VIRTUA FIGHTER 2 COMBOS AND SPECIAL TECHNIQUES FAQ
VERSION 2.6
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INTRODUCTION
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The following document is an attempt to list a variety of interesting
and useful combos and special techniques for Virtua Fighter 2. This
FAQ strives to be accurate. I will not guarantee, though, that you
will always connect with every move in the combo for particularly
lengthy combinations. Such lengthy combinations can still be very
useful, however, as the later moves in the combo may break through
the opponent's defenses even if the earlier moves are blocked.
Combos which combine high, low and mid-level attacks are especially
effective at "cracking a turtle's shell".
A quick note on combos using "Heel Kicks". The heel kick will hit
low defenders if the kicker is at the appropriate range. However, it
is often the case that being too close to the defender results in the
kick going over the defenders head. Although other mid-level
attacks, such as a side kick, do not seem to suffer from this
problem, they too will pass over very low opponents, such as Shun
when doing a low back check (down/back+P). Novices will learn over
time the proper range for the heel kick.
Should the reader have any comments, questions, corrections or
criticisms please feel free to send them by e-mail to:
[email protected]
or to:
[email protected]
This FAQ will be updated periodically on an as needed basis.
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WHAT'S NEW
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This section contains information on changes from the previous
editions of this FAQ.
Version 2.6:
Wolf - P,P,P,for+P
P,P,P,down/for+K
Version 2.0:
Added damage estimates using ratings from VF2 FAQ version 2.5
Multiple combo revisions and additions.
Version 1.1:
Akira - down/for+K,back,for,for+P+K
down+K,for+P
down+K,back,for+P
UP/FOR+K,(back or for)+K
for,for+K,back,for,for+P+K
Pai - P,K
down+P,K
down+K,K
UP/FOR+K,(back or for)+K
down/for+P,for+K
up/for+K,P,P,P,K
Lau - P,K
down+P,K
down+K,K
K,P,P,P,P,K
up/for+K+D,P,P,P,P,K
UP/FOR+K,(back or for)+K
(While getting off the ground) K,P,P,P,K
Wolf - for+K,UP/FOR+K
Jeffry- for+K,P,K
for+K,back,down/for+P
for+K,down+P+K
for+K,UP/FOR+K
Kage - down+P,for+K
down+P,for+P+K,P+K
UP/FOR+K,(back or for)+K
(While getting off the ground) K,for,for+K
down+K,for,for+K
Sarah - UP/FOR+K,(back or for)+K
Jacky - for+K,P,K
for+K,back+P,K
for+K,UP/FOR+K
Shun - down+P,for+P,UP/FOR+K
back,back+P,down+P,for+P,down/for+K+D
(Getting off ground) K, down/for+K+D
Version 1.0:
Akira - back,down/for+P+K,down/for+K,for,for+P
Jacky - back,back+K,down+K,back/up+K (revision)
P,P,for+P,back/up+K+D
Sarah - back, back+K, P,P,P,K
down+P,back+K,down+K,back/up+K
Lion - down+K,K+D
P,K
for+K,P,P,P,down+K,K
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HOW TO USE THIS FAQ
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This FAQ assumes that you are familiar with Virtua Fighter 2 (VF2)
and know how to perform some of the special moves in the game. You
should also be aware that there is a difference in VF between tapping
a button and holding a button down. Moves shown in lower case are
tapped moves, while moves in UPPER CASE are held moves (e.g. "for"
means "tap the joystick forward quickly. "FOR" means "press and hold
the joystick forward). Novices should note that a few combinations,
such as the Toe Kick o' Doom with it's Piledriver, use motions that
are not normally used with the "coup d'grace" final part of the
combo. In these cases, learning both the standard way to do the move
and the combination method are necessary for advanced play.
Further details on how to perform special moves can be found in the
Virtua Fighter 2 FAQ, available by ftp from ftp.netcom.com in
/pub/vi/vidgames/faqs.
The FAQ is divided in sections by character. Each section has four
parts. First is the motion of the combination. Following the motion
in parentheses are the levels each move of combination hits - "H" for
"High", "M" for "Mid-level" and "L" for "Low attack". "n" means that
the opponent is only hit if they are not defending. Underneath the
attack levels is the amount of damage done. A brief description then
follows.
Because version 2.5 of the FAQ does not list damage ratings for some
standard moves (eg. jump kicks, low kicks, etc.), these are estimated
by the author. If more precise numbers become available they will be
added to future versions.
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Terminology
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"for" or "FOR" - tap or hold the joystick forward respectively
"back" or "BACK" - tap or hold the joystick backward
"down" or "DOWN" - tap or hold the joystick down
"/" - A diagnol direction. Eg. "for/down"
"P" - Press the Punch button
"K" - Kick button
"D" - Defense button (not to be confused with down or DOWN)
NOTE: "Forward" and "Back" will always mean toward or away from the
opponent, EVEN WHEN YOU MOVE BEHIND THEM. Akira's Surprise Exchange
and Backwards uppercut and Pai's Cartwheel are examples of moves that
move you behind your opponent. In these cases "Forward" and
"Backward" will still mean toward or away from the opponent.
In some combined moves involving counter attacks, the damage listing
gives two alternate damage ratings for the move. The first is the
damage if the counter connects. The second is the damage if the
counter misses and becomes a punch of the appropriate type.
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AKIRA
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Motion Level Description
P,K (H,H) Punch & High kick combo
10,30
UP/FOR+K, (M,M) High Jumping Kick,Double Kick
(back or for)+K 30,30 forward or backward on the way
down
down/for+K,for,for+P (M,M) Side Kick, Dashing Elbow
23,20-40
down/for+K,back, (M,n) Side Kick, Dashing Body Check
for,for+P+K 23,20-28
down+K,for+P (L,n) Low Kick, Dashing Palm
14,20-65
down+K,back,for+P (L,M) Low Kick, Double Palm
14,30-70
for,for+K,back,for, (M,n) Single Jump Kick, Body Check
for+P+K 30,20-28
[D],down+P,for+P (L,n) Low counter and Rushing Palm
50 or Note: If the opponent attacks
10,20-65 low,the counter will block and
attack.
[D],down+P,back,for+P (L,M) Low counter, Double Palm
50 or 10,30-70
[D],back+P,for,for+P+K (H,n) High counter, shoulder ram
50 or 10,20-28
back+P+D,for,for+P+K (H,n) Trip, Shoulder ram
0,20-28
back/down+P+D,back/down+P (H,M) Surprise Exchange, Stomping
Uppercut
0,50
for+P+D,for+K,K (H,M) Break defense, Double kick
0,30,30
back,down+P+D,for,for+K,K (H,M) Trip, Double kick
10,30,30
back,down/for+P+K, (H,M,M) Reverse Uppercut, Side Kick,
down/for+K,for,for+P 35,23,20-40 Elbow
P+K+D,P,K (H,H,H) Stun palm, punch, kick
15,10,30
P+K+D,back,down/for+P+K,(H,H,M) Stun palm, reverse body check,
back+P 15,40,50 Double palm
NOTE: Commonly called "The Stun
Palm o' Doom
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PAI
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P,K (H,M) Punch,Heel Kick
10,30
down+P,K (L,M) Low Punch, Heel Kick
10,35-40
down+K,K (L,M) Low Kick, Heel Kick
12,35-40
UP/FOR+K, (M,M) High Jumping Kick,Double Kick
(back or for)+K 30,30 forward or backward on the way
down
down/for+P,for+K (M,H) Downward Jab, Snap Kick
14,19
P,P,P,K (H,H,H,H) Triple punch and crescent kick
10,10,12,50
P,P,P,down+K (H,H,H,L) Triple punch and sweep
10,10,12,40
P,P,P,back/up+K (H,H,H,M) Triple punch and kickflip
10,10,12,20
back+P,P,P,as above (H,H,H,*) Starts above combos with high
30 or counter
as above
back/down+P,P,P,as above (H,H,H,*) Starts above combos with
30 or mid-level counter or head dodge
as above and jab.
back,back+P,P,P,as above (H,H,H,*) Starts above combos with foot-
12,varies exchange. Also functions as
high counter.
up/for+K,P,P,P,as above (M,H,H,H,*) Starts above combos with
19,varies hop-kick
for,for+P+K+D,P,K (*,H,H,H,H) Cartwheel over squatter and
0,10,30 combo
back,down+P+D,P,K (H,H,H,H,H) Trip throw and combo
30,10,30
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LAU
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P,K (H,M) Punch,Heel Kick
12,30
down+P,K (L,M) Low Punch, Heel Kick
12,40
down+K,K (L,M) Low Kick, Heel Kick
14,40
down/for+K,down/for+K (M,M) Double side kick
23,23
UP/FOR+K, (M,M) High Jumping Kick,Double Kick
(back or for)+K 30,40 forward or backward on the way
down
P,P,P,K (H,H,H,H) Punches and High Crescent
12,12,14,50
P,P,P,down+K (H,H,H,L) Punches and sweep
12,12,14,40
P,P,P,back/up+K (H,H,H,M) Punches and kickflip
12,12,14,20
down/for+P,P,P,K (M,H,H,H) Knife hand and combo
15,varies
down/back+P,P,P,K (H,H,H,H) Overhead backhand and combo
14,varies
down/for,down/for+P,P,P,K (M,H,H,H,H) Long range Knife hand and
20,varies combo
up/for+K+D,P,P,P,K (M,H,H,H,H) Hopping side kick, lifting palm
32,20,12,12, & combo (opponent will be
50 floating)
up/for+K,P,P,P,K (M,H,H,H,H) Hopping kick, lifting palm &
20,20,12, combo
12,50
K,P,P,P,P,K (H,M,H,H,H,H) High Kick,Rising Palm and
28,20,12, combo
12,14,50
P,K,P,P,P,P,K (H,H,M,H,H,H,H) Punch and Kick Bonanza
12,30,20,12,12,14,50
back,down+P+D,up/for+K, (H,*) Stumbling trip & combo
P,P,P,K 15,20,20,12,12,50
(While getting off the ground)
K,P,P,P,down+K (M,H,H,H,H) Rising Kick and combo
20,20,12,12,40
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WOLF
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P,K (H,H) Punch & Kick combo
14,30
P,P,P,for+P (H,H,M,M) Punches,Uppercut,Body Blow
14,14,28,20
P,P,P,down/for+K (H,H,M,M) Punches,Uppercut,Side Kick
14,14,28,33
for+K, down/for+K (M,M) Knee, Side kick
30,33
for+K, back,for+K (M,H) Knee, Shoulder (only if close)
30,20-70
for+K,UP/FOR+K (M,M) Knee, High Jumping Kick
30,35
for+K, P+D (M,H) Knee, Throw. Good chance to
30,60 escape if opponent throws as
well.
down/back+P,down, (L,M) Side kick counter, double
down/for,for+P 60 or fisted uppercut
14,30
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JEFFRY
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for+K,P,K (M,H,H) Knee, Punch, Kick
35,14,30
for+K,back,down/for+P (M,L) Knee, Low Double Fisted Swing
35,30
for+K,down+P+K (M,H) Knee, Hell Stab
35,30
for+K,UP/FOR+K (M,M) Knee, High Jumping Kick
35,35
for+K,for,for+P,P (M,M,M) Knee, double uppercut
35,19,19
for+P,back+P (M,M) Elbow, overhead hammer punch
19,30
down+K,P (n,M) Toe kick, overhead hammer
24,19
down+K,down/for,for+P+K+D (n,H) Toe kick o' doom. (Toe kick &
24,100 CP)
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KAGE
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P,P,P,K (H,H,H,M) Punches and Spinning Side kick
10,10,12,30
P,P,P,up/back+K (H,H,H,M) Punches and flipkick
10,10,12,20
UP/FOR+K, (M,M) High Jumping Kick,Double Kick
(back or for)+K 28,30 forward or backward on the way
down
down+P,for+K (L,M) Low punch, High Knee
10,38
down+P,for+P+K,P+K (L,M,H) Low punch, Low chop, High
10,16,16 Backfist
down+K+D,for,for+K (M,L) Heel kick, foot sweep
35,20-30
P,P,K,for,for+K (H,H,L) 2 Punches, kick, sweep
10,10,13,20-30
back,back+P+D,P,P,P,K (H,H,H,H,M) Spin Punch, combo
14,10,10,12,30
back,back+K+D,down+K (L,L) Turn around sweep, sweep
12,12
back,back+K,down+K (H,L) Turn around kick, sweep.
30,12
back,back+P,down+P,P (H,L,L) Turn around punch, double low
punch.
14,10,8
back+P,back,back,up+P (H,G) Ten-foot toss, back up and foot
40,40 pounce.
back+P,P,P,K,for,for+K (H,H,H,n,L) (Dural combo) 10' toss,combo,
10,10,13, sweep
20-30
(While getting off the ground)
K,for,for+K (M,L) Rising Kick,sweep
20,20-30
down+K,for,for+K (L,L) Rising sweep, sweep
20,20-30
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SARAH
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P,P,P,K (H,H,H,M) Triple punch & Knee
10,10,10,40
P,P,P,up+K (H,H,H,M) Triple punch & jump kick
10,10,10,30
P,P,P,up/back+K (H,H,H,M) Triple punch & kickflip
10,10,10,30
for+P (hold for),K (M,M) Elbow, Knee
15,25
for+P,K,up/back+K (M,M,M) Elbow, Knee, kickflip.
15,25,50
down+K,K (M,M) Punt kick, side kick
30,20
UP/FOR+K, (M,M) High Jumping Kick,Heavy Kick
(back or for)+K 25,30 forward or backward on the way
down
down+P,back+K,K,down+K,K (L,H,H,M,M) Low punch,Double Spin Kick,
10,20,20, Punt kick, side kick
25,30
down+P,back+K,down+K (L,H,L) Low punch, Turnaround Spin
10,20,20 Kick, Rear Sweep
back,back+K,P,P,P,K (H,H,H,H,H) Turnaround kick, Punch/Knee
14,10,10, combo
10,40
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JACKY
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for+P,K (M,M) Elbow, Heel kick
19,30
P,P,for+P,K (H,H,M,M) Double punch, Elbow, Heel kick
12,12,19,30
P,P,for+P,back/up+K+D (H,H,M,M) Double punch, Elbow, Kickflip
12,12,19,60
back+P,down+K (H,L) Backfist, sweep
22,20-35
back,back+P,back+P,down+K (H,H,L) Turn around punch, backfist,
14,22, sweep
20-35
K+D,down+K+D (H,L) Crescent, Sweep
30-50,20-40
for+K,P,K (M,H,H) Knee, Punch, Kick
30,12,30
for+K,back+P,K (M,H,H) Knee, Backfist, Crescent
30,22,30-50
for+K,UP/FOR+K (M,M) Knee, High Jumping Kick
30,30
for+K,back/up+K (M,M) Knee,Kickflip
30,60
back,back+K,down+K (H,L) Turn around kick, Rear Sweep
30,20
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SHUN
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P,P,P (H,H,M) 2 Punches and Uppercut
10,12,14
down+P,for+P (L,M) Low punch, lunging uppercut
10,30
back+P,down/for+K+D (H,L) Backfist,Sweep
24,30
down+P,for+P,UP/FOR+K (L,M,M) Low Punch, Lunge, High Jump
10,30,30 Kick
down+P,for+P,for,for+K, (L,M,M,L) Low punch,lunge,cartwheel,sweep
down/for+K+D 10,30,35,30
back,back+K,K (H,H) Turn around kick, Rear kick
30,30
back,back+P,down+K, (H,L,M,L) Turn around punch, Rear Sweep,
for+P,down/for+K+D 14,12,30,30 Lunge, Sweep
(While getting up)
K,down/for+K+D (M,L) Rising Kick, Sweep (Note: may
20,30 not work with rising
"breakdance" kick.
Should work with Rising Heel
Kick)
NOTE: Substitute down+P+K,K,K for the normal sweep whenever Shun is
drunk.
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LION
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P,K (H,H) Punch, Heel Kick
12,30
P,P,P (H,H,H) Triple Punch
12,14,15
down+K,K (L,L) Double low kick
12,12
down+K,K+D (L,H) Low kick, High spin kick
12,30
for+K,P,P,P,down+K, (M,H,H,H,L) Knee,Punches,Low Kicks
K 30,12,14,15,12,12
back,back+P,P,P,P (H,H,H,H) Turn around punch, triple punch
14,12,14,15
back,back+K,down+K, (H,L,L,H) Turn around kick, rear hopping low
down+K,K+D 30,24,12,30 kick, low kick, high kick
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E-mail:
[email protected]
[email protected]
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