WACHENRODER - INSTRUCTION BOOKLET TRANSLATIONS
VERSION 1.10
ORIGINALLY POSTED: August 22, 2003
LAST UPDATED: September 14, 2003
WRITTEN BY: Glenn A. Rudy III (gar3)
JAPANESE TRANSLATIONS BY: Yumi Makita
-------------------------------------------------------------------------------
PAGE 3
-------------------------------------------------------------------------------
Thank you very much for purchasing the SEGA Saturn software title Wachenroder.
Before beginning the game, please be sure to read this instruction book.
WACHENRODER
CONTENTS
Story - 4
How to Operate - 6
How to Start the Game - 8
Structure of the Game - 10
City Window - 11
Selecting Members - 13
Tactical Battle - 14
Introduction of Characters - 24
The Entire Map of Edoald Island - 26
Introduction of Items - 28
About the Sledge - 29
Introduction of Staff - 30
This game features a back-up system. In order to save, the game requires 150
blank spaces on the back-up RAM. Please read the "how to save" feature on pages
11 and 20 of this instruction book for more information.
-------------------------------------------------------------------------------
PAGE 4
-------------------------------------------------------------------------------
THE STORY
Edoald Island is an isolated island surrounded by fog. The native peoples'
origin of this island is still unknown. It has been acknowledged, however, that
these individuals constructed towns and cities on the island, as well as
established their own original culture. Masses of iron and steel run along the
roadways and soaring towers continuously spew out opaque black smoke.
It was a hopeful time. Most everyone believed that there was no limit on the
amount of personal wealth that could be created from output of the gigantic
mechanisms of the world.
However, in compensation for the bringing of brilliant prosperity, toxic
substances known as the "water of death" were brought to the people of this land.
These substances were the discharges created by the heavy water treatment
facilities and polluted every water source from the clouds in the sky to
ordinary drinking water crucial for everyday existence. Particularly in areas
where there were no sufficient treatment facilities poverty-level citizens could
be found. It was here that the effects of the toxic substances could be
witnessed including among others, infectious diseases and high birth rates of
deformed children.
The poisonous water had ruined these residents' health.
Lucian Tyler was born as one of a set of twins to a poor family who resided in
the lower urban part of town.
It was said that one in four newborn babies in that area would suffer from some
kind of ailment due to the toxic substances. Lucian seemed to live a healthy
and vigorous life, however, his sister was continuously afflicted by "severe
congenital frightening light syndrome" {how's that for an ailment!}. This
syndrome brought with it an inability for the victim to receive any form of
sunlight upon the body without extreme physical pain.
Day after day, Lucian's sister would become ever more weaker. Even after she
had lost most of her vision, she continued to try and live a fervent life.
[Why am I the healthy one?]
Throughout his childhood, Lucian suffered with a guilty conscience because of
his sister's sickness. It was almost as if he was forcing the disease upon
himself. He would often state that he was supposed to have had the ailment, not
her, and so Lucian unselfishly devotedly himself to his sister's care. It was
obvious that Lucian was attempting to compensate for his overall healthy
existence.
-------------------------------------------------------------------------------
PAGE 5
-------------------------------------------------------------------------------
On day, against his father's wishes, Lucian exchanged some small earrings for
some "shining water," an expensive elixir of "firefly water," for his sister's
health.
In the dim light of their house, Lucian read a book to his sister late one night.
It was her favorite book and contained the story of "The Tale of a Knight and a
Princess." "Hey, do you think that knight will come to rescue me," his sister
remarked absentmindedly to Lucian after he finished reading the story. "I will
be your knight. I promise," Lucian stated to his sister and with that being
said he nodded his head decisively as if he had finally shaken off all of the
despair that had been haunting him his whole life. It was at that moment that
Lucian decided to become a knight and soon after he taught himself the art of
swordsmanship. Lucian quelled his dissatisfaction of the upper class and their
decadent lifestyles, for which he felt were personally responsible for his
sister's condition, within his daily training exercises.
He was a young man both manipulated and obsessed by his own impatience and
irritation and it were these things that would never be healed. He knew he
could not prevent his sister's ultimate death, however, that did not prevent him
from giving her all the strength and courage he could muster to show her
everyday.
Several years later, Lucian's sister departed from her world of pain.
Afterwards, all that was left was a promise that had not been accomplished.
[Whom should I hate now?]
With remorse and anger Lucian raised his clenched fist. He did not know how to
put it back down again.
While wondering around the dismal city, Lucian stumbled across a solution in his
mind. He would seek revenge against Sword Emperor Duran for it was he who was
chiefly responsible for the heavy water treatment facilities that had poisoned
his sister. Duran was an upper classman who certainly must have been pleased
with the wealth that was produced for him by his facilities. However, Lucian
soon learned that Duran had mysteriously disappeared and no one in the city knew
of the Sword Emperor's whereabouts.
Lucian then began a quest to find Duran and avenge the death of his sister.
-------------------------------------------------------------------------------
PAGE 6
-------------------------------------------------------------------------------
HOW TO OPERATE
This game is designed for one-person play only. Connect a Control Pad to the
control terminal on the body of SEGA Saturn and begin play.
Control Pad:
L Button
Directional Pad
Start Button
R Button
X, Y, Z Buttons
C Button
B Button
A Button
During play, if the Start Button is pressed along with Buttons A, B, and C at
the same time, the picture will return to the title screen.
-------------------------------------------------------------------------------
PAGE 7
-------------------------------------------------------------------------------
Basic Operation:
Directional Pad - Move the cursor . Select headings
A . C Buttons - "Enter" on menu screens . Precede dialogues (skip voiceovers)
B Button - Cancel
X . Y . Z . L . R Buttons - Not used
Start Button - Skip the movie . Stop the narration
Number Select Screen:
Directional Pad - Select characters
A . C Buttons - Enter a character . If entered again, the character is released
B Button - Cancel
X Button - Display the status screen
Y . Z . L . R Buttons - Not used
Start Button - Begin battle
Battle:
Directional Pad - Move the cursor . Selection . Control accelerator's meter
A Button - Select the characters
B Button - Cancel
C Button - "Enter" . Open the system window
X Button - Zoom
Y Button - Change the angle
Z Button - Move the cursor in each level
L . R Buttons - Revolve the viewpoint
Start Button - Open the system window
-------------------------------------------------------------------------------
PAGE 8
-------------------------------------------------------------------------------
HOW TO START THE GAME
When you begin the game, the title screen will appear. If the movie begins,
press the Start Button and it will return to the title screen. Once at the
title screen, press the Start Button and the mode-select screen will appear.
Press the Directional Pad up or down to choose one of the three (3) modes. Use
Button A, C, or Start to enter.
Start:
Start the game from the beginning. {really?} When entered, "The Narration of
Bellebete" will appear and the prologue will commence.
Continue:
Continue playing the game at the point where the game was lasted saved. First,
select Internal RAM or Cartridge RAM (Power Memory sold separately) and enter
with the A or C Button. When the list of saved data appears, choose the data
you wish to restart and press the A or C Button. Next, choose "load" and press
the A or C Button. The game will restart from the lasted point saved.
-------------------------------------------------------------------------------
PAGE 9
-------------------------------------------------------------------------------
Option:
During the course of the game you can change its settings. There is also a
gallery available that can be accessed after finishing the game. When you want
to return to the mode-select screen choose "exit" and press buttons A or C, or
press the B or Start Button at any time.
Sound:
Choose either stereo or mono sound output. Highlight a choice by moving the
Directional Pad either right or left.
3D Battle:
When a character uses an equipped or super-equipped technique during a battle
screen, a 3D effect will be shown if chosen. Highlight a choice by moving the
Directional Pad either right or left. {in all honesty these 3D battles are the
worst things about Wachenroder. Personally, I've always left 'em on cause I'm a
purist like that. Thankfully you can always turn the effect on or off at any
time}
Movie Gallery:
After completing the game this selection becomes available. When chosen, you
can watch any movie found throughout the game. Highlight a choice by moving the
Directional Pad either right or left and press the buttons A or C to enter.
Art Gallery:
After completing the game this selection becomes available. When chosen, you
can view any CG found throughout the game. Highlight a choice by moving the
Directional Pad either right or left and press the buttons A or C to enter.
Voice Gallery:
After completing the game this selection becomes available. When chosen, you
can listen to any SE or BGM found throughout the game. Highlight a choice by
moving the Directional Pad either right or left and press the buttons A or C to
enter.
Exit:
Highlight and press the buttons A or C to return to the mode-select screen.
-------------------------------------------------------------------------------
PAGE 10
-------------------------------------------------------------------------------
STRUCTURE OF THE GAME
Some main screens displayed during the game:
World Map:
The World Map displays a map of the entire gaming world. Movement is automatic
on the World Map screens. Press either the A or C Button to advance to the City
Window screen.
City Window:
The City Window screen is displayed when your characters arrive at a city
location. On the screen you can save, shop, and equip items.
Tactical Battle:
The battle system is constructed around turns. You move characters singularly
and begin attacks, etcetera.
The Narration of Bellebete:
If the voiceover is stopped with the Start Button, precede the messages by
pressing either the A or C Button.
Event:
Event screens are dialogues carried out between characters. Press button A or C
and the discussions will proceed.
*In some dialogues there are no voiceovers.
Member Select:
Choose characters to participate in tactical battles. Changing equipped items
is also possible at this screen.
-------------------------------------------------------------------------------
PAGE 11
-------------------------------------------------------------------------------
CITY WINDOW
Highlight a menu selection using the Directional Pad and press the A or C Button
to enter. Press the B Button to return to the City Window from each menu screen.
The Black Market choice is only available in particular areas.
Exit:
Highlight to close the City Window and advance to the next screen.
Status:
Highlight to change characters using the Directional Pad by pressing either
right or left. Check status or equip weapons as well (see page 12).
Black Market:
You can buy and sell items at the Black Market screen. First, highlight either
"buy" or "sell." Next, highlight an item you would like to buy/sell and press
the A or C Button to complete the transaction. It is not possible to sell
previously consumed items. {of course}
*There are two types of items in the game, consume and permanent. If you use a
"consume" item during a battle, that item will vanish from your inventory.
Equipped permanent weapons continue until unequipped and/or sold.
Data:
To save or load the data you must first highlight the Internal RAM or Cartridge
RAM and press the A or C Button to enter. Next, in the same manner as explained
above, highlight "save" or "load." On the data list screen choose the placement
of your save/load data and press the A or C Button. Next, choose "save" or
"load" and press the A or C Button. It is possible to save three (3) data
locations in each Back-Up RAM cartridge.
-------------------------------------------------------------------------------
PAGE 12
-------------------------------------------------------------------------------
How To Read The Status Screen:
AT - Attack Ability
DF - Defense Ability
SP - Speed
TP - Technique Power
MVP - Action points that are consumed when moving from one block to another
ATP - Action points that are consumed for each attack
*AP - Action point (see page 15)
LV - Level
HP - Hit Point
EXP - Experience Points
SAP - Action points that are consumed when an equipped technique is used
OSP - Action points that are consumed when a super-equipped technique is used
ACP - Action points that are consumed when an action is taken
Weapon:
Equipped weapons (sledge).
It is impossible to change weapons halfway through your combat. You can control
the power of the weapon by manipulating its jet steam. Press the A or C Button
and the jet steam graphic will appear.
SP. Attack:
Each character's own equipped and super-equipped technique.
After setting the technique via the Digital Pad an explanation will appear.
Equipment:
Equip items.
First, choose one item out of three and press the A or C Button to enter. If
more items are selected, equipped locations (head, arm, leg, body, weapon) will
appear blue if possible. Press the A or C Button to enter. The color
indications are:
Blue - It is possible to equip an item in this location.
Red - An item is currently equipped in this location.
Yellow - An item is currently equipped in this location; however, it is still
possible to equip the chosen item. To equip this new item, remove the current
item from this location.
-------------------------------------------------------------------------------
PAGE 13
-------------------------------------------------------------------------------
MEMBER SELECT
Choose characters to participate in battle. Select characters with the
Directional Pad, right or left, and press the A or C Button to enter. If you
select and enter a character already entered, then that character will be
excluded from the battle members. While selecting characters, the X Button will
allow a status checks and equipment changes on highlighted characters (see page
12).
The number of tiles displayed in the center of the screen is equal to the number
of characters who can be chosen to participate in the combat.
After the characters are all chosen, press the Start Button and the Tactical
Battle portion will begin.
BATTLE START!!
-------------------------------------------------------------------------------
PAGE 14
-------------------------------------------------------------------------------
TACTICAL BATTLE
How To Proceed In Battle:
The battle proceeds by alternative turns via all participants.
During the player's turn, choose characters one by one and move and/or attack.
After all characters' turns are completed, choose "Turn Is Finished" and the
turns shift to the enemy's characters and the process is repeated.
About Player Characters:
At first, only two player characters are available (Lucian and Carroll). As the
story advances the number of playable characters also increases and this
increases the number of playable characters that can participate in battle as
well.
A player may not be able to check the status of certain characters that will
accompany the player halfway through the adventure. Also, it will be impossible
to level up these characters' abilities as well as equip them with items. In
this case, the color of the character-cursor will inform the player roughly as
to the total number of hit points said character has during a battle.
Player Turn:
Choose Character:
Command - It is possible for a character to perform numerous actions within the
limits of their Action Points.
Choose "Turn Is Finished"
Enemy Turn:
Enemy characters can perform numerous actions within the limits of their Action
Points.
All Enemy Characters Complete Their Turns
Advance To Player's Turn (Repeat)
-------------------------------------------------------------------------------
PAGE 15
-------------------------------------------------------------------------------
System:
AP (Action Point):
Every time a character performs an action a certain amount of AP is consumed.
Within the AP limits of a character it is possible to take multiple actions
within a turn.
The figure on the right side of this page displays some examples of action. AP
does not increase more than the number given in the beginning of a turn.
However, as characters gain levels throughout the game the amount of AP
consumption per character will drop. This will allow for more variety in
strategy for players. {hmm, really?}
AP:
Movement - Equipped Technique (An orthodox deadly blow style)
Movement - Attack - Attack (With enough AP it is possible to make multiple
attacks) {isn't this the fourth or five time this has been mentioned?!}
Movement - Attack - Movement (After attacking, keep your distance from the
enemy [hit and run away])
Control The Power Of Attack And The Amount Of Heat Generated:
Adjust the amount of jet steam with the Acceleration Meter and control the power
of the attack. The more jet steam, the higher value of the attack. However,
the amount of heat generated is also higher in value and is accumulated within
the weapon. When an equipped or super-equipped technique is utilized, the
amount of heat increases substantially {as is the case with Titus early on in
the game}
Overheated Weapons:
When a certain amount of heat is accumulated within a weapon, the Acceleration
Meter will no longer function and the probability of overheating the weapon
increases greatly. If the weapon does indeed overheat, the word "HEAT" will
appear on the screen. Disadvantages of an overheated weapon include decreased
amounts of damage caused to enemies {um, you can't attack if your weapon is
overheated, but that's OK}, impossibility of counterattacking enemies, disorder
of cooling the gear, and so on. {got that cause I sure don't}
Cooling The Weapon:
Weapons are slowly cooled every turn. If a player chooses "Wait" during the
battle, the weapon is cooled to the corresponding number of AP left. Also,
there is an item available to prevent the generation of heat from rising.
-------------------------------------------------------------------------------
PAGE 16
-------------------------------------------------------------------------------
How To Read The Battle Screen:
1. Weapon Palette - Characters' status (name, present level, weapon type,
HP/the maximum HP). When HP becomes 0 (zero), that character can no longer
engage in the combat.
2. Amount Of Accumulated Heat - Warning lamp that illustrates the total amount
of heat accumulated within the weapon. As heat accumulates, the lamp continues
to light up. The Acceleration Meter will no longer rise and the probability of
overheating the weapon increases as well.
3. Acceleration Meter - Displays the number of revs a weapon can obtain. Raise
the Acceleration Meter for more jet steam in order to obtain increases in attack
power. Be aware, however, of the increased amount of heat generated by this
activity.
4. Character Cursor - As HP decrease, the color changes (Blue - Yellow - Red).
5. Remaining AP - AP decreases with every action. Multiple attacks are
permitted within the limits of a character's AP. {here it is once again just
incase you didn't get it the first five or six times}
6. Heat Meter - Displays the amount of heat accumulated within a weapon.
During an attack, as the Acceleration Meter rises the after attack accumulated
heat is displayed for players.
7. Acceleration Meter (Numerical Value Indicator) - Roughly displays the number
of acceleration revs.
-------------------------------------------------------------------------------
PAGE 17
-------------------------------------------------------------------------------
Indication Of Action-Icon - Status:
Choose each character with the Digital Pad and the Weapon Pallet is displayed.
Set the cursor on a character and press the C Button to display the Action-Icon.
Also, it is possible to select characters in order by pressing the A Button.
Types of Action-Icon:
When the Action-Icon is displayed, select an action by moving the Digital Pad
left or right and press the C Button to enter. A [circle with a slash through
it] indicates an unavailable choice.
Movement:
Move characters. The farther a character is moved, the more AP is consumed.
Icons are displayed for reference while moving a character. AP will not be
consumed for simply turning a character in place.
Within moving limits, set the cursor on a location and press the C Button.
Choose a facing direction for the character by moving the Digital Pad left or
right and press the C Button to enter.
-------------------------------------------------------------------------------
PAGE 18
-------------------------------------------------------------------------------
Attack:
Attack the enemy. Common Technique, Equipped Technique, and Super-Equipped
Technique are the three (3) types of attacks in the game. Choose whether or not
to view 3D battles in the Options menu.
Common Technique:
Common attack that utilizes a basic weapon. Control the attack power with the
Acceleration Meter but be aware that a higher attack power constitutes a greater
heat buildup within the weapon.
Set the cursor on an enemy within your attack range and press the C Button.
The Acceleration Meter goes up as the Digital Pad is pressed down. Press the C
Button when the desired amount is generated.
Equipped Technique:
A special attack that delivers greater damage to an opponent with just one hit.
More heat is generated in this manner versus the Common Technique though. Set
the cursor on an enemy within your attack range and press the C Button.
Super-Equipped Technique:
This type of attack is only available to higher-level player characters. It is
the most powerful attack and also generates the most heat. Set the cursor on an
enemy within your attack range and press the C Button.
-------------------------------------------------------------------------------
PAGE 19
-------------------------------------------------------------------------------
Action:
Besides attacking, there are three (3) other kinds of actions available to
player characters (Switch, Item, and Recover)
Switch:
When chosen, a player character will be able to activate a button if it is
located directly in front of the character.
Item:
Consume Items. When chosen, a list of Items will be displayed. Pick an item to
use with the Directional Pad and press the C Button to enter.
Recover:
Only particular characters will be able to utilize this Action. The character
itself and the adjacent player characters will be able to recover HP with this
Action. Select the Action with the Directional Pad and press the C Button to
enter.
Wait (Cooling):
Finish the Action of the characters by using this function. It will utilize the
remaining AP in order to cool down the character's weapon.
-------------------------------------------------------------------------------
PAGE 20
-------------------------------------------------------------------------------
System Window:
During a player's turn, press the Start or C Button when the cursor is not
directly over a character to display the System Window. Select a command and
press the C Button to enter.
Finish Turn:
When chosen, a confirmation message will appear. Choosing "Yes" will end the
player's turn and advance onto the enemy's turn. Note - any remaining AP will
be lost unless the player chooses "Wait (Cooling)" before hand.
Status:
It is possible to learn of both players' and enemies' status at any time by
moving the Directional Pad over the character (for each heading, see page 12).
However, be advised that changing equipped items is not possible.
Turn Information:
The number of turns, weather, temperature, and winning condition and losing
condition are displayed. When the winning condition is available to the player,
press the C Button to designate the place on the map in red.
Data:
From this command it is possible to save/load the data, as well as to redo the
game from the beginning of the stage. This "save" feature is different from the
data that is saved during the "Data" option in a City Window whereas only one
save is possible.
-------------------------------------------------------------------------------
PAGE 21
-------------------------------------------------------------------------------
Configuration:
Multiple options are available here. Choose an option with the Directional Pad
and press the C Button to enter:
Setting Up Key - Choose from six (6) ways to move the cursor during battle (see
figures at the bottom of this page).
Sound - Set sound output to stereo or mono.
3D Battle - Choose to view Equipped or Super-Equipped Techniques during battle
or not.
Radar - View the whole battle map.
Cursor Movements:
In battle the direction buttons will correspond to the type chosen:
Type A-C - The cursor moves to four (4) directions.
Type a-c - The cursor moves to eight (8) directions.
The default setting is "A."
-------------------------------------------------------------------------------
PAGE 22
-------------------------------------------------------------------------------
Winning A Battle:
When the Winning Conditions displayed at the beginning of the battle have been
obtained (destroy all enemies, arrive at a certain location, etcetera), the
fight is over. Items and gold obtained, along with the number of turns spent,
are then displayed. Press the C Button to enter and continue to the next scene.
Losing A Battle:
When the Losing Condition has occurred (death of Lucian, the number of turns
exceed 50, etcetera), the game is over. Press the Start Button on the Game Over
Screen to return to the Title Screen.
-------------------------------------------------------------------------------
PAGE 23
-------------------------------------------------------------------------------
Strategies For Winning Battles:
The following information is vital in knowing how to effectively damage an enemy
and win a battle.
Strategy 1 - Make Good Use of the Differences in Height Found on the Battle Map:
The Battle Map is structured three-dimensionally (3D). So, an attack from a
greater height than an opponent will result in a more powerful attack. Be aware,
however, that certain characters cannot attack over a certain height.
Strategy 2 - Pay Attention to the Direction that Your Enemy, and Your Character,
Faces:
An attack to the side of or from behind an enemy will produce more damage than
an attack to the front. Also, an enemy has a greater probability of
counterattacking if attacked from the front. An enemy should always be attacked
from the side or back if at all possible.
Strategy 3 - Mind the Weather:
On stages outside, the weather changes patterns repeatedly. These changes
produce various influences upon each character and their equipment (movement
allowances, Wait (Cooling) periods, etcetera). Please keep this in mind.
-------------------------------------------------------------------------------
PAGE 24
-------------------------------------------------------------------------------
INTRODUCTION OF MAIN CHARACTERS (4)
Lucian Taylor - The hero of the Wachenroder whose twin sister has recently
passed away. He blames himself for her death and feels that he is personally
responsible somehow. Lucian is normally a very calm and self-possessed person.
Although he is quick to respond to threatening situations, he lacks a team-
oriented frame of mind.
Carroll Mew - She lacks common sense and is often ignorant of the "real" world
(an example would be being defenseless in a dangerous section of town). Somehow,
however, she projects dignity and the refinement of being a "proper" lady.
Carroll is searching for Duran. {how 'bout that misogyny, folks! No one does it
better than male Japanese writers}
Duran Matthews - Once one of the five Sword Emperors, Duran was recently ousted
from his position and his country on the charge of treason. He is now on the
lam and Helder Lin has been appointed Sword Emperor in his place.
Titus Groan - A bounty hunter by trade, Titus is subjective and emotional and
fully aware of his limitations. An optimist by heart, Titus' personality could
not be any further from that of Lucian's.
-------------------------------------------------------------------------------
PAGE 25
-------------------------------------------------------------------------------
Chemical Brothers Traveling Performance Troupe (4):
Chemical - The leader of the group. Despite appearances to the contrary,
Chemical is exceedingly agile.
Bellebete - The diva of the troupe. Bellebete lost her eyesight at a very young
age.
Fatboy Slim - A performer with a unique constitution.
Idol Lace - An extremely restless individual, Idol is the acrobat of the group.
The Blow Monkeys (3):
Franky Zappa - The leader of the gang. He is stubborn and very strict on
himself and others.
Small Faces - She is quick-witted and prompt to engage in combat, but at the
same time she can come off as a little shy.
Orange Deluxe - This softhearted individual is mechanically inclined.
The Five Sword Emperors and Empresses (5):
Madame Leonora
George M. Cohan
Benoit
Miss Leome
Helder Lin
-------------------------------------------------------------------------------
PAGE 26
-------------------------------------------------------------------------------
THE WHOLE MAP OF EDOALD ISLAND
Imperial City - King Wizar:
This central city manages the politics and economy of the island. The city,
known for its denizens having the highest level of intellect than any other
location on the island, is also the heart of culture and academia. Here, many
universities and cultural facilities flourish. Blind Guardian, the special
security force under the direct control of the Kingdom, is the main military
police force for the region. Also, the city has the authority to direct the
Blind Guardian force over the borders of neighboring cities if Imperial City is
ever threatened in any way.
Cobalt Blue City - Sword Emperor Benoit:
The main agricultural district of Edoald Island, Cobalt Blue City is routinely
pelted by strong seasonal winds. As a result, the city features reinforced
walls found throughout. Cobalt Blue City is also the only district to feature
unprocessed, perishable foods available in special organic growing sections of
the area.
Color City - Sword Empress Madame Leonora:
The pleasure and entertainment capital of Edoald Island, Color City is the only
city authorized to be divided into separate quarters. It has been said that the
whole of Color City is nothing but a giant red light district. Performances of
every kind are to be found here along with fresh gossip waiting to be sent out
for the rest of the island to hear.
-------------------------------------------------------------------------------
PAGE 27
-------------------------------------------------------------------------------
Smoke City - Sword Empress Miss Leome:
This city is known for its mechanical engineering laboratories and heat dynamic
academic facilities. Most of the newer technology discovered originates in
Smoke City. Everything from steam engine research to airship and arms
development is produced here. There is also a royal research laboratory in
Smoke City that studies the technology of the ancient civilizations of Edoald
Island.
Violent City - Sword Emperor George M. Cohan:
The steel industry of all of Edoald Island is centered here in Violent City.
There is a large-scale operation of guild merchants specializing in arms here,
and business is very prosperous at the moment. Violent City is proud of its
steel heritage and many peoples of the island refer to this location as "the
city of steel." Smoke City and Violent City trade vigorously with one another
for goods and services.
Foggy City - Sword Emperor Helder Lin:
There are heavy water treatment facilities to be found everywhere in this "city
of water." The elusive clans of the Moribitos are also to be found near the
adjacent woods. People of Foggy City are thought to live a unique existence due
to the differences in water, air, and society that the city features. The main
industry here is "firefly water."
-------------------------------------------------------------------------------
PAGE 28
-------------------------------------------------------------------------------
INTRODUCTION OF ITEMS
An Introduction To Many Of The Equipped Items:
ITEM NAME / EQUIPPED LOCATION / TYPE / EFFECT
1-3 Limit Motor / Weapon / Permanent / To Stabilize the Range of the Accelerator
Meter so the Attack Corresponds with the Power Limit
Accelerator Gear Clamp / Weapon / Permanent / The Attack Power and Temperature
Accelerate
Generator Koketto / Arm / Permanent / A Supplemental Power Device for Sledges
(AT +30, ATP +1)
Bio Booster AT / Head / Consumption / Lasts Five (5) Turns (AT +30)
Bio Booster DF / Head / Consumption / Lasts Five (5) Turns (DF +30)
Bio Booster ATX / Head / Consumption / Lasts Seven (7) Turns (AT +45)
Bio Booster DFX / Head / Consumption / Lasts Seven (7) Turns (DF +45)
Ryufuten Radiator / Body / Permanent / Cooling Efficiency Improves By 40%
Kyuren Cooler / Leg / Consumption / Cool the Sledge's Temperature By 50%
Kugelufestuo Body / Body / Permanent / Armor Protecting Against Sledges (DF +40,
MVP +1)
A-Up Converter / Leg / Permanent / Convert Power to Focus on Attack (ATP +1, MVP
-2)
M-Up Converter / Leg / Permanent / Convert Power to Focus on Movement (ATP -1,
MVP +1)
DD-Kurusute / Leg / Consumption / Recover HP (small)
DD-Kurume / Leg / Consumption / Recover HP (medium)
DD-Kuronetorute / Leg / Consumption / Recover HP (large)
-------------------------------------------------------------------------------
PAGE 29
-------------------------------------------------------------------------------
ABOUT SLEDGES
Sledge (S.R.G. = Steam Refine Gear)
A general term applied to a series of arms and equipment. A sledge consists of
two parts; a power part made up of a generator, and a weapon part.
A rough explanation of the sledge is as follows:
First, the power part generates pure heat elements using a heavy hydrogen
cartridge that is sent to the weapon part. Next, the titanium furnace produces
the heat source for greater output {ah, it's all becoming clear now . . .}.
This heat source is used for the attacking power of the sledge.
However, there are two weak points to the design:
One - The heavy hydrogen cartridge is unstable. Because of this and high prices
for the element, substitute gases have been invented. But, accidental
discharges occur fairly often with these cheaper alternatives.
Two - Heat not used accumulates at the bottom of the sledge. To solve this
problem, a substitute of the heavy hydrogen cartridge is needed. But, the
substitute should be compounded of a good rate of chemical reaction to make the
system stable. After further testing, the material "link" was introduced by
Sword Empress Leome. In comparison to heavy hydrogen, this new material
provided a greater rate of chemical reactions through a much smaller generator.
Because of this discovery, sledges have now been developed at a higher rate for
weapon usage. It is said that each of the Five Sword Emperors have a different
mechanism used in the design of their individual sledges based on the technology
of past civilizations on the island.
-------------------------------------------------------------------------------
PAGE 30
-------------------------------------------------------------------------------
STAFF INTRODUCTIONS
Main Character Design:
Range Murata
Special Mechanism Design & Plastic:
Takayuki Taketani
Event Visual & Setting Assistant:
AB (Yoshitoshi Abe)
Character Designs:
Yasushi Yamaguchi
Tomokazu Nakano
CG Picture & Arts Setting:
Yasuo "Daddy" Fujita
Title Image Design & Illustration:
Ryuichiro Tozawa {Kutsuzawa?}
Main Theme Music Composition:
Ian McDonald (formerly of King Crimson)
Voice Talents:
Lucian - {Kou?} Kusao
Carroll - Akemi Okamura
Titus - Mitsuru Ogata
Zappa - Naoki Bando
Small - Yuki Masuda
Orange - Naoki Bando
Chemical - Uko Kakase
Slim - Tomohiro Tsuboi
Idol - Akemi Okamura
Benoit - Mitsuru Ogata
George - Naoki Bando
Leonora - Atsuko Tanaka
Leome - Toshiko Fujita
Vurado - Mitsuru Ogata
Helder - Yasuyuki Kase
Waluter - Naoki Bando
Bellebete - Kyoko {Yasuko?} {Higami?}
Dyuren - Banjo {Manjo?} Ginga
Cooperation:
Ezaki Productions Incorporated
Seiji {Aoni?} Productions Incorporated
Recording Studio:
PAGE ONE Incorporated
SFX Special Picture:
buildup Incorporated
{Yoya?} Okabe
Plot Director:
Masahiro Okano
Miniature Works:
Hiroyuki Nakazawa
Digital Effects:
Takayuki Hayashi
Frame Works Entertainment Incorporated:
Katsuyuki Sugimura
Kazuya Nozawa
CG Production:
{Ro?} Kanno
Jun Watanabe
Bridge Incorporated:
Yoshio Kurihara
Kengo Matsumura
Camera (Photography):
Toshitsugu {Toshitsugi?} {Joto?}
{Senko?} Fujino
BEGUL Incorporated:
Aki Hagiwara
Camera Studio (Photography):
a space studio Incorporated
Camera Director:
Yasuo "Daddy" Fujita
Game Production:
Planning & Production:
TNS Incorporated
Producer:
Motoji Terazaki
Director:
Hidekazu Miyazawa
Main Programmer:
Ryo Funakura
3D Battle Programmer:
Shingo Fujita
Sub-Programmer:
Keiji {Keiju?} Ono
Graphics:
Junich Fujita
Teppei Osawa
3D Modeling:
Akira Fujita
Planning:
Yuto Azuma {Higashi?}
Planning Assistants:
Tetsu {Toru?} Maruyama
Hiroyuki Yoshino
Takahiro Suzuki
Hiroaki Ikeda
Graphic Production Cooperation:
Weston Incorporated
Shinichi Sakamoto
Main Designers:
Rieko Washimi
Mina Morioka
Hiromitsu {Hirozane?} Kawanishi
Hiroyuki Ishiguro
CG Designs:
Yuko Kobayashi
Nami Arai
Kyoko Miyamoto
Eiko Yamada
A.L.U. Incorporated:
Choji Nozawa
Graphic Designers:
Yoshihiro Kimura
Kosuke Matsuo
Ryu Yasuda
Nahoko {Naoko?} Maeda
Haruyumi Abe
Masahiro Futami
Item Graphics:
Sukarabe Studio Incorporated
{Sako?} Arimoto
Face Drawing Works Production Cooperation:
GONZO Incorporated
Shinji Nakajima
Face Drawing Works:
Toshiharu Murata
Face Production Progress:
Yuji Hori
Motion Capture:
GIMMICK Incorporated
Atsushi Yoshida
Capture Editor:
Akiko Kurihara
Motion Captures:
Miki Akimoto
Norito Nakao
Naoki Sakamoto
SLG Design Support:
Naoto Kadokura
Yasuhiro Kondo
Tsuyoshi Ichimaru
Scenario:
Koichi Suzuki
Naoko Uehara
Kazuo Yamada
BGM Production:
Takayuki Negishi
Studio PJ Incorporated
Kennosuke Matsumura {Suemura?}
SE:
Makoto Iida
Masaki Kikuchi
Wakaba {Ikumune?}
T's MUSIC Incorporated
Shinji Yoshikawa
Tomoyuki Hamada
BGM:
Satoshi Miyashita
Chami
Game 3D Battle SE:
Yoshiyuki Kakuoka
Movie SE:
Manabu Fujiki
Figure Plastic:
Heavy Gage Incorporated
{Hitoji?} Tobe
Koji Onishi
Eisaku Kito
Plastic Photography:
Studio R Incorporated
Akishige Motosue {Motomatsu?}
Production Cooperation (not in order):
Studio Offside Incorporated
Imagine Incorporated
Chime Incorporated
Toshio Mitsuike
Shingo Kobayashi
Handwork Incorporated
Kazumi Fujita
Shueisha Incorporated "Ultra Jump" Editorial Department
Wani Magazine Sha Incorporated Monthly "Kairakuten" Editorial Department
-------------------------------------------------------------------------------
ART BOOKLET TRANSLATION
PAGES 4 & 5
-------------------------------------------------------------------------------
The Island of Darkness
A Decadent Future Society
An Industrial Revolution
Smoke Emitting Steel Chimneys
Congenital Frightening Light Syndrome
Firefly Water
Industrial Contamination
Death and Life
Knight and Kingdom
Two Islands where Their Past has been Erased and their Future Taken Away by an
Immense Dark Fog
Steel Monsters that Consume Fire Continue Moving Forever
Towers that Touch the Sky and then Overlap One Another
Machinery that Conquers Both Time and Space
A Ruined World of Prosperity Traded for Illness
Black Smoke Wings that Cover and Darken the Sky
Woods where People who Remember Original Sin Still Lurk
Churches that Devour the Prayers of those Who Cannot Attend
Crowds of Bohemians who Look for Wealth and Speak Righteous Indignations
Premature Babies who Shiver on Crowded Streets and Manage to Pass the Time with
Fear and Insanity in their Minds
-------------------------------------------------------------------------------
INSIDE CD CASE TRANSLATION
-------------------------------------------------------------------------------
It appears as though I am afflicted with pyorrhea.
I shed a lot of, and I mean a lot of, blood.
I feel wasteful somehow.
My breath is also atrocious in nature because of this disease.
Everyone, please take care not to get pyorrhea.
Takayuki Taketani
-------------------------------------------------------------------------------
BACK COVER TRANSLATION
-------------------------------------------------------------------------------
"I will be your knight . . ."
Black smoke covers the sky
Gray rain, sooty streets, stores, and houses
Crooked minds
Lucian parts forever with his dear Sister
A promise that is not accomplished . . .
Lucian carries his guilt on his back and is drifted about by fate
Here, this young man's journey begins
Splendid SFX with harmonized plastic model pictures coupled with CG
Battle maps containing various mechanisms and levels
An innovative battle system that is created around AP (action points) and S.R.G
(sledge)
Character Designs by Range Murata
Special Mechanism Designs by Takayuki Taketani
Image Illustrations by Yoshitoshi Abe
Main Theme Music composed by Ian McDonald (formerly of King Crimson)
-------------------------------------------------------------------------------
EQUIPPED TECHNIQUE SAYINGS
-------------------------------------------------------------------------------
TITUS - Wow, if that attack failed to score a direct hit I may be in for some
serious misfortunes.
SLAP - You are quite strong, however . . .
CHEMICAL - We are the Chemical Brothers! We are acrobats! I am a ball rider!
I am now riding a bigger ball than usual! Hey, hey, get outta of the way! Oops,
I did it! Are you OK?
BELLEBETE - I am sorry.
ORANGE DELUXE - Magic ball trajectory confirmed! Preparation completed!
Discharging! The payload has landed! How very accurate of me!
ZAPPA - Ready, set, go!
STYLE - I'm . . . Gonna . . . Kill you! Heh, heh, heh.
ANITA - {fires} One More! {fires} If you underestimate my abilities based upon
my gender you will find yourself in a lot of pain!
SMALL - One, two, three! {fires} Oops! {loses balance} Heh, heh, heh.
CHEZARU - {fires} You're such an insignificant worm!
SLIM - Now I will take out these knives . . . When I throw 'em {fires} you can
see 'em like this . . . My accuracy is rated at 100 percent.
Helder - {attacks} This guy is not so tough.
-------------------------------------------------------------------------------
SUPER-EQUIPPED TECHNIQUE SAYINGS
-------------------------------------------------------------------------------
TITUS - Never try to make a fool out of a bounty hunter!
CHEMICAL - Now our leader, with all of his might, shoots! The goalkeeper missed!
We scored! Goal!
ORANGE - The direction is fine . . . The angle is fine . . . Fire . . . Success!
SLIM - Hmm . . . Hmm . . . What a good feeling.
VLAD - Die!
The Death of Lucian - Kaa!! Such a place . . .
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Glenn would like to thank CHAZumaru for this help and guidance in the
construction of these translations, as well as CJayC and JVGFanatic for hosting
them. A special "thank you" goes out to JVGFanatic for his assistance in making
the document "readable" in Cyberspace.
These translations are copyright 2003 Glenn A. Rudy III. These translations may
not be reproduced under any circumstances except for personal, private use.
These translations may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of these translations on any
other web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
For questions concerning the use of these translations or other questions
regarding Wachenroder, please e-mail (
[email protected] - Subject: Wachenroder).