VAMPIRE SAVIOR: THE LORD OF VAMPIRE FAQ v0.5
by Chris MacDonald
for the Sega Saturn (import)
Unpublished work Copyright 1998-2001 Chris MacDonald
This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976. It is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
form (written or otherwise). It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving
it away as a gift. This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff) without
my express written permission. This FAQ was created and is owned by
me, Chris MacDonald <kmegura (at) yahoo (dot) com>. It can be found
exclusively at (www.GameFAQs.com). All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned herein.
I expressly forbid the following publishers/publications from using this
FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer),
Future Publishing, Ltd. (publishers of PlayStation Power, Official UK
PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games,
and Prima Games. Remember, plagiarism is a crime and is punishable by
law.
The Darkstalkers game series is (c) Capcom of Japan and (c) Capcom of
America.
========
CONTENTS
========
1. HOW TO PLAY
2. THE CHARACTERS
- Anakaris
- Aulbath / Rikuo
- Bishamon
- Bulleta / Baby Bonnie Hood
- Demitri Maximov
- Donovan Baine
- Felicia
- Gallon / Jon Talbain
- Jedah
- Lei-Lei / Hsien-Ko
- Lilith
- Morrigan Aensland
- Phobos / Huitzil
- Pyron
- Q-Bee
- Sasquatch
- Victor von Geldeheim
- Zabel Zarock / Lord Raptor
3. HIDDEN CHARACTERS
- Dark Gallon / Jon Talbain
- Oboro Bishamon
- Shadow
- Vampire Hunter Phobos / Huitzil
4. SECRETS AND CODES
5. ADVANCED TACTICS
6. MISCELLANEOUS
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
1. H O W T O P L A Y
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
ub u uf Jump Backward Jump Up Jump Forward
\ | /
b -- -- f Retreat/Block Neutral Approach
/ | \
db d df Defensive Crouch Crouch Offensive Crouch
Reverse the left and right directions when on the right side of the
screen or if you are the second player.
L R Dark Force 1 Friendship
LP MP HP Light Punch Medium Punch Hard Punch
LK MK HK Light Kick Medium Kick Hard Kick
You can rearrange these buttons in Option Mode. For characters that
have more than one version of the 'Dark Force', you can choose between
one type or the other with Dark Force 1 or Dark Force 2. Here's how to
read the commands in the character move list:
PP - press any two Punch buttons PPP - press all Punch buttons
KK - press any two Kick buttons KKK - press all Kick buttons
?~? - any of three directions work (air) - Can use while jumping
qcf - d,df,f hcf - b,db,d,df,f 360 - f,df,d,db,b,ub,u,uf
qcb - d,db,b hcb - f,df,d,db,b 720 - 360 x2
------------------------------------------------------------------------
GAME MECHANICS
------------------------------------------------------------------------
Dash / Backstep Tap b,b / f,f
Guard / Air Guard Hold b / db (air)
Throw / Hold b / f + MP / HP / MK / HP when close
Tech. Hit (For Throws) Try to throw just as you are thrown
Tech. Hit (Advancing Guard) While blocking, tap P / K
Move and Get Up When knocked down, b / f + P / K
Recovery When dizzied, tap b / f + tap any P / K
Pursuit Attack Knock your foe down, then u + P / K
Friendship Press the R button
Guard Cancel While blocking, perform your G.C. move
Especial Move (ES) Perform the listed move with PP / KK
Dark Force Press the same strength P + K
For an in-depth explanation of game mechanics, please see Section 5
(Advanced Tactics).
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
2. T H E C H A R A C T E R S
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
Characters are listed in alphabetical order. The moves are listed as
follows: throws, special moves, command attacks, EX attacks, then that
person's unique Dark Force. If a move has no official name, it is
written in parenthesis in lowercase. The somewhat silly titles for each
character are translated directly from the instruction manual.
------------------------------------------------------------------------
ANAKARIS, GOD OF ABSOLUTE GOLD
------------------------------------------------------------------------
Imashime no Bohi Press u + P / K when opponent is downed
Miira Drop qcf + P
Ouke no Sabaki In air, qcf + P
Cobra Blow b,f + P
Hitsugi no Mai d,d + P / K (air)
Kotodama Gaeshi (Suu) qcb + K (air)
Kotodama Gaeshi (Haku) qcf + K after absorbing a projectile
Seija no Ayumi b / f + MK
Chi no Gekirin b / f + HK
Togame no Ana f,d,df + K when knocked down
Naname Fuyuu Press ub / uf
Nidan Jump Press ub / uf after Naname Fuyuu
Suichoku Fuyuu Press u / u,u, then move b / f / d
Seinaru Bohi d + K during Fuyuu / Nidan Jump
Ooinaru Bohi df + K during Fuyuu / Nidan Jump
(reverse warp) When against a wall, tap b,b
Naraku no Ana hcf + KK
Shinjitsu no Oshie f,d,df + PP (Guard Cancel only)
Pharaoh Magic MK,LP,d,LK,MP (air)
Pharaoh Salvation: Yajuu Mahou HK,MP,d,MK,HP (air)
Pharaoh Decoration: Bijo Mahou HK,MP,LK,d,LP,MK,HP (air)
Bunri Kougeki: Pharaoh Split Press same strength P + K
ES MOVES: Imashime no Bohi, Miira Drop, Ouke no Sabaki, Cobra Blow,
Hitsugi no Mai, Kotodama Gaeshi (Haku)
- Anakaris has no ground or air throws. He cannot use Advancing Guard,
either.
- Anakaris can use the Kotodama Gaeshi (Suu) to absorb most projectiles,
even the ES versions. However, he cannot absorb beam attacks or EX
attacks.
- After absorbing a projectile, he can use the Kotodama Gaeshi (Haku)
to use it himself! He can even ES the move (if applicable), and if
the projectile can be used in air, Anakaris can use it in air, too.
Here's a list of what moves can be stolen. Note that Anakaris does
not mimic all moves exactly (try an ES Ankihou to see what I mean).
If Anakaris steals either Missile move from Bulleta, he can use the
Smile & Missile on the ground, and Happy & Missile in the air:
PERSON ABSORBED IN RETURN
---------------------------------------------------------------------
Aulbath Sonic Wave Sonic Wave
Bulleta Smile & Missile Smile & Missile, Happy & Missile
Happy & Missile Smile & Missile, Happy & Missile
Demitri Chaos Fire Chaos Flare (can use in air)
Donovan Blizzard Sword Blizzard Sword
Jedah Dio=Sega Dio=Sega (can use in air)
Lei-Lei Ankihou Ankihou
Lilith Soul Flash Soul Flash (can use in air)
Morrigan Soul Fist Soul Fist (can use in air)
Phobos Might Launcher Might Launcher (can use in air)
Pyron Sol Smasher Sol Smasher (can use in air)
- Anakaris has a special taunt (the royal procession). Hold all three
Punch buttons, then press Friendship, and a procession of Khybits
will walk out carrying a sword and two wrapped Khybits while a music
cue is played. During that time, if your opponent is Anakaris, he
can taunt by pressing the Friendship button, and a spinning Khybit
will fly out, holding it's hand over it's ears. While you can't do
two royal processions at once, if your opponent tries to (hold PPP,
press R), he'll start dancing instead.
- After Anakaris has finished the procession (or in the case of two
Anakarises, after the procession or the dancing), there is a
random (?) chance that pressing R will make Anakaris throw a Khybit
mummy onto the ground from his coffin, instead of saying "Baka!"
and having the little guy run away. This doesn't seem to happen
unless Anakaris has danced / done the royal procession previously,
I don't know if there's a way to control it or not, but it seems
to only happen once after the procession or dancing.
- The Togame no Ana has no effect--unless your opponent tries to use
a pursuit attack or if they jump into the beam!
- If you perform the Pharaoh Magic and hold down the Friendship
button / press it before the final attack (default is R), then
Anakaris will drop an inverted coffin on his opponent. Doing the
same thing with Pharaoh Salvation makes Khybit appear on top of
the coffin's head while spinning and ducking. Doing the same thing
during the Pharaoh Temptation makes him simply appear and sit there
(in both cases, you get an extra sound cue).
- The Pharaoh Salvation requires 2 special stocks to use, and the
Pharaoh Decoration requires 3 stocks.
- During the Pharaoh Split, pressing Punch makes you attack, and
pressing Kick makes Khybit attack.
------------------------------------------------------------------------
AULBATH, RAGING STREAM EMPEROR (Rikuo)
------------------------------------------------------------------------
Land Fisher When close, b / f + MP / HP
Land Fisher x2 Press b just before Land Fisher hits
Cataract Cry Any dir. but d / u + MP / HP in air
Riverside Drop Press u + P / K when opponent is downed
Sonic Wave Charge b,f + P
Poison Breath Charge b,f + K
Trick Fish f,d,df + K (Guard Cancel)
Trick Fish Backstep, then press K
Trick Fish Hold K, backstep, then release K
Crystal Lancer When close, hcb + MP / HP
Gem's Anger When close, hcb + MK / HK
Spinning Current Tap f,f, then press HP
Killer Vortex In air, d + HK
Aqua Spread f,df,d + PP / KK
Water Jail f,d,df + PP
Sea Rage hcf + PP
Direct Scissors d,d + PP
Wave Surfing: Ocean Rave Press same strength P + K
(press KKK to dismount / mount)
ES MOVES: Sonic Wave, Poison Breath, Trick Fish, Crystal Lancer,
Gem's Anger.
- Both the Sonic Wave and Poison Breath will stun Aulbath's opponent.
The Sonic Wave will lift an airborne opponent higher into the air
if they are hit.
- The timing on the Land Fisher x2 is tricky. You need to press
in the opposite direction just as your opponent hits the ground.
- You can delay the release of the PP Aqua Spread by holding down the
buttons used. The KK version cannot be delayed but will home in
on an enemies' location.
- The Water Jail cannot kill an enemy--it will only reduce them to
1 point of life left. Furthermore, it will break if Aulbath is
injured.
- The Direct Scissors costs 3 special stocks. In addition, you must
have selected Aulbath using LP or MP.
- During the Ocean Rage, you will take damage but not go into hit
stun. Furthermore, you can move in any direction while riding the
horseshoe crab. If you like, you can get off the crab by pressing
KKK, but in this form you are vulnerable (i.e. no Dark Force bonus).
------------------------------------------------------------------------
BISHAMON, RETURNING WEARING BLOODY HELMET AND ARMOR
------------------------------------------------------------------------
Kesa Nage When close, b / f + MP / HP
Mitamanuki Any dir. but d / u + MP / HP in air
Shikabanenui Press u + P / K when opponent is downed
Karame Dama hcf + P (air)
Tsuji Hayate qcf + P after Karame Dama
Tama Yose b + P after Karame Dama
Kien Zan f,d,df + P (Guard Cancel only)
Iai Giri (Joudan) Charge b,f + P
Iai Giri (Gedan) Charge b,f + K
Kirisuite Gomen When close, rotate 360 + MP / HP
Kareha Chirashi / Haya Gatana f + LP / LK
Ichimonji Giri / Sotoba Ori f + MP / MK
Kawara Kudaki / Kaina Otoshi f + HP / HK
Enma Ishi hcf + KK
Oni Kubi Hineri hcb + PP
Togakubi Sarashi Tap d,d + PP when opponent is downed
Kyouka Yoroi: Kogane Katabira Press same strength P + K
ES MOVES: Karame Dama, Tsuji Hayate, Kien Zan, Iai Giri, Kirisute
Gomen.
- Most people assume that the only thing you can do after a Tama Yose
is to follow with a Kien Zan. However, you can hit your returning
opponent with a normal attack, or even let them fall and use a
pursuit attack or the Togakubi Sarashi.
- The Kien Zan can only be used in certain situations: as you land
from a jump, as a reversal attack when you're getting up, after the
Tama Yose, or as a Guard Cancel.
- During the Ougon Katabira, Bishamon will still take damage but will
not go into hit stun.
------------------------------------------------------------------------
BULLETA, RABURIN HUNTER (Baby Bonnie Hood)
------------------------------------------------------------------------
Hold & Cut When close, b / f + MP / HP
Catch & Cut Any dir. but d / u + MP / HP in air
Law of the Bullet Press u + P / K when opponent is downed
Smile & Missile Charge b,f + P / K
Happy & Missile Charge d,u + P / K
Cheer & Fire f,d,df + P
Jealousy & Fake f,d,df + K (Guard Cancel only)
Shyness & Strike qcb + P, hold and release P
Sentimental Typhoon When close, hcb + MK / HK
Tell Me Why d + KKK
Tricky Basket b / f + MP
Surprise & Hop b / f + MK
Stumble & Blade Press MP during Dash
Malice & Mine df + HK
Nidan Jump Jump while in air
Cool Hunting hcf + PP
Beautiful Memory hcf + KK
Apple For You hcb + KK
Bazooka Ransha: ...
The Killing Time Press same strength P + K
ES MOVES: Smile & Missile, Happy & Missile, Cheer & Fire,
Shyness & Strike, Sentimental Typhoon.
- During the Bazooka Ransha, Bulleta's Punch attacks cause her to
fire missiles, even if she is crouching or jumping.
------------------------------------------------------------------------
DEMITRI MAXIMOV, LEADER OF THE HOUSEHOLD OF SUBLIME DEMONS
------------------------------------------------------------------------
Bat Dive When close, b / f + MP / HP
Light Pleasure When close, b / f + MK / HK
Demon Fly Any dir. but d / u + MP / HP in air
Hell Ride Press u + P / K when opponent is downed
Chaos Flare qcf + P (air)
Bat Spin qcb + K (air)
Demon Cradle f,d,df + P (or during dash / backstep)
Negative Stolen When close, rotate 360 + MP / HP
Demon Billion d,f,df + KK
Midnight Bliss d,f,df + PP
Midnight Pleasure LP,MP,f,MK,MK at Level 2
Koumori Shoukan: ...
Darkside Master Press same strength P + K
ES MOVES: Chaos Flare, Demon Cradle, Bat Spin.
- The Midnight Pleasure costs 2 special stocks to use.
- During the Koumori Shoukan, Demitri's normal attacks will cause
one fiery bat or the other to fly forward and attack.
------------------------------------------------------------------------
DONOVAN BAIN, HUNTER OF FATE
------------------------------------------------------------------------
(telepathic slam) When close, b / f + MP / HP
(necklace drop) Any dir. but d / u + MP / HP in air
(foot stab) Press u + P / K when opponent is downed
Ifrit Sword f,d,df + P
Lightning Sword b,d,db + P, tap P rapidly
Blizzard Sword hcf + P
Killshred... ...
...Katana Hanasu qcb + K
...Katana Modosu qcb + K after Katana Hanasu
...Katana ni Kaminari o Otosu qcb + P after Katana Hanasu
(sword grapple) When close, hcb + MP / HP
(killshred surf) In air, d + LK / MK
(killshred drop) In air, d + HK
(hop kick) f + HK
Press of Death hcf + K
Change Immortal MP,LP,b,LK,MK (direct d / u)
Super Killshred: Slayshred Press same strength P + K
ES MOVES: Ifrit Sword, Lightning Sword, Blizzard Sword, Killshred -
Katana Hanasu, Killshred - Katana ni Kaminari o Otosu.
- When performing the Katana Hanasu, LK makes Killshred move to the
left corner of the screen, and HK makes it move to the right corner.
Using MK makes Donovan plant Killshred whereever he is currently
standing.
- After the Katana Hanasu has been performed, Donovan cannot use any
moves but the Katana ni Kaminari o Otosu, Hop Kick, Press of Death,
and Change Immortal. To get your sword back, perform the Katana
Modosu or Super Killshred.
- The button used during the Press of Death determines where the
spirit plants his foot. LK is closest to you, HK is furthest away.
- During the Super Killshred, any normal attack Donovan makes causes
Killshred to fly forward and attack.
------------------------------------------------------------------------
FELICIA, DANCING PRETTY BEAST
------------------------------------------------------------------------
Panic Nail When close, b / f + MP / HP
Tumble Cat When close, b / f + MK / HK
Flip Cat Any dir. but d / u + MP / HP in air
Romper Cat Press u + P / K when opponent is downed
Rolling Buckler qcf + P,P
Cat Spike f,d,df + P
Delta Kick f,d,df + K (Guard Cancel)
Hell Cat When close, hcb + MK / HK
Toy Touch Tap d,d + P when opponent is downed
EX Charge Tap d,d + KK, keep holding KK
Wall Clutch Jump ub / uf against a wall
Sankaku Tobi Neutral position after Wall Clutch
(wall slide) Hold in same direction after Wall Clutch
(delayed wall slide) Keep holding ub / uf after Wall Clutch
(fake throw) Press R when close (can miss!)
(head ride) Jump atop your opponent's head
Dancing Flash hcf + PP
Please Help Me hcf + KK
Cat Helper: Kitty The Helper Press same strength P + K
ES MOVES: Rolling Buckler, Cat Spike, Delta Kick, Hell Cat, Cat Pack.
- The EX Charge move will slowly fill your Special Stock meter. You
can do it for as long as you like.
- If you do the Head Ride, your opponent will do a particular win
pose. This move ends if you or they move, although in most cases
it can cancel your enemy's Friendship pose. Note that if your foe
is in the corner, you can simply start belting out an air combo and
hit your opponent ;) You can also do any of the "wall" moves if
you're near a wall from this move. Like the (fake throw), this move
also counts as a "First Attack", even though it does no damage.
- You can control the ranges of the Please Help Me attack by using
different sets of kicks: LK + MK for a straight forward attack,
MK + HK for a jumping attack, or LK + HK for a diving attack.
- During the Cat Helper, Kitty will follow Felicia and attack after
she attacks.
------------------------------------------------------------------------
GALLON, HOWLING AGONY FANG (Jon Talbain)
------------------------------------------------------------------------
Rapid Crunch When close, b / f + MP / HP
Canyon Rounder When close, b / f + MK / HK
Canyon Flyer Any dir. but d / u + MP / HP in air
Strike Wolf Press u + P / K when opponent is downed
Beast Cannon qcf + P (air)
Beast Cannon (Taikuu) f,d,df + P
Beast Cannon (Redirect) Any direction + P during Beast Cannon
Million Flicker qcb + P, tap P rapidly
Climb Razor d,u + K
Wild Circular When close, hcb + MP / HP
Quick Move d + KKK
Raging Hack f + HK
Dragon Cannon hcf + KK
Moment Slice LP,MP,f,LK,MK
Zanzou Kougeki: Mirage Body Press same strength P + K
ES MOVES: Beast Cannon (any version), Million Flicker, Climb Razor,
Wild Circular.
- During the ES version of the Beast Cannon, you can change your
direction four times.
- During the Zanzou Kougeki, any hit that Gallon makes is multiplied.
------------------------------------------------------------------------
JEDAH, JET-BLACK MESSIAH
------------------------------------------------------------------------
Sangue Vangelo When close, b / f + MP / HP
Mesto Spinta Any dir. but d / u + MP / HP in air
Rasare Sega Press u + P / K when opponent is downed
Dio=Sega qcf + P (air)
Nero=Fatica qcb + P
Spregio f,d,df + P (Guard Cancel only)
Ira=Spinta (Nokogiri) In air, hcb + K (move b / f)
Ira=Spinta (Kuuchuu Nage) In air, hcb + K, press P (move b / f)
San=Passare When close, hcb + MK / HK
Balzo=Perdono In air, tap f,f
Prova=di=Servo hcf + K, then press K
Finale=Rosso d,d + P
Kuuchuu Fuyuu: Santuario Press same strength P + K
ES MOVES: Dio=Sega, Nero=Fatica, Spregio, Ira=Spinta.
- Jedah's Ira=Spinta can only hit an opponent in front of him. If
you think your opponent is moving out of range, or if you think
they're anticipating your throw attempt, you can press P to make
Jedah turn into a spinning saw and attack.
- Not only is the Balzo=Perdono an air dash, it can also hit an
enemy who gets in the way.
- In order to hit with the Prova=Di=Servo, you need to press any K
while Jedah's blood is flowing across the ground.
- During the Santuario, Jedah can fly in any direction. You can
even land on the ground and then press in any upwards direction
to return to flying.
------------------------------------------------------------------------
LEI-LEI, PHANTOM SISTERS ONCE AGAIN (Hsien-Ko)
------------------------------------------------------------------------
Hourei When close, b / f + MP / HP
Houten Any dir. but d / u + MP / HP in air
Zanpa Press u + P / K when opponent is downed
Ankihou qcf + P, hold P to delay
Henkyouki qcb + P (air) (Guard Cancel)
Senpuubu f,d,df + P, tap P rapidly (air)
Houten Geki When close, hcb + MP / HP
Kuuchuu Dash In air, tap b,b / f,f
Rantetsu f + MP
Edoga f + HP
(endless friendship) Press and hold R
Chireitou hcf + KK
Chuukadan hcf + PP
Tenrai Ha LK,MK,MP,MP,u
Daibakusou: Rimoukon Press same strength P + K
ES MOVES: Ankihou, Henkyouki, Senpuubu.
- The Henkyouki can reflect most projectile attacks.
- During the Senpuubu, you can press K to cancel the attack.
- The Chuukadan is a bomb that explodes in 10 seconds (sometimes, a
5-second bomb is thrown--you can tell because it's bright red).
Either player can attack it to move it around, but when it reaches
zero, anyone who is near it is damaged.
------------------------------------------------------------------------
LILITH, LOST CHILD OF DESIRE
------------------------------------------------------------------------
Innocent Hug When close, b / f + MP / HP
Childish Drop Any dir. but d / u + MP / HP in air
Toe Pierce Press u + P / K when opponent is downed
Soul Flash qcf + P (air)
Shining Blade f,d,df + P
Merry Turn qcb + K
Mystic Arrow hcb + P
High Jump Tap d,ub~uf
Splendor Love f,d,df + KK
Luminous Illusion LP,LP,f,LK,HP (air)
Gloomy Puppet Show hcf + KK
Bunshin Kougeki: ...
Mindless Doll (Mimic Doll) Press LP + LK / MP + MK
Mindless Doll (Mirror Doll) Press HP + HK
ES MOVES: Soul Flash, Shining Blade, Merry Turn, Mystic Arrow
- The Gloomy Puppet Show costs 2 special stocks to use.
- There are two versions of the Bunshin Kougeki. Perform this move
with LP + LK or MP + MK and a duplicate is created that follows
Lilith and mimics everything she does. Perform this move with
HP + HK and the doll mirrors Lilith from the opposite side (just
like Morrigan's Astral Vision).
------------------------------------------------------------------------
MORRIGAN AENSLAND, SHADOW WANDERING LIBIDO
------------------------------------------------------------------------
Moon Tracer When close, b / f + MP / HP
Breast Anguish When close, b / f + MK / HK
Sexual Embrace Any dir. but d / u + MP / HP in air
Shell Pierce Press u + P / K when opponent is downed
Soul Fist qcf + P (air)
Shadow Blade f,d,df + P
Vector Drain When close, hcb + MP / HP
(flying dash) Tap and hold b,b / f,f
Vertical Dash Tap d,u
Vertical Dash (forward) d,u~uf, hold f
Vertical Dash (backward) d,ub, hold b
Vertical Dash (flying) Tap u during Flying Dash
Valkyrie Turn hcb + K, then press K
Darkness Illusion LP,LP,f,LK,HP (air)
Finishing Shower MP,LP,b,LK,MK (direct shots d / u)
Cryptic Needle f,HP,MP,LP,f
Bunshin Kougeki: ...
Astral Vision Press same strength P + K
ES MOVES: Soul Fist, Shadow Blade, Vector Drain.
- Morrigan is invincible during the Valkyrie Turn, but once you press
K a second time, she can be hit. Note that the initial Kick that
you use determines her re-entry onto the screen, while the second
press is what actually makes her attack.
- During the Astral Vision, a duplicate of Morrigan is created that
appears on the opposite side of the screen and mimics everything
that she does.
------------------------------------------------------------------------
PHOBOS, KILLER MACHINE (Huitzil)
------------------------------------------------------------------------
(magnet spin slam) When close, b / f + MP / HP
(aerial palm push) Any dir. but d / u + MP / HP in air
(sitting atack) Press u + P / K when opponent is downed
Plasma Beam (Taichi) qcf + P
Plasma Beam (Shagami) qcf + K
Might Launcher qcb + P (air)
Plasma Trap In air, qcb + K
Genocide Vulcan b,d,db + P
Reflect Wall f,d,df + P (Guard Cancel only)
Circuit Scrapper When close, hcb + MP / HP
Kuuchuu Dash In air, tap b,b / f,f
(hover jump) Hold ub~uf while jumping
(alternate attacks) f + P / K
Final Guardian Beta f,d,df + KK
Erasing Sphere b,d,db + KK
Option Beam: Ray of Doom Press same strength P + K
ES MOVES: Plasma Beam (either version), Might Launcher, Plasma Trap,
Genocide Vulcan, Circuit Scrapper.
- During the Option Beam, Phobos can fly in any direction freely, and
can even land and then fly again. Any time he makes any sort of
attack, his two options will fire Plasma Beams.
------------------------------------------------------------------------
PYRON, HE WHO CONTROLS THE COSMOS
------------------------------------------------------------------------
(magnet spin slam) When close, b / f + MP / HP
(aerial palm push) Any dir. but d / u + MP / HP in air
(sitting atack) Press u + P / K when opponent is downed
Sol Smasher qcf + P (air)
Zodiac Fire f,d,df + P (Guard Cancel)
Orbiter Blaze In air, qcb + K
Galaxy Trip b,d,db + P / K (air)
Planet Burning When close, hcb + MP / HP
(rush punches) f + P
(dive punches) In air, db~df + P
Cosmo Disruption hcf + PP / KK
Piled Hell f,d,df + KK (air)
Bunshin Kougeki: ...
Shining Gemini Press same strength P + K
ES MOVES: Sol Smasher, Zodiac Fire, Orbiter Blaze, Planet Burning.
- The Galaxy Trip can be performed repeatedly to remain airborne or
in a state of teleportation. What's more, it can be cancelled into
any normal attack, special move, or EX (including a mid-air Piled
Hell or a Planet Burning). The six positions you can teleport to
are determined by the button you use (HK is the lower-left button
on the control pad, and will take you to the lower-left corner of
the screen, for example).
- When you use the Cosmo Disruption, holding the buttons used makes
the move take up more of the screen. Furthermore, what buttons you
use changes the configuration of the Cosmo Distruption into various
constellations. There are six total, using the following buttons:
LP + MP, MP + HP, LP + HP, LK + MK, MK + HK, and LK + HK.
- During the Shining Gemini, Pyron's double will appear and will perform
certain normal / special moves depending on what kind of attack Pyron
is utilizing.
------------------------------------------------------------------------
Q-BEE, CHRYSALIS OF FLOCKING SOULS
------------------------------------------------------------------------
Cn When close, b / f + MP / HP
Ca Any dir. but d / u + MP / HP in air
SU Press u + P / K when opponent is downed
CR hcf + P (air)
DA qcb + K (air)
Sxp Tap K rapidly (air)
R.M. f,d,df + K (Guard Cancel only)
O.M. When close, hcb + MP / HP
Hover Jump After jumping, hold ub~uf
Homing Dash In air, tap f,f
Qj f,d,df + PP (air) (can use repeatedly)
+B hcf + KK
Kuuchuu Fuyuu: i2 Press same strength P + K
ES MOVES: C.R., DA, R.M., O.M.
- During the i2, Q-Bee can fly in any direction. She can
even land on the ground and then press in any upwards direction
to start flying again.
------------------------------------------------------------------------
SASQUATCH, BOASTING OF BELOW-FREEZING POWER
------------------------------------------------------------------------
Big Bomb When close, b / f + MP / HP
Big Air Any dir. but d / u + MP / HP in air
Big Wheel Press u + P / K when opponent is downed
Big Breath qcf + P
Big Blow f,d,df + P (hold P to delay)
Big Typhoon f,d,df + K (Guard Cancel)
Big Towers d,d + P
Big Brunch When close, hcb + P
Big Swing When close, rotate 360 + K
Big Freezer hcf + PP
Big Ice Burn hcf + KK
Big Sledge When close, rotate 720 + KK
Big Trap hcf + R
Super Armor: ...
Big Resistor Press LP + LK / MP + MK
Big Resistor with M.A.P.S. Press HP + HK
ES MOVES: Big Breath, Big Blow, Big Typhoon, Big Towers, Big Brunch,
Big Swing.
- After performing the Big Trap, _anyone_ who touches the banana peel
will take damage and fall.
- There are two versions of the Big Resistor. Perfrom this move with
LP + LK or MP + MK and Sasquatch will not go into hit stun when he
is damaged. The HP + HK version causes him to be followed by a
troupe of penguins, and if he makes a successful attack, one of the
penguins will jump forward and self-destruct for added damage.
------------------------------------------------------------------------
VICTOR VON GELDENHEIM, HUMAN BEING EMBRACING SORROW
------------------------------------------------------------------------
Mega Strangle When close, b / f + MP
Jaw Slugger When close, b / f + HP
Graviton Knuckle d,u + P just after Strangle / Slugger
Bottom Grip When close, b / f + MK / HK
Mega Throw Any dir. but d / u + MP / HP in air
Victor Finger Press u + P / K when opponent is downed
Mega Forrid Charge b,f + P
Mega Stake Charge d,u + P
Mega Shock When close, qcf + K
Mega Spike When close, rotate 360 + P
Gyro Crush qcb + P, move b / f
Giga Burn f,d,df + K (Guard Cancel)
Minimum Step d + KKK
Double Meteor Knuckle Jump ub / uf, press HP
Dengeki Touki Press and hold MP / HP / MK / HK
Thunder Break Charge d,u + KK
Geldenheim 3 When close, rotate 720 + KK
Hyoui Genshou: ...
Great Geldenheim S Press LP + LK / MP + MK
Great Geldenheim L Press HP + HK
ES MOVES: Mega Forrid, Mega Stake, Gyro Crush, Giga Burn.
- Mega Forrid is probably a contraction of 'Forehead', for those of
you who are wondering. ^^;
- The Graviton Knuckle must be performed before Victor starts chin-
bashing his opponent during the throw.
- The Dengeki Touki can be used while Victor is crouching as well as
standing.
- There are two versions of the Hyoui Genshou. If performed with
LP + LK or MP + MK, Victor's normal standing punches are throw
attempts that result in him performing a Great Geldenheim throw.
If performed with HP + HK, all his attacks become electrified.
------------------------------------------------------------------------
ZABEL ZAROCK, MAIN EVENTER OF HELL (Lord Raptor)
------------------------------------------------------------------------
Murder Beat When close, b / f + MP / HP
Deadly Catapult When close, b / f + MK / HK
Air Catastrophe Any dir. but d / u + MP / HP in air
Skull Javelin Press u + P / K when opponent is downed
Death Hurricane qcb + K (air)
Skull Sting d,u + K (air)
Hell's Gate hcf + K
Death Phrase f,d,df + K (Guard Cancel only)
Skull Punish When close, hcb + MP / HP
Kuuchuu Dash In air, tap b,b / f,f
Mad Pick / Hell Edge f + LP / LK
Mad Cutter / Hell Shout f + MP / MK
Toxic Bone / Hell Chainsaw f + HP / HK
Death Voltage hcb + KK (air)
Evil Scream f,b + PP
Hell Dunk f,d,df + PP
Saishuu Keitai: ...
Ultimate Undead Press same strength P + K
ES MOVES: Death Hurricane, Skull Sting, Death Phrase, Skull Punish.
- Use the Hell's Gate to transport yourself across the screen; LK
is to the far left, MK is center, and HK is to the far right.
- During the Saishuu Keitai, Zabel cannot use any special moves.
His dash changes and his normal attacks change as well.
------------------------------------------------------------------------
DARK GALLON (Dark Jon Talbain)
------------------------------------------------------------------------
This version of Gallon plays just like the normal version, but his
colors are different, and he has his old VH2 / NightWarriors-style
Dragon Cannon.
------------------------------------------------------------------------
OBORO BISHAMON (Shadow Bishamon)
------------------------------------------------------------------------
Kesa Nage When close, b / f + MP / HP
Mitamanuki Any dir. but d / u + MP / HP in air
Shikabanenui Press u + P / K when opponent is downed
Nu Kien Zan hcf + P
Kien Zan f,d,df + P (Guard Cancel)
Kibi Tsukane f,d,df + K
Oni Naburi qcf,uf + P
Iai Giri (Joudan) Charge b,f + P
Iai Giri (Gedan) Charge b,f + K
Kirisuite Gomen When close, rotate 360 + MP / HP
Kareha Chirashi / Haya Gatana f + LP / LK
Ichimonji Giri / Sotoba Ori f + MP / MK
Kawara Kudaki / Kaina Otoshi f + HP / HK
(double attacks) f + P,P
Enma Ishi hcf + KK
Oni Kubi Hineri hcb + PP
Togakubi Sarashi Tap d,d + PP when opponent is downed
Kyouka Yoroi: Kogane Katabira Press same strength P + K
------------------------------------------------------------------------
PHOBOS, KILLER MACHINE (Huitzil)
------------------------------------------------------------------------
(magnet spin slam) When close, b / f + MP / HP
(aerial palm push) Any dir. but d / u + MP / HP in air
(sitting atack) Press u + P / K when opponent is downed
Plasma Beam (Taichi) qcf + P
Plasma Beam (Shagami) qcf + K
Might Launcher qcb + P (air)
Plasma Trap In air, qcb + K
Genocide Vulcan b,d,db + P
Reflect Wall f,d,df + P (Guard Cancel only)
Circuit Scrapper When close, hcb + MP / HP
Kuuchuu Dash In air, tap b,b / f,f
(hover jump) Jump ub / uf
(alternate attacks) f + P / K
Final Guardian Beta f,d,df + KK
Erasing Sphere b,d,db + KK
Option Beam: Ray of Doom Press same strength P + K
------------------------------------------------------------------------
SHADOW
------------------------------------------------------------------------
When you play with Shadow, you'll turn into your opponent after you win
each battle. For example, if I'm using Donovan and I beat Anakaris,
then in my next battle (say, against Felicia), I will be Anakaris. If
I beat Felicia, I will then turn into her for the next battle.
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
4. S E C R E T S A N D C O D E S
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
-------------------------------------------------------------------------
EX OPTIONS
-------------------------------------------------------------------------
- To get this new menu to appear, you must beat the game at least once,
on any difficulty, without losing a round. When you've done that,
highlight OPTION on the title screen, hold the L or R shoulder
buttons, and press Start (thanks for the correction, Axledental DJ)!
Note that changing the Language option to English will give you
English text for the entire game, however, some backgrounds are
censored (like the torture chamber level), all blood is white, and
the text is altered slightly (see Anakaris' ending for an example).
-------------------------------------------------------------------------
FAKE RANDOM SELECT
-------------------------------------------------------------------------
- Go to the character you want to use and press the L shoulder button
three times. Then highlight the ? box and press any P or K.
-------------------------------------------------------------------------
PLAY AS SHADOW (only in Arcade Mode)
-------------------------------------------------------------------------
- Highlight the ? box and press the L shoulder button five times. On
the last press, hold it down, then press any P or K. This trick can
be combined with the 'Fake Random Select' code to pick your starting
character while still playing with Shadow.
-------------------------------------------------------------------------
PLAY AS VAMPIRE HUNTER PHOBOS / HUITZIL
-------------------------------------------------------------------------
- Highlight Phobos, hold the L shoulder button, and then press any P
or K.
-------------------------------------------------------------------------
PLAY AS DARK GALLON / JON TALBAIN
-------------------------------------------------------------------------
- Highlight Gallon, hold the L shoulder button, and then press PP or
KK.
-------------------------------------------------------------------------
PLAY AS OBORO BISHAMON
-------------------------------------------------------------------------
- Fight and win against Oboro Bishamon (see below). Then highlight
Bishamon, hold the L shoulder button, and then press any P or K.
-------------------------------------------------------------------------
FIGHT OBORO BISHAMON
-------------------------------------------------------------------------
- To fight Oboro Bishamon, follow these guidelines:
* Don't use Auto mode.
* Don't lose any rounds.
* Finish at least 2 opponents with the listed EX move:
Anakaris = Pharaoh Salvation (or) Pharaoh Decoration
Aulbath = Aqua Spread
Bishamon = Togakubi Sarashi
Bulleta = Beautiful Memory
Demitri = Midnight Pleasure
Donovan = Change Immortal
Felicia = Please Help Me
Gallon = Moment Slice
Jedah = Prova=Di=Servo
Lei-Lei = Chuukadan
Lilith = Gloomy Puppet Show
Morrigan = Darkness Illusion
Phobos = Final Guardian Beta
Pyron = Cosmo Disruption
Q-Bee = Plus B
Sasquatch = Big Sledge
Victor = Geldenheim 3
Zabel = Hell Dunk
If you fulfilled all the requirements, you'll fight Oboro Bishamon after
you beat Jedah. If you lose, you'll see the normal ending. If you win,
then you'll see a special scene after the credits.
-------------------------------------------------------------------------
FIGHT YOUR MID-BOSS
-------------------------------------------------------------------------
- Finish any three opponents with an EX move or with any attack while
using a Dark Force before the fifth battle. Your mid-boss will show
up prior to the next battle, chat with you, then fight you in a
recolored stage of whatever battle is coming up next.
-------------------------------------------------------------------------
SELECT YOUR WIN POSE
-------------------------------------------------------------------------
- After you win a battle, hold down any Punch or Kick button to
select your character's win pose. Some characters have less than
six poses and so pressing some buttons may not have any effect.
-------------------------------------------------------------------------
SPECIAL COLORS
-------------------------------------------------------------------------
- You can get a 7th color by selecting your character with PP and an
8th color by selecting them with KK.
-------------------------------------------------------------------------
RANDOM STAGE SELECT
-------------------------------------------------------------------------
- In VS mode, when you can chose your stage, press the R shoulder
button to start a roulette-like sequence. Then press R again to
stop the roulette, or press any button to make the roulette slow
down and automatically select a stage.
-------------------------------------------------------------------------
MID-BOSS STAGE SELECT
-------------------------------------------------------------------------
- You can select the recolored version of any stage in VS mode by
holding the L shoulder button and then pressing any button to
select the highlighted stage.
-------------------------------------------------------------------------
MIDNIGHT BLISS TRICK
-------------------------------------------------------------------------
- Perform this move on Phobos but use d,f,df + LP + HP instead of
d,f,df + PP.
-------------------------------------------------------------------------
COIN CATCHING GAME
-------------------------------------------------------------------------
- After winning a battle with Anakaris, press and hold LK before he
does a winning pose. Khybit and Anakaris will start tossing
coins out, and you're in control of the little guy who lives in
Anakaris' coffin. You can move left or right to collect coins of
varying sizes.
-------------------------------------------------------------------------
SPECIAL FINISHES
-------------------------------------------------------------------------
- Demitri vs. Anakaris - Finish with Midnight Bliss.
- Anakaris vs. Anybody - Finish with any 'Pharaoh' EX move.
...hold down R for an added effect :)
- Gallon vs. Anybody - Finish with Moment Slice.
- Bishamon vs. Anybody - Finish with Togakubi Sarashi
...or ES Hi En Zan.
- Jedah vs. Anybody - Finish with Prova=Di=Selvo
- Lilith vs. CPU Morrigan - Win the match.
-------------------------------------------------------------------------
SPECIAL INTROS
-------------------------------------------------------------------------
- Zabel vs. Lei-Lei
- Zabel vs. Bulleta
- Bishamon vs. Oboro Bishamon
- Gallon vs. Bulleta
- Anakaris vs. Felicia
-------------------------------------------------------------------------
GAME SHARK CODES
-------------------------------------------------------------------------
- All of these were written by Nick Des Barres. In order to use them,
you need to have an EMS 4-in-1 cart that's been modified to play
Vampire Savior. You can buy such carts from NCS <www.ncsx.com>,
which is a great place to buy any import game from.
Master Code
F6000914 C321
B6000B00 0000
1P Air Moves
3609416C 0000
2P Air Moves
36094454 0000
1P Special Moves Can Be Two-in-Oned DURING Chain Combos
36094229 0000
2P Special Moves Can Be Two-in-Oned DURING Chain Combos
36094511 0000
1P Special Moves Can Be Two-in-Oned From EVERY / ANY Normal Attack
36094277 00FF
2P Special Moves Can Be Two-in-Oned From EVERY / ANY Normal Attack
3609455F 00FF
No Charging Required For Charge Moves
16094334 0402
1609433C 0402
1609461C 0402
16094624 0402
1609436C 0402
16094374 0402
1609437C 0402
16094654 0402
1609465C 0402
16094664 0402
1P No Lag Time During Chains & Two-in-One Combos
36094190 0000
2P No Lag Time During Chains & Two-in-One Combos
36094478 0000
- The above two codes cannot be used at the same time. Choose only
one of them.
Hyper Speed (Requires two turbo stars in Options)
16094094 0001
1P is Normally Unselectable Character, Dark Force Zabel
360943B6 000B
2P is Normally Unselectable Character, Dark Force Zabel
3609469E 000B
1P Invincible
16094184 0240
16094186 0240
2P Invincible
1609446C 0240
1609446E 0240
1P Infinite Special Gauge
36094219 0063
2P Infinite Special Gauge
36094501 0063
1P Unlimited Dark Force Time
36094287 0072
2P Unlimited Dark Force Time
3609456F 0072
- How to Use These Codes:
1) Start Vampire Savior with NO codes active.
2) The game will begin. Wait until the intro starts running.
3) Press Reset.
4) Choose your codes and go!
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
5. A D V A N C E D T A C T I C S
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
-------------------------------------------------------------------------
DASHING
-------------------------------------------------------------------------
All character can dash backwards or forwards, by tapping f,f or b,b.
Some of these have special properties: for example, Lei-Lei's forward
Dash is a teleport-type move, while Aulbath's backward dash can be used
to hop back repeatedly for a while. Most characters can interrupt their
Dash by pressing in the opposite direction in order to stop quickly. In
addition, some characters' attacks may change if they are performed
while dashing forward.
-------------------------------------------------------------------------
GUARD / MID-AIR GUARD / ADVANCING GUARD (TECH. HIT VS. ATTACKS)
-------------------------------------------------------------------------
You can guard against standing attacks by pressing Back, and crouching
attacks by pressing Down-Back. Guarding an attack reduces the damage
significantly (you take no damage from normal attacks and reduced
damage from special moves, ES, and EX attacks). You can guard attacks
while jumping as well; there is only one type of air guard but it is
effective against any attack. Note that you cannot guard against throws
or air throws of any kind. Some moves may also be unblockable and will
hit you regardless of what sort of guard you're using.
While guarding, you can rapidly tap any Punch or Kick button to attempt
to use Advancing Guard. It makes you 'miss' a hit, resulting in less
damage. This has the added function of pushing you away from your
opponent and is referred to in the game as a Tech. Hit.
-------------------------------------------------------------------------
GUARD CANCEL
-------------------------------------------------------------------------
Every character has a Guard Cancel move (Ankaris has an EX Guard Cancel).
To use it, guard against an attack while on the ground and then press
f,d,df + P / K (depending on what character you're using), or f,d,df +
PP for Anakaris. You'll break out of guard stun and attack your foe.
-------------------------------------------------------------------------
THROWS / GRABBING THROWS
-------------------------------------------------------------------------
Every character (excluding Anakaris) has two ground throws and an air
throw. These are all performed in the same manner: Get close to your
enemy and press b / f + MP / HP or MK / HK. There is only one type of
air throw, so you can use either set of buttons (Punch or Kick), to
perform it. Some characters don't have Kick throws, and they can't
air throw with Kick, either. All throws are unblockable. Some
characters have grabbing throws in which they attack the opponent
repeatedly--these cause damage over a period of time rather than all at
once.
-------------------------------------------------------------------------
THROW TUMBLING / TECH. HIT VS. THROWS
-------------------------------------------------------------------------
There is a way to take less damage from being thrown, but it only works
with normal ground throws and not air throws or command throws (like
Bishamon's Kirisute Gomen or Sasquatch's Big Swing). To do this, press
b / f + MP / HP / MK / HK as you are thrown. If successful, you'll
land on your feet and take reduced damage. This is also shown on-screen
as a Tech. Hit.
-------------------------------------------------------------------------
RECOVERY
-------------------------------------------------------------------------
This can be used to take less damage from a grabbing ground throw or
certain special attacks, and to stop taking damage much faster. To
try and recover, rapidly tap b,f and press any Punch or Kick button
repeatedly until you break free.
-------------------------------------------------------------------------
PURSUIT ATTACKS
-------------------------------------------------------------------------
These can only be used after knocking down your opponent, which can be
done by hitting him or her with a crouching HK attack (some characters
have other attacks or moves that will knock down an opponent). Once
they are down, quickly press u + P / K to perform a pursuit attack,
which is basically a way of getting free damage. You can even ES your
pursuit attack by performing it with PP or KK. Bishamon and Felicia
have two pursuit attacks--the regular kind that everyone else has and
then the Togakubi Sarashi (for Bishamon) and Cat Pack (for Felicia).
Anakaris, however, has a special move that will injure people who
attempt any sort of pursuit attack.
-------------------------------------------------------------------------
GETTING UP WHILE MOVING
-------------------------------------------------------------------------
When you're knocked down by your opponent, you're not entirely helpless.
If you do nothing, you'll stand up after a moment, but you'll also be
left open to pursuit attacks. In order to avoid this, quickly press
b / f + P / K to move back or forward while you get up.
-------------------------------------------------------------------------
MOMENTUM SYSTEM
-------------------------------------------------------------------------
Instead of having two projectiles cancel out, Capcom uses the momentum
system to determine the priority of the projectiles. This system remains
unchanged from Vampire Hunter / NightWarriors. It applies only
horizontal projectiles thrown at one another on the air or in the ground,
and applies to ES as well as EX projectiles.
- When two projectiles are thrown towards each other, the strength of
the button used overrides the other projectile. For example, if
two Demitris throw two Chaos Flares, but one is performed with LP and
the other one with MP, then the MP one will override the LP Flare.
- If two projectiles of equal strength are thrown, the one fired later
will override the one thrown earlier.
- If two projectiles of equal strength are thrown at the same time,
they will both cancel out.
- ES projectiles override normal projectiles. EX projectiles override
any other type of projectile.
All other types of long-range attacks simply go by the rule of who fires
first (for example, if there are two Phobos, the one who fires his
Plasma Beam first hits. If the both fire at the same time, they are
both hit).
-------------------------------------------------------------------------
FRIENDSHIP
-------------------------------------------------------------------------
This is performed by pressing the R shoulder button. Friendships are
little actions or gestures that are meant to amuse but have no serious
impact on gameplay (although some can inflict minor damage). Each
character can use a Friendship fifteen times per battle. Some characters
have more than one Friendship, in which case a particular action is
chosen at random. Felicia has a Friendship attack (the Fake Throw),
while Sasquatch has a Friendship EX (the Big Trap).
-------------------------------------------------------------------------
CHAIN COMBOS
-------------------------------------------------------------------------
Referred to as the 'Hunter Chain', this type of chain combo is the first
of it's kind and so is simply called 'Chain Combo' in the game itself.
In a chain combo, you can interrupt one normal attack into another
normal attack. You can make any type of chain combo you want, but you
have to follow these guidelines:
- You must go from weakest to strongest (for example, LP -> MP is
acceptable but HK -> MK is not).
- You can go from Punch to Kick but not the reverse (in this
case, LP -> LK will work but MK -> MP will not).
- You can chain combo while jumping, standing or crouching, and you
can preceed a chain with another chain (for instance, you could
jump in with LK -> MP, then continue to combo with LP -> MP -> HK
once you land, or continue the same chain with MK -> HK).
However, note that the only type of dual chaining possible is a
jumping chain into a ground chain. You can't stand, chain together
some attacks, then crouch and start a new chain--whether you stand
or crouch, a ground chain is still subject to the same guidelines.
- You cannot interrupt a chain combo into any special move, ES, or
EX move (so while crouching MP, Shadow Blade is possible,
crouching LP -> MP, Shadow Blade is not).
Some characters can get around this by ending a chain combo with
a link attack (when you don't interrupt a normal attack into
another one, but actually let the first one finish and are still
able to connect with a second attack, it's called a link). For
instance, Lilith has a crouching LP, crouching MK link, so she
can combo standing LP -> crouching LP (link) MK, Shiny Blade.
So, in theory, assuming that all of your normal attacks hit once, you
could perform a six-hit combo:
LP -> LK -> MP -> MK -> HP -> HK
However, some character have moves that hit twice, or push them away,
etc., making this theoretical only. Most characters can link together
five attacks at most. Furthermore, it's impossible to get in more than
five attacks during a jumping chain combo--just like with ground
chains, it's theoretically possible to get six but this actually can't
be done (I tested this using Bulleta vs. Anakaris).
-------------------------------------------------------------------------
ES AND EX ATTACKS
-------------------------------------------------------------------------
ES stands for 'Especial'. An ES attack requires one special stock. To
perform it, just enter the command for a special move, but use two of
the same button instead of one (i.e. f,d,df + PP instead of f,d,df + P).
Not all special moves can be ES'd, though. An ES move generally hits
more times, does better damage, and has an increased range and priority
over the normal move.
EX stands for 'Extra Special'. Most EX attacks require one special
stock, but some need two (like Demitri's Midnight Pleasure), and some
need three (Anakaris' Pharaoh Decoration). When you perform an EX
attack, you will flash rainbow colors and be momentarily invincible.
EX moves are generally more powerful than ES moves in all aspects.
Some EX attacks require you to use button presses instead of simple
motions. To perform these, simply press the buttons quickly at an
even pace--don't wait for your character to finish one attack and go
to the next. When you finish, your character will automatically
cancel into the attack.
-------------------------------------------------------------------------
DARK FORCE
-------------------------------------------------------------------------
Every character has the ability to use a Dark Force. To use your
character's DS, press the same P + same K (i.e. MP + MK). Doing so
causes your character to pose, and the background changes. You now have
whatever special power your Dark Force gives you. Once activated, a
Dark Force only lasts for a little while (a bar will appear beneath your
life bar informing you of how much time is left). This amount of time
will decrease faster when you are in hit stun. You can end a Dark Force
prematurely by pressing any P + K a second time. Either way, when a
Dark Force ends, the background reverts and you'll pose a second time.
Remember that you are vulnerable while posing. Some characters have more
than one version of a Dark Force--check out Section 2 (The Characters)
for more detail.
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
6. M I S C E L L A N E O U S
+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
-------------------------------------------------------------------------
BATTLE CHART
-------------------------------------------------------------------------
This lists each character's mid-boss and boss:
CHARACTER MID-BOSS BOSS
-------------------------------------------------------------------
Anakaris Q-Bee Jedah
Aulbath Felicia Jedah
Bishamon Victor Jedah
Bulleta Gallon Zabel
Demitri Bishamon Morrigan
Donovan Phobos Jedah
Felicia Morrigan Lilith
Gallon Bulleta Dark Gallon
Jedah Jedah Demitri
Lei-Lei Zabel Jedah
Lilith Jedah Morrigan
Morrigan Demitri Lilith
Phobos Pyron Jedah
Pyron Donovan Jedah
Q-Bee Anakaris Jedah
Sasquatch Aulbath Jedah
Victor Lilith Jedah
Zabel Lei-Lei Jedah
Dark Gallon Bulleta Gallon
Oboro Bishamon Victor Jedah
Shadow (currently) (currently)
VH Phobos Pyron Jedah
-------------------------------------------------------------------------
STORYLINE
-------------------------------------------------------------------------
Meticulously copied from the instruction booklet...those of you who own
this game know what I mean! Anyway, here it is:
Darkrealm has lost its monarch and been in chaos.
Now, one soul was ressurrected from the bottom of oblivion.
It's Jedah, one of the ancient Three Lords of Darkrealm.
He creates closed battlestage called "Damned Dimension"
and summons worthy spirits to declare;
"All living and dead souls should be merged into me!
"That is your only hope for ultimate salvation!"
The gala of Darkstalkers is held once again,
this time for their own survivals.
Time is running out...and there is no second chance!
-------------------------------------------------------------------------
TRANSLATIONS
-------------------------------------------------------------------------
These are all done by me and so may not be completely correct. I'd
like to thank Chris for providing the translations of all the new info.
added in v0.5 (throw names, command attack names, etc.)
ANAKARIS
Imashime no Bohi Tombstone of Admonition
Miira Drop Mummy Drop
Ouke no Sabaki Pharaoh's Judgment
Hitsugi no Mai Dance of the Coffins
Kotodama Gaeshi (Suu) Speaking Soul Return (Inhale)
Kotodama Gaeshi (Haku) Speaking Soul Return (Vomit)
Seija no Ayumi Saint's Walk
Chi no Gekirin Earth's Imperial Wrath
Togame no Ana Pit of Blame
Naname Fuyuu Diagonal Float
Nidan Jump Two Level Jump
Suichoku Fuyuu Vertical Float
Seinaru Bohi Sacred Tombstone
Ooinaru Bohi Great Tombstone
Naraku no Ana Pit of Hades
Shinjitsu no Oshie Doctrine of Truth
Yajuu Mahou Eightfold Magic Spell
Bijo Mahou Beautiful Women Magic Spell
Bunri Kougeki Seperation Attack
BISHAMON
Kesa Nage Kesa Throw
Mitamanuki Departed Spirit Removal
Shikabanenui Corpse Stichery
Karame Dama Entwining Spirit
Tsuji Hayate Crossing Rapid Winds
Tama Yose Spirit Gather
Kien Zan Demonic Blaze Slash
Iai Giri (Joudan) Sword Drawing Slice (Upper)
Iai Giri (Gedan) Sword Drawing Slice (Lower)
Kirisuite Gomen Sacrifice Slash Dismissal
Kareha Chirashi / Haya Gatana Dead Leaf Scatterer / Fast Sword
Ichimonji Giri / Sotoba Ori Line Slash / Grave Tablet Breaker
Kawara Kudaki / Kaina Otoshi Tile Smasher / Arm Drop
Enma Ishi Devil Stone
Oni Kubi Hineri Demonic Neck Twister
Togakubi Sarashi Exposed Neck Sharp (Slice)
Kyouka Yoroi: Kogane Katabira Reinforced Armor: Golden
Lightweight Kimono
BULLETA
Bazooka Ransha Bazooka Shooting Wildly
DEMITRI
Koumori Shoukan Bat Summon
DONOVAN
Katana Hanasu Sword Release
Katana Modosu Sword Return
Katana ni Kaminari o Otosu Sword of Falling Lightning
FELICIA
Sankaku Tobi Triangle Hop
GALLON
Beast Cannon (Taikuu) Beast Cannon (Anti-Air)
Zanzou Kougeki Afterimage Attack
JEDAH
Sangue Vangelo Bloody Gospel
Mesto Spinta Mournful Thrust
Rasare Sega Clipping Saw
Dio=Sega God Saw
Nero=Fatica Dark Fatigue
Spregio Contempt
Ira=Spinta (Nokogiri) Angry Thrust (Saw)
Ira=Spinta (Kuuchuu Nage) Angry Thrust (Mid-Air Throw)
San=Passare Holy Transfer
Balzo=Perdono Forgiveness Dash
Prova=di=Servo Servant's Proof
Finale=Rosso Red Finale
Kuuchuu Fuyuu: Santuario Mid-Air Float: Sanctuary
LEI-LEI
Hourei Soul Banisher
Houten Heaven Banisher
Zanpa Slashing Ripper
Ankihou Dark Weapon Cannon
Henkyouki Echo Weapon
Senpuubu Whirlwind Dance
Houten Geki Heaven Banishing Attack
Kuuchuu Dash Mid-Air Dash
Rantetsu Riot Iron
Edoga Breaking Angry Fang
Chireitou Ground Spirit Blade
Chuukadan China Bomb
Tenrai Ha Heavenly Lightning Break
Daibakusou: Rimoukon Great Burst Rush: Seperated Wild Soul
LILITH, MORRIGAN, PYRON
Bunshin Kougeki Other Self Attack
PHOBOS
Plasma Beam (Tachi) Plasma Beam (Standing)
Plasma Beam (Shagami) Plasma Beam (Crouching)
SASQUATCH
Big Resistor with M.A.P.S. Magical Avalanche Penguin Squad
VICTOR
Dengeki Touki Electric Shock Fighting Spirit
Hyoui Genshou Dependance Possession
ZABEL
Saishuu Keitai Final Form
OBORO BISHAMON
Nu Kien Zan Angry Demonic Blaze Slash
Kibi Tsukane Demonic Control of Fire
Oni Naburi Demonic Ridicule
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REVISION HISTORY
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v0.1 - First revision.
v0.2 - More codes added, Donovan's moves corrected, Jedah's Italian
name translations added (thanks again, Senio).
v0.3 - Some minor additions and corrections.
v0.4 - More additions and corrections.
v0.5 - Lots of stuff added and corrected, plus lots of official names
from Dash Taisen (www.dashtaisen.com). Thanks to Ben Vargas
for some misc tips and Pyron's Cosmo Disruption notes!
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SPECIAL THANKS
-------------------------------------------------------------------------
I'd like to thank the people who helped make this FAQ possible:
Chris
[email protected]
Ben Vargas
[email protected]
Darklancer
[email protected]
Gouki
[email protected]
Kenichiro Tanaka (none?)
Kevin Eav
[email protected]
Nick Des Barres
[email protected]
Senio Rotondi
[email protected]
The Axledental DJ
[email protected]
Toru Kijima
[email protected]
yktang
[email protected]
BTW, a final note for those who are interested. This game is Vampire
Savior plus Donovan, Phobos, Pyron, and some of the tricks from Vampire
Savior 2 (but not all, such as Marionette Mode). It does _not_ contain
any of the VS2/VH2 upgrades, such as improved EXs during Dark Force
attacks, etc. If you're looking for a version with all the bonuses
(not to mention lots of bonuses in general), then check out Vampire
Savior EX for the PlayStation (it's currently an import, but will
undoubtedly be released in the US eventually). The translation isn't
as exact as the Saturn version, though.
"I am Dark Master!" - hehe :)
Unpublished work Copyright 1998-2001 Chris MacDonald