elbow d, f, LP
Crucifix Bomb f, f, HP can be used as a reversal
DDT b, b, HP can be used as a reversal
Belly To Back Suplex d, d, HP
Flying Headscissors f, f, LK
Headbutt f, f, HK
Headbutts tap HK rapidly
Combos
------
Initiators Combo Branches
`````````` ``````````````
Punch Start: F, F, LP LK, HK, HP - Knee, Super Kick, Arm Drag
Takedown (16 hits)
LK, HK, LP - Knee, Super Kick, Crucifix Bomb
(16 hits)
LK, HK, LK - Knee, Super Kick, Flying
Headscissors (16 hits)
LK, HP*, HP - Knee, Body Toss (15 hits)
LK, LP - Knee, DDT (12 hits)
HP - Crucifix Bomb (8 hits)
HK - Flying Back Elbow (7 hits)
Kick Start: F, F, LK LP, HK, HP - Elbows, Super Kick, Arm Drag
Takedown (14 hits)
LP, HK, LP - Elbows, Super Kick, Crucifix
Bomb (14 Hits)
LP, HK, LK - Elbows, Super Kick, Flying
Headscissors (14 hits)
LP, HP*, HP - Elbows, Body Toss (13 hits)
LP, LP - Elbows, Crucifix Bomb (10 hits)
HP - Crucifix Bomb (6 hits)
HK - Flying Back Elbow (5 hits)
Super Pin
---------
Heartbreak Hotel Smash d, u, LP, HK, HK, LP
*******************************************************************************
* 3.2 Vader *
*******************************************************************************
Profile
-------
Height: 6'5" Quote: It's Vader time!
Weight: 458 lbs Signature Move: Vader Bomb
Origin: Rocky Mountains
Explodes: Rocks and Pickaxes
Power: ++++++ 1player Color - Red trim
Speed: ++ 2player color - Gray trim
Agility: +++++ 3player color - Blue trim
Recovery: ++++ 4player color - ?
Regular Moves
-------------
Punch LP will knock opponent out of
ring if their back is to
the ropes
Headbutt LP/HP close
Inferno Punch HP will knock opponent out of
ring if their back is to
the ropes
Uppercut d + HP close
Gut Kick LK
Knee LK/HK close
Sliding Gut Kick HK
Running Moves
-------------
Flying Splash R, LP/HP
Flying Gut Check R, LK/HK
Opponent Running
----------------
Clothesline LP
Scoop Powerslam b + LP/HP with back against ropes
maneuver will toss
opponent to the outside
Opponent Down
-------------
Driving Punch LP/HP
Stomp LK/HK
Hard Stomp R, HK, tap HK
for more
stomps
Turnbuckle
----------
Moonsault LP/BLK
Vader Bomb LK/HK/HP
Opponent On Turnbuckle
----------------------
Homing Inferno Punch HP
Homing Sliding Gut Kick HK
Homing Flying Gut Check R, LK/HK
Homing Air Dash b, b, LK can follow with another
Homing Air Dash, a
Massive Roar, or many
of Vader's basic
attacks
Opponent Jumping From Turnbuckle
--------------------------------
Uppercut HP
Backstep LK/HK
Special Moves
-------------
Mastodon Charge Charge LP for 3
seconds, release
Mask Attack f, f, LP
Scoop Powerslam b, b, LP with back against ropes
maneuver will toss
opponent to the outside;
move will only activate
when you are relatively
close to your opponent
Dragon Suplex b, f, LP
Chokeslam u, u, HP
Brainbuster u, d, HP
Belly To Belly Suplex b, b, LK
Massive Roar d, b, HK
Power Grab HP+HK
Slam In Front Any can toss opponent over
the ropes
Slam Behind b + Any can toss opponent over
the ropes
Grapple Moves
-------------
Quick Kick LK
Uppercut d + HP
Power Bomb f, f, HP can be used as a reversal
Belly To Belly Suplex b, b, LK
Brainbuster u, d, HP reversal ONLY
Combos
------
Initiators Combo Branches
`````````` ``````````````
Knee Start: F, F, LK LP, HP, HK*, LP - Inferno Punch, Power Bomb,
Scoop Powerslam (19 hits)
LP, HP, LP/LK - Inferno Punch, Power Bomb,
Dragon Suplex (16 hits)
LP, LK/HK - Inferno Punch, Dragon Suplex (12
hits)
HP - Belly To Belly Suplex (7 hits)
HK - Uppercut (7 hits)
Kick Start: F, F, HK HP, LK, LP, HP/LK/HK - Punches, Gut Check,
Mask Attack, Dragon Suplex (17 hits)
HP, LK, HK - Punches, Gut Check, Chokeslam
(17 hits)
HP, LK, HP - Punches, Gut Check, Belly To
Belly Suplex (17 hits)
HP, LP - Punches, Uppercut (14 hits)
HP, HK - Punches, Dragon Suplex (14 hits)
LP - Belly To Belly Suplex (6 hits)
LK - Massive Roar (5 hits)
Super Pin
---------
Butt Smash d, u, LK, LK, LK, LK
*******************************************************************************
* 3.3 Bret Hart *
*******************************************************************************
Profile
-------
Height: 6'1" Quote: I am the best there is, the best
Weight: 234 lbs. there was, and the best there
Origin: Calgary, Alberta, Canada ever will be.
Explodes: Sunglasses and Belts Signature Move: Sharpshooter
Power: +++ 1 Player Color: Pink pants
Speed: ++++ 2 Player Color: Black pants
Agility: ++++++ 3 Player Color: Light Gray pants
Recovery: +++++ 4 Player Color: ?
Regular Moves
-------------
Punch LP will knock opponent out of
ring if their back is to
the ropes
Headbutt LP/HP close
Pink Punch HP will knock opponent out of
ring if their back is to
the ropes
Uppercut d + HP close
Gut Kick LK
Knee LK/HK close
Flying Gut Kick HK
Running Moves
-------------
Crucifix Bomb R, LP/HP
Dropkick R, LK/HK
Opponent Running
----------------
Quick Suplex b + LP/HP with back against ropes
maneuver will toss
opponent to the outside
Opponent Down
-------------
Driving Punch LP/HP
Stomp LK/HK
Driving Elbow Drop R, HP/HK
Sharpshooter HP near opponent's tap HP for longer hold
feet
Sharpshooter 2 f, b, HK near tap HP for longer hold
opponent's feet
Quick Head Grapple f, b, HK in front
of opponent's
head
Turnbuckle
----------
Driving Elbow Drop Any
Opponent On Turnbuckle
----------------------
Homing Pink Punch HP
Homing Belt Strike d, f, LP
Homing Dropkick R, LK/HK
Opponent Jumping From Turnbuckle
--------------------------------
Homing Sonic Punch HP
Homing Super Kick LK/HK
Special Moves
-------------
Eye Rake Charge LP for 3
seconds, release
Quick Suplex b, b, LP with back against ropes
maneuver will toss
opponent to the outside;
move will only activate
when you are relatively
close to your opponent
Atomic Drop d, d, LP
Belt Strike d, f, LP
Crucifix Bomb Charge HP for 3
seconds, release
Powerslam d, f, HP
Glasses Flash Charge HK for 3
seconds, release
Power Grab HP+HK
Slam In Front Any can toss opponent over
the ropes
Slam Behind b + Any can toss opponent over
the ropes
Backbreaker d + HP
Grapple Moves
-------------
Knee LP/LK
Knee Fury Hold f, tap
LK rapidly
Punch f + LP
Uppercut d + HP
Inverted Atomic Drop f, f, HP can be used as a reversal
Crucifix Bomb d, d, HK can be used as a reversal
Combos
------
Initiators Combo Branches
`````````` ``````````````
Punch Start: F, F, LP HP, HK, LK - Eye Rake, Belt Strike, Crucifix
Bomb (15 hits)
HP, LP*, LK - Eye Rake, Quick Suplex (14 hits)
HP, LK - Eye Rake, Knee (10 hits)
HK - Dropkick (8 hits)
LK - Knee (7 hits)
Kick Start: F, F, LK HP, HK, LK - Headbutts, Belt Strike, Crucifix
Bomb (17 hits)
HP, LP*, LK - Headbutts, Quick Suplex (16 hits)
HP, LK - Headbutts, Knee (12 hits)
LP - Dropkick (8 hits)
HK - Knee (7 hits)
Super Pin
---------
Belt Drop d, u, HP, d, u, HP
*******************************************************************************
* 3.4 Owen Hart *
*******************************************************************************
Profile
-------
Height: 5'11" Quote: I am the king of hearts!
Weight: 227 lbs. Signature Move: Sharpshooter
Origin: Calgary, Alberta, Canada
Explodes: Cards and Hearts
Power: +++ 1 Player Color: Pink trim
Speed: +++++ 2 Player Color: Purple trim
Agility: +++++ 3 Player Color: White trim
Recovery: ++++ 4 Player Color: ?
Regular Moves
-------------
Punch LP will knock opponent out of
ring if their back is to
the ropes
Headbutt LP/HP close
Suit Swing HP
Knee Launch d + HP close
Punt Kick LK
Knee LK/HK close
Flying Kick HK
Running Moves
-------------
Wheel Kick R, LP/HP
Dropkick R, LK/HK
Opponent Running
----------------
Suplex b + LP/HP with back against ropes
maneuver will toss
opponent to the outside
Big Boot HK
Opponent Down
-------------
Driving Punch LP/HP
Stomp LK/HK
Splash R, HP/HK
Sharpshooter b, HK near tap HP for longer hold
opponent's feet
Quick Head Grapple b, HK in front
of opponent's
head
Turnbuckle
----------
Splash LP/HP/BLK
Missile Dropkick LK/HK
Opponent On Turnbuckle
----------------------
Homing Giant Card Attack f, f, HK
Homing Dropkick R, LK/HK
Opponent Jumping From Turnbuckle
--------------------------------
Power Grab LP/LK/HK
Slam In Front Any can toss opponent over
the ropes
Slam Behind b + Any can toss opponent over
the ropes
Backbreaker d + HP
Special Moves
-------------
Scepter Smash Charge LP for 3
seconds, release
Suplex b, b, LP with back against ropes
maneuver will toss
opponent to the outside;
move will only activate
when you are relatively
close to your opponent
Northern Lights Suplex b, f, HP
Card Cannon d, f, LK
Giant Card Attack f, f, HK, tap LK
for more hits
Power Grab HP+HK
Slam In Front Any can toss opponent over
the ropes
Slam Behind b + Any can toss opponent over
the ropes
Backbreaker d + HP
Grapple Moves
-------------
Knee LP/LK
Knee Launch d + HP
Butterfly Suplex d, d, LP can be used as a reversal;
with back against ropes
maneuver will toss
opponent to the outside
Suplex d, d, LK
Side Belly To Belly Suplex d, b, LK
Northern Lights Suplex f, f, HK can be used as a reversal
Combos
------
Initiators Combo Branches
`````````` ``````````````
Punch Start: F, F, HP HK, LK, LP, HK - Headbutts, Punt Kick, Giant
Card Attack, Knee Launch (21 hits)
HK, LK, HK - Headbutts, Punt Kick, Northern
Lights Suplex (18 hits)
HK, HP, HK - Headbutts, Giant Card Attack, Knee
Launch (15 hits)
HK, LP - Headbutts, Suplex (11 hits)
LK - Suplex (8 hits)
LP - Dropkick (8 hits)
Kick Start: F, F, LK HK, LP, LP, HK - Suit Swing, Kicks, Giant Card
Attack, Knee Launch (22 hits)
HK, LP, HK - Suit Swing, Kicks, Northern Lights
Suplex (19 hits)
HK, HP - Suit Swing, Scepter Smash (16 hits)
HK, LK - Suit Swing, Dropkick (13 hits)
LP - Dropkick (9 hits)
HP- Suplex (8 hits)
Super Pin
---------
Throne Smash d, u, LP, LP, LK, LK
*******************************************************************************
* 3.5 Ahmed Johnson *
*******************************************************************************
Profile
-------
Height: 6'2" Quote: Be proud of who you are!
Weight: 305 lbs. Signature Move: Pearl River Plunge
Origin: Pearl River, MS
Explodes: Dumbbells and Boxing Gloves
Power: +++++ 1 Player Color: Red costume
Speed: +++ 2 Player Color: Blue costume
Agility: +++ 3 Player Color: Orange costume
Recovery: ++++ 4 Player Color: ?
Regular Moves
-------------
Straight Punch LP will knock opponent out of
ring if their back is to
the ropes
Headbutt LP/HP close
Boxing Glove HP will knock opponent out of
ring if their back is to
the ropes
Uppercut d + HP close
Straight Kick LK
Knee LK/HK close
Snap Kick HK
Running Moves
-------------
Diving Clothesline R, LP/HP
Dropkick R, LK/HK
Opponent Running
----------------
Scoop Powerslam b + LP/HP with back against ropes
maneuver will toss
opponent to the outside
Opponent Down
-------------
Axe Handle Smash LP/HP
Stomp LK/HK
Elbow Drop R, HP
Hard Stomp R, HK
Turnbuckle
----------
Elbow Drop LP/HP/BLK
Dropkick LK/HK
Opponent On Turnbuckle
----------------------
Homing Dropkick R, LK/HK
Opponent Jumping From Turnbuckle
--------------------------------
Uppercut HP
High Knee LK/HK
Special Moves
-------------
Jawbreaker Charge LP for 3
seconds, release
Scoop Powerslam b, b, LP with back against ropes
maneuver will toss
opponent to the outside;
move will only activate
when you are relatively
close to your opponent
Dragon Suplex d, d, LP
Speedbag Punch Charge HP for 3
seconds, release
Tremor d, d, HP
Vertical Suplex f, f, HK
Giant Strike u, u, HK
Power Grab HP+HK
Slam In Front Any can toss opponent over
the ropes
Slam Behind b + Any can toss opponent over
the ropes
Backbreaker d + HP
Grapple Moves
-------------
Uppercut LP/HP
Knee LK/HK
Sidewalk Slam u, d, LK
Vertical Suplex f, f, HK
Pearl River Plunge b, b, HK can be used as a reversal
Vertical Suplex 2 f, f, LP reversal ONLY
Combos
------
Initiators Combo Branches
`````````` ``````````````
Punch Start: F, F, LP HP, LK, HK, LP - Boxing Glove, Knees, Kicks,
Jawbreaker (23 hits)
HP, LK, HK, LK - Boxing Glove, Knees, Kicks,
Sidewalk Slam (23 hits)
HP, LK, HK, HP - Boxing Glove, Knees, Kicks,
Giant Strike (23 hits)
HP, LK, HP - Boxing Glove, Knees, Giant Strike
(17 hits)
HP, LK, LP - Boxing Glove, Knees, Jawbreaker
(17 hits)
HP, LP - Boxing Glove, Speedbag Punch (17 hits)
HP, HK - Boxing Glove, Scoop Powerslam (13 hits)
LK - Knee (8 hits)
HK - Pearl River Plunge (8 hits)
Knee Start: F, F, LK LP, LK, HK*, HP - Headbutts, Kicks, Boxing
Glove, Giant Strike (24 hits)
LP, LK, HP - Headbutts, Kicks, Vertical Suplex
(17 hits)
LP, LK, LP - Headbutts, Kicks, Pearl River
Plunge (16 hits)
LP, HK - Headbutts, Sidewalk Slam (10 hits)
LP, HP - Headbutts, Uppercut (10 hits)
HK - Sidewalk Slam (6 hits)
HP - Uppercut (6 hits)
Super Pin
---------
Axe Handle Demolish d, u, LP, HP, HK, LK
*******************************************************************************
* 3.6 British Bulldog *
*******************************************************************************
Profile
-------
Height: 6'0" Quote: It's U.K., U.K.! Not U.S.A., U.S.A.!
Weight: 253 lbs. Signature Move: Running Powerslam
Origin: Manchester, England
Explodes: Union Jacks and Dog Collars
Power: +++++ 1 Player Color: Blue pants
Speed: ++++ 2 Player Color: Light Gray pants
Agility: ++++ 3 Player Color: Red pants
Recovery: +++ 4 Player Color: ?
Regular Moves
-------------
Punch LP will knock opponent out of
ring if their back is to
the ropes
Headbutt LP/HP close
Dog Bite HP
Uppercut d + HP close
Front Kick LK
Knee LK/HK close
Flying Big Boot HK
Running Moves
-------------
Clothesline R, LP/HP will continue to run after
maneuver
Dropkick R, LK/HK
Opponent Running
----------------
Japanese Arm Drag b + LP/HP with back against ropes
maneuver will toss
opponent to the outside
Opponent Down
-------------
Driving Punch LP/HP
Stomp LK/HK
Double Knee Drop R, HP/HK
Falling Headbutt Charge HK for 3
seconds, release
Turnbuckle
----------
Double Knee Drop LP/BLK
Missile Dropkick LK/HP/BLK
Opponent On Turnbuckle
----------------------
N/A
Opponent Jumping From Turnbuckle
--------------------------------
Uppercut HP
Special Moves
-------------
Clothesline Charge LP for 3
seconds, release
Japanese Arm Drag b, b, LP with back against ropes
maneuver will toss
opponent to the outside;
move will only activate
when you are relatively
close to your opponent
Leash Whip d, b, LP
Union Jack Spin d, b, HP dizzies opponent
Belly To Back Suplex f, f, LK
Atomic Drop b, b, LK
Dropkick Charge HK for 3
seconds, release
Running Powerslam f, f, HK
Choke Chain b, b, HK
Power Grab HP+HK
Slam In Front Any can toss opponent over
the ropes
Slam Behind b + Any can toss opponent over
the ropes
Backbreaker d + HP
Grapple Moves
-------------
Punch LP/HP will knock opponent out of
ring if their back is to
the ropes
Punch Fury Hold f, LP/HP
Knee LK/HK
Double Knee Hold f, LK
Headbutt Fury Hold f, HK
Butterfly Suplex f, f, HP
Vertical Suplex d, d, HK can be used as a reversal
Combos
------
Initiators Combo Branches
`````````` ``````````````
Punch Start: F, F, LP HK, LK, LP - Kicks, Knees, Butterfly Suplex
(23 hits)
HK, LK, HP - Kicks, Knees, Japanese Arm Drag
(23 hits)
HK, LK, HK - Kicks, Knees, Dropkick (19 hits)
LK, HK - Knees, Atomic Drop (17 hits)
HK, LP - Kicks, Dropkick (14 hits)
HK, HP - Kicks, Atomic Drop (14 hits)
LK, HP - Knees, Vertical Suplex (14 hits)
LK, LP - Knees, Running Powerslam (13 hits)
HP - Uppercut (9 hits)
Headbutt Start: F, F, HP LP, HK, LP - Punches, Knees, Butterfly Suplex
(22 hits)
LP, HK, HP - Punches, Knees, Japanese Arm
Drag (22 hits)
HK, LK, LP - Kicks, Knees, Butterfly Suplex
(20 hits)
HK, LK, HP - Kicks, Knees, Japanese Arm Drag
(20 hits)
LP, HK, HK - Punches, Knees, Dropkick (18 hits)
HK, LK, HK - Kicks, Knees, Dropkick (16 hits)
LP, HP - Punches, Uppercut (13 hits)
LP, LK - Punches, Dog Bite (13 hits)
HK, LP - Kicks, Dropkick (11 hits)
HK, HP - Kicks, Atomic Drop (11 hits)
LK - Dropkick (6 hits)
Super Pin
---------
Union Jack Strangle d, u, LP, HK, HP, LK
*******************************************************************************
* 3.7 The Undertaker *
*******************************************************************************
Profile
-------
Height: 6'10'' Quote: Rest in peace.
Weight: 328 lbs. Signature Move: Tombstone Piledriver
Origin: Death Valley, CA
Explodes: Bats and Skulls
Power: +++++ 1 Player Color: Purple trim
Speed: ++ 2 Player Color: Gray trim
Agility: +++++ 3 Player Color: Green trim
Recovery: +++++ 4 Player Color: ?
Regular Moves
-------------
Chin Jab LP will knock opponent out of
ring if their back is to
the ropes
Headbutt LP/HP close
Power Punch HP
Uppercut d + HP close
Front Kick LK
Knee LK/HK close
Power Kick HK
Running Moves
-------------
Power Punch R, LP/HP
Dropkick R, LK/HK
Opponent Running
----------------
Arm Drag b + LP/HP with back against ropes
maneuver will toss
opponent to the outside
Big Boot HK
Opponent Down
-------------
Driving Punch LP/HP
Stomp LK/HK
Leg Drop R, HP/HK
Turnbuckle
----------
Leg Drop Any
Opponent On Turnbuckle
----------------------
Homing Tombstone Hit f, f, HK
Homing Dropkick R, LK/HK
Opponent Jumping From Turnbuckle
--------------------------------
Power Grab LK/HK
Slam In Front Any can toss opponent over
the ropes
Slam Behind b + Any can toss opponent over
the ropes
Backbreaker d + HP
Special Moves
-------------
Urn Smash Charge LP for 3
seconds, release
Arm Drag b, b, LP with back against ropes
maneuver will toss
opponent to the outside;
move will only activate
when you are relatively
close to your opponent
Sliding Chokeslam d, f, LP
Suplex b, f, HP with back against ropes
maneuver will toss
opponent to the outside
Demon Blast d, f, LK
Cursed Touch d, b, LK dizzies opponent
Tombstone Hit f, f, HK, tap LK
for more hits
Bat Attack d, b, HK
Power Grab HP+HK
Slam In Front Any can toss opponent over
the ropes
Slam Behind b + Any can toss opponent over
the ropes
Backbreaker d + HP
Grapple Moves
-------------
Knee LP/LK
Uppercut d + HP
Suplex f, f, HP
Arm Drag d, d, LK can be used as a reversal;
with back against ropes
maneuver will toss
opponent to the outside
Tombstone Piledriver d, d, HK can be used as a reversal
Combos
------
Initiators Combo Branches
`````````` ``````````````
Kick Start: F, F, LK HK, LP, HP - Power Punch, Kicks, Sliding
Chokeslam (20 hits)
HK, LP, HK - Power Punch, Kicks, Tombstone
Piledriver to Leg Drop (20 hits)
HK, HP - Power Punch, Backbreaker (18 hits)
HK, LK - Power Punch, Dropkick (13 hits)
HP - Arm Drag (8 hits)
LP - Dropkick (8 hits)
Jab Start: F, F, HK LK, LP, HP - Headbutts, Kicks, Sliding
Chokeslam (18 hits)
LK, LP, HK - Headbutts, Kicks, Tombstone
Piledriver to Leg Drop (18 hits)
LK, HP - Headbutts, Backbreaker (16 hits)
LK, HK - Headbutts, Arm Drag (11 hits)
HP - Arm Drag (8 hits)
LP - Dropkick (7 hits)
Super Pin
---------
Grave Stone d, u, HK, HK, HP, HP
*******************************************************************************
* 3.8 Goldust *
*******************************************************************************
Profile
-------
Height: 6'6" Quote: Remember the name...Goldust.
Weight: 260 lbs. Signature Move: Curtain Call
Origin: Hollywood, CA
Explodes: Popcorn and Movie Reels
Power: ++++ 1 Player Color: Silver trim
Speed: +++ 2 Player Color: Gold trim
Agility: ++++ 3 Player Color: Brown trim
Recovery: +++ 4 Player Color: ?
Regular Moves
-------------
Backhand LP will knock opponent out of
ring if their back is to
the ropes
Face Slap LP/HP close
Reel Punch HP
Uppercut d + HP about a
step away
Snap Kick LK
Knee LK/HK close
Gold Punt HK
Running Moves
-------------
Flying Clothesline R, LP/HP
Butt Bump R, LK/HK
Opponent Running
----------------
Japanese Arm Drag b + LP/HP with back against ropes
maneuver will toss
opponent to the outside
Opponent Down
-------------
Driving Punch LP/HP
Stomp LK/HK
Diving Punch R, HK
Turnbuckle
----------
Diving Punch LP/HP/BLK
Splash LK/HK
Opponent On Turnbuckle
----------------------
Homing Reel Punch HP
Homing Butt Bump R, LK/HK
Opponent Jumping From Turnbuckle
--------------------------------
Uppercut HP
Special Moves
-------------
Gold Dust Charge LP for 3 stuns opponent
seconds, release
Cut f, f, LP
Japanese Arm Drag b, b, LP with back against ropes
maneuver will toss
opponent to the outside;
move will only activate
when you are relatively
close to your opponent
Scoop Powerslam b, f, LP
Kiss Of Death d, f, LK
Power Grab HP+HK
Slam In Front Any can toss opponent over
the ropes
Slam Behind b + Any can toss opponent over
the ropes
Backbreaker d + HP
Grapple Moves
-------------
Face Slap Any
Jawbreaker b, b, LP can be used as a reversal
Suplex f, f, HP with back against ropes
maneuver will toss
opponent to the outside
Curtain Call d, d, HK
Curtain Call 2 f, f, HK reversal ONLY
Combos
------
Initiators Combo Branches
`````````` ``````````````
Kick Start: F, F, LK HK, HP*, LP - Cut, Backbreaker (14 hits)
HK, LP - Cut, Suplex (12 hits)
HK, LK - Cut, Reel Punch (12 hits)
HP - Reel Punch (9 hits)
LK - Knee (8 hits)
Slap Start: F, F, HK LK, HP*, LP - Kicks, Backbreaker (16 hits)
LK, LP - Kicks, Suplex (14 hits)
LK, HK - Kicks, Reel Punch (14 hits)
HP - Reel Punch (7 hits)
LP - Knee (6 hits)
Super Pin
---------
Goldust Statue d, u, HK, d, u, HK
*******************************************************************************
* 3.9 The Ultimate Warrior *
*******************************************************************************
Profile
-------
Height: 6'2" Quote: Feel the power of the Ultimate
Weight: 260 lbs. Warrior!
Origin: Parts Unknown Signature Move: Flying Shoulderblock, Big
Explodes: Warrior Symbols and Cacti Splash combination
Power: ++++++ 1 Player Color: Blue costume
Speed: +++++ 2 Player Color: Yellow costume
Agility: ++ 3 Player Color: Purple costume
Recovery: ++++ 4 Player Color: ?
Regular Moves
-------------
Wild Swing LP will knock opponent out of
ring if their back is to
the ropes
Headbutt LP/HP close
Clubbing Fist HP will knock opponent out of
ring if their back is to
the ropes
Uppercut d + HP about a
step away
Kick LK
Knee LK/HK close
Snap Kick HK
Running Moves
-------------
Flying Clothesline R, LP/HP
Flying Shoulder Block R, LK/HK
Opponent Running
----------------
Powerslam b + LP/HP with back against ropes
maneuver will toss
opponent to the outside
Opponent Down
-------------
Axe Handle Smash LP/HP
Stomp LK/HK
Hard Stomp R, HK
Turnbuckle
----------
Flying Clothesline LP/HP/BLK
Hard Stomp LK/HK
Opponent On Turnbuckle
----------------------
N/A
Opponent Jumping From Turnbuckle
--------------------------------
Uppercut HP
High Knee LK/HK
Special Moves
-------------
Short Arm Clothesline Charge LP for 3
seconds, release
Powerslam b, b, LP with back against ropes
maneuver will toss
opponent to the outside;
move will only activate
when you are relatively
close to your opponent
Gorilla Press Slam d, d, LP
Lightning Bolt u, d, LP
Lightning Punches Charge HP for 3
seconds, release
Tassle Whip u, d, HP
Body Slam f, f, HK
Backbreaker d, d, HK
Power Grab HP+HK
Slam In Front Any can toss opponent over
the ropes
Slam Behind b + Any can toss opponent over
the ropes
Backbreaker d + HP
Grapple Moves
-------------
Uppercut LP/HP
Knee LK/HK
Side Salto Suplex f, f, LP
Gorilla Press Slam d, d, LP
Side Salto Suplex 2 f, f, HP reversal ONLY
Body Slam f, f, HK reversal ONLY
Combos
------
Initiators Combo Branches
`````````` ``````````````
Punch Start: F, F, HP HK, LK, LP*, HP - Kicks, Wild Swing, Tassle
Whip (25 hits)
HK, LK, HK - Kicks, Wild Swing, Body Slam
(17 hits)
HK, LK, HP - Kicks, Wild Swing, Backbreaker
(17 hits)
HK, LP*, LK - Kicks, Powerslam (14 hits)
LP - Uppercut (8 hits)
LK - Knee (7 hits)
Kick Start: F, F, LK LP*, HP - Tassle Whip (14 hits)
HK, HP*, LK - Lightning Punches, Powerslam
(12 hits)
HK, LK - Lightning Punches, Body Slam
(10 hits)
HK, LP - Lightning Punches, Knee (9 hits)
Super Pin
---------
Electrify d, u, LP, LP, LP, LK
*******************************************************************************
* 3.10 Hunter Hearst Helmsley *
*******************************************************************************
Profile
-------
Height: 6'4" Quote: Arrogance is truth.
Weight: 246 lbs. Signature Move: The Pedigree
Origin: Greenwich, CT
Explodes: White Gloves and Bow Ties
Power: +++ 1 Player Color: Light Gray trim
Speed: +++++ 2 Player Color: Brown trim
Agility: +++++ 3 Player Color: Red trim
Recovery: ++++ 4 Player Color: ?
Regular Moves
-------------
Punch/Chop LP will knock opponent out of
ring if their back is to
the ropes
Jawing Elbow LP/HP close
Cane Strike HP will knock opponent out of
ring if their back is to
the ropes
Uppercut d + HP close
Kick LK
Knee LK/HK close
Flying Gut Kick HK
Running Moves
-------------
Cross Body R, LP/HP
Spinning Heel Kick R, LK/HK
Opponent Running
----------------
Hiptoss b + LP/HP with back against ropes
maneuver will toss
opponent to the outside
Opponent Down
-------------
Driving Fist LP/HP
Stomp LK/HK
Hard Stomp R, HP/HK tap
HP/HK for
more stomps
Turnbuckle
----------
Senton Bomb LP/HP/BLK
Missile Dropkick LK/HK
Opponent On Turnbuckle
----------------------
Homing Cane Strike HP
Homing Spinning Heel Kick R, LK/HK
Opponent Jumping From Turnbuckle
--------------------------------
Uppercut HP
Hop Kick LK/HK
Special Moves
-------------
Bulldog f, f, LP
Hiptoss b, b, LP with back against ropes
maneuver will toss
opponent to the outside;
move will only activate
when you are relatively
close to your opponent
Arm Breaker u, d, LP
Cane Swing f, f, LK
Vertical Suplex b, b, LK
Cane Trip d, d, LK
Cane Block qcb + BLK
Power Grab HP+HK
Slam In Front Any can toss opponent over
the ropes
Slam Behind b + Any can toss opponent over
the ropes
Backbreaker d + HP
Grapple Moves
-------------
Knee LP
Knee 2 d + HP
The Pedigree f, f, HP can be used as a reversal
Butterfly Suplex b, b, HP reversal ONLY
Combos
------
Initiators Combo Branches
`````````` ``````````````
Punch Start: F, F, LP HP, LK, HK, LP*, LK - Elbows, Arm Breaker, Knees
Hiptoss (20 hits)
HP, LK, HK, HP - Elbows, Arm Breaker, Knees,
Cane Swing (18 hits)
HP, LK, HK, LK - Elbows, Arm Breaker, Knees,
Cane Trip (18 hits)
HP, LK, HP*, LK - Elbows, Arm Breaker, Hiptoss
(15 hits)
HP, LK, LP - Elbows, Arm Breaker, Uppercut
(13 hits)
HP, HK - Elbows, Spinning Heel Kick (10 hits)
HP, LP - Elbows, Uppercut (10 hits)
LK - Uppercut (6 hits)
HK - Cane Swing (6 hits)
Kick Start: F, F, HK LK, HK, LP*, LK - Cane Strike, Knees, Hiptoss
(16 hits)
LK, HK, HP - Cane Strike, Knees, Cane Swing
(14 hits)
LK, HK, LK - Cane Strike, Knees, Cane Trip
(14 hits)
LK, HP - Cane Strike, Uppercut (9 hits)
LK, LP - Cane Strike, Cane Swing (9 hits)
HP - Uppercut (6 hits)
LP - Spinning Heel Kick (6 hits)
Super Pin
---------
Perfume Suction d, u, HP, HP, HP, HP
===============================================================================
4. Codes
===============================================================================
Enter these codes during the pause screen:
Auto Super Pin: Down, Down, Down, Down, L1
Disable CPU player movement: Left, Left, Up, Down, R2
Unlimited Super Combos: R1, L2, R2, L2, Right
Humans take minor damage: Up, Down, L2, Right, Left
Maximum damage: Up, Up, L1, L2, Down
Minimum damage: Down, Up, L2, Left, Right
No damage: R2, L1, R2, L2, R1
===============================================================================
5. Conclusion
===============================================================================
5.1 What's Missing/Needed
-------------------------
-Any missing moves
-The fourth colors used by Player 4
-Possibly a way to manually choose colors
-The motion to Taunt
-Correction on some of the Super Pin motions, some appear to work while
others do not. The characters that I need checked are Bret Hart, British
Bulldog, Undertaker, Goldust, and Ultimate Warrior.
-Corrections and general cleaning up
If you have anything at all to add or correct on this FAQ, please email me at
[email protected]
5.2 Credits
-----------
-Acclaim
-Gamefaqs
-And me for writing this FAQ