* * * * * * * * * * * * * * *
                           *    TERRA PHANTASTICA      *
                           *       WALKTHROUGH ?       *
                           * WRITTEN BY PIERRE BOUROUT *
                           *    [email protected]   *
                           * * * * * * * * * * * * * * *


THIS WALKTHROUGH IS NOT COMPLETE mostly because I don't speak
japanese, so there must be some details that may be wrong or
missind.
If you want to EMAIL me some stuff about the game I would be
glad to add it to this walkthrough.
Oh, and this document is copyright 2001 Pierre Bourout and all
that stuff.

CHARACTERS:
DEIRNE (HEROIN)
LV-- > Elan recharge 1  10 MP
LV06 > FLASHBALL 24 MP
LV10 > Elan recharge 2  24 MP

AREKUTSUSU 2 (PRINCE)

ZUERARU (MALE SOLDIER)
LV07     > change class
choice 1 > (Knight)    > choice 1 > Red knight
                      > choice 2 >
choice 2 > (commander) > choice 1 >
                      > choice 2 >

ZUNI (FEMALE SOLDIER)
LV07     > change class
Choice 1 > (knight)
choice 2 > (commander)

PURATSUTO (MALE MAGICIAN)
LV--                > Rainbow 20 MP
LV08                > change class
Choice 1 war mage   > LV08 HIGH STORM 34 MP
                   >
Choice 2 war priest >
                   >

MARURERNU (PRIEST)
LV--                                         > Elan recharge 1  10 MP
LV05                                         > heal  28 MP
LV08                                         > change class
Choice 1 > high priest                       >
                                            >
Choice 2 > war priest (lose Elan recharge 1) > LV08 HIGH STORM 34 MP
                                            >

ZUYASONU (SORCERESS)
LV-- > Lightning bolt 22 MP
LV10 > meteor    38 MP

KOKO (YOUNG SORCERESS)
LV-- > Lightning bolt 22 MP
LV10 > meteor    38 MP

CHIYURNI (MERMAID)
LV-- > bubble shot
Lv07 > acid rain 29 MP

TSUDO (GUY WITH CANONS)

TOMURISO (GREEN FROGMAN)
LV06 > Class level up

GERORISO (BROWN FROGMAN)

DORRA (FEMALE DANCER)
LV12 > (become a wardancer)

RORASO (MALE RANGER)

FUERISHIKUSU (SQUIRE)
LV10     > change class
choice 1 > ranger
choice 2 > engineer

SERUSHIE (ACROBAT)

KARORINU (BLOND FEMALE COMMANDER)

KORDEIRIA (FEMALE COMMANDER)

**********************************************************************

COMMAND

ON MAP:
1 - MOVE
2 - ATTACK
3 - MAGIC
4 - FORMATION CHANGE
5 - EQUIP
6 - ELAN RECHARGE
7 - CHECK (principal characters only)
8 - PASS

DURING BATTLE:
1 - ATTACK
2 - CHARGE
3 - MAGIC
4 - FORMATION CHANGE
5 - DEFENSE
6 - ESCAPE

SETUP PHASE
1 - TROOP CHANGE
2 - EQUIP
3 - TALK TO TROOPS
4 - RESET SETUPS
5 - CHECK STATUS
6 - QUIT

**********************************************************************

WALKTHROUGH:

CHAPTER 1

BATTLE 1
If you check the stone barrage, it will collapse and the water will
engulf all the ennemies in the gap. If your characters or the boss
are in the line of the water, they will be thrown away at the other
side of the battlefield.

ENNEMIES:
9 CHIEF ORC WITH ORCS         > 520 HP / RANGE 1 / 55 EXP
GADEISOGU WITH ORCS (BOSS)    > 590 HP / RANGE 1 / 55 EXP

ALLIES:
2 COMMANDER WITH SOLDIERS > 592 HP / RANGE 1
1 GUARD CAPTAIN           > 540 HP / RANGE 1
TOMURISO                  > 420 HP / RANGE 1

PENTACLES:
1 AT THE MIDDLE OF THE BATTLEFIELD

TOMURISO the frog spearman will join you after the battle.

After the battle, you will have the choice between two route (north
or west).

**********************************************************************

NORTH ROUTE : BATTLE 2
During this battle, the battleship in the upper side of the screen
will try to shoot your characters, but the damage is moderate.

ENNEMIES:
GADEISOGU WITH ORCS           > 590 HP / RANGE 1 / 55 EXP
9 CHIEF ORC WITH ORCS         > 520 HP / RANGE 1 / 55 EXP

ALLIES:
NONE

PENTACLES:
1 AT THE LEFT OF THE BATTLEFIELD
1 AT THE TOP RIGHT OF THE SCREEN, NEAR THE BOSS

CHIYURNI the mermaid will join you after the battle

**********************************************************************

NORTH ROUTE: BATTLE 3

ENNEMIES:
3 BROWN WRAITH WITH BANSHEES       > 435 HP / 36 MP / RANGE 3 / 87 XP
(can use bubble shot)
10 BLACK WRAITH WITH BANSHEES      > 435 HP / RANGE 3 /60 XP
IBIRUTSUEIDO WITH SKELETONS (BOSS) >620 HP /RANGE 1

ALLIES:
2 COMMANDER WITH SOLDIERS > 592 HP / RANGE 1
1 GUARD CAPTAIN           > 540 HP / RANGE 1

PENTACLES:
1 AT THE BEGINING OF THE ROAD
1 AT THE END OF THE ROAD

SERUSHIE joins after the battle

**********************************************************************
CHAPTER 2

BATTLE 4
This battle's goal is not to kill everyone but to reach Arekutsusu and
talk to him (this is automatic). Don't try to kill the boss because you
can't beat her at this point. Be careful because if the first wraiths
are easy to kill, the second wave with the skeletons are very aggressive.

ENNEMIES:
7 BLACK WRAITH WITH BANSHEES    > 435 HP / RANGE 3 /60 XP
4 BROWN WRAITH WITH BANSHEES    > 435 HP / 36 MP / RANGE 3 / 87 XP
(can use bubble shot)
3 BROWN WRAITH WITH SKELETONS   > 585 HP / 36 MP / RANGE 1
(can use bubble shot)
4 BLACK WRAITH WITH SKELETONS   > 585 HP / RANGE 1
RIDEISU WITH SKELETONS          > ??? HP / RANGE 1

PENTACLES:
1 AT THE RIGHT SIDE
1 AT THE LEFT SIDE

After the battle, you will be asked to choose between 3 choice.
I don't know the effect of these, but I think it is related to
Deirne's magic.

**********************************************************************
CHAPTER 3

BATTLE 5
No boss here, just kill the 3 trolls

ENNEMIES:
3 SKELETON KNIGHTS WITH PLANTMEN > 585 HP / RANGE 1 / 84 XP
5 BROWN WRAITHS WITH SPIDERS     > 435 HP /36 MP/ RANGE 2 / 107 XP
(Can cast bubble shot)
2 BLACK WRAITHS WITH PLANTMAN    > 585 HP / RANGE 1 / 75 XP
3 SKELETON KNIGHTS WITH SPIDERS  > 435 HP / RANGE 2 / 87 XP
3 TROLL BOSSES WITH SPIDERS      > 500 HP, 520 HP, 550 HP / RANGE 2

ALLIES:
DORRA WITH MONKEYS (?)           > 592 HP / RANGE 1

PENTACLES:
1 AT THE TOP LEFT PART OF THE SCREEN
1 A THE MIDDLE
1 AT THE LEFT PART

DORRA will join you just before you reach the second troll.
Note: you'll find a sword in the house just before the last troll.

**********************************************************************

BATTLE 6
You'll have two goal here: kill GADEISOGU and reach the temple to make
the rain fall on the fire.If it takes you too much times, KARORINU and
two soldiers will came to help you.

ENNEMIES:
8 CHIEF ORC WITH ORCS            > 520 HP / RANGE 1 / 55 EXP
1 BROWN WRAITH WITH BANSHEES     > 435 HP / 36 MP / RANGE 3 / 87 XP
(can use bubble shot)
3 SKELETON KNIGHTS WITH PLANTMEN > 585 HP / RANGE 1 / 84 XP
3 BLUE SPIRITS WITH BANSHEES     > 455 HP / 18 MP / RANGE 3 / 107 XP
(can use fire shot)
GADEISOGU WITH ORCS              > 625 HP / RANGE 1 / 100 XP

ALLIES:
4 KNIGHTS WITH LIGHT CAVALRY  > 485 HP / RANGE 2
MIKAERU WITH SOLDIERS         > 650 HP / RANGE 1

PENTACLES:
1 NEAR THE STAIRS
1 NEAR THE TEMPLE

**********************************************************************

BATTLE 7
First, check the north house to make the castle appears, and then check
it. Kill all ennemies.

ENNEMIES:
8 BLUE SPIRITS WITH BANSHEES     > 455 HP / 18 MP / RANGE 3 / 107 XP
(can use fire shot)

PENTACLES:
1 AT THE RIGHT SIDE
1 AT THE LEFT SIDE

After the battle, you must choose between two routes: EAST OR SOUTH

**********************************************************************

SOUTH ROUTE: BATTLE 8

ENNEMIES:
3 KNIGHTS WITH LIGHT CAVALRY       > 485 HP / RANGE 2
5 KNIGHTS WITH ARCHERS             > 435 HP / RANGE 3 / 119 XP
2 RED MAGE WITH ARCHERS            > 445 HP / 40 MP / RANGE 3
(can use wind blast)
1 RED MAGE WITH SOLDIERS           > 595 HP / 40 MP / RANGE 1
(can use wind blast)
1 RED COMMANDER WITH SOLDIERS      > 592 HP / RANGE 1 / 120 XP
ZURYASO WITH HEAVY SOLDIERS        > 700 HP / RANGE 1

PENTACLES:
2 NEAR THE ENTRY

KOKO will join you after the battle

**********************************************************************

SOUTH ROUTE: BATTLE 9
The ennemies here are very powerful so be careful. If you check the
crows at the top left side of the screen, ZUYASONU will join you
immediatly (and believe me, you will need her magic).

ENNEMIES:
5 RED COMMANDERS WITH SOLDIERS    > 592 HP / RANGE 1 / 120 XP
3 RED COMMANDERS WITH ARCHERS     > 442 HP / RANGE 3 / 107 XP
5 GREY COMMANDERS WITH SOLDIERS   > 620 HP / RANGE 1
1 GREY COMMANDER WITH ARCHERS     > 470 HP / RANGE 3 / 138 XP
2 RED MAGES WITH ARCHERS          > 445 HP / 40 MP / RANGE 3 /
(can use wind blast)
ZURYASO WITH HEAVY SOLDIERS       > 700 HP / RANGE 1

ALLIES:
KARORINU WITH SOLDIERS     > 700 HP / RANGE 1
2 COMMANDERS WITH SOLDIERS > 592 HP / RANGE 1

PENTACLES:
1 NEAR THE BOSS (in the ennemy fireline)
1 IN THE MIDDLE

If she hasn't do it already, ZUYASONU will join you.

**********************************************************************
CHAPTER 4

At the beginning of the chapter, you have the choice between two routes
North or East.

EAST ROUTE: BATTLE 10
This battle need some strategy, because all the ennemies are regrouped
around the boss. The best way to kill this bitch is too split your group
in two with the spellcasters on the right side, and the other characters
will act as a decoy. When the ennemies attack the "bait" gather your
spellcasters as fast as possible near the boss and kick her butt with
your magic.

ENNEMIES:
2 GREY COMMANDER WITH ARCHERS       > 470 HP / RANGE 3 / 138 XP
3 GREY COMMANDERS WITH ASSASSINS    > 620 HP / RANGE 1 / 168 XP
6 RED COMMANDERS WITH ASSASSINS     > 592 HP / RANGE 1 / 150 XP
1 GREY COMMANDER WITH OCTOPUS       > 670 HP / RANGE 1 / 158 XP
3 GREEN MAGE WITH ARCHERS           > 520 HP / 34 MP / RANGE 3
(can use high storm)
BARBARA WITH OCTOPUS                > 780 HP / 80 MP / RANGE 1
(can use rainbow)

ALLIES:
NONE

PENTACLES:
1 at the top
1 at the left side

GERORISO will join you after the battle.
FUERISHIKUSU will join you too.
They don't have any troops, so you cannot use them right away.

**********************************************************************

EAST ROUTE: BATTLE 11

ENNEMIES:
2 GREY COMMANDER WITH ARCHERS     > 470 HP / RANGE 3 / 138 XP
2 RED MAGES WITH ARCHERS          > 445 HP / 40 MP / RANGE 3 / 82 XP
(can use wind blast)
6 RED COMMANDER WITH ARCHERS      > 442 HP / RANGE 3 / 110 XP
1 KNIGHT WITH ARCHERS             > 480 HP / RANGE 3 / 119 XP
4 KNIGHTS WITH WORMS              > 580 HP / RANGE 1 / 119 XP
1 RED COMMANDER WITH WORMS        > 550 HP / RANGE 1 / 119 XP
OLD SHAMAN WITH WORMS             > 550 HP /120 MP / RANGE 1
(can use rainbow)

ALLIES:
2 KNIGHTS WITH LIGHT CAVALRY  > 485 HP / RANGE 2
1 COMMANDER WITH ARCHERS      > 442 HP / RANGE 3
MIKAERU WITH SOLDIERS         > 680 HP / RANGE 1

PENTACLES:
1 ON THE THIRD PLATFORM
1 AT THE END, NEAR THE GROUP OF KNIGHTS

**********************************************************************
CHAPTER 5

During the war concil, someone will ask you a question, I don't know
if the answer you choose is important or not.

On the map, you must choose three characters to accompany you to the
next town. Choose carefully because in the next battle you will only
have these 3 characters (+ Deirn and Arekutsusu).

You must now choose between route NORTH or SOUTH (easier)

SOUTH ROUTE: BATTLE 12
You will only have the 3 characters you choosed and Deirn and Arekutsusu.
Almost all the ennemies in this level are archers, so with strong troops
like lancers and cavalry, you will wipe them out easily. At the beginning
of turn 6, the rest of your team will enter the battle.

ENNEMIES:
3 BROWN SPIRIT WITH FROG ARCHERS      > 490 HP / 20 MP / RANGE 3 / 147 XP
(can use earthwave)
8 SKELETON KNIGHTS WITH FROG ARCHERS  > 462 HP / RANGE 3 / 129 XP
3 SKELETON KNIGHTS WITH PLANTMEN      > 592 HP / RANGE 1
IBIRUTSUEIDO WITH SEA DRAGONS         > 650 HP / RANGE 1

ALLIES:
NONE

PENTACLES:
SAME AS BATTLE 6

After the battle, RORASO will join you but SERUSHIE will quit you.
**********************************************************************

BATTLE 13
There is no boss here, just kill everyone. Be careful, IBIRUTSUEIDO
will attack you when you reach HETSUARRU.

ENNEMIES:
2 BROWN SPIRIT WITH CATAPULTS      > 320 HP / 20 MP / RANGE 6 / 187 XP
(can use earthwave)
2 BROWN SPIRITS WITH BLACK WRAITHS > 470 HP / 20 MP / RANGE 3 / 142 XP
(can use earthwave)
3 BLUE SPIRITS WITH FROG ARCHERS   > 475 HP / 18 MP / RANGE 3 / 102 XP
(can use bubble shot)
SKELETON KNIGHTS WITH FROG SPEARMEN> 462 HP / RANGE 1 / 134 XP
SKELETON KNIGHTS WITH SEAHORSES    > 542 HP / RANGE 1
IBIRUTSUEIDO WITH SEAHORSES        > 650 HP / RANGE 1 / 195 XP
HETSUARRU WITH SPIDERS             > 580 HP / RANGE 2 / 185 XP

ALLIES:
2 COMMANDERS WITH SOLDIERS   > 650 HP / RANGE 1
2 KNIGHTS WITH HEAVY CAVALRY > 580 HP / RANGE 1
ZURYASO WITH HEAVY SOLDIERS  > 750 HP / RANGE 1
KORDEIRIA WITH LIGHT CAVALRY > 502 HP / RANGE 2

PENTACLES:
2 IN FRONT OF HETSUARRU

**********************************************************************

CHAPTER 6

Once again, a question will be asked, and once again, I don't know if it
is important or not.

BATTLE 14
In this battle, DON'T move DEIRN in front of the water before you kill
all ennemies in front of it. When you have finished killing everybody,
move her in front of it and she will change it into ice. Because of this,
another wave of ennemies will appear and they can easily outnumber you.
Also remember that the boss is the war priest and not BARBARA. If you
kill her, the battle will not end but most soldiers will withdraw.

ENNEMIES:
4 RED COMMANDERS WITH OCTOPUS       > 642 HP / RANGE 1 / 140 XP
6 RED COMMANDERS WITH FROG SPEARMEN > 462 HP / RANGE 1
1 GREEN MAGES WITH OCTOPUS          > 700 HP / 76 MP / RANGE 1 / 176 XP
(can use meteor)
2 GREEN MAGES WITH ARCHERS          > 520 HP / 76 MP / RANGE 3
(can use meteor)
1 RED COMMANDER WITH ASSASSINS      > 592 HP / RANGE 1
1 GREY COMMANDER WITH ASSASSINS     > 620 HP / RANGE 1
BARBARA WITH ASSASSINS              > 750 HP / 102 MP / RANGE 1
(can use meteor)
WAR PRIEST WITH ASSASSINS           > 650 HP / 190 MP / RANGE 1
(can use meteor)

ALLIES:
2 COMMANDERS WITH SOLDIERS       > 592 HP / RANGE 1
2 COMMANDERS WITH CATAPULTS      > 292 HP / RANGE 6
GUARD CAPTAIN WITH HEAVY CAVALRY > 575 HP / RANGE 1

PENTACLES:
SAME AS BATTLE 1

**********************************************************************

CHAPTER 7
There is nothing in this chapter exept some chat between the characters.
(note that now you can use the war elephants)

**********************************************************************

CHAPTER 8
At the end of the war concil you will be asked to choose between three
answers, It seems it is related in some way to the golems.
NOTE:At this point of the game, if you're not a half-god, you will
never survive. Your objectives now are to destoy the bosses of each
level as fast as possible, avoiding all ennemies. Because there are LOTS
of ennemies in each levels, it is impossible to kill them all so I didn't
bother to write their stats .

BATTLE 15
RAAAAAAAAAAAARGH! This battle is a pain in the ass! to reach the other
side of the river, you must cross one of the two bridges, but if you do
so, they will explode and your characters will be projected in the middle
of the ennemy camp, with praticaly no ELAN. If it takes you too long to
cross them, they will also explode.
The best way to win this battle is to gather all your characters in
front of the bridge during the first round, and then choose the three
characters who will fight the boss. When the third character will cross
the bridge, it will explode, leaving you three characters alone (you
can add the two witches to the attack force because they can fly).
Try to kill MIKAERU in two or three turn or you're dead.
I used these characters to fight MIKAERU:
DEIRN with heavy cavalry (use flashball spell)
MARURERNU with watermelon thrower (use highstorm spell)
RORASU with war elephant (use him to clear a path to MIKAERU)
and the two witches of course.

**********************************************************************

BATTLE 16
The last battle was easy compared to this one! Before you begin, you must
choose three characters to talk to MIKAERU, but this one wants to fight
and, well...Your five characters against more than twenty opponents...
I think you can imagine the difficulty. Don't move all your characters
in the middle of the room or it's finished, so just wait for the backups.
The rest of your army will arrive at the beginning turn 4.
When you're ready, destroy everything in your way and try to economize your
magic for the boss. After the first wave of ennemies, try to kill only the
ennemies who block the access to MIKAERU, or you will be to weak to kill him.

**********************************************************************

BATTLE 17
The last battle against MIKAERU!!!! but it is also the hardest by far.
A good way to get rid of him is to contourn the ennemies with the two
witches and to attack the boss from the back with their magics, but...
if you miss you can be sure that they will die the next turn.
If you want to do so, try to kill the pegasus knights before reaching
MIKEAERU, because they will block you.
Don't stand in front of the gargoyles (red floor) or they will blow fire
on you.

**********************************************************************