VAMPIRE SAVIOR FAQ

Version 2.0
February 24, 1999

Sega Saturn Import
By Chris Murdock and Joshua Reno

Vampire Savior is Copyright Capcom Co. Ltd. 1997, 1998.  All rights reserved.

Hey, we don't mind if you use this FAQ for your own purposes.  Please don't
alter it, or use it in any other way other than its original intended use.  If
you do use any part of this FAQ, please quote the authors.
This is an in depth FAQ for the awesome game Vampire Savior (known as
Darkstalkers: Jedah's Damnation in the U.S.)  This FAQ covers the SEGA SATURN
version of the game.  Note, that in the Saturn version, there are three extra
characters not included in the arcade version.  This game does REQUIRE the use
of the 4 MEG RAM cart, and it uses up 16 blocks of internal RAM.

CONTENTS:
1: Reading this FAQ
2: Options
3: Training
4: Basic Strategy
5: Advanced Strategy
6: Special Moves List
7: Goodies and Secrets

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1. READING THIS FAQ

All commands are written assuming you are facing the right.  Here is the
notation we will use for the moves:
F = forward
D = down
B = back
U = up
UF = up forward
UB = up back
DF = down forward
DB = down back

WP = Weak Punch
MP = Medium Punch
SP = Strong Punch
2P = TWO punch buttons
AP = Any Punch
WK = Weak Kick
MK = Medium Kick
SK = Strong Kick
2K = TWO kick buttons
AK = Any Kick

H = hold.  This is also known as a charge move.  This requires you to hold back
(or down) for 1-2 seconds.
QCF = quarter circle forward.  In one smooth motion go D, DF, F.
QCB = quarter circle back.  In one smooth motion go, D, DB, B.
HCF = half circle forward.  In one smooth motion go B, DB, D, DF, F.
HCB = half circle back.  In one smooth motion go F, DF, D, DB, B.
DP = dragon punch motion.  In a continuous motion go F, D, DF.
360 = 360 degree motion.  In one continuous motion, start F, DF, D, DB, B, UB,
U, UF, F.

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2. Options

Here is a brief explanation of the options in the options menu:
Difficulty:  Default is 2.  Less stars, easier, more stars, harder.
Time Limit:  Turn this to ON (99 seconds) or OFF (infinite time).
Damage Gauge:  This sets how many bat icons you have for a match.  You can have
from 1 to 4 (see Training).
Turbo Speed:  This sets the speed of gameplay, when you choose TURBO from the
menu after you choose the character you want to play.
Button Configuration:  Set the buttons.  You can use the L or R buttons for
either a taunt ("Friendship"), or "Dark Force 1 or 2".
Screen Size:  Set it to Arcade (good if you have a big screen, or Saturn (t.v.
safe).
Sound Mode: Stereo or Mono.
Sound Test: Listen to any of the background music from the game.
Back Up: Load information, Save information, or have the computer Save
information automatically by turning the Auto Save on.

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3. Training

Game Mechanics:
Vampire Savior is not broken up into rounds like your standard fighting games.
(i.e., Street Fighter)  When your character loses his, her, or its energy, the
round doesn't reset either.  The timer continues from the point you were k.o.ed,
but it doesn't reset.  Standard game has two bat icons under your life gauge.
You start out with two bat icons, each one representing one full life bar.  When
your life runs out, you lose a bat icon.  When you lose all your bat icons, the
match is over.  The default setting is two bat icons, but this can be changed in
the option menu under "Damage Gauge".

Damage Bar (Impact Gauge):
Your life gauge is made up of three bars. A RED one, a WHITE one, and, a GREEN
one. Full GREEN means full health. When you are hit by your enemy, your GREEN
bar will deplete revealing a WHITE bar that also depletes, but at a slower rate.
If you manage to NOT get hit, the WHITE bar will begin to regenerate, and if you
successfully land hits on your opponent, will regenerate even faster. (Be
warned, this also applies to your opponent, so keep a close eye on BOTH Damage
Bars). Once all the GREEN is gone, so is your life. This aspect was added to
make gameplay more challenging and longer lasting. For example, you can't jump
in, land a few hits on your opponent then hightail it to the other side of the
screen, because your opponents WHITE life bar will begin to regenerate! This
means you have to use strategy and combos to do any real damage.

Special Gauge:
As you dish out damage (or take it), a gauge on the bottom of the screen will
rapidly fill up.  As it fills up, the number in the corner will increase by one.
When the special gauge is full, you can perform either an ES-Special, or an EX-
special.  The special gauge can build up to a maximum of nine specials.  Keep in
mind that some specials require more than one special bar.

Specials:
There are two different types of specials in this game:

ES-Specials: This is an enhanced version of a special move.  Perform this the
same way you would for a special move but press two buttons instead of one
(example, instead of QCF+AP, do a QCF+2P).  This move usually delivers more hits
and lasts longer.

EX-Specials: This is a move that is not an enhanced version of an already
existing move.  It uses a special gauge (or gauges) to perform a specialized
attack.  There are no other attacks like them.  These are very powerful attacks
and are very unique.  Most of the movements require a specific series of
button/controller taps (i.e., WP, WP, F, WK, SP).  These moves usually take
longer to perform, and if blocked, leave you open for a longer amount of time.
Also, some of the EX-Specials require you to be a specific distance from your
opponent to be performed correctly.

Ground Attacks:  When an opponent is on the ground, press U and AP or AK.  This
will add more hits while the opponent is down, but must be performed VERY
quickly.  This can also be incorporated into an ES Ground Attack, by pressing U
and 2P or 2K, causing more damage, but using a special bar.

Combo System:
This is a chain attack style system done by pressing normal punches and kicks
sequentially from weak to strong.  You can go from the same strength from punch
to kick (example, WP to WK), you may go from weak to strong in any path
(example, WP, MK, SP, or WK, MP, SP, etc.), or a combination of both (example,
WP, MP, MK, SP).  The combo system will either 1: move downward from the same
strength from punch to kick and then moving to the right, 2: move from left to
right, or a combination of both, BUT the combo system does not work from strong
to weak.  The procession is always from leftmost (weak) to rightmost (strong).

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4. Basic Strategy

Attack:
Weak Punch: A quick jab that delivers little damage, but is easy to start combos
with.
Medium Punch: A slightly stronger straight punch.
Strong Punch: A powerful punch that does more damage, but has a longer recovery
time.
Weak Kick: A short range kick, that does little damage, but is also good for
starting combos.
Medium Kick: A (usually straight) kick that does decent damage.
Strong Kick: A longer range Kick that does the most damage of the three kicks,
but is also one of the attacks with a long recovery time.

Dashing:
Press F twice quickly or B twice quickly.  Some characters can dash in the air.

Throwing/Grabbing:
Press F and SP or SK to throw an opponent.  You have to be very close to the
opponent to perform this move.  Some characters have throws in the air.  Also,
most characters have a special grab done by a HCB+SP or HCB+SK.

Blocking:
There are three blocks.  There is a low block by holding DB on the controller
which is used for stopping crouching/low attacks.  A medium or high block is
simply done by holding B on the controller and is used for standing attacks and
jumping attacks.  You can also block in the air.  When in the air, hold B while
in the air to block an attack.

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5: Advanced Strategy:

Getting Up:
When you hit the ground, after you are knocked off your feet, tap either F or B
quickly and any button to move out of harm's way.

Guard Reversal:
A move that reverses your opponents attack.  This has to be done PRECISELY AND
EXTREMELY QUICKLY.  You have 1/16th of a second to perform this move.  At the
exact moment your opponent connects with you, do a DP motion and AP or AK, or 2P
or 2K (for ES-Specials). This motion is the same for every character.

Guard Crush:
A move that when performed, pushes the opponent away from you.  While blocking,
press punch or kick. Even if the hit does not connect you are pushed away from
your opponent and you will recover more quickly.

Tech Hit:
For the guard crush, it counts as a technical hit.  In other words, if the guard
crush did not work, it would technically be a hit.  You can tech hit out of
throws as well by pushing B and SP or SK from an opponent's throw as they are
throwing you.

Dark Force:
By pressing a punch or kick button of the same strength together (and you must
have at least one level of special bar energy), you can go into a move called a
"Dark Force".  When you go into Dark Force you are invincible for a brief
second.  During the time you are in Dark Force, your character is slightly
stronger, and you will have enhanced attacks depending on your character.  You
can only remain in Dark Force for a limited time.  This time is shown in a meter
under your life gauge.  Your opponent can counter a Dark Force with a Dark Force
of his or her own. Some characters have more than one Dark Force move, hence the
option to choose DF1 or DF2 in the controller options menu.

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6. Special Moves

Even though the instruction booklet has a moves list, it is by no means
complete.  We have assembled a fairly complete moves list.  If it has "(close)"
next to it, you must be right next to your opponent for the move to be performed
correctly.

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JEDAH:
Special Moves:
Dio=Seeker: QCF+AP (can be done in air also)
Nero=Fatica: QCB+AP
Ira=Spinter: HCB+AK (HCB+AP if in air)

Special Grabs:
Ira=Spinter Throw: HCB+AK in air (close)
San=Passale: HCB+MK or SK (close)

EX-Specials:
Prova=Di=Selvo: HCF+2K, AK
Finale=Russo: D, D+2P

Guard Reversal: Spuregio
Dark Force: Santuario

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BULLETA (American name: Baby Bonnie Hood):
Special Moves:
Smile and Missile: H B, F+AP or AK
Happy and Missile: H D, U+AP
Cheer and Fire: DP+AP
Shyness and Strike: QCB+AP (Hold down AP to make the basket increase in size.)

EX-Specials:
Cool Hunting: HCF+2P
Beautiful Memory: HCF+2K (close)
Apple for You: HCB+2K (close)

Special Grab:
Sentimental Typhoon: HCB+AP (close)

Guard Reversal: Jealousy and Fake
Dark Force: The Killing Time

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Q-BEE:
Special Moves:
Delta-A: HCB+AK (in air)
S by P: any K repeatedly (can be done in air)

EX-Specials:
Qj: DP+2P
Plus B: HCF=2K (can be done in air)

Special Grabs:
C-R: HCF+AP (close) (can be done in air)
Death Sting: HCB+AP (close)

Guard Reversal: R by M
Dark Force: I Square

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LILITH:
Special Moves:
Soul Flasher: QCF+AP (can be done in air)
Shining Blade: DP+AP
Merry Turn: QCB+AK
High Jump: D, U

EX-Specials:
Splendor Love: DP+2K
Luminous Illusion: WP, WP, F, WK, SP
Gloomy Puppet Show: HCF+2K (You MUST have at least 2 levels of special bar
energy to perform this move.  When the move connects, press the highlighted
button with the rhythm of the music.)

Special Grab:
Mystic Arrow: HCB+AP (close)

Guard Reversal: Shining Blade
Dark Force: Main Dress Doll

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DEMITRI:
Special Moves:
Chaos Flare: QCF+AP (can be done in air)
Demon Cradle: DP+AP (you can dash into this move, and it will be pulled off at
an angle)
Bat Spin: QCB+AK (can be done in air)

EX-Specials:
Demon Billion: D, F, DF+2K
Midnight Bliss: D, F, DF+2P
Midnight Pleasure: WP, MP, F, MK, MK (You MUST be level 2 or higher to do this
move.)

Special Grab:
Negative Stolen: 360+AP (close)

Guard Reversal: Demon Cradle
Dark Force: Darkside Master

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MORRIGAN:
Special Moves:
Soul Fist: QCF+AP (can be done in air)
Shadow Blade: DP+AP
Bachikaru Dash: D, U

EX-Specials:
Valkyrie Turn: HCB+AK, +AK
Darkness Illusion: WP, WP, F, WK, SP (can be done in air)
Finishing Shower: MP, WP, B, WK, MK
Cryptic Needle: F, SP, MP, WP, F

Special Grab:
Vector Drain: HCB+AP (close)

Guard Reversal: Shadow Blade
Dark Force: Astral Vision

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ANAKARIS:
Special Moves:
Sarcophagus Dance: D, D+AP or AK (can be done in air)
Judgement of the Pharaoh: QCF+AP (in air)
Retribution: use QCB+AK to suck up a projectile (i.e., fireball), and then do
QCF+AK to send it back to the enemy.
Cobra Blow: B, F+AP

EX-Specials:
Gates of Hell: QCF+2K
Pharaoh Magic: MK, WP, D, WK, MP (can be done in air)
Pharaoh Salvation: SK, MP, D, MK, SP (can be done in air) (You MUST be level 2
or higher to do this move.)
Pharaoh Decoration: SK, MP, WK, D, WP, MK, SP (can be done in air)  (You MUST be
level 3 or higher to do this move.)

Special Grab:
Mummy Drop: QCF+AP

Guard Reversal: Spirit Inhale
Dark Force: Pharaoh Spirit

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VICTOR:
Special Moves:
Mega Forehead: H B, F+AP
Mega Stake: H D, U+AP
Giga Burn: DP+AK
Gyro Crush: QCB+AP

EX-Specials:
Thunder Break: H D, U+2K
Gerdenheim 3: 360 x2+2K (very close)
Gerdenheim Throw: In Dark Force, close to opponent, press AP.

Special Grabs:
Mega Shock: QCF+AK (close)
Graviton Knuckle: During any grab move, press D, U+AP

Guard Reversal: Giga Burn
Dark Force: Great Gerdenheim

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ZABEL (American name: L. Raptor):
Special Moves:
Death Hurricane: QCB+AK (can be done in air)
Skull Sting: D, U+AK (can be done in air)
Hell's Gate: HCF+AK

EX-Specials:
Evil Scream: F, B+2P
Death Voltage: HCB+2K (can be done in air)
Hell Dunk: DP+2P

Special Grab:
Skull Punish: HCB+MP or SP (close)

Guard Reversal: Death Freeze
Dark Force: Ultimate Undead

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LEI-LEI (American name: Hsien-Ko):
Special Moves:
Ankihou: QCF+AP
Henkyouki: QCB+AP (can be done in air)
Senboubu: DP+AP

EX-Specials:
Chireitou: HCF+2K
Tenraiha: WK, SK, MP, MP, U
Chuukadan: HCF+2P
(This is a giant bomb with a nine second timer.  You can hit the bomb and send
it toward your opponent.  When the timer ends, the bomb explodes.  The bomb can
hurt YOU as well, so it's kind of like a game of Hot Potato trying to keep the
bomb away from you.)

Special Grab:
Houtengeki: HCB+MK or SK (close)

Guard Reversal: Senboubu
Dark Force: Rimoukon

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GALLON: (American name: Jon Talbain)
Special Moves:
Duck: D+ALL 3K
Beast Cannon: QCF+AP (can be done in air) (This move can also be changed in any
direction, by doing the move, then pressing the direction you want to go into +
AP.)
Beast Cannon (angled): DP+AP (This can also be changed in any direction.)
Climb Razor: D, U+AK
Million Flicker: QCB+P

EX-Specials:
Dragon Cannon: HCF+2K
Moment Slice: WP, MP, F, WK, MK

Special Grab:
Wild Circular: HCF+AK (close)

Guard Reversal: Beast Cannon (angled)
Dark Force: Mirage Body

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FELICIA:
Special Moves:
Rolling Buckler: QCF+AP (Press P after the move connects to add more hits.)
Cat Spike: DP+AP
Delta Kick: DP+AK
EX Charge: D, D+2K (You can charge your special meter with this move.)

EX-Specials:
Dancing Flash: HCF+2P
Please Help Me: HCF+2K

Special Grab:
Hell Cat: HCB+AK (close)

Guard Reversal: Delta Kick
Dark Force: Cat Helper: Kitty the Helper

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AULBATH: (American name: Rikuo):
Special Moves:
Sonic Wave: H B, F+AP
Poison Breath: H B, F+AK
Trick Fish: B, B+AK OR DP+AK

EX-Specials:
Aqua Spread: F, DF, D+2P OR 2K
Water Jail: DP+2P
Sea Rage: HCF+2P
Direct Scissors: D, D+2P OR 2K (You must be a level 3 to do this move.)

Special Grabs:
Crystal Lancer: HCB+MP OR SP (close)
Jem's Anger: HCB+MK OR SK (close)

Guard Reversal: Trick Fish
Dark Force: Webs Fin: Ocean Rage

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SASQUATCH:
Special Moves:
Big Breath: QCF+AP
Big Blow: DP+AP (Hold AP to charge this move.)
Big Typhoon: DP+AK
Big Towers: D, D+AP
Big Banana: HCF+Friendship Button

EX-Specials:
Big Freezer: HCF+2P
Big Ice Burn: HCF+2K
Big Sledge: 360 x2+2K (close)

Special Grabs:
Big Swing: 360+AK (very close)
Big Brunch: HCB+AP (close)

Guard Reversal: Big Typhoon
Dark Force: Super Armor: Big Resistor

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BISHAMON:
Special Moves:
Iaigiri: H B, F+AP OR AK
Karamedama: HCF+AP (can be done in air)
Tsujihayate: QCF+AP (AFTER Karamedama)
Tamayose: B+AP (AFTER Karamedama)
    Kienzan: DP+AP (AFTER Tamayose)
     (This move can also only be done during a reversal.)

EX-Specials:
Onikubihineri: HCB+2P
Enmaishi: HCF+2K
Tokakubisarashi: D, D+2P

Special Grabs:
Kirisute Gomen: 360+AP (close)

Guard Reversal: Kienzan
Dark Force: Kyoukayoroi: Kokanekatabira

-----

DONOVAN:
Special Moves:
Kill Shred: QCB+AK, then QCB+AK OR QCB+AP
Blizzard Sword: HCF+AP
Ifreet Sword: DP+AP
Lighting Sword: B, D, DB+AP

EX-Specials:
Press of Death: HCF+AK
Change Immortal: MP, WP, B, WK, MP

Special Grabs:
Spinning Dhylec: HCB+MP OR SP

Guard Reversal: Ifreet Sword
Dark Force: Super Kill Shred: Sure Shred

-----

PHOBOS:
Special Moves:
Plasma Beam: QCF+AP (high) QCF+AK (low)
Might Launcher: QCB+AP (can be done in air)
Genocide Vulcan: B, D, DB+AP
Plasma Trap: QCB+AK (in air)

EX-Specials:
Final Guardian Beta: DP+2K
Raging Fear: B, D, DB+2K

Special Grab:
Circuit Scrapper: HCB+ MP OR SP

Guard Reversal: Reflect Wall
Dark Force: Option Beam: Ray of Doom

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PYRON:
Special Moves:
Soul Smasher: QCF+AP (can be done in air)
Zodiac Fire: DP+AP
Orbital Blaze: QCB+AK (in air)
Galaxy Trip: B, D, DB+AP OR AK (can be done in air)
This is a teleport move. If you push SP/SK, you will appear on the upper/lower
left side of the screen. If you push MP/MK, you will appear on the upper/lower
middle, and if you push WP/WK, you will appear on the upper/lower right side of
the screen.

EX-Specials:
Cosmo Disruption: HCF+2P
Pirudo Hell: DP+2K (can be done in air)

Special Grabs:
Corona Spin: HCB+MP OR SP

Guard Reversal: Zodiac Fire
Dark Force: Bunshinkougeki: Shining Gemini

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7. GOODIES AND SECRETS:

When some characters meet each other, their opening animation will be different.
Try playing as:
Zabel vs. Lei-Lei
      &
Zabel vs. Buletta
On a side note, there is a different final boss for each character that you
play.  (i.e., Lilith's final boss is Morrigan, whereas Donovan's final boss is
Jedah and so on).

Taunting:
If you set the L OR R buttons on your controller to "Friendship", you can taunt
your opponent.  However, you can only taunt a limited amount of times.  Most
characters have at least one taunt, with some characters having four to five
different taunts!  Some taunts will actually hit the opponent and cause a very,
very, small amount of damage (like Victor's nose pick taunt).

Colors:
All characters have eight different colors you can choose.  You choose colors by
pressing A, B, C, X, Y or Z.  The other colors are achieved by pressing X+Y+Z
together (For their "light color") or A+B+C together (For their "dark color").

Win Poses/Final Attacks:
All characters have a win pose that you can choose by simply holding down any
button as you win a match.  Some characters will do added things in a win pose.
Example, as Jedah, you can defeat your opponent and slice them in half by
holding down MK.  Also some characters can slice an opponent in half as the
final move.  Jedah and Bishamon can slice a character in half (Bishamon also has
special win poses if he splits someone in half!), and Gallon can slice someone
in half lengthwise by using the Moment Slice: (WP, MP, F, WK, MK) as a final
move!

EX-Options Menu:
To enter the EX-Options, you must beat the game, on any difficulty, without
continuing. Then when you return to the title screen, simply hold L+R and press
START while highlighting the OPTIONS.

EX-Options:
VS MODE PLAYER 1 or 2: Human or CPU
1P/2P S.S. Gauge: Set special gauge to start at a certain number.  From 00
(default) to 90 specials!
VS MODE I.D. GUAGE: Default is recover.
COCKPIT POSITION: Sets the height for the energy bars.
ENDING: See any ending for a character you've already beaten the game with.
LANGUAGE: Japanese (default) to English.
NOTE: In English mode some backgrounds are censored, all blood is white and the
names are changed to their American counterparts.
CLEAR DATA: Erase all data that's been saved.
A/V OUTPUT: S/VIDEO or RGB

Mid-Boss:
To meet a mid-boss in your game you must win three matches with an EX-Special
move without losing any of your bat icons.

Fight Oboro Bishamon:
To fight against this character you have to choose a WP, MP, or SP color for
first player, or a WK, MK, or SK color if you are second player. Beat the game
without losing ANY bat icons, and use at least THREE EX-Super Finishes during
your game. Then when you meet your final opponent make sure and finish him/her
with the same EX-Super you were given in Vampire (Darkstalkers), or, for the new
characters, it is usually the most difficult super to perform. If done correctly
Oboro Bishamon will challenge you. (He is EXTREMELY hard to best!!)

Play D.Gallon:
To play as D.Gallon move your cursor on him at the character select screen, then
hold the L Button and press all three punches. If done correctly, Gallon will
start to flash.

Play Oboro Bishamon:
To play as Oboro Bishamon you first have to beat him in the Arcade mode. Then
when you return to the character select screen, move your cursor to Bishamon,
hold L button and press all three punch buttons.

Play as Shadow:
At the character select screen highlight the question mark, then press both the
L and R buttons at the same time FIVE times, holding the buttons on the FIFTH
press, now press all three punch buttons. If this was done right, you will see a
spooky shadow rise up behind the character you chose.

Speed Up the Credits:
To speed up the ending credits just push any button!

Vampires Voice:
To hear the computer say "Vampire" just reset the game by pressing A+B+C+START
together.

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Well, what do you think?  Let us know!  If you have any questions, comments,
gripes, corrections, feel free to E-Mail us!
Chris Murdock ([email protected]) OR
Joshua Reno ([email protected])